Advertisement
Axelpuff

Deadit FE

Aug 28th, 2018
192
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 108.60 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. --//====================================================\\--
  175. --|| CREATED BY SHACKLUSTER
  176. --\\====================================================//--
  177.  
  178. wait(0.2)
  179.  
  180. Player_Size = 1 --Size of the player.
  181. Player = game:GetService("Players").LocalPlayer
  182. PlayerGui = Player.PlayerGui
  183. Cam = workspace.CurrentCamera
  184. Backpack = Player.Backpack
  185. Character = Player.Character
  186. Humanoid = Character.Humanoid
  187. Mouse = Player:GetMouse()
  188. RootPart = Character["HumanoidRootPart"]
  189. Torso = Character["Torso"]
  190. Head = Character["Head"]
  191. RightArm = Character["Right Arm"]
  192. LeftArm = Character["Left Arm"]
  193. RightLeg = Character["Right Leg"]
  194. LeftLeg = Character["Left Leg"]
  195. RootJoint = RootPart["RootJoint"]
  196. Neck = Torso["Neck"]
  197. RightShoulder = Torso["Right Shoulder"]
  198. LeftShoulder = Torso["Left Shoulder"]
  199. RightHip = Torso["Right Hip"]
  200. LeftHip = Torso["Left Hip"]
  201. local sick = Instance.new("Sound",Torso)
  202. sick.SoundId = "rbxassetid://848439234"
  203. sick.Looped = true
  204. sick.Pitch = 1
  205. sick.Volume = 3
  206. sick:Play()
  207.  
  208. IT = Instance.new
  209. CF = CFrame.new
  210. VT = Vector3.new
  211. RAD = math.rad
  212. C3 = Color3.new
  213. UD2 = UDim2.new
  214. BRICKC = BrickColor.new
  215. ANGLES = CFrame.Angles
  216. EULER = CFrame.fromEulerAnglesXYZ
  217. COS = math.cos
  218. ACOS = math.acos
  219. SIN = math.sin
  220. ASIN = math.asin
  221. ABS = math.abs
  222. MRANDOM = math.random
  223. FLOOR = math.floor
  224.  
  225. --//=================================\\
  226. --|| USEFUL VALUES
  227. --\\=================================//
  228.  
  229. Animation_Speed = 1.5
  230. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  231. local Speed = 70
  232. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  233. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  234. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  235. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  236. local DAMAGEMULTIPLIER = 1
  237. local ANIM = "Idle"
  238. local ATTACK = false
  239. local EQUIPPED = false
  240. local HOLD = false
  241. local COMBO = 1
  242. local Rooted = false
  243. local SINE = 0
  244. local KEYHOLD = false
  245. local CHANGE = 2 / Animation_Speed
  246. local WALKINGANIM = false
  247. local VALUE1 = false
  248. local VALUE2 = false
  249. local ROBLOXIDLEANIMATION = IT("Animation")
  250. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  251. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  252. --ROBLOXIDLEANIMATION.Parent = Humanoid
  253. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  254. WEAPONGUI.Name = "Weapon GUI"
  255. local Effects = IT("Folder", Character)
  256. Effects.Name = "Effects"
  257. local ANIMATOR = Humanoid.Animator
  258. local ANIMATE = Character.Animate
  259. local UNANCHOR = true
  260. local LAUGHS = {834001699,834001752,834001797,834001828}
  261. local SONGS = {534861083,530959353,1534958855,0}
  262. local CHOICE = MRANDOM(1,4)
  263. shot = false
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268.  
  269. --//=================================\\
  270. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  271. --\\=================================//
  272.  
  273. ArtificialHB = Instance.new("BindableEvent", owner.Character)
  274. ArtificialHB.Name = "ArtificialHB"
  275.  
  276. owner.Character:WaitForChild("ArtificialHB")
  277.  
  278. frame = Frame_Speed
  279. tf = 0
  280. allowframeloss = false
  281. tossremainder = false
  282. lastframe = tick()
  283. owner.Character.ArtificialHB:Fire()
  284.  
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. owner.Character.ArtificialHB:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. owner.Character.ArtificialHB:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304.  
  305. --//=================================\\
  306. --\\=================================//
  307.  
  308. --//=================================\\
  309. --|| SOME FUNCTIONS
  310. --\\=================================//
  311.  
  312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  313. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  314. end
  315.  
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function NegativeAngle(NUMBER)
  324. if NUMBER <= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function Swait(NUMBER)
  331. if NUMBER == 0 or NUMBER == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 1, NUMBER do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339.  
  340. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  341. local NEWMESH = IT(MESH)
  342. if MESH == "SpecialMesh" then
  343. NEWMESH.MeshType = MESHTYPE
  344. if MESHID ~= "nil" and MESHID ~= "" then
  345. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  346. end
  347. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  348. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  349. end
  350. end
  351. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  352. NEWMESH.Scale = SCALE
  353. NEWMESH.Parent = PARENT
  354. return NEWMESH
  355. end
  356.  
  357. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  358. local NEWPART = IT("Part")
  359. NEWPART.formFactor = FORMFACTOR
  360. NEWPART.Reflectance = REFLECTANCE
  361. NEWPART.Transparency = TRANSPARENCY
  362. NEWPART.CanCollide = false
  363. NEWPART.Locked = true
  364. NEWPART.Anchored = true
  365. if ANCHOR == false then
  366. NEWPART.Anchored = false
  367. end
  368. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  369. NEWPART.Name = NAME
  370. NEWPART.Size = SIZE
  371. NEWPART.Position = Torso.Position
  372. NEWPART.Material = MATERIAL
  373. NEWPART:BreakJoints()
  374. NEWPART.Parent = PARENT
  375. return NEWPART
  376. end
  377.  
  378. local function weldBetween(a, b)
  379. local weldd = IT("Weld")
  380. weldd.Part0 = a
  381. weldd.Part1 = b
  382. weldd.C0 = CF()
  383. weldd.C1 = b.CFrame:inverse() * a.CFrame
  384. weldd.Parent = a
  385. return weldd
  386. end
  387.  
  388.  
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m11 > m00 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430.  
  431. function QuaternionSlerp(a, b, t)
  432. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433. local startInterp, finishInterp;
  434. if cosTheta >= 0.0001 then
  435. if (1 - cosTheta) > 0.0001 then
  436. local theta = ACOS(cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((1 - t) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = 1 - t
  442. finishInterp = t
  443. end
  444. else
  445. if (1 + cosTheta) > 0.0001 then
  446. local theta = ACOS(-cosTheta)
  447. local invSinTheta = 1 / SIN(theta)
  448. startInterp = SIN((t - 1) * theta) * invSinTheta
  449. finishInterp = SIN(t * theta) * invSinTheta
  450. else
  451. startInterp = t - 1
  452. finishInterp = t
  453. end
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457.  
  458. function Clerp(a, b, t)
  459. local qa = {QuaternionFromCFrame(a)}
  460. local qb = {QuaternionFromCFrame(b)}
  461. local ax, ay, az = a.x, a.y, a.z
  462. local bx, by, bz = b.x, b.y, b.z
  463. local _t = 1 - t
  464. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  465. end
  466.  
  467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  468. local frame = IT("Frame")
  469. frame.BackgroundTransparency = TRANSPARENCY
  470. frame.BorderSizePixel = BORDERSIZEPIXEL
  471. frame.Position = POSITION
  472. frame.Size = SIZE
  473. frame.BackgroundColor3 = COLOR
  474. frame.BorderColor3 = BORDERCOLOR
  475. frame.Name = NAME
  476. frame.Parent = PARENT
  477. return frame
  478. end
  479.  
