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Nov 7th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- made by 1ndrew M9 Bayonet SHANK THE SHIT OUT OF PEOPLE
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. Tool0 = Instance.new("Tool")
  24. BoolValue1 = Instance.new("BoolValue")
  25. LocalScript2 = Instance.new("LocalScript")
  26. LocalScript3 = Instance.new("LocalScript")
  27. LocalScript4 = Instance.new("LocalScript")
  28. Script5 = Instance.new("Script")
  29. Script6 = Instance.new("Script")
  30. StringValue7 = Instance.new("StringValue")
  31. Part8 = Instance.new("Part")
  32. Sound9 = Instance.new("Sound")
  33. Sound10 = Instance.new("Sound")
  34. Sound11 = Instance.new("Sound")
  35. Sound12 = Instance.new("Sound")
  36. Sound13 = Instance.new("Sound")
  37. Model14 = Instance.new("Model")
  38. Part15 = Instance.new("Part")
  39. CylinderMesh16 = Instance.new("CylinderMesh")
  40. Part17 = Instance.new("Part")
  41. BlockMesh18 = Instance.new("BlockMesh")
  42. Part19 = Instance.new("Part")
  43. BlockMesh20 = Instance.new("BlockMesh")
  44. ManualWeld21 = Instance.new("ManualWeld")
  45. ManualWeld22 = Instance.new("ManualWeld")
  46. Part23 = Instance.new("Part")
  47. BlockMesh24 = Instance.new("BlockMesh")
  48. WedgePart25 = Instance.new("WedgePart")
  49. SpecialMesh26 = Instance.new("SpecialMesh")
  50. Part27 = Instance.new("Part")
  51. BlockMesh28 = Instance.new("BlockMesh")
  52. Part29 = Instance.new("Part")
  53. BlockMesh30 = Instance.new("BlockMesh")
  54. Part31 = Instance.new("Part")
  55. BlockMesh32 = Instance.new("BlockMesh")
  56. WedgePart33 = Instance.new("WedgePart")
  57. SpecialMesh34 = Instance.new("SpecialMesh")
  58. Part35 = Instance.new("Part")
  59. BlockMesh36 = Instance.new("BlockMesh")
  60. ManualWeld37 = Instance.new("ManualWeld")
  61. ManualWeld38 = Instance.new("ManualWeld")
  62. Part39 = Instance.new("Part")
  63. BlockMesh40 = Instance.new("BlockMesh")
  64. WedgePart41 = Instance.new("WedgePart")
  65. SpecialMesh42 = Instance.new("SpecialMesh")
  66. Part43 = Instance.new("Part")
  67. BlockMesh44 = Instance.new("BlockMesh")
  68. ManualWeld45 = Instance.new("ManualWeld")
  69. ManualWeld46 = Instance.new("ManualWeld")
  70. ManualWeld47 = Instance.new("ManualWeld")
  71. ManualWeld48 = Instance.new("ManualWeld")
  72. ManualWeld49 = Instance.new("ManualWeld")
  73. ManualWeld50 = Instance.new("ManualWeld")
  74. WedgePart51 = Instance.new("WedgePart")
  75. SpecialMesh52 = Instance.new("SpecialMesh")
  76. Part53 = Instance.new("Part")
  77. CylinderMesh54 = Instance.new("CylinderMesh")
  78. Part55 = Instance.new("Part")
  79. BlockMesh56 = Instance.new("BlockMesh")
  80. Part57 = Instance.new("Part")
  81. BlockMesh58 = Instance.new("BlockMesh")
  82. Part59 = Instance.new("Part")
  83. BlockMesh60 = Instance.new("BlockMesh")
  84. Part61 = Instance.new("Part")
  85. BlockMesh62 = Instance.new("BlockMesh")
  86. Part63 = Instance.new("Part")
  87. BlockMesh64 = Instance.new("BlockMesh")
  88. Part65 = Instance.new("Part")
  89. BlockMesh66 = Instance.new("BlockMesh")
  90. Part67 = Instance.new("Part")
  91. CylinderMesh68 = Instance.new("CylinderMesh")
  92. Part69 = Instance.new("Part")
  93. BlockMesh70 = Instance.new("BlockMesh")
  94. Part71 = Instance.new("Part")
  95. BlockMesh72 = Instance.new("BlockMesh")
  96. ManualWeld73 = Instance.new("ManualWeld")
  97. ManualWeld74 = Instance.new("ManualWeld")
  98. ManualWeld75 = Instance.new("ManualWeld")
  99. ManualWeld76 = Instance.new("ManualWeld")
  100. ManualWeld77 = Instance.new("ManualWeld")
  101. ManualWeld78 = Instance.new("ManualWeld")
  102. WedgePart79 = Instance.new("WedgePart")
  103. SpecialMesh80 = Instance.new("SpecialMesh")
  104. Part81 = Instance.new("Part")
  105. BlockMesh82 = Instance.new("BlockMesh")
  106. Part83 = Instance.new("Part")
  107. BlockMesh84 = Instance.new("BlockMesh")
  108. WedgePart85 = Instance.new("WedgePart")
  109. SpecialMesh86 = Instance.new("SpecialMesh")
  110. WedgePart87 = Instance.new("WedgePart")
  111. SpecialMesh88 = Instance.new("SpecialMesh")
  112. Part89 = Instance.new("Part")
  113. BlockMesh90 = Instance.new("BlockMesh")
  114. Part91 = Instance.new("Part")
  115. BlockMesh92 = Instance.new("BlockMesh")
  116. Part93 = Instance.new("Part")
  117. BlockMesh94 = Instance.new("BlockMesh")
  118. ManualWeld95 = Instance.new("ManualWeld")
  119. ManualWeld96 = Instance.new("ManualWeld")
  120. Part97 = Instance.new("Part")
  121. BlockMesh98 = Instance.new("BlockMesh")
  122. ManualWeld99 = Instance.new("ManualWeld")
  123. ManualWeld100 = Instance.new("ManualWeld")
  124. WedgePart101 = Instance.new("WedgePart")
  125. SpecialMesh102 = Instance.new("SpecialMesh")
  126. Part103 = Instance.new("Part")
  127. BlockMesh104 = Instance.new("BlockMesh")
  128. Part105 = Instance.new("Part")
  129. BlockMesh106 = Instance.new("BlockMesh")
  130. Part107 = Instance.new("Part")
  131. BlockMesh108 = Instance.new("BlockMesh")
  132. Part109 = Instance.new("Part")
  133. BlockMesh110 = Instance.new("BlockMesh")
  134. Part111 = Instance.new("Part")
  135. BlockMesh112 = Instance.new("BlockMesh")
  136. Part113 = Instance.new("Part")
  137. CylinderMesh114 = Instance.new("CylinderMesh")
  138. Part115 = Instance.new("Part")
  139. BlockMesh116 = Instance.new("BlockMesh")
  140. Part117 = Instance.new("Part")
  141. BlockMesh118 = Instance.new("BlockMesh")
  142. Part119 = Instance.new("Part")
  143. BlockMesh120 = Instance.new("BlockMesh")
  144. Part121 = Instance.new("Part")
  145. BlockMesh122 = Instance.new("BlockMesh")
  146. Part123 = Instance.new("Part")
  147. BlockMesh124 = Instance.new("BlockMesh")
  148. Part125 = Instance.new("Part")
  149. BlockMesh126 = Instance.new("BlockMesh")
  150. Part127 = Instance.new("Part")
  151. BlockMesh128 = Instance.new("BlockMesh")
  152. Part129 = Instance.new("Part")
  153. BlockMesh130 = Instance.new("BlockMesh")
  154. Part131 = Instance.new("Part")
  155. BlockMesh132 = Instance.new("BlockMesh")
  156. Part133 = Instance.new("Part")
  157. BlockMesh134 = Instance.new("BlockMesh")
  158. Part135 = Instance.new("Part")
  159. BlockMesh136 = Instance.new("BlockMesh")
  160. Part137 = Instance.new("Part")
  161. BlockMesh138 = Instance.new("BlockMesh")
  162. Part139 = Instance.new("Part")
  163. BlockMesh140 = Instance.new("BlockMesh")
  164. Part141 = Instance.new("Part")
  165. BlockMesh142 = Instance.new("BlockMesh")
  166. Part143 = Instance.new("Part")
  167. BlockMesh144 = Instance.new("BlockMesh")
  168. Part145 = Instance.new("Part")
  169. BlockMesh146 = Instance.new("BlockMesh")
  170. Part147 = Instance.new("Part")
  171. BlockMesh148 = Instance.new("BlockMesh")
  172. Part149 = Instance.new("Part")
  173. BlockMesh150 = Instance.new("BlockMesh")
  174. Part151 = Instance.new("Part")
  175. BlockMesh152 = Instance.new("BlockMesh")
  176. Part153 = Instance.new("Part")
  177. BlockMesh154 = Instance.new("BlockMesh")
  178. Part155 = Instance.new("Part")
  179. BlockMesh156 = Instance.new("BlockMesh")
  180. Part157 = Instance.new("Part")
  181. BlockMesh158 = Instance.new("BlockMesh")
  182. Part159 = Instance.new("Part")
  183. BlockMesh160 = Instance.new("BlockMesh")
  184. Part161 = Instance.new("Part")
  185. BlockMesh162 = Instance.new("BlockMesh")
  186. Part163 = Instance.new("Part")
  187. BlockMesh164 = Instance.new("BlockMesh")
  188. Part165 = Instance.new("Part")
  189. BlockMesh166 = Instance.new("BlockMesh")
  190. Part167 = Instance.new("Part")
  191. BlockMesh168 = Instance.new("BlockMesh")
  192. Part169 = Instance.new("Part")
  193. BlockMesh170 = Instance.new("BlockMesh")
  194. Part171 = Instance.new("Part")
  195. BlockMesh172 = Instance.new("BlockMesh")
  196. Part173 = Instance.new("Part")
  197. BlockMesh174 = Instance.new("BlockMesh")
  198. Part175 = Instance.new("Part")
  199. BlockMesh176 = Instance.new("BlockMesh")
  200. Part177 = Instance.new("Part")
  201. BlockMesh178 = Instance.new("BlockMesh")
  202. Part179 = Instance.new("Part")
  203. BlockMesh180 = Instance.new("BlockMesh")
  204. Part181 = Instance.new("Part")
  205. BlockMesh182 = Instance.new("BlockMesh")
  206. Part183 = Instance.new("Part")
  207. BlockMesh184 = Instance.new("BlockMesh")
  208. Part185 = Instance.new("Part")
  209. BlockMesh186 = Instance.new("BlockMesh")
  210. Part187 = Instance.new("Part")
  211. BlockMesh188 = Instance.new("BlockMesh")
  212. Part189 = Instance.new("Part")
  213. BlockMesh190 = Instance.new("BlockMesh")
  214. Part191 = Instance.new("Part")
  215. BlockMesh192 = Instance.new("BlockMesh")
  216. Part193 = Instance.new("Part")
  217. BlockMesh194 = Instance.new("BlockMesh")
  218. WedgePart195 = Instance.new("WedgePart")
  219. SpecialMesh196 = Instance.new("SpecialMesh")
  220. WedgePart197 = Instance.new("WedgePart")
  221. SpecialMesh198 = Instance.new("SpecialMesh")
  222. WedgePart199 = Instance.new("WedgePart")
  223. SpecialMesh200 = Instance.new("SpecialMesh")
  224. WedgePart201 = Instance.new("WedgePart")
  225. SpecialMesh202 = Instance.new("SpecialMesh")
  226. WedgePart203 = Instance.new("WedgePart")
  227. SpecialMesh204 = Instance.new("SpecialMesh")
  228. WedgePart205 = Instance.new("WedgePart")
  229. SpecialMesh206 = Instance.new("SpecialMesh")
  230. WedgePart207 = Instance.new("WedgePart")
  231. SpecialMesh208 = Instance.new("SpecialMesh")
  232. WedgePart209 = Instance.new("WedgePart")
  233. SpecialMesh210 = Instance.new("SpecialMesh")
  234. WedgePart211 = Instance.new("WedgePart")
  235. SpecialMesh212 = Instance.new("SpecialMesh")
  236. WedgePart213 = Instance.new("WedgePart")
  237. SpecialMesh214 = Instance.new("SpecialMesh")
  238. WedgePart215 = Instance.new("WedgePart")
  239. SpecialMesh216 = Instance.new("SpecialMesh")
  240. WedgePart217 = Instance.new("WedgePart")
  241. SpecialMesh218 = Instance.new("SpecialMesh")
  242. WedgePart219 = Instance.new("WedgePart")
  243. SpecialMesh220 = Instance.new("SpecialMesh")
  244. WedgePart221 = Instance.new("WedgePart")
  245. SpecialMesh222 = Instance.new("SpecialMesh")
  246. WedgePart223 = Instance.new("WedgePart")
  247. SpecialMesh224 = Instance.new("SpecialMesh")
  248. WedgePart225 = Instance.new("WedgePart")
  249. SpecialMesh226 = Instance.new("SpecialMesh")
  250. WedgePart227 = Instance.new("WedgePart")
  251. SpecialMesh228 = Instance.new("SpecialMesh")
  252. WedgePart229 = Instance.new("WedgePart")
  253. SpecialMesh230 = Instance.new("SpecialMesh")
  254. WedgePart231 = Instance.new("WedgePart")
  255. SpecialMesh232 = Instance.new("SpecialMesh")
  256. WedgePart233 = Instance.new("WedgePart")
  257. SpecialMesh234 = Instance.new("SpecialMesh")
  258. WedgePart235 = Instance.new("WedgePart")
  259. SpecialMesh236 = Instance.new("SpecialMesh")
  260. WedgePart237 = Instance.new("WedgePart")
  261. SpecialMesh238 = Instance.new("SpecialMesh")
  262. WedgePart239 = Instance.new("WedgePart")
  263. SpecialMesh240 = Instance.new("SpecialMesh")
  264. WedgePart241 = Instance.new("WedgePart")
  265. SpecialMesh242 = Instance.new("SpecialMesh")
  266. WedgePart243 = Instance.new("WedgePart")
  267. SpecialMesh244 = Instance.new("SpecialMesh")
  268. WedgePart245 = Instance.new("WedgePart")
  269. SpecialMesh246 = Instance.new("SpecialMesh")
  270. WedgePart247 = Instance.new("WedgePart")
  271. SpecialMesh248 = Instance.new("SpecialMesh")
  272. WedgePart249 = Instance.new("WedgePart")
  273. SpecialMesh250 = Instance.new("SpecialMesh")
  274. WedgePart251 = Instance.new("WedgePart")
  275. SpecialMesh252 = Instance.new("SpecialMesh")
  276. WedgePart253 = Instance.new("WedgePart")
  277. SpecialMesh254 = Instance.new("SpecialMesh")
  278. WedgePart255 = Instance.new("WedgePart")
  279. SpecialMesh256 = Instance.new("SpecialMesh")
  280. WedgePart257 = Instance.new("WedgePart")
  281. SpecialMesh258 = Instance.new("SpecialMesh")
  282. WedgePart259 = Instance.new("WedgePart")
  283. SpecialMesh260 = Instance.new("SpecialMesh")
  284. WedgePart261 = Instance.new("WedgePart")
  285. SpecialMesh262 = Instance.new("SpecialMesh")
  286. WedgePart263 = Instance.new("WedgePart")
  287. SpecialMesh264 = Instance.new("SpecialMesh")
  288. WedgePart265 = Instance.new("WedgePart")
  289. SpecialMesh266 = Instance.new("SpecialMesh")
  290. WedgePart267 = Instance.new("WedgePart")
  291. SpecialMesh268 = Instance.new("SpecialMesh")
  292. WedgePart269 = Instance.new("WedgePart")
  293. SpecialMesh270 = Instance.new("SpecialMesh")
  294. WedgePart271 = Instance.new("WedgePart")
  295. SpecialMesh272 = Instance.new("SpecialMesh")
  296. WedgePart273 = Instance.new("WedgePart")
  297. SpecialMesh274 = Instance.new("SpecialMesh")
  298. WedgePart275 = Instance.new("WedgePart")
  299. SpecialMesh276 = Instance.new("SpecialMesh")
  300. WedgePart277 = Instance.new("WedgePart")
  301. SpecialMesh278 = Instance.new("SpecialMesh")
  302. WedgePart279 = Instance.new("WedgePart")
  303. SpecialMesh280 = Instance.new("SpecialMesh")
  304. WedgePart281 = Instance.new("WedgePart")
  305. SpecialMesh282 = Instance.new("SpecialMesh")
  306. WedgePart283 = Instance.new("WedgePart")
  307. SpecialMesh284 = Instance.new("SpecialMesh")
  308. WedgePart285 = Instance.new("WedgePart")
  309. SpecialMesh286 = Instance.new("SpecialMesh")
  310. WedgePart287 = Instance.new("WedgePart")
  311. SpecialMesh288 = Instance.new("SpecialMesh")
  312. WedgePart289 = Instance.new("WedgePart")
  313. SpecialMesh290 = Instance.new("SpecialMesh")
  314. WedgePart291 = Instance.new("WedgePart")
  315. SpecialMesh292 = Instance.new("SpecialMesh")
  316. WedgePart293 = Instance.new("WedgePart")
  317. SpecialMesh294 = Instance.new("SpecialMesh")
  318. WedgePart295 = Instance.new("WedgePart")
  319. SpecialMesh296 = Instance.new("SpecialMesh")
  320. WedgePart297 = Instance.new("WedgePart")
  321. SpecialMesh298 = Instance.new("SpecialMesh")
  322. WedgePart299 = Instance.new("WedgePart")
  323. SpecialMesh300 = Instance.new("SpecialMesh")
  324. WedgePart301 = Instance.new("WedgePart")
  325. SpecialMesh302 = Instance.new("SpecialMesh")
  326. WedgePart303 = Instance.new("WedgePart")
  327. SpecialMesh304 = Instance.new("SpecialMesh")
  328. WedgePart305 = Instance.new("WedgePart")
  329. SpecialMesh306 = Instance.new("SpecialMesh")
  330. WedgePart307 = Instance.new("WedgePart")
  331. SpecialMesh308 = Instance.new("SpecialMesh")
  332. WedgePart309 = Instance.new("WedgePart")
  333. SpecialMesh310 = Instance.new("SpecialMesh")
  334. WedgePart311 = Instance.new("WedgePart")
  335. SpecialMesh312 = Instance.new("SpecialMesh")
  336. WedgePart313 = Instance.new("WedgePart")
  337. SpecialMesh314 = Instance.new("SpecialMesh")
  338. WedgePart315 = Instance.new("WedgePart")
  339. SpecialMesh316 = Instance.new("SpecialMesh")
  340. WedgePart317 = Instance.new("WedgePart")
  341. SpecialMesh318 = Instance.new("SpecialMesh")
  342. WedgePart319 = Instance.new("WedgePart")
  343. SpecialMesh320 = Instance.new("SpecialMesh")
  344. WedgePart321 = Instance.new("WedgePart")
  345. SpecialMesh322 = Instance.new("SpecialMesh")
  346. WedgePart323 = Instance.new("WedgePart")
  347. SpecialMesh324 = Instance.new("SpecialMesh")
  348. WedgePart325 = Instance.new("WedgePart")
  349. SpecialMesh326 = Instance.new("SpecialMesh")
  350. WedgePart327 = Instance.new("WedgePart")
  351. SpecialMesh328 = Instance.new("SpecialMesh")
  352. WedgePart329 = Instance.new("WedgePart")
  353. SpecialMesh330 = Instance.new("SpecialMesh")
  354. WedgePart331 = Instance.new("WedgePart")
  355. SpecialMesh332 = Instance.new("SpecialMesh")
  356. WedgePart333 = Instance.new("WedgePart")
  357. SpecialMesh334 = Instance.new("SpecialMesh")
  358. WedgePart335 = Instance.new("WedgePart")
  359. SpecialMesh336 = Instance.new("SpecialMesh")
  360. WedgePart337 = Instance.new("WedgePart")
  361. SpecialMesh338 = Instance.new("SpecialMesh")
  362. WedgePart339 = Instance.new("WedgePart")
  363. SpecialMesh340 = Instance.new("SpecialMesh")
  364. WedgePart341 = Instance.new("WedgePart")
  365. SpecialMesh342 = Instance.new("SpecialMesh")
  366. WedgePart343 = Instance.new("WedgePart")
  367. SpecialMesh344 = Instance.new("SpecialMesh")
  368. WedgePart345 = Instance.new("WedgePart")
  369. SpecialMesh346 = Instance.new("SpecialMesh")
  370. WedgePart347 = Instance.new("WedgePart")
  371. SpecialMesh348 = Instance.new("SpecialMesh")
  372. WedgePart349 = Instance.new("WedgePart")
  373. SpecialMesh350 = Instance.new("SpecialMesh")
  374. Tool0.Name = "M9 Bayonet"
  375. Tool0.Parent = mas
  376. BoolValue1.Name = "Block"
  377. BoolValue1.Parent = Tool0
  378. LocalScript2.Name = "Weld"
  379. LocalScript2.Parent = Tool0
  380. table.insert(cors,sandbox(LocalScript2,function()
  381.  
  382. function Weld(x,y)
  383. local W = Instance.new("Weld")
  384. W.Part0 = x
  385. W.Part1 = y
  386. local CJ = CFrame.new(x.Position)
  387. local C0 = x.CFrame:inverse()*CJ
  388. local C1 = y.CFrame:inverse()*CJ
  389. W.C0 = C0
  390. W.C1 = C1
  391. W.Parent = x
  392. end
  393.  
  394. function SimpleWeld(x,y)
  395. local W = Instance.new("Weld")
  396. W.Part0 = x
  397. W.Part1 = y
  398. W.Parent = x
  399. end
  400.  
  401. function Get(A)
  402. if A:IsA("BasePart") then
  403. if A.Name == "HammerRotation" then
  404. SimpleWeld(script.Parent.HammerAttachment, A)
  405. A.Anchored = false
  406. elseif A.Name == "Hammer" then
  407. Weld(script.Parent.HammerRotation, A)
  408. A.Anchored = false
  409. elseif A.Name == "FrizzenRotation" then
  410. SimpleWeld(script.Parent.FrizzenAttachment, A)
  411. A.Anchored = false
  412. elseif A.Name == "Frizzen" then
  413. Weld(script.Parent.FrizzenRotation, A)
  414. A.Anchored = false
  415. else
  416. Weld(script.Parent.Handle, A)
  417. A.Anchored = false
  418. end
  419. else
  420. local C = A:GetChildren()
  421. for i=1, #C do
  422. Get(C[i])
  423. end
  424. end
  425. end
  426.  
  427. function Finale()
  428. Get(script.Parent)
  429. end
  430.  
  431. --wait(0.25)
  432. --Finale() -- Enable this call if the weapon is not automatically welded.
  433. end))
  434. LocalScript3.Name = "Arms"
  435. LocalScript3.Parent = Tool0
  436. table.insert(cors,sandbox(LocalScript3,function()
  437. Tool = script.Parent
  438. local arms = nil
  439. local torso = nil
  440. local fakearms = {}
  441. local welds = {}
  442.  
  443. function Equip(mouse)
  444. wait(0.01)
  445. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  446. torso = Tool.Parent:FindFirstChild("Torso")
  447. model = Instance.new("Model", workspace)
  448. model.Name = "Arms"
  449. humanoid = Instance.new("Humanoid", model)
  450. humanoid.Name = "ArmHumanoid"
  451. local Link = Instance.new("ObjectValue",model)
  452. Link.Name, Link.Value = "HumanoidLink", torso.Parent.Humanoid
  453. if Tool.Parent:FindFirstChild("Shirt") then
  454. Tool.Parent.Shirt:Clone().Parent = model
  455. end
  456. for n,v in ipairs(arms) do
  457. local P = v:Clone()
  458. P.Parent = model
  459. P.TopSurface, P.BottomSurface = "Smooth", "Smooth"
  460. local PW = Instance.new("Weld")
  461. PW.Name = "FakeArmWeld"
  462. PW.Parent = v
  463. PW.Part0, PW.Part1, PW.C0, PW.C1 = v, P, v.CFrame:inverse(), P.CFrame:inverse()
  464. v.Transparency = 1
  465. fakearms[n] = P
  466. end
  467. fakearms[2].RightGrip:Destroy()
  468. mouse.TargetFilter = model
  469. end
  470.  
  471. function Unequip(mouse)
  472. model:Destroy()
  473. for n,v in ipairs(arms) do
  474. v.Transparency = 0
  475. end
  476. end
  477.  
  478. Tool.Equipped:connect(Equip)
  479. Tool.Unequipped:connect(Unequip)
  480.  
  481. end))
  482. LocalScript4.Name = "Animation"
  483. LocalScript4.Parent = Tool0
  484. table.insert(cors,sandbox(LocalScript4,function()
  485. Tool = script.Parent
  486. Player = game.Players.LocalPlayer
  487. Camera = game.Workspace.CurrentCamera
  488. Gyro = Instance.new("BodyGyro")
  489. Gyro.maxTorque = Vector3.new(0,0,0)
  490.  
  491. Cooldown = 0.1
  492. LastCheck = tick()-Cooldown
  493.  
  494. local Attacking = false
  495. local Blocking = false
  496. local arms = nil
  497. local torso = nil
  498. local welds = {}
  499. local Camera = game.Workspace.CurrentCamera
  500. local Debounce = false
  501. local OriginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  502. local AttackDirection = "U"
  503.  
  504. function Equip(Mouse)
  505. LastUnit = Mouse.UnitRay.Unit.Direction
  506. Camera.FieldOfView = 70
  507. NeckAngle = 0
  508. wait(0.01)
  509.  
  510. fakehead = Tool.Parent.Head:Clone()
  511. fakehead.face:Destroy()
  512. fakehead.Mesh:Destroy()
  513. fakehead.Transparency, fakehead.Parent, fakehead.Name = 1, Tool.Parent, "FakeHead"
  514. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  515. head = Tool.Parent:FindFirstChild("Head")
  516. torso = Tool.Parent:FindFirstChild("Torso")
  517. hrp = Tool.Parent:FindFirstChild("HumanoidRootPart")
  518. neck = torso:FindFirstChild("Neck")
  519. fakeneck = neck:Clone()
  520. fakeneck.Part0, fakeneck.Part1 = hrp, fakehead
  521. fakeneck.Parent, fakeneck.Name = fakehead, "FakeNeck"
  522. fakeneck.C0 = OriginalC0
  523.  
  524. --Gyro.Parent = torso
  525. --Gyro.cframe = Mouse.Hit
  526.  
  527. camera = head:Clone()
  528. camera.face:Destroy()
  529. camera.Mesh:Destroy()
  530. camera.Transparency, camera.Name, camera.Parent = 1, "Camera", Tool.Parent
  531. cameraweld = Instance.new("Motor6D", camera)
  532. cameraweld.Part0, cameraweld.Part1 = hrp, camera
  533. cameraweld.C0 = CFrame.new(0,1.5,0)
  534.  
  535. tilt = head:Clone()
  536. tilt.face:Destroy()
  537. tilt.Mesh:Destroy()
  538. tilt.Transparency, tilt.Name, tilt.Parent = 1, "Tilt", Tool.Parent
  539. tiltweld = Instance.new("Motor6D", tilt)
  540. tiltweld.Part0, tiltweld.Part1 = tilt, camera
  541. tiltweld.C0 = CFrame.new(0,0,0)
  542.  
  543. for _,v in ipairs(fakehead:GetChildren()) do
  544. if v.Name == "HeadWeld" then
  545. v:Destroy()
  546. end
  547. end
  548. for _,v in ipairs(camera:GetChildren()) do
  549. if v.Name == "HeadWeld" then
  550. v:Destroy()
  551. end
  552. end
  553. for _,v in ipairs(tilt:GetChildren()) do
  554. if v.Name == "HeadWeld" then
  555. v:Destroy()
  556. end
  557. end
  558.  
  559. if arms ~= nil and torso ~= nil then
  560. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  561. if sh ~= nil then
  562. local yes = true
  563. if yes then
  564. yes = false
  565. --sh[1].Part1 = nil
  566. sh[2].Part1 = nil
  567. --[[
  568. weld1 = Instance.new("Motor6D")
  569. weld33 = weld1
  570. weld1.Part0 = tilt
  571. weld1.Parent = torso
  572. weld1.Part1 = arms[1]
  573. weld1.C1 = CFrame.new(0.15, 1.5, 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0.125, math.rad(-80)) * CFrame.new(0,1.5,0)
  574. welds[1] = weld1
  575. ]]
  576. weld2 = Instance.new("Weld") -- This should be a Motor6D, but at the time of release they had issues.
  577. weld55 = weld2
  578. weld2.Part0 = torso
  579. weld2.Parent = torso
  580. weld2.Part1 = arms[2]
  581. weld2.C1 = CFrame.new(-1.5, 0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-20), math.rad(-10), 0)
  582. welds[2] = weld2
  583.  
  584. Character = game.Players.LocalPlayer.Character
  585. Mouse.Icon = "http://www.roblox.com/asset/?id=235619033"
  586.  
  587. Mouse.Move:connect(function() -- Thanks to Ultimatedar for this logic, heavily edited by me.
  588. local Direction = Mouse.Hit.p
  589. local B = head.Position.Y-Direction.Y
  590. local Dist = (head.Position-Direction).magnitude
  591. Answer = math.asin(B/Dist)
  592. --Gyro.cframe = Mouse.Hit
  593. --Gyro.maxTorque = Vector3.new(0,9999,0)
  594. if torso.Parent.Humanoid.Sit then
  595. Answer = 0
  596. --Gyro.maxTorque = Vector3.new(0,0,0)
  597. end
  598. --[[
  599. if (Character.Head.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude > 1 and LDS and game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
  600. Player.PlayerGui.Crosshair.Centre.Visible = true
  601. elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
  602. Player.PlayerGui.Crosshair.Centre.Visible = false
  603. end
  604. ]]
  605. neck.C0=OriginalC0*CFrame.Angles(Answer,NeckAngle,0)
  606. fakeneck.C0=OriginalC0*CFrame.Angles(Answer,0,0)
  607. tiltweld.C0 = CFrame.new(0,0,0) * CFrame.Angles(Answer,0,0)
  608.  
  609. if tick() - Cooldown > LastCheck then
  610. NextUnit = Mouse.UnitRay.Unit.Direction
  611. if math.abs(NextUnit.Y - LastUnit.Y) >= 0.01 then
  612. if NextUnit.Y > LastUnit.Y then
  613. AttackDirection = "U"
  614. else
  615. AttackDirection = "D"
  616. end
  617. else
  618. if CalcHorizontalAngle(LastUnit*Vector3.new(1,0,1), NextUnit*Vector3.new(1,0,1)) > 0 then
  619. AttackDirection = "R"
  620. else
  621. AttackDirection = "L"
  622. end
  623. end
  624. LastUnit = NextUnit
  625. end
  626. end)
  627.  
  628. function DamagePlayer(Humanoid)
  629. if game.Players:GetPlayerFromCharacter(Humanoid.Parent) then
  630. if game.Players:GetPlayerFromCharacter(Humanoid.Parent).TeamColor ~= game.Players.LocalPlayer.TeamColor then
  631. DamageHumanoid(Humanoid)
  632. end
  633. else
  634. DamageHumanoid(Humanoid)
  635. end
  636. end
  637.  
  638. function DamageHumanoid(Humanoid)
  639. local Damage = script.Damage:Clone()
  640. Damage.Parent, Damage.Disabled = Humanoid.Parent.Torso
  641. end
  642.  
  643. function CheckIfBlocked(One,Two,BlockOne,BlockTwo)
  644. if One == "U" and Two == "U" then
  645. return true
  646. elseif One == "D" and Two == "D" then
  647. return true
  648. elseif One == "L" and Two == "R" then
  649. return true
  650. elseif One == "R" and Two == "L" then
  651. return true
  652. elseif BlockOne or BlockTwo then
  653. return true
  654. end
  655. end
  656.  
  657. function CheckIfFacing(One,Two)
  658. local Magnitude = ((One.CFrame.lookVector*Vector3.new(1,0,1)) - (Two.CFrame.lookVector*Vector3.new(1,0,1))).magnitude
  659. return Magnitude
  660. end
  661.  
  662. Tool:WaitForChild("Blade")
  663. Tool.Blade.Touched:connect(function(Hit)
  664. if Hit.Parent then
  665. if Attacking and not AttackDebounce and BladeReady and Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent:FindFirstChild("Torso") then
  666. AttackDebounce = true
  667. local WallDetection = Ray.new(Character.Torso.Position, (Tool.Blade.Position - Character.Torso.Position).unit*(Tool.Blade.Position - Character.Torso.Position).magnitude)
  668. local Ignore = {Character, Character["Left Arm"].FakeArmWeld.Part1.Parent, Hit.Parent}
  669. local WallHit, WallHitPos = game.Workspace:FindPartOnRayWithIgnoreList(WallDetection, Ignore)
  670. if not WallHit then
  671. for _,V in ipairs(Hit.Parent:GetChildren()) do
  672. if V:IsA("Tool") then
  673. HitTool = V
  674. end
  675. end
  676.  
  677. if HitTool then
  678. if HitTool:FindFirstChild("Direction") then
  679. if CheckIfBlocked(HitTool.Direction.Value, Tool.Direction.Value, HitTool.Block.Value, Tool.Block.Value) and CheckIfFacing(Tool.Parent.Head,Hit.Parent.Head) > 1.5 then
  680. HitTool.Handle.Block:Play()
  681. else
  682. Tool.Handle.Hit:Play()
  683. DamagePlayer(Hit.Parent.Humanoid)
  684. end
  685. else
  686. Tool.Handle.Hit:Play()
  687. DamagePlayer(Hit.Parent.Humanoid)
  688. end
  689. else
  690. Tool.Handle.Hit:Play()
  691. DamagePlayer(Hit.Parent.Humanoid)
  692. end
  693. end
  694.  
  695. end
  696. end
  697. end)
  698.  
  699. Mouse.Button1Down:connect(function()
  700. if not Attacking and not Blocking then
  701. Tool.Direction.Value = AttackDirection
  702. Attack = true
  703. Attacking = true
  704. if AttackDirection == "U" then
  705. for N = 1, 6 do
  706. weld2.C1 = CFrame.new(-1.5, 0.1+((0.6/6)*N), 0.1+((0.4/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-100/6)*N), math.rad(-10), 0)
  707. wait(0.2/6)
  708. end
  709. repeat wait() until not Attack
  710. Tool.Handle.Swing:Play()
  711. BladeReady = true
  712. for N = 1, 3 do
  713. weld2.C1 = CFrame.new(-1.5, 0.7+((-0.3/3)*N), 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120)+(math.rad(95/3)*N), math.rad(-10), 0)
  714. wait()
  715. end
  716. BladeReady = false
  717. wait()
  718. for N = 1, 3 do
  719. weld2.C1 = CFrame.new(-1.5, 0.4+((-0.3/3)*N), 0.5+((-0.4/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-25)+(math.rad(5/3)*N), math.rad(-10), 0)
  720. wait()
  721. end
  722. elseif AttackDirection == "D" then
  723. for N = 1, 6 do
  724. weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/6)*N), 0.1+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(25/6)*N), math.rad(-10)+(math.rad(10/6)*N), 0)
  725. wait(0.2/6)
  726. end
  727. repeat wait() until not Attack
  728. Tool.Handle.Swing:Play()
  729. BladeReady = true
  730. for N = 1, 3 do
  731. weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/3)*N), 0+((0.2/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(5)+(math.rad(-50/3)*N), 0+(math.rad(-20/3)*N), 0)
  732. wait()
  733. end
  734. wait()
  735. BladeReady = false
  736. for N = 1, 6 do
  737. weld2.C1 = CFrame.new(-1.5, 0+((0.1/6)*N), 0.2+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-45)+(math.rad(25/6)*N), math.rad(-20)+(math.rad(10/6)*N), 0)
  738. wait(0.2/6)
  739. end
  740. elseif AttackDirection == "L" then
  741. for N = 1, 7 do
  742. weld2.C1 = CFrame.new(-1.5+((0.6/7)*N), 0.1+((0.6/7)*N), 0.1+((-1/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-95/7)*N), math.rad(-10)+(math.rad(10/7)*N), 0+(math.rad(-75/7)*N))
  743. wait(0.25/7)
  744. end
  745. repeat wait() until not Attack
  746. Tool.Handle.Swing:Play()
  747. BladeReady = true
  748. for N = 1, 2 do
  749. weld2.C1 = CFrame.new(-0.9, 0.7+((0.5/2)*N), -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-115)+(math.rad(60/2)*N), 0, math.rad(-75))
  750. wait()
  751. end
  752. BladeReady = false
  753. wait()
  754. for N = 1, 3 do
  755. weld2.C1 = CFrame.new(-0.9+((-0.6/3)*N), 1.2+((-1.1/3)*N), -0.9+((1/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-55)+(math.rad(35/3)*N), 0+(math.rad(-10/3)*N), math.rad(-75)+(math.rad(75/3)*N))
  756. wait(0.1/3)
  757. end
  758. elseif AttackDirection == "R" then
  759. for N = 1, 7 do
  760. weld2.C1 = CFrame.new(-1.5+((0.3/7)*N), 0.1+((0.7/7)*N), 0.1+((0.65/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-55/7)*N), math.rad(-10)+(math.rad(40/7)*N), 0+(math.rad(10/7)*N))
  761. wait(0.25/7)
  762. end
  763. repeat wait() until not Attack
  764. Tool.Handle.Swing:Play()
  765. BladeReady = true
  766. for N = 1, 3 do
  767. weld2.C1 = CFrame.new(-1.2+((1.2/3)*N), 0.8+((-1/3)*N), 0.75+((0.35/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-75)+(math.rad(45/3)*N), math.rad(30)+(math.rad(-35/3)*N), math.rad(10)+(math.rad(60/3)*N))
  768. wait()
  769. end
  770. BladeReady = false
  771. wait()
  772. for N = 1, 6 do
  773. weld2.C1 = CFrame.new(0+((-1.5/6)*N), -0.2+((0.3/6)*N), 1.1+((-1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-30)+(math.rad(10/6)*N), math.rad(-5)+(math.rad(-5/6)*N), math.rad(70)+(math.rad(-70/6)*N))
  774. wait(0.2/6)
  775. end
  776. end
  777. Tool.Direction.Value = ""
  778. Attacking = false
  779. AttackDebounce = false
  780. end
  781. end)
  782.  
  783. Mouse.Button2Down:connect(function()
  784. if not Blocking and not Attacking then
  785. Tool.Direction.Value = AttackDirection
  786. Block = true
  787. Blocking = true
  788. for N = 1, 4 do
  789. weld2.C1 = CFrame.new(-1.5+((0.6/4)*N), 0.1+((0.5/4)*N), 0.1+((-1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-60/4)*N), math.rad(-10)+(math.rad(10/4)*N), 0+(math.rad(-65/4)*N))
  790. wait(0.15/4)
  791. end
  792. Tool.Block.Value = true
  793. repeat wait() until not Block
  794. for N = 1, 4 do
  795. weld2.C1 = CFrame.new(-0.9+((-0.6/4)*N), 0.6+((-0.5/4)*N), -1.1+((1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-80)+(math.rad(60/4)*N), math.rad(0)+(math.rad(-10/4)*N), math.rad(-65)+(math.rad(65/4)*N))
  796. wait(0.15/4)
  797. end
  798. Tool.Block.Value = false
  799. Blocking = false
  800. end
  801. end)
  802.  
  803. Mouse.Button1Up:connect(function()
  804. Attack = false
  805. end)
  806.  
  807. Mouse.Button2Up:connect(function()
  808. Block = false
  809. end)
  810.  
  811. end
  812. else
  813. print("sh")
  814. end
  815. else
  816. print("arms")
  817. end
  818. end
  819.  
  820. function CalcHorizontalAngle(OriginPos, AimPos) -- A-Level maths put to use!
  821. B = AimPos - OriginPos
  822. C = CFrame.new(Vector3.new(0,0,0), Player.Character.Head.CFrame.lookVector)*CFrame.Angles(0,math.rad(-90),0)
  823. D = 10*C.lookVector
  824. A = B.magnitude*Player.Character.Head.CFrame.lookVector
  825.  
  826. AdotB = A.X*B.X + A.Z*B.Z
  827. magA = A.magnitude
  828. magB = B.magnitude
  829. Angle1 = math.deg(math.acos(AdotB/(magA*magB)))
  830.  
  831. DdotB = D.X*B.X + D.Z*B.Z
  832. magD = D.magnitude
  833. magB = B.magnitude
  834. Angle2 = math.deg(math.acos(DdotB/(magD*magB)))
  835.  
  836. if Angle2 >= 90 then
  837. Angle1 = -Angle1
  838. end
  839.  
  840. return Angle1
  841. end
  842.  
  843. function Unequip(Mouse)
  844. Player.Character.Humanoid.WalkSpeed = 16
  845. if Player.Character:FindFirstChild("Pouch") then
  846. for _,V in ipairs(Player.Character.Pouch:GetChildren()) do
  847. if V.Name == "Sword" then
  848. V.Transparency = 0
  849. end
  850. end
  851. end
  852. Camera.FieldOfView = 70
  853. fakehead:Destroy()
  854. tilt:Destroy()
  855. camera:Destroy()
  856. Gyro.Parent = script
  857. Gyro.maxTorque = Vector3.new(0,0,0)
  858. if arms ~= nil and torso ~= nil then
  859. if not torso:FindFirstChild("Left Shoulder") then
  860. local Motor = Instance.new("Motor6D", torso)
  861. Motor.Name = "Left Shoulder"
  862. Motor.Part0, Motor.Part1 = torso, torso.Parent["Left Arm"]
  863. Motor.MaxVelocity = 0.1
  864. Motor.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  865. Motor.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  866. end
  867. if not torso:FindFirstChild("Right Shoulder") then
  868. local Motor = Instance.new("Motor6D", torso)
  869. Motor.Name = "Right Shoulder"
  870. Motor.Part0, Motor.Part1 = torso, torso.Parent["Right Arm"]
  871. Motor.MaxVelocity = 0.1
  872. Motor.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  873. Motor.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  874. end
  875. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  876. if sh ~= nil then
  877. local yes = true
  878. if yes then
  879. yes = false
  880. --sh[1].Part1 = arms[1]
  881. sh[2].Part1 = arms[2]
  882. --welds[1].Parent = nil
  883. welds[2].Parent = nil
  884. neck.C0=OriginalC0
  885. end
  886. else
  887. print("sh")
  888. end
  889. else
  890. print("arms")
  891. end
  892. end
  893. Tool.Equipped:connect(Equip)
  894. Tool.Unequipped:connect(Unequip)
  895.  
  896.  
  897. end))
  898. Script5.Name = "Damage"
  899. Script5.Parent = LocalScript4
  900. Script5.Disabled = true
  901. table.insert(cors,sandbox(Script5,function()
  902. Damage = 40
  903.  
  904. script.Parent.Parent.Humanoid:TakeDamage(Damage)
  905. game:GetService("Debris"):AddItem(script, 0)
  906. end))
  907. Script6.Name = "qPerfectionWeld"
  908. Script6.Parent = Tool0
  909. table.insert(cors,sandbox(Script6,function()
  910. -- Created by Quenty (@Quenty, follow me on twitter).
  911. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  912. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  913.  
  914. --[[ INSTRUCTIONS
  915. - Place in the model
  916. - Make sure model is anchored
  917. - That's it. It will weld the model and all children.
  918.  
  919. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  920. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  921. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  922. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  923. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  924. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  925. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  926. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  927.  
  928. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  929. ]]
  930.  
  931. --[[ DOCUMENTATION
  932. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  933. - Will work in PBS servers
  934. - Will work as long as it starts out with the part anchored
  935. - Stores the relative CFrame as a CFrame value
  936. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  937. - Utilizes a recursive algorith to find all parts in the model
  938. - Will reweld on script reparent if the script is initially parented to a tool.
  939. - Welds as fast as possible
  940. ]]
  941.  
  942. -- qPerfectionWeld.lua
  943. -- Created 10/6/2014
  944. -- Author: Quenty
  945. -- Version 1.0.3
  946.  
  947. -- Updated 10/14/2014 - Updated to 1.0.1
  948. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  949.  
  950. -- Updated 10/14/2014 - Updated to 1.0.2
  951. --- Fixed bug fix.
  952.  
  953. -- Updated 10/14/2014 - Updated to 1.0.3
  954. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  955.  
  956. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  957.  
  958.  
  959. local function CallOnChildren(Instance, FunctionToCall)
  960. -- Calls a function on each of the children of a certain object, using recursion.
  961.  
  962. FunctionToCall(Instance)
  963.  
  964. for _, Child in next, Instance:GetChildren() do
  965. CallOnChildren(Child, FunctionToCall)
  966. end
  967. end
  968.  
  969. local function GetNearestParent(Instance, ClassName)
  970. -- Returns the nearest parent of a certain class, or returns nil
  971.  
  972. local Ancestor = Instance
  973. repeat
  974. Ancestor = Ancestor.Parent
  975. if Ancestor == nil then
  976. return nil
  977. end
  978. until Ancestor:IsA(ClassName)
  979.  
