Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- aktualnaPozycjaOdrodzenia=player.position()
- czyEtap1=False
- czyEtap2=False
- def nowyParkour():
- builder.teleport_to(pos(5, 0, 0))
- builder.face(EAST)
- for i in range(70):
- builder.place(PURPUR_STAIRS)
- builder.shift(1, 1, 0)
- builder.mark()
- builder.shift(2, 0, -4)
- builder.fill(DIAMOND_BLOCK)
- player.on_chat("start", nowyParkour)
- def smierc():
- loops.pause(500)
- player.teleport(aktualnaPozycjaOdrodzenia)
- player.on_died(smierc)
- def etap1i2(obrotKonstruktora,rodzajToru,rodzajCheckpoint):
- builder.teleport_to(pos(1, -4, 0))
- builder.mark()
- builder.face(EAST)
- for i in range(2):
- for j in range(5):
- builder.move(FORWARD, randint(3, 8))
- builder.line(rodzajToru)
- builder.move(FORWARD, randint(2, 3))
- builder.mark()
- builder.turn(obrotKonstruktora)
- builder.mark()
- builder.shift(2, 0, -4)
- builder.fill(rodzajCheckpoint)
- while True:
- if blocks.test_for_block(DIAMOND_BLOCK, pos(0, -1, 0)) and not czyEtap1:
- aktualnaPozycjaOdrodzenia = player.position()
- czyEtap1 = True
- etap1i2(RIGHT_TURN,SLIME_BLOCK,GOLD_BLOCK)
- elif blocks.test_for_block(GOLD_BLOCK, pos(0, -1, 0)) and not czyEtap2:
- aktualnaPozycjaOdrodzenia = player.position()
- czyEtap2 = True
- etap1i2(LEFT_TURN,MAGENTA_STAINED_GLASS_PANE,BEDROCK)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement