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  1. --[wip]--
  2.  
  3. --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]--
  4. --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]--
  5.  
  6. --[[ I also made some things less stiff ~Nebula ]]--
  7.  
  8. wait(1 / 60)
  9. Effects = { }
  10. local Player = game:service'Players'.localPlayer
  11. local Mouse = Player:GetMouse()
  12. local Character = Player.Character
  13. local Humanoid = Character.Humanoid
  14. local Head = Character.Head
  15. local RootPart = Character.HumanoidRootPart
  16. local Torso = Character.Torso
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Camera = game.Workspace.CurrentCamera
  22. local RootJoint = RootPart.RootJoint
  23. local Equipped = false
  24. local Attack = false
  25. local Anim = 'Idle'
  26. local Idle = 0
  27. local Combo = 1
  28. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local Velocity = RootPart.Velocity.y
  30. local Sine = 0
  31. local Change = 1
  32. local UIS = game:GetService("UserInputService")
  33.  
  34. local Climbing = false
  35. local ClimbPos;
  36.  
  37. spawn(function()
  38. while true do
  39. swait()
  40. Sine = Sine + Change
  41. end
  42. end)
  43.  
  44. local RbxUtility = LoadLibrary("RbxUtility")
  45. local Create = RbxUtility.Create
  46.  
  47. Humanoid.WalkSpeed = 35
  48. Humanoid.JumpPower = 70
  49. Humanoid.Animator.Parent = nil
  50. Character.Animate.Parent = nil
  51.  
  52. local newMotor = function(part0, part1, c0, c1)
  53. local w = Create('Motor'){
  54. Parent = part0,
  55. Part0 = part0,
  56. Part1 = part1,
  57. C0 = c0,
  58. C1 = c1,
  59. }
  60. return w
  61. end
  62.  
  63.  
  64.  
  65. function clerp(a, b, t)
  66. return a:lerp(b, t)
  67. end
  68.  
  69. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  70. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  71.  
  72. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  73. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  74. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  75. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  76. RootJoint.C1 = CFrame.new(0, 0, 0)
  77. RootJoint.C0 = CFrame.new(0, 0, 0)
  78. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  79. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  80.  
  81. local rarmc1 = RW.C1
  82. local larmc1 = LW.C1
  83. local rlegc1 = RH.C1
  84. local llegc1 = LH.C1
  85.  
  86. local resetc1 = false
  87.  
  88. function PlayAnimationFromTable(table, speed, bool)
  89. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  90. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  91. RW.C0 = clerp(RW.C0, table[3], speed)
  92. LW.C0 = clerp(LW.C0, table[4], speed)
  93. RH.C0 = clerp(RH.C0, table[5], speed)
  94. LH.C0 = clerp(LH.C0, table[6], speed)
  95. if bool == true then
  96. if resetc1 == false then
  97. resetc1 = true
  98. RootJoint.C1 = RootJoint.C1
  99. Torso.Neck.C1 = Torso.Neck.C1
  100. RW.C1 = rarmc1
  101. LW.C1 = larmc1
  102. RH.C1 = rlegc1
  103. LH.C1 = llegc1
  104. end
  105. end
  106. end
  107.  
  108. ArtificialHB = Create("BindableEvent"){
  109. Parent = script,
  110. Name = "Heartbeat",
  111. }
  112.  
  113. script:WaitForChild("Heartbeat")
  114.  
  115. frame = 1 / 60
  116. tf = 0
  117. allowframeloss = false
  118. tossremainder = false
  119. lastframe = tick()
  120. script.Heartbeat:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.Heartbeat:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.Heartbeat:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142. function swait(num)
  143. if num == 0 or num == nil then
  144. ArtificialHB.Event:wait()
  145. else
  146. for i = 0, num do
  147. ArtificialHB.Event:wait()
  148. end
  149. end
  150. end
  151.  
  152. local m = Create("Model"){
  153. Parent = Character,
  154. Name = "WeaponModel"
  155. }
  156.  
  157.  
  158.  
  159. function RemoveOutlines(part)
  160. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  161. end
  162.  
  163. CFuncs = {
  164. Part = {
  165. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  166. local Part = Create("Part"){
  167. Parent = Parent,
  168. Reflectance = Reflectance,
  169. Transparency = Transparency,
  170. CanCollide = false,
  171. Locked = true,
  172. BrickColor = BrickColor.new(tostring(BColor)),
  173. Name = Name,
  174. Size = Size,
  175. Material = Material,
  176. }
  177. RemoveOutlines(Part)
  178. if Size == Vector3.new() then
  179. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  180. else
  181. Part.Size = Size
  182. end
  183. return Part
  184. end;
  185. };
  186.  
  187. Mesh = {
  188. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  189. local Msh = Create(Mesh){
  190. Parent = Part,
  191. Offset = OffSet,
  192. Scale = Scale,
  193. }
  194. if Mesh == "SpecialMesh" then
  195. Msh.MeshType = MeshType
  196. Msh.MeshId = MeshId
  197. end
  198. return Msh
  199. end;
  200. };
  201.  
