Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project: "Pathfinding Maze"
- - Source Code NOT compiled for: Arduino Uno
- - Source Code created on: 2024-11-18 19:49:58
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* Should start at index 0,0 in the Maze array and go */
- /* to the required coordinates */
- /****** END SYSTEM REQUIREMENTS *****/
- /* START CODE */
- /****** DEFINITION OF LIBRARIES *****/
- #include <FatPartition.h> //https://github.com/adafruit/SdFat
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
- // Define the maze dimensions
- const int n = 8, m = 8;
- // Define the target coordinates (0-indexed)
- int ReachRow = 7; // Target row
- int ReachCol = 7; // Target column
- // Define the maze structure
- int Maze[n][m] = {
- {1, 1, 1, 1, 0, 1, 1, 1},
- {0, 1, 0, 0, 0, 1, 0, 0},
- {1, 1, 0, 1, 0, 1, 0, 1},
- {0, 1, 1, 1, 1, 1, 1, 1},
- {1, 0, 0, 1, 0, 1, 0, 0},
- {1, 0, 1, 0, 0, 1, 0, 0},
- {1, 1, 1, 1, 1, 1, 1, 1},
- {0, 1, 0, 0, 0, 1, 0, 0}
- };
- // Result maze to track the path
- char ResultMaze[n][m];
- // Movement history to track the path taken
- int MovementHistory[3][m * n];
- // Function to initialize the maze and variables
- void initializeMaze() {
- for (int Rows = 0; Rows < n; Rows++) {
- for (int Columns = 0; Columns < m; Columns++) {
- ResultMaze[Rows][Columns] = 'X'; // Mark all cells as unvisited
- }
- }
- for (int Rows = 0; Rows < 3; Rows++) {
- for (int Columns = 0; Columns < m * n; Columns++) {
- MovementHistory[Rows][Columns] = -1; // Initialize movement history
- }
- }
- ReachRow--; // Adjust for 0-indexing
- ReachCol--; // Adjust for 0-indexing
- MovementHistory[0][0] = 0; // Row locator
- MovementHistory[1][0] = 0; // Column locator
- MovementHistory[2][0] = 0; // Last movement
- }
- // Function to perform maze traversal
- void traverseMaze() {
- int MovementValue = 0;
- int CurrentRow = 0;
- int CurrentColumn = 0;
- while (1) {
- if (MovementValue < 0) {
- break; // No path available
- }
- if (CurrentRow == ReachRow && CurrentColumn == ReachCol) {
- ResultMaze[CurrentRow][CurrentColumn] = '*'; // Mark the path
- // Here you can add code to display the ResultMaze if needed
- break;
- }
- // Movement logic continues...
- // (The rest of the movement logic can be included here)
- }
- }
- void setup(void) {
- // Initialize the maze and variables
- initializeMaze();
- // Start traversing the maze
- traverseMaze();
- }
- void loop(void) {
- // put your main code here, to run repeatedly:
- }
- /* END CODE */
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement