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Ashie

Flame suit

Jun 10th, 2018
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  1.  
  2. local Name="ironsight7"
  3. local char=workspace[Name]
  4. color=BrickColor:Red()
  5. color2=BrickColor:White()
  6. d=0
  7. Debounce=true
  8.  
  9. pcall(function() workspace[Name].Suit:remove() end)
  10. player = game.Players[Name]
  11. player.Character.Humanoid.WalkSpeed = 30
  12. model = Instance.new("Model")
  13. model.Parent = char
  14. model.Name = "Suit"
  15. char.Humanoid.MaxHealth = math.huge
  16. wait(0.5)
  17. char.Humanoid.Health = char.Humanoid.MaxHealth
  18. char.Head.Changed:connect(function(p) if p=="BrickColor" then char.Head.BrickColor=color end end)
  19. for _,v in pairs(char:children()) do
  20. if v:IsA("Hat") then
  21. v:remove()
  22. end
  23. end
  24.  
  25. function hint(msg,de)
  26. local h=Instance.new("Hint")
  27. h.Text=tostring(msg)
  28. h.Parent=player
  29. Delay(tonumber(de),function() h:remove() end)
  30. end
  31.  
  32. Ta=Instance.new("ObjectValue")
  33. Ta.Value=player
  34. Ta.Name="creator"
  35.  
  36. function Tag(v)
  37. pcall(function() Ta:Clone().Parent=v.Parent.Humanoid end)
  38. wait()
  39. pcall(function() v.Parent.Humanoid.Health=0 end)
  40. end
  41.  
  42. Tors=Instance.new("Part")
  43. Tors.Size=char.Torso.Size
  44. Tors.BrickColor=color
  45. Tors.Reflectance=0.1
  46. Tors.Transparency=0
  47. Tors.CanCollide=false
  48. Tors.Parent=model
  49. Mesh=Instance.new("BlockMesh")
  50. Mesh.Parent=Tors
  51. Mesh.Scale=Vector3.new(1.01,0.9,1.01)
  52. w = Instance.new("Weld")
  53. w.Parent = char.Torso
  54. w.Part0 = w.Parent
  55. w.Part1 = Tors
  56. w.C0 = CFrame.new(0,0,0)
  57.  
  58. for _,v in pairs(char:children()) do
  59. if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
  60. Tor=Instance.new("Part")
  61. Tor.Size=v.Size
  62. Tor.BrickColor=color
  63. Tor.Reflectance=0.1
  64. Tor.Transparency=0
  65. Tor.CanCollide=false
  66. Tor.Parent=model
  67. Mesh=Instance.new("BlockMesh")
  68. Mesh.Parent=Tor
  69. Mesh.Scale=Vector3.new(1.01,0.9,1.01)
  70. w = Instance.new("Weld")
  71. w.Parent = v
  72. w.Part0 = w.Parent
  73. w.Part1 = Tor
  74. w.C0 = CFrame.new(0,0,0)
  75. end
  76. end
  77.  
  78. char.Head.BrickColor=color
  79.  
  80.  
  81. v=char["Torso"]
  82. Tor=Instance.new("Part")
  83. Tor.Size=Vector3.new(1,2,1)
  84. Tor.BrickColor=color2
  85. Tor.Reflectance=0
  86. Tor.Transparency=0
  87. Tor.Locked=true
  88. Tor.Name="X1"
  89. Tor.CanCollide=true
  90. Tor.Parent=model
  91. Tor.TopSurface="Smooth"
  92. Tor.BottomSurface="Smooth"
  93. Mesh=Instance.new("SpecialMesh")
  94. Mesh.MeshType="Brick"
  95. Mesh.Parent=Tor
  96. Mesh.Scale=Vector3.new(0.2,0.9,1.1)
  97. w = Instance.new("Weld")
  98. w.Parent = v
  99. w.Part0 = w.Parent
  100. w.Part1 = Tor
  101. w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(45))
  102.  
