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Sep 26th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. Player = game.Players.LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://733456981"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 2
  29. sick.TimePosition = 115.5
  30. Character.Archivable = true
  31. Humanoid.DisplayDistanceType = "None"
  32.  
  33. local naeeym2 = Instance.new("BillboardGui",Character)
  34. naeeym2.AlwaysOnTop = true
  35. naeeym2.Size = UDim2.new(5,35,2,35)
  36. naeeym2.StudsOffset = Vector3.new(0,3,0)
  37. naeeym2.Adornee = Character.Head
  38. naeeym2.Name = "Name"
  39. local tecks2 = Instance.new("TextLabel",naeeym2)
  40. tecks2.BackgroundTransparency = 1
  41. tecks2.TextScaled = true
  42. tecks2.BorderSizePixel = 0
  43. tecks2.Text = "Karma"
  44. tecks2.Font = "Code"
  45. tecks2.TextSize = 30
  46. tecks2.TextTransparency = 1
  47. tecks2.TextStrokeTransparency = 1
  48. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  49. tecks2.Size = UDim2.new(1,0,0.5,0)
  50. tecks2.Parent = naeeym2
  51.  
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68.  
  69. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  70. local NEWMESH = IT(MESH)
  71. if MESH == "SpecialMesh" then
  72. NEWMESH.MeshType = MESHTYPE
  73. if MESHID ~= "nil" and MESHID ~= "" then
  74. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  75. end
  76. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  77. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  78. end
  79. end
  80. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  81. NEWMESH.Scale = SCALE
  82. NEWMESH.Parent = PARENT
  83. return NEWMESH
  84. end
  85.  
  86. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  87. local NEWPART = IT("Part")
  88. NEWPART.formFactor = FORMFACTOR
  89. NEWPART.Reflectance = REFLECTANCE
  90. NEWPART.Transparency = TRANSPARENCY
  91. NEWPART.CanCollide = false
  92. NEWPART.Locked = true
  93. NEWPART.Anchored = true
  94. if ANCHOR == false then
  95. NEWPART.Anchored = false
  96. end
  97. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  98. NEWPART.Name = NAME
  99. NEWPART.Size = SIZE
  100. NEWPART.Position = Torso.Position
  101. NEWPART.Material = MATERIAL
  102. NEWPART:BreakJoints()
  103. NEWPART.Parent = PARENT
  104. return NEWPART
  105. end
  106.  
  107. --//=================================\\
  108. --|| CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. Player_Size = 1 --Size of the player.
  112. Animation_Speed = 3
  113. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  114.  
  115. local Speed = 16
  116. local Effects2 = {}
  117.  
  118. --//=================================\\
  119. --|| END OF CUSTOMIZATION
  120. --\\=================================//
  121.  
  122. local function weldBetween(a, b)
  123. local weldd = Instance.new("ManualWeld")
  124. weldd.Part0 = a
  125. weldd.Part1 = b
  126. weldd.C0 = CFrame.new()
  127. weldd.C1 = b.CFrame:inverse() * a.CFrame
  128. weldd.Parent = a
  129. return weldd
  130. end
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local CHANGEDEFENSE = 0
  141. local CHANGEDAMAGE = 0
  142. local CHANGEMOVEMENT = 0
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local WALK = 0
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Weapon"
  164. local Delete = IT("Model",Character)
  165. Delete.Name = "Banlist"
  166. local Effects = IT("Folder", Weapon)
  167. Effects.Name = "Effects"
  168. local ANIMATOR = Humanoid.Animator
  169. local ANIMATE = Character.Animate
  170. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  171. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  172. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  173. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  174. local UNANCHOR = true
  175. local PLAYMAINANIM = true
  176. local INTRO = false
  177. local TRANSFORMED = false
  178. local INSTANT = false
  179.  
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184.  
  185. --//=================================\\
  186. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  187. --\\=================================//
  188.  
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191.  
  192. script:WaitForChild("ArtificialHB")
  193.  
  194. frame = Frame_Speed
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.ArtificialHB:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.ArtificialHB:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.ArtificialHB:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220.  
  221. --//=================================\\
  222. --\\=================================//
  223.  
  224.  
  225.  
  226.  
  227.  
  228. --//=================================\\
  229. --|| SOME FUNCTIONS
  230. --\\=================================//
  231.  
  232. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  233. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  234. end
  235.  
  236. function PositiveAngle(NUMBER)
  237. if NUMBER >= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function NegativeAngle(NUMBER)
  244. if NUMBER <= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function Swait(NUMBER)
  251. if NUMBER == 0 or NUMBER == nil then
  252. ArtificialHB.Event:wait()
  253. else
  254. for i = 1, NUMBER do
  255. ArtificialHB.Event:wait()
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350.  
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. function CreateSound(ID, PARENT, VOLUME, PITCH)
  385. local NEWSOUND = nil
  386. coroutine.resume(coroutine.create(function()
  387. NEWSOUND = IT("Sound", PARENT)
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. Swait()
  392. NEWSOUND:play()
  393. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  394. end))
  395. return NEWSOUND
  396. end
  397.  
  398. function CFrameFromTopBack(at, top, back)
  399. local right = top:Cross(back)
  400. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  401. end
  402.  
  403. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  405. local mesh = IT("SpecialMesh",wave)
  406. mesh.MeshType = "FileMesh"
  407. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  408. mesh.Scale = SIZE
  409. mesh.Offset = VT(0,0,0)
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW
  415. if DOESROT == true then
  416. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  417. end
  418. wave.Transparency = wave.Transparency + (0.5/WAIT)
  419. if wave.Transparency > 0.99 then
  420. wave:remove()
  421. end
  422. end
  423. end))
  424. end
  425.  
