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- User = game.Players.LocalPlayer
- --Press q then e 2 times then press q again to reload
- Ammo = 1000
- CageOpen = false
- Char = User.Character
- Char.Humanoid.MaxHealth = 100000000
- Char.Humanoid.Health = 9001
- cen = Instance.new("Part", User.Character)
- cen.BottomSurface = "Smooth"
- cen.TopSurface = "Smooth"
- cen.CanCollide = false
- cen.formFactor = "Symmetric"
- cen.Size = Vector3.new(1,1,1)
- cen.BrickColor = BrickColor.new("Really black")
- cen.Transparency = 1
- cen2 = Instance.new("Part", User.Character)
- cen2.BottomSurface = "Smooth"
- cen2.TopSurface = "Smooth"
- cen2.CanCollide = false
- cen2.formFactor = "Symmetric"
- cen2.Size = Vector3.new(1,1,1)
- cen2.BrickColor = BrickColor.new("Really black")
- cen2.Transparency = 1
- cenw = Instance.new("Weld", cen)
- cenw.Part0 = Char["Torso"]
- cenw.Part1 = cen
- cenw.C1 = CFrame.new(-1.5,-0.5,0)
- cenw2 = Instance.new("Weld", cen2)
- cenw2.Part0 = Char["Torso"]
- cenw2.Part1 = cen2
- cenw2.C1 = CFrame.new(1.5,-0.5,0)
- haw = Instance.new("Weld", cen)
- haw.Part0 = cen
- haw.Part1 = Char["Right Arm"]
- haw.C1 = CFrame.new(0,0.5,0)
- haw2 = Instance.new("Weld", cen2)
- haw2.Part0 = cen2
- haw2.Part1 = Char["Left Arm"]
- haw2.C1 = CFrame.new(0,0.5,0)
- haw.C0 = CFrame.Angles(math.rad(90),0,math.rad(-15))
- haw.C1 = CFrame.new(0.5,1,0)
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35))
- haw2.C1 = CFrame.new(0,1.2,0)
- --------------------------------
- prt1 = Instance.new("Part", Char)
- prt1.Size = Vector3.new(1,1,1)
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Reddish brown")
- prt1.TopSurface = "Smooth"
- prt1.Transparency = 0
- prt1.BottomSurface = "Smooth"
- prtM = Instance.new("BlockMesh", prt1)
- prtM.Scale = Vector3.new(0.7,1,0.7)
- prt1:BreakJoints()
- prtW = Instance.new("Weld", prt1)
- prtW.Part0 = Char["Right Arm"]
- prtW.Part1 = prt1
- prtW.C1 = CFrame.new(0,0,0.65)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt2 = Instance.new("Part", Char)
- prt2.Size = Vector3.new(1,1,1)
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Reddish brown")
- prt2.TopSurface = "Smooth"
- prt2.Transparency = 0
- prt2.BottomSurface = "Smooth"
- prtM2 = Instance.new("CylinderMesh", prt2)
- prtM2.Scale = Vector3.new(0.5,1,0.5)
- prt2:BreakJoints()
- prtW2 = Instance.new("Weld", prt2)
- prtW2.Part0 = prt1
- prtW2.Part1 = prt2
- prtW2.C1 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt3 = Instance.new("Part", Char)
- prt3.Size = Vector3.new(1,1,1)
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Light stone grey")
- prt3.TopSurface = "Smooth"
- prt3.Transparency = 0
- prt3.BottomSurface = "Smooth"
- prtM3 = Instance.new("BlockMesh", prt3)
- prtM3.Scale = Vector3.new(0.6,0.3,0.4)
- prt3:BreakJoints()
- prtW3 = Instance.new("Weld", prt3)
- prtW3.Part0 = prt2
- prtW3.Part1 = prt3
- prtW3.C1 = CFrame.new(0,0.75,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt8 = Instance.new("Part", Char)
- prt8.Size = Vector3.new(1,2,1)
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Stone grey")
- prt8.TopSurface = "Smooth"
- prt8.Transparency = 0
- prt8.BottomSurface = "Smooth"
- prtM8 = Instance.new("SpecialMesh", prt8)
- prtM8.MeshType = "Wedge"
- prtM8.Scale = Vector3.new(0.1,1,0.1)
- prt8:BreakJoints()
- prtW8 = Instance.new("Weld", prt3)
- prtW8.Part0 = prt3
- prtW8.Part1 = prt8
- prtW8.C1 = CFrame.new(0,-4.8,0.1)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(0))
- prt8.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Char.Name then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5
- end
- end)
- prt4 = Instance.new("Part", Char)
- prt4.Size = Vector3.new(1,1,1)
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Dark stone grey")
- prt4.TopSurface = "Smooth"
- prt4.Transparency = 0
- prt4.BottomSurface = "Smooth"
- prtM4 = Instance.new("CylinderMesh", prt4)
- prtM4.Scale = Vector3.new(0.3,3,0.3)
- prt4:BreakJoints()
- prtW4 = Instance.new("Weld", prt4)
- prtW4.Part0 = prt3
- prtW4.Part1 = prt4
- prtW4.C1 = CFrame.new(0.15,1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt5 = Instance.new("Part", Char)
- prt5.Size = Vector3.new(1,1,1)
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Dark stone grey")
- prt5.TopSurface = "Smooth"
- prt5.Transparency = 0
- prt5.BottomSurface = "Smooth"
- prtM5 = Instance.new("CylinderMesh", prt5)
- prtM5.Scale = Vector3.new(0.3,3,0.3)
- prt5:BreakJoints()
- prtW5 = Instance.new("Weld", prt5)
- prtW5.Part0 = prt3
- prtW5.Part1 = prt5
- prtW5.C1 = CFrame.new(-0.15,1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt6 = Instance.new("Part", Char)
- prt6.Size = Vector3.new(1,1,1)
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Reddish brown")
- prt6.TopSurface = "Smooth"
- prt6.Transparency = 0
- prt6.BottomSurface = "Smooth"
- prtM6 = Instance.new("BlockMesh", prt6)
- prtM6.Scale = Vector3.new(0.6,2,0.1)
- prt6:BreakJoints()
- prtW6 = Instance.new("Weld", prt6)
- prtW6.Part0 = prt4
- prtW6.Part1 = prt6
- prtW6.C1 = CFrame.new(-0.15,-0.51,-0.1)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt7 = Instance.new("Part", Char)
- prt7.Size = Vector3.new(1,1,1)
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Reddish brown")
- prt7.TopSurface = "Smooth"
- prt7.Transparency = 0
- prt7.BottomSurface = "Smooth"
- prtM7 = Instance.new("BlockMesh", prt7)
- prtM7.Scale = Vector3.new(0.7,1,0.7)
- prt7:BreakJoints()
- prtW7 = Instance.new("Weld", prt7)
- prtW7.Part0 = prt1
- prtW7.Part1 = prt7
- prtW7.C1 = CFrame.new(0,-1.09,0.14)*CFrame.Angles(math.rad(-15),0,math.rad(0))
- shell = Instance.new("Part", Char)
- shell.Size = Vector3.new(1,1,1)
- shell.CanCollide = false
- shell.BrickColor = BrickColor.new("Really red")
- shell.Transparency = 0
- shell.BottomSurface = "Smooth"
- shellM = Instance.new("CylinderMesh", shell)
- shellM.Scale = Vector3.new(0.2,0.4,0.2)
- shell:BreakJoints()
- shellW = Instance.new("Weld", shell)
- shellW.Part0 = Char["Torso"]
- shellW.Part1 = shell
- shellW.C1 = CFrame.new(0,0,-0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(45))
- cap = Instance.new("Part", Char)
- cap.Size = Vector3.new(1,1,1)
- cap.CanCollide = false
- cap.BrickColor = BrickColor.new("Stone grey")
- cap.Transparency = 0
- cap.BottomSurface = "Smooth"
- capM = Instance.new("CylinderMesh", cap)
- capM.Scale = Vector3.new(0.21,0.1,0.21)
- cap:BreakJoints()
- capW = Instance.new("Weld", cap)
- capW.Part0 = shell
- capW.Part1 = cap
- capW.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell2 = Instance.new("Part", Char)
- shell2.Size = Vector3.new(1,1,1)
- shell2.CanCollide = false
- shell2.BrickColor = BrickColor.new("Really red")
- shell2.Transparency = 0
- shell2.BottomSurface = "Smooth"
- shellM2 = Instance.new("CylinderMesh", shell2)
- shellM2.Scale = Vector3.new(0.2,0.4,0.2)
- shell2:BreakJoints()
- shellW2 = Instance.new("Weld", shell2)
- shellW2.Part0 = shell
- shellW2.Part1 = shell2
- shellW2.C1 = CFrame.new(0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap2 = Instance.new("Part", Char)
- cap2.Size = Vector3.new(1,1,1)
- cap2.CanCollide = false