  202. Weld = {
  203. Create = function(Parent, Part0, Part1, C0, C1)
  204. local Weld = Create("Weld"){
  205. Parent = Parent,
  206. Part0 = Part0,
  207. Part1 = Part1,
  208. C0 = C0,
  209. C1 = C1,
  210. }
  211. return Weld
  212. end;
  213. };
  214.  
  215. Sound = {
  216. Create = function(id, par, vol, pit)
  217. coroutine.resume(coroutine.create(function()
  218. local S = Create("Sound"){
  219. Volume = vol,
  220. Pitch = pit or 1,
  221. SoundId = "rbxassetid://" .. id,
  222. Parent = par or workspace,
  223. }
  224. wait()
  225. S:play()
  226. game:GetService("Debris"):AddItem(S, 10)
  227. end))
  228. end;
  229. };
  230.  
  231. ParticleEmitter = {
  232. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  233. local Particle = Create("ParticleEmitter"){
  234. Parent = Parent,
  235. Color = ColorSequence.new(Color1, Color2),
  236. LightEmission = LightEmission,
  237. Size = Size,
  238. Texture = Texture,
  239. Transparency = Transparency,
  240. ZOffset = ZOffset,
  241. Acceleration = Accel,
  242. Drag = Drag,
  243. LockedToPart = LockedToPart,
  244. VelocityInheritance = VelocityInheritance,
  245. EmissionDirection = EmissionDirection,
  246. Enabled = Enabled,
  247. Lifetime = LifeTime,
  248. Rate = Rate,
  249. Rotation = Rotation,
  250. RotSpeed = RotSpeed,
  251. Speed = Speed,
  252. VelocitySpread = VelocitySpread,
  253. }
  254. return Particle
  255. end;
  256. };
  257.  
  258. CreateTemplate = {
  259.  
  260. };
  261. }
  262.  
  263.  
  264. rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  265. rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  266. CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  267. CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  268. Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  269. Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  270. CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  271.  
  272.  
  273. rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  274. rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  275. CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  276. CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  277. Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  278. Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  279. CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  280.  
  281. function RayCast(Position, Direction, Range, Ignore)
  282. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  283. end
  284.  
  285. function RayCastWithList(Position, Direction, Range, Ignore)
  286. return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  287. end
  288.  
  289. function GetTorso(char)
  290. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  291. end
  292.  
  293. FindNearestTorso = function(pos,range)
  294. local torso,dist=nil,nil or range;
  295. for _,v in next, workspace:children() do
  296. if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then
  297. if v:FindFirstChildOfClass('Humanoid').Health > 0 then
  298. if((pos-GetTorso(v).Position).magnitude < dist)then
  299. torso = GetTorso(v)
  300. dist = (pos-GetTorso(v).Position).magnitude
  301. end
  302. end
  303. end
  304. end
  305. return torso, dist
  306. end
  307.  
  308. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  309. if hit.Parent == nil then
  310. return
  311. end
  312. local h = hit.Parent:FindFirstChild("Humanoid")
  313. for _, v in pairs(hit.Parent:children()) do
  314. if v:IsA("Humanoid") then
  315. h = v
  316. end
  317. end
  318. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  319. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  320. if hit.Parent.DebounceHit.Value == true then
  321. return
  322. end
  323. end
  324. local c = Create("ObjectValue"){
  325. Name = "creator",
  326. Value = game:service("Players").LocalPlayer,
  327. Parent = h,
  328. }
  329. game:GetService("Debris"):AddItem(c, .5)
  330. if HitSound ~= nil and HitPitch ~= nil then
  331. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  332. end
  333. local Damage = math.random(minim, maxim)
  334. local blocked = false
  335. local block = hit.Parent:findFirstChild("Block")
  336. if block ~= nil then
  337. if block.className == "IntValue" then
  338. if block.Value > 0 then
  339. blocked = true
  340. block.Value = block.Value - 1
  341. print(block.Value)
  342. end
  343. end
  344. end
  345. if blocked == false then
  346. h.Health = h.Health - Damage
  347. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  348. else
  349. h.Health = h.Health - (Damage / 2)
  350. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  351. end
  352. if Type == "Knockdown" then
  353. local hum = hit.Parent.Humanoid
  354. hum.PlatformStand = true
  355. coroutine.resume(coroutine.create(function(HHumanoid)
  356. swait(1)
  357. HHumanoid.PlatformStand = false
  358. end), hum)
  359. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  360. local bodvol = Create("BodyVelocity"){
  361. velocity = angle * knockback,
  362. P = 5000,
  363. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  364. Parent = hit,
  365. }
  366. local rl = Create("BodyAngularVelocity"){
  367. P = 3000,
  368. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  369. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  370. Parent = hit,
  371. }
  372. game:GetService("Debris"):AddItem(bodvol, .5)
  373. game:GetService("Debris"):AddItem(rl, .5)
  374. elseif Type == "Normal" then
  375. local vp = Create("BodyVelocity"){
  376. P = 500,
  377. maxForce = Vector3.new(math.huge, 0, math.huge),
  378. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  379. }
  380. if knockback > 0 then
  381. vp.Parent = hit.Parent.Torso
  382. end
  383.  
