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ArcDesLHK

Wind Reaver

Apr 3rd, 2023
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  1. Wind Reaver Turbird
  2. Level 1 WIND Winged Beast/Effect
  3. 900/200
  4. You can discard 1 other "Wind Reaver" card; Special Summon this card from your hand. You can only use this effect of "Wind Reaver Turbird" once per turn. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  5.  
  6. Wind Reaver Tornadove
  7. Level 1 WIND Winged Beast/Effect
  8. 800/500
  9. If this card is Normal or Special Summoned: You can send 1 "Wind Reaver" card from your Deck to the GY, except "Wind Reaver Tornadove". You can only use this effect of "Wind Reaver Tornadove" once per turn. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  10.  
  11. Wind Reaver Vortexion
  12. Meter 5 OverMAX 9 WIND Winged Beast/Excharge/Effect
  13. 2400/2000
  14. 2+ WIND monsters
  15. When an opponent's monster declares an attack: You can send 1 "Wind Reaver" card from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage. Banish any monster destroyed by battle with this card.
  16. ----
  17. Once per turn: You can banish up to 2 "Wind Reaver" cards with different names from your GY, then target that many Spells/Traps on the field; destroy them.
  18.  
  19. Wind Reaver Fandalote
  20. Level 1 WIND Winged Beast/Effect
  21. 0/1900
  22. During damage calculation, if your "Wind Reaver" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Wind Reaver Fandalote" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  23.  
  24. Wind Reaver Robijet
  25. Level 1 WIND Winged Beast/Effect
  26. 800/800
  27. During the Damage Step, when your "Wind Reaver" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 800 ATK until the end of this turn. You can only use this effect of "Wind Reaver Robijet" once per turn. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  28.  
  29. Wind Reaver Poltergust
  30. Meter 5 OverMAX 9 WIND Zombie/Excharge/Effect
  31. 2300/2000
  32. 2+ WIND monsters
  33. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
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  35. If this card is Excharge Summoned: It gains 300 ATK for each "Wind Reaver" card with different name in your GY, until the end of this turn.
  36.  
  37. Wind Reaver Galeghost
  38. Level 1 WIND Zombie/Effect
  39. 500/800
  40. You can discard 1 card; Special Summon 1 "Wind Reaver" monster from your hand or Deck. You can only use this effect of "Wind Reaver Galeghost" once per turn. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  41.  
  42. Wind Reaver Hurrilich
  43. Level 1 WIND Zombie/Effect
  44. 800/600
  45. You can discard 1 "Wind Reaver" card, then target 1 "Wind Reaver" monster in your GY, except "Wind Reaver Hurrilich"; Special Summon it. You can only use this effect of "Wind Reaver Hurrilich" once per turn. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  46.  
  47. Wind Reaver Chinihil
  48. Level 3 WIND Zombie/Effect
  49. 1200/700
  50. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn. You can only use each of the following effects of "Wind Reaver Chinihil" once per turn. If you control a "Wind Reaver" monster: You can Special Summon this card from your hand. You can discard 1 "Wind Reaver" card, then target 1 face-up card your opponent controls with the same original type (Monster/Spell/Trap) as the discarded card; destroy it.
  51.  
  52. Wind Reaver Monscare
  53. Level 3 WIND Zombie/Effect
  54. 1300/800
  55. Once per turn: You can increase this card's Level by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn. You can only use each of the following effects of "Wind Reaver Monscare" once per turn. If you control a "Wind Reaver" monster: You can Special Summon this card from your hand. You can discard 1 "Wind Reaver" card, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  56.  
  57. Wind Reaver Skymountain
  58. Field Spell
  59. All "Wind Reaver" monsters you control gain ATK equal to their Level/Overclocked Meter x 100. Once per turn: You can increase the Level of all "Wind Reaver" monsters you currently control by the number of "Wind Reaver" cards with different names in your GY, until the end of this turn.
  60.  
  61. Wind Reaver Generator
  62. Normal Spell
  63. Add 1 "Wind Reaver" monster from your Deck to your hand, then send the top card of your Deck to the GY. While this card is in your GY: You can Tribute 1 "Wind Reaver" monster; add this card to your hand. You can only use this effect of "Wind Reaver Generator" once per turn.
  64.  
  65. Wind Reaver Spark
  66. Normal Spell
  67. Special Summon 1 "Wind Reaver" monster from your hand or GY in Defense Position. While this card is in your GY: You can Tribute 1 "Wind Reaver" monster; add this card to your hand. You can only use each effect of "Wind Reaver Spark" once per turn.
  68.  
  69. Wind Reaver Charge
  70. Counter Trap
  71. When a Spell/Trap Card, or monster effect, is activated while you control a "Wind Reaver" Excharge Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Wind Reaver Charge" per turn.
  72.  
  73. Wind Reaver Circulation
  74. Normal Trap
  75. Tribute 1 "Wind Reaver" monster, then target 2 cards your opponent controls; banish them, and if you do, if you control "Wind Reaver Skymountain", Special Summon 1 "Wind Reaver" monster from your Deck with a different Type from the Tributed monster. You can only activate 1 "Wind Reaver Circulation" per turn.
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