- cap2.BrickColor = BrickColor.new("Stone grey")
- cap2.Transparency = 0
- cap2.BottomSurface = "Smooth"
- capM2 = Instance.new("CylinderMesh", cap2)
- capM2.Scale = Vector3.new(0.21,0.1,0.21)
- cap2:BreakJoints()
- capW2 = Instance.new("Weld", cap2)
- capW2.Part0 = shell2
- capW2.Part1 = cap2
- capW2.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell3 = Instance.new("Part", Char)
- shell3.Size = Vector3.new(1,1,1)
- shell3.CanCollide = false
- shell3.BrickColor = BrickColor.new("Really red")
- shell3.Transparency = 0
- shell3.BottomSurface = "Smooth"
- shellM3 = Instance.new("CylinderMesh", shell3)
- shellM3.Scale = Vector3.new(0.2,0.4,0.2)
- shell3:BreakJoints()
- shellW3 = Instance.new("Weld", shell3)
- shellW3.Part0 = shell2
- shellW3.Part1 = shell3
- shellW3.C1 = CFrame.new(0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap3 = Instance.new("Part", Char)
- cap3.Size = Vector3.new(1,1,1)
- cap3.CanCollide = false
- cap3.BrickColor = BrickColor.new("Stone grey")
- cap3.Transparency = 0
- cap3.BottomSurface = "Smooth"
- capM3 = Instance.new("CylinderMesh", cap3)
- capM3.Scale = Vector3.new(0.21,0.1,0.21)
- cap3:BreakJoints()
- capW3 = Instance.new("Weld", cap3)
- capW3.Part0 = shell3
- capW3.Part1 = cap3
- capW3.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell4 = Instance.new("Part", Char)
- shell4.Size = Vector3.new(1,1,1)
- shell4.CanCollide = false
- shell4.BrickColor = BrickColor.new("Really red")
- shell4.Transparency = 0
- shell4.BottomSurface = "Smooth"
- shellM4 = Instance.new("CylinderMesh", shell4)
- shellM4.Scale = Vector3.new(0.2,0.4,0.2)
- shell4:BreakJoints()
- shellW4 = Instance.new("Weld", shell4)
- shellW4.Part0 = shell3
- shellW4.Part1 = shell4
- shellW4.C1 = CFrame.new(0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap4 = Instance.new("Part", Char)
- cap4.Size = Vector3.new(1,1,1)
- cap4.CanCollide = false
- cap4.BrickColor = BrickColor.new("Stone grey")
- cap4.Transparency = 0
- cap4.BottomSurface = "Smooth"
- capM4 = Instance.new("CylinderMesh", cap4)
- capM4.Scale = Vector3.new(0.21,0.1,0.21)
- cap4:BreakJoints()
- capW4 = Instance.new("Weld", cap4)
- capW4.Part0 = shell4
- capW4.Part1 = cap4
- capW4.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell5 = Instance.new("Part", Char)
- shell5.Size = Vector3.new(1,1,1)
- shell5.CanCollide = false
- shell5.BrickColor = BrickColor.new("Really red")
- shell5.Transparency = 0
- shell5.BottomSurface = "Smooth"
- shellM5 = Instance.new("CylinderMesh", shell5)
- shellM5.Scale = Vector3.new(0.2,0.4,0.2)
- shell5:BreakJoints()
- shellW5 = Instance.new("Weld", shell5)
- shellW5.Part0 = shell4
- shellW5.Part1 = shell5
- shellW5.C1 = CFrame.new(0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap5 = Instance.new("Part", Char)
- cap5.Size = Vector3.new(1,1,1)
- cap5.CanCollide = false
- cap5.BrickColor = BrickColor.new("Stone grey")
- cap5.Transparency = 0
- cap5.BottomSurface = "Smooth"
- capM5 = Instance.new("CylinderMesh", cap5)
- capM5.Scale = Vector3.new(0.21,0.1,0.21)
- cap5:BreakJoints()
- capW5 = Instance.new("Weld", cap5)
- capW5.Part0 = shell5
- capW5.Part1 = cap5
- capW5.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell22 = Instance.new("Part", Char)
- shell22.Size = Vector3.new(1,1,1)
- shell22.CanCollide = false
- shell22.BrickColor = BrickColor.new("Really red")
- shell22.Transparency = 0
- shell22.BottomSurface = "Smooth"
- shellM22 = Instance.new("CylinderMesh", shell22)
- shellM22.Scale = Vector3.new(0.2,0.4,0.2)
- shell22:BreakJoints()
- shellW22 = Instance.new("Weld", shell22)
- shellW22.Part0 = shell
- shellW22.Part1 = shell22
- shellW22.C1 = CFrame.new(-0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap22 = Instance.new("Part", Char)
- cap22.Size = Vector3.new(1,1,1)
- cap22.CanCollide = false
- cap22.BrickColor = BrickColor.new("Stone grey")
- cap22.Transparency = 0
- cap22.BottomSurface = "Smooth"
- capM22 = Instance.new("CylinderMesh", cap22)
- capM22.Scale = Vector3.new(0.21,0.1,0.21)
- cap22:BreakJoints()
- capW22 = Instance.new("Weld", cap22)
- capW22.Part0 = shell22
- capW22.Part1 = cap22
- capW22.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell32 = Instance.new("Part", Char)
- shell32.Size = Vector3.new(1,1,1)
- shell32.CanCollide = false
- shell32.BrickColor = BrickColor.new("Really red")
- shell32.Transparency = 0
- shell32.BottomSurface = "Smooth"
- shellM32 = Instance.new("CylinderMesh", shell32)
- shellM32.Scale = Vector3.new(0.2,0.4,0.2)
- shell32:BreakJoints()
- shellW32 = Instance.new("Weld", shell32)
- shellW32.Part0 = shell22
- shellW32.Part1 = shell32
- shellW32.C1 = CFrame.new(-0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap32 = Instance.new("Part", Char)
- cap32.Size = Vector3.new(1,1,1)
- cap32.CanCollide = false
- cap32.BrickColor = BrickColor.new("Stone grey")
- cap32.Transparency = 0
- cap32.BottomSurface = "Smooth"
- capM32 = Instance.new("CylinderMesh", cap32)
- capM32.Scale = Vector3.new(0.21,0.1,0.21)
- cap32:BreakJoints()
- capW32 = Instance.new("Weld", cap32)
- capW32.Part0 = shell32
- capW32.Part1 = cap32
- capW32.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell42 = Instance.new("Part", Char)
- shell42.Size = Vector3.new(1,1,1)
- shell42.CanCollide = false
- shell42.BrickColor = BrickColor.new("Really red")
- shell42.Transparency = 0
- shell42.BottomSurface = "Smooth"
- shellM42 = Instance.new("CylinderMesh", shell42)
- shellM42.Scale = Vector3.new(0.2,0.4,0.2)
- shell42:BreakJoints()
- shellW42 = Instance.new("Weld", shell42)
- shellW42.Part0 = shell32
- shellW42.Part1 = shell42
- shellW42.C1 = CFrame.new(-0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap42 = Instance.new("Part", Char)
- cap42.Size = Vector3.new(1,1,1)
- cap42.CanCollide = false
- cap42.BrickColor = BrickColor.new("Stone grey")
- cap42.Transparency = 0
- cap42.BottomSurface = "Smooth"
- capM42 = Instance.new("CylinderMesh", cap42)
- capM42.Scale = Vector3.new(0.21,0.1,0.21)
- cap42:BreakJoints()
- capW42 = Instance.new("Weld", cap42)
- capW42.Part0 = shell42
- capW42.Part1 = cap42
- capW42.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- shell52 = Instance.new("Part", Char)
- shell52.Size = Vector3.new(1,1,1)
- shell52.CanCollide = false
- shell52.BrickColor = BrickColor.new("Really red")
- shell52.Transparency = 0
- shell52.BottomSurface = "Smooth"
- shellM52 = Instance.new("CylinderMesh", shell52)
- shellM52.Scale = Vector3.new(0.2,0.4,0.2)
- shell52:BreakJoints()
- shellW52 = Instance.new("Weld", shell52)
- shellW52.Part0 = shell42
- shellW52.Part1 = shell52
- shellW52.C1 = CFrame.new(-0.2,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- cap52 = Instance.new("Part", Char)
- cap52.Size = Vector3.new(1,1,1)
- cap52.CanCollide = false
- cap52.BrickColor = BrickColor.new("Stone grey")
- cap52.Transparency = 0
- cap52.BottomSurface = "Smooth"
- capM52 = Instance.new("CylinderMesh", cap52)
- capM52.Scale = Vector3.new(0.21,0.1,0.21)
- cap52:BreakJoints()
- capW52 = Instance.new("Weld", cap52)
- capW52.Part0 = shell52
- capW52.Part1 = cap52
- capW52.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- trig = Instance.new("Part", Char)
- trig.Size = Vector3.new(1,1,1)
- trig.CanCollide = false
- trig.BrickColor = BrickColor.new("Dark stone grey")
- trig.Transparency = 0
- trig.BottomSurface = "Smooth"
- trigM = Instance.new("SpecialMesh", trig)
- trigM.MeshType = "FileMesh"
- trigM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- trigM.Scale = Vector3.new(0.5,0.5,0.1)
- trig:BreakJoints()
- trigW = Instance.new("Weld", trig)
- trigW.Part0 = prt2
- trigW.Part1 = trig
- trigW.C1 = CFrame.new(-0.2,0.2,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- trig2 = Instance.new("Part", Char)
- trig2.Size = Vector3.new(1,1,1)
- trig2.CanCollide = false
- trig2.BrickColor = BrickColor.new("Dark stone grey")
- trig2.Transparency = 0
- trig2.BottomSurface = "Smooth"
- trigM2 = Instance.new("BlockMesh", trig2)
- trigM2.Scale = Vector3.new(0.3,0.05,0.05)
- trig2:BreakJoints()
- trigW2 = Instance.new("Weld", trig2)
- trigW2.Part0 = trig
- trigW2.Part1 = trig2
- trigW2.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- shellh = Instance.new("Part", Char)
- shellh.Size = Vector3.new(1,1,1)
- shellh.CanCollide = false
- shellh.BrickColor = BrickColor.new("Really red")
- shellh.Transparency = 1
- shellh.BottomSurface = "Smooth"
- shellMh = Instance.new("CylinderMesh", shellh)
- shellMh.Scale = Vector3.new(0.2,0.4,0.2)
- shellh:BreakJoints()
- shellWh = Instance.new("Weld", shellh)
- shellWh.Part0 = Char["Left Arm"]
- shellWh.Part1 = shellh
- shellWh.C1 = CFrame.new(0,0,1.1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- caph = Instance.new("Part", Char)
- caph.Size = Vector3.new(1,1,1)
- caph.CanCollide = false
- caph.BrickColor = BrickColor.new("Stone grey")
- caph.Transparency = 1
- caph.BottomSurface = "Smooth"
- capMh = Instance.new("CylinderMesh", caph)
- capMh.Scale = Vector3.new(0.21,0.1,0.21)
- caph:BreakJoints()
- capWh = Instance.new("Weld", caph)
- capWh.Part0 = shellh
- capWh.Part1 = caph
- capWh.C1 = CFrame.new(0,-0.2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- capi = Instance.new("Part", Char)
- capi.Size = Vector3.new(1,1,1)
- capi.CanCollide = false
- capi.BrickColor = BrickColor.new("Stone grey")
- capi.Transparency = 1
- capi.BottomSurface = "Smooth"
- capMi = Instance.new("CylinderMesh", capi)
- capMi.Scale = Vector3.new(0.21,0.1,0.21)
- capi:BreakJoints()
- capWi = Instance.new("Weld", capi)
- capWi.Part0 = prt3
- capWi.Part1 = capi
- capWi.C1 = CFrame.new(0.15,-0.15,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- capi2 = Instance.new("Part", Char)
- capi2.Size = Vector3.new(1,1,1)
- capi2.CanCollide = false
- capi2.BrickColor = BrickColor.new("Stone grey")
- capi2.Transparency = 1
- capi2.BottomSurface = "Smooth"
- capMi2 = Instance.new("CylinderMesh", capi2)
- capMi2.Scale = Vector3.new(0.21,0.1,0.21)
- capi2:BreakJoints()
- capWi2 = Instance.new("Weld", capi2)
- capWi2.Part0 = prt3
- capWi2.Part1 = capi2
- capWi2.C1 = CFrame.new(-0.15,-0.15,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- function Open()
- for i = 1,10,0.5 do
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35-i))
- haw2.C1 = CFrame.new(0,1.2+i/10,0)
- wait()
- end
- for i = 1,35,1 do
- prtW3.C1 = CFrame.new(0,0.75,i/100)*CFrame.Angles(math.rad(i),0,0)
- wait()
- end
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35))
- haw2.C1 = CFrame.new(0,1.2,0)
- end
- function Close()
- for i = 1,10,0.5 do
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35-i))
- haw2.C1 = CFrame.new(0,1.2+i/10,0)
- wait()
- end
- for i = 1,35,1 do
- prtW3.C1 = CFrame.new(0,0.75,0.35-i/100)*CFrame.Angles(math.rad(35-i),0,0)
- wait()
- end
- local fire = Instance.new("Sound", workspace)
- fire.SoundId = "http://www.roblox.com/asset/?id=13510737"
- fire.Pitch = 1
- fire.PlayOnRemove = true
- wait()
- fire.Parent = nil
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35))
- haw2.C1 = CFrame.new(0,1.2,0)
- end
- function Load()
- for i = 1,180,10 do
- haw2.C0 = CFrame.Angles(math.rad(90-i),0,math.rad(35))
- wait()
- end
- shellh.Transparency = 0
- caph.Transparency = 0
- for i = 1,180,10 do
- haw2.C0 = CFrame.Angles(math.rad(-90+i),0,math.rad(35))
- wait()
- end
- local reload = Instance.new("Sound", workspace)
- reload.SoundId = "http://www.roblox.com/asset/?id=13510737"
- reload.Pitch = 1.3
- reload.PlayOnRemove = true
- wait()
- reload.Parent = nil
- shellh.Transparency = 1
- caph.Transparency = 1
- haw2.C0 = CFrame.Angles(math.rad(90),0,math.rad(35))
- end
- if script.Parent.className ~= "HopperBin" then
- knife = Instance.new("HopperBin")
- knife.Parent = User.Backpack
- knife.Name = "Shotgun"
- script.Parent = knife
- end
- script.Parent.Selected:connect(function(mouse)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if CageOpen == false then
- Open()
- Shells = math.abs(Ammo - 2)
- for i = 1,Shells do
- delay(0, function()
- local shellf = Instance.new("Part", Char)
- shellf.Size = Vector3.new(1,1,1)
- shellf.CanCollide = true
- shellf.BrickColor = BrickColor.new("Really red")
- shellf.Transparency = 0
- shellf.BottomSurface = "Smooth"
- shellMf = Instance.new("CylinderMesh", shellf)
- shellMf.Scale = Vector3.new(0.2,0.4,0.2)
- shellf:BreakJoints()
- shellf.CFrame = prt3.CFrame
- wait(3)
- shellf:Remove()
- end)
- end
- CageOpen = true
- elseif CageOpen == true then
- Close()
- CageOpen = false
- end
- elseif key == "e" and CageOpen == true then
- Load()
- if Ammo == 0 then
- Ammo = 1
- capi.Transparency = 0
- elseif Ammo == 1 then
- Ammo = 2
- capi2.Transparency = 0
- end
- elseif key == "b" then
- for i = 1,10 do
- haw.C1 = CFrame.new(0.5,1+i/10,0)
- wait()
- end
- for i = 1,10 do
- haw.C1 = CFrame.new(0.5,2-i/10,0)
- wait()
- end
- haw.C1 = CFrame.new(0.5,1,0)
- end
- end)
- mouse.Button1Down:connect(function()
- if CageOpen == false and Ammo ~= 0 then
- if Ammo == 2 then
- damage = math.random(50,75)
- local P = Instance.new("Part")
- P.Name = "P"
- local Place0 = prt5
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.Position + mouse.Hit.p)/2,Place0.Position)
- P.Parent = game.Workspace
- P.BrickColor = BrickColor.new("Institutional white")
- P.Transparency = 0.3
- P.Reflectance = 0
- P.Anchored = true
- P.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P
- local P2 = Instance.new("Part")
- P2.Name = "P2"
- local Place0 = prt5
- P2.formFactor = 0
- P2.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P2.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(3,0,0))/2,Place0.Position)
- P2.Parent = game.Workspace
- P2.BrickColor = BrickColor.new("Institutional white")
- P2.Transparency = 0.3
- P2.Reflectance = 0
- P2.Anchored = true
- P2.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P2
- local P3 = Instance.new("Part")
- P3.Name = "P3"
- local Place0 = prt5
- P3.formFactor = 0
- P3.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P3.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(-3,0,0))/2,Place0.Position)
- P3.Parent = game.Workspace
- P3.BrickColor = BrickColor.new("Institutional white")
- P3.Transparency = 0.3
- P3.Reflectance = 0
- P3.Anchored = true
- P3.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P3
- local P4 = Instance.new("Part")
- P4.Name = "P4"
- local Place0 = prt5
- P4.formFactor = 0
- P4.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P4.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(0,3,0))/2,Place0.Position)
- P4.Parent = game.Workspace
- P4.BrickColor = BrickColor.new("Institutional white")
- P4.Transparency = 0.3
- P4.Reflectance = 0
- P4.Anchored = true
- P4.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P4
- local P5 = Instance.new("Part")
- P5.Name = "P5"
- local Place0 = prt5
- P5.formFactor = 0
- P5.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P5.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(0,-3,0))/2,Place0.Position)
- P5.Parent = game.Workspace
- P5.BrickColor = BrickColor.new("Institutional white")
- P5.Transparency = 0.3
- P5.Reflectance = 0
- P5.Anchored = true
- P5.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P5
- local fire = Instance.new("Sound", workspace)
- fire.SoundId = "http://www.roblox.com/asset/?id=13510352"
- fire.Pitch = 0.6
- fire.PlayOnRemove = true
- wait()
- fire.Parent = nil
- delay(0.03, function()
- for i,v in pairs(game.Players:children()) do
- if v.Name ~= User.Name then
- if (v.Character.Torso.Position - mouse.hit.p).magnitude <= 5 then
- damage = math.random(50,75)
- crit = math.random(1,10)
- if crit > 2 then
- v.Character.Humanoid.Health = v.Character.Humanoid.Health - damage
- elseif crit <= 2 then
- v.Character.Humanoid.Health = v.Character.Humanoid.Health - (damage+10)
- end
- local tell = Instance.new("Part", v.Character)
- tell.Position = mouse.hit.p
- tell.formFactor = "Plate"
- tell.Size = Vector3.new(1,0.4,1)
- tell.BrickColor = BrickColor.new("Really red")
- tell.Anchored = true
- tell.CanCollide = false
- tell.Transparency = 1
- local bbg = Instance.new("BillboardGui",tell)
- bbg.Adornee = tell
- bbg.Size = UDim2.new(0,130,0,20)
- bbg.StudsOffset = Vector3.new(0,1,0)
- local tb = Instance.new("TextLabel",bbg)
- tb.Size = UDim2.new(1,0,1,0)
- if crit > 2 then
- tb.Text = "-"..damage
- else
- tb.Text = "CRIT: ".."-"..damage+20
- end
- tb.BackgroundTransparency = 1
- tb.FontSize = 6
- tb.TextColor3 = BrickColor.new("Bright red").Color
- for i = 1,50 do
- tell.CFrame = tell.CFrame + Vector3.new(0,0.1,0)
- wait()
- end
- tell:Remove()
- end
- end
- end
- end)
- haw.C1 = CFrame.new(0.5,0.8,0)
- haw2.C1 = CFrame.new(0,1.0,0)
- wait(0.07)
- haw.C1 = CFrame.new(0.5,1,0)
- haw2.C1 = CFrame.new(0,1.2,0)
- Ammo = 1
- for i = 1,7 do
- P.Transparency = P.Transparency + 0.1
- P2.Transparency = P2.Transparency + 0.1
- P3.Transparency = P3.Transparency + 0.1
- P4.Transparency = P4.Transparency + 0.1
- P5.Transparency = P5.Transparency + 0.1
- wait(0.1)
- end
- P:Remove()
- P2:Remove()
- P3:Remove()
- P4:Remove()
- P5:Remove()
- capi.Transparency = 1
- elseif Ammo == 1 then
- damage = math.random(50,75)
- local P = Instance.new("Part")
- P.Name = "P"
- local Place0 = prt5
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.Position + mouse.Hit.p)/2,Place0.Position)
- P.Parent = game.Workspace
- P.BrickColor = BrickColor.new("Institutional white")
- P.Transparency = 0.3
- P.Reflectance = 0
- P.Anchored = true
- P.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P
- local P2 = Instance.new("Part")
- P2.Name = "P2"
- local Place0 = prt5
- P2.formFactor = 0
- P2.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P2.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(3,0,0))/2,Place0.Position)
- P2.Parent = game.Workspace
- P2.BrickColor = BrickColor.new("Institutional white")
- P2.Transparency = 0.3
- P2.Reflectance = 0
- P2.Anchored = true
- P2.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P2
- local P3 = Instance.new("Part")
- P3.Name = "P3"
- local Place0 = prt5
- P3.formFactor = 0
- P3.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P3.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(-3,0,0))/2,Place0.Position)
- P3.Parent = game.Workspace
- P3.BrickColor = BrickColor.new("Institutional white")
- P3.Transparency = 0.3
- P3.Reflectance = 0
- P3.Anchored = true
- P3.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P3
- local P4 = Instance.new("Part")
- P4.Name = "P4"
- local Place0 = prt5
- P4.formFactor = 0
- P4.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P4.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(0,3,0))/2,Place0.Position)
- P4.Parent = game.Workspace
- P4.BrickColor = BrickColor.new("Institutional white")
- P4.Transparency = 0.3
- P4.Reflectance = 0
- P4.Anchored = true
- P4.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P4
- local P5 = Instance.new("Part")
- P5.Name = "P5"
- local Place0 = prt5
- P5.formFactor = 0
- P5.Size = Vector3.new(1,1,(Place0.Position - mouse.Hit.p).magnitude)
- P5.CFrame = CFrame.new((Place0.Position + mouse.Hit.p+Vector3.new(0,-3,0))/2,Place0.Position)
- P5.Parent = game.Workspace
- P5.BrickColor = BrickColor.new("Institutional white")
- P5.Transparency = 0.3
- P5.Reflectance = 0
- P5.Anchored = true
- P5.CanCollide = false
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,0.3,1)
- m6.MeshType = "Brick"
- m6.Parent = P5
- local fire = Instance.new("Sound", workspace)
- fire.SoundId = "http://www.roblox.com/asset/?id=13510352"
- fire.Pitch = 0.6
- fire.PlayOnRemove = true
- wait()
- fire.Parent = nil
- delay(0.03, function()
- for i,v in pairs(game.Players:children()) do
- if v.Name ~= User.Name then
- if (v.Character.Torso.Position - mouse.hit.p).magnitude <= 5 then
- damage = math.random(50,75)
- crit = math.random(1,10)
- if crit > 2 then
- v.Character.Humanoid.Health = v.Character.Humanoid.Health - damage
- elseif crit <= 2 then
- v.Character.Humanoid.Health = v.Character.Humanoid.Health - (damage+10)
- end
- local tell = Instance.new("Part", v.Character)
- tell.Position = mouse.hit.p
- tell.formFactor = "Plate"
- tell.Size = Vector3.new(1,0.4,1)
- tell.BrickColor = BrickColor.new("Really red")
- tell.Anchored = true
- tell.CanCollide = false
- tell.Transparency = 1
- local bbg = Instance.new("BillboardGui",tell)
- bbg.Adornee = tell
- bbg.Size = UDim2.new(0,130,0,20)
- bbg.StudsOffset = Vector3.new(0,1,0)
- local tb = Instance.new("TextLabel",bbg)
- tb.Size = UDim2.new(1,0,1,0)
- if crit > 2 then
- tb.Text = "-"..damage
- else
- tb.Text = "CRIT: ".."-"..damage+20
- end
- tb.BackgroundTransparency = 1
- tb.FontSize = 6
- tb.TextColor3 = BrickColor.new("Bright red").Color
- for i = 1,50 do
- tell.CFrame = tell.CFrame + Vector3.new(0,0.1,0)
- wait()
- end
- tell:Remove()
- end
- end
- end
- end)
- haw.C1 = CFrame.new(0.5,0.8,0)
- haw2.C1 = CFrame.new(0,1.0,0)
- wait(0.07)
- haw.C1 = CFrame.new(0.5,1,0)
- haw2.C1 = CFrame.new(0,1.2,0)
- Ammo = 0
- for i = 1,7 do
- P.Transparency = P.Transparency + 0.1
- P2.Transparency = P2.Transparency + 0.1
- P3.Transparency = P3.Transparency + 0.1
- P4.Transparency = P4.Transparency + 0.1
- P5.Transparency = P5.Transparency + 0.1
- wait(0.1)
- end
- P:Remove()
- P2:Remove()
- P3:Remove()
- P4:Remove()
- P5:Remove()
- capi2.Transparency = 1
- end
- end
- end)
- end)
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