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- wait(2)
- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Character = Player.Character
- Humanoid = Character.Humanoid
- local Idle = false
- local rad = math.rad
- local attack = false
- local attacktype = 1
- local hitted = false
- Character:FindFirstChild'Animate':Destroy()
- Humanoid.Animator.Parent = nil
- Humanoid:SetStateEnabled("Dead",false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=381765157"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=378877819"
- Character.Head.face.Texture = "rbxassetid://332768867"
- Instance.new("ForceField",Character).Visible = false
- Humanoid.BodyDepthScale.Value = 0.9
- Humanoid.BodyHeightScale.Value = 1.05
- Humanoid.BodyWidthScale.Value = 0.9
- Humanoid.HeadScale.Value = 1.02
- Humanoid.MaxHealth = 5000000000000000000000000000000000000000000000000000000000000000000
- wait(0.01)
- Humanoid.Health = 430000000000000000000000000000000000000000000000000000000000000000
- v3 = Vector3.new
- bc = BrickColor.new
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- --This controls the framerate the script runs at. (make sure to keep it at 1/60 for 60 animation)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---------------------------------------------------
- local LeftUpperArm = Character.LeftUpperArm
- local LeftShoulder = Character.LeftUpperArm.LeftShoulder
- local LeftLowerArm = Character.LeftLowerArm
- local LeftElbow = Character.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = Character.LeftUpperLeg
- local LeftHip = Character.LeftUpperLeg.LeftHip
- local LeftLowerLeg = Character.LeftLowerLeg
- local LeftKnee = Character.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = Character.RightUpperArm
- local RightShoulder = Character.RightUpperArm.RightShoulder
- local RightLowerArm = Character.RightLowerArm
- local RightElbow = Character.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = Character.RightUpperLeg
- local RightHip = Character.RightUpperLeg.RightHip
- local RightLowerLeg = Character.RightLowerLeg
- local RightKnee = Character.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = Character.UpperTorso
- local LowerTorso = Character.LowerTorso
- local Root = Character.LowerTorso.Root
- --------------------------------------------
- local Head = Character.Head
- local Neck = Character.Head.Neck
- local RootPart = Character.HumanoidRootPart
- local LeftHand = Character.LeftHand
- local RightHand = Character.RightHand
- local LeftFoot = Character.LeftFoot
- local RightFoot = Character.RightFoot
- local Waist = Character.UpperTorso.Waist
- -------------------------------------------
- --
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ---
- human = Character:FindFirstChild("Humanoid")
- human.Name = "hi"
- local Music = Instance.new("Sound",UpperTorso)
- Music.SoundId = "rbxassetid://401258325"
- Music.Pitch = 1
- Music.Looped = true
- Music.Volume = 2.2
- --
- ---
- local Music2 = Instance.new("Sound",UpperTorso)
- Music2.SoundId = "rbxassetid://401258325"
- Music2.Pitch = 1
- Music2.Looped = true
- Music2.Volume = 2.2
- ---
- ---
- local Music3 = Instance.new("Sound",UpperTorso)
- Music3.SoundId = "rbxassetid://713942445"
- Music3.Pitch = 1
- Music3.Looped = true
- Music3.Volume = 2.2
- ---
- ---
- local Music4 = Instance.new("Sound",UpperTorso)
- Music4.SoundId = "rbxassetid://471889598"
- Music4.Pitch = 1
- Music4.Looped = true
- Music4.Volume = 2.2
- ---
- ---
- local Music5 = Instance.new("Sound",UpperTorso)
- Music5.SoundId = "rbxassetid://574482519"
- Music5.Pitch = 1
- Music5.Looped = true
- Music5.Volume = 2.2
- ---
- soka = Instance.new("Sound",UpperTorso)
- soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
- soka.Volume = 8.5
- ---
- Mouse.KeyDown:connect(function(key)
- if key == "y" then
- Music.Volume = 0.6
- Music2.Volume = 0.6
- Music3.Volume = 0.6
- Music4.Volume = 0.6
- Music5.Volume = 0.6
- end
- end)
- ---
- Mouse.KeyDown:connect(function(key)
- if key == "k" then
- shirt:Destroy()
- pants:Destroy()
- wait(0.1)
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=997448682"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=997450133"
- end
- end)
- ---
- Mouse.KeyDown:connect(function(key)
- if key == "6" then
- soka:Play()
- end
- end)
- ---
- Mouse.KeyDown:connect(function(key)
- if key == "k" then
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "l" then
- shirt:Destroy()
- pants:Destroy()
- wait(0.1)
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=381765157"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=378877819"
- end
- end)
- ---
- Mouse.KeyDown:connect(function(key)
- if key == "1" then
- Music2:Play()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "2" then
- Music3:Play()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "3" then
- Music4:Play()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "=" then
- Music:Play()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "4" then
- Music5:Play()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "9" then
- Music2:Stop()
- Music:Stop()
- Music3:Stop()
- Music4:Stop()
- Music5:Stop()
- end
- end)
- --
- Mouse.KeyDown:connect(function(key)
- if key == "u" then
- Music.Volume = 0
- Music2.Volume = 0
- end
- end)
- ---
- ---
- ---
- tp = true
- Mouse.KeyDown:connect(function(key)
- if key == "f" then
- if tp == true then
- tp = true
- Character.Head.face.Parent = game.Lighting
- Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
- game.Lighting.face.Parent = Character.Head
- wait(0)
- tp = true
- end
- end
- end)
- --used things
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- local cam = game.Workspace.CurrentCamera
- --damage
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- Humanoid=hit.Parent.Humanoid
- Humanoid.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end), Humanoid)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- bp=Instance.new("BodyVelocity")
- bp.P=100000
- bp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- bp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- bp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(bp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(1)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=true
- RocketTarget=true
- targetgui.Parent=true
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=true
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Transparency = 1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0.5
- text.BackgroundTransparency = 1
- text.TextTransparency = 0.5
- text.TextStrokeTransparency = 0.5
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.random()
- v.Transparency=1
- text.TextColor3 = t.BrickColor.Color
- v.Shape="Block"
- text.Text = tostring(Dealt)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=200000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- ------
- hito = function(dm, X, c, dn, dp, dq)
- for I,dr in pairs(workspace:GetChildren()) do
- if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- local ds = dr:FindFirstChild("Humanoid")
- local dt = dr:FindFirstChild("HumanoidRootPart")
- TakeDamage(ds, c)
- ds.Parent:BreakJoints()
- end
- ds:SetStateEnabled(16, true)
- delay(dn, function()
- ds:SetStateEnabled(16, true)
- end)
- local du = Instance.new("StringValue")
- du.Name = "alabo"
- du.Parent = dt
- game.Debris:AddItem(du, dn)
- local dv = Instance.new("Part")
- nooutline(dv)
- dv.Size = Vector3.new(0.2, 0.2, 0.2)
- dv.Transparency = 0.25
- dv.Anchored = true
- dv.CanCollide = false
- dv.BrickColor = BrickColor.new("White")
- dv.Material = "Neon"
- dv.Locked = true
- dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- dv.Parent = modz
- local dw = Instance.new("SpecialMesh")
- dw.MeshType = "Sphere"
- dw.Scale = Vector3.new(0.5, 0.5, 0.5)
- dw.Parent = dv
- game.Debris:AddItem(dv, 1)
- local dx = Instance.new("Model")
- dx.Name = c
- dx.Parent = workspace
- game.Debris:AddItem(dx, 0.5 + c / 75)
- local dy = Instance.new("Humanoid")
- dy.MaxHealth = 0
- dy.Parent = dx
- local dz = Instance.new("Part")
- dz.Name = "Head"
- dz.Locked = true
- dz.Size = Vector3.new(0.2, 0.2, 0.2)
- dz.Position = dt.Position
- dz.BrickColor = BrickColor.new("New Yeller")
- dz.Material = "Neon"
- dz.Transparency = 1
- dz.CanCollide = false
- dz.Parent = dx
- local dA = Instance.new("BodyPosition")
- dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- dA.P = 20000
- dA.D = 300
- dA.Position = dz.Position + Vector3.new(0, 5, 0)
- dA.Parent = dz
- local dB = Instance.new("CylinderMesh")
- dB.Parent = dz
- coroutine.resume(coroutine.create(function()
- while dB do
- swait()
- dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
- end
- end))
- if dp then
- local dC = Instance.new("BodyVelocity")
- dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
- dC.P = 9999999999
- dC.Velocity = dp
- dC.Parent = dt
- game.Debris:AddItem(dC, dn)
- end
- if dq then
- local dD = Instance.new("BodyAngularVelocity")
- dD.MaxTorque = Vector3.new(99999, 999999, 999999)
- dD.P = math.huge
- dD.AngularVelocity = dq
- dD.Parent = dt
- game.Debris:AddItem(dD, dn)
- end
- local dE = Instance.new("Sound")
- dE.Pitch = rd2(10, 11) / 10
- dE.Volume = rd2(10, 13) / 10
- dE.EmitterSize = 10
- dE.SoundId = "rbxassetid://"
- dE.Parent = dv
- dE:Play()
- coroutine.resume(coroutine.create(function()
- for I = 1, 5 do
- swait()
- dv.Transparency = dv.Transparency + 0.175
- dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
- end
- end))
- end
- end
- function Del()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0.2),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.2,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = 10
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.CanCollide = false
- Bq.Transparency = math.huge
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*120
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.22,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- longpunch()
- wait(0)
- Idle = false
- hitted = false
- wait(2)
- D = false
- end
- end
- --
- ------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= Character then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ------
- function superpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- ------
- function wam()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://0"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,1,1,math.random(2,2),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/2.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/3.2
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/3.9
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/3.5, scaler2/3.5, 0.7)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/3, scaler2/3, 0.7)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0.7)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- ------
- function fcpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(0,0,0)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://0"
- local hita = rng6.Touched:connect(function(hit)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local FZZ = Instance.new("ParticleEmitter",rng6)
- FZZ.Texture = "rbxassetid://0"
- FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
- FZZ.EmissionDirection = "Top"
- FZZ.Speed = NumberRange.new(0)
- FZZ.Size = NumberSequence.new(14,18)
- FZZ.Drag = 2
- FZZ.LockedToPart = true
- FZZ.Lifetime = NumberRange.new(0.2)
- FZZ.Rate = 1000
- FZZ.LightEmission = 0.75
- FZZ.Rotation = NumberRange.new(-100, 100)
- FZZ.VelocitySpread = 70
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/0.9, scaler2/0.9, scaler2/0.9)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/0.5, scaler2/0.5, 1)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/0.6, scaler2/0.6, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/0.7, scaler2/0.7, 1)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- FZZ:Destroy()
- end
- ------
- function detroitsmash()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(2.5,2.5,2)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RightHand,.2,1)
- end)
- rng2.CFrame = RightHand.CFrame
- rng3.CFrame = RightHand.CFrame
- rng4.CFrame = RightHand.CFrame
- rng5.CFrame = RightHand.CFrame
- rng6.CFrame = RightHand.CFrame
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/1.4
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/1.6
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/2
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2/2.5)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ------
- function longpunch()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://157878578"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local rng = Instance.new("Part", Mouse)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = RootPart.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = Character
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = Character
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = Character
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = Character
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Plastic"
- rng6.Parent = Character
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(3.5,3.5,3)
- rng6m.MeshType = "FileMesh"
- rng6m.MeshId = "rbxassetid://437347603"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,27,37,math.random(20,30),"Normal",RootPart,.2,1)
- end)
- rng2.CFrame = RootPart.CFrame
- rng3.CFrame = RootPart.CFrame
- rng4.CFrame = RootPart.CFrame
- rng5.CFrame = RootPart.CFrame
- rng6.CFrame = RootPart.CFrame
- wait()
- local Sound = Instance.new("Sound",rng6)--136847657
- Sound.SoundId = "rbxassetid://136847657"
- Sound.Pitch = 1.1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local scaler = 10/5
- local scaler2 = 10/5
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.15
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.2
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.25
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/5
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rng6.CFrame = rng3.CFrame
- rng.Transparency = rng.Transparency + 0.1
- rng2.Transparency = rng2.Transparency + 1.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.021
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/9, scaler2/9, 9)
- game:GetService("Debris"):AddItem(bv, 1)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- attack = false
- end
- ----
- function Smash()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.7)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- superpunch()
- Idle = false
- wait(0.7)
- D = false
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function FCSmash()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(5)
- FZcharge.Size = NumberSequence.new(2,1)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(0.5)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- coroutine.resume(coroutine.create(function()
- for i = 1,15 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(2,0,2)
- HQ.Transparency = HQ.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,12 do
- local HQ = Instance.new("Part",RightHand)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.Transparency = 0.4
- HQ.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = "Sphere"
- HQ2.Scale = Vector3.new(1,1,1)
- local ZQW = Instance.new("Part",RightHand)
- ZQW.Size = Vector3.new(1,1,1)
- ZQW.BrickColor = BrickColor.new("White")
- ZQW.Material = "Neon"
- ZQW.Transparency = 0.4
- ZQW.Anchored = true
- ZQW.CanCollide = false
- ZQW.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)
- local ZQW2 = Instance.new("SpecialMesh",ZQW)
- ZQW2.MeshType = "Sphere"
- ZQW2.Scale = Vector3.new(1,1,1)
- local H = Instance.new("Part",RightHand)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.RightHand.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- ZQW2.Scale = ZQW2.Scale + Vector3.new(0.3,0.3,0.3)
- ZQW.Transparency = ZQW.Transparency + 0.1
- HQ2.Scale = HQ2.Scale + Vector3.new(0.3,0.3,0.3)
- HQ.Transparency = HQ.Transparency + 0.1
- H2.Scale = H2.Scale + Vector3.new(0.3,0.3,0.3)
- H.Transparency = H.Transparency + 0.2
- wait(0.00000000001)
- end
- HQ:Destroy()
- H2:Destroy()
- H:Destroy()
- HQ2:Destroy()
- ZQW:Destroy()
- ZQW2:Destroy()
- end))
- wait(0.3)
- end
- end))
- wait(0.5)
- wait(4.5)
- for i = 0,1.5,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,3 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,1,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(20,20,20)
- HQ.Transparency = HQ.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,5 do
- local HQ = Instance.new("Part",Character)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQR = Instance.new("Part",Character)
- HQR.Size = Vector3.new(1,0,1)
- HQR.BrickColor = BrickColor.new("White")
- HQR.Material = "Neon"
- HQR.Anchored = true
- HQR.CanCollide = false
- HQR.CFrame = RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQR2 = Instance.new("SpecialMesh",HQR)
- HQR2.MeshId = "rbxassetid://3270017"
- HQR2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- HQ2.Scale = HQ2.Scale + Vector3.new(7,0,7)
- HQ.Transparency = HQ.Transparency + 0.09
- HQR2.Scale = HQR2.Scale + Vector3.new(30,34,0)
- HQR.Transparency = HQR.Transparency + 0.09
- wait(0.00000000001)
- end
- HQ:Destroy()
- HQ2:Destroy()
- HQR:Destroy()
- HQR2:Destroy()
- end))
- wait(0.3)
- end
- end))
- FZcharge:Destroy()
- killbrick2 = Instance.new("Part",Character)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.001)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = RootPart.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChildOfClass("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(Character.Head.Position,h.Parent.Torso.Position).lookVector * 0
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 0, 0)
- wait(0.1)
- x.Parent:BreakJoints()
- wait()
- safe = true
- end
- end
- end
- end)
- fcpunch()
- wait(0.7)
- Idle = false
- killbrick2:Destroy()
- wait(0.2)
- D = false
- end
- end
- function KickBoom()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(12040,12040))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(16,16,16)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(17,17,17)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(17,17,17)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(47, 47, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- function chow()
- local Sound = Instance.new("Sound",hit)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",hit)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(12040,12040))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(16,16,16)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(17,17,17)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(17,17,17)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(47, 47, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- Mouse.KeyDown:connect(function(k)
- if k:byte() == 48 then
- Humanoid.WalkSpeed = 200
- end
- end)
- Mouse.KeyUp:connect(function(k)
- if k:byte() == 48 then
- Humanoid.WalkSpeed = 16
- end
- end)
- --
- function SeriousSlam()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://142070127"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local Sound = Instance.new("Sound",Character.UpperTorso)--136847657
- Sound.SoundId = "rbxassetid://169628396"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 10
- Sound:play()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = Character
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(91,91,91)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-240,240),-6,math.random(-240,240))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(76)),math.random(0,math.rad(90)),math.random(0,math.rad(360)))
- local gdisp = coroutine.wrap(function()
- wait(18)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 147.5
- exp.BlastPressure = 200
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- for i,v in pairs(FindNearestTorso(UpperTorso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(1129431924919202,1129431924919202))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
- end
- end
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://3270017"
- local H333 = Instance.new("Part",Character)
- H333.Size = Vector3.new(1,1,1)
- H333.BrickColor = BrickColor.new("White")
- H333.CanCollide = false
- H333.Anchored = true
- H333.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H2333 = Instance.new("SpecialMesh",H333)
- H2333.MeshId = "rbxassetid://3270017"
- local H4 = Instance.new("Part",Character)
- H4.Size = Vector3.new(1,1,1)
- H4.BrickColor = BrickColor.new("White")
- H4.CanCollide = false
- H4.Anchored = true
- H4.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.75)
- local H24 = Instance.new("SpecialMesh",H4)
- H24.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H233.Scale = H233.Scale + Vector3.new(36,36,36)
- H33.Transparency = H33.Transparency + 0.02
- H2333.Scale = H2333.Scale + Vector3.new(37,37,37)
- H333.Transparency = H333.Transparency + 0.02
- H24.Scale = H24.Scale + Vector3.new(37,37,37)
- H4.Transparency = H4.Transparency + 0.02
- wait(0.00000000001)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Lily white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1095708"
- mesh.Scale = Vector3.new(67, 67, 47)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
- shok.Transparency = shok.Transparency + 0.04
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- shok.BrickColor = BrickColor.new("Grey")
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://549734488"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- --
- ------
- -------------------------------------------
- function Jump()
- if not D then D = true
- Idle = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local sbs = Instance.new("BodyPosition", RootPart)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(900000, 900000000, 900000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://845572880"
- Sound.Volume = 32
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.Transparency = math.huge
- Bq.CanCollide = false
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- Bq.Anchored = true
- for i = 1,1000 do
- Bq2.Scale = Bq2.Scale + Vector3.new(1,1,1)
- Bq.Transparency = Bq.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,100 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*120
- wait(0.4)
- Idle = false
- hitted = false
- sbs:remove()
- wait(0.3)
- D = false
- end
- end
- ----
- function Dash()
- if not D then D = true
- Idle = true
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*250
- bv.Parent = RootPart
- game:GetService("Debris"):AddItem(bv, 1)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = 32
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:Play()
- wait(0.5)
- local Bq = Instance.new("Part",UpperTorso)
- Bq.Size = Vector3.new(1,1,1)
- Bq.BrickColor = BrickColor.new("White")
- Bq.Material = "Neon"
- Bq.Anchored = false
- Bq.Transparency = math.huge
- Bq.CanCollide = false
- Bq.CFrame = RootPart.CFrame*CFrame.new(0,0,-12)
- local Bq2 = Instance.new("SpecialMesh",Bq)
- Bq2.MeshType = "Sphere"
- Bq2.Scale = Vector3.new(1,1,1)
- Bq.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- Bq.Anchored = true
- for i = 1,1000 do
- Bq2.Scale = Bq2.Scale + Vector3.new(1,1,1)
- Bq.Transparency = Bq.Transparency + 0.003
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end)
- for i = 1,100 do
- Bq2.Scale = Bq2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- Bq.Anchored = false
- local Fl = Instance.new("BodyVelocity",Bq)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*150
- wait(0.5)
- Idle = false
- hitted = false
- wait(0.4)
- D = false
- end
- end
- ---
- function Detroit()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 5
- Sound:play()
- wait(0.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- KickBoom()
- wait(0.7)
- Idle = false
- wait(0.2)
- D = false
- end
- end
- function SeriousWam()
- if not D then D = false
- Idle = true
- for i = 0,2,0.1 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0.6,0.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-1,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Top"
- FZcharge.Speed = NumberRange.new(4)
- FZcharge.Size = NumberSequence.new(2,1)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(0.5)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = false
- Sound.Volume = 5
- Sound:play()
- wait(1.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,1,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1.2,0,0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-0.8),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(.6,0,-0.6),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(-90,5,1),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(.5,.2,.3),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- SeriousSlam()
- wait(0.7)
- Idle = false
- wait(0.2)
- FZcharge:Destroy()
- D = false
- end
- end
- function Hit()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent:BreakJoints()
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 6
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*400
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1.55),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function Uppercut()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(30)
- local FZcharge = Instance.new("ParticleEmitter",hit)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(5)
- FZcharge.Size = NumberSequence.new(10,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(3)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZZ = Instance.new("Sound",hit)
- SFXZZ.SoundId = "rbxassetid://1056625824"
- SFXZZ.Volume = 2.5
- SFXZZ.Pitch = 1
- SFXZZ.Looped = false
- wait(0.01)
- SFXZZ:Play()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(9000000, 9000000000, 9000000)
- Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 580, 0)
- wait(0.05)
- Fl:remove()
- wait(1.1)
- FZcharge.Rate = 0
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(hit.CFrame*CFrame.new(0,-1,0),hit.CFrame*CFrame.new(0,-2,0),4.1,{hit})
- wait()
- end
- for i = 1, 15 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = BrickColor.new("Grey")
- gtrace.Material = "Slate"
- gtrace.Size = Vector3.new(31,31,31)
- gtrace.Anchored = true
- gtrace.CanCollide = true
- gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- wait(12)
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://539294959"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://180120107"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://315775189"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local SFXZ = Instance.new("Sound",hit)
- SFXZ.SoundId = "rbxassetid://157878578"
- SFXZ.Volume = 10
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- hit.Parent:BreakJoints()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = hit.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(14,14,14)
- H.Transparency = H.Transparency + 0.03
- H23.Scale = H23.Scale + Vector3.new(14,14,14)
- H3.Transparency = H3.Transparency + 0.03
- H233.Scale = H23.Scale + Vector3.new(14,14,14)
- H33.Transparency = H3.Transparency + 0.03
- H25.Scale = H25.Scale + Vector3.new(14,14,14)
- H5.Transparency = H5.Transparency + 0.03
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.03
- wait(0.00000000001)
- end
- end))
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.22,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function Away()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(20)
- local FZcharge = Instance.new("ParticleEmitter",hit)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(5)
- FZcharge.Size = NumberSequence.new(10,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(3)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZZ = Instance.new("Sound",hit)
- SFXZZ.SoundId = "rbxassetid://1056625824"
- SFXZZ.Volume = 2.5
- SFXZZ.Pitch = 1
- SFXZZ.Looped = false
- wait(0.01)
- SFXZZ:Play()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- local Hi = Instance.new("Part",hit)
- Hi.Size = Vector3.new(1,1,1)
- Hi.BrickColor = BrickColor.new("White")
- Hi.CanCollide = false
- Hi.Anchored = true
- Hi.CFrame = hit.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local Hi2 = Instance.new("SpecialMesh",Hi)
- Hi2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- Hi2.Scale = Hi2.Scale + Vector3.new(6,6,6)
- Hi.Transparency = Hi.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*680
- wait(0.05)
- Fl:remove()
- wait(1.1)
- FZcharge.Rate = 0
- end
- end)
- for i = 0,0.5,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1.55),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.5,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function Hit2()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(3,3,3)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- hit.Parent.Humanoid:TakeDamage(212900)
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 6
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(6,6,6)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(8,8,8)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(6,6,6)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(6,6,6)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 6
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*400
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- wait(0.1)
- D = false
- end
- end
- function HitS()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",LeftHand)
- Grab.Size = Vector3.new(6,6,6)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = LeftHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local FZcharge = Instance.new("ParticleEmitter",LeftHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(0)
- FZcharge.Size = NumberSequence.new(1,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(1)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0.2
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(9,9,9)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(9,9,9)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(8,8,8)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(8,8,8)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*350
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 13
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- hit.Parent:BreakJoints()
- wait(1.3)
- hit.Parent:Destroy()
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- FZcharge:Destroy()
- wait(0.1)
- D = false
- end
- end
- function Hit2S()
- if not D then D = true
- Idle = true
- local Grab = Instance.new("Part",RightHand)
- Grab.Size = Vector3.new(6,6,6)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = RightHand
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- local FZcharge = Instance.new("ParticleEmitter",RightHand)
- FZcharge.Texture = "rbxassetid://31727915"
- FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge.EmissionDirection = "Bottom"
- FZcharge.Speed = NumberRange.new(0)
- FZcharge.Size = NumberSequence.new(1,0)
- FZcharge.Drag = 2
- FZcharge.LockedToPart = false
- FZcharge.Lifetime = NumberRange.new(1)
- FZcharge.Rate = 150
- FZcharge.LightEmission = 0.2
- FZcharge.Rotation = NumberRange.new(-100, 100)
- FZcharge.VelocitySpread = 100
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- Grab:Destroy()
- local H = Instance.new("Part",Character)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H3 = Instance.new("Part",Character)
- H3.Size = Vector3.new(1,1,1)
- H3.BrickColor = BrickColor.new("White")
- H3.CanCollide = false
- H3.Anchored = true
- H3.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(1.55,0,0)
- local H23 = Instance.new("SpecialMesh",H3)
- H23.MeshId = "rbxassetid://3270017"
- local H33 = Instance.new("Part",Character)
- H33.Size = Vector3.new(1,1,1)
- H33.BrickColor = BrickColor.new("White")
- H33.CanCollide = false
- H33.Anchored = true
- H33.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H233 = Instance.new("SpecialMesh",H33)
- H233.MeshId = "rbxassetid://20329976"
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- local H5 = Instance.new("Part",Character)
- H5.Size = Vector3.new(1,1,1)
- H5.BrickColor = BrickColor.new("White")
- H5.CanCollide = false
- H5.Anchored = true
- H5.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,1.55,0)
- local H25 = Instance.new("SpecialMesh",H5)
- H25.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(9,9,9)
- H.Transparency = H.Transparency + 0.09
- H23.Scale = H23.Scale + Vector3.new(9,9,9)
- H3.Transparency = H3.Transparency + 0.09
- H233.Scale = H23.Scale + Vector3.new(8,8,8)
- H33.Transparency = H3.Transparency + 0.09
- H25.Scale = H25.Scale + Vector3.new(8,8,8)
- H5.Transparency = H5.Transparency + 0.09
- wait(0.00000000001)
- end
- end))
- local SFXZ = Instance.new("Sound",UpperTorso)
- SFXZ.SoundId = "rbxassetid://447041606"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = UpperTorso.CFrame.lookVector*350
- local exp = Instance.new("Explosion",Character)
- exp.BlastRadius = 13
- exp.BlastPressure = 100
- exp.Position = Character.HumanoidRootPart.Position
- exp.Visible = false
- hit.Parent:BreakJoints()
- wait(1.3)
- hit.Parent:Destroy()
- wait(0.05)
- Fl:remove()
- end
- end)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,-1),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0.4,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Grab:remove()
- end))
- Idle = false
- FZcharge:Destroy()
- wait(0.1)
- D = false
- end
- end
- function FullCowl()
- if not DZ then DZ = true
- Idle = true
- for i = 1,10 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 1,2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.4)
- for i = 1,0.2 do
- swait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.5,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.4,0,0),.1)--Head
- --game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.MaxHealth = math.huge
- wait(0.01)
- Humanoid.Health = math.huge
- Idle = false
- local Sound = Instance.new("Sound",UpperTorso)
- Sound.SoundId = "rbxassetid://"
- Sound.Pitch = 1
- Sound.Looped = true
- Sound.Volume = 5
- Sound:play()
- Character.Head.face.Texture = "rbxassetid://444037452"
- Humanoid.WalkSpeed = 25
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- FCSmash()
- end
- if key == "h" then
- SeriousWam()
- end
- if key == "p" then
- Dash()
- end
- if key=="q" then
- Smash()
- end
- if key=="r" then
- Del()
- end
- end)
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- HitS()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2S()
- attacktype = 1
- end
- end)
- wait(2121)
- DZ = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key=="x" then
- Away()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="c" then
- Uppercut()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="t" then
- Detroit()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="m" then
- Jump()
- end
- end)
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2()
- attacktype = 1
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "z" then
- FullCowl()
- end
- end)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local sine = 0
- local change = 1
- local val = 0
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- --idle
- game:service'RunService'.RenderStepped:connect(function()
- if Humanoid.MoveDirection.x == 0 and Idle == false then
- change = 1
- for i = 1,1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0-.01*math.sin(tick()*3),0)*CFrame.Angles(0.2,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0-.00*math.sin(tick()*3),0)*CFrame.Angles(0.2,0,-0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.1+0.1*math.sin(tick()*3),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.1+0.1*math.sin(tick()*3),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0-.03*math.sin(tick()*3),0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0-.005*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- --walk
- for i = 1,2000 do
- if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1*math.sin(tick()*8),0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0+1*math.sin(tick()*8),0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+0.6*math.cos(tick()*8),0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-0.6*math.cos(tick()*8),0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1*math.sin(tick()*8),0,0.1),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+1*math.sin(tick()*8),0,-0.1),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0+1.4*math.cos(tick()*8),0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0-1.4*math.cos(tick()*8),0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0-.1*math.sin(tick()*8),0)*CFrame.Angles(-0.1,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end)
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