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- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Lighting = game:GetService("Lighting")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local PlayerGui = LocalPlayer.PlayerGui
- local Mouse = LocalPlayer:GetMouse()
- local Camera = workspace.CurrentCamera
- RunService.RenderStepped:Connect(function()
- Camera = workspace.CurrentCamera
- end)
- local function Create(Object, Properties, Parent)
- local Obj = Instance.new(Object)
- for i,v in pairs (Properties) do
- Obj[i] = v
- end
- if Parent ~= nil then
- Obj.Parent = Parent
- end
- return Obj
- end
- local function GetCharacter()
- end
- local function GetHumanoid()
- end
- local function GetHealth()
- end
- local function GetBodypart()
- end
- local menu
- do
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/Y9GV7aj9"))()
- menu = library.new([[6ixware<font color="rgb(78, 93, 234)">.nn</font>]], "nemv2\\")
- local tabs = {
- menu.new_tab("http://www.roblox.com/asset/?id=7300477598"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300535052"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300480952"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300486042"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300489566"),
- }
- do
- local _menu = tabs[5].new_section("menu")
- local all_cfgs
- local configs = _menu.new_sector("configs")
- local text
- local list = configs.element("Scroll", "config list", {options = {"none"}}, function(State)
- text:set_value({Text = State.Scroll})
- end)
- text = configs.element("TextBox", "config name")
- configs.element("Button", "save", nil, function()
- if menu.values[5].menu.configs["config name"].Text ~= "none" then
- menu.save_cfg(menu.values[5].menu.configs["config name"].Text)
- end
- end)
- configs.element("Button", "load", nil, function()
- if menu.values[5].menu.configs["config name"].Text ~= "none" then
- menu.load_cfg(menu.values[5].menu.configs["config name"].Text)
- end
- end)
- local function update_cfgs()
- all_cfgs = listfiles("nemv2\\")
- for _,cfg in next, all_cfgs do
- all_cfgs[_] = string.gsub(string.gsub(cfg, "nemv2\\", ""), ".txt", "")
- list:add_value(all_cfgs[_])
- end
- end update_cfgs()
- task.spawn(function()
- while true do
- wait(1)
- update_cfgs()
- end
- end)
- local methods = _menu.new_sector("methods", "Right")
- methods.element("Combo", "mouse types", {options = {"target", "hit"}})
- methods.element("Dropdown", "ray method", {options = {"none", "findpartonray", "findpartonraywithignorelist", "raycast"}})
- methods.element("Slider", "minimum ray ignore", {default = {min = 0, max = 100, default = 3}})
- methods.element("Combo", "must include", {options = {"camera", "character"}, default = {Combo = {"camera", "character"}}})
- local playercheck = _menu.new_sector("player check")
- playercheck.element("Toggle", "free for all")
- playercheck.element("Toggle", "forcefield check")
- end
- do
- local aimbot = tabs[1].new_section("aimbot")
- local main = aimbot.new_sector("main")
- main.element("Toggle", "enabled"):add_keybind()
- main.element("Dropdown", "origin", {options = {"camera", "head"}})
- main.element("Dropdown", "hitbox", {options = {"head", "torso"}})
- main.element("Toggle", "automatic fire")
- local antiaim = tabs[1].new_section("antiaim")
- local direction = antiaim.new_sector("direction")
- direction.element("Toggle", "enabled"):add_keybind()
- direction.element("Dropdown", "yaw base", {options = {"camera", "random", "spin"}})
- direction.element("Slider", "yaw offset", {default = {min = -180, max = 180, default = 0}})
- direction.element("Dropdown", "yaw modifier", {options = {"none", "jitter", "offset jitter"}})
- direction.element("Slider", "modifier offset", {default = {min = -180, max = 180, default = 0}})
- direction.element("Toggle", "force angles")
- local fakelag = antiaim.new_sector("fakelag", "Right")
- fakelag.element("Toggle", "enabled"):add_keybind()
- fakelag.element("Dropdown", "method", {options = {"static", "random"}})
- fakelag.element("Slider", "limit", {default = {min = 1, max = 16, default = 6}})
- fakelag.element("Toggle", "visualize"):add_color(nil, true)
- fakelag.element("Toggle", "freeze world", nil, function(state)
- if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
- settings().Network.IncomingReplicationLag = 1000
- else
- settings().Network.IncomingReplicationLag = 0
- end
- end):add_keybind(nil, function(state)
- if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
- settings().Network.IncomingReplicationLag = 1000
- else
- settings().Network.IncomingReplicationLag = 0
- end
- end)
- local Line = Drawing.new("Line")
- Line.Visible = false
- Line.Transparency = 1
- Line.Color = Color3.new(1,1,1)
- Line.Thickness = 1
- Line.ZIndex = 1
- local EnabledPosition = Vector3.new()
- fakelag.element("Toggle", "blink", nil, function(State)
- if menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active then
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- EnabledPosition = SelfRootPart.Position
- end
- end):add_keybind(nil, function(State)
- if menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active then
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- EnabledPosition = SelfRootPart.Position
- end
- end)
- local WasEnabled = false
- local FakelagLoop = RunService.Heartbeat:Connect(function()
- local Enabled = menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active or false
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- sethiddenproperty(SelfRootPart, "NetworkIsSleeping", Enabled)
- Line.Visible = Enabled
- local StartPos = Camera:WorldToViewportPoint(SelfRootPart.Position)
- Line.From = Vector2.new(StartPos.X, StartPos.Y)
- local EndPos, OnScreen = Camera:WorldToViewportPoint(EnabledPosition)
- if not OnScreen then
- Line.Visible = false
- end
- Line.To = Vector2.new(EndPos.X, EndPos.Y)
- end)
- task.spawn(function()
- local Network = game:GetService("NetworkClient")
- local LagTick = 0
- while true do
- wait(1/16)
- LagTick = math.clamp(LagTick + 1, 0, menu.values[1].antiaim.fakelag.limit.Slider)
- if menu.values[1].antiaim.fakelag.enabled.Toggle and menu.values[1].antiaim.fakelag["$enabled"].Active and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
- if LagTick == (menu.values[1].antiaim.fakelag.method.Dropdown == "static" and menu.values[1].antiaim.fakelag.limit.Slider or math.random(1, menu.values[1].antiaim.fakelag.limit.Slider)) then
- Network:SetOutgoingKBPSLimit(9e9)
- LagTick = 0
- if LocalPlayer.Character:FindFirstChild("Fakelag") then
- LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
- else
- local Folder = Instance.new("Folder")
- Folder.Name = "Fakelag"
- Folder.Parent = LocalPlayer.Character
- end
- if menu.values[1].antiaim.fakelag.visualize.Toggle then
- LocalPlayer.Character.Archivable = true
- local Clone = LocalPlayer.Character:Clone()
- for _,Obj in next, Clone:GetDescendants() do
- if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
- Obj:Destroy()
- elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
- if Obj.Transparency == 1 then
- Obj:Destroy()
- else
- Obj.CanCollide = false
- Obj.Anchored = true
- Obj.Material = "ForceField"
- Obj.Color = menu.values[1].antiaim.fakelag["$visualize"].Color
- Obj.Transparency = menu.values[1].antiaim.fakelag["$visualize"].Transparency
- Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
- end
- end
- pcall(function()
- Obj.CanCollide = false
- end)
- end
- Clone.Parent = LocalPlayer.Character.Fakelag
- end
- else
- Network:SetOutgoingKBPSLimit(1)
- end
- else
- if LocalPlayer.Character then
- if LocalPlayer.Character:FindFirstChild("Fakelag") then
- LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
- else
- local Folder = Instance.new("Folder")
- Folder.Name = "Fakelag"
- Folder.Parent = LocalPlayer.Character
- end
- end
- Network:SetOutgoingKBPSLimit(9e9)
- end
- end
- end)
- end
- do
- local Circle = Drawing.new("Circle") do
- Circle.Color = Color3.fromRGB(255, 255, 255)
- Circle.Thickness = 1
- Circle.Transparency = 1
- Circle.Radius = 100
- Circle.Visible = false
- RunService.RenderStepped:Connect(function()
- Circle.Position = UserInputService:GetMouseLocation()
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- Circle.Position = Circle.Position + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- end)
- end
- local aimbot = tabs[2].new_section("aimbot")
- local assist = aimbot.new_sector("assist")
- assist.element("Toggle", "enabled"):add_keybind()
- assist.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
- assist.element("Slider", "smoothing", {default = {min = 0, max = 50, default = 1}})
- local silent = aimbot.new_sector("silent aim")
- silent.element("Toggle", "enabled"):add_keybind()
- silent.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
- silent.element("Slider", "hitchance", {default = {min = 1, max = 100, default = 100}})
- local targeting = aimbot.new_sector("targeting", "Right")
- targeting.element("Dropdown", "prioritize", {options = {"crosshair", "distance", "lowest hp"}})
- targeting.element("Toggle", "visible check")
- targeting.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
- local fov = aimbot.new_sector("fov", "Right")
- fov.element("Slider", "fov size", {default = {min = 30, max = 600, default = 100}}, function(State) Circle.Radius = State.Slider end)
- fov.element("Toggle", "draw fov", nil, function(State) Circle.Visible = State.Toggle end):add_color({Color = Color3.fromRGB(84, 101, 255)}, nil, function(State) Circle.Color = State.Color end)
- fov.element("Slider", "sides", {default = {min = 15, max = 100, default = 100}}, function(State) Circle.NumSides = State.Slider end)
- fov.element("Slider", "thickness", {default = {min = 1, max = 4, default = 1}}, function(State) Circle.Thickness = State.Slider end)
- local triggerbot = aimbot.new_sector("triggerbot")
- triggerbot.element("Toggle", "enabled"):add_keybind()
- triggerbot.element("Slider", "reaction time (ms)", {default = {min = 0, max = 500, default = 150}})
- local advanced = tabs[2].new_section("advanced")
- local offset = advanced.new_sector("mouse offset")
- offset.element("Toggle", "enabled")
- offset.element("Slider", "x offset", {default = {min = -100, max = 100, default = 0}})
- offset.element("Slider", "y offset", {default = {min = -100, max = 100, default = 0}})
- end
- do
- local players = tabs[3].new_section("players")
- local esp = players.new_sector("esp")
- esp.element("Toggle", "enabled"):add_keybind()
- esp.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
- local enemies = players.new_sector("enemies")
- enemies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
- enemies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Combo", "types", {options = {"tool", "distance"}})
- local friendlies = players.new_sector("friendlies")
- friendlies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
- friendlies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Combo", "types", {options = {"tool", "distance"}})
- local oof = players.new_sector("out of fov", "Right")
- oof.element("Toggle", "enemies"):add_color({Color = Color3.fromRGB(84, 101, 255)})
- oof.element("Toggle", "teammates"):add_color({Color = Color3.fromRGB(84, 101, 255)})
- oof.element("Slider", "size", {default = {min = 10, max = 15, default = 15}})
- oof.element("Slider", "offset", {default = {min = 100, max = 700, default = 400}})
- oof.element("Combo", "settings", {options = {"outline", "blinking"}})
- local function UpdateChams()
- for _,Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer then
- ApplyChams(Player)
- end
- end
- end
- local chams = players.new_sector("chams", "Right")
- chams.element("Toggle", "enemies", nil, UpdateChams):add_color({Color = Color3.fromRGB(141, 115, 245)}, false, UpdateChams)
- chams.element("Toggle", "friendlies", nil, UpdateChams):add_color({Color = Color3.fromRGB(102, 255, 102)}, false, UpdateChams)
- chams.element("Toggle", "through walls", nil, UpdateChams):add_color({Color = Color3.fromRGB(170, 170, 170)}, false, UpdateChams)
- local drawings = players.new_sector("drawings", "Right")
- drawings.element("Dropdown", "font", {options = {"Plex", "Monospace", "System", "UI"}})
- drawings.element("Dropdown", "surround", {options = {"none", "[]", "--", "<>"}})
- local world = tabs[3].new_section("world")
- local self = world.new_sector("self")
- self.element("Toggle", "third person"):add_keybind()
- self.element("Slider", "distance", {default = {min = 1, max = 20, default = 15}})
- self.element("Toggle", "fov changer"):add_keybind()
- self.element("Slider", "field of view", {default = {min = 30, max = 120, default = 80}})
- end
- do
- local misc = tabs[4].new_section("misc")
- local character = misc.new_sector("character")
- character.element("Toggle", "walkspeed"):add_keybind()
- character.element("Slider", "speed", {default = {min = 20, max = 200, default = 50}})
- character.element("Toggle", "jumppower"):add_keybind()
- character.element("Slider", "power", {default = {min = 50, max = 200, default = 50}})
- character.element("Slider", "height", {default = {min = 7, max = 50, default = 15}})
- character.element("Toggle", "noclip"):add_keybind()
- local NoclipLoop = RunService.Stepped:Connect(function()
- if not LocalPlayer.Character then return end
- if not menu.values[4].misc.character.noclip.Toggle and not menu.values[4].misc.character["$noclip"].Toggle then return end
- for _,part in pairs (LocalPlayer.Character:GetDescendants()) do
- if part:IsA("BasePart") and part.CanCollide == true then
- part.CanCollide = false
- end
- end
- end)
- end
- end
- function ApplyChams(Player)
- if Player.Character == nil then return end
- local BodyParts =
- {
- "Torso", "UpperTorso", "LowerTorso",
- "Left Arm", "LeftUpperArm","LeftLowerArm", "LeftHand",
- "Right Arm", "RightUpperArm", "RightLowerArm", "RightHand",
- "Left Leg", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot",
- "Right Leg", "RightUpperLeg", "RightLowerLeg", "RightFoot"
- }
- local Enabled, Color
- if Player.Team ~= LocalPlayer.Team then
- Enabled = menu.values[3].players.chams["enemies"].Toggle
- Color = menu.values[3].players.chams["$enemies"].Color
- else
- Enabled = menu.values[3].players.chams["friendlies"].Toggle
- Color = menu.values[3].players.chams["$friendlies"].Color
- end
- local Enabled2, Color2 = menu.values[3].players.chams["through walls"].Toggle, menu.values[3].players.chams["$through walls"].Color
- local function ApplyHandle(Part, Handle)
- local Inline, __Outline = Part:FindFirstChild("Inline"), Part:FindFirstChild("_Outline")
- if not Inline then
- Inline = Create(Handle, {
- Name = "Inline",
- Color3 = Color2,
- Transparency = 0.75,
- ZIndex = 2,
- AlwaysOnTop = true,
- AdornCullingMode = "Never",
- Visible = Enabled and Enabled2 or false,
- Adornee = Part,
- })
- if Handle == "BoxHandleAdornment" then
- Inline.Size = Part.Size + Vector3.new(0.05, 0.05, 0.05)
- else
- Inline.Radius = Part.Size.X / 2 + 0.15
- Inline.Height = Part.Size.Y + 0.3
- Inline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
- end
- end
- if not _Outline then
- _Outline = Create(Handle, {
- Name = "_Outline",
- Color3 = Color,
- Transparency = 0.55,
- Transparency = 0.55,
- ZIndex = 2,
- AlwaysOnTop = false,
- AdornCullingMode = "Never",
- Visible = Enabled,
- Adornee = Part,
- })
- if Handle == "BoxHandleAdornment" then
- _Outline.Size = Part.Size + Vector3.new(0.1, 0.1, 0.1)
- else
- _Outline.Radius = Part.Size.X / 2 + 0.2
- _Outline.Height = Part.Size.Y + 0.35
- _Outline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
- end
- end
- Inline.Color3 = Color2
- Inline.Visible = Enabled and Enabled2 or false
- _Outline.Color3 = Color
- _Outline.Visible = Enabled
- Inline.Parent = Part
- _Outline.Parent = Part
- return Inline, _Outline
- end
- for _,Part in next, Player.Character:GetChildren() do
- if Part.Name == "Head" and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
- ApplyHandle(Part, "CylinderHandleAdornment")
- elseif table.find(BodyParts, Part.Name) and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
- ApplyHandle(Part, "BoxHandleAdornment")
- end
- end
- Player.Character.ChildAdded:Connect(function(Child)
- if Child.Name == "Head" and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
- ApplyHandle(Child, "CylinderHandleAdornment")
- elseif table.find(BodyParts, Child.Name) and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
- ApplyHandle(Child, "BoxHandleAdornment")
- end
- end)
- end
- Players.PlayerAdded:Connect(function(Player)
- Player.CharacterAdded:Connect(function()
- RunService.RenderStepped:Wait()
- ApplyChams(Player)
- end)
- Player:GetPropertyChangedSignal("Team"):Connect(function()
- ApplyChams(Player)
- end)
- end)
- for _,Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer then
- ApplyChams(Player)
- Player.CharacterAdded:Connect(function()
- RunService.RenderStepped:Wait()
- ApplyChams(Player)
- end)
- Player:GetPropertyChangedSignal("Team"):Connect(function()
- ApplyChams(Player)
- end)
- end
- end
- LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function()
- for _,Player in next, Players:GetPlayers() do
- ApplyChams(Player)
- end
- end)
- local TriggerbotDebounce = false
- local TriggerbotLoop = RunService.RenderStepped:Connect(function()
- if not menu.values[2].aimbot.triggerbot.enabled.Toggle or not menu.values[2].aimbot.triggerbot["$enabled"].Active then return end
- if menu.open then return end
- if TriggerbotDebounce then return end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- local Target = Mouse.Target
- local Player
- if Target and Target.Parent and Players:GetPlayerFromCharacter(Target.Parent) then
- Player = Players:GetPlayerFromCharacter(Target.Parent)
- end
- if not Target or not Player then return end
- if Player == LocalPlayer then return end
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then return end
- if not Character:FindFirstChild("Head") then return end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then return end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then return end
- TriggerbotDebounce = true
- task.spawn(function()
- if menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000 > 1/60 then
- wait(menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000)
- end
- mouse1press()
- repeat
- RunService.RenderStepped:Wait()
- until not Mouse.Target or not Mouse.Target.Parent or Players:GetPlayerFromCharacter(Mouse.Target.Parent) ~= Player or Players:GetPlayerFromCharacter(Mouse.Target.Parent) == LocalPlayer
- mouse1release()
- TriggerbotDebounce = false
- end)
- end)
- local ValidTargets = {}
- local AimbotLoop = RunService.RenderStepped:Connect(function()
- ValidTargets = {}
- if menu.values[2].aimbot.assist.enabled.Toggle or menu.values[2].aimbot["silent aim"].enabled.Toggle then else return end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if menu.open then return end
- local Params = RaycastParams.new()
- Params.FilterType = Enum.RaycastFilterType.Blacklist
- Params.IgnoreWater = true
- Params.FilterDescendantsInstances = {Camera, SelfCharacter}
- local Closest = 999999
- local CameraPosition = Camera.CFrame.Position
- local MousePosition = Vector2.new(Mouse.X, Mouse.Y)
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- MousePosition = MousePosition + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- for _,Player in pairs (Players:GetPlayers()) do
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- if not Character:FindFirstChild("Head") then continue end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
- if Player == LocalPlayer then continue end
- local Head
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
- end
- if not Head then continue end
- local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
- if menu.values[2].aimbot.targeting["max distance"].Slider < DistanceFromCharacter then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
- if not OnScreen then continue end
- local Magnitude = (Vector2.new(Pos.X, Pos.Y) - MousePosition).Magnitude
- if not (Magnitude < menu.values[2].aimbot.fov["fov size"].Slider) then continue end
- local Hitbox = menu.values[2].aimbot.assist.hitbox.Dropdown == "head" and Head or RootPart
- if menu.values[2].aimbot.assist.hitbox.Dropdown == "closest" then
- local HeadPos = Camera:WorldToViewportPoint(Head.Position)
- local TorsoPos = Camera:WorldToViewportPoint(RootPart.Position)
- local HeadDistance = (Vector2.new(HeadPos.X, HeadPos.Y) - MousePosition).Magnitude
- local TorsoDistance = (Vector2.new(TorsoPos.X, TorsoPos.Y) - MousePosition).Magnitude
- Hitbox = HeadDistance < TorsoDistance and Head or RootPart
- end
