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- exec player
- clear;
- //settings
- r_mode "-1";
- r_customwidth "1920";
- r_customheight "1080";
- cg_fov "105";
- com_maxfps "140";
- vstr zoom0;
- vstr thirdPerson0;
- //
- //bindings
- //
- bind home exec autoexec.cfg;
- bind del clear
- bind end kill;
- bind x vstr toggleThirdPerson;
- bind z +button3;
- bind p vstr toggleProMode;
- bind MOUSE2 vstr toggleZoom;
- bind MOUSE3 "vstr Weapons_Explosive;";
- bind MOUSE4 "vstr Weapons_Close;";
- bind MOUSE5 "vstr Weapons_Melee;";
- bind MWHEELUP "vstr Weapons_Energy;";
- bind MWHEELDOWN "vstr Weapons_Plasma;";
- ///////////
- //WEAPONS//
- ///////////
- set Weapons_Reset "vstr zoom0; vstr thirdPerson0; vstr Weapons_Set; vstr Weapons_Set;";
- set Weapons_Unset "unset Weapons_Melee; unset Weapons_Close; unset set Weapons_Explosive; unset Weapons_Energy; unset Weapons_Plasma;";
- set Weapons_Set "vstr zoom0; set Weapons_Melee vstr Weapons_Melee1; set Weapons_Close vstr Weapons_Close1; set Weapons_Explosive vstr Weapons_Explosive1; set Weapons_Energy vstr weapons_Energy1;Weapons_Plasma vstr Weapons_Plasma1;";
- set Weapons_Melee vstr Weapons_Melee1;
- set Weapons_Melee1 "vstr Weapons_Reset; set Weapons_Melee vstr Weapons_Melee2; weapon 1; weapon 10; vstr thirdPerson1;";
- set Weapons_Melee2 "vstr Weapons_Reset; set Weapons_Melee vstr Weapons_Melee1; weapon 10; weapon 1; vstr thirdPerson1;";
- set Weapons_Close vstr Weapons_Close1;
- set Weapons_Close1 "vstr Weapons_Reset; set Weapons_Close vstr Weapons_Close2; weapon 2; weapon 3;"
- set Weapons_Close2 "vstr Weapons_Reset; set Weapons_Close vstr Weapons_Close1; weapon 3; weapon 2;"
- set Weapons_Explosive vstr Weapons_Explosive1;
- set Weapons_Explosive1 "vstr Weapons_Reset; set Weapons_Explosive vstr Weapons_Explosive2; weapon 4; weapon 5;"
- set Weapons_Explosive2 "vstr Weapons_Reset; set Weapons_Explosive vstr Weapons_Explosive1; weapon 5; weapon 4;"
- set Weapons_Energy vstr weapons_Energy1;
- set Weapons_Energy1 "vstr Weapons_Reset; set Weapons_Energy vstr weapons_Energy2; weapon 6; weapon 7"
- set Weapons_Energy2 "vstr Weapons_Reset; set Weapons_Energy vstr weapons_Energy1; weapon 7; weapon 6"
- set Weapons_Plasma vstr Weapons_Plasma1;
- set Weapons_Plasma1 "vstr Weapons_Reset; set Weapons_Plasma vstr Weapons_Plasma2; weapon 8; weapon 9;"
- set Weapons_Plasma2 "vstr Weapons_Reset; set Weapons_Plasma vstr Weapons_Plasma1; weapon 9; weapon 8;"
- ////////
- //ZOOM//
- ////////
- //Zoom states (assumes default FOV is 105 and default sens is 2.1)
- set zoom0 "set toggleZoom "vstr toggleZoom1";cg_drawGun 1;cg_fov 120;sensitivity 2.1"
- set zoom1 "set toggleZoom "vstr toggleZoom0";cg_drawGun 2;cg_fov 080;sensitivity 1.4"
- //Toggle zoom
- set toggleZoom "vstr toggleZoom1"
- set toggleZoom1 "vstr zoom1"
- set toggleZoom0 "vstr zoom0"
- //Hold zoom
- set holdZoom "vstr zoom1"
- ////////////////
- //THIRD PERSON//
- ////////////////
- //Zoom states (assumes default FOV is 105 and default sens is 1.5)
- set thirdPerson0 "set toggleThirdPerson "vstr toggleThirdPerson1";cg_thirdPerson 0; cg_thirdPersonRange 120;";
- set thirdPerson1 "set toggleThirdPerson "vstr toggleThirdPerson0";cg_thirdPerson 1; cg_thirdPersonRange 120;";
- //Toggle zoom
- set toggleThirdPerson "vstr toggleThirdPerson1"
- set toggleThirdPerson1 "vstr thirdPerson1"
- set toggleThirdPerson0 "vstr thirdPerson0"
- //Hold zoom
- set holdThirdPerson "vstr thirdPerson1"
- ///////////////////
- //DEFRAG PRO MODE//
- ///////////////////
- set toggleProMode vstr toggleProMode0
- set toggleProMode0 "set toggleProMode vstr toggleProMode1; df_promode 0; echo Physics: Vanilla Quake 3;";
- set toggleProMode1 "set toggleProMode vstr toggleProMode0; df_promode 1; echo Physics: Community Pro Mode";
- ////////////////
- //Rainbow Rail//
- ////////////////
- bind MOUSE1 vstr attack
- set attack "vstr colorCycle; +attack; -attack;"
- set colorCycle vstr colorCycle0;
- set colorCycle0 "color 0; set colorCycle vstr colorCycle1; echo color0;";
- set colorCycle1 "color 1; set colorCycle vstr colorCycle2; echo color1;";
- set colorCycle2 "color 2; set colorCycle vstr colorCycle3; echo color2;";
- set colorCycle3 "color 3; set colorCycle vstr colorCycle4; echo color3;";
- set colorCycle4 "color 4; set colorCycle vstr colorCycle5; echo color4;";
- set colorCycle5 "color 5; set colorCycle vstr colorCycle6; echo color5;";
- set colorCycle6 "color 6; set colorCycle vstr colorCycle7; echo color6;";
- set colorCycle7 "color 7; set colorCycle vstr colorCycle0; echo color7;";
- ///////
- //END//
- ///////
- //clear;
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