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- --Made by Luckymaxer
- Tool = script.Parent
- Handle = Tool:WaitForChild("Handle")
- Players = game:GetService("Players")
- RunService = game:GetService("RunService")
- ContentProvider = game:GetService("ContentProvider")
- RbxUtility = LoadLibrary("RbxUtility")
- Create = RbxUtility.Create
- Animations = {}
- ServerControl = Tool:WaitForChild("ServerControl")
- ClientControl = Tool:WaitForChild("ClientControl")
- Rate = (1 / 60)
- ToolEquipped = false
- function SetAnimation(mode, value)
- if not ToolEquipped or not CheckIfAlive() then
- return
- end
- local function StopAnimation(Animation)
- for i, v in pairs(Animations) do
- if v.Animation == Animation then
- v.AnimationTrack:Stop(value.EndFadeTime)
- if v.TrackStopped then
- v.TrackStopped:disconnect()
- end
- table.remove(Animations, i)
- end
- end
- end
- if mode == "PlayAnimation" then
- for i, v in pairs(Animations) do
- if v.Animation == value.Animation then
- if value.Speed then
- v.AnimationTrack:AdjustSpeed(value.Speed)
- return
- elseif value.Weight or value.FadeTime then
- v.AnimationTrack:AdjustWeight(value.Weight, value.FadeTime)
- return
- else
- StopAnimation(value.Animation, false)
- end
- end
- end
- local AnimationMonitor = Create("Model"){}
- local TrackEnded = Create("StringValue"){Name = "Ended"}
- local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
- local TrackStopped
- if not value.Manual then
- TrackStopped = AnimationTrack.Stopped:connect(function()
- if TrackStopped then
- TrackStopped:disconnect()
- end
- StopAnimation(value.Animation, true)
- TrackEnded.Parent = AnimationMonitor
- end)
- end
- table.insert(Animations, {Animation = value.Animation, AnimationTrack = AnimationTrack, TrackStopped = TrackStopped})
- AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
- if TrackStopped then
- AnimationMonitor:WaitForChild(TrackEnded.Name)
- end
- return TrackEnded.Name
- elseif mode == "StopAnimation" and value then
- StopAnimation(value.Animation)
- end
- end
- function CheckIfAlive()
- return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Player and Player.Parent) and true) or false)
- end
- function Equipped(Mouse)
- Character = Tool.Parent
- Player = Players:GetPlayerFromCharacter(Character)
- Humanoid = Character:FindFirstChild("Humanoid")
- ToolEquipped = true
- if not CheckIfAlive() then
- return
- end
- Spawn(function()
- PlayerMouse = Player:GetMouse()
- Mouse.Button1Down:connect(function()
- InvokeServer("Button1Click", {Down = true})
- end)
- Mouse.Button1Up:connect(function()
- InvokeServer("Button1Click", {Down = false})
- end)
- Mouse.KeyDown:connect(function(Key)
- InvokeServer("KeyPress", {Key = Key, Down = true})
- end)
- Mouse.KeyUp:connect(function(Key)
- InvokeServer("KeyPress", {Key = Key, Down = false})
- end)
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("Animation") then
- ContentProvider:Preload(v.AnimationId)
- end
- end
- end)
- end
- function Unequipped()
- for i, v in pairs(Animations) do
- if v and v.AnimationTrack then
- v.AnimationTrack:Stop()
- end
- end
- Animations = {}
- ToolEquipped = false
- end
- function InvokeServer(mode, value)
- local ServerReturn = nil
- pcall(function()
- ServerReturn = ServerControl:InvokeServer(mode, value)
- end)
- return ServerReturn
- end
- function OnClientInvoke(mode, value)
- if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
- SetAnimation("PlayAnimation", value)
- elseif mode == "StopAnimation" and value then
- SetAnimation("StopAnimation", value)
- elseif mode == "PlaySound" and value then
- value:Play()
- elseif mode == "StopSound" and value then
- value:Stop()
- elseif mode == "MousePosition" then
- return {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}
- end
- end
- ClientControl.OnClientInvoke = OnClientInvoke
- Tool.Equipped:connect(Equipped)
- Tool.Unequipped:connect(Unequipped)
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