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- --Jungle Generator Gifted by solidgoldbrandon, Regular Script!
- --gets a bit laggy when you spawn it. after like 20 secs it gets better!
- size = 600
- CA = CFrame.Angles
- CN = CFrame.new
- V3 = Vector3.new
- MR = math.rad
- MP = math.pi
- MRA = math.random
- MH = math.huge
- Wood = {"Brown", "Reddish brown"}
- Leaves = {"Earth green", "Bright green", "Dark green", "Camo"}
- LeafMeshes = {{"http://www.roblox.com/asset/?id=16659363", V3(2.05,-1.6,2.05)},
- {"http://www.roblox.com/asset/?id=1091940", V3(1.2,0.6,1.2)}}
- Rock = {"Medium grey", "Dark grey"}
- Add = {
- Mesh = function(P, Id, Id2, scale)
- local m = Instance.new("SpecialMesh", P)
- m.Scale = scale
- m.MeshId = Id
- m.TextureId = Id2
- end
- }
- function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = V3(X,Y,Z)
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- Mod = Instance.new("Model",workspace)
- Mod.Name = "Jungle"
- Models = {
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local cen = cf * CN(0, 0, -38*siz)
- local wo = Wood[MRA(1,#Wood)]
- local le = Leaves[MRA(1,#Leaves)]
- local last = nil
- for i = 0, 1, 0.2 do
- local p = Part(m, true, true, 0, 0, wo, 3*siz, 5.7*siz, 3*siz)
- Instance.new("SpecialMesh",p)
- p.CFrame = cen * CA(MR(-40*i), 0, 0) * CN(0, 0, 38*siz)
- if wo == Wood[1] then wo = Wood[2] else wo = Wood[1] end
- last = p
- end
- local messa = LeafMeshes[MRA(1,#LeafMeshes)]
- local a = -3
- if messa == LeafMeshes[1] then
- a = 0.4
- end
- last.BrickColor = BrickColor.new(le)
- local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- local m = Add.Mesh(p, messa[1], "", V3((messa[2].X*10)*siz,(messa[2].Y*10)*siz,(messa[2].Z*10)*siz))
- p.CFrame = last.CFrame * CN(0, a*siz, 0) * CA(MP+MR(20), 0, 0)
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local ro1, ro2 = Rock[MRA(1,#Rock)], Rock[MRA(1,#Rock)]
- local p = Part(m, true, true, 0, 0, ro1, 7.5*siz, 7.5*siz, 7.5*siz)
- p.CFrame = cf * CN(0, 1.8*siz, 4*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1290033", "", V3(5*siz, 5*siz, 5*siz))
- local p2 = Part(m, true, true, 0, 0, ro2, 5.5*siz, 5.5*siz, 5.5*siz)
- p2.CFrame = cf * CN(7*siz, 1.5*siz, -6*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1290033", "", V3(3.8*siz, 3.8*siz, 3.8*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local le = Leaves[MRA(1,#Leaves)]
- local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- p.CFrame = cf * CN(2*siz, 1.6*siz, -4*siz) * CA(0, 0, 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1095708", "", V3(12*siz, 11*siz, 10*siz))
- local p2 = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
- p2.CFrame = cf * CN(-4*siz, 1.1*siz, -1*siz) * CA(0, MR(-34), 0)
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1095708", "", V3(10*siz, 7.5*siz, 8*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local p = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
- p.CFrame = cf * CN(2*siz, 1.1*siz, -4*siz) * CA(0, 0, 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(10*siz, 14*siz, 10*siz))
- local p2 = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
- p2.CFrame = cf * CN(-4*siz, 0.7*siz, 1*siz) * CA(MR(MRA(-15,15)), MR(MRA(-180,180)), MR(MRA(-15,15)))
- local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(7*siz, 11*siz, 6*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local p = Part(m, true, true, 0, 0, "White", 1.2*siz, 6*siz, 1.2*siz)
- p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 3.2*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
- local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1090398", "http://www.roblox.com/asset/?id=1090399", V3(3.5*siz, 5*siz, 3.5*siz))
- end,
- function(cf, siz)
- local m = Instance.new("Model",Mod)
- local col = Wood[MRA(1,#Wood)]
- local p = Part(m, true, true, 0, 0, col, 2.8*siz, 22*siz, 2.8*siz)
- Instance.new("SpecialMesh",p)
- p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 11*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
- local leave = Leaves[MRA(1, #Leaves)]
- local mes = LeafMeshes[MRA(1, #LeafMeshes)]
- local a = 3
- local ca = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
- if mes == LeafMeshes[1] then
- a = -0.5
- ca = ca * CA(MP, 0, 0)
- end
- for i = 1, MRA(1,5) do
- local cf2 = p.CFrame * CA(0, MR(MRA(-180,180)), 0) * CN(0, (MRA(2*100, 14*100)/100)*siz, -1.4*siz)
- local center = cf2 * CN(0, 0, -8*siz) * CA(0, 0, 0)
- local first = nil
- for x = 0, 45, 15 do
- local p2 = Part(m, true, true, 0, 0, col, 2.5*siz, 4*siz, 2.5*siz)
- Instance.new("SpecialMesh", p2)
- p2.CFrame = center * CN(0, 0, 4*siz) * CA(MR(x), 0, 0) * CN(0, 0, 10*siz) * CA(0, 0, 0)
- if first == nil then first = p2 end
- end
- local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
- Add.Mesh(p3, mes[1], "", (mes[2]*7)*siz)
- local ca2 = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
- if mes == LeafMeshes[1] then
- ca2 = ca2 * CA(MP, 0, 0)
- end
- p3.CFrame = first.CFrame * CN(0, a*siz, 0) * ca2
- end
- local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
- Add.Mesh(p3, mes[1], "", (mes[2]*9)*siz)
- local cn = p.CFrame * CN(0, 11*siz, 0)
- p3.CFrame = cn * CN(0, a*siz, 0) * ca
- end,
- }
- pos = CN(0, 0, 0)
- local base = Part(Mod, true, true, 0, 0, Leaves[MRA(1,#Leaves)], size, 1, size)
- base.CFrame = pos * CN(0, 1, 0)
- base.Material = "Grass"
- for x = -size/2, size/2, 20 do
- for z = -size/2, size/2, 20 do
- Models[MRA(1, #Models)](pos * CN(x+(MRA(-4*1000, 4*1000)/1000), 1.2, z+(MRA(-4*1000, 4*1000)/1000)) * CA(0, MR(MRA(-180,180)), 0), MRA(1.1*100, 2.4*100)/100)
- end
- wait(0.2)
- end
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