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- local zombie = script.Parent
- for _, script in pairs(zombie.ModuleScripts:GetChildren()) do
- if not game.ServerStorage:FindFirstChild(script.Name) then
- script:Clone().Parent = game.ServerStorage
- end
- end
- local AI = require(game.ServerStorage.ROBLOX_ZombieAI).new(zombie)
- local DestroyService = require(game.ServerStorage.ROBLOX_DestroyService)
- local function clearParts(parent)
- for _, part in pairs(parent:GetChildren()) do
- clearParts(part)
- end
- local delay
- if parent:IsA("Part") then
- delay = math.random(5,10)
- else
- delay = 11
- end
- DestroyService:AddItem(parent, delay)
- end
- zombie.Humanoid.Died:connect(function()
- AI.Stop()
- math.randomseed(tick())
- clearParts(zombie)
- script.Disabled = true
- end)
- local lastMoan = os.time()
- math.randomseed(os.time())
- while true do
- local animationTrack = zombie.Humanoid:LoadAnimation(zombie.Animations.Arms)
- animationTrack:Play()
- -- local now = os.time()
- -- if now - lastMoan > 5 then
- -- if math.random() > .3 then
- -- zombie.Moan:Play()
- ---- print("playing moan")
- -- lastMoan = now
- -- end
- -- end
- wait(2)
- end
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