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copra50

Punch

Feb 2nd, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(1)
  8.  
  9. local plr = game.Players.LocalPlayer
  10. local Punch = false
  11. local Combo = false
  12. local Combo2 = false
  13. local Combo3 = false
  14. local Time = 0.4
  15. local Debounce = false
  16. local UserInputService = game:GetService("UserInputService")
  17. local Tapped = false
  18. local Char = plr.Character or plr.CharacterAded:Wait()
  19. local ComboDamage = 0
  20.  
  21. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  22. if GameStuff then return end
  23. if Input.KeyCode == Enum.KeyCode.Q then
  24. if not Combo then
  25. Combo = true
  26. local C1 = plr.Character.Humanoid:LoadAnimation(script.Folder.Punch1)
  27. C1:Play()
  28. wait(0.22)
  29. ComboDamage = 0.1
  30. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.lookVector*60
  31. wait(0.33)
  32. C1:Stop()
  33. wait(0.3)
  34. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  35. if GameStuff then return end
  36. if Input.KeyCode == Enum.KeyCode.E then
  37. if not Combo2 then
  38. Combo2 = true
  39. local C2 = Char.Humanoid:LoadAnimation(script.Folder.Punch2)
  40. C2:Play()
  41. wait(0.22)
  42. Char.Humanoid.Sit = true
  43. ComboDamage = 0.1
  44. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.upVector*80
  45. wait(0.33)
  46. Char.Humanoid.Sit = false
  47. C2:stop()
  48. wait(0.1)
  49. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  50. if GameStuff then return end
  51. if Input.KeyCode == Enum.KeyCode.R then
  52. if not Combo3 then
  53. Combo3 = true
  54. local C3 = Char.Humanoid:LoadAnimation(script.Folder.Punch3)
  55. C3:Play()
  56. wait(0.22)
  57. ComboDamage = 0.1
  58. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.upVector*-160
  59. wait(0.33)
  60. C3:stop()
  61. wait(0.2)
  62. Combo3 = false
  63. end
  64. end
  65. end)
  66. wait(0.2)
  67. wait(Time)
  68. Combo2 = false
  69. end
  70. end
  71. end)
  72. wait(0.2)
  73. wait(Time)
  74. Combo = false
  75. else
  76. end
  77. end
  78. end)
  79. script.Parent["Left Arm" and "Right Arm"].Touched:Connect(function(ht)
  80. if ht.Parent:FindFirstChild("Humanoid") then
  81. ht.Parent.Humanoid:TakeDamage(ComboDamage)
  82. end
  83. end)
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