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- local s = Instance.new("Sound")
- s.Name = "Name"
- s.SoundId = "http://www.roblox.com/asset/?id="
- s.Volume = 4
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(0.1)
- s:play()
- while true do
- wait(0.1)
- c = script:Clone()
- c.Parent = game.Lighting
- s = Instance.new("Sky")
- s.Name = "loltroll"
- s.SkyboxBk = "http://www.roblox.com/asset/?id=3141692808"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=3141692808"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=3141692808"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=3141692808"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=3141692808"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=3141692808"
- s.Parent = game.Lighting
- function FUNCTION(a)
- if (a.className == "Part") or (a.className == "Seat") or (a.className == "SpawnLocation") then
- a.Anchored = false
- end
- local b = a:GetChildren()
- for i=1,#b do
- FUNCTION(b[i])
- end
- end
- FUNCTION(game.workspace)
- local a = Instance.new("Sound")
- a.Name = "Sound"
- a.SoundId = "http://www.roblox.com/asset/?id=1239456107"
- a.Volume = 1
- a.Pitch = 1
- a.Looped = true
- a.archivable = false
- a.Parent = game.Workspace
- a:play()
- for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable
- p = v.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(.5,.5,.5)
- TrainMesh.MeshId = "rbxassetid://1331585718"
- TrainMesh.TextureId = "rbxassetid://1331585737"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- end
- local playerLeaderstats = {}
- for i, v in pairs(game.Players:GetChildren()) do
- table.insert(playerLeaderstats, v)
- end
- for q,p in pairs(game.Players:GetPlayers()) do
- local c = Instance.new("ParticleEmitter",p.Character.Torso)
- c.Texture = "http://www.roblox.com/asset/?id=3141692808"
- c.VelocitySpread = 50 end
- local d = Instance.new("Sound",workspace)
- d.SoundId = "rbx"
- d.Looped = true
- d:Play()
- for i= 1,#w do
- if w[i]:isA("BasePart") then
- pe = Instance.new("ParticleEmitter", w[i])
- pe.Texture = "http://www.roblox.com/asset/?id=3141692808"
- pe.VelocitySpread = 5
- end end
- for n,m in pairs(game.Players:GetPlayers()) do
- local dd = Instance.new("ParticleEmitter",m.Character.Torso)
- dd.Texture = "http://www.roblox.com/asset/?id=3141692808"
- dd.VelocitySpread = 50 end
- Shirt = Create("Shirt", Char, "Shirt", {
- ShirtTemplate = "http://www.roblox.com/asset/?id=3141692808"
- })
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0;
- game.Lighting.ShadowColor=Color3.new(0,0,0);
- game.Lighting.Ambient=Color3.new(0,0,0);
- game.Lighting.FogEnd=40;
- game.Lighting.FogColor=Color3.new(3,0,0);
- end
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