  384. elseif Type == "Up" then
  385. local bodyVelocity = Create("BodyVelocity"){
  386. velocity = Vector3.new(0, 20, 0),
  387. P = 5000,
  388. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  389. Parent = hit,
  390. }
  391. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  392. elseif Type == "DarkUp" then
  393. coroutine.resume(coroutine.create(function()
  394. for i = 0, 1, 0.1 do
  395. swait()
  396. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  397. end
  398. end))
  399. local bodyVelocity = Create("BodyVelocity"){
  400. velocity = Vector3.new(0, 20, 0),
  401. P = 5000,
  402. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  403. Parent = hit,
  404. }
  405. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  406. elseif Type == "Snare" then
  407. local bp = Create("BodyPosition"){
  408. P = 2000,
  409. D = 100,
  410. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  411. position = hit.Parent.Torso.Position,
  412. Parent = hit.Parent.Torso,
  413. }
  414. game:GetService("Debris"):AddItem(bp, 1)
  415. elseif Type == "Freeze" then
  416. local BodPos = Create("BodyPosition"){
  417. P = 50000,
  418. D = 1000,
  419. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  420. position = hit.Parent.Torso.Position,
  421. Parent = hit.Parent.Torso,
  422. }
  423. local BodGy = Create("BodyGyro") {
  424. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  425. P = 20e+003,
  426. Parent = hit.Parent.Torso,
  427. cf = hit.Parent.Torso.CFrame,
  428. }
  429. hit.Parent.Torso.Anchored = true
  430. coroutine.resume(coroutine.create(function(Part)
  431. swait(1.5)
  432. Part.Anchored = false
  433. end), hit.Parent.Torso)
  434. game:GetService("Debris"):AddItem(BodPos, 3)
  435. game:GetService("Debris"):AddItem(BodGy, 3)
  436. end
  437. local debounce = Create("BoolValue"){
  438. Name = "DebounceHit",
  439. Parent = hit.Parent,
  440. Value = true,
  441. }
  442. game:GetService("Debris"):AddItem(debounce, Delay)
  443. c = Create("ObjectValue"){
  444. Name = "creator",
  445. Value = Player,
  446. Parent = h,
  447. }
  448. game:GetService("Debris"):AddItem(c, .5)
  449. end
  450. end
  451.  
  452. function ShowDamage(Pos, Text, Time, Color)
  453. local Rate = (1 / 30)
  454. local Pos = (Pos or Vector3.new(0, 0, 0))
  455. local Text = (Text or "")
  456. local Time = (Time or 2)
  457. local Color = (Color or Color3.new(1, 0, 1))
  458. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  459. EffectPart.Anchored = true
  460. local BillboardGui = Create("BillboardGui"){
  461. Size = UDim2.new(3, 0, 3, 0),
  462. Adornee = EffectPart,
  463. Parent = EffectPart,
  464. }
  465. local TextLabel = Create("TextLabel"){
  466. BackgroundTransparency = 1,
  467. Size = UDim2.new(1, 0, 1, 0),
  468. Text = Text,
  469. Font = "SciFi",
  470. TextColor3 = Color,
  471. TextScaled = true,
  472. Parent = BillboardGui,
  473. }
  474. game.Debris:AddItem(EffectPart, (Time))
  475. EffectPart.Parent = game:GetService("Workspace")
  476. delay(0, function()
  477. local Frames = (Time / Rate)
  478. for Frame = 1, Frames do
  479. wait(Rate)
  480. local Percent = (Frame / Frames)
  481. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  482. TextLabel.TextTransparency = Percent
  483. end
  484. if EffectPart and EffectPart.Parent then
  485. EffectPart:Destroy()
  486. end
  487. end)
  488. end
  489.  
  490. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  491. for _, c in pairs(workspace:children()) do
  492. local hum = c:findFirstChild("Humanoid")
  493. if hum ~= nil then
  494. local head = c:findFirstChild("Torso")
  495. if head ~= nil then
  496. local targ = head.Position - Part.Position
  497. local mag = targ.magnitude
  498. if mag <= Magnitude and c.Name ~= Player.Name then
  499. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  500. end
  501. end
  502. end
  503. end
  504. end
  505.  
  506. EffectModel = Create("Model"){
  507. Parent = Character,
  508. Name = "EffectModel",
  509. }
  510.  
