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t3h_m00kz

CONFIG - Quake 3

Feb 23rd, 2022 (edited)
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  1. exec player
  2. clear;
  3.  
  4. //settings
  5. r_mode "-1";
  6. r_customwidth "1920";
  7. r_customheight "1080";
  8. cg_fov "105";
  9. com_maxfps "140";
  10.  
  11. vstr zoom0;
  12. vstr thirdPerson0;
  13.  
  14.  
  15. //
  16. //bindings
  17. //
  18. bind home exec autoexec.cfg;
  19. bind del clear
  20. bind end kill;
  21. bind x vstr toggleThirdPerson;
  22. bind z +button3;
  23. bind p vstr toggleProMode;
  24. bind MOUSE2 vstr toggleZoom;
  25. bind MOUSE3 "vstr Weapons_Explosive;";
  26. bind MOUSE4 "vstr Weapons_Close;";
  27. bind MOUSE5 "vstr Weapons_Melee;";
  28. bind MWHEELUP "vstr Weapons_Energy;";
  29. bind MWHEELDOWN "vstr Weapons_Plasma;";
  30.  
  31. ///////////
  32. //WEAPONS//
  33. ///////////
  34.  
  35. set Weapons_Reset "vstr zoom0; vstr thirdPerson0; vstr Weapons_Set; vstr Weapons_Set;";
  36. set Weapons_Unset "unset Weapons_Melee; unset Weapons_Close; unset set Weapons_Explosive; unset Weapons_Energy; unset Weapons_Plasma;";
  37. set Weapons_Set "vstr zoom0; set Weapons_Melee vstr Weapons_Melee1; set Weapons_Close vstr Weapons_Close1; set Weapons_Explosive vstr Weapons_Explosive1; set Weapons_Energy vstr weapons_Energy1;Weapons_Plasma vstr Weapons_Plasma1;";
  38.  
  39. set Weapons_Melee vstr Weapons_Melee1;
  40. set Weapons_Melee1 "vstr Weapons_Reset; set Weapons_Melee vstr Weapons_Melee2; weapon 1; weapon 10; vstr thirdPerson1;";
  41. set Weapons_Melee2 "vstr Weapons_Reset; set Weapons_Melee vstr Weapons_Melee1; weapon 10; weapon 1; vstr thirdPerson1;";
  42. set Weapons_Close vstr Weapons_Close1;
  43. set Weapons_Close1 "vstr Weapons_Reset; set Weapons_Close vstr Weapons_Close2; weapon 2; weapon 3;"
  44. set Weapons_Close2 "vstr Weapons_Reset; set Weapons_Close vstr Weapons_Close1; weapon 3; weapon 2;"
  45. set Weapons_Explosive vstr Weapons_Explosive1;
  46. set Weapons_Explosive1 "vstr Weapons_Reset; set Weapons_Explosive vstr Weapons_Explosive2; weapon 4; weapon 5;"
  47. set Weapons_Explosive2 "vstr Weapons_Reset; set Weapons_Explosive vstr Weapons_Explosive1; weapon 5; weapon 4;"
  48. set Weapons_Energy vstr weapons_Energy1;
  49. set Weapons_Energy1 "vstr Weapons_Reset; set Weapons_Energy vstr weapons_Energy2; weapon 6; weapon 7"
  50. set Weapons_Energy2 "vstr Weapons_Reset; set Weapons_Energy vstr weapons_Energy1; weapon 7; weapon 6"
  51. set Weapons_Plasma vstr Weapons_Plasma1;
  52. set Weapons_Plasma1 "vstr Weapons_Reset; set Weapons_Plasma vstr Weapons_Plasma2; weapon 8; weapon 9;"
  53. set Weapons_Plasma2 "vstr Weapons_Reset; set Weapons_Plasma vstr Weapons_Plasma1; weapon 9; weapon 8;"
  54.  
  55. ////////
  56. //ZOOM//
  57. ////////
  58.  
  59. //Zoom states (assumes default FOV is 105 and default sens is 2.1)
  60. set zoom0 "set toggleZoom "vstr toggleZoom1";cg_drawGun 1;cg_fov 120;sensitivity 2.1"
  61. set zoom1 "set toggleZoom "vstr toggleZoom0";cg_drawGun 2;cg_fov 080;sensitivity 1.4"
  62.  
  63. //Toggle zoom
  64. set toggleZoom "vstr toggleZoom1"
  65. set toggleZoom1 "vstr zoom1"
  66. set toggleZoom0 "vstr zoom0"
  67.  
  68. //Hold zoom
  69. set holdZoom "vstr zoom1"
  70.  
  71. ////////////////
  72. //THIRD PERSON//
  73. ////////////////
  74.  
  75. //Zoom states (assumes default FOV is 105 and default sens is 1.5)
  76. set thirdPerson0 "set toggleThirdPerson "vstr toggleThirdPerson1";cg_thirdPerson 0; cg_thirdPersonRange 120;";
  77. set thirdPerson1 "set toggleThirdPerson "vstr toggleThirdPerson0";cg_thirdPerson 1; cg_thirdPersonRange 120;";
  78.  
  79. //Toggle zoom
  80. set toggleThirdPerson "vstr toggleThirdPerson1"
  81. set toggleThirdPerson1 "vstr thirdPerson1"
  82. set toggleThirdPerson0 "vstr thirdPerson0"
  83.  
  84. //Hold zoom
  85. set holdThirdPerson "vstr thirdPerson1"
  86.  
  87. ///////////////////
  88. //DEFRAG PRO MODE//
  89. ///////////////////
  90.  
  91. set toggleProMode vstr toggleProMode0
  92. set toggleProMode0 "set toggleProMode vstr toggleProMode1; df_promode 0; echo Physics: Vanilla Quake 3;";
  93. set toggleProMode1 "set toggleProMode vstr toggleProMode0; df_promode 1; echo Physics: Community Pro Mode";
  94.  
  95. ////////////////
  96. //Rainbow Rail//
  97. ////////////////
  98.  
  99. bind MOUSE1 vstr attack
  100. set attack "vstr colorCycle; +attack; -attack;"
  101. set colorCycle vstr colorCycle0;
  102. set colorCycle0 "color 0; set colorCycle vstr colorCycle1; echo color0;";
  103. set colorCycle1 "color 1; set colorCycle vstr colorCycle2; echo color1;";
  104. set colorCycle2 "color 2; set colorCycle vstr colorCycle3; echo color2;";
  105. set colorCycle3 "color 3; set colorCycle vstr colorCycle4; echo color3;";
  106. set colorCycle4 "color 4; set colorCycle vstr colorCycle5; echo color4;";
  107. set colorCycle5 "color 5; set colorCycle vstr colorCycle6; echo color5;";
  108. set colorCycle6 "color 6; set colorCycle vstr colorCycle7; echo color6;";
  109. set colorCycle7 "color 7; set colorCycle vstr colorCycle0; echo color7;";
  110.  
  111. ///////
  112. //END//
  113. ///////
  114.  
  115. //clear;
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