mathmasterphil

Riptide

Feb 22nd, 2015
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  1. --Riptide.lua
  2. --made by ace28545 and madiik
  3. function clerp(c1,c2,al)
  4. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  5. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  6. for i,v in pairs(com1) do
  7. com1[i] = v+(com2[i]-v)*al
  8. end
  9. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  10. end
  11.  
  12.  
  13. plr = game:service'Players'.LocalPlayer
  14. char = plr.Character
  15. mouse = plr:GetMouse()
  16. humanoid = char:findFirstChild("Humanoid")
  17. torso = char:findFirstChild("Torso")
  18. head = char.Head
  19. ra = char:findFirstChild("Right Arm")
  20. la = char:findFirstChild("Left Arm")
  21. rl = char:findFirstChild("Right Leg")
  22. ll = char:findFirstChild("Left Leg")
  23. rs = torso:findFirstChild("Right Shoulder")
  24. ls = torso:findFirstChild("Left Shoulder")
  25. rh = torso:findFirstChild("Right Hip")
  26. lh = torso:findFirstChild("Left Hip")
  27. neck = torso:findFirstChild("Neck")
  28. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  29. rootpart = char:findFirstChild("HumanoidRootPart")
  30. camera = workspace.CurrentCamera
  31. anim = char:findFirstChild("Animate")
  32. if anim then
  33. anim:Destroy()
  34. end
  35. nameofModel = "HoloSword"
  36.  
  37.  
  38. if char:findFirstChild(nameofModel) then char:findFirstChild(nameofModel):Destroy() end
  39.  
  40.  
  41. model = Instance.new("Model", char)
  42. model.Name = nameofModel
  43.  
  44. local rm = Instance.new("Motor", torso)
  45. rm.C0 = CFrame.new(1.5, 0.5, 0)
  46. rm.C1 = CFrame.new(0, 0.5, 0)
  47. rm.Part0 = torso
  48. rm.Part1 = ra
  49.  
  50. local lm = Instance.new("Motor", torso)
  51. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  52. lm.C1 = CFrame.new(0, 0.5, 0)
  53. lm.Part0 = torso
  54. lm.Part1 = la
  55.  
  56. local rlegm = Instance.new("Motor", torso)
  57. rlegm.C0 = CFrame.new(0.5, -1, 0)
  58. rlegm.C1 = CFrame.new(0, 1, 0)
  59. rlegm.Part0 = torso
  60. rlegm.Part1 = rl
  61. local llegm = Instance.new("Motor", torso)
  62. llegm.C0 = CFrame.new(-0.5, -1, 0)
  63. llegm.C1 = CFrame.new(0, 1, 0)
  64. llegm.Part0 = torso
  65. llegm.Part1 = ll
  66.  
  67.  
  68. humanoid.WalkSpeed = 10
  69.  
  70.  
  71. local handle = Instance.new("Part", model)
  72. handle.Material = "SmoothPlastic"
  73. handle.FormFactor = "Custom"
  74. handle.BrickColor = BrickColor.new("Bright orange")
  75. handle.Transparency = 1
  76. handle.TopSurface = 0
  77. handle.BottomSurface = 0
  78. handle.Size = Vector3.new(0, 0, 0)
  79.  
  80. local airtop = Instance.new("Part", model)
  81. airtop.Material = "SmoothPlastic"
  82. airtop.FormFactor = "Custom"
  83. airtop.BrickColor = BrickColor.new("White")
  84. airtop.Transparency = 1
  85. airtop.TopSurface = 0
  86. airtop.BottomSurface = 0
  87. airtop.Size = Vector3.new(0, 0, 0)
  88.  
  89. local wld74124 = Instance.new("Weld", airtop)
  90. wld74124.Part0 = airtop
  91. wld74124.Part1 = handle
  92. wld74124.C1 = CFrame.Angles(math.pi/2, 0, 0)
  93. wld74124.C0 = CFrame.new(0, 3.5, 0)
  94.  
  95. local wld = Instance.new("Weld", handle)
  96. wld.Part0 = handle
  97. wld.Part1 = ra
  98. wld.C1 = CFrame.new(0, -1, 0)
  99.  
  100. local handle2 = Instance.new("Part", model)
  101. handle2.Material = "SmoothPlastic"
  102. handle2.Transparency = 1
  103. handle2.FormFactor = "Custom"
  104. handle2.TopSurface = 0
  105. handle2.BottomSurface = 0
  106. handle2.Size = Vector3.new(0, 4, 0)
  107.  
  108. local wld2 = Instance.new("Weld", handle2)
  109. wld2.Part0 = handle2
  110. wld2.Part1 = handle
  111. wld2.C1 = CFrame.Angles(math.pi/2, 0, 0)
  112. wld2.C0 = CFrame.new(0, 1.5, 0)
  113.  
  114. local handle3 = Instance.new("Part", model)
  115. handle3.Material = "SmoothPlastic"
  116. handle3.FormFactor = "Custom"
  117. handle3.BrickColor = BrickColor.new("Dark stone grey")
  118. handle3.TopSurface = 0
  119. handle3.BottomSurface = 0
  120. handle3.Size = Vector3.new(.3, 0, .75)
  121.  
  122. local handle3Mesh = Instance.new("SpecialMesh",handle3)
  123. handle3Mesh.MeshType = "FileMesh"
  124. handle3Mesh.MeshId = "http://www.roblox.com/asset/?id=124121136"
  125. handle3Mesh.TextureId = "http://www.roblox.com/asset/?id=124121617"
  126. handle3Mesh.Scale = Vector3.new(1.4,1.4,1.4)
  127.  
  128. local wld3 = Instance.new("Weld", handle3)
  129. wld3.Part0 = handle3
  130. wld3.Part1 = handle2
  131. --wld3.C1 = CFrame.new(0, 1, 0)
  132. --wld3.C1 = CFrame.fromEulerAnglesXYZ(0, 0.3, 0) * CFrame.new(0, 0 ,0)
  133. wld3.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(math.rad(180),math.rad(360),math.rad(0))
  134.  
  135. for i,v in pairs(model:children()) do
  136. if v:IsA("Part") then
  137. v.CanCollide = false
  138. end
  139. end
  140.  
  141.  
  142. rj.C0 = CFrame.new()
  143. rj.C1 = CFrame.new()
  144.  
  145. neck.C0 = CFrame.new(0, 1, 0)
  146. neck.C1 = CFrame.new(0, -0.5, 0)
  147.  
  148. local speed = 0.3
  149. local angle = 0
  150. local anglespeed = 1
  151. local STOPtrail = true
  152. rsc0 = rm.C0
  153. lsc0 = lm.C0
  154. llc0 = llegm.C0
  155. rlc0 = rlegm.C0
  156. rootc0 = rj.C0
  157. neckc0 = neck.C0
  158. swordc0 = wld.C0
  159. action = "None"
  160.  
  161. mouse.KeyDown:connect(function(k)
  162. if k == "e" then
  163. action = 'PowerSlash'
  164. end
  165. if string.byte(k) == 48 then
  166. if action == "Slash1" or action == "Slash2" then return end
  167. humanoid.WalkSpeed = 17
  168. end
  169. end)
  170. mouse.KeyUp:connect(function(k)
  171. if string.byte(k) == 48 then
  172. if action == "Slash1" or action == "Slash2" then return end
  173. humanoid.WalkSpeed = 10
  174. end
  175. end)
  176.  
  177. slash1 = true
  178. slash2 = false
  179.  
  180. slashsound = Instance.new("Sound", head)
  181. slashsound.SoundId = "rbxassetid://10209645"
  182. slashsound.Volume = 1
  183. icebreak = Instance.new("Sound")
  184. icebreak.SoundId = "rbxassetid://87015121"
  185. icebreak.Volume = .75
  186. icebreak.Pitch = 1.5
  187. chargesound = Instance.new("Sound", head)
  188. chargesound.Volume = 1.5
  189. chargesound.SoundId = "rbxassetid://2101137"
  190. freezes = Instance.new("Sound")
  191. freezes.SoundId = "rbxassetid://41763367"
  192. freezes.Volume = 3
  193. freezes.Pitch = 2
  194. hitsound = Instance.new("Sound", head)
  195. hitsound.SoundId = "rbxassetid://10209590"
  196. hitsound.Volume = 2
  197. hitsound.Pitch = 1
  198.  
  199. mouse.Button1Down:connect(function()
  200. if slash1 and action == "None" then
  201. slashsound:play()
  202. action = "Slash1"
  203. slash1 = false
  204. slash2 = true
  205. return
  206. elseif slash2 and action == "None" then
  207. slashsound:play()
  208. action = "Slash2"
  209. slash1 = true
  210. slash2 = false
  211. return
  212. end
  213.  
  214.  
  215. end)
  216.  
  217. humanoid.Jumping:connect(function()
  218. action = "Jumping"
  219. end)
  220.  
  221. local controllerService = game:GetService("ControllerService")
  222. local controller = controllerService:GetChildren()[1]
  223.  
  224. do
  225. local trail = {}
  226. local obj = airtop
  227. for i = 1, 8 do
  228. local p = Instance.new("Part")
  229. p.Material = "SmoothPlastic"
  230. p.BrickColor = obj.BrickColor
  231. p.formFactor = "Custom"
  232. p.Size = Vector3.new(1,1,1)
  233. p.Locked = true
  234. p.Anchored = true
  235. p.CanCollide = false
  236. local mesh = Instance.new("CylinderMesh", p)
  237. mesh.Name = "Mesh"
  238. table.insert(trail,{p,0})
  239. end
  240. local lastpos = obj.Position
  241. local updatethis = 0
  242. local dontdothis = false
  243. game:service'RunService'.Stepped:connect(function()
  244. if STOPtrail == false then
  245. updatethis = ((updatethis) % 8) + 1
  246. local dstnc = (obj.Position - lastpos).magnitude
  247. trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
  248. trail[updatethis][1].Parent = obj.Parent
  249. trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
  250. trail[updatethis][2] = 0
  251. for i,v in pairs(trail) do
  252. v[2] = v[2] + .15
  253. v[1].Transparency = v[2]
  254. end
  255. lastpos = obj.Position
  256. else
  257. for i,v in pairs(trail) do
  258. v[2] = v[2] + 1
  259. v[1].Transparency = v[2]
  260. end
  261. end
  262. lastpos = obj.Position
  263. end)
  264. end
  265.  
  266.  