  980. return Ancestor
  981. end
  982.  
  983. local function GetBricks(StartInstance)
  984. local List = {}
  985.  
  986. -- if StartInstance:IsA("BasePart") then
  987. -- List[#List+1] = StartInstance
  988. -- end
  989.  
  990. CallOnChildren(StartInstance, function(Item)
  991. if Item:IsA("BasePart") then
  992. List[#List+1] = Item;
  993. end
  994. end)
  995.  
  996. return List
  997. end
  998.  
  999. local function Modify(Instance, Values)
  1000. -- Modifies an Instance by using a table.
  1001.  
  1002. assert(type(Values) == "table", "Values is not a table");
  1003.  
  1004. for Index, Value in next, Values do
  1005. if type(Index) == "number" then
  1006. Value.Parent = Instance
  1007. else
  1008. Instance[Index] = Value
  1009. end
  1010. end
  1011. return Instance
  1012. end
  1013.  
  1014. local function Make(ClassType, Properties)
  1015. -- Using a syntax hack to create a nice way to Make new items.
  1016.  
  1017. return Modify(Instance.new(ClassType), Properties)
  1018. end
  1019.  
  1020. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  1021. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  1022.  
  1023. local function HasWheelJoint(Part)
  1024. for _, SurfaceName in pairs(Surfaces) do
  1025. for _, HingSurfaceName in pairs(HingSurfaces) do
  1026. if Part[SurfaceName].Name == HingSurfaceName then
  1027. return true
  1028. end
  1029. end
  1030. end
  1031.  
  1032. return false
  1033. end
  1034.  
  1035. local function ShouldBreakJoints(Part)
  1036. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  1037. -- definitely some edge cases.
  1038.  
  1039. if NEVER_BREAK_JOINTS then
  1040. return false
  1041. end
  1042.  
  1043. if HasWheelJoint(Part) then
  1044. return false
  1045. end
  1046.  
  1047. local Connected = Part:GetConnectedParts()
  1048.  
  1049. if #Connected == 1 then
  1050. return false
  1051. end
  1052.  
  1053. for _, Item in pairs(Connected) do
  1054. if HasWheelJoint(Item) then
  1055. return false
  1056. elseif not Item:IsDescendantOf(script.Parent) then
  1057. return false
  1058. end
  1059. end
  1060.  
  1061. return true
  1062. end
  1063.  
  1064. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  1065. --- Weld's 2 parts together
  1066. -- @param Part0 The first part
  1067. -- @param Part1 The second part (Dependent part most of the time).
  1068. -- @param [JointType] The type of joint. Defaults to weld.
  1069. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  1070. -- @return The weld created.
  1071.  
  1072. JointType = JointType or "Weld"
  1073. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  1074.  
  1075. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  1076. Modify(NewWeld, {
  1077. Name = "qCFrameWeldThingy";
  1078. Part0 = Part0;
  1079. Part1 = Part1;
  1080. C0 = CFrame.new();--Part0.CFrame:inverse();
  1081. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  1082. Parent = Part1;
  1083. })
  1084.  
  1085. if not RelativeValue then
  1086. RelativeValue = Make("CFrameValue", {
  1087. Parent = Part1;
  1088. Name = "qRelativeCFrameWeldValue";
  1089. Archivable = true;
  1090. Value = NewWeld.C1;
  1091. })
  1092. end
  1093.  
  1094. return NewWeld
  1095. end
  1096.  
  1097. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  1098. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  1099. -- @param MainPart The part to weld the model to (can be in the model).
  1100. -- @param [JointType] The type of joint. Defaults to weld.
  1101. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  1102.  
  1103. for _, Part in pairs(Parts) do
  1104. if ShouldBreakJoints(Part) then
  1105. Part:BreakJoints()
  1106. end
  1107. end
  1108.  
  1109. for _, Part in pairs(Parts) do
  1110. if Part ~= MainPart then
  1111. WeldTogether(MainPart, Part, JointType, MainPart)
  1112. end
  1113. end
  1114.  
  1115. if not DoNotUnanchor then
  1116. for _, Part in pairs(Parts) do
  1117. Part.Anchored = false
  1118. end
  1119. MainPart.Anchored = false
  1120. end
  1121. end
  1122.  
  1123. local function PerfectionWeld()
  1124. local Tool = GetNearestParent(script, "Tool")
  1125.  
  1126. local Parts = GetBricks(script.Parent)
  1127. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  1128.  
  1129. if PrimaryPart then
  1130. WeldParts(Parts, PrimaryPart, "Weld", false)
  1131. else
  1132. warn("qWeld - Unable to weld part")
  1133. end
  1134.  
  1135. return Tool
  1136. end
  1137.  
  1138. local Tool = PerfectionWeld()
  1139.  
  1140.  
  1141. if Tool and script.ClassName == "Script" then
  1142. --- Don't bother with local scripts
  1143.  
  1144. script.Parent.AncestryChanged:connect(function()
  1145. PerfectionWeld()
  1146. end)
  1147. end
  1148.  
  1149. -- Created by Quenty (@Quenty, follow me on twitter).
  1150.  
  1151. end))
  1152. StringValue7.Name = "Direction"
  1153. StringValue7.Parent = Tool0
  1154. Part8.Name = "Handle"
  1155. Part8.Parent = Tool0
  1156. Part8.Material = Enum.Material.Grass
  1157. Part8.BrickColor = BrickColor.new("Really blue")
  1158. Part8.Transparency = 1
  1159. Part8.Rotation = Vector3.new(-180, 0, 90)
  1160. Part8.Size = Vector3.new(1, 0.300000012, 0.300000012)
  1161. Part8.CFrame = CFrame.new(55.5499992, 0.930000007, -13.0500002, -4.67400554e-08, -1, -5.26036047e-07, -1, 4.67399133e-08, 2.6822093e-07, -2.68220901e-07, 5.26036047e-07, -1)
  1162. Part8.Color = Color3.new(0, 0, 1)
  1163. Part8.Position = Vector3.new(55.5499992, 0.930000007, -13.0500002)
  1164. Part8.Orientation = Vector3.new(0, -180, -90)
  1165. Part8.Color = Color3.new(0, 0, 1)
  1166. Sound9.Name = "Block"
  1167. Sound9.Parent = Part8
  1168. Sound9.SoundId = "http://www.roblox.com/asset/?id=133052587"
  1169. Sound9.Volume = 1
  1170. Sound10.Name = "ConstructHit"
  1171. Sound10.Parent = Part8
  1172. Sound10.Pitch = 0.75
  1173. Sound10.SoundId = "rbxassetid://142082171"
  1174. Sound10.Volume = 1
  1175. Sound11.Name = "Equip"
  1176. Sound11.Parent = Part8
  1177. Sound11.SoundId = "http://www.roblox.com/asset/?id=159976681"
  1178. Sound12.Name = "Hit"
  1179. Sound12.Parent = Part8
  1180. Sound12.SoundId = "rbxassetid://186829551"
  1181. Sound12.Volume = 1
  1182. Sound13.Name = "Swing"
  1183. Sound13.Parent = Part8
  1184. Sound13.SoundId = "http://www.roblox.com/asset/?id=154965908"
  1185. Model14.Name = "Handle Guard"
  1186. Model14.Parent = Tool0
  1187. Part15.Parent = Model14
  1188. Part15.Material = Enum.Material.SmoothPlastic
  1189. Part15.BrickColor = BrickColor.new("Navy blue")
  1190. Part15.Rotation = Vector3.new(-90, 0, 90)
  1191. Part15.Anchored = true
  1192. Part15.FormFactor = Enum.FormFactor.Custom
  1193. Part15.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
  1194. Part15.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1195. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  1196. Part15.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1197. Part15.Orientation = Vector3.new(-90, 90, 0)
  1198. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  1199. CylinderMesh16.Parent = Part15
  1200. CylinderMesh16.Scale = Vector3.new(2, 1, 2)
  1201. CylinderMesh16.Scale = Vector3.new(2, 1, 2)
  1202. Part17.Parent = Model14
  1203. Part17.Material = Enum.Material.SmoothPlastic
  1204. Part17.BrickColor = BrickColor.new("Navy blue")
  1205. Part17.Rotation = Vector3.new(-45, 0, 90)
  1206. Part17.Anchored = true
  1207. Part17.CanCollide = false
  1208. Part17.FormFactor = Enum.FormFactor.Custom
  1209. Part17.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1210. Part17.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1211. Part17.Color = Color3.new(0, 0.12549, 0.376471)
  1212. Part17.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1213. Part17.Orientation = Vector3.new(-45, 0, 90)
  1214. Part17.Color = Color3.new(0, 0.12549, 0.376471)
  1215. BlockMesh18.Parent = Part17
  1216. BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
  1217. BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
  1218. Part19.Parent = Model14
  1219. Part19.Material = Enum.Material.SmoothPlastic
  1220. Part19.BrickColor = BrickColor.new("Navy blue")
  1221. Part19.Rotation = Vector3.new(90, 0, 90)
  1222. Part19.Anchored = true
  1223. Part19.CanCollide = false
  1224. Part19.FormFactor = Enum.FormFactor.Custom
  1225. Part19.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1226. Part19.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
  1227. Part19.Color = Color3.new(0, 0.12549, 0.376471)
  1228. Part19.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
  1229. Part19.Orientation = Vector3.new(90, -90, 0)
  1230. Part19.Color = Color3.new(0, 0.12549, 0.376471)
  1231. BlockMesh20.Parent = Part19
  1232. BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1233. BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1234. ManualWeld21.Name = "Part-to-Wedge Strong Joint"
  1235. ManualWeld21.Parent = Part19
  1236. ManualWeld21.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1237. ManualWeld21.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
  1238. ManualWeld21.Part0 = Part19
  1239. ManualWeld21.Part1 = WedgePart33
  1240. ManualWeld22.Name = "Part-to-Wedge Strong Joint"
  1241. ManualWeld22.Parent = Part19
  1242. ManualWeld22.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1243. ManualWeld22.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1244. ManualWeld22.Part0 = Part19
  1245. ManualWeld22.Part1 = WedgePart51
  1246. Part23.Parent = Model14
  1247. Part23.Material = Enum.Material.SmoothPlastic
  1248. Part23.BrickColor = BrickColor.new("Navy blue")
  1249. Part23.Rotation = Vector3.new(45.0099983, 0, 90)
  1250. Part23.Anchored = true
  1251. Part23.CanCollide = false
  1252. Part23.FormFactor = Enum.FormFactor.Custom
  1253. Part23.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1254. Part23.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1255. Part23.Color = Color3.new(0, 0.12549, 0.376471)
  1256. Part23.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1257. Part23.Orientation = Vector3.new(45.0099983, 0, 90)
  1258. Part23.Color = Color3.new(0, 0.12549, 0.376471)
  1259. BlockMesh24.Parent = Part23
  1260. BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
  1261. BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
  1262. WedgePart25.Parent = Model14
  1263. WedgePart25.Material = Enum.Material.SmoothPlastic
  1264. WedgePart25.BrickColor = BrickColor.new("Navy blue")
  1265. WedgePart25.Rotation = Vector3.new(-90, 0, 180)
  1266. WedgePart25.Anchored = true
  1267. WedgePart25.CanCollide = false
  1268. WedgePart25.FormFactor = Enum.FormFactor.Custom
  1269. WedgePart25.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1270. WedgePart25.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
  1271. WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
  1272. WedgePart25.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
  1273. WedgePart25.Orientation = Vector3.new(-90, 180, 0)
  1274. WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
  1275. SpecialMesh26.Parent = WedgePart25
  1276. SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1277. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1278. SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1279. Part27.Parent = Model14
  1280. Part27.Material = Enum.Material.SmoothPlastic
  1281. Part27.BrickColor = BrickColor.new("Navy blue")
  1282. Part27.Rotation = Vector3.new(45.0099983, 0, 90)
  1283. Part27.Anchored = true
  1284. Part27.CanCollide = false
  1285. Part27.FormFactor = Enum.FormFactor.Custom
  1286. Part27.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1287. Part27.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1288. Part27.Color = Color3.new(0, 0.12549, 0.376471)
  1289. Part27.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1290. Part27.Orientation = Vector3.new(45.0099983, 0, 90)
  1291. Part27.Color = Color3.new(0, 0.12549, 0.376471)
  1292. BlockMesh28.Parent = Part27
  1293. BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
  1294. BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
  1295. Part29.Parent = Model14
  1296. Part29.Material = Enum.Material.SmoothPlastic
  1297. Part29.BrickColor = BrickColor.new("Navy blue")
  1298. Part29.Rotation = Vector3.new(-45, 0, 90)
  1299. Part29.Anchored = true
  1300. Part29.CanCollide = false
  1301. Part29.FormFactor = Enum.FormFactor.Custom
  1302. Part29.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1303. Part29.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1304. Part29.Color = Color3.new(0, 0.12549, 0.376471)
  1305. Part29.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1306. Part29.Orientation = Vector3.new(-45, 0, 90)
  1307. Part29.Color = Color3.new(0, 0.12549, 0.376471)
  1308. BlockMesh30.Parent = Part29
  1309. BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
  1310. BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
  1311. Part31.Parent = Model14
  1312. Part31.Material = Enum.Material.SmoothPlastic
  1313. Part31.BrickColor = BrickColor.new("Navy blue")
  1314. Part31.Rotation = Vector3.new(45.0099983, 0, 90)
  1315. Part31.Anchored = true
  1316. Part31.CanCollide = false
  1317. Part31.FormFactor = Enum.FormFactor.Custom
  1318. Part31.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1319. Part31.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1320. Part31.Color = Color3.new(0, 0.12549, 0.376471)
  1321. Part31.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1322. Part31.Orientation = Vector3.new(45.0099983, 0, 90)
  1323. Part31.Color = Color3.new(0, 0.12549, 0.376471)
  1324. BlockMesh32.Parent = Part31
  1325. BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
  1326. BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
  1327. WedgePart33.Parent = Model14
  1328. WedgePart33.Material = Enum.Material.SmoothPlastic
  1329. WedgePart33.BrickColor = BrickColor.new("Navy blue")
  1330. WedgePart33.Rotation = Vector3.new(-90, 0, 0)
  1331. WedgePart33.Anchored = true
  1332. WedgePart33.CanCollide = false
  1333. WedgePart33.FormFactor = Enum.FormFactor.Custom
  1334. WedgePart33.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1335. WedgePart33.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
  1336. WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
  1337. WedgePart33.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
  1338. WedgePart33.Orientation = Vector3.new(-90, 0, 0)
  1339. WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
  1340. SpecialMesh34.Parent = WedgePart33
  1341. SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1342. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  1343. SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1344. Part35.Parent = Model14
  1345. Part35.Material = Enum.Material.SmoothPlastic
  1346. Part35.BrickColor = BrickColor.new("Navy blue")
  1347. Part35.Rotation = Vector3.new(-90, 0, 90)
  1348. Part35.Anchored = true
  1349. Part35.CanCollide = false
  1350. Part35.FormFactor = Enum.FormFactor.Custom
  1351. Part35.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
  1352. Part35.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1353. Part35.Color = Color3.new(0, 0.12549, 0.376471)
  1354. Part35.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
  1355. Part35.Orientation = Vector3.new(-90, 90, 0)
  1356. Part35.Color = Color3.new(0, 0.12549, 0.376471)
  1357. BlockMesh36.Parent = Part35
  1358. BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1359. BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1360. ManualWeld37.Name = "Part-to-Wedge Strong Joint"
  1361. ManualWeld37.Parent = Part35
  1362. ManualWeld37.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1363. ManualWeld37.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
  1364. ManualWeld37.Part0 = Part35
  1365. ManualWeld37.Part1 = WedgePart41
  1366. ManualWeld38.Name = "Part-to-Wedge Strong Joint"
  1367. ManualWeld38.Parent = Part35
  1368. ManualWeld38.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1369. ManualWeld38.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1370. ManualWeld38.Part0 = Part35
  1371. ManualWeld38.Part1 = WedgePart25
  1372. Part39.Parent = Model14
  1373. Part39.Material = Enum.Material.SmoothPlastic
  1374. Part39.BrickColor = BrickColor.new("Navy blue")
  1375. Part39.Rotation = Vector3.new(-90, 0, 90)
  1376. Part39.Anchored = true
  1377. Part39.CanCollide = false
  1378. Part39.FormFactor = Enum.FormFactor.Custom
  1379. Part39.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1380. Part39.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1381. Part39.Color = Color3.new(0, 0.12549, 0.376471)
  1382. Part39.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
  1383. Part39.Orientation = Vector3.new(-90, 90, 0)
  1384. Part39.Color = Color3.new(0, 0.12549, 0.376471)
  1385. BlockMesh40.Parent = Part39
  1386. BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
  1387. BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
  1388. WedgePart41.Parent = Model14
  1389. WedgePart41.Material = Enum.Material.SmoothPlastic
  1390. WedgePart41.BrickColor = BrickColor.new("Navy blue")
  1391. WedgePart41.Rotation = Vector3.new(90, 0, 0)
  1392. WedgePart41.Anchored = true
  1393. WedgePart41.CanCollide = false
  1394. WedgePart41.FormFactor = Enum.FormFactor.Custom
  1395. WedgePart41.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1396. WedgePart41.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
  1397. WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
  1398. WedgePart41.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
  1399. WedgePart41.Orientation = Vector3.new(90, 0, 0)
  1400. WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
  1401. SpecialMesh42.Parent = WedgePart41
  1402. SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1403. SpecialMesh42.MeshType = Enum.MeshType.Wedge
  1404. SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1405. Part43.Parent = Model14
  1406. Part43.Material = Enum.Material.SmoothPlastic
  1407. Part43.BrickColor = BrickColor.new("Navy blue")
  1408. Part43.Rotation = Vector3.new(-90, 0, 90)
  1409. Part43.Anchored = true
  1410. Part43.CanCollide = false
  1411. Part43.FormFactor = Enum.FormFactor.Custom
  1412. Part43.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1413. Part43.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1414. Part43.Color = Color3.new(0, 0.12549, 0.376471)
  1415. Part43.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
  1416. Part43.Orientation = Vector3.new(-90, 90, 0)
  1417. Part43.Color = Color3.new(0, 0.12549, 0.376471)
  1418. BlockMesh44.Parent = Part43
  1419. BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
  1420. BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
  1421. ManualWeld45.Name = "Part-to-Part Strong Joint"
  1422. ManualWeld45.Parent = Part43
  1423. ManualWeld45.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1424. ManualWeld45.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1425. ManualWeld45.Part0 = Part43
  1426. ManualWeld45.Part1 = Part35
  1427. ManualWeld46.Name = "Part-to-Wedge Strong Joint"
  1428. ManualWeld46.Parent = Part43
  1429. ManualWeld46.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1430. ManualWeld46.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1431. ManualWeld46.Part0 = Part43
  1432. ManualWeld46.Part1 = WedgePart41
  1433. ManualWeld47.Name = "Part-to-Wedge Strong Joint"
  1434. ManualWeld47.Parent = Part43
  1435. ManualWeld47.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1436. ManualWeld47.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1437. ManualWeld47.Part0 = Part43
  1438. ManualWeld47.Part1 = WedgePart25
  1439. ManualWeld48.Name = "Part-to-Part Strong Joint"
  1440. ManualWeld48.Parent = Part43
  1441. ManualWeld48.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1442. ManualWeld48.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
  1443. ManualWeld48.Part0 = Part43
  1444. ManualWeld48.Part1 = Part19
  1445. ManualWeld49.Name = "Part-to-Wedge Strong Joint"
  1446. ManualWeld49.Parent = Part43
  1447. ManualWeld49.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1448. ManualWeld49.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1449. ManualWeld49.Part0 = Part43
  1450. ManualWeld49.Part1 = WedgePart33
  1451. ManualWeld50.Name = "Part-to-Wedge Strong Joint"
  1452. ManualWeld50.Parent = Part43
  1453. ManualWeld50.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1454. ManualWeld50.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1455. ManualWeld50.Part0 = Part43
  1456. ManualWeld50.Part1 = WedgePart51
  1457. WedgePart51.Parent = Model14
  1458. WedgePart51.Material = Enum.Material.SmoothPlastic
  1459. WedgePart51.BrickColor = BrickColor.new("Navy blue")
  1460. WedgePart51.Rotation = Vector3.new(90, 0, 180)
  1461. WedgePart51.Anchored = true
  1462. WedgePart51.CanCollide = false
  1463. WedgePart51.FormFactor = Enum.FormFactor.Custom
  1464. WedgePart51.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1465. WedgePart51.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
  1466. WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
  1467. WedgePart51.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
  1468. WedgePart51.Orientation = Vector3.new(90, -180, 0)
  1469. WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
  1470. SpecialMesh52.Parent = WedgePart51
  1471. SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1472. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1473. SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1474. Part53.Parent = Model14
  1475. Part53.Material = Enum.Material.SmoothPlastic
  1476. Part53.BrickColor = BrickColor.new("Navy blue")
  1477. Part53.Rotation = Vector3.new(-90, 0, 90)
  1478. Part53.Anchored = true
  1479. Part53.FormFactor = Enum.FormFactor.Custom
  1480. Part53.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
  1481. Part53.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1482. Part53.Color = Color3.new(0, 0.12549, 0.376471)
  1483. Part53.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
  1484. Part53.Orientation = Vector3.new(-90, 90, 0)
  1485. Part53.Color = Color3.new(0, 0.12549, 0.376471)
  1486. CylinderMesh54.Parent = Part53
  1487. Part55.Parent = Model14
  1488. Part55.Material = Enum.Material.SmoothPlastic
  1489. Part55.BrickColor = BrickColor.new("Navy blue")
  1490. Part55.Rotation = Vector3.new(-45, 0, 90)
  1491. Part55.Anchored = true
  1492. Part55.CanCollide = false
  1493. Part55.FormFactor = Enum.FormFactor.Custom
  1494. Part55.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1495. Part55.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1496. Part55.Color = Color3.new(0, 0.12549, 0.376471)
  1497. Part55.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1498. Part55.Orientation = Vector3.new(-45, 0, 90)
  1499. Part55.Color = Color3.new(0, 0.12549, 0.376471)
  1500. BlockMesh56.Parent = Part55
  1501. BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
  1502. BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
  1503. Part57.Parent = Model14
  1504. Part57.Material = Enum.Material.SmoothPlastic
  1505. Part57.BrickColor = BrickColor.new("Navy blue")
  1506. Part57.Rotation = Vector3.new(-45, 0, 90)
  1507. Part57.Anchored = true
  1508. Part57.CanCollide = false
  1509. Part57.FormFactor = Enum.FormFactor.Custom
  1510. Part57.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1511. Part57.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1512. Part57.Color = Color3.new(0, 0.12549, 0.376471)
  1513. Part57.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1514. Part57.Orientation = Vector3.new(-45, 0, 90)
  1515. Part57.Color = Color3.new(0, 0.12549, 0.376471)
  1516. BlockMesh58.Parent = Part57
  1517. BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
  1518. BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
  1519. Part59.Parent = Model14
  1520. Part59.Material = Enum.Material.SmoothPlastic
  1521. Part59.BrickColor = BrickColor.new("Navy blue")
  1522. Part59.Rotation = Vector3.new(-45, 0, 90)
  1523. Part59.Anchored = true
  1524. Part59.CanCollide = false
  1525. Part59.FormFactor = Enum.FormFactor.Custom
  1526. Part59.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1527. Part59.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1528. Part59.Color = Color3.new(0, 0.12549, 0.376471)
  1529. Part59.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1530. Part59.Orientation = Vector3.new(-45, 0, 90)
  1531. Part59.Color = Color3.new(0, 0.12549, 0.376471)
  1532. BlockMesh60.Parent = Part59
  1533. BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
  1534. BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
  1535. Part61.Parent = Model14
  1536. Part61.Material = Enum.Material.SmoothPlastic
  1537. Part61.BrickColor = BrickColor.new("Navy blue")
  1538. Part61.Rotation = Vector3.new(45.0099983, 0, 90)
  1539. Part61.Anchored = true
  1540. Part61.CanCollide = false
  1541. Part61.FormFactor = Enum.FormFactor.Custom
  1542. Part61.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1543. Part61.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1544. Part61.Color = Color3.new(0, 0.12549, 0.376471)
  1545. Part61.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1546. Part61.Orientation = Vector3.new(45.0099983, 0, 90)
  1547. Part61.Color = Color3.new(0, 0.12549, 0.376471)
  1548. BlockMesh62.Parent = Part61
  1549. BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
  1550. BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
  1551. Part63.Parent = Model14
  1552. Part63.Material = Enum.Material.SmoothPlastic
  1553. Part63.BrickColor = BrickColor.new("Navy blue")
  1554. Part63.Rotation = Vector3.new(45.0099983, 0, 90)
  1555. Part63.Anchored = true
  1556. Part63.CanCollide = false
  1557. Part63.FormFactor = Enum.FormFactor.Custom
  1558. Part63.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1559. Part63.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1560. Part63.Color = Color3.new(0, 0.12549, 0.376471)
  1561. Part63.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1562. Part63.Orientation = Vector3.new(45.0099983, 0, 90)
  1563. Part63.Color = Color3.new(0, 0.12549, 0.376471)
  1564. BlockMesh64.Parent = Part63
  1565. BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
  1566. BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
  1567. Part65.Parent = Model14
  1568. Part65.Material = Enum.Material.SmoothPlastic
  1569. Part65.BrickColor = BrickColor.new("Navy blue")
  1570. Part65.Transparency = 0.69999998807907
  1571. Part65.Rotation = Vector3.new(-45, 0, 90)
  1572. Part65.Anchored = true
  1573. Part65.CanCollide = false
  1574. Part65.FormFactor = Enum.FormFactor.Custom
  1575. Part65.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1576. Part65.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1577. Part65.Color = Color3.new(0, 0.12549, 0.376471)
  1578. Part65.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1579. Part65.Orientation = Vector3.new(-45, 0, 90)
  1580. Part65.Color = Color3.new(0, 0.12549, 0.376471)
  1581. BlockMesh66.Parent = Part65
  1582. BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
  1583. BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
  1584. Part67.Parent = Model14
  1585. Part67.Material = Enum.Material.SmoothPlastic
  1586. Part67.BrickColor = BrickColor.new("Navy blue")
  1587. Part67.Transparency = 0.69999998807907
  1588. Part67.Rotation = Vector3.new(-90, 0, 90)
  1589. Part67.Anchored = true
  1590. Part67.FormFactor = Enum.FormFactor.Custom
  1591. Part67.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
  1592. Part67.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1593. Part67.Color = Color3.new(0, 0.12549, 0.376471)
  1594. Part67.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
  1595. Part67.Orientation = Vector3.new(-90, 90, 0)
  1596. Part67.Color = Color3.new(0, 0.12549, 0.376471)
  1597. CylinderMesh68.Parent = Part67
  1598. Part69.Parent = Model14
  1599. Part69.Material = Enum.Material.SmoothPlastic
  1600. Part69.BrickColor = BrickColor.new("Navy blue")
  1601. Part69.Transparency = 0.69999998807907
  1602. Part69.Rotation = Vector3.new(45.0099983, 0, 90)
  1603. Part69.Anchored = true
  1604. Part69.CanCollide = false
  1605. Part69.FormFactor = Enum.FormFactor.Custom
  1606. Part69.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1607. Part69.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1608. Part69.Color = Color3.new(0, 0.12549, 0.376471)
  1609. Part69.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
  1610. Part69.Orientation = Vector3.new(45.0099983, 0, 90)
  1611. Part69.Color = Color3.new(0, 0.12549, 0.376471)
  1612. BlockMesh70.Parent = Part69
  1613. BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
  1614. BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
  1615. Part71.Parent = Model14
  1616. Part71.Material = Enum.Material.SmoothPlastic
  1617. Part71.BrickColor = BrickColor.new("Navy blue")
  1618. Part71.Transparency = 0.69999998807907
  1619. Part71.Rotation = Vector3.new(-90, 0, 90)
  1620. Part71.Anchored = true
  1621. Part71.CanCollide = false
  1622. Part71.FormFactor = Enum.FormFactor.Custom
  1623. Part71.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1624. Part71.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1625. Part71.Color = Color3.new(0, 0.12549, 0.376471)
  1626. Part71.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
  1627. Part71.Orientation = Vector3.new(-90, 90, 0)
  1628. Part71.Color = Color3.new(0, 0.12549, 0.376471)
  1629. BlockMesh72.Parent = Part71
  1630. BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
  1631. BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
  1632. ManualWeld73.Name = "Part-to-Part Strong Joint"
  1633. ManualWeld73.Parent = Part71
  1634. ManualWeld73.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1635. ManualWeld73.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1636. ManualWeld73.Part0 = Part71
  1637. ManualWeld73.Part1 = Part35
  1638. ManualWeld74.Name = "Part-to-Wedge Strong Joint"
  1639. ManualWeld74.Parent = Part71
  1640. ManualWeld74.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1641. ManualWeld74.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1642. ManualWeld74.Part0 = Part71
  1643. ManualWeld74.Part1 = WedgePart41
  1644. ManualWeld75.Name = "Part-to-Wedge Strong Joint"
  1645. ManualWeld75.Parent = Part71
  1646. ManualWeld75.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1647. ManualWeld75.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1648. ManualWeld75.Part0 = Part71
  1649. ManualWeld75.Part1 = WedgePart25
  1650. ManualWeld76.Name = "Part-to-Part Strong Joint"
  1651. ManualWeld76.Parent = Part71
  1652. ManualWeld76.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1653. ManualWeld76.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
  1654. ManualWeld76.Part0 = Part71
  1655. ManualWeld76.Part1 = Part19
  1656. ManualWeld77.Name = "Part-to-Wedge Strong Joint"
  1657. ManualWeld77.Parent = Part71
  1658. ManualWeld77.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1659. ManualWeld77.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
  1660. ManualWeld77.Part0 = Part71
  1661. ManualWeld77.Part1 = WedgePart33
  1662. ManualWeld78.Name = "Part-to-Wedge Strong Joint"
  1663. ManualWeld78.Parent = Part71
  1664. ManualWeld78.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1665. ManualWeld78.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
  1666. ManualWeld78.Part0 = Part71
  1667. ManualWeld78.Part1 = WedgePart51
  1668. WedgePart79.Parent = Model14
  1669. WedgePart79.Material = Enum.Material.SmoothPlastic
  1670. WedgePart79.BrickColor = BrickColor.new("Navy blue")
  1671. WedgePart79.Transparency = 0.69999998807907
  1672. WedgePart79.Rotation = Vector3.new(90, 0, 0)
  1673. WedgePart79.Anchored = true
  1674. WedgePart79.CanCollide = false
  1675. WedgePart79.FormFactor = Enum.FormFactor.Custom
  1676. WedgePart79.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1677. WedgePart79.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
  1678. WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
  1679. WedgePart79.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
  1680. WedgePart79.Orientation = Vector3.new(90, 0, 0)
  1681. WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
  1682. SpecialMesh80.Parent = WedgePart79
  1683. SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1684. SpecialMesh80.MeshType = Enum.MeshType.Wedge
  1685. SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1686. Part81.Parent = Model14
  1687. Part81.Material = Enum.Material.SmoothPlastic
  1688. Part81.BrickColor = BrickColor.new("Navy blue")
  1689. Part81.Transparency = 0.69999998807907
  1690. Part81.Rotation = Vector3.new(-45, 0, 90)
  1691. Part81.Anchored = true
  1692. Part81.CanCollide = false
  1693. Part81.FormFactor = Enum.FormFactor.Custom
  1694. Part81.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1695. Part81.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1696. Part81.Color = Color3.new(0, 0.12549, 0.376471)
  1697. Part81.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1698. Part81.Orientation = Vector3.new(-45, 0, 90)
  1699. Part81.Color = Color3.new(0, 0.12549, 0.376471)
  1700. BlockMesh82.Parent = Part81
  1701. BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
  1702. BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
  1703. Part83.Parent = Model14
  1704. Part83.Material = Enum.Material.SmoothPlastic
  1705. Part83.BrickColor = BrickColor.new("Navy blue")
  1706. Part83.Transparency = 0.69999998807907
  1707. Part83.Rotation = Vector3.new(45.0099983, 0, 90)
  1708. Part83.Anchored = true
  1709. Part83.CanCollide = false
  1710. Part83.FormFactor = Enum.FormFactor.Custom
  1711. Part83.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1712. Part83.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1713. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1714. Part83.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1715. Part83.Orientation = Vector3.new(45.0099983, 0, 90)
  1716. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1717. BlockMesh84.Parent = Part83
  1718. BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
  1719. BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
  1720. WedgePart85.Parent = Model14
  1721. WedgePart85.Material = Enum.Material.SmoothPlastic
  1722. WedgePart85.BrickColor = BrickColor.new("Navy blue")
  1723. WedgePart85.Transparency = 0.69999998807907
  1724. WedgePart85.Rotation = Vector3.new(-90, 0, 180)
  1725. WedgePart85.Anchored = true
  1726. WedgePart85.CanCollide = false
  1727. WedgePart85.FormFactor = Enum.FormFactor.Custom
  1728. WedgePart85.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  1729. WedgePart85.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
  1730. WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
  1731. WedgePart85.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
  1732. WedgePart85.Orientation = Vector3.new(-90, 180, 0)
  1733. WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
  1734. SpecialMesh86.Parent = WedgePart85
  1735. SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1736. SpecialMesh86.MeshType = Enum.MeshType.Wedge
  1737. SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
  1738. WedgePart87.Parent = Model14
  1739. WedgePart87.Material = Enum.Material.SmoothPlastic
  1740. WedgePart87.BrickColor = BrickColor.new("Navy blue")
  1741. WedgePart87.Transparency = 0.69999998807907
  1742. WedgePart87.Rotation = Vector3.new(-90, 0, 0)
  1743. WedgePart87.Anchored = true
  1744. WedgePart87.CanCollide = false
  1745. WedgePart87.FormFactor = Enum.FormFactor.Custom
  1746. WedgePart87.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1747. WedgePart87.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
  1748. WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
  1749. WedgePart87.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
  1750. WedgePart87.Orientation = Vector3.new(-90, 0, 0)
  1751. WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
  1752. SpecialMesh88.Parent = WedgePart87
  1753. SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1754. SpecialMesh88.MeshType = Enum.MeshType.Wedge
  1755. SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1756. Part89.Parent = Model14
  1757. Part89.Material = Enum.Material.SmoothPlastic
  1758. Part89.BrickColor = BrickColor.new("Navy blue")
  1759. Part89.Transparency = 0.69999998807907
  1760. Part89.Rotation = Vector3.new(45.0099983, 0, 90)
  1761. Part89.Anchored = true
  1762. Part89.CanCollide = false
  1763. Part89.FormFactor = Enum.FormFactor.Custom
  1764. Part89.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1765. Part89.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1766. Part89.Color = Color3.new(0, 0.12549, 0.376471)
  1767. Part89.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1768. Part89.Orientation = Vector3.new(45.0099983, 0, 90)
  1769. Part89.Color = Color3.new(0, 0.12549, 0.376471)
  1770. BlockMesh90.Parent = Part89
  1771. BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
  1772. BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
  1773. Part91.Parent = Model14
  1774. Part91.Material = Enum.Material.SmoothPlastic
  1775. Part91.BrickColor = BrickColor.new("Navy blue")
  1776. Part91.Transparency = 0.69999998807907
  1777. Part91.Rotation = Vector3.new(-45, 0, 90)
  1778. Part91.Anchored = true
  1779. Part91.CanCollide = false
  1780. Part91.FormFactor = Enum.FormFactor.Custom
  1781. Part91.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1782. Part91.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1783. Part91.Color = Color3.new(0, 0.12549, 0.376471)
  1784. Part91.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
  1785. Part91.Orientation = Vector3.new(-45, 0, 90)
  1786. Part91.Color = Color3.new(0, 0.12549, 0.376471)
  1787. BlockMesh92.Parent = Part91
  1788. BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
  1789. BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
  1790. Part93.Parent = Model14
  1791. Part93.Material = Enum.Material.SmoothPlastic
  1792. Part93.BrickColor = BrickColor.new("Navy blue")
  1793. Part93.Transparency = 0.69999998807907
  1794. Part93.Rotation = Vector3.new(-90, 0, 90)
  1795. Part93.Anchored = true
  1796. Part93.CanCollide = false
  1797. Part93.FormFactor = Enum.FormFactor.Custom
  1798. Part93.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
  1799. Part93.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1800. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  1801. Part93.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
  1802. Part93.Orientation = Vector3.new(-90, 90, 0)
  1803. Part93.Color = Color3.new(0, 0.12549, 0.376471)
  1804. BlockMesh94.Parent = Part93
  1805. BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1806. BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
  1807. ManualWeld95.Name = "Part-to-Wedge Strong Joint"
  1808. ManualWeld95.Parent = Part93
  1809. ManualWeld95.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1810. ManualWeld95.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
  1811. ManualWeld95.Part0 = Part93
  1812. ManualWeld95.Part1 = WedgePart41
  1813. ManualWeld96.Name = "Part-to-Wedge Strong Joint"
  1814. ManualWeld96.Parent = Part93
  1815. ManualWeld96.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1816. ManualWeld96.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1817. ManualWeld96.Part0 = Part93
  1818. ManualWeld96.Part1 = WedgePart25
  1819. Part97.Parent = Model14
  1820. Part97.Material = Enum.Material.SmoothPlastic
  1821. Part97.BrickColor = BrickColor.new("Navy blue")
  1822. Part97.Transparency = 0.69999998807907
  1823. Part97.Rotation = Vector3.new(90, 0, 90)
  1824. Part97.Anchored = true
  1825. Part97.CanCollide = false
  1826. Part97.FormFactor = Enum.FormFactor.Custom
  1827. Part97.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1828. Part97.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
  1829. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  1830. Part97.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
  1831. Part97.Orientation = Vector3.new(90, -90, 0)
  1832. Part97.Color = Color3.new(0, 0.12549, 0.376471)
  1833. BlockMesh98.Parent = Part97
  1834. BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1835. BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
  1836. ManualWeld99.Name = "Part-to-Wedge Strong Joint"
  1837. ManualWeld99.Parent = Part97
  1838. ManualWeld99.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. ManualWeld99.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
  1840. ManualWeld99.Part0 = Part97
  1841. ManualWeld99.Part1 = WedgePart33
  1842. ManualWeld100.Name = "Part-to-Wedge Strong Joint"
  1843. ManualWeld100.Parent = Part97
  1844. ManualWeld100.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1845. ManualWeld100.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
  1846. ManualWeld100.Part0 = Part97
  1847. ManualWeld100.Part1 = WedgePart51
  1848. WedgePart101.Parent = Model14
  1849. WedgePart101.Material = Enum.Material.SmoothPlastic
  1850. WedgePart101.BrickColor = BrickColor.new("Navy blue")
  1851. WedgePart101.Transparency = 0.69999998807907
  1852. WedgePart101.Rotation = Vector3.new(90, 0, 180)
  1853. WedgePart101.Anchored = true
  1854. WedgePart101.CanCollide = false
  1855. WedgePart101.FormFactor = Enum.FormFactor.Custom
  1856. WedgePart101.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1857. WedgePart101.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
  1858. WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
  1859. WedgePart101.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
  1860. WedgePart101.Orientation = Vector3.new(90, -180, 0)
  1861. WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
  1862. SpecialMesh102.Parent = WedgePart101
  1863. SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1864. SpecialMesh102.MeshType = Enum.MeshType.Wedge
  1865. SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
  1866. Part103.Parent = Model14
  1867. Part103.Material = Enum.Material.SmoothPlastic
  1868. Part103.BrickColor = BrickColor.new("Navy blue")
  1869. Part103.Transparency = 0.69999998807907
  1870. Part103.Rotation = Vector3.new(45.0099983, 0, 90)
  1871. Part103.Anchored = true
  1872. Part103.CanCollide = false
  1873. Part103.FormFactor = Enum.FormFactor.Custom
  1874. Part103.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1875. Part103.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1876. Part103.Color = Color3.new(0, 0.12549, 0.376471)
  1877. Part103.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1878. Part103.Orientation = Vector3.new(45.0099983, 0, 90)
  1879. Part103.Color = Color3.new(0, 0.12549, 0.376471)
  1880. BlockMesh104.Parent = Part103
  1881. BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
  1882. BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
  1883. Part105.Parent = Model14
  1884. Part105.Material = Enum.Material.SmoothPlastic
  1885. Part105.BrickColor = BrickColor.new("Navy blue")
  1886. Part105.Transparency = 0.69999998807907
  1887. Part105.Rotation = Vector3.new(-45, 0, 90)
  1888. Part105.Anchored = true
  1889. Part105.CanCollide = false
  1890. Part105.FormFactor = Enum.FormFactor.Custom
  1891. Part105.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1892. Part105.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1893. Part105.Color = Color3.new(0, 0.12549, 0.376471)
  1894. Part105.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
  1895. Part105.Orientation = Vector3.new(-45, 0, 90)
  1896. Part105.Color = Color3.new(0, 0.12549, 0.376471)
  1897. BlockMesh106.Parent = Part105
  1898. BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
  1899. BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
  1900. Part107.Parent = Model14
  1901. Part107.Material = Enum.Material.SmoothPlastic
  1902. Part107.BrickColor = BrickColor.new("Navy blue")
  1903. Part107.Transparency = 0.69999998807907
  1904. Part107.Rotation = Vector3.new(-45, 0, 90)
  1905. Part107.Anchored = true
  1906. Part107.CanCollide = false
  1907. Part107.FormFactor = Enum.FormFactor.Custom
  1908. Part107.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1909. Part107.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
  1910. Part107.Color = Color3.new(0, 0.12549, 0.376471)
  1911. Part107.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1912. Part107.Orientation = Vector3.new(-45, 0, 90)
  1913. Part107.Color = Color3.new(0, 0.12549, 0.376471)
  1914. BlockMesh108.Parent = Part107
  1915. BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
  1916. BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
  1917. Part109.Parent = Model14
  1918. Part109.Material = Enum.Material.SmoothPlastic
  1919. Part109.BrickColor = BrickColor.new("Navy blue")
  1920. Part109.Transparency = 0.69999998807907
  1921. Part109.Rotation = Vector3.new(45.0099983, 0, 90)
  1922. Part109.Anchored = true
  1923. Part109.CanCollide = false
  1924. Part109.FormFactor = Enum.FormFactor.Custom
  1925. Part109.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
  1926. Part109.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
  1927. Part109.Color = Color3.new(0, 0.12549, 0.376471)
  1928. Part109.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
  1929. Part109.Orientation = Vector3.new(45.0099983, 0, 90)
  1930. Part109.Color = Color3.new(0, 0.12549, 0.376471)
  1931. BlockMesh110.Parent = Part109
  1932. BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
  1933. BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
  1934. Part111.Parent = Model14
  1935. Part111.Material = Enum.Material.SmoothPlastic
  1936. Part111.BrickColor = BrickColor.new("Navy blue")
  1937. Part111.Transparency = 0.69999998807907
  1938. Part111.Rotation = Vector3.new(-90, 0, 90)
  1939. Part111.Anchored = true
  1940. Part111.CanCollide = false
  1941. Part111.FormFactor = Enum.FormFactor.Custom
  1942. Part111.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
  1943. Part111.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1944. Part111.Color = Color3.new(0, 0.12549, 0.376471)
  1945. Part111.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
  1946. Part111.Orientation = Vector3.new(-90, 90, 0)
  1947. Part111.Color = Color3.new(0, 0.12549, 0.376471)
  1948. BlockMesh112.Parent = Part111
  1949. BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
  1950. BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
  1951. Part113.Parent = Model14
  1952. Part113.Material = Enum.Material.SmoothPlastic
  1953. Part113.BrickColor = BrickColor.new("Navy blue")
  1954. Part113.Transparency = 0.69999998807907
  1955. Part113.Rotation = Vector3.new(-90, 0, 90)
  1956. Part113.Anchored = true
  1957. Part113.FormFactor = Enum.FormFactor.Custom
  1958. Part113.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
  1959. Part113.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1960. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  1961. Part113.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
  1962. Part113.Orientation = Vector3.new(-90, 90, 0)
  1963. Part113.Color = Color3.new(0, 0.12549, 0.376471)
  1964. CylinderMesh114.Parent = Part113
  1965. CylinderMesh114.Scale = Vector3.new(2, 1, 2)
  1966. CylinderMesh114.Scale = Vector3.new(2, 1, 2)
  1967. Part115.Name = "Blade"
  1968. Part115.Parent = Tool0
  1969. Part115.Material = Enum.Material.SmoothPlastic
  1970. Part115.BrickColor = BrickColor.new("Gold")
  1971. Part115.Transparency = 0.30000001192093
  1972. Part115.Rotation = Vector3.new(-90, 0, 90)
  1973. Part115.Anchored = true
  1974. Part115.CanCollide = false
  1975. Part115.FormFactor = Enum.FormFactor.Custom
  1976. Part115.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  1977. Part115.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1978. Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1979. Part115.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
  1980. Part115.Orientation = Vector3.new(-90, 90, 0)
  1981. Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1982. BlockMesh116.Parent = Part115
  1983. BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  1984. BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  1985. Part117.Parent = Part115
  1986. Part117.Material = Enum.Material.SmoothPlastic
  1987. Part117.BrickColor = BrickColor.new("Gold")
  1988. Part117.Reflectance = 1
  1989. Part117.Rotation = Vector3.new(-90, 0, 90)
  1990. Part117.Anchored = true
  1991. Part117.CanCollide = false
  1992. Part117.FormFactor = Enum.FormFactor.Custom
  1993. Part117.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  1994. Part117.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  1995. Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1996. Part117.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
  1997. Part117.Orientation = Vector3.new(-90, 90, 0)
  1998. Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
  1999. BlockMesh118.Parent = Part117
  2000. BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2001. BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2002. Part119.Parent = Part115
  2003. Part119.Material = Enum.Material.SmoothPlastic
  2004. Part119.BrickColor = BrickColor.new("Gold")
  2005. Part119.Reflectance = 1
  2006. Part119.Rotation = Vector3.new(-90, 0, 90)
  2007. Part119.Anchored = true
  2008. Part119.CanCollide = false
  2009. Part119.FormFactor = Enum.FormFactor.Custom
  2010. Part119.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
  2011. Part119.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2012. Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2013. Part119.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
  2014. Part119.Orientation = Vector3.new(-90, 90, 0)
  2015. Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2016. BlockMesh120.Parent = Part119
  2017. BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2018. BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2019. Part121.Parent = Part115
  2020. Part121.Material = Enum.Material.SmoothPlastic
  2021. Part121.BrickColor = BrickColor.new("Gold")
  2022. Part121.Transparency = 0.30000001192093
  2023. Part121.Rotation = Vector3.new(-90, 0, 90)
  2024. Part121.Anchored = true
  2025. Part121.CanCollide = false
  2026. Part121.FormFactor = Enum.FormFactor.Custom
  2027. Part121.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2028. Part121.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2029. Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2030. Part121.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
  2031. Part121.Orientation = Vector3.new(-90, 90, 0)
  2032. Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2033. BlockMesh122.Parent = Part121
  2034. BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2035. BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2036. Part123.Parent = Part115
  2037. Part123.Material = Enum.Material.SmoothPlastic
  2038. Part123.BrickColor = BrickColor.new("Gold")
  2039. Part123.Reflectance = 1
  2040. Part123.Rotation = Vector3.new(-90, 0, 90)
  2041. Part123.Anchored = true
  2042. Part123.CanCollide = false
  2043. Part123.FormFactor = Enum.FormFactor.Custom
  2044. Part123.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2045. Part123.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2046. Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2047. Part123.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
  2048. Part123.Orientation = Vector3.new(-90, 90, 0)
  2049. Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2050. BlockMesh124.Parent = Part123
  2051. BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2052. BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2053. Part125.Parent = Part115
  2054. Part125.Material = Enum.Material.SmoothPlastic
  2055. Part125.BrickColor = BrickColor.new("Gold")
  2056. Part125.Reflectance = 1
  2057. Part125.Rotation = Vector3.new(-90, 0, 90)
  2058. Part125.Anchored = true
  2059. Part125.CanCollide = false
  2060. Part125.FormFactor = Enum.FormFactor.Custom
  2061. Part125.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2062. Part125.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2063. Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2064. Part125.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
  2065. Part125.Orientation = Vector3.new(-90, 90, 0)
  2066. Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2067. BlockMesh126.Parent = Part125
  2068. BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2069. BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2070. Part127.Parent = Part115
  2071. Part127.Material = Enum.Material.SmoothPlastic
  2072. Part127.BrickColor = BrickColor.new("Gold")
  2073. Part127.Reflectance = 1
  2074. Part127.Rotation = Vector3.new(-90, 0, 90)
  2075. Part127.Anchored = true
  2076. Part127.CanCollide = false
  2077. Part127.FormFactor = Enum.FormFactor.Custom
  2078. Part127.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2079. Part127.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2080. Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2081. Part127.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
  2082. Part127.Orientation = Vector3.new(-90, 90, 0)
  2083. Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2084. BlockMesh128.Parent = Part127
  2085. BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2086. BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2087. Part129.Parent = Part115
  2088. Part129.Material = Enum.Material.SmoothPlastic
  2089. Part129.BrickColor = BrickColor.new("Gold")
  2090. Part129.Transparency = 0.30000001192093
  2091. Part129.Rotation = Vector3.new(-90, 0, 90)
  2092. Part129.Anchored = true
  2093. Part129.CanCollide = false
  2094. Part129.FormFactor = Enum.FormFactor.Custom
  2095. Part129.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
  2096. Part129.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2097. Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2098. Part129.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
  2099. Part129.Orientation = Vector3.new(-90, 90, 0)
  2100. Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2101. BlockMesh130.Parent = Part129
  2102. BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2103. BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
  2104. Part131.Parent = Part115
  2105. Part131.Material = Enum.Material.SmoothPlastic
  2106. Part131.BrickColor = BrickColor.new("Gold")
  2107. Part131.Transparency = 0.30000001192093
  2108. Part131.Rotation = Vector3.new(-90, 0, 90)
  2109. Part131.Anchored = true
  2110. Part131.CanCollide = false
  2111. Part131.FormFactor = Enum.FormFactor.Custom
  2112. Part131.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
  2113. Part131.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2114. Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2115. Part131.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
  2116. Part131.Orientation = Vector3.new(-90, 90, 0)
  2117. Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2118. BlockMesh132.Parent = Part131
  2119. BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2120. BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2121. Part133.Parent = Part115
  2122. Part133.Material = Enum.Material.SmoothPlastic
  2123. Part133.BrickColor = BrickColor.new("Gold")
  2124. Part133.Reflectance = 1
  2125. Part133.Rotation = Vector3.new(-90, 0, 90)
  2126. Part133.Anchored = true
  2127. Part133.CanCollide = false
  2128. Part133.FormFactor = Enum.FormFactor.Custom
  2129. Part133.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
  2130. Part133.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2131. Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2132. Part133.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
  2133. Part133.Orientation = Vector3.new(-90, 90, 0)
  2134. Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2135. BlockMesh134.Parent = Part133
  2136. BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2137. BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
  2138. Part135.Parent = Part115
  2139. Part135.Material = Enum.Material.SmoothPlastic
  2140. Part135.BrickColor = BrickColor.new("Gold")
  2141. Part135.Transparency = 0.30000001192093
  2142. Part135.Rotation = Vector3.new(-90, 0, 90)
  2143. Part135.Anchored = true
  2144. Part135.CanCollide = false
  2145. Part135.FormFactor = Enum.FormFactor.Custom
  2146. Part135.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2147. Part135.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2148. Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2149. Part135.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
  2150. Part135.Orientation = Vector3.new(-90, 90, 0)
  2151. Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2152. BlockMesh136.Parent = Part135
  2153. BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2154. BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2155. Part137.Parent = Part115
  2156. Part137.Material = Enum.Material.SmoothPlastic
  2157. Part137.BrickColor = BrickColor.new("Gold")
  2158. Part137.Reflectance = 1
  2159. Part137.Rotation = Vector3.new(-90, 0, 90)
  2160. Part137.Anchored = true
  2161. Part137.CanCollide = false
  2162. Part137.FormFactor = Enum.FormFactor.Custom
  2163. Part137.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2164. Part137.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2165. Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2166. Part137.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
  2167. Part137.Orientation = Vector3.new(-90, 90, 0)
  2168. Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2169. BlockMesh138.Parent = Part137
  2170. BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2171. BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2172. Part139.Parent = Part115
  2173. Part139.Material = Enum.Material.SmoothPlastic
  2174. Part139.BrickColor = BrickColor.new("Gold")
  2175. Part139.Transparency = 0.30000001192093
  2176. Part139.Rotation = Vector3.new(-90, 0, 90)
  2177. Part139.Anchored = true
  2178. Part139.CanCollide = false
  2179. Part139.FormFactor = Enum.FormFactor.Custom
  2180. Part139.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2181. Part139.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2182. Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2183. Part139.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
  2184. Part139.Orientation = Vector3.new(-90, 90, 0)
  2185. Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2186. BlockMesh140.Parent = Part139
  2187. BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2188. BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2189. Part141.Parent = Part115
  2190. Part141.Material = Enum.Material.SmoothPlastic
  2191. Part141.BrickColor = BrickColor.new("Gold")
  2192. Part141.Transparency = 0.30000001192093
  2193. Part141.Rotation = Vector3.new(-90, 0, 90)
  2194. Part141.Anchored = true
  2195. Part141.CanCollide = false
  2196. Part141.FormFactor = Enum.FormFactor.Custom
  2197. Part141.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2198. Part141.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2199. Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2200. Part141.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
  2201. Part141.Orientation = Vector3.new(-90, 90, 0)
  2202. Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2203. BlockMesh142.Parent = Part141
  2204. BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2205. BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2206. Part143.Parent = Part115
  2207. Part143.Material = Enum.Material.SmoothPlastic
  2208. Part143.BrickColor = BrickColor.new("Gold")
  2209. Part143.Transparency = 0.30000001192093
  2210. Part143.Rotation = Vector3.new(-90, 0, 90)
  2211. Part143.Anchored = true
  2212. Part143.CanCollide = false
  2213. Part143.FormFactor = Enum.FormFactor.Custom
  2214. Part143.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2215. Part143.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2216. Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2217. Part143.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
  2218. Part143.Orientation = Vector3.new(-90, 90, 0)
  2219. Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2220. BlockMesh144.Parent = Part143
  2221. BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2222. BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2223. Part145.Parent = Part115
  2224. Part145.Material = Enum.Material.SmoothPlastic
  2225. Part145.BrickColor = BrickColor.new("Gold")
  2226. Part145.Transparency = 0.30000001192093
  2227. Part145.Rotation = Vector3.new(-90, 0, 90)
  2228. Part145.Anchored = true
  2229. Part145.CanCollide = false
  2230. Part145.FormFactor = Enum.FormFactor.Custom
  2231. Part145.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2232. Part145.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2233. Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2234. Part145.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
  2235. Part145.Orientation = Vector3.new(-90, 90, 0)
  2236. Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2237. BlockMesh146.Parent = Part145
  2238. BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2239. BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2240. Part147.Parent = Part115
  2241. Part147.Material = Enum.Material.SmoothPlastic
  2242. Part147.BrickColor = BrickColor.new("Gold")
  2243. Part147.Reflectance = 1
  2244. Part147.Rotation = Vector3.new(-90, 0, 90)
  2245. Part147.Anchored = true
  2246. Part147.CanCollide = false
  2247. Part147.FormFactor = Enum.FormFactor.Custom
  2248. Part147.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2249. Part147.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2250. Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2251. Part147.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
  2252. Part147.Orientation = Vector3.new(-90, 90, 0)
  2253. Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2254. BlockMesh148.Parent = Part147
  2255. BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2256. BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2257. Part149.Parent = Part115
  2258. Part149.Material = Enum.Material.SmoothPlastic
  2259. Part149.BrickColor = BrickColor.new("Gold")
  2260. Part149.Reflectance = 1
  2261. Part149.Rotation = Vector3.new(-90, 0, 90)
  2262. Part149.Anchored = true
  2263. Part149.CanCollide = false
  2264. Part149.FormFactor = Enum.FormFactor.Custom
  2265. Part149.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2266. Part149.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2267. Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2268. Part149.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
  2269. Part149.Orientation = Vector3.new(-90, 90, 0)
  2270. Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2271. BlockMesh150.Parent = Part149
  2272. BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2273. BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
  2274. Part151.Parent = Part115
  2275. Part151.Material = Enum.Material.SmoothPlastic
  2276. Part151.BrickColor = BrickColor.new("Gold")
  2277. Part151.Reflectance = 1
  2278. Part151.Rotation = Vector3.new(-90, 0, 90)
  2279. Part151.Anchored = true
  2280. Part151.CanCollide = false
  2281. Part151.FormFactor = Enum.FormFactor.Custom
  2282. Part151.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
  2283. Part151.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2284. Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2285. Part151.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
  2286. Part151.Orientation = Vector3.new(-90, 90, 0)
  2287. Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2288. BlockMesh152.Parent = Part151
  2289. BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
  2290. BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
  2291. Part153.Parent = Part115
  2292. Part153.Material = Enum.Material.SmoothPlastic
  2293. Part153.BrickColor = BrickColor.new("Gold")
  2294. Part153.Reflectance = 1
  2295. Part153.Rotation = Vector3.new(-90, 0, 90)
  2296. Part153.Anchored = true
  2297. Part153.CanCollide = false
  2298. Part153.FormFactor = Enum.FormFactor.Custom
  2299. Part153.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2300. Part153.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2301. Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2302. Part153.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
  2303. Part153.Orientation = Vector3.new(-90, 90, 0)
  2304. Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2305. BlockMesh154.Parent = Part153
  2306. BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2307. BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2308. Part155.Parent = Part115
  2309. Part155.Material = Enum.Material.SmoothPlastic
  2310. Part155.BrickColor = BrickColor.new("Gold")
  2311. Part155.Transparency = 0.30000001192093
  2312. Part155.Rotation = Vector3.new(-90, 0, 90)
  2313. Part155.Anchored = true
  2314. Part155.CanCollide = false
  2315. Part155.FormFactor = Enum.FormFactor.Custom
  2316. Part155.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2317. Part155.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2318. Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2319. Part155.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
  2320. Part155.Orientation = Vector3.new(-90, 90, 0)
  2321. Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2322. BlockMesh156.Parent = Part155
  2323. BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2324. BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2325. Part157.Parent = Part115
  2326. Part157.Material = Enum.Material.SmoothPlastic
  2327. Part157.BrickColor = BrickColor.new("Gold")
  2328. Part157.Transparency = 0.30000001192093
  2329. Part157.Rotation = Vector3.new(-90, 0, 90)
  2330. Part157.Anchored = true
  2331. Part157.CanCollide = false
  2332. Part157.FormFactor = Enum.FormFactor.Custom
  2333. Part157.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2334. Part157.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2335. Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2336. Part157.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
  2337. Part157.Orientation = Vector3.new(-90, 90, 0)
  2338. Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2339. BlockMesh158.Parent = Part157
  2340. BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2341. BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2342. Part159.Parent = Part115
  2343. Part159.Material = Enum.Material.SmoothPlastic
  2344. Part159.BrickColor = BrickColor.new("Gold")
  2345. Part159.Transparency = 0.30000001192093
  2346. Part159.Rotation = Vector3.new(-90, 0, 90)
  2347. Part159.Anchored = true
  2348. Part159.CanCollide = false
  2349. Part159.FormFactor = Enum.FormFactor.Custom
  2350. Part159.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2351. Part159.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2352. Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2353. Part159.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
  2354. Part159.Orientation = Vector3.new(-90, 90, 0)
  2355. Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2356. BlockMesh160.Parent = Part159
  2357. BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2358. BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2359. Part161.Parent = Part115
  2360. Part161.Material = Enum.Material.SmoothPlastic
  2361. Part161.BrickColor = BrickColor.new("Gold")
  2362. Part161.Transparency = 0.30000001192093
  2363. Part161.Rotation = Vector3.new(-90, 0, 90)
  2364. Part161.Anchored = true
  2365. Part161.CanCollide = false
  2366. Part161.FormFactor = Enum.FormFactor.Custom
  2367. Part161.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2368. Part161.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2369. Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2370. Part161.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
  2371. Part161.Orientation = Vector3.new(-90, 90, 0)
  2372. Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2373. BlockMesh162.Parent = Part161
  2374. BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2375. BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
  2376. Part163.Parent = Part115
  2377. Part163.Material = Enum.Material.SmoothPlastic
  2378. Part163.BrickColor = BrickColor.new("Gold")
  2379. Part163.Transparency = 0.30000001192093
  2380. Part163.Rotation = Vector3.new(-90, 0, 90)
  2381. Part163.Anchored = true
  2382. Part163.CanCollide = false
  2383. Part163.FormFactor = Enum.FormFactor.Custom
  2384. Part163.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
  2385. Part163.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2386. Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2387. Part163.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
  2388. Part163.Orientation = Vector3.new(-90, 90, 0)
  2389. Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2390. BlockMesh164.Parent = Part163
  2391. BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
  2392. BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
  2393. Part165.Parent = Part115
  2394. Part165.Material = Enum.Material.SmoothPlastic
  2395. Part165.BrickColor = BrickColor.new("Gold")
  2396. Part165.Reflectance = 1
  2397. Part165.Rotation = Vector3.new(-90, 0, 90)
  2398. Part165.Anchored = true
  2399. Part165.CanCollide = false
  2400. Part165.FormFactor = Enum.FormFactor.Custom
  2401. Part165.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
  2402. Part165.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2403. Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2404. Part165.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
  2405. Part165.Orientation = Vector3.new(-90, 90, 0)
  2406. Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2407. BlockMesh166.Parent = Part165
  2408. BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
  2409. BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
  2410. Part167.Parent = Part115
  2411. Part167.Material = Enum.Material.SmoothPlastic
  2412. Part167.BrickColor = BrickColor.new("Gold")
  2413. Part167.Transparency = 0.30000001192093
  2414. Part167.Rotation = Vector3.new(-90, 0, 99.9899979)
  2415. Part167.Anchored = true
  2416. Part167.CanCollide = false
  2417. Part167.FormFactor = Enum.FormFactor.Custom
  2418. Part167.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
  2419. Part167.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
  2420. Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2421. Part167.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
  2422. Part167.Orientation = Vector3.new(-90, 99.9899979, 0)
  2423. Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2424. BlockMesh168.Parent = Part167
  2425. BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2426. BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2427. Part169.Parent = Part115
  2428. Part169.Material = Enum.Material.SmoothPlastic
  2429. Part169.BrickColor = BrickColor.new("Gold")
  2430. Part169.Transparency = 0.30000001192093
  2431. Part169.Rotation = Vector3.new(-90, 0, 90)
  2432. Part169.Anchored = true
  2433. Part169.CanCollide = false
  2434. Part169.FormFactor = Enum.FormFactor.Custom
  2435. Part169.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
  2436. Part169.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2437. Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2438. Part169.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
  2439. Part169.Orientation = Vector3.new(-90, 90, 0)
  2440. Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2441. BlockMesh170.Parent = Part169
  2442. BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
  2443. BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
  2444. Part171.Parent = Part115
  2445. Part171.Material = Enum.Material.SmoothPlastic
  2446. Part171.BrickColor = BrickColor.new("Gold")
  2447. Part171.Transparency = 0.30000001192093
  2448. Part171.Rotation = Vector3.new(-90, 0, 90)
  2449. Part171.Anchored = true
  2450. Part171.CanCollide = false
  2451. Part171.FormFactor = Enum.FormFactor.Custom
  2452. Part171.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2453. Part171.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2454. Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2455. Part171.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
  2456. Part171.Orientation = Vector3.new(-90, 90, 0)
  2457. Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2458. BlockMesh172.Parent = Part171
  2459. BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2460. BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2461. Part173.Parent = Part115
  2462. Part173.Material = Enum.Material.SmoothPlastic
  2463. Part173.BrickColor = BrickColor.new("Gold")
  2464. Part173.Transparency = 0.30000001192093
  2465. Part173.Rotation = Vector3.new(-90, 0, 90)
  2466. Part173.Anchored = true
  2467. Part173.CanCollide = false
  2468. Part173.FormFactor = Enum.FormFactor.Custom
  2469. Part173.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2470. Part173.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2471. Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2472. Part173.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
  2473. Part173.Orientation = Vector3.new(-90, 90, 0)
  2474. Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2475. BlockMesh174.Parent = Part173
  2476. BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2477. BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2478. Part175.Parent = Part115
  2479. Part175.Material = Enum.Material.SmoothPlastic
  2480. Part175.BrickColor = BrickColor.new("Gold")
  2481. Part175.Reflectance = 1
  2482. Part175.Rotation = Vector3.new(-90, 0, 90)
  2483. Part175.Anchored = true
  2484. Part175.CanCollide = false
  2485. Part175.FormFactor = Enum.FormFactor.Custom
  2486. Part175.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2487. Part175.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2488. Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2489. Part175.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
  2490. Part175.Orientation = Vector3.new(-90, 90, 0)
  2491. Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2492. BlockMesh176.Parent = Part175
  2493. BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2494. BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
  2495. Part177.Parent = Part115
  2496. Part177.Material = Enum.Material.SmoothPlastic
  2497. Part177.BrickColor = BrickColor.new("Gold")
  2498. Part177.Reflectance = 1
  2499. Part177.Rotation = Vector3.new(-90, 0, 99.9899979)
  2500. Part177.Anchored = true
  2501. Part177.CanCollide = false
  2502. Part177.FormFactor = Enum.FormFactor.Custom
  2503. Part177.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
  2504. Part177.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
  2505. Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2506. Part177.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
  2507. Part177.Orientation = Vector3.new(-90, 99.9899979, 0)
  2508. Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2509. BlockMesh178.Parent = Part177
  2510. BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2511. BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
  2512. Part179.Parent = Part115
  2513. Part179.Material = Enum.Material.SmoothPlastic
  2514. Part179.BrickColor = BrickColor.new("Gold")
  2515. Part179.Reflectance = 1
  2516. Part179.Rotation = Vector3.new(-90, 0, 90)
  2517. Part179.Anchored = true
  2518. Part179.CanCollide = false
  2519. Part179.FormFactor = Enum.FormFactor.Custom
  2520. Part179.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2521. Part179.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2522. Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2523. Part179.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
  2524. Part179.Orientation = Vector3.new(-90, 90, 0)
  2525. Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2526. BlockMesh180.Parent = Part179
  2527. BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2528. BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2529. Part181.Parent = Part115
  2530. Part181.Material = Enum.Material.SmoothPlastic
  2531. Part181.BrickColor = BrickColor.new("Gold")
  2532. Part181.Reflectance = 1
  2533. Part181.Rotation = Vector3.new(-90, 0, 90)
  2534. Part181.Anchored = true
  2535. Part181.CanCollide = false
  2536. Part181.FormFactor = Enum.FormFactor.Custom
  2537. Part181.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
  2538. Part181.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2539. Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2540. Part181.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
  2541. Part181.Orientation = Vector3.new(-90, 90, 0)
  2542. Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2543. BlockMesh182.Parent = Part181
  2544. BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
  2545. BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
  2546. Part183.Parent = Part115
  2547. Part183.Material = Enum.Material.SmoothPlastic
  2548. Part183.BrickColor = BrickColor.new("Gold")
  2549. Part183.Reflectance = 1
  2550. Part183.Rotation = Vector3.new(-90, 0, 90)
  2551. Part183.Anchored = true
  2552. Part183.CanCollide = false
  2553. Part183.FormFactor = Enum.FormFactor.Custom
  2554. Part183.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
  2555. Part183.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2556. Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2557. Part183.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
  2558. Part183.Orientation = Vector3.new(-90, 90, 0)
  2559. Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2560. BlockMesh184.Parent = Part183
  2561. BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2562. BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
  2563. Part185.Parent = Part115
  2564. Part185.Material = Enum.Material.SmoothPlastic
  2565. Part185.BrickColor = BrickColor.new("Gold")
  2566. Part185.Reflectance = 1
  2567. Part185.Rotation = Vector3.new(-90, 0, 90)
  2568. Part185.Anchored = true
  2569. Part185.CanCollide = false
  2570. Part185.FormFactor = Enum.FormFactor.Custom
  2571. Part185.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
  2572. Part185.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2573. Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2574. Part185.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
  2575. Part185.Orientation = Vector3.new(-90, 90, 0)
  2576. Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2577. BlockMesh186.Parent = Part185
  2578. BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2579. BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
  2580. Part187.Parent = Part115
  2581. Part187.Material = Enum.Material.SmoothPlastic
  2582. Part187.BrickColor = BrickColor.new("Gold")
  2583. Part187.Reflectance = 1
  2584. Part187.Rotation = Vector3.new(-90, 0, 90)
  2585. Part187.Anchored = true
  2586. Part187.CanCollide = false
  2587. Part187.FormFactor = Enum.FormFactor.Custom
  2588. Part187.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2589. Part187.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2590. Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2591. Part187.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
  2592. Part187.Orientation = Vector3.new(-90, 90, 0)
  2593. Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2594. BlockMesh188.Parent = Part187
  2595. BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2596. BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2597. Part189.Parent = Part115
  2598. Part189.Material = Enum.Material.SmoothPlastic
  2599. Part189.BrickColor = BrickColor.new("Gold")
  2600. Part189.Reflectance = 1
  2601. Part189.Rotation = Vector3.new(-90, 0, 90)
  2602. Part189.Anchored = true
  2603. Part189.CanCollide = false
  2604. Part189.FormFactor = Enum.FormFactor.Custom
  2605. Part189.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2606. Part189.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2607. Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2608. Part189.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
  2609. Part189.Orientation = Vector3.new(-90, 90, 0)
  2610. Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2611. BlockMesh190.Parent = Part189
  2612. BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2613. BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
  2614. Part191.Parent = Part115
  2615. Part191.Material = Enum.Material.SmoothPlastic
  2616. Part191.BrickColor = BrickColor.new("Gold")
  2617. Part191.Transparency = 0.30000001192093
  2618. Part191.Rotation = Vector3.new(-90, 0, 90)
  2619. Part191.Anchored = true
  2620. Part191.CanCollide = false
  2621. Part191.FormFactor = Enum.FormFactor.Custom
  2622. Part191.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2623. Part191.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2624. Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2625. Part191.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
  2626. Part191.Orientation = Vector3.new(-90, 90, 0)
  2627. Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2628. BlockMesh192.Parent = Part191
  2629. BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2630. BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
  2631. Part193.Parent = Part115
  2632. Part193.Material = Enum.Material.SmoothPlastic
  2633. Part193.BrickColor = BrickColor.new("Gold")
  2634. Part193.Transparency = 0.30000001192093
  2635. Part193.Rotation = Vector3.new(-90, 0, 90)
  2636. Part193.Anchored = true
  2637. Part193.CanCollide = false
  2638. Part193.FormFactor = Enum.FormFactor.Custom
  2639. Part193.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
  2640. Part193.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
  2641. Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2642. Part193.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
  2643. Part193.Orientation = Vector3.new(-90, 90, 0)
  2644. Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2645. BlockMesh194.Parent = Part193
  2646. BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
  2647. BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
  2648. WedgePart195.Parent = Part115
  2649. WedgePart195.Material = Enum.Material.SmoothPlastic
  2650. WedgePart195.BrickColor = BrickColor.new("Gold")
  2651. WedgePart195.Transparency = 0.30000001192093
  2652. WedgePart195.Rotation = Vector3.new(0, 0, 90)
  2653. WedgePart195.Anchored = true
  2654. WedgePart195.CanCollide = false
  2655. WedgePart195.FormFactor = Enum.FormFactor.Custom
  2656. WedgePart195.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2657. WedgePart195.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2658. WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2659. WedgePart195.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
  2660. WedgePart195.Orientation = Vector3.new(0, 0, 90)
  2661. WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2662. SpecialMesh196.Parent = WedgePart195
  2663. SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2664. SpecialMesh196.MeshType = Enum.MeshType.Wedge
  2665. SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2666. WedgePart197.Parent = Part115
  2667. WedgePart197.Material = Enum.Material.SmoothPlastic
  2668. WedgePart197.BrickColor = BrickColor.new("Gold")
  2669. WedgePart197.Transparency = 0.30000001192093
  2670. WedgePart197.Rotation = Vector3.new(0, 0, -90)
  2671. WedgePart197.Anchored = true
  2672. WedgePart197.CanCollide = false
  2673. WedgePart197.FormFactor = Enum.FormFactor.Custom
  2674. WedgePart197.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2675. WedgePart197.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2676. WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2677. WedgePart197.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
  2678. WedgePart197.Orientation = Vector3.new(0, 0, -90)
  2679. WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2680. SpecialMesh198.Parent = WedgePart197
  2681. SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2682. SpecialMesh198.MeshType = Enum.MeshType.Wedge
  2683. SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2684. WedgePart199.Parent = Part115
  2685. WedgePart199.Material = Enum.Material.SmoothPlastic
  2686. WedgePart199.BrickColor = BrickColor.new("Gold")
  2687. WedgePart199.Transparency = 0.30000001192093
  2688. WedgePart199.Rotation = Vector3.new(-180, 0, -90)
  2689. WedgePart199.Anchored = true
  2690. WedgePart199.CanCollide = false
  2691. WedgePart199.FormFactor = Enum.FormFactor.Custom
  2692. WedgePart199.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2693. WedgePart199.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2694. WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2695. WedgePart199.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
  2696. WedgePart199.Orientation = Vector3.new(0, -180, 90)
  2697. WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2698. SpecialMesh200.Parent = WedgePart199
  2699. SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2700. SpecialMesh200.MeshType = Enum.MeshType.Wedge
  2701. SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2702. WedgePart201.Parent = Part115
  2703. WedgePart201.Material = Enum.Material.SmoothPlastic
  2704. WedgePart201.BrickColor = BrickColor.new("Gold")
  2705. WedgePart201.Transparency = 0.30000001192093
  2706. WedgePart201.Rotation = Vector3.new(0, 0, -90)
  2707. WedgePart201.Anchored = true
  2708. WedgePart201.CanCollide = false
  2709. WedgePart201.FormFactor = Enum.FormFactor.Custom
  2710. WedgePart201.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2711. WedgePart201.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2712. WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2713. WedgePart201.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
  2714. WedgePart201.Orientation = Vector3.new(0, 0, -90)
  2715. WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2716. SpecialMesh202.Parent = WedgePart201
  2717. SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2718. SpecialMesh202.MeshType = Enum.MeshType.Wedge
  2719. SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2720. WedgePart203.Parent = Part115
  2721. WedgePart203.Material = Enum.Material.SmoothPlastic
  2722. WedgePart203.BrickColor = BrickColor.new("Gold")
  2723. WedgePart203.Transparency = 0.30000001192093
  2724. WedgePart203.Rotation = Vector3.new(0, 0, -90)
  2725. WedgePart203.Anchored = true
  2726. WedgePart203.CanCollide = false
  2727. WedgePart203.FormFactor = Enum.FormFactor.Custom
  2728. WedgePart203.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2729. WedgePart203.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2730. WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2731. WedgePart203.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
  2732. WedgePart203.Orientation = Vector3.new(0, 0, -90)
  2733. WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2734. SpecialMesh204.Parent = WedgePart203
  2735. SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2736. SpecialMesh204.MeshType = Enum.MeshType.Wedge
  2737. SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2738. WedgePart205.Parent = Part115
  2739. WedgePart205.Material = Enum.Material.SmoothPlastic
  2740. WedgePart205.BrickColor = BrickColor.new("Gold")
  2741. WedgePart205.Transparency = 0.30000001192093
  2742. WedgePart205.Rotation = Vector3.new(-179.98999, 0, 90)
  2743. WedgePart205.Anchored = true
  2744. WedgePart205.CanCollide = false
  2745. WedgePart205.FormFactor = Enum.FormFactor.Custom
  2746. WedgePart205.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2747. WedgePart205.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  2748. WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2749. WedgePart205.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
  2750. WedgePart205.Orientation = Vector3.new(-0.00999999978, -180, -90)
  2751. WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2752. SpecialMesh206.Parent = WedgePart205
  2753. SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  2754. SpecialMesh206.MeshType = Enum.MeshType.Wedge
  2755. SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  2756. WedgePart207.Parent = Part115
  2757. WedgePart207.Material = Enum.Material.SmoothPlastic
  2758. WedgePart207.BrickColor = BrickColor.new("Gold")
  2759. WedgePart207.Transparency = 0.30000001192093
  2760. WedgePart207.Rotation = Vector3.new(0.00999999978, 0, -180)
  2761. WedgePart207.Anchored = true
  2762. WedgePart207.CanCollide = false
  2763. WedgePart207.FormFactor = Enum.FormFactor.Custom
  2764. WedgePart207.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  2765. WedgePart207.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
  2766. WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2767. WedgePart207.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
  2768. WedgePart207.Orientation = Vector3.new(0.00999999978, 0, -180)
  2769. WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2770. SpecialMesh208.Parent = WedgePart207
  2771. SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  2772. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  2773. SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  2774. WedgePart209.Parent = Part115
  2775. WedgePart209.Material = Enum.Material.SmoothPlastic
  2776. WedgePart209.BrickColor = BrickColor.new("Gold")
  2777. WedgePart209.Reflectance = 1
  2778. WedgePart209.Rotation = Vector3.new(-180, 0, -90)
  2779. WedgePart209.Anchored = true
  2780. WedgePart209.CanCollide = false
  2781. WedgePart209.FormFactor = Enum.FormFactor.Custom
  2782. WedgePart209.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2783. WedgePart209.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2784. WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2785. WedgePart209.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
  2786. WedgePart209.Orientation = Vector3.new(0, -180, 90)
  2787. WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2788. SpecialMesh210.Parent = WedgePart209
  2789. SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2790. SpecialMesh210.MeshType = Enum.MeshType.Wedge
  2791. SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2792. WedgePart211.Parent = Part115
  2793. WedgePart211.Material = Enum.Material.SmoothPlastic
  2794. WedgePart211.BrickColor = BrickColor.new("Gold")
  2795. WedgePart211.Reflectance = 1
  2796. WedgePart211.Rotation = Vector3.new(0, 0, 90)
  2797. WedgePart211.Anchored = true
  2798. WedgePart211.CanCollide = false
  2799. WedgePart211.FormFactor = Enum.FormFactor.Custom
  2800. WedgePart211.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2801. WedgePart211.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2802. WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2803. WedgePart211.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
  2804. WedgePart211.Orientation = Vector3.new(0, 0, 90)
  2805. WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2806. SpecialMesh212.Parent = WedgePart211
  2807. SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2808. SpecialMesh212.MeshType = Enum.MeshType.Wedge
  2809. SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2810. WedgePart213.Parent = Part115
  2811. WedgePart213.Material = Enum.Material.SmoothPlastic
  2812. WedgePart213.BrickColor = BrickColor.new("Gold")
  2813. WedgePart213.Reflectance = 1
  2814. WedgePart213.Rotation = Vector3.new(-180, 0, 90)
  2815. WedgePart213.Anchored = true
  2816. WedgePart213.CanCollide = false
  2817. WedgePart213.FormFactor = Enum.FormFactor.Custom
  2818. WedgePart213.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2819. WedgePart213.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  2820. WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2821. WedgePart213.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
  2822. WedgePart213.Orientation = Vector3.new(0, 180, -90)
  2823. WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2824. SpecialMesh214.Parent = WedgePart213
  2825. SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  2826. SpecialMesh214.MeshType = Enum.MeshType.Wedge
  2827. SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  2828. WedgePart215.Parent = Part115
  2829. WedgePart215.Material = Enum.Material.SmoothPlastic
  2830. WedgePart215.BrickColor = BrickColor.new("Gold")
  2831. WedgePart215.Reflectance = 1
  2832. WedgePart215.Rotation = Vector3.new(0, 0, 90)
  2833. WedgePart215.Anchored = true
  2834. WedgePart215.CanCollide = false
  2835. WedgePart215.FormFactor = Enum.FormFactor.Custom
  2836. WedgePart215.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2837. WedgePart215.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2838. WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2839. WedgePart215.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
  2840. WedgePart215.Orientation = Vector3.new(0, 0, 90)
  2841. WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2842. SpecialMesh216.Parent = WedgePart215
  2843. SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  2844. SpecialMesh216.MeshType = Enum.MeshType.Wedge
  2845. SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  2846. WedgePart217.Parent = Part115
  2847. WedgePart217.Material = Enum.Material.SmoothPlastic
  2848. WedgePart217.BrickColor = BrickColor.new("Gold")
  2849. WedgePart217.Transparency = 0.30000001192093
  2850. WedgePart217.Rotation = Vector3.new(0, 0, 90)
  2851. WedgePart217.Anchored = true
  2852. WedgePart217.CanCollide = false
  2853. WedgePart217.FormFactor = Enum.FormFactor.Custom
  2854. WedgePart217.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2855. WedgePart217.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2856. WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2857. WedgePart217.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
  2858. WedgePart217.Orientation = Vector3.new(0, 0, 90)
  2859. WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2860. SpecialMesh218.Parent = WedgePart217
  2861. SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2862. SpecialMesh218.MeshType = Enum.MeshType.Wedge
  2863. SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2864. WedgePart219.Parent = Part115
  2865. WedgePart219.Material = Enum.Material.SmoothPlastic
  2866. WedgePart219.BrickColor = BrickColor.new("Gold")
  2867. WedgePart219.Reflectance = 1
  2868. WedgePart219.Rotation = Vector3.new(0, 0, 90)
  2869. WedgePart219.Anchored = true
  2870. WedgePart219.CanCollide = false
  2871. WedgePart219.FormFactor = Enum.FormFactor.Custom
  2872. WedgePart219.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2873. WedgePart219.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2874. WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2875. WedgePart219.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
  2876. WedgePart219.Orientation = Vector3.new(0, 0, 90)
  2877. WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2878. SpecialMesh220.Parent = WedgePart219
  2879. SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  2880. SpecialMesh220.MeshType = Enum.MeshType.Wedge
  2881. SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  2882. WedgePart221.Parent = Part115
  2883. WedgePart221.Material = Enum.Material.SmoothPlastic
  2884. WedgePart221.BrickColor = BrickColor.new("Gold")
  2885. WedgePart221.Reflectance = 1
  2886. WedgePart221.Rotation = Vector3.new(0, 0, -90)
  2887. WedgePart221.Anchored = true
  2888. WedgePart221.CanCollide = false
  2889. WedgePart221.FormFactor = Enum.FormFactor.Custom
  2890. WedgePart221.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2891. WedgePart221.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  2892. WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2893. WedgePart221.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
  2894. WedgePart221.Orientation = Vector3.new(0, 0, -90)
  2895. WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2896. SpecialMesh222.Parent = WedgePart221
  2897. SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2898. SpecialMesh222.MeshType = Enum.MeshType.Wedge
  2899. SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  2900. WedgePart223.Parent = Part115
  2901. WedgePart223.Material = Enum.Material.SmoothPlastic
  2902. WedgePart223.BrickColor = BrickColor.new("Gold")
  2903. WedgePart223.Transparency = 0.30000001192093
  2904. WedgePart223.Rotation = Vector3.new(0, 0, 90)
  2905. WedgePart223.Anchored = true
  2906. WedgePart223.CanCollide = false
  2907. WedgePart223.FormFactor = Enum.FormFactor.Custom
  2908. WedgePart223.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2909. WedgePart223.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2910. WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2911. WedgePart223.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
  2912. WedgePart223.Orientation = Vector3.new(0, 0, 90)
  2913. WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2914. SpecialMesh224.Parent = WedgePart223
  2915. SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2916. SpecialMesh224.MeshType = Enum.MeshType.Wedge
  2917. SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2918. WedgePart225.Parent = Part115
  2919. WedgePart225.Material = Enum.Material.SmoothPlastic
  2920. WedgePart225.BrickColor = BrickColor.new("Gold")
  2921. WedgePart225.Reflectance = 1
  2922. WedgePart225.Rotation = Vector3.new(-180, 0, -90)
  2923. WedgePart225.Anchored = true
  2924. WedgePart225.CanCollide = false
  2925. WedgePart225.FormFactor = Enum.FormFactor.Custom
  2926. WedgePart225.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2927. WedgePart225.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2928. WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2929. WedgePart225.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
  2930. WedgePart225.Orientation = Vector3.new(0, -180, 90)
  2931. WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2932. SpecialMesh226.Parent = WedgePart225
  2933. SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  2934. SpecialMesh226.MeshType = Enum.MeshType.Wedge
  2935. SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  2936. WedgePart227.Parent = Part115
  2937. WedgePart227.Material = Enum.Material.SmoothPlastic
  2938. WedgePart227.BrickColor = BrickColor.new("Gold")
  2939. WedgePart227.Reflectance = 1
  2940. WedgePart227.Rotation = Vector3.new(-180, 0, -90)
  2941. WedgePart227.Anchored = true
  2942. WedgePart227.CanCollide = false
  2943. WedgePart227.FormFactor = Enum.FormFactor.Custom
  2944. WedgePart227.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2945. WedgePart227.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2946. WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2947. WedgePart227.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
  2948. WedgePart227.Orientation = Vector3.new(0, -180, 90)
  2949. WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2950. SpecialMesh228.Parent = WedgePart227
  2951. SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2952. SpecialMesh228.MeshType = Enum.MeshType.Wedge
  2953. SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2954. WedgePart229.Parent = Part115
  2955. WedgePart229.Material = Enum.Material.SmoothPlastic
  2956. WedgePart229.BrickColor = BrickColor.new("Gold")
  2957. WedgePart229.Reflectance = 1
  2958. WedgePart229.Rotation = Vector3.new(0, 0, 90)
  2959. WedgePart229.Anchored = true
  2960. WedgePart229.CanCollide = false
  2961. WedgePart229.FormFactor = Enum.FormFactor.Custom
  2962. WedgePart229.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  2963. WedgePart229.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  2964. WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2965. WedgePart229.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
  2966. WedgePart229.Orientation = Vector3.new(0, 0, 90)
  2967. WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2968. SpecialMesh230.Parent = WedgePart229
  2969. SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  2970. SpecialMesh230.MeshType = Enum.MeshType.Wedge
  2971. SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  2972. WedgePart231.Parent = Part115
  2973. WedgePart231.Material = Enum.Material.SmoothPlastic
  2974. WedgePart231.BrickColor = BrickColor.new("Gold")
  2975. WedgePart231.Reflectance = 1
  2976. WedgePart231.Rotation = Vector3.new(-180, 0, -90)
  2977. WedgePart231.Anchored = true
  2978. WedgePart231.CanCollide = false
  2979. WedgePart231.FormFactor = Enum.FormFactor.Custom
  2980. WedgePart231.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2981. WedgePart231.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  2982. WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2983. WedgePart231.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
  2984. WedgePart231.Orientation = Vector3.new(0, -180, 90)
  2985. WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2986. SpecialMesh232.Parent = WedgePart231
  2987. SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2988. SpecialMesh232.MeshType = Enum.MeshType.Wedge
  2989. SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  2990. WedgePart233.Parent = Part115
  2991. WedgePart233.Material = Enum.Material.SmoothPlastic
  2992. WedgePart233.BrickColor = BrickColor.new("Gold")
  2993. WedgePart233.Transparency = 0.30000001192093
  2994. WedgePart233.Rotation = Vector3.new(-180, 0, -90)
  2995. WedgePart233.Anchored = true
  2996. WedgePart233.CanCollide = false
  2997. WedgePart233.FormFactor = Enum.FormFactor.Custom
  2998. WedgePart233.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  2999. WedgePart233.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3000. WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3001. WedgePart233.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
  3002. WedgePart233.Orientation = Vector3.new(0, -180, 90)
  3003. WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3004. SpecialMesh234.Parent = WedgePart233
  3005. SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3006. SpecialMesh234.MeshType = Enum.MeshType.Wedge
  3007. SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3008. WedgePart235.Parent = Part115
  3009. WedgePart235.Material = Enum.Material.SmoothPlastic
  3010. WedgePart235.BrickColor = BrickColor.new("Gold")
  3011. WedgePart235.Transparency = 0.30000001192093
  3012. WedgePart235.Rotation = Vector3.new(0, 0, -90)
  3013. WedgePart235.Anchored = true
  3014. WedgePart235.CanCollide = false
  3015. WedgePart235.FormFactor = Enum.FormFactor.Custom
  3016. WedgePart235.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3017. WedgePart235.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3018. WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3019. WedgePart235.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
  3020. WedgePart235.Orientation = Vector3.new(0, 0, -90)
  3021. WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3022. SpecialMesh236.Parent = WedgePart235
  3023. SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3024. SpecialMesh236.MeshType = Enum.MeshType.Wedge
  3025. SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3026. WedgePart237.Parent = Part115
  3027. WedgePart237.Material = Enum.Material.SmoothPlastic
  3028. WedgePart237.BrickColor = BrickColor.new("Gold")
  3029. WedgePart237.Reflectance = 1
  3030. WedgePart237.Rotation = Vector3.new(0.00999999978, 0, -180)
  3031. WedgePart237.Anchored = true
  3032. WedgePart237.CanCollide = false
  3033. WedgePart237.FormFactor = Enum.FormFactor.Custom
  3034. WedgePart237.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3035. WedgePart237.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
  3036. WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3037. WedgePart237.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
  3038. WedgePart237.Orientation = Vector3.new(0.00999999978, 0, -180)
  3039. WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3040. SpecialMesh238.Parent = WedgePart237
  3041. SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3042. SpecialMesh238.MeshType = Enum.MeshType.Wedge
  3043. SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3044. WedgePart239.Parent = Part115
  3045. WedgePart239.Material = Enum.Material.SmoothPlastic
  3046. WedgePart239.BrickColor = BrickColor.new("Gold")
  3047. WedgePart239.Transparency = 0.30000001192093
  3048. WedgePart239.Rotation = Vector3.new(0, 0, -90)
  3049. WedgePart239.Anchored = true
  3050. WedgePart239.CanCollide = false
  3051. WedgePart239.FormFactor = Enum.FormFactor.Custom
  3052. WedgePart239.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3053. WedgePart239.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3054. WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3055. WedgePart239.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
  3056. WedgePart239.Orientation = Vector3.new(0, 0, -90)
  3057. WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3058. SpecialMesh240.Parent = WedgePart239
  3059. SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3060. SpecialMesh240.MeshType = Enum.MeshType.Wedge
  3061. SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3062. WedgePart241.Parent = Part115
  3063. WedgePart241.Material = Enum.Material.SmoothPlastic
  3064. WedgePart241.BrickColor = BrickColor.new("Gold")
  3065. WedgePart241.Reflectance = 1
  3066. WedgePart241.Rotation = Vector3.new(-180, 0, 90)
  3067. WedgePart241.Anchored = true
  3068. WedgePart241.CanCollide = false
  3069. WedgePart241.FormFactor = Enum.FormFactor.Custom
  3070. WedgePart241.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3071. WedgePart241.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3072. WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3073. WedgePart241.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
  3074. WedgePart241.Orientation = Vector3.new(0, 180, -90)
  3075. WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3076. SpecialMesh242.Parent = WedgePart241
  3077. SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3078. SpecialMesh242.MeshType = Enum.MeshType.Wedge
  3079. SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3080. WedgePart243.Parent = Part115
  3081. WedgePart243.Material = Enum.Material.SmoothPlastic
  3082. WedgePart243.BrickColor = BrickColor.new("Gold")
  3083. WedgePart243.Reflectance = 1
  3084. WedgePart243.Rotation = Vector3.new(0, 0, -90)
  3085. WedgePart243.Anchored = true
  3086. WedgePart243.CanCollide = false
  3087. WedgePart243.FormFactor = Enum.FormFactor.Custom
  3088. WedgePart243.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3089. WedgePart243.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3090. WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3091. WedgePart243.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
  3092. WedgePart243.Orientation = Vector3.new(0, 0, -90)
  3093. WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3094. SpecialMesh244.Parent = WedgePart243
  3095. SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3096. SpecialMesh244.MeshType = Enum.MeshType.Wedge
  3097. SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3098. WedgePart245.Parent = Part115
  3099. WedgePart245.Material = Enum.Material.SmoothPlastic
  3100. WedgePart245.BrickColor = BrickColor.new("Gold")
  3101. WedgePart245.Transparency = 0.30000001192093
  3102. WedgePart245.Anchored = true
  3103. WedgePart245.CanCollide = false
  3104. WedgePart245.FormFactor = Enum.FormFactor.Custom
  3105. WedgePart245.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3106. WedgePart245.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
  3107. WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3108. WedgePart245.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
  3109. WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3110. SpecialMesh246.Parent = WedgePart245
  3111. SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3112. SpecialMesh246.MeshType = Enum.MeshType.Wedge
  3113. SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3114. WedgePart247.Parent = Part115
  3115. WedgePart247.Material = Enum.Material.SmoothPlastic
  3116. WedgePart247.BrickColor = BrickColor.new("Gold")
  3117. WedgePart247.Reflectance = 1
  3118. WedgePart247.Rotation = Vector3.new(0, 0, 90)
  3119. WedgePart247.Anchored = true
  3120. WedgePart247.CanCollide = false
  3121. WedgePart247.FormFactor = Enum.FormFactor.Custom
  3122. WedgePart247.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3123. WedgePart247.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3124. WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3125. WedgePart247.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
  3126. WedgePart247.Orientation = Vector3.new(0, 0, 90)
  3127. WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3128. SpecialMesh248.Parent = WedgePart247
  3129. SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3130. SpecialMesh248.MeshType = Enum.MeshType.Wedge
  3131. SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3132. WedgePart249.Parent = Part115
  3133. WedgePart249.Material = Enum.Material.SmoothPlastic
  3134. WedgePart249.BrickColor = BrickColor.new("Gold")
  3135. WedgePart249.Reflectance = 1
  3136. WedgePart249.Rotation = Vector3.new(0, 0, -90)
  3137. WedgePart249.Anchored = true
  3138. WedgePart249.CanCollide = false
  3139. WedgePart249.FormFactor = Enum.FormFactor.Custom
  3140. WedgePart249.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3141. WedgePart249.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3142. WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3143. WedgePart249.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
  3144. WedgePart249.Orientation = Vector3.new(0, 0, -90)
  3145. WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3146. SpecialMesh250.Parent = WedgePart249
  3147. SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3148. SpecialMesh250.MeshType = Enum.MeshType.Wedge
  3149. SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3150. WedgePart251.Parent = Part115
  3151. WedgePart251.Material = Enum.Material.SmoothPlastic
  3152. WedgePart251.BrickColor = BrickColor.new("Gold")
  3153. WedgePart251.Transparency = 0.30000001192093
  3154. WedgePart251.Rotation = Vector3.new(-180, 0, -90)
  3155. WedgePart251.Anchored = true
  3156. WedgePart251.CanCollide = false
  3157. WedgePart251.FormFactor = Enum.FormFactor.Custom
  3158. WedgePart251.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3159. WedgePart251.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3160. WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3161. WedgePart251.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
  3162. WedgePart251.Orientation = Vector3.new(0, -180, 90)
  3163. WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3164. SpecialMesh252.Parent = WedgePart251
  3165. SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3166. SpecialMesh252.MeshType = Enum.MeshType.Wedge
  3167. SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3168. WedgePart253.Parent = Part115
  3169. WedgePart253.Material = Enum.Material.SmoothPlastic
  3170. WedgePart253.BrickColor = BrickColor.new("Gold")
  3171. WedgePart253.Reflectance = 1
  3172. WedgePart253.Rotation = Vector3.new(-180, 0, -90)
  3173. WedgePart253.Anchored = true
  3174. WedgePart253.CanCollide = false
  3175. WedgePart253.FormFactor = Enum.FormFactor.Custom
  3176. WedgePart253.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3177. WedgePart253.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3178. WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3179. WedgePart253.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
  3180. WedgePart253.Orientation = Vector3.new(0, -180, 90)
  3181. WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3182. SpecialMesh254.Parent = WedgePart253
  3183. SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3184. SpecialMesh254.MeshType = Enum.MeshType.Wedge
  3185. SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3186. WedgePart255.Parent = Part115
  3187. WedgePart255.Material = Enum.Material.SmoothPlastic
  3188. WedgePart255.BrickColor = BrickColor.new("Gold")
  3189. WedgePart255.Reflectance = 1
  3190. WedgePart255.Rotation = Vector3.new(0, 0, 90)
  3191. WedgePart255.Anchored = true
  3192. WedgePart255.CanCollide = false
  3193. WedgePart255.FormFactor = Enum.FormFactor.Custom
  3194. WedgePart255.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3195. WedgePart255.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3196. WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3197. WedgePart255.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
  3198. WedgePart255.Orientation = Vector3.new(0, 0, 90)
  3199. WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3200. SpecialMesh256.Parent = WedgePart255
  3201. SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3202. SpecialMesh256.MeshType = Enum.MeshType.Wedge
  3203. SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3204. WedgePart257.Parent = Part115
  3205. WedgePart257.Material = Enum.Material.SmoothPlastic
  3206. WedgePart257.BrickColor = BrickColor.new("Gold")
  3207. WedgePart257.Reflectance = 1
  3208. WedgePart257.Rotation = Vector3.new(-179.98999, 0, 90)
  3209. WedgePart257.Anchored = true
  3210. WedgePart257.CanCollide = false
  3211. WedgePart257.FormFactor = Enum.FormFactor.Custom
  3212. WedgePart257.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3213. WedgePart257.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3214. WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3215. WedgePart257.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
  3216. WedgePart257.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3217. WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3218. SpecialMesh258.Parent = WedgePart257
  3219. SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3220. SpecialMesh258.MeshType = Enum.MeshType.Wedge
  3221. SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3222. WedgePart259.Parent = Part115
  3223. WedgePart259.Material = Enum.Material.SmoothPlastic
  3224. WedgePart259.BrickColor = BrickColor.new("Gold")
  3225. WedgePart259.Reflectance = 1
  3226. WedgePart259.Rotation = Vector3.new(0, 0, 90)
  3227. WedgePart259.Anchored = true
  3228. WedgePart259.CanCollide = false
  3229. WedgePart259.FormFactor = Enum.FormFactor.Custom
  3230. WedgePart259.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3231. WedgePart259.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3232. WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3233. WedgePart259.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
  3234. WedgePart259.Orientation = Vector3.new(0, 0, 90)
  3235. WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3236. SpecialMesh260.Parent = WedgePart259
  3237. SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3238. SpecialMesh260.MeshType = Enum.MeshType.Wedge
  3239. SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3240. WedgePart261.Parent = Part115
  3241. WedgePart261.Material = Enum.Material.SmoothPlastic
  3242. WedgePart261.BrickColor = BrickColor.new("Gold")
  3243. WedgePart261.Transparency = 0.30000001192093
  3244. WedgePart261.Rotation = Vector3.new(-180, 0, -90)
  3245. WedgePart261.Anchored = true
  3246. WedgePart261.CanCollide = false
  3247. WedgePart261.FormFactor = Enum.FormFactor.Custom
  3248. WedgePart261.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3249. WedgePart261.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3250. WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3251. WedgePart261.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
  3252. WedgePart261.Orientation = Vector3.new(0, -180, 90)
  3253. WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3254. SpecialMesh262.Parent = WedgePart261
  3255. SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3256. SpecialMesh262.MeshType = Enum.MeshType.Wedge
  3257. SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3258. WedgePart263.Parent = Part115
  3259. WedgePart263.Material = Enum.Material.SmoothPlastic
  3260. WedgePart263.BrickColor = BrickColor.new("Gold")
  3261. WedgePart263.Reflectance = 1
  3262. WedgePart263.Rotation = Vector3.new(0, 0, -90)
  3263. WedgePart263.Anchored = true
  3264. WedgePart263.CanCollide = false
  3265. WedgePart263.FormFactor = Enum.FormFactor.Custom
  3266. WedgePart263.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3267. WedgePart263.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3268. WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3269. WedgePart263.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
  3270. WedgePart263.Orientation = Vector3.new(0, 0, -90)
  3271. WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3272. SpecialMesh264.Parent = WedgePart263
  3273. SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3274. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  3275. SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3276. WedgePart265.Parent = Part115
  3277. WedgePart265.Material = Enum.Material.SmoothPlastic
  3278. WedgePart265.BrickColor = BrickColor.new("Gold")
  3279. WedgePart265.Reflectance = 1
  3280. WedgePart265.Rotation = Vector3.new(0, 0, 90)
  3281. WedgePart265.Anchored = true
  3282. WedgePart265.CanCollide = false
  3283. WedgePart265.FormFactor = Enum.FormFactor.Custom
  3284. WedgePart265.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3285. WedgePart265.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3286. WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3287. WedgePart265.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
  3288. WedgePart265.Orientation = Vector3.new(0, 0, 90)
  3289. WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3290. SpecialMesh266.Parent = WedgePart265
  3291. SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3292. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  3293. SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3294. WedgePart267.Parent = Part115
  3295. WedgePart267.Material = Enum.Material.SmoothPlastic
  3296. WedgePart267.BrickColor = BrickColor.new("Gold")
  3297. WedgePart267.Reflectance = 1
  3298. WedgePart267.Rotation = Vector3.new(0, 0, -90)
  3299. WedgePart267.Anchored = true
  3300. WedgePart267.CanCollide = false
  3301. WedgePart267.FormFactor = Enum.FormFactor.Custom
  3302. WedgePart267.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3303. WedgePart267.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3304. WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3305. WedgePart267.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
  3306. WedgePart267.Orientation = Vector3.new(0, 0, -90)
  3307. WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3308. SpecialMesh268.Parent = WedgePart267
  3309. SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3310. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  3311. SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3312. WedgePart269.Parent = Part115
  3313. WedgePart269.Material = Enum.Material.SmoothPlastic
  3314. WedgePart269.BrickColor = BrickColor.new("Gold")
  3315. WedgePart269.Reflectance = 1
  3316. WedgePart269.Rotation = Vector3.new(0, 0, 90)
  3317. WedgePart269.Anchored = true
  3318. WedgePart269.CanCollide = false
  3319. WedgePart269.FormFactor = Enum.FormFactor.Custom
  3320. WedgePart269.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3321. WedgePart269.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3322. WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3323. WedgePart269.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
  3324. WedgePart269.Orientation = Vector3.new(0, 0, 90)
  3325. WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3326. SpecialMesh270.Parent = WedgePart269
  3327. SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3328. SpecialMesh270.MeshType = Enum.MeshType.Wedge
  3329. SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3330. WedgePart271.Parent = Part115
  3331. WedgePart271.Material = Enum.Material.SmoothPlastic
  3332. WedgePart271.BrickColor = BrickColor.new("Gold")
  3333. WedgePart271.Reflectance = 1
  3334. WedgePart271.Rotation = Vector3.new(-180, 0, 90)
  3335. WedgePart271.Anchored = true
  3336. WedgePart271.CanCollide = false
  3337. WedgePart271.FormFactor = Enum.FormFactor.Custom
  3338. WedgePart271.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
  3339. WedgePart271.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3340. WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3341. WedgePart271.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
  3342. WedgePart271.Orientation = Vector3.new(0, 180, -90)
  3343. WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3344. SpecialMesh272.Parent = WedgePart271
  3345. SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3346. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  3347. SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3348. WedgePart273.Parent = Part115
  3349. WedgePart273.Material = Enum.Material.SmoothPlastic
  3350. WedgePart273.BrickColor = BrickColor.new("Gold")
  3351. WedgePart273.Reflectance = 1
  3352. WedgePart273.Rotation = Vector3.new(-180, 0, -90)
  3353. WedgePart273.Anchored = true
  3354. WedgePart273.CanCollide = false
  3355. WedgePart273.FormFactor = Enum.FormFactor.Custom
  3356. WedgePart273.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3357. WedgePart273.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3358. WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3359. WedgePart273.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
  3360. WedgePart273.Orientation = Vector3.new(0, -180, 90)
  3361. WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3362. SpecialMesh274.Parent = WedgePart273
  3363. SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3364. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  3365. SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3366. WedgePart275.Parent = Part115
  3367. WedgePart275.Material = Enum.Material.SmoothPlastic
  3368. WedgePart275.BrickColor = BrickColor.new("Gold")
  3369. WedgePart275.Reflectance = 1
  3370. WedgePart275.Rotation = Vector3.new(-179.98999, 0, 90)
  3371. WedgePart275.Anchored = true
  3372. WedgePart275.CanCollide = false
  3373. WedgePart275.FormFactor = Enum.FormFactor.Custom
  3374. WedgePart275.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3375. WedgePart275.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3376. WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3377. WedgePart275.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
  3378. WedgePart275.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3379. WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3380. SpecialMesh276.Parent = WedgePart275
  3381. SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3382. SpecialMesh276.MeshType = Enum.MeshType.Wedge
  3383. SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3384. WedgePart277.Parent = Part115
  3385. WedgePart277.Material = Enum.Material.SmoothPlastic
  3386. WedgePart277.BrickColor = BrickColor.new("Gold")
  3387. WedgePart277.Reflectance = 1
  3388. WedgePart277.Rotation = Vector3.new(0, 0, -90)
  3389. WedgePart277.Anchored = true
  3390. WedgePart277.CanCollide = false
  3391. WedgePart277.FormFactor = Enum.FormFactor.Custom
  3392. WedgePart277.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3393. WedgePart277.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3394. WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3395. WedgePart277.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
  3396. WedgePart277.Orientation = Vector3.new(0, 0, -90)
  3397. WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3398. SpecialMesh278.Parent = WedgePart277
  3399. SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3400. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  3401. SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3402. WedgePart279.Parent = Part115
  3403. WedgePart279.Material = Enum.Material.SmoothPlastic
  3404. WedgePart279.BrickColor = BrickColor.new("Gold")
  3405. WedgePart279.Reflectance = 1
  3406. WedgePart279.Rotation = Vector3.new(0, 0, 90)
  3407. WedgePart279.Anchored = true
  3408. WedgePart279.CanCollide = false
  3409. WedgePart279.FormFactor = Enum.FormFactor.Custom
  3410. WedgePart279.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3411. WedgePart279.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3412. WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3413. WedgePart279.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
  3414. WedgePart279.Orientation = Vector3.new(0, 0, 90)
  3415. WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3416. SpecialMesh280.Parent = WedgePart279
  3417. SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3418. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  3419. SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3420. WedgePart281.Parent = Part115
  3421. WedgePart281.Material = Enum.Material.SmoothPlastic
  3422. WedgePart281.BrickColor = BrickColor.new("Gold")
  3423. WedgePart281.Reflectance = 1
  3424. WedgePart281.Rotation = Vector3.new(0, 0, -90)
  3425. WedgePart281.Anchored = true
  3426. WedgePart281.CanCollide = false
  3427. WedgePart281.FormFactor = Enum.FormFactor.Custom
  3428. WedgePart281.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3429. WedgePart281.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3430. WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3431. WedgePart281.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
  3432. WedgePart281.Orientation = Vector3.new(0, 0, -90)
  3433. WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3434. SpecialMesh282.Parent = WedgePart281
  3435. SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3436. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  3437. SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3438. WedgePart283.Parent = Part115
  3439. WedgePart283.Material = Enum.Material.SmoothPlastic
  3440. WedgePart283.BrickColor = BrickColor.new("Gold")
  3441. WedgePart283.Reflectance = 1
  3442. WedgePart283.Rotation = Vector3.new(-180, 0, -90)
  3443. WedgePart283.Anchored = true
  3444. WedgePart283.CanCollide = false
  3445. WedgePart283.FormFactor = Enum.FormFactor.Custom
  3446. WedgePart283.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3447. WedgePart283.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3448. WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3449. WedgePart283.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
  3450. WedgePart283.Orientation = Vector3.new(0, -180, 90)
  3451. WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3452. SpecialMesh284.Parent = WedgePart283
  3453. SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3454. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  3455. SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3456. WedgePart285.Parent = Part115
  3457. WedgePart285.Material = Enum.Material.SmoothPlastic
  3458. WedgePart285.BrickColor = BrickColor.new("Gold")
  3459. WedgePart285.Reflectance = 1
  3460. WedgePart285.Rotation = Vector3.new(0, 0, 90)
  3461. WedgePart285.Anchored = true
  3462. WedgePart285.CanCollide = false
  3463. WedgePart285.FormFactor = Enum.FormFactor.Custom
  3464. WedgePart285.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3465. WedgePart285.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3466. WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3467. WedgePart285.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
  3468. WedgePart285.Orientation = Vector3.new(0, 0, 90)
  3469. WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3470. SpecialMesh286.Parent = WedgePart285
  3471. SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3472. SpecialMesh286.MeshType = Enum.MeshType.Wedge
  3473. SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3474. WedgePart287.Parent = Part115
  3475. WedgePart287.Material = Enum.Material.SmoothPlastic
  3476. WedgePart287.BrickColor = BrickColor.new("Gold")
  3477. WedgePart287.Reflectance = 1
  3478. WedgePart287.Rotation = Vector3.new(0, 0, -90)
  3479. WedgePart287.Anchored = true
  3480. WedgePart287.CanCollide = false
  3481. WedgePart287.FormFactor = Enum.FormFactor.Custom
  3482. WedgePart287.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3483. WedgePart287.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3484. WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3485. WedgePart287.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
  3486. WedgePart287.Orientation = Vector3.new(0, 0, -90)
  3487. WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3488. SpecialMesh288.Parent = WedgePart287
  3489. SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3490. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  3491. SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3492. WedgePart289.Parent = Part115
  3493. WedgePart289.Material = Enum.Material.SmoothPlastic
  3494. WedgePart289.BrickColor = BrickColor.new("Gold")
  3495. WedgePart289.Reflectance = 1
  3496. WedgePart289.Rotation = Vector3.new(-180, 0, -90)
  3497. WedgePart289.Anchored = true
  3498. WedgePart289.CanCollide = false
  3499. WedgePart289.FormFactor = Enum.FormFactor.Custom
  3500. WedgePart289.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3501. WedgePart289.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3502. WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3503. WedgePart289.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
  3504. WedgePart289.Orientation = Vector3.new(0, -180, 90)
  3505. WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3506. SpecialMesh290.Parent = WedgePart289
  3507. SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3508. SpecialMesh290.MeshType = Enum.MeshType.Wedge
  3509. SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3510. WedgePart291.Parent = Part115
  3511. WedgePart291.Material = Enum.Material.SmoothPlastic
  3512. WedgePart291.BrickColor = BrickColor.new("Gold")
  3513. WedgePart291.Reflectance = 1
  3514. WedgePart291.Rotation = Vector3.new(-180, 0, -90)
  3515. WedgePart291.Anchored = true
  3516. WedgePart291.CanCollide = false
  3517. WedgePart291.FormFactor = Enum.FormFactor.Custom
  3518. WedgePart291.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3519. WedgePart291.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3520. WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3521. WedgePart291.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
  3522. WedgePart291.Orientation = Vector3.new(0, -180, 90)
  3523. WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3524. SpecialMesh292.Parent = WedgePart291
  3525. SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3526. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  3527. SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3528. WedgePart293.Parent = Part115
  3529. WedgePart293.Material = Enum.Material.SmoothPlastic
  3530. WedgePart293.BrickColor = BrickColor.new("Gold")
  3531. WedgePart293.Reflectance = 1
  3532. WedgePart293.Rotation = Vector3.new(0, 0, 90)
  3533. WedgePart293.Anchored = true
  3534. WedgePart293.CanCollide = false
  3535. WedgePart293.FormFactor = Enum.FormFactor.Custom
  3536. WedgePart293.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3537. WedgePart293.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3538. WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3539. WedgePart293.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
  3540. WedgePart293.Orientation = Vector3.new(0, 0, 90)
  3541. WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3542. SpecialMesh294.Parent = WedgePart293
  3543. SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3544. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  3545. SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3546. WedgePart295.Parent = Part115
  3547. WedgePart295.Material = Enum.Material.SmoothPlastic
  3548. WedgePart295.BrickColor = BrickColor.new("Gold")
  3549. WedgePart295.Reflectance = 1
  3550. WedgePart295.Rotation = Vector3.new(-180, 0, -90)
  3551. WedgePart295.Anchored = true
  3552. WedgePart295.CanCollide = false
  3553. WedgePart295.FormFactor = Enum.FormFactor.Custom
  3554. WedgePart295.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3555. WedgePart295.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3556. WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3557. WedgePart295.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
  3558. WedgePart295.Orientation = Vector3.new(0, -180, 90)
  3559. WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3560. SpecialMesh296.Parent = WedgePart295
  3561. SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3562. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  3563. SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3564. WedgePart297.Parent = Part115
  3565. WedgePart297.Material = Enum.Material.SmoothPlastic
  3566. WedgePart297.BrickColor = BrickColor.new("Gold")
  3567. WedgePart297.Reflectance = 1
  3568. WedgePart297.Rotation = Vector3.new(0, 0, -90)
  3569. WedgePart297.Anchored = true
  3570. WedgePart297.CanCollide = false
  3571. WedgePart297.FormFactor = Enum.FormFactor.Custom
  3572. WedgePart297.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3573. WedgePart297.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3574. WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3575. WedgePart297.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
  3576. WedgePart297.Orientation = Vector3.new(0, 0, -90)
  3577. WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3578. SpecialMesh298.Parent = WedgePart297
  3579. SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3580. SpecialMesh298.MeshType = Enum.MeshType.Wedge
  3581. SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3582. WedgePart299.Parent = Part115
  3583. WedgePart299.Material = Enum.Material.SmoothPlastic
  3584. WedgePart299.BrickColor = BrickColor.new("Gold")
  3585. WedgePart299.Reflectance = 1
  3586. WedgePart299.Anchored = true
  3587. WedgePart299.CanCollide = false
  3588. WedgePart299.FormFactor = Enum.FormFactor.Custom
  3589. WedgePart299.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
  3590. WedgePart299.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
  3591. WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3592. WedgePart299.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
  3593. WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3594. SpecialMesh300.Parent = WedgePart299
  3595. SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3596. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  3597. SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
  3598. WedgePart301.Parent = Part115
  3599. WedgePart301.Material = Enum.Material.SmoothPlastic
  3600. WedgePart301.BrickColor = BrickColor.new("Gold")
  3601. WedgePart301.Reflectance = 1
  3602. WedgePart301.Rotation = Vector3.new(0, 0, -90)
  3603. WedgePart301.Anchored = true
  3604. WedgePart301.CanCollide = false
  3605. WedgePart301.FormFactor = Enum.FormFactor.Custom
  3606. WedgePart301.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3607. WedgePart301.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3608. WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3609. WedgePart301.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
  3610. WedgePart301.Orientation = Vector3.new(0, 0, -90)
  3611. WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3612. SpecialMesh302.Parent = WedgePart301
  3613. SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3614. SpecialMesh302.MeshType = Enum.MeshType.Wedge
  3615. SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3616. WedgePart303.Parent = Part115
  3617. WedgePart303.Material = Enum.Material.SmoothPlastic
  3618. WedgePart303.BrickColor = BrickColor.new("Gold")
  3619. WedgePart303.Transparency = 0.30000001192093
  3620. WedgePart303.Rotation = Vector3.new(-180, 0, -90)
  3621. WedgePart303.Anchored = true
  3622. WedgePart303.CanCollide = false
  3623. WedgePart303.FormFactor = Enum.FormFactor.Custom
  3624. WedgePart303.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3625. WedgePart303.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3626. WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3627. WedgePart303.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
  3628. WedgePart303.Orientation = Vector3.new(0, -180, 90)
  3629. WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3630. SpecialMesh304.Parent = WedgePart303
  3631. SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3632. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  3633. SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3634. WedgePart305.Parent = Part115
  3635. WedgePart305.Material = Enum.Material.SmoothPlastic
  3636. WedgePart305.BrickColor = BrickColor.new("Gold")
  3637. WedgePart305.Transparency = 0.30000001192093
  3638. WedgePart305.Rotation = Vector3.new(0, 0, 90)
  3639. WedgePart305.Anchored = true
  3640. WedgePart305.CanCollide = false
  3641. WedgePart305.FormFactor = Enum.FormFactor.Custom
  3642. WedgePart305.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3643. WedgePart305.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3644. WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3645. WedgePart305.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
  3646. WedgePart305.Orientation = Vector3.new(0, 0, 90)
  3647. WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3648. SpecialMesh306.Parent = WedgePart305
  3649. SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3650. SpecialMesh306.MeshType = Enum.MeshType.Wedge
  3651. SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3652. WedgePart307.Parent = Part115
  3653. WedgePart307.Material = Enum.Material.SmoothPlastic
  3654. WedgePart307.BrickColor = BrickColor.new("Gold")
  3655. WedgePart307.Transparency = 0.30000001192093
  3656. WedgePart307.Rotation = Vector3.new(-180, 0, 90)
  3657. WedgePart307.Anchored = true
  3658. WedgePart307.CanCollide = false
  3659. WedgePart307.FormFactor = Enum.FormFactor.Custom
  3660. WedgePart307.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
  3661. WedgePart307.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3662. WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3663. WedgePart307.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
  3664. WedgePart307.Orientation = Vector3.new(0, 180, -90)
  3665. WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3666. SpecialMesh308.Parent = WedgePart307
  3667. SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3668. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  3669. SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
  3670. WedgePart309.Parent = Part115
  3671. WedgePart309.Material = Enum.Material.SmoothPlastic
  3672. WedgePart309.BrickColor = BrickColor.new("Gold")
  3673. WedgePart309.Transparency = 0.30000001192093
  3674. WedgePart309.Rotation = Vector3.new(-180, 0, 90)
  3675. WedgePart309.Anchored = true
  3676. WedgePart309.CanCollide = false
  3677. WedgePart309.FormFactor = Enum.FormFactor.Custom
  3678. WedgePart309.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3679. WedgePart309.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3680. WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3681. WedgePart309.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
  3682. WedgePart309.Orientation = Vector3.new(0, 180, -90)
  3683. WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3684. SpecialMesh310.Parent = WedgePart309
  3685. SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3686. SpecialMesh310.MeshType = Enum.MeshType.Wedge
  3687. SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
  3688. WedgePart311.Parent = Part115
  3689. WedgePart311.Material = Enum.Material.SmoothPlastic
  3690. WedgePart311.BrickColor = BrickColor.new("Gold")
  3691. WedgePart311.Transparency = 0.30000001192093
  3692. WedgePart311.Rotation = Vector3.new(-179.98999, 0, 90)
  3693. WedgePart311.Anchored = true
  3694. WedgePart311.CanCollide = false
  3695. WedgePart311.FormFactor = Enum.FormFactor.Custom
  3696. WedgePart311.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3697. WedgePart311.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
  3698. WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3699. WedgePart311.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
  3700. WedgePart311.Orientation = Vector3.new(-0.00999999978, -180, -90)
  3701. WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3702. SpecialMesh312.Parent = WedgePart311
  3703. SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3704. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  3705. SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  3706. WedgePart313.Parent = Part115
  3707. WedgePart313.Material = Enum.Material.SmoothPlastic
  3708. WedgePart313.BrickColor = BrickColor.new("Gold")
  3709. WedgePart313.Transparency = 0.30000001192093
  3710. WedgePart313.Rotation = Vector3.new(0, 0, 90)
  3711. WedgePart313.Anchored = true
  3712. WedgePart313.CanCollide = false
  3713. WedgePart313.FormFactor = Enum.FormFactor.Custom
  3714. WedgePart313.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3715. WedgePart313.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3716. WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3717. WedgePart313.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
  3718. WedgePart313.Orientation = Vector3.new(0, 0, 90)
  3719. WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3720. SpecialMesh314.Parent = WedgePart313
  3721. SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3722. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  3723. SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
  3724. WedgePart315.Parent = Part115
  3725. WedgePart315.Material = Enum.Material.SmoothPlastic
  3726. WedgePart315.BrickColor = BrickColor.new("Gold")
  3727. WedgePart315.Transparency = 0.30000001192093
  3728. WedgePart315.Rotation = Vector3.new(0, 0, -90)
  3729. WedgePart315.Anchored = true
  3730. WedgePart315.CanCollide = false
  3731. WedgePart315.FormFactor = Enum.FormFactor.Custom
  3732. WedgePart315.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3733. WedgePart315.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3734. WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3735. WedgePart315.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
  3736. WedgePart315.Orientation = Vector3.new(0, 0, -90)
  3737. WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3738. SpecialMesh316.Parent = WedgePart315
  3739. SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3740. SpecialMesh316.MeshType = Enum.MeshType.Wedge
  3741. SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3742. WedgePart317.Parent = Part115
  3743. WedgePart317.Material = Enum.Material.SmoothPlastic
  3744. WedgePart317.BrickColor = BrickColor.new("Gold")
  3745. WedgePart317.Transparency = 0.30000001192093
  3746. WedgePart317.Rotation = Vector3.new(0, 0, -90)
  3747. WedgePart317.Anchored = true
  3748. WedgePart317.CanCollide = false
  3749. WedgePart317.FormFactor = Enum.FormFactor.Custom
  3750. WedgePart317.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3751. WedgePart317.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3752. WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3753. WedgePart317.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
  3754. WedgePart317.Orientation = Vector3.new(0, 0, -90)
  3755. WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3756. SpecialMesh318.Parent = WedgePart317
  3757. SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3758. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  3759. SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3760. WedgePart319.Parent = Part115
  3761. WedgePart319.Material = Enum.Material.SmoothPlastic
  3762. WedgePart319.BrickColor = BrickColor.new("Gold")
  3763. WedgePart319.Transparency = 0.30000001192093
  3764. WedgePart319.Rotation = Vector3.new(-180, 0, -90)
  3765. WedgePart319.Anchored = true
  3766. WedgePart319.CanCollide = false
  3767. WedgePart319.FormFactor = Enum.FormFactor.Custom
  3768. WedgePart319.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3769. WedgePart319.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3770. WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3771. WedgePart319.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
  3772. WedgePart319.Orientation = Vector3.new(0, -180, 90)
  3773. WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3774. SpecialMesh320.Parent = WedgePart319
  3775. SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3776. SpecialMesh320.MeshType = Enum.MeshType.Wedge
  3777. SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
  3778. WedgePart321.Parent = Part115
  3779. WedgePart321.Material = Enum.Material.SmoothPlastic
  3780. WedgePart321.BrickColor = BrickColor.new("Gold")
  3781. WedgePart321.Transparency = 0.30000001192093
  3782. WedgePart321.Rotation = Vector3.new(0, 0, 90)
  3783. WedgePart321.Anchored = true
  3784. WedgePart321.CanCollide = false
  3785. WedgePart321.FormFactor = Enum.FormFactor.Custom
  3786. WedgePart321.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3787. WedgePart321.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3788. WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3789. WedgePart321.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
  3790. WedgePart321.Orientation = Vector3.new(0, 0, 90)
  3791. WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3792. SpecialMesh322.Parent = WedgePart321
  3793. SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3794. SpecialMesh322.MeshType = Enum.MeshType.Wedge
  3795. SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3796. WedgePart323.Parent = Part115
  3797. WedgePart323.Material = Enum.Material.SmoothPlastic
  3798. WedgePart323.BrickColor = BrickColor.new("Gold")
  3799. WedgePart323.Transparency = 0.30000001192093
  3800. WedgePart323.Rotation = Vector3.new(0, 0, -90)
  3801. WedgePart323.Anchored = true
  3802. WedgePart323.CanCollide = false
  3803. WedgePart323.FormFactor = Enum.FormFactor.Custom
  3804. WedgePart323.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3805. WedgePart323.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3806. WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3807. WedgePart323.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
  3808. WedgePart323.Orientation = Vector3.new(0, 0, -90)
  3809. WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3810. SpecialMesh324.Parent = WedgePart323
  3811. SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3812. SpecialMesh324.MeshType = Enum.MeshType.Wedge
  3813. SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3814. WedgePart325.Parent = Part115
  3815. WedgePart325.Material = Enum.Material.SmoothPlastic
  3816. WedgePart325.BrickColor = BrickColor.new("Gold")
  3817. WedgePart325.Transparency = 0.30000001192093
  3818. WedgePart325.Rotation = Vector3.new(-180, 0, -90)
  3819. WedgePart325.Anchored = true
  3820. WedgePart325.CanCollide = false
  3821. WedgePart325.FormFactor = Enum.FormFactor.Custom
  3822. WedgePart325.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3823. WedgePart325.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3824. WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3825. WedgePart325.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
  3826. WedgePart325.Orientation = Vector3.new(0, -180, 90)
  3827. WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3828. SpecialMesh326.Parent = WedgePart325
  3829. SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3830. SpecialMesh326.MeshType = Enum.MeshType.Wedge
  3831. SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3832. WedgePart327.Parent = Part115
  3833. WedgePart327.Material = Enum.Material.SmoothPlastic
  3834. WedgePart327.BrickColor = BrickColor.new("Gold")
  3835. WedgePart327.Transparency = 0.30000001192093
  3836. WedgePart327.Rotation = Vector3.new(-180, 0, -90)
  3837. WedgePart327.Anchored = true
  3838. WedgePart327.CanCollide = false
  3839. WedgePart327.FormFactor = Enum.FormFactor.Custom
  3840. WedgePart327.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3841. WedgePart327.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3842. WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3843. WedgePart327.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
  3844. WedgePart327.Orientation = Vector3.new(0, -180, 90)
  3845. WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3846. SpecialMesh328.Parent = WedgePart327
  3847. SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3848. SpecialMesh328.MeshType = Enum.MeshType.Wedge
  3849. SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3850. WedgePart329.Parent = Part115
  3851. WedgePart329.Material = Enum.Material.SmoothPlastic
  3852. WedgePart329.BrickColor = BrickColor.new("Gold")
  3853. WedgePart329.Transparency = 0.30000001192093
  3854. WedgePart329.Rotation = Vector3.new(0, 0, 90)
  3855. WedgePart329.Anchored = true
  3856. WedgePart329.CanCollide = false
  3857. WedgePart329.FormFactor = Enum.FormFactor.Custom
  3858. WedgePart329.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3859. WedgePart329.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3860. WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3861. WedgePart329.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
  3862. WedgePart329.Orientation = Vector3.new(0, 0, 90)
  3863. WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3864. SpecialMesh330.Parent = WedgePart329
  3865. SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  3866. SpecialMesh330.MeshType = Enum.MeshType.Wedge
  3867. SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
  3868. WedgePart331.Parent = Part115
  3869. WedgePart331.Material = Enum.Material.SmoothPlastic
  3870. WedgePart331.BrickColor = BrickColor.new("Gold")
  3871. WedgePart331.Transparency = 0.30000001192093
  3872. WedgePart331.Rotation = Vector3.new(-180, 0, -90)
  3873. WedgePart331.Anchored = true
  3874. WedgePart331.CanCollide = false
  3875. WedgePart331.FormFactor = Enum.FormFactor.Custom
  3876. WedgePart331.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3877. WedgePart331.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  3878. WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3879. WedgePart331.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
  3880. WedgePart331.Orientation = Vector3.new(0, -180, 90)
  3881. WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3882. SpecialMesh332.Parent = WedgePart331
  3883. SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3884. SpecialMesh332.MeshType = Enum.MeshType.Wedge
  3885. SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3886. WedgePart333.Parent = Part115
  3887. WedgePart333.Material = Enum.Material.SmoothPlastic
  3888. WedgePart333.BrickColor = BrickColor.new("Gold")
  3889. WedgePart333.Transparency = 0.30000001192093
  3890. WedgePart333.Rotation = Vector3.new(0, 0, -90)
  3891. WedgePart333.Anchored = true
  3892. WedgePart333.CanCollide = false
  3893. WedgePart333.FormFactor = Enum.FormFactor.Custom
  3894. WedgePart333.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3895. WedgePart333.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3896. WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3897. WedgePart333.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
  3898. WedgePart333.Orientation = Vector3.new(0, 0, -90)
  3899. WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3900. SpecialMesh334.Parent = WedgePart333
  3901. SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3902. SpecialMesh334.MeshType = Enum.MeshType.Wedge
  3903. SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3904. WedgePart335.Parent = Part115
  3905. WedgePart335.Material = Enum.Material.SmoothPlastic
  3906. WedgePart335.BrickColor = BrickColor.new("Gold")
  3907. WedgePart335.Transparency = 0.30000001192093
  3908. WedgePart335.Rotation = Vector3.new(0, 0, 90)
  3909. WedgePart335.Anchored = true
  3910. WedgePart335.CanCollide = false
  3911. WedgePart335.FormFactor = Enum.FormFactor.Custom
  3912. WedgePart335.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3913. WedgePart335.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  3914. WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3915. WedgePart335.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
  3916. WedgePart335.Orientation = Vector3.new(0, 0, 90)
  3917. WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3918. SpecialMesh336.Parent = WedgePart335
  3919. SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3920. SpecialMesh336.MeshType = Enum.MeshType.Wedge
  3921. SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  3922. WedgePart337.Parent = Part115
  3923. WedgePart337.Material = Enum.Material.SmoothPlastic
  3924. WedgePart337.BrickColor = BrickColor.new("Gold")
  3925. WedgePart337.Transparency = 0.30000001192093
  3926. WedgePart337.Rotation = Vector3.new(0, 0, 90)
  3927. WedgePart337.Anchored = true
  3928. WedgePart337.CanCollide = false
  3929. WedgePart337.FormFactor = Enum.FormFactor.Custom
  3930. WedgePart337.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3931. WedgePart337.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3932. WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3933. WedgePart337.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
  3934. WedgePart337.Orientation = Vector3.new(0, 0, 90)
  3935. WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3936. SpecialMesh338.Parent = WedgePart337
  3937. SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3938. SpecialMesh338.MeshType = Enum.MeshType.Wedge
  3939. SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
  3940. WedgePart339.Parent = Part115
  3941. WedgePart339.Material = Enum.Material.SmoothPlastic
  3942. WedgePart339.BrickColor = BrickColor.new("Gold")
  3943. WedgePart339.Transparency = 0.30000001192093
  3944. WedgePart339.Rotation = Vector3.new(-180, 0, 90)
  3945. WedgePart339.Anchored = true
  3946. WedgePart339.CanCollide = false
  3947. WedgePart339.FormFactor = Enum.FormFactor.Custom
  3948. WedgePart339.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3949. WedgePart339.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  3950. WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3951. WedgePart339.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
  3952. WedgePart339.Orientation = Vector3.new(0, 180, -90)
  3953. WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3954. SpecialMesh340.Parent = WedgePart339
  3955. SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  3956. SpecialMesh340.MeshType = Enum.MeshType.Wedge
  3957. SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
  3958. WedgePart341.Parent = Part115
  3959. WedgePart341.Material = Enum.Material.SmoothPlastic
  3960. WedgePart341.BrickColor = BrickColor.new("Gold")
  3961. WedgePart341.Transparency = 0.30000001192093
  3962. WedgePart341.Rotation = Vector3.new(0, 0, 90)
  3963. WedgePart341.Anchored = true
  3964. WedgePart341.CanCollide = false
  3965. WedgePart341.FormFactor = Enum.FormFactor.Custom
  3966. WedgePart341.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
  3967. WedgePart341.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
  3968. WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3969. WedgePart341.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
  3970. WedgePart341.Orientation = Vector3.new(0, 0, 90)
  3971. WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3972. SpecialMesh342.Parent = WedgePart341
  3973. SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  3974. SpecialMesh342.MeshType = Enum.MeshType.Wedge
  3975. SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
  3976. WedgePart343.Parent = Part115
  3977. WedgePart343.Material = Enum.Material.SmoothPlastic
  3978. WedgePart343.BrickColor = BrickColor.new("Gold")
  3979. WedgePart343.Transparency = 0.30000001192093
  3980. WedgePart343.Rotation = Vector3.new(0, 0, -90)
  3981. WedgePart343.Anchored = true
  3982. WedgePart343.CanCollide = false
  3983. WedgePart343.FormFactor = Enum.FormFactor.Custom
  3984. WedgePart343.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  3985. WedgePart343.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
  3986. WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3987. WedgePart343.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
  3988. WedgePart343.Orientation = Vector3.new(0, 0, -90)
  3989. WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3990. SpecialMesh344.Parent = WedgePart343
  3991. SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3992. SpecialMesh344.MeshType = Enum.MeshType.Wedge
  3993. SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
  3994. WedgePart345.Parent = Part115
  3995. WedgePart345.Material = Enum.Material.SmoothPlastic
  3996. WedgePart345.BrickColor = BrickColor.new("Gold")
  3997. WedgePart345.Transparency = 0.30000001192093
  3998. WedgePart345.Rotation = Vector3.new(-180, 0, -90)
  3999. WedgePart345.Anchored = true
  4000. WedgePart345.CanCollide = false
  4001. WedgePart345.FormFactor = Enum.FormFactor.Custom
  4002. WedgePart345.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  4003. WedgePart345.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
  4004. WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4005. WedgePart345.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
  4006. WedgePart345.Orientation = Vector3.new(0, -180, 90)
  4007. WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4008. SpecialMesh346.Parent = WedgePart345
  4009. SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  4010. SpecialMesh346.MeshType = Enum.MeshType.Wedge
  4011. SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
  4012. WedgePart347.Parent = Part115
  4013. WedgePart347.Material = Enum.Material.SmoothPlastic
  4014. WedgePart347.BrickColor = BrickColor.new("Gold")
  4015. WedgePart347.Transparency = 0.30000001192093
  4016. WedgePart347.Rotation = Vector3.new(0, 0, 90)
  4017. WedgePart347.Anchored = true
  4018. WedgePart347.CanCollide = false
  4019. WedgePart347.FormFactor = Enum.FormFactor.Custom
  4020. WedgePart347.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  4021. WedgePart347.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  4022. WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4023. WedgePart347.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
  4024. WedgePart347.Orientation = Vector3.new(0, 0, 90)
  4025. WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4026. SpecialMesh348.Parent = WedgePart347
  4027. SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4028. SpecialMesh348.MeshType = Enum.MeshType.Wedge
  4029. SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4030. WedgePart349.Parent = Part115
  4031. WedgePart349.Material = Enum.Material.SmoothPlastic
  4032. WedgePart349.BrickColor = BrickColor.new("Gold")
  4033. WedgePart349.Transparency = 0.30000001192093
  4034. WedgePart349.Rotation = Vector3.new(0, 0, 90)
  4035. WedgePart349.Anchored = true
  4036. WedgePart349.CanCollide = false
  4037. WedgePart349.FormFactor = Enum.FormFactor.Custom
  4038. WedgePart349.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
  4039. WedgePart349.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  4040. WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4041. WedgePart349.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
  4042. WedgePart349.Orientation = Vector3.new(0, 0, 90)
  4043. WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4044. SpecialMesh350.Parent = WedgePart349
  4045. SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4046. SpecialMesh350.MeshType = Enum.MeshType.Wedge
  4047. SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
  4048. for i,v in pairs(mas:GetChildren()) do
  4049. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  4050. pcall(function() v:MakeJoints() end)
  4051. end
  4052. mas:Destroy()
  4053. for i,v in pairs(cors) do
  4054. spawn(function()
  4055. pcall(v)
  4056. end)
  4057. end
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