- if menu.values[2].aimbot.targeting["visible check"].Toggle then
- local Direction = Hitbox.Position - CameraPosition
- local Result = workspace:Raycast(CameraPosition, Direction.Unit * Direction.Magnitude, Params)
- if not Result then continue end
- local Hit, Pos = Result.Instance, Result.Position
- if not Hit:FindFirstAncestor(Player.Name) then continue end
- table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
- else
- table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
- end
- end
- if menu.values[2].aimbot.targeting.prioritize.Dropdown == "crosshair" then
- table.sort(ValidTargets, function(a, b) return a[3] < b[3] end)
- elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "distance" then
- table.sort(ValidTargets, function(a, b) return a[4] < b[4] end)
- elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "lowest hp" then
- table.sort(ValidTargets, function(a, b) return a[5] < b[5] end)
- end
- if menu.values[2].aimbot.assist.enabled.Toggle and menu.values[2].aimbot.assist["$enabled"].Active then
- if #ValidTargets ~= 0 then
- local Target = ValidTargets[1]
- local Hitbox = Target[2]
- local Pos = Camera:WorldToScreenPoint(Hitbox.Position)
- local Magnitude = Vector2.new(Pos.X - Mouse.X, Pos.Y - Mouse.Y)
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- Magnitude = Magnitude + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- mousemoverel(Magnitude.X/(menu.values[2].aimbot.assist.smoothing.Slider + 1), Magnitude.Y/(menu.values[2].aimbot.assist.smoothing.Slider + 1))
- end
- end
- end)
- local RageTarget
- local RageLoop = RunService.RenderStepped:Connect(function()
- RageTarget = nil
- local function GetDeg(pos1, pos2)
- local start = pos1.LookVector
- local vector = CFrame.new(pos1.Position, pos2).LookVector
- local angle = math.acos(start:Dot(vector))
- local deg = math.deg(angle)
- return deg
- end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if not menu.values[1].aimbot.main.enabled.Toggle or not menu.values[1].aimbot.main["$enabled"].Active then return end
- if menu.open then return end
- if menu.values[1].aimbot.main["automatic fire"].Toggle then
- mouse1release()
- end
- local Params = RaycastParams.new()
- Params.FilterType = Enum.RaycastFilterType.Blacklist
- Params.IgnoreWater = true
- Params.FilterDescendantsInstances = {Camera, SelfCharacter}
- for _,Player in pairs (Players:GetPlayers()) do
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- if not Character:FindFirstChild("Head") then continue end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
- if Humanoid.Health == 0 then continue end
- if Player == LocalPlayer then continue end
- local Head
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
- end
- if not Head then continue end
- local Hitbox
- if menu.values[1].aimbot.main.hitbox.Dropdown == "head" then
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and string.lower(Part.Name) == menu.values[1].aimbot.main.hitbox.Dropdown then
- Hitbox = Part
- break
- end
- end
- else
- Hitbox = Character:FindFirstChild("HumanoidRootPart")
- end
- if not Hitbox then continue end
- local Origin = menu.values[1].aimbot.main.origin.Dropdown == "camera" and Camera.CFrame.Position or SelfRootPart.Position + Vector3.new(0, 1.5, 0)
- local Direction = Hitbox.Position - Origin
- local Result = workspace:Raycast(Origin, Direction.Unit * Direction.Magnitude, Params)
- if not Result then continue end
- local Hit, Pos = Result.Instance, Result.Position
- if not Hit:FindFirstAncestor(Player.Name) then continue end
- RageTarget = {Player, Head}
- if menu.values[1].aimbot.main["automatic fire"].Toggle then
- mouse1press()
- end
- break
- end
- end)
- local OriginalWalkspeed = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed or 16
- local OriginalJumpPower = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower or 50
- local OriginalJumpHeight = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpHeight or 7.2
- local OriginalAutoRotate = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").AutoRotate or true
- local AntiaimAngle = CFrame.new()
- local Jitter = false
- local FOV = Camera.FieldOfView
- RunService.RenderStepped:Connect(function()
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
- SelfHumanoid.WalkSpeed = menu.values[4].misc.character.speed.Slider
- else
- SelfHumanoid.WalkSpeed = OriginalWalkspeed
- end
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- SelfHumanoid.JumpPower = menu.values[4].misc.character.power.Slider
- SelfHumanoid.JumpHeight = menu.values[4].misc.character.height.Slider
- else
- SelfHumanoid.JumpPower = OriginalJumpPower
- SelfHumanoid.JumpHeight = OriginalJumpHeight
- end
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
- SelfHumanoid.AutoRotate = false
- local Angle do
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(-90)
- if menu.values[1].antiaim.direction["yaw base"].Dropdown == "random" then
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(math.random(0, 360))
- elseif menu.values[1].antiaim.direction["yaw base"].Dropdown == "spin" then
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + tick() * 10 % 360
- end
- end
- local Offset = math.rad(menu.values[1].antiaim.direction["yaw offset"].Slider)
- Jitter = not Jitter
- if Jitter then
- if menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "jitter" then
- Offset = math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
- elseif menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "offset jitter" then
- Offset = Offset + math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
- end
- end
- local NewAngle = CFrame.new(SelfRootPart.Position) * CFrame.Angles(0, Angle + Offset, 0)
- local function ToYRotation(_CFrame)
- local X, Y, Z = _CFrame:ToOrientation()
- return CFrame.new(_CFrame.Position) * CFrame.Angles(0, Y, 0)
- end
- if menu.values[1].antiaim.direction["yaw base"].Dropdown == "targets" then
- local Target
- local Closest = 9999
- for _,Player in next, Players:GetPlayers() do
- if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
- local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if Closest > Magnitude then
- Target = Player.Character.HumanoidRootPart
- Closest = Magnitude
- end
- end
- if Target ~= nil then
- NewAngle = CFrame.new(SelfRootPart.Position, Target.Position) * CFrame.Angles(0, 0, 0)
- end
- end
- AntiaimAngle = Angle + Offset
- SelfRootPart.CFrame = ToYRotation(NewAngle)
- else
- SelfHumanoid.AutoRotate = OriginalAutoRotate
- end
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- Camera.FieldOfView = menu.values[3].world.self["field of view"].Slider
- else
- Camera.FieldOfView = FOV
- end
- end)
- local OldNewIndex; OldNewIndex = hookmetamethod(game, "__newindex", function(self, key, value)
- local SelfName = tostring(self)
- if self == Camera and key == "CFrame" then
- if menu.values[3].world.self["third person"].Toggle and menu.values[3].world.self["$third person"].Active then
- value = value + Camera.CFrame.LookVector * -menu.values[3].world.self.distance.Slider
- end
- end
- if not checkcaller() then
- if key == "FieldOfView" then
- FOV = value
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- value = menu.values[3].world.self["field of view"].Slider
- end
- end
- if key == "WalkSpeed" then
- OriginalWalkspeed = value
- if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
- value = menu.values[4].misc.character.speed.Slider
- end
- end
- if key == "JumpPower" then
- OriginalJumpPower = value
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- value = menu.values[4].misc.character.power.Slider
- end
- end
- if key == "JumpHeight" then
- OriginalJumpHeight = value
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- value = menu.values[4].misc.character.height.Slider
- end
- end
- if key == "AutoRotate" then
- OriginalAutoRotate = value
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
- value = false
- end
- end
- if SelfName == "HumanoidRootPart" and key == "CFrame" then
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active and menu.values[1].antiaim.direction["force angles"].Toggle then
- value = CFrame.new(value.Position) * CFrame.Angles(0, AntiaimAngle, 0)
- end
- end
- return OldNewIndex(self, key, value)
- end
- return OldNewIndex(self, key, value)
- end)
- local _Humanoid do
- RunService.RenderStepped:Connect(function()
- _Humanoid = nil
- if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- _Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- end
- end)
- end
- local OldIndex; OldIndex = hookmetamethod(game, "__index", function(self, key)
- local SelfName = tostring(self)
- if not checkcaller() then
- if _Humanoid and self == _Humanoid then
- if key == "WalkSpeed" then
- return OriginalWalkspeed
- end
- if key == "JumpPower" then
- return OriginalJumpPower
- end
- if key == "JumpHeight" then
- return OriginalJumpHeight
- end
- end
- if key == "FieldOfView" then
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- return menu.values[3].world.self["field of view"].Slider
- end
- end
- if self == Mouse then
- if table.find(menu.values[5].menu.methods["mouse types"].Combo, string.lower(key)) then
- local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
- local RageTarget = RageTarget and RageTarget[2]
- if RageTarget then
- if key == "Target" then
- return RageTarget
- elseif key == "Hit" then
- return RageTarget.CFrame
- end
- elseif LegitTarget then
- if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldIndex(self, key) end
- if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldIndex(self, key) end
- if key == "Target" then
- return LegitTarget
- elseif key == "Hit" then
- return LegitTarget.CFrame
- end
- end
- end
- end
- end
- return OldIndex(self, key)
- end)
- local OldNamecall; OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
- local args = {...}
- local method = tostring(getnamecallmethod())
- if checkcaller() then
- return OldNamecall(self, unpack(args))
- end
- if string.lower(method) == menu.values[5].menu.methods["ray method"].Dropdown then
- local Ignore
- if method == "Raycast" then
- Ignore = args[3].FilterDescendantsInstances
- elseif method == "FindPartOnRayWithIgnoreList" then
- Ignore = args[2]
- end
- if Ignore then
- if table.find(menu.values[5].menu.methods["must include"].Combo, "camera") and not table.find(Ignore, Camera) then
- return OldNamecall(self, ...)
- end
- if table.find(menu.values[5].menu.methods["must include"].Combo, "character") and not table.find(Ignore, LocalPlayer.Character) then
- return OldNamecall(self, ...)
- end
- end
- local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
- local RageTarget = RageTarget and RageTarget[2]
- if RageTarget then
- if method == "Raycast" then
- args[2] = (RageTarget.Position - args[1]).unit * 500
- elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
- args[1] = Ray.new(Camera.CFrame.Position, (RageTarget.Position - Camera.CFrame.Position).unit * 500)
- end
- elseif LegitTarget then
- if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldNamecall(self, ...) end
- if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldNamecall(self, ...) end
- if method == "Raycast" then
- args[2] = (LegitTarget.Position - args[1]).unit * 500
- elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
- args[1] = Ray.new(Camera.CFrame.Position, (LegitTarget.Position - Camera.CFrame.Position).unit * 500)
- end
- end
- end
- return OldNamecall(self, unpack(args))
- end)
- local PlayerDrawings = {}
- local Utility = {}
- Utility.Settings = {
- Line = {
- Thickness = 1,
- Color = Color3.fromRGB(0, 255, 0)
- },
- Text = {
- Size = 13,
- Center = true,
- Outline = true,
- Font = Drawing.Fonts.Plex,
- Color = Color3.fromRGB(255, 255, 255)
- },
- Square = {
- Thickness = 1,
- Color = menu.values[3].players.enemies["$box"].Color,
- Filled = false,
- },
- Triangle = {
- Color = Color3.fromRGB(255, 255, 255),
- Filled = true,
- Visible = false,
- Thickness = 1,
- }
- }
- function Utility.New(Type, Outline, Name)
- local drawing = Drawing.new(Type)
- for i, v in pairs(Utility.Settings[Type]) do
- drawing[i] = v
- end
- if Outline then
- drawing.Color = Color3.new(0,0,0)
- drawing.Thickness = 3
- end
- return drawing
- end
- function Utility.Add(Player)
- if not PlayerDrawings[Player] then
- PlayerDrawings[Player] = {
- Offscreen = Utility.New("Triangle", nil, "Offscreen"),
- Name = Utility.New("Text", nil, "Name"),
- Tool = Utility.New("Text", nil, "Tool"),
- Distance = Utility.New("Text", nil, "Distance"),
- BoxOutline = Utility.New("Square", true, "BoxOutline"),
- Box = Utility.New("Square", nil, "Box"),
- HealthOutline = Utility.New("Line", true, "HealthOutline"),
- Health = Utility.New("Line", nil, "Health")
- }
- end
- end
- for _,Player in pairs(Players:GetPlayers()) do
- if Player ~= LocalPlayer then
- Utility.Add(Player)
- end
- end
- Players.PlayerAdded:Connect(Utility.Add)
- Players.PlayerRemoving:Connect(function(Player)
- if PlayerDrawings[Player] then
- for i,v in pairs(PlayerDrawings[Player]) do
- if v then
- v:Remove()
- end
- end
- PlayerDrawings[Player] = nil
- end
- end)
- local ESPLoop = game:GetService("RunService").RenderStepped:Connect(function()
- for _,Player in pairs (Players:GetPlayers()) do
- local PlayerDrawing = PlayerDrawings[Player]
- if not PlayerDrawing then continue end
- for _,Drawing in pairs (PlayerDrawing) do
- Drawing.Visible = false
- end
- if not menu.values[3].players.esp.enabled.Toggle or not menu.values[3].players.esp["$enabled"].Active then continue end
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
- if menu.values[3].players.esp["max distance"].Slider < DistanceFromCharacter then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
- if not OnScreen then
- local VisualTable = menu.values[3].players["out of fov"]
- if Player.Team ~= LocalPlayer.Team and not VisualTable.enemies.Toggle then continue end
- if Player.Team == LocalPlayer.Team and not VisualTable.teammates.Toggle then continue end
- local RootPos = RootPart.Position
- local CameraVector = Camera.CFrame.Position
- local LookVector = Camera.CFrame.LookVector
- local Dot = LookVector:Dot(RootPart.Position - Camera.CFrame.Position)
- if Dot <= 0 then
- RootPos = (CameraVector + ((RootPos - CameraVector) - ((LookVector * Dot) * 1.01)))
- end
- local ScreenPos, OnScreen = Camera:WorldToScreenPoint(RootPos)
- if not OnScreen then
- local Drawing = PlayerDrawing.Offscreen
- local FOV = 800 - menu.values[3].players["out of fov"].offset.Slider
- local Size = menu.values[3].players["out of fov"].size.Slider
- local Center = (Camera.ViewportSize / 2)
- local Direction = (Vector2.new(ScreenPos.X, ScreenPos.Y) - Center).Unit
- local Radian = math.atan2(Direction.X, Direction.Y)
- local Angle = (((math.pi * 2) / FOV) * Radian)
- local ClampedPosition = (Center + (Direction * math.min(math.abs(((Center.Y - FOV) / math.sin(Angle)) * FOV), math.abs((Center.X - FOV) / (math.cos(Angle)) / 2))))
- local Point = Vector2.new(math.floor(ClampedPosition.X - (Size / 2)), math.floor((ClampedPosition.Y - (Size / 2) - 15)))
- local function Rotate(point, center, angle)
- angle = math.rad(angle)
- local rotatedX = math.cos(angle) * (point.X - center.X) - math.sin(angle) * (point.Y - center.Y) + center.X
- local rotatedY = math.sin(angle) * (point.X - center.X) + math.cos(angle) * (point.Y - center.Y) + center.Y
- return Vector2.new(math.floor(rotatedX), math.floor(rotatedY))
- end
- local Rotation = math.floor(-math.deg(Radian)) - 47
- Drawing.PointA = Rotate(Point + Vector2.new(Size, Size), Point, Rotation)
- Drawing.PointB = Rotate(Point + Vector2.new(-Size, -Size), Point, Rotation)
- Drawing.PointC = Rotate(Point + Vector2.new(-Size, Size), Point, Rotation)
- Drawing.Color = Player.Team ~= LocalPlayer.Team and VisualTable["$enemies"].Color or VisualTable["$teammates"].Color
- Drawing.Filled = not table.find(menu.values[3].players["out of fov"].settings.Combo, "outline") and true or false
- if table.find(menu.values[3].players["out of fov"].settings.Combo, "blinking") then
- Drawing.Transparency = (math.sin(tick() * 5) + 1) / 2
- else
- Drawing.Transparency = 1
- end
- Drawing.Visible = true
- end
- else
- local VisualTable = Player.Team ~= LocalPlayer.Team and menu.values[3].players.enemies or menu.values[3].players.friendlies
- local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2
- local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size * 1.9))
- local BoxPos = Vector2.new(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2))
- local Name = PlayerDrawing.Name
- local Tool = PlayerDrawing.Tool
- local Distance = PlayerDrawing.Distance
- local Box = PlayerDrawing.Box
- local BoxOutline = PlayerDrawing.BoxOutline
- local Health = PlayerDrawing.Health
- local HealthOutline = PlayerDrawing.HealthOutline
- if VisualTable.box.Toggle then
- Box.Size = BoxSize
- Box.Position = BoxPos
- Box.Visible = true
- Box.Color = VisualTable["$box"].Color
- BoxOutline.Size = BoxSize
- BoxOutline.Position = BoxPos
- BoxOutline.Visible = true
- end
- if VisualTable.health.Toggle then
- Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y)
- Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y)
- Health.Color = VisualTable["$health"].Color
- Health.Visible = true
- HealthOutline.From = Vector2.new(Health.From.X, BoxPos.Y + BoxSize.Y + 1)
- HealthOutline.To = Vector2.new(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1)
- HealthOutline.Visible = true
- end
- local function SurroundString(String, Add)
- local Left = ""
- local Right = ""
- local Remove = false
- if Add == "[]" then
- String = string.gsub(String, "%[", "")
- String = string.gsub(String, "%[", "")
- Left = "["
- Right = "]"
- elseif Add == "--" then
- Left = "-"
- Right = "-"
- Remove = true
- elseif Add == "<>" then
- Left = "<"
- Right = ">"
- Remove = true
- end
- if Remove then
- String = string.gsub(String, Left, "")
- String = string.gsub(String, Right, "")
- end
- return Left..String..Right
- end
- if VisualTable.name.Toggle then
- Name.Text = SurroundString(Player.Name, menu.values[3].players.drawings.surround.Dropdown)
- Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16)
- Name.Color = VisualTable["$name"].Color
- Name.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Name.Visible = true
- end
- if VisualTable.indicators.Toggle then
- local BottomOffset = BoxSize.Y + BoxPos.Y + 1
- if table.find(VisualTable.types.Combo, "tool") then
- local Equipped = Player.Character:FindFirstChildOfClass("Tool") and Player.Character:FindFirstChildOfClass("Tool").Name or "None"
- Equipped = SurroundString(Equipped, menu.values[3].players.drawings.surround.Dropdown)
- Tool.Text = Equipped
- Tool.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
- Tool.Color = VisualTable["$indicators"].Color
- Tool.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Tool.Visible = true
- BottomOffset = BottomOffset + 15
- end
- if table.find(VisualTable.types.Combo, "distance") then
- Distance.Text = SurroundString(math.floor(DistanceFromCharacter).."m", menu.values[3].players.drawings.surround.Dropdown)
- Distance.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
- Distance.Color = VisualTable["$indicators"].Color
- Distance.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Distance.Visible = true
- BottomOffset = BottomOffset + 15
- end
- end
- end
- end
- end)
- getgenv().text = "6ixware.ru"
- loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/gamesensewatermark.lua")()
- loadstring(game:HttpGet("https://pastebin.com/raw/PwhHtJih", true))()
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Lighting = game:GetService("Lighting")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local PlayerGui = LocalPlayer.PlayerGui
- local Mouse = LocalPlayer:GetMouse()
- local Camera = workspace.CurrentCamera
- RunService.RenderStepped:Connect(function()
- Camera = workspace.CurrentCamera
- end)
- local function Create(Object, Properties, Parent)
- local Obj = Instance.new(Object)
- for i,v in pairs (Properties) do
- Obj[i] = v
- end
- if Parent ~= nil then
- Obj.Parent = Parent
- end
- return Obj
- end
- local function GetCharacter()
- end
- local function GetHumanoid()
- end
- local function GetHealth()
- end
- local function GetBodypart()
- end
- local menu
- do
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/Y9GV7aj9"))()
- menu = library.new([[6ixware<font color="rgb(78, 93, 234)">.nn</font>]], "nemv2\\")
- local tabs = {
