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- wait(1)
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- root = char:FindFirstChild'HumanoidRootPart'
- hum = char:FindFirstChildOfClass'Humanoid'
- mouse = plr:GetMouse()
- clones = {}
- if char.Head:FindFirstChild'face' then
- char.Head.face:Destroy()
- end
- for _, a in pairs(char:children()) do
- if a:IsA'Part' then
- a.Transparency = 1
- elseif a:IsA'Accessory' then
- a:Destroy()
- end
- end
- eyes = Instance.new('Part', char)
- eyes.Anchored = false
- eyes.Name = "Eyes"
- eyes.Size = Vector3.new(0.22, 0.052, 0.105)
- eyesm = Instance.new('SpecialMesh', eyes)
- eyesm.Scale = Vector3.new(0.039, 0.039, 0.039)
- eyesm.MeshId = "rbxassetid://1300138314"
- eyesm.TextureId = "rbxassetid://1300129774"
- body = Instance.new('Part', char)
- body.Anchored = false
- body.Name = "Body"
- body.Size = Vector3.new(0.07, 0.062, 0.078)
- bodym = Instance.new('SpecialMesh', body)
- bodym.Scale = Vector3.new(0.039, 0.039, 0.039)
- bodym.MeshId = "rbxassetid://1300136843"
- bodym.TextureId = "rbxassetid://1300137893"
- weld1 = Instance.new('Weld', eyes)
- weld1.Part0 = eyes
- weld1.Part1 = root
- weld1.C0 = CFrame.new(0,1.55,.2)
- weld2 = Instance.new('Weld', body)
- weld2.Part0 = body
- weld2.Part1 = root
- weld2.C0 = CFrame.new(0,2.1,0)
- TheWay1 = Instance.new('Sound', body)
- TheWay1.SoundId = "rbxassetid://1320393438"
- TheWay1.Volume = 3
- TheWay1.Name = "TheWay1"
- TheWay2 = Instance.new('Sound', body)
- TheWay2.SoundId = "rbxassetid://1295525558"
- TheWay2.Volume = 3
- TheWay2.Name = "TheWay2"
- Spit = Instance.new('Sound', body)
- Spit.SoundId = "rbxassetid://1322795266"
- Spit.Volume = 3
- Spit.Name = "Spit"
- Click = Instance.new('Sound', body)
- Click.SoundId = "rbxassetid://1313776824"
- Click.Volume = 3
- Click.Name = "Click"
- num = 1
- cooldown = false
- rand = math.random(1,2)
- for i = 1,12 do
- wait()
- char.Archivable = true
- clone = char:Clone()
- table.insert(clones,clone)
- end
- for _, a in pairs(clones) do
- a.Parent = char
- a:MoveTo(root.Position + Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)))
- end
- function sfx1()
- for _, a in pairs(clones) do
- rand = math.random(1,2)
- if rand == 1 then
- TheWay1:Play()
- elseif rand == 2 then
- TheWay2:Play()
- end
- wait(.3)
- end
- end
- function sfx2()
- for _, a in pairs(clones) do
- Spit:Play()
- wait(.4)
- end
- end
- function sfx3()
- for _, a in pairs(clones) do
- Click:Play()
- wait(.4)
- end
- end
- mouse.KeyDown:connect(function(k)
- key = k:lower()
- if key == "e" and not cooldown then
- cooldown = true
- sfx1()
- wait(.7)
- cooldown = false
- elseif key == "r" and not cooldown then
- cooldown = true
- sfx2()
- wait(.7)
- cooldown = false
- elseif key == "q" and not cooldown then
- cooldown = true
- sfx3()
- wait(.7)
- cooldown = false
- end
- end)
- while wait(1) do
- for _, a in pairs(clones) do
- if a:FindFirstChildOfClass'Humanoid' then
- a:FindFirstChildOfClass'Humanoid':MoveTo(root.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
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