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Roblox_Raiding

kirby nes idk crap

Feb 24th, 2019
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  1. --kirb but not
  2. --//====================================================\\--
  3. --||               CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --||          USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "PIXELGUI"
  76. local Effects = IT("Folder", Character)
  77. Effects.Name = "Effects"
  78. local ANIMATOR = Humanoid.Animator
  79. local ANIMATE = Character.Animate
  80. local UNANCHOR = true
  81. local SONG = 470588132
  82. local DEAD = false
  83.  
  84. --//=================================\\
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105.     tf = tf + s
  106.     if tf >= frame then
  107.         if allowframeloss then
  108.             script.ArtificialHB:Fire()
  109.             lastframe = tick()
  110.         else
  111.             for i = 1, math.floor(tf / frame) do
  112.                 script.ArtificialHB:Fire()
  113.             end
  114.         lastframe = tick()
  115.         end
  116.         if tossremainder then
  117.             tf = 0
  118.         else
  119.             tf = tf - frame * math.floor(tf / frame)
  120.         end
  121.     end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --||          SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136.     if NUMBER >= 0 then
  137.         NUMBER = 0
  138.     end
  139.     return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143.     if NUMBER <= 0 then
  144.         NUMBER = 0
  145.     end
  146.     return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150.     if NUMBER == 0 or NUMBER == nil then
  151.         ArtificialHB.Event:wait()
  152.     else
  153.         for i = 1, NUMBER do
  154.             ArtificialHB.Event:wait()
  155.         end
  156.     end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160.     local NEWMESH = IT(MESH)
  161.     if MESH == "SpecialMesh" then
  162.         NEWMESH.MeshType = MESHTYPE
  163.         if MESHID ~= "nil" and MESHID ~= "" then
  164.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165.         end
  166.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168.         end
  169.     end
  170.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171.     NEWMESH.Scale = SCALE
  172.     NEWMESH.Parent = PARENT
  173.     return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177.     local NEWPART = IT("Part")
  178.     NEWPART.formFactor = FORMFACTOR
  179.     NEWPART.Reflectance = REFLECTANCE
  180.     NEWPART.Transparency = TRANSPARENCY
  181.     NEWPART.CanCollide = false
  182.     NEWPART.Locked = true
  183.     NEWPART.Anchored = true
  184.     if ANCHOR == false then
  185.         NEWPART.Anchored = false
  186.     end
  187.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188.     NEWPART.Name = NAME
  189.     NEWPART.Size = SIZE
  190.     NEWPART.Position = Torso.Position
  191.     NEWPART.Material = MATERIAL
  192.     NEWPART:BreakJoints()
  193.     NEWPART.Parent = PARENT
  194.     return NEWPART
  195. end
  196.  
  197.     local function weldBetween(a, b)
  198.         local weldd = Instance.new("ManualWeld")
  199.         weldd.Part0 = a
  200.         weldd.Part1 = b
  201.         weldd.C0 = CFrame.new()
  202.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  203.         weldd.Parent = a
  204.         return weldd
  205.     end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210.     local trace = m00 + m11 + m22
  211.     if trace > 0 then
  212.         local s = math.sqrt(1 + trace)
  213.         local recip = 0.5 / s
  214.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215.     else
  216.         local i = 0
  217.         if m11 > m00 then
  218.             i = 1
  219.         end
  220.         if m22 > (i == 0 and m00 or m11) then
  221.             i = 2
  222.         end
  223.         if i == 0 then
  224.             local s = math.sqrt(m00 - m11 - m22 + 1)
  225.             local recip = 0.5 / s
  226.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227.         elseif i == 1 then
  228.             local s = math.sqrt(m11 - m22 - m00 + 1)
  229.             local recip = 0.5 / s
  230.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231.         elseif i == 2 then
  232.             local s = math.sqrt(m22 - m00 - m11 + 1)
  233.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234.         end
  235.     end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239.     local xs, ys, zs = x + x, y + y, z + z
  240.     local wx, wy, wz = w * xs, w * ys, w * zs
  241.     local xx = x * xs
  242.     local xy = x * ys
  243.     local xz = x * zs
  244.     local yy = y * ys
  245.     local yz = y * zs
  246.     local zz = z * zs
  247.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252.     local startInterp, finishInterp;
  253.     if cosTheta >= 0.0001 then
  254.         if (1 - cosTheta) > 0.0001 then
  255.             local theta = ACOS(cosTheta)
  256.             local invSinTheta = 1 / SIN(theta)
  257.             startInterp = SIN((1 - t) * theta) * invSinTheta
  258.             finishInterp = SIN(t * theta) * invSinTheta
  259.         else
  260.             startInterp = 1 - t
  261.             finishInterp = t
  262.         end
  263.     else
  264.         if (1 + cosTheta) > 0.0001 then
  265.             local theta = ACOS(-cosTheta)
  266.             local invSinTheta = 1 / SIN(theta)
  267.             startInterp = SIN((t - 1) * theta) * invSinTheta
  268.             finishInterp = SIN(t * theta) * invSinTheta
  269.         else
  270.             startInterp = t - 1
  271.             finishInterp = t
  272.         end
  273.     end
  274.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278.     local qa = {QuaternionFromCFrame(a)}
  279.     local qb = {QuaternionFromCFrame(b)}
  280.     local ax, ay, az = a.x, a.y, a.z
  281.     local bx, by, bz = b.x, b.y, b.z
  282.     local _t = 1 - t
  283.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  287.     local frame = IT("Frame")
  288.     frame.BackgroundTransparency = TRANSPARENCY
  289.     frame.BorderSizePixel = BORDERSIZEPIXEL
  290.     frame.Position = POSITION
  291.     frame.Size = SIZE
  292.     frame.BackgroundColor3 = COLOR
  293.     frame.BorderColor3 = BORDERCOLOR
  294.     frame.Name = NAME
  295.     frame.Parent = PARENT
  296.     return frame
  297. end
  298.  
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300.     local label = IT("TextLabel")
  301.     label.BackgroundTransparency = 1
  302.     label.Size = UD2(1, 0, 1, 0)
  303.     label.Position = UD2(0, 0, 0, 0)
  304.     label.TextColor3 = TEXTCOLOR
  305.     label.TextStrokeTransparency = STROKETRANSPARENCY
  306.     label.TextTransparency = TRANSPARENCY
  307.     label.FontSize = TEXTFONTSIZE
  308.     label.Font = TEXTFONT
  309.     label.BorderSizePixel = BORDERSIZEPIXEL
  310.     label.TextScaled = false
  311.     label.Text = TEXT
  312.     label.Name = NAME
  313.     label.Parent = PARENT
  314.     return label
  315. end
  316.  
  317. function NoOutlines(PART)
  318.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  319. end
  320.  
  321. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  322.     local NEWWELD = IT(TYPE)
  323.     NEWWELD.Part0 = PART0
  324.     NEWWELD.Part1 = PART1
  325.     NEWWELD.C0 = C0
  326.     NEWWELD.C1 = C1
  327.     NEWWELD.Parent = PARENT
  328.     return NEWWELD
  329. end
  330.  
  331. local S = IT("Sound")
  332. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  333.     local NEWSOUND = nil
  334.     coroutine.resume(coroutine.create(function()
  335.         NEWSOUND = S:Clone()
  336.         NEWSOUND.Parent = PARENT
  337.         NEWSOUND.Volume = VOLUME
  338.         NEWSOUND.Pitch = PITCH
  339.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  340.         NEWSOUND:play()
  341.         if DOESLOOP == true then
  342.             NEWSOUND.Looped = true
  343.         else
  344.             repeat wait(1) until NEWSOUND.Playing == false
  345.             NEWSOUND:remove()
  346.         end
  347.     end))
  348.     return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352.     local right = top:Cross(back)
  353.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. function WACKYEFFECT(Table)
  358.     local TYPE = (Table.EffectType or "Sphere")
  359.     local SIZE = (Table.Size or VT(1,1,1))
  360.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361.     local TRANSPARENCY = (Table.Transparency or 0)
  362.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363.     local CFRAME = (Table.CFrame or Torso.CFrame)
  364.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  365.     local ROTATION1 = (Table.RotationX or 0)
  366.     local ROTATION2 = (Table.RotationY or 0)
  367.     local ROTATION3 = (Table.RotationZ or 0)
  368.     local MATERIAL = (Table.Material or "Neon")
  369.     local COLOR = (Table.Color or C3(1,1,1))
  370.     local TIME = (Table.Time or 45)
  371.     local SOUNDID = (Table.SoundID or nil)
  372.     local SOUNDPITCH = (Table.SoundPitch or nil)
  373.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  374.     coroutine.resume(coroutine.create(function()
  375.         local PLAYSSOUND = false
  376.         local SOUND = nil
  377.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  378.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  379.             PLAYSSOUND = true
  380.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  381.         end
  382.         EFFECT.Color = COLOR
  383.         local MSH = nil
  384.         if TYPE == "Sphere" then
  385.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  386.         elseif TYPE == "Block" or TYPE == "Box" then
  387.             MSH = IT("BlockMesh",EFFECT)
  388.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  389.         elseif TYPE == "Wave" then
  390.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  391.         elseif TYPE == "Ring" then
  392.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  393.         elseif TYPE == "Slash" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395.         elseif TYPE == "Round Slash" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397.         elseif TYPE == "Swirl" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  399.         elseif TYPE == "Skull" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  401.         elseif TYPE == "Crystal" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  403.         end
  404.         if MSH ~= nil then
  405.             local MOVESPEED = nil
  406.             if MOVEDIRECTION ~= nil then
  407.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  408.             end
  409.             local GROWTH = SIZE - ENDSIZE
  410.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  411.             if TYPE == "Block" then
  412.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  413.             else
  414.                 EFFECT.CFrame = CFRAME
  415.             end
  416.             for LOOP = 1, TIME+1 do
  417.                 Swait()
  418.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  419.                 if TYPE == "Wave" then
  420.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  421.                 end
  422.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  423.                 if TYPE == "Block" then
  424.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425.                 else
  426.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  427.                 end
  428.                 if MOVEDIRECTION ~= nil then
  429.                     local ORI = EFFECT.Orientation
  430.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  431.                     EFFECT.Orientation = ORI
  432.                 end
  433.             end
  434.             if PLAYSSOUND == false then
  435.                 EFFECT:remove()
  436.             else
  437.                 repeat Swait() until SOUND.Playing == false
  438.                 EFFECT:remove()
  439.             end
  440.         else
  441.             if PLAYSSOUND == false then
  442.                 EFFECT:remove()
  443.             else
  444.                 repeat Swait() until SOUND.Playing == false
  445.                 EFFECT:remove()
  446.             end
  447.         end
  448.     end))
  449. end
  450.  
  451. function MakeForm(PART,TYPE)
  452.     if TYPE == "Cyl" then
  453.         local MSH = IT("CylinderMesh",PART)
  454.     elseif TYPE == "Ball" then
  455.         local MSH = IT("SpecialMesh",PART)
  456.         MSH.MeshType = "Sphere"
  457.     elseif TYPE == "Wedge" then
  458.         local MSH = IT("SpecialMesh",PART)
  459.         MSH.MeshType = "Wedge"
  460.     end
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466.     local DIRECTION = CF(StartPos,EndPos).lookVector
  467.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469.  
  470. function turnto(position)
  471.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  472. end
  473.  
  474. --//=================================\\
  475. --||         WEAPON CREATION
  476. --\\=================================//
  477.  
  478. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  479.  
  480. Head:ClearAllChildren()
  481.  
  482. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  483. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  484. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  485. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  486. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  487. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  488.  
  489. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  490. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  491. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  492. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  493. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  494. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  495.  
  496. Humanoid.DisplayDistanceType = "None"
  497. local naeeym2 = IT("BillboardGui",Character)
  498. naeeym2.AlwaysOnTop = true
  499. naeeym2.Size = UDim2.new(5,35,2,15)
  500. naeeym2.StudsOffset = Vector3.new(0,6,0)
  501. naeeym2.MaxDistance = 75
  502. naeeym2.Adornee = RootPart
  503. naeeym2.Name = "Name"
  504. local tecks2 = IT("TextLabel",naeeym2)
  505. tecks2.BackgroundTransparency = 1
  506. tecks2.TextScaled = true
  507. tecks2.BorderSizePixel = 0
  508. tecks2.Text = "NES"
  509. tecks2.Font = "Arcade"
  510. tecks2.TextSize = 20
  511. tecks2.TextStrokeTransparency = 1
  512. tecks2.TextColor3 = BRICKC"Pink".Color
  513. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  514. tecks2.Size = UDim2.new(1,0,0.5,0)
  515. tecks2.Parent = naeeym2
  516.  
  517. local MESH = IT("BlockMesh",Head)
  518. MESH.Scale = VT(0.5,1,1)
  519.  
  520. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  521. local SKILLFONT = "Arcade"
  522. local SKILLTEXTSIZE = 7
  523.  
  524. Humanoid.Died:connect(function()
  525.     for _, c in pairs(Character:GetChildren()) do
  526.         if c:IsA("BasePart") then
  527.             c.Anchored = true
  528.         end
  529.     end
  530.     naeeym2:remove()
  531.     ATTACK = true
  532.     DEAD = true
  533.     UNANCHOR = false
  534.     Character.PrimaryPart = RootPart
  535.     CreateSound(580288658, Effects, 3, 1, false)
  536.     Humanoid:remove()
  537.     for i = 1, 50 do
  538.         wait()
  539.         Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  540.     end
  541.     UNANCHOR = true
  542.     for _, c in pairs(Character:GetChildren()) do
  543.         if c:IsA("BasePart") then
  544.             c.CanCollide = true
  545.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  546.         end
  547.     end
  548. end)
  549.  
  550. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  551. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  552. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  553. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  554.  
  555. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  556. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  557. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  558. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  559.  
  560. --//=================================\\
  561. --||            DAMAGING
  562. --\\=================================//
  563.  
  564. function ApplyDamage(Humanoid,Damage)
  565.     Damage = Damage * DAMAGEMULTIPLIER
  566.     if Humanoid.Health ~= 0 then
  567.         Humanoid.Health = Humanoid.Health - Damage
  568.     end
  569. end
  570.  
  571. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  572.     local CHILDREN = workspace:GetDescendants()
  573.     for index, CHILD in pairs(CHILDREN) do
  574.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  575.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  576.             if HUM then
  577.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  578.                 if TORSO then
  579.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  580.                         if INSTAKILL == true then
  581.                             CHILD:BreakJoints()
  582.                         else
  583.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  584.                             ApplyDamage(HUM,DMG)
  585.                         end
  586.                         if FLING > 0 then
  587.                             for _, c in pairs(CHILD:GetChildren()) do
  588.                                 if c:IsA("BasePart") then
  589.                                     local bv = Instance.new("BodyVelocity")
  590.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  591.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  592.                                     bv.Parent = c
  593.                                     Debris:AddItem(bv,0.05)
  594.                                 end
  595.                             end
  596.                         end
  597.                     end
  598.                 end
  599.             end
  600.         end
  601.     end
  602. end
  603.  
  604. function APPLYMELEE(PART,MINDMG,MAXDMG)
  605.     local ONESHOT = false
  606.     if MINDMG == "inf" then
  607.         ONESHOT = true
  608.     end
  609.     local HITS = {}
  610.     local TOUCH = PART.Touched:Connect(function(hit)
  611.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  612.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  613.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  614.             if TORSO and HUM.Health > 0 then
  615.                 local PASS = true
  616.                 for i = 1, #HITS do
  617.                     if HITS[i] == hit.Parent then
  618.                         PASS = false
  619.                     end
  620.                 end
  621.                 table.insert(HITS,hit.Parent)
  622.                 if PASS == true then
  623.                     if ONESHOT == false then
  624.                         ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  625.                     else
  626.                         CreateSound(1538571923, TORSO, 10, 1, false)
  627.                         HUM.Parent:BreakJoints()
  628.                         HUM:remove()
  629.                         for _, c in pairs(TORSO.Parent:GetChildren()) do
  630.                             if c:IsA("BasePart") then
  631.                                 c.CanCollide = true
  632.                                 c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  633.                                 Debris:AddItem(c,MRANDOM(5,20)/10)
  634.                             end
  635.                         end
  636.                     end
  637.                 end
  638.             end
  639.         end
  640.     end)
  641.     return TOUCH
  642. end
  643.  
  644. function GoombaStomp(OBJECT)
  645.     for _, c in pairs(OBJECT:GetChildren()) do
  646.         if c:IsA("BasePart") then
  647.             c.Size = VT(c.Size.X,0,c.Size.Z)
  648.         end
  649.     end
  650. end
  651.  
  652. --//=================================\\
  653. --||    ATTACK FUNCTIONS AND STUFF
  654. --\\=================================//
  655.  
  656. function MushroomAi(Mushroom)
  657.     coroutine.resume(coroutine.create(function()
  658.         for i = 1, 500 do
  659.             wait()
  660.             local DISTANCE = 500
  661.             local TARGET = nil
  662.             local HUMAN = nil
  663.             for _, c in pairs(workspace:GetChildren()) do
  664.                 if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  665.                     local HUM = c:FindFirstChildOfClass("Humanoid")
  666.                     local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  667.                     if TORSO and HUM.Health > 0 then
  668.                         if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  669.                             DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  670.                             TARGET = TORSO
  671.                             HUMAN = HUM
  672.                         end
  673.                     end
  674.                 end
  675.             end
  676.             if TARGET then
  677.                 local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  678.                 if HITFLOOR then
  679.                     local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  680.                     Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  681.                     local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  682.                     if DIST < 4*(TARGET.Size.Y/2) then
  683.                         HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  684.                         break
  685.                     end
  686.                 else
  687.                     Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  688.                 end
  689.             end
  690.         end
  691.         Mushroom:remove()
  692.     end))
  693. end
  694.  
  695. function QuestionMarkBlock()
  696.     ATTACK = true
  697.     Rooted = true
  698.     local BLOCKMODEL = IT("Model",Effects)
  699.     local LOAD = false
  700.     local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  701.     BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  702.     BLOCKMODEL.PrimaryPart = BLOCK
  703.     for i = 1, 4 do
  704.         local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  705.         BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  706.         local DECAL = IT("Decal",BASE)
  707.         DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  708.         local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  709.         PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  710.         local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  711.         PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  712.     end
  713.     local LANDED = false
  714.     local HIT = false
  715.     local LOOP = 0
  716.     coroutine.resume(coroutine.create(function()
  717.         repeat
  718.             Swait()
  719.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  720.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  721.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  722.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  723.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  724.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  725.         until LOAD == true
  726.         repeat
  727.             Swait()
  728.             if HIT == false then
  729.                 local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  730.                 if HITFLOOR then
  731.                     HIT = true
  732.                     coroutine.resume(coroutine.create(function()
  733.                         local CFRAME = BLOCK.CFrame
  734.                         RootPart.Velocity = VT(0,0,0)
  735.                         RootPart.RotVelocity = VT(0,0,0)
  736.                         for i = 1, 5 do
  737.                             wait()
  738.                             RootPart.Velocity = VT(0,-i*4,0)
  739.                             RootPart.RotVelocity = VT(0,0,0)
  740.                             BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  741.                         end
  742.                         BLOCK.BrickColor = BRICKC"Dirt brown"
  743.                         for _, c in pairs(BLOCKMODEL:GetChildren()) do
  744.                             if c:IsA("BasePart") and c.Name ~= "Base" then
  745.                                 c:remove()
  746.                             end
  747.                         end
  748.                         CreateSound(1246464612, BLOCK, 10, 1, false)
  749.                         local SIZE = 2.25
  750.                         local MUSHROOM = IT("Model",Effects)
  751.                         local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  752.                         MUSHROOM.PrimaryPart = BASE
  753.                         local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  754.                         HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  755.                         for i = 1, 2 do
  756.                             local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  757.                             DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  758.                         end
  759.                         local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  760.                         HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  761.                         MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  762.                         for i = 1, 30 do
  763.                             wait()
  764.                             MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  765.                         end
  766.                         MushroomAi(MUSHROOM)
  767.                         Debris:AddItem(BLOCKMODEL,5)           
  768.                     end))
  769.                 end
  770.             else
  771.                 local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  772.                 if HITFLOOR then
  773.                     LANDED = true
  774.                 end
  775.             end
  776.             LOOP = LOOP + 1
  777.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  778.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  779.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  780.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  781.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  782.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  783.         until LANDED == true or ATTACK == false
  784.     end))
  785.     wait(1)
  786.     LOAD = true
  787.     CreateSound(158309736, Torso, 10, 1, false)
  788.     local bv = Instance.new("BodyVelocity",RootPart)
  789.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  790.     bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  791.     Debris:AddItem(bv,0.05)
  792.     repeat wait() until LANDED == true or LOOP > 45
  793.     Debris:AddItem(BLOCKMODEL,5)   
  794.     ATTACK = false
  795.     Rooted = false
  796. end
  797.  
