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Aug 4th, 2018
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  1. print("Making ServerScript")
  2. local remote = NS([[plr = owner
  3. keyingup = function() end
  4. spec = function() end
  5. cliham = function() end
  6. repeat
  7. wait(0.4)
  8. until plr.Character
  9. chr = plr.Character
  10. human = chr:FindFirstChild("Humanoid")
  11. selected = false
  12. equipd = false
  13. tors = chr.Torso
  14. rarm = chr["Right Arm"]
  15. larm = chr["Left Arm"]
  16. rleg = chr["Right Leg"]
  17. lleg = chr["Left Leg"]
  18. hrp = chr.HumanoidRootPart
  19. hed = chr.Head
  20. anim = human.Animator
  21. activu = false
  22. ragged = false
  23. batting = false
  24. Heartbeat = Instance.new("BindableEvent")
  25. Heartbeat.Name = "Heartbeat"
  26. Heartbeat.Parent = script
  27. frame = 0.03333333333333333
  28. tf = 0
  29. game:GetService("RunService").Heartbeat:connect(function(s, p)
  30. tf = tf + s
  31. if tf >= frame then
  32. for i = 1, math.floor(tf / frame) do
  33. Heartbeat:Fire()
  34. end
  35. tf = tf - frame * math.floor(tf / frame)
  36. end
  37. end)
  38. function swait(num)
  39. if num == 0 or num == nil then
  40. Heartbeat.Event:wait()
  41. else
  42. for i = 1, num do
  43. Heartbeat.Event:wait()
  44. end
  45. end
  46. end
  47. modz = Instance.new("Model")
  48. modz.Name = "efx"
  49. modz.Parent = chr
  50. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  51. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  52. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  53. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  54. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  55. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  56. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  57. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  58. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  59. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  60. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  61. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  62. local nscale = Instance.new("NumberValue")
  63. nscale.Value = 1
  64. nscale.Parent = nil
  65. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  66. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  67. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  68. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  69. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  70. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  71. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  72. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  73. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  74. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  75. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  76. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  77. nscale.Changed:connect(function()
  78. RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  79. RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  80. LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  81. LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  82. RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  83. RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  84. LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  85. LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  86. RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  87. RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  88. NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  89. NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  90. end)
  91.  
  92. Player = game:GetService("Players").LocalPlayer
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. Mouse = Player:GetMouse()
  99. RootPart = Character["HumanoidRootPart"]
  100. SIZE = 1
  101. local SINE = 0
  102. IT = Instance.new
  103. CF = CFrame.new
  104. VT = Vector3.new
  105. RAD = math.rad
  106. C3 = Color3.new
  107. UD2 = UDim2.new
  108. BRICKC = BrickColor.new
  109. ANGLES = CFrame.Angles
  110. EULER = CFrame.fromEulerAnglesXYZ
  111. COS = math.cos
  112. ACOS = math.acos
  113. SIN = math.sin
  114. ASIN = math.asin
  115. ABS = math.abs
  116. MRANDOM = math.random
  117. FLOOR = math.floor
  118.  
  119. --[[
  120. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  121. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  122. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  123. --]]
  124. --Credit To Rufus14
  125. --I just edit it a bit ^_^
  126. mouse = game.Players.LocalPlayer:GetMouse()
  127. function ragdoll()
  128. game.Players.LocalPlayer.Character.Archivable = true
  129. clone = game.Players.LocalPlayer.Character:Clone()
  130. clone.Parent = workspace
  131. for i,v in pairs(clone:GetChildren()) do
  132. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  133. v:destroy()
  134. end
  135. for i,p in pairs(v:GetChildren()) do
  136. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  137. p:destroy()
  138. end
  139. end
  140. end
  141. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  142. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  143. t:destroy()
  144. end
  145. end
  146. vel = Instance.new("BodyVelocity", clone.Torso)
  147. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  148. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  149. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  150. using = false
  151. hit = Instance.new("Sound", clone.Torso)
  152. hit.SoundId = "rbxassetid://260430060"
  153. hit.Volume = 5
  154. hit1 = Instance.new("Sound", clone.Torso)
  155. hit1.SoundId = "rbxassetid://138087186"
  156. hit1.Volume = 5
  157. hit2 = Instance.new("Sound", clone.Torso)
  158. hit2.SoundId = "rbxassetid://131237241"
  159. hit2.Volume = 5
  160. hit3 = Instance.new("Sound", clone.Torso)
  161. hit3.SoundId = "rbxassetid://278062209"
  162. hit3.Volume = 5
  163. hit3.TimePosition = 0.33
  164. ded = Instance.new("Sound", clone.Torso)
  165. ded.SoundId = "rbxassetid://163154423"
  166. ded.Volume = 5
  167. local leftarm = clone:findFirstChild("Left Arm")
  168. local rightrm = clone:findFirstChild("Right Arm")
  169. local leftleg = clone:findFirstChild("Left Leg")
  170. local rightleg = clone:findFirstChild("Right Leg")
  171. local head = clone:findFirstChild("Head")
  172. local welding = Instance.new("Weld", clone.Torso)
  173. welding.Part0 = clone.Torso
  174. welding.Part1 = head
  175. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  176. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  177. if g.ClassName == "Part" then
  178. g:destroy()
  179. end
  180. end
  181. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  182. if h.ClassName == "Accesory" then
  183. h:destroy()
  184. end
  185. end
  186. game.Workspace.CurrentCamera.CameraSubject = head
  187. if leftleg ~= nil then
  188. local glue = Instance.new("Glue", clone.Torso)
  189. glue.Part0 = clone.Torso
  190. glue.Part1 = leftleg
  191. glue.Name = "Left leg"
  192. local collider = Instance.new("Part", leftleg)
  193. collider.Position = Vector3.new(0,999,0)
  194. collider.Size = Vector3.new(1.7, 1, 1)
  195. collider.Shape = "Cylinder"
  196. local weld = Instance.new("Weld", collider)
  197. weld.Part0 = leftleg
  198. weld.Part1 = collider
  199. weld.C0 = CFrame.Angles(0, 0, 80)
  200. collider.TopSurface = "Smooth"
  201. collider.BottomSurface = "Smooth"
  202. collider.formFactor = "Symmetric"
  203. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  204. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  205. collider.Transparency = 1
  206. end
  207. ------------
  208. if rightleg ~= nil then
  209. local glue1 = Instance.new("Glue", clone.Torso)
  210. glue1.Part0 = clone.Torso
  211. glue1.Part1 = rightleg
  212. glue1.Name = "Right leg"
  213. local collider1 = Instance.new("Part", rightleg)
  214. collider1.Position = Vector3.new(0,999,0)
  215. collider1.Size = Vector3.new(1.7, 1, 1)
  216. collider1.Shape = "Cylinder"
  217. local weld1 = Instance.new("Weld", collider1)
  218. weld1.Part0 = rightleg
  219. weld1.Part1 = collider1
  220. weld1.C0 = CFrame.Angles(0, 0, 80)
  221. collider1.TopSurface = "Smooth"
  222. collider1.BottomSurface = "Smooth"
  223. collider1.formFactor = "Symmetric"
  224. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  225. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  226. collider1.Transparency = 1
  227. end
  228. ------------
  229. if rightrm ~= nil then
  230. local glue11 = Instance.new("Glue", clone.Torso)
  231. glue11.Part0 = clone.Torso
  232. glue11.Part1 = rightrm
  233. glue11.Name = "Right shoulder"
  234. local collider11 = Instance.new("Part", rightrm)
  235. collider11.Position = Vector3.new(0,9999,0)
  236. collider11.Size = Vector3.new(1.8,1,1)
  237. collider11.Shape = "Cylinder"
  238. local weld11 = Instance.new("Weld", collider11)
  239. weld11.Part0 = rightrm
  240. weld11.Part1 = collider11
  241. weld11.C0 = CFrame.Angles(0, 0, 80)
  242. collider11.TopSurface = "Smooth"
  243. collider11.BottomSurface = "Smooth"
  244. collider11.formFactor = "Symmetric"
  245. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  246. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  247. collider11.Transparency = 1
  248. end
  249. ------------
  250. if leftarm ~= nil then
  251. local glue111 = Instance.new("Glue", clone.Torso)
  252. glue111.Part0 = clone.Torso
  253. glue111.Part1 = leftarm
  254. glue111.Name = "Left shoulder"
  255. local collider111 = Instance.new("Part", leftarm)
  256. collider111.Position = Vector3.new(0,9999,0)
  257. collider111.Size = Vector3.new(1.8,1,1)
  258. collider111.Shape = "Cylinder"
  259. local weld111 = Instance.new("Weld", collider111)
  260. weld111.Part0 = leftarm
  261. weld111.Part1 = collider111
  262. weld111.C0 = CFrame.Angles(0, 0, 80)
  263. collider111.TopSurface = "Smooth"
  264. collider111.BottomSurface = "Smooth"
  265. collider111.formFactor = "Symmetric"
  266. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  267. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  268. collider111.Transparency = 1
  269. ----------------
  270. sensoring = Instance.new("Part", clone.Torso)
  271. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  272. sensoring.CanCollide = false
  273. sensoring.Position = clone.Torso.Position
  274. local welder = Instance.new("Weld", sensoring)
  275. welder.Part0 = clone.Torso
  276. welder.Part1 = sensoring
  277. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  278. sensoring.Transparency = 1
  279. -----------------
  280. sensoring1 = Instance.new("Part", clone.Torso)
  281. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  282. sensoring1.CanCollide = false
  283. sensoring1.Position = clone.Torso.Position
  284. local welder1 = Instance.new("Weld", sensoring)
  285. welder1.Part0 = clone.Torso
  286. welder1.Part1 = sensoring1
  287. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  288. sensoring1.Transparency = 1
  289. end
  290. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  291. ded:Play()
  292. vel:destroy()
  293. wait(0.5)
  294. local function touch()
  295. if not using then
  296. using = true
  297. local Math = math.random(1,4)
  298. if Math == 1 then
  299. hit:Play()
  300. end
  301. if Math == 2 then
  302. hit1:Play()
  303. end
  304. if Math == 3 then
  305. hit2:Play()
  306. end
  307. if Math == 4 then
  308. hit3:Play()
  309. end
  310. wait(0.1)
  311. using = false
  312. end
  313. end
  314. sensoring.Touched:connect(touch)
  315. sensoring1.Touched:connect(touch)
  316. wait(4.47)
  317. hit1.Volume = 0
  318. hit2.Volume = 0
  319. hit3.Volume = 0
  320. hit.Volume = 0
  321. end
  322.  
  323. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  324.  
  325. --di ent
  326. ---------------------------------------
  327. local insanityface={"1895698679"}
  328. local sine=0
  329. Animation_Speed = 1.5
  330. local CHANGE = 2 / Animation_Speed
  331. -----------------------
  332. --[[ Name : WAOV2.2 ]]--
  333. -------------------------------------------------------
  334. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  335.  
  336. --Discord Creterisk#2958 <- makhail07's discord
  337.  
  338. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  339. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  340. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  341. --YOU FUCKING SKIDS,
  342. --For Those who log/decompile this, If you sell or trade this,
  343. --and I find out who you are, i will take massive action.
  344. --:b:
  345. -------------------------------------------------------
  346.  
  347. local FavIDs = {
  348. 340106355, --Nefl Crystals
  349. 927529620, --Dimension
  350. 876981900, --Fantasy
  351. 398987889, --Ordinary Days
  352. 1117396305, --Oh wait, it's you.
  353. 885996042, --Action Winter Journey
  354. 919231299, --Sprawling Idiot Effigy
  355. 743466274, --Good Day Sunshine
  356. 727411183, --Knife Fight
  357. 1402748531, --The Earth Is Counting On You!
  358. 595230126 --Robot Language
  359. }
  360.  
  361.  
  362.  
  363. --The reality of my life isn't real but a Universe -Creterisk
  364. --All people can be nice, Even if you don't think so. -2003boobear
  365. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  366. wait()
  367. local plr = game:service'Players'.LocalPlayer
  368. local char = plr.Character
  369. local hum = char.Humanoid
  370. local hed = char.Head
  371. local root = char.HumanoidRootPart
  372. local rootj = root.RootJoint
  373. local tors = char.Torso
  374. local ra = char["Right Arm"]
  375. local la = char["Left Arm"]
  376. local rl = char["Right Leg"]
  377. local ll = char["Left Leg"]
  378. local neck = tors["Neck"]
  379. local mouse = plr:GetMouse()
  380. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  381. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  382. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  383. local maincolor = BrickColor.new("Dark green")
  384. exploitable = true
  385. local Player = game.Players.localPlayer
  386. local Character = Player.Character
  387. local Humanoid = Character.Humanoid
  388. local Mouse = Player:GetMouse()
  389. local LeftArm = Character["Left Arm"]
  390. local RightArm = Character["Right Arm"]
  391. local LeftLeg = Character["Left Leg"]
  392. local RightLeg = Character["Right Leg"]
  393. local Head = Character.Head
  394. local Torso = Character.Torso
  395.  
  396. local FE = Workspace.FilteringEnabled
  397.  
  398. IT = Instance.new
  399. CF = CFrame.new
  400. VT = Vector3.new
  401. RAD = math.rad
  402. C3 = Color3.new
  403. UD2 = UDim2.new
  404. BRICKC = BrickColor.new
  405. ANGLES = CFrame.Angles
  406. EULER = CFrame.fromEulerAnglesXYZ
  407. COS = math.cos
  408. ACOS = math.acos
  409. SIN = math.sin
  410. ASIN = math.asin
  411. ABS = math.abs
  412. MRANDOM = math.random
  413. FLOOR = math.floor
  414. -------------------------------------------------------
  415. --Start Whitelist and Invincibility--
  416. -------------------------------------------------------
  417. ff = Instance.new("ForceField",char)
  418. ff.Visible = false
  419. hum.Name = "Base"
  420. hum.MaxHealth = 1.0E298
  421. hum.Health = 1.0E298
  422. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  423. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  424. hum.MaxHealth = 1.0E298
  425. hum.Health = 1.0E298
  426. end
  427. end)
  428. -------------------------------------------------------
  429. --End Whitelist and Invincibility--
  430. -------------------------------------------------------
  431. local Hair = Instance.new("Part", char)
  432. Hair.Name = "Hair"
  433. Hair.CanCollide = false
  434. Hair.BrickColor = BrickColor.new("Institutional white")
  435. Hair.Transparency = 0
  436. Hair.Material = "Plastic"
  437. Hair.Size = Vector3.new(1, 1, 2)
  438. Hair.TopSurface = Enum.SurfaceType.Smooth
  439. Hair.BottomSurface = Enum.SurfaceType.Smooth
  440.  
  441. local Weld = Instance.new("Weld", Hair)
  442. Weld.Part0 = hed
  443. Weld.Part1 = Hair
  444. Weld.C1 = CFrame.new(0, -.6, 0)
  445. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  446.  
  447. local M2 = Instance.new("SpecialMesh")
  448. M2.Parent = Hair
  449. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  450. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  451. M2.Scale = Vector3.new(1, 1, 1)
  452. -------------------------------------------------------
  453. for i,v in pairs(char:children()) do
  454. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  455. v:Remove()
  456. end
  457. end
  458. shirt = Instance.new("Shirt", char)
  459. shirt.Name = "Shirt"
  460. pants = Instance.new("Pants", char)
  461. pants.Name = "Pants"
  462. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  463. char.Pants.PantsTemplate = "rbxassetid://676428351"
  464. -------------------------------------------------------
  465. --------------
  466.  
  467. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  468.  
  469. warn("I hope you enjoy.")
  470.  
  471. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  472.  
  473. warn("Edited by saba1520/kisslarge")
  474.  
  475. warn("you made it guys to i maked it to 3.0 thanks!")
  476.  
  477. -------------------------------------------------------
  478. --Start Good Stuff--
  479. -------------------------------------------------------
  480. cam = game.Workspace.CurrentCamera
  481. CF = CFrame.new
  482. VT = Vector3.new
  483. angles = CFrame.Angles
  484. attack = false
  485. Euler = CFrame.fromEulerAnglesXYZ
  486. Rad = math.rad
  487. IT = Instance.new
  488. BrickC = BrickColor.new
  489. Cos = math.cos
  490. COS = math.cos
  491. Acos = math.acos
  492. Sin = math.sin
  493. Asin = math.asin
  494. Abs = math.abs
  495. Mrandom = math.random
  496. Floor = math.floor
  497. -------------------------------------------------------
  498. --End Good Stuff--
  499. -------------------------------------------------------
  500. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  501. RSH, LSH = nil, nil
  502. RW = Instance.new("Weld")
  503. LW = Instance.new("Weld")
  504. RH = tors["Right Hip"]
  505. LH = tors["Left Hip"]
  506. RSH = tors["Right Shoulder"]
  507. LSH = tors["Left Shoulder"]
  508. RSH.Parent = nil
  509. LSH.Parent = nil
  510. RW.Name = "RW"
  511. RW.Part0 = tors
  512. RW.C0 = CF(1.5, 0.5, 0)
  513. RW.C1 = CF(0, 0.5, 0)
  514. RW.Part1 = ra
  515. RW.Parent = tors
  516. LW.Name = "LW"
  517. LW.Part0 = tors
  518. LW.C0 = CF(-1.5, 0.5, 0)
  519. LW.C1 = CF(0, 0.5, 0)
  520. LW.Part1 = la
  521. LW.Parent = tors
  522. Effects = {}
  523. -------------------------------------------------------
  524. --Start HeartBeat--
  525. -------------------------------------------------------
  526. ArtificialHB = Instance.new("BindableEvent", script)
  527. ArtificialHB.Name = "Heartbeat"
  528. script:WaitForChild("Heartbeat")
  529.  
  530. frame = 1 / 60
  531. tf = 0
  532. allowframeloss = false
  533. tossremainder = false
  534.  
  535.  
  536. lastframe = tick()
  537. script.Heartbeat:Fire()
  538.  
  539.  
  540. game:GetService("RunService").Heartbeat:connect(function(s, p)
  541. tf = tf + s
  542. if tf >= frame then
  543. if allowframeloss then
  544. script.Heartbeat:Fire()
  545. lastframe = tick()
  546. else
  547. for i = 1, math.floor(tf / frame) do
  548. script.Heartbeat:Fire()
  549. end
  550. lastframe = tick()
  551. end
  552. if tossremainder then
  553. tf = 0
  554. else
  555. tf = tf - frame * math.floor(tf / frame)
  556. end
  557. end
  558. end)
  559. -------------------------------------------------------
  560. --End HeartBeat--
  561. -------------------------------------------------------
  562.  
  563. local ohno = Instance.new("Sound")
  564. ohno.Parent = hed
  565. ohno.Volume = 10
  566. ohno.Pitch = 1
  567. ohno.Looped = true
  568.  
  569. local bass = Instance.new("Sound") --why
  570. bass.Parent = hed
  571. bass.Volume = 7
  572. bass.Pitch = 1
  573. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  574. bass.Looped = true
  575.  
  576. local newnoob = Instance.new("Sound") --why
  577. newnoob.Parent = hed
  578. newnoob.Volume = 7
  579. newnoob.Pitch = 1
  580. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  581. newnoob.Looped = false
  582.  
  583. meme = Instance.new("Sound", hed)
  584. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  585. meme.Volume = 10
  586. meme.Pitch = 1
  587. meme.Looped = true
  588. meme.TimePosition = 1
  589.  
  590. TAUNT = Instance.new("Sound", tors)
  591. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  592. TAUNT.Volume = 10
  593. TAUNT.Pitch = 1
  594. TAUNT.Looped = false
  595. TAUNT.TimePosition = 0.12
  596.  
  597. TAUNT2 = Instance.new("Sound", tors)
  598. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  599. TAUNT2.Volume = 10
  600. TAUNT2.Pitch = 1
  601. TAUNT2.Looped = false
  602. TAUNT2.TimePosition = 0.12
  603.  
  604. chargeup = Instance.new("Sound", hed)
  605. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  606. chargeup.Volume = 10
  607. chargeup.Pitch = 1
  608. chargeup.Looped = true
  609. chargeup.TimePosition = 1
  610.  
  611. BTAUNT = Instance.new("Sound", tors)
  612. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  613. BTAUNT.Volume = 10
  614. BTAUNT.Pitch = 1
  615. BTAUNT.Looped = false
  616. BTAUNT.TimePosition = 0.2
  617.  
  618. NOTAUNT = Instance.new("Sound", tors)
  619. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  620. NOTAUNT.Volume = 10
  621. NOTAUNT.Pitch = 1
  622. NOTAUNT.Looped = false
  623. NOTAUNT.TimePosition = 0.2
  624.  
  625. NOSOUND = Instance.new("Sound", tors)
  626. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  627. NOSOUND.Volume = 10
  628. NOSOUND.Pitch = 1
  629. NOSOUND.Looped = false
  630. NOSOUND.TimePosition = 0.2
  631.  
  632. ITAUNT = Instance.new("Sound", tors)
  633. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  634. ITAUNT.Volume = 50
  635. ITAUNT.Pitch = 1
  636. ITAUNT.Looped = false
  637. ITAUNT.TimePosition = 0
  638.  
  639. BATAUNT = Instance.new("Sound", tors)
  640. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  641. BATAUNT.Volume = 10
  642. BATAUNT.Pitch = 1
  643. BATAUNT.Looped = false
  644. BATAUNT.TimePosition = 0
  645.  
  646. pop = Instance.new("Sound", tors)
  647. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  648. pop.Volume = 10
  649. pop.Pitch = 1
  650. pop.Looped = false
  651. pop.TimePosition = 0
  652.  
  653. STAUNT = Instance.new("Sound", tors)
  654. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  655. STAUNT.Volume = 10
  656. STAUNT.Pitch = 1
  657. STAUNT.Looped = false
  658. STAUNT.TimePosition = 0.05
  659.  
  660. DTAUNT = Instance.new("Sound", tors)
  661. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  662. DTAUNT.Volume = 10
  663. DTAUNT.Pitch = 1
  664. DTAUNT.Looped = false
  665. DTAUNT.TimePosition = 0
  666.  
  667. sex = Instance.new("Sound", tors)
  668. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  669. sex.Volume = 10
  670. sex.Pitch = 1
  671. sex.Looped = false
  672. sex.TimePosition = 0
  673.  
  674. so = Instance.new("Sound", tors)
  675. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  676. so.Volume = 10
  677. so.Pitch = 1
  678. so.Looped = false
  679. so.TimePosition = 0
  680.  
  681. LAZOR = Instance.new("Sound", ra)
  682. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  683. LAZOR.Volume = 10
  684. LAZOR.Pitch = 0.7
  685. LAZOR.Looped = false
  686. LAZOR.TimePosition = 0
  687.  
  688. WTF = Instance.new("Sound", tors)
  689. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  690. WTF.Volume = 10
  691. WTF.Pitch = 1
  692. WTF.Looped = false
  693. WTF.TimePosition = 0
  694.  
  695. MERKIO = Instance.new("Sound", tors) --why
  696. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  697. MERKIO.Volume = 5467543465
  698. MERKIO.Pitch = 1
  699. MERKIO.Looped = false
  700. MERKIO.TimePosition = 0
  701.  
  702. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  703. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  704. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  705. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  706. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  707. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  708.  
  709. -------------------------------------------------------
  710. --Start Important Functions--
  711. -------------------------------------------------------
  712. function MakeForm(PART,TYPE)
  713. if TYPE == "Cyl" then
  714. local MSH = IT("CylinderMesh",PART)
  715. elseif TYPE == "Ball" then
  716. local MSH = IT("SpecialMesh",PART)
  717. MSH.MeshType = "Sphere"
  718. elseif TYPE == "Wedge" then
  719. local MSH = IT("SpecialMesh",PART)
  720. MSH.MeshType = "Wedge"
  721. end
  722. end
  723.  
  724. function chatfunc(text, color)
  725. local chat = coroutine.wrap(function()
  726. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  727. char:FindFirstChild("TalkingBillBoard"):destroy()
  728. end
  729. local naeeym2 = Instance.new("BillboardGui", char)
  730. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  731. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  732. naeeym2.Adornee = hed
  733. naeeym2.Name = "TalkingBillBoard"
  734. local tecks2 = Instance.new("TextLabel", naeeym2)
  735. tecks2.BackgroundTransparency = 1
  736. tecks2.BorderSizePixel = 0
  737. tecks2.Text = ""
  738. tecks2.Font = "SciFi"
  739. tecks2.TextSize = 30
  740. tecks2.TextStrokeTransparency = 0
  741. tecks2.TextColor3 = color
  742. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  743. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  744. local tecks3 = Instance.new("TextLabel", naeeym2)
  745. tecks3.BackgroundTransparency = 1
  746. tecks3.BorderSizePixel = 0
  747. tecks3.Text = ""
  748. tecks3.Font = "SciFi"
  749. tecks3.TextSize = 30
  750. tecks3.TextStrokeTransparency = 0
  751. tecks3.TextColor3 = Color3.new(0, 0, 0)
  752. tecks3.TextStrokeColor3 = color
  753. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  754. coroutine.resume(coroutine.create(function()
  755. while true do
  756. swait(1)
  757. tecks2.TextColor3 = BrickColor.random().Color
  758. tecks3.TextStrokeColor3 = BrickColor.random().Color
  759. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  760. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  761. tecks2.Rotation = math.random(-5, 5)
  762. tecks3.Rotation = math.random(-5, 5)
  763. end
  764. end))
  765. for i = 1, string.len(text) do
  766. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  767. tecks2.Text = string.sub(text, 1, i)
  768. tecks3.Text = string.sub(text, 1, i)
  769. swait(1)
  770. end
  771. wait(1)
  772. local randomrot = math.random(1, 2)
  773. if randomrot == 1 then
  774. for i = 1, 50 do
  775. swait()
  776. tecks2.Rotation = tecks2.Rotation - 0.75
  777. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  778. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  779. tecks3.Rotation = tecks2.Rotation + 0.75
  780. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  781. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  782. end
  783. elseif randomrot == 2 then
  784. for i = 1, 50 do
  785. swait()
  786. tecks2.Rotation = tecks2.Rotation + 0.75
  787. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  788. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  789. tecks3.Rotation = tecks2.Rotation - 0.75
  790. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  791. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  792. end
  793. end
  794. naeeym2:Destroy()
  795. end)
  796. chat()
  797. end
  798.  
  799. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  800. local type = type
  801. local rng = Instance.new("Part", char)
  802. rng.Anchored = true
  803. rng.BrickColor = color
  804. rng.CanCollide = false
  805. rng.FormFactor = 3
  806. rng.Name = "Ring"
  807. rng.Material = "Neon"
  808. rng.Size = Vector3.new(1, 1, 1)
  809. rng.Transparency = 0
  810. rng.TopSurface = 0
  811. rng.BottomSurface = 0
  812. rng.CFrame = pos
  813. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  814. local rngm = Instance.new("SpecialMesh", rng)
  815. rngm.MeshType = "Sphere"
  816. rngm.Scale = Vector3.new(x1, y1, z1)
  817. local scaler2 = 1
  818. local speeder = FastSpeed
  819. if type == "Add" then
  820. scaler2 = 1 * value
  821. elseif type == "Divide" then
  822. scaler2 = 1 / value
  823. end
  824. coroutine.resume(coroutine.create(function()
  825. for i = 0, 10 / bonuspeed, 0.1 do
  826. swait()
  827. if type == "Add" then
  828. scaler2 = scaler2 - 0.01 * value / bonuspeed
  829. elseif type == "Divide" then
  830. scaler2 = scaler2 - 0.01 / value * bonuspeed
  831. end
  832. rng.BrickColor = BrickColor.random()
  833. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  834. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  835. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  836. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  837. end
  838. rng:Destroy()
  839. end))
  840. end
  841.  
  842. function SoulSteal(dude)
  843. if dude.Name ~= char then
  844. local bgf = IT("BodyGyro", dude.Head)
  845. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  846. local val = IT("BoolValue", dude)
  847. val.Name = "IsHit"
  848. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  849. local soulst = coroutine.wrap(function()
  850. local soul = Instance.new("Part",dude)
  851. soul.Size = Vector3.new(1,1,1)
  852. soul.CanCollide = false
  853. soul.Anchored = false
  854. soul.Position = torso.Position
  855. soul.Transparency = 1
  856. local PartEmmit1 = IT("ParticleEmitter", soul)
  857. PartEmmit1.LightEmission = 1
  858. PartEmmit1.Texture = "rbxassetid://569507414"
  859. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  860. PartEmmit1.Rate = 250
  861. PartEmmit1.Lifetime = NumberRange.new(1.6)
  862. PartEmmit1.Size = NumberSequence.new({
  863. NumberSequenceKeypoint.new(0, 1, 0),
  864. NumberSequenceKeypoint.new(1, 0, 0)
  865. })
  866. PartEmmit1.Transparency = NumberSequence.new({
  867. NumberSequenceKeypoint.new(0, 0, 0),
  868. NumberSequenceKeypoint.new(1, 1, 0)
  869. })
  870. PartEmmit1.Speed = NumberRange.new(0, 0)
  871. PartEmmit1.VelocitySpread = 30000
  872. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  873. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  874. local BodPoss = IT("BodyPosition", soul)
  875. BodPoss.P = 3000
  876. BodPoss.D = 1000
  877. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  878. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  879. wait(1.6)
  880. soul.Touched:connect(function(hit)
  881. if hit.Parent == char then
  882. soul:Destroy()
  883. end
  884. end)
  885. wait(1.2)
  886. while soul do
  887. swait()
  888. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  889. BodPoss.Position = tors.Position
  890. end
  891. end)
  892. soulst()
  893. end
  894. end
  895. function FaceMouse()
  896. local Cam = workspace.CurrentCamera
  897. return {
  898. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  899. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  900. }
  901. end
  902.  
  903. function Clerp(a, b, t)
  904. local qa = {QuaternionFromCFrame(a)}
  905. local qb = {QuaternionFromCFrame(b)}
  906. local ax, ay, az = a.x, a.y, a.z
  907. local bx, by, bz = b.x, b.y, b.z
  908. local _t = 1 - t
  909. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  910. end
  911.  
  912. function Eviscerate(dude)
  913. if dude.Name ~= char then
  914. local bgf = IT("BodyGyro", dude.Head)
  915. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  916. local val = IT("BoolValue", dude)
  917. val.Name = "IsHit"
  918. local ds = coroutine.wrap(function()
  919. dude:WaitForChild("Head"):BreakJoints()
  920. wait(0.5)
  921. target = nil
  922. coroutine.resume(coroutine.create(function()
  923. for i, v in pairs(dude:GetChildren()) do
  924. if v:IsA("Accessory") then
  925. v:Destroy()
  926. end
  927. if v:IsA("Humanoid") then
  928. v:Destroy()
  929. end
  930. if v:IsA("CharacterMesh") then
  931. v:Destroy()
  932. end
  933. if v:IsA("Model") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Part") or v:IsA("MeshPart") then
  937. for x, o in pairs(v:GetChildren()) do
  938. if o:IsA("Decal") then
  939. o:Destroy()
  940. end
  941. end
  942. coroutine.resume(coroutine.create(function()
  943. v.Material = "Neon"
  944. v.CanCollide = false
  945. local PartEmmit1 = IT("ParticleEmitter", v)
  946. PartEmmit1.LightEmission = 1
  947. PartEmmit1.Texture = "rbxassetid://284205403"
  948. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  949. PartEmmit1.Rate = 150
  950. PartEmmit1.Lifetime = NumberRange.new(1)
  951. PartEmmit1.Size = NumberSequence.new({
  952. NumberSequenceKeypoint.new(0, 0.75, 0),
  953. NumberSequenceKeypoint.new(1, 0, 0)
  954. })
  955. PartEmmit1.Transparency = NumberSequence.new({
  956. NumberSequenceKeypoint.new(0, 0, 0),
  957. NumberSequenceKeypoint.new(1, 1, 0)
  958. })
  959. PartEmmit1.Speed = NumberRange.new(0, 0)
  960. PartEmmit1.VelocitySpread = 30000
  961. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  962. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  963. local BodPoss = IT("BodyPosition", v)
  964. BodPoss.P = 3000
  965. BodPoss.D = 1000
  966. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  967. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  968. v.Color = maincolor.Color
  969. coroutine.resume(coroutine.create(function()
  970. for i = 0, 49 do
  971. swait(1)
  972. v.Transparency = v.Transparency + 0.08
  973. end
  974. wait(0.5)
  975. PartEmmit1.Enabled = false
  976. wait(3)
  977. v:Destroy()
  978. dude:Destroy()
  979. end))
  980. end))
  981. end
  982. end
  983. end))
  984. end)
  985. ds()
  986. end
  987. end
  988.  
  989. function killnearest(position,range,maxstrength)
  990. for i,v in ipairs(workspace:GetChildren()) do
  991. local body = v:GetChildren()
  992. for part = 1, #body do
  993. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  994. if(body[part].Position - position).Magnitude < range then
  995. if v.ClassName == "Model" then
  996. v:BreakJoints()
  997. end
  998. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  999. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1000. end
  1001. end
  1002. end
  1003. if v.ClassName == "Part" then
  1004. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1005. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1006. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1007. end
  1008. end
  1009. end
  1010. end
  1011.  
  1012.  
  1013. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1014. local NEWPART = IT("Part")
  1015. NEWPART.formFactor = FORMFACTOR
  1016. NEWPART.Reflectance = REFLECTANCE
  1017. NEWPART.Transparency = TRANSPARENCY
  1018. NEWPART.CanCollide = false
  1019. NEWPART.Locked = true
  1020. NEWPART.Anchored = true
  1021. if ANCHOR == false then
  1022. NEWPART.Anchored = false
  1023. end
  1024. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1025. NEWPART.Name = NAME
  1026. NEWPART.Size = SIZE
  1027. NEWPART.Position = Torso.Position
  1028. NEWPART.Material = MATERIAL
  1029. NEWPART:BreakJoints()
  1030. NEWPART.Parent = PARENT
  1031. return NEWPART
  1032. end
  1033.  
  1034. local joyemoji = Instance.new('ParticleEmitter', tors)
  1035. joyemoji.VelocitySpread = 2000
  1036. joyemoji.Lifetime = NumberRange.new(1)
  1037. joyemoji.Speed = NumberRange.new(40)
  1038. joy= {}
  1039. for i=0, 19 do
  1040. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1041. end
  1042. joyemoji.Size = NumberSequence.new(joy)
  1043. joyemoji.Rate = 0
  1044. joyemoji.LockedToPart = false
  1045. joyemoji.LightEmission = 0
  1046. joyemoji.Texture = "rbxassetid://1176402123"
  1047. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1048.  
  1049. local LIT = Instance.new('ParticleEmitter', tors)
  1050. LIT.VelocitySpread = 2000
  1051. LIT.Lifetime = NumberRange.new(1)
  1052. LIT.Speed = NumberRange.new(45)
  1053. nani= {}
  1054. for i=0, 19 do
  1055. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1056. end
  1057. LIT.Size = NumberSequence.new(nani)
  1058. LIT.Rate = 0
  1059. LIT.LockedToPart = false
  1060. LIT.LightEmission = 0
  1061. LIT.Texture = "rbxassetid://1492670151"
  1062. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1063.  
  1064. local ok = Instance.new('ParticleEmitter', tors)
  1065. ok.VelocitySpread = 2000
  1066. ok.Lifetime = NumberRange.new(1)
  1067. ok.Speed = NumberRange.new(50)
  1068. cool= {}
  1069. for i=0, 19 do
  1070. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1071. end
  1072. ok.Size = NumberSequence.new(cool)
  1073. ok.Rate = 0
  1074. ok.LockedToPart = false
  1075. ok.LightEmission = 0
  1076. ok.Texture = "rbxassetid://636768448"
  1077. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1078.  
  1079. local toast = Instance.new('ParticleEmitter', tors)
  1080. toast.VelocitySpread = 2000
  1081. toast.Lifetime = NumberRange.new(1)
  1082. toast.Speed = NumberRange.new(60)
  1083. toasterstoasttoast= {}
  1084. for i=0, 19 do
  1085. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1086. end
  1087. toast.Size = NumberSequence.new(toasterstoasttoast)
  1088. toast.Rate = 0
  1089. toast.LockedToPart = false
  1090. toast.LightEmission = 0
  1091. toast.Texture = "rbxassetid://436096230"
  1092. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1093.  
  1094. function WhatHuh()
  1095. attack = true
  1096. hum.WalkSpeed = 1.01
  1097. CreateSound("130766865", hed, 10, 1)
  1098. Character.Head.face.Texture = "rbxassetid://276732672"
  1099. for i = 0,4,0.1 do
  1100. swait()
  1101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1107. end
  1108. for i = 0,6.7,0.1 do
  1109. swait()
  1110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1116. end
  1117. for i = 0,8.1,0.1 do
  1118. swait()
  1119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1125. end
  1126. for i = 0,1,0.1 do
  1127. swait()
  1128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1134. end
  1135. for i = 0,1,0.1 do
  1136. swait()
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1143. end
  1144. for i = 0,4,0.1 do
  1145. swait()
  1146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1152. end
  1153. attack = false
  1154. Character.Head.face.Texture = "rbxassetid://620619801"
  1155. hum.WalkSpeed = 16
  1156. end
  1157.  
  1158. function EndMySufferingV3() --why
  1159. attack = true
  1160. hum.WalkSpeed = 1.01
  1161. Character.Head.face.Texture = "rbxassetid://202210455"
  1162. local A = math.random(1,5)
  1163. if A == 1 then
  1164. meme.SoundId = "rbxassetid://295810519"
  1165. end
  1166. if A == 2 then
  1167. meme.SoundId = "rbxassetid://1124778077"
  1168. end
  1169. if A == 3 then
  1170. meme.SoundId = "rbxassetid://464157070"
  1171. end
  1172. if A == 4 then
  1173. meme.SoundId = "rbxassetid://146334595"
  1174. end
  1175. if A == 5 then
  1176. meme.SoundId = "rbxassetid://145536915"
  1177. end
  1178. meme:Play()
  1179. bass:Play()
  1180. joyemoji.Rate = 70
  1181. LIT.Rate = 70
  1182. ok.Rate = 70
  1183. toast.Rate = 70
  1184.  
  1185. for i = 0,50,0.1 do
  1186. swait()
  1187. CameraEnshaking(1, 10)
  1188. bass.Parent = hed
  1189. meme.Parent = hed
  1190. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1191. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1192. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1193. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1194. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1196. end
  1197. bass:Stop()
  1198. meme:Stop()
  1199. joyemoji.Rate = 0
  1200. LIT.Rate = 0
  1201. ok.Rate = 0
  1202. toast.Rate = 0
  1203. Character.Head.face.Texture = "rbxassetid://620619801"
  1204. attack = false
  1205. hum.WalkSpeed = 16
  1206. end
  1207.  
  1208. function slap()
  1209. attack = true
  1210. hum.WalkSpeed = 1.01
  1211. local icri = CreateSound("1205111204", hed, 10, 1)
  1212. swait(165)
  1213. local FRAME = tors.CFrame
  1214. repeat
  1215. swait()
  1216. Character.Head.face.Texture = "rbxassetid://582931093"
  1217. CameraEnshaking(1, 10)
  1218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1221. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1222. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1223. tors.CFrame = FRAME * CF(0,1,0)
  1224. swait()
  1225. tors.CFrame = FRAME
  1226. until icri.Playing == false
  1227. Character.Head.face.Texture = "rbxassetid://620619801"
  1228. attack = false
  1229. hum.WalkSpeed = 16
  1230. end
  1231.  
  1232. function EndMySufferingV2()
  1233. attack = true
  1234. for i = 0,6,0.1 do
  1235. swait()
  1236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1241. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1242. end
  1243. CreateSound("1093102664", hed, 10, 1)
  1244. CameraEnshaking(3, 8)
  1245. for i = 0,2,0.1 do
  1246. swait()
  1247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1251. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1252. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1253. end
  1254. hum.MaxHealth = 0
  1255. ragdoll(char)
  1256. CreateSound("135488453", hed, 5, 1)
  1257. error("Seems like you just died.")
  1258. end
  1259.  
  1260. function Clerp(a, b, t)
  1261. local qa = {
  1262. QuaternionFromCFrame(a)
  1263. }
  1264. local qb = {
  1265. QuaternionFromCFrame(b)
  1266. }
  1267. local ax, ay, az = a.x, a.y, a.z
  1268. local bx, by, bz = b.x, b.y, b.z
  1269. local _t = 1 - t
  1270. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1271. end
  1272.  
  1273. function Swait(NUMBER)
  1274. if NUMBER == 0 or NUMBER == nil then
  1275. ArtificialHB.Event:wait()
  1276. else
  1277. for i = 1, NUMBER do
  1278. ArtificialHB.Event:wait()
  1279. end
  1280. end
  1281. end
  1282.  
  1283. function swait(num)
  1284. if num == 0 or num == nil then
  1285. game:service("RunService").Stepped:wait(0)
  1286. else
  1287. for i = 0, num do
  1288. game:service("RunService").Stepped:wait(0)
  1289. end
  1290. end
  1291. end
  1292. function thread(f)
  1293. coroutine.resume(coroutine.create(f))
  1294. end
  1295. function clerp(a, b, t)
  1296. local qa = {
  1297. QuaternionFromCFrame(a)
  1298. }
  1299. local qb = {
  1300. QuaternionFromCFrame(b)
  1301. }
  1302. local ax, ay, az = a.x, a.y, a.z
  1303. local bx, by, bz = b.x, b.y, b.z
  1304. local _t = 1 - t
  1305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1306. end
  1307. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1308. coroutine.resume(coroutine.create(function()
  1309. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1310. wave.Anchored = true
  1311. wave.CFrame = Part.CFrame * cframe1
  1312. local Msh = Create("SpecialMesh"){
  1313. Parent = wave,
  1314. MeshType = "Sphere"
  1315. }
  1316. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1317. for i = 0, 1, 0.2 do
  1318. wait()
  1319. local dir = wave.CFrame.lookVector * -1
  1320. local pos = rayCast(wave.Position, dir, 5, Character)
  1321. wave.CFrame = wave.CFrame * cframe2
  1322. table.insert(Effects, {
  1323. wave,
  1324. "Sphere",
  1325. 0.01,
  1326. .03,
  1327. .03,
  1328. .03,
  1329. })
  1330. end
  1331. end))
  1332. end
  1333.  
  1334. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1335. MakeForm(RightHole,"Cyl")
  1336. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1337. MakeForm(LeftHole,"Cyl")
  1338.  
  1339. function getbloody(victim,amount)
  1340. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1341. PART.CFrame = victim.CFrame
  1342. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1343. Debris:AddItem(PART,5)
  1344. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1345. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1346. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1347. local prtcl = asd:Clone()
  1348. prtcl.Parent = PART
  1349. prtcl:Emit(amount*10)
  1350. end
  1351.  
  1352. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1353. local type = type
  1354. local rng = Instance.new("Part", char)
  1355. rng.Anchored = true
  1356. rng.BrickColor = color
  1357. rng.CanCollide = false
  1358. rng.FormFactor = 3
  1359. rng.Name = "Ring"
  1360. rng.Material = "Neon"
  1361. rng.Size = Vector3.new(1, 1, 1)
  1362. rng.Transparency = 0
  1363. rng.TopSurface = 0
  1364. rng.BottomSurface = 0
  1365. rng.CFrame = pos
  1366. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1367. local rngm = Instance.new("SpecialMesh", rng)
  1368. rngm.MeshType = "Brick"
  1369. rngm.Scale = VT(x1,y1,z1)
  1370. if rainbowmode == true then
  1371. rng.Color = Color3.new(r/255,g/255,b/255)
  1372. end
  1373. local scaler2 = 1
  1374. local speeder = FastSpeed/10
  1375. if type == "Add" then
  1376. scaler2 = 1*value
  1377. elseif type == "Divide" then
  1378. scaler2 = 1/value
  1379. end
  1380. coroutine.resume(coroutine.create(function()
  1381. for i = 0,10/bonuspeed,0.1 do
  1382. swait()
  1383. if type == "Add" then
  1384. scaler2 = scaler2 - 0.01*value/bonuspeed
  1385. elseif type == "Divide" then
  1386. scaler2 = scaler2 - 0.01/value*bonuspeed
  1387. end
  1388. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1389. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1390. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1391. end
  1392. rng:Destroy()
  1393. end))
  1394. end
  1395. New = function(Object, Parent, Name, Data)
  1396. local Object = Instance.new(Object)
  1397. for Index, Value in pairs(Data or {}) do
  1398. Object[Index] = Value
  1399. end
  1400. Object.Parent = Parent
  1401. Object.Name = Name
  1402. return Object
  1403. end
  1404. function QuaternionFromCFrame(cf)
  1405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1406. local trace = m00 + m11 + m22
  1407. if trace > 0 then
  1408. local s = math.sqrt(1 + trace)
  1409. local recip = 0.5 / s
  1410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1411. else
  1412. local i = 0
  1413. if m00 < m11 then
  1414. i = 1
  1415. end
  1416. if m22 > (i == 0 and m00 or m11) then
  1417. i = 2
  1418. end
  1419. if i == 0 then
  1420. local s = math.sqrt(m00 - m11 - m22 + 1)
  1421. local recip = 0.5 / s
  1422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1423. elseif i == 1 then
  1424. local s = math.sqrt(m11 - m22 - m00 + 1)
  1425. local recip = 0.5 / s
  1426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1427. elseif i == 2 then
  1428. local s = math.sqrt(m22 - m00 - m11 + 1)
  1429. local recip = 0.5 / s
  1430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1431. end
  1432. end
  1433. end
  1434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1435. local xs, ys, zs = x + x, y + y, z + z
  1436. local wx, wy, wz = w * xs, w * ys, w * zs
  1437. local xx = x * xs
  1438. local xy = x * ys
  1439. local xz = x * zs
  1440. local yy = y * ys
  1441. local yz = y * zs
  1442. local zz = z * zs
  1443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1444. end
  1445.  
  1446. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1447. function WACKYEFFECT(Table)
  1448. local TYPE = (Table.EffectType or "Sphere")
  1449. local SIZE = (Table.Size or VT(1,1,1))
  1450. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1451. local TRANSPARENCY = (Table.Transparency or 0)
  1452. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1453. local CFRAME = (Table.CFrame or Torso.CFrame)
  1454. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1455. local ROTATION1 = (Table.RotationX or 0)
  1456. local ROTATION2 = (Table.RotationY or 0)
  1457. local ROTATION3 = (Table.RotationZ or 0)
  1458. local MATERIAL = (Table.Material or "Neon")
  1459. local COLOR = (Table.Color or C3(1,1,1))
  1460. local TIME = (Table.Time or 45)
  1461. local SOUNDID = (Table.SoundID or nil)
  1462. local SOUNDPITCH = (Table.SoundPitch or nil)
  1463. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1464. coroutine.resume(coroutine.create(function()
  1465. local PLAYSSOUND = false
  1466. local SOUND = nil
  1467. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1468. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1469. PLAYSSOUND = true
  1470. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1471. end
  1472. EFFECT.Color = COLOR
  1473. local MSH = nil
  1474. if TYPE == "Sphere" then
  1475. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1476. elseif TYPE == "Block" then
  1477. MSH = IT("BlockMesh",EFFECT)
  1478. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1479. elseif TYPE == "Wave" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1481. elseif TYPE == "Ring" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1483. elseif TYPE == "Slash" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1485. elseif TYPE == "Round Slash" then
  1486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1487. elseif TYPE == "Swirl" then
  1488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1489. elseif TYPE == "Skull" then
  1490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1491. elseif TYPE == "Crystal" then
  1492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1493. end
  1494. if MSH ~= nil then
  1495. local MOVESPEED = nil
  1496. if MOVEDIRECTION ~= nil then
  1497. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1498. end
  1499. local GROWTH = SIZE - ENDSIZE
  1500. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1501. if TYPE == "Block" then
  1502. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1503. else
  1504. EFFECT.CFrame = CFRAME
  1505. end
  1506. for LOOP = 1, TIME+1 do
  1507. Swait()
  1508. MSH.Scale = MSH.Scale - GROWTH/TIME
  1509. if TYPE == "Wave" then
  1510. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1511. end
  1512. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1513. if TYPE == "Block" then
  1514. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1515. else
  1516. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1517. end
  1518. if MOVEDIRECTION ~= nil then
  1519. local ORI = EFFECT.Orientation
  1520. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1521. EFFECT.Orientation = ORI
  1522. end
  1523. end
  1524. if PLAYSSOUND == false then
  1525. EFFECT:remove()
  1526. else
  1527. repeat Swait() until SOUND.Playing == false
  1528. EFFECT:remove()
  1529. end
  1530. else
  1531. if PLAYSSOUND == false then
  1532. EFFECT:remove()
  1533. else
  1534. repeat Swait() until SOUND.Playing == false
  1535. EFFECT:remove()
  1536. end
  1537. end
  1538. end))
  1539. end
  1540.  
  1541.  
  1542. function QuaternionSlerp(a, b, t)
  1543. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1544. local startInterp, finishInterp
  1545. if cosTheta >= 1.0E-4 then
  1546. if 1 - cosTheta > 1.0E-4 then
  1547. local theta = math.acos(cosTheta)
  1548. local invSinTheta = 1 / Sin(theta)
  1549. startInterp = Sin((1 - t) * theta) * invSinTheta
  1550. finishInterp = Sin(t * theta) * invSinTheta
  1551. else
  1552. startInterp = 1 - t
  1553. finishInterp = t
  1554. end
  1555. elseif 1 + cosTheta > 1.0E-4 then
  1556. local theta = math.acos(-cosTheta)
  1557. local invSinTheta = 1 / Sin(theta)
  1558. startInterp = Sin((t - 1) * theta) * invSinTheta
  1559. finishInterp = Sin(t * theta) * invSinTheta
  1560. else
  1561. startInterp = t - 1
  1562. finishInterp = t
  1563. end
  1564. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1565. end
  1566. function rayCast(Position, Direction, Range, Ignore)
  1567. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1568. end
  1569. local RbxUtility = LoadLibrary("RbxUtility")
  1570. local Create = RbxUtility.Create
  1571.  
  1572. -------------------------------------------------------
  1573. --Start Damage Function--
  1574. -------------------------------------------------------
  1575. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1576. local type = type
  1577. local rng = Instance.new("Part", char)
  1578. rng.Anchored = true
  1579. rng.BrickColor = color
  1580. rng.CanCollide = false
  1581. rng.FormFactor = 3
  1582. rng.Name = "Ring"
  1583. rng.Material = "Neon"
  1584. rng.Size = Vector3.new(1, 1, 1)
  1585. rng.Transparency = 0
  1586. rng.TopSurface = 0
  1587. rng.BottomSurface = 0
  1588. rng.CFrame = pos
  1589. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1590. local rngm = Instance.new("SpecialMesh", rng)
  1591. rngm.MeshType = "Sphere"
  1592. rngm.Scale = Vector3.new(x1, y1, z1)
  1593. local scaler2 = 1
  1594. local speeder = FastSpeed
  1595. if type == "Add" then
  1596. scaler2 = 1 * value
  1597. elseif type == "Divide" then
  1598. scaler2 = 1 / value
  1599. end
  1600. coroutine.resume(coroutine.create(function()
  1601. for i = 0, 10 / bonuspeed, 0.1 do
  1602. swait()
  1603. if type == "Add" then
  1604. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1605. elseif type == "Divide" then
  1606. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1607. end
  1608. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1609. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1610. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1611. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1612. end
  1613. rng:Destroy()
  1614. end))
  1615. end
  1616. -----------------------------
  1617. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1618. if hit.Parent == nil then
  1619. return
  1620. end
  1621. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1622. for _, v in pairs(hit.Parent:children()) do
  1623. if v:IsA("Humanoid") then
  1624. h = v
  1625. end
  1626. end
  1627. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1628.  
  1629. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1630. end
  1631.  
  1632. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1633. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1634. if hit.Parent.DebounceHit.Value == true then
  1635. return
  1636. end
  1637. end
  1638. if insta == true then
  1639. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1640. end
  1641. local c = Create("ObjectValue"){
  1642. Name = "creator",
  1643. Value = game:service("Players").LocalPlayer,
  1644. Parent = h,
  1645. }
  1646. game:GetService("Debris"):AddItem(c, .5)
  1647. if HitSound ~= nil and HitPitch ~= nil then
  1648. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1649. end
  1650. local Damage = math.random(minim, maxim)
  1651. local blocked = false
  1652. local block = hit.Parent:findFirstChild("Block")
  1653. if block ~= nil then
  1654. if block.className == "IntValue" then
  1655. if block.Value > 0 then
  1656. blocked = true
  1657. block.Value = block.Value - 1
  1658. print(block.Value)
  1659. end
  1660. end
  1661. end
  1662. if blocked == false then
  1663. h.Health = h.Health - Damage
  1664. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1665. else
  1666. h.Health = h.Health - (Damage / 2)
  1667. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1668. end
  1669. if Type == "Knockdown" then
  1670. local hum = hit.Parent.Humanoid
  1671. hum.PlatformStand = true
  1672. coroutine.resume(coroutine.create(function(HHumanoid)
  1673. swait(1)
  1674. HHumanoid.PlatformStand = false
  1675. end), hum)
  1676. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1677. local bodvol = Create("BodyVelocity"){
  1678. velocity = angle * knockback,
  1679. P = 5000,
  1680. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1681. Parent = hit,
  1682. }
  1683. local rl = Create("BodyAngularVelocity"){
  1684. P = 3000,
  1685. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1686. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1687. Parent = hit,
  1688. }
  1689. game:GetService("Debris"):AddItem(bodvol, .5)
  1690. game:GetService("Debris"):AddItem(rl, .5)
  1691. elseif Type == "Random Guy" then
  1692. local vp = Create("BodyVelocity"){
  1693. P = 500,
  1694. maxForce = Vector3.new(math.huge, 0, math.huge),
  1695. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1696. }
  1697. if knockback > 0 then
  1698. vp.Parent = hit.Parent.Torso
  1699. end
  1700. game:GetService("Debris"):AddItem(vp, .5)
  1701. elseif Type == "Up" then
  1702. local bodyVelocity = Create("BodyVelocity"){
  1703. velocity = Vector3.new(0, 20, 0),
  1704. P = 5000,
  1705. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1706. Parent = hit,
  1707. }
  1708. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1709. elseif Type == "DarkUp" then
  1710. coroutine.resume(coroutine.create(function()
  1711. for i = 0, 1, 0.1 do
  1712. swait()
  1713. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1714. end
  1715. end))
  1716. local bodyVelocity = Create("BodyVelocity"){
  1717. velocity = Vector3.new(0, 20, 0),
  1718. P = 5000,
  1719. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1720. Parent = hit,
  1721. }
  1722. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1723. elseif Type == "Snare" then
  1724. local bp = Create("BodyPosition"){
  1725. P = 2000,
  1726. D = 100,
  1727. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1728. position = hit.Parent.Torso.Position,
  1729. Parent = hit.Parent.Torso,
  1730. }
  1731. game:GetService("Debris"):AddItem(bp, 1)
  1732. elseif Type == "Freeze" then
  1733. local BodPos = Create("BodyPosition"){
  1734. P = 50000,
  1735. D = 1000,
  1736. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1737. position = hit.Parent.Torso.Position,
  1738. Parent = hit.Parent.Torso,
  1739. }
  1740. local BodGy = Create("BodyGyro") {
  1741. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1742. P = 20e+003,
  1743. Parent = hit.Parent.Torso,
  1744. cframe = hit.Parent.Torso.CFrame,
  1745. }
  1746. hit.Parent.Torso.Anchored = true
  1747. coroutine.resume(coroutine.create(function(Part)
  1748. swait(1.5)
  1749. Part.Anchored = false
  1750. end), hit.Parent.Torso)
  1751. game:GetService("Debris"):AddItem(BodPos, 3)
  1752. game:GetService("Debris"):AddItem(BodGy, 3)
  1753. end
  1754. local debounce = Create("BoolValue"){
  1755. Name = "DebounceHit",
  1756. Parent = hit.Parent,
  1757. Value = true,
  1758. }
  1759. game:GetService("Debris"):AddItem(debounce, Delay)
  1760. c = Create("ObjectValue"){
  1761. Name = "creator",
  1762. Value = Player,
  1763. Parent = h,
  1764. }
  1765. game:GetService("Debris"):AddItem(c, .5)
  1766. end
  1767. end
  1768. -------------------------------------------------------
  1769. --End Damage Function--
  1770. -------------------------------------------------------
  1771.  
  1772. -------------------------------------------------------
  1773. --Start Damage Function Customization--
  1774. -------------------------------------------------------
  1775. function ShowDamage(Pos, Text, Time, Color)
  1776. local Rate = (1 / 30)
  1777. local Pos = (Pos or Vector3.new(0, 0, 0))
  1778. local Text = (Text or "")
  1779. local Time = (Time or 2)
  1780. local Color = (Color or Color3.new(1, 0, 1))
  1781. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1782. EffectPart.Anchored = true
  1783. local BillboardGui = Create("BillboardGui"){
  1784. Size = UDim2.new(3, 0, 3, 0),
  1785. Adornee = EffectPart,
  1786. Parent = EffectPart,
  1787. }
  1788. local TextLabel = Create("TextLabel"){
  1789. BackgroundTransparency = 1,
  1790. Size = UDim2.new(1, 0, 1, 0),
  1791. Text = Text,
  1792. Font = "Bodoni",
  1793. TextColor3 = Color,
  1794. TextScaled = true,
  1795. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1796. Parent = BillboardGui,
  1797. }
  1798. game.Debris:AddItem(EffectPart, (Time))
  1799. EffectPart.Parent = game:GetService("Workspace")
  1800. delay(0, function()
  1801. local Frames = (Time / Rate)
  1802. for Frame = 1, Frames do
  1803. wait(Rate)
  1804. local Percent = (Frame / Frames)
  1805. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1806. TextLabel.TextTransparency = Percent
  1807. end
  1808. if EffectPart and EffectPart.Parent then
  1809. EffectPart:Destroy()
  1810. end
  1811. end)
  1812. end
  1813.  
  1814. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1815. local type = type
  1816. local rng = Instance.new("Part", char)
  1817. rng.Anchored = true
  1818. rng.BrickColor = color
  1819. rng.CanCollide = false
  1820. rng.FormFactor = 3
  1821. rng.Name = "Ring"
  1822. rng.Material = "Neon"
  1823. rng.Size = Vector3.new(1, 1, 1)
  1824. rng.Transparency = 0
  1825. rng.TopSurface = 0
  1826. rng.BottomSurface = 0
  1827. rng.CFrame = pos
  1828. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1829. local rngm = Instance.new("SpecialMesh", rng)
  1830. rngm.MeshType = "Brick"
  1831. rngm.Scale = Vector3.new(x1,y1,z1)
  1832. local scaler2 = 1
  1833. local speeder = FastSpeed/10
  1834. if type == "Add" then
  1835. scaler2 = 1*value
  1836. elseif type == "Divide" then
  1837. scaler2 = 1/value
  1838. end
  1839. coroutine.resume(coroutine.create(function()
  1840. for i = 0,10/bonuspeed,0.1 do
  1841. swait()
  1842. if type == "Add" then
  1843. scaler2 = scaler2 - 0.01*value/bonuspeed
  1844. elseif type == "Divide" then
  1845. scaler2 = scaler2 - 0.01/value*bonuspeed
  1846. end
  1847. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1848. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1849. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1850. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1851. end
  1852. rng:Destroy()
  1853. end))
  1854. end
  1855.  
  1856. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1857. local p = Instance.new("Part",EffectModel)
  1858. p.BrickColor = BrickColor.new(colour)
  1859. p.Size = Vector3.new()
  1860. p.Anchored = true
  1861. p.CanCollide = false
  1862. p.CFrame = cf
  1863. if inverse == true then
  1864. p.Transparency = 1
  1865. else
  1866. p.Transparency = 0
  1867. end
  1868. local m = Instance.new("SpecialMesh",p)
  1869. m.MeshId = meshid
  1870. m.TextureId = textid
  1871. m.Scale = meshstart
  1872. coroutine.wrap(function()
  1873. for i=0,1,factor do
  1874. swait()
  1875. if inverse == true then
  1876. p.Transparency = 1-i
  1877. else
  1878. p.Transparency = i
  1879. end
  1880. m.Scale = m.Scale + meshadd
  1881. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1882. end
  1883. p:Destroy()
  1884. end)()
  1885. return p
  1886. end
  1887. -------------------------------------------------------
  1888. --End Damage Function Customization--
  1889. -------------------------------------------------------
  1890.  
  1891. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1892. for _, c in pairs(workspace:children()) do
  1893. local hum = c:findFirstChild("Humanoid")
  1894. if hum ~= nil then
  1895. local head = c:findFirstChild("Head")
  1896. if head ~= nil then
  1897. local targ = head.Position - Part.Position
  1898. local mag = targ.magnitude
  1899. if magni >= mag and c.Name ~= plr.Name then
  1900. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906.  
  1907.  
  1908. CFuncs = {
  1909. Part = {
  1910. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1911. local Part = Create("Part")({
  1912. Parent = Parent,
  1913. Reflectance = Reflectance,
  1914. Transparency = Transparency,
  1915. CanCollide = false,
  1916. Locked = true,
  1917. BrickColor = BrickColor.new(tostring(BColor)),
  1918. Name = Name,
  1919. Size = Size,
  1920. Material = Material
  1921. })
  1922. RemoveOutlines(Part)
  1923. return Part
  1924. end
  1925. },
  1926. Mesh = {
  1927. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1928. local Msh = Create(Mesh)({
  1929. Parent = Part,
  1930. Offset = OffSet,
  1931. Scale = Scale
  1932. })
  1933. if Mesh == "SpecialMesh" then
  1934. Msh.MeshType = MeshType
  1935. Msh.MeshId = MeshId
  1936. end
  1937. return Msh
  1938. end
  1939. },
  1940. Mesh = {
  1941. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1942. local Msh = Create(Mesh)({
  1943. Parent = Part,
  1944. Offset = OffSet,
  1945. Scale = Scale
  1946. })
  1947. if Mesh == "SpecialMesh" then
  1948. Msh.MeshType = MeshType
  1949. Msh.MeshId = MeshId
  1950. end
  1951. return Msh
  1952. end
  1953. },
  1954. Weld = {
  1955. Create = function(Parent, Part0, Part1, C0, C1)
  1956. local Weld = Create("Weld")({
  1957. Parent = Parent,
  1958. Part0 = Part0,
  1959. Part1 = Part1,
  1960. C0 = C0,
  1961. C1 = C1
  1962. })
  1963. return Weld
  1964. end
  1965. },
  1966. Sound = {
  1967. Create = function(id, par, vol, pit)
  1968. coroutine.resume(coroutine.create(function()
  1969. local S = Create("Sound")({
  1970. Volume = vol,
  1971. Pitch = pit or 1,
  1972. SoundId = id,
  1973. Parent = par or workspace
  1974. })
  1975. wait()
  1976. S:play()
  1977. game:GetService("Debris"):AddItem(S, 6)
  1978. end))
  1979. end
  1980. },
  1981. ParticleEmitter = {
  1982. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1983. local fp = Create("ParticleEmitter")({
  1984. Parent = Parent,
  1985. Color = ColorSequence.new(Color1, Color2),
  1986. LightEmission = LightEmission,
  1987. Size = Size,
  1988. Texture = Texture,
  1989. Transparency = Transparency,
  1990. ZOffset = ZOffset,
  1991. Acceleration = Accel,
  1992. Drag = Drag,
  1993. LockedToPart = LockedToPart,
  1994. VelocityInheritance = VelocityInheritance,
  1995. EmissionDirection = EmissionDirection,
  1996. Enabled = Enabled,
  1997. Lifetime = LifeTime,
  1998. Rate = Rate,
  1999. Rotation = Rotation,
  2000. RotSpeed = RotSpeed,
  2001. Speed = Speed,
  2002. VelocitySpread = VelocitySpread
  2003. })
  2004. return fp
  2005. end
  2006. }
  2007. }
  2008. function RemoveOutlines(part)
  2009. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2010. end
  2011. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2012. local Part = Create("Part")({
  2013. formFactor = FormFactor,
  2014. Parent = Parent,
  2015. Reflectance = Reflectance,
  2016. Transparency = Transparency,
  2017. CanCollide = false,
  2018. Locked = true,
  2019. BrickColor = BrickColor.new(tostring(BColor)),
  2020. Name = Name,
  2021. Size = Size,
  2022. Material = Material
  2023. })
  2024. RemoveOutlines(Part)
  2025. return Part
  2026. end
  2027. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2028. local Msh = Create(Mesh)({
  2029. Parent = Part,
  2030. Offset = OffSet,
  2031. Scale = Scale
  2032. })
  2033. if Mesh == "SpecialMesh" then
  2034. Msh.MeshType = MeshType
  2035. Msh.MeshId = MeshId
  2036. end
  2037. return Msh
  2038. end
  2039. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2040. local Weld = Create("Weld")({
  2041. Parent = Parent,
  2042. Part0 = Part0,
  2043. Part1 = Part1,
  2044. C0 = C0,
  2045. C1 = C1
  2046. })
  2047. return Weld
  2048. end
  2049.  
  2050. abss = Instance.new("BillboardGui",char)
  2051. abss.Size = UDim2.new(10,0,10,0)
  2052. abss.Enabled = false
  2053. imgl = Instance.new("ImageLabel",abss)
  2054. imgl.Position = UDim2.new(0,0,0,0)
  2055. imgl.Size = UDim2.new(1,0,1,0)
  2056. imgl.Image = "rbxassetid://153485522"
  2057. imgl.BackgroundTransparency = 1
  2058. imgl.ImageColor3 = Color3.new(.9,0,0)
  2059. img2 = Instance.new("ImageLabel",abss)
  2060. img2.Position = UDim2.new(0,0,0,0)
  2061. img2.Size = UDim2.new(1,0,1,0)
  2062. img2.Image = "rbxassetid://153485522"
  2063. img2.BackgroundTransparency = 1
  2064. img2.ImageColor3 = Color3.new(.9,0,0)
  2065.  
  2066. function TargetSelect(person)
  2067. local dd=coroutine.wrap(function()
  2068. if targetted ~= person then
  2069. targetted = person
  2070. img2.Size = UDim2.new(1,0,1,0)
  2071. img2.ImageTransparency = 0
  2072. img2.Position = UDim2.new(0,0,0,0)
  2073. for i = 0, 2, 0.1 do
  2074. swait()
  2075. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2076. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2077. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2078. end
  2079. end
  2080. end)
  2081. dd()
  2082. end
  2083.  
  2084. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2085. local NEWWELD = IT(TYPE)
  2086. NEWWELD.Part0 = PART0
  2087. NEWWELD.Part1 = PART1
  2088. NEWWELD.C0 = C0
  2089. NEWWELD.C1 = C1
  2090. NEWWELD.Parent = PARENT
  2091. return NEWWELD
  2092. end
  2093.  
  2094. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2095.  
  2096. local Blood1 = Create("ParticleEmitter")({
  2097. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2098. Transparency = NumberSequence.new(0.1, 1),
  2099. Size = NumberSequence.new(0.5, 0),
  2100. Texture = "rbxassetid://602578593",
  2101. Lifetime = NumberRange.new(0.8),
  2102. Rate = 255,
  2103. VelocitySpread = 40,
  2104. Rotation = NumberRange.new(100),
  2105. Speed = NumberRange.new(5),
  2106. LightEmission = 0,
  2107. LockedToPart = false,
  2108. Acceleration = Vector3.new(0, -10, 0),
  2109. EmissionDirection = "Bottom"
  2110. })
  2111. function Sayonara()
  2112. local target = nil
  2113. local targettorso = nil
  2114. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2115. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2116. target = mouse.Target.Parent.Humanoid
  2117. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2118. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2119. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2120. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2121. end
  2122. end
  2123. if target ~= nil then
  2124. targettorso.Anchored = true
  2125. attack = true
  2126. hum.WalkSpeed = 0
  2127. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2128. for i = 0,6.2,0.1 do
  2129. swait()
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2136. end
  2137. do
  2138. CreateSound("429400881", targettorso, 5, 1)
  2139. local ModelArm02 = New("Model", char, "Arm", {})
  2140. local ModelArm03 = New("Model", char, "Arm", {})
  2141. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2142. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2143. local Arm02 = targetleftarm:Clone()
  2144. local Arm03 = targetrightarm:Clone()
  2145. targetleftarm.Transparency = 1
  2146. targetrightarm.Transparency = 1
  2147. Arm02.Parent = ModelArm02
  2148. Arm03.Parent = ModelArm03
  2149. for i, v in pairs(Arm02:GetChildren()) do
  2150. v:Destroy()
  2151. end
  2152. for i, v in pairs(Arm03:GetChildren()) do
  2153. v:Destroy()
  2154. end
  2155. local weldArm02 = Instance.new("Weld")
  2156. weldArm02.Parent = Arm02
  2157. weldArm02.Part0 = targetleftarm
  2158. weldArm02.Part1 = Arm02
  2159. weldArm02.C1 = CFrame.new(0, 0, 0)
  2160. local weldArm03 = Instance.new("Weld")
  2161. weldArm03.Parent = Arm03
  2162. weldArm03.Part0 = targetrightarm
  2163. weldArm03.Part1 = Arm03
  2164. weldArm03.C1 = CFrame.new(0, 0, 0)
  2165. for i, v in pairs(target:GetChildren()) do
  2166. if v:IsA("Shirt") then
  2167. v:clone().Parent = ModelArm02
  2168. end
  2169. end
  2170. for i, v in pairs(target:GetChildren()) do
  2171. if v:IsA("Shirt") then
  2172. v:clone().Parent = ModelArm03
  2173. end
  2174. end
  2175. weldArm02.Part0 = la
  2176. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2177. weldArm03.Part0 = ra
  2178. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2179. local BE1 = Blood1:Clone()
  2180. BE1.Parent = targetleftarm
  2181. game:GetService("Debris"):AddItem(BE1, 3)
  2182. BE1.Rate = 255
  2183. local BE2 = Blood1:Clone()
  2184. BE2.Parent = targetrightarm
  2185. game:GetService("Debris"):AddItem(BE2, 3)
  2186. BE2.Rate = 255
  2187. for i = 0,6.2,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2195. end
  2196. for i = 0,6.2,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2204. end
  2205. CreateSound("541909763", targettorso, 5, .8)
  2206. weldArm02:Destroy()
  2207. Arm02.CanCollide = true
  2208. weldArm03:Destroy()
  2209. Arm03.CanCollide = true
  2210. local bodyVelocity2 = Create("BodyVelocity")({
  2211. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2212. P = 5000,
  2213. maxForce = Vector3.new(8000, 8000, 8000),
  2214. Parent = Arm02
  2215. })
  2216. local bodyVelocity3 = Create("BodyVelocity")({
  2217. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2218. P = 5000,
  2219. maxForce = Vector3.new(8000, 8000, 8000),
  2220. Parent = Arm03
  2221. })
  2222. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2223. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2224. for i = 0,6.2,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2232. end
  2233. for i = 0,6.2,0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2241. end
  2242. targettorso:Remove()
  2243. for i = 0,6.2,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2251. end
  2252. end
  2253. targettorso.Anchored = false
  2254. attack = false
  2255. hum.WalkSpeed = 16
  2256. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2257. end
  2258. end
  2259.  
  2260. -------------------------------------------------------
  2261. --Start Effect Function--
  2262. -------------------------------------------------------
  2263. EffectModel = Instance.new("Model", char)
  2264. Effects = {
  2265. Block = {
  2266. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2267. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2268. prt.Anchored = true
  2269. prt.CFrame = cframe
  2270. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2271. game:GetService("Debris"):AddItem(prt, 10)
  2272. if Type == 1 or Type == nil then
  2273. table.insert(Effects, {
  2274. prt,
  2275. "Block1",
  2276. delay,
  2277. x3,
  2278. y3,
  2279. z3,
  2280. msh
  2281. })
  2282. elseif Type == 2 then
  2283. table.insert(Effects, {
  2284. prt,
  2285. "Block2",
  2286. delay,
  2287. x3,
  2288. y3,
  2289. z3,
  2290. msh
  2291. })
  2292. else
  2293. table.insert(Effects, {
  2294. prt,
  2295. "Block3",
  2296. delay,
  2297. x3,
  2298. y3,
  2299. z3,
  2300. msh
  2301. })
  2302. end
  2303. end
  2304. },
  2305. Sphere = {
  2306. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2307. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2308. prt.Anchored = true
  2309. prt.CFrame = cframe
  2310. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2311. game:GetService("Debris"):AddItem(prt, 10)
  2312. table.insert(Effects, {
  2313. prt,
  2314. "Cylinder",
  2315. delay,
  2316. x3,
  2317. y3,
  2318. z3,
  2319. msh
  2320. })
  2321. end
  2322. },
  2323. Cylinder = {
  2324. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2325. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2326. prt.Anchored = true
  2327. prt.CFrame = cframe
  2328. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2329. game:GetService("Debris"):AddItem(prt, 10)
  2330. table.insert(Effects, {
  2331. prt,
  2332. "Cylinder",
  2333. delay,
  2334. x3,
  2335. y3,
  2336. z3,
  2337. msh
  2338. })
  2339. end
  2340. },
  2341. Wave = {
  2342. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2343. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2344. prt.Anchored = true
  2345. prt.CFrame = cframe
  2346. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2347. game:GetService("Debris"):AddItem(prt, 10)
  2348. table.insert(Effects, {
  2349. prt,
  2350. "Cylinder",
  2351. delay,
  2352. x3 / 60,
  2353. y3 / 60,
  2354. z3 / 60,
  2355. msh
  2356. })
  2357. end
  2358. },
  2359. Ring = {
  2360. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2361. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2362. prt.Anchored = true
  2363. prt.CFrame = cframe
  2364. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2365. game:GetService("Debris"):AddItem(prt, 10)
  2366. table.insert(Effects, {
  2367. prt,
  2368. "Cylinder",
  2369. delay,
  2370. x3,
  2371. y3,
  2372. z3,
  2373. msh
  2374. })
  2375. end
  2376. },
  2377. Break = {
  2378. Create = function(brickcolor, cframe, x1, y1, z1)
  2379. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2380. prt.Anchored = true
  2381. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2382. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2383. local num = math.random(10, 50) / 1000
  2384. game:GetService("Debris"):AddItem(prt, 10)
  2385. table.insert(Effects, {
  2386. prt,
  2387. "Shatter",
  2388. num,
  2389. prt.CFrame,
  2390. math.random() - math.random(),
  2391. 0,
  2392. math.random(50, 100) / 100
  2393. })
  2394. end
  2395. },
  2396. Spiral = {
  2397. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2398. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2399. prt.Anchored = true
  2400. prt.CFrame = cframe
  2401. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2402. game:GetService("Debris"):AddItem(prt, 10)
  2403. table.insert(Effects, {
  2404. prt,
  2405. "Cylinder",
  2406. delay,
  2407. x3,
  2408. y3,
  2409. z3,
  2410. msh
  2411. })
  2412. end
  2413. },
  2414. Push = {
  2415. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2416. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2417. prt.Anchored = true
  2418. prt.CFrame = cframe
  2419. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2420. game:GetService("Debris"):AddItem(prt, 10)
  2421. table.insert(Effects, {
  2422. prt,
  2423. "Cylinder",
  2424. delay,
  2425. x3,
  2426. y3,
  2427. z3,
  2428. msh
  2429. })
  2430. end
  2431. }
  2432. }
  2433. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2434. local fp = IT("Part")
  2435. fp.formFactor = formfactor
  2436. fp.Parent = parent
  2437. fp.Reflectance = reflectance
  2438. fp.Transparency = transparency
  2439. fp.CanCollide = false
  2440. fp.Locked = true
  2441. fp.BrickColor = brickcolor
  2442. fp.Name = name
  2443. fp.Size = size
  2444. fp.Position = tors.Position
  2445. RemoveOutlines(fp)
  2446. fp.Material = "Neon"
  2447. fp:BreakJoints()
  2448. return fp
  2449. end
  2450.  
  2451. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2452. local mesh = IT(Mesh)
  2453. mesh.Parent = part
  2454. if Mesh == "SpecialMesh" then
  2455. mesh.MeshType = meshtype
  2456. if meshid ~= "nil" then
  2457. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2458. end
  2459. end
  2460. mesh.Offset = offset
  2461. mesh.Scale = scale
  2462. return mesh
  2463. end
  2464.  
  2465. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2466. local type = type
  2467. local rng = Instance.new("Part", char)
  2468. rng.Anchored = true
  2469. rng.BrickColor = color
  2470. rng.CanCollide = false
  2471. rng.FormFactor = 3
  2472. rng.Name = "Ring"
  2473. rng.Material = "Neon"
  2474. rng.Size = Vector3.new(1, 1, 1)
  2475. rng.Transparency = 1
  2476. rng.TopSurface = 0
  2477. rng.BottomSurface = 0
  2478. rng.CFrame = pos
  2479. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2480. local rngm = Instance.new("SpecialMesh", rng)
  2481. rngm.MeshType = MType
  2482. rngm.Scale = Vector3.new(x1, y1, z1)
  2483. local scaler2 = 1
  2484. local speeder = FastSpeed
  2485. if type == "Add" then
  2486. scaler2 = 1 * value
  2487. elseif type == "Divide" then
  2488. scaler2 = 1 / value
  2489. end
  2490. coroutine.resume(coroutine.create(function()
  2491. for i = 0, 10 / bonuspeed, 0.1 do
  2492. swait()
  2493. if type == "Add" then
  2494. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2495. elseif type == "Divide" then
  2496. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2497. end
  2498. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2499. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2500. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2501. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2502. end
  2503. rng:Destroy()
  2504. end))
  2505. end
  2506.  
  2507. function Cryo_Freeze()
  2508. attack = true
  2509. for i = 0,5.2,0.03 do
  2510. swait()
  2511. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2512. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2519. end
  2520. CreateSound("331666100", tors, 10, 1)
  2521. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2522. for i = 1,3,0.1 do
  2523. hum.WalkSpeed = 0.10
  2524. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2531. end
  2532. for i = 1,10,0.1 do
  2533. swait(10)
  2534. hum.WalkSpeed = 0.10
  2535. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2536. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2543. end
  2544. wait(.6)
  2545. attack = false
  2546. end
  2547.  
  2548. function HAAAAA() --HTGJHYG
  2549. attack = true
  2550. hum.WalkSpeed = 0.30
  2551. CreateSound("794081034", hed, 10, 1)
  2552. Character.Head.face.Texture = "rbxassetid://396389196"
  2553. for i = 0,2,0.1 do
  2554. swait()
  2555. CameraEnshaking(1, 2)
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2562. end
  2563. for i = 0,14.7,0.1 do
  2564. swait()
  2565. CameraEnshaking(1, 3)
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2572. end
  2573. attack = false
  2574. Character.Head.face.Texture = "rbxassetid://620619801"
  2575. hum.WalkSpeed = 16
  2576. end
  2577.  
  2578. function Hell_From_Above()
  2579. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2580. attack = true
  2581. hum.WalkSpeed = 3.01
  2582. for i = 0,6.3,0.1 do
  2583. swait()
  2584. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2587. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2591. end
  2592. CreateSound("142070127", tors, 10, 1)
  2593. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2594. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2595. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2596. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2597. for i = 0,3.8,0.1 do
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2605. end
  2606. CreateSound("224339201", tors, 10, 0.5)
  2607. for i = 1, 3 do
  2608. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2609. UhhhhThing.CFrame = mouse.Hit
  2610. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2611. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2612. end
  2613. UhhhhThing:Destroy()
  2614. attack = false
  2615. hum.WalkSpeed = 16
  2616. end
  2617.  
  2618. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2619. local type = type
  2620. local rng = Instance.new("Part", char)
  2621. rng.Anchored = true
  2622. rng.BrickColor = color
  2623. rng.CanCollide = false
  2624. rng.FormFactor = 3
  2625. rng.Name = "Ring"
  2626. rng.Material = "Neon"
  2627. rng.Size = Vector3.new(1, 1, 1)
  2628. rng.Transparency = 0
  2629. rng.TopSurface = 0
  2630. rng.BottomSurface = 0
  2631. rng.CFrame = pos
  2632. local rngm = Instance.new("SpecialMesh", rng)
  2633. rngm.MeshType = MType
  2634. rngm.Scale = scale
  2635. local scaler2 = 1
  2636. if type == "Add" then
  2637. scaler2 = 1 * value
  2638. elseif type == "Divide" then
  2639. scaler2 = 1 / value
  2640. end
  2641. coroutine.resume(coroutine.create(function()
  2642. for i = 0, 10 / bonuspeed, 0.1 do
  2643. swait()
  2644. if type == "Add" then
  2645. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2646. elseif type == "Divide" then
  2647. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2648. end
  2649. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2650. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2651. end
  2652. rng:Destroy()
  2653. end))
  2654. end
  2655.  
  2656. function Eviscerate(dude)
  2657. if dude.Name ~= char then
  2658. local bgf = IT("BodyGyro", dude.Head)
  2659. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2660. local val = IT("BoolValue", dude)
  2661. val.Name = "IsHit"
  2662. local ds = coroutine.wrap(function()
  2663. dude:WaitForChild("Head"):BreakJoints()
  2664. wait(0.5)
  2665. target = nil
  2666. coroutine.resume(coroutine.create(function()
  2667. for i, v in pairs(dude:GetChildren()) do
  2668. if v:IsA("Accessory") then
  2669. v:Destroy()
  2670. end
  2671. if v:IsA("Humanoid") then
  2672. v:Destroy()
  2673. end
  2674. if v:IsA("CharacterMesh") then
  2675. v:Destroy()
  2676. end
  2677. if v:IsA("Model") then
  2678. v:Destroy()
  2679. end
  2680. if v:IsA("Part") or v:IsA("MeshPart") then
  2681. for x, o in pairs(v:GetChildren()) do
  2682. if o:IsA("Decal") then
  2683. o:Destroy()
  2684. end
  2685. end
  2686. coroutine.resume(coroutine.create(function()
  2687. v.Material = "Neon"
  2688. v.CanCollide = false
  2689. local PartEmmit1 = IT("ParticleEmitter", v)
  2690. PartEmmit1.LightEmission = 1
  2691. PartEmmit1.Texture = "rbxassetid://284205403"
  2692. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2693. PartEmmit1.Rate = 150
  2694. PartEmmit1.Lifetime = NumberRange.new(1)
  2695. PartEmmit1.Size = NumberSequence.new({
  2696. NumberSequenceKeypoint.new(0, 0.75, 0),
  2697. NumberSequenceKeypoint.new(1, 0, 0)
  2698. })
  2699. PartEmmit1.Transparency = NumberSequence.new({
  2700. NumberSequenceKeypoint.new(0, 0, 0),
  2701. NumberSequenceKeypoint.new(1, 1, 0)
  2702. })
  2703. PartEmmit1.Speed = NumberRange.new(0, 0)
  2704. PartEmmit1.VelocitySpread = 30000
  2705. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2706. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2707. local BodPoss = IT("BodyPosition", v)
  2708. BodPoss.P = 3000
  2709. BodPoss.D = 1000
  2710. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2711. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2712. v.Color = maincolor.Color
  2713. coroutine.resume(coroutine.create(function()
  2714. for i = 0, 49 do
  2715. swait(1)
  2716. v.Transparency = v.Transparency + 0.08
  2717. end
  2718. wait(0.5)
  2719. PartEmmit1.Enabled = false
  2720. wait(3)
  2721. v:Destroy()
  2722. dude:Destroy()
  2723. end))
  2724. end))
  2725. end
  2726. end
  2727. end))
  2728. end)
  2729. ds()
  2730. end
  2731. end
  2732.  
  2733. function FindNearestHead(Position, Distance, SinglePlayer)
  2734. if SinglePlayer then
  2735. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2736. end
  2737. local List = {}
  2738. for i, v in pairs(workspace:GetChildren()) do
  2739. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2740. table.insert(List, v)
  2741. end
  2742. end
  2743. return List
  2744. end
  2745.  
  2746. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2747. local type = type
  2748. local rng = Instance.new("Part", char)
  2749. rng.Anchored = true
  2750. rng.BrickColor = color
  2751. rng.CanCollide = false
  2752. rng.FormFactor = 3
  2753. rng.Name = "Ring"
  2754. rng.Material = "Neon"
  2755. rng.Size = Vector3.new(1, 1, 1)
  2756. rng.Transparency = 0
  2757. rng.TopSurface = 0
  2758. rng.BottomSurface = 0
  2759. rng.CFrame = pos
  2760. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2761. local rngm = Instance.new("SpecialMesh", rng)
  2762. rngm.MeshType = MType
  2763. rngm.Scale = Vector3.new(x1, y1, z1)
  2764. local scaler2 = 1
  2765. local speeder = FastSpeed
  2766. if type == "Add" then
  2767. scaler2 = 1 * value
  2768. elseif type == "Divide" then
  2769. scaler2 = 1 / value
  2770. end
  2771. coroutine.resume(coroutine.create(function()
  2772. for i = 0, 10 / bonuspeed, 0.1 do
  2773. swait()
  2774. if type == "Add" then
  2775. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2776. elseif type == "Divide" then
  2777. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2778. end
  2779. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2780. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2781. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2782. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2783. end
  2784. rng:Destroy()
  2785. end))
  2786. end
  2787.  
  2788. function SoulSteal(dude)
  2789. if dude.Name ~= char then
  2790. local bgf = IT("BodyGyro", dude.Head)
  2791. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2792. local val = IT("BoolValue", dude)
  2793. val.Name = "IsHit"
  2794. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2795. local soulst = coroutine.wrap(function()
  2796. local soul = Instance.new("Part",dude)
  2797. soul.Size = Vector3.new(1,1,1)
  2798. soul.CanCollide = false
  2799. soul.Anchored = false
  2800. soul.Position = torso.Position
  2801. soul.Transparency = 1
  2802. local PartEmmit1 = IT("ParticleEmitter", soul)
  2803. PartEmmit1.LightEmission = 1
  2804. PartEmmit1.Texture = "rbxassetid://569507414"
  2805. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2806. PartEmmit1.Rate = 250
  2807. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2808. PartEmmit1.Size = NumberSequence.new({
  2809. NumberSequenceKeypoint.new(0, 1, 0),
  2810. NumberSequenceKeypoint.new(1, 0, 0)
  2811. })
  2812. PartEmmit1.Transparency = NumberSequence.new({
  2813. NumberSequenceKeypoint.new(0, 0, 0),
  2814. NumberSequenceKeypoint.new(1, 1, 0)
  2815. })
  2816. PartEmmit1.Speed = NumberRange.new(0, 0)
  2817. PartEmmit1.VelocitySpread = 30000
  2818. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2819. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2820. local BodPoss = IT("BodyPosition", soul)
  2821. BodPoss.P = 3000
  2822. BodPoss.D = 1000
  2823. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2824. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2825. wait(1.6)
  2826. soul.Touched:connect(function(hit)
  2827. if hit.Parent == char then
  2828. soul:Destroy()
  2829. end
  2830. end)
  2831. wait(1.2)
  2832. while soul do
  2833. swait()
  2834. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2835. BodPoss.Position = tors.Position
  2836. end
  2837. end)
  2838. soulst()
  2839. end
  2840. end
  2841. function FaceMouse()
  2842. local Cam = workspace.CurrentCamera
  2843. return {
  2844. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2845. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2846. }
  2847. end
  2848. -------------------------------------------------------
  2849. --End Effect Function--
  2850. -------------------------------------------------------
  2851. function Cso(ID, PARENT, VOLUME, PITCH)
  2852. local NSound = nil
  2853. coroutine.resume(coroutine.create(function()
  2854. NSound = IT("Sound", PARENT)
  2855. NSound.Volume = VOLUME
  2856. NSound.Pitch = PITCH
  2857. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2858. swait()
  2859. NSound:play()
  2860. game:GetService("Debris"):AddItem(NSound, 10)
  2861. end))
  2862. return NSound
  2863. end
  2864. function CameraEnshaking(Length, Intensity)
  2865. coroutine.resume(coroutine.create(function()
  2866. local intensity = 1 * Intensity
  2867. local rotM = 0.01 * Intensity
  2868. for i = 0, Length, 0.1 do
  2869. swait()
  2870. intensity = intensity - 0.05 * Intensity / Length
  2871. rotM = rotM - 5.0E-4 * Intensity / Length
  2872. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2873. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2874. end
  2875. hum.CameraOffset = Vector3.new(0, 0, 0)
  2876. end))
  2877. end
  2878. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2879. local Hitboxpart = Instance.new("Part", EffectModel)
  2880. RemoveOutlines(Hitboxpart)
  2881. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2882. Hitboxpart.CanCollide = false
  2883. Hitboxpart.Transparency = 1
  2884. Hitboxpart.Anchored = true
  2885. Hitboxpart.CFrame = Pose
  2886. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2887. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2888. end
  2889. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2890. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2891. prt.Anchored = true
  2892. prt.CFrame = cframe
  2893. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2894. game:GetService("Debris"):AddItem(prt, 10)
  2895. if Type == 1 or Type == nil then
  2896. table.insert(Effects, {
  2897. prt,
  2898. "Block1",
  2899. delay,
  2900. x3,
  2901. y3,
  2902. z3,
  2903. msh
  2904. })
  2905. elseif Type == 2 then
  2906. table.insert(Effects, {
  2907. prt,
  2908. "Block2",
  2909. delay,
  2910. x3,
  2911. y3,
  2912. z3,
  2913. msh
  2914. })
  2915. elseif Type == 3 then
  2916. table.insert(Effects, {
  2917. prt,
  2918. "Block3",
  2919. delay,
  2920. x3,
  2921. y3,
  2922. z3,
  2923. msh
  2924. })
  2925. end
  2926. end
  2927.  
  2928. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2929. local Part = Create("Part"){
  2930. Parent = Parent,
  2931. Reflectance = Reflectance,
  2932. Transparency = Transparency,
  2933. CanCollide = false,
  2934. Locked = true,
  2935. BrickColor = BrickColor.new(tostring(BColor)),
  2936. Name = Name,
  2937. Size = Size,
  2938. Material = Material,
  2939. }
  2940. RemoveOutlines(Part)
  2941. return Part
  2942. end
  2943.  
  2944. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2945. local Msh = Create(Mesh){
  2946. Parent = Part,
  2947. Offset = OffSet,
  2948. Scale = Scale,
  2949. }
  2950. if Mesh == "SpecialMesh" then
  2951. Msh.MeshType = MeshType
  2952. Msh.MeshId = MeshId
  2953. end
  2954. return Msh
  2955. end
  2956.  
  2957. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2958. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2959. prt.Anchored = true
  2960. prt.CFrame = cframe
  2961. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2962. game:GetService("Debris"):AddItem(prt,2)
  2963. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2964. for i=0,1,delay do
  2965. swait()
  2966. Part.Transparency=i
  2967. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2968. end
  2969. Part.Parent=nil
  2970. end),prt,msh,(math.random(0,1)+math.random())/5)
  2971. end
  2972. -------------------------------------------------------
  2973. --End Important Functions--
  2974. -------------------------------------------------------
  2975. -------------------------------------------------------
  2976.  
  2977.  
  2978. --[[
  2979. Thanks for using Build-To-Lua by jarredbcv.
  2980. ]]--
  2981.  
  2982. New = function(Object, Parent, Name, Data)
  2983. local Object = Instance.new(Object)
  2984. for Index, Value in pairs(Data or {}) do
  2985. Object[Index] = Value
  2986. end
  2987. Object.Parent = Parent
  2988. Object.Name = Name
  2989. return Object
  2990. end
  2991.  
  2992. Gaunty = New("Model",char,"Gaunty",{})
  2993. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2994. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3012. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3013. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3021. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087.  
  3088. Gaunty2 = New("Model",char,"Gaunty2",{})
  3089. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3109. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3117. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3140. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3174. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3176. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3178. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3180. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183.  
  3184.  
  3185. NewInstance = function(instance,parent,properties)
  3186. local inst = Instance.new(instance,parent)
  3187. if(properties)then
  3188. for i,v in next, properties do
  3189. pcall(function() inst[i] = v end)
  3190. end
  3191. end
  3192. return inst;
  3193. end
  3194.  
  3195. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3196. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3197.  
  3198. for _,v in next, Gaunty:children() do
  3199. v.CanCollide = false
  3200. end
  3201. for _,v in next, Gaunty2:children() do
  3202. v.CanCollide = false
  3203. end
  3204. local all, last = {}, nil
  3205. ArmourParts = {}
  3206. NeonParts = {}
  3207. function scan(p)
  3208. for _, v in pairs(p:GetChildren()) do
  3209. if v:IsA("BasePart") then
  3210. if v.BrickColor == BrickColor.new("Black") then
  3211. table.insert(ArmourParts, v)
  3212. end
  3213. if v.BrickColor == BrickColor.new("Institutional white") then
  3214. table.insert(NeonParts, v)
  3215. end
  3216. if last then
  3217. local w = Instance.new("Weld")
  3218. w.Part0, w.Part1 = last, v
  3219. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3220. w.Parent = last
  3221. end
  3222. table.insert(all, v)
  3223. last = v
  3224. end
  3225. scan(v)
  3226. end
  3227. end
  3228. scan(Gaunty)
  3229. local all2, last2 = {}, nil
  3230. ArmourParts2 = {}
  3231. NeonParts2 = {}
  3232. function scan2(p)
  3233. for _, v in pairs(p:GetChildren()) do
  3234. if v:IsA("BasePart") then
  3235. if v.BrickColor == BrickColor.new("Black") then
  3236. table.insert(ArmourParts2, v)
  3237. end
  3238. if v.BrickColor == BrickColor.new("Institutional white") then
  3239. table.insert(NeonParts2, v)
  3240. end
  3241. if last2 then
  3242. local w = Instance.new("Weld")
  3243. w.Part0, w.Part1 = last2, v
  3244. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3245. w.Parent = last2
  3246. end
  3247. table.insert(all2, v)
  3248. last2 = v
  3249. end
  3250. scan2(v)
  3251. end
  3252. end
  3253. scan2(Gaunty2)
  3254. for i, v in pairs(ArmourParts) do
  3255. v.BrickColor = BrickC("Black")
  3256. end
  3257. for i, v in pairs(NeonParts) do
  3258. v.BrickColor = BrickC("Dark stone grey")
  3259. end
  3260. for i, v in pairs(ArmourParts2) do
  3261. v.BrickColor = BrickC("Black")
  3262. end
  3263. for i, v in pairs(NeonParts2) do
  3264. v.BrickColor = BrickC("Dark stone grey")
  3265. end
  3266. -------------------------------------------------------
  3267. --Start Customization--
  3268. -------------------------------------------------------
  3269.  
  3270. ---------------------------------------------
  3271. local Player_Size = 1
  3272. if Player_Size ~= 1 then
  3273. root.Size = root.Size * Player_Size
  3274. tors.Size = tors.Size * Player_Size
  3275. hed.Size = hed.Size * Player_Size
  3276. ra.Size = ra.Size * Player_Size
  3277. la.Size = la.Size * Player_Size
  3278. rl.Size = rl.Size * Player_Size
  3279. ll.Size = ll.Size * Player_Size
  3280. ----------------------------------------------------------------------------------
  3281. rootj.Parent = root
  3282. neck.Parent = tors
  3283. RW.Parent = tors
  3284. LW.Parent = tors
  3285. RH.Parent = tors
  3286. LH.Parent = tors
  3287. ----------------------------------------------------------------------------------
  3288. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3289. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3290. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3291. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3292. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3293. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3294. ----------------------------------------------------------------------------------
  3295. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3296. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3297. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3298. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3299. --hat.Parent = Character
  3300. end
  3301. ----------------------------------------------------------------------------------
  3302. local SONG = 1117396305
  3303. local SONG2 = 0
  3304. local Music = Instance.new("Sound",tors)
  3305. Music.Volume = 2.5
  3306. Music.Looped = true
  3307. Music.Pitch = 1 --Pitcher
  3308. ----------------------------------------------------------------------------------
  3309. local equipped = false
  3310. local idle = 0
  3311. local change = 1
  3312. local val = 0
  3313. local toim = 0
  3314. local idleanim = 0.4
  3315. local sine = 0
  3316. local Mode = 1
  3317. ----------------------------------------------------------------------------------
  3318. hum.WalkSpeed = 16
  3319. hum.JumpPower = 57
  3320. hum.Animator.Parent = nil
  3321. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3322. local naeeym2 = IT("BillboardGui",char)
  3323. naeeym2.AlwaysOnTop = true
  3324. naeeym2.Size = UDim2.new(5,35,2,15)
  3325. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3326. naeeym2.MaxDistance = 75
  3327. naeeym2.Adornee = hed
  3328. naeeym2.Name = "Name"
  3329. --naeeym2.PlayerToHideFrom = Player
  3330. local tecks2 = IT("TextLabel",naeeym2)
  3331. tecks2.BackgroundTransparency = 1
  3332. tecks2.TextScaled = true
  3333. tecks2.BorderSizePixel = 0
  3334. tecks2.Text = "Random Guy"
  3335. tecks2.Font = "Fantasy"
  3336. tecks2.TextSize = 30
  3337. tecks2.TextStrokeTransparency = 0
  3338. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3339. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3340. tecks2.Size = UDim2.new(1,0,0.5,0)
  3341. tecks2.Parent = naeeym2
  3342. -------------------------------------------------------
  3343. --End Customization--
  3344. -------------------------------------------------------
  3345.  
  3346. -----------------------------------------------------
  3347. --Start Attacks N Stuff--
  3348. -------------------------------------------------------
  3349. function resetmode()
  3350. tecks2.Text = "Random Guy"
  3351. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3352. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3353. for i, v in pairs(ArmourParts) do
  3354. v.BrickColor = BrickColor.new("Black")
  3355. v.Material = "Neon"
  3356. v.Transparency = 0
  3357. end
  3358. for i, v in pairs(NeonParts) do
  3359. maincolor = BrickColor.new("Dark stone grey")
  3360. v.BrickColor = maincolor
  3361. v.Material = "Neon"
  3362. v.Transparency = 0
  3363. end
  3364. for i, v in pairs(ArmourParts2) do
  3365. v.BrickColor = BrickColor.new("Black")
  3366. v.Material = "Neon"
  3367. v.Transparency = 0
  3368. end
  3369. for i, v in pairs(NeonParts2) do
  3370. maincolor = BrickColor.new("Dark stone grey")
  3371. v.BrickColor = maincolor
  3372. v.Material = "Neon"
  3373. v.Transparency = 0
  3374. end
  3375. Mode = 1
  3376. SONG = 1117396305
  3377. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3378. end
  3379.  
