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- Fellowship of Heroes (Working Title)
- A "Tower" Defense/RPG Hybrid where the player collects/gathers an army of units which they then place like towers at specific marked points on a map to fend off waves of enemies.
- Units are classified as either Heroes (a unique character) or Non-heroes (randomly generated mercenaries). A non-hero unit has a single randomly selected passive ability from a pool of class based abilities, whereas a Hero unit has both a passive ability as well as an active Heroic Ability (which has a cooldown and must be activated by the player manually when available)
- Killing an enemy earns gold (which is shared between the player and the unit) and also earns exp for the unit, when a unit gains enough exp it levels up allowing the player to add 5 points to the unit's stats and make them stronger/better. Hero units have a level cap of 10, non-hero units have a level cap of 5.
- Hero Units stay with the player/fellowship permanently once bought/hired whereas non-heroic units can be "sold" back to the hero camps to make room for new recruits.
- =[Stats]>===========================
- STR - Represent's the Unit's physical power/strength, affects the amount of physical damage dealt
- INT - Represents the Unit's intelligence, affects the amount of magical damage dealt and how quickly they gain exp.
- SPD - Represents the Unit's speed and affects how quickly the unit can "reload" between attacks
- LOY - Represent's the Unit's loyalty to the Fellowship, affect how much of a cut from gold they take from the gold they earn killing enemies.
- High loyalty means a unit will take a smaller cut of their earned gold as wages.
- Gold Cut value = 100% - 5% less per point into loyalty (up to a max of 50% less gold taken by the unit)
- =[Status Effects]>===========================
- Negatives:
- Maim - The enemy is slowed by 25% and takes 50% more damage from all sources due to their injuries
- Poison - The enemy takes 1% of their max health as damage over time until they die
- Burn - The enemy takes 5% of their max health as damage over time for a few seconds
- Stun - The enemy is stunned and cannot move for a few seconds
- Slow - The enemy is slowed by X% for a few seconds.
- Positive:
- Regen - The enemy regenerates 1% of it's max health every second
- Shield - The enemy is shielded from all damage for the duration
- Rush - The enemy's speed is increased to 125% for the duration (cancelled out by Maimed)
- Permanent:
- Immune - The enemy cannot be poisoned
- Inflammable - The enemy cannot be burnt
- Ethereal - The enemy cannot be damaged by physical attacks
- Warded - The enemy cannot be damaged by magical attacks
- Non-Hero Classes - Non-Hero units are always generated at level 1 with basic randomised stats
- Archer - A physical ranged unit which fires arrows at enemies.
- STR - Low
- INT - Low
- SPD - Average
- LOY - Average
- Possible Abilities - Each non-hero Archer will be generated with 1 of the following passive abilities
- Marksman - Each attack has an X % chance to deal 150% critical damage (X = 5 * unit Level)
- Poison Arrows - Each attack has a X % chance to inflict a poison status effect on the target dealing Y damage.
- (X = 2* unit level, Y = 1% of target's max health)
- Fast Learner - The Unit gains an extra 10% exp for each kill (110% modifier after INT bonus)
- Barbed Arrows - Each attack has an X % chance to inflict the Maimed status to the target (X = Unit Level * 2)
- Maimed enemies are slowed by 50% permanently
- -------------------------------------------
- Mage - A powerful magical ranged unit which casts magical spells at enemies.
- STR - Very Low
- INT - Average
- SPD - Low
- LOY - Low
- Possible Abilities - Each non-hero Mage will be generated with 1 of the following passive abilities
- Pyromancy - The Mage blasts enemies with fireballs which have an X % to inflict the Burn status effect (X = unit level * 5)
- Hydromancy - The Mage launches waves at enemies which cause splash damage dealing X % to nearby enemies (X = 8 * unit level)
- Electromancy - The Mage zaps enemies with bolts of lightning travel instantly and can hit X targets at once (X = 1 + unit level)
- Fast Learner - The Unit gains an extra 10% exp for each kill (110% modifier after INT bonus)
- NOTE - Fast Learner Mages will fire a basic projectile with normal damage and no special abilities
- -------------------------------------------
- Rifleman - A powerful, physical ranged unit with high damage but a slow reload speed
- STR - Average
- INT - Low
- SPD - Low
- LOY - Average
- Possible Abilities - Each non-hero Rifleman will be generated with 1 of the following passive abilities
- Sniper - Each attack has an X % chance to deal 125% critical damage (X = 10 * unit Level)
- Pistolier - The Unit deals X % less damage but has reloads Y % quicker (X = 5 * unit level, Y = 6 * unit level)
- Long Barrel - The unit gains an X % range bonus (X = 5 * unit level)
- Blackpowder - The Unit gains a X % bonus damage to it's attacks (X = 1 * unit level)
- -------------------------------------------
- Cleric - A loyal but weak magical ranged unit with decent reload speed. Has supporting and holy abilities
- STR - Low
- INT - Average
- SPD - Average
- LOY - High
- Possible Abilities - Each non-hero Cleric will be generated with 1 of the following passive abilities
- Smite - The Cleric's attacks deal X % extra damage to undead/evil enemies (X = 100 + 5 * unit level)
- Blessing - All friendly unit's within the Cleric's range gain X % bonus exp for kills (X = 5 * unit level)
- Generosity - Any kill by the Cleric has X % chance of being worth 200% gold (X = 10 * unit level)
- This is the gold received by the player after the Cleric's wage/cut is taken
- Spellbreaker - The unit's attacks can hit warded enemies and also have X % chance of removing positive buffs from the target
- (X = 5 * unit level)
- =[Hero Stuff]>===============================
- Heroic Classes - Each Hero is a unique character with their own unique abilities, a maximum number of units can be "stored" within your army/fellowship dependant on the main character's level (a max of 5 other units per level).
- The Player chooses 1 of 3 heroes to be his starting/main character.
- Bronzebeard the Gunsmith - A Dwarf Rifleman with exceptional sharpshooting skills and a fierce loyalty to the fellowship
- STR - High
- INT - Average
- SPD - Low
- LOY - High
- Passive Ability:
- Flash Powder - Bronzebeard's attacks have an X % chance to stun the target (X = 5 * unit level)
- Heroic Ability:
- Battle Cry - All friendly allies gain a buff to their attack speed for a few seconds.
- -------------------------------
- Crimson the Pyromancer - A mighty wizard who has mastered the art of Pyromancy
- STR - Low
- INT - High
- SPD - Average
- LOY - Average
- Passive Ability:
- Pyromancy - Crimson blasts enemies with fireballs which have an X % to inflict the Burn status effect (X = unit level * 5)
- Heroic Ability:
- Combustion - All enemies within range that aren't inflammable immediately catch fire and burn for 5 seconds.
- -------------------------------
- Lyradil the Elven Archer - An elven prince whose exceptional skill with a bow is unmatched by human or elf alike.
- STR - Average
- INT - Average
- SPD - High
- LOY - Average
- Passive Ability:
- Marksmen - Each attack has an X % chance to deal 150% critical damage (X = 10 * unit Level)
- Heroic Ability:
- Arrow Storm - Lyradil and any other Archer allies gain a massive boost to their firing speed for a few seconds.
- =[Unlockable/Hireable Heroes]>===============
- -------------------------------
- Drake the Master Assassin - A deadly knife throwing Rogue Hero whose loyalties only lie with the highest bidder.
- STR - High
- INT - High
- SPD - High
- LOY - Low
- Passive Ability:
- Toxic Blades - The Assssin's attacks have an X % chance to inflict a very potent poison status on enemies
- (X = 5 * unit level, damage dealt is 4% of target's max health)
- Heroic Ability:
- Deadly Strikes - The Assassin's attacks will deal X % increased critical damage for a few seconds.
- (X = 100 + 20 * unit level)
- -------------------------------
- Chuck The Lumberjack - A hulking brute of a human commoner turned hero for hire, who throws his tree felling axes with immense force
- STR - Very High
- INT - Low
- SPD - Low
- LOY - Average
- Passive Ability:
- Cleave - The Lumberjack's attacks have an X % chance to maim enemies (X = 7 * unit level)
- Heroic Ability:
- Man of the People- All non-heroic units (plus Chuck) gain a buff to their attack speed for a few seconds.
- -------------------------------
- Durain The Alchemist - A brilliant if slightly mad dwarven hero whose thirst for gold has driven him to alchemy.
- STR - Average
- INT - Above Average
- SPD - High
- LOY - Average
- Passive Ability:
- Transmutation - Durain passively generates gold every X seconds (X = 12 - unit level)
- Heroic Ability:
- Liquid Inferno - Durain's throws a special potion which deals splash damage and stuns and burns all enemies in it's blast radius
- -------------------------------
- Ulfric The Redeemer - An ancient wise monk with a gift to reach out to even those who seem lost beyond redemption.
- STR - Average
- INT - High
- SPD - Average
- LOY - High
- Passive Ability:
- Redemption - Certain unique enemies have an X % chance to be "redeemed" at the end of the map if the Redeemer is present.
- Redeeming them unlocks them as a playable character if the army is not full (X = 10 * unit level)
- Heroic Ability:
- Cleansing - All enemies have any positive buffs removed and any warded enemies lose their warding.
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