  480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  481. local label = IT("TextLabel")
  482. label.BackgroundTransparency = 1
  483. label.Size = UD2(1, 0, 1, 0)
  484. label.Position = UD2(0, 0, 0, 0)
  485. label.TextColor3 = TEXTCOLOR
  486. label.TextStrokeTransparency = STROKETRANSPARENCY
  487. label.TextTransparency = TRANSPARENCY
  488. label.FontSize = TEXTFONTSIZE
  489. label.Font = TEXTFONT
  490. label.BorderSizePixel = BORDERSIZEPIXEL
  491. label.TextScaled = false
  492. label.Text = TEXT
  493. label.Name = NAME
  494. label.Parent = PARENT
  495. return label
  496. end
  497.  
  498. function NoOutlines(PART)
  499. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  500. end
  501.  
  502. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  503. local NEWWELD = IT(TYPE)
  504. NEWWELD.Part0 = PART0
  505. NEWWELD.Part1 = PART1
  506. NEWWELD.C0 = C0
  507. NEWWELD.C1 = C1
  508. NEWWELD.Parent = PARENT
  509. return NEWWELD
  510. end
  511.  
  512. local S = IT("Sound")
  513. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  514. local NEWSOUND = nil
  515. coroutine.resume(coroutine.create(function()
  516. NEWSOUND = S:Clone()
  517. NEWSOUND.Parent = PARENT
  518. NEWSOUND.Volume = VOLUME
  519. NEWSOUND.Pitch = PITCH
  520. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  521. NEWSOUND:play()
  522. if DOESLOOP == true then
  523. NEWSOUND.Looped = true
  524. else
  525. repeat wait(1) until NEWSOUND.Playing == false
  526. NEWSOUND:remove()
  527. end
  528. end))
  529. return NEWSOUND
  530. end
  531.  
  532. function CFrameFromTopBack(at, top, back)
  533. local right = top:Cross(back)
  534. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  535. end
  536.  
  537. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  538. function WACKYEFFECT(Table)
  539. local TYPE = (Table.EffectType or "Sphere")
  540. local SIZE = (Table.Size or VT(1,1,1))
  541. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  542. local TRANSPARENCY = (Table.Transparency or 0)
  543. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  544. local CFRAME = (Table.CFrame or Torso.CFrame)
  545. local MOVEDIRECTION = (Table.MoveToPos or nil)
  546. local ROTATION1 = (Table.RotationX or 0)
  547. local ROTATION2 = (Table.RotationY or 0)
  548. local ROTATION3 = (Table.RotationZ or 0)
  549. local MATERIAL = (Table.Material or "Neon")
  550. local COLOR = (Table.Color or C3(1,1,1))
  551. local TIME = (Table.Time or 45)
  552. local SOUNDID = (Table.SoundID or nil)
  553. local SOUNDPITCH = (Table.SoundPitch or nil)
  554. local SOUNDVOLUME = (Table.SoundVolume or nil)
  555. coroutine.resume(coroutine.create(function()
  556. local PLAYSSOUND = false
  557. local SOUND = nil
  558. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  559. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  560. PLAYSSOUND = true
  561. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  562. end
  563. EFFECT.Color = COLOR
  564. local MSH = nil
  565. if TYPE == "Sphere" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Block" then
  568. MSH = IT("BlockMesh",EFFECT)
  569. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  570. elseif TYPE == "Wave" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  572. elseif TYPE == "Ring" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  574. elseif TYPE == "Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Round Slash" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  578. elseif TYPE == "Swirl" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Skull" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  582. elseif TYPE == "Crystal" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  584. end
  585. if MSH ~= nil then
  586. local MOVESPEED = nil
  587. if MOVEDIRECTION ~= nil then
  588. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  589. end
  590. local GROWTH = SIZE - ENDSIZE
  591. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  592. if TYPE == "Block" then
  593. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  594. else
  595. EFFECT.CFrame = CFRAME
  596. end
  597. for LOOP = 1, TIME+1 do
  598. Swait()
  599. MSH.Scale = MSH.Scale - GROWTH/TIME
  600. if TYPE == "Wave" then
  601. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  602. end
  603. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  604. if TYPE == "Block" then
  605. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  606. else
  607. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  608. end
  609. if MOVEDIRECTION ~= nil then
  610. local ORI = EFFECT.Orientation
  611. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  612. EFFECT.Orientation = ORI
  613. end
  614. end
  615. if PLAYSSOUND == false then
  616. EFFECT:remove()
  617. else
  618. SOUND.Stopped:Connect(function()
  619. EFFECT:remove()
  620. end)
  621. end
  622. else
  623. if PLAYSSOUND == false then
  624. EFFECT:remove()
  625. else
  626. repeat Swait() until SOUND.Playing == false
  627. EFFECT:remove()
  628. end
  629. end
  630. end))
  631. end
  632.  
  633. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  634. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  635. local mesh = IT("SpecialMesh",wave)
  636. mesh.MeshType = "FileMesh"
  637. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  638. mesh.Scale = SIZE
  639. mesh.Offset = VT(0,0,-SIZE.X/8)
  640. wave.CFrame = CFRAME
  641. coroutine.resume(coroutine.create(function(PART)
  642. for i = 1, WAIT do
  643. Swait()
  644. mesh.Scale = mesh.Scale + GROW
  645. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  646. if DOESROT == true then
  647. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  648. end
  649. wave.Transparency = wave.Transparency + (0.5/WAIT)
  650. if wave.Transparency > 0.99 then
  651. wave:remove()
  652. end
  653. end
  654. end))
  655. end
  656.  
  657. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  658. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  659. local mesh = IT("SpecialMesh",wave)
  660. mesh.MeshType = "FileMesh"
  661. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  662. mesh.Scale = SIZE
  663. --mesh.Offset = VT(0,0,-SIZE.X/8)
  664. wave.CFrame = CFRAME
  665. coroutine.resume(coroutine.create(function(PART)
  666. for i = 1, WAIT do
  667. Swait()
  668. mesh.Scale = mesh.Scale + GROW
  669. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  670. if DOESROT == true then
  671. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  672. end
  673. wave.Transparency = wave.Transparency + (0.5/WAIT)
  674. if wave.Transparency > 0.99 then
  675. wave:remove()
  676. end
  677. end
  678. end))
  679. end
  680.  
  681. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  682. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  683. local mesh = IT("SpecialMesh",wave)
  684. mesh.MeshType = "FileMesh"
  685. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  686. mesh.Scale = SIZE
  687. wave.CFrame = CFRAME
  688. coroutine.resume(coroutine.create(function(PART)
  689. for i = 1, WAIT do
  690. Swait()
  691. mesh.Scale = mesh.Scale + GROW
  692. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  693. if DOESROT == true then
  694. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  695. end
  696. wave.Transparency = wave.Transparency + (0.5/WAIT)
  697. if wave.Transparency > 0.99 then
  698. wave:remove()
  699. end
  700. end
  701. end))
  702. end
  703.  
  704. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  705. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  706. local mesh = IT("SpecialMesh",wave)
  707. mesh.MeshType = "Sphere"
  708. mesh.Scale = SIZE
  709. mesh.Offset = VT(0,0,0)
  710. wave.CFrame = CFRAME
  711. coroutine.resume(coroutine.create(function(PART)
  712. for i = 1, WAIT do
  713. Swait()
  714. mesh.Scale = mesh.Scale + GROW
  715. wave.Transparency = wave.Transparency + (1/WAIT)
  716. if wave.Transparency > 0.99 then
  717. wave:remove()
  718. end
  719. end
  720. end))
  721. end
  722.  
  723. function killnearest(position,range,maxstrength,direction)
  724. for i,v in ipairs(workspace:GetChildren()) do
  725. local body = v:GetChildren()
  726. for part = 1, #body do
  727. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  728. if(body[part].Position - position).Magnitude < range then
  729. if v.ClassName == "Model" then
  730. --v:BreakJoints()
  731. end
  732. local POS = position
  733. coroutine.resume(coroutine.create(function()
  734. body[part].Anchored = true
  735. body[part].Parent = Effects
  736. body[part].CanCollide = true
  737. local SIZE = body[part].Size
  738. body[part].Material = "Neon"
  739. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  740. for i = 1, 75 do
  741. Swait()
  742. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  743. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  744. end
  745. coroutine.resume(coroutine.create(function()
  746. while true do
  747. Swait()
  748. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  749. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  750. end
  751. end))
  752. body[part].Anchored = false
  753. body[part].Velocity = direction.lookVector*maxstrength
  754. end))
  755. end
  756. end
  757. end
  758. if v.ClassName == "Part" then
  759. if v.Anchored == false and (v.Position - position).Magnitude < range then
  760. local POS = position
  761. coroutine.resume(coroutine.create(function()
  762. v.Anchored = true
  763. v.Parent = Effects
  764. local SIZE = v.Size
  765. v.Material = "Neon"
  766. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  767. for i = 1, 75 do
  768. Swait()
  769. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  770. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  771. end
  772. coroutine.resume(coroutine.create(function()
  773. while true do
  774. Swait()
  775. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  776. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  777. end
  778. end))
  779. v.Anchored = false
  780. v.Velocity = direction.lookVector*maxstrength
  781. end))
  782. end
  783. end
  784. end
  785. end
  786.  
  787. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  788. if FLOOR ~= nil then
  789. coroutine.resume(coroutine.create(function()
  790. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  791. PART.CFrame = CF(POSITION)
  792. for i = 1, 45 do
  793. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  794. RingPiece.Material = FLOOR.Material
  795. RingPiece.Color = FLOOR.Color
  796. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  797. Debris:AddItem(RingPiece,SWAIT/100)
  798. end
  799. PART:remove()
  800. end))
  801. end
  802. end
  803.  
  804. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  805. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  806. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  807. wave.CFrame = CFRAME
  808. coroutine.resume(coroutine.create(function(PART)
  809. for i = 1, WAIT do
  810. Swait()
  811. mesh.Scale = mesh.Scale * GROW
  812. wave.Transparency = wave.Transparency + (0.5/WAIT)
  813. if wave.Transparency > 0.99 then
  814. wave:remove()
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. function MakeForm(PART,TYPE)
  821. if TYPE == "Cyl" then
  822. local MSH = IT("CylinderMesh",PART)
  823. elseif TYPE == "Ball" then
  824. local MSH = IT("SpecialMesh",PART)
  825. MSH.MeshType = "Sphere"
  826. elseif TYPE == "Wedge" then
  827. local MSH = IT("SpecialMesh",PART)
  828. MSH.MeshType = "Wedge"
  829. end
  830. end
  831.  
  832. Debris = game:GetService("Debris")
  833.  
  834. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  835. local DIRECTION = CF(StartPos,EndPos).lookVector
  836. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  837. end
  838.  
  839. function turnto(position)
  840. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  841. end
  842.  
  843. function SpawnTrail(FROM,TO,BIG)
  844. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
  845. MakeForm(TRAIL,"Cyl")
  846. local DIST = (FROM - TO).Magnitude
  847. if BIG == true then
  848. TRAIL.Size = VT(0.5,DIST,0.5)
  849. else
  850. TRAIL.Size = VT(0.25,DIST,0.25)
  851. end
  852. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  853. coroutine.resume(coroutine.create(function()
  854. for i = 1, 5 do
  855. Swait()
  856. TRAIL.Transparency = TRAIL.Transparency + 0.1
  857. end
  858. TRAIL:remove()
  859. end))
  860. end
  861.  
  862. CFuncs = {
  863. ["Part"] = {
  864. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  865. local Part = Create("Part"){
  866. Parent = Parent,
  867. Reflectance = Reflectance,
  868. Transparency = Transparency,
  869. CanCollide = false,
  870. Locked = true,
  871. BrickColor = BrickColor.new(tostring(BColor)),
  872. Name = Name,
  873. Size = Size,
  874. Material = Material,
  875. }
  876. RemoveOutlines(Part)
  877. return Part
  878. end;
  879. };
  880.  
  881. ["Mesh"] = {
  882. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  883. local Msh = Create(Mesh){
  884. Parent = Part,
  885. Offset = OffSet,
  886. Scale = Scale,
  887. }
  888. if Mesh == "SpecialMesh" then
  889. Msh.MeshType = MeshType
  890. Msh.MeshId = MeshId
  891. end
  892. return Msh
  893. end;
  894. };
  895.  
  896. ["Mesh"] = {
  897. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  898. local Msh = Create(Mesh){
  899. Parent = Part,
  900. Offset = OffSet,
  901. Scale = Scale,
  902. }
  903. if Mesh == "SpecialMesh" then
  904. Msh.MeshType = MeshType
  905. Msh.MeshId = MeshId
  906. end
  907. return Msh
  908. end;
  909. };
  910.  
  911. ["Weld"] = {
  912. Create = function(Parent, Part0, Part1, C0, C1)
  913. local Weld = Create("Weld"){
  914. Parent = Parent,
  915. Part0 = Part0,
  916. Part1 = Part1,
  917. C0 = C0,
  918. C1 = C1,
  919. }
  920. return Weld
  921. end;
  922. };
  923.  
  924. ["Sound"] = {
  925. Create = function(id, par, vol, pit)
  926. coroutine.resume(coroutine.create(function()
  927. local S = Create("Sound"){
  928. Volume = vol,
  929. Name = "EffectSoundo",
  930. Pitch = pit or 1,
  931. SoundId = id,
  932. Parent = par or workspace,
  933. }
  934. wait()
  935. S:play()
  936. game:GetService("Debris"):AddItem(S, 10)
  937. end))
  938. end;
  939. };
  940.  
  941. ["LongSound"] = {
  942. Create = function(id, par, vol, pit)
  943. coroutine.resume(coroutine.create(function()
  944. local S = Create("Sound"){
  945. Volume = vol,
  946. Pitch = pit or 1,
  947. SoundId = id,
  948. Parent = par or workspace,
  949. }
  950. wait()
  951. S:play()
  952. game:GetService("Debris"):AddItem(S, 30)
  953. end))
  954. end;
  955. };
  956.  
  957. ["ParticleEmitter"] = {
  958. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  959. local fp = Create("ParticleEmitter"){
  960. Parent = Parent,
  961. Color = ColorSequence.new(Color1, Color2),
  962. LightEmission = LightEmission,
  963. Size = Size,
  964. Texture = Texture,
  965. Transparency = Transparency,
  966. ZOffset = ZOffset,
  967. Acceleration = Accel,
  968. Drag = Drag,
  969. LockedToPart = LockedToPart,
  970. VelocityInheritance = VelocityInheritance,
  971. EmissionDirection = EmissionDirection,
  972. Enabled = Enabled,
  973. Lifetime = LifeTime,
  974. Rate = Rate,
  975. Rotation = Rotation,
  976. RotSpeed = RotSpeed,
  977. Speed = Speed,
  978. VelocitySpread = VelocitySpread,
  979. }
  980. return fp
  981. end;
  982. };
  983.  
  984. CreateTemplate = {
  985.  
  986. };
  987. }
  988.  