  426. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  428. local mesh = IT("SpecialMesh",wave)
  429. mesh.MeshType = "Sphere"
  430. mesh.Scale = SIZE
  431. mesh.Offset = VT(0,0,0)
  432. wave.CFrame = CFRAME
  433. coroutine.resume(coroutine.create(function(PART)
  434. for i = 1, WAIT do
  435. Swait()
  436. mesh.Scale = mesh.Scale + GROW
  437. wave.Transparency = wave.Transparency + (1/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  447. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale * GROW
  453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  463. local mesh = IT("BlockMesh",wave)
  464. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  470. wave.Transparency = wave.Transparency + (1/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function CheckTableForString(Table, String)
  491. for i, v in pairs(Table) do
  492. if string.find(string.lower(String), string.lower(v)) then
  493. return true
  494. end
  495. end
  496. return false
  497. end
  498.  
  499. function CheckIntangible(Hit)
  500. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  501. if Hit and Hit.Parent then
  502. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  503. return true
  504. end
  505. end
  506. return false
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  512. local Direction = CFrame.new(StartPos, Vec).lookVector
  513. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  514. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  515. if RayHit and CheckIntangible(RayHit) then
  516. if DelayIfHit then
  517. wait()
  518. end
  519. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  520. end
  521. return RayHit, RayPos, RayNormal
  522. end
  523.  
  524. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  525. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  526. end
  527.  
  528. function turnto(position)
  529. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  530. end
  531.  
  532. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  533. PLAYMAINANIM = false
  534. if WhichPose == "Cast1" then
  535. for i=0, Time, 0.1 / Animation_Speed do
  536. Swait()
  537. if Magic == true then
  538. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  539. end
  540. if Gyro ~= nil and Gyro ~= false then
  541. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  542. end
  543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  549. end
  550. elseif WhichPose == "Cast2" then
  551. for i=0, Time, 0.1 / Animation_Speed do
  552. Swait()
  553. if Magic == true then
  554. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  555. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  556. end
  557. if Gyro ~= nil and Gyro ~= false then
  558. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  559. end
  560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  566. end
  567. elseif WhichPose == "RightArmUp" then
  568. for i=0, Time, 0.1 / Animation_Speed do
  569. Swait()
  570. if Magic == true then
  571. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  572. end
  573. if Gyro ~= nil and Gyro ~= false then
  574. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  575. end
  576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  582. end
  583. elseif WhichPose == "Taunt" then
  584. for i=0, Time, 0.1 / Animation_Speed do
  585. Swait()
  586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  592. end
  593. CreateSound(221057812,Torso,10,1,false)
  594. for i=0, Time*2, 0.1 / Animation_Speed do
  595. Swait()
  596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  602. end
  603. for i=0, Time, 0.1 / Animation_Speed do
  604. Swait()
  605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  611. end
  612. elseif WhichPose == "Prepare key" then
  613. for i=0, Time, 0.1 / Animation_Speed do
  614. Swait()
  615. if Gyro ~= nil and Gyro ~= false then
  616. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  617. end
  618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  624. end
  625. elseif WhichPose == "Turn key" then
  626. for i=0, Time, 0.1 / Animation_Speed do
  627. Swait()
  628. if Gyro ~= nil and Gyro ~= false then
  629. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  630. end
  631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  637. end
  638. end
  639. PLAYMAINANIM = true
  640. end
  641.  
  642. --//=================================\\
  643. --|| SPEECH
  644. --\\=================================//
  645.  
  646. function Chatter(Text,Timer)
  647. local chat = coroutine.wrap(function()
  648. if Character:FindFirstChild("SpeechBoard")~= nil then
  649. Character:FindFirstChild("SpeechBoard"):destroy()
  650. end
  651. local naeeym2 = IT("BillboardGui",Character)
  652. naeeym2.Size = UD2(0,100,0,40)
  653. naeeym2.StudsOffset = Vector3.new(0,2,0)
  654. naeeym2.Adornee = Character.Head
  655. naeeym2.Name = "SpeechBoard"
  656. naeeym2.AlwaysOnTop = true
  657. local tecks2 = IT("TextLabel",naeeym2)
  658. tecks2.BackgroundTransparency = 1
  659. tecks2.BorderSizePixel = 0
  660. tecks2.Text = ""
  661. tecks2.Font = "Legacy"
  662. tecks2.TextSize = 15
  663. tecks2.TextStrokeTransparency = 1
  664. tecks2.TextColor3 = Color3.new(255,0,0)
  665. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  666. tecks2.Size = UDim2.new(1,0,0.5,0)
  667. for i = 1,string.len(Text),1 do
  668. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  669. tecks2.Text = string.sub(Text,1,i)
  670. wait(Timer)
  671. end
  672. wait(1)
  673. naeeym2:Destroy()
  674. end)
  675. chat()
  676. end
  677.  
  678. function chatfunc(text,waitt)
  679. local chat = coroutine.wrap(function()
  680. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  681. Character:FindFirstChild("TalkingBillBoard"):destroy()
  682. end
  683. local naeeym2 = Instance.new("BillboardGui",Character)
  684. naeeym2.Size = UDim2.new(0,100,0,40)
  685. naeeym2.StudsOffset = Vector3.new(0,5,0)
  686. naeeym2.Adornee = Character.Head
  687. naeeym2.Name = "TalkingBillBoard"
  688. naeeym2.AlwaysOnTop = true
  689. local tecks2 = Instance.new("TextLabel",naeeym2)
  690. tecks2.BackgroundTransparency = 1
  691. tecks2.BorderSizePixel = 0
  692. tecks2.Text = ""
  693. tecks2.Font = "SciFi"
  694. tecks2.TextSize = 30
  695. tecks2.TextStrokeTransparency = 1
  696. tecks2.TextColor3 = SKILLTEXTCOLOR
  697. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  698. tecks2.Size = UDim2.new(1,0,0.5,0)
  699. for i = 1,string.len(text),1 do
  700. tecks2.Text = string.sub(text,1,i)
  701. Swait()
  702. end
  703. wait(waitt)
  704. coroutine.resume(coroutine.create(function()
  705. for i = 1, 10 do
  706. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  707. Swait()
  708. end
  709. naeeym2:Destroy()
  710. end))
  711. end)
  712. chat()
  713. end
  714.  
