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masterofdesires1

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Sep 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| ONLY 90s KIDS REMEMBER
  85. --|| ABYSS EYE BY SHACKLUSTER
  86. --|| Edited by Chara/jone12333
  87. --\\====================================================//--
  88.  
  89. wait(0.2)
  90.  
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110.  
  111.  
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 25
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Effects = IT("Folder", Character)
  161. Effects.Name = "Effects"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local UNANCHOR = true
  165. local FADERS = true
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function getbloody(victim,amount)
  243. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  244. PART.CFrame = victim.CFrame
  245. local HITPLAYERSOUNDS = {"356551938","264486467"}
  246. Debris:AddItem(PART,5)
  247. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  248. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  249. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  250. local prtcl = asd:Clone()
  251. prtcl.Parent = PART
  252. prtcl:Emit(amount*10)
  253. end
  254.  
  255. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  256. local NEWMESH = IT(MESH)
  257. if MESH == "SpecialMesh" then
  258. NEWMESH.MeshType = MESHTYPE
  259. if MESHID ~= "nil" and MESHID ~= "" then
  260. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  261. end
  262. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  263. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  264. end
  265. end
  266. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  267. NEWMESH.Scale = SCALE
  268. NEWMESH.Parent = PARENT
  269. return NEWMESH
  270. end
  271.  
  272. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  273. local NEWPART = IT("Part")
  274. NEWPART.formFactor = FORMFACTOR
  275. NEWPART.Reflectance = REFLECTANCE
  276. NEWPART.Transparency = TRANSPARENCY
  277. NEWPART.CanCollide = false
  278. NEWPART.Locked = true
  279. NEWPART.Anchored = true
  280. if ANCHOR == false then
  281. NEWPART.Anchored = false
  282. end
  283. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  284. NEWPART.Name = NAME
  285. NEWPART.Size = SIZE
  286. NEWPART.Position = Torso.Position
  287. NEWPART.Material = MATERIAL
  288. NEWPART:BreakJoints()
  289. NEWPART.Parent = PARENT
  290. return NEWPART
  291. end
  292.  
  293. local function weldBetween(a, b)
  294. local weldd = Instance.new("ManualWeld")
  295. weldd.Part0 = a
  296. weldd.Part1 = b
  297. weldd.C0 = CFrame.new()
  298. weldd.C1 = b.CFrame:inverse() * a.CFrame
  299. weldd.Parent = a
  300. return weldd
  301. end
  302.  
  303.  
  304. function QuaternionFromCFrame(cf)
  305. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  306. local trace = m00 + m11 + m22
  307. if trace > 0 then
  308. local s = math.sqrt(1 + trace)
  309. local recip = 0.5 / s
  310. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  311. else
  312. local i = 0
  313. if m11 > m00 then
  314. i = 1
  315. end
  316. if m22 > (i == 0 and m00 or m11) then
  317. i = 2
  318. end
  319. if i == 0 then
  320. local s = math.sqrt(m00 - m11 - m22 + 1)
  321. local recip = 0.5 / s
  322. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  323. elseif i == 1 then
  324. local s = math.sqrt(m11 - m22 - m00 + 1)
  325. local recip = 0.5 / s
  326. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  327. elseif i == 2 then
  328. local s = math.sqrt(m22 - m00 - m11 + 1)
  329. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  330. end
  331. end
  332. end
  333.  
  334. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  335. local xs, ys, zs = x + x, y + y, z + z
  336. local wx, wy, wz = w * xs, w * ys, w * zs
  337. local xx = x * xs
  338. local xy = x * ys
  339. local xz = x * zs
  340. local yy = y * ys
  341. local yz = y * zs
  342. local zz = z * zs
  343. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  344. end
  345.  
  346. function QuaternionSlerp(a, b, t)
  347. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  348. local startInterp, finishInterp;
  349. if cosTheta >= 0.0001 then
  350. if (1 - cosTheta) > 0.0001 then
  351. local theta = ACOS(cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((1 - t) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = 1 - t
  357. finishInterp = t
  358. end
  359. else
  360. if (1 + cosTheta) > 0.0001 then
  361. local theta = ACOS(-cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((t - 1) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = t - 1
  367. finishInterp = t
  368. end
  369. end
  370. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  371. end
  372.  
  373. function Clerp(a, b, t)
  374. local qa = {QuaternionFromCFrame(a)}
  375. local qb = {QuaternionFromCFrame(b)}
  376. local ax, ay, az = a.x, a.y, a.z
  377. local bx, by, bz = b.x, b.y, b.z
  378. local _t = 1 - t
  379. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  380. end
  381.  
  382. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  383. local frame = IT("Frame")
  384. frame.BackgroundTransparency = TRANSPARENCY
  385. frame.BorderSizePixel = BORDERSIZEPIXEL
  386. frame.Position = POSITION
  387. frame.Size = SIZE
  388. frame.BackgroundColor3 = COLOR
  389. frame.BorderColor3 = BORDERCOLOR
  390. frame.Name = NAME
  391. frame.Parent = PARENT
  392. return frame
  393. end
  394.  
  395. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  396. local label = IT("TextLabel")
  397. label.BackgroundTransparency = 1
  398. label.Size = UD2(1, 0, 1, 0)
  399. label.Position = UD2(0, 0, 0, 0)
  400. label.TextColor3 = TEXTCOLOR
  401. label.TextStrokeTransparency = STROKETRANSPARENCY
  402. label.TextTransparency = TRANSPARENCY
  403. label.FontSize = TEXTFONTSIZE
  404. label.Font = TEXTFONT
  405. label.BorderSizePixel = BORDERSIZEPIXEL
  406. label.TextScaled = false
  407. label.Text = TEXT
  408. label.Name = NAME
  409. label.Parent = PARENT
  410. return label
  411. end
  412.  
  413. function NoOutlines(PART)
  414. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  415. end
  416.  
  417. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  418. local NEWWELD = IT(TYPE)
  419. NEWWELD.Part0 = PART0
  420. NEWWELD.Part1 = PART1
  421. NEWWELD.C0 = C0
  422. NEWWELD.C1 = C1
  423. NEWWELD.Parent = PARENT
  424. return NEWWELD
  425. end
  426.  
  427. local S = IT("Sound")
  428. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  429. local NEWSOUND = nil
  430. coroutine.resume(coroutine.create(function()
  431. NEWSOUND = S:Clone()
  432. NEWSOUND.Parent = PARENT
  433. NEWSOUND.Volume = VOLUME
  434. NEWSOUND.Pitch = PITCH
  435. NEWSOUND.SoundId = "rbxassetid://"..ID
  436. NEWSOUND:play()
  437. if DOESLOOP == true then
  438. NEWSOUND.Looped = true
  439. else
  440. repeat wait(1) until NEWSOUND.Playing == false
  441. NEWSOUND:remove()
  442. end
  443. end))
  444. return NEWSOUND
  445. end
  446.  
  447. function CFrameFromTopBack(at, top, back)
  448. local right = top:Cross(back)
  449. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  450. end
  451.  
  452. function R_RANDOM(CFRAME,DIST)
  453. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  475. local BOOMERANG = (Table.Boomerang or 0)
  476. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  477. coroutine.resume(coroutine.create(function()
  478. local PLAYSSOUND = false
  479. local SOUND = nil
  480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  482. PLAYSSOUND = true
  483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  484. end
  485. EFFECT.Color = COLOR
  486. local MSH = nil
  487. if TYPE == "Sphere" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Block" or TYPE == "Box" then
  490. MSH = IT("BlockMesh",EFFECT)
  491. MSH.Scale = SIZE
  492. elseif TYPE == "Wave" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  494. elseif TYPE == "Ring" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  496. elseif TYPE == "Slash" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  498. elseif TYPE == "Round Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Swirl" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Skull" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Crystal" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  506. end
  507. if MSH ~= nil then
  508. local BOOMR1 = 1+BOOMERANG/50
  509. local BOOMR2 = 1+SIZEBOOMERANG/50
  510. local MOVESPEED = nil
  511. if MOVEDIRECTION ~= nil then
  512. if USEBOOMERANGMATH == true then
  513. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  514. else
  515. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  516. end
  517. end
  518. local GROWTH = nil
  519. if USEBOOMERANGMATH == true then
  520. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  521. else
  522. GROWTH = (SIZE - ENDSIZE)
  523. end
  524. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  525. if TYPE == "Block" then
  526. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  527. else
  528. EFFECT.CFrame = CFRAME
  529. end
  530. if USEBOOMERANGMATH == true then
  531. for LOOP = 1, TIME+1 do
  532. Swait()
  533. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  534. if TYPE == "Wave" then
  535. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  536. end
  537. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  538. if TYPE == "Block" then
  539. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  540. else
  541. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  542. end
  543. if MOVEDIRECTION ~= nil then
  544. local ORI = EFFECT.Orientation
  545. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  546. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  547. end
  548. end
  549. else
  550. for LOOP = 1, TIME+1 do
  551. Swait()
  552. MSH.Scale = MSH.Scale - GROWTH/TIME
  553. if TYPE == "Wave" then
  554. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  555. end
  556. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  557. if TYPE == "Block" then
  558. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  559. else
  560. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  561. end
  562. if MOVEDIRECTION ~= nil then
  563. local ORI = EFFECT.Orientation
  564. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  565. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  566. end
  567. end
  568. end
  569. EFFECT.Transparency = 1
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  574. EFFECT:remove()
  575. end
  576. else
  577. if PLAYSSOUND == false then
  578. EFFECT:remove()
  579. else
  580. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  581. EFFECT:remove()
  582. end
  583. end
  584. end))
  585. end
  586.  
  587. function MakeForm(PART,TYPE)
  588. if TYPE == "Cyl" then
  589. local MSH = IT("CylinderMesh",PART)
  590. elseif TYPE == "Ball" then
  591. local MSH = IT("SpecialMesh",PART)
  592. MSH.MeshType = "Sphere"
  593. elseif TYPE == "Wedge" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Wedge"
  596. end
  597. end
  598.  
  599. Debris = game:GetService("Debris")
  600.  
  601. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  602. local DIRECTION = CF(StartPos,EndPos).lookVector
  603. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  604. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  605. end
  606.  
  607. local DECAL = IT("Decal")
  608. function MagicRing()
  609. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "MagicRing", VT(0,0,0),true)
  610. local MESH = IT("BlockMesh",RING)
  611. local BOTTOMTEXTURE = DECAL:Clone()
  612. BOTTOMTEXTURE.Parent = RING
  613. BOTTOMTEXTURE.Face = "Bottom"
  614. BOTTOMTEXTURE.Name = "BottomTexture"
  615. local TOPTEXTURE = DECAL:Clone()
  616. TOPTEXTURE.Parent = RING
  617. TOPTEXTURE.Face = "Top"
  618. TOPTEXTURE.Name = "TopTexture"
  619. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  620. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  621. BOTTOMTEXTURE.Color3 = C3(150,0,0)
  622. TOPTEXTURE.Color3 = C3(0,0,0)
  623. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  624. end
  625.  
  626. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  627. coroutine.resume(coroutine.create(function()
  628. local FADE = IT("Model",Effects)
  629. if PARENT ~= nil then
  630. FADE.Parent = PARENT
  631. end
  632. FADE.Name = "FadingEffect"
  633. for _, c in pairs(Character:GetChildren()) do
  634. if c.ClassName == "Part" then
  635. c.CanCollide = false
  636. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  637. FADER.CFrame = c.CFrame
  638. FADER.Color = COLOR
  639. if FADER.Name == "Head" then
  640. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  641. elseif FADER.Name == "HumanoidRootPart" then
  642. FADE.PrimaryPart = FADER
  643. FADER.Transparency = 1
  644. end
  645. end
  646. end
  647. local TRANS = 0.25/TIMER
  648. local DIST = nil
  649. if MOVEDIRECTION ~= nil then
  650. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  651. end
  652. for i = 1, TIMER do
  653. Swait()
  654. for _, c in pairs(FADE:GetChildren()) do
  655. if c.ClassName == "Part" then
  656. c.Transparency = c.Transparency + TRANS
  657. end
  658. end
  659. if MOVEDIRECTION ~= nil then
  660. local ORI = FADE.PrimaryPart.Orientation
  661. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  662. end
  663. end
  664. FADE:remove()
  665. end))
  666. end
  667.  
  668. --//=================================\\
  669. --|| GUIS AND MISC
  670. --\\=================================//
  671.  
  672. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  673. PRT.Color = C3(0,0,0)
  674. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  675. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  676. for i = 1, 16 do
  677. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  678. FACE.Color = C3(0,0,0)
  679. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  680. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  681. end
  682. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really red"), "TheEye", VT(0.16,0.16,0.16), true)
  683. MakeForm(EYE,"Ball")
  684. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  685. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really red"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  686. CreateMesh("SpecialMesh", BLADE, "FileMesh", "121944778", "362719969", VT(1,1,1), VT(0,0,0))
  687. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  688.  
  689. for i = 1, 20 do
  690. local MATH = (1-(i/25))
  691. if LASTPART == Head then
  692. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.32,0.25*MATH),false)
  693. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  694. LASTPART = Horn
  695. Horn.Color = C3((i*3-3)/0,0,0)
  696. else
  697. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.32,0.25*MATH),false)
  698. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  699. LASTPART = Horn
  700. Horn.Color = C3((i*3-3)/0,0,0)
  701. end
  702. end
  703. local LASTPART = Head
  704. for i = 1, 20 do
  705. local MATH = (1-(i/25))
  706. if LASTPART == Head then
  707. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.32,0.25*MATH),false)
  708. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  709. LASTPART = Horn
  710. Horn.Color = C3((i*3-3)/150,0,0)
  711. else
  712. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.32,0.25*MATH),false)
  713. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  714. LASTPART = Horn
  715. Horn.Color = C3((i*3-3)/150,0,0)
  716. end
  717. end
  718. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  719. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  721. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  722. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  724.  
  725.  
  726.  
  727. local SKILLTEXTCOLOR = C3(0.9,0,0)
  728. local SKILLFONT = "Fantasy"
  729. local SKILLTEXTSIZE = 6
  730. local SKILLTEXTSIZE2 = 14
  731.  
  732. local ATTACKS = {"SHRIEK of Teror - Z","SOUL Dash - X","SOUL Teleport - C","HATE blast - V","SOUL Sucker - Q","Smite From Above-B","Spikes Of Hell-N ","Hell's Wave Of Destruction-M","Ball Of DESTRUCTION-F"}
  733.  
  734. for i = 1, #ATTACKS do
  735. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  736. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  737. SKILLTEXT.TextXAlignment = "Right"
  738. SKILLTEXT.Rotation = i*3
  739. end
  740.  
  741. local BMUSIC = IT("Sound",RootPart)
  742. local VOLUME = 5
  743. local PITCH = 1
  744. local SONGID = 902885207
  745. local A = IT("Attachment",Torso)
  746.  
  747. coroutine.resume(coroutine.create(function()
  748. while wait(1) do
  749. if FADERS == true then
  750. coroutine.resume(coroutine.create(function()
  751. local R,M,T,B = MagicRing()
  752. R.Anchored = false
  753. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  754. local R2,M2,T2,B2 = MagicRing()
  755. R2.Anchored = false
  756. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  757. for i = 1, 35 do
  758. Swait()
  759. M.Scale = M.Scale + VT(1,0,1)*1.2
  760. T.Transparency = i/35
  761. B.Transparency = i/35
  762. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  763. T2.Transparency = i/35
  764. B2.Transparency = i/35
  765. end
  766. R:Remove()
  767. R2:Remove()
  768. end))
  769. end
  770. end
  771. end))
  772.  
  773. --//=================================\\
  774. --|| DAMAGING
  775. --\\=================================//
  776.  
  777. function ApplyDamage(Humanoid,Damage)
  778. Damage = Damage * DAMAGEMULTIPLIER
  779. if Humanoid.Health < 2000 then
  780. if Humanoid.Health - Damage > 0 then
  781. Humanoid.Health = Humanoid.Health - Damage
  782. else
  783. Humanoid.Parent:BreakJoints()
  784. end
  785. else
  786. Humanoid.Parent:BreakJoints()
  787. end
  788. end
  789.  
  790. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  791. for index, CHILD in pairs(workspace:GetDescendants()) do
  792. if CHILD.ClassName == "Model" and CHILD ~= Character then
  793. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  794. if HUM then
  795. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  796. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  797. if INSTAKILL == true then
  798. CHILD:BreakJoints()
  799. else
  800. local DMG = MRANDOM(MINDMG, MAXDMG)
  801. ApplyDamage(HUM, DMG)
  802. end
  803. if FLING > 0 then
  804. for _, c in pairs(CHILD:GetChildren()) do
  805. if c:IsA("BasePart") then
  806. local bv = Instance.new("BodyVelocity")
  807. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  808. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  809. bv.Parent = c
  810. Debris:AddItem(bv, 0.05)
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819.  
  820.  
  821.  
  822. --//=================================\\
  823. --|| ATTACK FUNCTIONS AND STUFF
  824. --\\=================================//
  825.  
  826. function Melee()
  827. ATTACK = true
  828. BLADE.CanCollide = true
  829. Rooted = false
  830. EQUIPPED = true
  831. local HIT = function()
  832. local HITS = {}
  833. local TOUCH = BLADE.Touched:Connect(function(hit)
  834. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  835. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  836. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  837. if TORSO and HUM.Health > 0 then
  838. local PASS = true
  839. for i = 1, #HITS do
  840. if HITS[i] == hit.Parent then
  841. PASS = false
  842. end
  843. end
  844. table.insert(HITS,hit.Parent)
  845. if PASS == true then
  846. ApplyDamage(HUM,MRANDOM(200,350))
  847. end
  848. end
  849. end
  850. end)
  851. return TOUCH
  852. end
  853. if COMBO == 1 then
  854. for i=0, 0.35, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  863. end
  864. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  865. local TOUCHED = HIT()
  866. for i=0, 0.5, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  875. end
  876. TOUCHED:Disconnect()
  877. COMBO = 2
  878. elseif COMBO == 2 then
  879. for i=0, 0.35, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  888. end
  889. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  890. local TOUCHED = HIT()
  891. for i=0, 0.35, 0.1 / Animation_Speed do
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  900. end
  901. TOUCHED:Disconnect()
  902. for i=0, 0.2, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  911. end
  912. COMBO = 1
  913. end
  914. coroutine.resume(coroutine.create(function()
  915. for i = 1, 50 do
  916. Swait()
  917. if ATTACK == true then
  918. break
  919. end
  920. end
  921. if ATTACK == false then
  922. COMBO = 1
  923. end
  924. end))
  925. BLADE.CanCollide = false
  926. ATTACK = false
  927. Rooted = false
  928. EQUIPPED = false
  929. end
  930. function AbyssalShriek()
  931. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  932. ATTACK = true
  933. Rooted = true
  934. for i=0, 0.2, 0.1 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  942. end
  943. coroutine.resume(coroutine.create(function()
  944. repeat
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  952. until ATTACK == false
  953. end))
  954. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  955. CreateSound(199978176,Head,5,1,false)
  956. for i = 1, 60 do
  957. Swait()
  958. ApplyAoE(RootPart.Position,17,1,1,0,false)
  959. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  960. if HITFLOOR then
  961. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  962. end
  963. local SIZE = VT(1,3,1)
  964. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  965. end
  966. wait(0.2)
  967. ATTACK = false
  968. Rooted = false
  969. end
  970. end
  971. function AbyssalDash()
  972. ATTACK = true
  973. Rooted = true
  974. UNANCHOR = false
  975. for i=0, 0.4, 0.1 / Animation_Speed do
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  983. end
  984. CreateSound(1177785010,Torso,2,1,false)
  985. CreateSound(971125740,Torso,5,1,false)
  986. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  987. for index, CHILD in pairs(Character:GetChildren()) do
  988. if CHILD:IsA("BasePart") then
  989. CHILD.Transparency = CHILD.Transparency + 1
  990. elseif CHILD:IsA("Accessory") then
  991. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  992. end
  993. end
  994. local HITS = {}
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. for index, CHILD in pairs(workspace:GetDescendants()) do
  998. if CHILD.ClassName == "Model" and CHILD ~= Character then
  999. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1000. if HUM then
  1001. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1002. if TORSO then
  1003. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  1004. local PASS = true
  1005. for E = 1, #HITS do
  1006. if HITS[E] == CHILD then
  1007. PASS = false
  1008. end
  1009. end
  1010. if PASS == true then
  1011. local DMG = MRANDOM(9999999999,999999999999999999)
  1012. ApplyDamage(HUM,DMG)
  1013. table.insert(HITS,CHILD)
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019. end
  1020. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1021. for i = 1, 2 do
  1022. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1023. CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. end
  1031. end
  1032. for index, CHILD in pairs(Character:GetChildren()) do
  1033. if CHILD:IsA("BasePart") then
  1034. CHILD.Transparency = CHILD.Transparency - 1
  1035. elseif CHILD:IsA("Accessory") then
  1036. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1037. end
  1038. end
  1039. for i=1, 25 do
  1040. Swait()
  1041. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. end
  1049. UNANCHOR = true
  1050. ATTACK = false
  1051. Rooted = false
  1052. end
  1053. function ShadowCloak()
  1054. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1055. ATTACK = true
  1056. Rooted = false
  1057. UNANCHOR = false
  1058. FADERS = false
  1059. coroutine.resume(coroutine.create(function()
  1060. coroutine.resume(coroutine.create(function()
  1061. for i=1, 25 do
  1062. Swait()
  1063. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1064. end
  1065. end))
  1066. repeat
  1067. Swait()
  1068. BLADE.Transparency = Torso.Transparency
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1075. until ATTACK == false
  1076. end))
  1077. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1078. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1079. for i = 1, 50 do
  1080. Swait()
  1081. CharacterFade(C3(150,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1082. for index, CHILD in pairs(Character:GetChildren()) do
  1083. if CHILD:IsA("BasePart") then
  1084. CHILD.Transparency = CHILD.Transparency + 1/50
  1085. elseif CHILD:IsA("Accessory") then
  1086. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1087. end
  1088. end
  1089. end
  1090. for i = 1, 25 do
  1091. Swait()
  1092. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1093. end
  1094. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1095. for i = 1, 5 do
  1096. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1097. end
  1098. ApplyAoE(Torso.Position,15,12,22,150,false)
  1099. CreateSound(331666014,Torso,5,1,false)
  1100. for i = 1, 12 do
  1101. Swait()
  1102. CharacterFade(C3(150,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1103. end
  1104. for i = 1, 50 do
  1105. Swait()
  1106. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1107. for index, CHILD in pairs(Character:GetChildren()) do
  1108. if CHILD:IsA("BasePart") then
  1109. CHILD.Transparency = CHILD.Transparency - 1/50
  1110. elseif CHILD:IsA("Accessory") then
  1111. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1112. end
  1113. end
  1114. end
  1115. UNANCHOR = true
  1116. ATTACK = false
  1117. Rooted = false
  1118. FADERS = true
  1119. end
  1120. end
  1121. function BlackBlast()
  1122. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1123. ATTACK = true
  1124. Rooted = true
  1125. local GYRO = IT("BodyGyro",RootPart)
  1126. GYRO.D = 25
  1127. GYRO.P = 20000
  1128. GYRO.MaxTorque = VT(0,4000000,0)
  1129. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1130. CreateSound(429459101,Torso,5,1.5,false)
  1131. local GYROING = true
  1132. coroutine.resume(coroutine.create(function()
  1133. repeat
  1134. Swait()
  1135. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1136. until GYROING == false
  1137. GYRO:Remove()
  1138. end))
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1147. end
  1148. for i = 1, 13 do
  1149. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1150. end
  1151. CreateSound(1368637781,Torso,5,1.5,false)
  1152. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1153. for index, CHILD in pairs(Character:GetChildren()) do
  1154. if CHILD:IsA("BasePart") then
  1155. CHILD.Transparency = CHILD.Transparency + 1
  1156. elseif CHILD:IsA("Accessory") then
  1157. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1158. end
  1159. end
  1160. GYROING = false
  1161. coroutine.resume(coroutine.create(function()
  1162. coroutine.resume(coroutine.create(function()
  1163. for i=1, 25 do
  1164. Swait()
  1165. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1166. end
  1167. end))
  1168. repeat
  1169. Swait()
  1170. CharacterFade(C3(150,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1177. until ATTACK == false
  1178. end))
  1179. coroutine.resume(coroutine.create(function()
  1180. local BULLETCFRAME = RootPart.CFrame
  1181. local EXPLODED = false
  1182. coroutine.resume(coroutine.create(function()
  1183. repeat
  1184. Swait()
  1185. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1186. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1187. until EXPLODED == true
  1188. end))
  1189. for i=1, 50 do
  1190. Swait()
  1191. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1192. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1193. if RAY then
  1194. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1195. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1196. break
  1197. end
  1198. end
  1199. wait(0.5)
  1200. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1201. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1202. for E = 1, 3 do
  1203. for i = 1, 5 do
  1204. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1205. end
  1206. end
  1207. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1208. EXPLODED = true
  1209. for i = 1, 15 do
  1210. Swait()
  1211. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1212. end
  1213. end))
  1214. wait(0.5)
  1215. for index, CHILD in pairs(Character:GetChildren()) do
  1216. if CHILD:IsA("BasePart") then
  1217. CHILD.Transparency = CHILD.Transparency - 1
  1218. elseif CHILD:IsA("Accessory") then
  1219. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1220. end
  1221. end
  1222. ATTACK = false
  1223. Rooted = false
  1224. end
  1225. end
  1226. function NightmareFall()
  1227. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1228. ATTACK = true
  1229. Rooted = true
  1230. EQUIPPED = true
  1231. CreateSound(160740121,Head,10,1,false)
  1232. for i=0, 2, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1241. end
  1242. for i=0, 2, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1251. end
  1252. local SIZE = 0
  1253. local POS = RootPart.Position+VT(0,150,0)
  1254. local BLOWN = false
  1255. coroutine.resume(coroutine.create(function()
  1256. coroutine.resume(coroutine.create(function()
  1257. repeat
  1258. Swait()
  1259. if SIZE > 0 then
  1260. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1261. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1262. end
  1263. until BLOWN == true
  1264. end))
  1265. repeat
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1274. until ATTACK == false
  1275. end))
  1276. wait(0.2)
  1277. for i = 1, 15 do
  1278. wait(MRANDOM(2,6)/45)
  1279. coroutine.resume(coroutine.create(function()
  1280. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1281. local HEIGHT = 45/5
  1282. local DISTANCE = (BLADE.Position - POS).Magnitude
  1283. for i = 1, 45 do
  1284. Swait()
  1285. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1286. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1287. end
  1288. SIZE = SIZE + 1
  1289. end))
  1290. end
  1291. wait(2.5)
  1292. BLOWN = true
  1293. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1294. for E = 1, 5 do
  1295. for i = 1, 5 do
  1296. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1297. end
  1298. end
  1299. CreateSound(288641686,Effects,5,1,false)
  1300. CreateSound(592877506,Effects,5,1,false)
  1301. local HITS = {}
  1302. for index, CHILD in pairs(workspace:GetDescendants()) do
  1303. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1304. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1305. if HUM then
  1306. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1307. if TORSO then
  1308. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1309. local PASS = true
  1310. for E = 1, #HITS do
  1311. if HITS[E] == CHILD then
  1312. PASS = false
  1313. end
  1314. end
  1315. if PASS == true then
  1316. table.insert(HITS,CHILD)
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. if #HITS > 0 then
  1324. local DONE = false
  1325. local HUMS = {}
  1326. coroutine.resume(coroutine.create(function()
  1327. for E = 1, #HITS do
  1328. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1329. table.insert(HUMS,HUM)
  1330. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1331. local grav = Instance.new("BodyPosition",TORSO)
  1332. grav.D = 850
  1333. grav.P = 4000
  1334. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1335. grav.Position = TORSO.Position+VT(0,35,0)
  1336. CreateSound(592877506,TORSO,5,0.5,false)
  1337. if TORSO then
  1338. coroutine.resume(coroutine.create(function()
  1339. local B = IT("Attachment",TORSO)
  1340. local ChainLink = IT("Beam",Torso)
  1341. ChainLink.Texture = "rbxassetid://73042633"
  1342. ChainLink.Color = ColorSequence.new(C3(255,0,0.1))
  1343. ChainLink.TextureSpeed = -1
  1344. ChainLink.FaceCamera = true
  1345. ChainLink.Width0 = 3
  1346. ChainLink.Width1 = 3
  1347. ChainLink.TextureLength = 3
  1348. ChainLink.Attachment0 = A
  1349. ChainLink.Attachment1 = B
  1350. ChainLink.CurveSize0 = 0
  1351. ChainLink.CurveSize1 = 0
  1352. ChainLink.FaceCamera = true
  1353. ChainLink.TextureMode = "Static"
  1354. ChainLink.Transparency = NumberSequence.new(0)
  1355. repeat
  1356. Swait()
  1357. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1358. until DONE == true or HUM.Health < 1
  1359. B:Remove()
  1360. ChainLink:Remove()
  1361. grav:Remove()
  1362. if HUM.Health < 1 then
  1363. for E = 1, 2 do
  1364. for i = 1, 3 do
  1365. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1366. end
  1367. end
  1368. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(150,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1369. for _, c in pairs(HITS[E]:GetChildren()) do
  1370. if c:IsA("BasePart") or c:IsA("Accessory") then
  1371. c:remove()
  1372. end
  1373. end
  1374. local BONES = {
  1375. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1376. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1377. }
  1378. local SELECTABLEBONES = {
  1379. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1380. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1381. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1382. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1383. }
  1384. for i = 1, 9 do
  1385. local CHOSENPIECE = nil
  1386. if i == 1 then
  1387. CHOSENPIECE = BONES.Skull
  1388. elseif i == 2 then
  1389. CHOSENPIECE = BONES.Ribs
  1390. else
  1391. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1392. end
  1393. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Really blue"), "RIP", CHOSENPIECE.Size, false)
  1394. BONE.CanCollide = true
  1395. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1396. if CHOSENPIECE.MeshId == 36869983 then
  1397. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1398. else
  1399. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1400. end
  1401. end
  1402. end
  1403. end))
  1404. end
  1405. end
  1406. wait(1)
  1407. for i = 1, 250 do
  1408. Swait()
  1409. for E = 1, #HUMS do
  1410. if HUMS[E] then
  1411. if HUMS[E].Health > 0 then
  1412. HUMS[E].Health = HUMS[E].Health - 0.3
  1413. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1414. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1415. end
  1416. end
  1417. end
  1418. end
  1419. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(150,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1420. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU'RE LOVE INCREASED =D!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1421. coroutine.resume(coroutine.create(function()
  1422. CreateSound(743521450,Cam,5,0.6,false)
  1423. for E = 1, 75 do
  1424. Swait()
  1425. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1426. end
  1427. wait(4)
  1428. for E = 1, 25 do
  1429. Swait()
  1430. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1431. end
  1432. SKILLFRAME:Remove()
  1433. end))
  1434. DONE = true
  1435. for i = 1, 50 do
  1436. wait(0.5)
  1437. for i = 1, 3 do
  1438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1439. end
  1440. end
  1441. DAMAGEMULTIPLIER = 1
  1442. end))
  1443. wait(0.2)
  1444. end
  1445. wait(0.4)
  1446. EQUIPPED = false
  1447. ATTACK = false
  1448. Rooted = false
  1449. end
  1450. end
  1451. function Laugh()
  1452. ATTACK = true
  1453. Rooted = true
  1454. CreateSound(160740121,Head,10,1,false)
  1455. for i=0, 0.5, 0.1 / Animation_Speed do
  1456. Swait()
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. end
  1464. for i=1, 185 do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. ATTACK = false
  1474. Rooted = false
  1475. end
  1476.  
  1477.  
  1478.  
  1479. local ATTACKEDTAUNTS = {
  1480. "907332040",
  1481. "907332525",
  1482. "907330011"
  1483. }
  1484. local ATTACKTAUNTS = {
  1485. "907329893",
  1486. "907329532",
  1487. "907333294",
  1488. "907332856"
  1489. }
  1490. local ULTTAUNTS = {
  1491. "907332997",
  1492. "907332670",
  1493. "907330103"
  1494. }
  1495.  
  1496. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  1497. for _, c in pairs(PARENT:GetChildren()) do
  1498. if c.ClassName == "Model" then
  1499. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1500. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1501. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1502. if DIST > (TORSO.Position - FROM).Magnitude then
  1503. table.insert(TABLE, c)
  1504. end
  1505. AddChildrenToTable(FROM, c, DIST, TABLE)
  1506. elseif c.ClassName == "Folder" then
  1507. AddChildrenToTable(FROM, c, DIST, TABLE)
  1508. end
  1509. end
  1510. end
  1511. end
  1512.  
  1513.  
  1514. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1515. if DoesCourontine == false then
  1516. local Direction = CF(Part.Position,ToLocation)
  1517. local Distance = (Part.Position - ToLocation).magnitude
  1518. for i = 1, AmountOfTime do
  1519. Swait()
  1520. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1521. Direction = Part.CFrame
  1522. end
  1523. Part:remove()
  1524. elseif DoesCourontine == true then
  1525. coroutine.resume(coroutine.create(function()
  1526. local Direction = CF(Part.Position,ToLocation)
  1527. local Distance = (Part.Position - ToLocation).magnitude
  1528. for i = 1, AmountOfTime do
  1529. Swait()
  1530. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1531. Direction = Part.CFrame
  1532. end
  1533. Part:remove()
  1534. end))
  1535. end
  1536. end
  1537.  
  1538.  
  1539.  
  1540. function Grave_Encounter()
  1541. local HITBODIES = {}
  1542. local PEWSOUND = {
  1543. "907527750",
  1544. "907527912",
  1545. "907528019",
  1546. "907530553"
  1547. }
  1548. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1549. if HITFLOOR ~= nil then
  1550. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1551. ATTACK = true
  1552. Rooted = false
  1553. local GYRO = IT("BodyGyro", RootPart)
  1554. GYRO.D = 100
  1555. GYRO.P = 2000
  1556. GYRO.MaxTorque = VT(0, 4000000, 0)
  1557. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1558. for i = 0, 3.5, 0.1 / Animation_Speed do
  1559. Swait()
  1560. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1561. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(-0.01, 0, -0.01))
  1562. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. for i = 0, 0.15, 0.1 / Animation_Speed do
  1570. Swait()
  1571. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1572. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(150, 0, 0), VT(-0.01, 0, -0.01))
  1573. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. end
  1580. Rooted = true
  1581. GYRO:remove()
  1582. coroutine.resume(coroutine.create(function()
  1583. local PITS = {}
  1584. local FRAME = RootPart.CFrame
  1585. for i = 1, 200 do
  1586. Swait()
  1587. for e = 1, #HITBODIES do
  1588. if HITBODIES[e] ~= nil then
  1589. local BOD = HITBODIES[e]
  1590. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1591. if TORS then
  1592. BOD:BreakJoints()
  1593. table.remove(HITBODIES, e)
  1594. end
  1595. end
  1596. end
  1597. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  1598. MakeForm(GLITCH, "Cyl")
  1599. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1600. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1601. if HITFLOOR ~= nil then
  1602. table.insert(PITS, GLITCH)
  1603. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1604. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1605. if MRANDOM(1, 2) == 1 then
  1606. local ICICLE = IT("CornerWedgePart", Effects)
  1607. ICICLE.Locked = true
  1608. ICICLE.CanCollide = false
  1609. ICICLE.Anchored = true
  1610. ICICLE.BrickColor = BRICKC("Really red")
  1611. ICICLE.Material = "Neon"
  1612. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  1613. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1614. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1615. table.insert(PITS, ICICLE)
  1616. end
  1617. else
  1618. GLITCH:remove()
  1619. break
  1620. end
  1621. end
  1622. coroutine.resume(coroutine.create(function()
  1623. for i = 1, 10 do
  1624. Swait()
  1625. for e = 1, #PITS do
  1626. if PITS[e] ~= nil then
  1627. local E = PITS[e]
  1628. E.Transparency = E.Transparency + 0.1
  1629. end
  1630. end
  1631. end
  1632. for e = 1, #PITS do
  1633. if PITS[e] ~= nil then
  1634. local E = PITS[e]
  1635. E:remove()
  1636. end
  1637. end
  1638. end))
  1639. end))
  1640. for i = 0, 1, 0.1 / Animation_Speed do
  1641. Swait()
  1642. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. ATTACK = false
  1650. Rooted = false
  1651. end
  1652. end
  1653.  
  1654.  