  103. v=char["Torso"]
  104. Tor=Instance.new("Part")
  105. Tor.Size=Vector3.new(1,2,1)
  106. Tor.BrickColor=color2
  107. Tor.Reflectance=0
  108. Tor.Transparency=0
  109. Tor.Locked=true
  110. Tor.Name="X1"
  111. Tor.CanCollide=true
  112. Tor.Parent=model
  113. Tor.TopSurface="Smooth"
  114. Tor.BottomSurface="Smooth"
  115. Mesh=Instance.new("SpecialMesh")
  116. Mesh.MeshType="Brick"
  117. Mesh.Parent=Tor
  118. Mesh.Scale=Vector3.new(0.2,0.9,1.1)
  119. w = Instance.new("Weld")
  120. w.Parent = v
  121. w.Part0 = w.Parent
  122. w.Part1 = Tor
  123. w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(-45))
  124.  
  125. v=char["Right Arm"]
  126. Tor=Instance.new("Part")
  127. Tor.Size=Vector3.new(1,1,1)
  128. Tor.BrickColor=color2
  129. Tor.Reflectance=0
  130. Tor.Transparency=0
  131. Tor.Locked=true
  132. Tor.Name="X1"
  133. Tor.CanCollide=true
  134. Tor.Parent=model
  135. Tor.TopSurface="Smooth"
  136. Tor.BottomSurface="Smooth"
  137. Mesh=Instance.new("SpecialMesh")
  138. Mesh.MeshType="Wedge"
  139. Mesh.Parent=Tor
  140. Mesh.Scale=Vector3.new(1.1,.75,1)
  141. w = Instance.new("Weld")
  142. w.Parent = v
  143. w.Part0 = w.Parent
  144. w.Part1 = Tor
  145. w.C0 = CFrame.new(0.1,0.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(90*3))
  146.  
  147. v=char["Left Arm"]
  148. Tor=Instance.new("Part")
  149. Tor.Size=Vector3.new(1,1,1)
  150. Tor.BrickColor=color2
  151. Tor.Reflectance=0
  152. Tor.Transparency=0
  153. Tor.Locked=true
  154. Tor.Name="X1"
  155. Tor.CanCollide=true
  156. Tor.Parent=model
  157. Tor.TopSurface="Smooth"
  158. Tor.BottomSurface="Smooth"
  159. Mesh=Instance.new("SpecialMesh")
  160. Mesh.MeshType="Wedge"
  161. Mesh.Parent=Tor
  162. Mesh.Scale=Vector3.new(1.1,.75,1)
  163. w = Instance.new("Weld")
  164. w.Parent = v
  165. w.Part0 = w.Parent
  166. w.Part1 = Tor
  167. w.C0 = CFrame.new(-0.1,0.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(90))
  168.  
  169. v=char["Torso"]
  170. Tor=Instance.new("Part")
  171. Tor.Size=Vector3.new(1,2,1)
  172. Tor.BrickColor=BrickColor.new("Dark stone grey")
  173. Tor.Reflectance=0
  174. Tor.Transparency=0
  175. Tor.Locked=true
  176. Tor.Name="X1"
  177. Tor.CanCollide=true
  178. Tor.Parent=model
  179. Tor.TopSurface="Smooth"
  180. Tor.BottomSurface="Smooth"
  181. Mesh=Instance.new("SpecialMesh")
  182. Mesh.MeshType="Brick"
  183. Mesh.Parent=Tor
  184. Mesh.Scale=Vector3.new(0.23,0.2,1.11)
  185. w = Instance.new("Weld")
  186. w.Parent = v
  187. w.Part0 = w.Parent
  188. w.Part1 = Tor
  189. w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(-45))
  190.  
  191. v=char["Torso"]
  192. Tor=Instance.new("Part")
  193. Tor.Size=Vector3.new(1,2,1)
  194. Tor.BrickColor=BrickColor.new("Dark stone grey")
  195. Tor.Reflectance=0
  196. Tor.Transparency=0
  197. Tor.Locked=true
  198. Tor.Name="X1"
  199. Tor.CanCollide=true
  200. Tor.Parent=model
  201. Tor.TopSurface="Smooth"
  202. Tor.BottomSurface="Smooth"
  203. Mesh=Instance.new("SpecialMesh")
  204. Mesh.MeshType="Brick"
  205. Mesh.Parent=Tor
  206. Mesh.Scale=Vector3.new(0.23,0.2,1.11)
  207. w = Instance.new("Weld")
  208. w.Parent = v
  209. w.Part0 = w.Parent
  210. w.Part1 = Tor
  211. w.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,math.rad(45))
  212.  
