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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = Player:GetMouse()
- combo = 0
- local manaincnum = 9
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local meditating = false
- local arcorb = false
- local doingplasma = false
- local plaspos = nil
- local plasfist = 1
- local plasfisting = false
- local Target = nil
- local doingfury = false
- local move3atk = false
- local move4atk = false
- local isjugg = false
- local orbdo = "Normal"
- local deb = 0
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local move1 = "(Z)\nArcane Orb"
- local move2 = "(X)\nPlasma Fist"
- local move3 = "(C)\nCritical Fury"
- local move4 = "(V)\nRetribution"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 0.5
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.2
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.11
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 0.1
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- LSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(1 - TorsoRed, 1 - TorsoGreen, 1 - TorsoBlue)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local con1 = nil
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 40
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Chakra Gauntlets", true) ~= nil then
- Character:findFirstChild("Chakra Gauntlets", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- Runes = {"rbxassetid://200326272", "rbxassetid://200326330", "rbxassetid://200326394", "rbxassetid://200326465", "rbxassetid://200326593", "rbxassetid://200326667", "rbxassetid://200326796", "rbxassetid://200326880", "rbxassetid://200327025", "rbxassetid://200327088", "rbxassetid://200327279", "rbxassetid://200327394", "rbxassetid://200327439", "rbxassetid://200327517", "rbxassetid://200327625", "rbxassetid://200327725", "rbxassetid://200327804", "rbxassetid://200327922", "rbxassetid://200327991", "rbxassetid://200328063", "rbxassetid://200328131", "rbxassetid://200328211", "rbxassetid://200328319", "rbxassetid://200328365", "rbxassetid://200328401", "rbxassetid://200328461", "rbxassetid://200328530", "rbxassetid://200328645", "rbxassetid://200328713"}
- ContentProvider = game:GetService("ContentProvider")
- for _,v in pairs(Runes) do
- ContentProvider:Preload(v)
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "-Abyss\' combo changed such that the chakra orbs explode (+)\n-Arcane Orb changed to deal different effects when pressing ability buttons(+)\n-Plasma Hole changed to Plasma Fist where Abyss normally sets off the orb lower than normally and deals less damage over time, but Abyss can press the skill again as many times as Abyss can to dash towards the orb, creating multiple explosions that deals more damage (+)\n-If Plasma Fist is active, then all of Abyss\' attacks with knockback pulls enemies towards the orb (+)\n-Critical Hit changed to Critical Fury where Abyss jabs forward. If Abyss hits an enemy, Abyss then deals multiple smaller hits on the enemy then finishes off with a final huge punch that greatly debuffs the enemy\'s movement (+)\n-Retribution deals less damage and debuffs less defense, but cooldown slightly decreased (+/-)\n-Abyss\' meditate heals less and buffs less defense (-)\n-Abyss\' passive is canceled for some attacks (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new("Really black").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Chakra Gauntlets"
- local rprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part01", vt())
- local rprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part02", vt())
- local rprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part03", vt())
- local rprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part04", vt())
- local rprt5 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Right Part05", vt())
- local rprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Right Part06", vt())
- d = Instance.new("Decal", rprt5)
- d.Face = "Top"
- d.Texture = "rbxassetid://200290616"
- rgui = Instance.new("BillboardGui")
- rgui.Parent = rprt5
- rgui.Size = UDim2.new(3, 0, 2.4, 0)
- rgui.AlwaysOnTop = false
- rimg = Instance.new("ImageLabel")
- rimg.Parent = rgui
- rimg.BackgroundTransparency = 1
- rimg.Size = UDim2.new(1, 0, 1, 0)
- rimg.Image = "rbxassetid://200369289"
- rimg.ImageColor3 = BrickColor.new(NewCol).Color
- local lprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part01", vt())
- local lprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part02", vt())
- local lprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part03", vt())
- local lprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part04", vt())
- local lprt5 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Left Part05", vt())
- local lprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Left Part06", vt())
- d = Instance.new("Decal", lprt5)
- d.Face = "Bottom"
- d.Texture = "rbxassetid://200290616"
- lgui = Instance.new("BillboardGui")
- lgui.Parent = lprt5
- lgui.Size = UDim2.new(3, 0, 2.4, 0)
- lgui.AlwaysOnTop = false
- limg = Instance.new("ImageLabel")
- limg.Parent = lgui
- limg.BackgroundTransparency = 1
- limg.Size = UDim2.new(1, 0, 1, 0)
- limg.Image = "rbxassetid://200369289"
- limg.ImageColor3 = BrickColor.new(NewCol).Color
- rimg.Rotation = rimg.Rotation + 2
- limg.Rotation = limg.Rotation + 2
- local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
- local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
- local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
- local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
- local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
- local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
- local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
- local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
