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- To make everything clear, read source: https://unity.com/pricing-updates "Summary of Unity Runtime Fee program", "Key updates (1, 2)" and "Unity Runtime Fee (14)",
- and source: https://unity.com/pricing "Frequently asked questions (3)". Those two webpages state that $100,000 and $200,000 revenue thresholds are BOTH in effect for the subscription plans
- in somewhat confusing ways b/c of backwards compatibility of the pricing. Amount of installs doesn't apply to that AT ALL. And for 2022 LTS and lower users, nothing might've changed AT ALL,
- it's ONLY the $100,000 threshold forcing you to get Unity Plus and $200,000 threshold forcing you to get Unity Pro, dunno if the latter is new or not but no Runtime Fee ever. And they're
- forced to have the (made with Unity) splash screen included in their game(s).
- The $100,000 revenue threshold doesn't apply to 2023 LTS and higher users anymore, so they won't have to get Unity Plus, the $200,000 revenue threshold is only for 2023 LTS and higher, then
- they have to get Unity Pro, and there's an 1.000,000 dollars revenue and installs threshold that both have to be reached before you have to pay the Runtime Fee, which again is only for
- 2023 LTS and higher. But I've read that Unity Plus merely costs $399 annually. If you weigh all the pros and cons, it's not all that bad imo.
- For 2023 LTS and higher, you have to pay the Runtime Fee when you reach 1,000,000 dollars revenue AND installs threshold in the last 12 months. It's kind of fair because the
- (made with Unity) splash screen has become optional and there's no more paying for Unity Plus when the $100,000 revenue threshold has been reached.
- Do check this as well when the day comes that I might have to pay Unity:
- https://unity.com/legal/editor-terms-of-service/software
- https://unity.com/legal
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