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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local SaveSlot = Instance.new("TextButton")
- local DMoney = Instance.new("TextButton")
- local Store = Instance.new("TextButton")
- local Restore = Instance.new("TextButton")
- local DropAxes = Instance.new("TextButton")
- local Load = Instance.new("TextButton")
- local CountAxes = Instance.new("TextButton")
- local Slot = Instance.new("TextBox")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- MainFrame.Name = "LT2DupeGui"
- MainFrame.Parent = ScreenGui
- MainFrame.BackgroundColor3 = Color3.new(0.282353, 0.278431, 0.278431)
- MainFrame.BorderColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- MainFrame.BorderSizePixel = 3
- MainFrame.Position = UDim2.new(0.111687116, 0, 0.167118713, 0)
- MainFrame.Size = UDim2.new(0, 230, 0, 258)
- MainFrame.Active = true
- MainFrame.Draggable = true
- SaveSlot.Name = "SaveSlot"
- SaveSlot.Parent = MainFrame
- SaveSlot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- SaveSlot.BorderSizePixel = 2
- SaveSlot.Position = UDim2.new(0.040079806, 0, 0.302941561, 0)
- SaveSlot.Size = UDim2.new(0, 95, 0, 40)
- SaveSlot.Font = Enum.Font.SourceSans
- SaveSlot.Text = "Save Slot"
- SaveSlot.TextColor3 = Color3.new(0, 0, 0)
- SaveSlot.TextSize = 14
- DMoney.Name = "DMoney"
- DMoney.Parent = MainFrame
- DMoney.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- DMoney.BorderSizePixel = 2
- DMoney.Position = UDim2.new(0.0410686359, 0, 0.774269283, 0)
- DMoney.Size = UDim2.new(0, 95, 0, 40)
- DMoney.Font = Enum.Font.SourceSans
- DMoney.Text = "Dupe Money"
- DMoney.TextColor3 = Color3.new(0, 0, 0)
- DMoney.TextSize = 14
- Store.Name = "Store"
- Store.Parent = MainFrame
- Store.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Store.BorderSizePixel = 2
- Store.Position = UDim2.new(0.514908552, 0, 0.299316287, 0)
- Store.Size = UDim2.new(0, 95, 0, 40)
- Store.Font = Enum.Font.SourceSans
- Store.Text = "Store Axe"
- Store.TextColor3 = Color3.new(0, 0, 0)
- Store.TextSize = 14
- Restore.Name = "Restore"
- Restore.Parent = MainFrame
- Restore.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Restore.BorderSizePixel = 2
- Restore.Position = UDim2.new(0.51270771, 0, 0.528562546, 0)
- Restore.Size = UDim2.new(0, 95, 0, 40)
- Restore.Font = Enum.Font.SourceSans
- Restore.Text = "Restore Axe"
- Restore.TextColor3 = Color3.new(0, 0, 0)
- Restore.TextSize = 14
- DropAxes.Name = "Drop Axes"
- DropAxes.Parent = MainFrame
- DropAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- DropAxes.BorderSizePixel = 2
- DropAxes.Position = UDim2.new(0.514981687, 0, 0.774269283, 0)
- DropAxes.Size = UDim2.new(0, 95, 0, 40)
- DropAxes.Font = Enum.Font.SourceSans
- DropAxes.Text = "Drop Axes"
- DropAxes.TextColor3 = Color3.new(0, 0, 0)
- DropAxes.TextSize = 14
- Load.Name = "Load"
- Load.Parent = MainFrame
- Load.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Load.BorderSizePixel = 2
- Load.Position = UDim2.new(0.0410686135, 0, 0.530083239, 0)
- Load.Size = UDim2.new(0, 95, 0, 40)
- Load.Font = Enum.Font.SourceSans
- Load.Text = "Load Slot"
- Load.TextColor3 = Color3.new(0, 0, 0)
- Load.TextSize = 14
- CountAxes.Name = "Count Axes"
- CountAxes.Parent = MainFrame
- CountAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- CountAxes.BorderSizePixel = 2
- CountAxes.Position = UDim2.new(0.510633886, 0, 0.0688429475, 0)
- CountAxes.Size = UDim2.new(0, 95, 0, 40)
- CountAxes.Font = Enum.Font.SourceSans
- CountAxes.Text = "Count Axes"
- CountAxes.TextColor3 = Color3.new(0, 0, 0)
- CountAxes.TextSize = 14
- Slot.Name = "Slot"
- Slot.Parent = MainFrame
- Slot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Slot.BorderSizePixel = 2
- Slot.Position = UDim2.new(0.0410686322, 0, 0.0697674453, 0)
- Slot.Size = UDim2.new(0, 94, 0, 39)
- Slot.Font = Enum.Font.SourceSans
- Slot.Text = "Slot Number"
- Slot.TextColor3 = Color3.new(0, 0, 0)
- Slot.TextSize = 14
- --Locals
- local MoneyCooldown = false
- local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value
- local ScriptLoadOrSave = false
- local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading")
- local howmoney = false
- --Functions
- local function CheckIfSlotAvailable(Slot)
- for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do
- if a == Slot then
- for c,d in pairs(b) do
- if c == "NumSaves" and d ~= 0 then
- return true
- else
- return false
- end
- end
- end
- end
- end
- local function CheckSlotNumber() --Checks if the slot number is right
- if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then
- local SlotNumber = tonumber(Slot.Text)
- return SlotNumber
