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2021_pogg

the resize yeah

Apr 1st, 2021
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  1. local HumValues = {}
  2. local LP = game:GetService('Players').LocalPlayer
  3. local LC = LP.Character
  4. local LB = LP.Backpack
  5. local Hum = LC.Humanoid
  6. local Head = LC:FindFirstChild('Head')
  7. local Mesh = Head:FindFirstChild('Mesh')
  8. Head.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  9.  
  10. if not LC or not Hum or not Head or not Mesh or not Hum:FindFirstChildWhichIsA('NumberValue') or not Mesh:FindFirstChild('OriginalSize') then
  11. return
  12. end
  13.  
  14. for _, v in next, Hum:GetChildren() do
  15. if v:IsA('NumberValue') then
  16. table.insert(HumValues, v)
  17. end
  18. end
  19.  
  20. for i = 1, #HumValues do
  21. Mesh:WaitForChild('OriginalSize')
  22. for _, v in next, Mesh:GetChildren() do
  23. if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
  24. v:Destroy()
  25. end
  26. end
  27. Head:WaitForChild('OriginalSize')
  28. for _, v in next, Head:GetChildren() do
  29. if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
  30. v:Destroy()
  31. end
  32. end
  33. HumValues[i]:Destroy()
  34. wait(.2)
  35. end
  36. Head.CanCollide = false
  37. Hum.HipHeight = 16
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