  213. v=char["Head"]
  214. Tor=Instance.new("Part")
  215. Tor.Size=Vector3.new(1,1,1)
  216. Tor.BrickColor=BrickColor.new("Dark stone grey")
  217. Tor.Reflectance=0.5
  218. Tor.Transparency=0
  219. Tor.Locked=true
  220. Tor.Name="X1"
  221. Tor.CanCollide=true
  222. Tor.Parent=model
  223. Tor.TopSurface="Smooth"
  224. Tor.BottomSurface="Smooth"
  225. Mesh=Instance.new("SpecialMesh")
  226. Mesh.MeshType="Head"
  227. Mesh.Parent=Tor
  228. Mesh.Scale=Vector3.new(1.1,0.4,1.1)
  229. w = Instance.new("Weld")
  230. w.Parent = v
  231. w.Part0 = w.Parent
  232. w.Part1 = Tor
  233. w.C0 = CFrame.new(0,0.2,-0.2)
  234. pcall(function() char.Head.face:remove() end)
  235.  
  236. v=char["Torso"]
  237. Tor=Instance.new("Part")
  238. Tor.Size=Vector3.new(1,1,1)
  239. Tor.BrickColor=color2
  240. Tor.Reflectance=0
  241. Tor.Transparency=0
  242. Tor.Locked=true
  243. Tor.Name="Cannon"
  244. Tor.Shape="Ball"
  245. Tor.CanCollide=true
  246. Tor.Parent=model
  247. Tor.TopSurface="Smooth"
  248. Tor.BottomSurface="Smooth"
  249. Mesh=Instance.new("SpecialMesh")
  250. Mesh.MeshType="Sphere"
  251. Mesh.Parent=Tor
  252. Mesh.Scale=Vector3.new(0.4,0.4,0.4)
  253. w = Instance.new("Weld")
  254. w.Parent = v
  255. w.Part0 = w.Parent
  256. w.Part1 = Tor
  257. w.C0 = CFrame.new(0,0,-0.45)
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288. function Flare(mouse)
  289. for i=0,0.3,0.05 do
  290. wait()
  291. w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
  292. end
  293. wait()
  294. for i=1,20 do
  295. char.Torso.CFrame=char.Torso.CFrame+Vector3.new(0,2,0)
  296. char.Torso.Velocity=Vector3.new(0,0,0)
  297. wait()
  298. end
  299. wait()
  300. bp=Instance.new("BodyPosition")
  301. bp.maxForce=Vector3.new(9999999,999999999,99999999)
  302. bp.position=char.Torso.Position
  303. bp.Parent=char.Torso
  304. wait(0.5)
  305. for i=1.1,0,-.05 do
  306. wait()
  307. w2.C0=w2.C0*CFrame.new(0,0.1/2,0)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
  308. HenWeld.C0=HenWeld.C0*CFrame.Angles(math.rad(20),0,0)
  309. end
  310. bp:remove()
  311. con=char["Left Leg"].Touched:connect(function(hit)
  312. con:disconnect()
  313. local t = char.Torso
  314. for i=1,50,0.5 do
  315. wait()
  316. x = (16 + i) * math.sin(i) + t.Position.x
  317. y = t.Position.y
  318. z = (16 + i)* math.cos (i) + t.Position.z
  319. brick = Instance.new("Explosion")
  320. brick.BlastPressure=0
  321. brick.Hit:connect(function(hit)
  322. if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
  323. hit:BreakJoints()
  324. hit.Anchored=false
  325. hit.Velocity=(hit.Position-char.Torso.Position).unit*320
  326. end
  327. end)
  328. brick.BlastRadius = 20
  329. brick.Parent = workspace
  330. brick.Position = Vector3.new(x,y,z)
  331. end
  332. end)
  333. w2.C0=Wr
  334. HenWeld.C0=Hy
  335. end
  336.  
  337. function Tele(mouse)
  338. if mouse.Target~=nil then
  339. local mouse=mouse
  340. local hit=mouse.Hit
  341. local Band1=Instance.new("Part")
  342. Band1.Size=Vector3.new(1,1,1)
  343. Band1.BrickColor=BrickColor:Black()
  344. Band1.Parent=char
  345. Band1.Reflectance=0.2
  346. Band1.Transparency=0.2
  347. local Mesh=Instance.new("CylinderMesh")
  348. Mesh.Scale=Vector3.new(5.5,0.05,5.5)
  349. Mesh.Parent=Band1
  350. w = Instance.new("Weld")
  351. w.Parent = char.Torso
  352. w.Part0 = w.Parent
  353. w.Part1 = Band1
  354. w.C0 = CFrame.new(0,0,0)
  355. for i=1,25 do
  356. Mesh.Scale=Mesh.Scale+Vector3.new(0,0.25,0)
  357. wait()
  358. end
  359. char.Torso.CFrame=CFrame.new(hit.p)+Vector3.new(0,3,0)
  360. wait(0.1)
  361. for i=1,25 do
  362. Mesh.Scale=Mesh.Scale+Vector3.new(0,-0.25,0)
  363. wait()
  364. end
  365. Band1:remove()
  366. end
  367. end
  368.  
  369. function Pwn(mouse)
  370. local mou=mouse
  371. local Laz=Instance.new("Part")
  372. Laz.Anchored=true
  373. Laz.BrickColor=color
  374. Laz.Reflectance=0
  375. Laz.TopSurface="Smooth"
  376. Laz.Name="Lazer"
  377. Laz.BottomSurface="Smooth"
  378. Laz.CanCollide=false
  379. Laz.CFrame=CFrame.new((mouse.Hit.p+model.Cannon.Position)/2,model.Cannon.Position)
  380. Laz.Parent=char
  381. Laz.Size=Vector3.new(1,1,2)
  382. Laz.Transparency=0.2
  383. Laz.Reflectance=0.3
  384. local Me=Instance.new("BlockMesh")
  385. Me.Bevel=0.42
  386. Me.Parent=Laz
  387. Me.Scale = Vector3.new(3.5,3.5,(mouse.Hit.p - model.Cannon.Position).magnitude/2)
  388. if mou.Target~=nil and game.Players:getPlayerFromCharacter(mou.Target.Parent) and mou.Target.Parent:findFirstChild("Torso")~=nil and mou.Target.Parent.Name~=Name then
  389. local m=game.Players:getPlayerFromCharacter(mou.Target.Parent)
  390. mou.Target.Parent.Torso.Anchored=true
  391. local Laz=Instance.new("Part")
  392. Laz.Anchored=true
  393. Laz.BrickColor=BrickColor:Black()
  394. Laz.Reflectance=0
  395. Laz.Shape="Ball"
  396. Laz.TopSurface="Smooth"
  397. Laz.BottomSurface="Smooth"
  398. Laz.CanCollide=true
  399. Laz.Size=Vector3.new(1,1,1)
  400. Laz.CFrame=mou.Target.Parent.Torso.CFrame
  401. Laz.Parent=workspace
  402. Laz.Transparency=0
  403. local Me=Instance.new("SpecialMesh")
  404. Me.MeshType="Sphere"
  405. Me.Parent=Laz
  406. for i=1,13,0.75 do
  407. Me.Scale = Vector3.new(i,i,i)
  408. wait()
  409. end
  410. pcall(function()
  411. char.Lazer:remove()
  412. m.Character.Head:remove()
  413. end)
  414. for i=1,7 do
  415. Laz.BrickColor=BrickColor:White()
  416. Laz.Reflectance=0.5
  417. wait()
  418. Laz.BrickColor=BrickColor:Black()
  419. Laz.Reflectance=0.2
  420. wait()
  421. end
  422. for i=1,40 do
  423. Laz.Transparency=i/40
  424. wait()
  425. end
  426. Laz:remove()
  427. elseif mou.Target~=nil and mou.Target.Name~="Base" and mou.Target.Parent.Name~=Name and mou.Target.Parent.Parent.Name~=Name then
  428. local mt=mouse.Target
  429. for i=1,30 do
  430. wait()
  431. mt.Reflectance=i/30
  432. end
  433. mt:remove()
  434. end
  435. end
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457. function Ban(mouse)
  458. local mou=mouse
  459. local Laz=Instance.new("Part")
  460. Laz.Anchored=true
  461. Laz.BrickColor=BrickColor:Black()
  462. Laz.Reflectance=0.34
  463. Laz.TopSurface="Smooth"
  464. Laz.Name="Lazer"
  465. Laz.BottomSurface="Smooth"
