Advertisement
kalinatorofdoom

Mechatron

Jul 7th, 2015
260
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 187.88 KB | None | 0 0
  1.  
  2.  
  3. Player = game.Players.TheDeathOfGodsBane ----Put your name where it says "YourNameHere"
  4. Char = Player.Character
  5. Head = Char.Head
  6. Torso = Char.Torso
  7. h = Char.Humanoid
  8. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  9. local gairo = Instance.new("BodyGyro")
  10. gairo.Parent = nil
  11. if Char:findFirstChild("Weapon",true) ~= nil then
  12. Char:findFirstChild("Weapon",true).Parent = nil
  13. end
  14. bets = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  15. --col = {"Really black,"Black"}
  16. --col = {"Really red","Really black","Black"}
  17. col = {"Really black","Really black","Really red"}
  18. Anims = {}
  19. act = {key = {}}
  20. for i=1,#bets do table.insert(act.key,bets) end
  21. act.mousedown = false
  22. act.keydown = false
  23. act.Walking = false
  24. act.Jumping = false
  25. act.Anim = ""
  26. hitted=false
  27. roflcopter=false
  28. bodypos=Instance.new("BodyPosition")
  29. holdshoot=false
  30. Prop = {}
  31. difficulty=0.05
  32. Prop.LegLength = 5
  33. Prop.LegWide = 1
  34. Prop.BallSize = 0.9
  35. --[[difficulty=0.1
  36. Prop.LegLength = 4
  37. Prop.LegWide = 0.8
  38. Prop.BallSize = 1
  39. difficulty=0.01
  40. Prop.LegLength = 50
  41. Prop.LegWide = 10
  42. Prop.BallSize = 10.3
  43. Prop.LegLength = 150
  44. Prop.LegWide = 60
  45. Prop.BallSize = 60.3]]
  46. coroutine.resume(coroutine.create(function()
  47. for i=0,50 do
  48. wait()
  49. h.WalkSpeed=18
  50. --h.WalkSpeed=5
  51. walksped=h.WalkSpeed
  52. h.MaxHealth=math.huge
  53. h.Health=math.huge
  54. end
  55. end))
  56. Spider = {w = {}}
  57. attack = false
  58. attackdebounce = false
  59. it = Instance.new
  60. bc = BrickColor.new
  61. v3 = Vector3.new
  62. cf = CFrame.new
  63. ca = CFrame.Angles
  64. pi = math.pi
  65. rd = math.rad
  66. br = BrickColor.new
  67. function r(pa,ob)
  68. pcall(function() pa[ob]:Remove() end)
  69. end
  70. function p(pa,sh,x,y,z,c,a,tr,re,bc)
  71. local fp = it("Part",pa)
  72. fp.formFactor = "Custom"
  73. fp.Shape = sh
  74. fp.Size = v3(x,y,z)
  75. fp.CanCollide = c
  76. fp.Anchored = false
  77. fp.BrickColor = br(bc)
  78. fp.Transparency = tr
  79. fp.Reflectance = re
  80. fp.BottomSurface = 0
  81. fp.TopSurface = 0
  82. fp.CFrame = Torso.CFrame + Vector3.new(0,50,0)
  83. fp.Velocity = Vector3.new(0,10,0)
  84. fp:BreakJoints()
  85. return fp
  86. end
  87. function weld(pa,p0,p1,x,y,z,a,b,c)
  88. local fw = it("Weld",pa)
  89. fw.Part0 = p0 fw.Part1 = p1
  90. fw.C0 = cf(x,y,z) *ca(a,b,c)
  91. return fw
  92. end
  93. function spm(ty,pa,ss)
  94. local sp = it("SpecialMesh",pa)
  95. sp.MeshType = ty
  96. sp.Scale = Vector3.new(ss,ss,ss)
  97. end
  98. pcall(function() Torso.Spider:Remove() end)
  99. wait(0.1)
  100. pack = it("Model",Torso)
  101. pack.Name = "Spider"
  102. Spider.Back = p(pack,"Block",1.2,1.7,0.5,false,false,0,0,col[1])
  103. --Right Arm
  104. Spider.RAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb1,Prop.BallSize)
  105. Spider.w.RAb1 = weld(Spider.RAb1,Spider.Back,Spider.RAb1,0.5,0.6,0.35,0,0,0) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  106. Spider.RAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  107. Spider.w.RAa1 = weld(Spider.RAa1,Spider.RAb1,Spider.RAa1,0,Prop.LegLength/2,0,0,0,0)
  108. Spider.RAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb2,Prop.BallSize)
  109. Spider.w.RAb2 = weld(Spider.RAb2,Spider.RAa1,Spider.RAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  110. Spider.RAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  111. Spider.w.RAa2 = weld(Spider.RAa2,Spider.RAb2,Spider.RAa2,0,Prop.LegLength/2,0,0,0,0)
  112. --Left Arm
  113. Spider.LAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb1,Prop.BallSize)
  114. Spider.w.LAb1 = weld(Spider.LAb1,Spider.Back,Spider.LAb1,-0.5,0.6,0.35,0,0,0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  115. Spider.LAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  116. Spider.w.LAa1 = weld(Spider.LAa1,Spider.LAb1,Spider.LAa1,0,Prop.LegLength/2,0,0,0,0)
  117. Spider.LAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb2,Prop.BallSize)
  118. Spider.w.LAb2 = weld(Spider.LAb2,Spider.LAa1,Spider.LAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  119. Spider.LAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  120. Spider.w.LAa2 = weld(Spider.LAa2,Spider.LAb2,Spider.LAa2,0,Prop.LegLength/2,0,0,0,0)
  121. --Upper Right
  122. Spider.URb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb1,Prop.BallSize)
  123. Spider.w.URb1 = weld(Spider.URb1,Spider.Back,Spider.URb1,0.5,-0.6,0.35,0,0,0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
  124. Spider.URa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  125. Spider.w.URa1 = weld(Spider.URa1,Spider.URb1,Spider.URa1,0,Prop.LegLength/2,0,0,0,0)
  126. Spider.URb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb2,Prop.BallSize)
  127. Spider.w.URb2 = weld(Spider.URb2,Spider.URa1,Spider.URb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
  128. Spider.URa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  129. Spider.w.URa2 = weld(Spider.URa2,Spider.URb2,Spider.URa2,0,Prop.LegLength/2,0,0,0,0)
  130. --Upper Left
  131. Spider.ULb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb1,Prop.BallSize)
  132. Spider.w.ULb1 = weld(Spider.ULb1,Spider.Back,Spider.ULb1,-0.5,-0.6,0.35,0,0,0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
  133. Spider.ULa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  134. Spider.w.ULa1 = weld(Spider.ULa1,Spider.ULb1,Spider.ULa1,0,Prop.LegLength/2,0,0,0,0)
  135. Spider.ULb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb2,Prop.BallSize)
  136. Spider.w.ULb2 = weld(Spider.ULb2,Spider.ULa1,Spider.ULb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
  137. Spider.ULa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  138. Spider.w.ULa2 = weld(Spider.ULa2,Spider.ULb2,Spider.ULa2,0,Prop.LegLength/2,0,0,0,0)
  139. --Lower Right
  140. Spider.LRb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb1,Prop.BallSize)
  141. Spider.w.LRb1 = weld(Spider.LRb1,Spider.Back,Spider.LRb1,0.5,-0.6,0.35,0,0,0) Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
  142. Spider.LRa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  143. Spider.w.LRa1 = weld(Spider.LRa1,Spider.LRb1,Spider.LRa1,0,Prop.LegLength/2,0,0,0,0)
  144. Spider.LRb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb2,Prop.BallSize)
  145. Spider.w.LRb2 = weld(Spider.LRb2,Spider.LRa1,Spider.LRb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
  146. Spider.LRa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  147. Spider.w.LRa2 = weld(Spider.LRa2,Spider.LRb2,Spider.LRa2,0,Prop.LegLength/2,0,0,0,0)
  148. --Lower Left
  149. Spider.LLb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb1,Prop.BallSize)
  150. Spider.w.LLb1 = weld(Spider.LLb1,Spider.Back,Spider.LLb1,-0.5,-0.6,0.35,0,0,0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
  151. Spider.LLa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  152. Spider.w.LLa1 = weld(Spider.LLa1,Spider.LLb1,Spider.LLa1,0,Prop.LegLength/2,0,0,0,0)
  153. Spider.LLb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb2,Prop.BallSize)
  154. Spider.w.LLb2 = weld(Spider.LLb2,Spider.LLa1,Spider.LLb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
  155. Spider.LLa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1])
  156. Spider.w.LLa2 = weld(Spider.LLa2,Spider.LLb2,Spider.LLa2,0,Prop.LegLength/2,0,0,0,0)
  157. local prt1 = Instance.new("Part")
  158. prt1.formFactor = 1
  159. prt1.Parent = pack
  160. prt1.CanCollide = false
  161. prt1.BrickColor = br(col[1])
  162. prt1.Name = "Part1"
  163. prt1.Size = Vector3.new(1,1,1)
  164. prt1.Position = Torso.Position
  165. local prt2 = Instance.new("Part")
  166. prt2.formFactor = 1
  167. prt2.Parent = pack
  168. prt2.CanCollide = false
  169. prt2.BrickColor = BrickColor.new("Really red")
  170. prt2.Name = "Part2"
  171. prt2.Reflectance=0.3
  172. prt2.Size = Vector3.new(1,2,1)
  173. prt2.Position = Torso.Position
  174. local prt3 = Instance.new("Part")
  175. prt3.formFactor = 1
  176. prt3.Parent = pack
  177. prt3.CanCollide = false
  178. prt3.BrickColor = BrickColor.new("Medium stone grey")
  179. prt3.Name = "Part3"
  180. prt3.Reflectance=0.6
  181. prt3.Size = Vector3.new(1,2,1)
  182. prt3.Position = Torso.Position
  183. local prt4 = Instance.new("Part")
  184. prt4.formFactor = 1
  185. prt4.Parent = pack
  186. prt4.CanCollide = false
  187. prt4.BrickColor = BrickColor.new("Really red")
  188. prt4.Name = "Part4"
  189. prt4.Reflectance=0.3
  190. prt4.Size = Vector3.new(1,1,1)
  191. prt4.Position = Torso.Position
  192. local prt5 = Instance.new("Part")
  193. prt5.formFactor = 1
  194. prt5.Parent = pack
  195. prt5.CanCollide = false
  196. prt5.BrickColor = br(col[1])
  197. prt5.Name = "Part5"
  198. prt5.Size = Vector3.new(1,1,1)
  199. prt5.Position = Torso.Position
  200. local prt6 = Instance.new("Part")
  201. prt6.formFactor = 1
  202. prt6.Parent = pack
  203. prt6.CanCollide = false
  204. prt6.BrickColor = br(col[1])
  205. prt6.Name = "Part6"
  206. prt6.Size = Vector3.new(1,1,1)
  207. prt6.Position = Torso.Position
  208. local prt7 = Instance.new("Part")
  209. prt7.formFactor = 1
  210. prt7.Parent = pack
  211. prt7.CanCollide = false
  212. prt7.BrickColor = BrickColor.new("Really black")
  213. prt7.Name = "Part7"
  214. prt7.Size = Vector3.new(1,1,1)
  215. prt7.Position = Torso.Position
  216. local prt8 = Instance.new("Part")
  217. prt8.formFactor = 1
  218. prt8.Parent = pack
  219. prt8.CanCollide = false
  220. prt8.BrickColor = br(col[1])
  221. prt8.Name = "Part8"
  222. prt8.Size = Vector3.new(1,1,1)
  223. prt8.Position = Torso.Position
  224. local prt9 = Instance.new("Part")
  225. prt9.formFactor = 1
  226. prt9.Parent = pack
  227. prt9.CanCollide = false
  228. prt9.BrickColor = br(col[1])
  229. prt9.Name = "Part9"
  230. prt9.Size = Vector3.new(1,1,1)
  231. prt9.Position = Torso.Position
  232. local prt10 = Instance.new("Part")
  233. prt10.formFactor = 1
  234. prt10.Parent = pack
  235. prt10.CanCollide = false
  236. prt10.BrickColor = br(col[1])
  237. prt10.Name = "Part10"
  238. prt10.Size = Vector3.new(1,1,1)
  239. prt10.Position = Torso.Position
  240. local prt11 = Instance.new("Part")
  241. prt11.formFactor = 1
  242. prt11.Parent = pack
  243. prt11.CanCollide = false
  244. prt11.BrickColor = br(col[1])
  245. prt11.Name = "Part11"
  246. prt11.Size = Vector3.new(1,1,1)
  247. prt11.Position = Torso.Position
  248. local prt12 = Instance.new("Part")
  249. prt12.formFactor = 1
  250. prt12.Parent = pack
  251. prt12.CanCollide = false
  252. prt12.BrickColor = br(col[1])
  253. prt12.Name = "Part12"
  254. prt12.Size = Vector3.new(1,1,1)
  255. prt12.Position = Torso.Position
  256. local msh1 = Instance.new("BlockMesh")
  257. msh1.Parent = prt1
  258. --msh1.Scale = Vector3.new(0.9,0.8,3)
  259. msh1.Scale = Vector3.new(Prop.LegWide/0.9,Prop.LegWide/1,Prop.LegLength/1.3)
  260. local msh2 = Instance.new("BlockMesh")
  261. msh2.Parent = prt2
  262. --msh2.Scale = Vector3.new(0.3,2.5,1)
  263. msh2.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/1.6,Prop.LegWide*1.3)
  264. local msh3 = Instance.new("BlockMesh")
  265. msh3.Parent = prt3
  266. --msh3.Scale = Vector3.new(0.1,2.6,1.5)
  267. msh3.Scale = Vector3.new(Prop.LegWide/6,Prop.LegLength/1.6,Prop.LegWide*1.9)
  268. local msh4 = Instance.new("SpecialMesh")
  269. msh4.Parent = prt4
  270. msh4.MeshType = "Wedge"
  271. --msh4.Scale = Vector3.new(0.3,2,1)
  272. msh4.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/2,Prop.LegWide*1.3)
  273. local msh5 = Instance.new("CylinderMesh")
  274. msh5.Parent = prt5
  275. --msh5.Scale = Vector3.new(1.5,1,1.5)
  276. msh5.Scale = Vector3.new(Prop.LegWide*2,Prop.LegLength/4,Prop.LegWide*2)
  277. local msh6 = Instance.new("CylinderMesh")
  278. msh6.Parent = prt6
  279. --msh6.Scale = Vector3.new(2.5,1.6,2.5)
  280. msh6.Scale = Vector3.new(Prop.LegWide*3.1,Prop.LegLength/2.5,Prop.LegWide*3.1)
  281. local msh7 = Instance.new("CylinderMesh")
  282. msh7.Parent = prt7
  283. --msh7.Scale = Vector3.new(1.4,1.7,1.4)
  284. msh7.Scale = Vector3.new(Prop.LegWide*1.8,Prop.LegLength/2.3,Prop.LegWide*1.8)
  285. local msh8 = Instance.new("BlockMesh")
  286. msh8.Parent = prt8
  287. --msh8.Scale = Vector3.new(0.5,2,0.5)
  288. msh8.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
  289. local msh9 = Instance.new("BlockMesh")
  290. msh9.Parent = prt9
  291. --msh9.Scale = Vector3.new(0.5,2,0.5)
  292. msh9.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
  293. local msh10 = Instance.new("BlockMesh")
  294. msh10.Parent = prt10
  295. --msh10.Scale = Vector3.new(0.5,2,0.5)
  296. msh10.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
  297. local msh11 = Instance.new("BlockMesh")
  298. msh11.Parent = prt11
  299. --msh11.Scale = Vector3.new(0.5,2,0.5)
  300. msh11.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6)
  301. local msh12 = Instance.new("BlockMesh")
  302. msh12.Parent = prt12
  303. --msh12.Scale = Vector3.new(0.5,2,0.5)
  304. msh12.Scale = Vector3.new(0,0,0)
  305. local wld1 = Instance.new("Weld")
  306. wld1.Parent = prt1
  307. wld1.Part0 = prt1
  308. wld1.Part1 = Spider.RAa2
  309. --wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
  310. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/6,0)
  311. local wld2 = Instance.new("Weld")
  312. wld2.Parent = prt2
  313. wld2.Part0 = prt2
  314. wld2.Part1 = prt1
  315. --wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0)
  316. wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0)
  317. local wld3 = Instance.new("Weld")
  318. wld3.Parent = prt3
  319. wld3.Part0 = prt3
  320. wld3.Part1 = prt1
  321. --wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0)
  322. wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0)
  323. local wld4 = Instance.new("Weld")
  324. wld4.Parent = prt4
  325. wld4.Part0 = prt4
  326. wld4.Part1 = prt2
  327. wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-4.2,0)
  328. wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.1,0)
  329. local wld5 = Instance.new("Weld")
  330. wld5.Parent = prt5
  331. wld5.Part0 = prt5
  332. wld5.Part1 = Spider.LAa2
  333. --wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2.5,0)
  334. wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.6,0)
  335. local wld6 = Instance.new("Weld")
  336. wld6.Parent = prt6
  337. wld6.Part0 = prt6
  338. wld6.Part1 = prt5
  339. --wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.5,0)
  340. wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/2.6,0)
  341. local wld7 = Instance.new("Weld")
  342. wld7.Parent = prt7
  343. wld7.Part0 = prt7
  344. wld7.Part1 = prt6
  345. wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  346. local wld8 = Instance.new("Weld")
  347. wld8.Parent = prt8
  348. wld8.Part0 = prt8
  349. wld8.Part1 = prt6
  350. --wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(1.5,-1,0)
  351. wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(Prop.LegWide*2,-Prop.LegLength/4,0)
  352. local wld9 = Instance.new("Weld")
  353. wld9.Parent = prt9
  354. wld9.Part0 = prt9
  355. wld9.Part1 = prt6
  356. --wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-1.5,-1,0)
  357. wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-Prop.LegWide*2,-Prop.LegLength/4,0)
  358. local wld10 = Instance.new("Weld")
  359. wld10.Parent = prt10
  360. wld10.Part0 = prt10
  361. wld10.Part1 = prt6
  362. --wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-1,-1.5)
  363. wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,-Prop.LegWide*2)
  364. local wld11 = Instance.new("Weld")
  365. wld11.Parent = prt11
  366. wld11.Part0 = prt11
  367. wld11.Part1 = prt6
  368. --wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-1,1.5)
  369. wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,Prop.LegWide*2)
  370. local wld12 = Instance.new("Weld")
  371. wld12.Parent = prt12
  372. wld12.Part0 = prt12
  373. wld12.Part1 = prt6
  374. --wld12.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0)
  375. wld12.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0)
  376. wait()
  377. Spider.w.Back = weld(Spider.Back,Torso,Spider.Back,0,0,0.5,0,0,0)
  378. wait()
  379. Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
  380. function Anim()
  381. attack=true
  382. for i=0,1,0.1 do
  383. wait()
  384. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(70-(70*i)),0)
  385. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(40+(50*i)),0)
  386. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(-70+(70*i)),0)
  387. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(-40-(50*i)),0)
  388. end
  389. bodypos=Instance.new("BodyPosition")
  390. bodypos.P=500
  391. bodypos.D=100
  392. bodypos.maxForce=Vector3.new(0,math.huge,0)
  393. bodypos.position=Head.Position+Vector3.new(0,50,0)
  394. bodypos.Parent=Head
  395. while roflcopter==true do
  396. for i = 0,1,0.1 do
  397. wait()
  398. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(70-(70)),0)
  399. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(90+(360*i)),0)
  400. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(-70+(70)),0)
  401. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(-90+(360*i)),0)
  402. end
  403. end
  404. bodypos.Parent=nil
  405. for i=0,1,0.1 do
  406. wait()
  407. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(70-(70-70*i)),0)
  408. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(90-(50*i)),0)
  409. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(-70+(70-70*i)),0)
  410. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(-90+(50*i)),0)
  411. end
  412. attack=false
  413. end
  414. function RoflCopter()
  415. act.Jumping=true
  416. for i=0,1,0.1 do
  417. wait()
  418. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
  419. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0)
  420. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
  421. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0)
  422. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
  423. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0)
  424. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
  425. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0)
  426. end
  427. bodypos.P=500
  428. bodypos.D=100
  429. bodypos.maxForce=Vector3.new(0,math.huge,0)
  430. bodypos.position=Head.Position+Vector3.new(0,10,0)
  431. bodypos.Parent=Head
  432. while roflcopter==true do
  433. derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  434. derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  435. derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  436. derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  437. for i=0,1,0.1 do
  438. wait()
  439. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40+360*i),0)
  440. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0)
  441. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40+360*i),0)
  442. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0)
  443. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40+360*i),0)
  444. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0)
  445. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40+360*i),0)
  446. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0)
  447. end
  448. derpcon1:disconnect()
  449. derpcon2:disconnect()
  450. derpcon3:disconnect()
  451. derpcon4:disconnect()
  452. end
  453. bodypos.Parent=nil
  454. for i=0,1,0.1 do
  455. wait()
  456. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
  457. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0)
  458. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
  459. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0)
  460. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0)
  461. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0)
  462. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
  463. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0)
  464. end
  465. act.Jumping=false
  466. end
  467. function Shoot()
  468. attack=true
  469. for i=0,1,0.1 do
  470. wait()
  471. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  472. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  473. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70),0)
  474. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20*i),math.rad(-40+40*i),0)
  475. end
  476. gairo.Parent = Head
  477. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  478. gairo.P = 20e+003
  479. gairo.cframe = Head.CFrame
  480. for i=0,1,0.1 do
  481. wait()
  482. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i)
  483. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  484. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  485. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20*i),math.rad(-70-20*i),0)
  486. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80*i),math.rad(-40+40),0)
  487. end
  488. wait(0.1)
  489. for i = 1,3 do
  490. DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black"))
  491. shoottrail2(prt7)
  492. wait(0.5)
  493. end
  494. for i=0,1,0.1 do
  495. wait()
  496. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57-1.57*i)
  497. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  498. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  499. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20+30*i),math.rad(-70-20+20*i),0)
  500. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80-100*i),math.rad(-40+40-40*i),0)
  501. end
  502. gairo.Parent=nil
  503. Torso.Neck.C0=necko
  504. attack=false
  505. end
  506. function Shoot2()
  507. attack=true
  508. for i=0,1,0.1 do
  509. wait()
  510. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  511. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  512. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60*i),math.rad(-70),0)
  513. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15*i),math.rad(-40-60*i),0)
  514. end
  515. for i=0,0.3,0.1 do
  516. wait(0.1)
  517. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  518. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  519. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60),math.rad(-70),0)
  520. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+40*i),math.rad(-40-60),0)
  521. DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black"))
  522. shoottrail2(prt7)
  523. end
  524. for i=0,1,0.1 do
  525. wait()
  526. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  527. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  528. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60+60*i),math.rad(-70),0)
  529. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+20-55*i),math.rad(-40-60+60*i),0)
  530. end
  531. attack=false
  532. end
  533. function Shoot3()
  534. attack=true
  535. for i=0,1,0.1 do
  536. wait()
  537. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  538. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  539. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70+70*i),math.rad(90*i))
  540. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60*i),math.rad(-40+40*i),math.rad(3*i))
  541. end
  542. for i=0,1,0.1 do
  543. wait()
  544. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  545. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  546. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60*i),math.rad(-70+70),math.rad(90))
  547. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40*i),math.rad(-40+40),math.rad(3))
  548. DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black"))
  549. shoottrail2(prt7)
  550. end
  551. for i=0,1,0.1 do
  552. wait()
  553. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  554. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  555. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60-10*i),math.rad(-70+70-70*i),math.rad(90-90*i))
  556. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40-100*i),math.rad(-40+40-40*i),math.rad(3-3*i))
  557. end
  558. attack=false
  559. end
  560. function Shoot4()
  561. attack=true
  562. for i=0,1,0.1 do
  563. wait()
  564. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  565. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  566. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60*i),math.rad(-70+70*i),math.rad(0))
  567. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(-40+40*i),math.rad(0))
  568. end
  569. for i=0,1,0.1 do
  570. wait()
  571. DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black"))
  572. shoottrail2(prt7)
  573. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  574. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  575. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60),math.rad(-70+70),math.rad(0))
  576. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50*i),math.rad(-40+40),math.rad(0))
  577. end
  578. for i=0,1,0.1 do
  579. wait()
  580. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0)
  581. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0)
  582. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60-60*i),math.rad(-70+70-70*i),math.rad(0))
  583. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50-100*i),math.rad(-40+40-40*i),math.rad(0))
  584. end
  585. attack=false
  586. end
  587. function Attack()
  588. attack=true
  589. for i=0,1,0.1 do
  590. wait()
  591. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0)
  592. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0)
  593. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  594. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  595. end
  596. ss(1)
  597. con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end)
  598. con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end)
  599. for i=0,1,0.2 do
  600. wait()
  601. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80+90*i),math.rad(70-70),0)
  602. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70*i),math.rad(40-40),0)
  603. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  604. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  605. end
  606. wait(0.1)
  607. con1:disconnect()
  608. con2:disconnect()
  609. for i=0,1,0.1 do
  610. wait()
  611. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120+10-10*i),math.rad(70-70+70*i),0)
  612. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70-70*i),math.rad(40-40+40*i),0)
  613. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  614. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  615. end
  616. attack=false
  617. end
  618. function MegaBonk()
  619. attack=true
  620. for i=0,1,0.1 do
  621. wait()
  622. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0)
  623. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0)
  624. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  625. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  626. end
  627. wait(0.1)
  628. for i=0,1,0.02 do
  629. wait()
  630. MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black"))
  631. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30*i),math.rad(70-70),0)
  632. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30*i),math.rad(40-40),0)
  633. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  634. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  635. end
  636. ss(1.3)
  637. con1=prt2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end)
  638. con2=Spider.RAa2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end)
  639. for i=0,1,0.2 do
  640. wait()
  641. MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black"))
  642. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30+110*i),math.rad(70-70),0)
  643. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120*i),math.rad(40-40),0)
  644. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  645. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  646. end
