Silver_cole

kryn0mores agent

Sep 26th, 2019
172
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. local player = owner
  8. local Cha = player.Character
  9. local mouse = player:GetMouse()
  10. local henshine = false
  11. local RAC = Cha.Torso:WaitForChild("Right Shoulder")
  12. local LAC = Cha.Torso:WaitForChild("Left Shoulder")
  13. local RA = Cha:FindFirstChild("Right Arm")
  14. local LA = Cha:FindFirstChild("Left Arm")
  15. local Torso = Cha.Torso
  16. local Head = Cha.Head
  17. local RL = Cha:FindFirstChild("Right Leg")
  18. local LL = Cha:FindFirstChild("Left Leg")
  19. local Humanoid = Cha.Humanoid
  20. if Cha:FindFirstChild("Shirt") then
  21. Cha["Shirt"]:remove()
  22. end
  23. if Cha:FindFirstChild("Pants") then
  24. Cha["Pants"]:remove()
  25. end
  26. wait(3)
  27. local shirt = Instance.new("Shirt",Cha)
  28. shirt.ShirtTemplate = "rbxassetid://361247795"
  29. local pants = Instance.new("Pants",Cha)
  30. pants.PantsTemplate = "rbxassetid://361247850"
  31. local headr = Instance.new("SpecialMesh")
  32. headr.MeshType = "FileMesh"
  33. headr.Parent = Head
  34. local hat = Instance.new("Part")
  35. hat.Parent = Head
  36. hat.CanCollide = false
  37. hat.CFrame = Head.CFrame*CFrame.new(0,1,0)
  38. local Meshhat = Instance.new("SpecialMesh")
  39. Meshhat.MeshType = "FileMesh"
  40. Meshhat.MeshId = "rbxassetid://3473220812"
  41. Meshhat.TextureId = "rbxassetid://3473220854"
  42. Meshhat.Parent = hat
  43. local weld12 = Instance.new("WeldConstraint")
  44. weld12.Part0 = hat
  45. weld12.Part1 = Head
  46. weld12.Parent = Head
  47. local ArmourPart = Instance.new("Part")
  48. ArmourPart.Parent = Torso
  49. ArmourPart.CanCollide = false
  50. ArmourPart.CFrame = Torso.CFrame
  51. local Meshhat2 = Instance.new("SpecialMesh")
  52. Meshhat2.MeshType = "FileMesh"
  53. Meshhat2.MeshId = "rbxassetid://3473226799"
  54. Meshhat2.TextureId = "rbxassetid://3473220854"
  55. Meshhat2.Parent = ArmourPart
  56. local weld124 = Instance.new("WeldConstraint")
  57. weld124.Part0 = ArmourPart
  58. weld124.Part1 = Torso
  59. weld124.Parent = Torso
  60. wait(2)
  61. local guihead = Instance.new("BillboardGui")
  62. guihead.Parent = Head
  63. guihead.Adornee = Head
  64. guihead.MaxDistance = 100
  65. guihead.Size = UDim2.new(3,0,3,0)
  66. guihead.StudsOffset = Vector3.new(0.5,2,0)
  67. local texthead = Instance.new("TextLabel")
  68. texthead.Text = "Secret Agent"
  69. texthead.Font = "Cartoon"
  70. texthead.TextColor3 = Color3.new(251, 255, 7)
  71. texthead.Size = UDim2.new(1,0,1,0)
  72. texthead.FontSize = 'Size32'
  73. texthead.Position = UDim2.new(-0.125,0,-0.25,0)
  74. texthead.BackgroundTransparency = 1
  75. texthead.Parent = guihead
  76.  
  77. wait(2)
  78. for e,a in pairs(Cha:children()) do
  79. if a:IsA("Accessory") then
  80. a:Destroy()
  81. end
  82. end
  83. hen = true
  84.  
  85. Head.face:Destroy()
  86.  
  87. wait(1)
  88. local SongDriver15 = Instance.new("Sound")
  89. SongDriver15.Parent = Cha.Torso
  90. SongDriver15.SoundId = "rbxassetid://1873219898"
  91. SongDriver15.Volume = 3
  92. SongDriver15:Play()
  93. Player = owner
  94. Mouse = Player:GetMouse()
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local TIME = 0
  114. local sick = Instance.new("Sound",Torso)
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| Value shit things
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. local FORCERESET = false
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140. local SIZE = 1
  141. local Speed = 24
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local DAMAGEMULTIPLIER = 1
  147. local ANIM = "Idle"
  148. local ATTACK = false
  149. local EQUIPPED = false
  150. local HOLD = false
  151. local COMBO = 1
  152. local Rooted = false
  153. local SINE = 0
  154. local KEYHOLD = false
  155. local CHANGE = 2 / Animation_Speed
  156. local WALKINGANIM = false
  157. local VALUE1 = false
  158. local VALUE2 = false
  159. local ROBLOXIDLEANIMATION = IT("Animation")
  160. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  161. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "BanishV3Gui"
  165. local Weapon = IT("Model")
  166. Weapon.Name = "Adds"
  167. local Effects = IT("Folder", Weapon)
  168. Effects.Name = "Effects"
  169. local ANIMATOR = Humanoid.Animator
  170. local ANIMATE = Character:FindFirstChild("Animate")
  171. local UNANCHOR = true
  172. local TOBANISH = {}
  173. Player_Size = 1
  174. local Mode = 1
  175. local kan = Instance.new("Sound",Character)
  176. kan.Volume = 0
  177. kan.TimePosition = 0
  178. kan.PlaybackSpeed = 1
  179. kan.Pitch = 1
  180. kan.SoundId = "rbxassetid://614032233"
  181. kan.Name = "wrecked"
  182. kan.Looped = true
  183. kan:Play()
  184. local currentThemePlaying = kan.SoundId
  185. local currentPitch = kan.Pitch
  186. local currentVol = kan.Volume
  187. --//=================================\\
  188. --\\=================================//
  189. for i,v in pairs(Character:children()) do
  190. if v:IsA("Accessory") then
  191. v:Destroy()
  192. end
  193. end
  194.  
  195. warn("CREATED BY AlmightyToast#6465")
  196. warn("aka KrYn0MoRe or ShrekBenson")
  197. warn("DOnt rEm0vE tH1s 0r uR gAy")
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237. --//=================================\\
  238. --|| MOST FUNCTIONS
  239. --\\=================================//
  240.  
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244.  
  245. function PositiveAngle(NUMBER)
  246. if NUMBER >= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function NegativeAngle(NUMBER)
  253. if NUMBER <= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function Swait(NUMBER)
  260. if NUMBER == 0 or NUMBER == nil then
  261. ArtificialHB.Event:wait()
  262. else
  263. for i = 1, NUMBER do
  264. ArtificialHB.Event:wait()
  265. end
  266. end
  267. end
  268.  
  269. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  270. local NEWMESH = IT(MESH)
  271. if MESH == "SpecialMesh" then
  272. NEWMESH.MeshType = MESHTYPE
  273. if MESHID ~= "nil" and MESHID ~= "" then
  274. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  275. end
  276. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  277. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  278. end
  279. end
  280. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  281. NEWMESH.Scale = SCALE
  282. NEWMESH.Parent = PARENT
  283. return NEWMESH
  284. end
  285.  
  286. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  287. local NEWPART = IT("Part")
  288. NEWPART.formFactor = FORMFACTOR
  289. NEWPART.Reflectance = REFLECTANCE
  290. NEWPART.Transparency = TRANSPARENCY
  291. NEWPART.CanCollide = false
  292. NEWPART.Locked = true
  293. NEWPART.Anchored = true
  294. if ANCHOR == false then
  295. NEWPART.Anchored = false
  296. end
  297. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  298. NEWPART.Name = NAME
  299. NEWPART.Size = SIZE
  300. NEWPART.Position = Torso.Position
  301. NEWPART.Material = MATERIAL
  302. NEWPART:BreakJoints()
  303. NEWPART.Parent = PARENT
  304. return NEWPART
  305. end
  306.  
  307. local function weldBetween(a, b)
  308. local weldd = IT("Weld")
  309. weldd.Part0 = a
  310. weldd.Part1 = b
  311. weldd.C0 = CF()
  312. weldd.C1 = b.CFrame:inverse() * a.CFrame
  313. weldd.Parent = a
  314. return weldd
  315. end
  316.  
  317.  
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m11 > m00 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359.  
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp;
  363. if cosTheta >= 0.0001 then
  364. if (1 - cosTheta) > 0.0001 then
  365. local theta = ACOS(cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((1 - t) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. else
  374. if (1 + cosTheta) > 0.0001 then
  375. local theta = ACOS(-cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((t - 1) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = t - 1
  381. finishInterp = t
  382. end
  383. end
  384. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  385. end
  386.  
  387. function Clerp(a, b, t)
  388. local qa = {QuaternionFromCFrame(a)}
  389. local qb = {QuaternionFromCFrame(b)}
  390. local ax, ay, az = a.x, a.y, a.z
  391. local bx, by, bz = b.x, b.y, b.z
  392. local _t = 1 - t
  393. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  394. end
  395.  
  396. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  397. local frame = IT("Frame")
  398. frame.BackgroundTransparency = TRANSPARENCY
  399. frame.BorderSizePixel = BORDERSIZEPIXEL
  400. frame.Position = POSITION
  401. frame.Size = SIZE
  402. frame.BackgroundColor3 = COLOR
  403. frame.BorderColor3 = BORDERCOLOR
  404. frame.Name = NAME
  405. frame.Parent = PARENT
  406. return frame
  407. end
  408.  
  409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  410. local label = IT("TextLabel")
  411. label.BackgroundTransparency = 1
  412. label.Size = UD2(1, 0, 1, 0)
  413. label.Position = UD2(0, 0, 0, 0)
  414. label.TextColor3 = TEXTCOLOR
  415. label.TextStrokeTransparency = STROKETRANSPARENCY
  416. label.TextTransparency = TRANSPARENCY
  417. label.FontSize = TEXTFONTSIZE
  418. label.Font = TEXTFONT
  419. label.BorderSizePixel = BORDERSIZEPIXEL
  420. label.TextScaled = false
  421. label.Text = TEXT
  422. label.Name = NAME
  423. label.Parent = PARENT
  424. return label
  425. end
  426.  
  427. function NoOutlines(PART)
  428. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  429. end
  430.  
  431. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  432. local NEWWELD = IT(TYPE)
  433. NEWWELD.Part0 = PART0
  434. NEWWELD.Part1 = PART1
  435. NEWWELD.C0 = C0
  436. NEWWELD.C1 = C1
  437. NEWWELD.Parent = PARENT
  438. return NEWWELD
  439. end
  440.  
  441. local S = IT("Sound")
  442. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  443. local NEWSOUND = nil
  444. coroutine.resume(coroutine.create(function()
  445. NEWSOUND = S:Clone()
  446. NEWSOUND.Parent = PARENT
  447. NEWSOUND.Volume = VOLUME
  448. NEWSOUND.Pitch = PITCH
  449. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  450. NEWSOUND:play()
  451. if DOESLOOP == true then
  452. NEWSOUND.Looped = true
  453. else
  454. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  455. NEWSOUND:remove()
  456. end
  457. end))
  458. return NEWSOUND
  459. end
  460.  
  461. function CFrameFromTopBack(at, top, back)
  462. local right = top:Cross(back)
  463. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  464. end
  465.  
  466. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  467. function WACKYEFFECT(Table)
  468. local TYPE = (Table.EffectType or "Sphere")
  469. local SIZE = (Table.Size or VT(1,1,1))
  470. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  471. local TRANSPARENCY = (Table.Transparency or 0)
  472. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  473. local CFRAME = (Table.CFrame or Torso.CFrame)
  474. local MOVEDIRECTION = (Table.MoveToPos or nil)
  475. local ROTATION1 = (Table.RotationX or 0)
  476. local ROTATION2 = (Table.RotationY or 0)
  477. local ROTATION3 = (Table.RotationZ or 0)
  478. local MATERIAL = (Table.Material or "Neon")
  479. local COLOR = (Table.Color or C3(1,1,1))
  480. local TIME = (Table.Time or 45)
  481. local SOUNDID = (Table.SoundID or nil)
  482. local SOUNDPITCH = (Table.SoundPitch or nil)
  483. local SOUNDVOLUME = (Table.SoundVolume or nil)
  484. coroutine.resume(coroutine.create(function()
  485. local PLAYSSOUND = false
  486. local SOUND = nil
  487. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  488. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  489. PLAYSSOUND = true
  490. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  491. end
  492. EFFECT.Color = COLOR
  493. local MSH = nil
  494. if TYPE == "Sphere" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Block" then
  497. MSH = IT("BlockMesh",EFFECT)
  498. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  499. elseif TYPE == "Wave" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  501. elseif TYPE == "Ring" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  503. elseif TYPE == "Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Round Slash" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  507. elseif TYPE == "Swirl" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Skull" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  511. elseif TYPE == "Crystal" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  513. end
  514. if MSH ~= nil then
  515. local MOVESPEED = nil
  516. if MOVEDIRECTION ~= nil then
  517. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  518. end
  519. local GROWTH = SIZE - ENDSIZE
  520. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = CFRAME
  525. end
  526. for LOOP = 1, TIME+1 do
  527. Swait()
  528. MSH.Scale = MSH.Scale - GROWTH/TIME
  529. if TYPE == "Wave" then
  530. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  531. end
  532. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  533. if TYPE == "Block" then
  534. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  535. else
  536. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  537. end
  538. if MOVEDIRECTION ~= nil then
  539. local ORI = EFFECT.Orientation
  540. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  541. EFFECT.Orientation = ORI
  542. end
  543. end
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. SOUND.Stopped:Connect(function()
  548. EFFECT:remove()
  549. end)
  550. end
  551. else
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat Swait() until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MakeForm(PART,TYPE)
  563. if TYPE == "Cyl" then
  564. local MSH = IT("CylinderMesh",PART)
  565. elseif TYPE == "Ball" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Sphere"
  568. elseif TYPE == "Wedge" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Wedge"
  571. end
  572. end
  573.  
  574. function SpawnTrail(FROM,TO,BIG)
  575. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  576. MakeForm(TRAIL,"Cyl")
  577. local DIST = (FROM - TO).Magnitude
  578. if BIG == true then
  579. TRAIL.Size = VT(0.5,DIST,0.5)
  580. else
  581. TRAIL.Size = VT(0.25,DIST,0.25)
  582. end
  583. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  584. coroutine.resume(coroutine.create(function()
  585. for i = 1, 5 do
  586. Swait()
  587. TRAIL.Transparency = TRAIL.Transparency + 0.1
  588. end
  589. TRAIL:remove()
  590. end))
  591. end
  592.  
  593. Debris = game:GetService("Debris")
  594.  
  595. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  596. local DIRECTION = CF(StartPos,EndPos).lookVector
  597. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  598. end
  599.  
  600. function turnto(position)
  601. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  602. end
  603. local asd = Instance.new("ParticleEmitter")
  604. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  605. asd.LightEmission = .1
  606. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  607. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  608. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  609. asd.Transparency = bbb
  610. asd.Size = aaa
  611. asd.ZOffset = .9
  612. asd.Acceleration = Vector3.new(0, -15, 0)
  613. asd.LockedToPart = false
  614. asd.EmissionDirection = "Back"
  615. asd.Lifetime = NumberRange.new(1, 2)
  616. asd.Rotation = NumberRange.new(-100, 100)
  617. asd.RotSpeed = NumberRange.new(-100, 100)
  618. asd.Speed = NumberRange.new(10)
  619. asd.Enabled = false
  620. asd.VelocitySpread = 999
  621.  
  622. function getbloody(victim,amount)
  623. local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
  624. PART.CFrame = victim.CFrame
  625. local HITPLAYERSOUNDS = {"356551938","264486467"}
  626. Debris:AddItem(PART,5)
  627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  629. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  630. local prtcl = asd:Clone()
  631. prtcl.Parent = PART
  632. prtcl:Emit(amount*10)
  633. end
  634.  
  635. local Particle = IT("ParticleEmitter",nil)
  636. Particle.Enabled = false
  637. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  638. Particle.LightEmission = 0.5
  639. Particle.Rate = 150
  640. Particle.ZOffset = 1
  641. Particle.Rotation = NumberRange.new(-180, 180)
  642. Particle.RotSpeed = NumberRange.new(-180, 180)
  643. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  644. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  645.  
  646. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  647. function ParticleEmitter(Table)
  648. local PRTCL = Particle:Clone()
  649. local Speed = Table.Speed or 5
  650. local Drag = Table.Drag or 0
  651. local Size1 = Table.Size1 or 1
  652. local Size2 = Table.Size2 or 5
  653. local Lifetime1 = Table.Lifetime1 or 1
  654. local Lifetime2 = Table.Lifetime2 or 1.5
  655. local Parent = Table.Parent or Torso
  656. local Emit = Table.Emit or 100
  657. local Offset = Table.Offset or 360
  658. local Acel = Table.Acel or VT(0,0,0)
  659. local Enabled = Table.Enabled or false
  660. PRTCL.Parent = Parent
  661. PRTCL.Size = NumberSequence.new(Size1,Size2)
  662. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  663. PRTCL.Speed = NumberRange.new(Speed)
  664. PRTCL.VelocitySpread = Offset
  665. PRTCL.Drag = Drag
  666. PRTCL.Acceleration = Acel
  667. if Enabled == false then
  668. PRTCL:Emit(Emit)
  669. Debris:AddItem(PRTCL,Lifetime2)
  670. else
  671. PRTCL.Enabled = true
  672. end
  673. return PRTCL
  674. end
  675.  
  676. function unanchor()
  677. if UNANCHOR == true then
  678. g = Character:GetChildren()
  679. for i = 1, #g do
  680. if g[i].ClassName == "Part" then
  681. g[i].Anchored = false
  682. end
  683. end
  684. end
  685. end
  686.  
  687. function newTheme(ID,timepos,pitch,vol)
  688. local kanz = kan
  689. --kanz:Stop()
  690. kanz.Volume = vol
  691. --kanz.TimePosition = timepos
  692. kanz.PlaybackSpeed = pitch
  693. kanz.Pitch = pitch
  694. kanz.SoundId = ID
  695. kanz.Name = "wrecked"
  696. kanz.Looped = true
  697. currentThemePlaying = kanz.SoundId
  698. currentVol = kanz.Volume
  699. currentPitch = kanz.Pitch
  700. --kanz:Play()
  701. --coroutine.resume(coroutine.create(function()
  702. --wait(0.05)
  703. --end))
  704. end
  705.  
  706. --//=================================\\
  707. --|| Attacks
  708. --\\=================================//
  709. function switch()
  710. ATTACK = true
  711. Rooted = true
  712. CreateSound("363808674",workspace,8,1,false)
  713. for i=0, 1.5, 0.1 / Animation_Speed do
  714. Swait()
  715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
  716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  720. end
  721. CreateSound("363808674",workspace,8,1,false)
  722. for i=0, 1.5, 0.1 / Animation_Speed do
  723. Swait()
  724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
  725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  729. end
  730. if Mode == 1 and Mode ~= 2 then
  731. Mode = 2
  732. Speed = 38
  733. Humanoid.WalkSpeed = Speed
  734. elseif Mode == 2 and Mode ~= 1 then
  735. Mode = 1
  736. Speed = 24
  737. Humanoid.WalkSpeed = Speed
  738. end
  739. ATTACK = false
  740. Rooted = false
  741. end
  742.  
  743. function Spinning_Attack()
  744. ATTACK = true
  745. CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
  746. local HitBox = LeftArm.HitBox
  747. weldBetween(HitBox, LeftArm)
  748. Humanoid.WalkSpeed = 3.01
  749. for i = 0, 1.2, 0.1 do
  750. Swait()
  751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
  752. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  753. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
  755. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  756. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  757. end
  758. for i = 0, 4.6, 0.1 do
  759. Swait()
  760. CreateSound("2304904662",workspace,3,1,false)
  761. HitBox.Touched:connect(function(hit)
  762. if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
  763. hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
  764. end
  765. end)
  766. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  767. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
  770. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
  772. end
  773. ATTACK = false
  774. Humanoid.WalkSpeed = 8
  775. HitBox:Destroy()
  776. end
  777.  
  778. --//=================================\\
  779. --|| Key Functions
  780. --\\=================================//
  781. Mouse.KeyDown:connect(function(k)
  782. if(ATTACK)then return end
  783. if(k == 't')then
  784. switch()
  785. elseif(k == 'v')then
  786. Spinning_Attack()
  787. end
  788. end)
  789. --//=================================\\
  790. --|| Animations
  791. --\\=================================//
  792.  
  793. local CONNECT = nil
  794.  
  795. while true do
  796. Swait()
  797. ANIMATE.Parent = nil
  798. if Character:FindFirstChildOfClass("Humanoid") == nil then
  799. Humanoid = IT("Humanoid",Character)
  800. end
  801. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  802. v:Stop();
  803. end
  804. SINE = SINE + CHANGE
  805. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  806. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  807. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  808. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
  809. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  810. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  811. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  812. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  813. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  814. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  815. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  816. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  817. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  818. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  819. end
  820. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  821. ANIM = "Jump"
  822. if ATTACK == false then
  823. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  829. end
  830. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  831. ANIM = "Fall"
  832. if ATTACK == false then
  833. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  839. end
  840. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  841. ANIM = "Idle"
  842. if ATTACK == false and Mode == 1 then
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849. end
  850. if Mode == 2 then
  851. ANIM = "Idle"
  852. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
  853. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
  854. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
  855. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  856. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
  857. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
  858. end
  859. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  860. ANIM = "Walk"
  861. if ATTACK == false then
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  868. end
  869. end
  870. unanchor()
  871. Humanoid.MaxHealth = "inf"
  872. Humanoid.Health = "inf"
  873. if Rooted == false then
  874. Disable_Jump = false
  875. Humanoid.WalkSpeed = Speed
  876. elseif Rooted == true then
  877. Disable_Jump = true
  878. Humanoid.WalkSpeed = 0
  879. end
  880. end
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