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- manip TID 07ff
- - faster but no options set: crystal_gfskip_wait70_newgame: TID = 0x07FF (02047), LID = 0x7460 (29792), Offset (wait): 15.667, Offset (NG): 15.72
- - slower but options set: crystal_intro0_backout4_wait74(setopt)_backout4_newgame: TID = 0x07FF (02047), LID = 0x6CDA (27866), Offset (wait): 30.698, Offset (NG): 39.59
- SET TIME TO MORNING (9 am is fastest)
- probably pick boy
- player name A or MAT (whichever is faster)
- get chikorita, name V, (V then comma)
- take off berry, optional r29 manip
- mr pokemon.
- fight rival, AIM TO LOSE
- growl if about to die
- go to elm, name rival A
- catch any mon, don't name
- more justification yoloball, chikorita at L5 does fuck all
- yoloball is ~33.594%
- depending on damage dealt and enemy's hp, 1 tackle can range from ~50%-60% (+-1.0%)
- BUY POKE BALLS UNTIL YOU HAVE 8
- TALK TO BOX FROM BOTTOM
- save with move mon w/o mail
- clone chikorita (deposit, then change box)
- friendly clone chikorita
- walk down 2, flash start menu, walk 2 left, 3 up, 1 right
- sets cd70 to $50, terminates friendly clone name a lot sooner
- if sentret, deposit sentret
- otherwise, deposit chikorita
- == WITHDRAW MENU ==
- withdraw menu will have clicks, depending on pokemon caught have different clicks. TODO figure this out
- sometimes game will crash anyway or corruption won't happen (because of bad DVs)
- mash A/B and scroll to 4th slot of box (friendly clone will corrupt box)
- withdraw this mon
- then mash A/B and scroll to 2nd slot of box
- withdraw this mon
- go to player's PC
- go to deposit menu
- deposit 7 poke balls
- go to move mon menu
- do the following steps
- 1. slot1 chikorita box1 -> slot1 party
- 2. slot2 undepositedmon (chikorita if sentret, otherwise caughtmon) party -> slot1 box1
- 3. slot1 chikorita party -> slot2 box1
- 4. slot1 kingdra party -> slot3 box1
- 5. slot2 chikorita box1 -> slot1 box1
- 6. slot3 kingdra box1 -> slot1 party
- 7. slot1 chikorita box1 -> slot2 box
- 8. slot2 kingdra party -> slot3 box
- 9. slot2 chikorita box1 -> slot1 box
- 10. slot3 kingdra box1 -> slot1 box2
- 11. slot3 bad clone (sentret or chikorita) (L0) -> slot2 box2
- 12. slot1 chikorita box1 -> slot1 party
- go to deposit menu
- deposit chikorita
- clone
- withdraw cloned chikorita
- do not look at friendly clone name or crash
- take off bicycles
- go to key items pocket
- register the bicycle
- swap bicycle in slot 1 with bicycle in slot 2
- switch to balls pocket, toss 248 master balls
- go to item pc
- withdraw 7 poke balls
- go to deposit item
- deposit bicycle in key items pocket
- deposit bicycle in 2ND SLOT in balls pocket
- exit pc items menu
- in key items pocket, swap teru-sama with teru-sama down below
- ? ITEM DESCRIPTION CRASHES THE GAME, YOU AVOID THIS BY SWAPPING ITEMS
- swap poke ball x7 with bicycle
- toss poke ball x10 to get poke ball x245
- scroll 1 down, use hm03 three times (gives you bad clones)
- toss poke ball x202 to get poke ball x43
- use max repel
- select max repel
- scroll up to third ? item from the master ball and press select
- visual guide:
- ? x0 <- press select here
- ? x0
- ? x1
- master ball x6
- press select on max repel
- scroll down to master ball x6
- cancel select
- press select on master ball
- scroll to ? below max repel
- press select to swap master ball
- do the same thing you did with master ball for teru-sama
- goal is to get 4 non-? items in those specific slots
- last item will be tm01 generated later
- press select on teru-sama
- scroll down to master ball x7
- cancel select
- press select on master ball x7
- press down 6 (overshooting is fine as long as you swap below the cancels)
- press select to swap
- press select again
- scroll up to poke ball x255
- cancel select
- toss poke ball x64 to get poke ball x191
- press select on tm01 x255
- scroll up, press select on max repel
- exit menu
- go to item deposit
- deposit tm01 x43
- go to item withdraw
- withdraw tm01 x43
- go to move mon w/o mail
- move kingdra in box 2 to slot 1 of party
- move bad clone to slot 1 of party
- exit bill's pc
- go to party menu
- do the following swaps:
- 2 (kingdra L5) <> 7 (hex00)
- 5 (V,) <> 1 (bad clone)
- 1 (V,) <> 7 (kingdra L5)
- take off HM02 from V, (now ?)
- 7 (chikorita) <> 1 (kingdra L5)
- 3 (?????? chikorita) <> 6 (hex00 L120)
- 7 (kingdra, might have cut) <> 3 (hex00 L120)
- 5 (bad clone) <> 2 (hex00 L120)
- 2 (bad clone) <> 8 (dragonite)
- 6 (?????? chikorita) <> 1 (chikorita)
- 1 (?????? chikorita) <> 8 (hexFF)
- final party should be:
- - hexFF fainted
- - dragonite fainted
- - kingdra L76 (anything >L51 is fine)
- - kingdra L1
- - hex00 L120
- - chikorita L1
- - hex00
- - hex00
- three dragon sprites are necessary because of hex00's type
- reads from 0:8091, which is party mon sprites in the current context
- the dragon sprite is the only sprite with no characters that can crash (<MOBILE>, <TARGET>, <USER>, <ENEMY>), no click control characters (<CONT>, <PARA>, <_CONT>, <PROMPT>) and four terminator characters (specifically <DEXEND>)
- empirical unscientific testing suggests 3 dragon sprites will almost never crash (has never crashed once in testing)
- 2 dragon sprites is possible but crashes can occur
- 1 dragon sprite will almost certainly crash
- 1st two pokemon have to be fainted
- later, oob move swaps are used to set party count to 2
- this is much easier than needing to faint all 8 pokemon (and almost definitely faster)
- 3rd pokemon must be a dragon sprite and must be L52 or greater
- with morning time, highest level mon is L51 golbat in the last silver cave room
- dragonite is used because it's the only mon with id corresponding to a nicknameable character
- and can learn fly, which means it can be put in slot 2 (which is also good to reduce hex00's type lag)
- also means no longer need to exclusively catch pidgey, can catch rattata or hoppip
- exit pokemon center
- use bike, enter guide gent's house (the one with a sign)
- sets wDigWarpNumber to 04, adjacent to wVisitedSpawns, we swap this into byte that contains mt. silver fly flag
- bike to route 29
- go immediately down to bottom left corner of route 29 in grass
- sets wYCoord to 15/$0f
- we swap this into wMapGroup
- goal is to set map to $0f 14
- this is equivalent to hall of fame room due to out of bounds array access
- see: data/maps/maps.asm#L341
- open party menu
- open move menu of slot 8
- mash right, scroll through pokemon moves
- move hexFF (bunch of junk tiles as move name) need click to pass through
- if you crash that means you got insanely unlucky with vram timing (RNG)
- pay attention to mon with:
- - cut PP 0/30
- - pound PP 0/30
- keep going, look for mon with:
- - spikes PP 0/20
- - leer PP 0/30
- - pound PP 0/35
- - pay day PP 0/20
- these moves might be slightly different depending on how you shuffled around items in key items pocket
- scroll left 3 pokemon
- swap move 2 with 4 (gives you fly badge)
- go back right, look for mon with:
- - doubleslap PP 0/10
- - doubleslap PP 8/10
- - doubleslap PP 63/16
- - mega punch PP 21/28
- the moves may be slightly different, important thing is the PP 0 followed by PP 8
- scroll left 1
- swap move 3 with move 4 (sets mt. silver fly flag)
- scroll right 11 pokemon (10 from doubleslap mon)
- there will be hexFF moves here, press A/B to advance
- swap move 2 with move 4 (sets map group to 15)
- if you aren't able to scroll to move 4, switch back and forth between previous mon until 4 moves show up
- if moves change to -- after swap, that means swap might not have happened? how to determine this conclusively?
- exit move and party menu
- if you did this right fast ship should show up and player sprite should disappear
- go up 4, right 4
- wYCoord was set to 24/$18 in first map swap
- up 4 sets wYCoord to 20/$14, the map number we want
- right 4 sets the last byte of wScreenSave to 02
- which is adjacent to party count
- so we can swap that into party count
- to efficiently clear out party, no need to set all party member hp to 0 and deal with 9th pokemon being alive with high level for repel
- open party menu
- go to slot 8, open move menu AGAIN
- scroll until mon with following moves:
- - dragon rage PP 2/10
- - razor leaf PP 8/25
- - thunder PP 63/16
- - mimic PP 21/28
- moves might be different (maybe?), important part is PP 2 and PP 8
- swap move 1 with move 2 (sets party count to 2)
- scroll right 10 pokemon
- there will be hexFF moves here, press A/B to advance
- swap move 3 with move 4 (sets map number to 20)
- if you aren't able to scroll to move 4, switch back and forth between previous mon until 4 moves show up
- if done correctly you should have 2 party pokemon left
- exit party menu
- go to item menu
- move to tm/hm pocket (right 1)
- teach fly to dragonite (slot 2)
- save and quit
- if done correctly you should now be in the HoF room, lance should be talking to you
- this is the fastest way to set red's flag. all attempts at memory corruption for it failed
- soft reset the moment saving textbox disappears (you can soft reset before it actually saves)
- fly to mt. silver (down 1 in fly menu)
- get owned by prof. elm (pokegear call)
- bike to red
- win
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