  715. --// Start Stuff for Banishing \\--
  716.  
  717. local TOBANISH = {}
  718.  
  719. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  720. local DIRECTION = CF(StartPos,EndPos).lookVector
  721. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  722. end
  723.  
  724. function printbye(Name)
  725. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  726. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  727. end
  728.  
  729. function Banish(Foe)
  730. if Foe then
  731. coroutine.resume(coroutine.create(function()
  732. --if game.Players:FindFirstChild(Foe.Name) then
  733. table.insert(TOBANISH,Foe.Name)
  734. printbye(Foe.Name)
  735. --end
  736. Foe.Archivable = true
  737. local CLONE = Foe:Clone()
  738. Foe:Destroy()
  739. CLONE.Parent = Effects
  740. CLONE:BreakJoints()
  741. local MATERIALS = {"Glass","Neon"}
  742. for _, c in pairs(CLONE:GetDescendants()) do
  743. if c:IsA("BasePart") then
  744. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  745. CreateSound(340722848, c, 10, 1, false)
  746. end
  747. c.Anchored = true
  748. c.Transparency = c.Transparency + 0.2
  749. c.Material = MATERIALS[MRANDOM(1,2)]
  750. c.Color = C3(0,255,0)
  751. if c.ClassName == "MeshPart" then
  752. c.TextureID = ""
  753. end
  754. if c:FindFirstChildOfClass("SpecialMesh") then
  755. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  756. end
  757. if c:FindFirstChildOfClass("Decal") then
  758. c:FindFirstChildOfClass("Decal"):remove()
  759. end
  760. c.Name = "Banished"
  761. c.CanCollide = false
  762. else
  763. c:remove()
  764. end
  765. end
  766. local A = false
  767. for i = 1, 35 do
  768. if A == false then
  769. A = true
  770. elseif A == true then
  771. A = false
  772. end
  773. for _, c in pairs(CLONE:GetDescendants()) do
  774. if c:IsA("BasePart") then
  775. c.Anchored = true
  776. c.Material = MATERIALS[MRANDOM(1,2)]
  777. c.Transparency = c.Transparency + 0.8/35
  778. if A == false then
  779. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  780. elseif A == true then
  781. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  782. end
  783. end
  784. end
  785. Swait()
  786. end
  787. CLONE:remove()
  788. end))
  789. end
  790. end
  791.  
  792. function BANNEAREST(POS,RANGE)
  793. for i,v in ipairs(workspace:GetChildren()) do
  794. local body = v:GetChildren()
  795. for part = 1, #body do
  796. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  797. if(body[part].Position - POS).Magnitude < RANGE then
  798. if v:FindFirstChildOfClass("Humanoid") then
  799. Banish(v)
  800. if game.Players:FindFirstChild(v.Name) then
  801. local Value = IT("BoolValue",Delete)
  802. Value.Name = v.Name
  803. end
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810.  
  811. workspace.ChildAdded:connect(function(instance)
  812. for BANISH = 1, #TOBANISH do
  813. if TOBANISH[BANISH] ~= nil then
  814. if instance.Name == TOBANISH[BANISH] then
  815. coroutine.resume(coroutine.create(function()
  816. printbye(instance.Name)
  817. instance:ClearAllChildren()
  818. Debris:AddItem(instance,0.0005)
  819. end))
  820. end
  821. end
  822. end
  823. end)
  824.  
  825. function SpawnTrail(FROM,TO,BIG)
  826. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  827. MakeForm(TRAIL,"Cyl")
  828. local DIST = (FROM - TO).Magnitude
  829. if BIG == true then
  830. TRAIL.Size = VT(10,DIST,10)
  831. else
  832. TRAIL.Size = VT(0.25,DIST,0.25)
  833. end
  834. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  835. coroutine.resume(coroutine.create(function()
  836. for i = 1, 5 do
  837. Swait()
  838. TRAIL.Transparency = TRAIL.Transparency + 0.1
  839. end
  840. TRAIL:remove()
  841. end))
  842. end
  843.  
  844. function WACKYEFFECT(Table)
  845. local TYPE = (Table.EffectType or "Sphere")
  846. local SIZE = (Table.Size or VT(1,1,1))
  847. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  848. local TRANSPARENCY = (Table.Transparency or 0)
  849. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  850. local CFRAME = (Table.CFrame or Torso.CFrame)
  851. local MOVEDIRECTION = (Table.MoveToPos or nil)
  852. local ROTATION1 = (Table.RotationX or 0)
  853. local ROTATION2 = (Table.RotationY or 0)
  854. local ROTATION3 = (Table.RotationZ or 0)
  855. local MATERIAL = (Table.Material or "Neon")
  856. local COLOR = (Table.Color or C3(0,255,0))
  857. local TIME = (Table.Time or 45)
  858. local SOUNDID = (Table.SoundID or nil)
  859. local SOUNDPITCH = (Table.SoundPitch or nil)
  860. local SOUNDVOLUME = (Table.SoundVolume or nil)
  861. coroutine.resume(coroutine.create(function()
  862. local PLAYSSOUND = false
  863. local SOUND = nil
  864. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  865. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  866. PLAYSSOUND = true
  867. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  868. end
  869. EFFECT.Color = COLOR
  870. local MSH = nil
  871. if TYPE == "Sphere" then
  872. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  873. elseif TYPE == "Block" then
  874. MSH = IT("BlockMesh",EFFECT)
  875. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  876. elseif TYPE == "Wave" then
  877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  878. elseif TYPE == "Ring" then
  879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  880. elseif TYPE == "Slash" then
  881. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  882. elseif TYPE == "Round Slash" then
  883. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  884. elseif TYPE == "Swirl" then
  885. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  886. elseif TYPE == "Skull" then
  887. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  888. elseif TYPE == "Crystal" then
  889. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  890. end
  891. if MSH ~= nil then
  892. local MOVESPEED = nil
  893. if MOVEDIRECTION ~= nil then
  894. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  895. end
  896. local GROWTH = SIZE - ENDSIZE
  897. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  898. if TYPE == "Block" then
  899. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  900. else
  901. EFFECT.CFrame = CFRAME
  902. end
  903. for LOOP = 1, TIME+1 do
  904. Swait()
  905. MSH.Scale = MSH.Scale - GROWTH/TIME
  906. if TYPE == "Wave" then
  907. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  908. end
  909. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  910. if TYPE == "Block" then
  911. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  912. else
  913. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  914. end
  915. if MOVEDIRECTION ~= nil then
  916. local ORI = EFFECT.Orientation
  917. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  918. EFFECT.Orientation = ORI
  919. end
  920. end
  921. if PLAYSSOUND == false then
  922. EFFECT:remove()
  923. else
  924. SOUND.Stopped:Connect(function()
  925. EFFECT:remove()
  926. end)
  927. end
  928. else
  929. if PLAYSSOUND == false then
  930. EFFECT:remove()
  931. else
  932. repeat Swait() until SOUND.Playing == false
  933. EFFECT:remove()
  934. end
  935. end
  936. end))
  937. end
  938.  
  939. -- \\ End Stuff for Banishing //--
  940.  
  941. --//=================================\\
  942. --|| WEAPON CREATION
  943. --\\=================================//
  944. print("hello this is Epticallity and you're watching Disney Channel")
  945. warn("let dreamer suck you off VengefulProgram")
  946. local EyeSizes={
  947. NumberSequenceKeypoint.new(0,1,0),
  948. NumberSequenceKeypoint.new(1,0,0)
  949. }
  950. local EyeTrans={
  951. NumberSequenceKeypoint.new(0,0.8,0),
  952. NumberSequenceKeypoint.new(1,1,0)
  953. }
  954. local PE=Instance.new("ParticleEmitter")
  955. PE.LightEmission=.8
  956. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  957. PE.Size=NumberSequence.new(EyeSizes)
  958. PE.Transparency=NumberSequence.new(EyeTrans)
  959. PE.Lifetime=NumberRange.new(0.35,1.5)
  960. PE.Rotation=NumberRange.new(0,360)
  961. PE.Rate=999
  962. PE.VelocitySpread = 10000
  963. PE.Acceleration = Vector3.new(0,0,0)
  964. PE.Drag = 5
  965. PE.Speed = NumberRange.new(0,0,0)
  966. PE.Texture="http://www.roblox.com/asset/?id=0"
  967. PE.ZOffset = -1.5
  968. PE.Name = "PE"
  969. PE.Enabled = false
  970.  
  971. function particles(art)
  972. local PARTICLES = PE:Clone()
  973. PARTICLES.Parent = art
  974. end
  975.  
  976. local SCYTHE = IT("Model",Character)
  977. SCYTHE.Name = "SCYTHE"
  978.  
  979. local B = SCYTHE
  980. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  981. particles(HandlePart)
  982. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  984. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  985. MakeForm(part,"Ball")
  986. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  987. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  988. MakeForm(part,"Ball")
  989. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  990. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  991. MakeForm(part,"Ball")
  992. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  993. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  994. MakeForm(part,"Ball")
  995. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  996. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  997. MakeForm(part,"Ball")
  998. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  999. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1000. MakeForm(part,"Ball")
  1001. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  1002. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. MakeForm(part,"Ball")
  1004. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  1005. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1006. MakeForm(part,"Ball")
  1007. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  1008. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. MakeForm(part,"Ball")
  1010. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  1011. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. MakeForm(part,"Ball")
  1013. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  1014. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. MakeForm(part,"Ball")
  1016. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  1017. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1018. MakeForm(part,"Ball")
  1019. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  1020. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. MakeForm(part,"Ball")
  1022. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1023. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1024. MakeForm(part,"Ball")
  1025. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1026. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1027. MakeForm(part,"Ball")
  1028. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1029. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1030. MakeForm(part,"Ball")
  1031. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1032. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1033. MakeForm(part,"Ball")
  1034. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1035. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. MakeForm(part,"Ball")
  1037. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1038. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. MakeForm(part,"Ball")
  1040. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1041. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. MakeForm(part,"Ball")
  1043. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1044. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. MakeForm(part,"Ball")
  1046. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1047. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1048.  
  1049. for _, c in pairs(SCYTHE:GetChildren()) do
  1050. if c.ClassName == "Part" then
  1051. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1052. end
  1053. end
  1054.  
  1055. Weapon.Parent = Character
  1056.  
  1057. Humanoid.Died:connect(function()
  1058. KillChildren(Character)
  1059. SCYTHE:ClearAllChildren()
  1060. for i = 1, 100 do
  1061. Swait()
  1062. sick.Volume = sick.Volume - 0.02
  1063. end
  1064. end)
  1065.  
  1066. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1067. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1068. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1069. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1070. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1071.  
  1072. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1073. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1074. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1075. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1076. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1077.  
  1078. --//=================================\\
  1079. --|| DAMAGING
  1080. --\\=================================//
  1081.  
  1082. function KillChildren(v)
  1083. v:BreakJoints()
  1084. for _, c in pairs(v:GetChildren()) do
  1085. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1086. if c.Transparency < 1 then
  1087. if c:FindFirstChildOfClass("Decal") then
  1088. c:FindFirstChildOfClass("Decal"):remove()
  1089. end
  1090. particles(c)
  1091. c.PE.Enabled = true
  1092. c.Parent = Effects
  1093. c.CanCollide = false
  1094. c.Material = "Neon"
  1095. c.Color = C3(0,0,0)
  1096. c.Transparency = 0.5
  1097. local grav = Instance.new("BodyPosition",c)
  1098. grav.P = 20000
  1099. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1100. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1101. grav.Name = "GravityForce"
  1102. coroutine.resume(coroutine.create(function()
  1103. for i = 1, 50 do
  1104. Swait()
  1105. c.Transparency = c.Transparency + 0.01
  1106. end
  1107. c.PE.Enabled = false
  1108. Debris:AddItem(c,2)
  1109. end))
  1110. end
  1111. end
  1112. end
  1113. end
  1114.  
