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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -- made by 1ndrew M9 Bayonet SHANK THE SHIT OUT OF PEOPLE
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- BoolValue1 = Instance.new("BoolValue")
- LocalScript2 = Instance.new("LocalScript")
- LocalScript3 = Instance.new("LocalScript")
- LocalScript4 = Instance.new("LocalScript")
- Script5 = Instance.new("Script")
- Script6 = Instance.new("Script")
- StringValue7 = Instance.new("StringValue")
- Part8 = Instance.new("Part")
- Sound9 = Instance.new("Sound")
- Sound10 = Instance.new("Sound")
- Sound11 = Instance.new("Sound")
- Sound12 = Instance.new("Sound")
- Sound13 = Instance.new("Sound")
- Model14 = Instance.new("Model")
- Part15 = Instance.new("Part")
- CylinderMesh16 = Instance.new("CylinderMesh")
- Part17 = Instance.new("Part")
- BlockMesh18 = Instance.new("BlockMesh")
- Part19 = Instance.new("Part")
- BlockMesh20 = Instance.new("BlockMesh")
- ManualWeld21 = Instance.new("ManualWeld")
- ManualWeld22 = Instance.new("ManualWeld")
- Part23 = Instance.new("Part")
- BlockMesh24 = Instance.new("BlockMesh")
- WedgePart25 = Instance.new("WedgePart")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- Part31 = Instance.new("Part")
- BlockMesh32 = Instance.new("BlockMesh")
- WedgePart33 = Instance.new("WedgePart")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- BlockMesh36 = Instance.new("BlockMesh")
- ManualWeld37 = Instance.new("ManualWeld")
- ManualWeld38 = Instance.new("ManualWeld")
- Part39 = Instance.new("Part")
- BlockMesh40 = Instance.new("BlockMesh")
- WedgePart41 = Instance.new("WedgePart")
- SpecialMesh42 = Instance.new("SpecialMesh")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- ManualWeld45 = Instance.new("ManualWeld")
- ManualWeld46 = Instance.new("ManualWeld")
- ManualWeld47 = Instance.new("ManualWeld")
- ManualWeld48 = Instance.new("ManualWeld")
- ManualWeld49 = Instance.new("ManualWeld")
- ManualWeld50 = Instance.new("ManualWeld")
- WedgePart51 = Instance.new("WedgePart")
- SpecialMesh52 = Instance.new("SpecialMesh")
- Part53 = Instance.new("Part")
- CylinderMesh54 = Instance.new("CylinderMesh")
- Part55 = Instance.new("Part")
- BlockMesh56 = Instance.new("BlockMesh")
- Part57 = Instance.new("Part")
- BlockMesh58 = Instance.new("BlockMesh")
- Part59 = Instance.new("Part")
- BlockMesh60 = Instance.new("BlockMesh")
- Part61 = Instance.new("Part")
- BlockMesh62 = Instance.new("BlockMesh")
- Part63 = Instance.new("Part")
- BlockMesh64 = Instance.new("BlockMesh")
- Part65 = Instance.new("Part")
- BlockMesh66 = Instance.new("BlockMesh")
- Part67 = Instance.new("Part")
- CylinderMesh68 = Instance.new("CylinderMesh")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Part71 = Instance.new("Part")
- BlockMesh72 = Instance.new("BlockMesh")
- ManualWeld73 = Instance.new("ManualWeld")
- ManualWeld74 = Instance.new("ManualWeld")
- ManualWeld75 = Instance.new("ManualWeld")
- ManualWeld76 = Instance.new("ManualWeld")
- ManualWeld77 = Instance.new("ManualWeld")
- ManualWeld78 = Instance.new("ManualWeld")
- WedgePart79 = Instance.new("WedgePart")
- SpecialMesh80 = Instance.new("SpecialMesh")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Part83 = Instance.new("Part")
- BlockMesh84 = Instance.new("BlockMesh")
- WedgePart85 = Instance.new("WedgePart")
- SpecialMesh86 = Instance.new("SpecialMesh")
- WedgePart87 = Instance.new("WedgePart")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Part89 = Instance.new("Part")
- BlockMesh90 = Instance.new("BlockMesh")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- ManualWeld95 = Instance.new("ManualWeld")
- ManualWeld96 = Instance.new("ManualWeld")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- ManualWeld99 = Instance.new("ManualWeld")
- ManualWeld100 = Instance.new("ManualWeld")
- WedgePart101 = Instance.new("WedgePart")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Part105 = Instance.new("Part")
- BlockMesh106 = Instance.new("BlockMesh")
- Part107 = Instance.new("Part")
- BlockMesh108 = Instance.new("BlockMesh")
- Part109 = Instance.new("Part")
- BlockMesh110 = Instance.new("BlockMesh")
- Part111 = Instance.new("Part")
- BlockMesh112 = Instance.new("BlockMesh")
- Part113 = Instance.new("Part")
- CylinderMesh114 = Instance.new("CylinderMesh")
- Part115 = Instance.new("Part")
- BlockMesh116 = Instance.new("BlockMesh")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- BlockMesh120 = Instance.new("BlockMesh")
- Part121 = Instance.new("Part")
- BlockMesh122 = Instance.new("BlockMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- BlockMesh126 = Instance.new("BlockMesh")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- Part133 = Instance.new("Part")
- BlockMesh134 = Instance.new("BlockMesh")
- Part135 = Instance.new("Part")
- BlockMesh136 = Instance.new("BlockMesh")
- Part137 = Instance.new("Part")
- BlockMesh138 = Instance.new("BlockMesh")
- Part139 = Instance.new("Part")
- BlockMesh140 = Instance.new("BlockMesh")
- Part141 = Instance.new("Part")
- BlockMesh142 = Instance.new("BlockMesh")
- Part143 = Instance.new("Part")
- BlockMesh144 = Instance.new("BlockMesh")
- Part145 = Instance.new("Part")
- BlockMesh146 = Instance.new("BlockMesh")
- Part147 = Instance.new("Part")
- BlockMesh148 = Instance.new("BlockMesh")
- Part149 = Instance.new("Part")
- BlockMesh150 = Instance.new("BlockMesh")
- Part151 = Instance.new("Part")
- BlockMesh152 = Instance.new("BlockMesh")
- Part153 = Instance.new("Part")
- BlockMesh154 = Instance.new("BlockMesh")
- Part155 = Instance.new("Part")
- BlockMesh156 = Instance.new("BlockMesh")
- Part157 = Instance.new("Part")
- BlockMesh158 = Instance.new("BlockMesh")
- Part159 = Instance.new("Part")
- BlockMesh160 = Instance.new("BlockMesh")
- Part161 = Instance.new("Part")
- BlockMesh162 = Instance.new("BlockMesh")
- Part163 = Instance.new("Part")
- BlockMesh164 = Instance.new("BlockMesh")
- Part165 = Instance.new("Part")
- BlockMesh166 = Instance.new("BlockMesh")
- Part167 = Instance.new("Part")
- BlockMesh168 = Instance.new("BlockMesh")
- Part169 = Instance.new("Part")
- BlockMesh170 = Instance.new("BlockMesh")
- Part171 = Instance.new("Part")
- BlockMesh172 = Instance.new("BlockMesh")
- Part173 = Instance.new("Part")
- BlockMesh174 = Instance.new("BlockMesh")
- Part175 = Instance.new("Part")
- BlockMesh176 = Instance.new("BlockMesh")
- Part177 = Instance.new("Part")
- BlockMesh178 = Instance.new("BlockMesh")
- Part179 = Instance.new("Part")
- BlockMesh180 = Instance.new("BlockMesh")
- Part181 = Instance.new("Part")
- BlockMesh182 = Instance.new("BlockMesh")
- Part183 = Instance.new("Part")
- BlockMesh184 = Instance.new("BlockMesh")
- Part185 = Instance.new("Part")
- BlockMesh186 = Instance.new("BlockMesh")
- Part187 = Instance.new("Part")
- BlockMesh188 = Instance.new("BlockMesh")
- Part189 = Instance.new("Part")
- BlockMesh190 = Instance.new("BlockMesh")
- Part191 = Instance.new("Part")
- BlockMesh192 = Instance.new("BlockMesh")
- Part193 = Instance.new("Part")
- BlockMesh194 = Instance.new("BlockMesh")
- WedgePart195 = Instance.new("WedgePart")
- SpecialMesh196 = Instance.new("SpecialMesh")
- WedgePart197 = Instance.new("WedgePart")
- SpecialMesh198 = Instance.new("SpecialMesh")
- WedgePart199 = Instance.new("WedgePart")
- SpecialMesh200 = Instance.new("SpecialMesh")
- WedgePart201 = Instance.new("WedgePart")
- SpecialMesh202 = Instance.new("SpecialMesh")
- WedgePart203 = Instance.new("WedgePart")
- SpecialMesh204 = Instance.new("SpecialMesh")
- WedgePart205 = Instance.new("WedgePart")
- SpecialMesh206 = Instance.new("SpecialMesh")
- WedgePart207 = Instance.new("WedgePart")
- SpecialMesh208 = Instance.new("SpecialMesh")
- WedgePart209 = Instance.new("WedgePart")
- SpecialMesh210 = Instance.new("SpecialMesh")
- WedgePart211 = Instance.new("WedgePart")
- SpecialMesh212 = Instance.new("SpecialMesh")
- WedgePart213 = Instance.new("WedgePart")
- SpecialMesh214 = Instance.new("SpecialMesh")
- WedgePart215 = Instance.new("WedgePart")
- SpecialMesh216 = Instance.new("SpecialMesh")
- WedgePart217 = Instance.new("WedgePart")
- SpecialMesh218 = Instance.new("SpecialMesh")
- WedgePart219 = Instance.new("WedgePart")
- SpecialMesh220 = Instance.new("SpecialMesh")
- WedgePart221 = Instance.new("WedgePart")
- SpecialMesh222 = Instance.new("SpecialMesh")
- WedgePart223 = Instance.new("WedgePart")
- SpecialMesh224 = Instance.new("SpecialMesh")
- WedgePart225 = Instance.new("WedgePart")
- SpecialMesh226 = Instance.new("SpecialMesh")
- WedgePart227 = Instance.new("WedgePart")
- SpecialMesh228 = Instance.new("SpecialMesh")
- WedgePart229 = Instance.new("WedgePart")
- SpecialMesh230 = Instance.new("SpecialMesh")
- WedgePart231 = Instance.new("WedgePart")
- SpecialMesh232 = Instance.new("SpecialMesh")
- WedgePart233 = Instance.new("WedgePart")
- SpecialMesh234 = Instance.new("SpecialMesh")
- WedgePart235 = Instance.new("WedgePart")
- SpecialMesh236 = Instance.new("SpecialMesh")
- WedgePart237 = Instance.new("WedgePart")
- SpecialMesh238 = Instance.new("SpecialMesh")
- WedgePart239 = Instance.new("WedgePart")
- SpecialMesh240 = Instance.new("SpecialMesh")
- WedgePart241 = Instance.new("WedgePart")
- SpecialMesh242 = Instance.new("SpecialMesh")
- WedgePart243 = Instance.new("WedgePart")
- SpecialMesh244 = Instance.new("SpecialMesh")
- WedgePart245 = Instance.new("WedgePart")
- SpecialMesh246 = Instance.new("SpecialMesh")
- WedgePart247 = Instance.new("WedgePart")
- SpecialMesh248 = Instance.new("SpecialMesh")
- WedgePart249 = Instance.new("WedgePart")
- SpecialMesh250 = Instance.new("SpecialMesh")
- WedgePart251 = Instance.new("WedgePart")
- SpecialMesh252 = Instance.new("SpecialMesh")
- WedgePart253 = Instance.new("WedgePart")
- SpecialMesh254 = Instance.new("SpecialMesh")
- WedgePart255 = Instance.new("WedgePart")
- SpecialMesh256 = Instance.new("SpecialMesh")
- WedgePart257 = Instance.new("WedgePart")
- SpecialMesh258 = Instance.new("SpecialMesh")
- WedgePart259 = Instance.new("WedgePart")
- SpecialMesh260 = Instance.new("SpecialMesh")
- WedgePart261 = Instance.new("WedgePart")
- SpecialMesh262 = Instance.new("SpecialMesh")
- WedgePart263 = Instance.new("WedgePart")
- SpecialMesh264 = Instance.new("SpecialMesh")
- WedgePart265 = Instance.new("WedgePart")
- SpecialMesh266 = Instance.new("SpecialMesh")
- WedgePart267 = Instance.new("WedgePart")
- SpecialMesh268 = Instance.new("SpecialMesh")
- WedgePart269 = Instance.new("WedgePart")
- SpecialMesh270 = Instance.new("SpecialMesh")
- WedgePart271 = Instance.new("WedgePart")
- SpecialMesh272 = Instance.new("SpecialMesh")
- WedgePart273 = Instance.new("WedgePart")
- SpecialMesh274 = Instance.new("SpecialMesh")
- WedgePart275 = Instance.new("WedgePart")
- SpecialMesh276 = Instance.new("SpecialMesh")
- WedgePart277 = Instance.new("WedgePart")
- SpecialMesh278 = Instance.new("SpecialMesh")
- WedgePart279 = Instance.new("WedgePart")
- SpecialMesh280 = Instance.new("SpecialMesh")
- WedgePart281 = Instance.new("WedgePart")
- SpecialMesh282 = Instance.new("SpecialMesh")
- WedgePart283 = Instance.new("WedgePart")
- SpecialMesh284 = Instance.new("SpecialMesh")
- WedgePart285 = Instance.new("WedgePart")
- SpecialMesh286 = Instance.new("SpecialMesh")
- WedgePart287 = Instance.new("WedgePart")
- SpecialMesh288 = Instance.new("SpecialMesh")
- WedgePart289 = Instance.new("WedgePart")
- SpecialMesh290 = Instance.new("SpecialMesh")
- WedgePart291 = Instance.new("WedgePart")
- SpecialMesh292 = Instance.new("SpecialMesh")
- WedgePart293 = Instance.new("WedgePart")
- SpecialMesh294 = Instance.new("SpecialMesh")
- WedgePart295 = Instance.new("WedgePart")
- SpecialMesh296 = Instance.new("SpecialMesh")
- WedgePart297 = Instance.new("WedgePart")
- SpecialMesh298 = Instance.new("SpecialMesh")
- WedgePart299 = Instance.new("WedgePart")
- SpecialMesh300 = Instance.new("SpecialMesh")
- WedgePart301 = Instance.new("WedgePart")
- SpecialMesh302 = Instance.new("SpecialMesh")
- WedgePart303 = Instance.new("WedgePart")
- SpecialMesh304 = Instance.new("SpecialMesh")
- WedgePart305 = Instance.new("WedgePart")
- SpecialMesh306 = Instance.new("SpecialMesh")
- WedgePart307 = Instance.new("WedgePart")
- SpecialMesh308 = Instance.new("SpecialMesh")
- WedgePart309 = Instance.new("WedgePart")
- SpecialMesh310 = Instance.new("SpecialMesh")
- WedgePart311 = Instance.new("WedgePart")
- SpecialMesh312 = Instance.new("SpecialMesh")
- WedgePart313 = Instance.new("WedgePart")
- SpecialMesh314 = Instance.new("SpecialMesh")
- WedgePart315 = Instance.new("WedgePart")
- SpecialMesh316 = Instance.new("SpecialMesh")
- WedgePart317 = Instance.new("WedgePart")
- SpecialMesh318 = Instance.new("SpecialMesh")
- WedgePart319 = Instance.new("WedgePart")
- SpecialMesh320 = Instance.new("SpecialMesh")
- WedgePart321 = Instance.new("WedgePart")
- SpecialMesh322 = Instance.new("SpecialMesh")
- WedgePart323 = Instance.new("WedgePart")
- SpecialMesh324 = Instance.new("SpecialMesh")
- WedgePart325 = Instance.new("WedgePart")
- SpecialMesh326 = Instance.new("SpecialMesh")
- WedgePart327 = Instance.new("WedgePart")
- SpecialMesh328 = Instance.new("SpecialMesh")
- WedgePart329 = Instance.new("WedgePart")
- SpecialMesh330 = Instance.new("SpecialMesh")
- WedgePart331 = Instance.new("WedgePart")
- SpecialMesh332 = Instance.new("SpecialMesh")
- WedgePart333 = Instance.new("WedgePart")
- SpecialMesh334 = Instance.new("SpecialMesh")
- WedgePart335 = Instance.new("WedgePart")
- SpecialMesh336 = Instance.new("SpecialMesh")
- WedgePart337 = Instance.new("WedgePart")
- SpecialMesh338 = Instance.new("SpecialMesh")
- WedgePart339 = Instance.new("WedgePart")
- SpecialMesh340 = Instance.new("SpecialMesh")
- WedgePart341 = Instance.new("WedgePart")
- SpecialMesh342 = Instance.new("SpecialMesh")
- WedgePart343 = Instance.new("WedgePart")
- SpecialMesh344 = Instance.new("SpecialMesh")
- WedgePart345 = Instance.new("WedgePart")
- SpecialMesh346 = Instance.new("SpecialMesh")
- WedgePart347 = Instance.new("WedgePart")
- SpecialMesh348 = Instance.new("SpecialMesh")
- WedgePart349 = Instance.new("WedgePart")
- SpecialMesh350 = Instance.new("SpecialMesh")
- Tool0.Name = "M9 Bayonet"
- Tool0.Parent = mas
- BoolValue1.Name = "Block"
- BoolValue1.Parent = Tool0
- LocalScript2.Name = "Weld"
- LocalScript2.Parent = Tool0
- table.insert(cors,sandbox(LocalScript2,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function SimpleWeld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- W.Parent = x
- end
- function Get(A)
- if A:IsA("BasePart") then
- if A.Name == "HammerRotation" then
- SimpleWeld(script.Parent.HammerAttachment, A)
- A.Anchored = false
- elseif A.Name == "Hammer" then
- Weld(script.Parent.HammerRotation, A)
- A.Anchored = false
- elseif A.Name == "FrizzenRotation" then
- SimpleWeld(script.Parent.FrizzenAttachment, A)
- A.Anchored = false
- elseif A.Name == "Frizzen" then
- Weld(script.Parent.FrizzenRotation, A)
- A.Anchored = false
- else
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- end
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- --wait(0.25)
- --Finale() -- Enable this call if the weapon is not automatically welded.