- menu.new_tab("http://www.roblox.com/asset/?id=7300477598"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300535052"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300480952"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300486042"),
- menu.new_tab("http://www.roblox.com/asset/?id=7300489566"),
- }
- do
- local _menu = tabs[5].new_section("menu")
- local all_cfgs
- local configs = _menu.new_sector("configs")
- local text
- local list = configs.element("Scroll", "config list", {options = {"none"}}, function(State)
- text:set_value({Text = State.Scroll})
- end)
- text = configs.element("TextBox", "config name")
- configs.element("Button", "save", nil, function()
- if menu.values[5].menu.configs["config name"].Text ~= "none" then
- menu.save_cfg(menu.values[5].menu.configs["config name"].Text)
- end
- end)
- configs.element("Button", "load", nil, function()
- if menu.values[5].menu.configs["config name"].Text ~= "none" then
- menu.load_cfg(menu.values[5].menu.configs["config name"].Text)
- end
- end)
- local function update_cfgs()
- all_cfgs = listfiles("nemv2\\")
- for _,cfg in next, all_cfgs do
- all_cfgs[_] = string.gsub(string.gsub(cfg, "nemv2\\", ""), ".txt", "")
- list:add_value(all_cfgs[_])
- end
- end update_cfgs()
- task.spawn(function()
- while true do
- wait(1)
- update_cfgs()
- end
- end)
- local methods = _menu.new_sector("methods", "Right")
- methods.element("Combo", "mouse types", {options = {"target", "hit"}})
- methods.element("Dropdown", "ray method", {options = {"none", "findpartonray", "findpartonraywithignorelist", "raycast"}})
- methods.element("Slider", "minimum ray ignore", {default = {min = 0, max = 100, default = 3}})
- methods.element("Combo", "must include", {options = {"camera", "character"}, default = {Combo = {"camera", "character"}}})
- local playercheck = _menu.new_sector("player check")
- playercheck.element("Toggle", "free for all")
- playercheck.element("Toggle", "forcefield check")
- end
- do
- local aimbot = tabs[1].new_section("aimbot")
- local main = aimbot.new_sector("main")
- main.element("Toggle", "enabled"):add_keybind()
- main.element("Dropdown", "origin", {options = {"camera", "head"}})
- main.element("Dropdown", "hitbox", {options = {"head", "torso"}})
- main.element("Toggle", "automatic fire")
- local antiaim = tabs[1].new_section("antiaim")
- local direction = antiaim.new_sector("direction")
- direction.element("Toggle", "enabled"):add_keybind()
- direction.element("Dropdown", "yaw base", {options = {"camera", "random", "spin"}})
- direction.element("Slider", "yaw offset", {default = {min = -180, max = 180, default = 0}})
- direction.element("Dropdown", "yaw modifier", {options = {"none", "jitter", "offset jitter"}})
- direction.element("Slider", "modifier offset", {default = {min = -180, max = 180, default = 0}})
- direction.element("Toggle", "force angles")
- local fakelag = antiaim.new_sector("fakelag", "Right")
- fakelag.element("Toggle", "enabled"):add_keybind()
- fakelag.element("Dropdown", "method", {options = {"static", "random"}})
- fakelag.element("Slider", "limit", {default = {min = 1, max = 16, default = 6}})
- fakelag.element("Toggle", "visualize"):add_color(nil, true)
- fakelag.element("Toggle", "freeze world", nil, function(state)
- if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
- settings().Network.IncomingReplicationLag = 1000
- else
- settings().Network.IncomingReplicationLag = 0
- end
- end):add_keybind(nil, function(state)
- if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
- settings().Network.IncomingReplicationLag = 1000
- else
- settings().Network.IncomingReplicationLag = 0
- end
- end)
- local Line = Drawing.new("Line")
- Line.Visible = false
- Line.Transparency = 1
- Line.Color = Color3.new(1,1,1)
- Line.Thickness = 1
- Line.ZIndex = 1
- local EnabledPosition = Vector3.new()
- fakelag.element("Toggle", "blink", nil, function(State)
- if menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active then
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- EnabledPosition = SelfRootPart.Position
- end
- end):add_keybind(nil, function(State)
- if menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active then
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- EnabledPosition = SelfRootPart.Position
- end
- end)
- local WasEnabled = false
- local FakelagLoop = RunService.Heartbeat:Connect(function()
- local Enabled = menu.values[1].antiaim.fakelag["blink"].Toggle and menu.values[1].antiaim.fakelag["$blink"].Active or false
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
- sethiddenproperty(SelfRootPart, "NetworkIsSleeping", Enabled)
- Line.Visible = Enabled
- local StartPos = Camera:WorldToViewportPoint(SelfRootPart.Position)
- Line.From = Vector2.new(StartPos.X, StartPos.Y)
- local EndPos, OnScreen = Camera:WorldToViewportPoint(EnabledPosition)
- if not OnScreen then
- Line.Visible = false
- end
- Line.To = Vector2.new(EndPos.X, EndPos.Y)
- end)
- task.spawn(function()
- local Network = game:GetService("NetworkClient")
- local LagTick = 0
- while true do
- wait(1/16)
- LagTick = math.clamp(LagTick + 1, 0, menu.values[1].antiaim.fakelag.limit.Slider)
- if menu.values[1].antiaim.fakelag.enabled.Toggle and menu.values[1].antiaim.fakelag["$enabled"].Active and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
- if LagTick == (menu.values[1].antiaim.fakelag.method.Dropdown == "static" and menu.values[1].antiaim.fakelag.limit.Slider or math.random(1, menu.values[1].antiaim.fakelag.limit.Slider)) then
- Network:SetOutgoingKBPSLimit(9e9)
- LagTick = 0
- if LocalPlayer.Character:FindFirstChild("Fakelag") then
- LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
- else
- local Folder = Instance.new("Folder")
- Folder.Name = "Fakelag"
- Folder.Parent = LocalPlayer.Character
- end
- if menu.values[1].antiaim.fakelag.visualize.Toggle then
- LocalPlayer.Character.Archivable = true
- local Clone = LocalPlayer.Character:Clone()
- for _,Obj in next, Clone:GetDescendants() do
- if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
- Obj:Destroy()
- elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
- if Obj.Transparency == 1 then
- Obj:Destroy()
- else
- Obj.CanCollide = false
- Obj.Anchored = true
- Obj.Material = "ForceField"
- Obj.Color = menu.values[1].antiaim.fakelag["$visualize"].Color
- Obj.Transparency = menu.values[1].antiaim.fakelag["$visualize"].Transparency
- Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
- end
- end
- pcall(function()
- Obj.CanCollide = false
- end)
- end
- Clone.Parent = LocalPlayer.Character.Fakelag
- end
- else
- Network:SetOutgoingKBPSLimit(1)
- end
- else
- if LocalPlayer.Character then
- if LocalPlayer.Character:FindFirstChild("Fakelag") then
- LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
- else
- local Folder = Instance.new("Folder")
- Folder.Name = "Fakelag"
- Folder.Parent = LocalPlayer.Character
- end
- end
- Network:SetOutgoingKBPSLimit(9e9)
- end
- end
- end)
- end
- do
- local Circle = Drawing.new("Circle") do
- Circle.Color = Color3.fromRGB(255, 255, 255)
- Circle.Thickness = 1
- Circle.Transparency = 1
- Circle.Radius = 100
- Circle.Visible = false
- RunService.RenderStepped:Connect(function()
- Circle.Position = UserInputService:GetMouseLocation()
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- Circle.Position = Circle.Position + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- end)
- end
- local aimbot = tabs[2].new_section("aimbot")
- local assist = aimbot.new_sector("assist")
- assist.element("Toggle", "enabled"):add_keybind()
- assist.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
- assist.element("Slider", "smoothing", {default = {min = 0, max = 50, default = 1}})
- local silent = aimbot.new_sector("silent aim")
- silent.element("Toggle", "enabled"):add_keybind()
- silent.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
- silent.element("Slider", "hitchance", {default = {min = 1, max = 100, default = 100}})
- local targeting = aimbot.new_sector("targeting", "Right")
- targeting.element("Dropdown", "prioritize", {options = {"crosshair", "distance", "lowest hp"}})
- targeting.element("Toggle", "visible check")
- targeting.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
- local fov = aimbot.new_sector("fov", "Right")
- fov.element("Slider", "fov size", {default = {min = 30, max = 600, default = 100}}, function(State) Circle.Radius = State.Slider end)
- fov.element("Toggle", "draw fov", nil, function(State) Circle.Visible = State.Toggle end):add_color({Color = Color3.fromRGB(84, 101, 255)}, nil, function(State) Circle.Color = State.Color end)
- fov.element("Slider", "sides", {default = {min = 15, max = 100, default = 100}}, function(State) Circle.NumSides = State.Slider end)
- fov.element("Slider", "thickness", {default = {min = 1, max = 4, default = 1}}, function(State) Circle.Thickness = State.Slider end)
- local triggerbot = aimbot.new_sector("triggerbot")
- triggerbot.element("Toggle", "enabled"):add_keybind()
- triggerbot.element("Slider", "reaction time (ms)", {default = {min = 0, max = 500, default = 150}})
- local advanced = tabs[2].new_section("advanced")
- local offset = advanced.new_sector("mouse offset")
- offset.element("Toggle", "enabled")
- offset.element("Slider", "x offset", {default = {min = -100, max = 100, default = 0}})
- offset.element("Slider", "y offset", {default = {min = -100, max = 100, default = 0}})
- end
- do
- local players = tabs[3].new_section("players")
- local esp = players.new_sector("esp")
- esp.element("Toggle", "enabled"):add_keybind()
- esp.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
- local enemies = players.new_sector("enemies")
- enemies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
- enemies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- enemies.element("Combo", "types", {options = {"tool", "distance"}})
- local friendlies = players.new_sector("friendlies")
- friendlies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
- friendlies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
- friendlies.element("Combo", "types", {options = {"tool", "distance"}})
- local oof = players.new_sector("out of fov", "Right")
- oof.element("Toggle", "enemies"):add_color({Color = Color3.fromRGB(84, 101, 255)})
- oof.element("Toggle", "teammates"):add_color({Color = Color3.fromRGB(84, 101, 255)})
- oof.element("Slider", "size", {default = {min = 10, max = 15, default = 15}})
- oof.element("Slider", "offset", {default = {min = 100, max = 700, default = 400}})
- oof.element("Combo", "settings", {options = {"outline", "blinking"}})
- local function UpdateChams()
- for _,Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer then
- ApplyChams(Player)
- end
- end
- end
- local chams = players.new_sector("chams", "Right")
- chams.element("Toggle", "enemies", nil, UpdateChams):add_color({Color = Color3.fromRGB(141, 115, 245)}, false, UpdateChams)
- chams.element("Toggle", "friendlies", nil, UpdateChams):add_color({Color = Color3.fromRGB(102, 255, 102)}, false, UpdateChams)
- chams.element("Toggle", "through walls", nil, UpdateChams):add_color({Color = Color3.fromRGB(170, 170, 170)}, false, UpdateChams)
- local drawings = players.new_sector("drawings", "Right")
- drawings.element("Dropdown", "font", {options = {"Plex", "Monospace", "System", "UI"}})
- drawings.element("Dropdown", "surround", {options = {"none", "[]", "--", "<>"}})
- local world = tabs[3].new_section("world")
- local self = world.new_sector("self")
- self.element("Toggle", "third person"):add_keybind()
- self.element("Slider", "distance", {default = {min = 1, max = 20, default = 15}})
- self.element("Toggle", "fov changer"):add_keybind()
- self.element("Slider", "field of view", {default = {min = 30, max = 120, default = 80}})
- end
- do
- local misc = tabs[4].new_section("misc")
- local character = misc.new_sector("character")
- character.element("Toggle", "walkspeed"):add_keybind()
- character.element("Slider", "speed", {default = {min = 20, max = 200, default = 50}})
- character.element("Toggle", "jumppower"):add_keybind()
- character.element("Slider", "power", {default = {min = 50, max = 200, default = 50}})
- character.element("Slider", "height", {default = {min = 7, max = 50, default = 15}})
- character.element("Toggle", "noclip"):add_keybind()
- local NoclipLoop = RunService.Stepped:Connect(function()
- if not LocalPlayer.Character then return end
- if not menu.values[4].misc.character.noclip.Toggle and not menu.values[4].misc.character["$noclip"].Toggle then return end
- for _,part in pairs (LocalPlayer.Character:GetDescendants()) do
- if part:IsA("BasePart") and part.CanCollide == true then
- part.CanCollide = false
- end
- end
- end)
- end
- end
- function ApplyChams(Player)
- if Player.Character == nil then return end
- local BodyParts =
- {
- "Torso", "UpperTorso", "LowerTorso",
- "Left Arm", "LeftUpperArm","LeftLowerArm", "LeftHand",
- "Right Arm", "RightUpperArm", "RightLowerArm", "RightHand",
- "Left Leg", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot",
- "Right Leg", "RightUpperLeg", "RightLowerLeg", "RightFoot"
- }
- local Enabled, Color
- if Player.Team ~= LocalPlayer.Team then
- Enabled = menu.values[3].players.chams["enemies"].Toggle
- Color = menu.values[3].players.chams["$enemies"].Color
- else
- Enabled = menu.values[3].players.chams["friendlies"].Toggle
- Color = menu.values[3].players.chams["$friendlies"].Color
- end
- local Enabled2, Color2 = menu.values[3].players.chams["through walls"].Toggle, menu.values[3].players.chams["$through walls"].Color
- local function ApplyHandle(Part, Handle)
- local Inline, __Outline = Part:FindFirstChild("Inline"), Part:FindFirstChild("_Outline")
- if not Inline then
- Inline = Create(Handle, {
- Name = "Inline",
- Color3 = Color2,
- Transparency = 0.75,
- ZIndex = 2,
- AlwaysOnTop = true,
- AdornCullingMode = "Never",
- Visible = Enabled and Enabled2 or false,
- Adornee = Part,
- })
- if Handle == "BoxHandleAdornment" then
- Inline.Size = Part.Size + Vector3.new(0.05, 0.05, 0.05)
- else
- Inline.Radius = Part.Size.X / 2 + 0.15
- Inline.Height = Part.Size.Y + 0.3
- Inline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
- end
- end
- if not _Outline then
- _Outline = Create(Handle, {
- Name = "_Outline",
- Color3 = Color,
- Transparency = 0.55,
- Transparency = 0.55,
- ZIndex = 2,
- AlwaysOnTop = false,
- AdornCullingMode = "Never",
- Visible = Enabled,
- Adornee = Part,
- })
- if Handle == "BoxHandleAdornment" then
- _Outline.Size = Part.Size + Vector3.new(0.1, 0.1, 0.1)
- else
- _Outline.Radius = Part.Size.X / 2 + 0.2
- _Outline.Height = Part.Size.Y + 0.35
- _Outline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
- end
- end
- Inline.Color3 = Color2
- Inline.Visible = Enabled and Enabled2 or false
- _Outline.Color3 = Color
- _Outline.Visible = Enabled
- Inline.Parent = Part
- _Outline.Parent = Part
- return Inline, _Outline
- end
- for _,Part in next, Player.Character:GetChildren() do
- if Part.Name == "Head" and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
- ApplyHandle(Part, "CylinderHandleAdornment")
- elseif table.find(BodyParts, Part.Name) and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
- ApplyHandle(Part, "BoxHandleAdornment")
- end
- end
- Player.Character.ChildAdded:Connect(function(Child)
- if Child.Name == "Head" and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
- ApplyHandle(Child, "CylinderHandleAdornment")
- elseif table.find(BodyParts, Child.Name) and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
- ApplyHandle(Child, "BoxHandleAdornment")
- end
- end)
- end
- Players.PlayerAdded:Connect(function(Player)
- Player.CharacterAdded:Connect(function()
- RunService.RenderStepped:Wait()
- ApplyChams(Player)
- end)
- Player:GetPropertyChangedSignal("Team"):Connect(function()
- ApplyChams(Player)
- end)
- end)
- for _,Player in next, Players:GetPlayers() do
- if Player ~= LocalPlayer then
- ApplyChams(Player)
- Player.CharacterAdded:Connect(function()
- RunService.RenderStepped:Wait()
- ApplyChams(Player)
- end)
- Player:GetPropertyChangedSignal("Team"):Connect(function()
- ApplyChams(Player)
- end)
- end
- end
- LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function()
- for _,Player in next, Players:GetPlayers() do
- ApplyChams(Player)
- end
- end)
- local TriggerbotDebounce = false
- local TriggerbotLoop = RunService.RenderStepped:Connect(function()
- if not menu.values[2].aimbot.triggerbot.enabled.Toggle or not menu.values[2].aimbot.triggerbot["$enabled"].Active then return end
- if menu.open then return end
- if TriggerbotDebounce then return end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- local Target = Mouse.Target
- local Player
- if Target and Target.Parent and Players:GetPlayerFromCharacter(Target.Parent) then
- Player = Players:GetPlayerFromCharacter(Target.Parent)
- end
- if not Target or not Player then return end
- if Player == LocalPlayer then return end
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then return end
- if not Character:FindFirstChild("Head") then return end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then return end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then return end
- TriggerbotDebounce = true
- task.spawn(function()
- if menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000 > 1/60 then
- wait(menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000)
- end
- mouse1press()
- repeat
- RunService.RenderStepped:Wait()
- until not Mouse.Target or not Mouse.Target.Parent or Players:GetPlayerFromCharacter(Mouse.Target.Parent) ~= Player or Players:GetPlayerFromCharacter(Mouse.Target.Parent) == LocalPlayer
- mouse1release()
- TriggerbotDebounce = false
- end)
- end)
- local ValidTargets = {}
- local AimbotLoop = RunService.RenderStepped:Connect(function()
- ValidTargets = {}
- if menu.values[2].aimbot.assist.enabled.Toggle or menu.values[2].aimbot["silent aim"].enabled.Toggle then else return end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if menu.open then return end
- local Params = RaycastParams.new()
- Params.FilterType = Enum.RaycastFilterType.Blacklist
- Params.IgnoreWater = true
- Params.FilterDescendantsInstances = {Camera, SelfCharacter}
- local Closest = 999999
- local CameraPosition = Camera.CFrame.Position
- local MousePosition = Vector2.new(Mouse.X, Mouse.Y)
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- MousePosition = MousePosition + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- for _,Player in pairs (Players:GetPlayers()) do
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- if not Character:FindFirstChild("Head") then continue end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
- if Player == LocalPlayer then continue end
- local Head
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
- end
- if not Head then continue end
- local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
- if menu.values[2].aimbot.targeting["max distance"].Slider < DistanceFromCharacter then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
- if not OnScreen then continue end
- local Magnitude = (Vector2.new(Pos.X, Pos.Y) - MousePosition).Magnitude
- if not (Magnitude < menu.values[2].aimbot.fov["fov size"].Slider) then continue end
- local Hitbox = menu.values[2].aimbot.assist.hitbox.Dropdown == "head" and Head or RootPart
- if menu.values[2].aimbot.assist.hitbox.Dropdown == "closest" then
- local HeadPos = Camera:WorldToViewportPoint(Head.Position)
- local TorsoPos = Camera:WorldToViewportPoint(RootPart.Position)
- local HeadDistance = (Vector2.new(HeadPos.X, HeadPos.Y) - MousePosition).Magnitude
- local TorsoDistance = (Vector2.new(TorsoPos.X, TorsoPos.Y) - MousePosition).Magnitude
- Hitbox = HeadDistance < TorsoDistance and Head or RootPart
- end
- if menu.values[2].aimbot.targeting["visible check"].Toggle then
- local Direction = Hitbox.Position - CameraPosition
- local Result = workspace:Raycast(CameraPosition, Direction.Unit * Direction.Magnitude, Params)
- if not Result then continue end
- local Hit, Pos = Result.Instance, Result.Position
- if not Hit:FindFirstAncestor(Player.Name) then continue end
- table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
- else
- table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
- end
- end
- if menu.values[2].aimbot.targeting.prioritize.Dropdown == "crosshair" then
- table.sort(ValidTargets, function(a, b) return a[3] < b[3] end)
- elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "distance" then
- table.sort(ValidTargets, function(a, b) return a[4] < b[4] end)
- elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "lowest hp" then
- table.sort(ValidTargets, function(a, b) return a[5] < b[5] end)
- end
- if menu.values[2].aimbot.assist.enabled.Toggle and menu.values[2].aimbot.assist["$enabled"].Active then
- if #ValidTargets ~= 0 then
- local Target = ValidTargets[1]
- local Hitbox = Target[2]
- local Pos = Camera:WorldToScreenPoint(Hitbox.Position)
- local Magnitude = Vector2.new(Pos.X - Mouse.X, Pos.Y - Mouse.Y)
- if menu.values[2].advanced["mouse offset"].enabled.Toggle then
- Magnitude = Magnitude + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
- end
- mousemoverel(Magnitude.X/(menu.values[2].aimbot.assist.smoothing.Slider + 1), Magnitude.Y/(menu.values[2].aimbot.assist.smoothing.Slider + 1))
- end
- end
- end)
- local RageTarget
- local RageLoop = RunService.RenderStepped:Connect(function()
- RageTarget = nil
- local function GetDeg(pos1, pos2)
- local start = pos1.LookVector
- local vector = CFrame.new(pos1.Position, pos2).LookVector
- local angle = math.acos(start:Dot(vector))
- local deg = math.deg(angle)
- return deg
- end
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if not menu.values[1].aimbot.main.enabled.Toggle or not menu.values[1].aimbot.main["$enabled"].Active then return end
- if menu.open then return end
- if menu.values[1].aimbot.main["automatic fire"].Toggle then
- mouse1release()
- end
- local Params = RaycastParams.new()
- Params.FilterType = Enum.RaycastFilterType.Blacklist
- Params.IgnoreWater = true
- Params.FilterDescendantsInstances = {Camera, SelfCharacter}
- for _,Player in pairs (Players:GetPlayers()) do
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- if not Character:FindFirstChild("Head") then continue end
- if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
- if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
- if Humanoid.Health == 0 then continue end
- if Player == LocalPlayer then continue end
- local Head
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
- end
- if not Head then continue end
- local Hitbox
- if menu.values[1].aimbot.main.hitbox.Dropdown == "head" then
- for _,Part in next, Character:GetChildren() do
- if not Part:IsA("LocalScript") and string.lower(Part.Name) == menu.values[1].aimbot.main.hitbox.Dropdown then
- Hitbox = Part
- break
- end
- end
- else
- Hitbox = Character:FindFirstChild("HumanoidRootPart")
- end
- if not Hitbox then continue end
- local Origin = menu.values[1].aimbot.main.origin.Dropdown == "camera" and Camera.CFrame.Position or SelfRootPart.Position + Vector3.new(0, 1.5, 0)
- local Direction = Hitbox.Position - Origin
- local Result = workspace:Raycast(Origin, Direction.Unit * Direction.Magnitude, Params)
- if not Result then continue end
- local Hit, Pos = Result.Instance, Result.Position
- if not Hit:FindFirstAncestor(Player.Name) then continue end
- RageTarget = {Player, Head}
- if menu.values[1].aimbot.main["automatic fire"].Toggle then
- mouse1press()
- end
- break
- end
- end)
- local OriginalWalkspeed = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed or 16
- local OriginalJumpPower = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower or 50
- local OriginalJumpHeight = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpHeight or 7.2
- local OriginalAutoRotate = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").AutoRotate or true
- local AntiaimAngle = CFrame.new()
- local Jitter = false
- local FOV = Camera.FieldOfView
- RunService.RenderStepped:Connect(function()
- local SelfCharacter = LocalPlayer.Character
- local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
- if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
- if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
- SelfHumanoid.WalkSpeed = menu.values[4].misc.character.speed.Slider
- else
- SelfHumanoid.WalkSpeed = OriginalWalkspeed
- end
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- SelfHumanoid.JumpPower = menu.values[4].misc.character.power.Slider
- SelfHumanoid.JumpHeight = menu.values[4].misc.character.height.Slider
- else
- SelfHumanoid.JumpPower = OriginalJumpPower
- SelfHumanoid.JumpHeight = OriginalJumpHeight
- end
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
- SelfHumanoid.AutoRotate = false
- local Angle do
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(-90)
- if menu.values[1].antiaim.direction["yaw base"].Dropdown == "random" then
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(math.random(0, 360))
- elseif menu.values[1].antiaim.direction["yaw base"].Dropdown == "spin" then
- Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + tick() * 10 % 360
- end
- end
- local Offset = math.rad(menu.values[1].antiaim.direction["yaw offset"].Slider)
- Jitter = not Jitter
- if Jitter then
- if menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "jitter" then
- Offset = math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
- elseif menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "offset jitter" then
- Offset = Offset + math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
- end
- end
- local NewAngle = CFrame.new(SelfRootPart.Position) * CFrame.Angles(0, Angle + Offset, 0)
- local function ToYRotation(_CFrame)
- local X, Y, Z = _CFrame:ToOrientation()
- return CFrame.new(_CFrame.Position) * CFrame.Angles(0, Y, 0)
- end
- if menu.values[1].antiaim.direction["yaw base"].Dropdown == "targets" then
- local Target
- local Closest = 9999
- for _,Player in next, Players:GetPlayers() do
- if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
- local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if Closest > Magnitude then
- Target = Player.Character.HumanoidRootPart
- Closest = Magnitude
- end
- end
- if Target ~= nil then
- NewAngle = CFrame.new(SelfRootPart.Position, Target.Position) * CFrame.Angles(0, 0, 0)
- end
- end
- AntiaimAngle = Angle + Offset
- SelfRootPart.CFrame = ToYRotation(NewAngle)
- else
- SelfHumanoid.AutoRotate = OriginalAutoRotate
- end
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- Camera.FieldOfView = menu.values[3].world.self["field of view"].Slider
- else
- Camera.FieldOfView = FOV
- end
- end)
- local OldNewIndex; OldNewIndex = hookmetamethod(game, "__newindex", function(self, key, value)
- local SelfName = tostring(self)
- if self == Camera and key == "CFrame" then
- if menu.values[3].world.self["third person"].Toggle and menu.values[3].world.self["$third person"].Active then
- value = value + Camera.CFrame.LookVector * -menu.values[3].world.self.distance.Slider
- end
- end
- if not checkcaller() then
- if key == "FieldOfView" then
- FOV = value
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- value = menu.values[3].world.self["field of view"].Slider
- end
- end
- if key == "WalkSpeed" then
- OriginalWalkspeed = value
- if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
- value = menu.values[4].misc.character.speed.Slider
- end
- end
- if key == "JumpPower" then
- OriginalJumpPower = value
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- value = menu.values[4].misc.character.power.Slider
- end
- end
- if key == "JumpHeight" then
- OriginalJumpHeight = value
- if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
- value = menu.values[4].misc.character.height.Slider
- end
- end
- if key == "AutoRotate" then
- OriginalAutoRotate = value
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
- value = false
- end
- end
- if SelfName == "HumanoidRootPart" and key == "CFrame" then
- if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active and menu.values[1].antiaim.direction["force angles"].Toggle then
- value = CFrame.new(value.Position) * CFrame.Angles(0, AntiaimAngle, 0)
- end
- end
- return OldNewIndex(self, key, value)
- end
- return OldNewIndex(self, key, value)
- end)
- local _Humanoid do
- RunService.RenderStepped:Connect(function()
- _Humanoid = nil
- if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- _Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- end
- end)
- end
- local OldIndex; OldIndex = hookmetamethod(game, "__index", function(self, key)
- local SelfName = tostring(self)
- if not checkcaller() then
- if _Humanoid and self == _Humanoid then
- if key == "WalkSpeed" then
- return OriginalWalkspeed
- end
- if key == "JumpPower" then
- return OriginalJumpPower
- end
- if key == "JumpHeight" then
- return OriginalJumpHeight
- end
- end
- if key == "FieldOfView" then
- if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
- return menu.values[3].world.self["field of view"].Slider
- end
- end
- if self == Mouse then
- if table.find(menu.values[5].menu.methods["mouse types"].Combo, string.lower(key)) then
- local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
- local RageTarget = RageTarget and RageTarget[2]
- if RageTarget then
- if key == "Target" then
- return RageTarget
- elseif key == "Hit" then
- return RageTarget.CFrame
- end
- elseif LegitTarget then
- if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldIndex(self, key) end
- if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldIndex(self, key) end
- if key == "Target" then
- return LegitTarget
- elseif key == "Hit" then
- return LegitTarget.CFrame
- end
- end
- end
- end
- end
- return OldIndex(self, key)
- end)
- local OldNamecall; OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
- local args = {...}
- local method = tostring(getnamecallmethod())
- if checkcaller() then
- return OldNamecall(self, unpack(args))
- end
- if string.lower(method) == menu.values[5].menu.methods["ray method"].Dropdown then
- local Ignore
- if method == "Raycast" then
- Ignore = args[3].FilterDescendantsInstances
- elseif method == "FindPartOnRayWithIgnoreList" then
- Ignore = args[2]
- end
- if Ignore then
- if table.find(menu.values[5].menu.methods["must include"].Combo, "camera") and not table.find(Ignore, Camera) then
- return OldNamecall(self, ...)
- end
- if table.find(menu.values[5].menu.methods["must include"].Combo, "character") and not table.find(Ignore, LocalPlayer.Character) then
- return OldNamecall(self, ...)
- end
- end
- local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
- local RageTarget = RageTarget and RageTarget[2]
- if RageTarget then
- if method == "Raycast" then
- args[2] = (RageTarget.Position - args[1]).unit * 500
- elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
- args[1] = Ray.new(Camera.CFrame.Position, (RageTarget.Position - Camera.CFrame.Position).unit * 500)
- end
- elseif LegitTarget then
- if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldNamecall(self, ...) end
- if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldNamecall(self, ...) end
- if method == "Raycast" then
- args[2] = (LegitTarget.Position - args[1]).unit * 500
- elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
- args[1] = Ray.new(Camera.CFrame.Position, (LegitTarget.Position - Camera.CFrame.Position).unit * 500)
- end
- end
- end
- return OldNamecall(self, unpack(args))
- end)
- local PlayerDrawings = {}
- local Utility = {}
- Utility.Settings = {
- Line = {
- Thickness = 1,
- Color = Color3.fromRGB(0, 255, 0)
- },
- Text = {
- Size = 13,
- Center = true,
- Outline = true,
- Font = Drawing.Fonts.Plex,
- Color = Color3.fromRGB(255, 255, 255)
- },
- Square = {
- Thickness = 1,
- Color = menu.values[3].players.enemies["$box"].Color,
- Filled = false,
- },
- Triangle = {
- Color = Color3.fromRGB(255, 255, 255),
- Filled = true,
- Visible = false,
- Thickness = 1,
- }
- }
- function Utility.New(Type, Outline, Name)
- local drawing = Drawing.new(Type)
- for i, v in pairs(Utility.Settings[Type]) do
- drawing[i] = v
- end
- if Outline then
- drawing.Color = Color3.new(0,0,0)
- drawing.Thickness = 3
- end
- return drawing
- end
- function Utility.Add(Player)
- if not PlayerDrawings[Player] then
- PlayerDrawings[Player] = {
- Offscreen = Utility.New("Triangle", nil, "Offscreen"),
- Name = Utility.New("Text", nil, "Name"),
- Tool = Utility.New("Text", nil, "Tool"),
- Distance = Utility.New("Text", nil, "Distance"),
- BoxOutline = Utility.New("Square", true, "BoxOutline"),
- Box = Utility.New("Square", nil, "Box"),
- HealthOutline = Utility.New("Line", true, "HealthOutline"),
- Health = Utility.New("Line", nil, "Health")
- }
- end
- end
- for _,Player in pairs(Players:GetPlayers()) do
- if Player ~= LocalPlayer then
- Utility.Add(Player)
- end
- end
- Players.PlayerAdded:Connect(Utility.Add)
- Players.PlayerRemoving:Connect(function(Player)
- if PlayerDrawings[Player] then
- for i,v in pairs(PlayerDrawings[Player]) do
- if v then
- v:Remove()
- end
- end
- PlayerDrawings[Player] = nil
- end
- end)
- local ESPLoop = game:GetService("RunService").RenderStepped:Connect(function()
- for _,Player in pairs (Players:GetPlayers()) do
- local PlayerDrawing = PlayerDrawings[Player]
- if not PlayerDrawing then continue end
- for _,Drawing in pairs (PlayerDrawing) do
- Drawing.Visible = false
- end
- if not menu.values[3].players.esp.enabled.Toggle or not menu.values[3].players.esp["$enabled"].Active then continue end
- local Character = Player.Character
- local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
- if not Character or not RootPart or not Humanoid then continue end
- local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
- if menu.values[3].players.esp["max distance"].Slider < DistanceFromCharacter then continue end
- local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
- if not OnScreen then
- local VisualTable = menu.values[3].players["out of fov"]
- if Player.Team ~= LocalPlayer.Team and not VisualTable.enemies.Toggle then continue end
- if Player.Team == LocalPlayer.Team and not VisualTable.teammates.Toggle then continue end
- local RootPos = RootPart.Position
- local CameraVector = Camera.CFrame.Position
- local LookVector = Camera.CFrame.LookVector
- local Dot = LookVector:Dot(RootPart.Position - Camera.CFrame.Position)
- if Dot <= 0 then
- RootPos = (CameraVector + ((RootPos - CameraVector) - ((LookVector * Dot) * 1.01)))
- end
- local ScreenPos, OnScreen = Camera:WorldToScreenPoint(RootPos)
- if not OnScreen then
- local Drawing = PlayerDrawing.Offscreen
- local FOV = 800 - menu.values[3].players["out of fov"].offset.Slider
- local Size = menu.values[3].players["out of fov"].size.Slider
- local Center = (Camera.ViewportSize / 2)
- local Direction = (Vector2.new(ScreenPos.X, ScreenPos.Y) - Center).Unit
- local Radian = math.atan2(Direction.X, Direction.Y)
- local Angle = (((math.pi * 2) / FOV) * Radian)
- local ClampedPosition = (Center + (Direction * math.min(math.abs(((Center.Y - FOV) / math.sin(Angle)) * FOV), math.abs((Center.X - FOV) / (math.cos(Angle)) / 2))))
- local Point = Vector2.new(math.floor(ClampedPosition.X - (Size / 2)), math.floor((ClampedPosition.Y - (Size / 2) - 15)))
- local function Rotate(point, center, angle)
- angle = math.rad(angle)
- local rotatedX = math.cos(angle) * (point.X - center.X) - math.sin(angle) * (point.Y - center.Y) + center.X
- local rotatedY = math.sin(angle) * (point.X - center.X) + math.cos(angle) * (point.Y - center.Y) + center.Y
- return Vector2.new(math.floor(rotatedX), math.floor(rotatedY))
- end
- local Rotation = math.floor(-math.deg(Radian)) - 47
- Drawing.PointA = Rotate(Point + Vector2.new(Size, Size), Point, Rotation)
- Drawing.PointB = Rotate(Point + Vector2.new(-Size, -Size), Point, Rotation)
- Drawing.PointC = Rotate(Point + Vector2.new(-Size, Size), Point, Rotation)
- Drawing.Color = Player.Team ~= LocalPlayer.Team and VisualTable["$enemies"].Color or VisualTable["$teammates"].Color
- Drawing.Filled = not table.find(menu.values[3].players["out of fov"].settings.Combo, "outline") and true or false
- if table.find(menu.values[3].players["out of fov"].settings.Combo, "blinking") then
- Drawing.Transparency = (math.sin(tick() * 5) + 1) / 2
- else
- Drawing.Transparency = 1
- end
- Drawing.Visible = true
- end
- else
- local VisualTable = Player.Team ~= LocalPlayer.Team and menu.values[3].players.enemies or menu.values[3].players.friendlies
- local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2
- local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size * 1.9))
- local BoxPos = Vector2.new(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2))
- local Name = PlayerDrawing.Name
- local Tool = PlayerDrawing.Tool
- local Distance = PlayerDrawing.Distance
- local Box = PlayerDrawing.Box
- local BoxOutline = PlayerDrawing.BoxOutline
- local Health = PlayerDrawing.Health
- local HealthOutline = PlayerDrawing.HealthOutline
- if VisualTable.box.Toggle then
- Box.Size = BoxSize
- Box.Position = BoxPos
- Box.Visible = true
- Box.Color = VisualTable["$box"].Color
- BoxOutline.Size = BoxSize
- BoxOutline.Position = BoxPos
- BoxOutline.Visible = true
- end
- if VisualTable.health.Toggle then
- Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y)
- Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y)
- Health.Color = VisualTable["$health"].Color
- Health.Visible = true
- HealthOutline.From = Vector2.new(Health.From.X, BoxPos.Y + BoxSize.Y + 1)
- HealthOutline.To = Vector2.new(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1)
- HealthOutline.Visible = true
- end
- local function SurroundString(String, Add)
- local Left = ""
- local Right = ""
- local Remove = false
- if Add == "[]" then
- String = string.gsub(String, "%[", "")
- String = string.gsub(String, "%[", "")
- Left = "["
- Right = "]"
- elseif Add == "--" then
- Left = "-"
- Right = "-"
- Remove = true
- elseif Add == "<>" then
- Left = "<"
- Right = ">"
- Remove = true
- end
- if Remove then
- String = string.gsub(String, Left, "")
- String = string.gsub(String, Right, "")
- end
- return Left..String..Right
- end
- if VisualTable.name.Toggle then
- Name.Text = SurroundString(Player.Name, menu.values[3].players.drawings.surround.Dropdown)
- Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16)
- Name.Color = VisualTable["$name"].Color
- Name.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Name.Visible = true
- end
- if VisualTable.indicators.Toggle then
- local BottomOffset = BoxSize.Y + BoxPos.Y + 1
- if table.find(VisualTable.types.Combo, "tool") then
- local Equipped = Player.Character:FindFirstChildOfClass("Tool") and Player.Character:FindFirstChildOfClass("Tool").Name or "None"
- Equipped = SurroundString(Equipped, menu.values[3].players.drawings.surround.Dropdown)
- Tool.Text = Equipped
- Tool.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
- Tool.Color = VisualTable["$indicators"].Color
- Tool.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Tool.Visible = true
- BottomOffset = BottomOffset + 15
- end
- if table.find(VisualTable.types.Combo, "distance") then
- Distance.Text = SurroundString(math.floor(DistanceFromCharacter).."m", menu.values[3].players.drawings.surround.Dropdown)
- Distance.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
- Distance.Color = VisualTable["$indicators"].Color
- Distance.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
- Distance.Visible = true
- BottomOffset = BottomOffset + 15
- end
- end
- end
- end
- end)
- getgenv().text = "6ixware.ru"
- loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/gamesensewatermark.lua")()
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