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lukeliam2012

Prison life gui Revemped

Jun 4th, 2021
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  1. local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
  2. local plr = game.Players.LocalPlayer
  3. local char = plr.Character
  4.  
  5. local w = library:CreateWindow("Prison Life") -- Creates the window
  6.  
  7. local m = w:CreateFolder("Main") -- Creates the folder(U will put here your buttons,etc)s
  8.  
  9. local l = w:CreateFolder("LocalPlayer")
  10.  
  11. local t = w:CreateFolder("Teleport")
  12.  
  13. m:Dropdown("Give Weapon",{"M9","Remington 870","AK-47"},true,function(v) --true/false, replaces the current title "Dropdown" with the option that
  14. local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP
  15. local Event = game:GetService("Workspace").Remote.ItemHandler
  16. Event:InvokeServer(A_1)
  17. end)
  18. l:Slider("Change WalkSpeed",{
  19. min = 16; -- min value of the slider
  20. max = 250; -- max value of the slider
  21. precise = true; -- max 2 decimals
  22. },function(v)
  23. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
  24. end)
  25. l:Slider("Change JumpPower",{
  26. min = 50; -- min value of the slider
  27. max = 250; -- max value of the slider
  28. precise = true; -- max 2 decimals
  29. },function(v)
  30. game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
  31. end)
  32. m:DestroyGui()
  33. m:Dropdown("Mod Weapon",{"M9","Remington 870","AK-47"},true,function(v) --true/false, replaces the current title "Dropdown" with the option that t
  34. local module = nil
  35. if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
  36. module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
  37. elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
  38. module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
  39. end
  40. if module ~= nil then
  41. module["MaxAmmo"] = math.huge
  42. module["CurrentAmmo"] = math.huge
  43. module["StoredAmmo"] = math.huge
  44. module["FireRate"] = 0.000001
  45. module["Spread"] = 0
  46. module["Range"] = math.huge
  47. module["Bullets"] = 10
  48. module["ReloadTime"] = 0.000001
  49. module["AutoFire"] = true
  50. end
  51. end)
  52. t:Button("teleport to WareHouse",function()
  53. char.HumanoidRootPart.CFrame = CFrame.new(-884.21344, 112.121124, 2056.89917, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  54. end)
  55. t:Button("teleport to Prison",function()
  56. char.HumanoidRootPart.CFrame = CFrame.new(805.599792, 96.3000031, 2394.69849, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  57. end)
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