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- lp=game.Players.LocalPlayer
- pl=lp.Character
- tol=Instance.new("HopperBin",lp.Backpack)
- tol.Name="Skull_Smasher"
- asd=0
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- return p
- end
- fir = function(n1,n2,n3,n4,n5,n6,hs,fs,parent)
- local fi = Instance.new('Fire',parent or Weapon)
- fi.Color=Color3.new(n1,n2,n3)
- fi.Heat=hs
- fi.SecondaryColor=Color3.new(n4,n5,n6)
- fi.Size=fs
- return fi
- end
- wPart = function(x,y,z,color,tr,cc,an,parent)
- local wp = Instance.new('WedgePart',parent or Weapon)
- wp.formFactor = 'Custom'
- wp.Size = Vector3.new(x,y,z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface,wp.BottomSurface = 0,0
- return wp
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- function onKeyDown(key)
- key = key:lower()
- if key == "e" then
- --for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/-1), 0) wait()end
- end
- if key == "q" then
- for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(angle/2)) wait()end
- for angle = 95, 5, -20 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), 1)wait()end
- for i=1,20 do wait()
- partz= Part(15,15,15,'Really black',0,true,true,workspace)
- partz.CFrame= CFrame.new(pl.Torso.Position+Vector3.new(0,0,10)) * CFrame.Angles(math.random()-.5,math.random()-.5,math.random()-.5) + Vector3.new(0,-8,0) + pl.Torso.CFrame.lookVector*(i+5)*3.5
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-10 end end
- partz.Touched:connect(touch)
- game.Debris:AddItem(partz,1)
- end
- for angle = 0, 45, 5 do wait()fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), math.rad(0))end
- end
- end
- function onClicked(mouse)
- asd=10
- for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)wait()end
- for angle = 95, 5, -20 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)wait()end
- for angle = 5, 45, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/angle - 5), 0)wait()end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(10), 0)
- asd=0
- end
- tol.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- mo=Instance.new("Model",pl)
- bas = Part(1,1,1,'',1,false,false,mo)
- bas:BreakJoints()
- pa1= Part(.5,.5,3,'Really black',0,false,false,mo)
- wl1= Weld(pa1,bas,0,-1.5,0,0,0,0,mo)
- pa2= Part(.6,.1,1,'Institutional white',0,false,false,mo)
- wl2= Weld(pa2,pa1,0,.1,-1,0,0,0,mo)
- pa3= Part(.6,.1,1,'Institutional white',0,false,false,mo)
- wl3= Weld(pa3,pa1,0,-.1,0,0,0,0,mo)
- pa4= Part(.6,.1,1,'Institutional white',0,false,false,mo)
- wl4= Weld(pa4,pa1,0,.1,1,0,0,0,mo)
- pa5= Part(.1,.6,1,'Institutional white',0,false,false,mo)
- wl5= Weld(pa5,pa1,.1,0,1,0,0,0,mo)
- pa6= Part(.1,.6,1,'Institutional white',0,false,false,mo)
- wl6= Weld(pa6,pa1,-.1,0,0,0,0,0,mo)
- pa7= Part(.1,.6,1,'Institutional white',0,false,false,mo)
- wl7= Weld(pa7,pa1,.1,0,-1,0,0,0,mo)
- pa8= Part(.6,.1,.6,'Institutional white',0,false,false,mo)
- wl8= Weld(pa8,pa1,0,0,-.6,1,0,0,mo)
- pa9= Part(.6,.1,.6,'Institutional white',0,false,false,mo)
- wl9= Weld(pa9,pa1,0,0,.6,-1,0,0,mo)
- pa10= Part(.75,.75,.75,'Institutional white',0,false,false,mo)
- wl10= Weld(pa10,pa1,0,0,1.75,1,1,1,mo)
- pa11= Part(.75,.75,.75,'Really black',0,false,false,mo)
- wl11= Weld(pa11,pa1,0,0,1.75,2,2,2,mo)
- pa12= wPart(.5,.5,.5,'Really black',0,false,false,mo)
- wl12= Weld(pa12,pa1,0,-.5,-1.75,0,0,0,mo)
- pa13= wPart(.5,.5,.5,'Really black',0,false,false,mo)
- wl13= Weld(pa13,pa1,0,.5,-1.75,0,0,math.pi/1,mo)
- pa14= wPart(.5,.5,.5,'Really black',0,false,false,mo)
- wl14= Weld(pa14,pa1,.5,0,-1.75,0,0,math.pi/2,mo)
- pa15= wPart(.5,.5,.5,'Really black',0,false,false,mo)
- wl15= Weld(pa15,pa1,-.5,0,-1.75,0,0,math.pi/-2,mo)
- pa16= Part(1.1,.1,1.1,'Institutional white',0,false,false,mo)
- mes1= Mesh(pa16,1,1,1,1)