  1115. function killnearest(position,range)
  1116. for i,v in ipairs(workspace:GetChildren()) do
  1117. local body = v:GetChildren()
  1118. for part = 1, #body do
  1119. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1120. if(body[part].Position - position).Magnitude < range then
  1121. if v.ClassName == "Model" then
  1122. KillChildren(v)
  1123. end
  1124. end
  1125. end
  1126. end
  1127. end
  1128. end
  1129.  
  1130. function ApplyDamage(Humanoid,Damage)
  1131. Damage = Damage * 1
  1132. local DEAD = false
  1133. if Humanoid.Health < 2000 then
  1134. if Humanoid.Health - Damage > 0 then
  1135. Humanoid.Health = Humanoid.Health - Damage
  1136. else
  1137. DEAD = true
  1138. Humanoid.Parent:BreakJoints()
  1139. end
  1140. else
  1141. DEAD = true
  1142. Humanoid.Parent:BreakJoints()
  1143. end
  1144. if DEAD == true then
  1145. Chatter("That's your fault. Isn't it.",0)
  1146. end
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --|| ATTACK FUNCTIONS AND STUFF
  1151. --\\=================================//
  1152.  
  1153. function Intro()
  1154. ATTACK = true
  1155. Rooted = true
  1156. repeat
  1157. Swait()
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1164. until sick.TimePosition > 120
  1165. repeat
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1173. until sick.TimePosition > 129
  1174. repeat
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. until sick.TimePosition > 130.5
  1183. tecks2.TextTransparency = 0
  1184. HandleWeld.Part0 = RightArm
  1185. for i = 1, 100 do
  1186. Swait()
  1187. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1188. for _, c in pairs(Character:GetChildren()) do
  1189. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1190. c.Transparency = 0
  1191. end
  1192. end
  1193. for _, c in pairs(Weapon:GetChildren()) do
  1194. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1195. c.Transparency = 0
  1196. end
  1197. end
  1198. for _, c in pairs(SCYTHE:GetChildren()) do
  1199. if c.ClassName == "Part" then
  1200. if c.Material ~= Enum.Material.Neon then
  1201. c.Transparency = c.Transparency - 0.01
  1202. end
  1203. c.Color = C3(0,0,0)
  1204. end
  1205. end
  1206. end
  1207. HandleWeld.Part0 = Torso
  1208. TRANSFORMED = true
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function AttackTemplate()
  1214. ATTACK = true
  1215. Rooted = false
  1216. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1217. HandleWeld.Part0 = RightArm
  1218. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1219. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1220. for i=0, 1, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. end
  1229. HandleWeld.Part0 = Torso
  1230. ATTACK = false
  1231. Rooted = false
  1232. end
  1233.  
  1234. function Warp()
  1235. ATTACK = true
  1236. Rooted = true
  1237. UNANCHOR = false
  1238. RootPart.Anchored = true
  1239. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1240. HandleWeld.Part0 = RightArm
  1241. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1242. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1243. for i=0, 0.5, 0.1 / Animation_Speed do
  1244. Swait()
  1245. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1246. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1247. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. end
  1255. for i = 1, 10 do
  1256. Swait()
  1257. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1258. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1259. end
  1260. for i=0, 1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1263. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1264. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271. end
  1272. local ORIGIN = RootPart.Position
  1273. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1274. for i=0, 1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1277. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1278. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. end
  1286. UNANCHOR = true
  1287. RootPart.Anchored = false
  1288. for i = 1, 10 do
  1289. Swait()
  1290. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1291. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1292. end
  1293. HandleWeld.Part0 = Torso
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297.  
  1298. function DeathlyDash()
  1299. ATTACK = true
  1300. Rooted = false
  1301. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1302. HandleWeld.Part0 = RightArm
  1303. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1304. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1305. for i=0, 1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. turnto(Mouse.Hit.p)
  1308. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1315. end
  1316. local TRAILS = {}
  1317. local FOUND = false
  1318. for i = 1, 75 do
  1319. Swait()
  1320. local TRAIL = Character:Clone()
  1321. for _, c in pairs(TRAIL:GetChildren()) do
  1322. if c.ClassName == "Part" then
  1323. c.Anchored = true
  1324. c.Color = C3(0,0,0)
  1325. c.Transparency = 0.5
  1326. c.Material = "Neon"
  1327. c.CanCollide = false
  1328. else
  1329. c:remove()
  1330. end
  1331. end
  1332. TRAIL.Parent = Effects
  1333. table.insert(TRAILS,TRAIL)
  1334. Debris:AddItem(TRAIL,0.08)
  1335. for _, c in pairs(workspace:GetChildren()) do
  1336. if c.ClassName == "Model" then
  1337. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1338. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1339. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1340. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1341. BANNEAREST(TORSO.Position,25)
  1342. FOUND = true
  1343. end
  1344. end
  1345. end
  1346. end
  1347. if FOUND == true then
  1348. for i = 1, 65 do
  1349. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1350. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1351. end
  1352. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1353. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1363. end
  1364. break
  1365. end
  1366. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1367. end
  1368. HandleWeld.Part0 = Torso
  1369. ATTACK = false
  1370. Rooted = false
  1371. end
  1372.  
  1373. function FatalWave()
  1374. ATTACK = true
  1375. Rooted = true
  1376. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1377. HandleWeld.Part0 = RightArm
  1378. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1379. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1380. for i=0, 1, 0.1 / Animation_Speed do
  1381. Swait()
  1382. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1383. turnto(Mouse.Hit.p)
  1384. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. end
  1392. for i=0,0.1, 0.1 / Animation_Speed do
  1393. Swait()
  1394. turnto(Mouse.Hit.p)
  1395. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1402. end
  1403. local angle = - 30
  1404. for i = 1, 5 do
  1405. coroutine.resume(coroutine.create(function()
  1406. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1407. local SpawnPosition = RayPos
  1408. local floor = RayHit
  1409. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1410. local LastPosition = RayPos
  1411. local Delay = 1
  1412. for i = 1, 15 do
  1413. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1414. local End = RayPos
  1415. LastPosition = End
  1416. if SpawnPosition then
  1417. BANNEAREST(End,25)
  1418. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1419. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1420. end
  1421. Swait()
  1422. end
  1423. end))
  1424. angle = angle + 15
  1425. end
  1426. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1427. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1428. CreateSound("62339698", HitBox, 10, 0.4)
  1429. for i=0, 1, 0.1 / Animation_Speed do
  1430. Swait()
  1431. turnto(Mouse.Hit.p)
  1432. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1439. end
  1440. HandleWeld.Part0 = Torso
  1441. ATTACK = false
  1442. Rooted = false
  1443. end
  1444.  
  1445. function Reap()
  1446. ATTACK = true
  1447. Rooted = true
  1448. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1449. HandleWeld.Part0 = RightArm
  1450. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1451. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1452. for i=0, 3, 0.1 / Animation_Speed do
  1453. Swait()
  1454. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461. end
  1462. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1463. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1464. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1465. Swait()
  1466. repeat
  1467. Swait()
  1468. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1475. until SOUND.playing == false
  1476. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1477. MakeForm(FLOOR,"Cyl")
  1478. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1479. CreateSound("289315275", Effects, 5, 0.3)
  1480. for i = 1, 400 do
  1481. Swait()
  1482. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1483. if i > 100 then
  1484. if MRANDOM(1,2) == 1 then
  1485. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1486. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1487. MakeForm(SPHERE,"Ball")
  1488. coroutine.resume(coroutine.create(function()
  1489. for i = 1, 100 do
  1490. Swait()
  1491. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1492. SPHERE.Transparency = (i/100)
  1493. end
  1494. SPHERE:remove()
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. CreateSound("62339698", Effects, 10, 0.3)
  1500. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1501. FLOOR:ClearAllChildren()
  1502. MakeForm(FLOOR,"Ball")
  1503. for i = 1, 50 do
  1504. Swait()
  1505. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1506. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1507. end
  1508. FLOOR:remove()
  1509. HandleWeld.Part0 = Torso
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513.  
  1514. function Banisher_Bullet()
  1515. ATTACK = true
  1516. Rooted = false
  1517. for i=0, 0.05, 0.1 / Animation_Speed do
  1518. Swait()
  1519. turnto(Mouse.Hit.p)
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. end
  1527. repeat
  1528. for i=0, 0.05, 0.1 / Animation_Speed do
  1529. Swait()
  1530. turnto(Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. end
  1538. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1539. SpawnTrail(RightArm.Position,POS,true)
  1540. if HIT ~= nil then
  1541. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1542. Banish(HIT.Parent)
  1543. end
  1544. end
  1545. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1547. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1548. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1549. for i=0, 0.05, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557. end
  1558. until KEYHOLD == false
  1559. ATTACK = false
  1560. Rooted = false
  1561. end
  1562.  
  1563. function Forgive_Sins()
  1564. chatfunc("You are forgiven.")
  1565.  
  1566. for p,v in next, TOBANISH do
  1567. TOBANISH[p] = nil
  1568. end
  1569. end
  1570.  
  1571. function Taunt()
  1572. ATTACK = true
  1573. Rooted = true
  1574. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1575. Swait()
  1576. repeat
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1584. until SOUND.Playing == false
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588.  
  1589. function Prison_Key()
  1590. if Mouse.Target ~= nil then
  1591. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1592. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1593. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1594. local GYRO = IT("BodyGyro",RootPart)
  1595. GYRO.D = 750
  1596. GYRO.P = 20000
  1597. GYRO.MaxTorque = VT(0,40000000,0)
  1598. local grav = Instance.new("BodyPosition",TORSO)
  1599. grav.D = 15
  1600. grav.P = 20000
  1601. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1602. grav.position = TORSO.Position
  1603. local GYRO2 = IT("BodyGyro",TORSO)
  1604. GYRO2.D = 750
  1605. GYRO2.P = 20000
  1606. GYRO2.MaxTorque = VT(0,40000000,0)
  1607. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1608. grav.Name = "Jail"
  1609. local LOCKPARTS = {}
  1610. ATTACK = true
  1611. Rooted = false
  1612. local LOCK = IT("Model",Effects)
  1613. LOCK.Name = "Lock"
  1614. local LOCK2 = IT("Model",LOCK)
  1615. LOCK2.Name = "Metal"
  1616. --CREATE LOCK--
  1617. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1618. LOCK.PrimaryPart = BASE
  1619. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1620. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1621. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1622. MakeForm(PRT,"Cyl")
  1623. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1624. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1625. MakeForm(PRT,"Cyl")
  1626. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1627. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1628. for i = 1, 45 do
  1629. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1630. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1631. end
  1632. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1633. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1634. LOCK2.PrimaryPart = PRT
  1635. ---------------
  1636. local CHILDREN = LOCK:GetDescendants()
  1637. for index, CHILD in pairs(CHILDREN) do
  1638. if CHILD:IsA("BasePart") then
  1639. CHILD.Transparency = 1
  1640. end
  1641. end
  1642. for i = 1, 75 do
  1643. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1644. Swait()
  1645. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1646. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1647. local CHILDREN = LOCK:GetDescendants()
  1648. for index, CHILD in pairs(CHILDREN) do
  1649. if CHILD:IsA("BasePart") then
  1650. CHILD.Transparency = CHILD.Transparency - 1/75
  1651. end
  1652. end
  1653. end
  1654. HUM.DisplayDistanceType = "None"
  1655. local KEY = IT("Model",Effects)
  1656. KEY.Name = "Key"
  1657. --CREATE KEY--
  1658. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1659. KEY.PrimaryPart = KBASE
  1660. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1661. local WLD = weldBetween(RightArm,KBASE)
  1662. for i = 1, 45 do
  1663. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1664. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1665. weldBetween(KBASE,PRT)
  1666. end
  1667. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1668. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1669. weldBetween(KBASE,PRT)
  1670. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1671. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1672. weldBetween(KBASE,PRT)
  1673. --------------
  1674. Rooted = true
  1675. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1676. coroutine.resume(coroutine.create(function()
  1677. for i = 1, 10 do
  1678. Swait()
  1679. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1680. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1681. end
  1682. CreateSound(1149318312,BASE,5,1,false)
  1683. CreateSound(160772554,BASE,3,1,false)
  1684. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1685. for i = 1, 4 do
  1686. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1687. end
  1688. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1689. wait(1)
  1690. TORSO.Parent.Parent = LOCK
  1691. for i = 1, 75 do
  1692. Swait()
  1693. local CHILDREN = KEY:GetDescendants()
  1694. for index, CHILD in pairs(CHILDREN) do
  1695. if CHILD:IsA("BasePart") then
  1696. CHILD.Transparency = i/25
  1697. end
  1698. end
  1699. local CHILDREN = LOCK:GetDescendants()
  1700. for index, CHILD in pairs(CHILDREN) do
  1701. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1702. CHILD.Transparency = CHILD.Transparency + 1/75
  1703. elseif CHILD.ClassName == "Decal" then
  1704. CHILD.Transparency = CHILD.Transparency + 1/75
  1705. end
  1706. end
  1707. end
  1708. TORSO.Parent:ClearAllChildren()
  1709. KEY:remove()
  1710. LOCK:remove()
  1711. end))
  1712. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1713. GYRO:remove()
  1714. ATTACK = false
  1715. Rooted = false
  1716. end
  1717. end
  1718. end
  1719.  
  1720. function Cuffs()
  1721. local TARGET = Mouse.Target
  1722. if TARGET ~= nil then
  1723. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1724. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1725. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1726. if ROOT and HUM.Health > 0 then
  1727. local FOE = Mouse.Target.Parent
  1728. ATTACK = true
  1729. Rooted = true
  1730. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1731. ROOT.Anchored = true
  1732. CreateSound(289556450, RootPart, 5, 1.4, false)
  1733. Chatter("Stay down.",0)
  1734. for i=0, 2, 0.1 / Animation_Speed do
  1735. Swait()
  1736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. end
  1743. local RIGHTCUFF = nil
  1744. local LEFTCUFF = nil
  1745. local ChainLink = nil
  1746. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1747. for _, c in pairs(FOE:GetChildren()) do
  1748. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1749. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1750. LEFTCUFF.CFrame = c.CFrame
  1751. weldBetween(c,LEFTCUFF)
  1752. end
  1753. end
  1754. for _, c in pairs(FOE:GetChildren()) do
  1755. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1756. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1757. RIGHTCUFF.CFrame = c.CFrame
  1758. weldBetween(c,RIGHTCUFF)
  1759. end
  1760. end
  1761. if RIGHTCUFF and LEFTCUFF then
  1762. local A = IT("Attachment",RIGHTCUFF)
  1763. local B = IT("Attachment",LEFTCUFF)
  1764. ChainLink = IT("Beam",FOE)
  1765. ChainLink.Texture = "rbxassetid://73042633"
  1766. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1767. ChainLink.TextureSpeed = 0
  1768. ChainLink.Width0 = 1
  1769. ChainLink.Width1 = 1
  1770. ChainLink.Segments = 25
  1771. ChainLink.TextureLength = 3
  1772. ChainLink.Attachment0 = B
  1773. ChainLink.Attachment1 = A
  1774. ChainLink.FaceCamera = true
  1775. ChainLink.Transparency = NumberSequence.new(0)
  1776. end
  1777. coroutine.resume(coroutine.create(function()
  1778. wait(4)
  1779. if RIGHTCUFF and LEFTCUFF then
  1780. RIGHTCUFF:remove()
  1781. LEFTCUFF:remove()
  1782. ChainLink:remove()
  1783. local bv = Instance.new("BodyVelocity",ROOT)
  1784. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1785. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1786. Debris:AddItem(bv,0.05)
  1787. ApplyDamage(HUM,100e10)
  1788. HUM.PlatformStand = false
  1789. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1790. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1791. end
  1792. end))
  1793. for i=0, 1.5, 0.1 / Animation_Speed do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. end
  1802. HUM.PlatformStand = true
  1803. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1804. ROOT.Anchored = false
  1805. Chatter("Begone.",0)
  1806. for i=0, 3, 0.1 / Animation_Speed do
  1807. Swait()
  1808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818. end
  1819. end
  1820. end
  1821.  
  1822. --//=================================\\
  1823. --|| ASSIGN THINGS TO KEYS
  1824. --\\=================================//
  1825.  
  1826. function MouseDown(Mouse)
  1827. if ATTACK == false then
  1828.  
  1829. end
  1830. end
  1831.  
  1832. function MouseUp(Mouse)
  1833. HOLD = false
  1834. end
  1835.  
  1836. function KeyDown(Key)
  1837. KEYHOLD = true
  1838. if TRANSFORMED == true and Rooted == false then
  1839. if Key == "t" and ATTACK == false then
  1840. Taunt()
  1841. end
  1842.  
  1843. if Key == "z" and ATTACK == false then
  1844. Warp()
  1845. end
  1846.  
  1847. if Key == "b" and ATTACK == false then
  1848. DeathlyDash()
  1849. end
  1850.  
  1851. if Key == "c" and ATTACK == false then
  1852. Prison_Key()
  1853. end
  1854.  
  1855. if Key == "v" and ATTACK == false then
  1856. FatalWave()
  1857. end
  1858.  