  647. MMMAGIC(prt4,Prop.BallSize*4,Prop.BallSize*4,Prop.BallSize*4,0,Prop.LegLength/2,0,BrickColor.new("Really black"))
  648. wait(0.5)
  649. con1:disconnect()
  650. con2:disconnect()
  651. for i=0,1,0.1 do
  652. wait()
  653. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-110+110),math.rad(70-70+70*i),0)
  654. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120-100*i),math.rad(40-40+40*i),0)
  655. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  656. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  657. end
  658. attack=false
  659. end
  660. function DualAttack()
  661. attack=true
  662. for i=0,1,0.1 do
  663. wait()
  664. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30*i),math.rad(70-90*i),0)
  665. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40+40*i),0)
  666. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  667. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  668. end
  669. ss(1)
  670. con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end)
  671. con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end)
  672. for i=0,1,0.2 do
  673. wait()
  674. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30),math.rad(70-90+100*i),0)
  675. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(40+40),0)
  676. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  677. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  678. end
  679. con1:disconnect()
  680. con2:disconnect()
  681. for i=0,1,0.1 do
  682. wait()
  683. Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30+30*i),math.rad(70-90+100-10*i),0)
  684. Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(40+40-40*i),0)
  685. Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0)
  686. Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0)
  687. end
  688. attack=false
  689. end
  690. function Stomp()
  691. attack=true
  692. local vel2 = Instance.new("BodyVelocity")
  693. vel2.Parent = Player.Character.Torso
  694. vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
  695. vel2.velocity = Vector3.new(0,1,0) * 20
  696. wait(0.05)
  697. vel2.Parent=nil
  698. act.Jumping=true
  699. Char.Humanoid.WalkSpeed=0
  700. for i=0,1,0.1 do
  701. wait()
  702. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(-40),0)
  703. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0)
  704. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
  705. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
  706. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(40),0)
  707. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0)
  708. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0)
  709. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
  710. end
  711. for i=0,1,0.1 do
  712. wait()
  713. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(-40),0)
  714. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0)
  715. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40+40*i),0)
  716. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0)
  717. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(40),0)
  718. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0)
  719. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40-40*i),0)
  720. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0)
  721. end
  722. ss(0.9)
  723. con1=Spider.URa1.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end)
  724. con2=Spider.URa2.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end)
  725. for i=0,1,0.2 do
  726. wait()
  727. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(-40),0)
  728. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0)
  729. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(-40+40),0)
  730. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0)
  731. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(40),0)
  732. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0)
  733. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(40-40),0)
  734. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0)
  735. end
  736. wait(0.1)
  737. con1:disconnect()
  738. con2:disconnect()
  739. for i=0,1,0.1 do
  740. wait()
  741. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(-40),0)
  742. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0)
  743. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(-40+40-40*i),0)
  744. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0)
  745. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(40),0)
  746. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0)
  747. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(40-40+40*i),0)
  748. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0)
  749. end
  750. Char.Humanoid.WalkSpeed=walksped
  751. act.Jumping=false
  752. attack=false
  753. end
  754. function Jump()
  755. attack=true
  756. act.Jumping=true
  757. for i=0,1,0.1 do
  758. wait()
  759. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(-40),0)
  760. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0)
  761. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40),0)
  762. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0)
  763. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(40),0)
  764. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0)
  765. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40),0)
  766. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0)
  767. end
  768. for i=0,1,0.2 do
  769. wait()
  770. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(-40),0)
  771. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0)
  772. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(-40),0)
  773. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0)
  774. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(40),0)
  775. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0)
  776. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(40),0)
  777. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0)
  778. end
  779. local vel2 = Instance.new("BodyVelocity")
  780. vel2.Parent = Player.Character.Torso
  781. vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
  782. vel2.velocity = Vector3.new(0,1,0) * 100
  783. wait(0.1)
  784. vel2.Parent=nil
  785. for i=0,1,0.1 do
  786. wait()
  787. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(-40),0)
  788. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0)
  789. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(-40),0)
  790. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0)
  791. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(40),0)
  792. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0)
  793. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(40),0)
  794. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0)
  795. end
  796. act.Jumping=false
  797. attack=false
  798. end
  799. function shoottrail2(pos1)
  800. coroutine.resume(coroutine.create(function()
  801. spread2 = 0
  802. range2 = Prop.LegLength*150
  803. rangepower = Prop.LegLength*1.5
  804. local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
  805. --local dir = Head.CFrame.lookVector+spreadvector
  806. local dir = prt12.CFrame.lookVector+spreadvector
  807. local hit2,pos = rayCast(pos1.Position,dir,10,pack)
  808. local rangepos = range2
  809. local function drawtrail(From,To)
  810. local effectsmsh = Instance.new("CylinderMesh")
  811. effectsmsh.Scale = Vector3.new(1,1,1)
  812. effectsmsh.Name = "Mesh"
  813. local effectsg = Instance.new("Part")
  814. effectsg.formFactor = 3
  815. effectsg.CanCollide = false
  816. effectsg.Name = "Eff"
  817. effectsg.Locked = true
  818. effectsg.Anchored = true
  819. effectsg.Size = Vector3.new(Prop.LegLength/4,Prop.LegLength/5,Prop.LegLength/4)
  820. effectsg.Parent = pack
  821. effectsmsh.Parent = effectsg
  822. effectsg.BrickColor = BrickColor.new("Really black")
  823. effectsg.Reflectance = 0.25
  824. local LP = From
  825. local point1 = To
  826. local mg = (LP - point1).magnitude
  827. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  828. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  829. coroutine.resume(coroutine.create(function()
  830. for i = 0 , 1 , 0.2 do
  831. wait()
  832. effectsg.Transparency = 1*i
  833. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  834. end
  835. effectsg.Parent = nil
  836. end))
  837. end
  838. local newpos = pos1.Position
  839. local inc = rangepower
  840. repeat
  841. wait()
  842. rangepos = rangepos - 10
  843. dir = dir
  844. hit2,pos = rayCast(newpos,dir,inc,pack)
  845. drawtrail(newpos,pos)
  846. newpos = newpos + (dir * inc)
  847. if alt==1 then
  848. inc = 10
  849. if inc >= 20 then
  850. inc = inc - 10
  851. end
  852. end
  853. if hit2 ~= nil then
  854. rangepos = 0
  855. end
  856. until rangepos <= 0
  857. if hit2 ~= nil then
  858. local effectsmsh = Instance.new("SpecialMesh")
  859. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  860. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  861. effectsmsh.Scale = Vector3.new(3,3,3)
  862. local effectsg = Instance.new("Part")
  863. effectsg.formFactor = 3
  864. effectsg.CanCollide = false
  865. effectsg.Name = "Arrow"
  866. effectsg.Locked = true
  867. effectsg.Transparency = 1
  868. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  869. effectsg.Parent = pack
  870. effectsg.BrickColor = BrickColor.new("Really black")
  871. effectsmsh.Parent = effectsg
  872. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  873. local efwel = Instance.new("Weld")
  874. efwel.Parent = effectsg
  875. efwel.Part0 = effectsg
  876. efwel.Part1 = hit2
  877. efwel.Parent = nil
  878. effectsg.Anchored = true
  879. local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  880. --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
  881. --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
  882. local CJ = CFrame.new(HitPos)
  883. local C0 = effectsg.CFrame:inverse() * CJ
  884. local C1 = hit2.CFrame:inverse() * CJ
  885. --efwel.C0 = C0
  886. --efwel.C1 = C1
  887. --efwel.Parent = effectsg
  888. Damg = Prop.LegLength*5
  889. coroutine.resume(coroutine.create(function()
  890. msound(1)
  891. coroutine.resume(coroutine.create(function()
  892. local c = game.Workspace:GetChildren();
  893. for i = 1, #c do
  894. local hum = c:findFirstChild("Humanoid")
  895. if hum ~= nil and hum.Health ~= 0 then
  896. local head = c:findFirstChild("Head");
  897. if head ~= nil then
  898. local targ = head.Position - effectsg.Position;
  899. local mag = targ.magnitude;
  900. if mag <= Prop.LegLength*3 then
  901. wait()
  902. DBHit(head,effectsg,Prop.LegLength)
  903. end
  904. end
  905. end
  906. end
  907. end))
  908. EVENMOARMAGIX(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,0,0,0,BrickColor.new("Black"))
  909. for i = 0,5 do
  910. wait()
  911. MMMAGIC(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,BrickColor.new("Black"))
  912. end
  913. end))
  914. coroutine.resume(coroutine.create(function()
  915. wait(3)
  916. effectsg.Parent = nil
  917. end))
  918. if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
  919. hum = hit2.Parent.Humanoid
  920. attackdebounce = false
  921. Damagefunc1(hit2,Damg,50)
  922. elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  923. hum = hit2.Parent.Parent.Humanoid
  924. attackdebounce = false
  925. Damagefunc1(hit2,Damg,50)
  926. end
  927. end
  928. end))
  929. end
  930. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
  931. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  932. end
  933. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  934. local msh1 = Instance.new("BlockMesh")
  935. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  936. S=Instance.new("Part")
  937. S.Name="Effect"
  938. S.formFactor=0
  939. S.Size=Vector3.new(x1,y1,z1)
  940. S.BrickColor=color
  941. S.Reflectance = 0
  942. S.TopSurface=0
  943. S.BottomSurface=0
  944. S.Transparency=0
  945. S.Anchored=true
  946. S.CanCollide=false
  947. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  948. S.Parent=pack
  949. msh1.Parent = S
  950. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  951. end
  952. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  953. local msh1 = Instance.new("BlockMesh")
  954. msh1.Scale = Vector3.new(x1,y1,z1)
  955. S=Instance.new("Part")
  956. S.Name="Effect"
  957. S.formFactor=0
  958. S.Size=Vector3.new(1,1,1)
  959. S.BrickColor=color
  960. S.Reflectance = 0
  961. S.TopSurface=0
  962. S.BottomSurface=0
  963. S.Transparency=0
  964. S.Anchored=true
  965. S.CanCollide=false
  966. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  967. S.Parent=pack
  968. msh1.Parent = S
  969. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  970. end
  971. function MOREMAGIX(part,cframe,x,y,z,color)
  972. p2=Instance.new("Part")
  973. p2.Name="Blast"
  974. p2.TopSurface=0
  975. p2.BottomSurface=0
  976. p2.CanCollide=false
  977. p2.Anchored=true
  978. p2.BrickColor=color
  979. p2.Size=Vector3.new(x,y,z)
  980. p2.formFactor="Symmetric"
  981. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  982. p2.Parent=pack
  983. m=Instance.new("BlockMesh")
  984. m.Parent=p2
  985. m.Name="BlastMesh"
  986. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  987. end
  988. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  989. local msh1 = Instance.new("SpecialMesh")
  990. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  991. msh1.MeshType = "Sphere"
  992. S=Instance.new("Part")
  993. S.Name="Effect"
  994. S.formFactor=0
  995. S.Size=Vector3.new(x1,y1,z1)
  996. S.BrickColor=color
  997. S.Reflectance = 0
  998. S.TopSurface=0
  999. S.BottomSurface=0
  1000. S.Transparency=0
  1001. S.Anchored=true
  1002. S.CanCollide=false
  1003. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1004. S.Parent=pack
  1005. msh1.Parent = S
  1006. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1007. end
  1008. print("Y U NU GIVE CREDIT.")