  3380. function Taunt10000()
  3381. attack = true
  3382. Cso("649634100", hed, 10, 0.5)
  3383. for i = 0, 6, 0.1 do
  3384. swait()
  3385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3386. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3387. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3388. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3389. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3390. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3391. end
  3392. attack = false
  3393. end
  3394.  
  3395. function Taunt2()
  3396. attack = true
  3397. hum.WalkSpeed = 0
  3398. TAUNT2:Play()
  3399. repeat
  3400. swait()
  3401. TAUNT.Parent = tors
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3404. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3405. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3406. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3407. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3408. until TAUNT2.Playing == false
  3409. attack = false
  3410. hum.WalkSpeed = 16
  3411. end
  3412.  
  3413. function AnnoyingSink()
  3414. coroutine.resume(coroutine.create(function()
  3415. attack = true
  3416. for i = 0, 6, 0.1 do
  3417. swait()
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3421. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3424. end
  3425. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3426. Hole2.Color = Color3.new(0,0,0)
  3427. local MESH = MakeForm(Hole2,"Cyl")
  3428. MESH.Scale = Vector3.new(0,1,0)
  3429. Hole2.CFrame = CF(mouse.Hit.p)
  3430. Cso("154955269", Hole2, 10, .7)
  3431. for i = 0, 3, 0.1 do
  3432. swait()
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3436. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3439. end
  3440. attack = false
  3441. for i = 1, 50 do
  3442. swait()
  3443. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3444. end
  3445. for i = 1, 200 do
  3446. swait()
  3447. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3448. end
  3449. swait(100)
  3450. for i = 1, 50 do
  3451. swait()
  3452. Trail(Hole2)
  3453. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3454. end
  3455. Hole2:remove()
  3456. end))
  3457. end
  3458.  
  3459. function Taunt()
  3460. attack = true
  3461. hum.WalkSpeed = 0
  3462. TAUNT:Play()
  3463. repeat
  3464. swait()
  3465. TAUNT.Parent = tors
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3468. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3469. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3470. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3472. until TAUNT.Playing == false
  3473. attack = false
  3474. hum.WalkSpeed = 16
  3475. end
  3476. function attackone()
  3477. attack = true
  3478. hum.WalkSpeed = 3.01
  3479. for i = 0, 1.7, 0.1 do
  3480. swait()
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3487. end
  3488. Cso("203426541", ra, 10, 1)
  3489. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3490. CameraEnshaking(2, 5)
  3491. for i = 0, 1.4, 0.1 do
  3492. swait()
  3493. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3496. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3497. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3498. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3499. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3500. end
  3501. hum.WalkSpeed = 16
  3502. attack = false
  3503. end
  3504.  
  3505.  
  3506.  
  3507. function attacktwo()
  3508. attack = true
  3509. hum.WalkSpeed = 3.01
  3510. for i = 0, 1.7, 0.1 do
  3511. swait()
  3512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3518. end
  3519. Cso("203426541", rl, 10, 1)
  3520. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3521. CameraEnshaking(2, 3)
  3522. for i = 0, 1.4, 0.1 do
  3523. swait()
  3524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3526. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3527. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3528. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3529. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3530. end
  3531. hum.WalkSpeed = 16
  3532. attack = false
  3533. end
  3534. function attackthree()
  3535. attack = true
  3536. hum.WalkSpeed = 3.01
  3537. for i = 0, 1.4, 0.1 do
  3538. swait()
  3539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3541. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3542. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3543. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3545. end
  3546. Cso("203426541", hed, 10, 1)
  3547. for i = 0, 1.7, 0.1 do
  3548. swait()
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3553. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3554. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3555. end
  3556. CameraEnshaking(2, 8)
  3557. Cso("260435136", hed, 10, .9)
  3558. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3559. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3560. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3561. for i = 0, 1.8, 0.1 do
  3562. swait()
  3563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3565. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3566. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3567. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3568. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3569. end
  3570. hum.WalkSpeed = 16
  3571. attack = false
  3572. end
  3573.  
  3574. function somuchcancerwhy() --o no
  3575. attack = true
  3576. hum.WalkSpeed = 0.10
  3577. Character.Head.face.Texture = "rbxassetid://315074049"
  3578. local A = math.random(1,13)
  3579. if A == 1 then
  3580. ohno.SoundId = "rbxassetid://295810519"
  3581. ohno.TimePosition = 1
  3582. end
  3583. if A == 2 then
  3584. ohno.SoundId = "rbxassetid://488472970"
  3585. ohno.TimePosition = 2
  3586. end
  3587. if A == 3 then
  3588. ohno.SoundId = "rbxassetid://917045199"
  3589. ohno.TimePosition = 3
  3590. end
  3591. if A == 4 then
  3592. ohno.SoundId = "rbxassetid://324205173"
  3593. ohno.TimePosition = 1
  3594. end
  3595. if A == 5 then
  3596. ohno.SoundId = "rbxassetid://376134741"
  3597. ohno.TimePosition = 8
  3598. end
  3599. if A == 6 then
  3600. ohno.SoundId = "rbxassetid://164147183"
  3601. ohno.TimePosition = 0
  3602. end
  3603. if A == 7 then
  3604. ohno.SoundId = "rbxassetid://825526716"
  3605. ohno.TimePosition = 1
  3606. end
  3607. if A == 8 then
  3608. ohno.SoundId = "rbxassetid://185460366"
  3609. ohno.TimePosition = 0
  3610. end
  3611. if A == 9 then
  3612. ohno.SoundId = "rbxassetid://273319633"
  3613. ohno.TimePosition = 1
  3614. end
  3615. if A == 10 then
  3616. ohno.SoundId = "rbxassetid://506212392"
  3617. ohno.TimePosition = 2
  3618. end
  3619. if A == 11 then
  3620. ohno.SoundId = "rbxassetid://708297448"
  3621. ohno.TimePosition = 4
  3622. end
  3623. if A == 12 then
  3624. ohno.SoundId = "rbxassetid://497199103"
  3625. ohno.TimePosition = 9
  3626. end
  3627. if A == 13 then
  3628. ohno.SoundId = "rbxassetid://152833989"
  3629. ohno.TimePosition = 1
  3630. end
  3631. ohno:Play()
  3632. for i = 0,100,0.1 do
  3633. swait()
  3634. CameraEnshaking(2, 3)
  3635. ohno.Parent = hed
  3636. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3637. end
  3638. attack = false
  3639. ohno:Stop()
  3640. Character.Head.face.Texture = "rbxassetid://620619801"
  3641. hum.WalkSpeed = 16
  3642. end
  3643.  
  3644. function Power_Burst()
  3645. hum.WalkSpeed = 4
  3646. attack = true
  3647. Cso("163619849", Handle, 10, 1.35)
  3648. for i = 0,4.3,0.1 do
  3649. swait()
  3650. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3657. end
  3658. CameraEnshaking(2.5, 20)
  3659. Cso("539294959", Handle, 10, .9)
  3660. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3661. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3662. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3663. for i = 0,3,0.1 do
  3664. swait()
  3665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3669. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3671. end
  3672. hum.WalkSpeed = 16
  3673. attack = false
  3674. end
  3675.  
  3676. function Eruption2()
  3677. attack = true
  3678. hum.WalkSpeed = 2
  3679. hum.JumpPower = 0
  3680. for i = 0,7,0.1 do
  3681. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3682. swait()
  3683. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3684. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3691. end
  3692. CreateSound("144699494", tors, 10, 1)
  3693. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3694. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3695. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3696. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3697. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3698. coroutine.resume(coroutine.create(function()
  3699. for i = 0,1.8,0.1 do
  3700. swait()
  3701. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3702. end
  3703. for i = 0,1.8,0.1 do
  3704. swait()
  3705. hum.CameraOffset = Vector3.new(0,0,0)
  3706. end
  3707. end))
  3708. local vel2 = Instance.new("BodyVelocity",tors)
  3709. vel2.Velocity = Vector3.new(0,55,0)
  3710. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3711. for i = 0,4,0.1 do
  3712. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3713. swait()
  3714. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3715. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3722. end
  3723. hum.WalkSpeed = 16
  3724. vel2:Destroy()
  3725. hum.JumpPower = 50
  3726. attack = false
  3727. end
  3728.  
  3729. function Magic_Bombs()
  3730. attack = true
  3731. hum.WalkSpeed = 0
  3732. local GYRO = IT("BodyGyro",root)
  3733. GYRO.D = 100
  3734. GYRO.P = 2000
  3735. GYRO.MaxTorque = VT(0,4000000,0)
  3736. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3737. for i = 0,3.6,0.1 do
  3738. swait()
  3739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3742. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3745. end
  3746. CameraEnshaking(1, 6)
  3747. GYRO:Destroy()
  3748. Cso("588734356", Handle, 10, 1.05)
  3749. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3750. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3751. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3752. for i = 0,2,0.1 do
  3753. swait()
  3754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3757. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3760. end
  3761. local GYRO = IT("BodyGyro",root)
  3762. GYRO.D = 100
  3763. GYRO.P = 2000
  3764. GYRO.MaxTorque = VT(0,4000000,0)
  3765. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3766. for i = 0,2.4,0.1 do
  3767. swait()
  3768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3771. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3774. end
  3775. GYRO:Destroy()
  3776. CameraEnshaking(1, 6)
  3777. Cso("588734356", Handle, 10, 1.05)
  3778. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3779. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3780. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3781. for i = 0,2,0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3786. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3789. end
  3790. local GYRO = IT("BodyGyro",root)
  3791. GYRO.D = 100
  3792. GYRO.P = 2000
  3793. GYRO.MaxTorque = VT(0,4000000,0)
  3794. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3795. for i = 0,2.4,0.1 do
  3796. swait()
  3797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3800. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3803. end
  3804. GYRO:Destroy()
  3805. CameraEnshaking(1, 6)
  3806. Cso("588734356", Handle, 10, 1.05)
  3807. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3808. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3809. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3810. for i = 0,2,0.1 do
  3811. swait()
  3812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3815. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3818. end
  3819. attack = false
  3820. hum.WalkSpeed = 16
  3821. end
  3822.  
  3823. function Dangerous_Field()
  3824. attack = true
  3825. hum.WalkSpeed = 0
  3826. for i = 0,10,0.1 do
  3827. swait()
  3828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3831. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3834. CameraEnshaking(1, 7)
  3835. Cso("588734356", Handle, 10, 1.2)
  3836. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3837. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3838. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3839. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3840. end
  3841. attack = false
  3842. hum.WalkSpeed = 16
  3843. end
  3844. function Field()
  3845. attack = true
  3846. hum.WalkSpeed = 0
  3847. for i = 0,10,0.1 do
  3848. swait()
  3849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3852. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3855. CameraEnshaking(1, 7)
  3856. Cso("588734356", Handle, 10, 1.2)
  3857. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3858. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3859. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3860. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3861. end
  3862. attack = false
  3863. hum.WalkSpeed = 16
  3864. end
  3865. function Shockwave()
  3866. attack = true
  3867. hum.WalkSpeed = 0
  3868. for i = 0,4,0.1 do
  3869. swait()
  3870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3876. end
  3877. coroutine.resume(coroutine.create(function()
  3878. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3882. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3883. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3884. CameraEnshaking(1, 7)
  3885. wait(0.05)
  3886. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3890. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3891. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3892. CameraEnshaking(1, 7)
  3893. wait(0.05)
  3894. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3895. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3898. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3899. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3900. CameraEnshaking(1, 7)
  3901. wait(0.05)
  3902. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3903. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3906. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3907. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908. CameraEnshaking(1, 7)
  3909. wait(0.05)
  3910. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3914. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3915. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916. CameraEnshaking(1, 7)
  3917. wait(0.05)
  3918. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3919. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3920. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3921. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3922. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3923. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3924. CameraEnshaking(1, 7)
  3925. end))
  3926. Cso("440145223", Handle, 10, 1.05)
  3927. for i = 1,7,0.1 do
  3928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3930. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3931. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3932. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3934. end
  3935. wait(.6)
  3936. hum.WalkSpeed = 16
  3937. attack = false
  3938. end
  3939. function Pulse()
  3940. attack = true
  3941. hum.WalkSpeed = 0
  3942. local GYRO = IT("BodyGyro",root)
  3943. GYRO.D = 100
  3944. GYRO.P = 2000
  3945. GYRO.MaxTorque = VT(0,4000000,0)
  3946. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3947. for i = 0,4,0.1 do
  3948. swait()
  3949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3955. end
  3956. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3958. CameraEnshaking(1, 25)
  3959. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3975. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3976. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3977. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3979. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3981. Cso("440145223", Handle, 10, 1.05)
  3982. GYRO:Destroy()
  3983. for i = 1,2,0.1 do
  3984. swait()
  3985. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3992. end
  3993. hum.WalkSpeed = 16
  3994. attack = false
  3995. end
  3996.  
  3997. function Technobeam()
  3998. attack = true
  3999. hum.WalkSpeed = 3.01
  4000. for i = 0, 4, 0.1 do
  4001. swait()
  4002. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4009. end
  4010. for i = 0, 2, 0.1 do
  4011. swait()
  4012. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4015. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4016. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4017. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4018. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4019. end
  4020. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4021. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4022. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4023. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4024. CameraEnshaking(4, 5)
  4025. Cso("206049428", char, 10, 1)
  4026. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4027. if v:FindFirstChild("Head") then
  4028. Eviscerate(v)
  4029. end
  4030. end
  4031. for i = 0, 2, 0.1 do
  4032. swait()
  4033. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4036. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4037. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4038. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4039. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4040. end
  4041. hum.WalkSpeed = 16
  4042. attack = false
  4043. end
  4044.  
  4045. function Painful_Stomp2()
  4046. attack = true
  4047. for i = 0,5.2,0.1 do
  4048. swait()
  4049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4052. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4055. end
  4056. CreateSound("331666100", char, 10, 1)
  4057. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4058. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4059. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4060. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4061. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4062. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4063. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4064. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4065. if v:FindFirstChild("Head") then
  4066. Eviscerate(v)
  4067. end
  4068. end
  4069. coroutine.resume(coroutine.create(function()
  4070. for i = 0,2.8,0.1 do
  4071. swait()
  4072. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4073. end
  4074. for i = 0,1.8,0.1 do
  4075. swait()
  4076. hum.CameraOffset = Vector3.new(0,0,0)
  4077. end
  4078. end))
  4079. for i = 0,3.7,0.1 do
  4080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4084. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4086. end
  4087. wait(.6)
  4088. attack = false
  4089. end
  4090.  
  4091. function Painful_Stomp()
  4092. attack = true
  4093. for i = 0,5.2,0.1 do
  4094. swait()
  4095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4098. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4101. end
  4102. CreateSound("331666100", char, 10, 1)
  4103. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4104. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4105. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4106. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4107. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4108. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4109. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4110. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4111. if v:FindFirstChild("Head") then
  4112. Eviscerate(v)
  4113. end
  4114. end
  4115. coroutine.resume(coroutine.create(function()
  4116. for i = 0,2.8,0.1 do
  4117. swait()
  4118. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4119. end
  4120. for i = 0,1.8,0.1 do
  4121. swait()
  4122. hum.CameraOffset = Vector3.new(0,0,0)
  4123. end
  4124. end))
  4125. for i = 0,3.7,0.1 do
  4126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4132. end
  4133. wait(.6)
  4134. attack = false
  4135. end
  4136.  
  4137.  
  4138. function LAZER()
  4139. attack = true
  4140. hum.WalkSpeed = 0.03
  4141. for i = 0,4,0.1 do
  4142. swait()
  4143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4149. end
  4150. LAZOR:Play()
  4151. local GYRO = IT("BodyGyro",root)
  4152. GYRO.D = 100
  4153. GYRO.P = 2000
  4154. GYRO.MaxTorque = VT(0,4000000,0)
  4155. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4156. repeat
  4157. swait(2)
  4158. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4159. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4160. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4161. LAZOR.Parent = ra
  4162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4163. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4164. CameraEnshaking(1, 7)
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4190. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4191. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4192. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4193. until LAZOR.Playing == false
  4194. GYRO:Destroy()
  4195. hum.WalkSpeed = 16
  4196. attack = false
  4197. end
  4198. function new()
  4199. attack = true
  4200. hum.WalkSpeed = 0.03
  4201. for i = 0,4,0.1 do
  4202. swait()
  4203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4209. end
  4210. LAZOR:Play()
  4211. local GYRO = IT("BodyGyro",root)
  4212. GYRO.D = 100
  4213. GYRO.P = 2000
  4214. GYRO.MaxTorque = VT(0,4000000,0)
  4215. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4216. repeat
  4217. swait(2)
  4218. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4219. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4220. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4221. LAZOR.Parent = ra
  4222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4223. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4224. CameraEnshaking(1, 7)
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253. until LAZOR.Playing == false
  4254. GYRO:Destroy()
  4255. hum.WalkSpeed = 16
  4256. attack = false
  4257. end
  4258. function Spirit_Beam()
  4259. attack = true
  4260. hum.WalkSpeed = 0
  4261. local GYRO = IT("BodyGyro",root)
  4262. GYRO.D = 100
  4263. GYRO.P = 2000
  4264. GYRO.MaxTorque = VT(0,4000000,0)
  4265. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4266. for i = 0,5,0.1 do
  4267. swait()
  4268. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4271. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4275. end
  4276. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4277. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4278. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4279. local beam = Instance.new("Part", workspace)
  4280. beam.BrickColor = BrickColor.new("Fog")
  4281. beam.FormFactor = "Custom"
  4282. beam.Material = "Neon"
  4283. beam.Transparency = 0.5
  4284. beam.Anchored = true
  4285. beam.Locked = true
  4286. beam.CanCollide = false
  4287. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4288. beam.Size = Vector3.new(1.05, 1.05, distance)
  4289. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4290. game:GetService("Debris"):AddItem(beam, 0.14)
  4291. local sound = Instance.new('Sound',Handle)
  4292. sound.SoundId = 'rbxassetid://588697948'
  4293. sound.Volume = 7
  4294. sound.EmitterSize = 40
  4295. sound.MaxDistance = 450
  4296. sound:Play()
  4297. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4298. GYRO:Destroy()
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4302. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4303. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4304. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4305. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4306. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4307. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4308. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4309. wait(0.3)
  4310. attack = false
  4311. hum.WalkSpeed = 16
  4312. ref:Destroy()
  4313. end
  4314. function Distort()
  4315. attack = true
  4316. hum.WalkSpeed = 0
  4317. local pos = root.Position
  4318. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4319. Cso("261227592", tors, 10, 0.85)
  4320. for i = 1,2.5,0.1 do
  4321. swait()
  4322. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4323. end
  4324. attack = false
  4325. hum.WalkSpeed = 8
  4326. end
  4327. function Ancient_Rage()
  4328. attack = true
  4329. hum.WalkSpeed = 4
  4330. Cso("135017578", tors, 10, 1.05)
  4331. for i = 1,14,0.1 do
  4332. swait()
  4333. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4339. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4340. if v:FindFirstChild("Head") then
  4341. Eviscerate(v)
  4342. end
  4343. end
  4344. end
  4345. attack = false
  4346. hum.WalkSpeed = 16
  4347. end
  4348. function Ancient_Ragu()
  4349. attack = true
  4350. hum.WalkSpeed = 4
  4351. Cso("1028044973", tors, 10, 1.05)
  4352. for i = 1,14,0.1 do
  4353. swait()
  4354. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4360. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4361. if v:FindFirstChild("Head") then
  4362. Eviscerate(v)
  4363. end
  4364. end
  4365. end
  4366. attack = false
  4367. hum.WalkSpeed = 16
  4368. end
  4369. function TTTTTTTTTTGaunt()
  4370. attack = true
  4371. hum.WalkSpeed = 0
  4372. sex:Play()
  4373. repeat
  4374. swait()
  4375. sex.Parent = tors
  4376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4380. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4381. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4382. until sex.Playing == false
  4383. attack = false
  4384. hum.WalkSpeed = 16
  4385. end
  4386. function TTTTTTTTTTTaunt()
  4387. attack = true
  4388. hum.WalkSpeed = 0
  4389. DTAUNT:Play()
  4390. repeat
  4391. swait()
  4392. DTAUNT.Parent = tors
  4393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4397. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4398. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4399. until DTAUNT.Playing == false
  4400. attack = false
  4401. hum.WalkSpeed = 16
  4402. end
  4403.  
  4404. function Taunt3()
  4405. attack = true
  4406. hum.WalkSpeed = 0
  4407. newnoob:Play()
  4408. repeat
  4409. swait()
  4410. newnoob.Parent = tors
  4411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4415. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4416. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4417. until newnoob.Playing == false
  4418. attack = false
  4419. hum.WalkSpeed = 16
  4420. end
  4421.  
  4422.  
  4423. function Multi_Bombs()
  4424. attack = true
  4425. hum.WalkSpeed = 3.01
  4426. for i = 0,3,0.1 do
  4427. swait()
  4428. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4429. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4432. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4436. end
  4437. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4438. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4439. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4440. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4441. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4442. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4443. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4444. CreateSound("142070127", tors, 10, 1)
  4445. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4446. for i = 0,1,0.1 do
  4447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4449. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4451. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4452. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4453. end
  4454. for i = 0,2,0.1 do
  4455. swait()
  4456. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4457. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4464. end
  4465. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4466. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4467. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4468. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4469. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4470. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4471. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4472. CreateSound("142070127", tors, 10, 1)
  4473. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4474. for i = 0,1,0.1 do
  4475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4477. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4479. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4480. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4481. end
  4482. for i = 0,2,0.1 do
  4483. swait()
  4484. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4485. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4488. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4492. end
  4493. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4494. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4495. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4496. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4497. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4498. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4499. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4500. CreateSound("142070127", tors, 10, 1)
  4501. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4502. for i = 0,1,0.1 do
  4503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4505. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4507. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4508. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4509. end
  4510. wait(.6)
  4511. attack = false
  4512. hum.WalkSpeed = 16
  4513. end
  4514.  
  4515. function Universal_Crush()
  4516. attack = true
  4517. for i = 0,5.2,0.05 do
  4518. swait()
  4519. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4520. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4527. end
  4528. CreateSound("331666100", tors, 10, 1)
  4529. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4530. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4531. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4532. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4533. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4534. coroutine.resume(coroutine.create(function()
  4535. for i = 0,1.8,0.1 do
  4536. swait()
  4537. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4538. end
  4539. for i = 0,1.8,0.1 do
  4540. swait()
  4541. hum.CameraOffset = Vector3.new(0,0,0)
  4542. end
  4543. end))
  4544. for i = 1,4.7,0.1 do
  4545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4547. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4548. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4549. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4551. end
  4552. wait(.6)
  4553. attack = false
  4554. end
  4555.  
  4556. function HAAH()
  4557. attack = true
  4558. hum.WalkSpeed = 0
  4559. Cso("300208779", hed, 10, 1)
  4560. for i = 0,9,0.1 do
  4561. swait()
  4562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4564. if Mrandom(1,15) == 1 then
  4565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4566. end
  4567. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4568. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4571. end
  4572. attack = false
  4573. hum.WalkSpeed = 16
  4574. end
  4575. function again()
  4576. attack = true
  4577. hum.WalkSpeed = 0
  4578. ITAUNT:Play()
  4579. repeat
  4580. swait()
  4581. ITAUNT.Parent = tors
  4582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4583. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4586. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4588. until ITAUNT.Playing == false
  4589. attack = false
  4590. hum.WalkSpeed = 16
  4591. end
  4592. function LunarSpin()
  4593. attack = true
  4594. hum.WalkSpeed = 0
  4595. for i = 0,17,0.05 do
  4596. CameraEnshaking(1, 5)
  4597. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4598. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4599. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4600. swait()
  4601. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4608. end
  4609. hum.WalkSpeed = 16
  4610. attack = false
  4611. end
  4612. function Decapitate()
  4613. local target = nil
  4614. local targettorso = nil
  4615. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4616. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4617. target = mouse.Target.Parent.Humanoid
  4618. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4619. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4620. end
  4621. end
  4622. if target ~= nil then
  4623. targettorso.Anchored = true
  4624. attack = true
  4625. hum.WalkSpeed = 0
  4626. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4627. for i = 0,4.2,0.1 do
  4628. swait()
  4629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4632. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4635. end
  4636. local ModelHead01 = New("Model", char, "", {})
  4637. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4638. local Head01 = targethead:Clone()
  4639. targethead.Transparency = 1
  4640. Head01.Parent = ModelHead01
  4641. local weldHead01 = Instance.new("Weld")
  4642. weldHead01.Parent = Head01
  4643. weldHead01.Part0 = targethead
  4644. weldHead01.Part1 = Head01
  4645. weldHead01.C1 = CFrame.new(0, 0, 0)
  4646. targethead.face:Remove()
  4647. weldHead01.Part0 = ra
  4648. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4649. targettorso:BreakJoints()
  4650. CreateSound("314390675", targettorso, 5, .7)
  4651. for i = 0,3.2,0.1 do
  4652. swait()
  4653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4659. end
  4660. for i = 0,4.2,0.1 do
  4661. swait()
  4662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4666. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4668. end
  4669. CreateSound("541909763", targettorso, 5, .8)
  4670. weldHead01:Destroy()
  4671. Head01.CanCollide = true
  4672. local bodyVelocity2 = Create("BodyVelocity")({
  4673. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4674. P = 5000,
  4675. maxForce = Vector3.new(8000, 8000, 8000),
  4676. Parent = Head01
  4677. })
  4678. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4679. for i = 0,6.2,0.1 do
  4680. swait()
  4681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4685. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4687. end
  4688. targettorso.Anchored = false
  4689. attack = false
  4690. hum.WalkSpeed = 16
  4691. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4692. end
  4693. end
  4694. function BalanceSpin()
  4695. attack = true
  4696. hum.WalkSpeed = 2
  4697. for i = 0,17,0.07 do
  4698. CameraEnshaking(1, 5)
  4699. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4700. swait()
  4701. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4702. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4703. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4710. end
  4711. hum.WalkSpeed = 16
  4712. attack = false
  4713. end
  4714.  
  4715. function lolik()
  4716. attack = true
  4717. hum.WalkSpeed = 0
  4718. pop:Play()
  4719. repeat
  4720. pop.Parent = tors
  4721. swait()
  4722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4724. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4725. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4726. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4727. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4728. until pop.Playing == false
  4729. attack = false
  4730. hum.WalkSpeed = 16
  4731. end
  4732.  
  4733. function BARK()
  4734. attack = true
  4735. hum.WalkSpeed = 0
  4736. BATAUNT:Play()
  4737. repeat
  4738. BATAUNT.Parent = tors
  4739. swait()
  4740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4742. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4743. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4744. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4745. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4746. until BATAUNT.Playing == false
  4747. attack = false
  4748. hum.WalkSpeed = 16
  4749. end
  4750.  
  4751. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4752. local NSound = nil
  4753. coroutine.resume(coroutine.create(function()
  4754. NSound = Instance.new("Sound", PARENT)
  4755. NSound.Volume = VOLUME
  4756. NSound.Pitch = PITCH
  4757. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4758. swait()
  4759. NSound:play()
  4760. game:GetService("Debris"):AddItem(NSound, 10)
  4761. end))
  4762. return NSound
  4763. end
  4764. function nope()
  4765. attack = true
  4766. hum.WalkSpeed = 0
  4767. NOTAUNT:Play()
  4768. repeat
  4769. NOTAUNT.Parent = tors
  4770. swait()
  4771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4773. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4774. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4775. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4776. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4777. until NOTAUNT.Playing == false
  4778. attack = false
  4779. hum.WalkSpeed = 16
  4780. end
  4781. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4782. local NSound = nil
  4783. coroutine.resume(coroutine.create(function()
  4784. NSound = Instance.new("Sound", PARENT)
  4785. NSound.Volume = VOLUME
  4786. NSound.Pitch = PITCH
  4787. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4788. swait()
  4789. NSound:play()
  4790. game:GetService("Debris"):AddItem(NSound, 10)
  4791. end))
  4792. return NSound
  4793. end
  4794. function Anime_Splosion()
  4795. attack = true
  4796. for i = 0,2,0.05 do
  4797. swait()
  4798. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4799. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4806. end
  4807. CreateSound("331666100", tors, 10, 1)
  4808. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4809. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4810. CameraEnshaking(1.5, 10)
  4811. for i = 1,2,0.1 do
  4812. swait()
  4813. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4814. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4815. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4818. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4819. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4820. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4822. end
  4823. wait(.6)
  4824. attack = false
  4825. end
  4826. corrupted = false
  4827. function Bark_Splosion()
  4828. attack = true
  4829. for i = 0,2,0.05 do
  4830. swait()
  4831. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4832. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4839. end
  4840. CreateSound("331666100", tors, 10, 1)
  4841. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4842. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4843. CameraEnshaking(1.5, 10)
  4844. for i = 1,2,0.1 do
  4845. swait()
  4846. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4847. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4848. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4851. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4852. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4853. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4855. end
  4856. wait(.6)
  4857. attack = false
  4858. end
  4859. corrupted = false
  4860.  
  4861. function Taunt1000()
  4862. attack = true
  4863. hum.WalkSpeed = 0
  4864. for i = 0, 9, 0.1 do
  4865. swait()
  4866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4868. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4869. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4870. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4871. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4872. end
  4873. attack = false
  4874. hum.WalkSpeed = 16
  4875. end
  4876.  
  4877. function Pixel_Corrupt()
  4878. attack = true
  4879. corrupted = true
  4880. for i = 0,3,0.05 do
  4881. swait()
  4882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4884. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4885. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4886. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4890. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4891. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4894. end
  4895. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4896. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4897. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4898. CreateSound("331666100", refa, 10, 1)
  4899. CameraEnshaking(1.5, 10)
  4900. coroutine.resume(coroutine.create(function()
  4901. for i = 1,20,0.1 do
  4902. swait(5)
  4903. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4904. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4905. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4906. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4907. CreateSound("331666100", refa, 10, 1)
  4908. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4909. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4910. end
  4911. refa:Destroy()
  4912. corrupted = false
  4913. end))
  4914. for i = 1,2.5,0.1 do
  4915. swait()
  4916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4922. end
  4923. wait(.3)
  4924. attack = false
  4925. end
  4926.  
  4927. function FearMe()
  4928. attack = true
  4929. hum.WalkSpeed = 0
  4930. so:Play()
  4931. repeat
  4932. swait()
  4933. so.Parent = tors
  4934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4938. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4939. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4940. until so.Playing == false
  4941. attack = false
  4942. hum.WalkSpeed = 16
  4943. end
  4944.  
  4945. function heregoes()
  4946. attack = true
  4947. hum.WalkSpeed = 0
  4948. Cso("134978657", hed, 10, 1)
  4949. for i = 0,9,0.1 do
  4950. swait()
  4951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4953. if Mrandom(1,15) == 1 then
  4954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4955. end
  4956. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4957. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4960. end
  4961. attack = false
  4962. hum.WalkSpeed = 16
  4963. end
  4964. function again()
  4965. attack = true
  4966. hum.WalkSpeed = 0
  4967. ITAUNT:Play()
  4968. repeat
  4969. swait()
  4970. ITAUNT.Parent = tors
  4971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4972. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4973. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4974. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4975. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4977. until ITAUNT.Playing == false
  4978. attack = false
  4979. hum.WalkSpeed = 16
  4980. end
  4981.  
  4982. function thing()
  4983. attack = true
  4984. timetofly = false
  4985. hum.WalkSpeed = 0.05
  4986. Character.Head.face.Texture = "rbxassetid://705269463"
  4987. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4988. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4989. Humanoid.JumpPower = 0
  4990. for i = 0,300,0.1 do --thatsalongtime
  4991. swait()
  4992. CameraEnshaking(1, 7)
  4993. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4994. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4995. root.Velocity = root.CFrame.lookVector * 225
  4996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5002. end
  5003. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5004. attack = false
  5005. Humanoid.JumpPower = 50
  5006. Character.Head.face.Texture = "rbxassetid://620619801"
  5007. hum.WalkSpeed = 16
  5008. wait(45)
  5009. timetofly = true
  5010. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5011. end
  5012.  
  5013. function DANCEFORME()
  5014. attack = true
  5015. Character.Head.face.Texture = "rbxassetid://183225545"
  5016. MERKIO:Play()
  5017. repeat
  5018. for i = 0,0.7,0.2 do
  5019. swait()
  5020. MERKIO.Parent = tors
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5023. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5024. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5025. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5027. end
  5028. for i = 0,0.7,0.2 do
  5029. swait()
  5030. MERKIO.Parent = tors
  5031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5037. end
  5038. until MERKIO.Playing == false
  5039. MERKIO:Stop()
  5040. Character.Head.face.Texture = "rbxassetid://620619801"
  5041. attack = false
  5042. hum.WalkSpeed = 16
  5043. end
  5044.  
  5045. function HAA55() --ik
  5046. attack = true
  5047. hum.WalkSpeed = 1.01
  5048. Character.Head.face.Texture = "rbxassetid://111523405"
  5049. CreateSound("1395854043", hed, 10, 1)
  5050. for i = 0,14,0.1 do
  5051. swait()
  5052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5056. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5057. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5058. end
  5059. attack = false
  5060. Character.Head.face.Texture = "rbxassetid://620619801"
  5061. hum.WalkSpeed = 16
  5062. end
  5063.  
  5064. function DistortThem()
  5065. CanUse = false
  5066. local HIT = tors.Touched:Connect(function(hit)
  5067. Kill(hit.Parent)
  5068. end)
  5069. for i = 1, 350 do
  5070. swait()
  5071. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5072. CreateSound("333430981", hed, 1.5, 1)
  5073. RA.Parent = ra
  5074. LA.Parent = la
  5075. FT.Parent = tors
  5076. RL.Parent = rl
  5077. LL.Parent = ll
  5078. for _,v in next, char:GetDescendants() do
  5079. if(v:IsA'DataModelMesh')then
  5080. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5081. end
  5082. end
  5083. end
  5084. FT.Parent = nil
  5085. RA.Parent = nil
  5086. LA.Parent = nil
  5087. RL.Parent = nil
  5088. LL.Parent = nil
  5089. for _,v in next, char:GetDescendants() do
  5090. if(v:IsA'DataModelMesh')then
  5091. v.Offset = Vector3.new(0,0,0)
  5092. end
  5093. end
  5094. HIT:Disconnect()
  5095. wait(3.5)
  5096. CanUse = true
  5097. end
  5098.  
  5099. function targett()
  5100. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5101. TargetSelect(mouse.Target.Parent)
  5102. CreateSound("743521450", char, 1, .8)
  5103. end
  5104. end
  5105.  
  5106. function un_fun()
  5107. attack = true
  5108. hum.WalkSpeed = 0
  5109. BTAUNT:Play()
  5110. repeat
  5111. swait()
  5112. BTAUNT.Parent = tors
  5113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5117. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5118. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5119. until BTAUNT.Playing == false
  5120. attack = false
  5121. hum.WalkSpeed = 16
  5122. end
  5123. function thisisit()
  5124. attack = true
  5125. hum.WalkSpeed = 0
  5126. STAUNT:Play()
  5127. repeat
  5128. swait()
  5129. STAUNT.Parent = tors
  5130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5131. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5132. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5133. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5134. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5136. until STAUNT.Playing == false
  5137. attack = false
  5138. hum.WalkSpeed = 16
  5139. end
  5140. function PENIS()
  5141. attack = true
  5142. hum.WalkSpeed = 0
  5143. NOSOUND:Play()
  5144. repeat
  5145. swait()
  5146. NOSOUND.Parent = tors
  5147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5150. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5151. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5153. until NOSOUND.Playing == false
  5154. attack = false
  5155. hum.WalkSpeed = 16
  5156. end
  5157. function Exploit()
  5158. exploitable = false
  5159. Cso("907332670", tors, 10, 1.05)
  5160. coroutine.resume(coroutine.create(function()
  5161. for i = 1,20,0.1 do
  5162. swait()
  5163. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5164. end
  5165. Cso("12222030", tors, 10, 1.05)
  5166. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5167. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5168. if v:FindFirstChild("Head") then
  5169. Eviscerate(v)
  5170. SoulSteal(v)
  5171. end
  5172. end
  5173. wait(15)
  5174. exploitable = true
  5175. end))
  5176. end
  5177. function wutdefaq()
  5178. attack = true
  5179. hum.WalkSpeed = 0
  5180. WTF:Play()
  5181. repeat
  5182. swait()
  5183. WTF.Parent = tors
  5184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5188. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5190. until STAUNT.Playing == false
  5191. attack = false
  5192. hum.WalkSpeed = 16
  5193. end
  5194. function Exploit()
  5195. exploitable = false
  5196. Cso("135017578", tors, 10, 1.05)
  5197. coroutine.resume(coroutine.create(function()
  5198. for i = 1,20,0.1 do
  5199. swait()
  5200. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5201. end
  5202. Cso("160718677", tors, 10, 1.05)
  5203. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5204. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5205. if v:FindFirstChild("Head") then
  5206. Eviscerate(v)
  5207. SoulSteal(v)
  5208. end
  5209. end
  5210. wait(15)
  5211. exploitable = true
  5212. end))
  5213. end
  5214. function ASCENTION()
  5215. attack = true
  5216. hum.WalkSpeed = 0
  5217. Cso("987502413", tors, 10, 1.05)
  5218. local vel2 = Instance.new("BodyVelocity",tors)
  5219. vel2.Velocity = Vector3.new(0,30,0)
  5220. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5221. for i = 0,20,0.1 do
  5222. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5223. swait()
  5224. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5225. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5226. CameraEnshaking(1, 4)
  5227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5233. end
  5234. hum.WalkSpeed = 16
  5235. vel2:Destroy()
  5236. attack = false
  5237. end
  5238.  
  5239. function Taunt1()
  5240. attack = true
  5241. hum.WalkSpeed = 3.01
  5242. Cso("1535994137", hed, 10, 1)
  5243. for i = 0, 9, 0.1 do
  5244. swait()
  5245. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5248. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5249. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5250. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5251. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5252. end
  5253. hum.WalkSpeed = 16
  5254. attack = false
  5255. end
  5256.  
  5257. function Destruction()
  5258. attack = true
  5259. local Ring1 = Instance.new("Part", char)
  5260. Ring1.Anchored = true
  5261. Ring1.BrickColor = maincolor
  5262. Ring1.CanCollide = false
  5263. Ring1.FormFactor = 3
  5264. Ring1.Name = "Ring"
  5265. Ring1.Material = "Neon"
  5266. Ring1.Size = Vector3.new(1, 0.05, 1)
  5267. Ring1.Transparency = 1
  5268. Ring1.TopSurface = 0
  5269. Ring1.BottomSurface = 0
  5270. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5271. Ring1Mesh.MeshType = "Brick"
  5272. Ring1Mesh.Name = "SizeMesh"
  5273. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5274. local InnerRing1 = Ring1:Clone()
  5275. InnerRing1.Parent = char
  5276. InnerRing1.Transparency = 0
  5277. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5278. InnerRing1.Size = Vector3.new(1, 1, 1)
  5279. local InnerRing1Mesh = InnerRing1.SizeMesh
  5280. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5281. InnerRing1Mesh.MeshType = "Sphere"
  5282. Ring1:Destroy()
  5283. for i = 0, 5, 0.1 do
  5284. swait()
  5285. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5286. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5291. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5292. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5293. root.CFrame = FaceMouse()[1]
  5294. end
  5295. InnerRing1.Transparency = 1
  5296. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5297. CreateSound("294188875", char, 2.3, 1)
  5298. local a = IT("Part", char)
  5299. a.Name = "Direction"
  5300. a.Anchored = true
  5301. a.BrickColor = maincolor
  5302. a.Material = "Neon"
  5303. a.Transparency = 0
  5304. a.Shape = "Cylinder"
  5305. a.CanCollide = false
  5306. local a2 = IT("Part", char)
  5307. a2.Name = "Direction"
  5308. a2.Anchored = true
  5309. a2.BrickColor = maincolor
  5310. a2.Color = maincolor.Color
  5311. a2.Material = "Neon"
  5312. a2.Transparency = 0.5
  5313. a2.Shape = "Cylinder"
  5314. a2.CanCollide = false
  5315. local ba = IT("Part", char)
  5316. ba.Name = "HitDirect"
  5317. ba.Anchored = true
  5318. ba.BrickColor = maincolor
  5319. ba.Material = "Neon"
  5320. ba.Transparency = 1
  5321. ba.CanCollide = false
  5322. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5323. local ignore = char
  5324. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5325. a.BottomSurface = 10
  5326. a.TopSurface = 10
  5327. a2.BottomSurface = 10
  5328. a2.TopSurface = 10
  5329. local distance = (InnerRing1.CFrame.p - position).magnitude
  5330. a.Size = Vector3.new(distance, 1, 1)
  5331. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5332. a2.Size = Vector3.new(distance, 1, 1)
  5333. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5334. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5335. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5336. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5337. game:GetService("Debris"):AddItem(a, 20)
  5338. game:GetService("Debris"):AddItem(a2, 20)
  5339. game:GetService("Debris"):AddItem(ba, 20)
  5340. local msh = Instance.new("SpecialMesh", a)
  5341. msh.MeshType = "Sphere"
  5342. msh.Scale = Vector3.new(1, 25, 25)
  5343. local msh2 = Instance.new("SpecialMesh", a2)
  5344. msh2.MeshType = "Sphere"
  5345. msh2.Scale = Vector3.new(1, 30, 30)
  5346. for i = 0, 10, 0.1 do
  5347. swait()
  5348. root.CFrame = FaceMouse()[1]
  5349. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5350. a2.Color = maincolor.Color
  5351. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5352. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5353. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5354. distance = (InnerRing1.CFrame.p - position).magnitude
  5355. a.Size = Vector3.new(distance, 1, 1)
  5356. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5357. a2.Size = Vector3.new(distance, 1, 1)
  5358. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5359. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5360. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5361. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5362. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5363. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5364. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5365. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5366. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5367. if v:FindFirstChild("Head") then
  5368. Eviscerate(v)
  5369. SoulSteal(v)
  5370. end
  5371. end
  5372. end
  5373. a:Destroy()
  5374. a2:Destroy()
  5375. ba:Destroy()
  5376. InnerRing1:Destroy()
  5377. attack = false
  5378. hum.CameraOffset = Vector3.new(0,0,0)
  5379. end
  5380.  
  5381. function Flame_Burst()
  5382. local target = nil
  5383. local targettorso = nil
  5384. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5385. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5386. target = mouse.Target.Parent.Humanoid
  5387. target2 = mouse.Target.Parent
  5388. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5389. end
  5390. end
  5391. if target ~= nil then
  5392. attack = true
  5393. hum.WalkSpeed = 0
  5394. for i = 0, 3.4, 0.1 do
  5395. swait()
  5396. hum.WalkSpeed = 0
  5397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5398. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5399. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5400. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5401. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5402. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5403. end
  5404. --targettorso:BreakJoints()
  5405. for i = 0, 3.4, 0.1 do
  5406. swait()
  5407. hum.WalkSpeed = 0
  5408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5410. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5411. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5412. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5413. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5414. end
  5415. for i, v in pairs(target2:GetChildren()) do
  5416. if(not char:IsAncestorOf(v))then
  5417. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5418. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5419. if(hum and hedder and hum.Health > 0)then
  5420. Eviscerate(v.Parent)
  5421. end
  5422. end
  5423. end
  5424. attack = false
  5425. hum.WalkSpeed = 16
  5426. end
  5427. end
  5428.  
  5429. function GIMME_THOSE()
  5430. attack = true
  5431. chatfunc("BURN....", BrickColor.random().Color)
  5432. for i = 0,5.2,0.1 do
  5433. swait()
  5434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5437. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5440. end
  5441. chatfunc("IN....", BrickColor.random().Color)
  5442. wait(2)
  5443. CreateSound("331666100", char, 10, 1)
  5444. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5445. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5446. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5447. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5448. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5449. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5450. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5451. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5452. if v:FindFirstChild("Head") then
  5453. Eviscerate(v)
  5454. SoulSteal(v)
  5455. end
  5456. end
  5457. coroutine.resume(coroutine.create(function()
  5458. for i = 0,2.8,0.1 do
  5459. swait()
  5460. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5461. end
  5462. for i = 0,1.8,0.1 do
  5463. swait()
  5464. hum.CameraOffset = Vector3.new(0,0,0)
  5465. end
  5466. end))
  5467. for i = 0,3.7,0.1 do
  5468. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5469. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5476. end
  5477. wait(.6)
  5478. CreateSound("907332997", hed, 10, 1)
  5479. attack = false
  5480. end
  5481.  
  5482. function Eruption()
  5483. attack = true
  5484. hum.WalkSpeed = 2
  5485. hum.JumpPower = 0
  5486. for i = 0,7,0.1 do
  5487. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5488. swait()
  5489. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5490. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5497. end
  5498. CreateSound("144699494", tors, 10, 1)
  5499. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5500. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5501. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5502. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5503. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5504. coroutine.resume(coroutine.create(function()
  5505. for i = 0,1.8,0.1 do
  5506. swait()
  5507. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5508. end
  5509. for i = 0,1.8,0.1 do
  5510. swait()
  5511. hum.CameraOffset = Vector3.new(0,0,0)
  5512. end
  5513. end))
  5514. local vel2 = Instance.new("BodyVelocity",tors)
  5515. vel2.Velocity = Vector3.new(0,55,0)
  5516. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5517. for i = 0,4,0.1 do
  5518. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5519. swait()
  5520. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5521. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5528. end
  5529. hum.WalkSpeed = 16
  5530. vel2:Destroy()
  5531. hum.JumpPower = 50
  5532. attack = false
  5533. end
  5534.  
  5535. function Solar_Flare2()
  5536. attack = true
  5537. hum.WalkSpeed = 2
  5538. hum.JumpPower = 75
  5539. hum.Jump = true
  5540. wait(0.4)
  5541. CreateSound("144699494", tors, 10, 1)
  5542. hum.JumpPower = 0
  5543. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5544. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5545. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5546. for i = 0,20,0.1 do
  5547. root.Velocity = root.CFrame.lookVector * 60
  5548. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5549. swait()
  5550. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5551. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5558. end
  5559. hum.WalkSpeed = 16
  5560. hum.JumpPower = 50
  5561. attack = false
  5562. end
  5563.  