- wl16= Weld(pa16,pa1,0,0,-1.5,math.pi/2,0,0,mo)
- pa17= Part(.75,.75,0,'Really black',0,false,false,mo)
- wl17= Weld(pa17,pa1,0,0,-1.6,0,0,0,mo)
- pa18= Part(0,0,0,'Really black',1,false,false,mo)
- wl18= Weld(pa18,pa1,0,0,-2,0,0,0,mo)
- firs= fir(1,1,1,1,1,1,0,0,pa18)
- HAMER= Part(1,1,1,'Really black',0,false,false,mo)
- mes2= Mesh(HAMER,3,2,3,2)
- wl19= Weld(HAMER,pa1,0,0,-4,0,0,0,mo)
- pa20= Part(1,1,1,'Institutional white',.4,false,false,mo)
- mes3= Mesh(pa20,3,2.3,3.3,2.3)
- wl20= Weld(pa20,HAMER,0,0,0,0,0,0,mo)
- pa21= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes4= Mesh(pa21,'http://www.roblox.com/asset/?id=9982590',.3,.01,.3)
- wl21= Weld(pa21,HAMER,0,0,1,math.pi/2,0,0,mo)
- pa22= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes5= Mesh(pa22,'http://www.roblox.com/asset/?id=9982590',.3,.01,.3)
- wl22= Weld(pa22,HAMER,0,0,-1,math.pi/2,0,0,mo)
- pa23= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes6= Mesh(pa23,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
- wl23= Weld(pa23,HAMER,0,1.5,0,math.pi/1,0,0,mo)
- pa24= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes7= Mesh(pa24,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
- wl24= Weld(pa24,HAMER,0,-1.5,0,math.pi/1,0,0,mo)
- pa24= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes7= Mesh(pa24,'http://www.roblox.com/asset/?id=9982590',.5,.01,.5)
- wl24= Weld(pa24,HAMER,0,-1.5,0,math.pi/1,0,0,mo)
- pa25= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes8= Mesh(pa25,'http://www.roblox.com/asset/?id=4770583',3,3,.1)
- wl25= Weld(pa25,HAMER,-1,0,0,math.pi/2,math.pi/2,math.pi/1,mo)
- pa26= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes9= Mesh(pa26,'http://www.roblox.com/asset/?id=4770583',3,3,.1)
- wl26= Weld(pa26,HAMER,1,0,0,math.pi/2,math.pi/-2,math.pi/1,mo)
- pa27= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes10= Mesh(pa27,1,3,11,3)
- wl27= Weld(pa27,HAMER,.5,1,0,math.pi/2,0,0,mo)
- pa28= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes11= Mesh(pa28,1,3,11,3)
- wl28= Weld(pa28,HAMER,-.5,1,0,math.pi/2,0,0,mo)
- pa29= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes12= Mesh(pa29,1,3,11,3)
- wl29= Weld(pa29,HAMER,.5,-1,0,math.pi/2,0,0,mo)
- pa30= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes13= Mesh(pa30,1,3,11,3)
- wl30= Weld(pa30,HAMER,-.5,-1,0,math.pi/2,0,0,mo)
- pa31= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes14= Mesh(pa31,1,3,11,3)
- wl31= Weld(pa31,HAMER,0,1,.5,0,0,math.pi/2,mo)
- pa32= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes15= Mesh(pa32,1,3,11,3)
- wl32= Weld(pa32,HAMER,0,1,-.5,0,0,math.pi/2,mo)
- pa33= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes16= Mesh(pa33,1,3,11,3)
- wl33= Weld(pa33,HAMER,0,-1,-.5,0,0,math.pi/2,mo)
- pa34= Part(0,0,0,'Institutional white',0,false,false,mo)
- mes17= Mesh(pa34,1,3,11,3)
- wl34= Weld(pa34,HAMER,0,-1,.5,0,0,math.pi/2,mo)
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-asd end end
- HAMER.Touched:connect(touch)
- fakel = Instance.new("Weld",mo)
- fakel.Part0 = pl.Torso
- fakel.Part1 = bas
- coroutine.wrap(function()
- for angle = 0, 45, 5 do
- if fakel == nil then return end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), math.rad(0))
- wait()
- end
- end)()
- welditbro = Instance.new("Weld", mo)
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part0 = pl['Right Arm']
- welditbro.Part1 = bas
- loop=false
- coroutine.resume(coroutine.create(function(c)
- local origc1 = wl19.C1
- while wait() do
- if loop == true then break end
- for i=0,(2*math.pi)-(math.pi/90),math.pi/90 do wait()--omg
- wl19.C1 = origc1-Vector3.new(0,0,(math.sin(i)*.5)+.4)
- end end end))
- end)
- tol.Deselected:connect(function(mouse)
- loop=true
- mo:remove()
- end)--nine hours. jarrebcv
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