- end))
- LocalScript3.Name = "Arms"
- LocalScript3.Parent = Tool0
- table.insert(cors,sandbox(LocalScript3,function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local fakearms = {}
- local welds = {}
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- model = Instance.new("Model", workspace)
- model.Name = "Arms"
- humanoid = Instance.new("Humanoid", model)
- humanoid.Name = "ArmHumanoid"
- local Link = Instance.new("ObjectValue",model)
- Link.Name, Link.Value = "HumanoidLink", torso.Parent.Humanoid
- if Tool.Parent:FindFirstChild("Shirt") then
- Tool.Parent.Shirt:Clone().Parent = model
- end
- for n,v in ipairs(arms) do
- local P = v:Clone()
- P.Parent = model
- P.TopSurface, P.BottomSurface = "Smooth", "Smooth"
- local PW = Instance.new("Weld")
- PW.Name = "FakeArmWeld"
- PW.Parent = v
- PW.Part0, PW.Part1, PW.C0, PW.C1 = v, P, v.CFrame:inverse(), P.CFrame:inverse()
- v.Transparency = 1
- fakearms[n] = P
- end
- fakearms[2].RightGrip:Destroy()
- mouse.TargetFilter = model
- end
- function Unequip(mouse)
- model:Destroy()
- for n,v in ipairs(arms) do
- v.Transparency = 0
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- LocalScript4.Name = "Animation"
- LocalScript4.Parent = Tool0
- table.insert(cors,sandbox(LocalScript4,function()
- Tool = script.Parent
- Player = game.Players.LocalPlayer
- Camera = game.Workspace.CurrentCamera
- Gyro = Instance.new("BodyGyro")
- Gyro.maxTorque = Vector3.new(0,0,0)
- Cooldown = 0.1
- LastCheck = tick()-Cooldown
- local Attacking = false
- local Blocking = false
- local arms = nil
- local torso = nil
- local welds = {}
- local Camera = game.Workspace.CurrentCamera
- local Debounce = false
- local OriginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local AttackDirection = "U"
- function Equip(Mouse)
- LastUnit = Mouse.UnitRay.Unit.Direction
- Camera.FieldOfView = 70
- NeckAngle = 0
- wait(0.01)
- fakehead = Tool.Parent.Head:Clone()
- fakehead.face:Destroy()
- fakehead.Mesh:Destroy()
- fakehead.Transparency, fakehead.Parent, fakehead.Name = 1, Tool.Parent, "FakeHead"
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- head = Tool.Parent:FindFirstChild("Head")
- torso = Tool.Parent:FindFirstChild("Torso")
- hrp = Tool.Parent:FindFirstChild("HumanoidRootPart")
- neck = torso:FindFirstChild("Neck")
- fakeneck = neck:Clone()
- fakeneck.Part0, fakeneck.Part1 = hrp, fakehead
- fakeneck.Parent, fakeneck.Name = fakehead, "FakeNeck"
- fakeneck.C0 = OriginalC0
- --Gyro.Parent = torso
- --Gyro.cframe = Mouse.Hit
- camera = head:Clone()
- camera.face:Destroy()
- camera.Mesh:Destroy()
- camera.Transparency, camera.Name, camera.Parent = 1, "Camera", Tool.Parent
- cameraweld = Instance.new("Motor6D", camera)
- cameraweld.Part0, cameraweld.Part1 = hrp, camera
- cameraweld.C0 = CFrame.new(0,1.5,0)
- tilt = head:Clone()
- tilt.face:Destroy()
- tilt.Mesh:Destroy()
- tilt.Transparency, tilt.Name, tilt.Parent = 1, "Tilt", Tool.Parent
- tiltweld = Instance.new("Motor6D", tilt)
- tiltweld.Part0, tiltweld.Part1 = tilt, camera
- tiltweld.C0 = CFrame.new(0,0,0)
- for _,v in ipairs(fakehead:GetChildren()) do
- if v.Name == "HeadWeld" then
- v:Destroy()
- end
- end
- for _,v in ipairs(camera:GetChildren()) do
- if v.Name == "HeadWeld" then
- v:Destroy()
- end
- end
- for _,v in ipairs(tilt:GetChildren()) do
- if v.Name == "HeadWeld" then
- v:Destroy()
- end
- end
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- --sh[1].Part1 = nil
- sh[2].Part1 = nil
- --[[
- weld1 = Instance.new("Motor6D")
- weld33 = weld1
- weld1.Part0 = tilt
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.15, 1.5, 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0.125, math.rad(-80)) * CFrame.new(0,1.5,0)
- welds[1] = weld1
- ]]
- weld2 = Instance.new("Weld") -- This should be a Motor6D, but at the time of release they had issues.
- weld55 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1.5, 0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-20), math.rad(-10), 0)
- welds[2] = weld2
- Character = game.Players.LocalPlayer.Character
- Mouse.Icon = "http://www.roblox.com/asset/?id=235619033"
- Mouse.Move:connect(function() -- Thanks to Ultimatedar for this logic, heavily edited by me.
- local Direction = Mouse.Hit.p
- local B = head.Position.Y-Direction.Y
- local Dist = (head.Position-Direction).magnitude
- Answer = math.asin(B/Dist)
- --Gyro.cframe = Mouse.Hit
- --Gyro.maxTorque = Vector3.new(0,9999,0)
- if torso.Parent.Humanoid.Sit then
- Answer = 0
- --Gyro.maxTorque = Vector3.new(0,0,0)
- end
- --[[
- if (Character.Head.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude > 1 and LDS and game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
- Player.PlayerGui.Crosshair.Centre.Visible = true
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild("Crosshair") then
- Player.PlayerGui.Crosshair.Centre.Visible = false
- end
- ]]
- neck.C0=OriginalC0*CFrame.Angles(Answer,NeckAngle,0)
- fakeneck.C0=OriginalC0*CFrame.Angles(Answer,0,0)
- tiltweld.C0 = CFrame.new(0,0,0) * CFrame.Angles(Answer,0,0)
- if tick() - Cooldown > LastCheck then
- NextUnit = Mouse.UnitRay.Unit.Direction
- if math.abs(NextUnit.Y - LastUnit.Y) >= 0.01 then
- if NextUnit.Y > LastUnit.Y then
- AttackDirection = "U"
- else
- AttackDirection = "D"
- end
- else
- if CalcHorizontalAngle(LastUnit*Vector3.new(1,0,1), NextUnit*Vector3.new(1,0,1)) > 0 then
- AttackDirection = "R"
- else
- AttackDirection = "L"
- end
- end
- LastUnit = NextUnit
- end
- end)
- function DamagePlayer(Humanoid)
- if game.Players:GetPlayerFromCharacter(Humanoid.Parent) then
- if game.Players:GetPlayerFromCharacter(Humanoid.Parent).TeamColor ~= game.Players.LocalPlayer.TeamColor then
- DamageHumanoid(Humanoid)
- end
- else
- DamageHumanoid(Humanoid)
- end
- end
- function DamageHumanoid(Humanoid)
- local Damage = script.Damage:Clone()
- Damage.Parent, Damage.Disabled = Humanoid.Parent.Torso
- end
- function CheckIfBlocked(One,Two,BlockOne,BlockTwo)
- if One == "U" and Two == "U" then
- return true
- elseif One == "D" and Two == "D" then
- return true
- elseif One == "L" and Two == "R" then
- return true
- elseif One == "R" and Two == "L" then
- return true
- elseif BlockOne or BlockTwo then
- return true
- end
- end
- function CheckIfFacing(One,Two)
- local Magnitude = ((One.CFrame.lookVector*Vector3.new(1,0,1)) - (Two.CFrame.lookVector*Vector3.new(1,0,1))).magnitude
- return Magnitude
- end
- Tool:WaitForChild("Blade")
- Tool.Blade.Touched:connect(function(Hit)
- if Hit.Parent then
- if Attacking and not AttackDebounce and BladeReady and Hit.Parent:FindFirstChild("Humanoid") and Hit.Parent:FindFirstChild("Torso") then
- AttackDebounce = true
- local WallDetection = Ray.new(Character.Torso.Position, (Tool.Blade.Position - Character.Torso.Position).unit*(Tool.Blade.Position - Character.Torso.Position).magnitude)
- local Ignore = {Character, Character["Left Arm"].FakeArmWeld.Part1.Parent, Hit.Parent}
- local WallHit, WallHitPos = game.Workspace:FindPartOnRayWithIgnoreList(WallDetection, Ignore)
- if not WallHit then
- for _,V in ipairs(Hit.Parent:GetChildren()) do
- if V:IsA("Tool") then
- HitTool = V
- end
- end
- if HitTool then
- if HitTool:FindFirstChild("Direction") then
- if CheckIfBlocked(HitTool.Direction.Value, Tool.Direction.Value, HitTool.Block.Value, Tool.Block.Value) and CheckIfFacing(Tool.Parent.Head,Hit.Parent.Head) > 1.5 then
- HitTool.Handle.Block:Play()
- else
- Tool.Handle.Hit:Play()
- DamagePlayer(Hit.Parent.Humanoid)
- end
- else
- Tool.Handle.Hit:Play()
- DamagePlayer(Hit.Parent.Humanoid)
- end
- else
- Tool.Handle.Hit:Play()
- DamagePlayer(Hit.Parent.Humanoid)
- end
- end
- end
- end
- end)
- Mouse.Button1Down:connect(function()
- if not Attacking and not Blocking then
- Tool.Direction.Value = AttackDirection
- Attack = true
- Attacking = true
- if AttackDirection == "U" then
- for N = 1, 6 do
- weld2.C1 = CFrame.new(-1.5, 0.1+((0.6/6)*N), 0.1+((0.4/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-100/6)*N), math.rad(-10), 0)
- wait(0.2/6)
- end
- repeat wait() until not Attack
- Tool.Handle.Swing:Play()
- BladeReady = true
- for N = 1, 3 do
- weld2.C1 = CFrame.new(-1.5, 0.7+((-0.3/3)*N), 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120)+(math.rad(95/3)*N), math.rad(-10), 0)
- wait()
- end
- BladeReady = false
- wait()
- for N = 1, 3 do
- weld2.C1 = CFrame.new(-1.5, 0.4+((-0.3/3)*N), 0.5+((-0.4/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-25)+(math.rad(5/3)*N), math.rad(-10), 0)
- wait()
- end
- elseif AttackDirection == "D" then
- for N = 1, 6 do
- weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/6)*N), 0.1+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(25/6)*N), math.rad(-10)+(math.rad(10/6)*N), 0)
- wait(0.2/6)
- end
- repeat wait() until not Attack
- Tool.Handle.Swing:Play()
- BladeReady = true
- for N = 1, 3 do
- weld2.C1 = CFrame.new(-1.5, 0.1+((-0.1/3)*N), 0+((0.2/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(5)+(math.rad(-50/3)*N), 0+(math.rad(-20/3)*N), 0)
- wait()
- end
- wait()
- BladeReady = false
- for N = 1, 6 do
- weld2.C1 = CFrame.new(-1.5, 0+((0.1/6)*N), 0.2+((-0.1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-45)+(math.rad(25/6)*N), math.rad(-20)+(math.rad(10/6)*N), 0)
- wait(0.2/6)
- end
- elseif AttackDirection == "L" then
- for N = 1, 7 do
- weld2.C1 = CFrame.new(-1.5+((0.6/7)*N), 0.1+((0.6/7)*N), 0.1+((-1/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-95/7)*N), math.rad(-10)+(math.rad(10/7)*N), 0+(math.rad(-75/7)*N))
- wait(0.25/7)
- end
- repeat wait() until not Attack
- Tool.Handle.Swing:Play()
- BladeReady = true
- for N = 1, 2 do
- weld2.C1 = CFrame.new(-0.9, 0.7+((0.5/2)*N), -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-115)+(math.rad(60/2)*N), 0, math.rad(-75))
- wait()
- end
- BladeReady = false
- wait()
- for N = 1, 3 do
- weld2.C1 = CFrame.new(-0.9+((-0.6/3)*N), 1.2+((-1.1/3)*N), -0.9+((1/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-55)+(math.rad(35/3)*N), 0+(math.rad(-10/3)*N), math.rad(-75)+(math.rad(75/3)*N))
- wait(0.1/3)
- end
- elseif AttackDirection == "R" then
- for N = 1, 7 do
- weld2.C1 = CFrame.new(-1.5+((0.3/7)*N), 0.1+((0.7/7)*N), 0.1+((0.65/7)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-55/7)*N), math.rad(-10)+(math.rad(40/7)*N), 0+(math.rad(10/7)*N))
- wait(0.25/7)
- end
- repeat wait() until not Attack
- Tool.Handle.Swing:Play()
- BladeReady = true
- for N = 1, 3 do
- weld2.C1 = CFrame.new(-1.2+((1.2/3)*N), 0.8+((-1/3)*N), 0.75+((0.35/3)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-75)+(math.rad(45/3)*N), math.rad(30)+(math.rad(-35/3)*N), math.rad(10)+(math.rad(60/3)*N))
- wait()
- end
- BladeReady = false
- wait()
- for N = 1, 6 do
- weld2.C1 = CFrame.new(0+((-1.5/6)*N), -0.2+((0.3/6)*N), 1.1+((-1/6)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-30)+(math.rad(10/6)*N), math.rad(-5)+(math.rad(-5/6)*N), math.rad(70)+(math.rad(-70/6)*N))
- wait(0.2/6)
- end
- end
- Tool.Direction.Value = ""
- Attacking = false
- AttackDebounce = false
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Blocking and not Attacking then
- Tool.Direction.Value = AttackDirection
- Block = true
- Blocking = true
- for N = 1, 4 do
- weld2.C1 = CFrame.new(-1.5+((0.6/4)*N), 0.1+((0.5/4)*N), 0.1+((-1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-20)+(math.rad(-60/4)*N), math.rad(-10)+(math.rad(10/4)*N), 0+(math.rad(-65/4)*N))
- wait(0.15/4)
- end
- Tool.Block.Value = true
- repeat wait() until not Block
- for N = 1, 4 do
- weld2.C1 = CFrame.new(-0.9+((-0.6/4)*N), 0.6+((-0.5/4)*N), -1.1+((1.2/4)*N)) * CFrame.fromEulerAnglesXYZ(math.rad(-80)+(math.rad(60/4)*N), math.rad(0)+(math.rad(-10/4)*N), math.rad(-65)+(math.rad(65/4)*N))
- wait(0.15/4)
- end
- Tool.Block.Value = false
- Blocking = false
- end
- end)
- Mouse.Button1Up:connect(function()
- Attack = false
- end)
- Mouse.Button2Up:connect(function()
- Block = false
- end)
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function CalcHorizontalAngle(OriginPos, AimPos) -- A-Level maths put to use!
- B = AimPos - OriginPos
- C = CFrame.new(Vector3.new(0,0,0), Player.Character.Head.CFrame.lookVector)*CFrame.Angles(0,math.rad(-90),0)
- D = 10*C.lookVector
- A = B.magnitude*Player.Character.Head.CFrame.lookVector
- AdotB = A.X*B.X + A.Z*B.Z
- magA = A.magnitude
- magB = B.magnitude
- Angle1 = math.deg(math.acos(AdotB/(magA*magB)))
- DdotB = D.X*B.X + D.Z*B.Z
- magD = D.magnitude
- magB = B.magnitude
- Angle2 = math.deg(math.acos(DdotB/(magD*magB)))
- if Angle2 >= 90 then
- Angle1 = -Angle1
- end
- return Angle1
- end
- function Unequip(Mouse)
- Player.Character.Humanoid.WalkSpeed = 16
- if Player.Character:FindFirstChild("Pouch") then
- for _,V in ipairs(Player.Character.Pouch:GetChildren()) do
- if V.Name == "Sword" then
- V.Transparency = 0
- end
- end
- end
- Camera.FieldOfView = 70
- fakehead:Destroy()
- tilt:Destroy()
- camera:Destroy()
- Gyro.Parent = script
- Gyro.maxTorque = Vector3.new(0,0,0)
- if arms ~= nil and torso ~= nil then
- if not torso:FindFirstChild("Left Shoulder") then
- local Motor = Instance.new("Motor6D", torso)
- Motor.Name = "Left Shoulder"
- Motor.Part0, Motor.Part1 = torso, torso.Parent["Left Arm"]
- Motor.MaxVelocity = 0.1
- Motor.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Motor.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- end
- if not torso:FindFirstChild("Right Shoulder") then
- local Motor = Instance.new("Motor6D", torso)
- Motor.Name = "Right Shoulder"
- Motor.Part0, Motor.Part1 = torso, torso.Parent["Right Arm"]
- Motor.MaxVelocity = 0.1
- Motor.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Motor.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- --sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- --welds[1].Parent = nil
- welds[2].Parent = nil
- neck.C0=OriginalC0
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- Script5.Name = "Damage"
- Script5.Parent = LocalScript4
- Script5.Disabled = true
- table.insert(cors,sandbox(Script5,function()
- Damage = 40
- script.Parent.Parent.Humanoid:TakeDamage(Damage)
- game:GetService("Debris"):AddItem(script, 0)
- end))
- Script6.Name = "qPerfectionWeld"
- Script6.Parent = Tool0
- table.insert(cors,sandbox(Script6,function()
- -- Created by Quenty (@Quenty, follow me on twitter).
- -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
- -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
- --[[ INSTRUCTIONS
- - Place in the model
- - Make sure model is anchored
- - That's it. It will weld the model and all children.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
- ]]
- --[[ DOCUMENTATION
- - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
- - Will work in PBS servers
- - Will work as long as it starts out with the part anchored
- - Stores the relative CFrame as a CFrame value
- - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
- - Utilizes a recursive algorith to find all parts in the model
- - Will reweld on script reparent if the script is initially parented to a tool.
- - Welds as fast as possible
- ]]
- -- qPerfectionWeld.lua
- -- Created 10/6/2014
- -- Author: Quenty
- -- Version 1.0.3
- -- Updated 10/14/2014 - Updated to 1.0.1
- --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
- -- Updated 10/14/2014 - Updated to 1.0.2
- --- Fixed bug fix.
- -- Updated 10/14/2014 - Updated to 1.0.3
- --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
- local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
- local function CallOnChildren(Instance, FunctionToCall)
- -- Calls a function on each of the children of a certain object, using recursion.
- FunctionToCall(Instance)
- for _, Child in next, Instance:GetChildren() do
- CallOnChildren(Child, FunctionToCall)
- end
- end
- local function GetNearestParent(Instance, ClassName)
- -- Returns the nearest parent of a certain class, or returns nil
- local Ancestor = Instance
- repeat
- Ancestor = Ancestor.Parent
- if Ancestor == nil then
- return nil
- end
- until Ancestor:IsA(ClassName)
- return Ancestor
- end
- local function GetBricks(StartInstance)
- local List = {}
- -- if StartInstance:IsA("BasePart") then
- -- List[#List+1] = StartInstance
- -- end
- CallOnChildren(StartInstance, function(Item)
- if Item:IsA("BasePart") then
- List[#List+1] = Item;
- end
- end)
- return List
- end
- local function Modify(Instance, Values)
- -- Modifies an Instance by using a table.
- assert(type(Values) == "table", "Values is not a table");
- for Index, Value in next, Values do
- if type(Index) == "number" then
- Value.Parent = Instance
- else
- Instance[Index] = Value
- end
- end
- return Instance
- end
- local function Make(ClassType, Properties)
- -- Using a syntax hack to create a nice way to Make new items.
- return Modify(Instance.new(ClassType), Properties)
- end
- local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
- local function HasWheelJoint(Part)
- for _, SurfaceName in pairs(Surfaces) do
- for _, HingSurfaceName in pairs(HingSurfaces) do
- if Part[SurfaceName].Name == HingSurfaceName then
- return true
- end
- end
- end
- return false
- end
- local function ShouldBreakJoints(Part)
- --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
- -- definitely some edge cases.
- if NEVER_BREAK_JOINTS then
- return false
- end
- if HasWheelJoint(Part) then
- return false
- end
- local Connected = Part:GetConnectedParts()
- if #Connected == 1 then
- return false
- end
- for _, Item in pairs(Connected) do
- if HasWheelJoint(Item) then
- return false
- elseif not Item:IsDescendantOf(script.Parent) then
- return false
- end
- end
- return true
- end
- local function WeldTogether(Part0, Part1, JointType, WeldParent)
- --- Weld's 2 parts together
- -- @param Part0 The first part
- -- @param Part1 The second part (Dependent part most of the time).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
- -- @return The weld created.
- JointType = JointType or "Weld"
- local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
- local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
- Modify(NewWeld, {
- Name = "qCFrameWeldThingy";
- Part0 = Part0;
- Part1 = Part1;
- C0 = CFrame.new();--Part0.CFrame:inverse();
- C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
- Parent = Part1;
- })
- if not RelativeValue then
- RelativeValue = Make("CFrameValue", {
- Parent = Part1;
- Name = "qRelativeCFrameWeldValue";
- Archivable = true;
- Value = NewWeld.C1;
- })
- end
- return NewWeld
- end
- local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
- -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
- -- @param MainPart The part to weld the model to (can be in the model).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
- for _, Part in pairs(Parts) do
- if ShouldBreakJoints(Part) then
- Part:BreakJoints()
- end
- end
- for _, Part in pairs(Parts) do
- if Part ~= MainPart then
- WeldTogether(MainPart, Part, JointType, MainPart)
- end
- end
- if not DoNotUnanchor then
- for _, Part in pairs(Parts) do
- Part.Anchored = false
- end
- MainPart.Anchored = false
- end
- end
- local function PerfectionWeld()
- local Tool = GetNearestParent(script, "Tool")
- local Parts = GetBricks(script.Parent)
- local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
- if PrimaryPart then
- WeldParts(Parts, PrimaryPart, "Weld", false)
- else
- warn("qWeld - Unable to weld part")
- end
- return Tool
- end
- local Tool = PerfectionWeld()
- if Tool and script.ClassName == "Script" then
- --- Don't bother with local scripts
- script.Parent.AncestryChanged:connect(function()
- PerfectionWeld()
- end)
- end
- -- Created by Quenty (@Quenty, follow me on twitter).
- end))
- StringValue7.Name = "Direction"
- StringValue7.Parent = Tool0
- Part8.Name = "Handle"
- Part8.Parent = Tool0
- Part8.Material = Enum.Material.Grass
- Part8.BrickColor = BrickColor.new("Really blue")
- Part8.Transparency = 1
- Part8.Rotation = Vector3.new(-180, 0, 90)
- Part8.Size = Vector3.new(1, 0.300000012, 0.300000012)
- Part8.CFrame = CFrame.new(55.5499992, 0.930000007, -13.0500002, -4.67400554e-08, -1, -5.26036047e-07, -1, 4.67399133e-08, 2.6822093e-07, -2.68220901e-07, 5.26036047e-07, -1)
- Part8.Color = Color3.new(0, 0, 1)
- Part8.Position = Vector3.new(55.5499992, 0.930000007, -13.0500002)
- Part8.Orientation = Vector3.new(0, -180, -90)
- Part8.Color = Color3.new(0, 0, 1)
- Sound9.Name = "Block"
- Sound9.Parent = Part8
- Sound9.SoundId = "http://www.roblox.com/asset/?id=133052587"
- Sound9.Volume = 1
- Sound10.Name = "ConstructHit"
- Sound10.Parent = Part8
- Sound10.Pitch = 0.75
- Sound10.SoundId = "rbxassetid://142082171"
- Sound10.Volume = 1
- Sound11.Name = "Equip"
- Sound11.Parent = Part8
- Sound11.SoundId = "http://www.roblox.com/asset/?id=159976681"
- Sound12.Name = "Hit"
- Sound12.Parent = Part8
- Sound12.SoundId = "rbxassetid://186829551"
- Sound12.Volume = 1
- Sound13.Name = "Swing"
- Sound13.Parent = Part8
- Sound13.SoundId = "http://www.roblox.com/asset/?id=154965908"
- Model14.Name = "Handle Guard"
- Model14.Parent = Tool0
- Part15.Parent = Model14
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Navy blue")
- Part15.Rotation = Vector3.new(-90, 0, 90)
- Part15.Anchored = true
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
- Part15.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part15.Color = Color3.new(0, 0.12549, 0.376471)
- Part15.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part15.Orientation = Vector3.new(-90, 90, 0)
- Part15.Color = Color3.new(0, 0.12549, 0.376471)
- CylinderMesh16.Parent = Part15
- CylinderMesh16.Scale = Vector3.new(2, 1, 2)
- CylinderMesh16.Scale = Vector3.new(2, 1, 2)
- Part17.Parent = Model14
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Navy blue")
- Part17.Rotation = Vector3.new(-45, 0, 90)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part17.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part17.Color = Color3.new(0, 0.12549, 0.376471)
- Part17.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
- Part17.Orientation = Vector3.new(-45, 0, 90)
- Part17.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh18.Parent = Part17
- BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh18.Scale = Vector3.new(1, 0.685721874, 1)
- Part19.Parent = Model14
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Navy blue")
- Part19.Rotation = Vector3.new(90, 0, 90)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part19.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
- Part19.Color = Color3.new(0, 0.12549, 0.376471)
- Part19.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
- Part19.Orientation = Vector3.new(90, -90, 0)
- Part19.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh20.Parent = Part19
- BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
- BlockMesh20.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
- ManualWeld21.Name = "Part-to-Wedge Strong Joint"
- ManualWeld21.Parent = Part19
- ManualWeld21.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld21.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- ManualWeld21.Part0 = Part19
- ManualWeld21.Part1 = WedgePart33
- ManualWeld22.Name = "Part-to-Wedge Strong Joint"
- ManualWeld22.Parent = Part19
- ManualWeld22.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld22.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- ManualWeld22.Part0 = Part19
- ManualWeld22.Part1 = WedgePart51
- Part23.Parent = Model14
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Navy blue")
- Part23.Rotation = Vector3.new(45.0099983, 0, 90)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part23.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part23.Color = Color3.new(0, 0.12549, 0.376471)
- Part23.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
- Part23.Orientation = Vector3.new(45.0099983, 0, 90)
- Part23.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh24.Parent = Part23
- BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh24.Scale = Vector3.new(1, 0.685721874, 1)
- WedgePart25.Parent = Model14
- WedgePart25.Material = Enum.Material.SmoothPlastic
- WedgePart25.BrickColor = BrickColor.new("Navy blue")
- WedgePart25.Rotation = Vector3.new(-90, 0, 180)
- WedgePart25.Anchored = true
- WedgePart25.CanCollide = false
- WedgePart25.FormFactor = Enum.FormFactor.Custom
- WedgePart25.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart25.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
- WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart25.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
- WedgePart25.Orientation = Vector3.new(-90, 180, 0)
- WedgePart25.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh26.Parent = WedgePart25
- SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- SpecialMesh26.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- Part27.Parent = Model14
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Navy blue")
- Part27.Rotation = Vector3.new(45.0099983, 0, 90)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part27.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part27.Color = Color3.new(0, 0.12549, 0.376471)
- Part27.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
- Part27.Orientation = Vector3.new(45.0099983, 0, 90)
- Part27.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh28.Scale = Vector3.new(1, 0.685721874, 1)
- Part29.Parent = Model14
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Navy blue")
- Part29.Rotation = Vector3.new(-45, 0, 90)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part29.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part29.Color = Color3.new(0, 0.12549, 0.376471)
- Part29.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
- Part29.Orientation = Vector3.new(-45, 0, 90)
- Part29.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh30.Parent = Part29
- BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh30.Scale = Vector3.new(1, 0.685721874, 1)
- Part31.Parent = Model14
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Navy blue")
- Part31.Rotation = Vector3.new(45.0099983, 0, 90)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part31.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part31.Color = Color3.new(0, 0.12549, 0.376471)
- Part31.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
- Part31.Orientation = Vector3.new(45.0099983, 0, 90)
- Part31.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh32.Parent = Part31
- BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh32.Scale = Vector3.new(1, 0.685721874, 1)
- WedgePart33.Parent = Model14
- WedgePart33.Material = Enum.Material.SmoothPlastic
- WedgePart33.BrickColor = BrickColor.new("Navy blue")
- WedgePart33.Rotation = Vector3.new(-90, 0, 0)
- WedgePart33.Anchored = true
- WedgePart33.CanCollide = false
- WedgePart33.FormFactor = Enum.FormFactor.Custom
- WedgePart33.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart33.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
- WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart33.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
- WedgePart33.Orientation = Vector3.new(-90, 0, 0)
- WedgePart33.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh34.Parent = WedgePart33
- SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- SpecialMesh34.MeshType = Enum.MeshType.Wedge
- SpecialMesh34.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- Part35.Parent = Model14
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Navy blue")
- Part35.Rotation = Vector3.new(-90, 0, 90)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
- Part35.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part35.Color = Color3.new(0, 0.12549, 0.376471)
- Part35.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
- Part35.Orientation = Vector3.new(-90, 90, 0)
- Part35.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh36.Parent = Part35
- BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
- BlockMesh36.Scale = Vector3.new(1, 0.342860937, 0.914296925)
- ManualWeld37.Name = "Part-to-Wedge Strong Joint"
- ManualWeld37.Parent = Part35
- ManualWeld37.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld37.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
- ManualWeld37.Part0 = Part35
- ManualWeld37.Part1 = WedgePart41
- ManualWeld38.Name = "Part-to-Wedge Strong Joint"
- ManualWeld38.Parent = Part35
- ManualWeld38.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld38.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- ManualWeld38.Part0 = Part35
- ManualWeld38.Part1 = WedgePart25
- Part39.Parent = Model14
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Navy blue")
- Part39.Rotation = Vector3.new(-90, 0, 90)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
- Part39.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part39.Color = Color3.new(0, 0.12549, 0.376471)
- Part39.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
- Part39.Orientation = Vector3.new(-90, 90, 0)
- Part39.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh40.Parent = Part39
- BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
- BlockMesh40.Scale = Vector3.new(1, 0.228573933, 1)
- WedgePart41.Parent = Model14
- WedgePart41.Material = Enum.Material.SmoothPlastic
- WedgePart41.BrickColor = BrickColor.new("Navy blue")
- WedgePart41.Rotation = Vector3.new(90, 0, 0)
- WedgePart41.Anchored = true
- WedgePart41.CanCollide = false
- WedgePart41.FormFactor = Enum.FormFactor.Custom
- WedgePart41.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart41.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
- WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart41.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
- WedgePart41.Orientation = Vector3.new(90, 0, 0)
- WedgePart41.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh42.Parent = WedgePart41
- SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- SpecialMesh42.MeshType = Enum.MeshType.Wedge
- SpecialMesh42.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- Part43.Parent = Model14
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Navy blue")
- Part43.Rotation = Vector3.new(-90, 0, 90)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
- Part43.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part43.Color = Color3.new(0, 0.12549, 0.376471)
- Part43.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
- Part43.Orientation = Vector3.new(-90, 90, 0)
- Part43.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
- BlockMesh44.Scale = Vector3.new(1, 0.342860937, 1)
- ManualWeld45.Name = "Part-to-Part Strong Joint"
- ManualWeld45.Parent = Part43
- ManualWeld45.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld45.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld45.Part0 = Part43
- ManualWeld45.Part1 = Part35
- ManualWeld46.Name = "Part-to-Wedge Strong Joint"
- ManualWeld46.Parent = Part43
- ManualWeld46.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld46.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
- ManualWeld46.Part0 = Part43
- ManualWeld46.Part1 = WedgePart41
- ManualWeld47.Name = "Part-to-Wedge Strong Joint"
- ManualWeld47.Parent = Part43
- ManualWeld47.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld47.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
- ManualWeld47.Part0 = Part43
- ManualWeld47.Part1 = WedgePart25
- ManualWeld48.Name = "Part-to-Part Strong Joint"
- ManualWeld48.Parent = Part43
- ManualWeld48.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld48.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- ManualWeld48.Part0 = Part43
- ManualWeld48.Part1 = Part19
- ManualWeld49.Name = "Part-to-Wedge Strong Joint"
- ManualWeld49.Parent = Part43
- ManualWeld49.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld49.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
- ManualWeld49.Part0 = Part43
- ManualWeld49.Part1 = WedgePart33
- ManualWeld50.Name = "Part-to-Wedge Strong Joint"
- ManualWeld50.Parent = Part43
- ManualWeld50.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld50.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
- ManualWeld50.Part0 = Part43
- ManualWeld50.Part1 = WedgePart51
- WedgePart51.Parent = Model14
- WedgePart51.Material = Enum.Material.SmoothPlastic
- WedgePart51.BrickColor = BrickColor.new("Navy blue")
- WedgePart51.Rotation = Vector3.new(90, 0, 180)
- WedgePart51.Anchored = true
- WedgePart51.CanCollide = false
- WedgePart51.FormFactor = Enum.FormFactor.Custom
- WedgePart51.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart51.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
- WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart51.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
- WedgePart51.Orientation = Vector3.new(90, -180, 0)
- WedgePart51.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh52.Parent = WedgePart51
- SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- SpecialMesh52.MeshType = Enum.MeshType.Wedge
- SpecialMesh52.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- Part53.Parent = Model14
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Navy blue")
- Part53.Rotation = Vector3.new(-90, 0, 90)
- Part53.Anchored = true
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
- Part53.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part53.Color = Color3.new(0, 0.12549, 0.376471)
- Part53.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
- Part53.Orientation = Vector3.new(-90, 90, 0)
- Part53.Color = Color3.new(0, 0.12549, 0.376471)
- CylinderMesh54.Parent = Part53
- Part55.Parent = Model14
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Navy blue")
- Part55.Rotation = Vector3.new(-45, 0, 90)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part55.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part55.Color = Color3.new(0, 0.12549, 0.376471)
- Part55.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
- Part55.Orientation = Vector3.new(-45, 0, 90)
- Part55.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh56.Parent = Part55
- BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh56.Scale = Vector3.new(1, 0.685721874, 1)
- Part57.Parent = Model14
- Part57.Material = Enum.Material.SmoothPlastic
- Part57.BrickColor = BrickColor.new("Navy blue")
- Part57.Rotation = Vector3.new(-45, 0, 90)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part57.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part57.Color = Color3.new(0, 0.12549, 0.376471)
- Part57.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part57.Orientation = Vector3.new(-45, 0, 90)
- Part57.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh58.Parent = Part57
- BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh58.Scale = Vector3.new(1, 0.685721874, 1)
- Part59.Parent = Model14
- Part59.Material = Enum.Material.SmoothPlastic
- Part59.BrickColor = BrickColor.new("Navy blue")
- Part59.Rotation = Vector3.new(-45, 0, 90)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part59.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part59.Color = Color3.new(0, 0.12549, 0.376471)
- Part59.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
- Part59.Orientation = Vector3.new(-45, 0, 90)
- Part59.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh60.Parent = Part59
- BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh60.Scale = Vector3.new(1, 0.685721874, 1)
- Part61.Parent = Model14
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Navy blue")
- Part61.Rotation = Vector3.new(45.0099983, 0, 90)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part61.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part61.Color = Color3.new(0, 0.12549, 0.376471)
- Part61.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
- Part61.Orientation = Vector3.new(45.0099983, 0, 90)
- Part61.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh62.Parent = Part61
- BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh62.Scale = Vector3.new(1, 0.685721874, 1)
- Part63.Parent = Model14
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Navy blue")
- Part63.Rotation = Vector3.new(45.0099983, 0, 90)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part63.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part63.Color = Color3.new(0, 0.12549, 0.376471)
- Part63.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part63.Orientation = Vector3.new(45.0099983, 0, 90)
- Part63.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh64.Parent = Part63
- BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh64.Scale = Vector3.new(1, 0.685721874, 1)
- Part65.Parent = Model14
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Navy blue")
- Part65.Transparency = 0.69999998807907
- Part65.Rotation = Vector3.new(-45, 0, 90)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part65.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part65.Color = Color3.new(0, 0.12549, 0.376471)
- Part65.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
- Part65.Orientation = Vector3.new(-45, 0, 90)
- Part65.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh66.Parent = Part65
- BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh66.Scale = Vector3.new(1, 0.685721874, 1)
- Part67.Parent = Model14
- Part67.Material = Enum.Material.SmoothPlastic
- Part67.BrickColor = BrickColor.new("Navy blue")
- Part67.Transparency = 0.69999998807907
- Part67.Rotation = Vector3.new(-90, 0, 90)
- Part67.Anchored = true
- Part67.FormFactor = Enum.FormFactor.Custom
- Part67.Size = Vector3.new(0.314285427, 0.299999893, 0.314286023)
- Part67.CFrame = CFrame.new(55.7421112, 1.28037798, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part67.Color = Color3.new(0, 0.12549, 0.376471)
- Part67.Position = Vector3.new(55.7421112, 1.28037798, -13.3414335)
- Part67.Orientation = Vector3.new(-90, 90, 0)
- Part67.Color = Color3.new(0, 0.12549, 0.376471)
- CylinderMesh68.Parent = Part67
- Part69.Parent = Model14
- Part69.Material = Enum.Material.SmoothPlastic
- Part69.BrickColor = BrickColor.new("Navy blue")
- Part69.Transparency = 0.69999998807907
- Part69.Rotation = Vector3.new(45.0099983, 0, 90)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part69.CFrame = CFrame.new(55.5206757, 1.28037703, -13.3414259, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part69.Color = Color3.new(0, 0.12549, 0.376471)
- Part69.Position = Vector3.new(55.5206757, 1.28037703, -13.3414259)
- Part69.Orientation = Vector3.new(45.0099983, 0, 90)
- Part69.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh70.Parent = Part69
- BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh70.Scale = Vector3.new(1, 0.685721874, 1)
- Part71.Parent = Model14
- Part71.Material = Enum.Material.SmoothPlastic
- Part71.BrickColor = BrickColor.new("Navy blue")
- Part71.Transparency = 0.69999998807907
- Part71.Rotation = Vector3.new(-90, 0, 90)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.FormFactor = Enum.FormFactor.Custom
- Part71.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
- Part71.CFrame = CFrame.new(54.9706879, 1.28037798, -13.3414278, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part71.Color = Color3.new(0, 0.12549, 0.376471)
- Part71.Position = Vector3.new(54.9706879, 1.28037798, -13.3414278)
- Part71.Orientation = Vector3.new(-90, 90, 0)
- Part71.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh72.Parent = Part71
- BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
- BlockMesh72.Scale = Vector3.new(1, 0.342860937, 1)
- ManualWeld73.Name = "Part-to-Part Strong Joint"
- ManualWeld73.Parent = Part71
- ManualWeld73.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld73.C1 = CFrame.new(0.157142654, -0.0214285087, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld73.Part0 = Part71
- ManualWeld73.Part1 = Part35
- ManualWeld74.Name = "Part-to-Wedge Strong Joint"
- ManualWeld74.Parent = Part71
- ManualWeld74.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld74.C1 = CFrame.new(0.0214286353, -0.157142848, 0.264285952, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
- ManualWeld74.Part0 = Part71
- ManualWeld74.Part1 = WedgePart41
- ManualWeld75.Name = "Part-to-Wedge Strong Joint"
- ManualWeld75.Parent = Part71
- ManualWeld75.C0 = CFrame.new(-0.157142699, -0.0214285646, -0.157142997, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld75.C1 = CFrame.new(-0.0214286353, -0.157142848, -0.050000038, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
- ManualWeld75.Part0 = Part71
- ManualWeld75.Part1 = WedgePart25
- ManualWeld76.Name = "Part-to-Part Strong Joint"
- ManualWeld76.Parent = Part71
- ManualWeld76.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld76.C1 = CFrame.new(0.0499998741, -0.0214285087, -0.157142729, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- ManualWeld76.Part0 = Part71
- ManualWeld76.Part1 = Part19
- ManualWeld77.Name = "Part-to-Wedge Strong Joint"
- ManualWeld77.Parent = Part71
- ManualWeld77.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld77.C1 = CFrame.new(0.0214286353, -0.0500000194, 0.264285684, -0.000274649821, -1, -3.0471947e-05, 0.000183099881, -3.05222347e-05, 1, -1, 0.000274644233, 0.000183108248)
- ManualWeld77.Part0 = Part71
- ManualWeld77.Part1 = WedgePart33
- ManualWeld78.Name = "Part-to-Wedge Strong Joint"
- ManualWeld78.Parent = Part71
- ManualWeld78.C0 = CFrame.new(0.157142699, -0.0214285646, 0.157142997, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld78.C1 = CFrame.new(-0.0214286353, -0.0499998443, -0.0499998331, -0.000274649821, 0.999999881, 0.000274664722, 6.10630959e-05, -0.000274647929, 1, 1, 0.000274666556, -6.09876552e-05)
- ManualWeld78.Part0 = Part71
- ManualWeld78.Part1 = WedgePart51
- WedgePart79.Parent = Model14
- WedgePart79.Material = Enum.Material.SmoothPlastic
- WedgePart79.BrickColor = BrickColor.new("Navy blue")
- WedgePart79.Transparency = 0.69999998807907
- WedgePart79.Rotation = Vector3.new(90, 0, 0)
- WedgePart79.Anchored = true
- WedgePart79.CanCollide = false
- WedgePart79.FormFactor = Enum.FormFactor.Custom
- WedgePart79.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart79.CFrame = CFrame.new(54.9706879, 1.38752306, -13.0271282, 1, -3.30000003e-05, -4.3e-05, -4.3e-05, 0, -1, 3.30000003e-05, 1, -1.41900003e-09)
- WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart79.Position = Vector3.new(54.9706879, 1.38752306, -13.0271282)
- WedgePart79.Orientation = Vector3.new(90, 0, 0)
- WedgePart79.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh80.Parent = WedgePart79
- SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- SpecialMesh80.MeshType = Enum.MeshType.Wedge
- SpecialMesh80.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- Part81.Parent = Model14
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Navy blue")
- Part81.Transparency = 0.69999998807907
- Part81.Rotation = Vector3.new(-45, 0, 90)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Custom
- Part81.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part81.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part81.Color = Color3.new(0, 0.12549, 0.376471)
- Part81.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part81.Orientation = Vector3.new(-45, 0, 90)
- Part81.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh82.Parent = Part81
- BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh82.Scale = Vector3.new(1, 0.685721874, 1)
- Part83.Parent = Model14
- Part83.Material = Enum.Material.SmoothPlastic
- Part83.BrickColor = BrickColor.new("Navy blue")
- Part83.Transparency = 0.69999998807907
- Part83.Rotation = Vector3.new(45.0099983, 0, 90)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Custom
- Part83.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part83.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- Part83.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
- Part83.Orientation = Vector3.new(45.0099983, 0, 90)
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh84.Parent = Part83
- BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh84.Scale = Vector3.new(1, 0.685721874, 1)
- WedgePart85.Parent = Model14
- WedgePart85.Material = Enum.Material.SmoothPlastic
- WedgePart85.BrickColor = BrickColor.new("Navy blue")
- WedgePart85.Transparency = 0.69999998807907
- WedgePart85.Rotation = Vector3.new(-90, 0, 180)
- WedgePart85.Anchored = true
- WedgePart85.CanCollide = false
- WedgePart85.FormFactor = Enum.FormFactor.Custom
- WedgePart85.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart85.CFrame = CFrame.new(54.9706879, 1.17323399, -13.0271282, -1, -5.29999998e-05, -2.54400012e-09, 0, -4.80000017e-05, 1, -5.29999998e-05, 1, 4.80000017e-05)
- WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart85.Position = Vector3.new(54.9706879, 1.17323399, -13.0271282)
- WedgePart85.Orientation = Vector3.new(-90, 180, 0)
- WedgePart85.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh86.Parent = WedgePart85
- SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- SpecialMesh86.MeshType = Enum.MeshType.Wedge
- SpecialMesh86.Scale = Vector3.new(0.342860669, 1, 0.800009906)
- WedgePart87.Parent = Model14
- WedgePart87.Material = Enum.Material.SmoothPlastic
- WedgePart87.BrickColor = BrickColor.new("Navy blue")
- WedgePart87.Transparency = 0.69999998807907
- WedgePart87.Rotation = Vector3.new(-90, 0, 0)
- WedgePart87.Anchored = true
- WedgePart87.CanCollide = false
- WedgePart87.FormFactor = Enum.FormFactor.Custom
- WedgePart87.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart87.CFrame = CFrame.new(54.9706879, 1.17323399, -13.548542, 1, 3.30000003e-05, -4.3e-05, 4.3e-05, 0, 1, 3.30000003e-05, -1, -1.41900003e-09)
- WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart87.Position = Vector3.new(54.9706879, 1.17323399, -13.548542)
- WedgePart87.Orientation = Vector3.new(-90, 0, 0)
- WedgePart87.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh88.Parent = WedgePart87
- SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- SpecialMesh88.MeshType = Enum.MeshType.Wedge
- SpecialMesh88.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- Part89.Parent = Model14
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Navy blue")
- Part89.Transparency = 0.69999998807907
- Part89.Rotation = Vector3.new(45.0099983, 0, 90)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Custom
- Part89.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part89.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part89.Color = Color3.new(0, 0.12549, 0.376471)
- Part89.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part89.Orientation = Vector3.new(45.0099983, 0, 90)
- Part89.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh90.Parent = Part89
- BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh90.Scale = Vector3.new(1, 0.685721874, 1)
- Part91.Parent = Model14
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Navy blue")
- Part91.Transparency = 0.69999998807907
- Part91.Rotation = Vector3.new(-45, 0, 90)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part91.CFrame = CFrame.new(55.1778259, 1.28037703, -13.3414278, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part91.Color = Color3.new(0, 0.12549, 0.376471)
- Part91.Position = Vector3.new(55.1778259, 1.28037703, -13.3414278)
- Part91.Orientation = Vector3.new(-45, 0, 90)
- Part91.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh92.Parent = Part91
- BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh92.Scale = Vector3.new(1, 0.685721874, 1)
- Part93.Parent = Model14
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Navy blue")
- Part93.Transparency = 0.69999998807907
- Part93.Rotation = Vector3.new(-90, 0, 90)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.314285427, 0.124998584, 0.124998584)
- Part93.CFrame = CFrame.new(54.9706879, 1.28037703, -13.0271282, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- Part93.Position = Vector3.new(54.9706879, 1.28037703, -13.0271282)
- Part93.Orientation = Vector3.new(-90, 90, 0)
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh94.Parent = Part93
- BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
- BlockMesh94.Scale = Vector3.new(1, 0.342860937, 0.914296925)
- ManualWeld95.Name = "Part-to-Wedge Strong Joint"
- ManualWeld95.Parent = Part93
- ManualWeld95.C0 = CFrame.new(-0.157142714, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld95.C1 = CFrame.new(0.0214286353, 0.157142714, 0.050000038, -3.26636873e-05, -1, 1.37800127e-09, -1, 3.26636873e-05, 4.31586013e-05, -4.31586013e-05, 3.17177951e-11, -1)
- ManualWeld95.Part0 = Part93
- ManualWeld95.Part1 = WedgePart41
- ManualWeld96.Name = "Part-to-Wedge Strong Joint"
- ManualWeld96.Parent = Part93
- ManualWeld96.C0 = CFrame.new(0.157142714, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld96.C1 = CFrame.new(-0.0214286353, -0.157142803, 0.050000038, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- ManualWeld96.Part0 = Part93
- ManualWeld96.Part1 = WedgePart25
- Part97.Parent = Model14
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Navy blue")
- Part97.Transparency = 0.69999998807907
- Part97.Rotation = Vector3.new(90, 0, 90)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part97.CFrame = CFrame.new(54.9706879, 1.28037798, -13.548542, -2.99999992e-05, -1, -2.99990988e-05, -2.99999992e-05, 2.99999992e-05, -1, 1, -2.99990988e-05, -3.00008996e-05)
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- Part97.Position = Vector3.new(54.9706879, 1.28037798, -13.548542)
- Part97.Orientation = Vector3.new(90, -90, 0)
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh98.Parent = Part97
- BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
- BlockMesh98.Scale = Vector3.new(0.800008416, 0.342860937, 0.914296925)
- ManualWeld99.Name = "Part-to-Wedge Strong Joint"
- ManualWeld99.Parent = Part97
- ManualWeld99.C0 = CFrame.new(-0.049999956, -0.0214285646, 0.0571429096, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld99.C1 = CFrame.new(0.0214286353, 0.0499998555, 0.050000038, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- ManualWeld99.Part0 = Part97
- ManualWeld99.Part1 = WedgePart33
- ManualWeld100.Name = "Part-to-Wedge Strong Joint"
- ManualWeld100.Parent = Part97
- ManualWeld100.C0 = CFrame.new(0.049999956, -0.0214285646, -0.0571429096, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld100.C1 = CFrame.new(-0.0214286353, -0.0499998815, 0.0499999672, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- ManualWeld100.Part0 = Part97
- ManualWeld100.Part1 = WedgePart51
- WedgePart101.Parent = Model14
- WedgePart101.Material = Enum.Material.SmoothPlastic
- WedgePart101.BrickColor = BrickColor.new("Navy blue")
- WedgePart101.Transparency = 0.69999998807907
- WedgePart101.Rotation = Vector3.new(90, 0, 180)
- WedgePart101.Anchored = true
- WedgePart101.CanCollide = false
- WedgePart101.FormFactor = Enum.FormFactor.Custom
- WedgePart101.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart101.CFrame = CFrame.new(54.9706879, 1.38752306, -13.548542, -1, -3.30000003e-05, -1.2539999e-09, 0, 3.79999983e-05, -1, 3.30000003e-05, -1, -3.79999983e-05)
- WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart101.Position = Vector3.new(54.9706879, 1.38752306, -13.548542)
- WedgePart101.Orientation = Vector3.new(90, -180, 0)
- WedgePart101.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh102.Parent = WedgePart101
- SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- SpecialMesh102.MeshType = Enum.MeshType.Wedge
- SpecialMesh102.Scale = Vector3.new(0.342860669, 0.800008833, 0.800009906)
- Part103.Parent = Model14
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Navy blue")
- Part103.Transparency = 0.69999998807907
- Part103.Rotation = Vector3.new(45.0099983, 0, 90)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part103.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part103.Color = Color3.new(0, 0.12549, 0.376471)
- Part103.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
- Part103.Orientation = Vector3.new(45.0099983, 0, 90)
- Part103.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh104.Parent = Part103
- BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh104.Scale = Vector3.new(1, 0.685721874, 1)
- Part105.Parent = Model14
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Navy blue")
- Part105.Transparency = 0.69999998807907
- Part105.Rotation = Vector3.new(-45, 0, 90)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part105.CFrame = CFrame.new(55.0635376, 1.28037703, -13.3414316, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part105.Color = Color3.new(0, 0.12549, 0.376471)
- Part105.Position = Vector3.new(55.0635376, 1.28037703, -13.3414316)
- Part105.Orientation = Vector3.new(-45, 0, 90)
- Part105.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh106.Parent = Part105
- BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh106.Scale = Vector3.new(1, 0.685721874, 1)
- Part107.Parent = Model14
- Part107.Material = Enum.Material.SmoothPlastic
- Part107.BrickColor = BrickColor.new("Navy blue")
- Part107.Transparency = 0.69999998807907
- Part107.Rotation = Vector3.new(-45, 0, 90)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part107.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, 1.59999963e-05, -1, -4.03059857e-05, 0.70714581, -1.71847332e-05, 0.707067847, -0.707067847, -3.98152879e-05, 0.70714581)
- Part107.Color = Color3.new(0, 0.12549, 0.376471)
- Part107.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
- Part107.Orientation = Vector3.new(-45, 0, 90)
- Part107.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh108.Parent = Part107
- BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh108.Scale = Vector3.new(1, 0.685721874, 1)
- Part109.Parent = Model14
- Part109.Material = Enum.Material.SmoothPlastic
- Part109.BrickColor = BrickColor.new("Navy blue")
- Part109.Transparency = 0.69999998807907
- Part109.Rotation = Vector3.new(45.0099983, 0, 90)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Custom
- Part109.Size = Vector3.new(0.28571403, 0.124998584, 0.142857268)
- Part109.CFrame = CFrame.new(55.4064026, 1.28037703, -13.3414383, -1.69999948e-05, -1, -3.95951938e-05, 0.706990778, 1.59837855e-05, -0.70722276, 0.70722276, -4.00162207e-05, 0.706990778)
- Part109.Color = Color3.new(0, 0.12549, 0.376471)
- Part109.Position = Vector3.new(55.4064026, 1.28037703, -13.3414383)
- Part109.Orientation = Vector3.new(45.0099983, 0, 90)
- Part109.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh110.Parent = Part109
- BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
- BlockMesh110.Scale = Vector3.new(1, 0.685721874, 1)
- Part111.Parent = Model14
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Navy blue")
- Part111.Transparency = 0.69999998807907
- Part111.Rotation = Vector3.new(-90, 0, 90)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.314285398, 0.124998584, 0.314285994)
- Part111.CFrame = CFrame.new(55.9064026, 1.28037596, -13.3414335, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part111.Color = Color3.new(0, 0.12549, 0.376471)
- Part111.Position = Vector3.new(55.9064026, 1.28037596, -13.3414335)
- Part111.Orientation = Vector3.new(-90, 90, 0)
- Part111.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh112.Parent = Part111
- BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
- BlockMesh112.Scale = Vector3.new(1, 0.228573933, 1)
- Part113.Parent = Model14
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Navy blue")
- Part113.Transparency = 0.69999998807907
- Part113.Rotation = Vector3.new(-90, 0, 90)
- Part113.Anchored = true
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(0.142857015, 0.599999785, 0.142857283)
- Part113.CFrame = CFrame.new(55.2921143, 1.28037798, -13.3414364, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- Part113.Position = Vector3.new(55.2921143, 1.28037798, -13.3414364)
- Part113.Orientation = Vector3.new(-90, 90, 0)
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- CylinderMesh114.Parent = Part113
- CylinderMesh114.Scale = Vector3.new(2, 1, 2)
- CylinderMesh114.Scale = Vector3.new(2, 1, 2)
- Part115.Name = "Blade"
- Part115.Parent = Tool0
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Gold")
- Part115.Transparency = 0.30000001192093
- Part115.Rotation = Vector3.new(-90, 0, 90)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Custom
- Part115.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
- Part115.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part115.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
- Part115.Orientation = Vector3.new(-90, 90, 0)
- Part115.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh116.Parent = Part115
- BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- BlockMesh116.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- Part117.Parent = Part115
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Gold")
- Part117.Reflectance = 1
- Part117.Rotation = Vector3.new(-90, 0, 90)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part117.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part117.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
- Part117.Orientation = Vector3.new(-90, 90, 0)
- Part117.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh118.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part119.Parent = Part115
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Gold")
- Part119.Reflectance = 1
- Part119.Rotation = Vector3.new(-90, 0, 90)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Custom
- Part119.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
- Part119.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part119.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
- Part119.Orientation = Vector3.new(-90, 90, 0)
- Part119.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh120.Parent = Part119
- BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
- BlockMesh120.Scale = Vector3.new(0.685721576, 1, 0.457148403)
- Part121.Parent = Part115
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Gold")
- Part121.Transparency = 0.30000001192093
- Part121.Rotation = Vector3.new(-90, 0, 90)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part121.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part121.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
- Part121.Orientation = Vector3.new(-90, 90, 0)
- Part121.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh122.Parent = Part121
- BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
- BlockMesh122.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
- Part123.Parent = Part115
- Part123.Material = Enum.Material.SmoothPlastic
- Part123.BrickColor = BrickColor.new("Gold")
- Part123.Reflectance = 1
- Part123.Rotation = Vector3.new(-90, 0, 90)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Custom
- Part123.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part123.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part123.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
- Part123.Orientation = Vector3.new(-90, 90, 0)
- Part123.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh124.Parent = Part123
- BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh124.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part125.Parent = Part115
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Gold")
- Part125.Reflectance = 1
- Part125.Rotation = Vector3.new(-90, 0, 90)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Custom
- Part125.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part125.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part125.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
- Part125.Orientation = Vector3.new(-90, 90, 0)
- Part125.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh126.Parent = Part125
- BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- BlockMesh126.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- Part127.Parent = Part115
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.BrickColor = BrickColor.new("Gold")
- Part127.Reflectance = 1
- Part127.Rotation = Vector3.new(-90, 0, 90)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part127.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part127.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
- Part127.Orientation = Vector3.new(-90, 90, 0)
- Part127.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh128.Parent = Part127
- BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh128.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part129.Parent = Part115
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.BrickColor = BrickColor.new("Gold")
- Part129.Transparency = 0.30000001192093
- Part129.Rotation = Vector3.new(-90, 0, 90)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.Size = Vector3.new(0.124998584, 0.999999642, 0.124998584)
- Part129.CFrame = CFrame.new(54.320694, 1.28037798, -13.2128477, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part129.Position = Vector3.new(54.320694, 1.28037798, -13.2128477)
- Part129.Orientation = Vector3.new(-90, 90, 0)
- Part129.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
- BlockMesh130.Scale = Vector3.new(0.685721576, 1, 0.457148403)
- Part131.Parent = Part115
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Gold")
- Part131.Transparency = 0.30000001192093
- Part131.Rotation = Vector3.new(-90, 0, 90)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
- Part131.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part131.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
- Part131.Orientation = Vector3.new(-90, 90, 0)
- Part131.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh132.Parent = Part131
- BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
- BlockMesh132.Scale = Vector3.new(0.914295256, 1, 0.457148403)
- Part133.Parent = Part115
- Part133.Material = Enum.Material.SmoothPlastic
- Part133.BrickColor = BrickColor.new("Gold")
- Part133.Reflectance = 1
- Part133.Rotation = Vector3.new(-90, 0, 90)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.FormFactor = Enum.FormFactor.Custom
- Part133.Size = Vector3.new(0.124998584, 0.285714239, 0.124998584)
- Part133.CFrame = CFrame.new(53.6778259, 1.28037703, -13.3125601, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part133.Position = Vector3.new(53.6778259, 1.28037703, -13.3125601)
- Part133.Orientation = Vector3.new(-90, 90, 0)
- Part133.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh134.Parent = Part133
- BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
- BlockMesh134.Scale = Vector3.new(0.914295256, 1, 0.457148403)
- Part135.Parent = Part115
- Part135.Material = Enum.Material.SmoothPlastic
- Part135.BrickColor = BrickColor.new("Gold")
- Part135.Transparency = 0.30000001192093
- Part135.Rotation = Vector3.new(-90, 0, 90)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.FormFactor = Enum.FormFactor.Custom
- Part135.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part135.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part135.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
- Part135.Orientation = Vector3.new(-90, 90, 0)
- Part135.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh136.Parent = Part135
- BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh136.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part137.Parent = Part115
- Part137.Material = Enum.Material.SmoothPlastic
- Part137.BrickColor = BrickColor.new("Gold")
- Part137.Reflectance = 1
- Part137.Rotation = Vector3.new(-90, 0, 90)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.FormFactor = Enum.FormFactor.Custom
- Part137.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part137.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part137.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
- Part137.Orientation = Vector3.new(-90, 90, 0)
- Part137.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh138.Parent = Part137
- BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh138.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part139.Parent = Part115
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.BrickColor = BrickColor.new("Gold")
- Part139.Transparency = 0.30000001192093
- Part139.Rotation = Vector3.new(-90, 0, 90)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part139.CFrame = CFrame.new(54.1992493, 1.28037596, -13.4699984, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part139.Position = Vector3.new(54.1992493, 1.28037596, -13.4699984)
- Part139.Orientation = Vector3.new(-90, 90, 0)
- Part139.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh140.Parent = Part139
- BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh140.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part141.Parent = Part115
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.BrickColor = BrickColor.new("Gold")
- Part141.Transparency = 0.30000001192093
- Part141.Rotation = Vector3.new(-90, 0, 90)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
- Part141.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part141.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
- Part141.Orientation = Vector3.new(-90, 90, 0)
- Part141.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh142.Parent = Part141
- BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
- BlockMesh142.Scale = Vector3.new(0.342860788, 1, 0.685722589)
- Part143.Parent = Part115
- Part143.Material = Enum.Material.SmoothPlastic
- Part143.BrickColor = BrickColor.new("Gold")
- Part143.Transparency = 0.30000001192093
- Part143.Rotation = Vector3.new(-90, 0, 90)
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.FormFactor = Enum.FormFactor.Custom
- Part143.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
- Part143.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part143.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
- Part143.Orientation = Vector3.new(-90, 90, 0)
- Part143.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh144.Parent = Part143
- BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
- BlockMesh144.Scale = Vector3.new(0.114286907, 1, 0.685722589)
- Part145.Parent = Part115
- Part145.Material = Enum.Material.SmoothPlastic
- Part145.BrickColor = BrickColor.new("Gold")
- Part145.Transparency = 0.30000001192093
- Part145.Rotation = Vector3.new(-90, 0, 90)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part145.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part145.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
- Part145.Orientation = Vector3.new(-90, 90, 0)
- Part145.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh146.Parent = Part145
- BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- BlockMesh146.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- Part147.Parent = Part115
- Part147.Material = Enum.Material.SmoothPlastic
- Part147.BrickColor = BrickColor.new("Gold")
- Part147.Reflectance = 1
- Part147.Rotation = Vector3.new(-90, 0, 90)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.FormFactor = Enum.FormFactor.Custom
- Part147.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
- Part147.CFrame = CFrame.new(53.9421082, 1.28037703, -13.412858, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part147.Position = Vector3.new(53.9421082, 1.28037703, -13.412858)
- Part147.Orientation = Vector3.new(-90, 90, 0)
- Part147.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh148.Parent = Part147
- BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- BlockMesh148.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- Part149.Parent = Part115
- Part149.Material = Enum.Material.SmoothPlastic
- Part149.BrickColor = BrickColor.new("Gold")
- Part149.Reflectance = 1
- Part149.Rotation = Vector3.new(-90, 0, 90)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
- Part149.CFrame = CFrame.new(54.3135529, 1.28037596, -13.4342718, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part149.Position = Vector3.new(54.3135529, 1.28037596, -13.4342718)
- Part149.Orientation = Vector3.new(-90, 90, 0)
- Part149.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh150.Parent = Part149
- BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
- BlockMesh150.Scale = Vector3.new(0.114286907, 1, 0.685722589)
- Part151.Parent = Part115
- Part151.Material = Enum.Material.SmoothPlastic
- Part151.BrickColor = BrickColor.new("Gold")
- Part151.Reflectance = 1
- Part151.Rotation = Vector3.new(-90, 0, 90)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.FormFactor = Enum.FormFactor.Custom
- Part151.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
- Part151.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part151.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
- Part151.Orientation = Vector3.new(-90, 90, 0)
- Part151.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh152.Parent = Part151
- BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
- BlockMesh152.Scale = Vector3.new(1, 1, 0.457148403)
- Part153.Parent = Part115
- Part153.Material = Enum.Material.SmoothPlastic
- Part153.BrickColor = BrickColor.new("Gold")
- Part153.Reflectance = 1
- Part153.Rotation = Vector3.new(-90, 0, 90)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.FormFactor = Enum.FormFactor.Custom
- Part153.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part153.CFrame = CFrame.new(53.8421173, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part153.Position = Vector3.new(53.8421173, 1.28037798, -13.3628378)
- Part153.Orientation = Vector3.new(-90, 90, 0)
- Part153.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh154.Parent = Part153
- BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- BlockMesh154.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- Part155.Parent = Part115
- Part155.Material = Enum.Material.SmoothPlastic
- Part155.BrickColor = BrickColor.new("Gold")
- Part155.Transparency = 0.30000001192093
- Part155.Rotation = Vector3.new(-90, 0, 90)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.FormFactor = Enum.FormFactor.Custom
- Part155.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part155.CFrame = CFrame.new(54.4992523, 1.28037906, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part155.Position = Vector3.new(54.4992523, 1.28037906, -13.470006)
- Part155.Orientation = Vector3.new(-90, 90, 0)
- Part155.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh156.Parent = Part155
- BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh156.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part157.Parent = Part115
- Part157.Material = Enum.Material.SmoothPlastic
- Part157.BrickColor = BrickColor.new("Gold")
- Part157.Transparency = 0.30000001192093
- Part157.Rotation = Vector3.new(-90, 0, 90)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.FormFactor = Enum.FormFactor.Custom
- Part157.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
- Part157.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part157.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
- Part157.Orientation = Vector3.new(-90, 90, 0)
- Part157.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh158.Parent = Part157
- BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- BlockMesh158.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- Part159.Parent = Part115
- Part159.Material = Enum.Material.SmoothPlastic
- Part159.BrickColor = BrickColor.new("Gold")
- Part159.Transparency = 0.30000001192093
- Part159.Rotation = Vector3.new(-90, 0, 90)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part159.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part159.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
- Part159.Orientation = Vector3.new(-90, 90, 0)
- Part159.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh160.Parent = Part159
- BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
- BlockMesh160.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
- Part161.Parent = Part115
- Part161.Material = Enum.Material.SmoothPlastic
- Part161.BrickColor = BrickColor.new("Gold")
- Part161.Transparency = 0.30000001192093
- Part161.Rotation = Vector3.new(-90, 0, 90)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.FormFactor = Enum.FormFactor.Custom
- Part161.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part161.CFrame = CFrame.new(54.0421143, 1.28037798, -13.3628378, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part161.Position = Vector3.new(54.0421143, 1.28037798, -13.3628378)
- Part161.Orientation = Vector3.new(-90, 90, 0)
- Part161.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh162.Parent = Part161
- BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- BlockMesh162.Scale = Vector3.new(0.571434498, 0.342861384, 0.685722589)
- Part163.Parent = Part115
- Part163.Material = Enum.Material.SmoothPlastic
- Part163.BrickColor = BrickColor.new("Gold")
- Part163.Transparency = 0.30000001192093
- Part163.Rotation = Vector3.new(-90, 0, 90)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.FormFactor = Enum.FormFactor.Custom
- Part163.Size = Vector3.new(0.128571317, 0.585714102, 0.124998584)
- Part163.CFrame = CFrame.new(54.3563995, 1.28037798, -13.3628445, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part163.Position = Vector3.new(54.3563995, 1.28037798, -13.3628445)
- Part163.Orientation = Vector3.new(-90, 90, 0)
- Part163.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh164.Parent = Part163
- BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
- BlockMesh164.Scale = Vector3.new(1, 1, 0.457148403)
- Part165.Parent = Part115
- Part165.Material = Enum.Material.SmoothPlastic
- Part165.BrickColor = BrickColor.new("Gold")
- Part165.Reflectance = 1
- Part165.Rotation = Vector3.new(-90, 0, 90)
- Part165.Anchored = true
- Part165.CanCollide = false
- Part165.FormFactor = Enum.FormFactor.Custom
- Part165.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
- Part165.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part165.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
- Part165.Orientation = Vector3.new(-90, 90, 0)
- Part165.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh166.Parent = Part165
- BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
- BlockMesh166.Scale = Vector3.new(1, 1, 0.685722589)
- Part167.Parent = Part115
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.BrickColor = BrickColor.new("Gold")
- Part167.Transparency = 0.30000001192093
- Part167.Rotation = Vector3.new(-90, 0, 99.9899979)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
- Part167.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
- Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part167.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
- Part167.Orientation = Vector3.new(-90, 99.9899979, 0)
- Part167.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh168.Parent = Part167
- BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
- BlockMesh168.Scale = Vector3.new(0.457147628, 1, 0.457148403)
- Part169.Parent = Part115
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.BrickColor = BrickColor.new("Gold")
- Part169.Transparency = 0.30000001192093
- Part169.Rotation = Vector3.new(-90, 0, 90)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.128571317, 0.157142848, 0.124998584)
- Part169.CFrame = CFrame.new(54.727829, 1.28037703, -13.3628397, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part169.Position = Vector3.new(54.727829, 1.28037703, -13.3628397)
- Part169.Orientation = Vector3.new(-90, 90, 0)
- Part169.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh170.Parent = Part169
- BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
- BlockMesh170.Scale = Vector3.new(1, 1, 0.685722589)
- Part171.Parent = Part115
- Part171.Material = Enum.Material.SmoothPlastic
- Part171.BrickColor = BrickColor.new("Gold")
- Part171.Transparency = 0.30000001192093
- Part171.Rotation = Vector3.new(-90, 0, 90)
- Part171.Anchored = true
- Part171.CanCollide = false
- Part171.FormFactor = Enum.FormFactor.Custom
- Part171.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part171.CFrame = CFrame.new(54.5992584, 1.28037703, -13.4700041, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part171.Position = Vector3.new(54.5992584, 1.28037703, -13.4700041)
- Part171.Orientation = Vector3.new(-90, 90, 0)
- Part171.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh172.Parent = Part171
- BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh172.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part173.Parent = Part115
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.BrickColor = BrickColor.new("Gold")
- Part173.Transparency = 0.30000001192093
- Part173.Rotation = Vector3.new(-90, 0, 90)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part173.CFrame = CFrame.new(54.0992432, 1.28037703, -13.4700003, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part173.Position = Vector3.new(54.0992432, 1.28037703, -13.4700003)
- Part173.Orientation = Vector3.new(-90, 90, 0)
- Part173.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh174.Parent = Part173
- BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh174.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part175.Parent = Part115
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.BrickColor = BrickColor.new("Gold")
- Part175.Reflectance = 1
- Part175.Rotation = Vector3.new(-90, 0, 90)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part175.CFrame = CFrame.new(53.9564056, 1.28037703, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part175.Position = Vector3.new(53.9564056, 1.28037703, -13.4700079)
- Part175.Orientation = Vector3.new(-90, 90, 0)
- Part175.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh176.Parent = Part175
- BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
- BlockMesh176.Scale = Vector3.new(0.457147628, 0.800009072, 0.685722589)
- Part177.Parent = Part115
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.BrickColor = BrickColor.new("Gold")
- Part177.Reflectance = 1
- Part177.Rotation = Vector3.new(-90, 0, 99.9899979)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Size = Vector3.new(0.124998584, 0.4142856, 0.124998584)
- Part177.CFrame = CFrame.new(53.7206879, 1.28037703, -13.4317818, -0.173441052, -0.984844327, -2.76435185e-05, 2.80000113e-05, -3.30000112e-05, 1, -0.984844327, 0.173441038, 3.32992058e-05)
- Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part177.Position = Vector3.new(53.7206879, 1.28037703, -13.4317818)
- Part177.Orientation = Vector3.new(-90, 99.9899979, 0)
- Part177.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh178.Parent = Part177
- BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
- BlockMesh178.Scale = Vector3.new(0.457147628, 1, 0.457148403)
- Part179.Parent = Part115
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.BrickColor = BrickColor.new("Gold")
- Part179.Reflectance = 1
- Part179.Rotation = Vector3.new(-90, 0, 90)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part179.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part179.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
- Part179.Orientation = Vector3.new(-90, 90, 0)
- Part179.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh180.Parent = Part179
- BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh180.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part181.Parent = Part115
- Part181.Material = Enum.Material.SmoothPlastic
- Part181.BrickColor = BrickColor.new("Gold")
- Part181.Reflectance = 1
- Part181.Rotation = Vector3.new(-90, 0, 90)
- Part181.Anchored = true
- Part181.CanCollide = false
- Part181.FormFactor = Enum.FormFactor.Custom
- Part181.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
- Part181.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part181.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
- Part181.Orientation = Vector3.new(-90, 90, 0)
- Part181.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh182.Parent = Part181
- BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
- BlockMesh182.Scale = Vector3.new(1, 1, 0.685722589)
- Part183.Parent = Part115
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.BrickColor = BrickColor.new("Gold")
- Part183.Reflectance = 1
- Part183.Rotation = Vector3.new(-90, 0, 90)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.124998584, 0.242857113, 0.124998584)
- Part183.CFrame = CFrame.new(53.9421082, 1.28037703, -13.3128576, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part183.Position = Vector3.new(53.9421082, 1.28037703, -13.3128576)
- Part183.Orientation = Vector3.new(-90, 90, 0)
- Part183.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh184.Parent = Part183
- BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- BlockMesh184.Scale = Vector3.new(0.228573784, 1, 0.685722589)
- Part185.Parent = Part115
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.BrickColor = BrickColor.new("Gold")
- Part185.Reflectance = 1
- Part185.Rotation = Vector3.new(-90, 0, 90)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Size = Vector3.new(0.124998584, 0.985713899, 0.124998584)
- Part185.CFrame = CFrame.new(54.3135376, 1.28037798, -13.2771339, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part185.Position = Vector3.new(54.3135376, 1.28037798, -13.2771339)
- Part185.Orientation = Vector3.new(-90, 90, 0)
- Part185.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh186.Parent = Part185
- BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
- BlockMesh186.Scale = Vector3.new(0.342860788, 1, 0.685722589)
- Part187.Parent = Part115
- Part187.Material = Enum.Material.SmoothPlastic
- Part187.BrickColor = BrickColor.new("Gold")
- Part187.Reflectance = 1
- Part187.Rotation = Vector3.new(-90, 0, 90)
- Part187.Anchored = true
- Part187.CanCollide = false
- Part187.FormFactor = Enum.FormFactor.Custom
- Part187.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part187.CFrame = CFrame.new(54.3992615, 1.28037798, -13.470006, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part187.Position = Vector3.new(54.3992615, 1.28037798, -13.470006)
- Part187.Orientation = Vector3.new(-90, 90, 0)
- Part187.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh188.Parent = Part187
- BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh188.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part189.Parent = Part115
- Part189.Material = Enum.Material.SmoothPlastic
- Part189.BrickColor = BrickColor.new("Gold")
- Part189.Reflectance = 1
- Part189.Rotation = Vector3.new(-90, 0, 90)
- Part189.Anchored = true
- Part189.CanCollide = false
- Part189.FormFactor = Enum.FormFactor.Custom
- Part189.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part189.CFrame = CFrame.new(54.7064056, 1.28037596, -13.4700022, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part189.Position = Vector3.new(54.7064056, 1.28037596, -13.4700022)
- Part189.Orientation = Vector3.new(-90, 90, 0)
- Part189.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh190.Parent = Part189
- BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
- BlockMesh190.Scale = Vector3.new(0.457147658, 0.228573903, 0.685722589)
- Part191.Parent = Part115
- Part191.Material = Enum.Material.SmoothPlastic
- Part191.BrickColor = BrickColor.new("Gold")
- Part191.Transparency = 0.30000001192093
- Part191.Rotation = Vector3.new(-90, 0, 90)
- Part191.Anchored = true
- Part191.CanCollide = false
- Part191.FormFactor = Enum.FormFactor.Custom
- Part191.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- Part191.CFrame = CFrame.new(54.2992554, 1.28037798, -13.4700079, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part191.Position = Vector3.new(54.2992554, 1.28037798, -13.4700079)
- Part191.Orientation = Vector3.new(-90, 90, 0)
- Part191.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh192.Parent = Part191
- BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- BlockMesh192.Scale = Vector3.new(0.457147658, 0.114286967, 0.685722589)
- Part193.Parent = Part115
- Part193.Material = Enum.Material.SmoothPlastic
- Part193.BrickColor = BrickColor.new("Gold")
- Part193.Transparency = 0.30000001192093
- Part193.Rotation = Vector3.new(-90, 0, 90)
- Part193.Anchored = true
- Part193.CanCollide = false
- Part193.FormFactor = Enum.FormFactor.Custom
- Part193.Size = Vector3.new(0.314285427, 0.14285709, 0.124998584)
- Part193.CFrame = CFrame.new(54.8778229, 1.28037703, -13.3414316, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part193.Position = Vector3.new(54.8778229, 1.28037703, -13.3414316)
- Part193.Orientation = Vector3.new(-90, 90, 0)
- Part193.Color = Color3.new(0.937255, 0.721569, 0.219608)
- BlockMesh194.Parent = Part193
- BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
- BlockMesh194.Scale = Vector3.new(1, 1, 0.685722589)
- WedgePart195.Parent = Part115
- WedgePart195.Material = Enum.Material.SmoothPlastic
- WedgePart195.BrickColor = BrickColor.new("Gold")
- WedgePart195.Transparency = 0.30000001192093
- WedgePart195.Rotation = Vector3.new(0, 0, 90)
- WedgePart195.Anchored = true
- WedgePart195.CanCollide = false
- WedgePart195.FormFactor = Enum.FormFactor.Custom
- WedgePart195.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart195.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart195.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
- WedgePart195.Orientation = Vector3.new(0, 0, 90)
- WedgePart195.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh196.Parent = WedgePart195
- SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- SpecialMesh196.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart197.Parent = Part115
