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- admins = "builderman_build"
- wait(4)
- print("NukePlayer by ASBF loaded")
- oldanbient = game.Lighting.OutdoorAmbient
- gui = Instance.new("ScreenGui")
- gui.Parent = game.Players[admins].PlayerGui
- frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(0.4, 0, 0.4, 0)
- button = Instance.new("TextButton")
- button.Parent = gui.Frame
- button.Size = UDim2.new(1, 0, 0.4, 0)
- button.Text = "Nuke Someone!"
- imput = Instance.new("TextBox")
- imput.Parent = frame
- imput.Size = UDim2.new(1, 0, 0.4, 0)
- imput.Position = UDim2.new(0.0, 0, 0.4, 0)
- imput.Text = "Player name here"
- function onClick(v)
- c = Instance.new("Part")
- c.Parent = workspace
- c.CFrame = workspace[imput.Text].Torso.CFrame
- c.Anchored = true
- c.CanCollide = false
- c.FormFactor = "Custom"
- c.Size = Vector3.new(0.1,0.1,0.1)
- c.BrickColor = BrickColor.new("New Yeller")
- c.Transparency = 0.5
- c.Material = "Neon"
- cin = Instance.new("Part")
- cin.Parent = workspace
- cin.CFrame = workspace[imput.Text].Torso.CFrame
- cin.Anchored = true
- cin.CanCollide = false
- cin.FormFactor = "Custom"
- cin.Size = Vector3.new(0.1,0.1,0.1)
- cin.BrickColor = BrickColor.new("Really red")
- cin.Transparency = 0.5
- cin.Material = "Neon"
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxasset://sounds/Rocket shot.wav"
- sound.Pitch = 0.5
- sound.Volume = 1
- sound.Parent = cin
- sound.PlayOnRemove = true
- sound:remove()
- spha = Instance.new("SpecialMesh")
- spha.Parent = c
- spha.MeshType = "Sphere"
- sphb = Instance.new("SpecialMesh")
- sphb.Parent = cin
- sphb.MeshType = "Sphere"
- game.Lighting.OutdoorAmbient = Color3.new(255,255,0)
- p = game.Players:GetChildren()
- for i = 1,#p do
- p[i].Character.Head:remove()
- end
- for z = 1,70 do
- wait()
- spha.Scale = spha.Scale + Vector3.new(55,55,55)
- sphb.Scale = sphb.Scale + Vector3.new(50,50,50)
- end
- game.Lighting.OutdoorAmbient = oldanbient
- c:remove()
- cin:remove()
- end
- button.MouseButton1Down:connect(onClick)
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