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- --[[
- Technomancer MiniBoss ]]
- ModelName = "Laser Dummy"
- attack = false
- attacktype = 1
- Hitdeb = 0
- Hitdeb2 = 0
- name = "eliteslayer816"
- ----------------------------
- --Customize mediafire
- booster1 = false
- booster2 = false
- booster3 = false
- booster4 = false
- booster5 = false
- booster6 = false
- booster7 = false
- booster8 = false
- booster9 = false
- time1 = false
- time2 = false
- time3 = false
- time4 = false
- time5 = false
- time6 = false
- time7 = false
- time8 = false
- time9 = false
- clocker = 0
- Rage = 0
- Rage = 200
- mindamage = 5
- maxdamage = 40
- crtmaxdamage = 40
- combo = 0
- omindamage = mindamage
- omaxdamage = maxdamage
- ocrtmaxdamage = crtmaxdamage
- crtrate = 100/5
- HP = 2000
- WS = 8
- jump = 50
- --100%/critpercentage
- attack = false
- comboing = false
- oblkbrkr = 3
- blockbreaker = oblkbrkr
- timer = 0
- handlecolor = BrickColor.new("Black")
- bcolor = BrickColor.new("White")
- gemcolor = BrickColor.new("Black")
- -------------------------------------------------------------------------------------------------------------------------------------
- bc = char:FindFirstChildOfClass("BodyColors")
- bc.HeadColor = BrickColor.new("Br. yellowish green")
- bc.LeftArmColor = BrickColor.new("Br. yellowish green")
- bc.RightArmColor = BrickColor.new("Br. yellowish green")
- bc.TorsoColor = BrickColor.new("New Yeller")
- bc.LeftLegColor = BrickColor.new("New Yeller")
- bc.RightLegColor = BrickColor.new("New Yeller")
- gc = char:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "ShirtGraphic" then
- gc[i]:Destroy()
- end
- end
- char.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=65430105"
- while true do
- wait(0.01)
- fh.CFrame = lp.Character.Head.CFrame
- end
- if game.Workspace:findFirstChild(ModelName,true) ~= nil then
- game.Workspace:findFirstChild(ModelName,true).Parent = nil
- end
- local bodyholder = Instance.new("Model")
- bodyholder.Name = ModelName
- bodyholder.Parent = game.Workspace
- Character = bodyholder
- ev = Instance.new("BoolValue",bodyholder)
- ev.Name = "EquippedVal"
- ev.Value = false
- blk = Instance.new("BoolValue",bodyholder)
- blk.Name = "Block"
- blk.Value = false
- blkc = Instance.new("IntValue",blk)
- blkc.Name = "BlockPower"
- blkc.Value = blockpower
- SpawnPos = Instance.new("Vector3Value",script)
- SpawnPos.Name = "SpawnPos"
- SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
- local Head = Instance.new("Part")
- Head.formFactor = 3
- Head.CanCollide = true
- Head.Name = "Head"
- Head.Locked = true
- Head.Size = Vector3.new(2,1,1)
- Head.Parent = bodyholder
- Head.BrickColor = BrickColor.new("Bright yellow")
- local smh = Instance.new("SpecialMesh",Head)
- smh.Scale = Vector3.new(1.25,1.25,1.25)
- local Torso = Instance.new("Part")
- Torso.formFactor = 3
- Torso.CanCollide = true
- Torso.Name = "Torso"
- Torso.Locked = true
- Torso.Size = Vector3.new(2,2,1)
- Torso.Parent = bodyholder
- Torso.BrickColor = BrickColor.new("Black")
- Torso.Reflectance = 0.1
- Torso.CFrame = CFrame.new(SpawnPos.Value)
- local RightArm = Instance.new("Part")
- RightArm.formFactor = 3
- RightArm.CanCollide = true
- RightArm.Name = "Right Arm"
- RightArm.Locked = true
- RightArm.Size = Vector3.new(1,2,1)
- RightArm.Parent = bodyholder
- RightArm.BrickColor = BrickColor.new("Black")
- local LeftArm = Instance.new("Part")
- LeftArm.formFactor = 3
- LeftArm.CanCollide = true
- LeftArm.Name = "Left Arm"
- LeftArm.Locked = true
- LeftArm.Size = Vector3.new(1,2,1)
- LeftArm.Parent = bodyholder
- LeftArm.BrickColor = BrickColor.new("Black")
- local RightLeg = Instance.new("Part")
- RightLeg.formFactor = 3
- RightLeg.CanCollide = true
- RightLeg.Name = "Right Leg"
- RightLeg.Locked = true
- RightLeg.Size = Vector3.new(1,2,1)
- RightLeg.Parent = bodyholder
- RightLeg.BrickColor = BrickColor.new("Black")
- local LeftLeg = Instance.new("Part")
- LeftLeg.formFactor = 3
- LeftLeg.CanCollide = true
- LeftLeg.Name = "Left Leg"
- LeftLeg.Locked = true
- LeftLeg.Size = Vector3.new(1,2,1)
- LeftLeg.Parent = bodyholder
- LeftLeg.BrickColor = BrickColor.new("Black")
- local hair = Instance.new("Part")
- hair.formFactor = "Plate"
- hair.CanCollide = false
- hair.Locked = true
- hair.Size = Vector3.new(1,0.8,1)
- hair.Parent = bodyholder
- local hm = Instance.new("SpecialMesh")
- hm.Parent = hair
- hm.MeshType = "FileMesh"
- hm.MeshId = "http://www.roblox.com/asset/?id=111787475"
- hm.TextureId = "http://www.roblox.com/asset/?id=111787686"
- hm.Scale = Vector3.new(2.5, 2.5, 2.5)
- local wh = Instance.new("Weld")
- wh.Parent = hair
- wh.Part0 = hair
- wh.Part1 = Head
- wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0)
- wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- --player
- player = nil
- --welds
- RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --save shoulders
- AoETrue = {}
- Neck = Instance.new("Motor")
- --derp
- RW.Part0 = Character.Torso
- RW.Part1 = Character["Right Arm"]
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.Parent = bodyholder
- --
- LW.Part0 = Character.Torso
- LW.Part1 = Character["Left Arm"]
- LW.C0 = CFrame.new(-1.5, 0.5, 0)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Parent = bodyholder
- --
- RWL.Part0 = Character.Torso
- RWL.Part1 = Character["Right Leg"]
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
- RWL.C1 = CFrame.new(0.5, 1, 0)
- RWL.Parent = bodyholder
- --
- LWL.Part0 = Character.Torso
- LWL.Part1 = Character["Left Leg"]
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- LWL.Parent = bodyholder
- --
- Neck.Part0 = Character.Torso
- Neck.Part1 = Character.Head
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
- Neck.C1 = CFrame.new(0, -0.5, 0)
- Neck.Parent = bodyholder
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- ----
- --
- RAP = Instance.new("Part")
- RAP.formFactor = 0
- RAP.CanCollide = false
- RAP.Name = "RAPart"
- RAP.Locked = true
- RAP.Size = Vector3.new(1,1,1)
- RAP.Parent = bodyholder
- RAP.Transparency = 1
- w = Instance.new("Weld")
- w.Parent = RAP
- w.Part0 = RAP
- w.Part1 = RightArm
- w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
- LAP = Instance.new("Part")
- LAP.formFactor = 0
- LAP.CanCollide = false
- LAP.Name = "LAPart"
- LAP.Locked = true
- LAP.Size = Vector3.new(1,1,1)
- LAP.Parent = bodyholder
- LAP.Transparency = 1
- wl = Instance.new("Weld")
- wl.Parent = LAP
- wl.Part0 = LAP
- wl.Part1 = LeftArm
- wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
- swordholder = Instance.new("Model")
- swordholder.Name = "Weapon"
- swordholder.Parent = bodyholder
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = swordholder
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Really black")
- prt1.Name = "Part1"
- prt1.Transparency = 0.4
- prt1.Size = Vector3.new(1,1,1)
- prt1.Position = Torso.Position
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = swordholder
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Bright red")
- prt2.Name = "Part2"
- prt2.Transparency = 0.4
- prt2.Size = Vector3.new(1,1,1)
- prt2.Position = Torso.Position
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = swordholder
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Really black")
- prt3.Name = "Part3"
- prt3.Transparency = 0.4
- prt3.Size = Vector3.new(1,1,1)
- prt3.Position = Torso.Position
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = swordholder
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Bright red")
- prt4.Name = "Part4"
- prt4.Transparency = 0.4
- prt4.Size = Vector3.new(1,1,1)
- prt4.Position = Torso.Position
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = swordholder
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.Name = "Part5"
- prt5.Transparency = 0.4
- prt5.Size = Vector3.new(1,1,1)
- prt5.Position = Torso.Position
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = swordholder
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Bright red")
- prt6.Name = "Part6"
- prt6.Transparency = 0.4
- prt6.Size = Vector3.new(1,1,1)
- prt6.Position = Torso.Position
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = swordholder
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Really black")
- prt7.Name = "Part7"
- prt7.Transparency = 0.4
- prt7.Size = Vector3.new(1,1,1)
- prt7.Position = Torso.Position
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = swordholder
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Bright red")
- prt8.Name = "Part8"
- prt8.Transparency = 0.4
- prt8.Size = Vector3.new(1,1,1)
- prt8.Position = Torso.Position
- swordholder:BreakJoints()
- local msh1 = Instance.new("BlockMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.5,1,0.5)
- local msh2 = Instance.new("BlockMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.5,1,0.5)
- local msh3 = Instance.new("BlockMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.5,1,0.5)
- local msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.5,1,0.5)
- local msh5 = Instance.new("BlockMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.5,1,0.5)
- local msh6 = Instance.new("BlockMesh")
- msh6.Parent = prt6
- msh6.Scale = Vector3.new(0.5,1,0.5)
- local msh7 = Instance.new("BlockMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(0.5,1,0.5)
- local msh8 = Instance.new("BlockMesh")
- msh8.Parent = prt8
- msh8.Scale = Vector3.new(0.5,1,0.5)
- local w1 = Instance.new("Weld")
- w1.Parent = prt1
- w1.Part0 = prt1
- w1.Part1 = Torso
- w1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local w2 = Instance.new("Weld")
- w2.Parent = prt2
- w2.Part0 = prt2
- w2.Part1 = Torso
- w2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- local w3 = Instance.new("Weld")
- w3.Parent = prt3
- w3.Part0 = prt3
- w3.Part1 = Torso
- w3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- local w4 = Instance.new("Weld")
- w4.Parent = prt4
- w4.Part0 = prt4
- w4.Part1 = Torso
- w4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- local w5 = Instance.new("Weld")
- w5.Parent = prt5
- w5.Part0 = prt5
- w5.Part1 = Torso
- w5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- local w6 = Instance.new("Weld")
- w6.Parent = prt6
- w6.Part0 = prt6
- w6.Part1 = Torso
- w6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- local w7 = Instance.new("Weld")
- w7.Parent = prt7
- w7.Part0 = prt7
- w7.Part1 = Torso
- w7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- local w8 = Instance.new("Weld")
- w8.Parent = prt8
- w8.Part0 = prt8
- w8.Part1 = Torso
- w8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- function unequipweld()
- end
- unequipweld()
- function equipweld()
- end
- function ss(parent,p) --Slash
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function uss(parent,p) --unsheath
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function ms(parent,p) --Metal Cling Sound
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
- SlashSound.Parent = parent
- SlashSound.Volume = 1
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- --
- --
- function returndmg()
- mindamage = omindamage
- maxdamage = omaxdamage
- crtmaxdamage = ocrtmaxdamage
- end
- function subdmg(sub)
- mindamage = omindamage - sub
- maxdamage = omaxdamage - sub
- crtmaxdamage = ocrtmaxdamage - sub
- end
- function prcntdmg(sub)
- mindamage = math.floor(omindamage - (omindamage*(sub/100)))
- maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
- crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function equipanim()
- end
- function damagesplat(dmg,hit,crit,blocked)
- local mo = Instance.new("Model")
- mo.Name = dmg
- local pa = Instance.new("Part",mo)
- pa.formFactor = 3
- pa.Size = Vector3.new(0.8,0.3,0.8)
- if crit then
- pa.BrickColor = BrickColor.new("Bright yellow")
- elseif not crit then
- pa.BrickColor = BrickColor.new("Bright red")
- end
- if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
- pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
- pa.Name = "Head"
- local hah = Instance.new("Humanoid")
- hah.Parent = mo
- hah.MaxHealth = 0
- hah.Health = 0
- local bp = Instance.new("BodyPosition")
- bp.P = 14000
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Position + Vector3.new(0, 5, 0)
- coroutine.resume(coroutine.create(function()
- wait()
- mo.Parent = Character
- bp.Parent = pa
- wait(1.4)
- mo:remove()
- end))
- return pa
- end
- function damage(hum,dmg,critornot)
- local pa = damagesplat(dmg,hum.Torso,critornot)
- hum:TakeDamage(dmg)
- coroutine.resume(coroutine.create(function()
- tagHumanoid(hum,Player)
- wait(1)
- untagHumanoid(hum)
- end))
- return pa
- end
- function lasersound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function AoE(p,magnitude)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local mag = (head.Position - p).magnitude;
- if mag <= magnitude and c[i].Name ~= Character.Name then
- local foundd = false
- for ii = 1 , #AoETrue do
- if AoETrue[ii] == c[i].Name then
- foundd = true
- end
- end
- if foundd then
- end
- --
- if not foundd then
- local critrandomizer = math.random(crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage,maxdamage)
- damage(hum,rndmdamage,false)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage,crtmaxdamage)
- damage(hum,rndmdamage,true)
- end
- table.insert(AoETrue,c[i].Name)
- end
- end
- end
- end
- end
- for ii = 1 , #AoETrue do
- table.remove(AoETrue,#AoETrue)
- end
- end
- --
- --
- function effect(Color,Ref,LP,P1)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = bodyholder
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
- end
- wait()
- effectsg.Parent = nil
- end))
- end
- --
- con,con2,con3 = nil,nil,nil
- conn,conn2,conn3 = nil,nil,nil
- function dmg1cnnct()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- con = prt4.Touched:connect(OT)
- con2 = prt5.Touched:connect(OT)
- end
- function dmg1dc()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- if con2 ~= nil then
- con2:disconnect()
- Hitdeb = 0
- end
- end
- function dmg2cnnct()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- conn = prt14.Touched:connect(OT2)
- conn2 = prt15.Touched:connect(OT2)
- conn3 = prt16.Touched:connect(OT2)
- end
- function dmg2dc()
- if conn ~= nil then
- conn:disconnect()
- Hitdeb2 = 0
- end
- if conn2 ~= nil then
- conn2:disconnect()
- Hitdeb2 = 0
- end
- if conn3 ~= nil then
- conn3:disconnect()
- Hitdeb2 = 0
- end
- end
- function rptddmg(value,des,inc)
- coroutine.resume(coroutine.create(function()
- repeat
- wait(inc)
- Hitdeb = 0
- until value == des
- end))
- end
- function atktype(s,e)
- coroutine.resume(coroutine.create(function ()
- attacktype = e
- wait(0.25)
- attacktype = s
- end))
- end
- walking = false
- jumping = false
- Target = nil
- function Walk()
- if walking then return end
- end
- function Jump()
- if jumping then return end
- jumping = true
- local vel = Instance.new("BodyVelocity",Torso)
- vel.maxForce = Vector3.new(0,1,0) * math.huge
- vel.P = vel.P * 5
- vel.velocity = Vector3.new(0,jump,0)
- coroutine.resume(coroutine.create(function()
- wait() wait() wait() wait()
- vel.Parent=nil
- end))
- for i = 0.1 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- wait(1)
- for i = 0.1 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
- RWL.C1 = CFrame.new(0.5, 1, 0)
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- end
- jumping = false
- end
- function returnwelds()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Laser(Part,Dmg)
- sp = Part.Position
- dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0)
- local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
- local las=Instance.new("Part",Character)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Bright red")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
- end
- Part.Parent = nil
- end),las,msh)
- local las=Instance.new("Part",Character)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Really black")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- if pos ~= nil then
- local las2=Instance.new("Part",Character)
- las2.Anchored=true
- las2.Locked=true
- las2.CanCollide=false
- las2.TopSurface=0
- las2.BottomSurface=0
- las2.FormFactor = "Custom"
- las2.BrickColor=BrickColor.new("Bright red")
- las2.Size=Vector3.new(1,1,1)
- --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("BlockMesh",las2)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,0.1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- --wait(10)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
- end
- Part.Parent = nil
- end),las2,msh)
- end
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- if(hit.Parent.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Parent.Name ~= Character.Name then
- hit.Parent.Parent.Humanoid:TakeDamage(Dmg)
- end
- end
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Character.Name then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- end
- end
- --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- end]]--
- end
- end
- function onehit()
- attack = true
- comboing = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- wait(0.1)
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1*i,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]]
- w4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i)
- w5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i)
- --[[w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]]
- end
- wait(0.1)
- combo = 1
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- attack = false
- end
- function twohit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i)
- w5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i)
- w6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i)
- w7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71)
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2*i,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- wait(0.1)
- attack = false
- combo = 2
- end
- function threehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i)
- w7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i)
- w1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i)
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2+1*i,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- Laser(prt8,math.random(20,40))
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- wait(0.1)
- attack = false
- combo = 3
- end
- function fourhit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- w8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i)
- w1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i)
- w3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i)
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+math.rad(90)*i,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- w3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i)
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- Laser(prt3,math.random(5,15))
- end
- wait(0.1)
- attack = false
- combo = 0
- end
- function LaserWave()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- w3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
- w5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
- w7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
- end
- Laser(prt1,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt7,math.random(10,20))
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- w3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
- w5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
- w7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
- end
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i)
- w4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i)
- w6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
- w8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i)
- end
- Laser(prt2,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt8,math.random(10,20))
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i)
- w4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i)
- w6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i)
- w8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i)
- end
- wait(0.1)
- attack = false
- end
- function OverBlast()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1.05,0.05 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28)
- w2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i)
- w3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i)
- w4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i)
- w5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i)
- w6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
- w7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i)
- w8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i)
- end
- Laser(prt1,math.random(5,15))
- Laser(prt2,math.random(5,15))
- Laser(prt3,math.random(5,15))
- Laser(prt4,math.random(5,15))
- Laser(prt5,math.random(5,15))
- Laser(prt6,math.random(5,15))
- Laser(prt7,math.random(5,15))
- Laser(prt8,math.random(5,15))
- wait(0.2)
- for i = 0,1.05,0.05 do
- wait()
- w1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28)
- w2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495)
- w3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71)
- w4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925)
- w5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14)
- w6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925)
- w7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71)
- w8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495)
- end
- Laser(prt1,math.random(5,15))
- Laser(prt2,math.random(5,15))
- Laser(prt3,math.random(5,15))
- Laser(prt4,math.random(5,15))
- Laser(prt5,math.random(5,15))
- Laser(prt6,math.random(5,15))
- Laser(prt7,math.random(5,15))
- Laser(prt8,math.random(5,15))
- wait(0.5)
- attack = false
- end
- function SpinBeam()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- CF = Torso.CFrame
- for i = 0,1,0.1 do
- wait(0.1)
- gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- Laser(prt3,math.random(10,20))
- Laser(prt7,math.random(10,20))
- end
- wait(0.2)
- gairo.Parent = nil
- attack = false
- end
- function LaserBarrage()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
- end
- Laser(prt1,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785)
- end
- Laser(prt2,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
- end
- Laser(prt3,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355)
- end
- Laser(prt4,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
- end
- Laser(prt5,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925)
- end
- Laser(prt6,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
- end
- Laser(prt7,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
- end
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495)
- end
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.2 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495)
- end
- wait(0.5)
- attack = false
- end
- function CloseRangedFire()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495)
- end
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- wait(1)
- attack = false
- end
- function SpinLaser()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
- w2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
- w3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
- w4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
- w5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
- w6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
- w7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
- w8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
- end
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
- w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
- w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
- w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
- w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
- w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
- w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
- w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
- end
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28)
- w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785)
- w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57)
- w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355)
- w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14)
- w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925)
- w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71)
- w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495)
- end
- Laser(prt1,math.random(10,20))
- Laser(prt2,math.random(10,20))
- Laser(prt3,math.random(10,20))
- Laser(prt4,math.random(10,20))
- Laser(prt5,math.random(10,20))
- Laser(prt6,math.random(10,20))
- Laser(prt7,math.random(10,20))
- Laser(prt8,math.random(10,20))
- wait(1)
- attack = false
- end
- function Implosion()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
- w2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
- w3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
- w4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
- w5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
- w6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
- w7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
- w8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
- end
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
- w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
- w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
- w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
- w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
- w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
- w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
- w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
- end
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- for i = 0,1,0.1 do
- wait()
- w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28)
- w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785)
- w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57)
- w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355)
- w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14)
- w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925)
- w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71)
- w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495)
- end
- Laser(prt1,math.random(5,10))
- Laser(prt2,math.random(5,10))
- Laser(prt3,math.random(5,10))
- Laser(prt4,math.random(5,10))
- Laser(prt5,math.random(5,10))
- Laser(prt6,math.random(5,10))
- Laser(prt7,math.random(5,10))
- Laser(prt8,math.random(5,10))
- wait(1)
- attack = false
- end
- function LaserPillars()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i)
- w2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i)
- w3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i)
- w4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i)
- w5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i)
- w6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i)
- w7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i)
- w8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i)
- end
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- Laser(prt3,math.random(20,40))
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- Laser(prt8,math.random(20,40))
- hur = 0
- for i = 0,1,0.1 do
- wait(0.1)
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28)
- w2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785)
- w3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57)
- w4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355)
- w5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14)
- w6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925)
- w7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71)
- w8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495)
- if hur == 1 then
- Laser(prt1,math.random(20,40))
- Laser(prt2,math.random(20,40))
- Laser(prt3,math.random(20,40))
- Laser(prt4,math.random(20,40))
- Laser(prt5,math.random(20,40))
- Laser(prt6,math.random(20,40))
- Laser(prt7,math.random(20,40))
- Laser(prt8,math.random(20,40))
- hur = 0
- end
- hur = hur + 1
- end
- wait(1)
- attack = false
- end
- function DodgeTheLaser()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- for i = 0,1,0.1 do
- wait()
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
- w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
- w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
- w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
- w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
- w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
- w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
- w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
- end
- game:GetService("Chat"):Chat(Head,"DODGE THIS!",2)
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- CF = Torso.CFrame
- for i = 0,1,0.01 do
- wait(0.1)
- gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- Laser(prt3,math.random(10,20))
- Laser(prt7,math.random(10,20))
- end
- wait()
- gairo.Parent = nil
- attack = false
- end
- function Attackk(mag)
- if attack then return end
- if mag <= 100 then
- local rndm = math.random(1,10)
- if rndm == 1 then
- coroutine.resume(coroutine.create(function()
- if combo == 0 and comboing == false then
- onehit()
- elseif combo == 1 then
- twohit()
- elseif combo == 2 then
- threehit()
- elseif combo == 3 then
- fourhit()
- gairo.Parent = nil
- Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(1)
- comboing = false
- end
- end))
- elseif rndm == 2 and combo == 0 and timer >= 40 then
- coroutine.resume(coroutine.create(function()
- LaserWave()
- end))
- elseif rndm == 3 and combo == 0 and timer >= 60 then
- coroutine.resume(coroutine.create(function()
- OverBlast()
- end))
- elseif rndm == 4 and combo == 0 and timer >= 90 then
- coroutine.resume(coroutine.create(function()
- SpinBeam()
- end))
- elseif rndm == 5 and combo == 0 and timer >= 135 then
- coroutine.resume(coroutine.create(function()
- LaserBarrage()
- end))
- elseif rndm == 6 and combo == 0 and timer >= 202 then
- coroutine.resume(coroutine.create(function()
- CloseRangedFire()
- end))
- elseif rndm == 7 and combo == 0 and timer >= 303 then
- coroutine.resume(coroutine.create(function()
- SpinLaser()
- end))
- elseif rndm == 8 and combo == 0 and timer >= 454 then
- coroutine.resume(coroutine.create(function()
- Implosion()
- end))
- elseif rndm == 9 and combo == 0 and timer >= 681 then
- coroutine.resume(coroutine.create(function()
- LaserPillars()
- end))
- elseif rndm == 10 and combo == 0 and timer >= 1000 then
- coroutine.resume(coroutine.create(function()
- DodgeTheLaser()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if clocker == 0 then
- timer = timer + 1
- elseif clocker == 1 then
- timer = timer + 2
- elseif clocker == 2 then
- timer = timer + 3
- elseif clocker == 3 then
- timer = timer + 4
- elseif clocker == 4 then
- timer = timer + 5
- elseif clocker == 5 then
- timer = timer + 6
- elseif clocker == 6 then
- timer = timer + 7
- elseif clocker == 7 then
- timer = timer + 8
- elseif clocker == 8 then
- timer = timer + 9
- elseif clocker == 9 then
- timer = timer + 10
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*9/10 and booster1 == false then
- booster1 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*8/10 and booster2 == false then
- booster2 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*7/10 and booster3 == false then
- booster3 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*6/10 and booster4 == false then
- booster4 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*5/10 and booster5 == false then
- booster5 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*4/10 and booster6 == false then
- booster6 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed * 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*3/10 and booster7 == false then
- booster7 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*2/10 and booster8 == false then
- booster8 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth*1/10 and booster9 == false then
- booster9 = true
- clocker = clocker + 1
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
- local parchat = math.random(1,2)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Overclocking.",2)
- end
- end
- end))
- if time1 == false and timer >= 40 then
- time1 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time2 == false and timer >= 60 then
- time2 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time3 == false and timer >= 90 then
- time3 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time4 == false and timer >= 135 then
- time4 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time5 == false and timer >= 202 then
- time5 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time6 == false and timer >= 303 then
- time6 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time7 == false and timer >= 454 then
- time7 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time8 == false and timer >= 681 then
- time8 = true
- local parchat = math.random(1,3)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
- elseif parchat == 2 then
- game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
- elseif parchat == 3 then
- game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
- end
- end
- if time9 == false and timer >= 1000 then
- time9 = true
- local parchat = math.random(1,1)
- if parchat == 1 then
- game:GetService("Chat"):Chat(Head,"Overdrive Attack Enabaled.",2)
- end
- end
- end
- local BG = Instance.new("BodyGyro",Torso)
- BG.cframe = Torso.CFrame
- BG.maxTorque = Vector3.new(0, math.huge,0)
- BGSpin = 0
- function FindTarget()
- local c = game.Workspace:GetChildren();
- local nearestmag = 1500
- local nearestprsn = nil
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local mag = (head.Position - Torso.Position).magnitude;
- if mag <= 1500 and c[i].Name ~= Character.Name then
- if mag < nearestmag then
- nearestmag = mag
- nearestprsn = c[i]
- end
- end
- end
- end
- end
- Target = nearestprsn
- end
- local Humanoid = Instance.new("Humanoid",bodyholder)
- Humanoid.MaxHealth = HP
- equipanim()
- wait(1)
- bodyholder:MakeJoints()
- Humanoid.Health = HP
- Humanoid.WalkSpeed = WS
- wait(1)
- bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
- Humanoid.Health = HP
- script.Parent = Character
- repeat
- wait(0.1)
- FindTarget()
- if Target ~= nil then
- BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
- local mag = (Torso.Position-Target.Torso.Position).magnitude
- if mag <= 400 then
- Attackk(mag)
- end
- --
- pcall(function()
- Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -25,Target.Torso)
- end)
- if Target.Torso.Position.y > Torso.Position.y+5 then
- coroutine.resume(coroutine.create(Jump))
- end
- --
- else
- BG.cframe = Torso.cframe
- Humanoid:MoveTo(Torso.Position,Torso)
- end
- if true then
- if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
- coroutine.resume(coroutine.create(Walk))
- walking = true
- elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
- walking = false
- end
- else
- walking = false
- end
- until Humanoid.Health <= 0
- wait(5)
- Character.Parent = nil
- --mediafire
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