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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SelectionManager : MonoBehaviour
- {
- public static SelectionManager Instance {get; set;}
- public bool onTarget;
- public GameObject interaction_Info_UI;
- Text interaction_text;
- private void Start()
- {
- onTarget = false;
- interaction_text = interaction_Info_UI.GetComponent<Text>();
- }
- private void Awake()
- {
- if (Instance !=null && Instance != this)
- {
- Destroy(gameObject);
- }
- else
- {
- Instance = this;
- }
- }
- void Update()
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if (Physics.Raycast(ray, out hit))
- {
- var selectionTransform = hit.transform;
- InteractableObject interactable = selectionTransform.GetComponent<InteractableObject>();
- if (interactable && interactable.playerInRange)
- {
- onTarget = true;
- interaction_text.text = interactable.GetItemName();
- interaction_Info_UI.SetActive(true);
- }
- else // if there is a hit but without an interatable script
- {
- onTarget = false;
- interaction_Info_UI.SetActive(false);
- }
- }
- else // if there is no hit at all.
- {
- onTarget = false;
- interaction_Info_UI.SetActive(false);
- }
- }
- }
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