  267. while wait() do
  268. angle = (angle % 100) + anglespeed/10
  269. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  270. local rscf = rsc0
  271. local lscf = lsc0
  272. local rlcf = rlc0
  273. local llcf = llc0
  274. local rjcf = CFrame.new()
  275. local ncf = neckc0
  276. local hndlcf = swordc0
  277. local ray = Ray.new(rootpart.Position, Vector3.new(0, -5.1, 0))
  278. local hitz, enz = workspace:FindPartOnRay(ray, char)
  279. if not hitz and torso.Velocity.y <= -0.5 then
  280. if action == "None" then
  281. speed = 0.3
  282. anglespeed = 1/2
  283. rjcf = rootc0 * CFrame.Angles(math.pi/18, 0, 0)
  284. rscf = rsc0 * CFrame.Angles(-math.pi/.8, 0, 0)
  285. lscf = lsc0 * CFrame.Angles(-math.pi/.8, 0, 0)
  286. rlcf = rlc0 * CFrame.new(0, .4, -.3) * CFrame.Angles(-math.pi/20, 0, math.rad(5))
  287. llcf = llc0 * CFrame.new(0, .4, -.3) * CFrame.Angles(-math.pi/20, 0, -math.rad(5))
  288. end
  289. elseif action == "Jumping" then
  290. for waiting = 0, 10 do
  291. rjcf = rootc0 * CFrame.Angles(-math.pi/18, 0, 0)
  292. rscf = rsc0 * CFrame.Angles(-math.pi/10, 0, 0)
  293. lscf = lsc0 * CFrame.Angles(-math.pi/10, 0, 0)
  294. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
  295. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  296. hndlcf = swordc0
  297. rm.C0 = clerp(rm.C0,rscf,speed)
  298. lm.C0 = clerp(lm.C0,lscf,speed)
  299. rj.C0 = clerp(rj.C0,rjcf,speed)
  300. neck.C0 = clerp(neck.C0,ncf,speed)
  301. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  302. llegm.C0 = clerp(llegm.C0,llcf,speed)
  303. wld.C0 = clerp(wld.C0,hndlcf,speed)
  304. wait()
  305. end
  306. action = "None"
  307. elseif action == "PowerSlash" then
  308. speed = .3
  309. anglespeed = 0
  310. for slash1 = 0, 40 do
  311. angle = (angle % 100) + anglespeed/10
  312. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  313. ncf = neckc0 * CFrame.Angles(math.pi*.25, 0, 0)
  314. rjcf = rootc0
  315. rscf = rsc0 * CFrame.Angles(math.pi/1.25, 0, 0)
  316. lscf = lsc0
  317. rlcf = rlc0 * CFrame.Angles(0, 0, math.rad(5.5))
  318. llcf = llc0 * CFrame.Angles(0, 0, -math.rad(5.5))
  319. hndlcf = swordc0 * CFrame.Angles(math.pi/2 - math.pi*.25, 0, 0)
  320. if slash1 >= 10 then
  321. local effect = Instance.new("Part", char)
  322. effect.Material = "SmoothPlastic"
  323. effect.CanCollide = false
  324. effect.FormFactor = 'Custom'
  325. effect.Size = Vector3.new(.25,.25,.25)
  326. effect.Transparency = .1
  327. effect.Anchored = true
  328. effect.CFrame = handle.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.random(1,4), math.random(1,4), math.random(1,4))
  329. effect.BrickColor = BrickColor.new"Bright blue"
  330. local effectmesh = Instance.new("BlockMesh", effect)
  331. coroutine.wrap(function()
  332. if not chargesound.IsPlaying then chargesound:play() end
  333. while wait() and effect and effect.Transparency <= 1 do
  334. effectmesh.Scale = effectmesh.Scale + Vector3.new(2.25, 2.25, 2.25)
  335. effect.Transparency = effect.Transparency + .1
  336. end
  337. effect:Destroy()
  338. end)()
  339. end
  340. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  341. anglespeed = 5
  342. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, 0, math.rad(5))
  343. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, 0, -math.rad(5))
  344. end
  345. rm.C0 = clerp(rm.C0,rscf,speed)
  346. lm.C0 = clerp(lm.C0,lscf,speed)
  347. rj.C0 = clerp(rj.C0,rjcf,speed)
  348. neck.C0 = clerp(neck.C0,ncf,speed)
  349. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  350. llegm.C0 = clerp(llegm.C0,llcf,speed)
  351. wld.C0 = clerp(wld.C0,hndlcf,speed)
  352. wait()
  353. end
  354. for slash2 = 0, 20 do
  355. angle = (angle % 100) + anglespeed/10
  356. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  357. ncf = neckc0
  358. rjcf = rootc0
  359. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, math.pi/2.5)
  360. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, -math.pi/2.5)
  361. rlcf = rlc0 * CFrame.Angles(0, 0, math.rad(5.5))
  362. llcf = llc0 * CFrame.Angles(0, 0, -math.rad(5.5))
  363. hndlcf = swordc0 * CFrame.Angles(math.pi/2, 0, 0)
  364. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  365. anglespeed = 5
  366. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, 0, math.rad(5.5))
  367. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, 0, -math.rad(5.5))
  368. end
  369. rm.C0 = clerp(rm.C0,rscf,speed)
  370. lm.C0 = clerp(lm.C0,lscf,speed)
  371. rj.C0 = clerp(rj.C0,rjcf,speed)
  372. neck.C0 = clerp(neck.C0,ncf,speed)
  373. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  374. llegm.C0 = clerp(llegm.C0,llcf,speed)
  375. wld.C0 = clerp(wld.C0,hndlcf,speed)
  376. wait()
  377. end
  378. for slash3 = 0, 10 do
  379. angle = (angle % 100) + anglespeed/10
  380. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  381. ncf = neckc0
  382. rjcf = rootc0
  383. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, -math.pi/2.5)
  384. lscf = lsc0 * CFrame.Angles(math.pi/2, 0, math.pi/2.5)
  385. rlcf = rlc0 * CFrame.Angles(0, 0, math.rad(5.5))
  386. llcf = llc0 * CFrame.Angles(0, 0, -math.rad(5.5))
  387. hndlcf = swordc0 * CFrame.Angles(math.pi/2, 0, 0)
  388. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  389. anglespeed = 5
  390. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, 0, math.rad(5.5))
  391. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, 0, -math.rad(5.5))
  392. end
  393. rm.C0 = clerp(rm.C0,rscf,speed)
  394. lm.C0 = clerp(lm.C0,lscf,speed)
  395. rj.C0 = clerp(rj.C0,rjcf,speed)
  396. neck.C0 = clerp(neck.C0,ncf,speed)
  397. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  398. llegm.C0 = clerp(llegm.C0,llcf,speed)
  399. wld.C0 = clerp(wld.C0,hndlcf,speed)
  400. wait()
  401. end
  402. coroutine.wrap(function()
  403. chargesound:stop()
  404. local circle = Instance.new("Part", char)
  405. circle.Material = "SmoothPlastic"
  406. circle.Anchored = true
  407. circle.FormFactor = 'Custom'
  408. circle.BrickColor = BrickColor.new'Bright blue'
  409. circle.Size = Vector3.new(3, .2, 3)
  410. circle.Transparency = .45
  411. circle.CFrame = torso.CFrame * CFrame.new(0, -3, 0)
  412. game:service'Debris':AddItem(circle, 3)
  413. Instance.new("CylinderMesh", circle)
  414. for i = 1, 5 do
  415. circle.Mesh.Scale = circle.Mesh.Scale + Vector3.new(1+i, 0, 1+i)
  416. wait()
  417. end
  418. for angle = 1, 360, 5 do
  419. local p = Instance.new('Part', circle)
  420. p.Material = "SmoothPlastic"
  421. p.Size = Vector3.new(4, 8, 4)
  422. p.BrickColor = BrickColor.new("Bright blue")
  423. p.Anchored = true
  424. p.CFrame = circle.CFrame
  425. * CFrame.new(0, -5, 0)
  426. * CFrame.Angles(0, math.rad(angle), 0)
  427. * CFrame.new(0, 0, 30)
  428. * CFrame.Angles(math.random(-1,1)/2, 0, math.random(-1,1)/2)
  429. Instance.new("SpecialMesh", p).MeshId = "rbxassetid://1033714"
  430. p.Mesh.Scale = Vector3.new(7,40,7)
  431. end
  432. for i,v in pairs(workspace:children()) do
  433. coroutine.wrap(function()
  434. if v and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - circle.Position).magnitude <= 29 then
  435. v:findFirstChild("Torso").Anchored = true
  436. local freezesound = freezes:clone()
  437. freezesound.Parent = v:findFirstChild'Torso'
  438. freezesound:play()
  439. for i = 1, 5 do
  440. coroutine.wrap(function()
  441. local freeze = Instance.new("Part", workspace)
  442. freeze.Material = "SmoothPlastic"
  443. freeze.Anchored = true
  444. freeze.Size = Vector3.new(4.5,4.1,4.9)
  445. freeze.CFrame = v:findFirstChild'Torso'.CFrame * CFrame.new(math.random(-2, 2), -math.random() - 2.5, math.random(-2, 2)) * CFrame.Angles(math.random(-2, 2),math.random(-2, 2),math.random(-2, 2))
  446. freeze.CanCollide = false
  447. freeze.TopSurface = 0
  448. freeze.BottomSurface = 0
  449. freeze.Transparency = .5
  450. freeze.BrickColor = BrickColor.new'Bright blue'
  451. wait(3)
  452. freeze.Anchored = false
  453. freeze:breakJoints()
  454. freeze:breakJoints()
  455. freeze:breakJoints()
  456. freeze:breakJoints()
  457. game:service'Debris':AddItem(freeze, 5)
  458. end)()
  459. end
  460. v:findFirstChild("Humanoid"):TakeDamage(28.9)
  461. hitsound:play()
  462. wait(3)
  463. local icebreaksound = icebreak:clone()
  464. icebreaksound.Parent = v:findFirstChild'Torso'
  465. icebreaksound:play()
  466. v:findFirstChild("Torso").Anchored = false
  467. end
  468. end)()
  469. end
  470. end)()
  471. action = 'None'
  472. elseif action == "Slash1" then
  473. STOPtrail = false
  474. speed = 0.3
  475. anglespeed = 0
  476. for slash1 = 0, 8 do
  477. angle = (angle % 100) + anglespeed/10
  478. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  479. ncf = neckc0 * CFrame.Angles(0, -math.rad(45), 0)
  480. rjcf = rootc0 * CFrame.new(0, 0, -.6) * CFrame.Angles(0, math.rad(45), 0)
  481. rscf = rsc0 * CFrame.new(-.35, 0, -.5) * CFrame.Angles(math.rad(165), 0, -math.rad(65))
  482. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.rad(165), 0, math.rad(25))
  483. rlcf = rlc0 * CFrame.Angles(math.rad(12.5), -math.rad(45), math.rad(10.5))
  484. llcf = llc0 * CFrame.Angles(-math.rad(12.5), -math.rad(45), -math.rad(10.5))
  485. hndlcf = swordc0 * CFrame.Angles(math.pi/2, 0, -math.rad(105))
  486. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  487. anglespeed = 5
  488. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, -math.rad(45), math.rad(10.5))
  489. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, -math.rad(45), -math.rad(10.5))
  490. end
  491. rm.C0 = clerp(rm.C0,rscf,speed)
  492. lm.C0 = clerp(lm.C0,lscf,speed)
  493. rj.C0 = clerp(rj.C0,rjcf,speed)
  494. neck.C0 = clerp(neck.C0,ncf,speed)
  495. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  496. llegm.C0 = clerp(llegm.C0,llcf,speed)
  497. wld.C0 = clerp(wld.C0,hndlcf,speed)
  498. wait()
  499. end
  500. coroutine.wrap(function()
  501. for slash2 = 0, 15 do
  502. angle = (angle % 100) + anglespeed/10
  503. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  504. ncf = neckc0 * CFrame.Angles(-math.pi/15, -math.rad(45), 0)
  505. rjcf = rootc0 * CFrame.new(0, 0, -.6) * CFrame.Angles(0, math.rad(45), 0)
  506. rscf = rsc0 * CFrame.new(-.35, 0, -.5) * CFrame.Angles(math.rad(45), 0, -math.rad(65))
  507. lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.rad(45), 0, math.rad(25))
  508. rlcf = rlc0 * CFrame.Angles(math.rad(12.5), -math.rad(45), math.rad(10.5))
  509. llcf = llc0 * CFrame.Angles(-math.rad(12.5), -math.rad(45), -math.rad(10.5))
  510. hndlcf = swordc0 * CFrame.Angles(math.pi/3, 0, -math.rad(105))
  511. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  512. anglespeed = 5
  513. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, -math.rad(45), math.rad(10.5))
  514. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, -math.rad(45), -math.rad(10.5))
  515. end
  516. rm.C0 = clerp(rm.C0,rscf,speed)
  517. lm.C0 = clerp(lm.C0,lscf,speed)
  518. rj.C0 = clerp(rj.C0,rjcf,speed)
  519. neck.C0 = clerp(neck.C0,ncf,speed)
  520. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  521. llegm.C0 = clerp(llegm.C0,llcf,speed)
  522. wld.C0 = clerp(wld.C0,hndlcf,speed)
  523. wait()
  524. end
  525. STOPtrail = true
  526. end)()
  527. wait(.05)
  528. for i,v in pairs(workspace:children()) do
  529. if v and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - handle2.Position).magnitude <= 5 then
  530. v:findFirstChild("Humanoid"):TakeDamage(21.25)
  531. hitsound:play()
  532. end
  533. end
  534. wait(.15)
  535. for i,v in pairs(workspace:children()) do
  536. if v and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - handle2.Position).magnitude <= 5 then
  537. v:findFirstChild("Humanoid"):TakeDamage(21.25)
  538. hitsound:play()
  539. end
  540. end
  541. wait(.3)
  542. humanoid.WalkSpeed = 10
  543. controller.Parent = controllerService
  544. action="None"
  545. elseif action == "Slash2" then
  546. STOPtrail = false
  547. humanoid.WalkSpeed = 10
  548. speed = 0.3
  549. anglespeed = 0
  550. for slash1 = 0, 8 do
  551. angle = (angle % 100) + anglespeed/10
  552. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  553. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  554. rjcf = rootc0 * CFrame.Angles(0, -math.rad(15), 0)
  555. rscf = rsc0 * CFrame.Angles(math.pi/2.2, 0, math.pi/2.5)
  556. lscf = lsc0 * CFrame.Angles(math.pi/14, 0, math.pi/24)
  557. rlcf = rlc0 * CFrame.Angles(-math.rad(2.5), 0, math.rad(5))
  558. llcf = llc0 * CFrame.Angles(math.rad(4.5), 0, -math.rad(5))
  559. hndlcf = swordc0 * CFrame.Angles(math.pi/2, math.pi/2, 0)
  560. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  561. anglespeed = 5
  562. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, 0, math.rad(.5))
  563. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, 0, -math.rad(.5))
  564. end
  565. rm.C0 = clerp(rm.C0,rscf,speed)
  566. lm.C0 = clerp(lm.C0,lscf,speed)
  567. rj.C0 = clerp(rj.C0,rjcf,speed)
  568. neck.C0 = clerp(neck.C0,ncf,speed)
  569. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  570. llegm.C0 = clerp(llegm.C0,llcf,speed)
  571. wld.C0 = clerp(wld.C0,hndlcf,speed)
  572. wait()
  573. end
  574. coroutine.wrap(function()
  575. for slash2 = 0, 15 do
  576. angle = (angle % 100) + anglespeed/10
  577. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  578. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  579. rjcf = rootc0 * CFrame.new(0, 0, -.3) * CFrame.Angles(0, math.rad(15), 0)
  580. rscf = rsc0 * CFrame.Angles(math.pi/2.2, 0, -math.pi/4)
  581. lscf = lsc0 * CFrame.Angles(-math.rad(30), 0, -math.pi/19)
  582. rlcf = rlc0 * CFrame.Angles(math.rad(10.5), 0, math.rad(5))
  583. llcf = llc0 * CFrame.Angles(-math.rad(.5), 0, -math.rad(5))
  584. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 2 then
  585. anglespeed = 5
  586. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.55, 0, math.rad(.5))