  989. function chatfunc(text)
  990. local chat = coroutine.wrap(function()
  991. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  992. Character:FindFirstChild("TalkingBillBoard"):destroy()
  993. end
  994. local naeeym2 = Instance.new("BillboardGui",Character)
  995. naeeym2.Size = UDim2.new(0,100,0,40)
  996. naeeym2.StudsOffset = Vector3.new(0,3,0)
  997. naeeym2.Adornee = Character.Head
  998. naeeym2.Name = "TalkingBillBoard"
  999. local tecks2 = Instance.new("TextLabel",naeeym2)
  1000. tecks2.BackgroundTransparency = 1
  1001. tecks2.BorderSizePixel = 0
  1002. tecks2.Text = ""
  1003. tecks2.Font = "SciFi"
  1004. tecks2.TextSize = 30
  1005. tecks2.TextStrokeTransparency = 0
  1006. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  1007. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1008. tecks2.Size = UDim2.new(1,0,0.5,0)
  1009. local tecks3 = Instance.new("TextLabel",naeeym2)
  1010. tecks3.BackgroundTransparency = 1
  1011. tecks3.BorderSizePixel = 0
  1012. tecks3.Text = ""
  1013. tecks3.Font = "SciFi"
  1014. tecks3.TextSize = 30
  1015. tecks3.TextStrokeTransparency = 0
  1016. tecks3.TextColor3 = Color3.new(0,0,0)
  1017. tecks3.TextStrokeColor3 = Color3.new(.5,0,.5)
  1018. tecks3.Size = UDim2.new(1,0,0.5,0)
  1019. coroutine.resume(coroutine.create(function()
  1020. while true do
  1021. Swait(1)
  1022. if chaosmode == true then
  1023. tecks2.TextColor3 = BrickColor.random().Color
  1024. tecks3.TextStrokeColor3 = BrickColor.random().Color
  1025. end
  1026. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  1027. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  1028. tecks2.Rotation = math.random(-5,5)
  1029. tecks3.Rotation = math.random(-5,5)
  1030. end
  1031. end))
  1032. for i = 1,string.len(text),1 do
  1033. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  1034. tecks2.Text = string.sub(text,1,i)
  1035. tecks3.Text = string.sub(text,1,i)
  1036. Swait(1)
  1037. end
  1038. wait(1)
  1039. local randomrot = math.random(1,2)
  1040. if randomrot == 1 then
  1041. for i = 1, 50 do
  1042. Swait(.5)
  1043. tecks2.Rotation = tecks2.Rotation - .75
  1044. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1045. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1046. tecks3.Rotation = tecks2.Rotation + .75
  1047. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1048. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1049. end
  1050. elseif randomrot == 2 then
  1051. for i = 1, 50 do
  1052. Swait(.5)
  1053. tecks2.Rotation = tecks2.Rotation + .75
  1054. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1055. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1056. tecks3.Rotation = tecks2.Rotation - .75
  1057. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1058. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1059. end
  1060. end
  1061. naeeym2:Destroy()
  1062. end)
  1063. chat()
  1064. end
  1065.  
  1066. function onChatted(msg)
  1067. chatfunc(msg)
  1068. end
  1069. Player.Chatted:connect(onChatted)
  1070.  
  1071. local asd = Instance.new("ParticleEmitter")
  1072. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1073. asd.LightEmission = .1
  1074. asd.Texture = "http://www.roblox.com/asset/?ID=0"
  1075. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1076. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1077. asd.Transparency = bbb
  1078. asd.Size = aaa
  1079. asd.ZOffset = .9
  1080. asd.Acceleration = Vector3.new(0, -15, 0)
  1081. asd.LockedToPart = false
  1082. asd.EmissionDirection = "Back"
  1083. asd.Lifetime = NumberRange.new(1, 2)
  1084. asd.Rotation = NumberRange.new(-100, 100)
  1085. asd.RotSpeed = NumberRange.new(-100, 100)
  1086. asd.Speed = NumberRange.new(10)
  1087. asd.Enabled = false
  1088. asd.VelocitySpread = 999
  1089.  
  1090. function getbloody(victim,amount)
  1091. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1092. PART.CFrame = victim.CFrame
  1093. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1094. Debris:AddItem(PART,5)
  1095. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1096. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1097. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1098. local prtcl = asd:Clone()
  1099. prtcl.Parent = PART
  1100. prtcl:Emit(amount*10)
  1101. end
  1102.  
  1103. local Particle = IT("ParticleEmitter",nil)
  1104. Particle.Enabled = false
  1105. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1106. Particle.LightEmission = 0.5
  1107. Particle.Rate = 150
  1108. Particle.ZOffset = 1
  1109. Particle.Rotation = NumberRange.new(-180, 180)
  1110. Particle.RotSpeed = NumberRange.new(-180, 180)
  1111. Particle.Texture = "http://www.roblox.com/asset/?id=0"
  1112. Particle.Color = ColorSequence.new(C3(0.5,0,0.5),C3(0.4,0,0.4))
  1113.  
  1114. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1115. function ParticleEmitter(Table)
  1116. local PRTCL = Particle:Clone()
  1117. local Speed = Table.Speed or 5
  1118. local Drag = Table.Drag or 0
  1119. local Size1 = Table.Size1 or 1
  1120. local Size2 = Table.Size2 or 5
  1121. local Lifetime1 = Table.Lifetime1 or 1
  1122. local Lifetime2 = Table.Lifetime2 or 1.5
  1123. local Parent = Table.Parent or Torso
  1124. local Emit = Table.Emit or 100
  1125. local Offset = Table.Offset or 360
  1126. local Acel = Table.Acel or VT(0,0,0)
  1127. local Enabled = Table.Enabled or false
  1128. PRTCL.Parent = Parent
  1129. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1130. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1131. PRTCL.Speed = NumberRange.new(Speed)
  1132. PRTCL.VelocitySpread = Offset
  1133. PRTCL.Drag = Drag
  1134. PRTCL.Acceleration = Acel
  1135. if Enabled == false then
  1136. PRTCL:Emit(Emit)
  1137. Debris:AddItem(PRTCL,Lifetime2)
  1138. else
  1139. PRTCL.Enabled = true
  1140. end
  1141. return PRTCL
  1142. end
  1143.  
  1144. --//=================================\\
  1145. --|| WEAPON CREATION
  1146. --\\=================================//
  1147.  
  1148. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1149. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1150. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1151. MakeForm(Part,"Wedge")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1154. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1155. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1156. MakeForm(Part,"Cyl")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. for i = 1, 8 do
  1159. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1160. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1161. end
  1162. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1163. MakeForm(Part,"Wedge")
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1165. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1166. MakeForm(Part,"Cyl")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1171. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1173. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1174. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1175. MakeForm(RightBarrel,"Cyl")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1177. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1178. MakeForm(Part,"Wedge")
  1179. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1180. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1181. MakeForm(RightHole,"Cyl")
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1183. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1184. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1185. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1186. MakeForm(Part,"Wedge")
  1187. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1188. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1190. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1191. MakeForm(Part,"Cyl")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. for i = 1, 8 do
  1194. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1196. end
  1197. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1198. MakeForm(Part,"Wedge")
  1199. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1200. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1201. MakeForm(Part,"Cyl")
  1202. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1203. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1204. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1206. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1209. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1210. MakeForm(LeftBarrel,"Cyl")
  1211. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1212. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1213. MakeForm(Part,"Wedge")
  1214. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1216. MakeForm(LeftHole,"Cyl")
  1217. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1218. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1219. MakeForm(Eye,"Ball")
  1220. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1221. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1222. MakeForm(Eye,"Ball")
  1223. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1224. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1225. MakeForm(Eye,"Ball")
  1226. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1227. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1228. MakeForm(Eye,"Ball")
  1229. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1230. local A = IT("Attachment",Torso)
  1231. A.Position = VT(1,1.3,0)
  1232. A.Orientation = VT(-0.098, -89.999, 0.227)
  1233. local B = IT("Attachment",Torso)
  1234. B.Position = VT(-1.3,-0.6,0)
  1235. B.Orientation = VT(-88.911, -68.808, 158.782)
  1236. local ChainLink = IT("Beam",Torso)
  1237. ChainLink.Texture = "rbxassetid://73042633"
  1238. ChainLink.Color = ColorSequence.new(C3(0.5,0,0.5))
  1239. ChainLink.TextureSpeed = 1
  1240. ChainLink.FaceCamera = true
  1241. ChainLink.Width0 = 1
  1242. ChainLink.Width1 = 1
  1243. ChainLink.TextureLength = 3
  1244. ChainLink.Attachment0 = A
  1245. ChainLink.Attachment1 = B
  1246. ChainLink.CurveSize0 = 1.6
  1247. ChainLink.CurveSize1 = 1.6
  1248. ChainLink.FaceCamera = true
  1249. ChainLink.Transparency = NumberSequence.new(0)
  1250. local ChainLink = IT("Beam",Torso)
  1251. ChainLink.Texture = "rbxassetid://73042633"
  1252. ChainLink.Color = ColorSequence.new(C3(0.5,0,0.5))
  1253. ChainLink.TextureSpeed = 1
  1254. ChainLink.FaceCamera = true
  1255. ChainLink.Width0 = 1
  1256. ChainLink.Width1 = 1
  1257. ChainLink.TextureLength = 3
  1258. ChainLink.Attachment0 = B
  1259. ChainLink.Attachment1 = A
  1260. ChainLink.CurveSize0 = 1.6
  1261. ChainLink.CurveSize1 = 1.6
  1262. ChainLink.FaceCamera = true
  1263. ChainLink.Transparency = NumberSequence.new(0)
  1264. local A = IT("Attachment",Torso)
  1265. A.Position = VT(1.3,-0.85,0)
  1266. A.Orientation = VT(-0.098, -89.999, 0.227)
  1267. local B = IT("Attachment",Torso)
  1268. B.Position = VT(-1,2,0)
  1269. B.Orientation = VT(-88.911, -68.808, 158.782)
  1270. local ChainLink = IT("Beam",Torso)
  1271. ChainLink.Texture = "rbxassetid://73042633"
  1272. ChainLink.Color = ColorSequence.new(C3(0.5,0,0.5))
  1273. ChainLink.TextureSpeed = 1
  1274. ChainLink.FaceCamera = true
  1275. ChainLink.Width0 = 1
  1276. ChainLink.Width1 = 1
  1277. ChainLink.TextureLength = 3
  1278. ChainLink.Attachment0 = A
  1279. ChainLink.Attachment1 = B
  1280. ChainLink.CurveSize0 = 1.3
  1281. ChainLink.CurveSize1 = 1.3
  1282. ChainLink.FaceCamera = true
  1283. ChainLink.Transparency = NumberSequence.new(0)
  1284. local ChainLink = IT("Beam",Torso)
  1285. ChainLink.Texture = "rbxassetid://73042633"
  1286. ChainLink.Color = ColorSequence.new(C3(0.5,0,0.5))
  1287. ChainLink.TextureSpeed = 1
  1288. ChainLink.FaceCamera = true
  1289. ChainLink.Width0 = 1
  1290. ChainLink.Width1 = 1
  1291. ChainLink.TextureLength = 3
  1292. ChainLink.Attachment0 = B
  1293. ChainLink.Attachment1 = A
  1294. ChainLink.CurveSize0 = 1.3
  1295. ChainLink.CurveSize1 = 1.3
  1296. ChainLink.FaceCamera = true
  1297. ChainLink.Transparency = NumberSequence.new(0)
  1298.  
  1299. local A = IT("Attachment",RightBarrel)
  1300. A.Position = VT(0,-2.5,0)
  1301. local B = IT("Attachment",RightBarrel)
  1302. B.Position = VT(0,2.5,0)
  1303. local Trail = IT("Trail",RightBarrel)
  1304. Trail.Attachment0 = A
  1305. Trail.Attachment1 = B
  1306. Trail.Lifetime = 0.2
  1307. Trail.Color = ColorSequence.new(BRICKC"Royal purple".Color)
  1308. Trail.Transparency = NumberSequence.new(0, 1)
  1309. Trail.Enabled = false
  1310.  
  1311. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1312. PRT.LockedToPart = true
  1313. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1314. PRT.LockedToPart = true
  1315. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1316. PRT.LockedToPart = true
  1317. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1318. PRT.LockedToPart = true
  1319. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1320. PRT.LockedToPart = true
  1321. for _, c in pairs(Character:GetDescendants()) do
  1322. if c and c.Parent then
  1323. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1324. local ACCESSORY = c.Parent
  1325. c.Parent = Character
  1326. if c then
  1327. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1328. weldBetween(Head,c)
  1329. else
  1330. weldBetween(Torso,c)
  1331. end
  1332. end
  1333. ACCESSORY:remove()
  1334. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1335. c.Material = "Neon"
  1336. c.Color = C3(0,0,0)
  1337. if c:FindFirstChildOfClass("SpecialMesh") then
  1338. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1339. end
  1340. if c == Head then
  1341. if c:FindFirstChild("face") then
  1342. c.face:remove()
  1343. end
  1344. end
  1345. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1346. c.Color = C3(0.5,0,0.5)
  1347. c.Material = "Neon"
  1348. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1349. c:remove()
  1350. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1351. c:remove()
  1352. end
  1353. end
  1354. end
  1355. local BODY = {}
  1356. for _, c in pairs(Character:GetDescendants()) do
  1357. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1358. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1359. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1360. end
  1361. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1362. elseif c:IsA("JointInstance") then
  1363. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1364. end
  1365. end
  1366. function refit()
  1367. Character.Parent = workspace
  1368. for e = 1, #BODY do
  1369. if BODY[e] ~= nil then
  1370. local STUFF = BODY[e]
  1371. local PART = STUFF[1]
  1372. local PARENT = STUFF[2]
  1373. local MATERIAL = STUFF[3]
  1374. local COLOR = STUFF[4]
  1375. local TRANSPARENCY = STUFF[5]
  1376. --local SIZE = STUFF[6]
  1377. local NAME = STUFF[7]
  1378. if PART.ClassName == "Part" and PART ~= RootPart then
  1379. PART.Material = MATERIAL
  1380. PART.Transparency = TRANSPARENCY
  1381. PART.Name = NAME
  1382. end
  1383. if PART.Parent ~= PARENT then
  1384. Humanoid:remove()
  1385. PART.Parent = PARENT
  1386. Humanoid = IT("Humanoid",Character)
  1387. end
  1388. end
  1389. end
  1390. end
  1391.  
  1392. local SKILLTEXTCOLOR = C3(0.5,0,0.5)
  1393. local SKILLFONT = "Fantasy"
  1394. local SKILLTEXTSIZE = 6
  1395.  
  1396. Humanoid.Died:connect(function()
  1397. refit()
  1398. end)
  1399.  
  1400. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1401. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1402. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1403. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1404. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1405. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1406. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1407. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1408.  
  1409. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1410. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1411. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1412. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1413. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1414. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1415. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1416. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[N] Ultimate Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE+2, SKILLFONT, 0, 2, 0, "Text 8")
  1417.  
