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- local enabled = true
- Player = script.Parent.Parent
- --Player:WaitForDataReady()
- mouse = Player:GetMouse()
- run = game:GetService("RunService")
- function onKeyDown(key)
- if not enabled then return end
- enabled = false
- Key = key:lower()
- if key == "t" then
- RightShoulder = Player.Character.Torso["Right Shoulder"]
- LeftShoulder = Player.Character.Torso["Left Shoulder"]
- Run = game:GetService("RunService")
- for i = 1, 2 do
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.01)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.005)
- end
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.005)
- end
- game:GetService("Chat"):Chat(Player.Character.Head, "DIE!!!!! Final FireBall!")
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Bright red")
- x.Size = Vector3.new(10, 10, 10)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Ball"
- x.Name = Player.Name
- x.CanCollide = false
- x.Transparency = 0.7
- fd = script.Firedamage:clone()
- fd.Parent = x
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*80
- x.Parent = Workspace
- y.Parent = x
- f = Instance.new("Fire", x)
- f.Size = 15
- f.Heat = 0
- x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
- fd.Disabled = false
- game.Debris:AddItem(x, 6)
- wait(0.25)
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.01)
- end
- end
- wait(2)
- enabled = true
- end
- mouse.KeyDown:connect(onKeyDown)
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