  587. llcf = llc0 * CFrame.Angles(math.sin(angle)*.55, 0, -math.rad(.5))
  588. end
  589. hndlcf = swordc0 * CFrame.Angles(math.pi/2, math.pi/2, math.pi/16)
  590. rm.C0 = clerp(rm.C0,rscf,speed)
  591. lm.C0 = clerp(lm.C0,lscf,speed)
  592. rj.C0 = clerp(rj.C0,rjcf,speed)
  593. neck.C0 = clerp(neck.C0,ncf,speed)
  594. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  595. llegm.C0 = clerp(llegm.C0,llcf,speed)
  596. wld.C0 = clerp(wld.C0,hndlcf,speed)
  597. wait()
  598. end
  599. STOPtrail = true
  600. end)()
  601. wait(.05)
  602. for i,v in pairs(workspace:children()) do
  603. if v and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - handle2.Position).magnitude <= 5 then
  604. v:findFirstChild("Humanoid"):TakeDamage(22.25)
  605. hitsound:play()
  606. end
  607. end
  608. wait(.15)
  609. for i,v in pairs(workspace:children()) do
  610. if v and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - handle2.Position).magnitude <= 5 then
  611. v:findFirstChild("Humanoid"):TakeDamage(22.25)
  612. hitsound:play()
  613. end
  614. end
  615. wait(.3)
  616. action="None"
  617. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
  618. if action == "None" then
  619. speed = 0.3
  620. anglespeed = 1/2.5
  621. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
  622. rjcf = rootc0
  623. rscf = rsc0 * CFrame.Angles(-math.pi/24+math.sin(-angle)*0.05, -math.rad(15), math.rad(5))
  624. lscf = lsc0 * CFrame.Angles(-math.pi/24+math.sin(-angle)*0.05, 0, -math.rad(5))
  625. rlcf = rlc0 * CFrame.Angles(-math.rad(2.5), 0, math.rad(2.5))
  626. llcf = llc0 * CFrame.Angles(math.rad(4.5), 0, -math.rad(2.5))
  627. hndlcf = swordc0 * CFrame.Angles(math.pi/14, 0, 0)
  628. end
  629. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 16 then
  630. if action == "None" then
  631. speed = 0.3
  632. anglespeed = 3
  633. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  634. rjcf = rootc0
  635. rscf = rsc0 * CFrame.Angles(-math.pi/24+math.sin(angle)*.05, -math.rad(15), math.rad(5))
  636. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.65, 0, -math.rad(5))
  637. rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, -.05+math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
  638. llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -.05-math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
  639. hndlcf = swordc0 * CFrame.Angles(math.pi/14, 0, 0)
  640. end
  641. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 16 then
  642. if action == "None" then
  643. speed = 0.3
  644. anglespeed = 4
  645. ncf = neckc0 * CFrame.Angles(0, -math.sin(angle)*.1, 0)
  646. rscf = rsc0 * CFrame.Angles(-math.pi/3.5,0,0)
  647. lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/24+math.sin(-angle)*1.1, 0, math.abs(mvmnt)*0.02)
  648. rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
  649. rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  650. llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  651. hndlcf = swordc0 * CFrame.Angles(math.pi/2, 0, 0)
  652. end
  653. end
  654. rm.C0 = clerp(rm.C0,rscf,speed)
  655. lm.C0 = clerp(lm.C0,lscf,speed)
  656. rj.C0 = clerp(rj.C0,rjcf,speed)
  657. neck.C0 = clerp(neck.C0,ncf,speed)
  658. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  659. llegm.C0 = clerp(llegm.C0,llcf,speed)
  660. wld.C0 = clerp(wld.C0,hndlcf,speed)
  661. end
  662.  
  663. print("Riptide Has Loaded")
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