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- [GameNetDriver StatelessConnectHandlerComponent]
- CachedClientID=114
- [SystemSettings]
- r.Fog=0
- r.FogDensity=0.3
- r.VolumetricFog=1
- r.VolumetricLighting=1
- r.VolumeLightingMethod=0
- r.BloomQuality=5
- r.Tonemapper.GrainQuantization=0
- r.LensFlareQuality=3
- r.MaxAnisotropy=16
- r.DepthOfFieldQuality=6
- r.ScreenPercentage=120 ; Modify the value according to your PC performance
- r.Tonemapper.Quality=1
- r.SceneColorFringeQuality=0
- r.DefaultFeature.AmbientOcclusion=1
- r.AmbientOcclusionLevels=3
- r.AmbientOcclusionMaxQuality=26
- r.Shadow.Virtual.Enable=1
- r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8
- r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8
- r.Shadows.MaxResolution=4096
- r.Streaming.PoolSize=10240 ; Modify the value according to your GPU VRAM
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.PoolSizeForMeshes=3072
- r.DynamicGlobalIlluminationMethod=1
- r.SSGI.Quality=3
- r.SSR.Quality=4
- r.SSR.Intensity=1
- r.Lumen.HardwareRayTracing=True
- r.LumenRayLightingModeOverride=2
- r.Lumen.TranslucencyVolume.HardwareRayTracing=1
- r.LumenScene.DirectLighting.HardwareRayTracing=1
- r.LumenScene.Radiosity.HardwareRayTracing=1
- r.Lumen.Reflections.Allow=True
- r.Lumen.Reflections.Contrast=1
- r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing=1
- r.Lumen.TraceMeshSDFs.Allow=1
- r.VolumetricRenderTarget.Mode=1
- r.GenerateMeshDistanceFields=True
- r.ReflectionMethod=1
- r.ReflectedAndRefractedRayTracedShadows=2
- r.RayTracing.Enable=1
- r.RayTracing.EnableInGame=1
- r.RayTracingGlobalIlluminationType=1
- r.RayTracing.Reflections=1
- r.RayTracing.Reflections.ScreenPercentage=100
- r.RayTracing.Reflections.ReflectionCaptures=1
- r.RayTracing.Reflections.SamplesPerPixel=1
- r.RayTracing.Reflections.MaxRoughness=1
- r.RayTracing.AmbientOcclusion=1
- r.RayTracing.GlobalIllumination=1
- r.RayTracing.GlobalIllumination.Denoiser=1
- r.RayTracing.Geometry.NaniteProxies=1
- r.RayTracing.Geometry.NiagaraMeshes=1
- r.RayTracing.Geometry.NiagaraRibbons=1
- r.RayTracing.Geometry.NiagaraSprites=1
- r.RayTracing.Geometry.ProceduralMeshes=1
- r.RayTracing.Geometry.SkeletalMeshes=1
- r.RayTracing.Geometry.SplineMeshes=1
- r.RayTracing.Geometry.StaticMeshes=1
- r.RayTracing.Shadows.Lights.Directional=1
- r.RayTracing.Shadows.Lights.Point=1
- r.RayTracing.Shadows.Lights.Spot=1
- r.RayTracing.SkyLight.EnableMaterials=1
- r.RayTracing.Translucency=1
- r.RayTracing.Translucency.Refraction=1
- r.RayTracing.Translucency.Shadows=2
- r.CastRayTracedShadow=2
- r.VolumetricCloud=1
- r.VolumetricCloud.EnableAtmosphericLightsSampling=1
- r.VolumetricCloud.EnableDistantSkyLightSampling=1
- r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=1
- r.VolumetricCloud.ShadowMap=1
- r.VolumetricCloud.SkyAO=1
- foliage.LODDistanceScale=2
- r.StaticMeshLODDistanceScale=0.1
- r.SkeletalMeshLODBias=-10
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
- [/Script/Engine.RendererSettings]
- r.RayTracing.ForceAllRayTracingEffects=1
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