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Zach_rookie_editor3

Cleet

Jan 22nd, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. wait(1/5)
  143. local plr = Player
  144. local C = Player.Character
  145. local H = C.Humanoid
  146.  
  147. local DebrisService = game:GetService('Debris')
  148. local LARM = C:WaitForChild("Left Arm")
  149. local RARM = C:WaitForChild("Right Arm")
  150. local LLEG = C:WaitForChild("Left Leg")
  151. local RLEG = C:WaitForChild("Right Leg")
  152. local Head = C.Head
  153. local Torso = C.Torso
  154. local Neck = Torso.Neck
  155. local Root = C.HumanoidRootPart
  156. local RootJ = Root.RootJoint
  157. local a = 0
  158.  
  159. --[[ Base Varibles ]]--
  160.  
  161. local cn = CFrame.new
  162. local aa = CFrame.Angles
  163. local ud = UDim2.new
  164. local c3 = Color3.new
  165. local sin = math.sin
  166. local sqrt = math.sqrt
  167. local rad = math.rad
  168. local cos = math.cos
  169. local acos = math.acos
  170. local abs = math.abs
  171. local asin = math.asin
  172. local atan = math.atan
  173. local atan2 = math.atan2
  174. local turn = true
  175. local sit = false
  176. local fist = false
  177. local running = false
  178. local emoting = false
  179. local attack = false
  180. local valid_blood = false
  181. local equiping = false
  182. local valid_hit = true
  183.  
  184. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  185. local RootCF = aa(-1.57, 0, 3.14)
  186. local RHCF = aa(0, 1.6, 0)
  187. local LHCF = aa(0, -1.6, 0)
  188.  
  189. C:WaitForChild('Sound'):Destroy()
  190. local LH = Torso:WaitForChild("Left Hip")
  191. local RH = Torso:WaitForChild("Right Hip")
  192. local RSH = Torso:WaitForChild("Right Shoulder")
  193. local LSH = Torso:WaitForChild("Left Shoulder")
  194. RH.Parent = nil
  195. LH.Parent = nil
  196. RSH.Parent = nil
  197. LSH.Parent = nil
  198. local RL = Instance.new("Weld",Torso)
  199. RL.Name = "Right Hip"
  200. RL.Part0 = Torso
  201. RL.C0 = cn(0, 0, 0)
  202. RL.C1 = cn(0.5, 1, 0) * aa(0,1.6,0)
  203. RL.Part1 = RLEG
  204. local LL = Instance.new("Weld",Torso)
  205. LL.Name = "Left Hip"
  206. LL.Part0 = Torso
  207. LL.C0 = cn(0, 0, 0)
  208. LL.C1 = cn(-0.5, 1, 0) * aa(0,-1.6,0)
  209. LL.Part1 = LLEG
  210. local RA = Instance.new("Weld",Torso)
  211. RA.Name = "Right Shoulder"
  212. RA.Part0 = Torso
  213. RA.C0 = cn(1.5, 0.5, 0)
  214. RA.C1 = cn(0, 0.5, 0)
  215. RA.Part1 = RARM
  216. local LA = Instance.new("Weld",Torso)
  217. LA.Name = "Left Shoulder"
  218. LA.Part0 = Torso
  219. LA.C0 = cn(-1.5, 0.5, 0)
  220. LA.C1 = cn(0, 0.5, 0)
  221. LA.Part1 = LARM
  222. LL.C0 = LHCF * cn(0,-1,1)*aa(rad(0),rad(0),rad(0))
  223. RL.C0 = RHCF * cn(0,-1,1)*aa(rad(0),rad(0),rad(0))
  224. local swait = function()
  225. game:GetService('RunService').Heartbeat:wait(0)
  226. end
  227. function CreateShake(RepeatedFor,OffsetDebounce)
  228. spawn(function()
  229. local Camera = g:GetService('Workspace').CurrentCamera
  230. for i=1,RepeatedFor do swait()
  231. Camera.CFrame = Camera.CFrame * CFrame.new(math.random()*OffsetDebounce,
  232. math.random()*OffsetDebounce,
  233. math.random()*OffsetDebounce)
  234. end
  235. end)
  236. end
  237. function RayCast(Position, Direction, Range, Ignore)
  238. local ht = g:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * Range), Ignore)
  239. return ht or nil
  240. end
  241. H:WaitForChild('Animator',true):Destroy()
  242. C:WaitForChild('Animate',true):Destroy() turn = false
  243.  
  244. local jupei = true
  245. local time = 0
  246.  
  247. plr.Chatted:Connect(function(message)
  248. if string.sub((message),1,6) == 'music ' then
  249. jupeimus.SoundId = 'rbxassetid://'.. string.sub((message),7)
  250. jupeimus:Play()
  251. elseif string.sub((message),1,4) == 'vol ' then
  252. jupeimus.Volume = string.sub((message),5)
  253. jupeimus:Play()
  254. elseif string.sub((message),1,4) == 'pos ' then
  255. time = string.sub((message),5)
  256. end
  257. end)
  258.  
  259. attack = true
  260. H.JumpPower = 0
  261. H.WalkSpeed = 5
  262. jupeimus = Instance.new("Sound", Torso)
  263. jupeimus.Volume = 10
  264. jupeimus.Pitch = 1
  265. jupeimus.SoundId = 'rbxassetid://2338397562'-- 788699211 1937354752 138086719 2356270776 1687000426 1789342750
  266. jupeimus.TimePosition = 0
  267. jupeimus.Looped = false
  268. jupeimus.Name = "Dance"
  269. spawn(function()
  270. while true do swait()
  271. a=a+1
  272. end
  273. end)
  274. repeat
  275. jupeimus.TimePosition = time
  276. jupeimus:Play()
  277. for i=0,1,0.05 do swait()
  278. RL.C0 = RL.C0:lerp(RHCF * cn(rad(-1 * cos(a/25)),rad(-1 * cos(a/25))-0.934,1)*aa(rad(-2),rad(0),rad(-10)+rad(-0.5*cos(a/25))),.15)
  279. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(-10)+rad(0.5*cos(a/25))),.15)
  280. RA.C0 = RA.C0:lerp(cn(1.49, 0.55 - rad(-2 * cos(a/25)), 0.4) * aa(rad(120),rad(-5),rad(40)),.15)
  281. LA.C0 = LA.C0:lerp(cn(-1.49, 0.55 - rad(-2.5 * cos(a/25)), 0.4) * aa(rad(120),rad(5),rad(-40)),.15)
  282. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, 0, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  283. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(10), rad(0)), .15)
  284. end
  285. for i=0,1,0.065 do swait()
  286. RL.C0 = RL.C0:lerp(RHCF * cn(rad(-1 * cos(a/25)),rad(-1 * cos(a/25))-0.934,1)*aa(rad(-2),rad(0),rad(-10)+rad(-0.5*cos(a/25))),.15)
  287. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(15)+rad(0.5*cos(a/25))),.15)
  288. RA.C0 = RA.C0:lerp(cn(1.3, 0.55 - rad(-2 * cos(a/25)), -0.7) * aa(rad(80),rad(-5),rad(-60)),.12)
  289. LA.C0 = LA.C0:lerp(cn(-1.3, 0.55 - rad(-2.5 * cos(a/25)), -0.78) * aa(rad(80),rad(5),rad(60)),.12)
  290. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.3, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  291. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(0), rad(0)), .15)
  292. end
  293. for i=0,1,0.07 do swait()
  294. RL.C0 = RL.C0:lerp(RHCF * cn(0.2,rad(-1 * cos(a/25))-0.6,1)*aa(rad(-2),rad(0),rad(-25)+rad(-0.5*cos(a/25))),.15)
  295. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(0)+rad(0.5*cos(a/25))),.15)
  296. RA.C0 = RA.C0:lerp(cn(1.2, 0.6 - rad(-2 * cos(a/25)), -0.6) * aa(rad(90),rad(-5),rad(0)),.15)
  297. LA.C0 = LA.C0:lerp(cn(-1.2, 0.6 - rad(-2.5 * cos(a/25)), -0.6) * aa(rad(90),rad(5),rad(0)),.15)
  298. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.15)* cn(0, 0.1, rad(2 * cos(a/25))) * aa(rad(10)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  299. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(35)+rad(-5 * sin(a/25)), rad(0), rad(0)), .15)
  300. end
  301. for i=0,1,0.1 do swait()
  302. RL.C0 = RL.C0:lerp(RHCF * cn(0.3,rad(-1 * cos(a/25))-1,1)*aa(rad(-2),rad(0),rad(25)+rad(-0.5*cos(a/25))),.15)
  303. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(20)+rad(0.5*cos(a/25))),.15)
  304. RA.C0 = RA.C0:lerp(cn(1.45, 0.55 - rad(-2 * cos(a/25)), 0) * aa(rad(-5),rad(-5),rad(5)),.15)
  305. LA.C0 = LA.C0:lerp(cn(-1.45, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(-5),rad(5),rad(-5)),.15)
  306. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),0)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(10)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  307. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-15)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  308. end
  309. for i=0,1,0.065 do swait()
  310. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.95,1)*aa(rad(-2),rad(0),rad(20)+rad(-0.5*cos(a/25))),.15)
  311. LL.C0 = LL.C0:lerp(LHCF * cn(-0.25,rad(-2.5 * cos(a/25))-0.65,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(10)+rad(0.5*cos(a/25))),.15)
  312. RA.C0 = RA.C0:lerp(cn(1.45, 0.55 - rad(-2 * cos(a/25)), 0) * aa(rad(60),rad(-5),rad(-10)),.2)
  313. LA.C0 = LA.C0:lerp(cn(-1.45, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(60),rad(5),rad(10)),.2)
  314. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.15)* cn(0, -0.3, rad(2 * cos(a/25))) * aa(rad(10)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  315. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(15)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  316. end
  317. for i=0,1,0.1 do swait()
  318. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.97,1)*aa(rad(15),rad(0),rad(-20)+rad(-0.5*cos(a/25))),.15)
  319. LL.C0 = LL.C0:lerp(LHCF * cn(-0.2,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(6),rad(0)+rad(-1.5*cos(a/25)),rad(-25)+rad(0.5*cos(a/25))),.15)
  320. RA.C0 = RA.C0:lerp(cn(1.45, 0.55 - rad(-2 * cos(a/25)), 0) * aa(rad(-15),rad(-5),rad(1)),.15)
  321. LA.C0 = LA.C0:lerp(cn(-1.45, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(-15),rad(5),rad(-1)),.15)
  322. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(5), rad(0)), .15)
  323. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-10)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  324. end
  325. for i=0,1,0.1 do swait()
  326. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.94,1)*aa(rad(-10),rad(0),rad(-25)+rad(-0.5*cos(a/25))),.15)
  327. LL.C0 = LL.C0:lerp(LHCF * cn(-0.15,rad(-2.5 * cos(a/25))-1.05,1)*aa(rad(-10),rad(0)+rad(-1.5*cos(a/25)),rad(-20)+rad(0.5*cos(a/25))),.15)
  328. RA.C0 = RA.C0:lerp(cn(1.4, 0.55 - rad(-2 * cos(a/25)), 0.1) * aa(rad(80),rad(-5),rad(0)),.2)
  329. LA.C0 = LA.C0:lerp(cn(-1.4, 0.55 - rad(-2.5 * cos(a/25)), 0.1) * aa(rad(80),rad(5),rad(0)),.2)
  330. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.2, rad(2 * cos(a/25))) * aa(rad(10)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  331. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  332. end
  333. for i=0,1,0.075 do swait()
  334. RL.C0 = RL.C0:lerp(RHCF * cn(0.1,rad(-1 * cos(a/25))-1.0,1)*aa(rad(8),rad(0),rad(20)+rad(-0.5*cos(a/25))),.15)
  335. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(8),rad(0)+rad(-1.5*cos(a/25)),rad(12)+rad(0.5*cos(a/25))),.15)
  336. RA.C0 = RA.C0:lerp(cn(1.45, 0.55 - rad(-2 * cos(a/25)), 0) * aa(rad(-25),rad(-5),rad(5)),.15)
  337. LA.C0 = LA.C0:lerp(cn(-1.45, 0.65 - rad(-2.5 * cos(a/25)), 0) * aa(rad(10),rad(5),rad(-5)),.15)
  338. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),0)* cn(0, -0.2, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(-5), rad(-10)), .15)
  339. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(0), rad(10)), .15)
  340. end
  341. for i=0,1,0.05 do swait()
  342. RL.C0 = RL.C0:lerp(RHCF * cn(rad(-1 * cos(a/25)),rad(-1 * cos(a/25))-0.934,1)*aa(rad(-10),rad(0),rad(-5)+rad(-0.5*cos(a/25))),.15)
  343. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-10),rad(0)+rad(-1.5*cos(a/25)),rad(0)+rad(0.5*cos(a/25))),.15)
  344. RA.C0 = RA.C0:lerp(cn(1.49, 0.55 - rad(-2 * cos(a/25)), 0.2) * aa(rad(120),rad(-5),rad(60)),.15)
  345. LA.C0 = LA.C0:lerp(cn(-1.49, 0.55 - rad(-2.5 * cos(a/25)), 0.2) * aa(rad(120),rad(5),rad(-60)),.15)
  346. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.1, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  347. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(0), rad(0)), .15)
  348. end
  349. for i=0,1,0.065 do swait()
  350. RL.C0 = RL.C0:lerp(RHCF * cn(rad(-1 * cos(a/25)),rad(-1 * cos(a/25))-0.934,1)*aa(rad(-2),rad(0),rad(-5)+rad(-0.5*cos(a/25))),.15)
  351. LL.C0 = LL.C0:lerp(LHCF * cn(rad(-1 * cos(a/25)),rad(-2.5 * cos(a/25))-0.93,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(0)+rad(0.5*cos(a/25))),.15)
  352. RA.C0 = RA.C0:lerp(cn(1.3, 0.55 - rad(-2 * cos(a/25)), -1) * aa(rad(90),rad(-5),rad(-80)),.15)
  353. LA.C0 = LA.C0:lerp(cn(-1.3, 0.55 - rad(-2.5 * cos(a/25)), -1) * aa(rad(90),rad(5),rad(80)),.15)
  354. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.3, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  355. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(0), rad(0)), .15)
  356. end --print'1'
  357. for i=0,1,0.075 do swait()
  358. RL.C0 = RL.C0:lerp(RHCF * cn(rad(-1 * cos(a/25)),rad(-1 * cos(a/25))-0.934,1)*aa(rad(-2),rad(0),rad(5)+rad(-0.5*cos(a/25))),.15)
  359. LL.C0 = LL.C0:lerp(LHCF * cn(-0.3,rad(-2.5 * cos(a/25))-0.7,1)*aa(rad(-6),rad(-20)+rad(-1.5*cos(a/25)),rad(-15)+rad(0.5*cos(a/25))),.15)
  360. RA.C0 = RA.C0:lerp(cn(1.4, 0.55 - rad(-2 * cos(a/25)), -0.1) * aa(rad(140),rad(-5),rad(-20)),.15)
  361. LA.C0 = LA.C0:lerp(cn(-1.4, 0.55 - rad(-2.5 * cos(a/25)), -0.1) * aa(rad(140),rad(5),rad(20)),.15)
  362. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.3, rad(2 * cos(a/25))) * aa(rad(10)+rad(1.5 * cos(a/25)), rad(0), rad(0)), .15)
  363. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(0)), .15)
  364. end --print'2'
  365. for i=0,1,0.06 do swait()
  366. RL.C0 = RL.C0:lerp(RHCF * cn(-0.05,rad(-1 * cos(a/25))-0.97,1)*aa(rad(15),rad(-20),rad(-20)+rad(-0.5*cos(a/25))),.1)
  367. LL.C0 = LL.C0:lerp(LHCF * cn(-0.2,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(15),rad(0)+rad(-1.5*cos(a/25)),rad(-25)+rad(0.5*cos(a/25))),.1)
  368. RA.C0 = RA.C0:lerp(cn(1.45, 0.6 - rad(-2 * cos(a/25)), 0) * aa(rad(15),rad(-5),rad(1)),.15)
  369. LA.C0 = LA.C0:lerp(cn(-1.45, 0.6 - rad(-2.5 * cos(a/25)), 0) * aa(rad(15),rad(5),rad(-1)),.15)
  370. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.11)* cn(0, -0.3, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(5), rad(0)), .15)
  371. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(10)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  372. end --print'3'
  373. for i=0,1,0.06 do swait()
  374. RL.C0 = RL.C0:lerp(RHCF * cn(-0.4,rad(-1 * cos(a/25))-0.97,1)*aa(rad(-10),rad(-30),rad(-20)+rad(-0.5*cos(a/25))),.1)
  375. LL.C0 = LL.C0:lerp(LHCF * cn(-0.3,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-10),rad(-10)+rad(-1.5*cos(a/25)),rad(-20)+rad(0.5*cos(a/25))),.1)
  376. RA.C0 = RA.C0:lerp(cn(1.4, 0.5 - rad(-2 * cos(a/25)), 0) * aa(rad(110),rad(-5),rad(5)),.15)
  377. LA.C0 = LA.C0:lerp(cn(-1.4, 0.5 - rad(-2.5 * cos(a/25)), 0) * aa(rad(110),rad(5),rad(-5)),.15)
  378. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(-5), rad(10)), .15)
  379. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(-10)), .1)
  380. end --print'4'
  381. -- for i=0,1,0.06 do swait()
  382. -- RL.C0 = RL.C0:lerp(RHCF * cn(-0.2,rad(-1 * cos(a/25))-0.6,1)*aa(rad(-5),rad(-10),rad(15)+rad(-0.5*cos(a/25))),.15)
  383. -- LL.C0 = LL.C0:lerp(LHCF * cn(-0.05,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-5),rad(0)+rad(-1.5*cos(a/25)),rad(-25)+rad(0.5*cos(a/25))),.15)
  384. -- RA.C0 = RA.C0:lerp(cn(1.3, 0.6 - rad(-2 * cos(a/25)), -0.1) * aa(rad(0),rad(-5),rad(10)),.15)
  385. -- LA.C0 = LA.C0:lerp(cn(-1.3, 0.6 - rad(-2.5 * cos(a/25)), -0.1) * aa(rad(0),rad(5),rad(-10)),.15)
  386. -- RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(-5), rad(0)), .15)
  387. -- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(0)), .1)
  388. -- end
  389. for i=0,1,0.06 do swait()
  390. RL.C0 = RL.C0:lerp(RHCF * cn(-0.4,rad(-1 * cos(a/25))-0.97,1)*aa(rad(10),rad(-30),rad(-20)+rad(-0.5*cos(a/25))),.1)
  391. LL.C0 = LL.C0:lerp(LHCF * cn(-0.3,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(10),rad(-10)+rad(-1.5*cos(a/25)),rad(-20)+rad(0.5*cos(a/25))),.1)
  392. RA.C0 = RA.C0:lerp(cn(1.4, 0.5 - rad(-2 * cos(a/25)), 0) * aa(rad(40),rad(-5),rad(15)),.15)
  393. LA.C0 = LA.C0:lerp(cn(-1.4, 0.5 - rad(-2.5 * cos(a/25)), 0) * aa(rad(40),rad(5),rad(-15)),.15)
  394. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(5), rad(10)), .15)
  395. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(-10)), .1)
  396. end
  397. for i=0,1,0.06 do swait()
  398. RL.C0 = RL.C0:lerp(RHCF * cn(-0.4,rad(-1 * cos(a/25))-0.97,1)*aa(rad(-10),rad(-30),rad(-20)+rad(-0.5*cos(a/25))),.1)
  399. LL.C0 = LL.C0:lerp(LHCF * cn(-0.3,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-10),rad(-10)+rad(-1.5*cos(a/25)),rad(-20)+rad(0.5*cos(a/25))),.1)
  400. RA.C0 = RA.C0:lerp(cn(1.4, 0.5 - rad(-2 * cos(a/25)), 0) * aa(rad(110),rad(-5),rad(5)),.15)
  401. LA.C0 = LA.C0:lerp(cn(-1.4, 0.5 - rad(-2.5 * cos(a/25)), 0) * aa(rad(110),rad(5),rad(-5)),.15)
  402. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.1)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(-5), rad(10)), .15)
  403. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(20)+rad(-5 * sin(a/25)), rad(0), rad(-10)), .1)
  404. end
  405. for i=0,1,0.07 do swait()
  406. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.9,1)*aa(rad(-2),rad(0),rad(-5)+rad(-0.5*cos(a/25))),.15)
  407. LL.C0 = LL.C0:lerp(LHCF * cn(-0.2,rad(-2.5 * cos(a/25))-0.6,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(-25)+rad(0.5*cos(a/25))),.15)
  408. RA.C0 = RA.C0:lerp(cn(1.45, 0.65 - rad(-2 * cos(a/25)), -0.1) * aa(rad(85),rad(-5),rad(15)),.05)
  409. LA.C0 = LA.C0:lerp(cn(-1.55, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(5),rad(5),rad(10)),.05)
  410. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(0), rad(15)), .15)
  411. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-5)+rad(-5 * sin(a/5)), rad(0), rad(-15)), .1)
  412. end
  413. for i=0,1,0.07 do swait()
  414. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.97,1)*aa(rad(-2),rad(0),rad(-20)+rad(-0.5*cos(a/25))),.15)
  415. LL.C0 = LL.C0:lerp(LHCF * cn(-0.2,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(-35)+rad(0.5*cos(a/25))),.15)
  416. RA.C0 = RA.C0:lerp(cn(1.45, 0.65 - rad(-2 * cos(a/25)), -0.1) * aa(rad(85),rad(-5),rad(15)),.05)
  417. LA.C0 = LA.C0:lerp(cn(-1.55, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(5),rad(5),rad(10)),.05)
  418. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(0), rad(15)), .15)
  419. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-5)+rad(-5 * sin(a/5)), rad(0), rad(-15)), .1)
  420. end
  421. for i=0,1,0.07 do swait()
  422. RL.C0 = RL.C0:lerp(RHCF * cn(0.25,rad(-1 * cos(a/25))-0.7,1)*aa(rad(-2),rad(0),rad(-5)+rad(-0.5*cos(a/25))),.15)
  423. LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(5)+rad(0.5*cos(a/25))),.15)
  424. RA.C0 = RA.C0:lerp(cn(1.45, 0.65 - rad(-2 * cos(a/25)), -0.1) * aa(rad(85),rad(-5),rad(15)),.05)
  425. LA.C0 = LA.C0:lerp(cn(-1.55, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(5),rad(5),rad(10)),.05)
  426. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(0), rad(15)), .15)
  427. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-5)+rad(-5 * sin(a/5)), rad(0), rad(-15)), .1)
  428. end
  429. for i=0,1,0.05 do swait()
  430. RL.C0 = RL.C0:lerp(RHCF * cn(0.1,rad(-1 * cos(a/25))-0.95,1)*aa(rad(-2),rad(0),rad(25)+rad(-0.5*cos(a/25))),.15)
  431. LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-2),rad(0)+rad(-1.5*cos(a/25)),rad(35)+rad(0.5*cos(a/25))),.15)
  432. RA.C0 = RA.C0:lerp(cn(1.45, 0.65 - rad(-2 * cos(a/25)), -0.1) * aa(rad(85) + rad(1*cos(a/5)),rad(-5),rad(15)),.05)
  433. LA.C0 = LA.C0:lerp(cn(-1.55, 0.55 - rad(-2.5 * cos(a/25)), 0) * aa(rad(5),rad(5),rad(10)),.05)
  434. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(5)+rad(1.5 * cos(a/25)), rad(0), rad(15)), .15)
  435. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-5)+rad(-5 * sin(a/5)), rad(0), rad(-15)), .1)
  436. end
  437. for i=0,1,0.007 do swait()
  438. RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-1 * cos(a/25))-0.95,1)*aa(rad(-5),rad(0),rad(0)+rad(-0.5*cos(a/25))),.15)
  439. LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-5),rad(0)+rad(-1.5*cos(a/25)),rad(0)+rad(0.5*cos(a/25))),.15)
  440. RA.C0 = RA.C0:lerp(cn(0.94, 0.65 - rad(-2 * cos(a/25)), -0.45) * aa(rad(90),rad(-5),rad(-82)),.05)
  441. LA.C0 = LA.C0:lerp(cn(-0.9, 0.55 - rad(-2.5 * cos(a/25)), -0.4) * aa(rad(90),rad(5),rad(80)),.05)
  442. RootJ.C0 = RootJ.C0:lerp(RootCF *cn(rad(0),rad(-3.5*cos(a/25)),-0.05)* cn(0, -0.4, rad(2 * cos(a/25))) * aa(rad(0)+rad(1.5 * cos(a/25)), rad(0), rad(-20)), .15)
  443. Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(5)+rad(-5 * sin(a/25)), rad(20), rad(20)), .1)
  444. end
  445. jupeimus:Stop()
  446. until Neck == nil
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