  5564. function Solar_Flare()
  5565. attack = true
  5566. hum.WalkSpeed = 2
  5567. hum.JumpPower = 75
  5568. hum.Jump = true
  5569. wait(0.4)
  5570. CreateSound("144699494", tors, 10, 1)
  5571. hum.JumpPower = 0
  5572. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5573. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5574. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5575. for i = 0,20,0.1 do
  5576. root.Velocity = root.CFrame.lookVector * 60
  5577. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5578. swait()
  5579. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5580. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5587. end
  5588. hum.WalkSpeed = 16
  5589. hum.JumpPower = 50
  5590. attack = false
  5591. end
  5592. function dmg(dude)
  5593. if dude.Name ~= char then
  5594. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5595. local bgf = Instance.new("BodyGyro",dude.Head)
  5596. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5597. local val = Instance.new("BoolValue",dude)
  5598. val.Name = "IsHit"
  5599. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5600. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5601. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5602. partasdeff.LightEmission = .1
  5603. partasdeff.Size = NumberSequence.new(0.2)
  5604. partasdeff.Texture = "rbxassetid://771221224"
  5605. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5606. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5607. partasdeff.Transparency = bbb
  5608. partasdeff.Size = aaa
  5609. partasdeff.ZOffset = .9
  5610. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5611. partasdeff.LockedToPart = false
  5612. partasdeff.EmissionDirection = "Back"
  5613. partasdeff.Lifetime = NumberRange.new(1, 2)
  5614. partasdeff.Rate = 1000
  5615. partasdeff.Rotation = NumberRange.new(-100, 100)
  5616. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5617. partasdeff.Speed = NumberRange.new(6)
  5618. partasdeff.VelocitySpread = 10000
  5619. partasdeff.Enabled=false
  5620. partasdeff:Emit(30)
  5621. coroutine.wrap(function()
  5622. targetted = nil
  5623. swait(30)
  5624. dude:BreakJoints()
  5625. swait(5)
  5626. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5627. for i=0,1,.05 do
  5628. for a,v in pairs(dude:GetChildren()) do
  5629. if v:IsA("BasePart") then
  5630. v.Transparency = i
  5631. end
  5632. end
  5633. swait()
  5634. end
  5635. for a,v in pairs(dude:GetChildren()) do
  5636. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5637. v.ParticleEmitter.Enabled = false
  5638. end
  5639. game:service'Debris':AddItem(v,2)
  5640. end
  5641. end)()
  5642. end
  5643. end
  5644. function kdown(dd)
  5645. if dd.Name ~= char then
  5646. dd.Humanoid.PlatformStand = true
  5647. local bgf = Instance.new("BodyGyro",dd.Head)
  5648. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5649. local val = Instance.new("BoolValue",dd)
  5650. val.Name = "IsHit"
  5651. end
  5652. end
  5653. function TargetSelect(person)
  5654. local dd=coroutine.wrap(function()
  5655. if targetted ~= person then
  5656. targetted = person
  5657. img2.Size = UDim2.new(1,0,1,0)
  5658. img2.ImageTransparency = 0
  5659. img2.Position = UDim2.new(0,0,0,0)
  5660. for i = 0, 2, 0.1 do
  5661. swait()
  5662. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5663. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5664. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5665. end
  5666. end
  5667. end)
  5668. dd()
  5669. end
  5670. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5671. attack = true
  5672. hum.WalkSpeed = 0
  5673. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5674. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5675. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5676. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5677. partasdeff.LightEmission = .1
  5678. partasdeff.Size = NumberSequence.new(0.2)
  5679. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5680. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5681. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5682. partasdeff.Transparency = bbb
  5683. partasdeff.Size = aaa
  5684. partasdeff.ZOffset = .9
  5685. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5686. partasdeff.LockedToPart = false
  5687. partasdeff.EmissionDirection = "Back"
  5688. partasdeff.Lifetime = NumberRange.new(1, 2)
  5689. partasdeff.Rate = 1000
  5690. partasdeff.Rotation = NumberRange.new(-100, 100)
  5691. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5692. partasdeff.Speed = NumberRange.new(6)
  5693. partasdeff.VelocitySpread = 10000
  5694. partasdeff.Enabled=false
  5695. for i = 0, 1.4, 0.1 do
  5696. swait()
  5697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5699. if Mrandom(1,15) == 1 then
  5700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5701. end
  5702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5704. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5706. end
  5707. dmg(targetted)
  5708. partasdeff.Enabled=true
  5709. CreateSound("429400881", torsy, 10, .8)
  5710. for i = 0, 1.4, 0.1 do
  5711. swait()
  5712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5714. if Mrandom(1,15) == 1 then
  5715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5716. end
  5717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5719. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5720. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5721. end
  5722. partasdeff.Enabled=false
  5723. for i = 0, 1.4, 0.1 do
  5724. swait()
  5725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5727. if Mrandom(1,15) == 1 then
  5728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5729. end
  5730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5732. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5734. end
  5735. attack = false
  5736. hum.WalkSpeed = 16
  5737. elseif targetted.Name == "makhail07" then
  5738. for i = 0, 2.4, 0.1 do
  5739. swait()
  5740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5742. if Mrandom(1,15) == 1 then
  5743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5744. end
  5745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5747. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5749. end
  5750. for i = 0, 2.4, 0.1 do
  5751. swait()
  5752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5754. if Mrandom(1,15) == 1 then
  5755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5756. end
  5757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5759. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5761. end
  5762. coroutine.wrap(function()
  5763. wait(2)
  5764. --partasdeff:Remove()
  5765. end)()
  5766. local sel = Mrandom(1,3)
  5767. if sel == 1 then
  5768. chatfunc("Hmhmhm, Why try?")
  5769. elseif sel == 2 then
  5770. chatfunc("Stop it that's my creator.")
  5771. elseif sel == 3 then
  5772. chatfunc("I can't do that...")
  5773. end
  5774. wait(2)
  5775. hum.WalkSpeed = 16
  5776. attack = false
  5777. elseif targetted.Name == "Salvo_Starly" then
  5778. for i = 0, 2.4, 0.1 do
  5779. swait()
  5780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5782. if Mrandom(1,15) == 1 then
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5784. end
  5785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5787. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5789. end
  5790. for i = 0, 2.4, 0.1 do
  5791. swait()
  5792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5794. if Mrandom(1,15) == 1 then
  5795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5796. end
  5797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5799. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5801. end
  5802. coroutine.wrap(function()
  5803. wait(2)
  5804. --partasdeff:Remove()
  5805. end)()
  5806. local sel = Mrandom(1,3)
  5807. if sel == 1 then
  5808. chatfunc("Sorry about that.")
  5809. elseif sel == 2 then
  5810. chatfunc("H-Hello. I almost killed you.")
  5811. elseif sel == 3 then
  5812. chatfunc("OwO?")
  5813. end
  5814. wait(2)
  5815. hum.WalkSpeed = 16
  5816. attack = false
  5817. elseif targetted.Name == "Nebula_Zorua" then
  5818. for i = 0, 2.4, 0.1 do
  5819. swait()
  5820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5822. if Mrandom(1,15) == 1 then
  5823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5824. end
  5825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5827. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5829. end
  5830. for i = 0, 2.4, 0.1 do
  5831. swait()
  5832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5834. if Mrandom(1,15) == 1 then
  5835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5836. end
  5837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5839. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5841. end
  5842. coroutine.wrap(function()
  5843. wait(2)
  5844. --partasdeff:Remove()
  5845. end)()
  5846. local sel = Mrandom(1,3)
  5847. if sel == 1 then
  5848. chatfunc("Sorry, Nebula.")
  5849. elseif sel == 2 then
  5850. chatfunc("Theres no need to harm you. Yet...")
  5851. elseif sel == 3 then
  5852. chatfunc("My mistake.")
  5853. end
  5854. wait(2)
  5855. hum.WalkSpeed = 16
  5856. attack = false
  5857. elseif targetted.Name == "KillerDarkness0105" then
  5858. for i = 0, 2.4, 0.1 do
  5859. swait()
  5860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5862. if Mrandom(1,15) == 1 then
  5863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5864. end
  5865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5867. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5869. end
  5870. for i = 0, 2.4, 0.1 do
  5871. swait()
  5872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5874. if Mrandom(1,15) == 1 then
  5875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5876. end
  5877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5881. end
  5882. coroutine.wrap(function()
  5883. wait(2)
  5884. --partasdeff:Remove()
  5885. end)()
  5886. local sel = Mrandom(1,3)
  5887. if sel == 1 then
  5888. chatfunc("Hm, Killer it's been a while.")
  5889. elseif sel == 2 then
  5890. chatfunc("No need for this.")
  5891. elseif sel == 3 then
  5892. chatfunc("Hello, sorry.")
  5893. end
  5894. wait(2)
  5895. hum.WalkSpeed = 16
  5896. attack = false
  5897. end
  5898. end
  5899. function HAAHHHHHH()
  5900. attack = true
  5901. hum.WalkSpeed = 0
  5902. Cso("300208779", hed, 10, 1)
  5903. for i = 0,9,0.1 do
  5904. swait()
  5905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5907. if Mrandom(1,15) == 1 then
  5908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5909. end
  5910. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5911. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5914. end
  5915. attack = false
  5916. hum.WalkSpeed = 16
  5917. end
  5918. -------------------------------------------------------
  5919. --End Attacks N Stuff--
  5920. -------------------------------------------------------
  5921. Sprinting = false
  5922. mouse.KeyDown:connect(function(key)
  5923. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5924. Swing = 2
  5925. hum.WalkSpeed = 38.82
  5926. Sprinting = true
  5927. end
  5928. end)
  5929. mouse.KeyUp:connect(function(key)
  5930. if string.byte(key) == 48 and attack == false then
  5931. Swing = 1
  5932. Sprinting = false
  5933. hum.WalkSpeed = 16
  5934. end
  5935. end)
  5936. mouse.KeyDown:connect(function(key)
  5937. if attack == false then
  5938. if key == 'q' and Mode == 1 then
  5939. Power_Burst()
  5940. elseif key == '1' and Mode ~= 2 then
  5941. Mode = 2
  5942. SONG = 254826701
  5943. tecks2.Text = "Evil Gloves"
  5944. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5945. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5946. for i, v in pairs(ArmourParts) do
  5947. v.BrickColor = BrickColor.new("Bright red")
  5948. v.Material = "Neon"
  5949. v.Transparency = 0
  5950. end
  5951. for i, v in pairs(NeonParts) do
  5952. maincolor = BrickColor.new("New Yeller")
  5953. v.BrickColor = maincolor
  5954. v.Material = "Neon"
  5955. v.Transparency = 0
  5956. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5957. end
  5958. for i, v in pairs(ArmourParts2) do
  5959. v.BrickColor = BrickColor.new("Bright red")
  5960. v.Material = "Neon"
  5961. v.Transparency = 0
  5962. end
  5963. for i, v in pairs(NeonParts2) do
  5964. maincolor = BrickColor.new("New Yeller")
  5965. v.BrickColor = maincolor
  5966. v.Material = "Neon"
  5967. v.Transparency = 0
  5968. end
  5969. elseif key == '1' and Mode == 2 then
  5970. resetmode()
  5971. elseif key == 't' and Mode == 1 then
  5972. Taunt()
  5973. elseif key == 'q' and Mode == 2 then
  5974. Magic_Bombs()
  5975. elseif key == 'e' and Mode == 2 then
  5976. Dangerous_Field()
  5977. elseif key == 't' and Mode == 2 then
  5978. HAAH()
  5979. end
  5980. ---------------------------------------------------------------------
  5981. if key == 'l' and Mode == 6 then
  5982. Mode = 98534
  5983. SONG = 486598641
  5984. tecks2.Text = "EDGY"
  5985. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5986. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5987. for i, v in pairs(ArmourParts) do
  5988. v.BrickColor = BrickColor.new("Really black")
  5989. v.Material = "Neon"
  5990. v.Transparency = 0
  5991. end
  5992. for i, v in pairs(NeonParts) do
  5993. maincolor = BrickColor.new("Royal purple")
  5994. v.BrickColor = maincolor
  5995. v.Material = "Neon"
  5996. v.Transparency = 0
  5997. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5998. end
  5999. for i, v in pairs(ArmourParts2) do
  6000. v.BrickColor = BrickColor.new("Really black")
  6001. v.Material = "Neon"
  6002. v.Transparency = 0
  6003. end
  6004. for i, v in pairs(NeonParts2) do
  6005. maincolor = BrickColor.new("Royal purple")
  6006. v.BrickColor = maincolor
  6007. v.Material = "Neon"
  6008. v.Transparency = 0
  6009. end
  6010. elseif key == 'q' and Mode == 98534 then
  6011. targett()
  6012. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6013. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6014. elseif key == 't' and Mode == 98534 then
  6015. HAAHHHHHH()
  6016. end
  6017. ---------------------------------------------------------------------
  6018. if key == 'm' and Mode == 1 then
  6019. Mode = pIXELATED
  6020. SONG = 853518668
  6021. tecks2.Text = "PiXeL"
  6022. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6023. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6024. for i, v in pairs(ArmourParts) do
  6025. v.BrickColor = BrickColor.new("Really black")
  6026. v.Material = "Neon"
  6027. v.Transparency = 0
  6028. end
  6029. for i, v in pairs(NeonParts) do
  6030. maincolor = BrickColor.new("Lapis")
  6031. v.BrickColor = maincolor
  6032. v.Material = "Neon"
  6033. v.Transparency = 0
  6034. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6035. end
  6036. for i, v in pairs(ArmourParts2) do
  6037. v.BrickColor = BrickColor.new("Really black")
  6038. v.Material = "Neon"
  6039. v.Transparency = 0
  6040. end
  6041. for i, v in pairs(NeonParts2) do
  6042. maincolor = BrickColor.new("Lapis")
  6043. v.BrickColor = maincolor
  6044. v.Material = "Neon"
  6045. v.Transparency = 0
  6046. end
  6047. elseif key == 'm' and Mode == pIXELATED then
  6048. resetmode()
  6049. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6050. Pixel_Corrupt()
  6051. end
  6052. ---------------------------------------------------------------------
  6053. if key == '2' and Mode ~= 3 then
  6054. Mode = 3
  6055. SONG = 235468324
  6056. tecks2.Text = "Chill"
  6057. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6058. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6059. for i, v in pairs(ArmourParts) do
  6060. v.BrickColor = BrickColor.new("Black")
  6061. v.Material = "Neon"
  6062. v.Transparency = 0
  6063. end
  6064. for i, v in pairs(NeonParts) do
  6065. maincolor = BrickColor.new("Toothpaste")
  6066. v.BrickColor = maincolor
  6067. v.Material = "Neon"
  6068. v.Transparency = 0
  6069. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6070. end
  6071. for i, v in pairs(ArmourParts2) do
  6072. v.BrickColor = BrickColor.new("Black")
  6073. v.Material = "Neon"
  6074. v.Transparency = 0
  6075. end
  6076. for i, v in pairs(NeonParts2) do
  6077. maincolor = BrickColor.new("Toothpaste")
  6078. v.BrickColor = maincolor
  6079. v.Material = "Neon"
  6080. v.Transparency = 0
  6081. end
  6082. elseif key == '2' and Mode == 3 then
  6083. resetmode()
  6084. elseif key == 't' and Mode == 3 then
  6085. un_fun()
  6086. elseif key == 'q' and Mode == 3 then
  6087. Shockwave()
  6088. end
  6089. ---------------------------------------------------------------------
  6090. if key == 'n' and Mode == 9 then
  6091. Mode = 1555
  6092. SONG = 1131624146
  6093. tecks2.Text = "Anime"
  6094. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6095. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6096. for i, v in pairs(ArmourParts) do
  6097. v.BrickColor = BrickColor.new("Black")
  6098. v.Material = "Neon"
  6099. v.Transparency = 0
  6100. end
  6101. for i, v in pairs(NeonParts) do
  6102. maincolor = BrickColor.new("Carnation pink")
  6103. v.BrickColor = maincolor
  6104. v.Material = "Neon"
  6105. v.Transparency = 0
  6106. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6107. end
  6108. for i, v in pairs(ArmourParts2) do
  6109. v.BrickColor = BrickColor.new("Black")
  6110. v.Material = "Neon"
  6111. v.Transparency = 0
  6112. end
  6113. for i, v in pairs(NeonParts2) do
  6114. maincolor = BrickColor.new("Carnation pink")
  6115. v.BrickColor = maincolor
  6116. v.Material = "Neon"
  6117. v.Transparency = 0
  6118. end
  6119. elseif key == 'k' and Mode == 1555 then
  6120. resetmode()
  6121. elseif key == 'y' and Mode == 1555 then
  6122. Field()
  6123. elseif key == 't' and Mode == 1555 then
  6124. lolik()
  6125. elseif key == 'q' and Mode == 1555 then
  6126. Pixel_Corrupt()
  6127. elseif key == 'f' and Mode == 1555 then
  6128. Anime_Splosion()
  6129. elseif key == 'z' and Mode == 1555 then
  6130. Cryo_Freeze()
  6131. elseif key == 'x' and Mode == 1555 then
  6132. Painful_Stomp2()
  6133. end
  6134. ---------------------------------------------------------------------
  6135. if key == 'm' and Mode == 2 then
  6136. Mode = 56565
  6137. SONG = 419346122
  6138. tecks2.Text = "Solar"
  6139. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6140. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6141. for i, v in pairs(ArmourParts) do
  6142. v.BrickColor = BrickColor.new("Really black")
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. end
  6146. for i, v in pairs(NeonParts) do
  6147. maincolor = BrickColor.new("Deep orange")
  6148. v.BrickColor = maincolor
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6152. end
  6153. for i, v in pairs(ArmourParts2) do
  6154. v.BrickColor = BrickColor.new("Really black")
  6155. v.Material = "Neon"
  6156. v.Transparency = 0
  6157. end
  6158. for i, v in pairs(NeonParts2) do
  6159. maincolor = BrickColor.new("Deep orange")
  6160. v.BrickColor = maincolor
  6161. v.Material = "Neon"
  6162. v.Transparency = 0
  6163. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6164. end
  6165. elseif key == 't' and Mode == 56565 then
  6166. Taunt2()
  6167. elseif key == 'c' and Mode == 56565 then
  6168. Eruption2()
  6169. elseif key == 'x' and Mode == 56565 then
  6170. Solar_Flare2()
  6171. elseif key == 'z' and Mode == 56565 then
  6172. Painful_Stomp()
  6173. end
  6174. ---------------------------------------------------------------------
  6175. if key == 'm' and Mode == 6 then
  6176. Mode = 1800
  6177. SONG = 1118967006
  6178. tecks2.Text = "Forbidden Soul"
  6179. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6180. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6181. for i, v in pairs(ArmourParts) do
  6182. v.BrickColor = BrickColor.new("Hot White")
  6183. v.Material = "Neon"
  6184. v.Transparency = 0
  6185. end
  6186. for i, v in pairs(NeonParts) do
  6187. maincolor = BrickColor.new("Really black")
  6188. v.BrickColor = maincolor
  6189. v.Material = "Neon"
  6190. v.Transparency = 0
  6191. end
  6192. for i, v in pairs(ArmourParts2) do
  6193. v.BrickColor = BrickColor.new("Hot White")
  6194. v.Material = "Neon"
  6195. v.Transparency = 0
  6196. end
  6197. for i, v in pairs(NeonParts2) do
  6198. maincolor = BrickColor.new("Really black")
  6199. v.BrickColor = maincolor
  6200. v.Material = "Neon"
  6201. v.Transparency = 0
  6202. end
  6203. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6204. elseif key == 't' and Mode == 1800 then
  6205. TTTTTTTTTTGaunt()
  6206. elseif key == 'l' and Mode == 1800 then
  6207. resetmode()
  6208. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6209. Exploit()
  6210. elseif key == 'y' and Mode == 1800 then
  6211. Ancient_Rage()
  6212. elseif key == 'r' and Mode == 1800 then
  6213. Distort()
  6214. elseif key == 'g' and Mode == 1800 then
  6215. Hell_From_Above()
  6216. elseif key == 'h' and Mode == 1800 then
  6217. Universal_Crush()
  6218. elseif key == 'j' and Mode == 1800 then
  6219. Multi_Bombs()
  6220. elseif key == 'z' and Mode == 1800 then
  6221. Eruption()
  6222. elseif key == 'x' and Mode == 1800 then
  6223. Solar_Flare()
  6224. end
  6225. ---------------------------------------------------------------------
  6226. if key == '3' and Mode ~= 4 then
  6227. Mode = 4
  6228. SONG = 595800581
  6229. tecks2.Text = "Divinity"
  6230. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6231. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6232. for i, v in pairs(ArmourParts) do
  6233. v.BrickColor = BrickColor.new("Black")
  6234. v.Material = "Neon"
  6235. v.Transparency = 0
  6236. end
  6237. for i, v in pairs(NeonParts) do
  6238. maincolor = BrickColor.new("Bright yellow")
  6239. v.BrickColor = maincolor
  6240. v.Material = "Neon"
  6241. v.Transparency = 0
  6242. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6243. end
  6244. for i, v in pairs(ArmourParts2) do
  6245. v.BrickColor = BrickColor.new("Black")
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. for i, v in pairs(NeonParts2) do
  6250. maincolor = BrickColor.new("Bright yellow")
  6251. v.BrickColor = maincolor
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. end
  6255. elseif key == '3' and Mode == 4 then
  6256. resetmode()
  6257. elseif key == 't' and Mode == 4 then
  6258. again()
  6259. elseif key == 'q' and Mode == 4 then
  6260. Pulse()
  6261. end
  6262. ---------------------------------------------------------------------
  6263. if key == 'm' and Mode == 4 then
  6264. attack = true
  6265. SONG = 1881895904
  6266. hum.WalkSpeed = 0
  6267. for i = 1,20,0.1 do
  6268. swait()
  6269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6271. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6272. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6275. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6276. end
  6277. hum.WalkSpeed = 16
  6278. attack = false
  6279. Mode = 100
  6280. tecks2.Text = "OverPowered-Divinity"
  6281. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6282. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6283. Cso("743499393", tors, 10, 1.05)
  6284. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6285. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6286. for i, v in pairs(ArmourParts) do
  6287. v.BrickColor = BrickColor.new("Really black")
  6288. v.Material = "Neon"
  6289. v.Transparency = 0.2
  6290. end
  6291. for i, v in pairs(NeonParts) do
  6292. maincolor = BrickColor.new("Deep orange")
  6293. v.BrickColor = maincolor
  6294. v.Material = "Neon"
  6295. v.Transparency = 0.5
  6296. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6297. end
  6298. for i, v in pairs(ArmourParts2) do
  6299. v.BrickColor = BrickColor.new("Really black")
  6300. v.Material = "Neon"
  6301. v.Transparency = 0.2
  6302. end
  6303. for i, v in pairs(NeonParts2) do
  6304. maincolor = BrickColor.new("Deep orange")
  6305. v.BrickColor = maincolor
  6306. v.Material = "Neon"
  6307. v.Transparency = 0.5
  6308. end
  6309. elseif key == 'm' and Mode == 100 then
  6310. resetmode()
  6311. elseif key == 'q' and Mode == 100 then
  6312. LAZER()
  6313. end
  6314. ---------------------------------------------------------------------
  6315. if key == '4' and Mode ~= 5 then
  6316. Mode = 5
  6317. SONG = 170282324
  6318. tecks2.Text = "Cyber Monarch"
  6319. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6320. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6321. for i, v in pairs(ArmourParts) do
  6322. v.BrickColor = BrickColor.new("Black")
  6323. v.Material = "Neon"
  6324. v.Transparency = 0
  6325. end
  6326. for i, v in pairs(NeonParts) do
  6327. maincolor = BrickColor.new("Really red")
  6328. v.BrickColor = maincolor
  6329. v.Material = "Neon"
  6330. v.Transparency = 0
  6331. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6332. end
  6333. for i, v in pairs(ArmourParts2) do
  6334. v.BrickColor = BrickColor.new("Black")
  6335. v.Material = "Neon"
  6336. v.Transparency = 0
  6337. end
  6338. for i, v in pairs(NeonParts2) do
  6339. maincolor = BrickColor.new("Really red")
  6340. v.BrickColor = maincolor
  6341. v.Material = "Neon"
  6342. v.Transparency = 0
  6343. end
  6344. elseif key == '4' and Mode == 5 then
  6345. resetmode()
  6346. elseif key == 'q' and Mode == 5 and exploitable == true then
  6347. Exploit()
  6348. elseif key == 't' and Mode == 5 then
  6349. PENIS()
  6350. end
  6351. ---------------------------------------------------------------------
  6352. if key == '5' and Mode ~= 6 then
  6353. Mode = 6
  6354. SONG = 1810750535
  6355. tecks2.Text = "The_Hell_Error_BR"
  6356. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6357. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6358. for i, v in pairs(ArmourParts) do
  6359. v.BrickColor = BrickColor.new("Black")
  6360. v.Material = "Metal"
  6361. v.Transparency = 0
  6362. end
  6363. for i, v in pairs(NeonParts) do
  6364. maincolor = BrickColor.new("Really red")
  6365. v.BrickColor = maincolor
  6366. v.Material = "Neon"
  6367. v.Transparency = 0
  6368. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6369. end
  6370. for i, v in pairs(ArmourParts2) do
  6371. v.BrickColor = BrickColor.new("Black")
  6372. v.Material = "Metal"
  6373. v.Transparency = 0
  6374. end
  6375. for i, v in pairs(NeonParts2) do
  6376. maincolor = BrickColor.new("Really red")
  6377. v.BrickColor = maincolor
  6378. v.Material = "Neon"
  6379. v.Transparency = 0
  6380. end
  6381. elseif key == '5' and Mode == 6 then
  6382. resetmode()
  6383. elseif key == 'q' and Mode == 6 then
  6384. Distort()
  6385. elseif key == 'e' and Mode == 6 then
  6386. Ancient_Rage()
  6387. elseif key == 't' and Mode == 6 then
  6388. TTTTTTTTTTTaunt()
  6389. end
  6390. ---------------------------------------------------------------------
  6391. if key == '6' and Mode ~= 7 then
  6392. Mode = 7
  6393. SONG = 150794704
  6394. tecks2.Text = "Doge"
  6395. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6396. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6397. for i, v in pairs(ArmourParts) do
  6398. v.BrickColor = BrickColor.new("Cool yellow")
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. end
  6402. for i, v in pairs(NeonParts) do
  6403. maincolor = BrickColor.new("New Yeller")
  6404. v.BrickColor = maincolor
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6408. end
  6409. for i, v in pairs(ArmourParts2) do
  6410. v.BrickColor = BrickColor.new("Cool yellow")
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. for i, v in pairs(NeonParts2) do
  6415. maincolor = BrickColor.new("New Yeller")
  6416. v.BrickColor = maincolor
  6417. v.Material = "Neon"
  6418. v.Transparency = 0
  6419. end
  6420. elseif key == '6' and Mode == 7 then
  6421. resetmode()
  6422. elseif key == 't' and Mode == 7 then
  6423. BARK()
  6424. elseif key == 'q' and Mode == 7 then
  6425. Bark_Splosion()
  6426. end
  6427. if key == 'm' and Mode == 7 then
  6428. SONG = 1359036559
  6429. attack = true
  6430. hum.WalkSpeed = 0
  6431. for i = 0,10,0.08 do
  6432. swait()
  6433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6435. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6439. end
  6440. attack = false
  6441. hum.WalkSpeed = 16
  6442. Mode = 50
  6443. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6444. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6445. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6446. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6447. for i, v in pairs(ArmourParts) do
  6448. v.BrickColor = BrickColor.new("Magenta")
  6449. v.Material = "Neon"
  6450. v.Transparency = 0
  6451. end
  6452. for i, v in pairs(NeonParts) do
  6453. maincolor = BrickColor.new("White")
  6454. v.BrickColor = maincolor
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6458. end
  6459. for i, v in pairs(ArmourParts2) do
  6460. v.BrickColor = BrickColor.new("Magenta")
  6461. v.Material = "Neon"
  6462. v.Transparency = 0
  6463. end
  6464. for i, v in pairs(NeonParts2) do
  6465. maincolor = BrickColor.new("White")
  6466. v.BrickColor = maincolor
  6467. v.Material = "Neon"
  6468. v.Transparency = 0
  6469. end
  6470. elseif key == 'm' and Mode == 50 then
  6471. resetmode()
  6472. elseif key == 'q' and Mode == 50 then
  6473. ASCENTION()
  6474. elseif key == 't' and Mode == 50 then
  6475. nope()
  6476. elseif key == 'y' and Mode == 50 then
  6477. EndMySufferingV2()
  6478. end
  6479. ---------------------------------------------------------------------
  6480. if key == 'n' and Mode == 7 then
  6481. Mode = 6666
  6482. SONG = 2039029608
  6483. tecks2.Text = "Meme Guy"
  6484. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6485. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6486. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6487. for i, v in pairs(ArmourParts) do
  6488. v.BrickColor = BrickColor.new("Black")
  6489. v.Material = "Neon"
  6490. v.Transparency = 0
  6491. end
  6492. for i, v in pairs(NeonParts) do
  6493. maincolor = BrickColor.new("Dark blue")
  6494. v.BrickColor = maincolor
  6495. v.Material = "Neon"
  6496. v.Transparency = 0
  6497. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6498. end
  6499. for i, v in pairs(ArmourParts2) do
  6500. v.BrickColor = BrickColor.new("Black")
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. end
  6504. for i, v in pairs(NeonParts2) do
  6505. maincolor = BrickColor.new("Dark blue")
  6506. v.BrickColor = maincolor
  6507. v.Material = "Neon"
  6508. v.Transparency = 0
  6509. end
  6510. elseif key == 'y' and Mode == 6666 then
  6511. somuchcancerwhy()
  6512. elseif key == 'r' and Mode == 6666 then
  6513. HAA55()
  6514. elseif key == 't' and Mode == 6666 then
  6515. EndMySufferingV3()
  6516. elseif key == 'f' and Mode == 6666 then
  6517. WhatHuh()
  6518. elseif key == 'g' and Mode == 6666 then
  6519. slap()
  6520. elseif key == 'h' and Mode == 6666 then
  6521. HAAAAA()
  6522. elseif key == 'j' and Mode == 6666 then
  6523. DANCEFORME()
  6524. elseif key == 'm' and Mode == 6666 then
  6525. thing()
  6526. end
  6527. ---------------------------------------------------------------------
  6528. if key == 'm' and Mode == 3 then
  6529. Mode = 8888
  6530. SONG = 1752290765
  6531. tecks2.Text = "Cancerous"
  6532. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6533. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6534. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6535. for i, v in pairs(ArmourParts) do
  6536. v.BrickColor = BrickColor.new("Really black")
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. for i, v in pairs(NeonParts) do
  6541. maincolor = BrickColor.new("Really red")
  6542. v.BrickColor = maincolor
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6546. end
  6547. for i, v in pairs(ArmourParts2) do
  6548. v.BrickColor = BrickColor.new("Black")
  6549. v.Material = "Neon"
  6550. v.Transparency = 0
  6551. end
  6552. for i, v in pairs(NeonParts2) do
  6553. maincolor = BrickColor.new("Really red")
  6554. v.BrickColor = maincolor
  6555. v.Material = "Neon"
  6556. v.Transparency = 0
  6557. end
  6558. elseif key == 'r' and Mode == 8888 then
  6559. Technobeam()
  6560. elseif key == 't' and Mode == 8888 then
  6561. Taunt1()
  6562. elseif key == 'y' and Mode == 8888 then
  6563. Destruction()
  6564. end
  6565. ---------------------------------------------------------------------
  6566. if key == 'p' and Mode == 6 then
  6567. Mode = 111111112
  6568. SONG = 601069330
  6569. tecks2.Text = "Dark-God"
  6570. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6571. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6572. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6573. for i, v in pairs(ArmourParts) do
  6574. v.BrickColor = BrickColor.new("Really black")
  6575. v.Material = "Neon"
  6576. v.Transparency = 0
  6577. end
  6578. for i, v in pairs(NeonParts) do
  6579. maincolor = BrickColor.new("Really black")
  6580. v.BrickColor = maincolor
  6581. v.Material = "Neon"
  6582. v.Transparency = 0
  6583. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6584. end
  6585. for i, v in pairs(ArmourParts2) do
  6586. v.BrickColor = BrickColor.new("Really black")
  6587. v.Material = "Neon"
  6588. v.Transparency = 0
  6589. end
  6590. for i, v in pairs(NeonParts2) do
  6591. maincolor = BrickColor.new("Really black")
  6592. v.BrickColor = maincolor
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. end
  6596. elseif key == 'q' and Mode == 111111112 then
  6597. Flame_Burst()
  6598. elseif key == 't' and Mode == 111111112 then
  6599. Taunt10000()
  6600. end
  6601. ---------------------------------------------------------------------
  6602. if key == 'l' and Mode == 5 then
  6603. Mode = 111111111
  6604. SONG = 1494452913
  6605. tecks2.Text = "Eyo-zen"
  6606. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6607. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6608. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6609. for i, v in pairs(ArmourParts) do
  6610. v.BrickColor = BrickColor.new("Really black")
  6611. v.Material = "Neon"
  6612. v.Transparency = 0
  6613. end
  6614. for i, v in pairs(NeonParts) do
  6615. maincolor = BrickColor.new("Hot white")
  6616. v.BrickColor = maincolor
  6617. v.Material = "Neon"
  6618. v.Transparency = 0
  6619. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6620. end
  6621. for i, v in pairs(ArmourParts2) do
  6622. v.BrickColor = BrickColor.new("Really black")
  6623. v.Material = "Neon"
  6624. v.Transparency = 0
  6625. end
  6626. for i, v in pairs(NeonParts2) do
  6627. maincolor = BrickColor.new("Hot white")
  6628. v.BrickColor = maincolor
  6629. v.Material = "Neon"
  6630. v.Transparency = 0
  6631. end
  6632. elseif key == 'q' and Mode == 111111111 then
  6633. Destruction()
  6634. elseif key == 't' and Mode == 111111111 then
  6635. Taunt1000()
  6636. end
  6637. ---------------------------------------------------------------------
  6638. if key == ']' and Mode == 4 then
  6639. Mode = 99900
  6640. SONG = 265241849
  6641. tecks2.Text = "Noob"
  6642. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6643. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6644. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6645. for i, v in pairs(ArmourParts) do
  6646. v.BrickColor = BrickColor.new("Really black")
  6647. v.Material = "Neon"
  6648. v.Transparency = 0
  6649. end
  6650. for i, v in pairs(NeonParts) do
  6651. maincolor = BrickColor.new("New Yeller")
  6652. v.BrickColor = maincolor
  6653. v.Material = "Neon"
  6654. v.Transparency = 0
  6655. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6656. end
  6657. for i, v in pairs(ArmourParts2) do
  6658. v.BrickColor = BrickColor.new("Really black")
  6659. v.Material = "Neon"
  6660. v.Transparency = 0
  6661. end
  6662. for i, v in pairs(NeonParts2) do
  6663. maincolor = BrickColor.new("New Yeller")
  6664. v.BrickColor = maincolor
  6665. v.Material = "Neon"
  6666. v.Transparency = 0
  6667. end
  6668. elseif key == 'q' and Mode == 99900 then
  6669. Sayonara()
  6670. elseif key == 't' and Mode == 99900 then
  6671. Taunt3()
  6672. end
  6673. --------------------------------------------------------
  6674. if key == 'm' and Mode == 5 then
  6675. Mode = 7777
  6676. SONG = 919231299
  6677. tecks2.Text = "The_Insanity_Error"
  6678. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6679. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6680. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6681. for i, v in pairs(ArmourParts) do
  6682. v.BrickColor = BrickColor.new("Dark blue")
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. end
  6686. for i, v in pairs(NeonParts) do
  6687. maincolor = BrickColor.new("Really red")
  6688. v.BrickColor = maincolor
  6689. v.Material = "Neon"
  6690. v.Transparency = 0
  6691. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6692. end
  6693. for i, v in pairs(ArmourParts2) do
  6694. v.BrickColor = BrickColor.new("Dark blue")
  6695. v.Material = "Neon"
  6696. v.Transparency = 0
  6697. end
  6698. for i, v in pairs(NeonParts2) do
  6699. maincolor = BrickColor.new("Really red")
  6700. v.BrickColor = maincolor
  6701. v.Material = "Neon"
  6702. v.Transparency = 0
  6703. end
  6704. elseif key == 'y' and Mode == 7777 then
  6705. Painful_Stomp()
  6706. elseif key == 't' and Mode == 7777 then
  6707. FearMe()
  6708. elseif key == 'r' and Mode == 7777 then
  6709. GIMME_THOSE()
  6710. end
  6711. --------------------------------------------------------
  6712. if key == 'm' and Mode == 8 then
  6713. Mode = 25
  6714. SONG = 1564523997
  6715. tecks2.Text = "Ghost"
  6716. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6717. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6718. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6719. for i, v in pairs(ArmourParts) do
  6720. v.BrickColor = BrickColor.new("Ghost grey")
  6721. v.Material = "Neon"
  6722. v.Transparency = 0.7
  6723. end
  6724. for i, v in pairs(NeonParts) do
  6725. maincolor = BrickColor.new("Fog")
  6726. v.BrickColor = maincolor
  6727. v.Material = "Neon"
  6728. v.Transparency = 0.5
  6729. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6730. end
  6731. for i, v in pairs(ArmourParts2) do
  6732. v.BrickColor = BrickColor.new("Ghost grey")
  6733. v.Material = "Neon"
  6734. v.Transparency = 0.7
  6735. end
  6736. for i, v in pairs(NeonParts2) do
  6737. maincolor = BrickColor.new("Fog")
  6738. v.BrickColor = maincolor
  6739. v.Material = "Neon"
  6740. v.Transparency = 0.5
  6741. end
  6742. elseif key == 'm' and Mode == 25 then
  6743. resetmode()
  6744. elseif key == 't' and Mode == 25 then
  6745. thisisit()
  6746. elseif key == 'q' and Mode == 25 then
  6747. Spirit_Beam()
  6748. end
  6749. ---------------------------------------------------------------------
  6750. if key == '7' and Mode ~= 8 then
  6751. Mode = 8
  6752. SONG = 207375545
  6753. tecks2.Text = "Purity"
  6754. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6755. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6756. for i, v in pairs(ArmourParts) do
  6757. v.BrickColor = BrickColor.new("Cyan")
  6758. v.Material = "Neon"
  6759. v.Transparency = 0
  6760. end
  6761. for i, v in pairs(NeonParts) do
  6762. maincolor = BrickColor.new("Institutional white")
  6763. v.BrickColor = maincolor
  6764. v.Material = "Neon"
  6765. v.Transparency = 0
  6766. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6767. end
  6768. for i, v in pairs(ArmourParts2) do
  6769. v.BrickColor = BrickColor.new("Cyan")
  6770. v.Material = "Neon"
  6771. v.Transparency = 0
  6772. end
  6773. for i, v in pairs(NeonParts2) do
  6774. maincolor = BrickColor.new("Institutional white")
  6775. v.BrickColor = maincolor
  6776. v.Material = "Neon"
  6777. v.Transparency = 0
  6778. end
  6779. elseif key == '7' and Mode == 8 then
  6780. resetmode()
  6781. elseif key == 'q' and Mode == 8 then
  6782. LunarSpin()
  6783. end
  6784. ---------------------------------------------------------------------
  6785. if key == '8' and Mode ~= 9 then
  6786. Mode = 9
  6787. SONG = 563062677
  6788. tecks2.Text = "Grim"
  6789. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6790. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6791. for i, v in pairs(ArmourParts) do
  6792. v.BrickColor = BrickColor.new("Institutional white")
  6793. v.Material = "Neon"
  6794. v.Transparency = 0
  6795. end
  6796. for i, v in pairs(NeonParts) do
  6797. maincolor = BrickColor.new("Really black")
  6798. v.BrickColor = maincolor
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6802. end
  6803. for i, v in pairs(ArmourParts2) do
  6804. v.BrickColor = BrickColor.new("Institutional white")
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. end
  6808. for i, v in pairs(NeonParts2) do
  6809. maincolor = BrickColor.new("Really black")
  6810. v.BrickColor = maincolor
  6811. v.Material = "Neon"
  6812. v.Transparency = 0
  6813. end
  6814. elseif key == '8' and Mode == 9 then
  6815. resetmode()
  6816. elseif key == 't' and Mode == 9 then
  6817. heregoes()
  6818. elseif key == 'q' and Mode == 9 then
  6819. BalanceSpin()
  6820. elseif key == 'y' and Mode == 9 then
  6821. Ancient_Ragu()
  6822. end
  6823. ---------------------------------------------------------------------------
  6824. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6825. Mode = 10
  6826. SONG = 623662713
  6827. local A = math.random(1,4)
  6828. if A == 1 then
  6829. SONG = 623662713
  6830. elseif A == 2 then
  6831. SONG = 943961217
  6832. elseif A == 3 then
  6833. SONG = 623662713
  6834. elseif A == 4 then
  6835. SONG = 919231299
  6836. end
  6837. tecks2.Text = "ErRoR Of The InSaNiTy"
  6838. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6839. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6840. for i, v in pairs(ArmourParts) do
  6841. v.BrickColor = BrickColor.random()
  6842. v.Material = "Neon"
  6843. v.Transparency = 0
  6844. end
  6845. for i, v in pairs(NeonParts) do
  6846. maincolor = BrickColor.random()
  6847. v.BrickColor = maincolor
  6848. v.Material = "Neon"
  6849. v.Transparency = 0
  6850. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6851. end
  6852. for i, v in pairs(ArmourParts2) do
  6853. v.BrickColor = BrickColor.new("Hot white")
  6854. v.Material = "Neon"
  6855. v.Transparency = 0
  6856. end
  6857. for i, v in pairs(NeonParts2) do
  6858. maincolor = BrickColor.new("Hot white")
  6859. v.BrickColor = maincolor
  6860. v.Material = "Neon"
  6861. v.Transparency = 0
  6862. end
  6863. elseif key == 'm' and Mode == 10 then
  6864. resetmode()
  6865. elseif key == 'q' and Mode == 10 then
  6866. Decapitate()
  6867. elseif key == 't' and Mode == 10 then
  6868. wutdefaq()
  6869. elseif key == 'y' and Mode == 10 then
  6870. Painful_Stomp()
  6871. end
  6872. end
  6873. end)
  6874. local Combo = 1
  6875. mouse.Button1Down:connect(function(key)
  6876. if attack == false then
  6877. if Combo == 1 then
  6878. Combo = 2
  6879. attackone()
  6880. elseif Combo == 2 then
  6881. Combo = 3
  6882. attacktwo()
  6883. elseif Combo == 3 then
  6884. Combo = 1
  6885. attackthree()
  6886. end
  6887. end
  6888. end)
  6889.  
  6890.  
  6891.  
  6892.  
  6893.  
  6894.  
  6895. -------------------------------------------------------
  6896. --Start Animations--
  6897. -------------------------------------------------------
  6898. while true do
  6899. swait()
  6900. sine = sine + change
  6901. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6902. local velderp = root.Velocity.y
  6903. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6904. if equipped == true or equipped == false then
  6905. if attack == false then
  6906. idle = idle + 1
  6907. else
  6908. idle = 0
  6909. end
  6910. if Mode == 5 then
  6911. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6912. end
  6913.  
  6914. if Mode == 56565 then
  6915. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6916. end
  6917. if Mode == 25 then
  6918. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6919. end
  6920. if Mode == 100 then
  6921. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6922. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6923. end
  6924. if Mode == 7 then
  6925. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6926. end
  6927. if Mode == 7777 then
  6928. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6929. end
  6930. if Mode == 8888 then
  6931. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6932. tecks2.TextColor3 = maincolor.Color
  6933. tecks2.TextStrokeColor3 = maincolor.Color
  6934. for i, v in pairs(ArmourParts) do
  6935. v.BrickColor = BrickColor.new("Black")
  6936. v.Material = "Neon"
  6937. v.Transparency = 0
  6938. end
  6939. for i, v in pairs(NeonParts) do
  6940. maincolor = BrickColor.new("Really red")
  6941. v.BrickColor = maincolor
  6942. v.Material = "Neon"
  6943. v.Transparency = 0
  6944. end
  6945. end
  6946. if Mode == 10 then
  6947. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6948. tecks2.TextColor3 = maincolor.Color
  6949. tecks2.TextStrokeColor3 = maincolor.Color
  6950. for i, v in pairs(ArmourParts) do
  6951. v.BrickColor = BrickColor.random()
  6952. v.Material = "Glass"
  6953. v.Transparency = 0
  6954. end
  6955. for i, v in pairs(NeonParts) do
  6956. maincolor = BrickColor.random()
  6957. v.BrickColor = maincolor
  6958. v.Material = "Neon"
  6959. v.Transparency = 0
  6960. end
  6961. end
  6962. if Mode == 6 then
  6963. local A = math.random(1,15)
  6964. if A == 1 then
  6965. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6966. if A == 2 then
  6967. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6968. end
  6969. end
  6970. end
  6971. if 1 < root.Velocity.y and hitfloor == nil then
  6972. Anim = "Jump"
  6973. if attack == false then
  6974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6975. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6976. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6977. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6978. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6979. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6980. end
  6981. elseif -1 > root.Velocity.y and hitfloor == nil then
  6982. Anim = "Fall"
  6983. if attack == false then
  6984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6985. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6988. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6989. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6990. end
  6991. elseif torvel < 1 and hitfloor ~= nil then
  6992. Anim = "Idle"
  6993. change = 1
  6994. if attack == false then
  6995. if Mode == 1 then --Normal
  6996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6998. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7002. elseif Mode == 99900 then
  7003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7005. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7006. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7009. elseif Mode == 8888 then --idk
  7010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7011. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7012. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7013. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7014. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7015. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7016. elseif Mode == 98534 then
  7017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7019. if Mrandom(1,15) == 1 then
  7020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7021. end
  7022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7025. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7026. elseif Mode == 56565 then --idk
  7027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7028. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7029. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7030. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7032. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7033. elseif Mode == pIXELATED then --PIXELATED
  7034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7035. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7036. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7037. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7038. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7039. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7040. elseif Mode == 50 then --ASCENDED
  7041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7042. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7043. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7044. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7045. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7046. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7047. elseif Mode == 7777 then --NOTHING SPECIAL
  7048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7050. if Mrandom(1,15) == 1 then
  7051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7052. end
  7053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7057. elseif Mode == 6666 then --MEMER
  7058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7064. elseif Mode == 2 then --Machinery
  7065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7066. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7067. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7068. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7069. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7070. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7071. elseif Mode == 3 then --ICE
  7072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7073. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7074. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7075. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7076. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7077. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7078. elseif Mode == 4 then --Infused
  7079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7081. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7085. elseif Mode == 5 then --Cybernetic
  7086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7087. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7092. elseif Mode == 25 then --Spiritual
  7093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7094. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7095. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7096. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7097. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7098. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7099. elseif Mode == 6 then --Controlled Beyond Recognition
  7100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7102. if Mrandom(1,15) == 1 then
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7104. end
  7105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7107. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7108. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7109. elseif Mode == 1800 then --demon
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7112. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7113. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7114. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7115. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7116. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7119. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7120. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7121. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7122. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7123. elseif Mode == 1555 then --anime
  7124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7128. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7129. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7130. elseif Mode == 111111111 then
  7131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7133. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7134. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7135. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7136. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7137. elseif Mode == 100 then --Overclocked
  7138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7140. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7144. elseif Mode == 8 then --Lunarist
  7145. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7151. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7152. elseif Mode == 111111112 then
  7153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7155. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7156. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7157. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7158. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7159. elseif Mode == 10 then --INSANITY
  7160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7168. end
  7169. end
  7170. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7171. Anim = "Walk"
  7172. change = 1.1
  7173. if attack == false then
  7174. if Mode == 6 then
  7175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7177. if Mrandom(1,15) == 1 then
  7178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7179. end
  7180. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7181. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7182. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7183. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7184. elseif Mode == 98534 then
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7187. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7188. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7189. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7191. elseif Mode == 111111112 then
  7192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7194. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7195. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7196. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7197. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7198. elseif Mode == 111111111 then
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7201. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7202. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7203. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7204. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7205. elseif Mode == 99900 then
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7212. elseif Mode == 1 then --Normal
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7215. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7219. elseif Mode == 7777 then --NORTHING SPECIAL
  7220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7222. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7223. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7226. elseif Mode == 4 then --Infused
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7233. elseif Mode == 56565 then --idk
  7234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7240. elseif Mode == 8888 then --ik
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7243. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7245. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7246. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7247. elseif Mode == 1555 then --anime
  7248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7250. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7251. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7254. elseif Mode == 6666 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7257. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7258. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7261. elseif Mode == 1800 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7268. elseif Mode == 5 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7275. elseif Mode == 25 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7279. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7280. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7281. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7282. elseif Mode == 100 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7289. elseif Mode == 10 then
  7290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7293. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7297. elseif Mode == 8 then
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7302. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7303. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7304. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7311. end
  7312. end
  7313. elseif torvel >= 25 and hitfloor ~= nil then
  7314. Anim = "Sprint"
  7315. change = 1.35
  7316. if attack == false then
  7317. if Mode == 5 then
  7318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7320. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7321. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7322. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7323. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7324. elseif Mode == 56565 then
  7325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7327. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7328. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7331. elseif Mode == 111111111 then
  7332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7334. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7335. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7338. elseif Mode == 4 then
  7339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7341. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7345. elseif Mode == 1 then
  7346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7348. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7352. elseif Mode == 25 or Mode == 10 then
  7353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7354. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7355. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7357. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7358. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7359. elseif Mode ~= 5 then
  7360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7361. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7362. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7363. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7364. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7365. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7366. end
  7367. end
  7368. end
  7369. end
  7370. Music.SoundId = "rbxassetid://"..SONG
  7371. Music.Looped = true
  7372. Music.Pitch = 1
  7373. Music.Volume = 2.5
  7374. Music.Parent = tors
  7375. Music:Resume()
  7376. if 0 < #Effects then
  7377. for e = 1, #Effects do
  7378. if Effects[e] ~= nil then
  7379. local Thing = Effects[e]
  7380. if Thing ~= nil then
  7381. local Part = Thing[1]
  7382. local Mode = Thing[2]
  7383. local Delay = Thing[3]
  7384. local IncX = Thing[4]
  7385. local IncY = Thing[5]
  7386. local IncZ = Thing[6]
  7387. if 1 >= Thing[1].Transparency then
  7388. if Thing[2] == "Block1" then
  7389. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7390. local Mesh = Thing[1].Mesh
  7391. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7392. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7393. elseif Thing[2] == "Block2" then
  7394. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7395. local Mesh = Thing[7]
  7396. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7397. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7398. elseif Thing[2] == "Block3" then
  7399. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7400. local Mesh = Thing[7]
  7401. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7402. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7403. elseif Thing[2] == "Cylinder" then
  7404. local Mesh = Thing[1].Mesh
  7405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7407. elseif Thing[2] == "Blood" then
  7408. local Mesh = Thing[7]
  7409. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7410. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7412. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7413. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7415. elseif Thing[2] == "Disappear" then
  7416. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7417. elseif Thing[2] == "Shatter" then
  7418. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7419. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7420. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7421. Thing[6] = Thing[6] + Thing[5]
  7422. end
  7423. else
  7424. Part.Parent = nil
  7425. table.remove(Effects, e)
  7426. end
  7427. end
  7428. end
  7429. end
  7430. end
  7431. end
  7432. -------------------------------------------------------
  7433. --End Animations And Script--
  7434. -------------------------------------------------------
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