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Oct 31st, 2023
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  1.  
  2. -- [[ Name: Hotline by Helkern ]] --
  3. -- [[ Converted/Fixed/Aligned: By Melon ]] --
  4. -- [[ Reanimate: By Emper ]] --
  5. -- [[ https://www.roblox.com/catalog/4819740796/Robox ]] --
  6. -- [[ https://www.roblox.com/catalog/5552252553/Kinetic-Staff] ]] --
  7. -- [[ https://www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0 ]] --
  8. -- [[ https://www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0 ]] --
  9. -- [[ https://www.roblox.com/catalog/3409612660/International-Fedora-USA ]] --
  10. -- [[ https://www.roblox.com/catalog/3033910400/International-Fedora-Germany ]] --
  11. -- [[ https://www.roblox.com/catalog/3033908130/International-Fedora-France ]] --
  12. -- [[ https://www.roblox.com/catalog/3398308134/International-Fedora-Canada ]] --
  13.  
  14. game:GetService("StarterGui"):SetCore("SendNotification", {
  15. Title = "Melon's (FE) Converts/Scripts";
  16. Text = "Thanks for using!";
  17. Icon = "rbxthumb://type=Asset&id=11561641603&w=150&h=150"})
  18. Duration = 3;
  19.  
  20. if not game:IsLoaded() then
  21. game.Loaded:Wait()
  22. end
  23.  
  24. local function FindInstance(Parent, ClassName, Name)
  25. for _, Instance in pairs(Parent:GetChildren()) do
  26. if Instance:IsA(ClassName) and Instance.Name == Name then
  27. return Instance
  28. end
  29. end
  30. end
  31.  
  32. local function WaitForClass(Parent, ClassName)
  33. local Instance = Parent:FindFirstChildOfClass(ClassName)
  34.  
  35. while not Instance and Parent do
  36. Parent.ChildAdded:Wait()
  37. Instance = Parent:FindFirstChildOfClass(ClassName)
  38. end
  39.  
  40. return Instance
  41. end
  42.  
  43. local function WaitForClassOfName(Parent, ...)
  44. local Instance = FindInstance(Parent, ...)
  45.  
  46. while not Instance and Parent do
  47. Parent.ChildAdded:Wait()
  48. Instance = FindInstance(Parent, ...)
  49. end
  50.  
  51. return Instance
  52. end
  53.  
  54. local Fling = { }
  55. local Aligns = { }
  56. local Blacklist = { }
  57. local Accessories = { }
  58. local Attachments = { }
  59.  
  60. local Instancenew = Instance.new
  61.  
  62. local taskwait = task.wait
  63. local taskspawn = task.spawn
  64. local taskdefer = task.defer
  65.  
  66. local mathabs = math.abs
  67. local mathcos = math.cos
  68. local mathrandom = math.random
  69.  
  70. local stringmatch = string.match
  71.  
  72. local osclock = os.clock
  73.  
  74. local tableinsert = table.insert
  75. local tableclear = table.clear
  76. local tablefind = table.find
  77.  
  78. local CFramenew = CFrame.new
  79. local CFrameAngles = CFrame.Angles
  80. local CFrameidentity = CFrame.identity
  81.  
  82. local Vector3new = Vector3.new
  83. local Vector3zero = Vector3.zero
  84.  
  85. local Sleep = CFrameidentity
  86. local Velocity = Vector3new(0, 16384, 0)
  87. local Angular = 0
  88. local Linear = 0
  89.  
  90. local Workspace = game:FindFirstChildOfClass("Workspace")
  91. local CurrentCamera = Workspace.CurrentCamera
  92.  
  93. local Players = game:FindFirstChildOfClass("Players")
  94.  
  95. local LocalPlayer = Players.LocalPlayer
  96. local Mouse = LocalPlayer:GetMouse()
  97.  
  98. local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation
  99.  
  100. local Character = LocalPlayer.Character
  101. local CharacterClone = Instancenew("Model")
  102.  
  103. local StarterGui = game:FindFirstChildOfClass("StarterGui")
  104. local BindableEvent = Instancenew("BindableEvent")
  105.  
  106. local UserInputService = game:FindFirstChildOfClass("UserInputService")
  107. local UserInputType = Enum.UserInputType
  108.  
  109. local MouseButton1 = UserInputType.MouseButton1
  110. local Touch = UserInputType.Touch
  111.  
  112. local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed)
  113. local Type = Input.UserInputType
  114.  
  115. if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then
  116. local Target = Mouse.Target
  117. if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then
  118. local Parent = Target.Parent
  119.  
  120. if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then
  121. local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head")
  122.  
  123. if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then
  124. tableinsert(Fling, HumanoidRootPart)
  125. return
  126. end
  127. end
  128.  
  129. tableinsert(Fling, Target)
  130. end
  131. end
  132. end)
  133.  
  134. local function Part(Name, Size)
  135. local Part = Instancenew("Part")
  136. Part.Name = Name
  137. Part.Size = Size
  138. Part.Transparency = 1
  139. Part.Parent = CharacterClone
  140.  
  141. return Part
  142. end
  143.  
  144. local function Motor6D(Name, Part0, Part1, C0, C1)
  145. local Motor6D = Instancenew("Motor6D")
  146. Motor6D.Name = Name
  147. Motor6D.Part0 = Part0
  148. Motor6D.Part1 = Part1
  149. Motor6D.C0 = C0
  150. Motor6D.C1 = C1
  151. Motor6D.Parent = Part0
  152.  
  153. return Motor6D
  154. end
  155.  
  156. local function Attachment(Name, CFrame, Parent)
  157. local Attachment = Instancenew("Attachment")
  158. Attachment.Name = Name
  159. Attachment.CFrame = CFrame
  160. Attachment.Parent = Parent
  161.  
  162. tableinsert(Attachments, Attachment)
  163. return Attachment
  164. end
  165.  
  166. local LimbSize = Vector3new(1, 2, 1)
  167. local TorsoSize = Vector3new(2, 2, 1)
  168.  
  169. local Head = Part("Head", Vector3new(2, 1, 1))
  170. local Torso = Part("Torso", TorsoSize)
  171. local LeftArm = Part("Left Arm", LimbSize)
  172. local RightArm = Part("Right Arm", LimbSize)
  173. local LeftLeg = Part("Left Leg", LimbSize)
  174. local RightLeg = Part("Right Leg", LimbSize)
  175. local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize)
  176.  