  1655. function Absoluteum()
  1656. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1657. if HITFLOOR ~= nil then
  1658. do
  1659. local HITBODIES = {}
  1660. ATTACK = true
  1661. Rooted = true
  1662. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1663. MakeForm(ABSOLUTE, "Ball")
  1664. CreateSound("416200578", RootPart, 10, 1)
  1665. for i = 0, 8, 0.1 / Animation_Speed do
  1666. Swait()
  1667. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1668. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1669. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1670. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "ABSOLUTEUM", VT(2, 2, 2))
  1671. MakeForm(CHARGE, "Ball")
  1672. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1673. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1674. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. end
  1681. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1682. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1683. for i = 1, 45 do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. coroutine.resume(coroutine.create(function()
  1693. local IMPACT = false
  1694. local BULLET = ABSOLUTE
  1695. MakeForm(BULLET, "Ball")
  1696. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1697. for i = 1, 500 do
  1698. Swait()
  1699. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1700. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1701. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  1702. if HIT ~= nil then
  1703. IMPACT = true
  1704. break
  1705. end
  1706. end
  1707. if IMPACT == false then
  1708. for i = 1, 40 do
  1709. Swait()
  1710. BULLET.Size = BULLET.Size * 0.9
  1711. end
  1712. BULLET:remove()
  1713. else
  1714. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1715. for i = 1, 175 do
  1716. Swait()
  1717. BULLET.Size = BULLET.Size * 0.99
  1718. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  1719. end
  1720. CreateSound("438666001", BULLET, 10, 3)
  1721. Swait(35)
  1722. BULLET.Transparency = 1
  1723. for i = 1, 20 do
  1724. for e = 1, 5 do
  1725. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1726. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1727. end
  1728. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1729. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1730. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1731. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(i, i, i) * 2)
  1732. Swait(5)
  1733. for e = 1, #HITBODIES do
  1734. if HITBODIES[e] ~= nil then
  1735. local BOD = HITBODIES[e]
  1736. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1737. if TORS then
  1738. BOD:BreakJoints()
  1739. for _, c in pairs(BOD:GetChildren()) do
  1740. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1741. local bv = Instance.new("BodyVelocity")
  1742. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1743. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1744. bv.Parent = c
  1745. Debris:AddItem(bv, 0.2)
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  1752. end
  1753. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 0), VT(12, 12, 12))
  1754. Debris:AddItem(BULLET, 10)
  1755. end
  1756. end))
  1757. ATTACK = false
  1758. Rooted = false
  1759. end
  1760. end
  1761. end
  1762. local Decal = IT("Decal")
  1763.  
  1764. function turnto(position)
  1765. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1766. end
  1767.  
  1768. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1769. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1770. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1771. wave.CFrame = CFRAME
  1772. coroutine.resume(coroutine.create(function(PART)
  1773. for i = 1, WAIT do
  1774. Swait()
  1775. mesh.Scale = mesh.Scale + GROW
  1776. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1777. if DOESROT == true then
  1778. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1779. end
  1780. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1781. if wave.Transparency > 0.99 then
  1782. wave:remove()
  1783. end
  1784. end
  1785. end))
  1786. end
  1787.  
  1788. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1789. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1790. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1791. wave.CFrame = CFRAME
  1792. coroutine.resume(coroutine.create(function(PART)
  1793. for i = 1, WAIT do
  1794. Swait()
  1795. mesh.Scale = mesh.Scale + GROW
  1796. if DOESROT == true then
  1797. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1798. end
  1799. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1800. if wave.Transparency > 0.99 then
  1801. wave:remove()
  1802. end
  1803. end
  1804. end))
  1805. end
  1806.  
  1807. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1808. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1809. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1810. wave.CFrame = CFRAME
  1811. coroutine.resume(coroutine.create(function(PART)
  1812. for i = 1, WAIT do
  1813. Swait()
  1814. mesh.Scale = mesh.Scale + GROW
  1815. wave.Transparency = wave.Transparency + 1 / WAIT
  1816. if wave.Transparency > 0.99 then
  1817. wave:remove()
  1818. end
  1819. end
  1820. end))
  1821. end
  1822.  
  1823. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1824. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1825. local mesh
  1826. if KIND == "Base" then
  1827. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1828. elseif KIND == "Thin" then
  1829. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1830. elseif KIND == "Round" then
  1831. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1832. end
  1833. wave.CFrame = CFRAME
  1834. coroutine.resume(coroutine.create(function(PART)
  1835. for i = 1, WAIT do
  1836. Swait()
  1837. mesh.Scale = mesh.Scale + GROW / 10
  1838. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1839. if wave.Transparency > 0.99 then
  1840. wave:remove()
  1841. end
  1842. end
  1843. end))
  1844. end
  1845.  
  1846. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1847. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1848. wave.Color = COLOR
  1849. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1850. wave.CFrame = CFRAME
  1851. coroutine.resume(coroutine.create(function(PART)
  1852. for i = 1, WAIT do
  1853. Swait()
  1854. mesh.Scale = mesh.Scale + GROW
  1855. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1856. if DOESROT == true then
  1857. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1858. end
  1859. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1860. if wave.Transparency > 0.99 then
  1861. wave:remove()
  1862. end
  1863. end
  1864. end))
  1865. end
  1866.  
  1867. Humanoid.DisplayDistanceType = "None"
  1868. local naeeym2 = IT("BillboardGui",Character)
  1869. naeeym2.AlwaysOnTop = true
  1870. naeeym2.Size = UDim2.new(5,35,2,15)
  1871. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1872. naeeym2.MaxDistance = 75
  1873. naeeym2.Adornee = Character.Head
  1874. naeeym2.Name = "Name"
  1875. local tecks2 = IT("TextLabel",naeeym2)
  1876. tecks2.BackgroundTransparency = 1
  1877. tecks2.TextScaled = true
  1878. tecks2.BorderSizePixel = 0
  1879. tecks2.Text = "Chara's HATE"
  1880. tecks2.Font = "Fantasy"
  1881. tecks2.TextSize = 30
  1882. tecks2.TextStrokeTransparency = 0
  1883. tecks2.TextColor3 = C3(200,0,0)
  1884. tecks2.TextStrokeColor3 = C3(0/255, 0/255, 0/255)
  1885. tecks2.Size = UDim2.new(1,0,0.5,0)
  1886. tecks2.Parent = naeeym2
  1887.  
  1888.  
  1889. CFuncs = {
  1890. Part = {
  1891. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1892. local Part = Create("Part")({
  1893. Parent = Parent,
  1894. Reflectance = Reflectance,
  1895. Transparency = Transparency,
  1896. CanCollide = false,
  1897. Locked = true,
  1898. BrickColor = BrickColor.new(tostring(BColor)),
  1899. Name = Name,
  1900. Size = Size,
  1901. Material = Material
  1902. })
  1903. RemoveOutlines(Part)
  1904. return Part
  1905. end
  1906. },
  1907. Mesh = {
  1908. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1909. local Msh = Create(Mesh)({
  1910. Parent = Part,
  1911. Offset = OffSet,
  1912. Scale = Scale
  1913. })
  1914. if Mesh == "SpecialMesh" then
  1915. Msh.MeshType = MeshType
  1916. Msh.MeshId = MeshId
  1917. end
  1918. return Msh
  1919. end
  1920. },
  1921. Mesh = {
  1922. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1923. local Msh = Create(Mesh)({
  1924. Parent = Part,
  1925. Offset = OffSet,
  1926. Scale = Scale
  1927. })
  1928. if Mesh == "SpecialMesh" then
  1929. Msh.MeshType = MeshType
  1930. Msh.MeshId = MeshId
  1931. end
  1932. return Msh
  1933. end
  1934. },
  1935. Weld = {
  1936. Create = function(Parent, Part0, Part1, C0, C1)
  1937. local Weld = Create("Weld")({
  1938. Parent = Parent,
  1939. Part0 = Part0,
  1940. Part1 = Part1,
  1941. C0 = C0,
  1942. C1 = C1
  1943. })
  1944. return Weld
  1945. end
  1946. },
  1947. Sound = {
  1948. Create = function(id, par, vol, pit)
  1949. coroutine.resume(coroutine.create(function()
  1950. local S = Create("Sound")({
  1951. Volume = vol,
  1952. Pitch = pit or 1,
  1953. SoundId = id,
  1954. Parent = par or workspace
  1955. })
  1956. wait()
  1957. S:play()
  1958. game:GetService("Debris"):AddItem(S, 10)
  1959. end))
  1960. end
  1961. },
  1962. LongSound = {
  1963. Create = function(id, par, vol, pit)
  1964. coroutine.resume(coroutine.create(function()
  1965. local S = Create("Sound")({
  1966. Volume = vol,
  1967. Pitch = pit or 1,
  1968. SoundId = id,
  1969. Parent = par or workspace
  1970. })
  1971. wait()
  1972. S:play()
  1973. game:GetService("Debris"):AddItem(S, 30)
  1974. end))
  1975. end
  1976. },
  1977. ParticleEmitter = {
  1978. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1979. local fp = Create("ParticleEmitter")({
  1980. Parent = Parent,
  1981. Color = ColorSequence.new(Color1, Color2),
  1982. LightEmission = LightEmission,
  1983. Size = Size,
  1984. Texture = Texture,
  1985. Transparency = Transparency,
  1986. ZOffset = ZOffset,
  1987. Acceleration = Accel,
  1988. Drag = Drag,
  1989. LockedToPart = LockedToPart,
  1990. VelocityInheritance = VelocityInheritance,
  1991. EmissionDirection = EmissionDirection,
  1992. Enabled = Enabled,
  1993. Lifetime = LifeTime,
  1994. Rate = Rate,
  1995. Rotation = Rotation,
  1996. RotSpeed = RotSpeed,
  1997. Speed = Speed,
  1998. VelocitySpread = VelocitySpread
  1999. })
  2000. return fp
  2001. end
  2002. },
  2003. CreateTemplate = {}
  2004. }
  2005.  
  2006. function Swait(NUMBER)
  2007. if NUMBER == 0 or NUMBER == nil then
  2008. ArtificialHB.Event:wait()
  2009. else
  2010. for i = 1, NUMBER do
  2011. ArtificialHB.Event:wait()
  2012. end
  2013. end
  2014. end
  2015.  
  2016. function swait(NUMBER)
  2017. if NUMBER == 0 or NUMBER == nil then
  2018. ArtificialHB.Event:wait()
  2019. else
  2020. for i = 1, NUMBER do
  2021. ArtificialHB.Event:wait()
  2022. end
  2023. end
  2024. end
  2025.  
  2026. function chatfunc(text)
  2027. local chat = coroutine.wrap(function()
  2028. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  2029. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2030. end
  2031. local naeeym2 = Instance.new("BillboardGui", Character)
  2032. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2033. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2034. naeeym2.Adornee = Character.Head
  2035. naeeym2.Name = "TalkingBillBoard"
  2036. local tecks2 = Instance.new("TextLabel", naeeym2)
  2037. tecks2.BackgroundTransparency = 1
  2038. tecks2.BorderSizePixel = 0
  2039. tecks2.Text = ""
  2040. tecks2.Font = "Garamond"
  2041. tecks2.TextSize = 30
  2042. tecks2.TextStrokeTransparency = 0
  2043. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2044. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2045. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2046. local tecks3 = Instance.new("TextLabel", naeeym2)
  2047. tecks3.BackgroundTransparency = 1
  2048. tecks3.BorderSizePixel = 0
  2049. tecks3.Text = ""
  2050. tecks3.Font = "Garamond"
  2051. tecks3.TextSize = 30
  2052. tecks3.TextStrokeTransparency = 0
  2053. tecks3.TextColor3 = Color3.new(1, 0, 0)
  2054. tecks3.TextStrokeColor3 = Color3.new(0, 0, 0)
  2055. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2056. coroutine.resume(coroutine.create(function()
  2057. while true do
  2058. swait(1)
  2059. if chaosmode == true then
  2060. tecks2.TextColor3 = BrickColor.new("Really black")().Color
  2061. tecks3.TextStrokeColor3 = BrickColor.new("Really black")().Color
  2062. end
  2063. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2064. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2065. tecks2.Rotation = math.random(-5, 5)
  2066. tecks3.Rotation = math.random(-5, 5)
  2067. end
  2068. end))
  2069. for i = 1, string.len(text) do
  2070. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  2071. tecks2.Text = string.sub(text, 1, i)
  2072. tecks3.Text = string.sub(text, 1, i)
  2073. swait(1)
  2074. end
  2075. wait(1)
  2076. local randomrot = math.random(1, 2)
  2077. if randomrot == 1 then
  2078. for i = 1, 50 do
  2079. swait()
  2080. tecks2.Rotation = tecks2.Rotation - 0.75
  2081. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2082. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2083. tecks3.Rotation = tecks2.Rotation + 0.75
  2084. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2085. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2086. end
  2087. elseif randomrot == 2 then
  2088. for i = 1, 50 do
  2089. swait()
  2090. tecks2.Rotation = tecks2.Rotation + 0.75
  2091. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2092. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2093. tecks3.Rotation = tecks2.Rotation - 0.75
  2094. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2095. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2096. end
  2097. end
  2098. naeeym2:Destroy()
  2099. end)
  2100. chat()
  2101. end
  2102.  
  2103. function onChatted(msg)
  2104. chatfunc(msg)
  2105. end
  2106. Player.Chatted:connect(onChatted)
  2107.  
  2108.  
  2109. Player_Size = 1 --Size of the player.
  2110.  
  2111.  
  2112. function MakeRing()
  2113. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2114. local MSH = IT("BlockMesh", RING)
  2115. local TOP = DECAL:Clone()
  2116. local BOTTOM = DECAL:Clone()
  2117. TOP.Parent = RING
  2118. BOTTOM.Parent = RING
  2119. TOP.Face = "Top"
  2120. BOTTOM.Face = "Bottom"
  2121. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2122. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2123. local function REMOVE()
  2124. coroutine.resume(coroutine.create(function()
  2125. local SIZE = MSH.Scale.X
  2126. for i = 1, 35 do
  2127. Swait()
  2128. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2129. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2130. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2131. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2132. end
  2133. RING:remove()
  2134. end))
  2135. end
  2136. return RING, MSH, REMOVE
  2137. end
  2138. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2139. local TORSO = Torso
  2140. local HUM = Humanoid
  2141. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2142. coroutine.wrap(function()
  2143. VT = Vector3.new
  2144. MRANDOM = math.random
  2145. local A = TIME
  2146. local B = INTENSITY
  2147. local C = true
  2148. local HUMANOID = Humanoid
  2149. local TIMER = A or 35
  2150. local SHAKE = B or 5
  2151. local FADE = C or true
  2152. if HUMANOID then
  2153. local FADER = SHAKE / TIMER
  2154. for i = 1, TIMER do
  2155. wait()
  2156. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2157. end
  2158. HUMANOID.CameraOffset = VT(0, 0, 0)
  2159. end
  2160.  
  2161. end)()
  2162. end
  2163. end
  2164.  
  2165.  
  2166. function Orbital_Devastor()
  2167. local HITBODIES = {}
  2168. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2169. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2170. CENTER.CFrame = CF(ECH)
  2171. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  2172. MakeForm(RAY, "Cyl")
  2173. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(28, 99999, 28))
  2174. MakeForm(RAY2, "Cyl")
  2175. RAY.CFrame = CF(ECH)
  2176. RAY2.CFrame = CF(ECH)
  2177. CreateSound("1368573150", CENTER, 10, 0.8)
  2178. for i = 1, 100 do
  2179. Swait()
  2180. RAY.Transparency = RAY.Transparency - 0.01
  2181. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2182. RAY2.Transparency = RAY2.Transparency - 0.012
  2183. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2184. end
  2185. for i = 1, 5 do
  2186. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 0) / 0, 0, 0), VT(i / 5, i / 5, 0))
  2187. end
  2188. RAY:remove()
  2189. RAY2:remove()
  2190. CreateSound("1368637781", CENTER, 10, 0.8)
  2191. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  2192. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2193. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  2194. Debris:AddItem(CENTER, 5)
  2195. CreateSound("414517163", CENTER, 10, 0.8)
  2196. for i = 1, 5 do
  2197. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  2198. end
  2199. for e = 1, #HITBODIES do
  2200. if HITBODIES[e] ~= nil then
  2201. local BOD = HITBODIES[e]
  2202. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2203. if TORS then
  2204. BOD:BreakJoints()
  2205. for _, c in pairs(BOD:GetChildren()) do
  2206. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2207. local bv = Instance.new("BodyVelocity")
  2208. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2209. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2210. bv.Parent = c
  2211. Debris:AddItem(bv, 0.2)
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
  2217. end
  2218.  
  2219. function Endless_Pain()
  2220. local HITBODIES = {}
  2221. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2222. if HITFLOOR ~= nil then
  2223. CreateSound("463598785", RootPart, 10, 0.8)
  2224. ATTACK = true
  2225. Rooted = true
  2226. VALUE1 = true
  2227. for i = 1, 500 do
  2228. Swait()
  2229. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2230. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  2231. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0))
  2232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. for e = 1, #HITBODIES do
  2239. if HITBODIES[e] ~= nil then
  2240. local BOD = HITBODIES[e]
  2241. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2242. if TORS and TORS:FindFirstChild("BV") == nil then
  2243. local bv = Instance.new("BodyVelocity")
  2244. bv.Name = "BV"
  2245. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2246. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2247. bv.Parent = TORS
  2248. Debris:AddItem(bv, 0.1)
  2249. end
  2250. end
  2251. end
  2252. end
  2253. coroutine.resume(coroutine.create(function()
  2254. for e = 1, #HITBODIES do
  2255. Swait()
  2256. if HITBODIES[e] ~= nil then
  2257. local BOD = HITBODIES[e]
  2258. for i = 1, #HITBODIES do
  2259. if HITBODIES[i] == BOD and i ~= e then
  2260. table.remove(HITBODIES, i)
  2261. end
  2262. end
  2263. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2264. if TORS then
  2265. TORS.Anchored = false
  2266. CreateSound("92597369", TORS, 10, 0.8)
  2267. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  2268. BOD:BreakJoints()
  2269. for _, c in pairs(BOD:GetChildren()) do
  2270. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2271. local bv = Instance.new("BodyVelocity")
  2272. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2273. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2274. bv.Parent = c
  2275. Debris:AddItem(bv, 0.2)
  2276. end
  2277. end
  2278. end
  2279. end
  2280. end
  2281. end))
  2282. VALUE1 = false
  2283. ATTACK = false
  2284. Rooted = false
  2285. end
  2286. end
  2287.  
  2288.  
  2289.  
  2290. --//=================================\\
  2291. --|| ASSIGN THINGS TO KEYS
  2292. --\\=================================//
  2293.  
  2294. function MouseDown(Mouse)
  2295. if ATTACK == false then
  2296. Melee()
  2297. end
  2298. end
  2299.  
  2300. function MouseUp(Mouse)
  2301. HOLD = false
  2302. end
  2303.  
  2304. function KeyDown(Key)
  2305. KEYHOLD = true
  2306. if Key == "z" and ATTACK == false then
  2307. AbyssalShriek()
  2308. end
  2309.  
  2310. if Key == "x" and ATTACK == false then
  2311. AbyssalDash()
  2312. end
  2313.  
  2314. if Key == "c" and ATTACK == false then
  2315. ShadowCloak()
  2316. end
  2317.  
  2318. if Key == "v" and ATTACK == false then
  2319. BlackBlast()
  2320. end
  2321.  
  2322. if Key == "q" and ATTACK == false then
  2323. NightmareFall()
  2324. end
  2325.  
  2326. if Key == "t" and ATTACK == false then
  2327. Laugh()
  2328. end
  2329.  
  2330. if Key == "b" and ATTACK == false then
  2331. Orbital_Devastor()
  2332. end
  2333.  
  2334. if Key == "m" and ATTACK == false then
  2335. Endless_Pain()
  2336. end
  2337. if Key == "n" and ATTACK == false then
  2338. Grave_Encounter()
  2339. end
  2340. if Key == "f" and ATTACK == false then
  2341. Absoluteum()
  2342. end
  2343. end
  2344.  
  2345. function KeyUp(Key)
  2346. KEYHOLD = false
  2347. end
  2348.  
  2349. Mouse.Button1Down:connect(function(NEWKEY)
  2350. MouseDown(NEWKEY)
  2351. end)
  2352. Mouse.Button1Up:connect(function(NEWKEY)
  2353. MouseUp(NEWKEY)
  2354. end)
  2355. Mouse.KeyDown:connect(function(NEWKEY)
  2356. KeyDown(NEWKEY)
  2357. end)
  2358. Mouse.KeyUp:connect(function(NEWKEY)
  2359. KeyUp(NEWKEY)
  2360. end)
  2361.  
  2362. --//=================================\\
  2363. --\\=================================//
  2364.  
  2365. function unanchor()
  2366. for _, c in pairs(Character:GetChildren()) do
  2367. if c:IsA("BasePart") and c ~= RootPart then
  2368. c.Anchored = false
  2369. end
  2370. end
  2371. if UNANCHOR == true then
  2372. RootPart.Anchored = false
  2373. else
  2374. RootPart.Anchored = true
  2375. end
  2376. end
  2377.  
  2378. --//=================================\\
  2379. --|| WRAP THE WHOLE SCRIPT UP
  2380. --\\=================================//
  2381.  
  2382.  
  2383. Humanoid.Changed:connect(function(Jump)
  2384. if Jump == "Jump" and (Disable_Jump == true) then
  2385. Humanoid.Jump = false
  2386. end
  2387. end)
  2388.  
  2389.  
  2390.  
  2391.  
  2392. Humanoid.HipHeight = 2
  2393.  
  2394.  
  2395. while true do
  2396. Swait()
  2397. ANIMATE.Parent = nil
  2398. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2399. IDLEANIMATION:Play()
  2400. SINE = SINE + CHANGE
  2401. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2402. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2403. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2404. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  2405. if ATTACK == false then
  2406. if TORSOVELOCITY < 1 then
  2407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413. elseif TORSOVELOCITY > 1 then
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. end
  2422.  
  2423. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2424. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2425. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2426.  
  2427. if EQUIPPED == false then
  2428. if TORSOVELOCITY > 1 then
  2429. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  2430. else
  2431. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  2432. end
  2433. end
  2434. if ANIM ~= "Walk" and FADERS == true then
  2435. if MRANDOM(1,8) == 1 then
  2436. CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  2437. end
  2438. end
  2439. unanchor()
  2440. if Rooted == false then
  2441. Disable_Jump = false
  2442. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  2443. elseif Rooted == true then
  2444. Disable_Jump = true
  2445. Humanoid.WalkSpeed = 40
  2446. end
  2447. BMUSIC.SoundId = "rbxassetid://"..SONGID
  2448. BMUSIC.Looped = true
  2449. BMUSIC.Pitch = PITCH
  2450. BMUSIC.Volume = VOLUME
  2451. BMUSIC.Playing = true
  2452. if BMUSIC.Parent ~= RootPart then
  2453. BMUSIC = IT("Sound",RootPart)
  2454. end
  2455. if Head:FindFirstChild("face") then
  2456. Head:FindFirstChild("face"):remove()
  2457. end
  2458. Humanoid.Name = "NONHUM"
  2459. Humanoid.MaxHealth = 1e3
  2460. Humanoid.Health = 1e3
  2461. end
  2462.  
  2463. --//=================================\\
  2464. --\\=================================//
  2465.  
  2466.  
  2467.  
  2468.  
  2469.  
  2470. --//====================================================\\--
  2471. --|| END OF SCRIPT
  2472. --\\====================================================//--
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