  1418. --//=================================\\
  1419. --|| DAMAGE FUNCTIONS
  1420. --\\=================================//
  1421.  
  1422. function StatLabel(CFRAME, TEXT, COLOR)
  1423. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1424. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1425. local BODYGYRO = IT("BodyGyro", STATPART)
  1426. game:GetService("Debris"):AddItem(STATPART ,5)
  1427. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1428. BILLBOARDGUI.Adornee = STATPART
  1429. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1430. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1431. BILLBOARDGUI.AlwaysOnTop = false
  1432. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1433. TEXTLABEL.BackgroundTransparency = 1
  1434. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1435. TEXTLABEL.Text = TEXT
  1436. TEXTLABEL.Font = SKILLFONT
  1437. TEXTLABEL.FontSize="Size42"
  1438. TEXTLABEL.TextColor3 = COLOR
  1439. TEXTLABEL.TextStrokeTransparency = 0
  1440. TEXTLABEL.TextScaled = true
  1441. TEXTLABEL.TextWrapped = true
  1442. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1443. for i = 1, 50 do
  1444. Swait()
  1445. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1446. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1447. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1448. end
  1449. THEPART.Parent = nil
  1450. end),STATPART, TEXTLABEL)
  1451. end
  1452.  
  1453. --//=================================\\
  1454. --|| DAMAGING
  1455. --\\=================================//
  1456.  
  1457. function Kill(Char)
  1458. local NewCharacter = IT("Model",Effects)
  1459. NewCharacter.Name = "Ow im ded ;-;"
  1460. for _, c in pairs(Char:GetDescendants()) do
  1461. if c:IsA("BasePart") and c.Transparency == 0 then
  1462. if c.Parent == Char then
  1463. getbloody(c,5)
  1464. end
  1465. c:BreakJoints()
  1466. c.CanCollide = true
  1467. c.Material = "SmoothPlastic"
  1468. if c:FindFirstChildOfClass("SpecialMesh") then
  1469. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1470. end
  1471. if c.Name == "Head" then
  1472. c:ClearAllChildren()
  1473. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1474. end
  1475. if c.ClassName == "MeshPart" then
  1476. c.TextureID = ""
  1477. end
  1478. if c:FindFirstChildOfClass("BodyPosition") then
  1479. c:FindFirstChildOfClass("BodyPosition"):remove()
  1480. end
  1481. if c:FindFirstChildOfClass("ParticleEmitter") then
  1482. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1483. end
  1484. c.Parent = NewCharacter
  1485. c.Name = "DeadPart"
  1486. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1487. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1488. end
  1489. end
  1490. Char:remove()
  1491. Debris:AddItem(NewCharacter,5)
  1492. end
  1493.  
  1494. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1495. local CHILDREN = workspace:GetDescendants()
  1496. for index, CHILD in pairs(CHILDREN) do
  1497. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1498. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1499. if HUM then
  1500. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1501. if TORSO then
  1502. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1503. if BRUTAL == true then
  1504. Kill(CHILD)
  1505. else
  1506. CHILD:BreakJoints()
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514.  
  1515. function BulletDetection(FROM,TO,BRUTAL)
  1516. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1517. coroutine.resume(coroutine.create(function()
  1518. if AIMHIT ~= nil then
  1519. if AIMHIT.Parent ~= Character then
  1520. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1521. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1522. if BRUTAL == true then
  1523. Kill(AIMHIT.Parent)
  1524. else
  1525. getbloody(AIMHIT,15)
  1526. AIMHIT.Parent:BreakJoints()
  1527. if AIMHIT.Name == "Head" then
  1528. AIMHIT.Name = "HEADSHOT"
  1529. AIMHIT:remove()
  1530. end
  1531. end
  1532. else
  1533. if BRUTAL == true then
  1534. Kill(AIMHIT.Parent.Parent)
  1535. else
  1536. AIMHIT.Parent.Parent:BreakJoints()
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. end))
  1543. SpawnTrail(FROM,AIMPOS)
  1544. return AIMHIT,AIMPOS,NORMAL
  1545. end
  1546.  
  1547. --//=================================\\
  1548. --|| ATTACK FUNCTIONS AND STUFF
  1549. --\\=================================//
  1550.  
  1551. function Unload()
  1552. ATTACK = true
  1553. Rooted = false
  1554. repeat
  1555. local GYRO = IT("BodyGyro",RootPart)
  1556. GYRO.D = 175
  1557. GYRO.P = 20000
  1558. GYRO.MaxTorque = VT(0,40000,0)
  1559. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1560. if COMBO == 1 then
  1561. COMBO = 2
  1562. for i=0, 0.6, 0.1 / Animation_Speed do
  1563. Swait()
  1564. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1573. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1574. CreateSound(145080998, LeftHole, 7, 1, false)
  1575. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1576. for i=0, 0.2, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. elseif COMBO == 2 then
  1586. COMBO = 1
  1587. for i=0, 0.6, 0.1 / Animation_Speed do
  1588. Swait()
  1589. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. end
  1597. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1598. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1599. CreateSound(145080998, RightHole, 7, 1, false)
  1600. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1601. for i=0, 0.2, 0.1 / Animation_Speed do
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. end
  1611. GYRO:remove()
  1612. until KEYHOLD == false
  1613. ATTACK = false
  1614. Rooted = false
  1615. end
  1616. function Psyo()
  1617. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1618. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1619. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1620. if TORSO and HUM.Health > 0 then
  1621. ATTACK = true
  1622. Rooted = false
  1623. local GYRO = IT("BodyGyro",RootPart)
  1624. GYRO.D = 275
  1625. GYRO.P = 20000
  1626. GYRO.MaxTorque = VT(0,40000,0)
  1627. for i=0, 0.8, 0.1 / Animation_Speed do
  1628. Swait()
  1629. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1638. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1639. local grav = Instance.new("BodyPosition",TORSO)
  1640. grav.D = 1500
  1641. grav.P = 20000
  1642. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1643. grav.position = TORSO.Position+VT(0,15,0)
  1644. Debris:AddItem(grav,10)
  1645. Debris:AddItem(MAGIC,10)
  1646. CreateSound(429459101, Torso, 7, 1, false)
  1647. CreateSound(429459101, TORSO, 7, 1, false)
  1648. for i=0, 1, 0.1 / Animation_Speed do
  1649. Swait()
  1650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. end
  1657. GYRO:remove()
  1658. ATTACK = false
  1659. Rooted = false
  1660. end
  1661. end
  1662. end
  1663. function Cleave()
  1664. ATTACK = true
  1665. Rooted = false
  1666. local TARGET = nil
  1667. local TORS = nil
  1668. local GYRO = IT("BodyGyro",RootPart)
  1669. GYRO.D = 175
  1670. GYRO.P = 20000
  1671. GYRO.MaxTorque = VT(0,40000,0)
  1672. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1673. local RANGE = 5
  1674. CreateSound(541909867, Torso, 7, 1, false)
  1675. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1676. for i=0, 1, 0.1 / Animation_Speed do
  1677. Swait()
  1678. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1679. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1680. local CHILDREN = workspace:GetDescendants()
  1681. for index, CHILD in pairs(CHILDREN) do
  1682. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1683. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1684. if HUM then
  1685. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1686. if TORSO then
  1687. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1688. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1689. TARGET = HUM
  1690. TORS = TORSO
  1691. end
  1692. end
  1693. end
  1694. end
  1695. end
  1696. if TARGET then
  1697. break
  1698. end
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. GYRO:remove()
  1707. if TORS and TARGET then
  1708. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1709. Rooted = true
  1710. local BODYPOSITION = IT("BodyPosition", TORS)
  1711. BODYPOSITION.P = 2000
  1712. BODYPOSITION.D = 100
