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- using Photon.Pun;
- using UnityEngine;
- namespace JasonStorey
- {
- public class PhotonPrefabRegistry : MonoBehaviour
- {
- [SerializeField]
- GameObject[] things;
- void Start ()
- {
- var pool = PhotonNetwork.PrefabPool as DefaultPool;
- if (pool == null)
- return;
- AddToPool(things, pool);
- }
- void AddToPool(GameObject[] prefabList, DefaultPool pool)
- {
- if (prefabList == null)
- return;
- foreach (var prefab in prefabList)
- pool.ResourceCache.Add(prefab.name, prefab);
- }
- }
- }
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