  1009. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1010. local msh1 = Instance.new("SpecialMesh")
  1011. msh1.Scale = Vector3.new(x1,y1,z1)
  1012. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1013. S=Instance.new("Part")
  1014. S.Name="Effect"
  1015. S.formFactor=0
  1016. S.Size=Vector3.new(1,1,1)
  1017. S.BrickColor=color
  1018. S.Reflectance = 0
  1019. S.TopSurface=0
  1020. S.BottomSurface=0
  1021. S.Transparency=0
  1022. S.Anchored=true
  1023. S.CanCollide=false
  1024. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1025. S.Parent=pack
  1026. msh1.Parent = S
  1027. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1028. end
  1029. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1030. local msh1 = Instance.new("SpecialMesh")
  1031. msh1.Scale = Vector3.new(x1,y1,z1)
  1032. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1033. S=Instance.new("Part")
  1034. S.Name="Effect"
  1035. S.formFactor=0
  1036. S.Size=Vector3.new(1,1,1)
  1037. S.BrickColor=color
  1038. S.Reflectance = 0
  1039. S.TopSurface=0
  1040. S.BottomSurface=0
  1041. S.Transparency=0
  1042. S.Anchored=true
  1043. S.CanCollide=false
  1044. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1045. S.Parent=pack
  1046. msh1.Parent = S
  1047. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1048. end
  1049. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  1050. local msh1 = Instance.new("BlockMesh")
  1051. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1052. S=Instance.new("Part")
  1053. S.Name="Effect"
  1054. S.formFactor=0
  1055. S.Size=Vector3.new(x1,y1,z1)
  1056. S.BrickColor=color
  1057. S.Reflectance = 0
  1058. S.TopSurface=0
  1059. S.BottomSurface=0
  1060. S.Transparency=0
  1061. S.Anchored=true
  1062. S.CanCollide=false
  1063. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1064. S.Parent=pack
  1065. msh1.Parent = S
  1066. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1067. end
  1068. function ss(pitch)
  1069. local SlashSound = Instance.new("Sound")
  1070. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1071. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  1072. SlashSound.Parent = workspace
  1073. SlashSound.Volume = .7
  1074. SlashSound.Pitch = pitch
  1075. SlashSound.PlayOnRemove = true
  1076. coroutine.resume(coroutine.create(function()
  1077. wait(0)
  1078. SlashSound.Parent = nil
  1079. end))
  1080. end
  1081. function equipsound(pitch)
  1082. local SlashSound = Instance.new("Sound")
  1083. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1084. SlashSound.Parent = workspace
  1085. SlashSound.Volume = .5
  1086. SlashSound.Pitch = pitch
  1087. SlashSound.PlayOnRemove = true
  1088. coroutine.resume(coroutine.create(function()
  1089. wait(0)
  1090. SlashSound.Parent = nil
  1091. end))
  1092. end
  1093. function magicsound(pitch)
  1094. local SlashSound = Instance.new("Sound")
  1095. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  1096. SlashSound.Parent = workspace
  1097. SlashSound.Volume = .5
  1098. SlashSound.Pitch = pitch
  1099. SlashSound.PlayOnRemove = true
  1100. coroutine.resume(coroutine.create(function()
  1101. wait(0)
  1102. SlashSound.Parent = nil
  1103. end))
  1104. end
  1105. function critsound(pitch)
  1106. local SlashSound = Instance.new("Sound")
  1107. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  1108. SlashSound.Parent = workspace
  1109. SlashSound.Volume = .7
  1110. SlashSound.Pitch = pitch
  1111. SlashSound.PlayOnRemove = true
  1112. coroutine.resume(coroutine.create(function()
  1113. wait(0)
  1114. SlashSound.Parent = nil
  1115. end))
  1116. end
  1117. function spikesound(pitch)
  1118. local SlashSound = Instance.new("Sound")
  1119. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1120. SlashSound.Parent = workspace
  1121. SlashSound.Volume = .7
  1122. SlashSound.Pitch = pitch
  1123. SlashSound.PlayOnRemove = true
  1124. coroutine.resume(coroutine.create(function()
  1125. wait(0)
  1126. SlashSound.Parent = nil
  1127. end))
  1128. end
  1129. function msound(pitch)
  1130. local SlashSound = Instance.new("Sound")
  1131. SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148"
  1132. SlashSound.Parent = workspace
  1133. SlashSound.Volume = .7
  1134. SlashSound.Pitch = pitch
  1135. SlashSound.PlayOnRemove = true
  1136. coroutine.resume(coroutine.create(function()
  1137. wait(0)
  1138. SlashSound.Parent = nil
  1139. end))
  1140. end
  1141. function lasersound(pitch)
  1142. local SlashSound = Instance.new("Sound")
  1143. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  1144. SlashSound.Parent = workspace
  1145. SlashSound.Volume = .5
  1146. SlashSound.Pitch = pitch
  1147. SlashSound.PlayOnRemove = true
  1148. coroutine.resume(coroutine.create(function()
  1149. wait(0)
  1150. SlashSound.Parent = nil
  1151. end))
  1152. end
  1153. function omnomnom(pitch)
  1154. local SlashSound = Instance.new("Sound")
  1155. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690"
  1156. SlashSound.Parent = workspace
  1157. SlashSound.Volume = .5
  1158. SlashSound.Pitch = pitch
  1159. SlashSound.PlayOnRemove = true
  1160. coroutine.resume(coroutine.create(function()
  1161. wait(0)
  1162. SlashSound.Parent = nil
  1163. end))
  1164. end
  1165. function msound(pitch)
  1166. local SlashSound = Instance.new("Sound")
  1167. SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148"
  1168. SlashSound.Parent = workspace
  1169. SlashSound.Volume = .7
  1170. SlashSound.Pitch = pitch
  1171. SlashSound.PlayOnRemove = true
  1172. coroutine.resume(coroutine.create(function()
  1173. wait(0)
  1174. SlashSound.Parent = nil
  1175. end))
  1176. end
  1177. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1178. local msh1 = Instance.new("BlockMesh")
  1179. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1180. S=Instance.new("Part")
  1181. S.Name="Effect"
  1182. S.formFactor=0
  1183. S.Size=Vector3.new(x1,y1,z1)
  1184. S.BrickColor=color
  1185. S.Reflectance = 0
  1186. S.TopSurface=0
  1187. S.BottomSurface=0
  1188. S.Transparency=0
  1189. S.Anchored=true
  1190. S.CanCollide=false
  1191. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1192. S.Parent=workspace
  1193. msh1.Parent = S
  1194. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1195. end
  1196. attackdebounce = false
  1197. Damagefunc1=function(hit,Damage,Knockback)
  1198. if hit.Parent==nil then
  1199. return
  1200. end
  1201. CPlayer=Bin
  1202. h=hit.Parent:FindFirstChild("Humanoid")
  1203. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1204. if attackdebounce == false then
  1205. critsound(2)
  1206. attackdebounce = true
  1207. coroutine.resume(coroutine.create(function()
  1208. wait(0.1)
  1209. attackdebounce = false
  1210. end))
  1211. Damage=Damage
  1212. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1213. return
  1214. end]]
  1215. c=Instance.new("ObjectValue")
  1216. c.Name="creator"
  1217. c.Value=game.Players.LocalPlayer
  1218. c.Parent=h
  1219. game:GetService("Debris"):AddItem(c,.5)
  1220. -- print(c.Value)
  1221. if math.random(0,99)+math.random()<=5 then
  1222. CRIT=true
  1223. Damage=Damage*150
  1224. --[[ Knockback=Knockback*2
  1225. r=Instance.new("BodyAngularVelocity")
  1226. r.P=3000
  1227. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1228. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1229. r.Parent=hit.Parent.Torso]]
  1230. --critsound(2)
  1231. end
  1232. Damage=Damage+math.random(50,100)
  1233. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
  1234. h:TakeDamage(Damage)
  1235. showDamage(hit.Parent,Damage,50)
  1236. vp=Instance.new("BodyVelocity")
  1237. vp.P=500
  1238. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1239. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1240. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1241. if Knockback>0 then
  1242. vp.Parent=hit.Parent.Torso
  1243. end
  1244. game:GetService("Debris"):AddItem(vp,.25)
  1245. --[[ r=Instance.new("BodyAngularVelocity")
  1246. r.P=3000
  1247. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1248. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1249. r.Parent=hit.Parent.Torso]]
  1250. game:GetService("Debris"):AddItem(r,.5)
  1251. c=Instance.new("ObjectValue")
  1252. c.Name="creator"
  1253. c.Value=Player
  1254. c.Parent=h
  1255. game:GetService("Debris"):AddItem(c,.5)
  1256. CRIT=false
  1257. hitDeb=true
  1258. AttackPos=6
  1259. end
  1260. end
  1261. end
  1262. Damagefunc2=function(hit,Damage,Knockback)
  1263. if hit.Parent==nil then
  1264. return
  1265. end
  1266. CPlayer=Bin
  1267. h=hit.Parent:FindFirstChild("Humanoid")
  1268. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1269. if attackdebounce == false then
  1270. critsound(1)
  1271. attackdebounce = true
  1272. coroutine.resume(coroutine.create(function()
  1273. wait(0.1)
  1274. attackdebounce = false
  1275. end))
  1276. Damage=Damage
  1277. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1278. return
  1279. end]]
  1280. c=Instance.new("ObjectValue")
  1281. c.Name="creator"
  1282. c.Value=game.Players.LocalPlayer
  1283. c.Parent=h
  1284. game:GetService("Debris"):AddItem(c,.5)
  1285. -- print(c.Value)
  1286. if math.random(0,99)+math.random()<=5 then
  1287. CRIT=true
  1288. Damage=Damage*100
  1289. --[[ Knockback=Knockback*2
  1290. r=Instance.new("BodyAngularVelocity")
  1291. r.P=3000
  1292. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1293. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1294. r.Parent=hit.Parent.Torso]]
  1295. --critsound(2)
  1296. end
  1297. Damage=Damage+math.random(50,100)
  1298. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
  1299. h:TakeDamage(Damage)
  1300. showDamage(hit.Parent,Damage,50)
  1301. vp=Instance.new("BodyVelocity")
  1302. vp.P=500
  1303. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1304. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1305. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1306. rl=Instance.new("BodyAngularVelocity")
  1307. rl.P=3000
  1308. rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
  1309. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1310. rl.Parent=t
  1311. game:GetService("Debris"):AddItem(rl,.2)
  1312. vl=Instance.new("BodyVelocity")
  1313. vl.P=4500
  1314. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1315. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0)
  1316. vl.Parent=t
  1317. game:GetService("Debris"):AddItem(vl,.2)
  1318. if Knockback>0 then
  1319. vp.Parent=hit.Parent.Torso
  1320. end
  1321. game:GetService("Debris"):AddItem(vp,.25)
  1322. --[[ r=Instance.new("BodyAngularVelocity")
  1323. r.P=3000
  1324. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1325. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1326. r.Parent=hit.Parent.Torso]]
  1327. game:GetService("Debris"):AddItem(r,.5)
  1328. c=Instance.new("ObjectValue")
  1329. c.Name="creator"
  1330. c.Value=Player
  1331. c.Parent=h
  1332. game:GetService("Debris"):AddItem(c,.5)
  1333. CRIT=false
  1334. hitDeb=true
  1335. AttackPos=6
  1336. end
  1337. end
  1338. end
  1339. slashdamage1=function(hit,Damage,Knockback)
  1340. if hit.Parent==nil then
  1341. return
  1342. end
  1343. CPlayer=Bin
  1344. h=hit.Parent:FindFirstChild("Humanoid")
  1345. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1346. if attackdebounce == false then
  1347. attackdebounce = true
  1348. coroutine.resume(coroutine.create(function()
  1349. wait(0.1)
  1350. attackdebounce = false
  1351. end))
  1352. Damage=Damage
  1353. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1354. return
  1355. end]]
  1356. c=Instance.new("ObjectValue")
  1357. c.Name="creator"
  1358. c.Value=game.Players.LocalPlayer
  1359. c.Parent=h
  1360. game:GetService("Debris"):AddItem(c,.5)
  1361. -- print(c.Value)
  1362. if math.random(0,99)+math.random()<=5 then
  1363. Damage=Damage*50
  1364. --[[ Knockback=Knockback*2
  1365. r=Instance.new("BodyAngularVelocity")
  1366. r.P=3000
  1367. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1368. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1369. r.Parent=hit.Parent.Torso]]
  1370. --critsound(2)
  1371. end
  1372. Damage=Damage+math.random(65,90)
  1373. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20))
  1374. h:TakeDamage(Damage)
  1375. showDamage(hit.Parent,Damage,50)
  1376. vp=Instance.new("BodyVelocity")
  1377. vp.P=500
  1378. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1379. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1380. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1381. if Knockback>0 then
  1382. vp.Parent=hit.Parent.Torso
  1383. end
  1384. game:GetService("Debris"):AddItem(vp,.25)
  1385. --[[ r=Instance.new("BodyAngularVelocity")
  1386. r.P=3000
  1387. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1388. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1389. r.Parent=hit.Parent.Torso]]
  1390. game:GetService("Debris"):AddItem(r,.5)
  1391. c=Instance.new("ObjectValue")
  1392. c.Name="creator"
  1393. c.Value=Player
  1394. c.Parent=h
  1395. game:GetService("Debris"):AddItem(c,.5)
  1396. CRIT=false
  1397. hitDeb=true
  1398. AttackPos=6
  1399. end
  1400. end
  1401. end
  1402. DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function
  1403. if hit.Parent==nil then
  1404. return
  1405. end
  1406. h=hit.Parent:FindFirstChild("Humanoid")
  1407. if h==nil then
  1408. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1409. end
  1410. t=hit.Parent:FindFirstChild("Torso")
  1411. if h~=nil and t~=nil then
  1412. --[[ if h.Parent==Character then
  1413. return
  1414. end]]
  1415. critsound(1.5)
  1416. Damage=Dmg+math.random(20,100)
  1417. h:TakeDamage(Damage)
  1418. c=Instance.new("ObjectValue")
  1419. c.Name="creator"
  1420. c.Value=game.Players.LocalPlayer
  1421. c.Parent=h
  1422. game:GetService("Debris"):AddItem(c,.5)
  1423. showDamage(hit.Parent,Damage,59)
  1424. vl=Instance.new("BodyVelocity")
  1425. vl.P=4500
  1426. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1427. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0)
  1428. vl.Parent=t
  1429. game:GetService("Debris"):AddItem(vl,.2)
  1430. rl=Instance.new("BodyAngularVelocity")
  1431. rl.P=3000
  1432. rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
  1433. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1434. rl.Parent=t
  1435. game:GetService("Debris"):AddItem(rl,.2)
  1436. else
  1437. if hit.CanCollide==false then
  1438. return
  1439. end
  1440. MagicCom:disconnect()
  1441. -- DBExplode(DB)
  1442. CRIT=false
  1443. end
  1444. end
  1445. showDamage=function(Char,Dealt,du)
  1446. m=Instance.new("Model")
  1447. m.Name=tostring(Dealt)
  1448. h=Instance.new("Humanoid")
  1449. h.Health=math.huge
  1450. h.MaxHealth=math.huge
  1451. h.Parent=m
  1452. c=Instance.new("Part")
  1453. c.Transparency=0
  1454. c.BrickColor=BrickColor:Red()
  1455. c.Name="Head"
  1456. c.TopSurface=0
  1457. c.BottomSurface=0
  1458. c.formFactor="Plate"
  1459. c.Size=Vector3.new(1,.4,1)
  1460. ms=Instance.new("CylinderMesh")
  1461. ms.Bevel=.1
  1462. ms.Scale=Vector3.new(.8,.8,.8)
  1463. ms.Parent=c
  1464. c.Reflectance=0
  1465. Instance.new("BodyGyro").Parent=c
  1466. c.Parent=m
  1467. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1468. f=Instance.new("BodyPosition")
  1469. f.P=2000
  1470. f.D=100
  1471. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1472. f.position=c.Position+Vector3.new(0,3,0)
  1473. f.Parent=c
  1474. game:GetService("Debris"):AddItem(m,.5+du)
  1475. c.CanCollide=false
  1476. m.Parent=workspace
  1477. c.CanCollide=false
  1478. end
  1479. Anims.Walking = function()
  1480. derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  1481. derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  1482. derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  1483. derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end)
  1484. for i=0,1,difficulty do
  1485. if act.Jumping ~= true then
  1486. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0)
  1487. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
  1488. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0)
  1489. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
  1490. wait()
  1491. end
  1492. end
  1493. coroutine.resume(coroutine.create(function()
  1494. for i=0,1,difficulty do
  1495. if act.Jumping ~= true then
  1496. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0)
  1497. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
  1498. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0)
  1499. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
  1500. wait()
  1501. end
  1502. end
  1503. for i=1,0,-difficulty do
  1504. if act.Jumping ~= true then
  1505. Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0)
  1506. Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
  1507. Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0)
  1508. Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
  1509. wait()
  1510. end
  1511. end
  1512. end))
  1513. for i=1,0,-difficulty do
  1514. if act.Jumping ~= true then
  1515. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0)
  1516. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0)
  1517. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0)
  1518. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0)
  1519. wait()
  1520. end
  1521. end
  1522. derpcon1:disconnect()
  1523. derpcon2:disconnect()
  1524. derpcon3:disconnect()
  1525. derpcon4:disconnect()
  1526. if act.Jumping ~= true then
  1527. Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0)
  1528. Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0)
  1529. Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0)
  1530. Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0)
  1531. end
  1532. end
  1533. --[[while true do
  1534. wait()
  1535. if act.Walking == true then return end
  1536. if Torso.Velocity.magnitude >= 19 then
  1537. act.Walking = true
  1538. Anims.Walking()
  1539. act.Walking = false
  1540. end
  1541. end ]]
  1542. t = it("Tool")
  1543. t.Equipped:connect(function(mouse) t:Remove()
  1544. Mouse = mouse
  1545. mouse.KeyDown:connect(function(k) act.keydown = true
  1546. pcall(function() act.key[k:lower()] = true end)
  1547. local kk = k:lower()
  1548. if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
  1549. if act.Walking == true then return end
  1550. while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
  1551. act.Walking = true
  1552. Anims.Walking()
  1553. wait()
  1554. end
  1555. act.Walking = false
  1556. end
  1557. if kk == "q" then
  1558. if roflcopter==false then
  1559. roflcopter=true
  1560. RoflCopter()
  1561. elseif roflcopter==true then
  1562. roflcopter=false
  1563. end
  1564. --[[if roflcopter==false then
  1565. roflcopter=true
  1566. Anim()
  1567. elseif roflcopter==true then
  1568. roflcopter=false
  1569. end]]
  1570. end
  1571. if kk == "e" then
  1572. bodypos.position=bodypos.position+Vector3.new(0,10,0)
  1573. end
  1574. if kk == "r" then
  1575. bodypos.position=bodypos.position-Vector3.new(0,10,0)
  1576. end
  1577. if attack == true then return end
  1578. if kk == "f" then
  1579. Shoot()
  1580. end
  1581. if kk == "g" then
  1582. Shoot2()
  1583. end
  1584. if kk == "h" then
  1585. Shoot3()
  1586. end
  1587. if kk == "j" then
  1588. Shoot4()
  1589. end
  1590. if kk == "z" then
  1591. Attack()
  1592. end
  1593. if kk == "x" then
  1594. DualAttack()
  1595. end
  1596. if kk == "c" then
  1597. MegaBonk()
  1598. end
  1599. if kk == "v" then
  1600. Stomp()
  1601. end
  1602. if kk == " " then
  1603. Jump()
  1604. end
  1605. end)
  1606. mouse.KeyUp:connect(function(k) act.keydown = false
  1607. pcall(function() act.key[k:lower()] = false end)
  1608. end)
  1609. end)
  1610. wait(0.1)
  1611.  
  1612.  
  1613. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: JUST RUN IT!
  1614.  
  1615.  
  1616. Ohaider = game:service'Lighting' -- V Problem?
  1617.  
  1618.  
  1619. AWLFPAWa02cz={106,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,80,46,86,97,108,117,101,32,107,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,66,46,86,97,108,117,101,32,106,105,108,108,61,116,114,111,108,101,108,46,69,110,103,105,110,101,78,46,86,97,108,117,101}AFKAOKEAG30aXa=""
  1620.  
  1621.  
  1622. cw2=coroutine.wrap w=wait wt=0.1 s=script it = Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cf=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  1623.  
  1624.  
  1625. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  1626.  
  1627.  
  1628. mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random
  1629.  
  1630.  
  1631. asset="http://www.roblox.com/asset/?id=" antisplashdamagesexhack = 150
  1632.  
  1633.  
  1634. sr=string.reverse sl=string.lower su=string.upper Serv={}
  1635.  
  1636.  
  1637. Serv.is=game:GetService(sr("ecivreStresnI"))
  1638.  
  1639.  
  1640. Serv.sg=game:GetService(sr("iuGretratS")) Serv.sp=game:GetService(sr("kcaPretratS"))
  1641.  
  1642.  
  1643. Decs={}
  1644.  
  1645.  
  1646. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  1647.  
  1648.  
  1649. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  1650.  
  1651.  
  1652. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  1653.  
  1654.  
  1655. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  1656.  
  1657.  
  1658. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  1659.  
  1660.  
  1661. sh = ""..sh
  1662.  
  1663.  
  1664. pn= ""..pn
  1665.  
  1666.  
  1667. local fp=nil
  1668.  
  1669.  
  1670. if sh ~= "Wedge" and sh ~= "CornerWedge" then
  1671.  
  1672.  
  1673. fp=it("Part",pa)
  1674.  
  1675.  
  1676. fp.Shape=""..sh
  1677.  
  1678.  
  1679. fp.formFactor="Custom"
  1680.  
  1681.  
  1682. elseif sh == "Wedge" then
  1683.  
  1684.  
  1685. fp=it("WedgePart",pa)
  1686.  
  1687.  
  1688. fp.formFactor="Custom"
  1689.  
  1690.  
  1691. elseif sh == "CornerWedge" then
  1692.  
  1693.  
  1694. fp=it("CornerWedgePart",pa)
  1695.  
  1696.  
  1697. end fp.Size=v3(x,y,z)
  1698.  
  1699.  
  1700. fp.CanCollide=c
  1701.  
  1702.  
  1703. fp.Anchored=false
  1704.  
  1705.  
  1706. fp.BrickColor=bc(bc2)
  1707.  
  1708.  
  1709. fp.Transparency=tr
  1710.  
  1711.  
  1712. fp.Reflectance=re
  1713.  
  1714.  
  1715. fp.BottomSurface=0
  1716.  
  1717.  
  1718. fp.Name=""..pn --fp.FrontSurface="Hinge"
  1719.  
  1720.  
  1721. fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
  1722.  
  1723.  
  1724. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  1725.  
  1726.  
  1727. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
  1728.  
  1729.  
  1730. function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa) bm.Scale=v(sx,sy,sz) end
  1731.  
  1732.  
  1733. function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
  1734.  
  1735.  
  1736. function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
  1737.  
  1738.  
  1739. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cf(HitPos)
  1740.  
  1741.  
  1742. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  1743.  
  1744.  
  1745. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  1746.  
  1747.  
  1748. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  1749.  
  1750.  
  1751. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  1752.  
  1753.  
  1754. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
  1755.  
  1756.  
  1757. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  1758.  
  1759.  
  1760. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  1761.  
  1762.  
  1763. function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  1764.  
  1765.  
  1766. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  1767.  
  1768.  
  1769. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  1770.  
  1771.  
  1772. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  1773.  
  1774.  
  1775. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  1776.  
  1777.  
  1778. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  1779.  
  1780.  
  1781. function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cf(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  1782.  
  1783.  
  1784. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end
  1785.  
  1786.  
  1787. sTrail={}
  1788.  
  1789.  
  1790. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  1791.  
  1792.  
  1793. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  1794.  
  1795.  
  1796. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  1797.  
  1798.  
  1799. local mag=(oldpos - obp).magnitude
  1800.  
  1801.  
  1802. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  1803.  
  1804.  
  1805. tr.CFrame=cf(oldpos,obp)
  1806.  
  1807.  
  1808. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  1809.  
  1810.  
  1811. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  1812.  
  1813.  
  1814. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  1815.  
  1816.  
  1817. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  1818.  
  1819.  
  1820. repeat loltr()
  1821.  
  1822.  
  1823. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  1824.  
  1825.  
  1826. Serv=game.Players
  1827.  
  1828.  
  1829. nocf=cf(0,0,0) noca=ca(0,0,0)
  1830.  
  1831.  
  1832. repeat w() until Serv.LocalPlayer.Character and Serv.LocalPlayer.Character:findFirstChild("Torso")
  1833.  
  1834.  
  1835. pl=Serv.LocalPlayer
  1836.  
  1837.  
  1838. bp=pl.Backpack
  1839.  
  1840.  
  1841. pg=pl.PlayerGui
  1842.  
  1843.  
  1844. c=pl.Character
  1845.  
  1846.  
  1847. he=c.Head
  1848.  
  1849.  
  1850. to=c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
  1851.  
  1852.  
  1853. hu=c.Humanoid hu.PlatformStand=false
  1854.  
  1855.  
  1856. mou=nil
  1857.  
  1858.  
  1859. Button=false
  1860.  
  1861.  
  1862. Key=false
  1863.  
  1864.  
  1865. a={}
  1866.  
  1867.  
  1868. a.ClickHold=0
  1869.  
  1870.  
  1871. a.c=true -- weapon change or act debounce
  1872.  
  1873.  
  1874. a.a="None" -- current weapon
  1875.  
  1876.  
  1877. a.b="None" -- weapon act
  1878.  
  1879.  
  1880. a.s={}
  1881.  
  1882.  
  1883. a.cr={20,1.5}
  1884.  
  1885.  
  1886. local did=false
  1887.  
  1888.  
  1889. --ky=nil for i,v in pairs(game.Lighting[game.Lighting.EngineT.Value]:children()) do if not did then ky={} did=true end
  1890.  
  1891.  
  1892. ccn(c,"CharacterMesh")
  1893.  
  1894.  
  1895. a.s.Lanceb=false
  1896.  
  1897.  
  1898. a.s.Lancet="Really blue"
  1899.  
  1900.  
  1901. a.s.Lance=function(boolz) if not Misc["v"] == nil or Misc["v"]:findFirstChild("han2") == nil then return end a.s.Lanceb=boolz
  1902.  
  1903.  
  1904. if not a.s.Lanceb then return end
  1905.  
  1906.  
  1907. cw(function() repeat w() Misc["v"].han2.Weld.C0=Misc["v"].han2.Weld.C0 *ca(0,rd(15),0) until not a.s.Lanceb end)
  1908.  
  1909.  
  1910. end
  1911.  