- else return false
- end
- end
- local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen
- game.StarterGui:SetCore("SendNotification", {
- Title = Title;
- Text = Text;
- Icon = nil;
- Duration = Duration
- })
- end
- SaveSlot.MouseButton1Down:connect(function() --Saves the slot that you want
- local CheckSlot = CheckSlotNumber()
- if CheckSlot ~= false then
- if CurrentSlot ~= -1 then
- ScriptLoadOrSave = true
- local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot)
- if SaveSlot == true then
- SendNotification("Save Notification", "Saved your Slot", 2)
- wait(.5)
- ScriptLoadOrSave = false
- elseif SaveSlot == false then
- SendNotification("Already Saving", "Saving/Loading is currently in Progress", 1)
- wait(.5)
- ScriptLoadOrSave = false
- end
- else
- SendNotification("Error", "Load Your Slot First before saving", 1)
- end
- else
- SendNotification("Incorrect Slot", "Enter a number in the upper field", 1)
- end
- end)
- Load.MouseButton1Down:connect(function() --Loads the slot you want
- ScriptLoadOrSave = true
- local CheckSlot = CheckSlotNumber()
- if CheckSlot ~= false then
- if CheckIfSlotAvailable(CheckSlot) == true then
- local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot)
- if LoadSlot == false then
- SendNotification("Cooldown Notification", "You aren't abled to load now", 1)
- end
- if LoadSlot == true then
- SendNotification("Reload Notification", "Loaded Your Slot", 2)
- CurrentSlot = CheckSlot
- end
- else
- SendNotification("Slot not Available", "This Slot is not Available, please choose another slot", 2)
- end
- else
- SendNotification("Incorrect Slot", "Enter a Valid number in the upper field", 1)
- end
- ScriptLoadOrSave = false
- end)
- Store.MouseButton1Down:connect(function() --Stores the Axes somewhere so you can restore them later
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- b.Parent = game.Players.LocalPlayer
- Amount = Amount + 1
- end
- end
- SendNotification("Store Notification", "Stored "..Amount.." Axes, you can restore them later", 2)
- end)
- Restore.MouseButton1Down:connect(function() --Restores the axes that you stored with the Store function
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- b.Parent = game.Players.LocalPlayer.Backpack
- Amount = Amount + 1
- end
- end
- SendNotification("Restore Notification", "Restored "..Amount.." Axes that you Stored", 2)
- end)
- CountAxes.MouseButton1Down:connect(function() --Counts Axes in your Backpack (Equiped Axes dont Count)
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- Amount = Amount + 1
- end
- end
- SendNotification("Axe Amount", "You have "..Amount.." Axes in your Backpack",2)
- end)
- DropAxes.MouseButton1Down:connect(function() --Drops all your Axes
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- game.ReplicatedStorage.Interaction.ClientInteracted:FireServer(b, "Drop tool", game.Players.LocalPlayer.Character.Head.CFrame)
- Amount = Amount + 1
- end
- end
- SendNotification("Axe Dropped", "Dropped "..Amount.." Axes from your Backpack",5)
- end)
- function chat(sub,from,to)
- local kek = false
- local boop = nil
- game.Players.LocalPlayer.Chatted:Connect(function(msg)
- if kek == false then
- kek = true
- if msg:sub(from,to):lower() == sub:lower() then
- boop = msg:sub(to+1)
- end
- end
- end)
- repeat wait(1) until boop ~= nil
- return boop
- end
- function howmany()
- SendNotification("Amount of Money", "How much money do you want to duplicate?", 4)
- local jek = chat("/e ",1,3)
- local num = tonumber(jek)
- return num
- end
- DMoney.MouseButton1Down:connect(function() --Sends the money and will come back after around 2 mins
- if MoneyCooldown == true then
- SendNotification("Cooldown Notification", "Wait for your Money to come back",2)
- return
- elseif MoneyCooldown == false then
- MoneyCooldown = true
- howmoney = false
- local amount = howmany()
- SendNotification("Money Sent: "..amount, "Wait about 2 minutes for your Money to come back", 5)
- game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, amount, 1)
- SendNotification("Money Received", "You received your money that you have sent earlier", 5)
- MoneyCooldown = false
- end
- end)
- game.Players.LocalPlayer.Chatted:Connect(function(msg)
- if msg:lower() == "/e stop" then
- ScreenGui.Enabled = false
- end
- end)
- --Anti Overwrite Slot (Sub-Function)
- while wait(.15) do
- if CurrentlySavingOrLoading.Value == true and ScriptLoadOrSave == false then
- repeat
- wait(1)
- until CurrentlySavingOrLoading.Value == false
- wait(1)
- CurrentSlot = game.Players.LocalPlayer.CurrentSaveSlot.Value
- print(CurrentSlot)
- end
- end
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