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- --Made By Bartus2009_Bro/GabeTheDog
- --Discord: Gabe#2408
- wait(1)
- run = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run.SoundId = "rbxassetid://723688773"
- run.PlaybackSpeed = 1.3
- run.Looped = true
- run1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run1.SoundId = "rbxassetid://723688773"
- run1.Looped = true
- run1.Volume = 0
- run1:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Darude - Sandstorm Mode Activated","Green")
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- runnin = false
- function walk(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if not runnin then
- runnin = true
- run:Play()
- run1.Volume = 4
- smoke = Instance.new("Smoke", game.Players.LocalPlayer.Character["Left Leg"])
- smoke1 = Instance.new("Smoke", game.Players.LocalPlayer.Character["Right Leg"])
- smoke.Color = Color3.fromRGB(239, 229, 86)
- smoke1.Color = Color3.fromRGB(239, 229, 86)
- while runnin do
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0.2,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function stahp(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if runnin then
- run:Stop()
- smoke:destroy()
- smoke1:destroy()
- run1.Volume = 0
- runnin = false
- end
- end
- end
- mouse.KeyUp:connect(stahp)
- function rip()
- while true do
- runnin = true
- game:GetService("RunService"):wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(rip)
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