  1912.  
  1913. Sounds={
  1914.  
  1915.  
  1916. Break="3264793";
  1917.  
  1918.  
  1919. Berserk="2676305";
  1920.  
  1921.  
  1922. Fire1="2760979";
  1923.  
  1924.  
  1925. Imbue="2785493";
  1926.  
  1927.  
  1928. Ghost="3264923";
  1929.  
  1930.  
  1931. Block="rbxasset://sounds\\metal.ogg";
  1932.  
  1933.  
  1934. Boom="16976189";
  1935.  
  1936.  
  1937. SniperFire="1369158";
  1938.  
  1939.  
  1940. ShotgunFire2="1868836";
  1941.  
  1942.  
  1943. MinigunFire="2692806";
  1944.  
  1945.  
  1946. MinigunCharge="2692844";
  1947.  
  1948.  
  1949. MinigunDischarge="1753007";
  1950.  
  1951.  
  1952. Flashbang="16976189";
  1953.  
  1954.  
  1955. Beep="15666462";
  1956.  
  1957.  
  1958. Smash="2801263";
  1959.  
  1960.  
  1961. Punch="31173820";
  1962.  
  1963.  
  1964. Slash="rbxasset://sounds/swordslash.wav";
  1965.  
  1966.  
  1967. Falcon="1387390";
  1968.  
  1969.  
  1970. Cast="2101137";
  1971.  
  1972.  
  1973. Spin="1369159";
  1974.  
  1975.  
  1976. Abscond="2767090";
  1977.  
  1978.  
  1979. ElectricalCharge="2800815";
  1980.  
  1981.  
  1982. FireExplosion="3264793";
  1983.  
  1984.  
  1985. SaberLightUp="10209303";
  1986.  
  1987.  
  1988. SaberSlash="10209280";
  1989.  
  1990.  
  1991. SaberHit="44463749";
  1992.  
  1993.  
  1994. EnergyBlast="10209268";
  1995.  
  1996.  
  1997. Lunge="rbxasset://sounds/swordlunge.wav";
  1998.  
  1999.  
  2000. Unsheath="rbxasset://sounds/unsheath.wav";
  2001.  
  2002.  
  2003. }
  2004.  
  2005.  
  2006. local SoundTest=Sounds.Spin
  2007.  
  2008.  
  2009. local hd=he:Clone''
  2010.  
  2011.  
  2012. a.Bodyas=0
  2013.  
  2014.  
  2015. a.insw={}
  2016.  
  2017.  
  2018. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  2019.  
  2020.  
  2021. if namzi=="p0" then
  2022.  
  2023.  
  2024. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  2025.  
  2026.  
  2027. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  2028.  
  2029.  
  2030. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  2031.  
  2032.  
  2033. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  2034.  
  2035.  
  2036. end
  2037.  
  2038.  
  2039. end
  2040.  
  2041.  
  2042. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  2043.  
  2044.  
  2045. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  2046.  
  2047.  
  2048. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  2049.  
  2050.  
  2051. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  2052.  
  2053.  
  2054. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  2055.  
  2056.  
  2057. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  2058.  
  2059.  
  2060. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  2061.  
  2062.  
  2063. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  2064.  
  2065.  
  2066. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  2067.  
  2068.  
  2069. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  2070.  
  2071.  
  2072. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  2073.  
  2074.  
  2075. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  2076.  
  2077.  
  2078. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  2079.  
  2080.  
  2081. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  2082.  
  2083.  
  2084. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  2085.  
  2086.  
  2087. end
  2088.  
  2089.  
  2090. local i=1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  2091.  
  2092.  
  2093. else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  2094.  
  2095.  
  2096. if c0orc1==0 then
  2097.  
  2098.  
  2099. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  2100.  
  2101.  
  2102. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  2103.  
  2104.  
  2105. elseif c0orc1==1 then
  2106.  
  2107.  
  2108. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  2109.  
  2110.  
  2111. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  2112.  
  2113.  
  2114. elseif c0orc1==3 then
  2115.  
  2116.  
  2117. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  2118.  
  2119.  
  2120. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  2121.  
  2122.  
  2123. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  2124.  
  2125.  
  2126. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  2127.  
  2128.  
  2129. end end
  2130.  
  2131.  
  2132. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  2133.  
  2134.  
  2135. if c:findFirstChild("S" .. "uit") then game:service'Debris':AddItem(c["Su" .. "it"],0.035) end
  2136.  
  2137.  
  2138. m=it("Model",c) m.Name="Suit"
  2139.  
  2140.  
  2141. re(c,"Block")
  2142.  
  2143.  
  2144. Block=it("BoolValue",c) Block.Value=false Block.Name="Block"
  2145.  
  2146.  
  2147. Misc={}
  2148.  
  2149.  
  2150. Misc["x"]=it("Model",m)
  2151.  
  2152.  
  2153. invis(c)
  2154.  
  2155.  
  2156. p={}
  2157.  
  2158.  
  2159. t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(to.BrickColor)) tw = weld(t,to,t,0,0,0,0,0,0)
  2160.  
  2161.  
  2162. la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law = weld(la,t,la,-1.5,1,0,0,0,0)
  2163.  
  2164.  
  2165. ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
  2166.  
  2167.  
  2168. ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
  2169.  
  2170.  
  2171. rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
  2172.  
  2173.  
  2174. hd.Parent=m hd.Transparency=0 hd.face.Face="Front" hw=weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face="Bottom"
  2175.  
  2176.  
  2177. local nbb=it("BlockMesh") nbb.Offset=v3(0,-1,0) nbb.Scale=v3(5,10,5)
  2178.  
  2179.  
  2180. nbb:Clone''.Parent=la nbb:Clone''.Parent=ra nbb:Clone''.Parent=ll nbb:Clone''.Parent=rl
  2181.  
  2182.  
  2183. nbb:Clone''.Parent=t t.Mesh.Offset=v3(0,0,0) t.Mesh.Scale=Vector3.new(10,10,5)
  2184.  
  2185.  
  2186. pcall(function() c.Shirt:Remove'' end) pcall(function() c.Pants:Remove'' end)
  2187.  
  2188.  
  2189. to["Left Hip"].Part0=t to["Right Hip"].Part0=t to["Left Shoulder"].Part0=t to["Right Shoulder"].Part0=t
  2190.  
  2191.  
  2192. Armb=true Armb2=true
  2193.  
  2194.  
  2195. Legb=true Legb2=true
  2196.  
  2197.  
  2198. function Armz(ison) Armb=ison if ison then
  2199.  
  2200.  
  2201. c["Left Arm"].Transparency=0 c["Right Arm"].Transparency=0 la.Transparency=1 ra.Transparency=1
  2202.  
  2203.  
  2204. law.Part0=c["Left Arm"] law.C0=cf(0,1,0) raw.Part0=c["Right Arm"] raw.C0=cf(0,1,0)
  2205.  
  2206.  
  2207. else
  2208.  
  2209.  
  2210. c["Left Arm"].Transparency=1 c["Right Arm"].Transparency=1 la.Transparency=0 ra.Transparency=0
  2211.  
  2212.  
  2213. law.Part0=t law.C0=cf(-1.5,1,0) raw.Part0=t raw.C0=cf(1.5,1,0)
  2214.  
  2215.  
  2216. end end
  2217.  
  2218.  
  2219. function Legz(ison) Legb=ison if ison then
  2220.  
  2221.  
  2222. c["Left Leg"].Transparency=0 c["Right Leg"].Transparency=0 ll.Transparency=1 rl.Transparency=1
  2223.  
  2224.  
  2225. llw.Part0=c["Left Leg"] llw.C0=cf(0,1,0) rlw.Part0=c["Right Leg"] rlw.C0=cf(0,1,0)
  2226.  
  2227.  
  2228. else
  2229.  
  2230.  
  2231. c["Left Leg"].Transparency=1 c["Right Leg"].Transparency=1 ll.Transparency=0 rl.Transparency=0
  2232.  
  2233.  
  2234. llw.Part0=t llw.C0=cf(-0.5,-1,0) rlw.Part0=t rlw.C0=cf(0.5,-1,0)
  2235.  
  2236.  
  2237. end end function Headz(ison) if ison then he.Transparency=0 else end end
  2238.  
  2239.  
  2240. Legz(true) Armz(true) newhats(c,hd,he)
  2241.  
  2242.  
  2243. hax2sazc = "BUTTSEXSYSTEM"
  2244.  
  2245.  
  2246. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end cw(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  2247.  
  2248.  
  2249. --Sound("kirby8852",1,1,he)
  2250.  
  2251.  
  2252. Healthz=300 hu.MaxHealth=Healthz hu.Health=Healthz
  2253.  
  2254.  
  2255. mp=9999999999 maxmp=mp ns=18
  2256.  
  2257.  
  2258. function addmp(mpz) mp=mp + mpz if mp > maxmp then mp=maxmp end end
  2259.  
  2260.  
  2261. function SplashDmg(tehsit,pos,dmgx,mag,forc) cw(function()
  2262.  
  2263.  
  2264. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  2265.  
  2266.  
  2267. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v) if tehsit then av.Sit=true end
  2268.  
  2269.  
  2270. elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cf(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cf(pos,v.Position).lookVector*forc
  2271.  
  2272.  
  2273. else cw(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  2274.  
  2275.  
  2276. end end -- func and loop end
  2277.  
  2278.  
  2279. dive(workspace) end) end
  2280.  
  2281.  
  2282. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cf(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) cw(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  2283.  
  2284.  
  2285. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus)
  2286.  
  2287.  
  2288. local spi=pa(m,"","Block",1,1,1,false,false,0.3,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  2289.  
  2290.  
  2291. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=rootz.CFrame *adjus end
  2292.  
  2293.  
  2294. cw(function() for i=0.3,0.9,0.03 do spi.Transparency=i spim.Scale=mv3*(i+0.1) w() end spi:Remove'' end)
  2295.  
  2296.  
  2297. end
  2298.  
  2299.  
  2300. function Explode(onb,scz,colzz,dmge) cw(function() local scale=scz*2 local scale2=scale*0.825
  2301.  
  2302.  
  2303. local e1=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
  2304.  
  2305.  
  2306. local e2=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring
  2307.  
  2308.  
  2309. local e3=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown
  2310.  
  2311.  
  2312. SplashDmg(false,onb.p,dmge,scale/1.6,125) cw(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  2313.  
  2314.  
  2315. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  2316.  
  2317.  
  2318. end
  2319.  
  2320.  
  2321. end) end
  2322.  
  2323.  
  2324. function FacePos(ob,pos,pos2,adj3,adj2,adj,forsec) local bg=it("BodyGyro",ob) bg.maxTorque=adj2 bg.D=adj3 bg.cframe=cf(pos,pos2) *adj game:service'Debris':AddItem(bg,forsec) end
  2325.  
  2326.  
  2327. function splat2(pos,dmge)
  2328.  
  2329.  
  2330. local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
  2331.  
  2332.  
  2333. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  2334.  
  2335.  
  2336. dbri.Anchored=true dbri.CFrame=cf(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  2337.  
  2338.  
  2339. local DBDH={}
  2340.  
  2341.  
  2342. function Dmgz(blockz,aihu,dmgzz2,pos) if ft(DBDH,aihu.Parent) then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true cw(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  2343.  
  2344.  
  2345. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.5 end ti(DBDH,aihu.Parent) addmp(dmgzz/2.5) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(dmgzz*a.cr[2]) dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else aihu:TakeDamage(dmgzz) end if not pos then return end splat2(pos.Position,dmgzz) cw(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  2346.  
  2347.  
  2348. end) end
  2349.  
  2350.  
  2351. function rayHit(wai,lolk,weplol,adjus,magz,mind,maxd,gain) local DebounceTable2={} cw(function()
  2352.  
  2353.  
  2354. local hitx=0 local tymzup=false cw(function() w(wai) tymzup=true end)
  2355.  
  2356.  
  2357. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  2358.  
  2359.  
  2360. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  2361.  
  2362.  
  2363. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  2364.  
  2365.  
  2366. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  2367.  
  2368.  
  2369. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  2370.  
  2371.  
  2372. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(mind,maxd)
  2373.  
  2374.  
  2375. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  2376.  
  2377.  
  2378. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(mind,maxd)
  2379.  
  2380.  
  2381. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  2382.  
  2383.  
  2384. end
  2385.  
  2386.  
  2387. end until hitx >= lolk or tymzup end) end
  2388.  
  2389.  
  2390. function rayHit2(weplol,adjus,magz)
  2391.  
  2392.  
  2393. local tries=0 local bhit,bpos=nil,v3(999,999,999)
  2394.  
  2395.  
  2396. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  2397.  
  2398.  
  2399. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  2400.  
  2401.  
  2402. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  2403.  
  2404.  
  2405. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else
  2406.  
  2407.  
  2408. for i,v in pairs(bhit.Parent:children()) do
  2409.  
  2410.  
  2411. if v:IsA("Humanoid") then return bhit,v end end
  2412.  
  2413.  
  2414. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do
  2415.  
  2416.  
  2417. if v.Parent:findFirstChild("Humanoid") then return bhit,v.Parent.Humanoid end end
  2418.  
  2419.  
  2420. end end
  2421.  
  2422.  
  2423. end
  2424.  
  2425.  
  2426. function SummonProjectile(obj,spp,sc,meshidz,dmge,colzz,scalz) cw(function()
  2427.  
  2428.  
  2429. local sum=pa(m,"","Block",4*sc,0,4*sc,false,false,1,0,"") sum.Anchored = true local sumd = it("Decal",sum) sumd.Face = "Top" sumd.Texture = asset .. Decs.EF1 sum.CFrame = obj.CFrame*spp
  2430.  
  2431.  
  2432. local pro=pa(m,"","Block",2*sc,5,2*sc,true,false,0.05,0.3,colzz) pro.Anchored = true local prom = it("SpecialMesh",pro) prom.MeshType = "FileMesh" prom.Scale = scalz*sc prom.MeshId = meshidz
  2433.  
  2434.  
  2435. pro.CFrame = sum.CFrame*cf(0,-4*sc,0.5*sc)*ca(rd(-10),0,0) it("Fire",pro) pro.Fire.Heat = 25 pro.Fire.Size = 7 pro.Fire.SecondaryColor = bc("White").Color pro.Fire.Color = bc("Really blue").Color
  2436.  
  2437.  
  2438. sum.CFrame = sum.CFrame*cf(0,-0.5*sc,0) local tro = false cw(function() repeat sum.CFrame = sum.CFrame*ca(0,rd(15),0) w() until tro end)
  2439.  
  2440.  
  2441. local pcf = pro.CFrame local scf = sum.CFrame for i=0,1,0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0)*ca(0,rd(360*i),0) w() end
  2442.  
  2443.  
  2444. SplashDmg(false,sum.Position,dmge,6*sc,50) w(1.2) for i=1,0,-0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0) w() end tro = true sum:Remove'' pro:Remove''
  2445.  
  2446.  
  2447. end) end
  2448.  
  2449.  
  2450. function DmgHit(tym,weplol,mind,maxd,gain) cw(function() local iztym=false weplol.Touched:connect(function(hit)if hit.Parent:findFirstChild("Humanoid")==nil or iztym then return end
  2451.  
  2452.  
  2453. local aihu=hit.Parent.Humanoid local dmge=rn(mind,maxd) Dmgz(false,aihu,dmge,hit) Sound(Sounds.Smash,1,1) end) end) end
  2454.  
  2455.  
  2456. function RaiseBubble(poscf,sc,hax2,colzz) cw(function()
  2457.  
  2458.  
  2459. local dis=pa(m,"","Block",0,0,0,false,false,0.4,0,colzz) dis.Anchored=true local dism=it("SpecialMesh",dis) dism.MeshType="Sphere"
  2460.  
  2461.  
  2462. dism.Scale=v3(0.8*sc,1.3*sc,0.8*sc) dism.Scale=dism.Scale*5 local dsm=dism.Scale dis.CFrame=poscf *cf(rn(-hax2*sc,hax2*sc)/10,-1.5*sc,rn(-80*sc,80*sc)/10)
  2463.  
  2464.  
  2465. for i=0.4,1,0.05 do dis.CFrame=dis.CFrame *cf(0,1*sc,0) dis.Transparency=i-0.15 dism.Scale=v3(dsm.x-((dsm.x/2)*i),dsm.y,dsm.x-((dsm.x/2)*i)) w() end dis:Remove''
  2466.  
  2467.  
  2468. end) end
  2469.  
  2470.  
  2471. function FireDisc(colz,sc,mind,maxd,spawnpos) cw(function()
  2472.  
  2473.  
  2474. local dis=pa(m,"","Block",sc,0,sc,false,false,1,0,colz) local dis2=pa(m,"","Block",sc,0,sc,false,false,0.5,0.1,colz)
  2475.  
  2476.  
  2477. dis.Anchored=true dis2.Anchored=true local dism=it("CylinderMesh",dis2)
  2478.  
  2479.  
  2480. dis.CFrame=spawnpos dis2.CFrame=dis.CFrame*ca(0,0,rd(90))
  2481.  
  2482.  
  2483. local spi=dis
  2484.  
  2485.  
  2486. local bullethit=false
  2487.  
  2488.  
  2489. local tyms=0
  2490.  
  2491.  
  2492. local minusz=-0.0001
  2493.  
  2494.  
  2495. local spid=0.25
  2496.  
  2497.  
  2498. local divzz=14
  2499.  
  2500.  
  2501. local tehpos=v3(0,0,0) Sound(Sounds.Spin,1.3,1)
  2502.  
  2503.  
  2504. repeat
  2505.  
  2506.  
  2507. tyms=tyms + 2 minusz=(-90/80/divzz)*tyms
  2508.  
  2509.  
  2510. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,0,2)).p) tehpos=bpos
  2511.  
  2512.  
  2513. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 30 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,0,-5) *ca(rd(minusz),0,0) end
  2514.  
  2515.  
  2516. if rn(1,6)==1 then Sound(Sounds.Spin,1.3,1) end dis2.CFrame=spi.CFrame*ca(rd(rn(-16,16)),rd(rn(-16,16)),rd(90+rn(-16,16))) w() until bullethit or spi.Position.y < -300 or tyms > 120
  2517.  
  2518.  
  2519. dis:Remove'' dis2:Remove'' local xx,yy,zz=dis.CFrame:toEulerAnglesXYZ()
  2520.  
  2521.  
  2522. if bullethit then local sc2=sc/5
  2523.  
  2524.  
  2525. local spi2=pa(m,"","Block",0.3*sc2,6*sc2,0.3*sc2,true,false,0,0,"Dark green") spi2.Anchored=true local spim=it("SpecialMesh",spi2) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2*sc2,6*sc2,0.2*sc2)
  2526.  
  2527.  
  2528. spi2.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,0,1.5*sc2) *ca(rd(-90),0,0) game:service'Debris':AddItem(spi2,10)
  2529.  
  2530.  
  2531. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  2532.  
  2533.  
  2534. if bullethit.Anchored then Sound(Sounds.Smash,0.6,1) else
  2535.  
  2536.  
  2537. if bullethit.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  2538.  
  2539.  
  2540. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  2541.  
  2542.  
  2543. elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  2544.  
  2545.  
  2546. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  2547.  
  2548.  
  2549. elseif bullethit:GetMass() < 500 and bullethit.Parent:findFirstChild("Humanoid")==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  2550.  
  2551.  
  2552. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) Sound(Sounds.Smash,0.6,1) if bullethit.Parrent.Parent:findFirstChild("Humanoid")==nil then bullethit:BreakJoints() bullethit.Velocity=spi.CFrame.lookVector*80 end
  2553.  
  2554.  
  2555. end
  2556.  
  2557.  
  2558. end
  2559.  
  2560.  
  2561. end
  2562.  
  2563.  
  2564. end) end
  2565.  
  2566.  
  2567. function ThrowLance(mo) local paws=mou.Hit.p mo.shield:Remove'' mo.han.Weld:Remove'' cw(function() mo.Parent=m local fiar=it("Fire",mo.spike) fiar.Color=bc("Navy blue").Color fiar.SecondaryColor=bc("Navy blue").Color fiar.Heat=-25 fiar.Size=20
  2568.  
  2569.  
  2570. local tip=mo.spiketip local root=mo.han Trail2(9999,root,0.2,"",2,cf(0,-1,0)) local rps=it("BodyPosition",root) rps.position=(cf(root.Position,mou.Hit.p)*cf(0,0,10)).p rps.maxForce=v310 local rbg=it("BodyGyro",root) rbg.cframe=cf(root.Position,mou.Hit.p)*ca(rd(90),0,0) rbg.D=15 rbg.maxTorque=v310
  2571.  
  2572.  
  2573. local bhit=nil local bpos=v3(0,0,0) local tyms=0 local hitted=false tip.Touched:connect(function() tip.Anchored=true hitted=true end)
  2574.  
  2575.  
  2576. repeat tyms=tyms + 1
  2577.  
  2578.  
  2579. bhit,bpos=ray(tip.Position,tip.Position - (tip.CFrame *cf(0,2,0)).p)
  2580.  
  2581.  
  2582. if bhit ~= nil and (bpos - tip.Position).magnitude < 8 then hitted=true break else
  2583.  
  2584.  
  2585. rps.position=(root.CFrame*cf(0,-30,0)).p rbg.cframe=cf(root.Position,paws)*ca(rd(90-(0.2*tyms)),0,0)
  2586.  
  2587.  
  2588. end
  2589.  
  2590.  
  2591. w() until hitted or tyms > 120 root.Anchored=true rtab(sTrail,root)
  2592.  
  2593.  
  2594. Explode(tip.CFrame,9,raigcol2,40) SpawnKillZone(tip.CFrame,rn(12,18)/10,10,"Really black")
  2595.  
  2596.  
  2597. w(2) for i=0,1,0.02 do for ii,v in pairs(mo:children()) do v.Transparency=i end w() end mo:Remove''
  2598.  
  2599.  
  2600. end) end
  2601.  
  2602.  
  2603. function SpawnKillZone(spawnpos,sc,dur,colzz) cw(function() Sound(Sounds.Smash,0.4,1)
  2604.  
  2605.  
  2606. local spi=pa(m,"oo","Block",1*sc,8*sc,1*sc,true,false,0,0,"Black") spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.7*sc,9*sc,0.7*sc)
  2607.  
  2608.  
  2609. local spi2=pa(m,"oo","Block",0,0,0,false,false,0,0,"White") spi2.Anchored=true local spi2m= it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.TextureId=asset .. Decs.TSkull1 spi2m.MeshId=asset .. Decs.Skull1 spi2m.Scale=v3(1*sc,1*sc,1*sc)
  2610.  
  2611.  
  2612. for i=-13,2,1 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end Sound(Sounds.Ghost,1.05,1) local kil=true
  2613.  
  2614.  
  2615. cw(function() repeat GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0))
  2616.  
  2617.  
  2618. w(0.5) SplashDmg(false,spi.Position,7,8.5*sc,30) GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0)) w(0.5)
  2619.  
  2620.  
  2621. until not kil end)
  2622.  
  2623.  
  2624. w(dur) kil=false
  2625.  
  2626.  
  2627. for i=2,-13,-0.25 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end spi:Remove'' spi2:Remove''
  2628.  
  2629.  
  2630. end) end
  2631.  
  2632.  
  2633. function SpawnSpikeTurret(spawnpos,sc,dur,tmag,mulz)
  2634.  
  2635.  
  2636. local colzz="Dark green" if mulz < 0 then colzz="White" end
  2637.  
  2638.  
  2639. cw(function() Sound(Sounds.Smash,0.255,1)
  2640.  
  2641.  
  2642. local stem=pa(m,"oo","Block",2.5*sc,5*sc,2.5*sc,true,false,0,0,"Earth green") stem.Anchored=true it("CylinderMesh",stem)
  2643.  
  2644.  
  2645. stem.CFrame=spawnpos *cf(0,-10*sc,0)
  2646.  
  2647.  
  2648. local bal=pa(m,"oo","Ball",3.5*sc,3.5*sc,3.5*sc,true,false,0,0,"Earth green") bal.Anchored=true
  2649.  
  2650.  
  2651. local pcf=cf(0,((5/2)+(3.5/3))*sc,0) bal.CFrame=stem.CFrame *pcf
  2652.  
  2653.  
  2654. for i=-11,0,0.5 do w()
  2655.  
  2656.  
  2657. stem.CFrame=stem.CFrame *cf(0,0.5*sc,0) bal.CFrame=stem.CFrame *pcf
  2658.  
  2659.  
  2660. end
  2661.  
  2662.  
  2663. local spis={} local Visib=true if mulz > 0 then SplashDmg(false,bal.Position,12,6*sc,70) end
  2664.  
  2665.  
  2666. for i=1,rn(35,45) do
  2667.  
  2668.  
  2669. local spi=pa(m,"oo","Block",0.3*sc,3*sc,0.3*sc,true,false,0,0,colzz) spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2670.  
  2671.  
  2672. spi.CFrame=bal.CFrame *ca(rn(-360,360),rn(-360,360),rn(-360,360)) spim.Scale=v3(0.5*sc,5*sc,0.5*sc)
  2673.  
  2674.  
  2675. ti(spis,spi) cw(function() for i=1,12 do spi.CFrame=spi.CFrame *cf(0,0.25*sc,0) w() end end)
  2676.  
  2677.  
  2678. end spis[#spis].Mesh:Remove'' it("CylinderMesh",spis[#spis]).Scale=v3(4,1.3,4) spis[#spis].BrickColor=bc("Earth green")
  2679.  
  2680.  
  2681. cw(function()
  2682.  
  2683.  