- local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
- local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
- local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
- local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0))
- local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
- local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
- local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0))
- local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
- local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
- local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0))
- local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
- local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
- local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0))
- local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(rprt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox2", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = RootPart
- end
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- local parti = it("ParticleEmitter")
- parti.Color = cs(NewCol, Color3.new(255, 255, 255))
- parti.LightEmission = 0.5
- parti.Size = ns(0.2)
- parti.Texture = "http://www.roblox.com/asset/?id=243660373"
- sizeseq = ns({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 2)})
- transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 0.2), NumberSequenceKeypoint.new(0.8, 0.2), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.Size = sizeseq
- parti.Acceleration = vt(0, 0, 0)
- parti.Lifetime = nr(2)
- parti.Rate = 60
- parti.RotSpeed = nr(90)
- parti.Speed = nr(7)
- parti.VelocitySpread = 180
- parti.Parent = Torso
- parti.Enabled = false
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Chakra Gauntlets"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Abyss: Chakram Brawler" then
- Bin.Name = "Chakra Gauntlets"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- if id == "Whoosh" then
- num = math.random(1, 3)
- if num == 1 then
- id = "200633968"
- else
- if num == 2 then
- id = "200634020"
- else
- if num == 3 then
- id = "200634043"
- end
- end
- end
- end
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- mdec.Parent = Decrease
- mdec2.Parent = nil
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- mdec2.Parent = Decrease
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3)
- end
- for i = 1, 40 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- Humanoid.WalkSpeed = 0
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Humanoid.WalkSpeed = 0
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Humanoid.WalkSpeed = 0
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Humanoid.WalkSpeed = 0
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Humanoid.WalkSpeed = 0
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC365: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC365: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5)
- game:GetService("Debris"):AddItem(ref, 1)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05)
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05)
- MagicRune(BrickColor.new(NewCol), cf(ref.Position), 20, 20, 20, 10, 10, 7, 0.05, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(4, 4, 4)
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- so("200633327", ref, 1, 1)
- for i = 1, 10 do
- swait()
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- if i <= 5 then
- MagniDamage(hitbox, 4, 4, 6, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart)
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC520: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC520: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- so("161006182", ref, 1, 1.2)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 5, 5, 5, 0.1)
- MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 7, 7, 1, 1, 1, 0, 0.1)
- MagniDamage(ref, 6, 4, 7, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref)
- for i = 1, 0, -0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, -1) * euler(0, 0.2, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.5, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.6, 0.4) * euler(0, -1.57, 0) * euler(-0.4, 1, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC801: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC801: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.6), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.5) * euler(0, -1.57, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0.5, -0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame * cf(-1, 0.5, -5)
- game:GetService("Debris"):AddItem(ref, 1)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05)
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 1, 1, 1, 1, 1, 1, 0.05)
- MagicRune(BrickColor.new(NewCol), cf(ref.Position), 20, 20, 20, 10, 10, 7, 0.05, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(4, 4, 4)
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- so("200633327", ref, 1, 1)
- for i = 1, 10 do
- swait()
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- if i <= 5 then
- MagniDamage(hitbox, 4, 4, 6, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart)
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC338: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC338: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- so("161006182", ref, 1, 1.2)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 5, 5, 5, 0.1)
- MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 7, 7, 1, 1, 1, 0, 0.1)
- MagniDamage(ref, 6, 4, 7, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref)
- for i = 1, 0, -0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 1) * euler(0, -0.2, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 1.3) * euler(0, -1, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, -1, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.2, -0.6, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, -0.5, 0.4), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC625: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC625: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, 0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5)
- game:GetService("Debris"):AddItem(ref, 1)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 3, 3, 3, 0.05)
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 2, 2, 2, 1, 1, 1, 0.05)
- MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 10, 10, 7, 0.05, 1, 20, "200367539")
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(6, 6, 6)
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- so("200633327", ref, 1, 1)
- so("200633377", ref, 1, 1)
- for i = 1, 10 do
- swait()
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- if i <= 5 then
- MagniDamage(hitbox, 7, 4, 8, 0, "Normal", true, nil, nil, nil, math.random(2, 5), RootPart)
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- so("161006182", ref, 1, 1.2)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 50, 50, 50, 5, 5, 5, 0.1)
- MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 9, 9, 1, 1, 1, 0, 0.1)
- MagniDamage(ref, 9, 5, 6, math.random(5, 10), "Knockdown2", false, nil, nil, nil, math.random(2, 5), ref)
- for i = 1, 0, -0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.5, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC609: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC609: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- attack = false
- end
- attackfour = function()
- attack = true
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC176: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC176: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 1, 21, 4 do
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- local rref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- rref.Anchored = true
- rref.CFrame = RootPart.CFrame * cf(0, 10, -(i * 2))
- so("200633377", rref, 1, 1.3)
- game:GetService("Debris"):AddItem(rref, 1)
- hitfloor2, posfloor2 = rayCast(rref.Position, CFrame.new(rref.Position, rref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor2 ~= nil then
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(posfloor2)
- game:GetService("Debris"):AddItem(ref, 1)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 5, 5, 2, 2, 2, 0.05)
- MagicCircle2(BrickColor.new(NewCol), cf(ref.Position), 7.8, 1, 10, 0.1, 0, 0.1, 0.05, "200367539")
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(5, 5, 5)
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- deb = 0
- so("161006182", ref, 0.8, 1.5)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 10, 10, 10, 6, 6, 6, 0.1)
- MagicRing(BrickColor.new(NewCol), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 4, 4, 1, 1, 1, 0, 0.1)
- MagniDamage(hitbox, 7, 2, 3, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart)
- for i = 1, 2 do
- swait()
- deb = 0.2
- hitboxCF = cf(ref.Position)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 2, 3, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- else
- do
- do
- for i = 1, 2 do
- swait()
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC493: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- dec.Parent = nil
- attack = false
- end
- Meditate = function()
- attack = true
- meditating = true
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- local dec2 = Instance.new("NumberValue", Decrease)
- dec2.Name = "DecreaseDef"
- dec2.Value = 0.5
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 30)
- local prt = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt(60, 0.2, 78))
- prt.Anchored = true
- prt.CFrame = RootPart.CFrame * cf(0, -10, 0)
- local gui1 = it("SurfaceGui", prt)
- gui1.Face = "Top"
- local gui2 = it("ImageLabel", gui1)
- gui2.BackgroundTransparency = 1
- gui2.Image = "rbxassetid://200369347"
- gui2.ImageColor3 = NewCol
- gui2.Size = UDim2.new(1, 0, 1, 0)
- meditatenum = 0
- meditatenum2 = 0
- medinum3 = 100
- eul = 0
- so("200633455", Torso, 1, 1)
- while meditating == true do
- swait()
- if meditating == true then
- manaincnum = 8
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(0, 0, 0), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.3, 0, -1.2) * euler(0, 1.57, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.3, 0, 1.2) * euler(0, -1.57, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.6) * euler(0, 1.57, 0) * euler(1.2, 1, 0.2), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(1.2, -1, -0.2), 0.15)
- ref.CFrame = cf(RootPart.Position) * cf(math.random(-2000, 2000) / 100, 0, math.random(-2000, 2000) / 100)
- if meditatenum2 >= 80 then
- meditatenum2 = 0
- if isjugg == false then
- so("200633433", Torso, 1, 1)
- end
- if Player.Neutral == true then
- Heal = math.random(2, 3)
- Humanoid.Health = Humanoid.Health + Heal
- showDamage(Character, Heal, "Heal")
- parti2 = parti:Clone()
- parti2.Parent = Torso
- table.insert(Effects, {parti2, "Particle", 40})
- end
- if isjugg == false then
- MagniHeal(RootPart, 30, 2, 3)
- end
- else
- meditatenum2 = meditatenum2 + 1
- end
- if medinum3 >= 200 then
- medinum3 = 0
- MagniBuff(RootPart, 30, "Defense", -0.1, 200)
- else
- medinum3 = medinum3 + 1
- end
- if meditatenum >= 5 then
- meditatenum = 0
- hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- if hit ~= nil then
- MagicCircle(BrickColor.new(NewCol), cf(pos), 1, 1, 1, 0.5, 7, 0.5, 0.1)
- end
- else
- meditatenum = meditatenum + 1
- end
- hit2, pos2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hit2 ~= nil then
- prt.CFrame = cf(pos2) * euler(0, eul, 0)
- eul = eul + 0.1
- end
- end
- end
- manaincnum = 9
- ref.Parent = nil
- prt.Parent = nil
- dec.Parent = nil
- dec2.Parent = nil
- attack = false
- end
- do1 = function()
- orbdo = "Normal"
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
- deb = 0.2
- attack = true
- cooldowns[1] = 0
- mana.Value = mana.Value - 20
- local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
- do
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.5
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, 0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- arcorb = true
- orb.Anchored = true
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- so("200633529", orb, 1, 0.7)
- do
- local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
- ogui = Instance.new("BillboardGui")
- ogui.Parent = orb
- ogui.Size = UDim2.new(5, 0, 5, 0)
- oimg = Instance.new("ImageLabel")
- oimg.Parent = ogui
- oimg.BackgroundTransparency = 1
- oimg.Size = UDim2.new(1, 0, 1, 0)
- oimg.Image = Runes[math.random(1, #Runes)]
- oimg.ImageColor3 = BrickColor.new(NewCol).Color
- orbnum = 100
- theParent1 = fenbarmove1b.Parent
- theParent2 = fenbarmove2b.Parent
- theParent3 = fenbarmove3b.Parent
- bar1 = fenbarmove1b:Clone()
- bar1.Parent = theParent1
- fenbarmove1b.Parent = nil
- bar2 = fenbarmove2b:Clone()
- bar2.Parent = theParent2
- fenbarmove2b.Parent = nil
- bar3 = fenbarmove3b:Clone()
- bar3.Parent = theParent3
- fenbarmove3b.Parent = nil
- orbdo = "Normal"
- while arcorb == true do
- swait()
- if arcorb == true then
- fenbarmove1.Text = "(Z)\nOrb Shoot"
- fenbarmove2.Text = "(X)\nOrb Blast"
- fenbarmove3.Text = "(C)\nOrb Charge"
- bar1.Size = UDim2.new(1, 0, 1, 0)
- bar2.Size = UDim2.new(1, 0, 1, 0)
- bar3.Size = UDim2.new(1, 0, 1, 0)
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- end
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- if orbnum < 0 or MMouse == nil then
- arcorb = false
- end
- orbnum = orbnum - 1
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- arcorb = false
- break
- end
- end
- end
- bar1.Parent = nil
- bar2.Parent = nil
- bar3.Parent = nil
- fenbarmove1b.Parent = theParent1
- fenbarmove2b.Parent = theParent2
- fenbarmove3b.Parent = theParent3
- fenbarmove1.Text = "(Z)\nArcane Orb"
- fenbarmove2.Text = "(X)\nPlasma Fist"
- fenbarmove3.Text = "(C)\nCritical Fury"
- -- DECOMPILER ERROR at PC561: Unhandled construct in 'MakeBoolean' P1
- if orbdo == "Normal" and MMouse.Hit.p ~= nil then
- local MainPos = orb.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- so("200633492", orb, 1, 1)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- Pos1 = Pos1 + Look.lookVector * 5
- orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(orb.Position)
- so("200633377", ref, 1, 1)
- game:GetService("Debris"):AddItem(ref, 0.5)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 5, 5, 5, 0.05)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 2, 2, 2, 1, 1, 1, 0.05)
- end
- MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369416")
- MagniDamage(ref, 15, 5, 7, math.random(10, 15), "Knockdown2", true, nil, nil, nil, math.random(5, 15))
- if isjugg == false then
- MagniHeal(ref, 15, 10, 13)
- end
- MagniBuff(ref, 15, "Damage", -0.2, 400)
- orb.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- elseif orbdo == "Blast" then
- for i = 0, 1, 0.1 do
- swait()
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- orb.CFrame = LeftArm.CFrame * cf(0, -3, 0)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -2) * euler(0, 2, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, -0.2, 0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- end
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- orb.CFrame = LeftArm.CFrame * cf(0, -3, 0)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(-0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -0.6), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.2) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.2, -0.4), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- Torso.Velocity = vt(0, 0, 0)
- orb.CFrame = LeftArm.CFrame * cf(0, -3, 0)
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(orb.Position)
- so("200633377", ref, 1, 1)
- so("200633492", ref, 1, 1)
- game:GetService("Debris"):AddItem(ref, 0.5)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 40, 40, 40, 5, 5, 5, 0.05)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 2, 2, 2, 1, 1, 1, 0.05)
- end
- MagicCirclee(BrickColor.new(NewCol), cf(ref.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369416")
- MagniDamage(ref, 15, 8, 10, math.random(10, 15), "Knockdown2", false, "Damage", 0.2, 300, math.random(10, 15))
- orb.Parent = nil
- for i = 1, 0, -0.1 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -100 * i
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.5, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- elseif orbdo == "Charge" then
- for i = 1, 0, -0.1 do
- swait()
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- orb.CFrame = RootPart.CFrame * cf(0, 0.5 * i, -3 * i)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.4, -0.7) * euler(1, 0, -1.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.7) * euler(1.3, 0, 1.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("200633455", RootPart, 1, 1)
- orb.Parent = nil
- DecreaseStat(Character, "Damage", -0.1, 200)
- DecreaseStat(Character, "Defense", -0.1, 200)
- DecreaseStat(Character, "Movement", -0.05, 200)
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 0, 1, 0.05 do
- swait()
- ref.CFrame = cf(RootPart.Position) * cf(math.random(-800, 800) / 100, 0, math.random(-800, 800) / 100)
- hit, pos = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- if hit ~= nil then
- MagicCircle(BrickColor.new(NewCol), cf(pos), 1, 1, 1, 0.5, 7, 0.5, 0.1)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 1.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- ref.Parent = nil
- end
- do
- dec.Parent = nil
- swait()
- attack = false
- end
- end
- end
- end
- --end
- --end
- --end
- --end
- --end
- --end
- do2 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- orbdo = "Blast"
- if doingplasma == true then
- attack = true
- deb = 0.2
- removeControl()
- if plaspos ~= nil then
- so("2767090", Torso, 1, 1)
- newpos = vt(plaspos.X + math.random(-500, 500) / 100, RootPart.Position.Y, plaspos.Z + math.random(-500, 500) / 100)
- MoveCF = cf(RootPart.Position, newpos)
- local mpos = Torso.CFrame * euler(0, 0, 0)
- local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
- local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- plasfisting = true
- if plasfist == 1 then
- if doingplasma == true then
- plasfist = 2
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- hitbox.Parent = modelzorz
- for i = 0, 1, 0.1 do
- swait()
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 6, 8, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart)
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, -1.57), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.5)
- if Rooted.Value == false then
- Torso.Velocity = MoveCF.lookVector * 100
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- end
- elseif plasfist == 2 then
- if doingplasma == true then
- plasfist = 1
- for i = 0, 1, 0.1 do
- swait()
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 6, 8, 0, "Knockdown2", true, nil, nil, nil, math.random(2, 5), RootPart)
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 1.57), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5)
- if Rooted.Value == false then
- Torso.Velocity = MoveCF.lookVector * 100
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- end
- end
- end
- end
- do
- plasfisting = false
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- hbwld.Parent = nil
- resumeControl()
- attack = false
- --do return end
- if cooldownmax <= cooldowns[2] and mana.Value >= 30 then
- cooldownsadd[2] = 0.06
- deb = 0.2
- attack = true
- cooldowns[2] = 0
- mana.Value = mana.Value - 30
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- for i = 1, 4 do
- so("200633327", Torso, 1, 1.4)
- so("Whoosh", Torso, 1, 1)
- for i = 0, 1, 0.5 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.3, -0.5) * euler(1.3, 0, -1.5) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(1.3, 0, 1.5) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- for i = 0, 1, 0.7 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.5, 0, -1.5) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- MagicRune(BrickColor.new(NewCol), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
- end
- end
- end
- swait(5)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- local orb2 = part(3, workspace, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
- orb2.Anchored = true
- orb2.CFrame = RootPart.CFrame * cf(0, 3, -8)
- so("200633577", orb2, 1, 1)
- so("200633608", orb2, 1, 1)
- game:GetService("Debris"):AddItem(orb2, 40)
- local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(40, 40, 40))
- ogui = Instance.new("BillboardGui")
- ogui.Parent = orb2
- ogui.Size = UDim2.new(10, 0, 10, 0)
- oimg = Instance.new("ImageLabel")
- oimg.Parent = ogui
- oimg.BackgroundTransparency = 1
- oimg.Size = UDim2.new(1, 0, 1, 0)
- oimg.Image = Runes[math.random(1, #Runes)]
- oimg.ImageColor3 = BrickColor.new(NewCol).Color
- local prtt = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Effect", vt(60, 0.2, 78))
- prtt.Anchored = true
- prtt.CFrame = orb2.CFrame
- local gui1 = it("SurfaceGui", prtt)
- gui1.Face = "Top"
- do
- local gui2 = it("ImageLabel", gui1)
- gui2.BackgroundTransparency = 1
- gui2.Image = "rbxassetid://200369311"
- gui2.ImageColor3 = NewCol
- gui2.Size = UDim2.new(1, 0, 1, 0)
- doingplasma = true
- table.insert(Effects, {orb2, "Plasma", prtt, 0, 40, 0})
- MagniBuff(orb2, 20, "Defense", -0.2, 400)
- for i = 1, 20 do
- swait()
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- dec.Parent = nil
- attack = false
- end
- end
- end
- end
- --end
- -- end
- --end
- do3 = function()
- orbdo = "Charge"
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 25 then
- deb = 1
- attack = true
- cooldowns[3] = 0
- mana.Value = mana.Value - 25
- Target = nil
- local ggui = Instance.new("BillboardGui")
- so("200633707", lprt5, 1, 1)
- MagicCircle(BrickColor.new(NewCol), cf(lprt5.Position), 5, 5, 5, 2, 2, 2, 0.1)
- ggui.Parent = lprt5
- ggui.Size = UDim2.new(5, 0, 5, 0)
- ggui.AlwaysOnTop = true
- img = Instance.new("ImageLabel")
- img.Parent = ggui
- img.BackgroundTransparency = 1
- img.Size = UDim2.new(1, 0, 1, 0)
- img.Image = Runes[math.random(1, #Runes)]
- img.ImageColor3 = BrickColor.new(NewCol).Color
- img.ImageTransparency = 1
- for i = 1, 0, -0.1 do
- swait()
- img.ImageTransparency = i
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.2)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC289: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC289: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- move3atk = true
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(4, 6, 4)
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 5, 7, math.random(20, 30), "Knockdown2", true, nil, nil, nil, 0, RootPart)
- if Target ~= nil then
- Tors = Target:findFirstChild("Torso")
- if Tors ~= nil then
- ggui.Parent = Tors
- end
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0.6), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC535: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC535: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- move3atk = false
- if Target == nil then
- cooldowns[3] = 50
- end
- if Target ~= nil then
- removeControl()
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- game:GetService("Debris"):AddItem(dec, 10)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.5) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.5) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC768: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC768: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 1, 5 do
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- eul1 = math.random(-50, 50) / 100
- eul2 = math.random(-50, 50) / 100
- so("200632211", RightArm, 0.7, 1)
- for i = 0, 1, 0.5 do
- swait()
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.8) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0) * euler(eul1, 0, 0) * euler(0, 0, eul2), 0.7)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.5) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.6)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- MagicCircle(BrickColor.new(NewCol), RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 1, 1, 1, 0.2)
- if Target ~= nil then
- Tors = Target:findFirstChild("Torso")
- if Tors ~= nil then
- so("200633377", Tors, 0.6, 1.3)
- MagicCircle(BrickColor.new(NewCol), cf(Tors.Position) * cf(math.random(-100, 100) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 5, 5, 1, 1, 1, 0.1)
- Damagefunc(Tors, 2, 3, 0, "Normal", RootPart, 0, 1, 1, nil, nil, false, nil, nil, nil)
- end
- end
- eul1 = math.random(-50, 50) / 100
- eul2 = math.random(-50, 50) / 100
- so("200632211", LeftArm, 0.7, 1)
- for i = 0, 1, 0.5 do
- swait()
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.5) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.6)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.8) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0) * euler(eul1, 0, 0) * euler(0, 0, eul2), 0.7)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC1153: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1153: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -0.8, 0), 10, 10, 10, 1, 1, 1, 0.2)
- if Target ~= nil then
- Tors = Target:findFirstChild("Torso")
- if Tors ~= nil then
- so("200633377", Tors, 0.6, 1.3)
- MagicCircle(BrickColor.new(NewCol), cf(Tors.Position) * cf(math.random(-100, 100) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 5, 5, 1, 1, 1, 0.1)
- Damagefunc(Tors, 2, 3, 0, "Normal", RootPart, 0, 1, 1, nil, nil, false, nil, nil, nil)
- end
- end
- -- DECOMPILER ERROR at PC1244: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1244: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1) * euler(0, -1.57, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC1420: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC1420: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.4 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.4) * euler(0, 0, 0), 0.6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.6)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1), 0.6)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.6)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.6)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.6)
- end
- doingfury = true
- MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.2)
- if Target ~= nil then
- Tors = Target:findFirstChild("Torso")
- if Tors ~= nil then
- so("200633377", Tors, 0.6, 1.3)
- MagicCircle(BrickColor.new(NewCol), cf(Tors.Position), 10, 10, 10, 5, 5, 5, 0.05)
- Damagefunc(Tors, 8, 10, math.random(20, 40), "Knockdown2", RootPart, 0, 1, 5, nil, nil, false, "Movement", 0.3, 300)
- end
- end
- doingfury = false
- swait(30)
- dec.Parent = nil
- resumeControl()
- end
- do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- ggui.Parent = nil
- end
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
- deb = 1
- attack = true
- cooldowns[4] = 0
- mana.Value = mana.Value - 50
- retribution = true
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- for i = 1, 6 do
- so("200633327", Torso, 1, 1.4)
- so("Whoosh", Torso, 1, 1)
- for i = 0, 1, 0.5 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.3, -0.5) * euler(1.3, 0, -1.5) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(1.3, 0, 1.5) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- end
- for i = 0, 1, 0.7 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.5, 0, -1.5) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- end
- MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
- end
- swait(5)
- move4atk = true
- dec.Parent = nil
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 3, 2)
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- for i = 1, 2 do
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -1) * euler(0, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
- end
- so("200633780", RootPart, 1, 1)
- MagicCirclee(BrickColor.new("Really black"), cf(RootPart.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369311")
- for i = 0, 1, 0.1 do
- swait()
- dec.Parent = Decrease
- MagicBlock(BrickColor.new("Really black"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 3, 3, 3, 0.1, 1)
- for i = 1, 2 do
- MagicBlock(BrickColor.new("Really black"), LeftArm.CFrame * cf(math.random(-400, 400) / 100, -1, math.random(-400, 400) / 100), 1, 1, 1, 1, 1, 1, 0.2, 1)
- end
- MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitboxCF = LeftArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 10, 15, 0, "Knockdown2", true, "Defense", 0.1, 100, 20, RootPart)
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.5)
- end
- dec.Parent = nil
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- Torso.Velocity = vt(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1) * euler(0, 0, 0), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.2)
- end
- so("200633780", RootPart, 1, 1)
- MagicCirclee(BrickColor.new("Really black"), cf(RootPart.Position), 35, 35, 35, 30, 30, 7, 0.05, 1, 20, "200369311")
- for i = 0, 1, 0.1 do
- swait()
- dec.Parent = Decrease
- MagicBlock(BrickColor.new("Really black"), RightArm.CFrame * cf(0, -1, 0), 1, 1, 1, 3, 3, 3, 0.1, 1)