  466. Laz.CanCollide=false
  467. Laz.CFrame=CFrame.new((mouse.Hit.p+model.Cannon.Position)/2,model.Cannon.Position)
  468. Laz.Parent=char
  469. Laz.Size=Vector3.new(1,1,2)
  470. Laz.Transparency=0.2
  471. Laz.Reflectance=0.3
  472. local Me=Instance.new("BlockMesh")
  473. Me.Bevel=0.05
  474. Me.Parent=Laz
  475. Me.Scale = Vector3.new(1,1,(mouse.Hit.p - model.Cannon.Position).magnitude/2)
  476. if mou.Target~=nil and game.Players:getPlayerFromCharacter(mou.Target.Parent) and mou.Target.Parent:findFirstChild("Torso")~=nil and mou.Target.Parent.Name~=Name then
  477. local m=game.Players:getPlayerFromCharacter(mou.Target.Parent)
  478. mou.Target.Parent.Torso.Anchored=true
  479. for i=1,36 do
  480. x = (3 + i) * math.sin(i) + m.Character.Torso.Position.x
  481. y = m.Character.Torso.Position.y
  482. z = (3 + i)* math.cos (i) + m.Character.Torso.Position.z
  483. local Laz=Instance.new("Part")
  484. Laz.Anchored=true
  485. Laz.BrickColor=BrickColor:Black()
  486. Laz.Shape="Ball"
  487. Laz.Transparency=0.2
  488. Laz.TopSurface="Smooth"
  489. Laz.BottomSurface="Smooth"
  490. Laz.CanCollide=false
  491. Laz.Size=Vector3.new(1,1,1)
  492. Laz.CFrame=CFrame.new(x,y,z)
  493. Laz.Parent=m.Character
  494. wait(0.05)
  495. end
  496. pcall(function()
  497. char.Lazer:remove()
  498. m.Mode:remove()
  499. m:remove()
  500. end)
  501. for i=1,7 do
  502. Laz.BrickColor=BrickColor:White()
  503. Laz.Reflectance=0.5
  504. wait()
  505. Laz.BrickColor=BrickColor:Black()
  506. Laz.Reflectance=0.2
  507. wait()
  508. end
  509. for i=1,40 do
  510. Laz.Transparency=i/40
  511. wait()
  512. end
  513. Laz:remove()
  514. elseif mou.Target~=nil and mou.Target.Name~="Base" and mou.Target.Parent.Name~=Name and mou.Target.Parent.Parent.Name~=Name then
  515. local mt=mouse.Target
  516. for i=1,30 do
  517. wait()
  518. mt.Reflectance=i/30
  519. end
  520. mt:remove()
  521. end
  522. end
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529.  
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543.  
  544. fire={Flare,Tele,Pwn,Ban}
  545. name={"Flare Uppercut","Teleport","Pwn Lazor","Ban Lazor"}
  546. klick={"z","x","c","t"}
  547.  
  548. function Kay(ke)
  549. for _,v in pairs(klick) do
  550. if v==ke then
  551. return _
  552. end
  553. end
  554. return false
  555. end
  556.  
  557.  
  558. if script.Parent.className~="HopperBin" then
  559. Sword = Instance.new("HopperBin")
  560. Sword.Parent = game.Players[Name].Backpack
  561. Sword.Name="Staff"
  562. script.Parent=Sword
  563. end
  564.  
  565. Sword=script.Parent
  566.  
  567. Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
  568.  
  569. function makeSword()
  570. local Sword=char
  571. wait(0.1)
  572. Handle=Instance.new("Part")
  573. Handle.Size=Vector3.new(1,4,1)
  574. Handle.Parent=Sword
  575. Handle.BrickColor=color
  576. Handle.Reflectance=0.5
  577. Handle.Name="Handle"
  578. Mesh=Instance.new("SpecialMesh")
  579. Mesh.MeshType=0
  580. Mesh.Parent=Handle
  581. Mesh.Scale=Vector3.new(0.4,1,0.4)
  582. HenWeld=Instance.new("Weld")
  583. HenWeld.Parent=char["Right Arm"]
  584. HenWeld.Part1=HenWeld.Parent
  585. HenWeld.Part0=Handle
  586. HenWeld.C0=CFrame.new(0,-0.25,1)*CFrame.Angles(math.rad(90),math.rad(-4),0)
  587. Hy=HenWeld.C0
  588. Handle.Touched:connect(function(h)
  589. local v=h --To lazy.
  590. if v.Parent.Name~=Name and v.Parent.Parent.Name~=Name and v.Name~="Eaten" and v.Name~="Base" then
  591. v.Name="Eaten"
  592. v.BrickColor=BrickColor:Black()
  593. for i=1,10 do
  594. wait()
  595. v.Transparency=i/10
  596. end
  597. pcall(function() v:remove() end)
  598. end
  599. end)
  600. end
  601.  
  602.  
  603.  
  604. function Button(mouse)
  605. for i=0,0.6,0.05 do
  606. wait()
  607. w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
  608. end
  609. wait()
  610. for i=0.9,0,-.05 do
  611. wait()
  612. w2.C0=w2.C0*CFrame.new(0,0.1/2,-.1/2)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
  613. end
  614. wait()
  615. for i=0,0.3,0.05 do
  616. wait()
  617. w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0)
  618. end
  619. w.C0=We
  620. w2.C0=Wr
  621. end
  622.  
  623. function Button2()
  624. for i=0,0.3,0.05 do
  625. wait()
  626. w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
  627. end
  628. wait(0.2)
  629. for i=1.1,0,-.05 do
  630. wait()
  631. w2.C0=w2.C0*CFrame.new(0,0.1/2,0)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
  632. HenWeld.C0=HenWeld.C0*CFrame.Angles(math.rad(20),0,0)
  633. end
  634. wait()
  635. w2.C0=Wr
  636. HenWeld.C0=Hy
  637. end
  638.  
  639.  
  640. f=Sword.Selected:connect(function(mouse)
  641. pcall(function() script.Sour.Value=[[print("Hello,World!")]] end) --Nothing to see here.
  642. if d==0 and char.Torso:findFirstChild("Right Shoulder")~=nil then
  643. d=1
  644. De=0
  645. f:disconnect()
  646. pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
  647. Debou=true
  648. Numb=Instance.new("NumberValue")
  649. Numb.Value=0
  650. Numb.Parent=Sword
  651. Numb.Changed:connect(function()
  652. if Debou then
  653. Debou=false
  654. wait(0.2)
  655. ghk:disconnect()
  656. if Numb.Value>1 then
  657. Numb.Value=0
  658. Button2()
  659. else Numb.Value=0
  660. Button()
  661. end
  662. ghk=mouse.Button1Down:connect(function()
  663. Delay(0,function()
  664. if Debounce then
  665. Debounce=false
  666. Numb.Value=Numb.Value+1
  667. wait()
  668. Debounce=true
  669. end
  670. end)
  671. end)
  672. Debou=true
  673. end
  674. end)
  675.  
  676. Arms[1].Parent=nil
  677. w = Instance.new("Weld")
  678. w.Name="Left Shouldr"
  679. w.Parent = char.Torso
  680. w.Part0 = char["Left Arm"]
  681. w.Part1 = w.Parent
  682.  
  683. Arms[2].Parent=nil
  684. w2 = Instance.new("Weld")
  685. w2.Name="Right Shouldr"
  686. w2.Parent = char.Torso
  687. w2.Part0 = char["Right Arm"]
  688. w2.Part1 = w2.Parent
  689. makeSword()
  690. ---Animation Start---
  691. for i=0,1,0.05 do
  692. w.C0 = CFrame.new(1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(i*45),math.rad(i*20))
  693. wait()
  694. w2.C0 = CFrame.new(-1.2+(i*0.05)/10,-0.1-i*0.05,.5-i/1.3)*CFrame.Angles(math.rad(75*-i),math.rad(-i*45),math.rad(-i*20))
  695. end
  696. ----Animation End----
  697. We=w.C0
  698. Wr=w2.C0
  699. wait()
  700. ghk=mouse.Button1Down:connect(function()
  701. Delay(0,function()
  702. if Debounce then
  703. Debounce=false
  704. Numb.Value=Numb.Value+1
  705. wait()
  706. Debounce=true
  707. end
  708. end)
  709. end)
  710. mouse.KeyDown:connect(function(key)
  711. if Kay(tostring(key))~=false then
  712. hint(tostring(name[Kay(tostring(key))]).."!",2)
  713. wait()
  714. fire[Kay(tostring(key))](mouse)
  715. pcall(function() char.Lazer:remove() end)
  716. end
  717. end)
  718. end
  719. end)
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