  511. Effects = {
  512. Block = {
  513. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  514. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  515. prt.Anchored = true
  516. prt.CFrame = cframe
  517. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  518. game:GetService("Debris"):AddItem(prt, 10)
  519. if Type == 1 or Type == nil then
  520. table.insert(Effects, {
  521. prt,
  522. "Block1",
  523. delay,
  524. x3,
  525. y3,
  526. z3,
  527. msh
  528. })
  529. elseif Type == 2 then
  530. table.insert(Effects, {
  531. prt,
  532. "Block2",
  533. delay,
  534. x3,
  535. y3,
  536. z3,
  537. msh
  538. })
  539. elseif Type == 3 then
  540. table.insert(Effects, {
  541. prt,
  542. "Block3",
  543. delay,
  544. x3,
  545. y3,
  546. z3,
  547. msh,
  548. Part
  549. })
  550. elseif Type == 4 then
  551. table.insert(Effects, {
  552. prt,
  553. "Block2Fire",
  554. delay,
  555. x3,
  556. y3,
  557. z3,
  558. msh
  559. })
  560. end
  561. end
  562. };
  563.  
  564. Sphere = {
  565. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  566. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  567. prt.Anchored = true
  568. prt.CFrame = cframe
  569. if parent == nil then
  570. prt.Parent = workspace
  571. else
  572. prt.Parent = parent
  573. end
  574. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  575. game:GetService("Debris"):AddItem(prt, 10)
  576. table.insert(Effects, {
  577. prt,
  578. "Cylinder",
  579. delay,
  580. x3,
  581. y3,
  582. z3,
  583. msh
  584. })
  585. end
  586. };
  587.  
  588. Blood = {
  589. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  590. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  591. prt.Anchored = true
  592. prt.CFrame = cframe
  593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  594. game:GetService("Debris"):AddItem(prt, 10)
  595. table.insert(Effects, {
  596. prt,
  597. "Blood",
  598. delay,
  599. x3,
  600. y3,
  601. z3,
  602. msh
  603. })
  604. end
  605. };
  606.  
  607. Blast = {
  608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  609. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  610. prt.Anchored = true
  611. prt.CFrame = cframe
  612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  613. game:GetService("Debris"):AddItem(prt, 10)
  614. table.insert(Effects, {
  615. prt,
  616. "Block4",
  617. delay,
  618. x3,
  619. y3,
  620. z3,
  621. msh,
  622. Part
  623. })
  624. end
  625. };
  626.  
  627. Ring = {
  628. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  629. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  630. prt.Anchored = true
  631. prt.CFrame = cframe
  632. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  633. game:GetService("Debris"):AddItem(prt, 10)
  634. table.insert(Effects, {
  635. prt,
  636. "Cylinder",
  637. delay,
  638. x3,
  639. y3,
  640. z3,
  641. msh
  642. })
  643. end
  644. };
  645.  
  646. Cylinder = {
  647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  648. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  649. prt.Anchored = true
  650. prt.CFrame = cframe
  651. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652. game:GetService("Debris"):AddItem(prt, 10)
  653. table.insert(Effects, {
  654. prt,
  655. "Cylinder",
  656. delay,
  657. x3,
  658. y3,
  659. z3,
  660. msh
  661. })
  662. end
  663. };
  664.  
  665. Head = {
  666. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  667. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  668. prt.Anchored = true
  669. prt.CFrame = cframe
  670. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. game:GetService("Debris"):AddItem(prt, 10)
  672. table.insert(Effects, {
  673. prt,
  674. "Cylinder",
  675. delay,
  676. x3,
  677. y3,
  678. z3,
  679. msh
  680. })
  681. end
  682. };
  683.  
  684. Wave = {
  685. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  686. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  687. prt.Anchored = true
  688. prt.CFrame = cframe
  689. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690. game:GetService("Debris"):AddItem(prt, 10)
  691. table.insert(Effects, {
  692. prt,
  693. "Cylinder",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. end
  701. };
  702.  
  703. Break = {
  704. Create = function(brickcolor, cframe, x1, y1, z1)
  705. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  706. prt.Anchored = true
  707. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  708. game:GetService("Debris"):AddItem(prt, 10)
  709. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710. local num = math.random(10, 50) / 1000
  711. table.insert(Effects, {
  712. prt,
  713. "Shatter",
  714. num,
  715. prt.CFrame,
  716. math.random() - math.random(),
  717. 0,
  718. math.random(50, 100) / 100
  719. })
  720. end
  721. };
  722.  
  723. Elec = {
  724. Create = function(brickcolor, cff, x, y, z)
  725. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  726. prt.Anchored = true
  727. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  728. prt.CFrame = CFrame.new(prt.Position)
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. xval = math.random() / 9
  731. yval = math.random() / 9
  732. zval = math.random() / 9
  733. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  734. eul1 = math.random(-50, 50)
  735. eul2 = math.random(-50, 50)
  736. eul3 = math.random(-50, 50)
  737. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  738. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  739. table.insert(Effects, {
  740. prt,
  741. "Elec",
  742. .05,
  743. x,
  744. y,
  745. z,
  746. xval,
  747. yval,
  748. zval,
  749. msh,
  750. euld,
  751. euld2
  752. })
  753. end
  754. };
  755.  
  756. Elec2 = {
  757. Create = function(brickcolor, cff, x, y, z)
  758. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  759. prt.Anchored = true
  760. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  761. prt.CFrame = CFrame.new(prt.Position)
  762. game:GetService("Debris"):AddItem(prt, 10)
  763. xval = math.random() / 7
  764. yval = math.random() / 7
  765. zval = math.random() / 7
  766. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  767. eul1 = math.random(-50, 50)
  768. eul2 = math.random(-50, 50)
  769. eul3 = math.random(-50, 50)
  770. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  771. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  772. table.insert(Effects, {
  773. prt,
  774. "Elec",
  775. .1,
  776. x,
  777. y,
  778. z,
  779. xval,
  780. yval,
  781. zval,
  782. msh,
  783. euld,
  784. euld2
  785. })
  786. end
  787. };
  788.  
  789. Clone = {
  790. Create = function()
  791. for _, v in pairs(Torso.Parent:children()) do
  792. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  793. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  794. c.Anchored = true
  795. c.CFrame = v.CFrame
  796. game:GetService("Debris"):AddItem(c, 5)
  797. local cmsh = nil
  798. if v.Name == "Head" then
  799. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  800. else
  801. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  802. end
  803. table.insert(Effects, {
  804. c,
  805. "Cylinder",
  806. 0.05,
  807. 0.1,
  808. 0.1,
  809. 0.1,
  810. cmsh
  811. })
  812. end
  813. end
  814. end
  815. };
  816.  
  817. EffectTemplate = {
  818.  
  819. };
  820. }
  821.  
  822. function Attackone()
  823. Attack = true
  824. for i = 0, 1, 0.1 do
  825. swait()
  826. PlayAnimationFromTable({
  827. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  829. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  830. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  831. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  832. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  833. }, .3, false)
  834. end
  835. Attack = false
  836. end
  837.  
  838. Humanoid.WalkSpeed = 0
  839. Humanoid.JumpPower = 0
  840.  
  841. --Intro bit
  842. ripntear=Instance.new("Sound", Torso)
  843. ripntear.SoundId = "rbxassetid://1289912324"
  844. ripntear.TimePosition = 9.2
  845. ripntear.Looped = true
  846. ripntear:Play()
  847. if(not game:GetService('RunService'):IsStudio() )then
  848. for i = 0, 15, 0.1 do
  849. swait()
  850. PlayAnimationFromTable({
  851. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  854. CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  855. CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  856. CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  857. }, .3, false)
  858. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  859. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  860. end
  861. CFuncs.Sound.Create("1499494641", CHandle1, 1, 1)
  862. for i = 0, 3, 0.1 do
  863. swait()
  864. PlayAnimationFromTable({
  865. CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  866. CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  870. CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  871. }, .2, false)
  872. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  873. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  874. end
  875. CFuncs.Sound.Create("1499494641", CHandle2, 1, .9)
  876. for i = 0, 3, 0.1 do
  877. swait()
  878. PlayAnimationFromTable({
  879. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  880. CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  881. CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  882. CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  885. }, .2, false)
  886. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  887. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  888. end
  889.  
  890. for i = 0, 2, 0.1 do
  891. swait()
  892. PlayAnimationFromTable({
  893. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. }, .3, false)
  900. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  901. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  902. end
  903. CFuncs.Sound.Create("834658541", Torso, 5, .8)
  904. for i = 0, 1, 0.1 do
  905. swait()
  906. PlayAnimationFromTable({
  907. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. }, .3, false)
  914. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  915. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  916. end
  917.  
  918. for i = 0, 20, 0.1 do
  919. swait()
  920. PlayAnimationFromTable({
  921. CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  927. }, .3, false)
  928. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  929. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  930. end
  931.  
  932. end
  933.  
  934. Humanoid.WalkSpeed = 35
  935. Humanoid.JumpPower = 70
  936.  
  937. --Start neccessary functions here
  938.  
  939. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  940. local FADE = EffectModel
  941. for _, c in pairs(Character:GetChildren()) do
  942. if c:IsA'BasePart' and c ~= RootPart then
  943. local DIST = (c.Position-PLACE2).magnitude
  944. local FADER = c:Clone()
  945. FADER.Color = COLOR
  946. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  947. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  948. FADER.Parent = FADE
  949. FADER.Anchored = true
  950. FADER.Transparency = 0.25
  951. FADER:BreakJoints()
  952. FADER.Material = "Glass"
  953. FADER.CanCollide = false
  954. FADER:ClearAllChildren()
  955.  
  956. if FADER.Name == "Head" then
  957. FADER.Size = Vector3.new(1,1,1)
  958. end
  959. table.insert(Effects,{FADER,'Disappear',.01})
  960. end
  961. end
  962.  
  963. end
  964.  
  965.  
  966.  
  967. function Shadowdash()
  968. local target = Mouse.Target;
  969. if(target and target.Parent and GetTorso(target.Parent))then
  970. local torso = GetTorso(target.Parent)
  971. target = target.Parent;
  972.  
  973. Attack = true
  974. for _, c in pairs(Character:children()) do
  975. if c.ClassName == "Part" and c ~= RootPart then
  976. c.Transparency = 1
  977. elseif(c:FindFirstChild'Handle')then
  978. c.Handle.Transparency = 1
  979. end
  980. end
  981. Claw1.Transparency = 1
  982. Claw2.Transparency = 1
  983.  
  984.  
  985. TraceThing(Color3.new(0,0,0),torso.Position)
  986.  
  987. for i = 0, 1, 0.1 do
  988. swait()
  989. PlayAnimationFromTable({
  990. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  991. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  992. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. }, .3, false)
  997. end
  998. Attack = false
  999. end
  1000. end
  1001.  
  1002. function bulgelocated()
  1003. Attack = true
  1004. for i = 0, 1, 0.1 do
  1005. swait()
  1006. PlayAnimationFromTable({
  1007. CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008. CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010. CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011. CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012. CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013. }, .3, false)
  1014. end
  1015. local Grabbed,Root,RootWeld,GrabWeld;
  1016. Torso.Velocity = RootPart.CFrame.lookVector * 150
  1017. for i = 0, 3, 0.1 do
  1018. swait()
  1019. if(not Grabbed)then
  1020. Grabbed = FindNearestTorso(Torso.Position,5)
  1021. if(Grabbed)then
  1022. print'owo'
  1023. local torso = Grabbed
  1024. Grabbed=Grabbed.Parent
  1025. local Root = Grabbed:FindFirstChild'HumanoidRootPart'
  1026. local RootWeld
  1027. GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
  1028. --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1)
  1029. if(Root)then
  1030. Root.Parent = nil
  1031. RootWeld = (function()
  1032. for _,v in next, Grabbed:GetDescendants() do
  1033. if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then
  1034. return {v,v.Part0,v.Part1,v.Parent}
  1035. end;
  1036. end
  1037. end)()
  1038.  
  1039. end
  1040. end
  1041. end
  1042. PlayAnimationFromTable({
  1043. CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1044. CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1045. CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1046. CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1047. CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1048. CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049. }, .2, false)
  1050. end
  1051. if(Grabbed)then
  1052. Humanoid.AutoRotate = false
  1053. Humanoid.WalkSpeed = 0
  1054. Humanoid.JumpPower = 0
  1055. local torso = GetTorso(Grabbed)
  1056. repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
  1057.  
  1058. Torso.Velocity = RootPart.CFrame.upVector * 0
  1059. RootPart.Anchored = true
  1060.  
  1061. for i = 0, 4, 0.1 do
  1062. swait()
  1063. GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2)
  1064. PlayAnimationFromTable({
  1065. CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066. CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070. CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071. }, .2, false)
  1072. end
  1073.  
  1074. GetTorso(Grabbed).Anchored = true
  1075. --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end
  1076. if(GrabWeld)then GrabWeld:destroy() end
  1077. for i = 0, 2, 0.1 do
  1078. swait()
  1079. PlayAnimationFromTable({
  1080. CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085. CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086. }, .2, false)
  1087. end
  1088. local gag=Instance.new("Sound", Torso)
  1089. gag.SoundId = "rbxassetid://418658161"
  1090. gag.TimePosition = 2.5
  1091. gag.Pitch = .7
  1092. gag:Play()
  1093. CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1)
  1094. local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
  1095. gib.Anchored=true
  1096. gib.CanCollide=true
  1097. local smonk2 = Instance.new("ParticleEmitter",gib)
  1098. smonk2.LightEmission = .1
  1099. smonk2.Size = NumberSequence.new(0.2)
  1100. smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1101. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
  1102. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1103. smonk2.Transparency = bbb2
  1104. smonk2.Size = aaa2
  1105. smonk2.ZOffset = 0
  1106. smonk2.Acceleration = Vector3.new(0, 5, 0)
  1107. smonk2.LockedToPart = false
  1108. smonk2.EmissionDirection = "Back"
  1109. smonk2.Lifetime = NumberRange.new(.2, .5)
  1110. smonk2.Rate = 50
  1111. smonk2.Rotation = NumberRange.new(-50, 50)
  1112. smonk2.RotSpeed = NumberRange.new(-50, 50)
  1113. smonk2.Speed = NumberRange.new(5)
  1114. smonk2.VelocitySpread = 50
  1115. smonk2.Enabled=true
  1116. game:GetService("Debris"):AddItem(smonk2, 1)
  1117. local smonk = Instance.new("ParticleEmitter",gib)
  1118. smonk.LightEmission = .1
  1119. smonk.Size = NumberSequence.new(0.2)
  1120. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1121. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
  1122. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1123. smonk.Transparency = bbb
  1124. smonk.Size = aaa
  1125. smonk.ZOffset = 0
  1126. smonk.Acceleration = Vector3.new(0, 0, 0)
  1127. smonk.LockedToPart = false
  1128. smonk.EmissionDirection = "Back"
  1129. smonk.Lifetime = NumberRange.new(.5, .5)
  1130. smonk.Rate = 50
  1131. smonk.Rotation = NumberRange.new(-50, 50)
  1132. smonk.RotSpeed = NumberRange.new(-50, 50)
  1133. smonk.Speed = NumberRange.new(0)
  1134. smonk.VelocitySpread = 0
  1135. smonk.Enabled=true
  1136. for i = 0, 3, 0.1 do
  1137. swait()
  1138. PlayAnimationFromTable({
  1139. CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. }, .2, false)
  1146. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1147. end
  1148. Grabbed:FindFirstChild'Head':BreakJoints()
  1149. for i = 0, 2, 0.1 do
  1150. swait()
  1151. PlayAnimationFromTable({
  1152. CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. }, .3, false)
  1159. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1160. end
  1161. gag:Destroy()
  1162. CFuncs.Sound.Create("350906125", Head, 2, 1)
  1163. gib.Velocity = Head.CFrame.lookVector * 30
  1164. gib.Anchored=false
  1165. game:GetService("Debris"):AddItem(gib, 2)
  1166. for i = 0, 2, 0.1 do
  1167. swait()
  1168. PlayAnimationFromTable({
  1169. CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. }, .3, false)
  1176. end
  1177. torso.Anchored = false
  1178. end
  1179. Humanoid.WalkSpeed = 35
  1180. Humanoid.JumpPower = 70
  1181. Humanoid.AutoRotate = true
  1182. Attack = false
  1183. end
  1184.  
  1185.  
  1186.  
  1187. function backhop()
  1188. Attack = true
  1189. RootPart.Anchored = false
  1190. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1191. Torso.Velocity=RootPart.CFrame.upVector*130
  1192. for i = 0, .5, 0.1 do
  1193. swait()
  1194. PlayAnimationFromTable({
  1195. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. }, .3, false)
  1202. end
  1203. Torso.Velocity=RootPart.CFrame.lookVector*-100
  1204. for i = 0, .5, 0.1 do
  1205. swait()
  1206. PlayAnimationFromTable({
  1207. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. }, .4, false)
  1214. end
  1215. Attack = false
  1216. end
  1217.  
  1218. function righthop()
  1219. Attack = true
  1220. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1221. Humanoid.Jump = true
  1222. Torso.Velocity=RootPart.CFrame.upVector*130
  1223. for i = 0, .5, 0.1 do
  1224. swait()
  1225. PlayAnimationFromTable({
  1226. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. }, .3, false)
  1233. end
  1234. Torso.Velocity=RootPart.CFrame.rightVector*100
  1235. for i = 0, .5, 0.1 do
  1236. swait()
  1237. PlayAnimationFromTable({
  1238. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. }, .4, false)
  1245. end
  1246. Attack = false
  1247. end
  1248.  
  1249.  
  1250. function lefthop()
  1251. Attack = true
  1252. Humanoid.Jump = true
  1253. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1254. Torso.Velocity=RootPart.CFrame.upVector*130
  1255. for i = 0, .5, 0.1 do
  1256. swait()
  1257. PlayAnimationFromTable({
  1258. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. }, .3, false)
  1265. end
  1266. Torso.Velocity=RootPart.CFrame.rightVector*-100
  1267. for i = 0, .5, 0.1 do
  1268. swait()
  1269. PlayAnimationFromTable({
  1270. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. }, .4, false)
  1277. end
  1278. Attack = false
  1279. end
  1280.  
  1281.  
  1282. Mouse.KeyDown:connect(function(Key)
  1283. Key = Key:lower()
  1284. if Attack == false and Key == 'z' then
  1285. bulgelocated()
  1286. elseif Attack == false and Key == 'v' then
  1287. Shadowdash()
  1288.  
  1289. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then
  1290. backhop()
  1291. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then
  1292. righthop()
  1293. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then
  1294. lefthop()
  1295. end
  1296. end)
  1297.  
  1298.  
  1299.  
  1300.  