  177. local FakeRA = Instance.new("Part")
  178. FakeRA.Size = Vector3.new(1,2,1)
  179. FakeRA.Transparency = 1
  180. FakeRA.BrickColor = BrickColor.new("Institutional White")
  181. FakeRA.Parent = RightArm
  182.  
  183. local FRAW = Instance.new("Weld")
  184. FRAW.Part0 = RightArm
  185. FRAW.Part1 = FakeRA
  186. FRAW.C0 = CFrame.new(0, 0, 0)
  187. FRAW.Parent = RightArm
  188.  
  189. local FakeRA2 = Instance.new("Part")
  190. FakeRA2.Size = Vector3.new(1,2,1)
  191. FakeRA2.Transparency = 1
  192. FakeRA2.BrickColor = BrickColor.new("Institutional White")
  193. FakeRA2.Parent = RightArm
  194.  
  195. local FRAW2 = Instance.new("Weld")
  196. FRAW2.Part0 = RightArm
  197. FRAW2.Part1 = FakeRA2
  198. FRAW2.C0 = CFrame.new(0, 0, 0)
  199. FRAW2.Parent = RightArm
  200.  
  201. local FakeRA3 = Instance.new("Part")
  202. FakeRA3.Size = Vector3.new(1,2,1)
  203. FakeRA3.Transparency = 1
  204. FakeRA3.BrickColor = BrickColor.new("Institutional White")
  205. FakeRA3.Parent = RightArm
  206.  
  207. local FRAW3 = Instance.new("Weld")
  208. FRAW3.Part0 = RightArm
  209. FRAW3.Part1 = FakeRA3
  210. FRAW3.C0 = CFrame.new(0, 0, 0)
  211. FRAW3.Parent = RightArm
  212. -- 3 welds and parts :skul:
  213. local Part = nil
  214.  
  215. if Character then
  216. Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso")
  217. end
  218.  
  219. if Part then
  220. HumanoidRootPart.CFrame = Part.CFrame
  221. else
  222. local SpawnLocations = { }
  223.  
  224. for _, SpawnLocation in pairs(Workspace:GetDescendants()) do
  225. if SpawnLocation:IsA("SpawnLocation") then
  226. tableinsert(SpawnLocations, SpawnLocation)
  227. end
  228. end
  229.  
  230. local Amount = # SpawnLocations
  231.  
  232. if Amount > 0 then
  233. local SpawnLocation = SpawnLocations[mathrandom(1, Amount)]
  234. HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0)
  235. else
  236. HumanoidRootPart.CFrame = CFrameidentity
  237. end
  238. end
  239.  
  240. local face = Instancenew("Decal")
  241. face.Name = "face"
  242. face.Parent = Head
  243.  
  244. local AccessoryTable = {
  245. -- Please give credits if used. --
  246. -- Free --
  247. { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) },
  248. { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) },
  249. { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) },
  250. { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) },
  251. { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) },
  252.  
  253. { Mesh = "9867442567", Texture = "9867451480", Instance = FakeRA, CFrame = CFramenew(-0.25, -1.45, -0.45) * CFrameAngles(0,0,-0.75) },
  254. { Mesh = "9867442661", Texture = "9867451480", Instance = FakeRA2, CFrame = CFramenew(-0.25, -3.45, -0.45) * CFrameAngles(0.05,0,-0.75) },
  255. { Mesh = "5548423017", Texture = "5548423938", Instance = FakeRA3, CFrame = CFramenew(-0.30,-0.15,-0.15) * CFrameAngles(0, -1.55, 0.60) },
  256. }
  257.  
  258. for _, Table in pairs(AccessoryTable) do
  259. if type(Table.Mesh) ~= "string" then
  260. Table.Mesh = ""
  261. end
  262. if type(Table.Texture) ~= "string" then
  263. Table.Texture = ""
  264. end
  265. end
  266.  
  267. Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  268. Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  269. Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  270. Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  271. Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  272. Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  273.  
  274. Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  275. Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  276. Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  277. Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  278. Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  279. Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  280. Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  281. Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  282. Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  283. Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  284. Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  285. Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  286. Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  287. Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  288. Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  289. Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  290. Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg)
  291. Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg)
  292. Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart)
  293.  
  294. local Humanoid = Instancenew("Humanoid", CharacterClone)
  295. Instancenew("Animator", Humanoid)
  296.  
  297. Instancenew("LocalScript", CharacterClone).Name = "Animate"
  298.  
  299. CharacterClone.PrimaryPart = Head
  300. CharacterClone.Parent = Workspace
  301.  
  302. local function DescendantAdded(Instance)
  303. if Instance:IsA("Accessory") then
  304. taskspawn(function()
  305. local Handle = WaitForClassOfName(Instance, "BasePart", "Handle")
  306. local Attachment = WaitForClass(Handle, "Attachment")
  307.  
  308. local Clone = Instance:Clone()
  309.  
  310. local CloneHandle = FindInstance(Clone, "BasePart", "Handle")
  311. CloneHandle.Transparency = 1
  312. CloneHandle:BreakJoints()
  313.  
  314. local AccessoryWeld = Instancenew("Weld")
  315. AccessoryWeld.Name = "AccessoryWeld"
  316. AccessoryWeld.Part0 = CloneHandle
  317. AccessoryWeld.C0 = Attachment.CFrame
  318.  
  319. local Name = Attachment.Name
  320.  
  321. for _, TableAttachment in pairs(Attachments) do
  322. if TableAttachment.Name == Name then
  323. AccessoryWeld.Part1 = TableAttachment.Parent
  324. AccessoryWeld.C1 = TableAttachment.CFrame
  325. end
  326. end
  327.  
  328. AccessoryWeld.Parent = CloneHandle
  329. Clone.Parent = CharacterClone
  330.  
  331. tableinsert(Accessories, Clone)
  332.  
  333. local IsAMeshPart = CloneHandle:IsA("MeshPart")
  334. local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh")
  335. local Id = IsAMeshPart and "TextureID" or "TextureId"
  336.  
  337. for _, Table in pairs(AccessoryTable) do
  338. local Instance = Table.Instance
  339.  
  340. if Instance then
  341. if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then
  342. tableinsert(Blacklist, Instance)
  343. tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity })
  344. return
  345. end
  346. end
  347. end
  348.  
  349. tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity })
  350. end)
  351. elseif Instance:IsA("JointInstance") then
  352. taskspawn(function()
  353. taskwait()
  354. Instance:Destroy()
  355. end)
  356. end
  357. end
  358.  
  359. local function CharacterAdded(Character)
  360. if Character ~= CharacterClone then
  361. PostSimulation:Wait()
  362.  
  363. local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
  364.  
  365. if Backpack then
  366. Backpack:ClearAllChildren()
  367. end
  368.  
  369. tableclear(Aligns)
  370. tableclear(Blacklist)
  371.  
  372. for _, Accessory in pairs(Accessories) do
  373. Accessory:Destroy()
  374. end
  375.  
  376. local CurrentCameraCFrame = CurrentCamera.CFrame
  377.  
  378. LocalPlayer.Character = CharacterClone
  379. CurrentCamera.CameraSubject = CharacterClone.Head
  380.  
  381. taskspawn(function()
  382. CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
  383. CurrentCamera.CFrame = CurrentCameraCFrame
  384. end)
  385.  
  386. local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart")
  387.  
  388. for Index, Value in pairs(Fling) do
  389. local BasePart = nil
  390.  
  391. if typeof(Value) == "Instance" then
  392. if Value:IsA("BasePart") then
  393. BasePart = Value
  394. elseif Value:IsA("Humanoid") then
  395. local Model = Value.Parent
  396.  
  397. if Model ~= Character and Model:IsA("Model") then
  398. BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart")
  399. end
  400. elseif Value:IsA("Model") and Value ~= Character then
  401. BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart")
  402. end
  403. end
  404.  
  405. if BasePart then
  406. local clock = osclock()
  407.  
  408. while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do
  409. CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity
  410. CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity
  411.  
  412. CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0)
  413. PostSimulation:Wait()
  414. end
  415. end
  416. end
  417.  
  418. tableclear(Fling)
  419.  
  420. if CharacterHumanoidRootPart then
  421. CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero
  422. CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero
  423.  
  424. CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32)))
  425. PostSimulation:Wait()
  426. end
  427.  
  428. Character:BreakJoints()
  429.  
  430. for _, Instance in pairs(Character:GetDescendants()) do
  431. DescendantAdded(Instance)
  432. end
  433.  
  434. Character.DescendantAdded:Connect(DescendantAdded)
  435. end
  436. end
  437.  
  438. local function Align(Part0, Part1, CFrame)
  439. if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then
  440. Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0)
  441.  
  442. local Part1CFrame = Part1.CFrame
  443. local LinearVelocity = Part1.AssemblyLinearVelocity * Linear
  444. local Magnitude = LinearVelocity.Magnitude < Linear
  445.  
  446. if Magnitude then
  447. local LookVector = Part1CFrame.LookVector * Linear
  448. Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z)
  449. else
  450. Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z)
  451. end
  452.  
  453. Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame
  454. end
  455. end
  456.  
  457. if Character then
  458. CharacterAdded(Character)
  459. end
  460.  
  461. local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded)
  462.  
  463. local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function()
  464. local osclock = osclock()
  465. local Axis = 0.004 * mathcos(osclock * 17.5)
  466.  
  467. Sleep = CFramenew(0, Axis, 0)
  468. Angular = mathcos(osclock)
  469. Linear = 26
  470.  
  471. for _, Table in pairs(Aligns) do
  472. Align(Table[1], Table[2], Table[3])
  473. end
  474.  
  475. if sethiddenproperty then
  476. sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000)
  477. end
  478.  
  479. StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place.
  480. end)
  481.  
  482. local function Event()
  483. CharacterClone:Destroy()
  484. end
  485.  
  486. BindableEvent.Event:Connect(Event)
  487.  
  488. CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function()
  489. if not CharacterClone.Parent then
  490. Added:Disconnect()
  491. Connection:Disconnect()
  492.  
  493. CharacterClone:Destroy()
  494.  
  495. if BindableEvent then
  496. BindableEvent:Destroy()
  497. end
  498.  
  499. StarterGui:SetCore("ResetButtonCallback", true)
  500. end
  501. end)
  502.  
  503. BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event)
  504.  
  505.  
  506.  
  507. local me = game.Players.LocalPlayer
  508. local char = me.Character
  509. selected = false
  510. attacking = false
  511. attack = false
  512. dela = 0.4
  513. normdmg = 9
  514. avgdmg = normdmg
  515. normal = 14
  516. speed = 14
  517. normchance = 9333333333333
  518. criticalchance = normchance
  519. splashdist = 14333333333333333333333333333333333333333333333333
  520. plat = 1
  521. healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
  522. if char:findFirstChild("Sword",true) ~= nil then
  523. char:findFirstChild("Sword",true).Parent = nil
  524. end
  525. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  526. part.Parent = parent
  527. part.formFactor = form
  528. part.CanCollide = collide
  529. part.Transparency = tran
  530. part.Reflectance = ref
  531. part.Size = Vector3.new(x,y,z)
  532. part.BrickColor = BrickColor.new(color)
  533. part.TopSurface = 0
  534. part.BottomSurface = 0
  535. part.Anchored = anchor
  536. part.Locked = true
  537. part:BreakJoints()
  538. end
  539. function weld(w, p, p1, a, b, c, x, y, z)
  540. w.Parent = p
  541. w.Part0 = p
  542. w.Part1 = p1
  543. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  544. end
  545. function mesh(mesh, parent, x, y, z, type)
  546. mesh.Parent = parent
  547. mesh.Scale = Vector3.new(x, y, z)
  548. mesh.MeshType = type
  549. end
  550. function getcharparts(path)
  551. local objs = {}
  552. for _,v in pairs(path:children()) do
  553. if v:IsA("Model") and v.Name ~= name then
  554. for _,k in pairs(v:children()) do
  555. if k.Name == "Torso" then
  556. table.insert(objs,k)
  557. end
  558. end
  559. end
  560. end
  561. return objs
  562. end
  563. sword = Instance.new("Model",me.Character)
  564. sword.Name = "Sword"
  565. --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
  566. rarm = char:findFirstChild("Right Arm")
  567. larm = char:findFirstChild("Left Arm")
  568. torso = char:findFirstChild("Torso")
  569. hum = char:findFirstChild("Humanoid")
  570. main = Instance.new("Part")
  571. prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
  572. mme = Instance.new("SpecialMesh")
  573. mesh(mme,main,1,1,1,"Head")
  574. part1 = Instance.new("Part")
  575. prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  576. p1m = Instance.new("BlockMesh",part1)
  577. w1 = Instance.new("Weld")
  578. weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
  579. part2 = Instance.new("Part")
  580. prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  581. p2m = Instance.new("BlockMesh",part2)
  582. w2 = Instance.new("Weld")
  583. weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
  584. part3 = Instance.new("Part")
  585. prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  586. p3m = Instance.new("BlockMesh",part3)
  587. w3 = Instance.new("Weld")
  588. weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
  589. part4 = Instance.new("Part")
  590. prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  591. p4m = Instance.new("BlockMesh",part4)
  592. w4 = Instance.new("Weld")
  593. weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
  594. part5 = Instance.new("Part")
  595. prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  596. p5m = Instance.new("BlockMesh",part5)
  597. w5 = Instance.new("Weld")
  598. weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
  599. part6 = Instance.new("Part")
  600. prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
  601. p6m = Instance.new("SpecialMesh")
  602. mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
  603. w6 = Instance.new("Weld")
  604. weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
  605. blade1 = Instance.new("Part")
  606. prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
  607. b1m = Instance.new("SpecialMesh")
  608. mesh(b1m,blade1,1,1,1,"Torso")
  609. bw1 = Instance.new("Weld")
  610. weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
  611. uns = Instance.new("Sound",blade1)
  612. uns.Volume = 1
  613. uns.Pitch = 1
  614. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  615. slash = Instance.new("Sound",blade1)
  616. slash.Volume = 1
  617. slash.Pitch = 1
  618. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  619. shea = Instance.new("Sound",blade1)
  620. shea.Volume = 1
  621. shea.Pitch = -0.9
  622. shea.SoundId = "rbxasset://sounds\\unsheath.wav"
  623. spi = Instance.new("Sound",blade1)
  624. spi.Volume = 1
  625. spi.Pitch = 1
  626. spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
  627. charge = Instance.new("Sound",blade1)
  628. charge.Volume = 1
  629. charge.Pitch = 0.5
  630. charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
  631. boom = Instance.new("Sound",blade1)
  632. boom.Volume = 1
  633. boom.Pitch = 2.2
  634. boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  635. blade2 = Instance.new("Part")
  636. prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
  637. b2m = Instance.new("BlockMesh",blade2)
  638. bw2 = Instance.new("Weld")
  639. weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
  640. blade3 = Instance.new("Part")
  641. prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  642. b3m = Instance.new("SpecialMesh")
  643. mesh(b3m,blade3,1,1,1,"Wedge")
  644. bw3 = Instance.new("Weld")
  645. weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
  646. blade4 = Instance.new("Part")
  647. prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  648. b4m = Instance.new("SpecialMesh")
  649. mesh(b4m,blade4,1,1,1,"Wedge")
  650. bw4 = Instance.new("Weld")
  651. weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
  652. blade5 = Instance.new("Part")
  653. prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
  654. b5m = Instance.new("BlockMesh",blade5)
  655. bw5 = Instance.new("Weld")
  656. weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
  657. part7 = Instance.new("Part")
  658. prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
  659. p7m = Instance.new("SpecialMesh")
  660. mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
  661. w7 = Instance.new("Weld")
  662. weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
  663. tup1 = Instance.new("Part")
  664. prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
  665. tw1 = Instance.new("Weld")
  666. weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
  667. holdpart = Instance.new("Part")
  668. prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
  669. hu = Instance.new("Weld")
  670. weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
  671. holdweld = Instance.new("Weld")
  672. weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
  673. weaponweld = Instance.new("Weld")
  674. weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
  675. --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
  676. rb = Instance.new("Part")
  677. prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  678. rh = Instance.new("Weld")
  679. weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
  680. lb = Instance.new("Part")
  681. prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  682. lh = Instance.new("Weld")
  683. weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
  684. rw = Instance.new("Weld")
  685. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  686. lw = Instance.new("Weld")
  687. weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
  688. neck = torso.Neck
  689. neor = neck.C1
  690. rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
  691. leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
  692. function selectmotion()
  693. weaponweld.C0 = CFrame.new(0,0,0)
  694. rw.C0 = CFrame.new(0,0,0)
  695. lw.C0 = CFrame.new(0,0,0)
  696. rw.Part1 = rarm
  697. lw.Part1 = larm
  698. for i=1, 15 do
  699. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  700. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
  701. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
  702. wait()
  703. end
  704. weaponweld.Part1 = main
  705. holdweld.Part1 = nil
  706. wait(0.14)
  707. uns:play()
  708. for i=1, 4 do
  709. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
  710. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
  711. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
  712. wait()
  713. end
  714. for i=1, 10 do
  715. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
  716. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
  717. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
  718. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
  719. wait()
  720. end
  721. wait(0.1)
  722. for i=1, 6 do
  723. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
  724. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
  725. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
  726. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
  727. wait()
  728. end
  729. rw.C0 = rightfight
  730. lw.C0 = leftfight
  731. neck.C1 = neor
  732. weaponweld.C0 = CFrame.new(0,0,0)
  733. selected = true
  734. end
  735. function deselmotion()
  736. for i=1, 12 do
  737. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  738. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
  739. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
  740. wait()
  741. end
  742. shea:play()
  743. weaponweld.Part1 = nil
  744. holdweld.Part1 = tup1
  745. wait(0.1)
  746. for i=1, 8 do
  747. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
  748. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
  749. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
  750. wait()
  751. end
  752. rw.Part1 = nil
  753. lw.Part1 = nil
  754. rw.C0 = CFrame.new(0,0,0)
  755. lw.C0 = CFrame.new(0,0,0)
  756. neck.C1 = neor
  757. weaponweld.C0 = CFrame.new(0,0,0)
  758. selected = false
  759. end
  760. ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
  761. function fade(brick,mesh,scale,tran,speed)
  762. coroutine.resume(coroutine.create(function()
  763. for i=tran,1,speed do
  764. wait()
  765. brick.Transparency = i
  766. mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
  767. end
  768. brick:remove()
  769. end))
  770. end
  771. function block(part,avg,cols)
  772. for i=1, math.random(1,3) do
  773. local s = (avg*1.4)*100
  774. local s2 = (avg/5)*100
  775. local size = math.random(s2,s)/100
  776. local p = Instance.new("Part",me.Character)
  777. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  778. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  779. coroutine.resume(coroutine.create(function()
  780. for i=p.Transparency, 1, 0.2 do
  781. wait(0.15)
  782. p.Transparency = i
  783. local cf = p.CFrame
  784. p.Size = Vector3.new(size,size,size)
  785. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  786. size = size - 0.2
  787. end
  788. p:remove()
  789. end))
  790. end
  791. end
  792. function blocks(part,avg,cols)
  793. for i=1, math.random(1,3) do
  794. local s = (avg*1.4)*100
  795. local s2 = (avg/5)*100
  796. local size = math.random(s2,s)/100
  797. local p = Instance.new("Part",me.Character)
  798. local pos = p.CFrame
  799. local pos2 = pos * CFrame.new(0,12,-15)
  800. local pos3 = pos2 * CFrame.new(0,-12,-12)
  801. local bv = Instance.new("BodyPosition",p)
  802. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  803. bv.position = pos2.p
  804. local bg = Instance.new("BodyGyro",p)
  805. bg.cframe = CFrame.new(pos.p,pos3.p)
  806. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  807. bg.P = 30000
  808. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  809. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  810. coroutine.resume(coroutine.create(function()
  811. for i=p.Transparency, 1, 0.2 do
  812. wait(0.15)
  813. p.Transparency = i
  814. local cf = p.CFrame
  815. p.Size = Vector3.new(size,size,size)
  816. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  817. size = size - 0.2
  818. end
  819. p:remove()
  820. end))
  821. end
  822. end
  823. function blading(part,color)
  824. local p = Instance.new("Part",me.Character)
  825. prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
  826. p.CFrame = part.CFrame
  827. coroutine.resume(coroutine.create(function()
  828. for i=p.Transparency, 1, 0.04 do
  829. wait()
  830. p.Transparency = i
  831. end
  832. p:remove()
  833. end))
  834. end
  835. function spikes(part,color)
  836. local p = Instance.new("Part",me.Character)
  837. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  838. p.CFrame = part.CFrame * CFrame.new(0,-3,0)
  839. local mww = Instance.new("SpecialMesh")
  840. mesh(mww,p,6,5,6,"FileMesh")
  841. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  842. fade(p,mww,0.55,p.Transparency,0.08)
  843. end
  844. function spikes2(part,color)
  845. local p = Instance.new("Part",me.Character)
  846. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  847. p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
  848. local mww = Instance.new("SpecialMesh")
  849. mesh(mww,p,8,7,8,"FileMesh")
  850. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  851. fade(p,mww,0.55,p.Transparency,0.06)
  852. end
  853. function bal(part,color,dist)
  854. local p = Instance.new("Part",me.Character)
  855. prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
  856. p.CFrame = part.CFrame
  857. local mww = Instance.new("SpecialMesh")
  858. mesh(mww,p,dist,dist,dist,"Sphere")
  859. fade(p,mww,3,p.Transparency,0.06)
  860. end
  861. --Kill function----------------------Kill function----------------------Kill function--------------------
  862. function blast(dmg,part,crit)
  863. local randomposx = math.random(-30,30)
  864. local randomposy = math.random(-50,-10)
  865. local bil = Instance.new("BillboardGui",part)
  866. bil.Adornee = bil.Parent
  867. bil.Size = UDim2.new(0,110,0,70)
  868. local img = Instance.new("ImageLabel",bil)
  869. img.Size = UDim2.new(1,0,1,0)
  870. img.Image = "http://www.roblox.com/asset/?id=42621332"
  871. img.Position = UDim2.new(0,randomposx,0,randomposy)
  872. img.BackgroundTransparency = 1
  873. local txt = Instance.new("TextLabel",img)
  874. txt.Size = UDim2.new(1,0,1,0)
  875. txt.BackgroundTransparency = 1
  876. txt.Text = dmg
  877. txt.TextColor3 = Color3.new(0,0,0)
  878. txt.FontSize = "Size18"
  879. if crit then
  880. img.Image = "http://www.roblox.com/asset/?id=42621315"
  881. txt.FontSize = "Size24"
  882. txt.TextColor3 = Color3.new(0.6,0,0)
  883. end
  884. coroutine.resume(coroutine.create(function()
  885. wait(0.2)
  886. for i=1, math.random(30,50) do
  887. img.Position = UDim2.new(0,randomposx,0,randomposy)
  888. randomposy = randomposy - 4
  889. wait()
  890. end
  891. bil:remove()
  892. end))
  893. end
  894. deb = true
  895. function kill(hit,mod)
  896. if deb and attack and hit.Parent.Name ~= name then
  897. local ch = hit.Parent
  898. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  899. deb = false
  900. local dm = math.random(0,avgdmg*2)
  901. local cri = false
  902. local cripro = math.random(1,criticalchance)
  903. if cripro == 1 then
  904. cri = true
  905. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  906. end
  907. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  908. blast(dm,ch.Head,cri)
  909. if cri then
  910. coroutine.resume(coroutine.create(function()
  911. local lol = math.random(1,plat)
  912. if lol == 1 then
  913. ch["Humanoid"].PlatformStand = true
  914. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  915. wait(0.9)
  916. ch["Humanoid"].PlatformStand = false
  917. if mod == true then
  918. ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  919. ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
  920. end
  921. end
  922. end))
  923. end
  924. wait(dela)
  925. deb = true
  926. end
  927. end
  928. end
  929. function ris(hit,mod)
  930. if deb and attack and hit.Parent.Name ~= name then
  931. local ch = hit.Parent
  932. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  933. deb = false
  934. local dm = math.random(0,avgdmg*2)
  935. local cri = false
  936. local cripro = math.random(1,criticalchance)
  937. if cripro == 1 then
  938. cri = true
  939. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  940. end
  941. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  942. blast(dm,ch.Head,cri)
  943. if cri then
  944. coroutine.resume(coroutine.create(function()
  945. local lol = math.random(1,plat)
