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SethBling

Credits Warp Display LUA Script

Jan 21st, 2015
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  1. target = {
  2. ["slot7id"] = 62,
  3. ["slot7x"] = 12*256+178,
  4. ["fragmenty"] = 0,
  5. ["fragmentx"] = 224,
  6. ["viney"] = 13,
  7. ["mushroomy"] = 55,
  8. ["shell0x"] = 10,
  9. ["shell1x"] = 104,
  10. ["shell2x"] = 104,
  11. ["shell3x"] = 74,
  12. ["shell4x"] = 146,
  13. ["shell5x"] = 117,
  14. ["shell6x"] = 96,
  15. ["slot8id"] = 53,
  16. ["slot9id"] = 145,
  17. }
  18.  
  19. order = {
  20. "slot7id",
  21. "mushroomy",
  22. "viney",
  23. "fragmenty",
  24. "fragmentx",
  25. "slot7x",
  26. "slot8id",
  27. "shell0x",
  28. "shell1x",
  29. "shell2x",
  30. "shell3x",
  31. "shell4x",
  32. "shell5x",
  33. "shell6x",
  34. "slot9id",
  35. }
  36.  
  37. while true do
  38. mem = {}
  39. mem["slot7id"] = memory.readbyte(0xA5)
  40. slot7xhigh = memory.readbyte(0x14E7)
  41. slot7xlow = memory.readbyte(0xEB)
  42. mem["slot7x"] = slot7xhigh*256+slot7xlow
  43. mem["fragmenty"] = memory.readbyte(0x1806)
  44. mem["fragmentx"] = memory.readbyte(0x1805)
  45. mem["viney"] = memory.readbyte(0xE2)
  46. mem["mushroomy"] = memory.readbyte(0xE3)
  47. mem["shell0x"] = memory.readbyte(0xE4)
  48. mem["shell1x"] = memory.readbyte(0xE5)
  49. mem["shell2x"] = memory.readbyte(0xE6)
  50. mem["shell3x"] = memory.readbyte(0xE7)
  51. mem["shell4x"] = memory.readbyte(0xE8)
  52. mem["shell5x"] = memory.readbyte(0xE9)
  53. mem["shell6x"] = memory.readbyte(0xEA)
  54. mem["slot8id"] = memory.readbyte(0xA6)
  55. mem["slot9id"] = memory.readbyte(0xA7)
  56.  
  57. boxx = 3
  58. for i = 1,#order do
  59. key = order[i]
  60. if mem[key] == target[key] or key == "fragmentx" and mem[key] >=216 and mem[key] <= 229 then
  61. gui.drawBox(boxx, 3, boxx+6, 9, 0xFF000000, 0x8000FF00);
  62. else
  63. gui.drawBox(boxx, 3, boxx+6, 9, 0xFF000000, 0x80FF0000);
  64. end
  65. boxx = boxx + 8
  66. end
  67.  
  68. for slot = 0,7 do
  69. status = memory.readbyte(0x14C8+slot)
  70. id = memory.readbyte(0x9E+slot)
  71. guide = false
  72. if id == 5 and slot >= 0 and slot <= 6 then
  73. guide = true
  74. name = "shell"..slot.."x"
  75. end
  76. if id == 0x3E and slot == 7 then
  77. guide = true
  78. name = "slot7x"
  79. end
  80.  
  81. if status == 0xB and guide then
  82. targetx = target[name]
  83. layer1x = memory.read_s16_le(0x1A);
  84. layer1y = memory.read_s16_le(0x1C);
  85.  
  86. if id == 5 then
  87. targetx = targetx + math.ceil((layer1x-targetx)/256)*256
  88. end
  89.  
  90. gui.drawBox(targetx-layer1x, 0, targetx-layer1x+15, 256, 0x60000000)
  91.  
  92. spritex = memory.readbyte(0xE4+slot) + memory.readbyte(0x14E0+slot)*256
  93. spritey = memory.readbyte(0xD8+slot) + memory.readbyte(0x14D4+slot)*256
  94. gui.drawBox(spritex-layer1x,spritey-layer1y,spritex-layer1x+15, spritey-layer1y+15, 0x60000000)
  95. end
  96. end
  97.  
  98. emu.frameadvance();
  99. end
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