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Skye_Blue

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Sep 1st, 2017
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  1. wait(.1) --Edited by nobody1997
  2. local darius = true
  3. local grab8 = false
  4. local throw1 = 5
  5. local throw2 = 5
  6. local grabon3 = false
  7. local grabon4 = false
  8. local jkl = 1
  9. local throw = 5
  10. local grab1 = false
  11. local goo1 = 0
  12. local punching = false
  13. local jk = false
  14.  
  15. local grabon3 = false
  16. local grabon2 = false
  17. local grabon1 = false
  18. local goo = 0
  19. local grabon = false
  20. local on = false
  21. local poon = false
  22. local clickon = false
  23. local beamknockback = 0
  24. local beamdamage = 20
  25. local hited1 = false
  26. local hited = false
  27. local kamesize = 1
  28. local kamehameha = false
  29. local walksound = "rbxassetid://"
  30. local aj1 = 1
  31. local can = 5
  32. local go = true
  33. local bomb = false
  34. local point = false
  35. local walkon = false
  36. local nohit = 0
  37. local moving = false
  38. local combodamage = 10
  39. local ssj22 = false
  40. local fly = false
  41. local ssbkaiox10 = false
  42. local ssbkaio = false
  43. local auracan3 = true
  44. local ssbon = false
  45. local base = true
  46. local new=Instance.new
  47. local rad=math.rad
  48. local cf=CFrame.new
  49. local v3=Vector3.new
  50. local hitmeter = 0
  51. ssj33 = false
  52. local ang=function(x,y,z)
  53. return CFrame.Angles(rad(x),rad(y),rad(z))
  54. end
  55. local player=game:service'Players'.LocalPlayer
  56. local char=player.Character
  57. local cam=workspace.Camera
  58. local mouse=player:GetMouse()
  59. local weld=function(a,b,c0,c1)
  60. m=Instance.new('Motor',a)
  61. m.Part0=a
  62. m.Part1=b
  63. m.C0=c0
  64. m.C1=c1
  65. return m
  66. end
  67.  
  68.  
  69. beamm=Instance.new('Model',workspace)
  70. beamm.Name='beam'
  71.  
  72. laser=false
  73.  
  74. rs=Instance.new('Part',char)
  75. rs.Transparency=1
  76. rs.CanCollide=false
  77. rs.TopSurface,rs.BottomSurface=0,0
  78. rs.FormFactor=3
  79. rs.Size=Vector3.new(.5,.5,.5)
  80.  
  81. ls=rs:Clone()
  82. ls.Parent=char
  83.  
  84.  
  85.  
  86. s1=Instance.new('Sound',char)
  87. s1.Volume=1
  88. s1.Pitch=1
  89. s1.Looped=true
  90.  
  91.  
  92. particles={}
  93.  
  94. local wep=new('Part',char)
  95.  
  96. wep.FormFactor=3
  97. wep.Transparency = 1
  98. wep.CanCollide=false
  99. wep.Size=v3(0.1,0.1,0.1)
  100. wep.TopSurface,wep.BottomSurface=0,0
  101. local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
  102.  
  103.  
  104. local beam1=wep:Clone()
  105. beam1:ClearAllChildren()
  106. beam1.Material='Neon'
  107. beam1.BrickColor=BrickColor.new('Bright red')
  108. beam1.Size=Vector3.new(1,1,1)
  109. beam1.Transparency=0
  110. beam1.Anchored=true
  111. local ms=Instance.new('BlockMesh',beam1)
  112. local inner1=beam1:Clone()
  113. inner1.Transparency=1
  114. inner1.Material='SmoothPlastic'
  115. inner1.BrickColor=BrickColor.new('Bright red')
  116. local ms2=inner1.Mesh
  117.  
  118. local expl1=inner1:Clone()
  119. expl1.Mesh:Destroy()
  120. expl1.Material='Neon'
  121. expl1.BrickColor=BrickColor.new('Bright red')
  122. expl1.Size=Vector3.new(5,5,5)
  123. expl1.Transparency=0
  124. pl=Instance.new('PointLight',expl1)
  125. pl.Color=expl1.BrickColor.Color
  126. pl.Range=pl.Range*2
  127. pl.Name='light'
  128. local br=pl.Range
  129.  
  130. local exa1=expl1:Clone()
  131. exa1.Size=Vector3.new(10,10,10)
  132. pl2=exa1.light
  133.  
  134. local part=exa1:Clone()
  135. part.Size=Vector3.new(1.5,1.5,1.5)
  136. pl3=part.light
  137. pms=Instance.new('BlockMesh',part)
  138.  
  139. char.Humanoid.Died:connect(function()
  140. laser=false
  141. beam1.Parent=nil
  142. inner1.Parent=nil
  143. expl1.Parent=nil
  144. exa1.Parent=nil
  145. s1:stop()
  146. end)
  147.  
  148.  
  149.  
  150. parti=0
  151. game:service'RunService'.Stepped:connect(function()
  152. parti=parti+1
  153. for i,v in pairs(particles) do
  154. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  155. v.Transparency=v.Transparency+.08
  156. if v.Transparency >= 1 then
  157. v:Destroy()
  158. table.remove(particles,i)
  159. else
  160. v.Parent=beamm
  161. end
  162. end
  163.  
  164. a=cam.CoordinateFrame.p
  165. b=mouse.Hit.p
  166. mhitr=Ray.new(a,(b-a).unit*999)
  167. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  168.  
  169.  
  170. if laser then
  171. beamm.Parent=workspace
  172. beam1.Parent=beamm
  173. inner1.Parent=beamm
  174. expl1.Parent=beamm
  175. exa1.Parent=beamm
  176. s1.Volume=s1.Volume-0.0034
  177.  
  178. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  179. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  180.  
  181. if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then
  182. if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then
  183. hit.Parent:BreakJoints()
  184. hit.Anchored = false
  185. wait()
  186.  
  187. hit.Position = hit.Position + Vector3.new(0,1,0)
  188. block = Instance.new("BodyForce",hit)
  189. block.Force = beam1.CFrame.lookVector
  190. s1.Volume=s1.Volume+0.0034
  191. end
  192. if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then
  193.  
  194. hit.Anchored = false
  195. wait()
  196.  
  197. hit.Position = hit.Position + Vector3.new(0,1,0)
  198. block = Instance.new("BodyForce",hit)
  199. block.Force = beam1.CFrame.lookVector
  200. s1.Volume=s1.Volume+0.0034
  201. end
  202. end
  203. if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then
  204. if hited == true then
  205. hited = false
  206. hited1 = true
  207. on = true
  208. human = hit.Parent:FindFirstChild("Humanoid")
  209. ts = hit.Parent:FindFirstChild("Torso")
  210. s1.Volume=s1.Volume+0.0034
  211. welld = Instance.new("Weld",hit)
  212. welld.Part0 = beam1
  213. welld.Part1 = ts
  214. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z)
  215. part6 = Instance.new("Part",hit)
  216. part6.Size = Vector3.new(1,1,1)
  217. part6.Transparency = 0
  218. part6.Position = hit.Position
  219. part6.BrickColor = BrickColor.new("Really red")
  220. partmesh = Instance.new("SpecialMesh",part6)
  221. partmesh.MeshType = "Sphere"
  222. partmesh.Scale = Vector3.new(1,1,1)
  223. partweld1 = Instance.new("Weld",hit)
  224. partweld1.Part0 = hit.Parent:FindFirstChild("Torso")
  225. partweld1.Part1 = part6
  226. partweld1.C0 = CFrame.new(0,0,0)
  227. if human.Health > math.huge then
  228. human.MaxHealth = math.huge
  229. human.Health = math.huge
  230.  
  231. end
  232.  
  233.  
  234.  
  235.  
  236. for i = 1,100 do
  237. wait()
  238. partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
  239. part6.Transparency = part6.Transparency + 0.05
  240. end
  241. end
  242. end
  243. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  244. e=Instance.new('Explosion',workspace)
  245. e.Position=pos
  246. e.BlastRadius=14
  247. e.BlastPressure=1e4
  248. end
  249. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  250. hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  251. end
  252.  
  253. if parti==math.floor(parti) then
  254. par=part:Clone()
  255. table.insert(particles,par)
  256. par.Parent=beamm
  257. par.Transparency=1-s1.Volume
  258. par.light.Range=br*s1.Volume
  259. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
  260. end
  261.  
  262. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  263. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  264. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  265. beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  266. inner1.CFrame=beam1.CFrame
  267. pl.Range=br*s1.Volume
  268. pl2.Range=br*s1.Volume
  269. expl1.Size=v3(6,6,6)*s1.Volume
  270. expl1.Transparency=0
  271. expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  272. exa1.Size=v3(5,5,5)*s1.Volume
  273. exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  274.  
  275. end
  276. end)
  277. local p = game.Players.LocalPlayer
  278. local ssj = true
  279. local ssb = true
  280.  
  281. local auracan = false
  282. local auracan1 = false
  283. local ssj2 = false
  284. local ssj3 = false
  285. local ssj4 = false
  286. local ssjg = false
  287. local ssjb = false
  288. local kaio = true
  289. local idle = true
  290. local idle1 = true
  291. local char = p.Character
  292. local mouse = p:GetMouse()
  293. local larm = char["Left Arm"]
  294. local rarm = char["Right Arm"]
  295. local lleg = char["Left Leg"]
  296. local rleg = char["Right Leg"]
  297. local hed = char.Head
  298. local torso = char.Torso
  299. hed.face:Destroy()
  300. local hum = char.Humanoid
  301. hum.Name = "idk"
  302. hum.JumpPower = 100
  303.  
  304. wait()
  305. local cam = game.Workspace.CurrentCamera
  306. local root = char.HumanoidRootPart
  307. local deb = false
  308. local shot = 0
  309. local walk = true
  310. local debris=game:service"Debris"
  311. local l = game:GetService("Lighting")
  312. local rs = game:GetService("RunService").RenderStepped
  313. local canattack = true
  314. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  315. function lerp(a, b, t) -- Linear interpolation
  316. return a + (b - a)*t
  317. end
  318.  
  319. function slerp(a, b, t) --Spherical interpolation
  320. dot = a:Dot(b)
  321. if dot > 0.99999 or dot < -0.99999 then
  322. return t <= 0.5 and a or b
  323. else
  324. r = math.acos(dot)
  325. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  326. end
  327. end
  328. function matrixInterpolate(a, b, t)
  329. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  330. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  331. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  332. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  333. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  334. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  335. local t = v1:Dot(v2)
  336. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  337. return CFrame.new()
  338. end
  339. return CFrame.new(
  340. v0.x, v0.y, v0.z,
  341. v1.x, v1.y, v1.z,
  342. v2.x, v2.y, v2.z,
  343. v3.x, v3.y, v3.z)
  344. end
  345. ----------------------------------------------------
  346. local naeeym = Instance.new("BillboardGui",char)
  347. naeeym.Size = UDim2.new(0,100,0,40)
  348. naeeym.StudsOffset = Vector3.new(0,2,0)
  349. naeeym.Adornee = char.Head
  350. local tecks = Instance.new("TextLabel",naeeym)
  351. tecks.BackgroundTransparency = 1
  352. tecks.BorderSizePixel = 0
  353. tecks.Text = "Story9"
  354. tecks.Font = "Bodoni"
  355. tecks.FontSize = "Size36"
  356. tecks.TextStrokeTransparency = 0.5
  357. tecks.TextColor3 = Color3.new(0,0,0)
  358. rrer = BrickColor.new("Really red")
  359. tecks.TextStrokeColor3 = rrer.Color
  360. tecks.Size = UDim2.new(1,0,0.5,0)
  361. local licht = Instance.new("PointLight",char.Torso)
  362. licht.Color = tecks.TextStrokeColor3
  363. licht.Range = 60
  364. licht.Brightness = 1
  365. licht.Enabled = false
  366. ----------------------------------------------------
  367. plr = game.Players.LocalPlayer
  368. base = Instance.new("ScreenGui",plr.PlayerGui)
  369. bbg = Instance.new("BillboardGui",plr.Character.Head)
  370. bbg.Size = UDim2.new(0,200,0,50)
  371. bbg.StudsOffset = Vector3.new(0,3,0)
  372. bbgTl = Instance.new("TextLabel",bbg)
  373. bbgTl.BackgroundTransparency = 1
  374. bbgTl.Size = UDim2.new(10,0,1,0)
  375. bbgTl.Position = UDim2.new(-4.5,0,0,0)
  376. bbgTl.Font = "Code"
  377. bbgTl.Text = " "
  378. bbgTl.TextSize = 25
  379. bbgTl.TextStrokeColor3 = Color3.new(1,0,0)
  380. bbgTl.TextColor3 = Color3.new(0,0,0)
  381. bbgTl.TextStrokeTransparency = 0
  382. bbgTl.TextWrapped = true
  383. plr.Chatted:connect(function(msg)
  384. bbgTl.Text = msg
  385. wait(5)
  386. if bbgTl.Text == msg then
  387. bbgTl.Text = " "
  388. end
  389. end)
  390. ----------------------------------------------------
  391. function genWeld(a,b)
  392. local w = Instance.new("Weld",a)
  393. w.Part0 = a
  394. w.Part1 = b
  395. return w
  396. end
  397. function weld(a, b)
  398. local weld = Instance.new("Weld")
  399. weld.Name = "W"
  400. weld.Part0 = a
  401. weld.Part1 = b
  402. weld.C0 = a.CFrame:inverse() * b.CFrame
  403. weld.Parent = a
  404. return weld;
  405. end
  406. ----------------------------------------------------
  407. function Lerp(c1,c2,al)
  408. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  409. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  410. for i,v in pairs(com1) do
  411. com1[i] = v+(com2[i]-v)*al
  412. end
  413. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  414. end
  415. ----------------------------------------------------
  416. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  417. local wld = Instance.new("Weld", wp1)
  418. wld.Part0 = wp0
  419. wld.Part1 = wp1
  420. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  421. end
  422. Instance.new("ForceField",char).Visible = false---------------------------------FORCEFIELD-------------------------
  423. hum.MaxHealth = math.huge
  424. wait()
  425. hum.Health = math.huge
  426. ----------------------------------------------------
  427. function weld5(part0, part1, c0, c1)
  428. weeld=Instance.new("Weld", part0)
  429. weeld.Part0=part0
  430. weeld.Part1=part1
  431. weeld.C0=c0
  432. weeld.C1=c1
  433. return weeld
  434. end
  435. ----------------------------------------------------
  436. function HasntTouched(plrname)
  437. local ret = true
  438. for _, v in pairs(Touche) do
  439. if v == plrname then
  440. ret = false
  441. end
  442. end
  443. return ret
  444. end
  445. newWeld(torso, larm, -1.5, 0.5, 0)
  446. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  447. newWeld(torso, rarm, 1.5, 0.5, 0)
  448. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  449. newWeld(torso, hed, 0, 1.5, 0)
  450. newWeld(torso, lleg, -0.5, -1, 0)
  451. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  452. newWeld(torso, rleg, 0.5, -1, 0)
  453. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  454. newWeld(root, torso, 0, -1, 0)
  455. torso.Weld.C1 = CFrame.new(0, -1, 0)
  456. local block = Instance.new("Part",torso)
  457. block.Size = Vector3.new(0.1,0.1,0.1)
  458. block.Position = block.Position + Vector3.new(2,2,2)
  459. block.Transparency = 1
  460. local weld = Instance.new("Weld",torso)
  461. weld.Part0 = torso
  462. weld.Part1 = block
  463. weld.C0 = CFrame.new(0,5,0)
  464. local block2 = Instance.new("Part",torso)
  465. block2.Size = Vector3.new(3,2,1)
  466. block2.CanCollide = false
  467. block2.Position = block.Position + Vector3.new(2,2,2)
  468. block2.Transparency = 1
  469. local weld2 = Instance.new("Weld",torso)
  470. weld2.Part0 = torso
  471. weld2.Part1 = block2
  472. weld2.C0 = CFrame.new(0,-1.5,0)
  473. local part2 = Instance.new("ParticleEmitter",block)
  474. part2.Lifetime = NumberRange.new(5)
  475. part2.Speed = NumberRange.new(0)
  476. part2.Size = NumberSequence.new(11)
  477. part2.Transparency = NumberSequence.new(1)
  478. part2.LockedToPart = true
  479. part2.Rate = 3
  480. part2.Texture = "http://www.roblox.com/asset/?id=894173257"----------------------SSJB AURA---------------------
  481. part2.ZOffset = -3
  482. local model = Instance.new("Model",torso)
  483. local part3 = Instance.new("ParticleEmitter",block2)
  484. part3.Lifetime = NumberRange.new(1)
  485. part3.Speed = NumberRange.new(5)
  486. part3.Transparency = NumberSequence.new(1)
  487. part3.Size = NumberSequence.new(0.5)
  488. part3.LockedToPart = true
  489. part3.Rate = 40
  490. part3.Texture = "http://www.roblox.com/asset/?id=0"
  491. part3.ZOffset = 3
  492. part3.SpreadAngle = Vector2.new(50,50)
  493. ypcall(function()
  494. shirt = Instance.new("Shirt", char)
  495. shirt.Name = "Shirt"
  496. pants = Instance.new("Pants", char)
  497. pants.Name = "Pants"
  498. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=755189468"
  499. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=234399134"
  500. end)
  501. for i,v in pairs(char:children()) do
  502. if v:IsA("Accessory") then
  503. v:Destroy()
  504. end
  505. end
  506. char["Body Colors"].HeadColor = BrickColor.new("Pastel yellow")
  507. char["Body Colors"].TorsoColor = BrickColor.new("Pastel yellow")
  508. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel yellow")
  509. char["Body Colors"].RightArmColor = BrickColor.new("Pastel yellow")
  510. char["Body Colors"].LeftLegColor = BrickColor.new("Pastel yellow")
  511. char["Body Colors"].RightLegColor = BrickColor.new("Pastel yellow")
  512. Hair99 = Instance.new("Part")
  513.  
  514. Hair99.Parent = p.Character
  515. Hair99.Name = "Hair"
  516. Hair99.formFactor = "Symmetric"
  517. Hair99.Size = Vector3.new(1, 1, 1)
  518. Hair99.CFrame = p.Character.Head.CFrame
  519. Hair99:BreakJoints()
  520. Hair99.CanCollide = false
  521. Hair99.TopSurface = "Smooth"
  522. Hair99.BottomSurface = "Smooth"
  523. Hair99.BrickColor = BrickColor.new("White")
  524. Hair99.Transparency = 1
  525.  
  526. Weld = Instance.new("Weld")
  527. Weld.Part0 = p.Character.Head
  528. Weld.Part1 = Hair99
  529. Weld.Parent = p.Character.Head
  530. Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  531.  
  532. Hair7 = Instance.new("Part")
  533. Hair7.Parent = p.Character
  534. Hair7.Name = "Hair"
  535. Hair7.CanCollide = false
  536. Hair7.Locked = true
  537. Hair7.TopSurface = "Smooth"
  538. Hair7.BottomSurface = "Smooth"
  539. Hair7.formFactor = "Symmetric"
  540. Hair7.Material = "Neon"
  541. Hair7.BrickColor = BrickColor.new("Bright red")
  542. Hair7.CFrame = p.Character.Torso.CFrame
  543. Hair7.Size = Vector3.new(1, 1, 1)
  544. Hair7.Transparency = 0
  545.  
  546. Mesh = Instance.new("SpecialMesh")
  547. Mesh.Parent = Hair99
  548. Mesh.MeshType = "Sphere"
  549. Mesh.Offset = Vector3.new(0, 0.1, 0.1)
  550. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  551.  
  552.  
  553. Weld1 = Instance.new("Weld")
  554. Weld1.Parent = p.Character.Head
  555. Weld1.Part0 = p.Character.Head
  556. Weld1.Part1 = Hair7
  557. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  558.  
  559. Mesh = Instance.new("SpecialMesh")
  560. Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
  561. Mesh.Parent = Hair7
  562. Mesh.Scale = Vector3.new(6, 6, 6)
  563. Mesh.MeshType = "FileMesh"
  564. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"-------------------------SSJ HAIR--------------------------
  565. Mesh.TextureId = ""
  566.  
  567. -----------------------------------------------------GROUND WAVES--------------------------------------
  568.  
  569.  
  570. GroundWave1 = function()
  571. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  572.  
  573. local wave = Instance.new("Part", torso)
  574. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  575. wave.Anchored = true
  576. wave.CanCollide = false
  577. wave.Locked = true
  578. wave.Size = Vector3.new(1, 1, 1)
  579. wave.TopSurface = "Smooth"
  580. wave.BottomSurface = "Smooth"
  581. wave.Transparency = 0.35
  582. wave.CFrame = HandCF
  583. wm = Instance.new("SpecialMesh", wave)
  584. wm.MeshId = "rbxassetid://3270017"
  585. coroutine.wrap(function()
  586. for i = 1, 30, 1 do
  587. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  588. wave.Size = wm.Scale
  589. wave.CFrame = HandCF
  590. wave.Transparency = i/30
  591. wait()
  592. end
  593. wait()
  594. wave:Destroy()
  595. end)()
  596. end
  597. GroundWave2 = function()
  598. local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  599.  
  600. local wave = Instance.new("Part", spirit1)
  601. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  602. wave.Anchored = true
  603. wave.CanCollide = false
  604. wave.Locked = true
  605. wave.Size = Vector3.new(1, 1, 1)
  606. wave.TopSurface = "Smooth"
  607. wave.BottomSurface = "Smooth"
  608. wave.Transparency = 0.35
  609. wave.CFrame = HandCF
  610. wm = Instance.new("SpecialMesh", wave)
  611. wm.MeshId = "rbxassetid://3270017"
  612. coroutine.wrap(function()
  613. for i = 1, 30, 1 do
  614. wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8)
  615. wave.Size = wm.Scale
  616. wave.CFrame = HandCF
  617. wave.Transparency = i/30
  618. wait()
  619. end
  620. wait()
  621. wave:Destroy()
  622. end)()
  623. end
  624. GroundWave3 = function()
  625. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  626.  
  627. local wave = Instance.new("Part", torso)
  628. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  629. wave.Anchored = true
  630. wave.CanCollide = false
  631. wave.Locked = true
  632. wave.Size = Vector3.new(1, 1, 1)
  633. wave.TopSurface = "Smooth"
  634. wave.BottomSurface = "Smooth"
  635. wave.Transparency = 0.35
  636. wave.CFrame = HandCF
  637. wm = Instance.new("SpecialMesh", wave)
  638. wm.MeshId = "rbxassetid://3270017"
  639. coroutine.wrap(function()
  640. for i = 1, 30, 1 do
  641. wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  642. wave.Size = wm.Scale
  643. wave.CFrame = HandCF
  644. wave.Transparency = i/30
  645. wait()
  646. end
  647. wait()
  648. wave:Destroy()
  649. end)()
  650. end
  651. GroundWave4 = function()
  652. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  653.  
  654. local wave = Instance.new("Part", torso)
  655. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  656. wave.Anchored = true
  657. wave.CanCollide = false
  658. wave.Locked = true
  659. wave.Size = Vector3.new(1, 1, 1)
  660. wave.TopSurface = "Smooth"
  661. wave.BottomSurface = "Smooth"
  662. wave.Transparency = 0.35
  663. wave.CFrame = HandCF
  664. wm = Instance.new("SpecialMesh", wave)
  665. wm.MeshId = "rbxassetid://3270017"
  666. coroutine.wrap(function()
  667. for i = 1, 30, 1 do
  668. wm.Scale = Vector3.new(20 + i*20.2, 20 + i*20.2, 20)
  669. wave.Size = wm.Scale
  670. wave.CFrame = HandCF
  671. wave.Transparency = i/30
  672. wait()
  673. end
  674. wait()
  675. wave:Destroy()
  676. end)()
  677. end
  678. --combat
  679. local grab = false
  680. function misssound()
  681. z = Instance.new("Sound",char)
  682. z.Volume = 4
  683. z.Looped = false
  684. z.SoundId = "rbxassetid://137579113"
  685. z:Play()
  686. end
  687. function strongsound()
  688. z = Instance.new("Sound",char)
  689. z.Volume = 4
  690. z.Looped = false
  691. z.SoundId = "rbxassetid://896242278"
  692. z:Play()
  693. end
  694. function punches()
  695. for i = 1, 10 do
  696. wait()
  697. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4)
  698. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2)
  699. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  700. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2)
  701. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4)
  702. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  703. end
  704. for i = 1, 10 do
  705. wait()
  706. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  707. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
  708. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2)
  709. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
  710. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4)
  711. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  712. end
  713. end
  714. function fastpunches()
  715.  
  716. wait(0.01)
  717. misssound()
  718. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  719. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  720. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  721. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  722. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  723. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  724.  
  725. wait(0.01)
  726. misssound()
  727. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  728. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  729. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  730. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  731. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  732. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  733. wait(0.01)
  734. misssound()
  735. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  736. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  737. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  738. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  739. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  740. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  741.  
  742. wait(0.01)
  743. misssound()
  744. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  745. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  746. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  747. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  748. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  749. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  750. wait(0.01)
  751. misssound()
  752. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  753. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  754. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  755. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  756. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  757. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  758.  
  759. wait(0.01)
  760. misssound()
  761. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  762. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  763. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  764. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  765. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  766. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  767. wait(0.01)
  768. misssound()
  769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  771. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  772. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  773. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  774. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  775.  
  776. wait(0.01)
  777. misssound()
  778. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  779. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  780. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  781. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  782. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  783. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  784. wait(0.01)
  785. misssound()
  786. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  787. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  788. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  789. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  790. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  792.  
  793. wait(0.01)
  794. misssound()
  795. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  796. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  797. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  798. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  799. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  800. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  801. wait(0.01)
  802. misssound()
  803. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  804. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  805. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  807. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  808. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  809.  
  810. wait(0.01)
  811. misssound()
  812. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  813. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  814. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  815. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  816. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  817. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  818. wait(0.01)
  819. misssound()
  820. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  821. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  822. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  823. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  824. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  825. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  826.  
  827. wait(0.01)
  828. misssound()
  829. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  830. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  831. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  832. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  833. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  834. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  835. wait(0.01)
  836. misssound()
  837. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  838. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  839. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  840. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  841. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  842. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  843.  
  844. wait(0.01)
  845. misssound()
  846. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  847. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  848. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  849. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  850. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  851. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  852.  
  853. end
  854. function kick()
  855. for i = 1, 20 do
  856. wait()
  857. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4)
  858. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2)
  859. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2)
  860. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2)
  861. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  862. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  863. end
  864.  
  865. end
  866. function strongpunchanim()
  867. strongsound()
  868. for i = 1, 15 do
  869. wait()
  870. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  871. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2)
  872. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
  873. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  874. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)
  875. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4)
  876. end
  877.  
  878. for i = 1, 15 do
  879. wait()
  880. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4)
  881. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2)
  882. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  883. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  884. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)
  885. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4)
  886. end
  887.  
  888. end
  889.  
  890.  
  891. function gramanim()
  892. for i = 1, 20 do
  893. wait()
  894. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  895. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  896. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm
  897. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm
  898. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  899. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  900. end
  901. for i = 1, 20 do
  902. wait()
  903. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  904. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  905. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm
  906. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm
  907. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  908. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  909. end
  910. end
  911.  
  912.  
  913.  
  914.  
  915.  
  916. mouse.KeyDown:connect(function(key)
  917. if key == "c" then
  918. if ssj == true then
  919. if canattack == true then
  920. combodamage = 15
  921. aura.Color = ColorSequence.new(Color3.new(1,0,0))
  922. idle = false
  923. base = false
  924. idle1 = false
  925. canattack = false
  926. ssj = false
  927. wait(0.1)
  928.  
  929.  
  930. for i = 1, 20 do
  931. wait()
  932. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  933. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso
  934. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  935. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  936. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg
  937. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg
  938. end
  939.  
  940. z1 = Instance.new("Sound",char)
  941. z1.Volume = 10
  942. z1.Looped = false
  943. z1.SoundId = "rbxassetid://740811119"
  944. z1:Play()
  945.  
  946. Colors = {"Bright red", "Bright red"}
  947. GroundWave1()
  948. ball.BrickColor = BrickColor.new("Bright red")
  949. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  950. ball.Transparency = 0
  951.  
  952. wait()
  953. zh = Instance.new("Sound",char)
  954. zh.Volume = 1
  955. zh.Looped = true
  956. zh.SoundId = "rbxassetid://891397456"
  957. zh:Play()
  958. aura.Transparency = NumberSequence.new(0)
  959. auracan = true
  960. Mesh.MeshId = "rbxassetid://560196103"---------------------------SSJ HAIR--------------------------------
  961. Mesh.Scale = Vector3.new(6,6,6)
  962. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  963. Hair7.BrickColor = BrickColor.new("White")
  964. wait(2)
  965. idle = true
  966. idle1 = true
  967. canattack = true
  968. ssj2 = true
  969. end
  970. end
  971. end
  972. end)
  973. mouse.KeyDown:connect(function(key)
  974. if key == "c" then
  975. if ssj2 == true then
  976. if canattack == true then
  977. combodamage = 20
  978. idle = false
  979. idle1 = false
  980. canattack = false
  981. wait(0.1)
  982. for i = 1, 20 do
  983.  
  984. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  985. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  986. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  987. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  988. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  989. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  990. end
  991. z1 = Instance.new("Sound",char)
  992. z1.Volume = 10
  993. z1.Looped = false
  994. z1.SoundId = "rbxassetid://740811119"
  995. z1:Play()
  996. for i = 1, 5 do
  997. wait()
  998. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1000. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1001. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1002. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1003. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1004. end
  1005.  
  1006.  
  1007.  
  1008. aura.Transparency = NumberSequence.new(0)
  1009. aura1.Transparency = NumberSequence.new(0)
  1010. auracan1 = true
  1011.  
  1012. auracan = false
  1013. zh:Destroy()
  1014. Colors = {"Bright red", "Bright red"}
  1015. GroundWave1()
  1016. wait()
  1017.  
  1018. ball.BrickColor = BrickColor.new("Bright red")
  1019. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1020. ball.Transparency = 0
  1021.  
  1022. wait()
  1023. zh = Instance.new("Sound",char)
  1024. zh.Volume = 1
  1025. zh.Looped =true
  1026. zh.SoundId = "rbxassetid://850205092"
  1027. zh:Play()
  1028. Mesh.MeshId = "rbxassetid://560196103"---------------------------------SSJ2 HAIR---------------------------
  1029. Mesh.Scale = Vector3.new(6,6,6)
  1030. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1031. Hair7.BrickColor = BrickColor.new("White")
  1032. wait(2)
  1033. idle = true
  1034. idle1 = true
  1035. canattack = true
  1036. ssj3 = true
  1037. ssj2 = false
  1038. end
  1039. end
  1040. end
  1041. end)
  1042. mouse.KeyDown:connect(function(key)
  1043. if key == "c" then
  1044. if ssj3 == true then
  1045. if canattack == true then
  1046.  
  1047. idle = false
  1048. idle1 = false
  1049. canattack = false
  1050. combodamage = 10
  1051. wait(0.1)
  1052. Colors = {"Really black", "Institutional white"}
  1053. GroundWave1()
  1054. Colors = {"Really black", "Institutional white"}
  1055. GroundWave1()
  1056. for i = 1, 20 do
  1057. wait()
  1058. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1059. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1060. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1061. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1062. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1063. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1064. end
  1065. Colors = {"Really black", "Institutional white"}
  1066. GroundWave1()
  1067. Colors = {"Really black", "Institutional white"}
  1068. GroundWave1()
  1069. Colors = {"Really black", "Institutional white"}
  1070. GroundWave1()
  1071. wait(1)
  1072. Colors = {"Really black", "Institutional white"}
  1073. GroundWave1()
  1074. z1 = Instance.new("Sound",char)
  1075. z1.Volume = 10
  1076. z1.Looped = false
  1077. z1.SoundId = "rbxassetid://740811119"
  1078. z1:Play()
  1079. Colors = {"Really black", "Institutional white"}
  1080. GroundWave1()
  1081. for i = 1, 5 do
  1082. wait()
  1083. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1084. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1085. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1086. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1087. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1088. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1089. end
  1090. Colors = {"Really black", "Institutional white"}
  1091. GroundWave1()
  1092.  
  1093. Colors = {"Really black", "Institutional white"}
  1094. GroundWave1()
  1095. ball.BrickColor = BrickColor.new("Institutional white")
  1096. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1097. ball.Transparency = 0
  1098. Mesh.Scale = Vector3.new(6,6,6)
  1099. Weld1.C0 = CFrame.new(-.25, 1.2, .34)
  1100. Mesh.MeshId = "rbxassetid://430344159"
  1101. wait()
  1102.  
  1103.  
  1104.  
  1105. Hair71 = Instance.new("Part")
  1106. Hair71.Parent = p.Character
  1107. Hair71.Name = "Hair1"
  1108. Hair71.CanCollide = false
  1109. Hair71.Locked = true
  1110. Hair71.TopSurface = "Smooth"
  1111. Hair71.BottomSurface = "Smooth"
  1112. Hair71.formFactor = "Symmetric"
  1113. Hair71.Material = "Neon"
  1114. Hair71.BrickColor = BrickColor.new("Institutional white")
  1115. Hair71.CFrame = p.Character.Torso.CFrame
  1116. Hair71.Size = Vector3.new(1, 1, 1)
  1117. Hair71.Transparency = 0
  1118.  
  1119. Mesh1 = Instance.new("SpecialMesh")
  1120. Mesh1.Parent = Hair991
  1121. Mesh1.MeshType = "Sphere"
  1122. Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
  1123. Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
  1124.  
  1125.  
  1126. Hair71.BrickColor = BrickColor.new("Institutional white")
  1127.  
  1128. Weld11 = Instance.new("Weld",char.Hair1)
  1129. Weld11.Parent = p.Character.Head
  1130. Weld11.Part0 = p.Character.Head
  1131. Weld11.Part1 = Hair71
  1132. Weld11.C0 = CFrame.new(-.25, -1, 1.5)
  1133.  
  1134. Mesh1 = Instance.new("SpecialMesh",Mesh1)
  1135. Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
  1136. Mesh1.Parent = Hair71
  1137.  
  1138. Mesh1.MeshType = "FileMesh"
  1139. Mesh1.MeshId = "rbxassetid://560193297"---------------------------SSJ3 HAIR-----------------------------------------
  1140. Mesh1.Scale = Vector3.new(7,6,6)
  1141. Mesh1.TextureId = ""
  1142. wait(2)
  1143. ssj33 = true
  1144. idle = true
  1145. idle1 = true
  1146. canattack = true
  1147. ssj3 = false
  1148. end
  1149. end
  1150. end
  1151. end)
  1152. aurapart = Instance.new("Part",char)
  1153. aurapart.Size = Vector3.new(0.1,0.1,0.1)
  1154. aurapart.Transparency = 1
  1155. aurapart.CanCollide = false
  1156. aurapart.Position = Vector3.new(0,2,0)
  1157. auraweld = Instance.new("Weld",char)
  1158. auraweld.Part0 = aurapart
  1159. auraweld.Part1 = torso
  1160. auraweld.C0 = CFrame.new(0,-2,0)
  1161. aura = Instance.new("ParticleEmitter",aurapart)
  1162. aura.Transparency = NumberSequence.new(1)
  1163. aura.Size = NumberSequence.new(8)
  1164. aura.Speed = NumberRange.new(0)
  1165. aura.LockedToPart = true
  1166. aura.Rate = 2
  1167. aura.Lifetime = NumberRange.new(5)
  1168. aura.ZOffset = -2
  1169. aura1 = Instance.new("ParticleEmitter",torso)
  1170. aura1.Transparency = NumberSequence.new(1)
  1171. aura1.Size = NumberSequence.new(5)
  1172. aura1.Speed = NumberRange.new(0)
  1173. aura1.Lifetime = NumberRange.new(5)
  1174. aura1.LockedToPart = true
  1175. aura1.Rate = 1.5
  1176.  
  1177. aura1.ZOffset = 2
  1178. aura1.Lifetime = NumberRange.new(3)
  1179. aurapart3 = Instance.new("Part",char)
  1180. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1181. aurapart3.Position = Vector3.new(0,2,0)
  1182. aurapart3.Transparency = 1
  1183. aurapart3.CanCollide = false
  1184. auraweld3 = Instance.new("Weld",char)
  1185. auraweld3.Part0 = aurapart3
  1186. auraweld3.Part1 = torso
  1187. auraweld3.C0 = CFrame.new(0,-7,0)
  1188. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1189. aura3.Transparency = NumberSequence.new(1)
  1190. aura3.Color = ColorSequence.new(Color3.new(255,0,255))
  1191. aura3.Size = NumberSequence.new(14)
  1192. aura3.Speed = NumberRange.new(0)
  1193. aura3.LockedToPart = true
  1194. aura3.Rate = 5
  1195. aura3.Lifetime = NumberRange.new(5)
  1196. aura3.ZOffset = -5
  1197. -------------------------------------------------------------------------------------------------------------------
  1198. mouse.KeyDown:connect(function(key)
  1199. if key == "v" then
  1200. if ssb == true then
  1201. if canattack == true then
  1202. idle = false
  1203. base = false
  1204.  
  1205. combodamage = 25
  1206. ssbon = true
  1207. ssb = false
  1208. ssj = false
  1209. ssj2 = false
  1210. ssj3 = false
  1211. ssj4 = false
  1212. ssj33 = false
  1213. idle1 = false
  1214. Colors = {"Really black", "Really black"}
  1215. canattack = false
  1216. wait(0.1)
  1217.  
  1218. for i = 1, 20 do
  1219.  
  1220. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1221. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1222. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1223. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1224. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1225. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1226. end
  1227. z1 = Instance.new("Sound",char)
  1228. z1.Volume = 10
  1229. z1.Looped = false
  1230. z1.SoundId = "rbxassetid://740811119"
  1231. z1:Play()
  1232. for i,v in pairs(char:children()) do
  1233. if v:IsA("Shirt") then
  1234. v:Destroy()
  1235. end
  1236. end
  1237. for i,v in pairs(char:children()) do
  1238. if v:IsA("Pants") then
  1239. v:Destroy()
  1240. end
  1241. end
  1242. ypcall(function()
  1243. shirt = Instance.new("Shirt", char)
  1244. shirt.Name = "Shirt"
  1245. pants = Instance.new("Pants", char)
  1246. pants.Name = "Pants"
  1247. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=246023777"
  1248. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=160941465"
  1249. end)
  1250.  
  1251. Mesh.MeshId = "rbxassetid://560200113"------------------------------SSJ4 HAIR-----------------------------
  1252. Mesh.Scale = Vector3.new(6,6,6)
  1253. Weld1.C0 = CFrame.new( -0.2, 0.08, .5)
  1254. Hair7.BrickColor = BrickColor.new("Really black")
  1255. for i = 1, 5 do
  1256. wait()
  1257. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1258. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1259. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1260. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1261. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1262. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1263. end
  1264.  
  1265.  
  1266.  
  1267. zh = Instance.new("Sound",char)
  1268. zh.Volume = 1
  1269. zh.Looped = true
  1270. zh.SoundId = "rbxassetid://253002550"
  1271. zh:Play()
  1272. ball.BrickColor = BrickColor.new("New Yeller")
  1273. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1274. ball.Transparency = 0
  1275. GroundWave1()
  1276. wait(1)
  1277.  
  1278. ball.BrickColor = BrickColor.new("New Yeller")
  1279. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1280. ball.Transparency = 0
  1281. GroundWave1()
  1282. wait(1)
  1283. ball.BrickColor = BrickColor.new("New Yeller")
  1284. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1285. ball.Transparency = 0
  1286. GroundWave1()
  1287. wait(1)
  1288. ball.BrickColor = BrickColor.new("New Yeller")
  1289. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1290. ball.Transparency = 0
  1291. GroundWave1()
  1292. wait(1)
  1293. ball.BrickColor = BrickColor.new("New Yeller")
  1294. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1295. ball.Transparency = 0
  1296. GroundWave1()
  1297. wait(1)
  1298. GroundWave1()
  1299. aura1.ZOffset = 0
  1300. aura1.Lifetime = NumberRange.new(3)
  1301. aurapart3 = Instance.new("Part",char)
  1302. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1303. aurapart3.Position = Vector3.new(0,0,0)
  1304. aurapart3.Transparency = 1
  1305. aurapart3.CanCollide = false
  1306. auraweld3 = Instance.new("Weld",char)
  1307. auraweld3.Part0 = aurapart3
  1308. auraweld3.Part1 = torso
  1309. auraweld3.C0 = CFrame.new(0,-2.5,0)-----------------------------AURA POS----------------------------------
  1310. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1311. aura3.Transparency = NumberSequence.new(0.0001)
  1312. aura3.Color = ColorSequence.new(Color3.new(0,0,0))
  1313. aura3.Size = NumberSequence.new(7)
  1314. aura3.Speed = NumberRange.new(0)
  1315. aura3.LockedToPart = true
  1316. aura3.Rate = 5
  1317. aura3.Lifetime = NumberRange.new(1)
  1318. aura3.ZOffset = 0
  1319. part2.Transparency = NumberSequence.new(0)
  1320. part3.Transparency = NumberSequence.new(0)
  1321. wait(0.4)
  1322. idle = true
  1323. idle1 = true
  1324. canattack = true
  1325.  
  1326.  
  1327. end
  1328. end
  1329. end
  1330. end)
  1331. -------------------------------------------------------------------------------------------------------------------
  1332. mouse.KeyDown:connect(function(key)
  1333. if key == "n" then
  1334. if ssb == true then
  1335. if canattack == true then
  1336. idle = false
  1337. base = false
  1338.  
  1339. combodamage = 25
  1340. ssbon = true
  1341. ssb = false
  1342. ssj = false
  1343. ssj2 = false
  1344. ssj3 = false
  1345. ssj4 = false
  1346. ssj33 = false
  1347. idle1 = false
  1348. Colors = {"Really black", "Really black"}
  1349. canattack = false
  1350. wait(0.1)
  1351.  
  1352. for i = 1, 20 do
  1353.  
  1354. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1355. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1356. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1357. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1358. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1359. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1360. end
  1361. z1 = Instance.new("Sound",char)
  1362. z1.Volume = 10
  1363. z1.Looped = false
  1364. z1.SoundId = "rbxassetid://740811119"
  1365. z1:Play()
  1366. for i,v in pairs(char:children()) do
  1367. if v:IsA("Shirt") then
  1368. v:Destroy()
  1369. end
  1370. end
  1371. for i,v in pairs(char:children()) do
  1372. if v:IsA("Pants") then
  1373. v:Destroy()
  1374. end
  1375. end
  1376. ypcall(function()
  1377. shirt = Instance.new("Shirt", char)
  1378. shirt.Name = "Shirt"
  1379. pants = Instance.new("Pants", char)
  1380. pants.Name = "Pants"
  1381. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=86885048"
  1382. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=160941465"
  1383. end)
  1384.  
  1385. Mesh.MeshId = "rbxassetid://560193297"------------------------------SSJP HAIR-----------------------------
  1386. Mesh.Scale = Vector3.new(7,6,6)
  1387. Weld1.C0 = CFrame.new(-.23, -1, 1.5)
  1388. Hair7.BrickColor = BrickColor.new("Royal purple")
  1389. for i = 1, 5 do
  1390. wait()
  1391. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1392. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1393. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1394. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1395. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1396. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1397. end
  1398.  
  1399.  
  1400.  
  1401. zh = Instance.new("Sound",char)
  1402. zh.Volume = 1
  1403. zh.Looped = true
  1404. zh.SoundId = "rbxassetid://859552684"
  1405. zh:Play()
  1406. ball.BrickColor = BrickColor.new("Really black")
  1407. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1408. ball.Transparency = 0
  1409. GroundWave4()
  1410. wait(0.3)
  1411.  
  1412. ball.BrickColor = BrickColor.new("Really black")
  1413. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1414. ball.Transparency = 0
  1415. GroundWave4()
  1416. wait(0.3)
  1417. ball.BrickColor = BrickColor.new("Really black")
  1418. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1419. ball.Transparency = 0
  1420. GroundWave3()
  1421. wait(0.3)
  1422. ball.BrickColor = BrickColor.new("Really black")
  1423. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1424. ball.Transparency = 0
  1425. GroundWave1()
  1426. wait(0.3)
  1427. ball.BrickColor = BrickColor.new("Really black")
  1428. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1429. ball.Transparency = 0
  1430. GroundWave4()
  1431. wait(0.3)
  1432. ball.BrickColor = BrickColor.new("Royal purple")
  1433. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1434. ball.Transparency = 0
  1435. GroundWave3()
  1436. wait(0.3)
  1437. ball.BrickColor = BrickColor.new("Royal purple")
  1438. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1439. ball.Transparency = 0
  1440. GroundWave1()
  1441. wait(0.3)
  1442. ball.BrickColor = BrickColor.new("Royal purple")
  1443. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1444. ball.Transparency = 0
  1445. GroundWave4()
  1446. wait(0.3)
  1447. ball.BrickColor = BrickColor.new("Royal purple")
  1448. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1449. ball.Transparency = 0
  1450. GroundWave3()
  1451. wait(0.3)
  1452. ball.BrickColor = BrickColor.new("Royal purple")
  1453. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1454. ball.Transparency = 0
  1455. GroundWave1()
  1456. wait(0.3)
  1457. ball.BrickColor = BrickColor.new("Royal purple")
  1458. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1459. ball.Transparency = 0
  1460. GroundWave4()
  1461. wait(0.3)
  1462. ball.BrickColor = BrickColor.new("Royal purple")
  1463. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1464. ball.Transparency = 0
  1465. GroundWave3()
  1466. wait(0.3)
  1467. ball.BrickColor = BrickColor.new("Royal purple")
  1468. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1469. ball.Transparency = 0
  1470. GroundWave1()
  1471. wait(0.3)
  1472. ball.BrickColor = BrickColor.new("Royal purple")
  1473. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1474. ball.Transparency = 0
  1475. GroundWave4()
  1476. wait(0.3)
  1477. ball.BrickColor = BrickColor.new("Royal purple")
  1478. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1479. ball.Transparency = 0
  1480. GroundWave3()
  1481. wait(0.3)
  1482. ball.BrickColor = BrickColor.new("Royal purple")
  1483. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1484. ball.Transparency = 0
  1485. GroundWave1()
  1486. wait(0.3)
  1487. ball.BrickColor = BrickColor.new("Royal purple")
  1488. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1489. ball.Transparency = 0
  1490. GroundWave4()
  1491. wait(0.3)
  1492. ball.BrickColor = BrickColor.new("Royal purple")
  1493. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1494. ball.Transparency = 0
  1495. GroundWave3()
  1496. wait(0.3)
  1497. ball.BrickColor = BrickColor.new("Royal purple")
  1498. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1499. ball.Transparency = 0
  1500. GroundWave1()
  1501. wait(0.3)
  1502. ball.BrickColor = BrickColor.new("Royal purple")
  1503. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1504. ball.Transparency = 0
  1505. GroundWave4()
  1506. wait(0.3)
  1507. ball.BrickColor = BrickColor.new("Royal purple")
  1508. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1509. ball.Transparency = 0
  1510. GroundWave3()
  1511. wait(0.3)
  1512. GroundWave2()
  1513. aura1.ZOffset = 0
  1514. aura1.Lifetime = NumberRange.new(3)
  1515. aurapart3 = Instance.new("Part",char)
  1516. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1517. aurapart3.Position = Vector3.new(0,0,0)
  1518. aurapart3.Transparency = 1
  1519. aurapart3.CanCollide = false
  1520. auraweld3 = Instance.new("Weld",char)
  1521. auraweld3.Part0 = aurapart3
  1522. auraweld3.Part1 = torso
  1523. auraweld3.C0 = CFrame.new(0,-2.5,0)-----------------------------AURA POS----------------------------------
  1524. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1525. aura3.Transparency = NumberSequence.new(0.01)
  1526. aura3.Color = ColorSequence.new(Color3.new(0,0,0))
  1527. aura3.Size = NumberSequence.new(7)
  1528. aura3.Speed = NumberRange.new(0)
  1529. aura3.LockedToPart = true
  1530. aura3.Rate = 5
  1531. aura3.Lifetime = NumberRange.new(1)
  1532. aura3.ZOffset = 0
  1533. part2.Transparency = NumberSequence.new(0)
  1534. part3.Transparency = NumberSequence.new(0)
  1535. wait(0.4)
  1536. idle = true
  1537. idle1 = true
  1538. canattack = true
  1539.  
  1540.  
  1541. end
  1542. end
  1543. end
  1544. end)
  1545. -------------------------------------------------------------------------------------------------------------
  1546. mouse.KeyDown:connect(function(key)
  1547. if key == "b" then
  1548. if ssb == true then
  1549. if canattack == true then
  1550. idle = false
  1551. base = false
  1552.  
  1553. combodamage = 25
  1554. ssbon = true
  1555. ssb = false
  1556. ssj = false
  1557. ssj2 = false
  1558. ssj3 = false
  1559. ssj4 = false
  1560. ssj33 = false
  1561. idle1 = false
  1562. Colors = {"Really black", "Really black"}
  1563. canattack = false
  1564. wait(0.1)
  1565.  
  1566. for i = 1, 20 do
  1567.  
  1568. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1569. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1570. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1571. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1572. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1573. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1574. end
  1575. z1 = Instance.new("Sound",char)
  1576. z1.Volume = 10
  1577. z1.Looped = false
  1578. z1.SoundId = "rbxassetid://740811119"
  1579. z1:Play()
  1580. for i,v in pairs(char:children()) do
  1581. if v:IsA("Shirt") then
  1582. v:Destroy()
  1583. end
  1584. end
  1585. for i,v in pairs(char:children()) do
  1586. if v:IsA("Pants") then
  1587. v:Destroy()
  1588. end
  1589. end
  1590. ypcall(function()
  1591. shirt = Instance.new("Shirt", char)
  1592. shirt.Name = "Shirt"
  1593. pants = Instance.new("Pants", char)
  1594. pants.Name = "Pants"
  1595. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=379910865"
  1596. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=160941465"
  1597. end)
  1598.  
  1599. Mesh.MeshId = "rbxassetid://560193297"------------------------------SSJ5 HAIR-----------------------------
  1600. Mesh.Scale = Vector3.new(7,6,6)
  1601. Weld1.C0 = CFrame.new(-.23, -1, 1.5)
  1602. Hair7.BrickColor = BrickColor.new("Institutional white")
  1603. for i = 1, 5 do
  1604. wait()
  1605. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1606. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1607. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1608. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1609. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1610. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1611. end
  1612.  
  1613.  
  1614.  
  1615. zh = Instance.new("Sound",char)
  1616. zh.Volume = 1
  1617. zh.Looped = true
  1618. zh.SoundId = "rbxassetid://316770138"
  1619. zh:Play()
  1620. ball.BrickColor = BrickColor.new("Really black")
  1621. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1622. ball.Transparency = 0
  1623. GroundWave3()
  1624. wait(0.3)
  1625.  
  1626. ball.BrickColor = BrickColor.new("Really black")
  1627. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1628. ball.Transparency = 0
  1629. GroundWave3()
  1630. wait(0.3)
  1631. ball.BrickColor = BrickColor.new("Really black")
  1632. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1633. ball.Transparency = 0
  1634. GroundWave3()
  1635. wait(0.3)
  1636. ball.BrickColor = BrickColor.new("Really black")
  1637. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1638. ball.Transparency = 0
  1639. GroundWave3()
  1640. wait(0.3)
  1641. ball.BrickColor = BrickColor.new("Really black")
  1642. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1643. ball.Transparency = 0
  1644. GroundWave3()
  1645. wait(0.3)
  1646. ball.BrickColor = BrickColor.new("Institutional white")
  1647. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1648. ball.Transparency = 0
  1649. GroundWave3()
  1650. wait(0.3)
  1651. ball.BrickColor = BrickColor.new("Institutional white")
  1652. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1653. ball.Transparency = 0
  1654. GroundWave3()
  1655. wait(0.3)
  1656. ball.BrickColor = BrickColor.new("Institutional white")
  1657. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1658. ball.Transparency = 0
  1659. GroundWave3()
  1660. wait(0.3)
  1661. ball.BrickColor = BrickColor.new("Institutional white")
  1662. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1663. ball.Transparency = 0
  1664. GroundWave3()
  1665. wait(0.3)
  1666. ball.BrickColor = BrickColor.new("Institutional white")
  1667. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1668. ball.Transparency = 0
  1669. GroundWave3()
  1670. wait(0.3)
  1671. ball.BrickColor = BrickColor.new("Institutional white")
  1672. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1673. ball.Transparency = 0
  1674. GroundWave3()
  1675. wait(0.3)
  1676. ball.BrickColor = BrickColor.new("Institutional white")
  1677. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1678. ball.Transparency = 0
  1679. GroundWave3()
  1680. wait(0.3)
  1681. ball.BrickColor = BrickColor.new("Institutional white")
  1682. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1683. ball.Transparency = 0
  1684. GroundWave3()
  1685. wait(0.3)
  1686. GroundWave3()
  1687. aura1.ZOffset = 0
  1688. aura1.Lifetime = NumberRange.new(3)
  1689. aurapart3 = Instance.new("Part",char)
  1690. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1691. aurapart3.Position = Vector3.new(0,0,0)
  1692. aurapart3.Transparency = 1
  1693. aurapart3.CanCollide = false
  1694. auraweld3 = Instance.new("Weld",char)
  1695. auraweld3.Part0 = aurapart3
  1696. auraweld3.Part1 = torso
  1697. auraweld3.C0 = CFrame.new(0,-2.5,0)-----------------------------AURA POS----------------------------------
  1698. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1699. aura3.Transparency = NumberSequence.new(0.0001)
  1700. aura3.Color = ColorSequence.new(Color3.new(0,0,0))
  1701. aura3.Size = NumberSequence.new(7)
  1702. aura3.Speed = NumberRange.new(0)
  1703. aura3.LockedToPart = true
  1704. aura3.Rate = 5
  1705. aura3.Lifetime = NumberRange.new(1)
  1706. aura3.ZOffset = 0
  1707. part2.Transparency = NumberSequence.new(0)
  1708. part3.Transparency = NumberSequence.new(0)
  1709. wait(0.4)
  1710. idle = true
  1711. idle1 = true
  1712. canattack = true
  1713.  
  1714.  
  1715. end
  1716. end
  1717. end
  1718. end)
  1719. --------------------------------------------------------------------------------------------------------------------
  1720. --------------------------------------------------------------------------------------------------------------------
  1721.  
  1722. mouse.KeyDown:connect(function(Key)
  1723. if Key == "r" then
  1724. if canattack == true then
  1725.  
  1726.  
  1727. kamehamehaon = true
  1728.  
  1729. idle = false
  1730.  
  1731. idle1 = false
  1732. canattack = false
  1733. hum.WalkSpeed = 16
  1734. z2 = Instance.new("Sound",char)
  1735. z2.Volume = 3
  1736. z2.Looped = false
  1737. z2.SoundId = "rbxassetid://178921557"------------------------------Charge Sound----------------------------------
  1738. z2:Play()
  1739.  
  1740.  
  1741. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  1742. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  1743. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  1744. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  1745. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  1746. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  1747.  
  1748. partaura.Size = NumberSequence.new(0.1)
  1749.  
  1750. partaura.Transparency = NumberSequence.new(0)
  1751. partaura1.Transparency = NumberSequence.new(0)
  1752. kamehameha = true
  1753. wait(5)
  1754. if kamehamehaon == true then
  1755. kamehamehaon = false
  1756. hited = true
  1757. wait(0.1)
  1758. point = true
  1759. kamehamehaon = false
  1760. kamehameha = false
  1761.  
  1762.  
  1763.  
  1764. partaura.Transparency = NumberSequence.new(1)
  1765. partaura1.Transparency = NumberSequence.new(1)
  1766. z2:Stop()
  1767. z4 = Instance.new("Sound",char)
  1768. z4.Volume = 5
  1769. z4.Looped = false
  1770. z4.SoundId = "rbxassetid://908474188"
  1771. z4:Play()
  1772.  
  1773. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1774. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1777. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1778. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784. laser = true
  1785. s1.Volume=1
  1786. s1:play()
  1787. wait(5.4)
  1788. point = false
  1789. laser = false
  1790. beam1.Size = Vector3.new(1,1,1)
  1791. beam1.Parent=nil
  1792. inner1.Parent=nil
  1793. expl1.Parent=nil
  1794.  
  1795. hited1 = false
  1796. exa1.Parent=nil
  1797. s1:stop()
  1798.  
  1799. idle = true
  1800. canattack = true
  1801. idle1 = true
  1802. hum.WalkSpeed = 16
  1803.  
  1804. end
  1805. end
  1806. end
  1807. end)
  1808. mouse.KeyUp:connect(function(Key)
  1809. if Key == "r" then
  1810. if kamehamehaon == true then
  1811. hited = true
  1812. wait(0.1)
  1813. point = true
  1814. kamehamehaon = false
  1815. kamehameha = false
  1816.  
  1817.  
  1818.  
  1819. partaura.Transparency = NumberSequence.new(1)
  1820. partaura1.Transparency = NumberSequence.new(1)
  1821. z2:Stop()
  1822. z4 = Instance.new("Sound",char)
  1823. z4.Volume = 5
  1824. z4.Looped = false
  1825. z4.SoundId = "rbxassetid://908474188"
  1826. z4:Play()
  1827.  
  1828. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1829. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1830. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1831. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1832. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1833. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839. laser = true
  1840. s1.Volume=1
  1841. s1:play()
  1842. wait(5.4)
  1843. point = false
  1844. laser = false
  1845. beam1.Size = Vector3.new(1,1,1)
  1846. beam1.Parent=nil
  1847. inner1.Parent=nil
  1848. expl1.Parent=nil
  1849.  
  1850. hited1 = false
  1851. exa1.Parent=nil
  1852. s1:stop()
  1853.  
  1854. idle = true
  1855. canattack = true
  1856. idle1 = true
  1857. hum.WalkSpeed = 16
  1858. end
  1859. end
  1860. end)
  1861.  
  1862.  
  1863. mouse.KeyDown:connect(function(key)
  1864. if key == "x" then
  1865. if ssj33 == true then
  1866. aura.Transparency = NumberSequence.new(1)
  1867.  
  1868. char.Hair1:Destroy()
  1869. zh:Destroy()
  1870. Mesh.Scale = Vector3.new(1, 1, 1)
  1871. Hair7.BrickColor = BrickColor.new("Black")
  1872. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"-----------------Hair------------------------
  1873. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1874.  
  1875.  
  1876. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1877. end
  1878. aura.Transparency = NumberSequence.new(1)
  1879. aura1.Transparency = NumberSequence.new(1)
  1880. base = true
  1881. part2.Transparency = NumberSequence.new(1)
  1882. part3.Transparency = NumberSequence.new(1)
  1883. ball.BrickColor = BrickColor.new("White")
  1884. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1885. ball.Transparency = 0
  1886.  
  1887. zh:Destroy()
  1888. walksound = "rbxassetid://0"
  1889. ssbkaio = false
  1890. ssbon = false
  1891. wait()
  1892. zh = Instance.new("Sound",char)
  1893. zh.Volume = 10
  1894. zh.Looped = false
  1895. zh.SoundId = "rbxassetid://700499285"
  1896. zh:Play()
  1897. aura3.Transparency = NumberSequence.new(1)
  1898. Colors = {"White", "White"}
  1899. can = 5
  1900. GroundWave1()
  1901. wait(0.5)
  1902. Mesh.Scale = Vector3.new(6,6,6)
  1903. Hair7.BrickColor = BrickColor.new("Bright red")
  1904. Mesh.MeshId = "http://www.roblox.com/asset/?id=560200113"
  1905. Weld1.C0 = CFrame.new(-0.2, 0.08, .5)
  1906. for i,v in pairs(char:children()) do
  1907. if v:IsA("Shirt") then
  1908. v:Destroy()
  1909. end
  1910. end
  1911. for i,v in pairs(char:children()) do
  1912. if v:IsA("Pants") then
  1913. v:Destroy()
  1914. end
  1915. end
  1916. ypcall(function()
  1917. shirt = Instance.new("Shirt", char)
  1918. shirt.Name = "Shirt"
  1919. pants = Instance.new("Pants", char)
  1920. pants.Name = "Pants"
  1921. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=755189468"
  1922. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=234399134"
  1923. end)
  1924.  
  1925. ssj = true
  1926. combodamage = 10
  1927. ssb = true
  1928.  
  1929. ssj2 = false
  1930. ssj3 = false
  1931. ssj4 = false
  1932. ssj33 = false
  1933.  
  1934. ssbkaio = false
  1935. if ssbkaiox10 == true then
  1936. rarm1:Destroy()
  1937. larm1:Destroy()
  1938. torso1:Destroy()
  1939. lleg1:Destroy()
  1940. rleg1:Destroy()
  1941. rhed1:Destroy()
  1942. ssbkaiox10 = false
  1943. end
  1944. end
  1945. end)
  1946. ball = Instance.new("Part",char)
  1947. ball.Size = Vector3.new(1,1,1)
  1948.  
  1949. ball.Position = Vector3.new(999,999,999)
  1950. ball.BrickColor = BrickColor.new("White")
  1951. ball.CanCollide = false
  1952. ballmesh = Instance.new("SpecialMesh",ball)
  1953. ballmesh.MeshType = "Sphere"
  1954. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1955. ballweld = Instance.new("Weld",ball)
  1956. ballweld.Part0 = torso
  1957. ballweld.Part1 = ball
  1958. partt = Instance.new("Part",char)
  1959. partt.Position = Vector3.new(999,999,999)
  1960. partt.Transparency = 1
  1961. partt.CanCollide = false
  1962. partt.Size = Vector3.new(0.1,0.1,0.1)
  1963. partweld = Instance.new("Weld",partt)
  1964. partweld.Part0 = torso
  1965. partweld.Part1 = partt
  1966. partweld.C0 = CFrame.new(0.3,-.5,-1.5)
  1967. partaura = Instance.new("ParticleEmitter",partt)
  1968. partaura.Size = NumberSequence.new(2)
  1969. partaura.LockedToPart = true
  1970.  
  1971. partaura.Transparency = NumberSequence.new(1)
  1972. partaura.Texture = "rbxassetid://547574922"
  1973. partaura.Speed = NumberRange.new(0)
  1974. partaura.Rate = 2
  1975. partaura.ZOffset = 0
  1976. partaura.Color = ColorSequence.new(Color3.new(1,0,0))
  1977. partaura1 = Instance.new("ParticleEmitter",partt)
  1978. partaura1.Size = NumberSequence.new(1)
  1979. partaura1.LockedToPart = true
  1980.  
  1981. partaura1.Transparency = NumberSequence.new(1)
  1982. partaura1.Texture = "http://www.roblox.com/asset/?id=501546182"
  1983. partaura1.Speed = NumberRange.new(0)
  1984. partaura1.Rate = 3
  1985. partaura1.ZOffset = -1
  1986. partaura1.Color = ColorSequence.new(Color3.new(1,0,0))
  1987. partaura1.RotSpeed = NumberRange.new(-10,10)
  1988. partaura1.SpreadAngle = Vector2.new(360,360)
  1989. partaura1.Rotation = NumberRange.new(0,360)
  1990. aj = 0
  1991. spirit = Instance.new("Part",char)
  1992. spirit.CanCollide = false
  1993. spirit.Size = Vector3.new(1,1,1)
  1994. spirit.Transparency = 1
  1995. spirit.Position = Vector3.new(999,999,999)
  1996. spirit.BrickColor = BrickColor.new("Black")
  1997. spirit.Material = "Neon"
  1998.  
  1999.  
  2000. spirit1 = Instance.new("Part",char)
  2001. spirit1.CanCollide = false
  2002. spirit1.Size = Vector3.new(1,1,1)
  2003. spirit1.Transparency = 1
  2004. spirit1.Position = Vector3.new(999,999,999)
  2005. spirit1.BrickColor = BrickColor.new("Black")
  2006. spirit1.Material = "Neon"
  2007. spirit1mesh = Instance.new("SpecialMesh",spirit1)
  2008. spirit1mesh.MeshType = "Sphere"
  2009. spirit1mesh.Scale = Vector3.new(1,1,1)
  2010. partweld7 = Instance.new("Weld",spirit1)
  2011. partweld7.Part0 = torso
  2012. partweld7.Part1 = spirit1
  2013. partweld7.C0 = CFrame.new(0,40,0)
  2014. aj = 1
  2015. spirit12 = Instance.new("Part",char)
  2016. spirit12.Name = "XD"
  2017. spirit12.CanCollide = false
  2018. spirit12.Size = Vector3.new(50,50,50)
  2019. spirit12.Transparency = 1
  2020. spirit12.Position = spirit1.Position
  2021. spirit12.BrickColor = BrickColor.new("Black")
  2022. spirit12.Material = "Neon"
  2023.  
  2024. ------------------------------------------------------------------------Spawn Aura-------------------
  2025. function touch122(hit)
  2026. if not hit.Parent:findFirstChild("Humanoid") then return end
  2027. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2028. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2029. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2030. hit.Parent:findFirstChild("Humanoid").Health = 100
  2031. end
  2032. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0
  2033.  
  2034.  
  2035. end
  2036. end
  2037. spirit12.Touched:connect(touch122)
  2038.  
  2039.  
  2040. mouse.KeyDown:connect(function(key)
  2041. if key == "t" then
  2042. if base == true then
  2043. if canattack == true then
  2044. if clickon == true then
  2045. jk = true
  2046. clickon=false
  2047. end
  2048. idle = false
  2049.  
  2050.  
  2051. idle1 = false
  2052. canattack = false
  2053. wait(0.1)
  2054. hum.WalkSpeed = 0
  2055.  
  2056. for i = 1, 20 do
  2057. wait()
  2058. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
  2059. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
  2060. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
  2061. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm
  2062. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
  2063. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
  2064. end
  2065. z142 = Instance.new("Sound",char)
  2066. z142.Volume = 10
  2067. z142.Looped = false
  2068. z142.SoundId = "rbxassetid://166218031"
  2069. z142:Play()
  2070. spirit1.Transparency = 0
  2071.  
  2072. go = false
  2073.  
  2074.  
  2075. wait(9)
  2076.  
  2077. for i = 1, 20 do
  2078. wait()
  2079. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  2080. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
  2081. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
  2082. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm
  2083. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
  2084. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
  2085. end
  2086.  
  2087. go = true
  2088.  
  2089. z142.Volume = z142.Volume - 0.5
  2090.  
  2091.  
  2092.  
  2093. for i = 1,10 do
  2094. wait()
  2095. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  2096. end
  2097. z142.Volume = z142.Volume - 0.5
  2098. spirit12 = Instance.new("Part",char)
  2099. spirit12.Name = "XD"
  2100. spirit12.CanCollide = false
  2101. spirit12.Size = Vector3.new(60,60,60)
  2102. spirit12.Transparency = 1
  2103. spirit12.Position = spirit1.Position
  2104. spirit12.BrickColor = BrickColor.new("Institutional white")
  2105. spirit12.Material = "Neon"
  2106.  
  2107. function touch122(hit)
  2108. if not hit.Parent:findFirstChild("Humanoid") then return end
  2109. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2110. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2111. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2112. hit.Parent:findFirstChild("Humanoid").Health = 100
  2113. end
  2114. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2115.  
  2116.  
  2117. end
  2118. end
  2119. for i = 1,10 do
  2120. wait()
  2121. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  2122. end
  2123. z142.Volume = z142.Volume - 0.5
  2124. spirit12 = Instance.new("Part",char)
  2125. spirit12.Name = "XD"
  2126. spirit12.CanCollide = false
  2127. spirit12.Size = Vector3.new(60,60,60)
  2128. spirit12.Transparency = 1
  2129. spirit12.Position = spirit1.Position
  2130. spirit12.BrickColor = BrickColor.new("Black")
  2131. spirit12.Material = "Neon"
  2132.  
  2133. function touch122(hit)
  2134. if not hit.Parent:findFirstChild("Humanoid") then return end
  2135. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2136.  
  2137. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2138. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2139. hit.Parent:findFirstChild("Humanoid").Health = 100
  2140. end
  2141. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2142.  
  2143. end
  2144. end
  2145. for i = 1,10 do
  2146. wait()
  2147. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  2148. end
  2149. z142.Volume = z142.Volume - 0.5
  2150. spirit12 = Instance.new("Part",char)
  2151. spirit12.Name = "XD"
  2152. spirit12.CanCollide = false
  2153. spirit12.Size = Vector3.new(60,60,60)
  2154. spirit12.Transparency = 1
  2155. spirit12.Position = spirit1.Position
  2156. spirit12.BrickColor = BrickColor.new("Institutional white")
  2157. spirit12.Material = "Neon"
  2158.  
  2159. function touch122(hit)
  2160. if not hit.Parent:findFirstChild("Humanoid") then return end
  2161. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2162. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2163. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2164. hit.Parent:findFirstChild("Humanoid").Health = 100
  2165. end
  2166. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2167.  
  2168.  
  2169. end
  2170. end
  2171. for i = 1,10 do
  2172. wait()
  2173. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  2174. end
  2175. z142.Volume = z142.Volume - 0.5
  2176. z14 = Instance.new("Sound",char)
  2177. z14.Volume = 10
  2178. z14.Looped = false
  2179. z14.SoundId = "rbxassetid://638861091"
  2180. z14:Play()
  2181. Colors = {"Institutional white", "Institutional white"}
  2182. GroundWave2()
  2183. spirit12 = Instance.new("Part",char)
  2184. spirit12.Name = "XD"
  2185. spirit12.CanCollide = false
  2186. spirit12.Size = Vector3.new(60,60,60)
  2187. spirit12.Transparency = 1
  2188. spirit12.Position = spirit1.Position
  2189. spirit12.BrickColor = BrickColor.new("Toothpaste")
  2190. spirit12.Material = "Neon"
  2191.  
  2192. function touch122(hit)
  2193. if not hit.Parent:findFirstChild("Humanoid") then return end
  2194. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2195. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2196. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2197. hit.Parent:findFirstChild("Humanoid").Health = 100
  2198. end
  2199. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2200.  
  2201.  
  2202. end
  2203. end
  2204. z142.Volume = z142.Volume - 0.5
  2205. spirit12 = Instance.new("Part",char)
  2206. spirit12.Name = "XD"
  2207. spirit12.CanCollide = false
  2208. spirit12.Size = Vector3.new(50,50,50)
  2209. spirit12.Transparency = 1
  2210. spirit12.Position = spirit1.Position
  2211. spirit12.BrickColor = BrickColor.new("Institutional white")
  2212. spirit12.Material = "Neon"
  2213.  
  2214. function touch122(hit)
  2215. if not hit.Parent:findFirstChild("Humanoid") then return end
  2216. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2217. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2218. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2219. hit.Parent:findFirstChild("Humanoid").Health = 100
  2220. end
  2221. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2222.  
  2223.  
  2224. end
  2225. end
  2226. spirit12.Touched:connect(touch122)
  2227. for i = 1,5 do
  2228. wait()
  2229. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2230.  
  2231. end
  2232. z142.Volume = z142.Volume - 0.5
  2233. Colors = {"Institutional white", "Institutional white"}
  2234. GroundWave2()
  2235. spirit12 = Instance.new("Part",char)
  2236. spirit12.Name = "XD"
  2237. spirit12.CanCollide = false
  2238. spirit12.Size = Vector3.new(50,50,50)
  2239. spirit12.Transparency = 1
  2240. spirit12.Position = spirit1.Position
  2241. spirit12.BrickColor = BrickColor.new("Institutional white")
  2242. spirit12.Material = "Neon"
  2243.  
  2244. function touch122(hit)
  2245. if not hit.Parent:findFirstChild("Humanoid") then return end
  2246. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2247. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2248. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2249. hit.Parent:findFirstChild("Humanoid").Health = 100
  2250. end
  2251. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2252.  
  2253.  
  2254. end
  2255. end
  2256. z142.Volume = z142.Volume - 0.5
  2257. z142.Volume = z142.Volume - 0.5
  2258. spirit12.Touched:connect(touch122)
  2259. for i = 1,5 do
  2260. wait()
  2261. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2262. end
  2263. z142.Volume = z142.Volume - 0.5
  2264. spirit12 = Instance.new("Part",char)
  2265. spirit12.Name = "XD"
  2266. spirit12.CanCollide = false
  2267. spirit12.Size = Vector3.new(50,50,50)
  2268. spirit12.Transparency = 1
  2269. spirit12.Position = spirit1.Position
  2270. spirit12.BrickColor = BrickColor.new("Institutional white")
  2271. spirit12.Material = "Neon"
  2272.  
  2273. function touch122(hit)
  2274. if not hit.Parent:findFirstChild("Humanoid") then return end
  2275. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2276. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2277. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2278. hit.Parent:findFirstChild("Humanoid").Health = 100
  2279. end
  2280. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2281.  
  2282.  
  2283. end
  2284. end
  2285. z142.Volume = z142.Volume - 0.5
  2286. spirit12.Touched:connect(touch122)
  2287. for i = 1,5 do
  2288. wait()
  2289. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2290.  
  2291. end
  2292. z142.Volume = z142.Volume - 0.5
  2293. Colors = {"Institutional white", "Really black"}
  2294. GroundWave2()
  2295. spirit12 = Instance.new("Part",char)
  2296. spirit12.Name = "XD"
  2297. spirit12.CanCollide = false
  2298. spirit12.Size = Vector3.new(50,50,50)
  2299. spirit12.Transparency = 1
  2300. spirit12.Position = spirit1.Position
  2301. spirit12.BrickColor = BrickColor.new("Institutional white")
  2302. spirit12.Material = "Neon"
  2303.  
  2304. function touch122(hit)
  2305. if not hit.Parent:findFirstChild("Humanoid") then return end
  2306. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2307. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2308. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2309. hit.Parent:findFirstChild("Humanoid").Health = 100
  2310. end
  2311. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2312.  
  2313.  
  2314. end
  2315. end
  2316. z142.Volume = z142.Volume - 0.5
  2317. spirit12.Touched:connect(touch122)
  2318. for i = 1,5 do
  2319. wait()
  2320. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2321. end
  2322. z142.Volume = z142.Volume - 0.5
  2323. Colors = {"Institutional white", "Really black"}
  2324. GroundWave2()
  2325. spirit12 = Instance.new("Part",char)
  2326. spirit12.Name = "XD"
  2327. spirit12.CanCollide = false
  2328. spirit12.Size = Vector3.new(50,50,50)
  2329. spirit12.Transparency = 1
  2330. spirit12.Position = spirit1.Position
  2331. spirit12.BrickColor = BrickColor.new("Institutional white")
  2332. spirit12.Material = "Neon"
  2333.  
  2334. function touch122(hit)
  2335. if not hit.Parent:findFirstChild("Humanoid") then return end
  2336. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2337. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2338. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2339. hit.Parent:findFirstChild("Humanoid").Health = 100
  2340. end
  2341. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2342.  
  2343.  
  2344. end
  2345. end
  2346. z142.Volume = z142.Volume - 0.5
  2347. spirit12.Touched:connect(touch122)
  2348. for i = 1,5 do
  2349. wait()
  2350. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2351.  
  2352. end
  2353. z142.Volume = z142.Volume - 0.5
  2354. z142.Volume = z142.Volume - 0.5
  2355. Colors = {"Institutional white", "Really black"}
  2356. GroundWave2()
  2357. spirit12 = Instance.new("Part",char)
  2358. spirit12.Name = "XD"
  2359. spirit12.CanCollide = false
  2360. spirit12.Size = Vector3.new(50,50,50)
  2361. spirit12.Transparency = 1
  2362. spirit12.Position = spirit1.Position
  2363. spirit12.BrickColor = BrickColor.new("Institutional white")
  2364. spirit12.Material = "Neon"
  2365.  
  2366. z142.Volume = z142.Volume - 0.5
  2367. function touch122(hit)
  2368. if not hit.Parent:findFirstChild("Humanoid") then return end
  2369. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2370. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2371. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2372. hit.Parent:findFirstChild("Humanoid").Health = 100
  2373. end
  2374. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2375.  
  2376.  
  2377. end
  2378. end
  2379. spirit12.Touched:connect(touch122)
  2380. for i = 1,5 do
  2381. wait()
  2382. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2383. end
  2384. z142.Volume = z142.Volume - 0.5
  2385. Colors = {"Institutional white", "Really black"}
  2386. GroundWave2()
  2387. spirit12 = Instance.new("Part",char)
  2388. spirit12.Name = "XD"
  2389. spirit12.CanCollide = false
  2390. spirit12.Size = Vector3.new(200,200,200)
  2391. spirit12.Transparency = 1
  2392. spirit12.Position = spirit1.Position
  2393. spirit12.BrickColor = BrickColor.new("Institutional white")
  2394. spirit12.Material = "Neon"
  2395.  
  2396. function touch122(hit)
  2397. if not hit.Parent:findFirstChild("Humanoid") then return end
  2398. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2399. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2400. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2401. hit.Parent:findFirstChild("Humanoid").Health = 100
  2402. end
  2403. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30
  2404.  
  2405.  
  2406. end
  2407. end
  2408. spirit12.Touched:connect(touch122)
  2409. Colors = {"Institutional white", "Institutional white"}
  2410. GroundWave2()
  2411.  
  2412. spirit12.Touched:connect(touch122)
  2413. for i = 1,50 do
  2414. wait()
  2415. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2416.  
  2417.  
  2418. end
  2419. z142.Volume = z142.Volume - 0.5
  2420. z142:Destroy()
  2421.  
  2422.  
  2423. partweld7.C0 = CFrame.new(0,40,0)
  2424. spirit1.Transparency = 1
  2425. aj = 1
  2426.  
  2427. wait(0.5)
  2428. idle = true
  2429. canattack = true
  2430. idle1 = true
  2431. wait(0.5)
  2432. if jk == true then
  2433. jk = false
  2434. clickon = true
  2435. end
  2436. hum.WalkSpeed = 16
  2437.  
  2438. end
  2439. end
  2440. end
  2441. end)
  2442. mouse.KeyDown:connect(function(key)
  2443. if key == "k" then---------------------------------------------------------KAIOKEN------------------------------
  2444. if ssj2 == true or ssj3 == true or ssj4 == true or ssj33 == true then
  2445. if canattack == true then
  2446.  
  2447. idle = false
  2448.  
  2449. idle1 = false
  2450. canattack = false
  2451. combodamage = 12
  2452. z7 = Instance.new("Sound",char)
  2453. z7.Volume = 10
  2454. z7.Looped = false
  2455. z7.SoundId = "rbxassetid://571184250"
  2456. z7:Play()
  2457. wait(1)
  2458. for i = 1, 20 do
  2459. wait()
  2460. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2461. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  2462. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  2463. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  2464. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  2465. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  2466. end
  2467. wait(0.6)
  2468. for i = 1, 5 do
  2469. wait()
  2470. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2471. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso
  2472. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm
  2473. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm
  2474. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  2475. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
  2476. end
  2477. Colors = {"Royal purple", "Royal Purple"}
  2478. GroundWave1()
  2479. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  2480. ball.BrickColor = BrickColor.new("Royal purple")
  2481. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2482. ball.Transparency = 0
  2483. ssbon = false
  2484. zh:Destroy()
  2485. wait()
  2486.  
  2487. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  2488. ssj = false
  2489. ssj2 = false
  2490. ssj3 = false
  2491. aura1.Color = ColorSequence.new(Color3.new(0,0,0))
  2492. Hair7.BrickColor = BrickColor.new("Royal purple")
  2493. if ssj33 == true then
  2494. Hair71.BrickColor = BrickColor.new("Royal purple")
  2495.  
  2496. end
  2497.  
  2498. wait(2)
  2499. idle = true
  2500. canattack = true
  2501. idle1 = true
  2502. end
  2503. end
  2504. end
  2505. end)
  2506. mouse.KeyDown:connect(function(key)
  2507. if key == "k" then
  2508. if ssbon == true then
  2509. if canattack == true then
  2510. idle = false
  2511. ssbkaio = true
  2512. idle1 = false
  2513. can = 4
  2514. canattack = false
  2515. combodamage = 30
  2516.  
  2517. for i = 1, 20 do
  2518. wait()
  2519. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2520. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2521. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2522. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2523. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2524. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2525. end
  2526.  
  2527.  
  2528.  
  2529.  
  2530. wait(0.6)
  2531. z7 = Instance.new("Sound",char)
  2532. z7.Volume = 10
  2533. z7.Looped = false
  2534. z7.SoundId = "rbxassetid://571184250"
  2535. z7:Play()
  2536. wait(2)
  2537. for i = 1, 10 do
  2538. wait()
  2539. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2540. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2541. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm
  2542. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm
  2543. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2544. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2545. end
  2546. Colors = {"Royal purple", "Royal purple"}
  2547. GroundWave1()
  2548. ball.BrickColor = BrickColor.new("Royal purple")
  2549. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2550. ball.Transparency = 0
  2551. ssbon = false
  2552. zh:Destroy()
  2553.  
  2554. wait()
  2555. zh = Instance.new("Sound",char)
  2556. zh.Volume = 4
  2557. zh.Looped = true
  2558. zh.SoundId = "rbxassetid://836467214"
  2559. zh:Play()
  2560. aura3.Transparency = NumberSequence.new(0.9)
  2561. aura3.Size = NumberSequence.new(0)
  2562. wait(2)
  2563. idle = true
  2564.  
  2565. canattack = true
  2566. idle1 = true
  2567. end
  2568. end
  2569. end
  2570. end)
  2571.  
  2572. mouse.KeyDown:connect(function(key)
  2573. if key == "k" then
  2574. if ssbkaio == true then
  2575. if canattack == true then
  2576. idle = false
  2577. combodamage = 40
  2578. ssbkaiox10 = true
  2579. ssbkaio = false
  2580. idle1 = false
  2581. can = 3
  2582. canattack = false
  2583. walksound = "rbxassetid://0"
  2584.  
  2585. for i = 1, 20 do
  2586. wait()
  2587. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2588. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2589. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2590. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2591. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2592. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2593. end
  2594. Colors = {"Royal purple", "Royal purple"}
  2595. GroundWave1()
  2596. wait(0.1)
  2597. Colors = {"Royal purple", "Royal purple"}
  2598. GroundWave1()
  2599. wait(0.1)
  2600. Colors = {"Royal purple", "Royal purple"}
  2601. GroundWave1()
  2602. wait(0.1)
  2603. Colors = {"Royal purple", "Royal purple"}
  2604. GroundWave1()
  2605. wait(0.1)
  2606. Colors = {"Royal purple", "Royal purple"}
  2607. GroundWave1()
  2608. wait(0.1)
  2609. Colors = {"Royal purple", "Royal purple"}
  2610. GroundWave1()
  2611. wait(0.1)
  2612.  
  2613. Colors = {"Royal purple", "Royal purple"}
  2614. GroundWave1()
  2615. wait(0.1)
  2616. Colors = {"Royal purple", "Royal purple"}
  2617. GroundWave1()
  2618. wait(0.1)
  2619. Colors = {"Royal purple", "Royal purple"}
  2620. GroundWave1()
  2621. wait(0.1)
  2622. Colors = {"Royal purple", "Royal purple"}
  2623. GroundWave1()
  2624.  
  2625. Colors = {"Royal purple", "Royal purple"}
  2626. GroundWave1()
  2627. wait(0.1)
  2628. Colors = {"Royal purple", "Royal purple"}
  2629. GroundWave1()
  2630. wait(0.1)
  2631. Colors = {"Royal purple", "Royal purple"}
  2632. GroundWave1()
  2633. wait(0.1)
  2634. Colors = {"Royal purple", "Royal purple"}
  2635. GroundWave1()
  2636. wait(0.1)
  2637. Colors = {"Royal purple", "Royal purple"}
  2638. GroundWave1()
  2639. wait(0.1)
  2640.  
  2641.  
  2642. Colors = {"Royal purple", "Royal purple"}
  2643. GroundWave1()
  2644. Colors = {"Royal purple", "Royal purple"}
  2645. GroundWave1()
  2646.  
  2647. for i = 1, 10 do
  2648. wait()
  2649. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2650. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2651. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm
  2652. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm
  2653. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2654. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2655. end
  2656.  
  2657. zh1 = Instance.new("Sound",char)
  2658. zh1.Volume = 4
  2659. zh1.Looped = false
  2660. zh1.SoundId = "rbxassetid://0"
  2661. zh1:Play()
  2662. aura3.Transparency = NumberSequence.new(0.9)
  2663. aura3.Size = NumberSequence.new(0)
  2664.  
  2665.  
  2666.  
  2667.  
  2668. Hair7.BrickColor = BrickColor.new("Really black")
  2669. larm1 = Instance.new("Part",char)
  2670. Colors = {"Really red", "Royal Purple"}
  2671. GroundWave1()
  2672. wait(0.1)
  2673. Colors = {"Royal purple", "Royal purple"}
  2674. GroundWave1()
  2675. wait(0.1)
  2676. Colors = {"Royal purple", "Royal purple"}
  2677. GroundWave1()
  2678. wait(0.1)
  2679. Colors = {"Royal purple", "Royal purple"}
  2680. GroundWave1()
  2681. wait(0.1)
  2682. Colors = {"Royal purple", "Royal purple"}
  2683. GroundWave1()
  2684. wait(0.1)
  2685. ball.BrickColor = BrickColor.new("Royal Purple")
  2686. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2687. ball.Transparency = 0
  2688. ssbon = false
  2689. Colors = {"Royal purple", "Royal purple"}
  2690. GroundWave1()
  2691. wait(0.1)
  2692. Colors = {"Royal purple", "Royal purple"}
  2693. GroundWave1()
  2694. wait(0.1)
  2695. Colors = {"Royal purple", "Royal purple"}
  2696. GroundWave1()
  2697. wait(0.1)
  2698. Colors = {"Royal purple", "Royal purple"}
  2699. GroundWave1()
  2700. wait(0.1)
  2701. Colors = {"Royal purple", "Royal purple"}
  2702. GroundWave1()
  2703. wait(0.1)
  2704. for i,v in pairs(char:children()) do
  2705. if v:IsA("Shirt") then
  2706. v:Destroy()
  2707. end
  2708. end
  2709. for i,v in pairs(char:children()) do
  2710. if v:IsA("Pants") then
  2711. v:Destroy()
  2712. end
  2713. end
  2714. ypcall(function()
  2715. shirt = Instance.new("Shirt", char)
  2716. shirt.Name = "Shirt"
  2717. pants = Instance.new("Pants", char)
  2718. pants.Name = "Pants"
  2719. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=48513230"
  2720. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=160941465"
  2721. end)
  2722.  
  2723. wait()
  2724.  
  2725.  
  2726. wait(2)
  2727. idle = true
  2728. canattack = true
  2729. idle1 = true
  2730. end
  2731. end
  2732. end
  2733. end)
  2734. local player = game.Players.LocalPlayer
  2735. local pchar = player.Character
  2736. local mouse = player:GetMouse()
  2737. local cam = workspace.CurrentCamera
  2738.  
  2739. local rad = math.rad
  2740.  
  2741. local keysDown = {}
  2742. local flySpeed = 0
  2743. local MAX_FLY_SPEED = 150
  2744.  
  2745. local canFly = false
  2746. local flyToggled = false
  2747.  
  2748. local forward, side = 0, 0
  2749. local lastForward, lastSide = 0, 0
  2750.  
  2751. local floatBP = Instance.new("BodyPosition")
  2752. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  2753. local flyBV = Instance.new("BodyVelocity")
  2754. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  2755. local turnBG = Instance.new("BodyGyro")
  2756. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2757.  
  2758. mouse.KeyDown:connect(function(key)
  2759. keysDown[key] = true
  2760.  
  2761. if key == "f" then
  2762.  
  2763.  
  2764. idle = false
  2765.  
  2766. idle1 = false
  2767. canattack = false
  2768.  
  2769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head
  2770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso
  2771. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm
  2772. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm
  2773. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  2774. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  2775. fly = true
  2776. flyToggled = not flyToggled
  2777.  
  2778. if not flyToggled then
  2779. fly = false
  2780. stanceToggle = "Normal"
  2781. floatBP.Parent = nil
  2782. flyBV.Parent = nil
  2783. turnBG.Parent = nil
  2784. root.Velocity = Vector3.new()
  2785. hum.PlatformStand = false
  2786. wait(0.5)
  2787. idle = true
  2788.  
  2789. idle1 = true
  2790. canattack = true
  2791. end
  2792. end
  2793.  
  2794. end)
  2795. mouse.KeyUp:connect(function(key)
  2796. keysDown[key] = nil
  2797. wait(0.1)
  2798. if fly == true and moving == false then
  2799.  
  2800. for i = 1, 15 do
  2801. wait()
  2802. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head
  2803. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  2804. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm
  2805. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm
  2806. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg
  2807. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg
  2808. end
  2809. end
  2810. end)
  2811.  
  2812. local function updateFly()
  2813.  
  2814. if not flyToggled then return end
  2815.  
  2816. lastForward = forward
  2817. lastSide = side
  2818.  
  2819. forward = 0
  2820. side = 0
  2821.  
  2822. if keysDown.w then
  2823. moving = true
  2824. forward = forward + 1.2
  2825.  
  2826. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2827. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso
  2828. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2829. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2830. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2831. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2832. else
  2833. moving = false
  2834. end
  2835. if keysDown.s then
  2836.  
  2837. forward = forward - 0.5
  2838.  
  2839. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head
  2840. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso
  2841. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm
  2842. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm
  2843. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg
  2844. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg
  2845.  
  2846. end
  2847. if keysDown.a then
  2848.  
  2849. side = side - 0.5
  2850. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2851. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso
  2852. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2853. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2854. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2855. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2856. else
  2857.  
  2858. end
  2859. if keysDown.d then
  2860.  
  2861. side = side + 0.5
  2862. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2863. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso
  2864. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2865. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2866. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2867. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2868.  
  2869.  
  2870. end
  2871.  
  2872. canFly = (forward ~= 0 or side ~= 0)
  2873.  
  2874. if canFly then
  2875.  
  2876. stanceToggle = "Floating"
  2877. turnBG.Parent = root
  2878. floatBP.Parent = nil
  2879. flyBV.Parent = root
  2880.  
  2881. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  2882. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  2883. else
  2884. floatBP.position = root.Position
  2885. floatBP.Parent = root
  2886.  
  2887. flySpeed = flySpeed - 1
  2888. if flySpeed < 0 then flySpeed = 0 end
  2889. end
  2890.  
  2891. local camCF = cam.CoordinateFrame
  2892. local in_forward = canFly and forward or lastForward
  2893. local in_side = canFly and side or lastSide
  2894.  
  2895. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
  2896. in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  2897.  
  2898. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
  2899. 0)
  2900. end
  2901.  
  2902. game:service'RunService'.RenderStepped:connect(function()
  2903. if flyToggled then
  2904. hum.PlatformStand = true
  2905. end
  2906. updateFly()
  2907. end)
  2908.  
  2909. local hit1 = true
  2910. local hit2 = false
  2911. local hit3 = false
  2912. local hit4 = false
  2913. zw = Instance.new("Sound",char)
  2914. zw.Volume = 1
  2915. zw.Looped = false
  2916. zw.SoundId = "rbxassetid://896243541"
  2917.  
  2918. function leftkick()
  2919. for i = 1, 5 do
  2920. wait()
  2921. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
  2922. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
  2923. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
  2924. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
  2925. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
  2926. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
  2927. end
  2928. zw:Play()
  2929. end
  2930. function rightkick()
  2931. for i = 1, 5 do
  2932. wait()
  2933. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
  2934. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
  2935. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
  2936. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
  2937. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
  2938. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
  2939. end
  2940.  
  2941. end
  2942. function leftpunch()
  2943. for i = 1, can do
  2944. wait()
  2945. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2946. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2947. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2948. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2949. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2950. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2951. end
  2952. zw:Play()
  2953. end
  2954. function rightpunch()
  2955. for i = 1, can do
  2956. wait()
  2957. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2958. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2959. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2960. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2961. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2962. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2963. end
  2964. zw:Play()
  2965. end
  2966. ---------------------------------------------------------------------------------------------------------------------------------------------------
  2967. function kickup()
  2968. for i = 1, 20 do
  2969. wait()
  2970. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2971. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.9, 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)), 0.2)--torso
  2972. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--rarm
  2973. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--larm
  2974. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)), 0.4)--lleg
  2975. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--rleg
  2976. end
  2977. zw:Play()
  2978.  
  2979. end
  2980. function knockdown()
  2981. for i = 1, 10 do
  2982. wait()
  2983. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2984. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
  2985. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.4)--rarm
  2986. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.4)--larm
  2987. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--lleg
  2988. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--rleg
  2989.  
  2990. end
  2991. zw1 = Instance.new("Sound",char)
  2992. zw1.Volume = 1
  2993. zw1.Looped = false
  2994. zw1.SoundId = "rbxassetid://896242278"
  2995. zw1:Play()
  2996. for i = 1, 20 do
  2997. wait()
  2998. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.2)--torso
  3000. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.5,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-40)), 0.2)--rarm
  3001. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.4,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), 0.2)--larm
  3002. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-10)), 0.2)--lleg
  3003. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(10)), 0.2)--rleg
  3004. end
  3005.  
  3006.  
  3007. end
  3008. mouse.KeyDown:connect(function(key)
  3009. if key == "e" and hit1 == true and canattack == true then
  3010. canattack = false
  3011. nohit = 0
  3012.  
  3013. hit1 = false
  3014. hit2 = true
  3015. hit3 = false
  3016. hit4 = false
  3017. hand1 = Instance.new("Part",rarm)
  3018. hand1.Size = Vector3.new(1.5,1.5,1.5)
  3019. hand1.CanCollide = false
  3020. hand1.Transparency = 1
  3021. hand1.Position = Vector3.new(999,999,999)
  3022. hand1weld = Instance.new("Weld",hand1)
  3023. hand1weld.Part0 = rarm
  3024. hand1weld.Part1 = hand1
  3025. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3026. ----------------------------------------------------------------
  3027.  
  3028. function touch1(hit)
  3029. if not hit.Parent:findFirstChild("Humanoid") then return end
  3030. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3031. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3032. zwt = Instance.new("Sound",char)
  3033. zwt.Volume = 1
  3034. zwt.Looped = false
  3035. zwt.SoundId = "rbxassetid://137579113"
  3036. zwt:Play()
  3037. end
  3038. end
  3039. hand1.Touched:connect(touch1)
  3040. rightpunch()
  3041.  
  3042. hand1:Destroy()
  3043. canattack = true
  3044. end
  3045. end)
  3046. mouse.KeyDown:connect(function(key)
  3047. if key == "e" and hit2 == true and canattack == true then
  3048. canattack = false
  3049. nohit = 0
  3050.  
  3051. hit1 = false
  3052. hit2 = false
  3053. hit3 = true
  3054. hit4 = false
  3055. hand2 = Instance.new("Part",rarm)
  3056. hand2.Size = Vector3.new(1.5,1.5,1.5)
  3057. hand1.CanCollide = false
  3058. hand2.Transparency = 1
  3059. hand2.Position = Vector3.new(999,999,999)
  3060. hand2weld = Instance.new("Weld",hand2)
  3061. hand2weld.Part0 = larm
  3062. hand2weld.Part1 = hand2
  3063. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3064. ----------------------------------------------------------------
  3065.  
  3066. function touch1(hit)
  3067. if not hit.Parent:findFirstChild("Humanoid") then return end
  3068. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3069. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3070. zwr = Instance.new("Sound",char)
  3071. zwr.Volume = 1
  3072. zwr.Looped = false
  3073. zwr.SoundId = "rbxassetid://137579113"
  3074. zwr:Play()
  3075. end
  3076. end
  3077. hand2.Touched:connect(touch1)
  3078. leftpunch()
  3079.  
  3080. canattack = true
  3081. hand2:Destroy()
  3082.  
  3083. end
  3084. end)
  3085. mouse.KeyDown:connect(function(key)
  3086. if key == "e" and hit3 == true and canattack == true then
  3087. canattack = false
  3088. nohit = 0
  3089.  
  3090. hit1 = false
  3091. hit2 = false
  3092. hit3 = false
  3093. hit4 = true
  3094. hand3 = Instance.new("Part",lleg)
  3095. hand3.Size = Vector3.new(1.5,1.5,1.5)
  3096. hand3.CanCollide = false
  3097. hand3.Transparency = 1
  3098. hand3.Position = Vector3.new(999,999,999)
  3099. hand3weld = Instance.new("Weld",hand3)
  3100. hand3weld.Part0 = lleg
  3101. hand3weld.Part1 = hand3
  3102. hand3weld.C0 = CFrame.new(0,-1.2,0)
  3103. ----------------------------------------------------------------
  3104.  
  3105. function touch1(hit)
  3106. if not hit.Parent:findFirstChild("Humanoid") then return end
  3107. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3108. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3109. zwc = Instance.new("Sound",char)
  3110. zwc.Volume = 1
  3111. zwc.Looped = false
  3112. zwc.SoundId = "rbxassetid://137579113"
  3113. zwc:Play()
  3114. end
  3115. end
  3116. hand3.Touched:connect(touch1)
  3117. rightkick()
  3118.  
  3119. canattack = true
  3120. hand3:Destroy()
  3121.  
  3122. end
  3123. end)
  3124. mouse.KeyDown:connect(function(key)
  3125. if key == "e" and hit4 == true and canattack == true then
  3126. canattack = false
  3127. nohit = 0
  3128. wait()hit4 = false
  3129. hit3 = false
  3130. hit2 = false
  3131. hit1 = true
  3132. hand4 = Instance.new("Part",rleg)
  3133. hand4.Size = Vector3.new(1.5,1.5,1.5)
  3134. hand4.CanCollide = false
  3135. hand4.Transparency = 1
  3136. hand4.Position = Vector3.new(999,999,999)
  3137. hand4weld = Instance.new("Weld",hand4)
  3138. hand4weld.Part0 = rleg
  3139. hand4weld.Part1 = hand4
  3140. hand4weld.C0 = CFrame.new(0,-1.2,0)
  3141. ----------------------------------------------------------------
  3142.  
  3143. function touch1(hit)
  3144. if not hit.Parent:findFirstChild("Humanoid") then return end
  3145. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3146. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3147. zwe = Instance.new("Sound",char)
  3148. zwe.Volume = 1
  3149. zwe.Looped = false
  3150. zwe.SoundId = "rbxassetid://137579113"
  3151. zwe:Play()
  3152. end
  3153. end
  3154. hand4.Touched:connect(touch1)
  3155. leftkick()
  3156.  
  3157. canattack = true
  3158. hand4:Destroy()
  3159.  
  3160. end
  3161. end)
  3162. local player = game.Players.LocalPlayer
  3163. repeat wait() until player:GetMouse() and player.Character
  3164. local mouse = player:GetMouse()
  3165. local character = player.Character
  3166.  
  3167.  
  3168. local clickon = false
  3169. p = game.Players.LocalPlayer
  3170. char = p.Character
  3171. mouse = p:GetMouse()
  3172. torso = char.Torso
  3173. mouse.Button1Down:connect(function()
  3174. t = mouse.Target.Parent:FindFirstChild("Torso")
  3175. hu = mouse.Target.Parent:FindFirstChild("Humanoid")
  3176. if mouse.Target == nil then
  3177. clickon = false
  3178. end
  3179. if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3180. clickon = true
  3181. poon = true
  3182. zwc1s2 = Instance.new("Sound",mouse.Target)
  3183. zwc1s2.Volume = 5
  3184. zwc1s2.Looped = false
  3185. zwc1s2.SoundId = "rbxassetid://915341277"
  3186. zwc1s2:Play()
  3187.  
  3188.  
  3189.  
  3190. else
  3191. clickon = false
  3192.  
  3193. end
  3194.  
  3195. end)
  3196.  
  3197. you = game.Players.LocalPlayer.Character.Torso
  3198.  
  3199.  
  3200.  
  3201. mouse.KeyDown:connect(function(key)
  3202. if key == "z" then
  3203. if canattack == true then
  3204.  
  3205. canattack = false
  3206. idle = false
  3207. hum.WalkSpeed = 0
  3208. nohit = 0
  3209. idle1 = false
  3210. for i = 1, 10 do
  3211. wait()
  3212. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  3213. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3214. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
  3215. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
  3216. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  3217. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  3218. end
  3219. zwc1 = Instance.new("Sound",torso)
  3220. zwc1.Volume = 1
  3221. zwc1.Looped = false
  3222. zwc1.SoundId = "rbxassetid://744770874"
  3223. zwc1:Play()
  3224. if clickon == true then
  3225. torso.CFrame = t.CFrame - Vector3.new(0,0,2)
  3226. else
  3227. torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 20
  3228. end
  3229. canattack = true
  3230. idle = true
  3231. hum.WalkSpeed = 10
  3232. idle1 = true
  3233. end
  3234.  
  3235.  
  3236. end
  3237. end)
  3238.  
  3239. mouse.KeyDown:connect(function(key)
  3240. if key == "h" then
  3241. if canattack == true then
  3242. idle = false
  3243. idle1 = false
  3244. canattack = false
  3245. grab = false
  3246. grab5()
  3247. grabhit = Instance.new("Part",char)
  3248. grabhit.Size = Vector3.new(2,2,2)
  3249. grabhit.Position = Vector3.new(999,999,999)
  3250. grabhit.Transparency = 1
  3251. grabweld = Instance.new("Weld",grabhit)
  3252. grabweld.Part0 = torso
  3253. grabweld.Part1 = grabhit
  3254. grabweld.C0 = CFrame.new(0,0,-2)
  3255. ---------------------------------------------------------------
  3256. hand1 = Instance.new("Part",rarm)
  3257. hand1.Size = Vector3.new(1,1,1)
  3258. hand1.CanCollide = false
  3259. hand1.Transparency = 1
  3260. hand1.Position = Vector3.new(999,999,999)
  3261. hand1weld = Instance.new("Weld",hand1)
  3262. hand1weld.Part0 = rarm
  3263. hand1weld.Part1 = hand1
  3264. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3265. ----------------------------------------------------------------
  3266. hand2 = Instance.new("Part",rarm)
  3267. hand2.Size = Vector3.new(1,1,1)
  3268. hand1.CanCollide = false
  3269. hand2.Transparency = 1
  3270. hand2.Position = Vector3.new(999,999,999)
  3271. hand2weld = Instance.new("Weld",hand2)
  3272. hand2weld.Part0 = larm
  3273. hand2weld.Part1 = hand2
  3274. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3275. function touch1(hit)
  3276. if not hit.Parent:findFirstChild("Humanoid") then return end
  3277. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3278. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3279.  
  3280. end
  3281. end
  3282. hand1.Touched:connect(touch1)
  3283. function touch2(hit)
  3284. if not hit.Parent:findFirstChild("Humanoid") then return end
  3285. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3286. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3287.  
  3288. end
  3289. end
  3290. hand2.Touched:connect(touch2)
  3291. function touch(hit)
  3292. if not hit.Parent:findFirstChild("Humanoid") then return end
  3293. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3294. grabhit.TouchInterest:Destroy()
  3295. grab = true
  3296. hu = hit.Parent:findFirstChild("Humanoid")
  3297. to = hit.Parent:findFirstChild("Torso")
  3298. he = hit.Parent:findFirstChild("Head")
  3299. hu.WalkSpeed = 0
  3300. if hu.Health > 100 then
  3301. hu.MaxHealth = 100
  3302. hu.Health = 100
  3303. end
  3304. towe = Instance.new("Weld",to)
  3305. towe.Part0 = torso
  3306. towe.Part1 = to
  3307. towe.C0 = CFrame.new(0,0,-1.5)
  3308.  
  3309.  
  3310. wait(0.5)
  3311. end
  3312. if grab == true then
  3313. if clickon == true then
  3314. jk = true
  3315. clickon = false
  3316. end
  3317. towe.Part0 = nil
  3318. partv = Instance.new("Part",to)
  3319. partv.Transparency = 1
  3320.  
  3321. partv.CanCollide = false
  3322. partv.Anchored = true
  3323. towe1 = Instance.new("Weld",to)
  3324. towe1.Part0 = to
  3325. towe1.Part1 = partv
  3326. towe1.C0 = CFrame.new(0,0,0)
  3327.  
  3328.  
  3329.  
  3330. partv:Destroy()
  3331. towe.Part0 = torso
  3332.  
  3333.  
  3334. ----------------------------------------------------
  3335. grabon = true
  3336. towe:Destroy()
  3337.  
  3338. kickup()
  3339. wait(0.1)
  3340. for i = 1, 10 do
  3341. wait()
  3342. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), 0.1)--head
  3343. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3344. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  3345. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)--arm
  3346. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)--leg
  3347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)--leg
  3348. end
  3349. grabon = false
  3350. to.Anchored = true
  3351.  
  3352.  
  3353. grabon1 = true
  3354. zwc12 = Instance.new("Sound",torso)
  3355. zwc12.Volume = 1
  3356. zwc12.Looped = false
  3357. zwc12.SoundId = "rbxassetid://436748675"
  3358. zwc12:Play()
  3359. knockdown()
  3360. hu.Health = hu.Health - 30
  3361. to.Anchored = false
  3362. grabon1 = false
  3363.  
  3364.  
  3365. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3366. Colors = {"White"}
  3367. local wave = Instance.new("Part", torso)
  3368. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  3369. wave.Anchored = true
  3370. wave.CanCollide = false
  3371. wave.Locked = true
  3372. wave.Size = Vector3.new(1, 1, 1)
  3373. wave.TopSurface = "Smooth"
  3374. wave.BottomSurface = "Smooth"
  3375. wave.Transparency = 0.35
  3376. wave.CFrame = HandCF4
  3377. wm = Instance.new("SpecialMesh", wave)
  3378. wm.MeshId = "rbxassetid://3270017"
  3379. coroutine.wrap(function()
  3380. for i = 1, 30, 1 do
  3381. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  3382. wave.Size = wm.Scale
  3383. wave.CFrame = HandCF4
  3384. wave.Transparency = i/30
  3385. wait()
  3386. end
  3387. wait()
  3388. wave:Destroy()
  3389. end)()
  3390. wait(0.3)
  3391. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3392. Colors = {"White"}
  3393. zwd = Instance.new("Sound",char)
  3394. zwd.Volume = 5
  3395. zwd.Looped = false
  3396. zwd.SoundId = "rbxassetid://863810402"
  3397. zwd:Play()
  3398. local wave = Instance.new("Part", torso)
  3399. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  3400. wave.Anchored = true
  3401. wave.CanCollide = false
  3402. wave.Locked = true
  3403. wave.Size = Vector3.new(1, 1, 1)
  3404. wave.TopSurface = "Smooth"
  3405. wave.BottomSurface = "Smooth"
  3406. wave.Transparency = 0.35
  3407. wave.CFrame = HandCF4
  3408. wm = Instance.new("SpecialMesh", wave)
  3409. wm.MeshId = "rbxassetid://3270017"
  3410. coroutine.wrap(function()
  3411. for i = 1, 30, 1 do
  3412. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  3413. wave.Size = wm.Scale
  3414. wave.CFrame = HandCF4
  3415. wave.Transparency = i/30
  3416. wait()
  3417. end
  3418.  
  3419. wait()
  3420. wave:Destroy()
  3421.  
  3422. end)()
  3423.  
  3424. wait(0.6)
  3425. zwd:Destroy()
  3426. wait(0.4)
  3427. hed.Anchored = false
  3428.  
  3429.  
  3430. canattack = true
  3431. idle = true
  3432. hand1:Destroy()
  3433. hand2:Destroy()
  3434.  
  3435. goo = 0
  3436. idle1 = true
  3437. grab = false
  3438. wait(1)
  3439. if jk == true then
  3440. jk = false
  3441. clickon = true
  3442. end
  3443.  
  3444. end
  3445.  
  3446.  
  3447. end
  3448.  
  3449.  
  3450. grabhit.Touched:connect(touch)
  3451. wait(0.1)
  3452. grabhit:Destroy()
  3453.  
  3454.  
  3455.  
  3456.  
  3457. if grab == false then
  3458. hand1:Destroy()
  3459. hand2:Destroy()
  3460.  
  3461. canattack = true
  3462. idle = true
  3463.  
  3464. idle1 = true
  3465.  
  3466. end
  3467. end
  3468. end
  3469. end)
  3470.  
  3471. mouse.KeyDown:connect(function(Key)
  3472. if Key == "g" then
  3473. if canattack == true then
  3474.  
  3475.  
  3476. kamehamehaon = true
  3477. beam1.Size = Vector3.new(6,6,1)
  3478.  
  3479. partaura.Size = NumberSequence.new(0.8)
  3480. idle = false
  3481.  
  3482. idle1 = false
  3483. canattack = false
  3484. hum.WalkSpeed = 16
  3485. z2 = Instance.new("Sound",char)
  3486. z2.Volume = 3
  3487. z2.Looped = false
  3488. z2.SoundId = "rbxassetid://908489666"
  3489. z2:Play()
  3490.  
  3491.  
  3492. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  3493. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  3494. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  3495. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  3496. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  3497. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  3498.  
  3499.  
  3500.  
  3501. partaura.Transparency = NumberSequence.new(0)
  3502. partaura1.Transparency = NumberSequence.new(0)
  3503. kamehameha = true
  3504. wait(6)
  3505. zwc1 = Instance.new("Sound",char)
  3506. zwc1.Volume = 1
  3507. zwc1.Looped = false
  3508. zwc1.SoundId = "rbxassetid://744770874"
  3509. zwc1:Play()
  3510. torso.CFrame = t.CFrame - Vector3.new(0,0,-10)
  3511. hum.HipHeight = 10
  3512. wait(0.5)
  3513. if kamehamehaon == true then
  3514. kamehamehaon = false
  3515. hited = true
  3516. wait(0.1)
  3517. point = true
  3518. kamehamehaon = false
  3519. kamehameha = false
  3520.  
  3521.  
  3522.  
  3523. partaura.Transparency = NumberSequence.new(1)
  3524. partaura1.Transparency = NumberSequence.new(1)
  3525. z2:Stop()
  3526. z4 = Instance.new("Sound",char)
  3527. z4.Volume = 5
  3528. z4.Looped = false
  3529. z4.SoundId = "rbxassetid://908474188"
  3530. z4:Play()
  3531.  
  3532. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  3533. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  3534. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  3535. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  3536. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  3537. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  3538.  
  3539.  
  3540.  
  3541.  
  3542.  
  3543. laser = true
  3544. s1.Volume=1
  3545. s1:play()
  3546. wait(5.4)
  3547. point = false
  3548.  
  3549. laser = false
  3550. beam1.Size = Vector3.new(1,1,1)
  3551. beam1.Parent=nil
  3552. inner1.Parent=nil
  3553. expl1.Parent=nil
  3554.  
  3555. hited1 = false
  3556. exa1.Parent=nil
  3557. s1:stop()
  3558.  
  3559. idle = true
  3560. canattack = true
  3561. idle1 = true
  3562. hum.WalkSpeed = 16
  3563. hum.HipHeight = 0
  3564. end
  3565. end
  3566. end
  3567. end)
  3568.  
  3569. function spin()
  3570. for i = 1, 50 do
  3571. wait()
  3572.  
  3573. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3574. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3575. torso.CFrame = torso.CFrame * CFrame.Angles(0,.8,0)
  3576. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.1)--arm
  3577. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.1)--arm
  3578. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3579. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3580. end
  3581. end
  3582. function grab5()
  3583. for i = 1, 10 do
  3584. wait()
  3585.  
  3586. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3587. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3588. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
  3589. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
  3590. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3591. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3592. end
  3593. for i = 1, 10 do
  3594. wait()
  3595.  
  3596. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
  3597. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso
  3598. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
  3599. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
  3600. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
  3601. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
  3602. end
  3603. end
  3604. mouse.KeyDown:connect(function(key)
  3605. if key == "y" then
  3606. if canattack == true then
  3607. idle = false
  3608. idle1 = false
  3609. canattack = false
  3610. grab5()
  3611.  
  3612. grabhit = Instance.new("Part",char)
  3613. grabhit.Size = Vector3.new(2,2,2)
  3614. grabhit.Position = Vector3.new(999,999,999)
  3615. grabhit.Transparency = 1
  3616. grabweld = Instance.new("Weld",grabhit)
  3617. grabweld.Part0 = torso
  3618. grabweld.Part1 = grabhit
  3619. grabweld.C0 = CFrame.new(0,0,-2)
  3620. ---------------------------------------------------------------
  3621. hand1 = Instance.new("Part",rarm)
  3622. hand1.Size = Vector3.new(1,1,1)
  3623. hand1.CanCollide = false
  3624. hand1.Transparency = 1
  3625. hand1.Position = Vector3.new(999,999,999)
  3626. hand1weld = Instance.new("Weld",hand1)
  3627. hand1weld.Part0 = rarm
  3628. hand1weld.Part1 = hand1
  3629. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3630. ----------------------------------------------------------------
  3631. hand2 = Instance.new("Part",rarm)
  3632. hand2.Size = Vector3.new(1,1,1)
  3633. hand1.CanCollide = false
  3634. hand2.Transparency = 1
  3635. hand2.Position = Vector3.new(999,999,999)
  3636. hand2weld = Instance.new("Weld",hand2)
  3637. hand2weld.Part0 = larm
  3638. hand2weld.Part1 = hand2
  3639. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3640. function touch1(hit)
  3641. if not hit.Parent:findFirstChild("Humanoid") then return end
  3642. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3643. hu1 = hit.Parent:findFirstChild("Humanoid")
  3644. grab1 = true
  3645. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3646. if hu1.Health > 100 then
  3647. hu1.MaxHealth = 100
  3648. hu1.Health = 100
  3649. end
  3650. end
  3651. end
  3652. hand1.Touched:connect(touch1)
  3653. function touch2(hit)
  3654. if not hit.Parent:findFirstChild("Humanoid") then return end
  3655. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3656. hu1 = hit.Parent:findFirstChild("Humanoid")
  3657. grab1 = true
  3658. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3659. if hu1.Health > 100 then
  3660. hu1.MaxHealth = 100
  3661. hu1.Health = 100
  3662. end
  3663. end
  3664. end
  3665. hand2.Touched:connect(touch2)
  3666. function touch(hit)
  3667. if not hit.Parent:findFirstChild("Humanoid") then return end
  3668. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3669. grab1 = true
  3670. if clickon == true then
  3671. jk = true
  3672. clickon = false
  3673. end
  3674. grabhit.TouchInterest:Destroy()
  3675.  
  3676. hu1 = hit.Parent:findFirstChild("Humanoid")
  3677. to1 = hit.Parent:findFirstChild("Torso")
  3678. he1 = hit.Parent:findFirstChild("Head")
  3679. hu1.WalkSpeed = 0
  3680. if hu1.Health > 100 then
  3681. hu1.MaxHealth = 100
  3682. hu1.Health = 100
  3683. end
  3684.  
  3685.  
  3686.  
  3687.  
  3688. end
  3689.  
  3690. if grab1 == true then
  3691. throw = 5
  3692. to1.CFrame = to1.CFrame + Vector3.new(0,60,0)
  3693. kickup()
  3694. hum.HipHeight = 10
  3695. wait()
  3696. grabon1 = true
  3697.  
  3698. hed.Anchored = true
  3699. wait(0.3)
  3700.  
  3701. hed.Anchored = false
  3702. spin()
  3703. ds = Instance.new("Sound",torso)
  3704. ds.Volume = 4
  3705. ds.Looped = false
  3706. ds.SoundId = "rbxassetid://860448713"
  3707. ds:Play()
  3708.  
  3709. grabon1 = false
  3710. grabon2 = true
  3711. wait(0.5)
  3712. grabon2 = false
  3713. hand1:Destroy()
  3714.  
  3715. hand2:Destroy()
  3716.  
  3717. hum.HipHeight = 0
  3718. wait(0.5)
  3719. canattack = true
  3720. idle = true
  3721. grabhit:Destroy()
  3722. idle1 = true
  3723. grab1 = false
  3724.  
  3725. if jk == true then
  3726. jk = false
  3727. clickon = true
  3728. end
  3729. end
  3730.  
  3731.  
  3732. end
  3733.  
  3734.  
  3735. end
  3736.  
  3737.  
  3738.  
  3739.  
  3740.  
  3741. grabhit.Touched:connect(touch)
  3742.  
  3743.  
  3744.  
  3745.  
  3746. wait(0.2)
  3747.  
  3748. if grab1 == false then
  3749. hand1:Destroy()
  3750. hand2:Destroy()
  3751. grabhit:Destroy()
  3752.  
  3753. canattack = true
  3754. idle = true
  3755.  
  3756. idle1 = true
  3757.  
  3758.  
  3759.  
  3760. end
  3761. end
  3762. end)
  3763.  
  3764. function pushaway()
  3765. for i = 1, 10 do
  3766. wait()
  3767. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3768. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3769. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3770. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3771. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3772. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3773. end
  3774. for i = 1, 10 do
  3775. wait()
  3776. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3777. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3778. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
  3779. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  3780. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3781. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3782. end
  3783. end
  3784.  
  3785. function dragoncharge()
  3786. for i = 1, 10 do
  3787. wait()
  3788. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  3789. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3790. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.2,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)--arm
  3791. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(60)), 0.4)--arm
  3792. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3793. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3794. end
  3795. end
  3796. function dragonfist()
  3797. for i = 1, 10 do
  3798. wait()
  3799. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3800. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3801. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3802. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3803. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3804. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3805. end
  3806. for i = 1, 10 do
  3807. wait()
  3808. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3809. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3810. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
  3811. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), 0.4)--arm
  3812. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-30)), 0.4)--leg
  3813. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.4)--leg
  3814. end
  3815. end
  3816. mouse.KeyDown:connect(function(key)
  3817. if key == "u" then
  3818. if canattack == true then
  3819. if ssj33 == true then
  3820. idle = false
  3821. idle1 = false
  3822. canattack = false
  3823. grab5()
  3824.  
  3825. grabhit = Instance.new("Part",char)
  3826. grabhit.Size = Vector3.new(2,2,2)
  3827. grabhit.Position = Vector3.new(999,999,999)
  3828. grabhit.Transparency = 1
  3829. grabweld = Instance.new("Weld",grabhit)
  3830. grabweld.Part0 = torso
  3831. grabweld.Part1 = grabhit
  3832. grabweld.C0 = CFrame.new(0,0,-2)
  3833. ---------------------------------------------------------------
  3834. hand1 = Instance.new("Part",rarm)
  3835. hand1.Size = Vector3.new(0.1,0.1,0.1)
  3836. hand1.CanCollide = false
  3837. hand1.Transparency = 1
  3838. hand1.Position = Vector3.new(999,999,999)
  3839. hand2mesh = Instance.new("SpecialMesh",hand1)
  3840. hand2mesh.MeshType = "FileMesh"
  3841.  
  3842. hand2mesh.Scale = Vector3.new(1,1,1)
  3843. hand2aura = Instance.new("ParticleEmitter",hand1)
  3844. hand2aura.Size = NumberSequence.new(1)
  3845. hand2aura.Texture = "rbxassetid://715401010"
  3846. hand2aura.Speed = NumberRange.new(0)
  3847. hand2aura.LockedToPart = true
  3848. hand2aura.Transparency = NumberSequence.new(1)
  3849. hand2aura.RotSpeed = NumberRange.new(999)
  3850. hand1weld = Instance.new("Weld",hand1)
  3851. hand1weld.Part0 = rarm
  3852. hand1weld.Part1 = hand1
  3853. hand1weld.C0 = CFrame.new(0,-1.8,0)
  3854. ----------------------------------------------------------------
  3855. hand2 = Instance.new("Part",rarm)
  3856. hand2.Size = Vector3.new(1,1,1)
  3857. hand1.CanCollide = false
  3858. hand2.Transparency = 1
  3859. hand2.Position = Vector3.new(999,999,999)
  3860.  
  3861. hand2weld = Instance.new("Weld",hand2)
  3862. hand2weld.Part0 = larm
  3863. hand2weld.Part1 = hand2
  3864. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3865. function touch1(hit)
  3866. if not hit.Parent:findFirstChild("Humanoid") then return end
  3867. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3868. hu1 = hit.Parent:findFirstChild("Humanoid")
  3869. grab2 = true
  3870.  
  3871. if clickon == true then
  3872. jk = true
  3873. clickon = false
  3874. end
  3875. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3876. if hu1.Health > 100 then
  3877. hu1.MaxHealth = 100
  3878. hu1.Health = 100
  3879. end
  3880. end
  3881. end
  3882. hand1.Touched:connect(touch1)
  3883. function touch2(hit)
  3884. if not hit.Parent:findFirstChild("Humanoid") then return end
  3885. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3886. hu1 = hit.Parent:findFirstChild("Humanoid")
  3887. grab2 = true
  3888. if clickon == true then
  3889. jk = true
  3890. clickon = false
  3891. end
  3892. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3893. if hu1.Health > 100 then
  3894. hu1.MaxHealth = 100
  3895. hu1.Health = 100
  3896. end
  3897. end
  3898. end
  3899. hand2.Touched:connect(touch2)
  3900. function touch(hit)
  3901. if not hit.Parent:findFirstChild("Humanoid") then return end
  3902. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3903. grab8 = true
  3904. if clickon == true then
  3905. jk = true
  3906. clickon = false
  3907. end
  3908. grabhit.TouchInterest:Destroy()
  3909.  
  3910. hu12 = hit.Parent:findFirstChild("Humanoid")
  3911. to12 = hit.Parent:findFirstChild("Torso")
  3912. he12 = hit.Parent:findFirstChild("Head")
  3913. hu1.WalkSpeed = 0
  3914. if hu12.Health > 100 then
  3915. hu12.MaxHealth = 100
  3916. hu12.Health = 100
  3917. end
  3918.  
  3919.  
  3920.  
  3921.  
  3922. end
  3923.  
  3924. if grab2 == true then
  3925. z4f = Instance.new("Sound",torso)
  3926. z4f.Volume = 5
  3927. z4f.Looped = false
  3928. z4f.SoundId = "rbxassetid://815202315"
  3929. z4f:Play()
  3930.  
  3931. pushaway()
  3932. grabon3 = true
  3933. wait(1)
  3934. grabon3 = false
  3935. he12.Anchored = true
  3936.  
  3937. dragoncharge()
  3938. hand2aura.Transparency = NumberSequence.new(0)
  3939. wait(1.5)
  3940. dragonfist()
  3941. z4f:Destroy()
  3942. z4x = Instance.new("Sound",torso)
  3943. z4x.Volume = 5
  3944. z4x.Looped = false
  3945. z4x.SoundId = "rbxassetid://908474188"
  3946. z4x:Play()
  3947. hand1.Transparency = 0
  3948. hand2mesh.MeshId = "rbxassetid://58430372"
  3949. hand1.BrickColor = BrickColor.new("New Yeller")
  3950. hand2mesh.Scale = Vector3.new(5,5,5)
  3951. hand1weld.C0 = CFrame.new(0,-3,-1) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  3952. grabon4 = true
  3953. wait(0.5)
  3954.  
  3955. hu12.Health = 0
  3956. grabon4 = false
  3957. wait(0.5)
  3958. he12.Anchored = false
  3959. z4x:Destroy()
  3960. throw1 = 5
  3961. throw2 = 5
  3962.  
  3963.  
  3964.  
  3965.  
  3966.  
  3967.  
  3968.  
  3969. ------------------------------------------------------------
  3970. hand1:Destroy()
  3971. hand2:Destroy()
  3972.  
  3973. canattack = true
  3974. idle = true
  3975. grabhit:Destroy()
  3976. idle1 = true
  3977.  
  3978. if jk == true then
  3979. jk = false
  3980. clickon = true
  3981. end
  3982.  
  3983. grab8 = false
  3984. end
  3985.  
  3986.  
  3987. end
  3988.  
  3989.  
  3990.  
  3991.  
  3992.  
  3993.  
  3994.  
  3995.  
  3996. grabhit.Touched:connect(touch)
  3997.  
  3998.  
  3999.  
  4000.  
  4001. wait(0.2)
  4002.  
  4003. if grab8 == false then
  4004. hand1:Destroy()
  4005. hand2:Destroy()
  4006. grabhit:Destroy()
  4007.  
  4008. canattack = true
  4009. idle = true
  4010.  
  4011. idle1 = true
  4012.  
  4013.  
  4014.  
  4015. end
  4016. end
  4017. end
  4018. end
  4019. end)
  4020. game:GetService("RunService").RenderStepped:connect(function()
  4021. if grabon3 == true then
  4022. throw1 = throw1 + 1
  4023. to12.CFrame = torso.CFrame + hed.CFrame.lookVector * throw1
  4024.  
  4025. end
  4026. if grabon4 == true then
  4027. throw2 = throw2 + 0.2
  4028. torso.CFrame = hed.CFrame - Vector3.new(0,2,0) + hed.CFrame.lookVector * throw2
  4029. end
  4030. if grabon1 == true then
  4031.  
  4032. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * 5
  4033.  
  4034. end
  4035. if grabon2 == true then
  4036. throw = throw + 6
  4037. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * throw
  4038. end
  4039. if grabon == true then
  4040. goo = goo + 0.5
  4041. to.CFrame = torso.CFrame + torso.CFrame.lookVector * 2 + Vector3.new(0,goo,0)
  4042. end
  4043. if hum.Jump == true then
  4044. if canattack == true then
  4045. if clickon == true then
  4046. jk = true
  4047. clickon=false
  4048. end
  4049. zwc12 = Instance.new("Sound",torso)
  4050. zwc12.Volume = 1
  4051. zwc12.Looped = false
  4052. zwc12.SoundId = "rbxassetid://436748675"
  4053. zwc12:Play()
  4054. canattack = false
  4055. idle = false
  4056. idle1 = false
  4057. nohit = 0
  4058.  
  4059. for i = 1, 20 do
  4060. wait()
  4061. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)), 0.1)--head
  4062. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  4063. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.4)--arm
  4064. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)--arm
  4065. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.7, -.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.2)--leg
  4066. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)), 0.2)--leg
  4067. end
  4068. wait(0.5)
  4069. canattack = true
  4070. idle = true
  4071. idle1 = true
  4072. if jk == true then
  4073. jk = false
  4074. clickon = true
  4075. end
  4076. end
  4077. end
  4078. if kamehameha == true then
  4079. aj1 = aj1 + 0.005
  4080. partaura.Size = NumberSequence.new(aj1)
  4081. beam1.Size=beam1.Size + Vector3.new(0.01,0.01,0)
  4082. beamdamage = beamdamage + 0.001
  4083.  
  4084. else
  4085. aj1 = 0.1
  4086.  
  4087. end
  4088. if hited1 == true then
  4089. wait(0.3)
  4090. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z-beamknockback)
  4091. human.Health = human.Health - beamdamage
  4092.  
  4093.  
  4094. human.PlatformStand = true
  4095. human.Sit = true
  4096.  
  4097. if hited1 == false and on == true then
  4098. on = false
  4099. wait(0.5)
  4100. human.PlatformStand = false
  4101. human.Sit = false
  4102. beamknockback = 0
  4103. beamdamage = 0.001
  4104. human.Jump = true
  4105.  
  4106. end
  4107. end
  4108. if clickon == true then
  4109. if point == false then
  4110. you.CFrame = CFrame.new(you.CFrame.p,t.CFrame.p)
  4111. if hu.Health < 1 then
  4112. clickon = false
  4113. end
  4114. end
  4115.  
  4116. end
  4117. ballmesh.Scale = ballmesh.Scale + Vector3.new(5,5,5)
  4118. ball.Transparency = ball.Transparency + 0.05
  4119. if go == false then
  4120. aj = aj + 0.13
  4121. spirit1mesh.Scale = Vector3.new(aj,aj,aj)
  4122.  
  4123. end
  4124. if auracan1 == true then
  4125. auracan1 = false
  4126. aura1.Texture = "rbxassetid://281983000"
  4127. wait(0.1)
  4128. aura1.Texture = "rbxassetid://281982895"
  4129. wait(0.1)
  4130. aura1.Texture = "rbxassetid://281983092"
  4131. wait(0.1)
  4132. aura1.Texture = "rbxassetid://281996097"
  4133. wait(0.1)
  4134. aura1.Texture = "rbxassetid://281983189"
  4135. wait(0.1)
  4136. aura1.Texture = "rbxassetid://281983242"
  4137. wait(0.1)
  4138. aura1.Texture = "rbxassetid://281983280"
  4139. wait(0.1)
  4140. aura1.Texture = "rbxassetid://281983337"
  4141. wait(0.1)
  4142.  
  4143. auracan1 = true
  4144. end
  4145. if auracan == true then
  4146. auracan = false
  4147. aura.Texture = "rbxassetid://901509906"
  4148. wait(0.07)
  4149. aura.Texture = "rbxassetid://901510046"
  4150. wait(0.07)
  4151. aura.Texture = "rbxassetid://901510125"
  4152. wait(0.07)
  4153.  
  4154. auracan = true
  4155. end
  4156. if auracan3 == true then
  4157. auracan3 = false
  4158. aura3.Texture = "rbxassetid://901509906"
  4159. wait(0.07)
  4160. aura3.Texture = "rbxassetid://901510046"
  4161. wait(0.07)
  4162. aura3.Texture = "rbxassetid://901510125"
  4163. wait(0.07)
  4164. auracan3 = true
  4165. end
  4166. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4167.  
  4168. if walk == true then
  4169.  
  4170. if canattack == true then
  4171. walk = false
  4172. walkon = true
  4173.  
  4174. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  4175. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  4176. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  4177. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  4178. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  4179. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  4180. wait(0.1)
  4181. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4182. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  4183. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  4184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  4185. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  4186. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  4187. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  4188. wait(0.1)
  4189. end
  4190. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4191. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4192. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4193. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  4194. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  4195. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  4196. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  4197.  
  4198. z41 = Instance.new("Sound",char)
  4199. z41.Volume = 10
  4200. z41.Looped = false
  4201. z41.SoundId = walksound
  4202. z41:Play()
  4203. wait(.1)
  4204. end
  4205. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4206. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4207. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4208. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  4209. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  4210. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  4211. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  4212.  
  4213.  
  4214. wait(.1)
  4215. end
  4216. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4217.  
  4218. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4219. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4220. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4221. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4222. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4223. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4224. wait(0.1)
  4225.  
  4226. end
  4227. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4228.  
  4229. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4230. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4231. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4232. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4233. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4234. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4235. wait(0.1)
  4236.  
  4237. end
  4238. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4239.  
  4240. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4241. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4242. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  4243. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  4244. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  4245. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  4246. wait(0.1)
  4247. end
  4248. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4249.  
  4250. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4251. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4252. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  4253. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  4254. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  4255. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  4256. wait(0.1)
  4257. end
  4258. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4259. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4260. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4261. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  4262. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  4263. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  4264. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  4265. wait(0.1)
  4266. z41 = Instance.new("Sound",char)
  4267. z41.Volume = 10
  4268. z41.Looped = false
  4269. z41.SoundId = walksound
  4270. z41:Play()
  4271. end
  4272. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4273. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4274. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4275. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  4276. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  4277. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  4278. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  4279. wait(0.1)
  4280.  
  4281. end
  4282. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4283. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4284. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4285. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4286. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4287. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4288. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4289.  
  4290. wait(0.1)
  4291. end
  4292. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4293. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4294. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4295. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4296. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4297. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4298. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4299.  
  4300. wait(0.1)
  4301. end
  4302.  
  4303. walk = true
  4304. end
  4305. end
  4306. end
  4307. if hum.MoveDirection.x == 0 then
  4308. if idle1 == true then
  4309. walkon = false
  4310. idle1 = false
  4311. idle = false
  4312.  
  4313.  
  4314. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  4315. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  4316. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  4317. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  4318. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  4319. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  4320. wait(0.1)
  4321.  
  4322. if canattack == true then
  4323. idle = true
  4324. idle1 = true
  4325. end
  4326. end
  4327.  
  4328. end
  4329. nohit = nohit + 0.2
  4330. if nohit > 10 and canattack == true and walkon == false then
  4331. idle = true
  4332. idle1 = true
  4333. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  4334. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  4335. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  4336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  4337. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  4338. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  4339.  
  4340. end
  4341. if darius == true then
  4342. darius = false
  4343. wait(0.1)
  4344. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4345. wait(0.1)
  4346. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4347. wait(0.1)
  4348. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4349. darius = true
  4350. end
  4351. end)
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