- for i = 1, 2 do
- MagicBlock(BrickColor.new("Really black"), RightArm.CFrame * cf(math.random(-400, 400) / 100, -1, math.random(-400, 400) / 100), 1, 1, 1, 1, 1, 1, 0.2, 1)
- end
- MagicRune(BrickColor.new("Really black"), cf(RootPart.Position) * cf(math.random(-200, 200) / 100, math.random(0, 200) / 100, math.random(-500, 500) / 100), 5, 5, 5, 10, 10, 7, 0.05, 1, true)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitboxCF = RightArm.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 5, 10, 15, 0, "Knockdown2", true, "Defense", 0.1, 100, 20, RootPart)
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.5)
- end
- dec.Parent = nil
- Torso.Velocity = vt(0, 0, 0)
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- swait(10)
- move4atk = false
- retribution = false
- attack = false
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Ranged, Dec, DecAm, Dur, stun, thing)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- ThePart = Part
- if thing ~= nil then
- ThePart = thing
- end
- Damagefunc(head, mindam, maxdam, knock, Type, ThePart, deb, 1, stun, nil, nil, Ranged, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- MagniBuff = function(Part, magni, Dec, DecAm, Dur)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm, Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- cando = true
- if mag <= magni then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- end
- MagniHeal = function(Part, magni, mindam, maxdam)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- local cando = true
- if mag <= magni then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- parti2 = parti:Clone()
- parti2.Parent = head
- table.insert(Effects, {parti2, "Particle", 20})
- Heal = math.random(mindam, maxdam)
- if c.Parent == Character then
- Heal = math.floor(math.random(mindam / 2, maxdam / 2))
- end
- hum.Health = hum.Health + Heal
- showDamage(c, Heal, "Heal")
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = LP.p - point1.p.magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- w1.Name = "Triangle"
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Teal")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.05})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- w2.Name = "Triangle"
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Teal")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.05})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, id)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt(x1, y1, z1))
- prt.Anchored = true
- prt.CFrame = cframe
- game:GetService("Debris"):AddItem(prt, 5)
- local gui11 = it("SurfaceGui", prt)
- gui11.Face = "Top"
- local gui22 = it("ImageLabel", gui11)
- gui22.BackgroundTransparency = 1
- gui22.Image = "rbxassetid://" .. id
- gui22.ImageColor3 = NewCol
- gui22.Size = UDim2.new(1, 0, 1, 0)
- gui22.ImageTransparency = 0
- table.insert(Effects, {gui22, "Spin", delay, x3, y3, z3, msh, prt})
- end
- MagicRune = function(brickcolor, cframe, x1, y1, z1, ud1, ud2, delay1, delay2, sizedec, ontop)
- local prt = part(3, workspace, 0, 0.5, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- ggui = Instance.new("BillboardGui")
- ggui.Parent = prt
- ggui.Size = UDim2.new(ud1, 0, ud2, 0)
- if ontop == true then
- ggui.AlwaysOnTop = true
- end
- img = Instance.new("ImageLabel")
- img.Parent = ggui
- img.BackgroundTransparency = 1
- img.Size = UDim2.new(1, 0, 1, 0)
- img.Image = Runes[math.random(1, #Runes)]
- img.ImageColor3 = prt.BrickColor.Color
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Rune", 0, delay1, delay2, sizedec, img, ggui, 1, 0})
- end
- MagicCirclee = function(brickcolor, cframe, x1, y1, z1, ud1, ud2, delay1, delay2, sizedec, rotation, id)
- local prt = part(3, workspace, 0, 0.5, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- ggui = Instance.new("BillboardGui")
- ggui.Parent = prt
- ggui.Size = UDim2.new(ud1, 0, ud2 / 1.3, 0)
- ggui.AlwaysOnTop = true
- img = Instance.new("ImageLabel")
- img.Parent = ggui
- img.BackgroundTransparency = 1
- img.Size = UDim2.new(1, 0, 1, 0)
- img.Image = "rbxassetid://" .. id
- img.ImageColor3 = prt.BrickColor.Color
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Circle", 0, delay1, delay2, sizedec, img, ggui, 1, 0, rotation})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats ~= nil then
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- Damage = Damage / Stats.Defense.Value
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- end
- if retribution == true then
- MagicRune(BrickColor.new("Really black"), cf(hit.Position), 25, 25, 25, 15, 15, 7, 0.02, 1)
- end
- if plasfisting == true then
- MagicRune(BrickColor.new(NewCol), cf(hit.Position), 25, 25, 25, 15, 15, 7, 0.02, 1)
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end
- ), h, Damage)
- Target = hit.Parent
- showDamage(hit.Parent, Damage, "Damage")
- if move3atk == true then
- so("200633924", hit, 1, 1)
- end
- if move4atk == true then
- so("200633837", hit, 1, 1)
- so("200633924", hit, 1, 1)
- end
- if doingfury == true then
- so("200633636", hit, 1, 1)
- end
- if plasfisting == true then
- so("200633837", hit, 1, 1.4)
- end
- if DecreaseState ~= nil then
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- if Type == "NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent, "Movement", 0.1, 200)
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- if doingplasma == true then
- angle = hit.Position - (plaspos + Vector3.new(0, 0, 0)).unit
- knockback = knockback * -2
- end
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * (knockback)
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * (knockback) + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * (knockback)
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- else
- if Type == "Heal" then
- damgui.TextColor3 = BrickColor.new("Bright green").Color
- end
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" or Type == "Heal" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if arcorb == true then
- arcorb = false
- end
- if attack == true or equipped == false then
- return
- end
- deb = 0.2
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if key == "e" and meditating == true then
- meditating = false
- return
- end
- if key == "z" and arcorb == true then
- orbdo = "Normal"
- arcorb = false
- end
- if key == "x" and arcorb == true then
- orbdo = "Blast"
- arcorb = false
- end
- if key == "c" and arcorb == true then
- orbdo = "Charge"
- arcorb = false
- end
- if attack == true then
- return
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" then
- Meditate()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- -- DECOMPILER ERROR at PC187: Unhandled construct in 'MakeBoolean' P1
- if key ~= "h" or attack == false then
- RecentEnemy.Value = nil
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Abyss loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local walk = 0
- local walkforw = true
- while true do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- modelzorz.Name = "Weapon Model"
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = rprt1
- end
- end
- end
- do
- col = Player.TeamColor
- --[[for _,c in pairs(game.Teams:children()) do
- if c.TeamColor == col and c.Name == "Juggernaut" then
- isjugg = true
- end
- end--]]
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- rimg.Rotation = rimg.Rotation + 2
- limg.Rotation = limg.Rotation + 2
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox2"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 45
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.005
- else
- donum = donum - 0.005
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.1, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3 - (donum) / 4, 0, 0.5 - (donum) / 4), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3 + (donum) / 4, 0, -0.5 + (donum) / 4), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, 0.4 + (donum) / 4), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, -0.4 - (donum) / 4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(1, 1, 0.2) * euler(0, -0.2, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.2, 0, -0.5), 0.4)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "Rune" then
- if Thing[3] < Thing[4] then
- Thing[3] = Thing[3] + 1
- Thing[8].Size = Thing[8].Size - UDim2.new(Thing[6], 0, Thing[6], 0)
- else
- if Thing[10] < Thing[9] then
- Thing[10] = Thing[10] + Thing[5]
- Thing[7].ImageTransparency = Thing[10]
- Thing[1].Transparency = Thing[1].Transparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- if Thing[2] == "Circle" then
- if Thing[3] < Thing[4] then
- Thing[3] = Thing[3] + 1
- Thing[8].Size = Thing[8].Size + UDim2.new(Thing[6], 0, Thing[6], 0)
- Thing[7].Rotation = Thing[7].Rotation + 20
- else
- if Thing[10] < Thing[9] then
- Thing[10] = Thing[10] + Thing[5]
- Thing[7].ImageTransparency = Thing[10]
- Thing[1].Transparency = Thing[7].ImageTransparency * 2
- Thing[7].Rotation = Thing[7].Rotation + 20
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- if Thing[2] == "Plasma" then
- plaspos = Thing[1].Position
- MagicBlock(BrickColor.new(NewCol), cf(Thing[1].Position) * cf(math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100, math.random(-2000, 2000) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicBlock(BrickColor.new(NewCol), cf(Thing[1].Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.2, 1)
- hitflooro, posflooro = rayCast(Thing[1].Position - vt(0, 1, 0), CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 2, 0)).lookVector, 100, Character)
- if hitflooro ~= nil then
- if hitflooro.Anchored == true then
- Thing[3].CFrame = cf(posflooro) * euler(0, Thing[6], 0)
- else
- Thing[3].CFrame = Thing[3].CFrame
- end
- else
- Thing[3].CFrame = Thing[3].CFrame
- end
- Thing[6] = Thing[6] + 0.1
- if Thing[4] <= 600 then
- Thing[4] = Thing[4] + 1
- -- DECOMPILER ERROR at PC4543: Unhandled construct in 'MakeBoolean' P1
- if 50 <= Thing[5] and plasfisting == false then
- Thing[5] = 0
- MagicCirclee(BrickColor.new(NewCol), cf(Thing[1].Position), 35, 35, 35, 50, 50, 7, 0.05, 1, 20, "200369416")
- MagniDamage(Thing[1], 25, 3, 5, 0, "Normal", true, nil, nil, nil, math.random(2, 8))
- end
- Thing[5] = Thing[5] + 1
- else
- doingplasma = false
- print("end")
- Thing[1].Parent = nil
- Thing[3].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "Particle" then
- if 0 <= Thing[3] then
- Thing[1].Enabled = true
- Thing[3] = Thing[3] - 1
- else
- game:GetService("Debris"):AddItem(Thing[1], 3)
- Thing[1].Enabled = false
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Rune" and Thing[2] ~= "Circle" and Thing[2] ~= "Plasma" and Thing[2] ~= "Particle" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Spin" then
- Part = Thing[8]
- Thing[8].CFrame = Thing[8].CFrame * euler(0, 0.2, 0)
- Thing[1].ImageTransparency = Thing[1].ImageTransparency + Thing[3]
- if 1 <= Thing[1].ImageTransparency then
- Part.Parent = nil
- table.remove(Effects, e)
- end
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- if fenbarmove1b.Parent ~= nil then
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- end
- if fenbarmove2b.Parent ~= nil then
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- end
- if fenbarmove3b.Parent ~= nil then
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- end
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= manaincnum then
- mananum = mananum + 1
- else
- mananum = 0
- mana.Value = mana.Value + 1
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC5351: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5351: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
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