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Fellowship of Heroes Concept Doc

May 6th, 2014
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  1. Fellowship of Heroes (Working Title)
  2.  
  3. A "Tower" Defense/RPG Hybrid where the player collects/gathers an army of units which they then place like towers at specific marked points on a map to fend off waves of enemies.
  4.  
  5. Units are classified as either Heroes (a unique character) or Non-heroes (randomly generated mercenaries). A non-hero unit has a single randomly selected passive ability from a pool of class based abilities, whereas a Hero unit has both a passive ability as well as an active Heroic Ability (which has a cooldown and must be activated by the player manually when available)
  6.  
  7. Killing an enemy earns gold (which is shared between the player and the unit) and also earns exp for the unit, when a unit gains enough exp it levels up allowing the player to add 5 points to the unit's stats and make them stronger/better. Hero units have a level cap of 10, non-hero units have a level cap of 5.
  8.  
  9. Hero Units stay with the player/fellowship permanently once bought/hired whereas non-heroic units can be "sold" back to the hero camps to make room for new recruits.
  10.  
  11. =[Stats]>===========================
  12. STR - Represent's the Unit's physical power/strength, affects the amount of physical damage dealt
  13. INT - Represents the Unit's intelligence, affects the amount of magical damage dealt and how quickly they gain exp.
  14. SPD - Represents the Unit's speed and affects how quickly the unit can "reload" between attacks
  15. LOY - Represent's the Unit's loyalty to the Fellowship, affect how much of a cut from gold they take from the gold they earn killing enemies.
  16.  
  17. High loyalty means a unit will take a smaller cut of their earned gold as wages.
  18. Gold Cut value = 100% - 5% less per point into loyalty (up to a max of 50% less gold taken by the unit)
  19.  
  20.  
  21. =[Status Effects]>===========================
  22.  
  23. Negatives:
  24. Maim - The enemy is slowed by 25% and takes 50% more damage from all sources due to their injuries
  25. Poison - The enemy takes 1% of their max health as damage over time until they die
  26. Burn - The enemy takes 5% of their max health as damage over time for a few seconds
  27. Stun - The enemy is stunned and cannot move for a few seconds
  28. Slow - The enemy is slowed by X% for a few seconds.
  29.  
  30. Positive:
  31. Regen - The enemy regenerates 1% of it's max health every second
  32. Shield - The enemy is shielded from all damage for the duration
  33. Rush - The enemy's speed is increased to 125% for the duration (cancelled out by Maimed)
  34.  
  35. Permanent:
  36. Immune - The enemy cannot be poisoned
  37. Inflammable - The enemy cannot be burnt
  38. Ethereal - The enemy cannot be damaged by physical attacks
  39. Warded - The enemy cannot be damaged by magical attacks
  40.  
  41.  
  42.  
  43. Non-Hero Classes - Non-Hero units are always generated at level 1 with basic randomised stats
  44.  
  45. Archer - A physical ranged unit which fires arrows at enemies.
  46.  
  47. STR - Low
  48. INT - Low
  49. SPD - Average
  50. LOY - Average
  51.  
  52. Possible Abilities - Each non-hero Archer will be generated with 1 of the following passive abilities
  53.  
  54. Marksman - Each attack has an X % chance to deal 150% critical damage (X = 5 * unit Level)
  55.  
  56. Poison Arrows - Each attack has a X % chance to inflict a poison status effect on the target dealing Y damage.
  57. (X = 2* unit level, Y = 1% of target's max health)
  58.  
  59. Fast Learner - The Unit gains an extra 10% exp for each kill (110% modifier after INT bonus)
  60.  
  61. Barbed Arrows - Each attack has an X % chance to inflict the Maimed status to the target (X = Unit Level * 2)
  62. Maimed enemies are slowed by 50% permanently
  63.  
  64. -------------------------------------------
  65.  
  66. Mage - A powerful magical ranged unit which casts magical spells at enemies.
  67.  
  68. STR - Very Low
  69. INT - Average
  70. SPD - Low
  71. LOY - Low
  72.  
  73. Possible Abilities - Each non-hero Mage will be generated with 1 of the following passive abilities
  74.  
  75. Pyromancy - The Mage blasts enemies with fireballs which have an X % to inflict the Burn status effect (X = unit level * 5)
  76.  
  77. Hydromancy - The Mage launches waves at enemies which cause splash damage dealing X % to nearby enemies (X = 8 * unit level)
  78.  
  79. Electromancy - The Mage zaps enemies with bolts of lightning travel instantly and can hit X targets at once (X = 1 + unit level)
  80.  
  81. Fast Learner - The Unit gains an extra 10% exp for each kill (110% modifier after INT bonus)
  82.  
  83. NOTE - Fast Learner Mages will fire a basic projectile with normal damage and no special abilities
  84.  
  85. -------------------------------------------
  86.  
  87. Rifleman - A powerful, physical ranged unit with high damage but a slow reload speed
  88.  
  89. STR - Average
  90. INT - Low
  91. SPD - Low
  92. LOY - Average
  93.  
  94. Possible Abilities - Each non-hero Rifleman will be generated with 1 of the following passive abilities
  95.  
  96. Sniper - Each attack has an X % chance to deal 125% critical damage (X = 10 * unit Level)
  97.  
  98. Pistolier - The Unit deals X % less damage but has reloads Y % quicker (X = 5 * unit level, Y = 6 * unit level)
  99.  
  100. Long Barrel - The unit gains an X % range bonus (X = 5 * unit level)
  101.  
  102. Blackpowder - The Unit gains a X % bonus damage to it's attacks (X = 1 * unit level)
  103.  
  104. -------------------------------------------
  105.  
  106. Cleric - A loyal but weak magical ranged unit with decent reload speed. Has supporting and holy abilities
  107.  
  108. STR - Low
  109. INT - Average
  110. SPD - Average
  111. LOY - High
  112.  
  113. Possible Abilities - Each non-hero Cleric will be generated with 1 of the following passive abilities
  114.  
  115. Smite - The Cleric's attacks deal X % extra damage to undead/evil enemies (X = 100 + 5 * unit level)
  116.  
  117. Blessing - All friendly unit's within the Cleric's range gain X % bonus exp for kills (X = 5 * unit level)
  118.  
  119. Generosity - Any kill by the Cleric has X % chance of being worth 200% gold (X = 10 * unit level)
  120. This is the gold received by the player after the Cleric's wage/cut is taken
  121.  
  122. Spellbreaker - The unit's attacks can hit warded enemies and also have X % chance of removing positive buffs from the target
  123. (X = 5 * unit level)
  124.  
  125.  
  126.  
  127. =[Hero Stuff]>===============================
  128.  
  129. Heroic Classes - Each Hero is a unique character with their own unique abilities, a maximum number of units can be "stored" within your army/fellowship dependant on the main character's level (a max of 5 other units per level).
  130.  
  131. The Player chooses 1 of 3 heroes to be his starting/main character.
  132.  
  133. Bronzebeard the Gunsmith - A Dwarf Rifleman with exceptional sharpshooting skills and a fierce loyalty to the fellowship
  134.  
  135. STR - High
  136. INT - Average
  137. SPD - Low
  138. LOY - High
  139.  
  140. Passive Ability:
  141. Flash Powder - Bronzebeard's attacks have an X % chance to stun the target (X = 5 * unit level)
  142.  
  143. Heroic Ability:
  144. Battle Cry - All friendly allies gain a buff to their attack speed for a few seconds.
  145.  
  146. -------------------------------
  147. Crimson the Pyromancer - A mighty wizard who has mastered the art of Pyromancy
  148.  
  149. STR - Low
  150. INT - High
  151. SPD - Average
  152. LOY - Average
  153.  
  154. Passive Ability:
  155. Pyromancy - Crimson blasts enemies with fireballs which have an X % to inflict the Burn status effect (X = unit level * 5)
  156.  
  157. Heroic Ability:
  158. Combustion - All enemies within range that aren't inflammable immediately catch fire and burn for 5 seconds.
  159.  
  160. -------------------------------
  161. Lyradil the Elven Archer - An elven prince whose exceptional skill with a bow is unmatched by human or elf alike.
  162.  
  163. STR - Average
  164. INT - Average
  165. SPD - High
  166. LOY - Average
  167.  
  168. Passive Ability:
  169. Marksmen - Each attack has an X % chance to deal 150% critical damage (X = 10 * unit Level)
  170.  
  171. Heroic Ability:
  172. Arrow Storm - Lyradil and any other Archer allies gain a massive boost to their firing speed for a few seconds.
  173.  
  174.  
  175. =[Unlockable/Hireable Heroes]>===============
  176. -------------------------------
  177. Drake the Master Assassin - A deadly knife throwing Rogue Hero whose loyalties only lie with the highest bidder.
  178.  
  179. STR - High
  180. INT - High
  181. SPD - High
  182. LOY - Low
  183.  
  184. Passive Ability:
  185. Toxic Blades - The Assssin's attacks have an X % chance to inflict a very potent poison status on enemies
  186. (X = 5 * unit level, damage dealt is 4% of target's max health)
  187.  
  188. Heroic Ability:
  189. Deadly Strikes - The Assassin's attacks will deal X % increased critical damage for a few seconds.
  190. (X = 100 + 20 * unit level)
  191.  
  192. -------------------------------
  193. Chuck The Lumberjack - A hulking brute of a human commoner turned hero for hire, who throws his tree felling axes with immense force
  194.  
  195. STR - Very High
  196. INT - Low
  197. SPD - Low
  198. LOY - Average
  199.  
  200. Passive Ability:
  201. Cleave - The Lumberjack's attacks have an X % chance to maim enemies (X = 7 * unit level)
  202.  
  203. Heroic Ability:
  204. Man of the People- All non-heroic units (plus Chuck) gain a buff to their attack speed for a few seconds.
  205.  
  206. -------------------------------
  207. Durain The Alchemist - A brilliant if slightly mad dwarven hero whose thirst for gold has driven him to alchemy.
  208.  
  209. STR - Average
  210. INT - Above Average
  211. SPD - High
  212. LOY - Average
  213.  
  214. Passive Ability:
  215. Transmutation - Durain passively generates gold every X seconds (X = 12 - unit level)
  216.  
  217. Heroic Ability:
  218. Liquid Inferno - Durain's throws a special potion which deals splash damage and stuns and burns all enemies in it's blast radius
  219.  
  220. -------------------------------
  221. Ulfric The Redeemer - An ancient wise monk with a gift to reach out to even those who seem lost beyond redemption.
  222.  
  223. STR - Average
  224. INT - High
  225. SPD - Average
  226. LOY - High
  227.  
  228. Passive Ability:
  229. Redemption - Certain unique enemies have an X % chance to be "redeemed" at the end of the map if the Redeemer is present.
  230. Redeeming them unlocks them as a playable character if the army is not full (X = 10 * unit level)
  231.  
  232. Heroic Ability:
  233. Cleansing - All enemies have any positive buffs removed and any warded enemies lose their warding.
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