  946. if lol == 1 then
  947. ch["Humanoid"].PlatformStand = true
  948. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  949. wait(0.9)
  950. ch["Humanoid"].PlatformStand = false
  951. if mod == true then
  952. ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  953. ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
  954. end
  955. end
  956. end))
  957. end
  958. wait(dela)
  959. deb = true
  960. end
  961. end
  962. end
  963. blade3.Touched:connect(kill)
  964. blade4.Touched:connect(kill)
  965. blade2.Touched:connect(kill)
  966. blade1.Touched:connect(kill)
  967. blade5.Touched:connect(kill)
  968. blade5.Touched:connect(ris)
  969. ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
  970. -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  971. -- blading(blade2,"Bright red")
  972. function att()
  973. attacking = true
  974. for i=1,8 do
  975. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  976. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  977. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  978. wait()
  979. end
  980. slash:play()
  981. wait(0.13)
  982. attack = true
  983. for i=1,6 do
  984. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  985. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  986. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  987. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  988. wait()
  989. end
  990. attack = false
  991. wait(0.08)
  992. for i=1,3 do
  993. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  994. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  995. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  996. wait()
  997. end
  998. rw.C0 = rightfight
  999. lw.C0 = leftfight
  1000. neck.C1 = neor
  1001. weaponweld.C0 = CFrame.new(0,0,0)
  1002. attacking = false
  1003. end
  1004. function stab()
  1005. attacking = true
  1006. for i=1,8 do
  1007. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1008. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1009. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1010. wait()
  1011. end
  1012. slash:play()
  1013. avgdmg = 15
  1014. criticalchance = 95
  1015. wait(0.13)
  1016. attack = true
  1017. for i=1,6 do
  1018. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
  1019. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1020. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1021. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1022. bal(blade5,"Tr. Blue",25)
  1023. wait()
  1024. end
  1025. attack = false
  1026. wait(0.08)
  1027. for i=1,3 do
  1028. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1029. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1030. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1031. blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1032. bal(blade5,"Tr. Blue",25)
  1033. wait()
  1034. end
  1035. rw.C0 = rightfight
  1036. lw.C0 = leftfight
  1037. neck.C1 = neor
  1038. weaponweld.C0 = CFrame.new(0,0,0)
  1039. attacking = false
  1040. end
  1041. function attas()
  1042. attacking = true
  1043. local pos = torso.CFrame
  1044. local pos2 = pos * CFrame.new(0,12,-15)
  1045. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1046. for i=1,6 do
  1047. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1048. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1049. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1050. spikes(torso,"Light blue")
  1051. spikes2(torso,"Bright blue")
  1052. bal(torso,"Tr. Blue",25)
  1053. wait()
  1054. end
  1055. slash:play()
  1056. avgdmg = 15
  1057. criticalchance = 65
  1058. wait(0.13)
  1059. attack = true
  1060. local bv = Instance.new("BodyPosition",torso)
  1061. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1062. bv.position = pos2.p
  1063. local bg = Instance.new("BodyGyro",torso)
  1064. bg.cframe = CFrame.new(pos.p,pos3.p)
  1065. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1066. bg.P = 30000
  1067. for i=1,6 do
  1068. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
  1069. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
  1070. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
  1071. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1072. wait()
  1073. end
  1074. attack = false
  1075. wait(0.08)
  1076. for i=1,3 do
  1077. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1078. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1079. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1080. wait()
  1081. end
  1082. rw.C0 = rightfight
  1083. lw.C0 = leftfight
  1084. bv:remove()
  1085. bg:remove()
  1086. neck.C1 = neor
  1087. weaponweld.C0 = CFrame.new(0,0,0)
  1088. attacking = false
  1089. end
  1090. function spin()
  1091. attacking = true
  1092. hum.WalkSpeed = 0
  1093. for i=1,7 do
  1094. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1095. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1096. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1097. wait()
  1098. end
  1099. spi:play()
  1100. wait(0.3)
  1101. spi:play()
  1102. dela = 0.1
  1103. avgdmg = 6
  1104. criticalchance = 12
  1105. local bv = Instance.new("BodyVelocity",torso)
  1106. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1107. bv.velocity = torso.CFrame.lookVector * 22
  1108. local bav = Instance.new("BodyAngularVelocity",torso)
  1109. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1110. bav.angularvelocity = Vector3.new(0,36,0)
  1111. bav.P = 15000
  1112. attack = true
  1113. for i=1, 30 do
  1114. wait()
  1115. spikes(torso,"Medium blue")
  1116. end
  1117. bv:remove()
  1118. bav:remove()
  1119. hum.WalkSpeed = normal
  1120. attack = false
  1121. avgdmg = normdmg
  1122. for i=1,5 do
  1123. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1124. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1125. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1126. wait()
  1127. end
  1128. dela = 0.4
  1129. rw.C0 = rightfight
  1130. lw.C0 = leftfight
  1131. neck.C1 = neor
  1132. weaponweld.C0 = CFrame.new(0,0,0)
  1133. attacking = false
  1134. criticalchance = normchance
  1135. end
  1136. function spins()
  1137. attacking = true
  1138. hum.WalkSpeed = 0
  1139. for i=1,7 do
  1140. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1141. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1142. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1143. bal(torso,"Tr. Blue",25)
  1144. wait()
  1145. end
  1146. spi:play()
  1147. wait(0.3)
  1148. spi:play()
  1149. dela = 0.1
  1150. avgdmg = 6
  1151. criticalchance = 12
  1152. local bv = Instance.new("BodyVelocity",torso)
  1153. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1154. bv.velocity = torso.CFrame.lookVector * 22
  1155. local bav = Instance.new("BodyAngularVelocity",torso)
  1156. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1157. bav.angularvelocity = Vector3.new(0,36,0)
  1158. bav.P = 15000
  1159. attack = true
  1160. for i=1, 30 do
  1161. wait()
  1162. spikes(torso,"Medium blue")
  1163. end
  1164. bv:remove()
  1165. bav:remove()
  1166. hum.WalkSpeed = normal
  1167. attack = false
  1168. avgdmg = normdmg
  1169. for i=1,5 do
  1170. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1171. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1172. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1173. wait()
  1174. end
  1175. dela = 0.4
  1176. rw.C0 = rightfight
  1177. lw.C0 = leftfight
  1178. neck.C1 = neor
  1179. weaponweld.C0 = CFrame.new(0,0,0)
  1180. attacking = false
  1181. criticalchance = normchance
  1182. end
  1183. function rise()
  1184. attacking = true
  1185. local pos = torso.CFrame
  1186. local pos2 = pos * CFrame.new(0,5,-15)
  1187. local pos3 = pos2 * CFrame.new(0,-3,-12)
  1188. hum.WalkSpeed = 0
  1189. for i=1,7 do
  1190. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1191. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1192. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1193. bal(torso,"Tr. Blue",25)
  1194. wait()
  1195. end
  1196. spi:play()
  1197. wait(0.3)
  1198. spi:play()
  1199. dela = 0.1
  1200. avgdmg = 6
  1201. criticalchance = 12
  1202. local bv = Instance.new("BodyPosition",torso)
  1203. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1204. bv.position = pos2.p
  1205. local bg = Instance.new("BodyGyro",torso)
  1206. bg.cframe = CFrame.new(pos.p,pos3.p)
  1207. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1208. bg.P = 30000
  1209. attack = true
  1210. for i=1, 30 do
  1211. wait()
  1212. spikes2(torso,"Medium blue")
  1213. end
  1214. bv:remove()
  1215. bg:remove()
  1216. hum.WalkSpeed = normal
  1217. attack = false
  1218. avgdmg = normdmg
  1219. for i=1,5 do
  1220. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1221. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1222. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1223. wait()
  1224. end
  1225. dela = 0.4
  1226. rw.C0 = rightfight
  1227. lw.C0 = leftfight
  1228. neck.C1 = neor
  1229. weaponweld.C0 = CFrame.new(0,0,0)
  1230. attacking = false
  1231. criticalchance = normchance
  1232. end
  1233. function sprint()
  1234. attacking = true
  1235. hum.WalkSpeed = 0
  1236. local pos = torso.CFrame
  1237. local pos2 = pos * CFrame.new(0,12,-15)
  1238. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1239. for i=1,6 do
  1240. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1241. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1242. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  1243. wait()
  1244. end
  1245. avgdmg = 14
  1246. local bv = Instance.new("BodyPosition",torso)
  1247. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1248. bv.position = pos2.p
  1249. local bg = Instance.new("BodyGyro",torso)
  1250. bg.cframe = CFrame.new(pos.p,pos3.p)
  1251. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1252. bg.P = 30000
  1253. for i=1, 7 do
  1254. wait()
  1255. spikes2(torso,"Medium blue")
  1256. end
  1257. wait(0.1)
  1258. coroutine.resume(coroutine.create(function()
  1259. for i=1, 17 do
  1260. wait()
  1261. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  1262. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  1263. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  1264. end
  1265. end))
  1266. coroutine.resume(coroutine.create(function()
  1267. for i=0.4, 5.3,0.07 do
  1268. wait(0.04)
  1269. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1270. end
  1271. end))
  1272. charge:play()
  1273. coroutine.resume(coroutine.create(function()
  1274. wait(2.5)
  1275. for i=1, 11 do
  1276. wait()
  1277. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  1278. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  1279. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  1280. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  1281. end
  1282. end))
  1283. criticalchance = 1
  1284. plat = 1
  1285. dela = 0
  1286. wait(3.8)
  1287. boom:play()
  1288. attack = true
  1289. coroutine.resume(coroutine.create(function()
  1290. for i=1, 5 do
  1291. wait()
  1292. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1293. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1294. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1295. end
  1296. end))
  1297. bv.position = pos3.p
  1298. for i=1, 7 do
  1299. wait()
  1300. spikes2(torso,"Medium blue")
  1301. end
  1302. coroutine.resume(coroutine.create(function()
  1303. for i=1, 12 do
  1304. wait()
  1305. bal(blade5,"Medium blue",splashdist*2)
  1306. end
  1307. end))
  1308. local parts = getcharparts(workspace)
  1309. for _,v in pairs(parts) do
  1310. if (v.Position - blade5.Position).magnitude < 14 then
  1311. kill(v,true)
  1312. end
  1313. end
  1314. wait(0.3)
  1315. attack = false
  1316. bv:remove()
  1317. bg:remove()
  1318. hum.WalkSpeed = normal
  1319. avgdmg = normdmg
  1320. rw.C0 = rightfight
  1321. lw.C0 = leftfight
  1322. neck.C1 = neor
  1323. weaponweld.C0 = CFrame.new(0,0,0)
  1324. attacking = false
  1325. criticalchance = normchance
  1326. plat = 2
  1327. end
  1328. function sprint2()
  1329. attacking = true
  1330. hum.WalkSpeed = 0
  1331. local pos = torso.CFrame
  1332. local pos2 = pos * CFrame.new(0,15,-15)
  1333. local pos3 = pos2 * CFrame.new(0,-13,-12)
  1334. for i=1,6 do
  1335. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1336. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1337. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  1338. wait()
  1339. end
  1340. avgdmg = 14
  1341. local bv = Instance.new("BodyPosition",torso)
  1342. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1343. bv.position = pos2.p
  1344. local bg = Instance.new("BodyGyro",torso)
  1345. bg.cframe = CFrame.new(pos.p,pos3.p)
  1346. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1347. bg.P = 30000
  1348. for i=1, 4 do
  1349. wait()
  1350. spikes2(torso,"Medium blue")
  1351. spikes2(torso,"Light blue")
  1352. spikes2(torso,"Bright blue")
  1353. end
  1354. wait(0.1)
  1355. coroutine.resume(coroutine.create(function()
  1356. for i=1, 34 do
  1357. wait()
  1358. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  1359. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  1360. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  1361. end
  1362. end))
  1363. coroutine.resume(coroutine.create(function()
  1364. for i=0.4, 5.3,0.07 do
  1365. wait(0.04)
  1366. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1367. end
  1368. end))
  1369. charge:play()
  1370. coroutine.resume(coroutine.create(function()
  1371. wait(2.5)
  1372. for i=1, 11 do
  1373. wait()
  1374. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  1375. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  1376. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  1377. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  1378. end
  1379. end))
  1380. criticalchance = 1
  1381. plat = 1
  1382. dela = 0
  1383. wait(3.8)
  1384. boom:play()
  1385. attack = true
  1386. coroutine.resume(coroutine.create(function()
  1387. for i=1, 5 do
  1388. wait()
  1389. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1390. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1391. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1392. end
  1393. end))
  1394. bv.position = pos3.p
  1395. for i=1, 7 do
  1396. wait()
  1397. spikes2(torso,"Medium blue")
  1398. end
  1399. coroutine.resume(coroutine.create(function()
  1400. for i=1, 12 do
  1401. wait()
  1402. bal(blade5,"Medium blue",splashdist*2)
  1403. end
  1404. end))
  1405. local parts = getcharparts(workspace)
  1406. for _,v in pairs(parts) do
  1407. if (v.Position - blade5.Position).magnitude < 14 then
  1408. kill(v,true)
  1409. end
  1410. end
  1411. wait(0.3)
  1412. attack = false
  1413. bv:remove()
  1414. bg:remove()
  1415. hum.WalkSpeed = normal
  1416. avgdmg = normdmg
  1417. rw.C0 = rightfight
  1418. lw.C0 = leftfight
  1419. neck.C1 = neor
  1420. weaponweld.C0 = CFrame.new(0,0,0)
  1421. attacking = false
  1422. criticalchance = normchance
  1423. plat = 2
  1424. end
  1425. function combo()
  1426. att()
  1427. attas()
  1428. sprint()
  1429. spin()
  1430. end
  1431. function run()
  1432. spin()
  1433. spin()
  1434. spin()
  1435. end
  1436. function rush()
  1437. attacking = true
  1438. for i=1,8 do
  1439. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  1440. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  1441. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1442. wait(0.1)
  1443. end
  1444. slash:play()
  1445. wait(0.13)
  1446. attack = true
  1447. local bv = Instance.new("BodyVelocity",torso)
  1448. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1449. bv.velocity = torso.CFrame.lookVector * 220
  1450. local bav = Instance.new("BodyAngularVelocity",torso)
  1451. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1452. bav.angularvelocity = Vector3.new(0,36,0)
  1453. bav.P = 15000
  1454. for i=1,6 do
  1455. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1456. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1457. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1458. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1459. wait()
  1460. end
  1461. attack = false
  1462. wait(0.08)
  1463. for i=1,3 do
  1464. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1465. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1466. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1467. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1468. wait()
  1469. end
  1470. rw.C0 = rightfight
  1471. lw.C0 = leftfight
  1472. bv:remove()
  1473. bav:remove()
  1474. neck.C1 = neor
  1475. weaponweld.C0 = CFrame.new(0,0,0)
  1476. attacking = false
  1477. end
  1478. function masta()
  1479. attacking = true
  1480. for i=1,8 do
  1481. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  1482. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  1483. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1484. bal(torso,"Tr. Blue",25)
  1485. spikes2(torso,"Medium blue")
  1486. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1487. wait(0.1)
  1488. end
  1489. slash:play()
  1490. avgdmg = 37
  1491. criticalchance = 125
  1492. wait(0.13)
  1493. attack = true
  1494. local bv = Instance.new("BodyVelocity",torso)
  1495. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1496. bv.velocity = torso.CFrame.lookVector * 220
  1497. local bav = Instance.new("BodyAngularVelocity",torso)
  1498. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1499. bav.angularvelocity = Vector3.new(0,36,0)
  1500. bav.P = 15000
  1501. for i=1,6 do
  1502. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1503. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1504. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1505. bal(torso,"Tr. Blue",25)
  1506. spikes2(torso,"Medium blue")
  1507. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1508. wait()
  1509. end
  1510. attack = false
  1511. wait(0.08)
  1512. for i=1,3 do
  1513. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1514. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1515. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1516. bal(torso,"Tr. Blue",25)
  1517. spikes2(torso,"Medium blue")
  1518. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1519. wait()
  1520. end
  1521. rw.C0 = rightfight
  1522. lw.C0 = leftfight
  1523. bv:remove()
  1524. bav:remove()
  1525. neck.C1 = neor
  1526. weaponweld.C0 = CFrame.new(0,0,0)
  1527. attacking = false
  1528. end
  1529. if script.Parent.className ~= "HopperBin" then
  1530. local h = Instance.new("HopperBin",me.Backpack)
  1531. h.Name = "SoulSword"
  1532. script.Parent = h
  1533. end
  1534. local bin = script.Parent
  1535. function sel(mouse)
  1536. neck.C1 = neor
  1537. if (selected == false) then
  1538. selectmotion()
  1539. end
  1540. mouse.Button1Down:connect(function()
  1541. if (attacking == false) then
  1542. att()
  1543. end
  1544. end)
  1545. mouse.KeyDown:connect(function(kuu)
  1546. local kai = kuu:lower()
  1547. if attacking == false then
  1548. if (kai == "q") then
  1549. spin()
  1550. elseif (kai == "e") then
  1551. att()
  1552. elseif (kai == "r") then
  1553. sprint()
  1554. elseif (kai == "l") then
  1555. stab()
  1556. elseif (kai == "t") then
  1557. attas()
  1558. elseif (kai == "z") then
  1559. masta()
  1560. elseif (kai == "y") then
  1561. spins()
  1562. elseif (kai == "g") then
  1563. combo()
  1564. elseif (kai == "p") then
  1565. rise()
  1566. elseif (kai == "j") then
  1567. sprint2()
  1568. elseif (kai == "h") then
  1569. run()
  1570. elseif (kai == "f") then
  1571. rush()
  1572. end
  1573. end
  1574. end)
  1575. while selected do
  1576. wait(0.8)
  1577. local k = math.random(1,5)
  1578. if k == 1 then
  1579. if hum.Health < 50 then
  1580. for i=1, math.random(4,24) do
  1581. wait(0.1)
  1582. local col = healcols[math.random(1,#healcols)]
  1583. local sa = math.random(30,90)/100
  1584. local p = Instance.new("Part")
  1585. prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
  1586. p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
  1587. local mes = Instance.new("SpecialMesh")
  1588. mesh(mes,p,sa,sa,sa,"Sphere")
  1589. local bg = Instance.new("BodyPosition",p)
  1590. bg.maxForce = Vector3.new(1000000,1000000,1000000)
  1591. bg.P = 100000
  1592. bg.position = torso.Position
  1593. coroutine.resume(coroutine.create(function()
  1594. repeat
  1595. bg.position = torso.Position
  1596. wait()
  1597. until (p.Position - torso.Position).magnitude < 1.8
  1598. hum.Health = hum.Health + 1.2
  1599. p:remove()
  1600. end))
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. function desel()
  1607. neck.C1 = neor
  1608. if selected then
  1609. deselmotion()
  1610. end
  1611. end
  1612. bin.Selected:connect(sel)
  1613. bin.Deselected:connect(desel)
  1614. print 'Hello world!'
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