  798. function SwordBeam()
  799.     ATTACK = true
  800.     Rooted = false
  801.     local SWORDMODEL = IT("Model",Effects)
  802.     local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  803.     local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  804.     local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  805.     CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  806.     local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  807.     CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  808.     local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  809.     CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  810.     for i=0, 1, 0.1 / Animation_Speed do
  811.         Swait()
  812.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  813.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  814.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  815.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  816.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  817.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  818.     end
  819.     coroutine.resume(coroutine.create(function()
  820.         local BEAM = IT("Model",Effects)
  821.         local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  822.         BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  823.         local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  824.         PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  825.         for i = 1, 4 do
  826.             local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  827.             PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  828.         end
  829.         BEAM.PrimaryPart = BASE
  830.         for i = 1, 75 do
  831.             wait()
  832.             BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  833.             local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  834.             if HITFLOOR then
  835.                 if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  836.                     local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  837.                     ApplyDamage(HUM,15)
  838.                 end
  839.                 break
  840.             end
  841.         end
  842.         BEAM:remove()
  843.     end))
  844.     for i=0, 0.05, 0.1 / Animation_Speed do
  845.         Swait()
  846.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  848.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  852.     end
  853.     for i=0, 0.5, 0.1 / Animation_Speed do
  854.         Swait()
  855.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  856.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  857.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  860.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861.     end
  862.     SWORDMODEL:remove()
  863.     ATTACK = false
  864.     Rooted = false
  865. end
  866.  
  867. function Candy()
  868.     ATTACK = true
  869.     Rooted = true
  870.     local CANDYMODEL = IT("Model",Effects)
  871.     local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  872.     local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  873.     local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  874.     CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875.     local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  876.     CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  877.     local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  878.     CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879.     local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  880.     CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881.     local THROWN = false
  882.     local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  883.         THROWN = true
  884.     end)
  885.  
  886.     for i=0, 2, 0.1 / Animation_Speed do
  887.         Swait()
  888.         if THROWN == true then
  889.             break
  890.         end
  891.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  893.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897.     end
  898.     THROW:disconnect()
  899.     for i=0, 1, 0.1 / Animation_Speed do
  900.         Swait()
  901.         if THROWN == true then
  902.             break
  903.         end
  904.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  906.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910.     end
  911.     if THROWN == false then
  912.         CANDYMODEL:remove()
  913.         coroutine.resume(coroutine.create(function()
  914.             SONG = 554418756
  915.             Speed = 35
  916.             sick:Play()
  917.             for i = 1, 150 do
  918.                 local MELEES = {}
  919.                 for _, c in pairs(Character:GetChildren()) do
  920.                     if c:IsA("BasePart") then
  921.                         local MELEE = APPLYMELEE(c,"inf","inf")
  922.                         table.insert(MELEES,MELEE)
  923.                         WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  924.                     end
  925.                 end
  926.                 wait(0.1)
  927.                 for e = 1, #MELEES do
  928.                     MELEES[e]:disconnect()
  929.                 end
  930.             end
  931.             sick:Play()
  932.             Speed = 20
  933.             SONG = 853518668
  934.         end))
  935.     else
  936.         local GIVEINV = function(OBJECT,HUMAN)
  937.             local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  938.             if TORSO then
  939.                 if TORSO:FindFirstChild("YAY") == nil then
  940.                     local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  941.                     MUSIC.Name = "YAY"
  942.                     HUMAN.WalkSpeed = 35
  943.                     local HEALTH = HUMAN.MaxHealth
  944.                     for i = 1, 150 do
  945.                         HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  946.                         HUMAN.Health = HUMAN.MaxHealth
  947.                         MUSIC.Parent = TORSO
  948.                         local MELEES = {}
  949.                         for _, c in pairs(OBJECT:GetChildren()) do
  950.                             if c:IsA("BasePart") then
  951.                                 local MELEE = APPLYMELEE(c,"inf","inf")
  952.                                 table.insert(MELEES,MELEE)
  953.                                 WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  954.                             end
  955.                         end
  956.                         wait(0.1)
  957.                         for e = 1, #MELEES do
  958.                             MELEES[e]:disconnect()
  959.                         end
  960.                     end
  961.                     HUMAN.MaxHealth = HEALTH
  962.                     HUMAN.Health = HUMAN.MaxHealth
  963.                     MUSIC:remove()
  964.                     HUMAN.WalkSpeed = 16
  965.                 end
  966.             end
  967.         end
  968.         for i=0, 1, 0.1 / Animation_Speed do
  969.             Swait()
  970.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  972.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  976.         end
  977.         for i=0, 0.05, 0.1 / Animation_Speed do
  978.             Swait()
  979.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  981.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985.         end
  986.         for _, c in pairs(CANDYMODEL:GetChildren()) do
  987.             if c:IsA("BasePart") then
  988.                 c.CanCollide = true
  989.                 c.Touched:Connect(function(hit)
  990.                     if hit.Parent ~= Character then
  991.                         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  992.                             CANDYMODEL:remove()
  993.                             GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  994.                         end
  995.                     end
  996.                 end)
  997.             end
  998.         end
  999.         GRIP:remove()
  1000.         HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1001.         Debris:AddItem(CANDYMODEL,10)
  1002.         for i=0, 0.4, 0.1 / Animation_Speed do
  1003.             Swait()
  1004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.         end
  1011.     end
  1012.     ATTACK = false
  1013.     Rooted = false
  1014. end
  1015.  