  1859. if Key == "x" and ATTACK == false then
  1860. Reap()
  1861. end
  1862.  
  1863. if Key == "e" and ATTACK == false then
  1864. Banisher_Bullet()
  1865. end
  1866.  
  1867. if Key == "q" and ATTACK == false then
  1868. Forgive_Sins()
  1869. end
  1870.  
  1871. if Key == "f" and ATTACK == false then
  1872. Cuffs()
  1873. end
  1874. end
  1875.  
  1876. if Key == "9" and ATTACK == false then
  1877. CreateSound("135017578", Effects, 5, 1)
  1878. end
  1879. end
  1880.  
  1881. function KeyUp(Key)
  1882. KEYHOLD = false
  1883. end
  1884.  
  1885. Mouse.Button1Down:connect(function(NEWKEY)
  1886. MouseDown(NEWKEY)
  1887. end)
  1888. Mouse.Button1Up:connect(function(NEWKEY)
  1889. MouseUp(NEWKEY)
  1890. end)
  1891. Mouse.KeyDown:connect(function(NEWKEY)
  1892. KeyDown(NEWKEY)
  1893. end)
  1894. Mouse.KeyUp:connect(function(NEWKEY)
  1895. KeyUp(NEWKEY)
  1896. end)
  1897.  
  1898. --//=================================\\
  1899. --\\=================================//
  1900.  
  1901.  
  1902. function unanchor()
  1903. if UNANCHOR == true then
  1904. RootPart.Anchored = false
  1905. end
  1906. for _, c in pairs(SCYTHE:GetChildren()) do
  1907. if c.ClassName == "Part" then
  1908. c.Anchored = false
  1909. end
  1910. end
  1911. for _, c in pairs(Weapon:GetChildren()) do
  1912. if c.ClassName == "Part" then
  1913. c.Anchored = false
  1914. end
  1915. end
  1916. end
  1917.  
  1918.  
  1919. --//=================================\\
  1920. --|| WRAP THE WHOLE SCRIPT UP
  1921. --\\=================================//
  1922.  
  1923. Humanoid.Changed:connect(function(Jump)
  1924. if Jump == "Jump" and (Disable_Jump == true) then
  1925. Humanoid.Jump = false
  1926. end
  1927. end)
  1928.  
  1929. local FF = IT("ForceField",Character)
  1930. FF.Visible = false
  1931.  
  1932. INSTANT = false
  1933. Speed = 20
  1934.  
  1935. while true do
  1936. Swait()
  1937. SINE = SINE + CHANGE
  1938. ANIMATE.Parent = nil
  1939. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1940. IDLEANIMATION:Play()
  1941. if TRANSFORMED == true then
  1942. tecks2.TextTransparency = 0
  1943. for _, c in pairs(Character:GetChildren()) do
  1944. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1945. c.Anchored = false
  1946. c.Transparency = 0
  1947. end
  1948. end
  1949. for _, c in pairs(Weapon:GetChildren()) do
  1950. if c.ClassName == "Part" then
  1951. c.Transparency = 0
  1952. end
  1953. end
  1954. for _, c in pairs(SCYTHE:GetChildren()) do
  1955. if c.ClassName == "Part" then
  1956. if c.Material ~= Enum.Material.Neon then
  1957. c.Transparency = 0
  1958. end
  1959. c.Color = C3(0,0,0)
  1960. if c:FindFirstChild("PE") then
  1961. c.PE.Enabled = true
  1962. end
  1963. end
  1964. end
  1965. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1966. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1967. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1968. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1969. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1970. if ATTACK == false and VALUE2 == false then
  1971. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1972. end
  1973. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1974. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1975. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1976. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1977. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1978. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1979. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1980. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1981. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1982. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1983. end
  1984. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1985. ANIM = "Jump"
  1986. if ATTACK == false then
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1993. end
  1994. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1995. ANIM = "Fall"
  1996. if ATTACK == false then
  1997. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2003. end
  2004. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2005. ANIM = "Idle"
  2006. if ATTACK == false then
  2007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2013. end
  2014. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2015. ANIM = "Walk"
  2016. WALK = WALK + 1 / Animation_Speed
  2017. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2018. WALK = 0
  2019. if WALKINGANIM == true then
  2020. WALKINGANIM = false
  2021. elseif WALKINGANIM == false then
  2022. WALKINGANIM = true
  2023. end
  2024. end
  2025. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2026. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027. if ATTACK == false then
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2034. end
  2035. end
  2036. end
  2037. --end
  2038. Humanoid.DisplayDistanceType = "None"
  2039. unanchor()
  2040. tecks2.TextColor3 = BrickColor.Random().Color
  2041. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2042. Humanoid.MaxHealth = "inf"
  2043. Humanoid.Health = "inf"
  2044. if Rooted == false then
  2045. Disable_Jump = false
  2046. Humanoid.WalkSpeed = Speed
  2047. elseif Rooted == true then
  2048. Disable_Jump = true
  2049. Humanoid.WalkSpeed = 0
  2050. end
  2051. if Head:FindFirstChild("face") then
  2052. Head.face:remove()
  2053. end
  2054. local MATHS = {"0","1"}
  2055. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2056. Humanoid.PlatformStand = false
  2057. if INTRO == false and INSTANT == false then
  2058. INTRO = true
  2059. coroutine.resume(coroutine.create(function()
  2060. sick:Play()
  2061. Intro()
  2062. end))
  2063. end
  2064. if INSTANT == true then
  2065. if TRANSFORMED == false then
  2066. sick.TimePosition = 60
  2067. sick:Play()
  2068. end
  2069. TRANSFORMED = true
  2070. end
  2071. script.Parent = PlayerGui
  2072. Character.Parent = workspace
  2073. Humanoid.Parent = Character
  2074. end
  2075. --//=================================\\
  2076. --\\=================================//
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082. --//====================================================\\--
  2083. --|| END OF SCRIPT
  2084. --\\====================================================//--
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