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Untitled

Feb 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player_Size = 1 --Size of the player.
  146. local change = 1
  147.  
  148. local plr = owner
  149. local mou = plr:GetMouse()
  150. local char = plr.Character
  151. local hum = char.Humanoid
  152. local hed = char.Head
  153. local root = char.HumanoidRootPart
  154. local rootj = root.RootJoint
  155. local tors = char.Torso
  156. local ra = char["Right Arm"]
  157. local la = char["Left Arm"]
  158. local rl = char["Right Leg"]
  159. local ll = char["Left Leg"]
  160. local neck = tors["Neck"]
  161. local mouse = plr:GetMouse()
  162. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  163. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  164. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  165. local maincolor = BrickColor.new("Dark green")
  166. exploitable = true
  167. local Player = game.Players.localPlayer
  168. local Character = Player.Character
  169. local Humanoid = Character.Humanoid
  170. local Mouse = Player:GetMouse()
  171. local LeftArm = Character["Left Arm"]
  172. local RightArm = Character["Right Arm"]
  173. local LeftLeg = Character["Left Leg"]
  174. local RightLeg = Character["Right Leg"]
  175. local Head = Character.Head
  176. local Torso = Character.Torso
  177.  
  178. BTAUNT = Instance.new("Sound", tors)
  179. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2783948945"
  180. BTAUNT.Volume = 10
  181. BTAUNT.Pitch = 1
  182. BTAUNT.Looped = false
  183. BTAUNT.TimePosition = 0.2
  184.  
  185.  
  186.  
  187. cam = game.Workspace.CurrentCamera
  188. CF = CFrame.new
  189. VT = Vector3.new
  190. angles = CFrame.Angles
  191. attack = false
  192. Euler = CFrame.fromEulerAnglesXYZ
  193. Rad = math.rad
  194. IT = Instance.new
  195. BrickC = BrickColor.new
  196. Cos = math.cos
  197. COS = math.cos
  198. Acos = math.acos
  199. Sin = math.sin
  200. Asin = math.asin
  201. Abs = math.abs
  202. Mrandom = math.random
  203. Floor = math.floor
  204.  
  205. Player = owner
  206. PlayerGui = Player.PlayerGui
  207. Cam = workspace.CurrentCamera
  208. Backpack = Player.Backpack
  209. Character = Player.Character
  210. Humanoid = Character.Humanoid
  211. Mouse = Player:GetMouse()
  212. RootPart = Character["HumanoidRootPart"]
  213. Torso = Character["Torso"]
  214. Head = Character["Head"]
  215. RightArm = Character["Right Arm"]
  216. LeftArm = Character["Left Arm"]
  217. RightLeg = Character["Right Leg"]
  218. LeftLeg = Character["Left Leg"]
  219. RootJoint = RootPart["RootJoint"]
  220. Neck = Torso["Neck"]
  221. RightShoulder = Torso["Right Shoulder"]
  222. LeftShoulder = Torso["Left Shoulder"]
  223. RightHip = Torso["Right Hip"]
  224. LeftHip = Torso["Left Hip"]
  225. local SIZE = 1
  226.  
  227. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  228. RSH, LSH = nil, nil
  229. RW = Instance.new("Weld")
  230. LW = Instance.new("Weld")
  231. RH = tors["Right Hip"]
  232. LH = tors["Left Hip"]
  233. RSH = tors["Right Shoulder"]
  234. LSH = tors["Left Shoulder"]
  235. RSH.Parent = nil
  236. LSH.Parent = nil
  237. RW.Name = "RW"
  238. RW.Part0 = tors
  239. RW.C0 = CF(1.5, 0.5, 0)
  240. RW.C1 = CF(0, 0.5, 0)
  241. RW.Part1 = ra
  242. RW.Parent = tors
  243. LW.Name = "LW"
  244. LW.Part0 = tors
  245. LW.C0 = CF(-1.5, 0.5, 0)
  246. LW.C1 = CF(0, 0.5, 0)
  247. LW.Part1 = la
  248. LW.Parent = tors
  249. Effects = {}
  250.  
  251. local sine=0
  252. Animation_Speed = 1
  253. local CHANGE = 2 / Animation_Speed
  254.  
  255. rootj.Parent = root
  256. neck.Parent = tors
  257. RW.Parent = tors
  258. LW.Parent = tors
  259. RH.Parent = tors
  260. LH.Parent = tors
  261. ----------------------------------------------------------------------------------
  262. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  263. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  264. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  265. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  266. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  267. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  268. ----------------------------------------------------------------------------------
  269. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  270. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  271. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  272. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  273. --hat.Parent = Character
  274. ----------------------------------------------------------------------------------
  275. local SONG = 2177911889
  276. local SONG2 = 0
  277. local Music = Instance.new("Sound",tors)
  278. Music.Volume = 2.5
  279. Music.Looped = true
  280. Music.Pitch = 1 --Pitcher
  281.  function Cso(ID, PARENT, VOLUME, PITCH)
  282.     local NSound = nil
  283.     coroutine.resume(coroutine.create(function()
  284.         NSound = IT("Sound", PARENT)
  285.         NSound.Volume = VOLUME
  286.         NSound.Pitch = PITCH
  287.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  288.         swait()
  289.         NSound:play()
  290.         game:GetService("Debris"):AddItem(NSound, 10)
  291.     end))
  292.     return NSound
  293. end
  294. ----------------------------------------------------------------------------------
  295. local equipped = false
  296. local idle = 0
  297. local change = 1
  298. local val = 0
  299. local toim = 0
  300. local idleanim = 0.4
  301. local sine = 0
  302. local Sit = 1
  303. ----------------------------------------------------------------------------------
  304. hum.WalkSpeed = 16
  305. hum.JumpPower = 70
  306. ----------------------------------------------------------------------------------
  307. function clerp(a, b, t)
  308.     local qa = {
  309.         QuaternionFromCFrame(a)
  310.     }
  311.     local qb = {
  312.         QuaternionFromCFrame(b)
  313.     }
  314.     local ax, ay, az = a.x, a.y, a.z
  315.     local bx, by, bz = b.x, b.y, b.z
  316.     local _t = 1 - t
  317.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function swait(num)
  321.     if num == 0 or num == nil then
  322.         game:service("RunService").Stepped:wait(0)
  323.     else
  324.         for i = 0, num do
  325.             game:service("RunService").Stepped:wait(0)
  326.         end
  327.     end
  328. end
  329.  
  330. function QuaternionFromCFrame(cf)
  331.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  332.     local trace = m00 + m11 + m22
  333.     if trace > 0 then
  334.         local s = math.sqrt(1 + trace)
  335.         local recip = 0.5 / s
  336.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  337.     else
  338.         local i = 0
  339.         if m00 < m11 then
  340.             i = 1
  341.         end
  342.         if m22 > (i == 0 and m00 or m11) then
  343.             i = 2
  344.         end
  345.         if i == 0 then
  346.             local s = math.sqrt(m00 - m11 - m22 + 1)
  347.             local recip = 0.5 / s
  348.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  349.         elseif i == 1 then
  350.             local s = math.sqrt(m11 - m22 - m00 + 1)
  351.             local recip = 0.5 / s
  352.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  353.         elseif i == 2 then
  354.             local s = math.sqrt(m22 - m00 - m11 + 1)
  355.             local recip = 0.5 / s
  356.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  357.         end
  358.     end
  359. end
  360. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  361.     local xs, ys, zs = x + x, y + y, z + z
  362.     local wx, wy, wz = w * xs, w * ys, w * zs
  363.     local xx = x * xs
  364.     local xy = x * ys
  365.     local xz = x * zs
  366.     local yy = y * ys
  367.     local yz = y * zs
  368.     local zz = z * zs
  369.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  370. end
  371. --------------------
  372. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  373.  
  374. ArtificialHB = Instance.new("BindableEvent", script)
  375. ArtificialHB.Name = "ArtificialHB"
  376.  
  377. script:WaitForChild("ArtificialHB")
  378.  
  379. frame = Frame_Speed
  380. tf = 0
  381. allowframeloss = false
  382. tossremainder = false
  383. lastframe = tick()
  384. script.ArtificialHB:Fire()
  385.  
  386. game:GetService("RunService").Heartbeat:connect(function(s, p)
  387.     tf = tf + s
  388.     if tf >= frame then
  389.         if allowframeloss then
  390.             script.ArtificialHB:Fire()
  391.             lastframe = tick()
  392.         else
  393.             for i = 1, math.floor(tf / frame) do
  394.                 script.ArtificialHB:Fire()
  395.             end
  396.         lastframe = tick()
  397.         end
  398.         if tossremainder then
  399.             tf = 0
  400.         else
  401.             tf = tf - frame * math.floor(tf / frame)
  402.         end
  403.     end
  404. end)
  405.  
  406.  
  407. function Swait(NUMBER)
  408.     if NUMBER == 0 or NUMBER == nil then
  409.         ArtificialHB.Event:wait()
  410.     else
  411.         for i = 1, NUMBER do
  412.             ArtificialHB.Event:wait()
  413.         end
  414.     end
  415. end
  416. --------------------
  417. local RbxUtility = LoadLibrary("RbxUtility")
  418. local Create = RbxUtility.Create
  419. ----------------------------
  420. function QuaternionSlerp(a, b, t)
  421.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422.     local startInterp, finishInterp
  423.     if cosTheta >= 1.0E-4 then
  424.         if 1 - cosTheta > 1.0E-4 then
  425.             local theta = math.acos(cosTheta)
  426.             local invSinTheta = 1 / Sin(theta)
  427.             startInterp = Sin((1 - t) * theta) * invSinTheta
  428.             finishInterp = Sin(t * theta) * invSinTheta
  429.         else
  430.             startInterp = 1 - t
  431.             finishInterp = t
  432.         end
  433.     elseif 1 + cosTheta > 1.0E-4 then
  434.         local theta = math.acos(-cosTheta)
  435.         local invSinTheta = 1 / Sin(theta)
  436.         startInterp = Sin((t - 1) * theta) * invSinTheta
  437.         finishInterp = Sin(t * theta) * invSinTheta
  438.     else
  439.         startInterp = t - 1
  440.         finishInterp = t
  441.     end
  442.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444.  