  1016. function Peashooter()
  1017.     ATTACK = true
  1018.     Rooted = true
  1019.     local LOADED = false
  1020.     local BLASTER = IT("Model",Effects)
  1021.     local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1022.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1023.     local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1024.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1025.     local SHOT = false
  1026.     local FINISHED = false
  1027.     coroutine.resume(coroutine.create(function()
  1028.         for i=0, 1, 0.1 / Animation_Speed do
  1029.             Swait()
  1030.             turnto(Mouse.Hit.p)
  1031.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.         end
  1038.         LOADED = true
  1039.         WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040.         for _, c in pairs(BLASTER:GetChildren()) do
  1041.             if c:IsA("BasePart") then
  1042.                 c.Transparency = 0
  1043.             end
  1044.         end
  1045.         repeat
  1046.             Swait()
  1047.             turnto(Mouse.Hit.p)
  1048.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054.         until SHOT == true
  1055.         repeat
  1056.             turnto(Mouse.Hit.p)
  1057.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1058.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1059.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.             coroutine.resume(coroutine.create(function()
  1064.                 local BULLET = IT("Model",Effects)
  1065.                 local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1066.                 CreateSound(635556833, RightArm, 3, 1, false)
  1067.                 BULLET.PrimaryPart = MAIN
  1068.                 local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1069.                 MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1070.                 PART.CFrame = MAIN.CFrame
  1071.                 for i = 1, 75 do
  1072.                     wait()
  1073.                     BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1074.                     local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1075.                     if HITFLOOR then
  1076.                         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1077.                             local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1078.                             ApplyDamage(HUM,10)
  1079.                         end
  1080.                         break
  1081.                     end
  1082.                 end
  1083.                 BULLET:remove()
  1084.             end))
  1085.             for i = 1, 25 do
  1086.                 Swait()
  1087.                 turnto(Mouse.Hit.p)
  1088.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1089.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1090.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.             end
  1095.         until HOLD == false
  1096.         for i=0, 0.2, 0.1 / Animation_Speed do
  1097.             Swait()
  1098.             turnto(Mouse.Hit.p)
  1099.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1100.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1101.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105.         end
  1106.         WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1107.         BLASTER:remove()
  1108.         FINISHED = true
  1109.     end))
  1110.     repeat wait() until LOADED == true
  1111.     wait(0.5)
  1112.     local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1113.         SHOT = true
  1114.     end)
  1115.     repeat wait() until SHOT == true
  1116.     FIRE:disconnect()
  1117.     repeat wait() until FINISHED == true
  1118.     ATTACK = false
  1119.     Rooted = false
  1120. end
  1121.  
  1122. function QuestionMarkBlock2()
  1123.     ATTACK = true
  1124.     Rooted = true
  1125.     local BLOCKMODEL = IT("Model",Effects)
  1126.     local LOAD = false
  1127.     local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1128.     BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1129.     BLOCKMODEL.PrimaryPart = BLOCK
  1130.     local FRAME = RootPart.CFrame*CF(0,15,0)
  1131.     for i = 1, 4 do
  1132.         local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1133.         BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1134.         local DECAL = IT("Decal",BASE)
  1135.         DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1136.         local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1137.         PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1138.         local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1139.         PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1140.     end
  1141.     local LANDED = false
  1142.     local HIT = false
  1143.     local LOOP = 0
  1144.     coroutine.resume(coroutine.create(function()
  1145.         repeat
  1146.             Swait()
  1147.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1149.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.         until LOAD == true
  1154.         repeat
  1155.             Swait()
  1156.             if HIT == false then
  1157.                 local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1158.                 if HITFLOOR then
  1159.                     HIT = true
  1160.                     coroutine.resume(coroutine.create(function()
  1161.                         local CFRAME = BLOCK.CFrame
  1162.                         RootPart.Velocity = VT(0,0,0)
  1163.                         RootPart.RotVelocity = VT(0,0,0)
  1164.                         coroutine.resume(coroutine.create(function()
  1165.                             CreateSound(138702491, BLOCK, 10, 1, false)
  1166.                             local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1167.                             COIN.CFrame = BLOCK.CFrame
  1168.                             local DECAL = IT("Decal",COIN)
  1169.                             DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1170.                             local DECAL = IT("Decal",COIN)
  1171.                             DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1172.                             DECAL.Face = "Back"
  1173.                             for i = 1, 15 do
  1174.                                 wait()
  1175.                                 COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1176.                             end
  1177.                             COIN:remove()
  1178.                         end))
  1179.                         for i = 1, 5 do
  1180.                             wait()
  1181.                             RootPart.Velocity = VT(0,-i*4,0)
  1182.                             RootPart.RotVelocity = VT(0,0,0)
  1183.                             BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1184.                         end
  1185.                         BLOCK.BrickColor = BRICKC"Dirt brown"
  1186.                         for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1187.                             if c:IsA("BasePart") and c.Name ~= "Base" then
  1188.                                 c:remove()
  1189.                             end
  1190.                         end
  1191.                         Debris:AddItem(BLOCKMODEL,5)           
  1192.                     end))
  1193.                 end
  1194.             else
  1195.                 local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1196.                 if HITFLOOR then
  1197.                     LANDED = true
  1198.                 end
  1199.             end
  1200.             LOOP = LOOP + 1
  1201.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207.         until LANDED == true or ATTACK == false
  1208.     end))
  1209.     wait(0.3)
  1210.     LOAD = true
  1211.     CreateSound(158309736, Torso, 10, 1, false)
  1212.     local bv = Instance.new("BodyVelocity",RootPart)
  1213.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1214.     bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1215.     Debris:AddItem(bv,0.05)
  1216.     repeat wait() until LANDED == true or LOOP > 45
  1217.     Debris:AddItem(BLOCKMODEL,5)   
  1218.     ATTACK = false
  1219.     Rooted = false
  1220. end
  1221.  
  1222. --//=================================\\
  1223. --||      ASSIGN THINGS TO KEYS
  1224. --\\=================================//
  1225.  
  1226. function MouseDown(Mouse)
  1227.     HOLD = true
  1228.     if ATTACK == false then
  1229.     end
  1230. end
  1231.  
  1232. function MouseUp(Mouse)
  1233. HOLD = false
  1234. end
  1235.  
  1236. function KeyDown(Key)
  1237.     KEYHOLD = true
  1238.     if Key == "z" and ATTACK == false then
  1239.         QuestionMarkBlock()
  1240.     end
  1241.  
  1242.     if Key == "b" and ATTACK == false then
  1243.         SwordBeam()
  1244.     end
  1245.  
  1246.     if Key == "c" and ATTACK == false and SONG == 853518668 then
  1247.         Candy()
  1248.     end
  1249.  
  1250.     if Key == "v" and ATTACK == false then
  1251.         Peashooter()
  1252.     end
  1253.  
  1254.     if Key == "t" and ATTACK == false then
  1255.         QuestionMarkBlock2()
  1256.     end
  1257. end
  1258.  
  1259. function KeyUp(Key)
  1260.     KEYHOLD = false
  1261. end
  1262.  
  1263.     Mouse.Button1Down:connect(function(NEWKEY)
  1264.         MouseDown(NEWKEY)
  1265.     end)
  1266.     Mouse.Button1Up:connect(function(NEWKEY)
  1267.         MouseUp(NEWKEY)
  1268.     end)
  1269.     Mouse.KeyDown:connect(function(NEWKEY)
  1270.         KeyDown(NEWKEY)
  1271.     end)
  1272.     Mouse.KeyUp:connect(function(NEWKEY)
  1273.         KeyUp(NEWKEY)
  1274.     end)
  1275.  
  1276. --//=================================\\
  1277. --\\=================================//
  1278.  
  1279. function unanchor()
  1280.     if UNANCHOR == true then
  1281.         for _, c in pairs(Character:GetChildren()) do
  1282.             if c:IsA("BasePart") then
  1283.                 c.Anchored = false
  1284.             end
  1285.         end
  1286.     else
  1287.         for _, c in pairs(Character:GetChildren()) do
  1288.             if c:IsA("BasePart") then
  1289.                 c.Anchored = true
  1290.             end
  1291.         end
  1292.     end
  1293. end
  1294.  
  1295. --//=================================\\
  1296. --||    WRAP THE WHOLE SCRIPT UP
  1297. --\\=================================//
  1298.  
  1299. local JUMPED = false
  1300.  
  1301. Humanoid.Changed:connect(function(Jump)
  1302.     if Jump == "Jump" and (Disable_Jump == true) then
  1303.         Humanoid.Jump = false
  1304.     elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1305.         JUMPED = true
  1306.         CreateSound(158309736, Torso, 10, 1, false)
  1307.     end
  1308. end)
  1309.  
  1310. while true do
  1311.     Swait()
  1312.     script.Parent = WEAPONGUI
  1313.     ANIMATE.Parent = nil
  1314.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1315.         v:Stop();
  1316.     end
  1317.     Humanoid.JumpPower = 75
  1318.     SINE = SINE + CHANGE
  1319.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1320.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1321.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1322.     local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1323.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1324.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1325.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1326.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1327.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1328.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1329.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333.     end
  1334.     if HITFLOOR == nil then
  1335.         ANIM = "Midair"
  1336.         local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1337.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1338.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1339.                 local HIT = IT("Folder",JUMPHIT)
  1340.                 HIT.Name = "Stomped"
  1341.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1342.                 RootPart.Velocity = VT(0,80,0)
  1343.                 GoombaStomp(JUMPHIT.Parent)
  1344.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1345.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1346.                 if HEAD then
  1347.                     if HEAD:FindFirstChild("Stomped") == nil then
  1348.                         local HIT = IT("Folder",HEAD)
  1349.                         HIT.Name = "Stomped"
  1350.                         CreateSound(165013277, HEAD, 10, 1, false)
  1351.                         RootPart.Velocity = VT(0,80,0)
  1352.                         GoombaStomp(HEAD.Parent)
  1353.                     end
  1354.                 end
  1355.             end
  1356.         end
  1357.         local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1358.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1359.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1360.                 local HIT = IT("Folder",JUMPHIT)
  1361.                 HIT.Name = "Stomped"
  1362.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1363.                 RootPart.Velocity = VT(0,80,0)
  1364.                 GoombaStomp(JUMPHIT.Parent)
  1365.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1366.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1367.                 if HEAD then
  1368.                     if HEAD:FindFirstChild("Stomped") == nil then
  1369.                         local HIT = IT("Folder",HEAD)
  1370.                         HIT.Name = "Stomped"
  1371.                         CreateSound(165013277, HEAD, 10, 1, false)
  1372.                         RootPart.Velocity = VT(0,80,0)
  1373.                         GoombaStomp(HEAD.Parent)
  1374.                     end
  1375.                 end
  1376.             end
  1377.         end
  1378.         local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1379.         if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1380.             if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1381.                 local HIT = IT("Folder",JUMPHIT)
  1382.                 HIT.Name = "Stomped"
  1383.                 CreateSound(165013277, JUMPHIT, 10, 1, false)
  1384.                 RootPart.Velocity = VT(0,80,0)
  1385.                 GoombaStomp(JUMPHIT.Parent)
  1386.             elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1387.                 local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1388.                 if HEAD then
  1389.                     if HEAD:FindFirstChild("Stomped") == nil then
  1390.                         local HIT = IT("Folder",HEAD)
  1391.                         HIT.Name = "Stomped"
  1392.                         CreateSound(165013277, HEAD, 10, 1, false)
  1393.                         RootPart.Velocity = VT(0,80,0)
  1394.                         GoombaStomp(HEAD.Parent)
  1395.                     end
  1396.                 end
  1397.             end
  1398.         end
  1399.         if ATTACK == false then
  1400.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1403.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1404.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406.         end
  1407.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1408.         ANIM = "Idle"
  1409.         JUMPED = false
  1410.         if ATTACK == false then
  1411.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417.         end
  1418.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1419.         ANIM = "Walk"
  1420.         JUMPED = false
  1421.         if ATTACK == false then
  1422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1424.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1425.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1427.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1428.         end
  1429.     end
  1430.     unanchor()
  1431.     Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1432.     Humanoid.Health = Humanoid.MaxHealth
  1433.     if Rooted == false then
  1434.         Disable_Jump = false
  1435.         Humanoid.WalkSpeed = Speed
  1436.     elseif Rooted == true then
  1437.         Disable_Jump = true
  1438.         Humanoid.WalkSpeed = 0
  1439.     end
  1440.     local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1441.     for _, c in pairs(Character:GetChildren()) do
  1442.         if c:IsA("BasePart") and c.Name ~= "Detail" then
  1443.             c.Material = "Neon"
  1444.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1445.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1446.             end
  1447.             c.Color = BRICKC"Pink".Color
  1448.             if c == Head then
  1449.                 if c:FindFirstChild("face") then
  1450.                     c.face:remove()
  1451.                 end
  1452.             end
  1453.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1454.             c:remove()
  1455.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1456.             c:remove()
  1457.         elseif c.Name == "Detail" then
  1458.             c.Material = "Neon"
  1459.             c.Color = COLOR
  1460.         end
  1461.     end
  1462.     if DEAD == false then
  1463.         sick.SoundId = "rbxassetid://"..SONG
  1464.         sick.Looped = true
  1465.         sick.Pitch = 1
  1466.         sick.Volume = 10
  1467.         sick.Playing = true
  1468.         sick.Parent = Torso
  1469.     else
  1470.         sick:remove()
  1471.     end
  1472.     Humanoid.Name = "Mr ???"
  1473. end
  1474.  
  1475. --//=================================\\
  1476. --\\=================================//
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482. --//====================================================\\--
  1483. --||                     END OF SCRIPT
  1484. --\\====================================================//--
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