  1301. while true do
  1302. swait()
  1303. for i, v in pairs(Character:GetChildren()) do
  1304. if v:IsA("Part") then
  1305. v.Material = "SmoothPlastic"
  1306. elseif v:IsA("Accessory") then
  1307. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1308. end
  1309. end
  1310. for i, v in pairs(Character:GetChildren()) do
  1311. if v:IsA'Model' then
  1312. for _, c in pairs(v:GetChildren()) do
  1313. if c:IsA'Part' then
  1314. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1315. end
  1316. end
  1317. end
  1318. end
  1319. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1320. Velocity = RootPart.Velocity.y
  1321. hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character)
  1322. hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character)
  1323. hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character)
  1324. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1325. if RootPart.Velocity.y > 1 and hit == nil then
  1326. Anim = "Jump"
  1327. if Attack == false then
  1328. Change = 1
  1329. PlayAnimationFromTable({
  1330. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. }, .1, false)
  1337. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1338. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1339. end
  1340. elseif RootPart.Velocity.y < -1 and hit == nil then
  1341. Anim = "Fall"
  1342. if Attack == false then
  1343. PlayAnimationFromTable({
  1344. CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. }, .2, false)
  1351. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1352. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1353. end
  1354. elseif TorsoVelocity < 1 and hit ~= nil then
  1355. Anim = "Idle"
  1356. if Attack == false then
  1357. Change = 1
  1358. PlayAnimationFromTable({
  1359. CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0),
  1360. CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0),
  1361. CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1364. CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1365. }, .2, false)
  1366. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1367. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1368. end
  1369. elseif TorsoVelocity > 2 and hit ~= nil then
  1370. Anim = "Walk"
  1371. if Attack == false then
  1372. PlayAnimationFromTable({
  1373. CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0),
  1374. CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0),
  1375. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0),
  1376. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0),
  1377. CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1378. CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1379. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1380. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1381. end
  1382. end
  1383. if #Effects > 0 then
  1384. for e = 1, #Effects do
  1385. if Effects[e] ~= nil then
  1386. local Thing = Effects[e]
  1387. if Thing ~= nil then
  1388. local Part = Thing[1]
  1389. local Mode = Thing[2]
  1390. local Delay = Thing[3]
  1391. local IncX = Thing[4]
  1392. local IncY = Thing[5]
  1393. if Thing[1].Transparency <= 1 then
  1394. if Thing[2] == "Block1" then
  1395. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1396. Mesh = Thing[7]
  1397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1399. elseif Thing[2] == "Ice" then
  1400. if Thing[6] <= Thing[5] then
  1401. Thing[6] = Thing[6] + .05
  1402. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1403. else
  1404. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1405. end
  1406. elseif Thing[2] == "Shatter" then
  1407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1408. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1409. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1410. Thing[6] = Thing[6] + Thing[5]
  1411. elseif Thing[2] == "Block2" then
  1412. Thing[1].CFrame = Thing[1].CFrame
  1413. Mesh = Thing[7]
  1414. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1415. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1416. elseif Thing[2] == "Block3" then
  1417. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1418. Mesh = Thing[7]
  1419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1421. elseif Thing[2] == "Block4" then
  1422. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1423. Mesh = Thing[7]
  1424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1426. elseif Thing[2] == "Block2Fire" then
  1427. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1428. Mesh = Thing[7]
  1429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1431. if Thing[1].Transparency >= .3 then
  1432. Thing[1].BrickColor = BrickColor.new("Bright red")
  1433. else
  1434. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1435. end
  1436. elseif Thing[2] == "Cylinder" then
  1437. Mesh = Thing[7]
  1438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. elseif Thing[2] == "Blood" then
  1441. Mesh = Thing[7]
  1442. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. elseif Thing[2] == "Elec" then
  1446. Mesh = Thing[10]
  1447. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1449. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1450. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1451. elseif Thing[2] == "Disappear" then
  1452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1453. end
  1454. else
  1455. Part.Parent = nil
  1456. table.remove(Effects, e)
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. Humanoid.Health = math.huge
  1463. if Attack == false and hit == nil and hit2 ~= nil then
  1464. Torso.Velocity=RootPart.CFrame.upVector*55
  1465. --[[RootPart.Anchored = true
  1466. Humanoid.AutoRotate = false
  1467. local nPos = RootPart.CFrame
  1468. if(UIS:IsKeyDown(Enum.KeyCode.W))then
  1469. nPos = nPos * CFrame.new(0,.5,0)
  1470. end
  1471. if(UIS:IsKeyDown(Enum.KeyCode.A))then
  1472. nPos = nPos * CFrame.new(-.5,0,0)
  1473. end
  1474. if(UIS:IsKeyDown(Enum.KeyCode.S))then
  1475. nPos = nPos * CFrame.new(0,-.5,0)
  1476. end
  1477. if(UIS:IsKeyDown(Enum.KeyCode.D))then
  1478. nPos = nPos * CFrame.new(.5,0,0)
  1479. end
  1480. if(nPos == RootPart.CFrame)then
  1481. nPos = nPos * CFrame.new(0,-.05,0)
  1482. end
  1483. RootPart.CFrame = nPos
  1484. Humanoid.Jump = false]]
  1485. elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then
  1486. Torso.Velocity=RootPart.CFrame.lookVector*35
  1487. Humanoid.Jump = false
  1488. elseif Attack == false then
  1489. Humanoid.AutoRotate = true
  1490. RootPart.Anchored = false
  1491. end
  1492. end
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