Upscalefanatic3

[FE] Minecraft (Voidacity)

Jun 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local player,local ,plr,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90. local Gui = Instance.new("ScreenGui")
  91. local grab = Instance.new("TextButton")
  92. local nuke = Instance.new("TextButton")
  93. local coming = Instance.new("TextButton")
  94.  
  95. Gui.Name = "MainGui"
  96.  
  97. Gui.Parent = game.Players.LocalPlayer.PlayerGui
  98.  
  99.  
  100. grab.Name = "grab"
  101. grab.Parent = Gui
  102. grab.BackgroundColor3 = Color3.new(1, 1, 1)
  103. grab.Position = UDim2.new(0, 0, 0.450199217, 0)
  104. grab.Size = UDim2.new(0, 200, 0, 50)
  105. grab.Font = Enum.Font.SourceSans
  106. grab.Text = "minecraft"
  107. grab.TextColor3 = Color3.new(0, 0, 0)
  108. grab.TextSize = 14
  109.  
  110. nuke.Name = "nuke"
  111. nuke.Parent = Gui
  112. nuke.BackgroundColor3 = Color3.new(1, 1, 1)
  113. nuke.Position = UDim2.new(0, 0, 0.549800813, 0)
  114. nuke.Size = UDim2.new(0, 200, 0, 50)
  115. nuke.Font = Enum.Font.SourceSans
  116. nuke.Text = "nuke"
  117. nuke.TextColor3 = Color3.new(0, 0, 0)
  118. nuke.TextSize = 14
  119.  
  120. grab.MouseButton1Down:Connect(function()
  121. --[[
  122.  
  123.  
  124.  
  125. ▓▒▒▓▓ ░▓▒▒██▒▒▓█▒▒▓▓ █▒▒▓█▒▒▒▒▒▒▒█▓▒▒▒▒▒▒▒█▒▓▒▒▒▒▒▓█▒▒▒▒▒▒▒█▓▒▒▒▓▒▒▓█▒▒▒▒▒▓▒▓░
  126. ▓ ░█▒ ▓░ ▓▓ ░█ ░█░▒ ▒▒ █░ █ ░ ▒▓ ▓▒ █ ░░
  127. ░░ ░ ▒██░░░ █░ ▓▓ ░░█░ ▓▒ ▒█████░ ▓█████░░ ▓▓ ░█ ▒█░█▓ ▒▓ ░███████▓ ██░
  128. ▓ ▓█▓ ▒▒█ █▒ ░█ ▓▒ ▒█████░ ▓█████░░ ▓▓ ░█ ▒█▓░ ░▓ ▓███████ █▓
  129. ▓ ░░ ▒█ █▒ ░ █░ ░░░░█░ ▓█████░ ▒██░ ▒██▒ ░█ ░ ░███ ▒░
  130. ▒░ ░░ ▓▓ █░ ▓▒ █░ ░░ ░█░ ▓█████░ █░ ░░ ░ █░ ░ ███░ ░▒
  131. ▒░ ▓▓ ▒▓ █░ ▒█ █▒ ░ █ ▓█████░ ▓ █░ ▒▓ █▒ ░ █▒ ▒█▓█████▓ ░▒
  132. ▒░▒░█▒▒█▓ █░ ▓█ ██░ ░ █░ ▓█████░ ▓█████░ ▒█ ░ █▒ ▒█ ░ █▒ ░███▓███▓░ ▒
  133. ░▒░ ▒█▓ ▒▒ ▒█░ ▓▓ ░██ ░▓ ▒ ░ █░ █░ ▒█ ▓▒ ░█ ▒▓ ███ ▓███░ ▒░
  134. ▒░ ░▓██▒░░ ▓▓ █▒ ▒██ ▓▓ ░ ░ ░█░ ░ █░ ▒█ ▓▓ █░ ▒█ █▓░ ░███▒ ░▒
  135. ▒▒ ▒███░▒ ░█ █▓ ░██░ ▒█ ░ █░ ░ █░ ▒█ █▒ ░█ ▓▓ ░█ ░██▓▒ ▓░
  136. ▒▒ ▒██▓▓▒ ▒▓ █░ ▓█▓ █░ ▒█░ █░ ▓▓ ░█░ ▓▒ ░█▒ ▓ ▓█▒░ ▒▒
  137. ▒▒░ █▓ ▓▒░▒█▒░░▓█░░▒█▒▒░░▓▓░▒▒▒░░▒█▒░░░░░░░█▒░▒█▓░░▓█▒░▒█░░░█▓░░▓▒ ▓█░░▒▒
  138. ░▒▒▒░ ▒░░▒▒░░░░░░░░ ▒░░░▒▒▒▒▒▒▒▒░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒░▒▒▒░░░░ ░░░▒░
  139. ASCII Art Generators are cool :)
  140.  
  141.  
  142.  
  143. ]]
  144.  
  145. -- Scroll down for changelog...
  146.  
  147. -- ORIGINAL CREATOR: Depr1
  148.  
  149. -- If this script isn't on pastebin or the user who uploaded this isn't called "Delros12"
  150. -- (and yes my pastebin account is Delros12) or the link is not https://pastebin.com/2NNDTLjL
  151. -- then this is not the original link of this script.
  152.  
  153. -- The original link of the script gets edited constantly for updates, if you use the original
  154. -- link you will be able to enjoy the most recent updates of this script without changing to
  155. -- another link which contains updated script.
  156.  
  157. -- Controls: Q to sneak, use the keypad numbers 1-9 to change blocks,
  158. -- choose a empty slot if you want to remove a block, E to open creative
  159. -- inventory, right-click to destroy a block in your toolbar in creative
  160. -- inventory.
  161.  
  162. -- You will become steve when you use this script, if you die after
  163. -- using this script, keep trying to use it or wait 60 seconds
  164. -- (it doesn't work at first but eventually it will)
  165.  
  166. -- Enjoy! :)
  167.  
  168. local updateHand = false
  169. local Changelog = [[
  170.  
  171. 04/02/2018:
  172. + Added creative inventory.
  173. + Added 31 blocks (that's a lot, but not near minecraft's level).
  174. + Fixed a bug where the hand dissapears if u look down while sneaking.
  175. + Fixed? (not sure) a bug where if u ran the script you would die.
  176. + Added sprinting (i'll add footsteps and particles later).
  177. - Removed herobrine
  178.  
  179. 01/02/2018:
  180. + Added the hand that appears on minecraft when ur first person.
  181. + Added a walking animation to the hand.
  182. + Punching animation added to the hand.
  183. + Camera bobbing.
  184. + Sneaking now lowers your camera just like in minecraft.
  185. + Blocks now have sounds (i chose the ones that are the closest to minecraft sounds).
  186. + When a block is broken, particles will fall from it.
  187.  
  188. ]]
  189.  
  190. local RS = game:GetService("RunService").RenderStepped
  191. local targetName = game.Players.LocalPlayer.Name
  192. local player = game.Players:FindFirstChild(targetName)
  193. local creativeInventory = {
  194. {
  195. name = "Dirt",
  196. size = Vector3.new(2.6, 2.6, 2.6),
  197. transparency = 0;
  198. frontTex = "rbxassetid://152569532",
  199. backTex = "rbxassetid://152569532",
  200. topTex = "rbxassetid://152569532",
  201. bottomTex = "rbxassetid://152569532",
  202. leftTex = "rbxassetid://152569532",
  203. rightTex = "rbxassetid://152569532",
  204. sound = "rbxassetid://1102186681",
  205. soundVol = 1.25,
  206. hasGravity = false
  207. },
  208. {
  209. name = "Grass",
  210. size = Vector3.new(2.6, 2.6, 2.6),
  211. transparency = 0;
  212. frontTex = "rbxassetid://96430337",
  213. backTex = "rbxassetid://96430337",
  214. topTex = "rbxassetid://96430265",
  215. bottomTex = "rbxassetid://179655033",
  216. leftTex = "rbxassetid://96430337",
  217. rightTex = "rbxassetid://96430337",
  218. sound = "rbxassetid://1102186681",
  219. soundVol = 1.25,
  220. hasGravity = false
  221. },
  222. {
  223. name = "Sand",
  224. size = Vector3.new(2.6, 2.6, 2.6),
  225. transparency = 0;
  226. frontTex = "rbxassetid://347007448",
  227. backTex = "rbxassetid://347007448",
  228. topTex = "rbxassetid://347007448",
  229. bottomTex = "rbxassetid://347007448",
  230. leftTex = "rbxassetid://347007448",
  231. rightTex = "rbxassetid://347007448",
  232. sound = "rbxassetid://1102186681",
  233. soundVol = 1.25,
  234. hasGravity = true
  235. },
  236. {
  237. name = "Gravel",
  238. size = Vector3.new(2.6, 2.6, 2.6),
  239. transparency = 0;
  240. frontTex = "rbxassetid://151701568",
  241. backTex = "rbxassetid://151701568",
  242. topTex = "rbxassetid://151701568",
  243. bottomTex = "rbxassetid://151701568",
  244. leftTex = "rbxassetid://151701568",
  245. rightTex = "rbxassetid://151701568",
  246. sound = "rbxassetid://1102186681",
  247. soundVol = 1.25,
  248. hasGravity = true
  249. },
  250. {
  251. name = "Stone",
  252. size = Vector3.new(2.6, 2.6, 2.6),
  253. transparency = 0;
  254. frontTex = "rbxassetid://75880927",
  255. backTex = "rbxassetid://75880927",
  256. topTex = "rbxassetid://75880927",
  257. bottomTex = "rbxassetid://75880927",
  258. leftTex = "rbxassetid://75880927",
  259. rightTex = "rbxassetid://75880927",
  260. sound = "rbxassetid://1016978163",
  261. soundVol = 2,
  262. hasGravity = false
  263. },
  264. {
  265. name = "Diamond Ore",
  266. size = Vector3.new(2.6, 2.6, 2.6),
  267. transparency = 0;
  268. frontTex = "rbxassetid://57928490",
  269. backTex = "rbxassetid://57928490",
  270. topTex = "rbxassetid://57928490",
  271. bottomTex = "rbxassetid://57928490",
  272. leftTex = "rbxassetid://57928490",
  273. rightTex = "rbxassetid://57928490",
  274. sound = "rbxassetid://1016978163",
  275. soundVol = 2,
  276. hasGravity = false
  277. },
  278. {
  279. name = "Diamond Block",
  280. size = Vector3.new(2.6, 2.6, 2.6),
  281. transparency = 0;
  282. frontTex = "rbxassetid://56749955",
  283. backTex = "rbxassetid://56749955",
  284. topTex = "rbxassetid://56749955",
  285. bottomTex = "rbxassetid://56749955",
  286. leftTex = "rbxassetid://56749955",
  287. rightTex = "rbxassetid://56749955",
  288. sound = "rbxassetid://1016978163",
  289. soundVol = 2,
  290. hasGravity = false
  291. },
  292. {
  293. name = "Emerald Block",
  294. size = Vector3.new(2.6, 2.6, 2.6),
  295. transparency = 0;
  296. frontTex = "rbxassetid://152410853",
  297. backTex = "rbxassetid://152410853",
  298. topTex = "rbxassetid://152410853",
  299. bottomTex = "rbxassetid://152410853",
  300. leftTex = "rbxassetid://152410853",
  301. rightTex = "rbxassetid://152410853",
  302. sound = "rbxassetid://1016978163",
  303. soundVol = 2,
  304. hasGravity = false
  305. },
  306. {
  307. name = "Emerald Ore",
  308. size = Vector3.new(2.6, 2.6, 2.6),
  309. transparency = 0;
  310. frontTex = "rbxassetid://152410868",
  311. backTex = "rbxassetid://152410868",
  312. topTex = "rbxassetid://152410868",
  313. bottomTex = "rbxassetid://152410868",
  314. leftTex = "rbxassetid://152410868",
  315. rightTex = "rbxassetid://152410868",
  316. sound = "rbxassetid://1016978163",
  317. soundVol = 2,
  318. hasGravity = false
  319. },
  320. {
  321. name = "Obsidian",
  322. size = Vector3.new(2.6, 2.6, 2.6),
  323. transparency = 0;
  324. frontTex = "rbxassetid://112560322",
  325. backTex = "rbxassetid://112560322",
  326. topTex = "rbxassetid://112560322",
  327. bottomTex = "rbxassetid://112560322",
  328. leftTex = "rbxassetid://112560322",
  329. rightTex = "rbxassetid://112560322",
  330. sound = "rbxassetid://1016978163",
  331. soundVol = 2,
  332. hasGravity = false
  333. },
  334. {
  335. name = "Gold Block",
  336. size = Vector3.new(2.6, 2.6, 2.6),
  337. transparency = 0;
  338. frontTex = "rbxassetid://152572128",
  339. backTex = "rbxassetid://152572128",
  340. topTex = "rbxassetid://152572128",
  341. bottomTex = "rbxassetid://152572128",
  342. leftTex = "rbxassetid://152572128",
  343. rightTex = "rbxassetid://152572128",
  344. sound = "rbxassetid://1016978163",
  345. soundVol = 2,
  346. hasGravity = false
  347. },
  348. {
  349. name = "Gold Ore",
  350. size = Vector3.new(2.6, 2.6, 2.6),
  351. transparency = 0;
  352. frontTex = "rbxassetid://152572121",
  353. backTex = "rbxassetid://152572121",
  354. topTex = "rbxassetid://152572121",
  355. bottomTex = "rbxassetid://152572121",
  356. leftTex = "rbxassetid://152572121",
  357. rightTex = "rbxassetid://152572121",
  358. sound = "rbxassetid://1016978163",
  359. soundVol = 2,
  360. hasGravity = false
  361. },
  362. {
  363. name = "Iron Block",
  364. size = Vector3.new(2.6, 2.6, 2.6),
  365. transparency = 0;
  366. frontTex = "rbxassetid://152572134",
  367. backTex = "rbxassetid://152572134",
  368. topTex = "rbxassetid://152572134",
  369. bottomTex = "rbxassetid://152572134",
  370. leftTex = "rbxassetid://152572134",
  371. rightTex = "rbxassetid://152572134",
  372. sound = "rbxassetid://1016978163",
  373. soundVol = 2,
  374. hasGravity = false
  375. },
  376. {
  377. name = "Iron Ore",
  378. size = Vector3.new(2.6, 2.6, 2.6),
  379. transparency = 0;
  380. frontTex = "rbxassetid://132879562",
  381. backTex = "rbxassetid://132879562",
  382. topTex = "rbxassetid://132879562",
  383. bottomTex = "rbxassetid://132879562",
  384. leftTex = "rbxassetid://132879562",
  385. rightTex = "rbxassetid://132879562",
  386. sound = "rbxassetid://1016978163",
  387. soundVol = 2,
  388. hasGravity = false
  389. },
  390. {
  391. name = "Redstone Block",
  392. size = Vector3.new(2.6, 2.6, 2.6),
  393. transparency = 0;
  394. frontTex = "rbxassetid://136260219",
  395. backTex = "rbxassetid://136260219",
  396. topTex = "rbxassetid://136260219",
  397. bottomTex = "rbxassetid://136260219",
  398. leftTex = "rbxassetid://136260219",
  399. rightTex = "rbxassetid://136260219",
  400. sound = "rbxassetid://1016978163",
  401. soundVol = 2,
  402. hasGravity = false
  403. },
  404. {
  405. name = "Redstone Ore",
  406. size = Vector3.new(2.6, 2.6, 2.6),
  407. transparency = 0;
  408. frontTex = "rbxassetid://152572209",
  409. backTex = "rbxassetid://152572209",
  410. topTex = "rbxassetid://152572209",
  411. bottomTex = "rbxassetid://152572209",
  412. leftTex = "rbxassetid://152572209",
  413. rightTex = "rbxassetid://152572209",
  414. sound = "rbxassetid://1016978163",
  415. soundVol = 2,
  416. hasGravity = false
  417. },
  418. {
  419. name = "Coal Block",
  420. size = Vector3.new(2.6, 2.6, 2.6),
  421. transparency = 0;
  422. frontTex = "rbxassetid://152527418",
  423. backTex = "rbxassetid://152527418",
  424. topTex = "rbxassetid://152527418",
  425. bottomTex = "rbxassetid://152527418",
  426. leftTex = "rbxassetid://152527418",
  427. rightTex = "rbxassetid://152527418",
  428. sound = "rbxassetid://1016978163",
  429. soundVol = 2,
  430. hasGravity = false
  431. },
  432. {
  433. name = "Coal Ore",
  434. size = Vector3.new(2.6, 2.6, 2.6),
  435. transparency = 0;
  436. frontTex = "rbxassetid://152572101",
  437. backTex = "rbxassetid://152572101",
  438. topTex = "rbxassetid://152572101",
  439. bottomTex = "rbxassetid://152572101",
  440. leftTex = "rbxassetid://152572101",
  441. rightTex = "rbxassetid://152572101",
  442. sound = "rbxassetid://1016978163",
  443. soundVol = 2,
  444. hasGravity = false
  445. },
  446. {
  447. name = "Bedrock",
  448. size = Vector3.new(2.6, 2.6, 2.6),
  449. transparency = 0;
  450. frontTex = "rbxassetid://75881126",
  451. backTex = "rbxassetid://75881126",
  452. topTex = "rbxassetid://75881126",
  453. bottomTex = "rbxassetid://75881126",
  454. leftTex = "rbxassetid://75881126",
  455. rightTex = "rbxassetid://75881126",
  456. sound = "rbxassetid://1016978163",
  457. soundVol = 2,
  458. hasGravity = false
  459. },
  460. {
  461. name = "Cobblestone",
  462. size = Vector3.new(2.6, 2.6, 2.6),
  463. transparency = 0;
  464. frontTex = "rbxassetid://152572105",
  465. backTex = "rbxassetid://152572105",
  466. topTex = "rbxassetid://152572105",
  467. bottomTex = "rbxassetid://152572105",
  468. leftTex = "rbxassetid://152572105",
  469. rightTex = "rbxassetid://152572105",
  470. sound = "rbxassetid://1016978163",
  471. soundVol = 2,
  472. hasGravity = false
  473. },
  474. {
  475. name = "Mossy Stone Brick",
  476. size = Vector3.new(2.6, 2.6, 2.6),
  477. transparency = 0;
  478. frontTex = "rbxassetid://61826751",
  479. backTex = "rbxassetid://61826751",
  480. topTex = "rbxassetid://61826751",
  481. bottomTex = "rbxassetid://61826751",
  482. leftTex = "rbxassetid://61826751",
  483. rightTex = "rbxassetid://61826751",
  484. sound = "rbxassetid://1016978163",
  485. soundVol = 2,
  486. hasGravity = false
  487. },
  488. {
  489. name = "Cracked Stone Brick",
  490. size = Vector3.new(2.6, 2.6, 2.6),
  491. transparency = 0;
  492. frontTex = "rbxassetid://151802087",
  493. backTex = "rbxassetid://151802087",
  494. topTex = "rbxassetid://151802087",
  495. bottomTex = "rbxassetid://151802087",
  496. leftTex = "rbxassetid://151802087",
  497. rightTex = "rbxassetid://151802087",
  498. sound = "rbxassetid://1016978163",
  499. soundVol = 2,
  500. hasGravity = false
  501. },
  502. {
  503. name = "Chiseled Stone Brick",
  504. size = Vector3.new(2.6, 2.6, 2.6),
  505. transparency = 0;
  506. frontTex = "rbxassetid://151802074",
  507. backTex = "rbxassetid://151802074",
  508. topTex = "rbxassetid://151802074",
  509. bottomTex = "rbxassetid://151802074",
  510. leftTex = "rbxassetid://151802074",
  511. rightTex = "rbxassetid://151802074",
  512. sound = "rbxassetid://1016978163",
  513. soundVol = 2,
  514. hasGravity = false
  515. },
  516. {
  517. name = "Stone Brick",
  518. size = Vector3.new(2.6, 2.6, 2.6),
  519. transparency = 0;
  520. frontTex = "rbxassetid://61826773",
  521. backTex = "rbxassetid://61826773",
  522. topTex = "rbxassetid://61826773",
  523. bottomTex = "rbxassetid://61826773",
  524. leftTex = "rbxassetid://61826773",
  525. rightTex = "rbxassetid://61826773",
  526. sound = "rbxassetid://1016978163",
  527. soundVol = 2,
  528. hasGravity = false
  529. },
  530. {
  531. name = "Nether Brick",
  532. size = Vector3.new(2.6, 2.6, 2.6),
  533. transparency = 0;
  534. frontTex = "rbxassetid://151802104",
  535. backTex = "rbxassetid://151802104",
  536. topTex = "rbxassetid://151802104",
  537. bottomTex = "rbxassetid://151802104",
  538. leftTex = "rbxassetid://151802104",
  539. rightTex = "rbxassetid://151802104",
  540. sound = "rbxassetid://1016978163",
  541. soundVol = 2,
  542. hasGravity = false
  543. },
  544. {
  545. name = "Granite",
  546. size = Vector3.new(2.6, 2.6, 2.6),
  547. transparency = 0;
  548. frontTex = "rbxassetid://151776467",
  549. backTex = "rbxassetid://151776467",
  550. topTex = "rbxassetid://151776467",
  551. bottomTex = "rbxassetid://151776467",
  552. leftTex = "rbxassetid://151776467",
  553. rightTex = "rbxassetid://151776467",
  554. sound = "rbxassetid://1016978163",
  555. soundVol = 2,
  556. hasGravity = false
  557. },
  558. {
  559. name = "Diorite",
  560. size = Vector3.new(2.6, 2.6, 2.6),
  561. transparency = 0;
  562. frontTex = "rbxassetid://151776452",
  563. backTex = "rbxassetid://151776452",
  564. topTex = "rbxassetid://151776452",
  565. bottomTex = "rbxassetid://151776452",
  566. leftTex = "rbxassetid://151776452",
  567. rightTex = "rbxassetid://151776452",
  568. sound = "rbxassetid://1016978163",
  569. soundVol = 2,
  570. hasGravity = false
  571. },
  572. {
  573. name = "Andesite",
  574. size = Vector3.new(2.6, 2.6, 2.6),
  575. transparency = 0;
  576. frontTex = "rbxassetid://151776422",
  577. backTex = "rbxassetid://151776422",
  578. topTex = "rbxassetid://151776422",
  579. bottomTex = "rbxassetid://151776422",
  580. leftTex = "rbxassetid://151776422",
  581. rightTex = "rbxassetid://151776422",
  582. sound = "rbxassetid://1016978163",
  583. soundVol = 2,
  584. hasGravity = false
  585. },
  586. {
  587. name = "Polished Granite",
  588. size = Vector3.new(2.6, 2.6, 2.6),
  589. transparency = 0;
  590. frontTex = "rbxassetid://151776506",
  591. backTex = "rbxassetid://151776506",
  592. topTex = "rbxassetid://151776506",
  593. bottomTex = "rbxassetid://151776506",
  594. leftTex = "rbxassetid://151776506",
  595. rightTex = "rbxassetid://151776506",
  596. sound = "rbxassetid://1016978163",
  597. soundVol = 2,
  598. hasGravity = false
  599. },
  600. {
  601. name = "Polished Diorite",
  602. size = Vector3.new(2.6, 2.6, 2.6),
  603. transparency = 0;
  604. frontTex = "rbxassetid://151776533",
  605. backTex = "rbxassetid://151776533",
  606. topTex = "rbxassetid://151776533",
  607. bottomTex = "rbxassetid://151776533",
  608. leftTex = "rbxassetid://151776533",
  609. rightTex = "rbxassetid://151776533",
  610. sound = "rbxassetid://1016978163",
  611. soundVol = 2,
  612. hasGravity = false
  613. },
  614. {
  615. name = "Polished Andesite",
  616. size = Vector3.new(2.6, 2.6, 2.6),
  617. transparency = 0;
  618. frontTex = "rbxassetid://151776506",
  619. backTex = "rbxassetid://151776506",
  620. topTex = "rbxassetid://151776506",
  621. bottomTex = "rbxassetid://151776506",
  622. leftTex = "rbxassetid://151776506",
  623. rightTex = "rbxassetid://151776506",
  624. sound = "rbxassetid://1016978163",
  625. soundVol = 2,
  626. hasGravity = false
  627. },
  628. {
  629. name = "Brick Block",
  630. size = Vector3.new(2.6, 2.6, 2.6),
  631. transparency = 0;
  632. frontTex = "rbxassetid://59389191",
  633. backTex = "rbxassetid://59389191",
  634. topTex = "rbxassetid://59389191",
  635. bottomTex = "rbxassetid://59389191",
  636. leftTex = "rbxassetid://59389191",
  637. rightTex = "rbxassetid://59389191",
  638. sound = "rbxassetid://1016978163",
  639. soundVol = 2,
  640. hasGravity = false
  641. },
  642. {
  643. name = "Packed Ice",
  644. size = Vector3.new(2.6, 2.6, 2.6),
  645. transparency = 0;
  646. frontTex = "rbxassetid://152528023",
  647. backTex = "rbxassetid://152528023",
  648. topTex = "rbxassetid://152528023",
  649. bottomTex = "rbxassetid://152528023",
  650. leftTex = "rbxassetid://152528023",
  651. rightTex = "rbxassetid://152528023",
  652. sound = "rbxassetid://1016978163",
  653. soundVol = 2,
  654. hasGravity = false
  655. },
  656. {
  657. name = "Ice Block",
  658. size = Vector3.new(2.6, 2.6, 2.6),
  659. transparency = 1;
  660. frontTex = "rbxassetid://118555586",
  661. backTex = "rbxassetid://118555586",
  662. topTex = "rbxassetid://118555586",
  663. bottomTex = "rbxassetid://118555586",
  664. leftTex = "rbxassetid://118555586",
  665. rightTex = "rbxassetid://118555586",
  666. sound = "rbxassetid://1016978163",
  667. soundVol = 2,
  668. hasGravity = false
  669. },
  670. {
  671. name = "Netherrack",
  672. size = Vector3.new(2.6, 2.6, 2.6),
  673. transparency = 0;
  674. frontTex = "rbxassetid://151802119",
  675. backTex = "rbxassetid://151802119",
  676. topTex = "rbxassetid://151802119",
  677. bottomTex = "rbxassetid://151802119",
  678. leftTex = "rbxassetid://151802119",
  679. rightTex = "rbxassetid://151802119",
  680. sound = "rbxassetid://1016978163",
  681. soundVol = 2,
  682. hasGravity = false
  683. },
  684. {
  685. name = "End Stone",
  686. size = Vector3.new(2.6, 2.6, 2.6),
  687. transparency = 0;
  688. frontTex = "rbxassetid://151802091",
  689. backTex = "rbxassetid://151802091",
  690. topTex = "rbxassetid://151802091",
  691. bottomTex = "rbxassetid://151802091",
  692. leftTex = "rbxassetid://151802091",
  693. rightTex = "rbxassetid://151802091",
  694. sound = "rbxassetid://1016978163",
  695. soundVol = 2,
  696. hasGravity = false
  697. },
  698. {
  699. name = "Glass Block",
  700. size = Vector3.new(2.6, 2.6, 2.6),
  701. transparency = 1;
  702. frontTex = "rbxassetid://152239003",
  703. backTex = "rbxassetid://152239003",
  704. topTex = "rbxassetid://152239003",
  705. bottomTex = "rbxassetid://152239003",
  706. leftTex = "rbxassetid://152239003",
  707. rightTex = "rbxassetid://152239003",
  708. sound = "rbxassetid://1016978163",
  709. soundVol = 2,
  710. hasGravity = false
  711. },
  712. {
  713. name = "Glowstone",
  714. size = Vector3.new(2.6, 2.6, 2.6),
  715. transparency = 0;
  716. frontTex = "rbxassetid://54790811",
  717. backTex = "rbxassetid://54790811",
  718. topTex = "rbxassetid://54790811",
  719. bottomTex = "rbxassetid://54790811",
  720. leftTex = "rbxassetid://54790811",
  721. rightTex = "rbxassetid://54790811",
  722. sound = "rbxassetid://1016978163",
  723. soundVol = 2,
  724. hasGravity = false
  725. },
  726. {
  727. name = "Bookshelf",
  728. size = Vector3.new(2.6, 2.6, 2.6),
  729. transparency = 0;
  730. frontTex = "rbxassetid://118554092",
  731. backTex = "rbxassetid://118554092",
  732. topTex = "rbxassetid://346201871",
  733. bottomTex = "rbxassetid://346201871",
  734. leftTex = "rbxassetid://118554092",
  735. rightTex = "rbxassetid://118554092",
  736. sound = "rbxassetid://507863457",
  737. soundVol = 2,
  738. hasGravity = false
  739. },
  740. {
  741. name = "Oak Wood Planks",
  742. size = Vector3.new(2.6, 2.6, 2.6),
  743. transparency = 0;
  744. frontTex = "rbxassetid://346201871",
  745. backTex = "rbxassetid://346201871",
  746. topTex = "rbxassetid://346201871",
  747. bottomTex = "rbxassetid://346201871",
  748. leftTex = "rbxassetid://346201871",
  749. rightTex = "rbxassetid://346201871",
  750. sound = "rbxassetid://507863457",
  751. soundVol = 2,
  752. hasGravity = false
  753. },
  754. {
  755. name = "Oak Log",
  756. size = Vector3.new(2.6, 2.6, 2.6),
  757. transparency = 0;
  758. frontTex = "rbxassetid://71445924",
  759. backTex = "rbxassetid://71445924",
  760. topTex = "rbxassetid://152538557",
  761. bottomTex = "rbxassetid://152538557",
  762. leftTex = "rbxassetid://71445924",
  763. rightTex = "rbxassetid://71445924",
  764. sound = "rbxassetid://507863457",
  765. soundVol = 2,
  766. hasGravity = false
  767. },
  768. {
  769. name = "Oak Leaves",
  770. size = Vector3.new(2.6, 2.6, 2.6),
  771. transparency = 1;
  772. frontTex = "rbxassetid://151708391",
  773. backTex = "rbxassetid://151708391",
  774. topTex = "rbxassetid://151708391",
  775. bottomTex = "rbxassetid://151708391",
  776. leftTex = "rbxassetid://151708391",
  777. rightTex = "rbxassetid://151708391",
  778. sound = "rbxassetid://507863457",
  779. -- couldn't find a leaves sound for this one, sorry lol
  780. soundVol = 2,
  781. hasGravity = false
  782. }
  783. }
  784. local toolBar = {
  785. {
  786. name = "Dirt Block",
  787. size = Vector3.new(2.6, 2.6, 2.6),
  788. transparency = 0;
  789. frontTex = "rbxassetid://152569532",
  790. backTex = "rbxassetid://152569532",
  791. topTex = "rbxassetid://152569532",
  792. bottomTex = "rbxassetid://152569532",
  793. leftTex = "rbxassetid://152569532",
  794. rightTex = "rbxassetid://152569532",
  795. sound = "rbxassetid://1102186681",
  796. soundVol = 1.25,
  797. hasGravity = false
  798. },
  799. {
  800. name = "Grass Block",
  801. size = Vector3.new(2.6, 2.6, 2.6),
  802. transparency = 0;
  803. frontTex = "rbxassetid://96430337",
  804. backTex = "rbxassetid://96430337",
  805. topTex = "rbxassetid://96430265",
  806. bottomTex = "rbxassetid://179655033",
  807. leftTex = "rbxassetid://96430337",
  808. rightTex = "rbxassetid://96430337",
  809. sound = "rbxassetid://1102186681",
  810. soundVol = 1.25,
  811. hasGravity = false
  812. },
  813. {
  814. name = "Stone",
  815. size = Vector3.new(2.6, 2.6, 2.6),
  816. transparency = 0;
  817. frontTex = "rbxassetid://75880927",
  818. backTex = "rbxassetid://75880927",
  819. topTex = "rbxassetid://75880927",
  820. bottomTex = "rbxassetid://75880927",
  821. leftTex = "rbxassetid://75880927",
  822. rightTex = "rbxassetid://75880927",
  823. sound = "rbxassetid://1016978163",
  824. soundVol = 2,
  825. hasGravity = false
  826. },
  827. {
  828. name = "Diamond Ore",
  829. size = Vector3.new(2.6, 2.6, 2.6),
  830. transparency = 0;
  831. frontTex = "rbxassetid://57928490",
  832. backTex = "rbxassetid://57928490",
  833. topTex = "rbxassetid://57928490",
  834. bottomTex = "rbxassetid://57928490",
  835. leftTex = "rbxassetid://57928490",
  836. rightTex = "rbxassetid://57928490",
  837. sound = "rbxassetid://1016978163",
  838. soundVol = 2,
  839. hasGravity = false
  840. },
  841. {
  842. name = "Diamond Block",
  843. size = Vector3.new(2.6, 2.6, 2.6),
  844. transparency = 0;
  845. frontTex = "rbxassetid://56749955",
  846. backTex = "rbxassetid://56749955",
  847. topTex = "rbxassetid://56749955",
  848. bottomTex = "rbxassetid://56749955",
  849. leftTex = "rbxassetid://56749955",
  850. rightTex = "rbxassetid://56749955",
  851. sound = "rbxassetid://1016978163",
  852. soundVol = 2,
  853. hasGravity = false
  854. },
  855. {
  856. name = "Oak Wood Planks",
  857. size = Vector3.new(2.6, 2.6, 2.6),
  858. transparency = 0;
  859. frontTex = "rbxassetid://346201871",
  860. backTex = "rbxassetid://346201871",
  861. topTex = "rbxassetid://346201871",
  862. bottomTex = "rbxassetid://346201871",
  863. leftTex = "rbxassetid://346201871",
  864. rightTex = "rbxassetid://346201871",
  865. sound = "rbxassetid://507863457",
  866. soundVol = 2,
  867. hasGravity = false
  868. },
  869. {
  870. name = "Oak Log",
  871. size = Vector3.new(2.6, 2.6, 2.6),
  872. transparency = 0;
  873. frontTex = "rbxassetid://71445924",
  874. backTex = "rbxassetid://71445924",
  875. topTex = "rbxassetid://152538557",
  876. bottomTex = "rbxassetid://152538557",
  877. leftTex = "rbxassetid://71445924",
  878. rightTex = "rbxassetid://71445924",
  879. sound = "rbxassetid://507863457",
  880. soundVol = 2,
  881. hasGravity = false
  882. }
  883. }
  884. function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className)
  885. local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
  886. for i,f in pairs(faces) do
  887. local decal = Instance.new(className, part)
  888. if i == 1 then decal.Texture = frontF decal.Name = f end
  889. if i == 2 then decal.Texture = backF or frontF decal.Name = f end
  890. if i == 3 then decal.Texture = topF or frontF decal.Name = f end
  891. if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end
  892. if i == 5 then decal.Texture = leftF or frontF decal.Name = f end
  893. if i == 6 then decal.Texture = rightF or frontF decal.Name = f end
  894. decal.Face = f
  895. end
  896. return part
  897. end
  898. function makeSquare(position, size, color, transparency, parent, zindex)
  899. local label = Instance.new("TextLabel", parent)
  900. label.Text = ""
  901. label.BorderSizePixel = 0
  902. label.BackgroundTransparency = transparency
  903. label.Position = position
  904. label.Size = size
  905. label.BackgroundColor3 = color
  906. if zindex == nil then label.ZIndex = 1 else label.ZIndex = zindex end
  907. return label
  908. end
  909. function putInventorySlot(position, image, parent, zindex)
  910. local button = Instance.new("TextButton", parent)
  911. button.Position = position
  912. button.Size = UDim2.new(0, 36, 0, 36)
  913. button.BackgroundColor3 = Color3.new(139/255, 139/255, 139/255)
  914. button.Text = ""
  915. button.BorderSizePixel = 0
  916. button.ZIndex = zindex
  917. local imageLabel = Instance.new("ImageLabel", button)
  918. imageLabel.BackgroundTransparency = 0.9
  919. imageLabel.Position = UDim2.new(0, 2, 0, 2)
  920. imageLabel.Size = UDim2.new(0, 32, 0, 32)
  921. imageLabel.Image = image
  922. imageLabel.BorderSizePixel = 0
  923. imageLabel.ZIndex = zindex
  924. makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 34, 0, 2),
  925. Color3.new(55/255, 55/255, 55/255), 0, button, zindex)
  926. makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 34),
  927. Color3.new(55/255, 55/255, 55/255), 0, button, zindex)
  928. makeSquare(UDim2.new(0, 34, 0, 2), UDim2.new(0, 2, 0, 34),
  929. Color3.new(255/255, 255/255, 255/255), 0, button, zindex)
  930. makeSquare(UDim2.new(0, 2, 0, 34), UDim2.new(0, 34, 0, 2),
  931. Color3.new(255/255, 255/255, 255/255), 0, button, zindex)
  932. return button
  933. end
  934.  
  935. local draggingBlock = nil
  936. function makeInventory()
  937. local playerGui = player:FindFirstChild("PlayerGui")
  938. if playerGui then
  939. local invGui = Instance.new("ScreenGui", playerGui)
  940. local creativeInv = Instance.new("Frame", invGui)
  941. creativeInv.BackgroundTransparency = 1
  942. creativeInv.Position = UDim2.new(0.5, -170, 0.5, -202)
  943.  
  944. creativeInv.Visible = false
  945.  
  946. -- creative inventory GUI...
  947.  
  948. local blackOut = makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0),
  949. Color3.new(0/255, 0/255, 0/255), 0.3, invGui, 1)
  950. blackOut.Visible = false
  951.  
  952. creativeInv.Changed:connect(function()
  953. blackOut.Visible = creativeInv.Visible
  954. end)
  955.  
  956. makeSquare(UDim2.new(0, -2, 0, 2), UDim2.new(0, 340, 0, 404),
  957. Color3.new(198/255, 198/255, 198/255), 0, creativeInv, 3)
  958. makeSquare(UDim2.new(0, 338, 0, 0), UDim2.new(0, 6, 0, 406),
  959. Color3.new(85/255, 85/255, 85/255), 0, creativeInv, 2)
  960. makeSquare(UDim2.new(0, 0, 0, 404), UDim2.new(0, 342, 0, 4),
  961. Color3.new(85/255, 85/255, 85/255), 0, creativeInv, 3)
  962. makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 338, 0, 402),
  963. Color3.new(198/255, 198/255, 198/255), 0, creativeInv, 3)
  964. makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 4, 0, 406),
  965. Color3.new(255/255, 255/255, 255/255), 0, creativeInv, 3)
  966. makeSquare(UDim2.new(0, -2, 0, -4), UDim2.new(0, 342, 0, 6),
  967. Color3.new(255/255, 255/255, 255/255), 0, creativeInv, 2)
  968. makeSquare(UDim2.new(0, 340, 0, -2), UDim2.new(0, 2, 0, 2),
  969. Color3.new(198/255, 198/255, 198/255), 0, creativeInv, 2)
  970. makeSquare(UDim2.new(0, 340, 0, -4), UDim2.new(0, 2, 0, 4),
  971. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  972. makeSquare(UDim2.new(0, 342, 0, -2), UDim2.new(0, 2, 0, 2),
  973. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  974. makeSquare(UDim2.new(0, 344, 0, 0), UDim2.new(0, 2, 0, 406),
  975. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  976. makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 2, 0, 4),
  977. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  978. makeSquare(UDim2.new(0, -2, 0, -6), UDim2.new(0, 342, 0, 4),
  979. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  980. makeSquare(UDim2.new(0, 0, 0, 406), UDim2.new(0, 342, 0, 4),
  981. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  982. makeSquare(UDim2.new(0, 342, 0, 404), UDim2.new(0, 2, 0, 4),
  983. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  984. makeSquare(UDim2.new(0, -4, 0, 404), UDim2.new(0, 2, 0, 2),
  985. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  986. makeSquare(UDim2.new(0, -2, 0, 406), UDim2.new(0, 2, 0, 2),
  987. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  988. makeSquare(UDim2.new(0, -6, 0, -2), UDim2.new(0, 2, 0, 406),
  989. Color3.new(0/255, 0/255, 0/255), 0, creativeInv, 1)
  990. local text = makeSquare(UDim2.new(0, 4, 0, 8), UDim2.new(0, 0, 0, 0), Color3.new(0/255, 0/255, 0/255), 1, creativeInv, 3)
  991. text.Text = "Creative Inventory"
  992. text.Font = "SourceSansSemibold"
  993. text.TextSize = 14
  994. text.TextXAlignment = "Left"
  995. --
  996. local draggingBlockPicture = Instance.new("ImageLabel", invGui)
  997. draggingBlockPicture.BackgroundTransparency = 1
  998. draggingBlockPicture.Size = UDim2.new(0, 32, 0, 32)
  999. draggingBlockPicture.ZIndex = 5
  1000. coroutine.resume(coroutine.create(function()
  1001. local invMouse = player:GetMouse()
  1002. --local RS = game:GetService("RunService").RenderStepped
  1003. invMouse.Button2Down:connect(function()
  1004. draggingBlock = nil
  1005. end)
  1006. while RS:wait() do
  1007. draggingBlockPicture.Position = UDim2.new(0, invMouse.X - 16, 0, invMouse.Y - 16)
  1008. if draggingBlock ~= nil then
  1009. draggingBlockPicture.Image = draggingBlock.frontTex
  1010. else
  1011. draggingBlockPicture.Image = ""
  1012. end
  1013. end
  1014. end))
  1015.  
  1016. local done = false
  1017. local x = 0
  1018. local y = 0
  1019.  
  1020. for i,b in pairs(creativeInventory) do
  1021. putInventorySlot(UDim2.new(0.5, (x*36) + 8, 0.5, (y*36) + 28), b.frontTex, creativeInv, 4).MouseButton1Down:connect(function()
  1022. if draggingBlock == nil then
  1023. draggingBlock = b
  1024. end
  1025. end)
  1026. x = x + 1
  1027. if x >= 8 then
  1028. x = 0
  1029. y = y + 1
  1030. end
  1031. end
  1032. if x == 0 then done = true end
  1033. while x < 8 and done == false do
  1034. putInventorySlot(UDim2.new(0.5, (x*36) + 8, 0.5, (y*36) + 28), "", creativeInv, 4)
  1035. x = x + 1
  1036. end
  1037. for i = 1, 9 do
  1038. if toolBar[i] ~= nil then
  1039. local invSlot = putInventorySlot(UDim2.new(0, 8 + ((i-1)*36), 0, 360), toolBar[i].frontTex, creativeInv, 4)
  1040. invSlot.MouseButton2Down:connect(function()
  1041. local imgLabel = invSlot:FindFirstChild("ImageLabel")
  1042. if imgLabel then
  1043. toolBar[i] = nil
  1044. imgLabel.Image = ""
  1045. end
  1046. end)
  1047. invSlot.MouseButton1Down:connect(function()
  1048. --updateHand = true
  1049. local imgLabel = invSlot:FindFirstChild("ImageLabel")
  1050. if toolBar[i] == nil then
  1051. toolBar[i] = draggingBlock
  1052. imgLabel.Image = draggingBlock.frontTex
  1053. draggingBlock = nil
  1054. return
  1055. end
  1056. if toolBar[i] ~= nil and draggingBlock == nil then
  1057. draggingBlock = toolBar[i]
  1058. toolBar[i] = nil
  1059. imgLabel.Image = ""
  1060. return
  1061. elseif toolBar[i] ~= nil and draggingBlock ~= nil then
  1062. --draggingBlock = toolBar[i]
  1063. --toolBar[i] = nil
  1064. imgLabel.Image = ""
  1065. local temp = toolBar[i]
  1066. toolBar[i] = draggingBlock
  1067. if imgLabel and draggingBlock ~= nil then
  1068. imgLabel.Image = draggingBlock.frontTex
  1069. end
  1070. if imgLabel and draggingBlock == nil then
  1071. imgLabel.Image = ""
  1072. end
  1073. draggingBlock = temp
  1074. return
  1075. end
  1076. end)
  1077. else
  1078. local invSlot = putInventorySlot(UDim2.new(0, 8 + ((i-1)*36), 0, 360), "", creativeInv, 4)
  1079. invSlot.MouseButton2Down:connect(function()
  1080. local imgLabel = invSlot:FindFirstChild("ImageLabel")
  1081. if imgLabel then
  1082. toolBar[i] = nil
  1083. imgLabel.Image = ""
  1084. end
  1085. end)
  1086. invSlot.MouseButton1Down:connect(function()
  1087. --updateHand = true
  1088. local imgLabel = invSlot:FindFirstChild("ImageLabel")
  1089. if toolBar[i] == nil then
  1090. toolBar[i] = draggingBlock
  1091. imgLabel.Image = draggingBlock.frontTex
  1092. draggingBlock = nil
  1093. return
  1094. end
  1095. if toolBar[i] ~= nil and draggingBlock == nil then
  1096. draggingBlock = toolBar[i]
  1097. toolBar[i] = nil
  1098. imgLabel.Image = ""
  1099. return
  1100. elseif toolBar[i] ~= nil and draggingBlock ~= nil then
  1101. --draggingBlock = toolBar[i]
  1102. --toolBar[i] = nil
  1103. imgLabel.Image = ""
  1104. local temp = toolBar[i]
  1105. toolBar[i] = draggingBlock
  1106. if imgLabel and draggingBlock ~= nil then
  1107. imgLabel.Image = draggingBlock.frontTex
  1108. end
  1109. if imgLabel and draggingBlock == nil then
  1110. imgLabel.Image = ""
  1111. end
  1112. draggingBlock = temp
  1113. return
  1114. end
  1115. end)
  1116. end
  1117. end
  1118. return creativeInv
  1119. end
  1120. end
  1121. function putToolBarSlot(position, image, zindex)
  1122. local playerGui = player:FindFirstChild("PlayerGui")
  1123. if playerGui then
  1124. local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui)
  1125. gui.Name = "ToolBar"
  1126. local slot = Instance.new("ImageLabel", gui)
  1127. slot.Position = position
  1128. slot.Size = UDim2.new(0, 32, 0, 32)
  1129. slot.BackgroundTransparency = 1
  1130. slot.ImageTransparency = 0
  1131. slot.Image = image
  1132. slot.ZIndex = 2
  1133.  
  1134. makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32),
  1135. Color3.new(95/255, 89/255, 76/255), 0, slot)
  1136. makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32),
  1137. Color3.new(0/255, 0/255, 0/255), 0.5, slot)
  1138. makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2),
  1139. Color3.new(0/255, 0/255, 0/255), 0.5, slot)
  1140. makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2),
  1141. Color3.new(106/255, 106/255, 106/255), 0, slot)
  1142. makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36),
  1143. Color3.new(106/255, 106/255, 106/255), 0, slot)
  1144. makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2),
  1145. Color3.new(130/255, 130/255, 130/255), 0, slot)
  1146. makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34),
  1147. Color3.new(130/255, 130/255, 130/255), 0, slot)
  1148. makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38),
  1149. Color3.new(130/255, 130/255, 130/255), 0, slot)
  1150. makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36),
  1151. Color3.new(106/255, 106/255, 106/255), 0, slot)
  1152. makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2),
  1153. Color3.new(106/255, 106/255, 106/255), 0, slot)
  1154. makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2),
  1155. Color3.new(156/255, 156/255, 156/255), 0, slot)
  1156. return slot
  1157. end
  1158. end
  1159. function divide(x, d)
  1160. if x ~= 0 and d ~= 0 then
  1161. return x/d
  1162. else
  1163. return x
  1164. end
  1165. end -- so it doesn't divide by zero
  1166. function getDistance(v1, v2)
  1167. return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude)
  1168. end
  1169. function round(x)
  1170. if x%2 ~= 0.5 then
  1171. return math.floor(x+0.5)
  1172. end
  1173. return x-0.5
  1174. end
  1175. function weldTo(part1, part2)
  1176. local weld = Instance.new("Weld", part1)
  1177. weld.Part0 = part1
  1178. weld.Part1 = part2
  1179. end
  1180. function getMagnitudeXZ(velocity)
  1181. return math.abs(velocity.X) + math.abs(velocity.Z)
  1182. end
  1183. function findHumanoid(inst)
  1184. local find = inst
  1185. local hum = nil
  1186. repeat
  1187. if find.Name == "Workspace" then return nil end
  1188. find = find.Parent
  1189. hum = find:FindFirstChild("Humanoid")
  1190. until hum
  1191. --if hum then print("found!!") else print("aw... not found") end
  1192. --if hum.ClassName ~= "Humanoid" then hum = nil end
  1193. return hum
  1194. end
  1195. function placeBlock(block, cFPos, Mouse)
  1196. if block == nil then
  1197. if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 and Mouse.Target then
  1198. if Mouse.Target.Parent.Name ~= "Camera" then
  1199. --print(Mouse.Target:GetFullName())
  1200. local blkTar = Mouse.Target
  1201. --Mouse.Target.Parent = nil
  1202. for i = 1, 9 do
  1203. local part = Instance.new("Part", workspace)
  1204. part.Size = Vector3.new(0, 0, 0)
  1205. part.Transparency = 1
  1206. part.CanCollide = false
  1207. part.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5))
  1208. part.Name = "Debris"
  1209.  
  1210. part.CFrame =
  1211. Mouse.Target.CFrame *
  1212. CFrame.new(math.random(-blkTar.Size.X/2, blkTar.Size.X/2), math.random(-blkTar.Size.Y/2, blkTar.Size.Y/2), math.random(-blkTar.Size.Z/2, blkTar.Size.Z/2))
  1213.  
  1214. local billboard = Instance.new("BillboardGui", part)
  1215. billboard.Size = UDim2.new(1.2, 0, 1.2, 0)
  1216.  
  1217. local clipDescendant = Instance.new("TextLabel", billboard)
  1218. clipDescendant.Size = UDim2.new(0.5, 0, 0.5, 0)
  1219. clipDescendant.BackgroundTransparency = 1
  1220. clipDescendant.Text = ""
  1221. clipDescendant.ClipsDescendants = true
  1222.  
  1223. local img = Instance.new("ImageLabel", clipDescendant)
  1224. img.Size = UDim2.new(2, 0, 2, 0)
  1225. img.BackgroundTransparency = 1
  1226. img.Position = UDim2.new((math.random(0, 100)-50)/100, 0, (math.random(0, 100)-50)/100, 0)
  1227.  
  1228. local tex = blkTar:FindFirstChild("Front")
  1229. if tex then
  1230. img.Image = tex.Texture
  1231. else
  1232. img.Image = "rbxassetid://744949545"
  1233. end
  1234.  
  1235. if img.Image == "rbxassetid://744949545" then
  1236. img.ImageColor3 = blkTar.Color
  1237. end
  1238.  
  1239. part.Touched:connect(function(prt)
  1240. if prt ~= blkTar then
  1241. part.CanCollide = true
  1242. end
  1243. end)
  1244.  
  1245. coroutine.resume(coroutine.create(function()
  1246. wait(math.random(50, 65)/100)
  1247. part:Destroy()
  1248. end))
  1249. --part.Anchored = false
  1250. end
  1251. blkTar:Destroy()
  1252. end
  1253. end
  1254. return nil
  1255. else
  1256. local blockPlaced = Instance.new("Part", workspace)
  1257. blockPlaced.Material = "Fabric"
  1258. blockPlaced.Transparency = block.transparency
  1259. blockPlaced.Anchored = true
  1260. blockPlaced.Size = block.size
  1261. blockPlaced.CFrame = cFPos
  1262. blockPlaced.Name = block.name
  1263. putTexture(blockPlaced, block.frontTex, block.backTex,
  1264. block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture")
  1265.  
  1266. if block.hasGravity == true then
  1267. local connectedTo = Instance.new("ObjectValue", blockPlaced)
  1268. connectedTo.Name = "ConnectedTo"
  1269. blockPlaced.Anchored = false
  1270. local detector = Instance.new("Part", blockPlaced)
  1271. detector.Transparency = 1
  1272. detector.CanCollide = false
  1273. detector.Size = Vector3.new(1, 1, 1)
  1274. local weldDetector = Instance.new("Motor6D", detector)
  1275. weldDetector.Part0 = detector
  1276. weldDetector.Part1 = blockPlaced
  1277. weldDetector.C1 = CFrame.new(0, -blockPlaced.Size.Y/2, 0)
  1278. local landed = false
  1279. local function fallingBlock()
  1280. coroutine.resume(coroutine.create(function()
  1281. local falling = Instance.new("CFrameValue", blockPlaced)
  1282. falling.Name = "IsFalling"
  1283. local grav = 0
  1284. while RS:wait() do
  1285. if landed then falling:Destroy() break end
  1286. grav = math.max(-1, grav - 0.0025)
  1287. blockPlaced.CFrame = CFrame.new(cFPos.X, blockPlaced.CFrame.Y + grav, cFPos.Z)
  1288. end
  1289. end))
  1290. end
  1291. fallingBlock()
  1292. detector.Touched:connect(function(part)
  1293. if blockPlaced.Anchored == false and part ~= blockPlaced and part.Name ~= "Debris" and part:FindFirstChild("IsFalling") == nil and findHumanoid(part) == nil then
  1294. landed = true
  1295. blockPlaced.Velocity = Vector3.new(0, 0, 0)
  1296. blockPlaced.Anchored = true
  1297. connectedTo.Value = part
  1298. local yOrigin = part.CFrame.Y + (blockPlaced.Size.Y/2) + (part.Size.Y/2)
  1299. blockPlaced.CFrame = CFrame.new(cFPos.X, yOrigin, cFPos.Z)
  1300. --detector:Destroy()
  1301. local falling = false
  1302. part.Changed:connect(function()
  1303. if part.Position.Y ~= yOrigin and falling == false then
  1304. falling = true
  1305. wait(0.075)
  1306. landed = false
  1307. blockPlaced.Anchored = false
  1308. blockPlaced.Velocity = Vector3.new(0, 0, 0)
  1309. fallingBlock()
  1310. falling = false
  1311. end
  1312. end)
  1313. workspace.ChildRemoved:connect(function()
  1314. --print("hi")
  1315. if connectedTo.Value.Parent == nil and falling == false then
  1316. falling = true
  1317. landed = false
  1318. blockPlaced.Anchored = false
  1319. blockPlaced.Velocity = Vector3.new(0, 0, 0)
  1320. fallingBlock()
  1321. end
  1322. end)
  1323. end
  1324. end)
  1325. end
  1326.  
  1327. local blockSound = Instance.new("Sound", blockPlaced)
  1328. blockSound.SoundId = block.sound
  1329. blockSound.Volume = block.soundVol
  1330. blockSound.Pitch = math.random(95, 105)/100
  1331. blockSound.PlayOnRemove = true
  1332. blockSound:Play()
  1333. return blockPlaced
  1334. end
  1335. end
  1336. if player then
  1337. local char = player.Character
  1338. if char then
  1339. for _,cM in pairs(char:GetChildren()) do
  1340. if cM.ClassName == "CharacterMesh" then cM:Destroy() end
  1341. end
  1342.  
  1343. --[]
  1344. local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui)
  1345. gui.Name = "ToolBar"
  1346.  
  1347. makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44),
  1348. Color3.new(0/255, 0/255, 0/255), 0, gui)
  1349.  
  1350. for i = 1, 9 do
  1351. if toolBar[i] ~= nil then
  1352. local img = putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[i].frontTex)
  1353. coroutine.resume(coroutine.create(function()
  1354. while wait() do
  1355. if toolBar[i] ~= nil then
  1356. img.Image = toolBar[i].frontTex
  1357. else
  1358. img.Image = ""
  1359. end
  1360. end
  1361. end))
  1362. else
  1363. local img = putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "")
  1364. coroutine.resume(coroutine.create(function()
  1365. while wait() do
  1366. if toolBar[i] ~= nil then
  1367. img.Image = toolBar[i].frontTex
  1368. else
  1369. img.Image = ""
  1370. end
  1371. end
  1372. end))
  1373. end
  1374. end
  1375.  
  1376. local creativeInventoryGUI = makeInventory()
  1377.  
  1378. local humRootPart = char:WaitForChild("HumanoidRootPart")
  1379. local head = char:WaitForChild("Head")
  1380. local torso = char:WaitForChild("Torso")
  1381. local lArm = char:WaitForChild("Left Arm")
  1382. local rArm = char:WaitForChild("Right Arm")
  1383. local lLeg = char:WaitForChild("Left Leg")
  1384. local rLeg = char:WaitForChild("Right Leg")
  1385.  
  1386. local humanoid = char:WaitForChild("Humanoid")
  1387. char.Humanoid:ClearAllChildren()
  1388. humanoid.HipHeight = 0.3
  1389.  
  1390. humanoid.Parent = nil
  1391.  
  1392. if char:FindFirstChild("Animate") then
  1393. char.Animate:Remove()
  1394. end
  1395.  
  1396. head.Size = Vector3.new(1.3, 1.3, 1.3)
  1397. putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330",
  1398. "rbxassetid://36047341", "rbxassetid://36047347",
  1399. "rbxassetid://36047323", "rbxassetid://36047315", "Decal")
  1400. head:WaitForChild("Mesh"):Destroy()
  1401. head:WaitForChild("face"):Destroy()
  1402.  
  1403. torso.Size = Vector3.new(1.3, 1.95, 0.65)
  1404. putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731",
  1405. "rbxassetid://38934780", "rbxassetid://38934740",
  1406. "rbxassetid://38934762", "rbxassetid://38934762", "Decal")
  1407.  
  1408. lArm.Size = Vector3.new(0.65, 1.95, 0.65)
  1409. putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560",
  1410. "rbxassetid://38934613", "rbxassetid://38934568",
  1411. "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
  1412.  
  1413. rArm.Size = Vector3.new(0.65, 1.95, 0.65)
  1414. putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581",
  1415. "rbxassetid://38934613", "rbxassetid://38934568",
  1416. "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
  1417.  
  1418. lLeg.Size = Vector3.new(0.65, 1.95, 0.65)
  1419. putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209",
  1420. "rbxassetid://38934719", "rbxassetid://38934712",
  1421. "rbxassetid://38936255", "rbxassetid://38936242", "Decal")
  1422.  
  1423. rLeg.Size = Vector3.new(0.65, 1.95, 0.65)
  1424. putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226",
  1425. "rbxassetid://38934719", "rbxassetid://38934712",
  1426. "rbxassetid://38936242", "rbxassetid://38936255", "Decal")
  1427.  
  1428. -- now for the real stuff
  1429. -- |
  1430. -- |
  1431. -- V
  1432. Instance.new("BlockMesh", torso)
  1433. Instance.new("BlockMesh", lArm)
  1434. Instance.new("BlockMesh", rArm)
  1435. Instance.new("BlockMesh", lLeg)
  1436. Instance.new("BlockMesh", rLeg)
  1437.  
  1438. local camera = workspace.Camera
  1439.  
  1440. local camPart = Instance.new("Part", camera)
  1441. camPart.Size = Vector3.new(0, 0, 0)
  1442. camPart.CFrame = camera.CFrame
  1443. camPart.CanCollide = false
  1444. camPart.Anchored = true
  1445. camPart.Transparency = 1
  1446.  
  1447. local cameraHand = Instance.new("Part", camera)
  1448. cameraHand.Size = Vector3.new(0.65, 1.95, 0.65)
  1449. cameraHand.CanCollide = false
  1450. cameraHand.Anchored = true
  1451. cameraHand.Name = "CameraHand"
  1452. putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581",
  1453. "rbxassetid://38934613", "rbxassetid://38934568",
  1454. "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
  1455.  
  1456. local cameraHandItem = Instance.new("Part", camera)
  1457. cameraHandItem.Name = "CameraHandItem"
  1458. cameraHandItem.Size = Vector3.new(1.1, 1.1, 1.1)
  1459. cameraHandItem.Anchored = true
  1460. cameraHandItem.CanCollide = false
  1461. cameraHandItem.Transparency = 1
  1462.  
  1463. -- welding doesn't really work.
  1464. --local cameraHandWeld = Instance.new("Motor6D", camPart)
  1465. --cameraHandWeld.Part0 = camPart
  1466. --cameraHandWeld.Part1 = cameraHand
  1467. --cameraHandWeld.C0 = CFrame.new(5, 0, 0)
  1468.  
  1469. local rootJoint = torso:FindFirstChild("RootJoint") or Instance.new("Motor6D", torso)
  1470. rootJoint.Name = "RootJoint"
  1471. rootJoint.Part0 = humRootPart
  1472. rootJoint.Part1 = torso
  1473. rootJoint.C1 = CFrame.new(0, 0.05, 0)
  1474.  
  1475. local neck = torso:FindFirstChild("Neck") or Instance.new("Motor6D", torso)
  1476. neck.Name = "Neck"
  1477. neck.Part0 = head
  1478. neck.Part1 = torso
  1479.  
  1480. local lS = torso:FindFirstChild("Left Shoulder") or Instance.new("Motor6D", torso)
  1481. lS.Name = "Left Shoulder"
  1482. lS.Part0 = lArm
  1483. lS.Part1 = torso
  1484. lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
  1485. lS.C1 = CFrame.new(0.65, 0.975, 0)
  1486.  
  1487. local rS = torso:FindFirstChild("Right Shoulder") or Instance.new("Motor6D", torso)
  1488. rS.Name = "Right Shoulder"
  1489. rS.Part0 = rArm
  1490. rS.Part1 = torso
  1491. rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
  1492. rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
  1493.  
  1494. local lH = torso:FindFirstChild("Left Hip") or Instance.new("Motor6D", torso)
  1495. lH.Name = "Left Hip"
  1496. lH.Part0 = lLeg
  1497. lH.Part1 = torso
  1498. lH.C0 = CFrame.new(0, 0.975, 0)
  1499. lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0)
  1500.  
  1501. local rH = torso:FindFirstChild("Right Hip") or Instance.new("Motor6D", torso)
  1502. rH.Name = "Right Hip"
  1503. rH.Part0 = rLeg
  1504. rH.Part1 = torso
  1505. rH.C0 = CFrame.new(0, 0.975, 0)
  1506. rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
  1507.  
  1508. for _,p in pairs(char:GetChildren()) do
  1509. if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
  1510. local hit = Instance.new("Part", char)
  1511. hit.Name = "DamagePart"
  1512. hit.BrickColor = BrickColor.new("Bright red")
  1513. hit.Material = "SmoothPlastic"
  1514. hit.Transparency = 1
  1515. hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05)
  1516. hit.CanCollide = false
  1517. weldTo(hit, p)
  1518. end
  1519. end
  1520.  
  1521. wait(0.25)
  1522.  
  1523. humanoid.Parent = char
  1524.  
  1525. local ticks = 0
  1526. local times = 0
  1527.  
  1528. local walkAnim = 0
  1529. local increaseWalkAnim = 1
  1530.  
  1531. local idleAnimRotX = 0
  1532. local idleAnimRotZ = 0
  1533. local sneaking = 0
  1534.  
  1535. --local RS = game:GetService("RunService").RenderStepped
  1536. local Mouse = player:GetMouse()
  1537.  
  1538. local oldHP = humanoid.Health
  1539. local damageTime = 0
  1540.  
  1541. local punchRotX = 0
  1542. local punchRotY = 0
  1543. local punchRotZ = 0
  1544. local punchRotXcam = 0
  1545. local punchRotYcam = 0
  1546. local punchRotZcam = 0
  1547. local punchSpeed = 0
  1548. local punching = 0
  1549. local selectedBlock = 8
  1550. local punchEnded = 1
  1551. local itemOnHand = nil
  1552.  
  1553. local selectBox = Instance.new("SelectionBox", camera)
  1554. selectBox.Transparency = 0.5
  1555. selectBox.Color3 = Color3.new(0, 0, 0)
  1556. selectBox.LineThickness = 0
  1557.  
  1558. local handItem = Instance.new("Part", char)
  1559. handItem.Name = "HandItem"
  1560. handItem.Size = Vector3.new(0.52, 0.52, 0.52)
  1561. handItem.Transparency = 1
  1562. handItem.CanCollide = false
  1563.  
  1564. local handItemWeld = Instance.new("Weld", char)
  1565. handItemWeld.Part0 = handItem
  1566. handItemWeld.Part1 = lArm
  1567. handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0)
  1568.  
  1569. local sound = Instance.new("Sound", char)
  1570. sound.Name = "Hurt"
  1571. sound.Volume = 10
  1572. sound.SoundId = "rbxassetid://535690488"
  1573.  
  1574. local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"}
  1575.  
  1576. local camCurrentZoom = (camera.CFrame.p - head.Position).magnitude
  1577. Mouse.Button1Down:connect(function()
  1578. if punchEnded == 1 then punching = 1 end
  1579. if Mouse.Target then
  1580. if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
  1581. local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
  1582. if humanoid then
  1583. humanoid.Health = humanoid.Health - 10
  1584. local parts = Mouse.Target.Parent:GetChildren()
  1585. for _,p in pairs(parts) do
  1586. if p.ClassName == "Part" then
  1587. p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18))
  1588. end
  1589. end
  1590. return
  1591. end
  1592. local x = Mouse.Target.CFrame.p.X
  1593. local y = Mouse.Target.CFrame.p.Y
  1594. local z = Mouse.Target.CFrame.p.Z
  1595. if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end
  1596. if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end
  1597. if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end
  1598. if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end
  1599. if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end
  1600. if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end
  1601. if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then
  1602. x = Mouse.Hit.p.X
  1603. y = Mouse.Hit.p.Y
  1604. z = Mouse.Hit.p.Z
  1605. end
  1606. -- local x = round(math.abs(mouseX)/2.6)*2.6
  1607. -- local y = round(math.abs(mouseY)/2.6)*2.6
  1608. -- local z = round(math.abs(mouseZ)/2.6)*2.6
  1609. -- if Mouse.Hit.p.X < 0 then x = x * -1 end
  1610. -- if Mouse.Hit.p.Y < 0 then y = y * -1 end
  1611. -- if Mouse.Hit.p.Z < 0 then z = z * -1 end
  1612. local blk = placeBlock(toolBar[selectedBlock + 1], CFrame.new(x, y, z), Mouse)
  1613. if blk then
  1614. for _,f in pairs(facesToResize) do
  1615. blk:WaitForChild(f).StudsPerTileU = 2.6
  1616. blk:WaitForChild(f).StudsPerTileV = 2.6
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end)
  1622.  
  1623. local changedItem = false
  1624. local hasItemOnHand = 0
  1625. local hi = 0
  1626. -- selection thingy
  1627. local selectLabel = Instance.new("TextLabel", gui)
  1628. selectLabel.Size = UDim2.new(0, 32, 0, 32)
  1629. selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105)
  1630. selectLabel.BackgroundTransparency = 0.5
  1631. selectLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  1632. selectLabel.BorderSizePixel = 0
  1633. selectLabel.Text = ""
  1634. selectLabel.ZIndex = 3
  1635. --
  1636. local oldItemOnHand = itemOnHand
  1637. function updateItemOnHand()
  1638. for _,d in pairs(handItem:GetChildren()) do
  1639. d:Destroy()
  1640. end
  1641. for _,d in pairs(cameraHandItem:GetChildren()) do
  1642. d:Destroy()
  1643. end
  1644. if itemOnHand ~= nil then
  1645. putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
  1646. itemOnHand.topTex, itemOnHand.bottomTex,
  1647. itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
  1648.  
  1649. putTexture(cameraHandItem, itemOnHand.frontTex, itemOnHand.backTex,
  1650. itemOnHand.topTex, itemOnHand.bottomTex,
  1651. itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
  1652.  
  1653. for _,f in pairs(facesToResize) do
  1654. handItem:WaitForChild(f).StudsPerTileU = 0.52
  1655. handItem:WaitForChild(f).StudsPerTileV = 0.52
  1656. end
  1657.  
  1658. for _,f in pairs(facesToResize) do
  1659. cameraHandItem:WaitForChild(f).StudsPerTileU = 1.1
  1660. cameraHandItem:WaitForChild(f).StudsPerTileV = 1.1
  1661. end
  1662.  
  1663. cameraHand.Transparency = 1
  1664. for _,f in pairs(facesToResize) do
  1665. cameraHand:WaitForChild(f).Transparency = 1
  1666. cameraHand:WaitForChild(f).Transparency = 1
  1667. end
  1668. else
  1669. cameraHand.Transparency = 0
  1670. for _,f in pairs(facesToResize) do
  1671. cameraHand:WaitForChild(f).Transparency = 0
  1672. cameraHand:WaitForChild(f).Transparency = 0
  1673. end
  1674. end
  1675. if oldItemOnHand ~= itemOnHand then
  1676. changedItem = true
  1677. end
  1678. end
  1679.  
  1680. local pressedWTimes = 0
  1681. local sprintingNum = 0
  1682. local sprinting = false
  1683. Mouse.KeyDown:connect(function(key)
  1684. if sprinting == false then sprintingNum = 0 else sprintingNum = 1 end
  1685. if (key == "w" and sprinting == false and sneaking == 0) then
  1686. if pressedWTimes >= 1 or key == Enum.KeyCode.LeftControl then
  1687. sprinting = true
  1688. humanoid.WalkSpeed = humanoid.WalkSpeed * 1.5
  1689. pressedWTimes = 0
  1690. coroutine.resume(coroutine.create(function()
  1691. for i = 1, 24 do
  1692. camera.FieldOfView = camera.FieldOfView + ((24-i)/10)
  1693. RS:wait()
  1694. end
  1695. end))
  1696. end
  1697. pressedWTimes = pressedWTimes + 1
  1698. coroutine.resume(coroutine.create(function()
  1699. for i = 1, 12 do
  1700. if sprinting == true then break end
  1701. wait()
  1702. end
  1703. pressedWTimes = 0
  1704. end))
  1705. end
  1706. if key == "q" and sprinting == false then
  1707. sneaking = 1
  1708. humanoid.WalkSpeed = humanoid.WalkSpeed / 2
  1709. humanoid.HipHeight = humanoid.HipHeight - 0.35
  1710. rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
  1711. lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
  1712. rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
  1713. --print("Sneaking...")
  1714. end
  1715. if key == "e" then
  1716. if creativeInventoryGUI.Visible == true then
  1717. creativeInventoryGUI.Visible = false
  1718. elseif creativeInventoryGUI.Visible == false then
  1719. creativeInventoryGUI.Visible = true
  1720. end
  1721. end
  1722. if key == "1" or key == "2" or key == "3" or
  1723. key == "4" or key == "5" or key == "6" or
  1724. key == "7" or key == "8" or key == "9" then
  1725. selectedBlock = tonumber(key) - 1
  1726. oldItemOnHand = itemOnHand
  1727. itemOnHand = toolBar[tonumber(key)]
  1728. updateItemOnHand()
  1729. if hasItemOnHand == 0 and itemOnHand then hi = 1 end
  1730. if hasItemOnHand == 1 and itemOnHand == nil then hi = 1 end
  1731. end
  1732. --if (key == "0" or key == "1" or key == "2"
  1733. -- or key == "3" or key == "4" or key == "5"
  1734. -- or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end
  1735. selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105)
  1736. end)
  1737.  
  1738. Mouse.KeyUp:connect(function(key)
  1739. if sprinting == false then sprintingNum = 0 else sprintingNum = 1 end
  1740. if (key == "w" and sprinting == true and sneaking == 0) then
  1741. sprinting = false
  1742. humanoid.WalkSpeed = humanoid.WalkSpeed / 1.5
  1743. coroutine.resume(coroutine.create(function()
  1744. for i = 1, 24 do
  1745. camera.FieldOfView = camera.FieldOfView - ((24-i)/10)
  1746. RS:wait()
  1747. end
  1748. end))
  1749. end
  1750. if key == "q" and sprinting == false then
  1751. sneaking = 0
  1752. humanoid.WalkSpeed = humanoid.WalkSpeed * 2
  1753. humanoid.HipHeight = humanoid.HipHeight + 0.35
  1754. rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0)
  1755. lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
  1756. rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
  1757. --print("Stopped sneaking...")
  1758. end
  1759. end)
  1760.  
  1761. Mouse.TargetFilter = camera
  1762.  
  1763. local humOffset = CFrame.new(0, 0, 0)
  1764. local camHandY = 0
  1765. local cameraHandCFrame = CFrame.new(1.15, -1.35, -2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(55), math.rad(20))
  1766. while RS:wait() do
  1767. camCurrentZoom = ((CFrame.new(0, -1*sneaking, 0) * camera.CFrame).p - head.Position).magnitude
  1768. if itemOnHand ~= nil then
  1769. hasItemOnHand = 1
  1770. handItem.Transparency = itemOnHand.transparency
  1771. else
  1772. hasItemOnHand = 0
  1773. handItem.Transparency = 1
  1774. end
  1775. if humanoid.Health < oldHP then
  1776. damageTime = 60
  1777. sound:Play()
  1778. end
  1779. oldHP = humanoid.Health
  1780. if damageTime > 0 and humanoid.Health > 0 then
  1781. for _,p in pairs(char:GetChildren()) do
  1782. if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
  1783. if p.Name == "DamagePart" then
  1784. p.Transparency = 0.5
  1785. end
  1786. end
  1787. end
  1788. damageTime = damageTime - 2
  1789. if damageTime <= 0 then
  1790. for _,p in pairs(char:GetChildren()) do
  1791. if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
  1792. if p.Name == "DamagePart" then
  1793. p.Transparency = 1
  1794. end
  1795. end
  1796. end
  1797. end
  1798. end
  1799. camPart.CFrame = camera.CFrame
  1800. neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0)
  1801. neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0)
  1802.  
  1803. if getMagnitudeXZ(torso.Velocity) > 1 then
  1804. if walkAnim >= 1 then
  1805. increaseWalkAnim = -1
  1806. elseif walkAnim <= -1 then
  1807. increaseWalkAnim = 1
  1808. end
  1809. walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20)))
  1810. else
  1811. walkAnim = 0
  1812. end
  1813.  
  1814. --lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
  1815. --rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
  1816. lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
  1817. rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
  1818. --
  1819. --rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1820. --print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y))
  1821. --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then
  1822. --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0)
  1823. --print("-45")
  1824. --end
  1825. --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then
  1826. --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0)
  1827. --print("45")
  1828. --end
  1829.  
  1830. if changedItem then
  1831. changedItem = false
  1832. coroutine.resume(coroutine.create(function()
  1833. for i = 1, 8 do
  1834. camHandY = camHandY - 0.2
  1835. RS:wait()
  1836. end
  1837. for i = 1, 8 do
  1838. camHandY = camHandY + 0.2
  1839. RS:wait()
  1840. end
  1841. end))
  1842. end
  1843.  
  1844. --move these arms
  1845. rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2)
  1846.  
  1847. lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi)
  1848. rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12))
  1849.  
  1850. if Mouse.Target and getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
  1851. if Mouse.Target.Parent:FindFirstChild("Humanoid") == nil and Mouse.Target.Parent ~= camera then
  1852. selectBox.Adornee = Mouse.Target
  1853. else
  1854. selectBox.Adornee = nil
  1855. end
  1856. else
  1857. selectBox.Adornee = nil
  1858. end
  1859.  
  1860. local BobbingY = walkAnim*2
  1861. if BobbingY >= 1 then BobbingY = -BobbingY + 0.5 end
  1862.  
  1863. cameraHandCFrame = cameraHandCFrame:lerp(CFrame.new(1.15*1.3 + (walkAnim/2 - (walkAnim/3)), -1.35*1.3 + camHandY + (-BobbingY/8), -0.45 + ((camera.FieldOfView/45)-1.6)*1.3) * CFrame.Angles(math.rad(punchRotXcam), math.rad(punchRotYcam), math.rad(punchRotZcam)) * CFrame.new(0, 0, -1.75) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(55), math.rad(35)), 0.25)
  1864.  
  1865. humOffset = humOffset:lerp(CFrame.new(walkAnim/4 - (walkAnim/8), BobbingY/13, 0), 0.25)
  1866. humanoid.CameraOffset = Vector3.new(humOffset.X, humOffset.Y, 0)
  1867.  
  1868. cameraHand.CFrame = camPart.CFrame * cameraHandCFrame
  1869.  
  1870. cameraHandItem.CFrame = cameraHand.CFrame * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(-210), math.rad(-40), math.rad(-100)) * CFrame.new(0, -0.35, 0)
  1871.  
  1872. if camCurrentZoom >= 1.5 then
  1873. cameraHand.Transparency = 1
  1874. for _,t in pairs(cameraHand:GetChildren()) do
  1875. if t.Transparency == 0 then
  1876. t.Transparency = 1
  1877. end
  1878. end
  1879. for _,t in pairs(cameraHandItem:GetChildren()) do
  1880. if t.Transparency == 0 then
  1881. t.Transparency = 1
  1882. end
  1883. end
  1884. else
  1885. cameraHand.Transparency = hasItemOnHand
  1886. for _,t in pairs(cameraHand:GetChildren()) do
  1887. if t.Transparency == 1 then
  1888. t.Transparency = hasItemOnHand
  1889. end
  1890. end
  1891. for _,t in pairs(cameraHandItem:GetChildren()) do
  1892. if t.Transparency == 1 then
  1893. t.Transparency = 0
  1894. end
  1895. end
  1896. end
  1897.  
  1898. if updateHand == true then
  1899. updateHand = false
  1900. updateItemOnHand()
  1901. end
  1902.  
  1903. if punching == 1 and punchEnded == 1 then
  1904. punching = 0
  1905. --print("steve uses punch!!")
  1906. local coPunchCam = coroutine.wrap(function()
  1907. local mult = 2
  1908. punchRotXcam = 40/2*mult
  1909. punchRotYcam = 25/2*mult
  1910. wait(0.075/2)
  1911. punchRotXcam = 50/2*mult
  1912. punchRotYcam = 25*mult
  1913. punchRotZcam = -10*mult
  1914. wait(0.075/2)
  1915. punchRotYcam = 50/1.5*mult
  1916. punchRotXcam = -10*mult
  1917. --wait(0.075/2)
  1918. --punchRotYcam = 50
  1919. --punchRotXcam = -10
  1920. wait(0.02)
  1921. punchRotXcam = -20*mult
  1922. wait(0.055)
  1923. punchRotXcam = 0
  1924. punchRotYcam = 0
  1925. punchRotZcam = 0
  1926. end)
  1927. local coPunch = coroutine.wrap(function()
  1928. punchEnded = 0
  1929. punchSpeed = 1
  1930. punchRotX = -60
  1931. punchRotY = -8
  1932. punchRotZ = -35
  1933.  
  1934. wait(0.075/1.3)
  1935. punchSpeed = 1
  1936. punchRotX = -75
  1937. punchRotY = 8
  1938. punchRotZ = 40
  1939. wait(0.075/1.3)
  1940. punchSpeed = 1
  1941. punchRotX = -20
  1942. punchRotZ = 40
  1943. wait(0.075/1.3)
  1944. punchSpeed = 3.5
  1945. punchRotX = 0
  1946. punchRotY = 0
  1947. punchRotZ = 0
  1948.  
  1949. punchRotXcam = 0
  1950. punchRotYcam = 0
  1951. punchRotZcam = 0
  1952.  
  1953. punchEnded = 1
  1954. wait(0.06/1.3)
  1955. punchSpeed = 0
  1956. end)
  1957. coPunch()
  1958. coPunchCam()
  1959. end
  1960. if ticks > 20 then
  1961. ticks = 0
  1962. if times == 0 then
  1963. times = times + 1
  1964. idleAnimRotX = -1
  1965. idleAnimRotZ = 0
  1966. elseif times == 1 then
  1967. times = times + 1
  1968. idleAnimRotX = -0.75
  1969. idleAnimRotZ = -0.75
  1970. elseif times == 2 then
  1971. times = times + 1
  1972. idleAnimRotX = 0
  1973. idleAnimRotZ = -1
  1974. elseif times == 3 then
  1975. times = times + 1
  1976. idleAnimRotX = 0.75
  1977. idleAnimRotZ = -0.75
  1978. --idleAnimRotX = 0.75
  1979. --idleAnimRotZ = -0
  1980. elseif times == 4 then
  1981. times = times + 1
  1982. idleAnimRotX = 1
  1983. idleAnimRotZ = 0
  1984. --idleAnimRotX = 1
  1985. --idleAnimRotZ = 0
  1986. elseif times == 5 then
  1987. times = times + 1
  1988. idleAnimRotX = 0.75
  1989. idleAnimRotZ = 0.75
  1990. elseif times == 6 then
  1991. times = times + 1
  1992. idleAnimRotX = 0
  1993. idleAnimRotZ = 1
  1994. elseif times == 7 then
  1995. times = 0
  1996. idleAnimRotX = -0.75
  1997. idleAnimRotZ = 0.75
  1998. end
  1999. end
  2000. if hi == 1 then hi = 0 end
  2001. ticks = ticks + 1
  2002. end
  2003. end
  2004. end
  2005. end)
  2006.  
  2007. coming.Name = "coming"
  2008. coming.Parent = Gui
  2009. coming.BackgroundColor3 = Color3.new(1, 1, 1)
  2010. coming.Position = UDim2.new(0, 0, 0.64940238, 0)
  2011. coming.Size = UDim2.new(0, 200, 0, 50)
  2012. coming.Font = Enum.Font.SourceSans
  2013. coming.Text = "Coming Soon..."
  2014. coming.TextColor3 = Color3.new(0, 0, 0)
  2015. coming.TextSize = 14
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