- WedgePart197.Material = Enum.Material.SmoothPlastic
- WedgePart197.BrickColor = BrickColor.new("Gold")
- WedgePart197.Transparency = 0.30000001192093
- WedgePart197.Rotation = Vector3.new(0, 0, -90)
- WedgePart197.Anchored = true
- WedgePart197.CanCollide = false
- WedgePart197.FormFactor = Enum.FormFactor.Custom
- WedgePart197.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart197.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart197.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
- WedgePart197.Orientation = Vector3.new(0, 0, -90)
- WedgePart197.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh198.Parent = WedgePart197
- SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh198.MeshType = Enum.MeshType.Wedge
- SpecialMesh198.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart199.Parent = Part115
- WedgePart199.Material = Enum.Material.SmoothPlastic
- WedgePart199.BrickColor = BrickColor.new("Gold")
- WedgePart199.Transparency = 0.30000001192093
- WedgePart199.Rotation = Vector3.new(-180, 0, -90)
- WedgePart199.Anchored = true
- WedgePart199.CanCollide = false
- WedgePart199.FormFactor = Enum.FormFactor.Custom
- WedgePart199.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart199.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart199.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
- WedgePart199.Orientation = Vector3.new(0, -180, 90)
- WedgePart199.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh200.Parent = WedgePart199
- SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh200.MeshType = Enum.MeshType.Wedge
- SpecialMesh200.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart201.Parent = Part115
- WedgePart201.Material = Enum.Material.SmoothPlastic
- WedgePart201.BrickColor = BrickColor.new("Gold")
- WedgePart201.Transparency = 0.30000001192093
- WedgePart201.Rotation = Vector3.new(0, 0, -90)
- WedgePart201.Anchored = true
- WedgePart201.CanCollide = false
- WedgePart201.FormFactor = Enum.FormFactor.Custom
- WedgePart201.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart201.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart201.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
- WedgePart201.Orientation = Vector3.new(0, 0, -90)
- WedgePart201.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh202.Parent = WedgePart201
- SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh202.MeshType = Enum.MeshType.Wedge
- SpecialMesh202.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart203.Parent = Part115
- WedgePart203.Material = Enum.Material.SmoothPlastic
- WedgePart203.BrickColor = BrickColor.new("Gold")
- WedgePart203.Transparency = 0.30000001192093
- WedgePart203.Rotation = Vector3.new(0, 0, -90)
- WedgePart203.Anchored = true
- WedgePart203.CanCollide = false
- WedgePart203.FormFactor = Enum.FormFactor.Custom
- WedgePart203.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart203.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart203.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
- WedgePart203.Orientation = Vector3.new(0, 0, -90)
- WedgePart203.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh204.Parent = WedgePart203
- SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- SpecialMesh204.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart205.Parent = Part115
- WedgePart205.Material = Enum.Material.SmoothPlastic
- WedgePart205.BrickColor = BrickColor.new("Gold")
- WedgePart205.Transparency = 0.30000001192093
- WedgePart205.Rotation = Vector3.new(-179.98999, 0, 90)
- WedgePart205.Anchored = true
- WedgePart205.CanCollide = false
- WedgePart205.FormFactor = Enum.FormFactor.Custom
- WedgePart205.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart205.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
- WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart205.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
- WedgePart205.Orientation = Vector3.new(-0.00999999978, -180, -90)
- WedgePart205.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh206.Parent = WedgePart205
- SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- SpecialMesh206.MeshType = Enum.MeshType.Wedge
- SpecialMesh206.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- WedgePart207.Parent = Part115
- WedgePart207.Material = Enum.Material.SmoothPlastic
- WedgePart207.BrickColor = BrickColor.new("Gold")
- WedgePart207.Transparency = 0.30000001192093
- WedgePart207.Rotation = Vector3.new(0.00999999978, 0, -180)
- WedgePart207.Anchored = true
- WedgePart207.CanCollide = false
- WedgePart207.FormFactor = Enum.FormFactor.Custom
- WedgePart207.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
- WedgePart207.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
- WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart207.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
- WedgePart207.Orientation = Vector3.new(0.00999999978, 0, -180)
- WedgePart207.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh208.Parent = WedgePart207
- SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- SpecialMesh208.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- WedgePart209.Parent = Part115
- WedgePart209.Material = Enum.Material.SmoothPlastic
- WedgePart209.BrickColor = BrickColor.new("Gold")
- WedgePart209.Reflectance = 1
- WedgePart209.Rotation = Vector3.new(-180, 0, -90)
- WedgePart209.Anchored = true
- WedgePart209.CanCollide = false
- WedgePart209.FormFactor = Enum.FormFactor.Custom
- WedgePart209.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart209.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart209.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
- WedgePart209.Orientation = Vector3.new(0, -180, 90)
- WedgePart209.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh210.Parent = WedgePart209
- SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh210.MeshType = Enum.MeshType.Wedge
- SpecialMesh210.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart211.Parent = Part115
- WedgePart211.Material = Enum.Material.SmoothPlastic
- WedgePart211.BrickColor = BrickColor.new("Gold")
- WedgePart211.Reflectance = 1
- WedgePart211.Rotation = Vector3.new(0, 0, 90)
- WedgePart211.Anchored = true
- WedgePart211.CanCollide = false
- WedgePart211.FormFactor = Enum.FormFactor.Custom
- WedgePart211.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart211.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart211.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
- WedgePart211.Orientation = Vector3.new(0, 0, 90)
- WedgePart211.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh212.Parent = WedgePart211
- SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh212.MeshType = Enum.MeshType.Wedge
- SpecialMesh212.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart213.Parent = Part115
- WedgePart213.Material = Enum.Material.SmoothPlastic
- WedgePart213.BrickColor = BrickColor.new("Gold")
- WedgePart213.Reflectance = 1
- WedgePart213.Rotation = Vector3.new(-180, 0, 90)
- WedgePart213.Anchored = true
- WedgePart213.CanCollide = false
- WedgePart213.FormFactor = Enum.FormFactor.Custom
- WedgePart213.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart213.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart213.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
- WedgePart213.Orientation = Vector3.new(0, 180, -90)
- WedgePart213.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh214.Parent = WedgePart213
- SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
- SpecialMesh214.MeshType = Enum.MeshType.Wedge
- SpecialMesh214.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
- WedgePart215.Parent = Part115
- WedgePart215.Material = Enum.Material.SmoothPlastic
- WedgePart215.BrickColor = BrickColor.new("Gold")
- WedgePart215.Reflectance = 1
- WedgePart215.Rotation = Vector3.new(0, 0, 90)
- WedgePart215.Anchored = true
- WedgePart215.CanCollide = false
- WedgePart215.FormFactor = Enum.FormFactor.Custom
- WedgePart215.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart215.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart215.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
- WedgePart215.Orientation = Vector3.new(0, 0, 90)
- WedgePart215.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh216.Parent = WedgePart215
- SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
- SpecialMesh216.MeshType = Enum.MeshType.Wedge
- SpecialMesh216.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
- WedgePart217.Parent = Part115
- WedgePart217.Material = Enum.Material.SmoothPlastic
- WedgePart217.BrickColor = BrickColor.new("Gold")
- WedgePart217.Transparency = 0.30000001192093
- WedgePart217.Rotation = Vector3.new(0, 0, 90)
- WedgePart217.Anchored = true
- WedgePart217.CanCollide = false
- WedgePart217.FormFactor = Enum.FormFactor.Custom
- WedgePart217.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart217.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart217.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
- WedgePart217.Orientation = Vector3.new(0, 0, 90)
- WedgePart217.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh218.Parent = WedgePart217
- SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh218.MeshType = Enum.MeshType.Wedge
- SpecialMesh218.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart219.Parent = Part115
- WedgePart219.Material = Enum.Material.SmoothPlastic
- WedgePart219.BrickColor = BrickColor.new("Gold")
- WedgePart219.Reflectance = 1
- WedgePart219.Rotation = Vector3.new(0, 0, 90)
- WedgePart219.Anchored = true
- WedgePart219.CanCollide = false
- WedgePart219.FormFactor = Enum.FormFactor.Custom
- WedgePart219.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart219.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart219.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
- WedgePart219.Orientation = Vector3.new(0, 0, 90)
- WedgePart219.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh220.Parent = WedgePart219
- SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- SpecialMesh220.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- WedgePart221.Parent = Part115
- WedgePart221.Material = Enum.Material.SmoothPlastic
- WedgePart221.BrickColor = BrickColor.new("Gold")
- WedgePart221.Reflectance = 1
- WedgePart221.Rotation = Vector3.new(0, 0, -90)
- WedgePart221.Anchored = true
- WedgePart221.CanCollide = false
- WedgePart221.FormFactor = Enum.FormFactor.Custom
- WedgePart221.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart221.CFrame = CFrame.new(54.727829, 1.28037703, -13.4700022, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart221.Position = Vector3.new(54.727829, 1.28037703, -13.4700022)
- WedgePart221.Orientation = Vector3.new(0, 0, -90)
- WedgePart221.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh222.Parent = WedgePart221
- SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- SpecialMesh222.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart223.Parent = Part115
- WedgePart223.Material = Enum.Material.SmoothPlastic
- WedgePart223.BrickColor = BrickColor.new("Gold")
- WedgePart223.Transparency = 0.30000001192093
- WedgePart223.Rotation = Vector3.new(0, 0, 90)
- WedgePart223.Anchored = true
- WedgePart223.CanCollide = false
- WedgePart223.FormFactor = Enum.FormFactor.Custom
- WedgePart223.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart223.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart223.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
- WedgePart223.Orientation = Vector3.new(0, 0, 90)
- WedgePart223.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh224.Parent = WedgePart223
- SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- SpecialMesh224.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart225.Parent = Part115
- WedgePart225.Material = Enum.Material.SmoothPlastic
- WedgePart225.BrickColor = BrickColor.new("Gold")
- WedgePart225.Reflectance = 1
- WedgePart225.Rotation = Vector3.new(-180, 0, -90)
- WedgePart225.Anchored = true
- WedgePart225.CanCollide = false
- WedgePart225.FormFactor = Enum.FormFactor.Custom
- WedgePart225.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart225.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart225.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
- WedgePart225.Orientation = Vector3.new(0, -180, 90)
- WedgePart225.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh226.Parent = WedgePart225
- SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- SpecialMesh226.MeshType = Enum.MeshType.Wedge
- SpecialMesh226.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- WedgePart227.Parent = Part115
- WedgePart227.Material = Enum.Material.SmoothPlastic
- WedgePart227.BrickColor = BrickColor.new("Gold")
- WedgePart227.Reflectance = 1
- WedgePart227.Rotation = Vector3.new(-180, 0, -90)
- WedgePart227.Anchored = true
- WedgePart227.CanCollide = false
- WedgePart227.FormFactor = Enum.FormFactor.Custom
- WedgePart227.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart227.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart227.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
- WedgePart227.Orientation = Vector3.new(0, -180, 90)
- WedgePart227.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh228.Parent = WedgePart227
- SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh228.MeshType = Enum.MeshType.Wedge
- SpecialMesh228.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart229.Parent = Part115
- WedgePart229.Material = Enum.Material.SmoothPlastic
- WedgePart229.BrickColor = BrickColor.new("Gold")
- WedgePart229.Reflectance = 1
- WedgePart229.Rotation = Vector3.new(0, 0, 90)
- WedgePart229.Anchored = true
- WedgePart229.CanCollide = false
- WedgePart229.FormFactor = Enum.FormFactor.Custom
- WedgePart229.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart229.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart229.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
- WedgePart229.Orientation = Vector3.new(0, 0, 90)
- WedgePart229.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh230.Parent = WedgePart229
- SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
- SpecialMesh230.MeshType = Enum.MeshType.Wedge
- SpecialMesh230.Scale = Vector3.new(0.685721457, 1, 0.571435511)
- WedgePart231.Parent = Part115
- WedgePart231.Material = Enum.Material.SmoothPlastic
- WedgePart231.BrickColor = BrickColor.new("Gold")
- WedgePart231.Reflectance = 1
- WedgePart231.Rotation = Vector3.new(-180, 0, -90)
- WedgePart231.Anchored = true
- WedgePart231.CanCollide = false
- WedgePart231.FormFactor = Enum.FormFactor.Custom
- WedgePart231.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart231.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart231.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
- WedgePart231.Orientation = Vector3.new(0, -180, 90)
- WedgePart231.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh232.Parent = WedgePart231
- SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh232.MeshType = Enum.MeshType.Wedge
- SpecialMesh232.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart233.Parent = Part115
- WedgePart233.Material = Enum.Material.SmoothPlastic
- WedgePart233.BrickColor = BrickColor.new("Gold")
- WedgePart233.Transparency = 0.30000001192093
- WedgePart233.Rotation = Vector3.new(-180, 0, -90)
- WedgePart233.Anchored = true
- WedgePart233.CanCollide = false
- WedgePart233.FormFactor = Enum.FormFactor.Custom
- WedgePart233.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart233.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart233.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
- WedgePart233.Orientation = Vector3.new(0, -180, 90)
- WedgePart233.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh234.Parent = WedgePart233
- SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh234.MeshType = Enum.MeshType.Wedge
- SpecialMesh234.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart235.Parent = Part115
- WedgePart235.Material = Enum.Material.SmoothPlastic
- WedgePart235.BrickColor = BrickColor.new("Gold")
- WedgePart235.Transparency = 0.30000001192093
- WedgePart235.Rotation = Vector3.new(0, 0, -90)
- WedgePart235.Anchored = true
- WedgePart235.CanCollide = false
- WedgePart235.FormFactor = Enum.FormFactor.Custom
- WedgePart235.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart235.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart235.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
- WedgePart235.Orientation = Vector3.new(0, 0, -90)
- WedgePart235.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh236.Parent = WedgePart235
- SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh236.MeshType = Enum.MeshType.Wedge
- SpecialMesh236.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart237.Parent = Part115
- WedgePart237.Material = Enum.Material.SmoothPlastic
- WedgePart237.BrickColor = BrickColor.new("Gold")
- WedgePart237.Reflectance = 1
- WedgePart237.Rotation = Vector3.new(0.00999999978, 0, -180)
- WedgePart237.Anchored = true
- WedgePart237.CanCollide = false
- WedgePart237.FormFactor = Enum.FormFactor.Custom
- WedgePart237.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
- WedgePart237.CFrame = CFrame.new(54.3563995, 1.24466097, -13.31285, -1, 2.99971471e-05, 3.10027608e-05, -2.99999992e-05, -1, -9.19990707e-05, 3.09999996e-05, -9.2000002e-05, 1)
- WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart237.Position = Vector3.new(54.3563995, 1.24466097, -13.31285)
- WedgePart237.Orientation = Vector3.new(0.00999999978, 0, -180)
- WedgePart237.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh238.Parent = WedgePart237
- SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- SpecialMesh238.MeshType = Enum.MeshType.Wedge
- SpecialMesh238.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- WedgePart239.Parent = Part115
- WedgePart239.Material = Enum.Material.SmoothPlastic
- WedgePart239.BrickColor = BrickColor.new("Gold")
- WedgePart239.Transparency = 0.30000001192093
- WedgePart239.Rotation = Vector3.new(0, 0, -90)
- WedgePart239.Anchored = true
- WedgePart239.CanCollide = false
- WedgePart239.FormFactor = Enum.FormFactor.Custom
- WedgePart239.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart239.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart239.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
- WedgePart239.Orientation = Vector3.new(0, 0, -90)
- WedgePart239.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh240.Parent = WedgePart239
- SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- SpecialMesh240.MeshType = Enum.MeshType.Wedge
- SpecialMesh240.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- WedgePart241.Parent = Part115
- WedgePart241.Material = Enum.Material.SmoothPlastic
- WedgePart241.BrickColor = BrickColor.new("Gold")
- WedgePart241.Reflectance = 1
- WedgePart241.Rotation = Vector3.new(-180, 0, 90)
- WedgePart241.Anchored = true
- WedgePart241.CanCollide = false
- WedgePart241.FormFactor = Enum.FormFactor.Custom
- WedgePart241.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart241.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart241.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
- WedgePart241.Orientation = Vector3.new(0, 180, -90)
- WedgePart241.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh242.Parent = WedgePart241
- SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
- SpecialMesh242.MeshType = Enum.MeshType.Wedge
- SpecialMesh242.Scale = Vector3.new(0.685721457, 1, 0.914296925)
- WedgePart243.Parent = Part115
- WedgePart243.Material = Enum.Material.SmoothPlastic
- WedgePart243.BrickColor = BrickColor.new("Gold")
- WedgePart243.Reflectance = 1
- WedgePart243.Rotation = Vector3.new(0, 0, -90)
- WedgePart243.Anchored = true
- WedgePart243.CanCollide = false
- WedgePart243.FormFactor = Enum.FormFactor.Custom
- WedgePart243.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart243.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart243.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
- WedgePart243.Orientation = Vector3.new(0, 0, -90)
- WedgePart243.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh244.Parent = WedgePart243
- SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh244.MeshType = Enum.MeshType.Wedge
- SpecialMesh244.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart245.Parent = Part115
- WedgePart245.Material = Enum.Material.SmoothPlastic
- WedgePart245.BrickColor = BrickColor.new("Gold")
- WedgePart245.Transparency = 0.30000001192093
- WedgePart245.Anchored = true
- WedgePart245.CanCollide = false
- WedgePart245.FormFactor = Enum.FormFactor.Custom
- WedgePart245.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
- WedgePart245.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
- WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart245.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
- WedgePart245.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh246.Parent = WedgePart245
- SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- SpecialMesh246.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- WedgePart247.Parent = Part115
- WedgePart247.Material = Enum.Material.SmoothPlastic
- WedgePart247.BrickColor = BrickColor.new("Gold")
- WedgePart247.Reflectance = 1
- WedgePart247.Rotation = Vector3.new(0, 0, 90)
- WedgePart247.Anchored = true
- WedgePart247.CanCollide = false
- WedgePart247.FormFactor = Enum.FormFactor.Custom
- WedgePart247.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart247.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart247.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
- WedgePart247.Orientation = Vector3.new(0, 0, 90)
- WedgePart247.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh248.Parent = WedgePart247
- SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh248.MeshType = Enum.MeshType.Wedge
- SpecialMesh248.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart249.Parent = Part115
- WedgePart249.Material = Enum.Material.SmoothPlastic
- WedgePart249.BrickColor = BrickColor.new("Gold")
- WedgePart249.Reflectance = 1
- WedgePart249.Rotation = Vector3.new(0, 0, -90)
- WedgePart249.Anchored = true
- WedgePart249.CanCollide = false
- WedgePart249.FormFactor = Enum.FormFactor.Custom
- WedgePart249.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart249.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart249.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