  1713. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1714. for i=0, 1, 0.1 / Animation_Speed do
  1715. Swait()
  1716. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1717. BODYPOSITION.Position = TORS.Position
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. end
  1725. for i=0, 0.4, 0.1 / Animation_Speed do
  1726. Swait()
  1727. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1728. BODYPOSITION.Position = TORS.Position
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. end
  1736. local LOOP = 0
  1737. local LOOP2 = 0
  1738. for i=0, 5, 0.1 / Animation_Speed do
  1739. Swait()
  1740. LOOP = LOOP + 1
  1741. TORS.Anchored = true
  1742. LOOP2 = LOOP2 + 1
  1743. if LOOP2 >= 5 then
  1744. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1745. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1746. CreateSound(145080998, RightHole, 7, 1, false)
  1747. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1748. LOOP2 = 0
  1749. getbloody(TORS,1)
  1750. end
  1751. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1752. BODYPOSITION.Position = TORS.Position
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. end
  1760. BODYPOSITION:remove()
  1761. if TORS then
  1762. TORS.Anchored = false
  1763. Kill(TORS.Parent)
  1764. end
  1765. end
  1766. ATTACK = false
  1767. Rooted = false
  1768. end
  1769. function Lock_n_Load()
  1770. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1771. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1772. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1773. if TORSO and HUM.Health > 0 then
  1774. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1775. ATTACK = true
  1776. Rooted = true
  1777. local GYRO = IT("BodyGyro",RootPart)
  1778. GYRO.D = 175
  1779. GYRO.P = 20000
  1780. GYRO.MaxTorque = VT(0,40000,0)
  1781. if COMBO == 1 then
  1782. COMBO = 2
  1783. for i=0, 1, 0.1 / Animation_Speed do
  1784. Swait()
  1785. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1794. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1795. CreateSound(145080998, LeftHole, 7, 1, false)
  1796. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1797. for i=0, 0.4, 0.1 / Animation_Speed do
  1798. Swait()
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. elseif COMBO == 2 then
  1807. COMBO = 1
  1808. for i=0, 1, 0.1 / Animation_Speed do
  1809. Swait()
  1810. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. end
  1818. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1819. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1820. CreateSound(145080998, RightHole, 7, 1, false)
  1821. BulletDetection(RightHole.Position,TORSO.Position,false)
  1822. for i=0, 0.4, 0.1 / Animation_Speed do
  1823. Swait()
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. end
  1832. GYRO:remove()
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836. end
  1837. end
  1838. function Morning_Star()
  1839. ATTACK = true
  1840. Rooted = true
  1841. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1842. for i=0, 1, 0.1 / Animation_Speed do
  1843. Swait()
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. coroutine.resume(coroutine.create(function()
  1852. local POS = Mouse.Hit.p
  1853. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0))
  1854. MakeForm(RAY,"Cyl")
  1855. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0))
  1856. MakeForm(SPHERE,"Ball")
  1857. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1858. MakeForm(SHIELD,"Ball")
  1859. SHIELD.CFrame = CF(POS)
  1860. RAY.CFrame = CF(POS)
  1861. SPHERE.CFrame = CF(POS)
  1862. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1863. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1864. for i = 1, 200 do
  1865. Swait()
  1866. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1867. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1868. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1869. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1870. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1871. end
  1872. for i = 1, 45 do
  1873. Swait()
  1874. RAY.Transparency = RAY.Transparency + 1/45
  1875. SPHERE.Transparency = RAY.Transparency
  1876. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1877. end
  1878. RAY:remove()
  1879. SHIELD:remove()
  1880. SPHERE:remove()
  1881. end))
  1882. for i=0, 1, 0.1 / Animation_Speed do
  1883. Swait()
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. end
  1891. ATTACK = false
  1892. Rooted = false
  1893. end
  1894. function Deathbound()
  1895. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1896. ATTACK = true
  1897. Rooted = true
  1898. for i=0, 1, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. local DONE = false
  1908. local GATE = nil
  1909. local GATESPIN = true
  1910. coroutine.resume(coroutine.create(function()
  1911. repeat
  1912. Swait()
  1913. if GATE ~= nil then
  1914. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1915. end
  1916. until GATESPIN == false
  1917. end))
  1918. coroutine.resume(coroutine.create(function()
  1919. repeat
  1920. Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. until DONE == true
  1928. Swait(50)
  1929. for i = 1, 35 do
  1930. Swait(4)
  1931. local FIRED = false
  1932. local CHILDREN = workspace:GetDescendants()
  1933. for index, CHILD in pairs(CHILDREN) do
  1934. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1935. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1936. if HUM then
  1937. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1938. if TORSO then
  1939. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1940. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1941. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1942. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1943. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1944. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1945. Kill(CHILD)
  1946. FIRED = true
  1947. break
  1948. end
  1949. end
  1950. end
  1951. end
  1952. end
  1953. if FIRED == false then
  1954. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1956. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1957. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1958. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1959. if HITBOD ~= nil then
  1960. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1961. Kill(HITBOD.Parent)
  1962. end
  1963. end
  1964. end
  1965. end
  1966. for i = 1, 45 do
  1967. Swait()
  1968. GATE.Size = GATE.Size - VT(3,0,3)
  1969. end
  1970. GATESPIN = false
  1971. GATE:remove()
  1972. end))
  1973. Swait(15)
  1974. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1975. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Gate", VT(0,0,0))
  1976. local DECAL = IT("Decal",GATE)
  1977. DECAL.Texture = "http://www.roblox.com/asset/?id=1451600714"
  1978. DECAL.Face = "Top"
  1979. GATE.CFrame = CF(HITPOS)
  1980. CreateSound(160772554, GATE, 7, 1.3, false)
  1981. for i = 1, 45 do
  1982. Swait()
  1983. GATE.Size = GATE.Size + VT(3,0,3)
  1984. end
  1985. CreateSound(145080998, RightHole, 7, 1, false)
  1986. CreateSound(145080998, LeftHole, 7, 1, false)
  1987. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1988. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1989. ATTACK = false
  1990. Rooted = false
  1991. DONE = true
  1992. end
  1993. function Execute()
  1994. ATTACK = true
  1995. Rooted = false
  1996. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1997. Part.Color = C3(0,0,0)
  1998. MakeForm(Part,"Wedge")
  1999. Part.CanCollide = true
  2000. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2001. for i=0, 1, 0.1 / Animation_Speed do
  2002. Swait()
  2003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. end
  2010. Trail.Enabled = true
  2011. CreateSound(541909867, RightBarrel, 7, 1, false)
  2012. local TOCH = Part.Touched:Connect(function(hit)
  2013. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2014. Kill(hit.Parent)
  2015. end
  2016. end)
  2017. for i=0, 0.35, 0.1 / Animation_Speed do
  2018. Swait()
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. end
  2026. TOCH:disconnect()
  2027. Trail.Enabled = false
  2028. for i=0, 0.35, 0.1 / Animation_Speed do
  2029. Swait()
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. end
  2037. Part:remove()
  2038. ATTACK = false
  2039. Rooted = false
  2040. end
  2041.  