  445. function rayCast(Position, Direction, Range, Ignore)
  446.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  447. end
  448. -------------------------
  449. -------------------------
  450. char.Head.face.Texture = "http://www.roblox.com/asset/?id=10770432"
  451. -------------------------
  452. function CreateSound(ID, PARENT, VOLUME, PITCH)
  453.     local NEWSOUND = nil
  454.     coroutine.resume(coroutine.create(function()
  455.         NEWSOUND = IT("Sound", PARENT)
  456.         NEWSOUND.Volume = VOLUME
  457.         NEWSOUND.Pitch = PITCH
  458.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  459.         Swait()
  460.         NEWSOUND:play()
  461.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  462.     end))
  463.     return NEWSOUND
  464. end
  465. ---------------------------------------------
  466. function Taunt()
  467.         attack = true
  468.     hum.WalkSpeed = 0
  469.         BTAUNT:Play()
  470.         repeat
  471.         swait()
  472.         BTAUNT.Parent = tors
  473.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  474.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  475.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  476.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  477.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  478.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  479.     until BTAUNT.Playing == false
  480.         attack = false
  481.     hum.WalkSpeed = 16
  482. end
  483. ---------------------------------------------
  484. function kdown(k)
  485.     if k == "t" then
  486.         Taunt()
  487.     end
  488. end
  489.  
  490. mou.KeyDown:connect(kdown)
  491. -----------------------------------------------------------------
  492. local equipped = false
  493. local idle = 0
  494. local change = 1
  495. local val = 0
  496. local toim = 0
  497. local idleanim = 0.4
  498. hum.Animator.Parent = nil
  499. while true do
  500.     swait()
  501.     sine = sine + change
  502.    
  503.     Music.Parent = char
  504.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  505.     local velderp = root.Velocity.y
  506.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  507.     if equipped == true or equipped == false then
  508.         if attack == false then
  509.             idle = idle + 1
  510.         else
  511.             idle = 0
  512.         end
  513.         if 1 < root.Velocity.y and hitfloor == nil then
  514.             Anim = "Jump"
  515.             if attack == false then
  516.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  517.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  518.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  519.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  520.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  521.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  522.             end
  523.         elseif -1 > root.Velocity.y and hitfloor == nil then
  524.             Anim = "Fall"
  525.             if attack == false then
  526.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  527.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  528.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  529.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  530.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  531.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  532.             end
  533.         elseif torvel < 1 and hitfloor ~= nil then
  534.             Anim = "Idle"
  535.             change = 1
  536.             if attack == false then
  537.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  538.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  539.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  540.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  541.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  542.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  543.             end
  544.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  545.             Anim = "Walk"
  546.             change = 1
  547.             if attack == false then
  548.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  549.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  550.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  551.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  552.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  553.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  554.             end
  555.         end
  556.     end
  557.     Music.SoundId = "rbxassetid://"..SONG
  558.     Music.Looped = true
  559.     Music.Pitch = 1
  560.     Music.Volume = 3
  561.     Music.Parent = tors
  562.     Music:Resume()
  563.     if 0 < #Effects then
  564.         for e = 1, #Effects do
  565.             if Effects[e] ~= nil then
  566.                 local Thing = Effects[e]
  567.                 if Thing ~= nil then
  568.                     local Part = Thing[1]
  569.                     local Mode = Thing[2]
  570.                     local Delay = Thing[3]
  571.                     local IncX = Thing[4]
  572.                     local IncY = Thing[5]
  573.                     local IncZ = Thing[6]
  574.                     if 1 >= Thing[1].Transparency then
  575.                         if Thing[2] == "Block1" then
  576.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  577.                             local Mesh = Thing[1].Mesh
  578.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  579.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  580.                         elseif Thing[2] == "Block2" then
  581.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  582.                             local Mesh = Thing[7]
  583.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  584.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  585.                         elseif Thing[2] == "Block3" then
  586.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  587.                             local Mesh = Thing[7]
  588.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  589.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  590.                         elseif Thing[2] == "Cylinder" then
  591.                             local Mesh = Thing[1].Mesh
  592.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  593.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  594.                         elseif Thing[2] == "Blood" then
  595.                             local Mesh = Thing[7]
  596.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  597.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  598.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  599.                         elseif Thing[2] == "Elec" then
  600.                             local Mesh = Thing[1].Mesh
  601.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  602.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  603.                         elseif Thing[2] == "Disappear" then
  604.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  605.                         elseif Thing[2] == "Shatter" then
  606.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  607.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  608.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  609.                             Thing[6] = Thing[6] + Thing[5]
  610.                         end
  611.                     else
  612.                         Part.Parent = nil
  613.                         table.remove(Effects, e)
  614.                     end
  615.                 end
  616.             end
  617.         end
  618.     end
  619. end
  620. -------------------------------------------------------
  621. --End Animations And Script--
  622. -------------------------------------------------------
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