- WedgePart249.Orientation = Vector3.new(0, 0, -90)
- WedgePart249.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh250.Parent = WedgePart249
- SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- SpecialMesh250.MeshType = Enum.MeshType.Wedge
- SpecialMesh250.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- WedgePart251.Parent = Part115
- WedgePart251.Material = Enum.Material.SmoothPlastic
- WedgePart251.BrickColor = BrickColor.new("Gold")
- WedgePart251.Transparency = 0.30000001192093
- WedgePart251.Rotation = Vector3.new(-180, 0, -90)
- WedgePart251.Anchored = true
- WedgePart251.CanCollide = false
- WedgePart251.FormFactor = Enum.FormFactor.Custom
- WedgePart251.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart251.CFrame = CFrame.new(54.4206848, 1.28037596, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart251.Position = Vector3.new(54.4206848, 1.28037596, -13.4700079)
- WedgePart251.Orientation = Vector3.new(0, -180, 90)
- WedgePart251.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh252.Parent = WedgePart251
- SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh252.MeshType = Enum.MeshType.Wedge
- SpecialMesh252.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart253.Parent = Part115
- WedgePart253.Material = Enum.Material.SmoothPlastic
- WedgePart253.BrickColor = BrickColor.new("Gold")
- WedgePart253.Reflectance = 1
- WedgePart253.Rotation = Vector3.new(-180, 0, -90)
- WedgePart253.Anchored = true
- WedgePart253.CanCollide = false
- WedgePart253.FormFactor = Enum.FormFactor.Custom
- WedgePart253.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart253.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart253.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
- WedgePart253.Orientation = Vector3.new(0, -180, 90)
- WedgePart253.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh254.Parent = WedgePart253
- SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh254.MeshType = Enum.MeshType.Wedge
- SpecialMesh254.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart255.Parent = Part115
- WedgePart255.Material = Enum.Material.SmoothPlastic
- WedgePart255.BrickColor = BrickColor.new("Gold")
- WedgePart255.Reflectance = 1
- WedgePart255.Rotation = Vector3.new(0, 0, 90)
- WedgePart255.Anchored = true
- WedgePart255.CanCollide = false
- WedgePart255.FormFactor = Enum.FormFactor.Custom
- WedgePart255.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart255.CFrame = CFrame.new(54.477829, 1.28037703, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart255.Position = Vector3.new(54.477829, 1.28037703, -13.470006)
- WedgePart255.Orientation = Vector3.new(0, 0, 90)
- WedgePart255.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh256.Parent = WedgePart255
- SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh256.MeshType = Enum.MeshType.Wedge
- SpecialMesh256.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart257.Parent = Part115
- WedgePart257.Material = Enum.Material.SmoothPlastic
- WedgePart257.BrickColor = BrickColor.new("Gold")
- WedgePart257.Reflectance = 1
- WedgePart257.Rotation = Vector3.new(-179.98999, 0, 90)
- WedgePart257.Anchored = true
- WedgePart257.CanCollide = false
- WedgePart257.FormFactor = Enum.FormFactor.Custom
- WedgePart257.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart257.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3914242, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
- WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart257.Position = Vector3.new(53.9921112, 1.28037596, -13.3914242)
- WedgePart257.Orientation = Vector3.new(-0.00999999978, -180, -90)
- WedgePart257.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh258.Parent = WedgePart257
- SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- SpecialMesh258.MeshType = Enum.MeshType.Wedge
- SpecialMesh258.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- WedgePart259.Parent = Part115
- WedgePart259.Material = Enum.Material.SmoothPlastic
- WedgePart259.BrickColor = BrickColor.new("Gold")
- WedgePart259.Reflectance = 1
- WedgePart259.Rotation = Vector3.new(0, 0, 90)
- WedgePart259.Anchored = true
- WedgePart259.CanCollide = false
- WedgePart259.FormFactor = Enum.FormFactor.Custom
- WedgePart259.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart259.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart259.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
- WedgePart259.Orientation = Vector3.new(0, 0, 90)
- WedgePart259.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh260.Parent = WedgePart259
- SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- SpecialMesh260.MeshType = Enum.MeshType.Wedge
- SpecialMesh260.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- WedgePart261.Parent = Part115
- WedgePart261.Material = Enum.Material.SmoothPlastic
- WedgePart261.BrickColor = BrickColor.new("Gold")
- WedgePart261.Transparency = 0.30000001192093
- WedgePart261.Rotation = Vector3.new(-180, 0, -90)
- WedgePart261.Anchored = true
- WedgePart261.CanCollide = false
- WedgePart261.FormFactor = Enum.FormFactor.Custom
- WedgePart261.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart261.CFrame = CFrame.new(54.6206818, 1.28037906, -13.4700041, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart261.Position = Vector3.new(54.6206818, 1.28037906, -13.4700041)
- WedgePart261.Orientation = Vector3.new(0, -180, 90)
- WedgePart261.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh262.Parent = WedgePart261
- SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh262.MeshType = Enum.MeshType.Wedge
- SpecialMesh262.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart263.Parent = Part115
- WedgePart263.Material = Enum.Material.SmoothPlastic
- WedgePart263.BrickColor = BrickColor.new("Gold")
- WedgePart263.Reflectance = 1
- WedgePart263.Rotation = Vector3.new(0, 0, -90)
- WedgePart263.Anchored = true
- WedgePart263.CanCollide = false
- WedgePart263.FormFactor = Enum.FormFactor.Custom
- WedgePart263.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart263.CFrame = CFrame.new(54.5135345, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart263.Position = Vector3.new(54.5135345, 1.28037703, -13.470006)
- WedgePart263.Orientation = Vector3.new(0, 0, -90)
- WedgePart263.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh264.Parent = WedgePart263
- SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- SpecialMesh264.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart265.Parent = Part115
- WedgePart265.Material = Enum.Material.SmoothPlastic
- WedgePart265.BrickColor = BrickColor.new("Gold")
- WedgePart265.Reflectance = 1
- WedgePart265.Rotation = Vector3.new(0, 0, 90)
- WedgePart265.Anchored = true
- WedgePart265.CanCollide = false
- WedgePart265.FormFactor = Enum.FormFactor.Custom
- WedgePart265.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart265.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart265.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
- WedgePart265.Orientation = Vector3.new(0, 0, 90)
- WedgePart265.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh266.Parent = WedgePart265
- SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- SpecialMesh266.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart267.Parent = Part115
- WedgePart267.Material = Enum.Material.SmoothPlastic
- WedgePart267.BrickColor = BrickColor.new("Gold")
- WedgePart267.Reflectance = 1
- WedgePart267.Rotation = Vector3.new(0, 0, -90)
- WedgePart267.Anchored = true
- WedgePart267.CanCollide = false
- WedgePart267.FormFactor = Enum.FormFactor.Custom
- WedgePart267.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart267.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart267.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
- WedgePart267.Orientation = Vector3.new(0, 0, -90)
- WedgePart267.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh268.Parent = WedgePart267
- SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh268.MeshType = Enum.MeshType.Wedge
- SpecialMesh268.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart269.Parent = Part115
- WedgePart269.Material = Enum.Material.SmoothPlastic
- WedgePart269.BrickColor = BrickColor.new("Gold")
- WedgePart269.Reflectance = 1
- WedgePart269.Rotation = Vector3.new(0, 0, 90)
- WedgePart269.Anchored = true
- WedgePart269.CanCollide = false
- WedgePart269.FormFactor = Enum.FormFactor.Custom
- WedgePart269.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart269.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart269.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
- WedgePart269.Orientation = Vector3.new(0, 0, 90)
- WedgePart269.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh270.Parent = WedgePart269
- SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh270.MeshType = Enum.MeshType.Wedge
- SpecialMesh270.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart271.Parent = Part115
- WedgePart271.Material = Enum.Material.SmoothPlastic
- WedgePart271.BrickColor = BrickColor.new("Gold")
- WedgePart271.Reflectance = 1
- WedgePart271.Rotation = Vector3.new(-180, 0, 90)
- WedgePart271.Anchored = true
- WedgePart271.CanCollide = false
- WedgePart271.FormFactor = Enum.FormFactor.Custom
- WedgePart271.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
- WedgePart271.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart271.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
- WedgePart271.Orientation = Vector3.new(0, 180, -90)
- WedgePart271.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh272.Parent = WedgePart271
- SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
- SpecialMesh272.MeshType = Enum.MeshType.Wedge
- SpecialMesh272.Scale = Vector3.new(0.457147658, 1, 0.685722649)
- WedgePart273.Parent = Part115
- WedgePart273.Material = Enum.Material.SmoothPlastic
- WedgePart273.BrickColor = BrickColor.new("Gold")
- WedgePart273.Reflectance = 1
- WedgePart273.Rotation = Vector3.new(-180, 0, -90)
- WedgePart273.Anchored = true
- WedgePart273.CanCollide = false
- WedgePart273.FormFactor = Enum.FormFactor.Custom
- WedgePart273.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart273.CFrame = CFrame.new(54.7349701, 1.28037798, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart273.Position = Vector3.new(54.7349701, 1.28037798, -13.4700003)
- WedgePart273.Orientation = Vector3.new(0, -180, 90)
- WedgePart273.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh274.Parent = WedgePart273
- SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- SpecialMesh274.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart275.Parent = Part115
- WedgePart275.Material = Enum.Material.SmoothPlastic
- WedgePart275.BrickColor = BrickColor.new("Gold")
- WedgePart275.Reflectance = 1
- WedgePart275.Rotation = Vector3.new(-179.98999, 0, 90)
- WedgePart275.Anchored = true
- WedgePart275.CanCollide = false
- WedgePart275.FormFactor = Enum.FormFactor.Custom
- WedgePart275.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart275.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
- WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart275.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
- WedgePart275.Orientation = Vector3.new(-0.00999999978, -180, -90)
- WedgePart275.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh276.Parent = WedgePart275
- SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- SpecialMesh276.MeshType = Enum.MeshType.Wedge
- SpecialMesh276.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- WedgePart277.Parent = Part115
- WedgePart277.Material = Enum.Material.SmoothPlastic
- WedgePart277.BrickColor = BrickColor.new("Gold")
- WedgePart277.Reflectance = 1
- WedgePart277.Rotation = Vector3.new(0, 0, -90)
- WedgePart277.Anchored = true
- WedgePart277.CanCollide = false
- WedgePart277.FormFactor = Enum.FormFactor.Custom
- WedgePart277.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart277.CFrame = CFrame.new(54.2135468, 1.28037798, -13.4700079, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart277.Position = Vector3.new(54.2135468, 1.28037798, -13.4700079)
- WedgePart277.Orientation = Vector3.new(0, 0, -90)
- WedgePart277.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh278.Parent = WedgePart277
- SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh278.MeshType = Enum.MeshType.Wedge
- SpecialMesh278.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart279.Parent = Part115
- WedgePart279.Material = Enum.Material.SmoothPlastic
- WedgePart279.BrickColor = BrickColor.new("Gold")
- WedgePart279.Reflectance = 1
- WedgePart279.Rotation = Vector3.new(0, 0, 90)
- WedgePart279.Anchored = true
- WedgePart279.CanCollide = false
- WedgePart279.FormFactor = Enum.FormFactor.Custom
- WedgePart279.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart279.CFrame = CFrame.new(54.0778198, 1.28037798, -13.4700003, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart279.Position = Vector3.new(54.0778198, 1.28037798, -13.4700003)
- WedgePart279.Orientation = Vector3.new(0, 0, 90)
- WedgePart279.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh280.Parent = WedgePart279
- SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- SpecialMesh280.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart281.Parent = Part115
- WedgePart281.Material = Enum.Material.SmoothPlastic
- WedgePart281.BrickColor = BrickColor.new("Gold")
- WedgePart281.Reflectance = 1
- WedgePart281.Rotation = Vector3.new(0, 0, -90)
- WedgePart281.Anchored = true
- WedgePart281.CanCollide = false
- WedgePart281.FormFactor = Enum.FormFactor.Custom
- WedgePart281.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart281.CFrame = CFrame.new(54.4135284, 1.28037703, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart281.Position = Vector3.new(54.4135284, 1.28037703, -13.470006)
- WedgePart281.Orientation = Vector3.new(0, 0, -90)
- WedgePart281.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh282.Parent = WedgePart281
- SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh282.MeshType = Enum.MeshType.Wedge
- SpecialMesh282.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart283.Parent = Part115
- WedgePart283.Material = Enum.Material.SmoothPlastic
- WedgePart283.BrickColor = BrickColor.new("Gold")
- WedgePart283.Reflectance = 1
- WedgePart283.Rotation = Vector3.new(-180, 0, -90)
- WedgePart283.Anchored = true
- WedgePart283.CanCollide = false
- WedgePart283.FormFactor = Enum.FormFactor.Custom
- WedgePart283.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart283.CFrame = CFrame.new(54.2206879, 1.28037703, -13.4700079, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart283.Position = Vector3.new(54.2206879, 1.28037703, -13.4700079)
- WedgePart283.Orientation = Vector3.new(0, -180, 90)
- WedgePart283.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh284.Parent = WedgePart283
- SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh284.MeshType = Enum.MeshType.Wedge
- SpecialMesh284.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart285.Parent = Part115
- WedgePart285.Material = Enum.Material.SmoothPlastic
- WedgePart285.BrickColor = BrickColor.new("Gold")
- WedgePart285.Reflectance = 1
- WedgePart285.Rotation = Vector3.new(0, 0, 90)
- WedgePart285.Anchored = true
- WedgePart285.CanCollide = false
- WedgePart285.FormFactor = Enum.FormFactor.Custom
- WedgePart285.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart285.CFrame = CFrame.new(54.2778473, 1.28037798, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart285.Position = Vector3.new(54.2778473, 1.28037798, -13.4700079)
- WedgePart285.Orientation = Vector3.new(0, 0, 90)
- WedgePart285.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh286.Parent = WedgePart285
- SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh286.MeshType = Enum.MeshType.Wedge
- SpecialMesh286.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart287.Parent = Part115
- WedgePart287.Material = Enum.Material.SmoothPlastic
- WedgePart287.BrickColor = BrickColor.new("Gold")
- WedgePart287.Reflectance = 1
- WedgePart287.Rotation = Vector3.new(0, 0, -90)
- WedgePart287.Anchored = true
- WedgePart287.CanCollide = false
- WedgePart287.FormFactor = Enum.FormFactor.Custom
- WedgePart287.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart287.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart287.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
- WedgePart287.Orientation = Vector3.new(0, 0, -90)
- WedgePart287.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh288.Parent = WedgePart287
- SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh288.MeshType = Enum.MeshType.Wedge
- SpecialMesh288.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart289.Parent = Part115
- WedgePart289.Material = Enum.Material.SmoothPlastic
- WedgePart289.BrickColor = BrickColor.new("Gold")
- WedgePart289.Reflectance = 1
- WedgePart289.Rotation = Vector3.new(-180, 0, -90)
- WedgePart289.Anchored = true
- WedgePart289.CanCollide = false
- WedgePart289.FormFactor = Enum.FormFactor.Custom
- WedgePart289.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart289.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart289.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
- WedgePart289.Orientation = Vector3.new(0, -180, 90)
- WedgePart289.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh290.Parent = WedgePart289
- SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- SpecialMesh290.MeshType = Enum.MeshType.Wedge
- SpecialMesh290.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- WedgePart291.Parent = Part115
- WedgePart291.Material = Enum.Material.SmoothPlastic
- WedgePart291.BrickColor = BrickColor.new("Gold")
- WedgePart291.Reflectance = 1
- WedgePart291.Rotation = Vector3.new(-180, 0, -90)
- WedgePart291.Anchored = true
- WedgePart291.CanCollide = false
- WedgePart291.FormFactor = Enum.FormFactor.Custom
- WedgePart291.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart291.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart291.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
- WedgePart291.Orientation = Vector3.new(0, -180, 90)
- WedgePart291.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh292.Parent = WedgePart291
- SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh292.MeshType = Enum.MeshType.Wedge
- SpecialMesh292.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart293.Parent = Part115
- WedgePart293.Material = Enum.Material.SmoothPlastic
- WedgePart293.BrickColor = BrickColor.new("Gold")
- WedgePart293.Reflectance = 1
- WedgePart293.Rotation = Vector3.new(0, 0, 90)
- WedgePart293.Anchored = true
- WedgePart293.CanCollide = false
- WedgePart293.FormFactor = Enum.FormFactor.Custom
- WedgePart293.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart293.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart293.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
- WedgePart293.Orientation = Vector3.new(0, 0, 90)
- WedgePart293.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh294.Parent = WedgePart293
- SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- SpecialMesh294.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart295.Parent = Part115
- WedgePart295.Material = Enum.Material.SmoothPlastic
- WedgePart295.BrickColor = BrickColor.new("Gold")
- WedgePart295.Reflectance = 1
- WedgePart295.Rotation = Vector3.new(-180, 0, -90)
- WedgePart295.Anchored = true
- WedgePart295.CanCollide = false
- WedgePart295.FormFactor = Enum.FormFactor.Custom
- WedgePart295.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart295.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart295.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
- WedgePart295.Orientation = Vector3.new(0, -180, 90)
- WedgePart295.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh296.Parent = WedgePart295
- SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh296.MeshType = Enum.MeshType.Wedge
- SpecialMesh296.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart297.Parent = Part115
- WedgePart297.Material = Enum.Material.SmoothPlastic
- WedgePart297.BrickColor = BrickColor.new("Gold")
- WedgePart297.Reflectance = 1
- WedgePart297.Rotation = Vector3.new(0, 0, -90)
- WedgePart297.Anchored = true
- WedgePart297.CanCollide = false
- WedgePart297.FormFactor = Enum.FormFactor.Custom
- WedgePart297.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart297.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart297.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
- WedgePart297.Orientation = Vector3.new(0, 0, -90)
- WedgePart297.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh298.Parent = WedgePart297
- SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh298.MeshType = Enum.MeshType.Wedge
- SpecialMesh298.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart299.Parent = Part115
- WedgePart299.Material = Enum.Material.SmoothPlastic
- WedgePart299.BrickColor = BrickColor.new("Gold")
- WedgePart299.Reflectance = 1
- WedgePart299.Anchored = true
- WedgePart299.CanCollide = false
- WedgePart299.FormFactor = Enum.FormFactor.Custom
- WedgePart299.Size = Vector3.new(0.585713744, 0.124998584, 0.124998584)
- WedgePart299.CFrame = CFrame.new(54.3563995, 1.31609201, -13.31285, 1, 0, 3.09999996e-05, 0, 1, 0, -3.09999996e-05, 0, 1)
- WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart299.Position = Vector3.new(54.3563995, 1.31609201, -13.31285)
- WedgePart299.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh300.Parent = WedgePart299
- SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- SpecialMesh300.MeshType = Enum.MeshType.Wedge
- SpecialMesh300.Scale = Vector3.new(1, 0.114286967, 0.228574216)
- WedgePart301.Parent = Part115
- WedgePart301.Material = Enum.Material.SmoothPlastic
- WedgePart301.BrickColor = BrickColor.new("Gold")
- WedgePart301.Reflectance = 1
- WedgePart301.Rotation = Vector3.new(0, 0, -90)
- WedgePart301.Anchored = true
- WedgePart301.CanCollide = false
- WedgePart301.FormFactor = Enum.FormFactor.Custom
- WedgePart301.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart301.CFrame = CFrame.new(53.8921051, 1.28037703, -13.3414335, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart301.Position = Vector3.new(53.8921051, 1.28037703, -13.3414335)
- WedgePart301.Orientation = Vector3.new(0, 0, -90)
- WedgePart301.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh302.Parent = WedgePart301
- SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- SpecialMesh302.MeshType = Enum.MeshType.Wedge
- SpecialMesh302.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- WedgePart303.Parent = Part115
- WedgePart303.Material = Enum.Material.SmoothPlastic
- WedgePart303.BrickColor = BrickColor.new("Gold")
- WedgePart303.Transparency = 0.30000001192093
- WedgePart303.Rotation = Vector3.new(-180, 0, -90)
- WedgePart303.Anchored = true
- WedgePart303.CanCollide = false
- WedgePart303.FormFactor = Enum.FormFactor.Custom
- WedgePart303.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart303.CFrame = CFrame.new(54.5206909, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart303.Position = Vector3.new(54.5206909, 1.28037798, -13.470006)
- WedgePart303.Orientation = Vector3.new(0, -180, 90)
- WedgePart303.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh304.Parent = WedgePart303
- SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh304.MeshType = Enum.MeshType.Wedge
- SpecialMesh304.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart305.Parent = Part115
- WedgePart305.Material = Enum.Material.SmoothPlastic
- WedgePart305.BrickColor = BrickColor.new("Gold")
- WedgePart305.Transparency = 0.30000001192093
- WedgePart305.Rotation = Vector3.new(0, 0, 90)
- WedgePart305.Anchored = true
- WedgePart305.CanCollide = false
- WedgePart305.FormFactor = Enum.FormFactor.Custom
- WedgePart305.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart305.CFrame = CFrame.new(54.1778259, 1.28037703, -13.4700079, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart305.Position = Vector3.new(54.1778259, 1.28037703, -13.4700079)
- WedgePart305.Orientation = Vector3.new(0, 0, 90)
- WedgePart305.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh306.Parent = WedgePart305
- SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh306.MeshType = Enum.MeshType.Wedge
- SpecialMesh306.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart307.Parent = Part115
- WedgePart307.Material = Enum.Material.SmoothPlastic
- WedgePart307.BrickColor = BrickColor.new("Gold")
- WedgePart307.Transparency = 0.30000001192093
- WedgePart307.Rotation = Vector3.new(-180, 0, 90)
- WedgePart307.Anchored = true
- WedgePart307.CanCollide = false
- WedgePart307.FormFactor = Enum.FormFactor.Custom
- WedgePart307.Size = Vector3.new(0.124998584, 0.285714209, 0.124998584)
- WedgePart307.CFrame = CFrame.new(53.6778259, 1.28037703, -13.2128439, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart307.Position = Vector3.new(53.6778259, 1.28037703, -13.2128439)
- WedgePart307.Orientation = Vector3.new(0, 180, -90)
- WedgePart307.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh308.Parent = WedgePart307
- SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
- SpecialMesh308.MeshType = Enum.MeshType.Wedge
- SpecialMesh308.Scale = Vector3.new(0.457147658, 1, 0.685722649)
- WedgePart309.Parent = Part115
- WedgePart309.Material = Enum.Material.SmoothPlastic
- WedgePart309.BrickColor = BrickColor.new("Gold")
- WedgePart309.Transparency = 0.30000001192093
- WedgePart309.Rotation = Vector3.new(-180, 0, 90)
- WedgePart309.Anchored = true
- WedgePart309.CanCollide = false
- WedgePart309.FormFactor = Enum.FormFactor.Custom
- WedgePart309.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart309.CFrame = CFrame.new(53.6635284, 1.28037798, -13.3128576, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart309.Position = Vector3.new(53.6635284, 1.28037798, -13.3128576)
- WedgePart309.Orientation = Vector3.new(0, 180, -90)
- WedgePart309.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh310.Parent = WedgePart309
- SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
- SpecialMesh310.MeshType = Enum.MeshType.Wedge
- SpecialMesh310.Scale = Vector3.new(0.685721457, 1, 0.914296925)
- WedgePart311.Parent = Part115
- WedgePart311.Material = Enum.Material.SmoothPlastic
- WedgePart311.BrickColor = BrickColor.new("Gold")
- WedgePart311.Transparency = 0.30000001192093
- WedgePart311.Rotation = Vector3.new(-179.98999, 0, 90)
- WedgePart311.Anchored = true
- WedgePart311.CanCollide = false
- WedgePart311.FormFactor = Enum.FormFactor.Custom
- WedgePart311.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart311.CFrame = CFrame.new(54.0063934, 1.28037798, -13.369998, 4.3e-05, -1, -9.71799974e-09, -1, -4.3e-05, 0.000226000004, -0.000226000004, 0, -1)
- WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart311.Position = Vector3.new(54.0063934, 1.28037798, -13.369998)
- WedgePart311.Orientation = Vector3.new(-0.00999999978, -180, -90)
- WedgePart311.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh312.Parent = WedgePart311
- SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- SpecialMesh312.MeshType = Enum.MeshType.Wedge
- SpecialMesh312.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- WedgePart313.Parent = Part115
- WedgePart313.Material = Enum.Material.SmoothPlastic
- WedgePart313.BrickColor = BrickColor.new("Gold")
- WedgePart313.Transparency = 0.30000001192093
- WedgePart313.Rotation = Vector3.new(0, 0, 90)
- WedgePart313.Anchored = true
- WedgePart313.CanCollide = false
- WedgePart313.FormFactor = Enum.FormFactor.Custom
- WedgePart313.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart313.CFrame = CFrame.new(53.9921112, 1.28037596, -13.3342819, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart313.Position = Vector3.new(53.9921112, 1.28037596, -13.3342819)
- WedgePart313.Orientation = Vector3.new(0, 0, 90)
- WedgePart313.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh314.Parent = WedgePart313
- SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- SpecialMesh314.MeshType = Enum.MeshType.Wedge
- SpecialMesh314.Scale = Vector3.new(0.685721457, 0.457147837, 0.114287131)
- WedgePart315.Parent = Part115
- WedgePart315.Material = Enum.Material.SmoothPlastic
- WedgePart315.BrickColor = BrickColor.new("Gold")
- WedgePart315.Transparency = 0.30000001192093
- WedgePart315.Rotation = Vector3.new(0, 0, -90)
- WedgePart315.Anchored = true
- WedgePart315.CanCollide = false
- WedgePart315.FormFactor = Enum.FormFactor.Custom
- WedgePart315.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart315.CFrame = CFrame.new(53.8778229, 1.28037798, -13.3557158, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart315.Position = Vector3.new(53.8778229, 1.28037798, -13.3557158)
- WedgePart315.Orientation = Vector3.new(0, 0, -90)
- WedgePart315.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh316.Parent = WedgePart315
- SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- SpecialMesh316.MeshType = Enum.MeshType.Wedge
- SpecialMesh316.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- WedgePart317.Parent = Part115
- WedgePart317.Material = Enum.Material.SmoothPlastic
- WedgePart317.BrickColor = BrickColor.new("Gold")
- WedgePart317.Transparency = 0.30000001192093
- WedgePart317.Rotation = Vector3.new(0, 0, -90)
- WedgePart317.Anchored = true
- WedgePart317.CanCollide = false
- WedgePart317.FormFactor = Enum.FormFactor.Custom
- WedgePart317.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart317.CFrame = CFrame.new(54.6135406, 1.28037703, -13.4700041, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart317.Position = Vector3.new(54.6135406, 1.28037703, -13.4700041)
- WedgePart317.Orientation = Vector3.new(0, 0, -90)
- WedgePart317.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh318.Parent = WedgePart317
- SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh318.MeshType = Enum.MeshType.Wedge
- SpecialMesh318.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart319.Parent = Part115
- WedgePart319.Material = Enum.Material.SmoothPlastic
- WedgePart319.BrickColor = BrickColor.new("Gold")
- WedgePart319.Transparency = 0.30000001192093
- WedgePart319.Rotation = Vector3.new(-180, 0, -90)
- WedgePart319.Anchored = true
- WedgePart319.CanCollide = false
- WedgePart319.FormFactor = Enum.FormFactor.Custom
- WedgePart319.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart319.CFrame = CFrame.new(53.8921051, 1.28037703, -13.384284, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart319.Position = Vector3.new(53.8921051, 1.28037703, -13.384284)
- WedgePart319.Orientation = Vector3.new(0, -180, 90)
- WedgePart319.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh320.Parent = WedgePart319
- SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- SpecialMesh320.MeshType = Enum.MeshType.Wedge
- SpecialMesh320.Scale = Vector3.new(0.685721457, 0.457147837, 0.228574261)
- WedgePart321.Parent = Part115
- WedgePart321.Material = Enum.Material.SmoothPlastic
- WedgePart321.BrickColor = BrickColor.new("Gold")
- WedgePart321.Transparency = 0.30000001192093
- WedgePart321.Rotation = Vector3.new(0, 0, 90)
- WedgePart321.Anchored = true
- WedgePart321.CanCollide = false
- WedgePart321.FormFactor = Enum.FormFactor.Custom
- WedgePart321.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart321.CFrame = CFrame.new(54.7921143, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart321.Position = Vector3.new(54.7921143, 1.28037703, -13.4700041)
- WedgePart321.Orientation = Vector3.new(0, 0, 90)
- WedgePart321.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh322.Parent = WedgePart321
- SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh322.MeshType = Enum.MeshType.Wedge
- SpecialMesh322.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart323.Parent = Part115
- WedgePart323.Material = Enum.Material.SmoothPlastic
- WedgePart323.BrickColor = BrickColor.new("Gold")
- WedgePart323.Transparency = 0.30000001192093
- WedgePart323.Rotation = Vector3.new(0, 0, -90)
- WedgePart323.Anchored = true
- WedgePart323.CanCollide = false
- WedgePart323.FormFactor = Enum.FormFactor.Custom
- WedgePart323.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart323.CFrame = CFrame.new(54.0135345, 1.28037798, -13.4700003, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart323.Position = Vector3.new(54.0135345, 1.28037798, -13.4700003)
- WedgePart323.Orientation = Vector3.new(0, 0, -90)
- WedgePart323.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh324.Parent = WedgePart323
- SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh324.MeshType = Enum.MeshType.Wedge
- SpecialMesh324.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart325.Parent = Part115
- WedgePart325.Material = Enum.Material.SmoothPlastic
- WedgePart325.BrickColor = BrickColor.new("Gold")
- WedgePart325.Transparency = 0.30000001192093
- WedgePart325.Rotation = Vector3.new(-180, 0, -90)
- WedgePart325.Anchored = true
- WedgePart325.CanCollide = false
- WedgePart325.FormFactor = Enum.FormFactor.Custom
- WedgePart325.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart325.CFrame = CFrame.new(54.0206757, 1.28037596, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart325.Position = Vector3.new(54.0206757, 1.28037596, -13.4700003)
- WedgePart325.Orientation = Vector3.new(0, -180, 90)
- WedgePart325.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh326.Parent = WedgePart325
- SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh326.MeshType = Enum.MeshType.Wedge
- SpecialMesh326.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart327.Parent = Part115
- WedgePart327.Material = Enum.Material.SmoothPlastic
- WedgePart327.BrickColor = BrickColor.new("Gold")
- WedgePart327.Transparency = 0.30000001192093
- WedgePart327.Rotation = Vector3.new(-180, 0, -90)
- WedgePart327.Anchored = true
- WedgePart327.CanCollide = false
- WedgePart327.FormFactor = Enum.FormFactor.Custom
- WedgePart327.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart327.CFrame = CFrame.new(54.1206818, 1.28037703, -13.4700003, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart327.Position = Vector3.new(54.1206818, 1.28037703, -13.4700003)
- WedgePart327.Orientation = Vector3.new(0, -180, 90)
- WedgePart327.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh328.Parent = WedgePart327
- SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh328.MeshType = Enum.MeshType.Wedge
- SpecialMesh328.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart329.Parent = Part115
- WedgePart329.Material = Enum.Material.SmoothPlastic
- WedgePart329.BrickColor = BrickColor.new("Gold")
- WedgePart329.Transparency = 0.30000001192093
- WedgePart329.Rotation = Vector3.new(0, 0, 90)
- WedgePart329.Anchored = true
- WedgePart329.CanCollide = false
- WedgePart329.FormFactor = Enum.FormFactor.Custom
- WedgePart329.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart329.CFrame = CFrame.new(53.4706879, 1.28037798, -13.3985596, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart329.Position = Vector3.new(53.4706879, 1.28037798, -13.3985596)
- WedgePart329.Orientation = Vector3.new(0, 0, 90)
- WedgePart329.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh330.Parent = WedgePart329
- SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
- SpecialMesh330.MeshType = Enum.MeshType.Wedge
- SpecialMesh330.Scale = Vector3.new(0.457147628, 0.800009072, 0.457148433)
- WedgePart331.Parent = Part115
- WedgePart331.Material = Enum.Material.SmoothPlastic
- WedgePart331.BrickColor = BrickColor.new("Gold")
- WedgePart331.Transparency = 0.30000001192093
- WedgePart331.Rotation = Vector3.new(-180, 0, -90)
- WedgePart331.Anchored = true
- WedgePart331.CanCollide = false
- WedgePart331.FormFactor = Enum.FormFactor.Custom
- WedgePart331.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart331.CFrame = CFrame.new(54.320694, 1.28037798, -13.470006, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart331.Position = Vector3.new(54.320694, 1.28037798, -13.470006)
- WedgePart331.Orientation = Vector3.new(0, -180, 90)
- WedgePart331.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh332.Parent = WedgePart331
- SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh332.MeshType = Enum.MeshType.Wedge
- SpecialMesh332.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart333.Parent = Part115
- WedgePart333.Material = Enum.Material.SmoothPlastic
- WedgePart333.BrickColor = BrickColor.new("Gold")
- WedgePart333.Transparency = 0.30000001192093
- WedgePart333.Rotation = Vector3.new(0, 0, -90)
- WedgePart333.Anchored = true
- WedgePart333.CanCollide = false
- WedgePart333.FormFactor = Enum.FormFactor.Custom
- WedgePart333.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart333.CFrame = CFrame.new(54.1135406, 1.28037798, -13.4699984, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart333.Position = Vector3.new(54.1135406, 1.28037798, -13.4699984)
- WedgePart333.Orientation = Vector3.new(0, 0, -90)
- WedgePart333.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh334.Parent = WedgePart333
- SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh334.MeshType = Enum.MeshType.Wedge
- SpecialMesh334.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart335.Parent = Part115
- WedgePart335.Material = Enum.Material.SmoothPlastic
- WedgePart335.BrickColor = BrickColor.new("Gold")
- WedgePart335.Transparency = 0.30000001192093
- WedgePart335.Rotation = Vector3.new(0, 0, 90)
- WedgePart335.Anchored = true
- WedgePart335.CanCollide = false
- WedgePart335.FormFactor = Enum.FormFactor.Custom
- WedgePart335.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart335.CFrame = CFrame.new(54.3778229, 1.28037798, -13.470006, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart335.Position = Vector3.new(54.3778229, 1.28037798, -13.470006)
- WedgePart335.Orientation = Vector3.new(0, 0, 90)
- WedgePart335.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh336.Parent = WedgePart335
- SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh336.MeshType = Enum.MeshType.Wedge
- SpecialMesh336.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart337.Parent = Part115
- WedgePart337.Material = Enum.Material.SmoothPlastic
- WedgePart337.BrickColor = BrickColor.new("Gold")
- WedgePart337.Transparency = 0.30000001192093
- WedgePart337.Rotation = Vector3.new(0, 0, 90)
- WedgePart337.Anchored = true
- WedgePart337.CanCollide = false
- WedgePart337.FormFactor = Enum.FormFactor.Custom
- WedgePart337.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart337.CFrame = CFrame.new(54.0063934, 1.28037798, -13.3557138, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart337.Position = Vector3.new(54.0063934, 1.28037798, -13.3557138)
- WedgePart337.Orientation = Vector3.new(0, 0, 90)
- WedgePart337.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh338.Parent = WedgePart337
- SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- SpecialMesh338.MeshType = Enum.MeshType.Wedge
- SpecialMesh338.Scale = Vector3.new(0.685721457, 0.228573903, 0.457148522)
- WedgePart339.Parent = Part115
- WedgePart339.Material = Enum.Material.SmoothPlastic
- WedgePart339.BrickColor = BrickColor.new("Gold")
- WedgePart339.Transparency = 0.30000001192093
- WedgePart339.Rotation = Vector3.new(-180, 0, 90)
- WedgePart339.Anchored = true
- WedgePart339.CanCollide = false
- WedgePart339.FormFactor = Enum.FormFactor.Custom
- WedgePart339.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart339.CFrame = CFrame.new(53.477829, 1.28037703, -13.3128481, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart339.Position = Vector3.new(53.477829, 1.28037703, -13.3128481)
- WedgePart339.Orientation = Vector3.new(0, 180, -90)
- WedgePart339.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh340.Parent = WedgePart339
- SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
- SpecialMesh340.MeshType = Enum.MeshType.Wedge
- SpecialMesh340.Scale = Vector3.new(0.457147658, 0.914295971, 0.914296925)
- WedgePart341.Parent = Part115
- WedgePart341.Material = Enum.Material.SmoothPlastic
- WedgePart341.BrickColor = BrickColor.new("Gold")
- WedgePart341.Transparency = 0.30000001192093
- WedgePart341.Rotation = Vector3.new(0, 0, 90)
- WedgePart341.Anchored = true
- WedgePart341.CanCollide = false
- WedgePart341.FormFactor = Enum.FormFactor.Custom
- WedgePart341.Size = Vector3.new(0.124998584, 0.314285606, 0.124998584)
- WedgePart341.CFrame = CFrame.new(53.6635284, 1.28037798, -13.4056997, 0, -1, -4.3e-05, 1, 1.41900003e-09, -3.30000003e-05, 3.30000003e-05, -4.3e-05, 1)
- WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart341.Position = Vector3.new(53.6635284, 1.28037798, -13.4056997)
- WedgePart341.Orientation = Vector3.new(0, 0, 90)
- WedgePart341.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh342.Parent = WedgePart341
- SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
- SpecialMesh342.MeshType = Enum.MeshType.Wedge
- SpecialMesh342.Scale = Vector3.new(0.685721457, 1, 0.571435511)
- WedgePart343.Parent = Part115
- WedgePart343.Material = Enum.Material.SmoothPlastic
- WedgePart343.BrickColor = BrickColor.new("Gold")
- WedgePart343.Transparency = 0.30000001192093
- WedgePart343.Rotation = Vector3.new(0, 0, -90)
- WedgePart343.Anchored = true
- WedgePart343.CanCollide = false
- WedgePart343.FormFactor = Enum.FormFactor.Custom
- WedgePart343.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart343.CFrame = CFrame.new(54.3135529, 1.28037798, -13.470006, 0, 1, -4.3e-05, -1, 1.41900003e-09, 3.30000003e-05, 3.30000003e-05, 4.3e-05, 1)
- WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart343.Position = Vector3.new(54.3135529, 1.28037798, -13.470006)
- WedgePart343.Orientation = Vector3.new(0, 0, -90)
- WedgePart343.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh344.Parent = WedgePart343
- SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- SpecialMesh344.MeshType = Enum.MeshType.Wedge
- SpecialMesh344.Scale = Vector3.new(0.685721457, 0.114286967, 0.457148463)
- WedgePart345.Parent = Part115
- WedgePart345.Material = Enum.Material.SmoothPlastic
- WedgePart345.BrickColor = BrickColor.new("Gold")
- WedgePart345.Transparency = 0.30000001192093
- WedgePart345.Rotation = Vector3.new(-180, 0, -90)
- WedgePart345.Anchored = true
- WedgePart345.CanCollide = false
- WedgePart345.FormFactor = Enum.FormFactor.Custom
- WedgePart345.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart345.CFrame = CFrame.new(53.8778229, 1.28037596, -13.3700018, -3.79999983e-05, 1, -1.44399992e-09, 1, 3.79999983e-05, 3.79999983e-05, 3.79999983e-05, 0, -1)
- WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart345.Position = Vector3.new(53.8778229, 1.28037596, -13.3700018)
- WedgePart345.Orientation = Vector3.new(0, -180, 90)
- WedgePart345.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh346.Parent = WedgePart345
- SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- SpecialMesh346.MeshType = Enum.MeshType.Wedge
- SpecialMesh346.Scale = Vector3.new(0.685721457, 0.228573933, 0.457148522)
- WedgePart347.Parent = Part115
- WedgePart347.Material = Enum.Material.SmoothPlastic
- WedgePart347.BrickColor = BrickColor.new("Gold")
- WedgePart347.Transparency = 0.30000001192093
- WedgePart347.Rotation = Vector3.new(0, 0, 90)
- WedgePart347.Anchored = true
- WedgePart347.CanCollide = false
- WedgePart347.FormFactor = Enum.FormFactor.Custom
- WedgePart347.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart347.CFrame = CFrame.new(54.6778259, 1.28037798, -13.4700022, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart347.Position = Vector3.new(54.6778259, 1.28037798, -13.4700022)
- WedgePart347.Orientation = Vector3.new(0, 0, 90)
- WedgePart347.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh348.Parent = WedgePart347
- SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh348.MeshType = Enum.MeshType.Wedge
- SpecialMesh348.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- WedgePart349.Parent = Part115
- WedgePart349.Material = Enum.Material.SmoothPlastic
- WedgePart349.BrickColor = BrickColor.new("Gold")
- WedgePart349.Transparency = 0.30000001192093
- WedgePart349.Rotation = Vector3.new(0, 0, 90)
- WedgePart349.Anchored = true
- WedgePart349.CanCollide = false
- WedgePart349.FormFactor = Enum.FormFactor.Custom
- WedgePart349.Size = Vector3.new(0.124998584, 0.124998584, 0.124998584)
- WedgePart349.CFrame = CFrame.new(54.5778351, 1.28037703, -13.4700041, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
- WedgePart349.Position = Vector3.new(54.5778351, 1.28037703, -13.4700041)
- WedgePart349.Orientation = Vector3.new(0, 0, 90)
- WedgePart349.Color = Color3.new(0.937255, 0.721569, 0.219608)
- SpecialMesh350.Parent = WedgePart349
- SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- SpecialMesh350.MeshType = Enum.MeshType.Wedge
- SpecialMesh350.Scale = Vector3.new(0.685721457, 0.228573918, 0.457148463)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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