  2042. function ImplosionCollision()
  2043. ATTACK = true
  2044. Rooted = true
  2045. CreateSound("169445572", RightArm, 10, 0.8)
  2046. for i=0, 8, 0.1 / 3 do
  2047. Swait()
  2048. turnto(Mouse.Hit.p)
  2049. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Eggplant",VT(0.2,0,0.2))
  2050. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Eggplant", 1.1)
  2051. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Royal purple",VT(0.001,0.001,1),0)
  2052. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Eggplant",VT(0.001,0.001,2),0)
  2053. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-1/15,-1/15,-1/15))
  2054. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Eggplant",VT(-2/15,-2/15,-2/15))
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / 3)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / 3)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / 3)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / 3)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  2061. end
  2062. for i=0, 0.15, 0.1 / 3 do
  2063. Swait()
  2064. turnto(Mouse.Hit.p)
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / 3)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / 3)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / 3)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / 3)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  2071. end
  2072. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Eggplant",VT(-0.04,-0.04,-0.04))
  2073. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2074. coroutine.resume(coroutine.create(function()
  2075. Swait(100)
  2076. for i = 1, 5 do
  2077. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Eggplant",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2078. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Eggplant",VT(4.5*i,0.2,4.5*i))
  2079. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Eggplant",VT(5*i,0.2,5*i))
  2080. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Eggplant",VT(4*i,0.6,4*i))
  2081. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Eggplant",VT(5.2*i,0.6,5.2*i))
  2082. end
  2083. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2084. for i = 1, 5 do
  2085. CreateSound("145080998", Effects, 10, MRANDOM(5, 8) / 10)
  2086. CreateSound("145080998", Effects, 10, MRANDOM(5, 8) / 10)
  2087. CreateSound("145080998", Effects, 10, MRANDOM(5, 8) / 10)
  2088. end
  2089. coroutine.resume(coroutine.create(function()
  2090. for i = 1, 50 do
  2091. Swait()
  2092. for i = 1, 1 do
  2093. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2094. end
  2095. for i = 1, 2 do
  2096. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Eggplant", 1 + MRANDOM(1,30)/3)
  2097. end
  2098. end
  2099. end))
  2100. end))
  2101. for i=0, 4, 0.1 / 3 do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / 3)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / 3)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / 3)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / 3)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / 3)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / 3)
  2109. end
  2110. ATTACK = false
  2111. Rooted = false
  2112. end
  2113.  
  2114. --//=================================\\
  2115. --|| ASSIGN THINGS TO KEYS
  2116. --\\=================================//
  2117.  
  2118. function MouseDown(Mouse)
  2119. if ATTACK == false then
  2120. Execute()
  2121. end
  2122. end
  2123.  
  2124. function MouseUp(Mouse)
  2125. HOLD = false
  2126. end
  2127.  
  2128. function KeyDown(Key)
  2129. KEYHOLD = true
  2130. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2131. if Key == "z" and ATTACK == false then
  2132. Unload()
  2133.  
  2134. elseif Key == "b" and ATTACK == false then
  2135. Psyo()
  2136.  
  2137. elseif Key == "c" and ATTACK == false then
  2138. Cleave()
  2139.  
  2140. elseif Key == "v" and ATTACK == false then
  2141. Lock_n_Load()
  2142.  
  2143. elseif Key == "g" and ATTACK == false then
  2144. Deathbound()
  2145.  
  2146. elseif Key == "n" and ATTACK == false and shot == false then
  2147. ImplosionCollision()
  2148. shot = true
  2149.  
  2150. elseif Key == "x" and ATTACK == false then
  2151. Morning_Star()
  2152.  
  2153. elseif Key == "t" then
  2154. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2155. elseif Key == "1" and ATTACK == false then
  2156. if CHOICE ~= 1 then
  2157. CHOICE = 1
  2158. sick:Play()
  2159. end
  2160. elseif Key == "2" and ATTACK == false then
  2161. if CHOICE ~= 2 then
  2162. CHOICE = 2
  2163. sick:Play()
  2164. end
  2165. elseif Key == "3" and ATTACK == false then
  2166. if CHOICE ~= 3 then
  2167. CHOICE = 3
  2168. sick:Play()
  2169. end
  2170. elseif Key == "4" and ATTACK == false then
  2171. if CHOICE ~= 4 then
  2172. CHOICE = 4
  2173. sick:Play()
  2174. end
  2175. end
  2176. end
  2177. end
  2178.  
  2179. function KeyUp(Key)
  2180. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2181. KEYHOLD = false
  2182. end
  2183. end
  2184.  
  2185. Mouse.Button1Down:connect(function(NEWKEY)
  2186. MouseDown(NEWKEY)
  2187. end)
  2188. Mouse.Button1Up:connect(function(NEWKEY)
  2189. MouseUp(NEWKEY)
  2190. end)
  2191. Mouse.KeyDown:connect(function(NEWKEY)
  2192. KeyDown(NEWKEY)
  2193. end)
  2194. Mouse.KeyUp:connect(function(NEWKEY)
  2195. KeyUp(NEWKEY)
  2196. end)
  2197.  
  2198. --//=================================\\
  2199. --\\=================================//
  2200.  
  2201.  
  2202. function unanchor()
  2203. if UNANCHOR == true then
  2204. g = Character:GetChildren()
  2205. for i = 1, #g do
  2206. if g[i].ClassName == "Part" then
  2207. g[i].Anchored = false
  2208. end
  2209. end
  2210. end
  2211. end
  2212.  
  2213.  
  2214. --//=================================\\
  2215. --|| WRAP THE WHOLE SCRIPT UP
  2216. --\\=================================//
  2217.  
  2218. Humanoid.Changed:connect(function(Jump)
  2219. if Jump == "Jump" and (Disable_Jump == true) then
  2220. Humanoid.Jump = false
  2221. end
  2222. end)
  2223.  
  2224. while true do
  2225. Swait()
  2226. Humanoid.HipHeight = 1.5
  2227. ANIMATE.Parent = nil
  2228. if Humanoid then
  2229. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2230. IDLEANIMATION:Play()
  2231. end
  2232. SINE = SINE + CHANGE
  2233. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2234. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2235. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2236. if ATTACK == false then
  2237. if TORSOVELOCITY < 1 then
  2238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. elseif TORSOVELOCITY > 1 then
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. end
  2252. end
  2253. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2254. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2255. unanchor()
  2256. Humanoid.MaxHealth = "inf"
  2257. Humanoid.Health = "inf"
  2258. if Rooted == false then
  2259. Disable_Jump = false
  2260. Humanoid.WalkSpeed = Speed
  2261. elseif Rooted == true then
  2262. Disable_Jump = true
  2263. Humanoid.WalkSpeed = 0
  2264. end
  2265. for _, c in pairs(Character:GetDescendants()) do
  2266. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2267. c.Material = "Neon"
  2268. c.Color = C3(0,0,0)
  2269. if c:FindFirstChildOfClass("SpecialMesh") then
  2270. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2271. end
  2272. if c == Head then
  2273. if c:FindFirstChild("face") then
  2274. c.face:remove()
  2275. end
  2276. end
  2277. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2278. c.Color = C3(0.5,0,0.5)
  2279. c.Material = "Neon"
  2280. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2281. c:remove()
  2282. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2283. c:remove()
  2284. end
  2285. end
  2286. refit()
  2287. Humanoid.Name = "Deadeyes"
  2288. sick.Parent = Torso
  2289. sick:resume()
  2290. sick.Volume = 5
  2291. sick.Pitch = 1
  2292. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2293. if Head:FindFirstChildOfClass("Sound") then
  2294. Head:FindFirstChildOfClass("Sound"):remove()
  2295. end
  2296. end
  2297.  
  2298. --//=================================\\
  2299. --\\=================================//
  2300.  
  2301.  
  2302.  
  2303.  
  2304.  
  2305. --//====================================================\\--
  2306. --|| END OF SCRIPT
  2307. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement