Dark_EccentricYT

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Oct 29th, 2017
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  1. wait(0.016666666666667)
  2. Anim = nil
  3. normcount = 0
  4. cf = CFrame.new
  5. function c3(cz, cx, cc)
  6. return Color3.new(cz / 255, cx / 255, cc / 255)
  7. end
  8. angles = CFrame.Angles
  9. Player = game.Players.LocalPlayer
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. RightArm = Character["Right Arm"]
  15. LeftLeg = Character["Left Leg"]
  16. RightLeg = Character["Right Leg"]
  17. Head = Character.Head
  18. Torso = Character.Torso
  19. RootPart = Character.HumanoidRootPart
  20. RootJoint = RootPart.RootJoint
  21. Humanoid.Animator:Destroy()
  22. Character.Animate:Destroy()
  23. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. RootCF = angles(-1.57, 0, 3.14)
  25. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  27. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  29. RW = Instance.new("Weld")
  30. LW = Instance.new("Weld")
  31. RH = Torso["Right Hip"]
  32. LH = Torso["Left Hip"]
  33. Neck = Torso.Neck
  34. RSH = Torso["Right Shoulder"]
  35. LSH = Torso["Left Shoulder"]
  36. RSH.Parent = nil
  37. LSH.Parent = nil
  38. RW.Name = "Right Shoulder"
  39. RW.Part0 = Torso
  40. RW.C0 = cf(1.5, 0.5, 0)
  41. RW.C1 = cf(0, 0.5, 0)
  42. RW.Part1 = RightArm
  43. RW.Parent = Torso
  44. LW.Name = "Left Shoulder"
  45. LW.Part0 = Torso
  46. LW.C0 = cf(-1.5, 0.5, 0)
  47. LW.C1 = cf(0, 0.5, 0)
  48. LW.Part1 = LeftArm
  49. LW.Parent = Torso
  50. Effects = Instance.new("Model", Character)
  51. Effects.Name = "Effects"
  52. Humanoid.WalkSpeed = 16
  53. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  54. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  55. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  56. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  57. sine = 0
  58. attackcounter = 1
  59. torvel = nil
  60. attacking = false
  61. hitfloor, posfloor = nil, nil
  62. Goodbye = false
  63. tool = nil
  64. if script.Parent.ClassName == "HopperBin" then
  65. tool = script.Parent
  66. tool.Parent = Player.Backpack
  67. tool.Name = "Nitrite"
  68. else
  69. tool = Instance.new("HopperBin", Player.Backpack)
  70. tool.Name = ""
  71. end
  72. meshes = {
  73. 3270017,
  74. 20329976,
  75. 448386996,
  76. 1095708,
  77. 1033714,
  78. 9756362
  79. }
  80. sounds = {
  81. {
  82. 320557413,
  83. 320557453,
  84. 320557487,
  85. 320557518,
  86. 320557537,
  87. 320557563,
  88. 233856146,
  89. 233856140
  90. },
  91. {
  92. 234365549,
  93. 234365573,
  94. 231917961,
  95. 231917950,
  96. 231917856,
  97. 231917863,
  98. 231917871
  99. },
  100. {
  101. 262562442,
  102. 231917806,
  103. 231917784
  104. },
  105. {
  106. 262562442,
  107. 233856048,
  108. 306247739
  109. }
  110. }
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "Heartbeat"
  113. script:WaitForChild("Heartbeat")
  114. frame = 0.025
  115. tf = 0
  116. allowframeloss = true
  117. tossremainder = false
  118. lastframe = tick()
  119. script.Heartbeat:Fire()
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.Heartbeat:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.Heartbeat:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139. function swait(num)
  140. if num == 0 or num == nil then
  141. ArtificialHB.Event:wait()
  142. else
  143. for i = 0, num do
  144. ArtificialHB.Event:wait()
  145. end
  146. end
  147. end
  148. function thread(f)
  149. coroutine.resume(coroutine.create(f))
  150. end
  151. function clerp(a, b, t)
  152. local qa = {
  153. QuaternionFromCFrame(a)
  154. }
  155. local qb = {
  156. QuaternionFromCFrame(b)
  157. }
  158. local ax, ay, az = a.x, a.y, a.z
  159. local bx, by, bz = b.x, b.y, b.z
  160. local _t = 1 - t
  161. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  162. end
  163. function QuaternionFromCFrame(cf)
  164. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  165. local trace = m00 + m11 + m22
  166. if trace > 0 then
  167. local s = math.sqrt(1 + trace)
  168. local recip = 0.5 / s
  169. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  170. else
  171. local i = 0
  172. if m00 < m11 then
  173. i = 1
  174. end
  175. if m22 > (i == 0 and m00 or m11) then
  176. i = 2
  177. end
  178. if i == 0 then
  179. local s = math.sqrt(m00 - m11 - m22 + 1)
  180. local recip = 0.5 / s
  181. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  182. elseif i == 1 then
  183. local s = math.sqrt(m11 - m22 - m00 + 1)
  184. local recip = 0.5 / s
  185. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  186. elseif i == 2 then
  187. local s = math.sqrt(m22 - m00 - m11 + 1)
  188. local recip = 0.5 / s
  189. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  190. end
  191. end
  192. end
  193. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  194. local xs, ys, zs = x + x, y + y, z + z
  195. local wx, wy, wz = w * xs, w * ys, w * zs
  196. local xx = x * xs
  197. local xy = x * ys
  198. local xz = x * zs
  199. local yy = y * ys
  200. local yz = y * zs
  201. local zz = z * zs
  202. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  203. end
  204. function QuaternionSlerp(a, b, t)
  205. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  206. local startInterp, finishInterp
  207. if cosTheta >= 1.0E-4 then
  208. if 1 - cosTheta > 1.0E-4 then
  209. local theta = math.acos(cosTheta)
  210. local invSinTheta = 1 / math.sin(theta)
  211. startInterp = math.sin((1 - t) * theta) * invSinTheta
  212. finishInterp = math.sin(t * theta) * invSinTheta
  213. else
  214. startInterp = 1 - t
  215. finishInterp = t
  216. end
  217. elseif 1 + cosTheta > 1.0E-4 then
  218. local theta = math.acos(-cosTheta)
  219. local invSinTheta = 1 / math.sin(theta)
  220. startInterp = math.sin((t - 1) * theta) * invSinTheta
  221. finishInterp = math.sin(t * theta) * invSinTheta
  222. else
  223. startInterp = t - 1
  224. finishInterp = t
  225. end
  226. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  227. end
  228. function rayCast(Pos, Dir, Max, Ignore)
  229. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  230. end
  231. function sound(id, par, vol, dur, pit)
  232. coroutine.resume(coroutine.create(function()
  233. local sou = Instance.new("Sound", par or workspace)
  234. sou.Volume = vol
  235. sou.Pitch = pit or 1
  236. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  237. swait()
  238. sou:play()
  239. thread(function()
  240. wait(dur)
  241. sou:Destroy()
  242. end)
  243. return sou
  244. end))
  245. end
  246. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  247. local p = Instance.new("Part")
  248. p.BrickColor = brick
  249. p.Transparency = transp
  250. p.Material = mat and mat or "SmoothPlastic"
  251. p.Reflectance = ref and ref or 0
  252. p.Anchored = anch
  253. p.CanCollide = canc
  254. p.Size = size
  255. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  256. p.Name = name
  257. p.CFrame = RootPart.CFrame
  258. p.Parent = par
  259. return p
  260. end
  261. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  262. local mesh = Instance.new(Mesh)
  263. mesh.Parent = part
  264. if Mesh == "SpecialMesh" then
  265. mesh.MeshType = meshtype
  266. if meshid then
  267. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  268. end
  269. end
  270. if offset then
  271. mesh.Offset = offset
  272. end
  273. mesh.Scale = scale
  274. return mesh
  275. end
  276. function weld(parent, part0, part1, c0, c1)
  277. local weld = Instance.new("Weld")
  278. weld.Parent = parent
  279. weld.Part0 = part0
  280. weld.Part1 = part1
  281. weld.C0 = c0
  282. if c1 then
  283. weld.C1 = c1
  284. end
  285. return weld
  286. end
  287. function randomangles(r)
  288. local random = math.rad((math.random() - 0.5) * 180)
  289. local randomangles = CFrame.Angles(random, random, random)
  290. if r and r == 0 then
  291. return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  292. elseif r and r == 1 then
  293. return math.rad((math.random() - 0.5) * 180)
  294. elseif r and r == 2 then
  295. return math.random(-50, 50)
  296. else
  297. return randomangles
  298. end
  299. end
  300. function round(num)
  301. local a, b = math.modf(num)
  302. if num % 1 ~= 0 then
  303. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  304. else
  305. return math.floor(num)
  306. end
  307. end
  308. function findCloseHumanoid(centre, distance)
  309. local tab = {}
  310. for _, child in pairs(game.Workspace:GetChildren()) do
  311. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  312. local vtors = child.Torso
  313. local mag = math.abs((vtors.Position - centre).magnitude)
  314. if distance >= mag then
  315. table.insert(tab, child.Humanoid)
  316. end
  317. end
  318. end
  319. return tab
  320. end
  321. function basicDamage(vhum, damage, colour)
  322. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  323. return
  324. end
  325. vhum.Health = vhum.Health - damage
  326. local damagepart = Instance.new("Part", Effects)
  327. damagepart.Transparency = 1
  328. damagepart.Anchored = true
  329. damagepart.CanCollide = false
  330. damagepart.Size = Vector3.new(1, 1, 1)
  331. damagepart.Name = "DamagePart"
  332. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  333. local g = Instance.new("BillboardGui", damagepart)
  334. g.Enabled = true
  335. g.Adornee = damagepart
  336. g.Size = UDim2.new(5, 0, 5, 0)
  337. g.ExtentsOffset = Vector3.new(0, 0, 0)
  338. g.StudsOffset = Vector3.new(0, 0, 0)
  339. local t = Instance.new("TextLabel", g)
  340. t.BackgroundTransparency = 1
  341. t.Font = "ArialBold"
  342. t.TextSize = 24
  343. t.Text = "-" .. round(damage)
  344. if round(damage) % 1 == 0 then
  345. t.Text = "-" .. round(damage) .. ".0"
  346. end
  347. t.Size = UDim2.new(1, 0, 1, 0)
  348. t.TextStrokeTransparency = 0
  349. t.TextTransparency = 0
  350. t.TextScaled = true
  351. t.TextWrapped = true
  352. t.TextXAlignment = "Center"
  353. t.TextYAlignment = "Center"
  354. t.TextColor3 = colour
  355. coroutine.resume(coroutine.create(function()
  356. for i = 1, 50 do
  357. game:GetService("RunService").Heartbeat:wait()
  358. local sinewave = math.sin(i / 500) * 4
  359. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  360. t.TextTransparency = t.TextTransparency + 0.02
  361. t.TextStrokeTransparency = t.TextTransparency + 0.02
  362. end
  363. damagepart:Destroy()
  364. end), t)
  365. end
  366. function magic(type, thing)
  367. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  368. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  369. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  370. game:GetService("Debris"):AddItem(prt, 8)
  371. if t == 1 or t == nil then
  372. table.insert(partEffects, {
  373. prt,
  374. "Block1",
  375. delay,
  376. x3,
  377. y3,
  378. z3,
  379. msh
  380. })
  381. elseif t == 2 then
  382. table.insert(partEffects, {
  383. prt,
  384. "Block2",
  385. delay,
  386. x3,
  387. y3,
  388. z3,
  389. msh
  390. })
  391. end
  392. end
  393. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  394. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  395. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  396. game:GetService("Debris"):AddItem(prt, 8)
  397. table.insert(partEffects, {
  398. prt,
  399. "Cylinder",
  400. delay,
  401. x3,
  402. y3,
  403. z3,
  404. msh
  405. })
  406. end
  407. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  408. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  409. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  410. game:GetService("Debris"):AddItem(prt, 8)
  411. table.insert(partEffects, {
  412. prt,
  413. "Cylinder",
  414. delay,
  415. x3,
  416. y3,
  417. z3,
  418. msh
  419. })
  420. end
  421. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  422. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  423. prt.Anchored = true
  424. prt.CFrame = cframe
  425. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  426. game:GetService("Debris"):AddItem(prt, 2)
  427. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  428. for i = 0, 1, delay do
  429. swait()
  430. Part.Transparency = i
  431. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  432. end
  433. Part.Parent = nil
  434. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  435. end
  436. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  437. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  438. prt.Anchored = true
  439. prt.CFrame = cframe
  440. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  441. game:GetService("Debris"):AddItem(prt, 2)
  442. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  443. for i = 0, 1, delay do
  444. swait()
  445. Part.Transparency = i
  446. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  447. end
  448. Part:Destroy()
  449. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  450. end
  451. local par = thing[1]
  452. local brick = thing[2]
  453. local cframe = thing[3]
  454. local x1 = thing[4]
  455. local y1 = thing[5]
  456. local z1 = thing[6]
  457. local x3 = thing[7]
  458. local y3 = thing[8]
  459. local z3 = thing[9]
  460. local delay = thing[10]
  461. local t = thing[11]
  462. if type == "Block" or type == 1 then
  463. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  464. elseif type == "Cylinder" or type == 2 then
  465. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  466. elseif type == "Sphere" or type == 3 then
  467. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  468. elseif type == "Ring" or type == 4 then
  469. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  470. elseif type == "Slash" or type == 5 then
  471. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  472. end
  473. end
  474. function newFrame(par, bg, transp, size, pos, name)
  475. local f = Instance.new("Frame", nil)
  476. f.BackgroundColor3 = bg
  477. f.BackgroundTransparency = transp
  478. f.BorderSizePixel = 0
  479. f.Position = pos
  480. f.Size = size
  481. f.Name = name
  482. f.Parent = par
  483. return f
  484. end
  485. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  486. local l = Instance.new("TextLabel", nil)
  487. l.BackgroundTransparency = 1
  488. l.Size = size
  489. l.Position = pos
  490. l.Text = text
  491. l.TextSize = textsize
  492. l.TextColor3 = text3
  493. l.TextStrokeColor3 = textstroke3
  494. if scaled then
  495. l.TextScaled = scaled
  496. else
  497. l.TextScaled = true
  498. end
  499. l.TextStrokeTransparency = 0
  500. l.Name = name
  501. l.Parent = par
  502. return l
  503. end
  504. a1t = "Goodbye"
  505. a2t = "Astral Blast"
  506. a3t = "Rainbow Jet"
  507. a4t = "Pixie Dust"
  508. backc3 = c3(163, 163, 163)
  509. reloc3 = BrickColor.new("Sea green").Color
  510. g = Instance.new("ScreenGui")
  511. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  512. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  513. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  514. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  515. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  516. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  517. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  518. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  519. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  520. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  521. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  522. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  523. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  524. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  525. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  526. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  527. g.Parent = Player.PlayerGui
  528. Reload = {}
  529. Reload[1] = f1.Reload
  530. Reload[2] = f2.Reload
  531. Reload[3] = f3.Reload
  532. Reload[4] = f4.Reload
  533. weapon = Instance.new("Model", Character)
  534. p0 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  535. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  536. p1 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  537. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006061, 1.00001276, 0.900012672))
  538. p2 = newPart(weapon, BrickColor.new("Steel blue"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  539. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.800007403, 1.00000715, 0.800005436))
  540. p3 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  541. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  542. p4 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  543. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  544. p5 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  545. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  546. p6 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  547. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15009165, 0.450000495, 5.05007219))
  548. p7 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  549. mesh("BlockMesh", p7, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.45001948, 0.900012672))
  550. p8 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  551. mesh("BlockMesh", p8, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  552. p9 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  553. mesh("BlockMesh", p9, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  554. p10 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  555. mesh("BlockMesh", p10, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  556. p11 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  557. mesh("BlockMesh", p11, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  558. p12 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  559. mesh("BlockMesh", p12, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005431, 0.450003177, 5.05007219))
  560. p13 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  561. mesh("BlockMesh", p13, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.35001779, 0.900012672))
  562. p14 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  563. mesh("BlockMesh", p14, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  564. p15 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  565. mesh("BlockMesh", p15, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  566. p16 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  567. mesh("BlockMesh", p16, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  568. p17 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  569. mesh("BlockMesh", p17, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005288, 0.450004637, 5.05007792))
  570. p18 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  571. mesh("BlockMesh", p18, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20005512, 0.450004339, 5.05007792))
  572. p19 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  573. mesh("BlockMesh", p19, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  574. p20 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  575. mesh("BlockMesh", p20, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  576. p21 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  577. mesh("BlockMesh", p21, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.80002415, 0.900012672))
  578. p22 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  579. mesh("BlockMesh", p22, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  580. p23 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  581. mesh("BlockMesh", p23, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  582. p24 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  583. mesh("BlockMesh", p24, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  584. p25 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  585. mesh("BlockMesh", p25, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  586. p26 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  587. mesh("BlockMesh", p26, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  588. p27 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  589. mesh("BlockMesh", p27, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491522163, 0.163841024, 0.163840607))
  590. p28 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  591. mesh("BlockMesh", p28, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  592. p29 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  593. mesh("BlockMesh", p29, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  594. p30 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  595. mesh("BlockMesh", p30, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  596. p31 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  597. mesh("BlockMesh", p31, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  598. p32 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  599. mesh("BlockMesh", p32, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491521955, 0.163840458, 0.163840607))
  600. p33 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  601. mesh("BlockMesh", p33, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  602. p34 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  603. mesh("BlockMesh", p34, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  604. p35 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  605. mesh("BlockMesh", p35, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  606. p36 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  607. mesh("BlockMesh", p36, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20003057, 1.00000703, 5.10003614))
  608. p37 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  609. mesh("BlockMesh", p37, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  610. p38 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  611. mesh("BlockMesh", p38, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  612. p39 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  613. mesh("BlockMesh", p39, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  614. p40 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  615. mesh("BlockMesh", p40, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  616. p41 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  617. mesh("BlockMesh", p41, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  618. p42 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  619. mesh("BlockMesh", p42, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  620. p43 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  621. mesh("BlockMesh", p43, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  622. p44 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  623. mesh("BlockMesh", p44, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.491521835))
  624. p45 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  625. mesh("BlockMesh", p45, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840652, 0.819203019))
  626. p46 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  627. mesh("BlockMesh", p46, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 1.47456539))
  628. p47 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  629. mesh("BlockMesh", p47, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  630. p48 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  631. mesh("BlockMesh", p48, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840592, 0.163840652, 1.1468842))
  632. p49 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  633. mesh("BlockMesh", p49, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  634. p50 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  635. mesh("BlockMesh", p50, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  636. p51 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  637. mesh("BlockMesh", p51, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  638. p52 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  639. mesh("BlockMesh", p52, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  640. p53 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  641. mesh("BlockMesh", p53, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  642. p54 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  643. mesh("BlockMesh", p54, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  644. p55 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  645. mesh("BlockMesh", p55, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  646. p56 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  647. mesh("BlockMesh", p56, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 0.950006843, 5.10003614))
  648. p57 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  649. mesh("BlockMesh", p57, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  650. p58 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  651. mesh("BlockMesh", p58, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681452, 0.16384095, 0.163840637))
  652. p59 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  653. mesh("BlockMesh", p59, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  654. p60 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  655. mesh("BlockMesh", p60, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  656. p61 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  657. mesh("BlockMesh", p61, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  658. p62 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  659. mesh("BlockMesh", p62, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  660. p63 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  661. mesh("BlockMesh", p63, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  662. p64 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  663. mesh("BlockMesh", p64, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  664. p65 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  665. mesh("BlockMesh", p65, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  666. p66 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  667. mesh("BlockMesh", p66, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  668. p67 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  669. mesh("BlockMesh", p67, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  670. p68 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  671. mesh("BlockMesh", p68, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  672. p69 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  673. mesh("BlockMesh", p69, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  674. p70 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  675. mesh("BlockMesh", p70, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  676. p71 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  677. mesh("BlockMesh", p71, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  678. p72 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  679. mesh("BlockMesh", p72, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  680. p73 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  681. mesh("BlockMesh", p73, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  682. p74 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  683. mesh("BlockMesh", p74, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  684. p75 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  685. mesh("BlockMesh", p75, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  686. p76 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  687. mesh("BlockMesh", p76, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1.05001843, 0.450005502, 5.05007219))
  688. p77 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  689. mesh("BlockMesh", p77, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15004969, 0.450003207, 5.25003862))
  690. p78 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  691. mesh("BlockMesh", p78, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  692. p79 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  693. mesh("BlockMesh", p79, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  694. p80 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  695. mesh("BlockMesh", p80, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  696. weld(p0, p0, p1, CFrame.new(-34.8929596, 46.8359871, -51.4903145, 0.573577166, 0.81915158, -4.22433777E-6, -0.819151521, 0.573577166, -3.25307155E-6, -2.41770834E-7, 5.32626336E-6, 1), CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1))
  697. weld(p1, p1, p2, CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1), CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1))
  698. weld(p2, p2, p3, CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1), CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1))
  699. weld(p3, p3, p4, CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1), CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1))
  700. weld(p4, p4, p5, CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1), CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1))
  701. weld(p5, p5, p6, CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1), CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1))
  702. weld(p6, p6, p7, CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1), CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1))
  703. weld(p7, p7, p8, CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1), CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  704. weld(p8, p8, p9, CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1))
  705. weld(p9, p9, p10, CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1), CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  706. weld(p10, p10, p11, CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635))
  707. weld(p11, p11, p12, CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635), CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1))
  708. weld(p12, p12, p13, CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1), CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1))
  709. weld(p13, p13, p14, CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1), CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1))
  710. weld(p14, p14, p15, CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1), CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1))
  711. weld(p15, p15, p16, CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1), CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275))
  712. weld(p16, p16, p17, CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275), CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7))
  713. weld(p17, p17, p18, CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7), CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7))
  714. weld(p18, p18, p19, CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7), CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1))
  715. weld(p19, p19, p20, CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1), CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1))
  716. weld(p20, p20, p21, CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1), CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1))
  717. weld(p21, p21, p22, CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1), CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1))
  718. weld(p22, p22, p23, CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1), CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1))
  719. weld(p23, p23, p24, CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1), CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1))
  720. weld(p24, p24, p25, CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1), CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1))
  721. weld(p25, p25, p26, CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1), CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1))
  722. weld(p26, p26, p27, CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1), CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1))
  723. weld(p27, p27, p28, CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1), CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1))
  724. weld(p28, p28, p29, CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1), CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1))
  725. weld(p29, p29, p30, CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1), CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1))
  726. weld(p30, p30, p31, CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1), CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1))
  727. weld(p31, p31, p32, CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1), CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1))
  728. weld(p32, p32, p33, CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1), CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1))
  729. weld(p33, p33, p34, CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1), CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1))
  730. weld(p34, p34, p35, CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1), CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1))
  731. weld(p35, p35, p36, CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1), CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1))
  732. weld(p36, p36, p37, CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1), CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1))
  733. weld(p37, p37, p38, CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1), CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1))
  734. weld(p38, p38, p39, CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1), CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1))
  735. weld(p39, p39, p40, CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1), CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1))
  736. weld(p40, p40, p41, CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1), CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1))
  737. weld(p41, p41, p42, CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1), CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1))
  738. weld(p42, p42, p43, CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1), CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1))
  739. weld(p43, p43, p44, CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1), CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1))
  740. weld(p44, p44, p45, CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1), CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1))
  741. weld(p45, p45, p46, CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1), CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1))
  742. weld(p46, p46, p47, CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1), CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1))
  743. weld(p47, p47, p48, CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1), CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1))
  744. weld(p48, p48, p49, CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1), CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1))
  745. weld(p49, p49, p50, CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1), CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1))
  746. weld(p50, p50, p51, CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1), CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1))
  747. weld(p51, p51, p52, CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1), CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1))
  748. weld(p52, p52, p53, CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1), CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1))
  749. weld(p53, p53, p54, CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1), CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1))
  750. weld(p54, p54, p55, CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1), CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1))
  751. weld(p55, p55, p56, CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1), CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1))
  752. weld(p56, p56, p57, CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1), CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1))
  753. weld(p57, p57, p58, CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1), CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1))
  754. weld(p58, p58, p59, CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1), CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1))
  755. weld(p59, p59, p60, CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1), CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1))
  756. weld(p60, p60, p61, CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1), CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1))
  757. weld(p61, p61, p62, CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1), CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1))
  758. weld(p62, p62, p63, CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1), CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695))
  759. weld(p63, p63, p64, CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695), CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278))
  760. weld(p64, p64, p65, CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278), CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1))
  761. weld(p65, p65, p66, CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1), CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9))
  762. weld(p66, p66, p67, CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9), CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1))
  763. weld(p67, p67, p68, CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1), CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9))
  764. weld(p68, p68, p69, CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9), CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1))
  765. weld(p69, p69, p70, CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1), CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1))
  766. weld(p70, p70, p71, CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1), CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1))
  767. weld(p71, p71, p72, CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1), CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1))
  768. weld(p72, p72, p73, CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1), CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1))
  769. weld(p73, p73, p74, CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1), CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1))
  770. weld(p74, p74, p75, CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1), CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1))
  771. weld(p75, p75, p76, CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1), CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787))
  772. weld(p76, p76, p77, CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787), CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1))
  773. weld(p77, p77, p78, CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1), CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1))
  774. weld(p78, p78, p79, CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1), CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1))
  775. weld(p79, p79, p80, CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1), CFrame.new(-35.085022, 46.8228073, -51.1661606, 0.573576629, 0.819151938, -2.30907881E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72539013E-8, 2.82147357E-5, 1))
  776. local handleweld = weld(RightArm, p2, RightArm, CFrame.new(0, 0.2, 0), CFrame.Angles(0, -math.rad(180), 0))
  777. local currshoulder = Instance.new("Model", Character)
  778. currshoulder.Name = "Collar thing"
  779. for i = 1, 2 do
  780. p0 = newPart(currshoulder, BrickColor.new("Black"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  781. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.850000024, 0.74999994, 1.04999971))
  782. p1 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  783. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  784. p2 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  785. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  786. p3 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  787. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  788. p4 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  789. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  790. p5 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  791. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000095, 5.35000086, 1.05000007))
  792. p6 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  793. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.799999654, 5.35000038, 1.04999971))
  794. weld(p0, p0, p1, CFrame.new(-49.0397263, -2.17804551, -51.5914459, 1.00000787, -8.46385956E-6, -2.5421381E-5, 2.08616257E-7, 1.00000834, 7.42077827E-6, 1.67191029E-5, -1.3500452E-5, 1.00000072), CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521))
  795. weld(p1, p1, p2, CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521), CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011))
  796. weld(p2, p2, p3, CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011), CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1))
  797. weld(p3, p3, p4, CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1), CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1))
  798. weld(p4, p4, p5, CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1), CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788))
  799. weld(p5, p5, p6, CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788), CFrame.new(-62.0535126, 33.8264618, 4.61145782, 0.5566746, 0.49999693, 0.663412809, -0.321396798, 0.866027176, -0.383015722, -0.766040146, -3.65110623E-6, 0.642792702))
  800. if i == 1 then
  801. local weld1 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0))
  802. elseif i == 2 then
  803. local weld2 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0) * CFrame.Angles(0, math.rad(180), 0))
  804. end
  805. end
  806. function mouse1d()
  807. if tool.Active == false then
  808. return
  809. end
  810. if attacking == false and attackcounter == 1 then
  811. attackcounter = 2
  812. attacking = true
  813. for i = 0, 1, 0.1 do
  814. swait()
  815. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(75)), 0.3)
  816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.3)
  817. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.35, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.3)
  819. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0), 0.3)
  820. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(75), 0), 0.3)
  821. end
  822. for i = 0, 1, 0.1 do
  823. swait()
  824. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(-80)), 0.3)
  825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(10), 0, math.rad(80)), 0.3)
  826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35, -0.5) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  827. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(-50), 0, 0), 0.3)
  828. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.3)
  829. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.3)
  830. end
  831. attacking = false
  832. elseif attacking == false and attackcounter == 2 then
  833. attackcounter = 3
  834. elseif attacking == false and attackcounter == 3 then
  835. attackcounter = 1
  836. attacking = true
  837. for i = 0, 1, 0.1 do
  838. swait()
  839. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-23), 0, 0), 0.3)
  840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-25), 0, 0), 0.3)
  841. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(90), math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  842. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(-90), -math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  843. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.3)
  844. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.3)
  845. end
  846. for i = 0, 1, 0.1 do
  847. swait()
  848. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(30), 0, 0), 0.3)
  849. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(45), 0, 0), 0.3)
  850. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, math.rad(12)), 0.3)
  851. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, -math.rad(12)), 0.3)
  852. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90), 0), 0.3)
  853. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), -math.rad(90), 0), 0.3)
  854. end
  855. attacking = false
  856. end
  857. end
  858. backwards = false
  859. side = false
  860. forwards = false
  861. RainbowColors = {
  862. BrickColor.new("Bright red"),
  863. BrickColor.new("Bright orange"),
  864. BrickColor.new("Bright yellow"),
  865. BrickColor.new("Bright green"),
  866. BrickColor.new("Bright blue"),
  867. BrickColor.new("Lilac"),
  868. BrickColor.new("Bright violet")
  869. }
  870. function astralblast()
  871. if Goodbye == false then
  872. attacking = true
  873. local origincf = RootPart.CFrame * CFrame.new(0, 0, -35)
  874. local nncount = 0
  875. for i = 0, 2, 0.05 do
  876. swait()
  877. nncount = nncount + 1
  878. if nncount % 2 == 0 then
  879. if nncount % 6 == 0 then
  880. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  881. soundref.CFrame = origincf
  882. sound(sounds[3][1], soundref, 1, 3, 1)
  883. game.Debris:AddItem(soundref, 3)
  884. end
  885. for i = 1, 7 do
  886. local blast = newPart(Effects, RainbowColors[i], 0.2, true, false, Vector3.new(), "Neon")
  887. blast.CFrame = origincf * randomangles()
  888. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(6 * i, 6 * i, 6 * i)).Name = "Mesh"
  889. if i < 4 then
  890. blast.Mesh.Scale = Vector3.new(10, 10, 10)
  891. end
  892. table.insert(partEffects, {
  893. blast,
  894. "Block1",
  895. 0.05,
  896. i > 1 and i * 2 or 0,
  897. i > 1 and i * 2 or 0,
  898. i > 1 and i * 2 or 0
  899. })
  900. end
  901. if nncount % 8 == 0 then
  902. local hums = findCloseHumanoid(origincf.p, 40)
  903. for u = 1, #hums do
  904. basicDamage(hums[u], 5, RainbowColors[math.random(5, 7)].Color)
  905. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  906. bv.Velocity = origincf.p - hums[u].Parent.Torso.Position.unit * -20 + Vector3.new(0, 4, 0)
  907. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  908. game.Debris:AddItem(bv, 0.3)
  909. end
  910. end
  911. end
  912. for i = 1, 3 do
  913. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  914. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  915. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  916. table.insert(partEffects, {
  917. mb,
  918. "Block1",
  919. 0.05,
  920. -0.2,
  921. -0.2,
  922. -0.2,
  923. mb.Mesh
  924. })
  925. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  926. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  927. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  928. table.insert(partEffects, {
  929. mb,
  930. "Block1",
  931. 0.05,
  932. -0.2,
  933. -0.2,
  934. -0.2,
  935. mb.Mesh
  936. })
  937. end
  938. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(0)), 0.2)
  939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  940. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  941. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  942. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(10), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  943. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(10), -math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  944. end
  945. attacking = false
  946. elseif Goodbye == true then
  947. attacking = true
  948. for i = 0, 1, 0.05 do
  949. swait()
  950. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.2)
  951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(35), 0, math.rad(0)), 0.2)
  952. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  953. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  954. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  955. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(math.rad(-50), -math.rad(90), 0), 0.2)
  956. end
  957. do
  958. local sugars = {}
  959. thread(function()
  960. for i = 1, 15 do
  961. for i = 1, 2 do
  962. local sugarpart = newPart(Effects, math.random() > 0.5 and BrickColor.new("Carnation pink") or BrickColor.White(), 0, false, true, Vector3.new(5, 5, 5), "Part")
  963. sugarpart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -10)
  964. sugarpart.Velocity = RootPart.CFrame.lookVector * 75 + Vector3.new(math.random(-25, 25), math.random(25, 125), math.random(-25, 25))
  965. mesh("BlockMesh", sugarpart, nil, nil, Vector3.new(), Vector3.new(1, 1, 1))
  966. table.insert(sugars, sugarpart)
  967. end
  968. swait()
  969. end
  970. wait(2)
  971. for i, v in pairs(sugars) do
  972. delay(math.random() * 2, function()
  973. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  974. soundref.CFrame = RootPart.CFrame
  975. sound(sounds[3][3], soundref, 0.2, 3, 2)
  976. game.Debris:AddItem(soundref, 3.1)
  977. local hums = findCloseHumanoid(v.Position, 15)
  978. for u = 1, #hums do
  979. basicDamage(hums[u], 5, BrickColor.new("White").Color)
  980. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  981. bv.Velocity = v.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 5, 0)
  982. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  983. game.Debris:AddItem(bv, 0.2)
  984. end
  985. table.insert(partEffects, {
  986. v,
  987. "Block1",
  988. 0.05,
  989. 0.1,
  990. 0.1,
  991. 0.1,
  992. v.Mesh
  993. })
  994. end)
  995. end
  996. end)
  997. for i = 0, 1, 0.05 do
  998. swait()
  999. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  1001. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-25), 0, 0), 0.2)
  1002. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1003. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  1004. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.2)
  1005. end
  1006. attacking = false
  1007. end
  1008. end
  1009. end
  1010. zdown = false
  1011. function hello()
  1012. if Goodbye == false then
  1013. attacking = true
  1014. Humanoid.WalkSpeed = 0.01
  1015. local stars = {}
  1016. local mousehitp = mouse.Hit.p
  1017. local mousehit = mouse.Hit
  1018. local sounda = sound(sounds[2][7], Character.Head, 1, 4, 2)
  1019. game.Debris:AddItem(sounda, 5)
  1020. for i = 0, 1, 0.075 do
  1021. swait()
  1022. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(-15)), 0.2)
  1023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(15)), 0.2)
  1024. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1025. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1026. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.2)
  1027. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.2)
  1028. end
  1029. local ncount = -1
  1030. local stoppos, stophum
  1031. local ceilicount = 0
  1032. if zdown == true then
  1033. repeat
  1034. swait()
  1035. ncount = ncount + 1
  1036. local originpos = RightArm.Position + Vector3.new(0, 3, 0)
  1037. ceilicount = ceilicount + 1
  1038. if ceilicount > #RainbowColors then
  1039. ceilicount = 1
  1040. end
  1041. local currcolor = RainbowColors[ceilicount]
  1042. if ncount % 5 == 0 then
  1043. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1044. blast.CFrame = CFrame.new(originpos) * randomangles()
  1045. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(8, 8, 8)).Name = "Mesh"
  1046. table.insert(partEffects, {
  1047. blast,
  1048. "Block1",
  1049. 0.05,
  1050. 0.1,
  1051. 0.1,
  1052. 0.1
  1053. })
  1054. local blast = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "Neon")
  1055. blast.CFrame = CFrame.new(originpos) * randomangles()
  1056. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(4, 4, 4)).Name = "Mesh"
  1057. table.insert(partEffects, {
  1058. blast,
  1059. "Block1",
  1060. 0.05,
  1061. 0.1,
  1062. 0.1,
  1063. 0.1
  1064. })
  1065. end
  1066. if ncount % 15 == 0 then
  1067. mousehitp = mouse.Hit.p
  1068. local unit = originpos - mousehitp.unit
  1069. local mid = (originpos + mousehitp) / 2
  1070. local mag = originpos - mousehitp.magnitude
  1071. local hit, pos = rayCast(originpos, -unit, 99999, Character)
  1072. local hithum
  1073. if hit then
  1074. hithum = hit.Parent:findFirstChildOfClass("Humanoid")
  1075. else
  1076. hithum = nil
  1077. end
  1078. local rayref = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "ref")
  1079. if hithum then
  1080. rayref.Material = "Neon"
  1081. end
  1082. rayref.CFrame = CFrame.new(mid, mid - unit)
  1083. local raymesh = mesh("BlockMesh", rayref, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1, 1, mag * 5))
  1084. table.insert(partEffects, {
  1085. rayref,
  1086. "Block2",
  1087. 0.05,
  1088. 0,
  1089. 0,
  1090. 0,
  1091. rayref.Mesh
  1092. })
  1093. stoppos = mousehitp
  1094. stophum = hithum
  1095. local sounda = sound(sounds[4][2], Character.Head, 0.5, 4, not stophum and 8 or 10)
  1096. game.Debris:AddItem(sounda, 5)
  1097. end
  1098. until zdown == false
  1099. end
  1100. if stophum then
  1101. AttackHas[1] = 0
  1102. local hittorso = stophum.Parent:findFirstChild("Torso")
  1103. if hittorso then
  1104. local bp = Instance.new("BodyPosition", hittorso)
  1105. bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1106. bp.Position = RootPart.CFrame * CFrame.new(0, 0, 5).p
  1107. game.Debris:AddItem(bp, 0.8)
  1108. local sounda = sound(sounds[2][6], Character.Head, 1, 4, 1)
  1109. game.Debris:AddItem(sounda, 5)
  1110. end
  1111. elseif stophum == nil then
  1112. AttackHas[1] = AttackHas[1] - 0.5
  1113. local sounda = sound(sounds[1][8], Character.Head, 1, 4, 1)
  1114. game.Debris:AddItem(sounda, 5)
  1115. end
  1116. local lcount = 0
  1117. stars = stophum and 0.05 or 0.1
  1118. for i = 0, 1.5, 0.1 do
  1119. lcount = lcount + 1
  1120. if stophum and stophum.Parent:findFirstChild("Torso") then
  1121. if lcount > 3 then
  1122. if lcount % 6 == 0 then
  1123. basicDamage(stophum, 4, stophum.Parent.Torso.BrickColor.Color)
  1124. end
  1125. elseif i == 0.1 then
  1126. basicDamage(stophum, 5, BrickColor.new("Sea green").Color)
  1127. end
  1128. for i = 1, 2 do
  1129. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  1130. mb.CFrame = stophum.Parent.Torso.CFrame * CFrame.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  1131. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  1132. table.insert(partEffects, {
  1133. mb,
  1134. "Block1",
  1135. 0.05,
  1136. -0.2,
  1137. -0.2,
  1138. -0.2,
  1139. mb.Mesh
  1140. })
  1141. end
  1142. end
  1143. swait()
  1144. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(75)), 0.2)
  1145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.2)
  1146. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.2)
  1147. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1148. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), math.rad(165), math.rad(5)), 0.2)
  1149. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1, 0.5) * CFrame.Angles(math.rad(0), -math.rad(15), math.rad(-5)), 0.2)
  1150. end
  1151. Humanoid.WalkSpeed = 16
  1152. attacking = false
  1153. elseif Goodbye == true then
  1154. attacking = true
  1155. attacking = false
  1156. end
  1157. end
  1158. function rainbowroad()
  1159. if Goodbye == false then
  1160. attacking = true
  1161. AttackHas[3] = 0
  1162. Humanoid.WalkSpeed = 0.01
  1163. local currcolor
  1164. for i = 0, 1, 0.05 do
  1165. swait()
  1166. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-12), math.rad(-12), math.rad(75)), 0.2)
  1167. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-75)), 0.2)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.2, -0.2) * CFrame.Angles(-math.rad(0), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1169. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1170. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(100), 0), 0.2)
  1171. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1172. end
  1173. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  1174. soundref.CFrame = RootPart.CFrame
  1175. sound(sounds[3][2], soundref, 1, 4, 1)
  1176. game.Debris:AddItem(soundref, 6)
  1177. for i = 0, 2.4, 0.05 do
  1178. swait()
  1179. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1180. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, math.sin(i * 1) * 1) * CFrame.Angles(math.rad(90), 0, math.rad(150) * i), 0.2)
  1182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1183. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1.5, 0) * CFrame.Angles(math.rad(170), 0, -math.rad(12)), 0.2)
  1184. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1185. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1186. local ceili = math.ceil(i * 10) + 1
  1187. for i = 1, 5 do
  1188. if ceili > #RainbowColors then
  1189. ceili = ceili - #RainbowColors
  1190. end
  1191. end
  1192. currcolor = RainbowColors[ceili]
  1193. if math.floor(i * 10) % 2 == 0 then
  1194. local hums = findCloseHumanoid(Torso.Position, 16)
  1195. for u = 1, #hums do
  1196. basicDamage(hums[u], 1, currcolor.Color)
  1197. end
  1198. end
  1199. if math.floor(i * 10) % 1 == 0 then
  1200. if 3 >= i * 10 then
  1201. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1202. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1203. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(40, 40, 40)).Name = "Mesh"
  1204. table.insert(partEffects, {
  1205. blast,
  1206. "Block1",
  1207. 0.02,
  1208. 3,
  1209. 3,
  1210. 3,
  1211. blast.Mesh
  1212. })
  1213. if 0.5 > i * 10 then
  1214. local hums = findCloseHumanoid(Torso.Position, 20)
  1215. for u = 1, #hums do
  1216. basicDamage(hums[u], 5, currcolor.Color)
  1217. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  1218. bv.Velocity = RootPart.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 2, 0)
  1219. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1220. game.Debris:AddItem(bv, 0.8)
  1221. end
  1222. end
  1223. else
  1224. local blast = newPart(Effects, currcolor, 0, true, false, Vector3.new(), "Neon")
  1225. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1226. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(20, 20, 20))
  1227. table.insert(partEffects, {
  1228. blast,
  1229. "Block2",
  1230. 0.02,
  1231. 3,
  1232. 3,
  1233. 3,
  1234. blast.Mesh
  1235. })
  1236. end
  1237. end
  1238. end
  1239. local stopdir = RootPart.CFrame.lookVector
  1240. for i = 0, 2, 0.05 do
  1241. swait()
  1242. RootPart.Velocity = stopdir * 30
  1243. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.2)
  1244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(25), 0, math.rad(50)), 0.1)
  1245. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(-math.rad(0), math.rad(50), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.2, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1247. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(90), math.rad(100), 0) * CFrame.Angles(math.rad(-50), 0, 0), 0.2)
  1248. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1249. end
  1250. Humanoid.WalkSpeed = 16
  1251. attacking = false
  1252. elseif Goodbye == true then
  1253. attacking = true
  1254. Humanoid.WalkSpeed = 0.01
  1255. for i = 0, 1, 0.05 do
  1256. swait()
  1257. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1259. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1260. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1261. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1262. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.6, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1263. end
  1264. local normcount = 0
  1265. local ceili = 0
  1266. repeat
  1267. swait()
  1268. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1269. AttackHas[3] = AttackHas[3] - 0.0075
  1270. if normcount % 40 < 20 then
  1271. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(-10)), 0.2)
  1272. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(10)), 0.2)
  1273. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.9) * CFrame.Angles(math.rad(90), math.rad(100), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1274. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.4) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(-75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1275. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(-25)), 0.2)
  1276. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.3, -0.8) * CFrame.Angles(0, -math.rad(100), math.rad(0)), 0.2)
  1277. else
  1278. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1279. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1281. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1282. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.3, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1283. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.9, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1284. end
  1285. normcount = normcount + 1
  1286. until cdown == false or AttackHas[3] <= 0
  1287. Humanoid.WalkSpeed = 16
  1288. attacking = false
  1289. end
  1290. end
  1291. function key(k)
  1292. if tool.Active == false then
  1293. return
  1294. end
  1295. k = k:lower()
  1296. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  1297. zdown = true
  1298. AttackCan[1] = false
  1299. hello()
  1300. AttackCan[1] = true
  1301. elseif attacking == false and k == "x" and AttackHas[2] >= AttackNeeded[2] then
  1302. AttackHas[2] = 0
  1303. AttackCan[2] = false
  1304. astralblast()
  1305. AttackCan[2] = true
  1306. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  1307. cdown = true
  1308. AttackCan[3] = false
  1309. rainbowroad()
  1310. AttackCan[3] = true
  1311. elseif attacking == false and k == "v" and AttackHas[4] >= AttackNeeded[4] then
  1312. AttackHas[4] = 0
  1313. if Goodbye == true then
  1314. Goodbye = false
  1315. f1.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1316. f2.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1317. f3.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1318. f4.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1319. f1.Label.Text = "Pixie Dust"
  1320. f2.Label.Text = "Astral Blast"
  1321. f3.Label.Text = "Rainbow Jet"
  1322. f4.Label.Text = "Goodbye"
  1323. local weaponparts = weapon:GetChildren()
  1324. for i = 1, #weaponparts do
  1325. local part = weaponparts[i]
  1326. if part:IsA("Part") then
  1327. if part.BrickColor == BrickColor.new("Pink") then
  1328. part.BrickColor = BrickColor.new("Bright green")
  1329. elseif part.BrickColor == BrickColor.new("Hot pink") then
  1330. part.BrickColor = BrickColor.new("Dark green")
  1331. elseif part.BrickColor == BrickColor.new("Carnation pink") then
  1332. part.BrickColor = BrickColor.new("Sea green")
  1333. end
  1334. end
  1335. end
  1336. elseif Goodbye == false then
  1337. Goodbye = true
  1338. f1.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1339. f2.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1340. f3.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1341. f4.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1342. f1.Label.Text = "Chipland"
  1343. f2.Label.Text = "Sugar Rush"
  1344. f3.Label.Text = "Rainbow Road"
  1345. f4.Label.Text = "Hello"
  1346. local weaponparts = weapon:GetChildren()
  1347. for i = 1, #weaponparts do
  1348. local part = weaponparts[i]
  1349. if part:IsA("Part") then
  1350. if part.BrickColor == BrickColor.new("Bright green") then
  1351. part.BrickColor = BrickColor.new("Pink")
  1352. elseif part.BrickColor == BrickColor.new("Dark green") then
  1353. part.BrickColor = BrickColor.new("Hot pink")
  1354. elseif part.BrickColor == BrickColor.new("Sea green") then
  1355. part.BrickColor = BrickColor.new("Carnation pink")
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. mouse.Button1Down:connect(mouse1d)
  1363. mouse.KeyDown:connect(key)
  1364. function keyup(key)
  1365. if key == "z" and zdown ~= false then
  1366. zdown = false
  1367. end
  1368. if key == "c" and cdown ~= false then
  1369. cdown = false
  1370. end
  1371. end
  1372. mouse.KeyUp:connect(keyup)
  1373. thread(function()
  1374. while true do
  1375. swait()
  1376. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1377. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1378. sine = sine + 1
  1379. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1380. AttackHas[1] = AttackHas[1] + 0.03
  1381. end
  1382. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1383. AttackHas[2] = AttackHas[2] + 0.03
  1384. end
  1385. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1386. AttackHas[3] = AttackHas[3] + 0.03
  1387. end
  1388. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1389. AttackHas[4] = AttackHas[4] + 0.03
  1390. end
  1391. normcount = normcount + 1
  1392. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1393. local rotvel = RootPart.RotVelocity.Y
  1394. local localkey = function(key)
  1395. if key == "w" then
  1396. forwards = true
  1397. else
  1398. if key ~= "a" then
  1399. end
  1400. side = true
  1401. do return end
  1402. if key == "s" then
  1403. backwards = true
  1404. end
  1405. end
  1406. end
  1407. local localkey2 = function(key)
  1408. if key == "w" then
  1409. forwards = false
  1410. else
  1411. if key ~= "a" then
  1412. end
  1413. side = false
  1414. do return end
  1415. if key == "s" then
  1416. backwards = false
  1417. end
  1418. end
  1419. end
  1420. mouse.KeyDown:connect(localkey)
  1421. mouse.KeyUp:connect(localkey2)
  1422. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1423. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1424. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1425. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1426. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1427. if attacking == false then
  1428. Anim = "Jump"
  1429. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1431. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1432. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1433. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1435. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1436. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1437. end
  1438. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1439. if attacking == false then
  1440. Anim = "Fall"
  1441. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1443. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1444. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1446. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1447. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1448. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1449. end
  1450. elseif torvel < 1 and hitfloor ~= nil then
  1451. if attacking == false then
  1452. Anim = "Idle"
  1453. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(5), 0, math.rad(15)), 0.1)
  1454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0), 0, math.rad(-15)), 0.1)
  1455. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4 - 0.1 * math.cos(sine / 15), -0.4) * CFrame.Angles(math.rad(-45), math.rad(160), math.rad(130)), 0.2)
  1456. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25), math.rad(45), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1457. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1458. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1459. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
  1460. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
  1461. end
  1462. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1463. Anim = "Walk"
  1464. if forwards then
  1465. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25) + math.rad(rotvel * 4)), 0.1)
  1466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), math.rad(rotvel * 1), math.rad(-25)), 0.1)
  1467. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(60)), 0.2)
  1468. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1469. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-15)), 0.2)
  1470. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1471. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(96.25), 0), 0.2)
  1472. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(77.5), 0), 0.2)
  1473. elseif not backwards or not side then
  1474. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5) + math.rad(rotvel * 4)), 0.1)
  1475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), math.rad(rotvel * 1), math.rad(-5)), 0.1)
  1476. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(30)), 0.2)
  1477. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1478. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-10)), 0.2)
  1479. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1480. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(92.5), 0), 0.2)
  1481. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(87.5), 0), 0.2)
  1482. end
  1483. end
  1484. if 0 < #partEffects then
  1485. for e = 1, #partEffects do
  1486. if partEffects[e] ~= nil then
  1487. local Thing = partEffects[e]
  1488. if Thing ~= nil then
  1489. local Part = Thing[1]
  1490. local Mode = Thing[2]
  1491. local Delay = Thing[3]
  1492. local IncX = Thing[4]
  1493. local IncY = Thing[5]
  1494. local IncZ = Thing[6]
  1495. if 1 >= Thing[1].Transparency then
  1496. if Thing[2] == "Block1" then
  1497. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1498. local Mesh = Thing[1].Mesh
  1499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. elseif Thing[2] == "Block2" then
  1502. Thing[1].CFrame = Thing[1].CFrame
  1503. local Mesh = Thing[7]
  1504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1506. elseif Thing[2] == "Cylinder" then
  1507. local Mesh = Thing[1].Mesh
  1508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1510. elseif Thing[2] == "Blood" then
  1511. local Mesh = Thing[7]
  1512. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515. elseif Thing[2] == "Elec" then
  1516. local Mesh = Thing[1].Mesh
  1517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519. elseif Thing[2] == "Disappear" then
  1520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1521. elseif Thing[2] == "Shatter" then
  1522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1523. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1524. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1525. Thing[6] = Thing[6] + Thing[5]
  1526. end
  1527. else
  1528. Part:Destroy()
  1529. table.remove(partEffects, e)
  1530. end
  1531. end
  1532. end
  1533. end
  1534. end
  1535. end
  1536. end)
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