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- wait(0.25)
- function start()
- --Instances:
- local gui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- --Properties:
- gui.Name = "gui"
- gui.Parent = game.CoreGui
- gui.Enabled = true
- TextButton.Parent = gui
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0, 0, 0.956175268, 0)
- TextButton.Size = UDim2.new(0, 104, 0, 22)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Execute"
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.Draggable = true
- TextButton.Active = true
- -- Scripts:
- TextButton.MouseButton1Click(function()
- toad()
- gui:Destroy()
- end)
- function toad()
- wait(1)
- math.randomseed(tick() % 1 * 1e6)
- local sky = coroutine.create(function()
- while wait(0.3) do
- local s = Instance.new("Sky",game.Lighting)
- s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
- s.CelestialBodiesShown = false
- end
- end)
- local del = coroutine.create(function()
- while wait(0.3) do
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- v:Destroy()
- end
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character.Archivable = true
- end
- noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
- sound = coroutine.create(function()
- local a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://141509625"
- a.Name = "RAINING MEN"
- a.Volume = 58359
- a.Looped = true
- a:Play()
- while wait(0.2) do
- local rainin = workspace:FindFirstChild("RAINING MEN")
- if not rainin then
- a = Instance.new("Sound",workspace)
- a.SoundId = "rbxassetid://141509625"
- a.Name = "RAINING MEN"
- a.Volume = 58359
- a.Looped = true
- a:Play()
- end
- end
- end)
- msg = coroutine.create(function()
- while wait(0.4) do
- msg = Instance.new("Message",workspace)
- msg.Text = "Get toadroasted you bacon-haired bozos"
- wait(0.4)
- msg:Destroy()
- end
- end)
- local rain = coroutine.create(function()
- while wait(10 % 1 * 1e2) do
- local part = Instance.new("Part",workspace)
- part.Name = "Toad"
- local mesh = Instance.new("SpecialMesh",part)
- sound = Instance.new("Sound",workspace)
- part.CanCollide = false
- part.Size = Vector3.new(440,530,380)
- part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
- sound.SoundId = noises[math.random(1,#noises)]
- sound:Play()
- sound.Ended:connect(function()
- sound:Destroy()
- end)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://430210147"
- mesh.TextureId = "rbxassetid://430210159"
- end
- end)
- coroutine.resume(sky)
- coroutine.resume(del)
- coroutine.resume(sound)
- coroutine.resume(msg)
- coroutine.resume(rain)
- end
- end
- print("Toad Gui Loading...")
- wait(0.001)
- start()
- print("Toad Gui Loaded!")
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