  2684. repeat w(2) local torses= {}
  2685.  
  2686.  
  2687. for i,v in pairs(Serv.kirby8852:children()) do if not hittedlol and (v.Character ~= c or mulz < 0) and v.Character ~= nil and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position - bal.Position).magnitude < tmag then
  2688.  
  2689.  
  2690. ti(torses,v.Character.Torso) end end
  2691.  
  2692.  
  2693. if #torses > 0 then local lolcf=cf(bal.Position,torses[rn(1,#torses)].Position+v3(rn(-110,110)/100,rn(-110,150)/100,rn(-110,110)/100)) *cf(0,0,-6*sc)
  2694.  
  2695.  
  2696. spis[#spis].CFrame=lolcf*cf(0,0,3.5*sc) *ca(rd(90),0,0) ShootSpike(15,c,colzz,mulz,sc*2,lolcf,false,3,nil) end
  2697.  
  2698.  
  2699. until not Visib end)
  2700.  
  2701.  
  2702. w(dur) Visib=false for x=1,#spis do local spi=spis[x] if rn(1,3)==3 then ShootSpike(15,c,colzz,mulz,sc*2,cf(spi.Position,(spi.CFrame *cf(0,0,-1)).p)*cf(0,0,-8),false,3,nil) end spis[x]:Remove'' end
  2703.  
  2704.  
  2705. for i=-11,0,0.5 do w()
  2706.  
  2707.  
  2708. stem.CFrame=stem.CFrame *cf(0,-0.5*sc,0)
  2709.  
  2710.  
  2711. bal.CFrame=stem.CFrame *pcf
  2712.  
  2713.  
  2714. end bal:Remove'' stem:Remove''
  2715.  
  2716.  
  2717. end)
  2718.  
  2719.  
  2720. end
  2721.  
  2722.  
  2723. function CreateLance() a.s.Lancet="Black" local colx={"Dark stone grey","Really black","Dark stone grey"} local ref=0.15
  2724.  
  2725.  
  2726. local han=pa(Misc["v"],"han","Block",0.75,1.75,0.75,false,false,0,0,colx[3]) it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  2727.  
  2728.  
  2729. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han.Mesh.Scale=v3(1,1.5*i,1) w() end
  2730.  
  2731.  
  2732. local han2=pa(Misc["v"],"han2","Block",1,1,1,false,false,0,ref,colx[1]) it("CylinderMesh",han2) local han2w=weld(han2,han,han2,0,-1.25,0,0,0,0)
  2733.  
  2734.  
  2735. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han2.Mesh.Scale=v3(3*i,1*i,3*i) w() end
  2736.  
  2737.  
  2738. cw(function() for xi=0,360,360/8 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-18),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-2*i,-0.4) han3.Mesh.Scale=v3(0.25*i,2*i,0.25*i)w() end end) w() end end)
  2739.  
  2740.  
  2741. cw(function() for xi=0,360,120 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-80),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-1*i,-1*i) han3.Mesh.Scale=v3(0.2*i,1.5*i,0.2*i)w() end end) w() end end)
  2742.  
  2743.  
  2744. w(0.3) local han3=pa(Misc["v"],"spike","Block",0,0,0,false,false,0,ref,colx[1]) local han3w=weld(han3,han2,han3,0,0,0,rd(180),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-5.2*i,0) han3.Mesh.Scale=v3(1.5*i,5+(7.5*i),1.5*i) w() end end)
  2745.  
  2746.  
  2747. cw(function() w(0.05) for xi=0,360,360/5 do local han4=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han4w=weld(han4,han2,han4,0,0,0,rd(90),0,rd(xi)) han4w.C0=han4w.C0 *ca(rd(-25),0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han4w.C1=cf(0,1+(-0.6*i),-4) han4.Mesh.Scale=v3(0.25*i,2*i,0.25*i) w() end end) w() end end)
  2748.  
  2749.  
  2750. local han4=pa(Misc["v"],"spiketip","Block",0,0,0,false,false,0,ref,colx[1]) local han4w=weld(han4,han3,han4,0,0,0,0,0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han4w.C1=cf(0,-4*i,0) han4.Mesh.Scale=v3(0.6*i,3*i,0.6*i) w() end
  2751.  
  2752.  
  2753. cw(function() w(0.2) for xi=0,360,120 do local han8=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han8w=weld(han8,han4,han8,0,1,0,rd(90),0,rd(xi)) han8w.C0=han8w.C0 *ca(rd(-60),0,0) local han8m=it("SpecialMesh",han8) han8m.MeshType="FileMesh" han8m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han8w.C1=cf(0,1+(-0.6*i),-0.7) han8.Mesh.Scale=v3(0.12*i,0.75*i,0.12*i) w() end end) w() end end)
  2754.  
  2755.  
  2756. w(0.25) Sound(Sounds.Slash,0.35,1) cw(function() c1(hanw,0.1,1,0,0.8,0,0,0,-65) c1(hanw,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) cw(function() c1(raw,0.05,3,1,0.5,0,0,0,-90) c1(raw,0.05,3,0.7,0.8,0,45,0,-150) end)
  2757.  
  2758.  
  2759. local han5=pa(Misc["v"],"shield","Block",0,0,0,false,false,0,0.2,colx[3]) it("BlockMesh",han5) local han5w=weld(han5,la,han5,-0.6,-(2.5/2),0,rd(55),rd(0),rd(90)) Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han5.Mesh.Scale=v3(3*i,0.25*i,2.5*i)*5 w() end
  2760.  
  2761.  
  2762. end
  2763.  
  2764.  
  2765. function ShootLanceBullet(spawnpos,sc,dmge) cw(function() Sound(Sounds.Fire1,0.5,1) local roflz=false for xx=1,3 do cw(function()
  2766.  
  2767.  
  2768. local proj=pa(m,"Bullet","Block",0.8*sc,1.1*sc,0.8*sc,true,false,0,0,"Black") it("CylinderMesh",proj) proj.Anchored=true
  2769.  
  2770.  
  2771. if xx == 1 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0,0.45,0.5)*ca(rd(90),0,0)
  2772.  
  2773.  
  2774. elseif xx == 2 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(-0.5,-0.45,0.5)*ca(rd(90),0,0)
  2775.  
  2776.  
  2777. elseif xx == 3 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0.5,-0.45,0.5)*ca(rd(90),0,0)
  2778.  
  2779.  
  2780. end local tyms=0 local bhit,bpos=nil,nil
  2781.  
  2782.  
  2783. repeat tyms=tyms + 1
  2784.  
  2785.  
  2786. bhit,bpos=ray(proj.Position,proj.Position - (proj.CFrame *cf(0,1,0)).p)
  2787.  
  2788.  
  2789. if bhit and (proj.Position - bpos).magnitude < 6 then roflz=true break else proj.CFrame=proj.CFrame*cf(0,-6,0)*ca(rd(-0.09),0,0) end
  2790.  
  2791.  
  2792. w() until tyms > 80 or roflz local z08 = 60
  2793.  
  2794.  
  2795. if xx == 1 then Sound(Sounds.Break,2.6,1.4) Explode(proj.CFrame*ca(rd(180),0,0),12,raigcol2,dmge) local smokshiz =pa(m,"","Block",0,0,0,false,false,1,0,"Black")
  2796.  
  2797.  
  2798. smokshiz.CFrame = proj.CFrame it("Smoke",smokshiz) smokshiz.Smoke.Size = 30*sc smokshiz.Smoke.Opacity = 0.4 smokshiz.Smoke.Color = bc("Black").Color game:service'Debris':AddItem(smokshiz,8) end GlowMesh(false,"Sphere",proj,v3(20,20,20),RandomExplosionColor(),cf(rn(-z08*sc,z08*sc)/10,rn(-z08*sc,z08*sc)/10,rn(-z08,z08*sc)/10)) w(3) fade(proj,0.1)
  2799.  
  2800.  
  2801. end) end end) end
  2802.  
  2803.  
  2804. function ShootProjectile(clonz,faic,adjs,dmge,sped,maxm) cw(function()
  2805.  
  2806.  
  2807. local rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rt.Anchored=true
  2808.  
  2809.  
  2810. rt.CFrame = faic local rtc = clonz:Clone'' rtc.Parent = m rtc.Anchored = true
  2811.  
  2812.  
  2813. local tyms=0 local bhit,bpos=nil,nil
  2814.  
  2815.  
  2816. repeat tyms=tyms + 1
  2817.  
  2818.  
  2819. bhit,bpos=ray(rt.Position,rt.Position - (rt.CFrame *cf(0,0,2)).p)
  2820.  
  2821.  
  2822. if bhit and (rt.Position - bpos).magnitude < sped+1 then break else rt.CFrame=rt.CFrame*cf(0,0,-sped) end rtc.CFrame = rt.CFrame*adjs
  2823.  
  2824.  
  2825. w() until tyms > maxm
  2826.  
  2827.  
  2828. if bhit then
  2829.  
  2830.  
  2831. rtc.Velocity=v3(0,0,0) local xx,yy,zz=rtc.CFrame:toEulerAnglesXYZ() rtc.CFrame=cf(bpos) *ca(xx,yy,zz) *cf(0,-rtc.Size.y/9,0)
  2832.  
  2833.  
  2834. if bhit.Anchored then Sound(Sounds.Punch,1,1,rtc) rtc.Anchored=true else local cfz=rtc.CFrame
  2835.  
  2836.  
  2837. rtc.Size=v3(0,0,0) rtc.CFrame=cfz rtc.Anchored=false
  2838.  
  2839.  
  2840. if findhum(bhit.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  2841.  
  2842.  
  2843. local aihu=findhum(bhit.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  2844.  
  2845.  
  2846. elseif findhum(bhit.Parent.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  2847.  
  2848.  
  2849. local aihu=findhum(bhit.Parent.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  2850.  
  2851.  
  2852. elseif bhit:GetMass() < 500 and findhum(bhit.Parent)==nil and findhum(bhit.Parent.Parent)==nil then
  2853.  
  2854.  
  2855. stick(rtc,bhit) Sound(Sounds.Punch,1,1,rtc) if findclass(bhit,"Weld") < 1 and findhum(bhit.Parent.Parent)==nil then bhit.Velocity=rt.CFrame.lookVector*60 end
  2856.  
  2857.  
  2858. end
  2859.  
  2860.  
  2861. end
  2862.  
  2863.  
  2864. else
  2865.  
  2866.  
  2867. rtc.Parent=nil
  2868.  
  2869.  
  2870. end
  2871.  
  2872.  
  2873. rt:Remove'' w(8) rtc:Remove''
  2874.  
  2875.  
  2876. end) end
  2877.  
  2878.  
  2879. function ShootSpike(poi,theray,colz,mulzx,sc,adjus,istrai,typ,loltors) if mulzx==nil then mulzx=1 end
  2880.  
  2881.  
  2882. cw(function() Sound(Sounds.Slash,1.1,1) local mind,maxd,mind2,maxd2=6,12,3,5
  2883.  
  2884.  
  2885. local spi=pa(c,"","Block",0.6*sc,2*sc,0.6*sc,false,false,0,0,colz) local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2886.  
  2887.  
  2888. spim.Scale=v3(0.12*sc,3*sc,0.12*sc) spi.Anchored=true if typ==1 then spi.CFrame=cf((loltors.CFrame).p,mou.Hit.p) *adjus
  2889.  
  2890.  
  2891. elseif typ==3 then spi.CFrame=adjus
  2892.  
  2893.  
  2894. elseif typ==2 then if adjus=="random" then spi.CFrame=cf(to.Position,RandomPlayer(spi).Position) else spi.CFrame=loltors.CFrame *adjus end end spi.CFrame=spi.CFrame *ca(rd(-90),0,0)
  2895.  
  2896.  
  2897. if istrai then cw(function() Trail2(4,spi,0.2,colz,0.4*sc,cf(0,-2*sc,0)) end) end
  2898.  
  2899.  
  2900. local bullethit=false
  2901.  
  2902.  
  2903. local tyms=0 if rn(1,20)==rn(1,20) and mulzx > 0 then it("Fire",spi).Heat=-25 end if rn(1,poi)==1 and mulzx > 0 then spi.BrickColor=bc("Navy blue") end
  2904.  
  2905.  
  2906. local minusz=-0.0001 if mulzx < 0 then local fiar=it("Fire",spi) fiar.Heat=-25 fiar.Size=1*sc fiar.Color=bc("Bright red").Color fiar.SecondaryColor=bc("Really red").Color end
  2907.  
  2908.  
  2909. local spid=0.25 if typ==2 then spid=0.01 end
  2910.  
  2911.  
  2912. local divzz=110 if typ==2 then divzz=50 elseif typ==3 then divzz=1500 end
  2913.  
  2914.  
  2915. local tehpos=v3(0,0,0)
  2916.  
  2917.  
  2918. repeat
  2919.  
  2920.  
  2921. tyms=tyms + 2 minusz=(-90/50/divzz)*tyms
  2922.  
  2923.  
  2924. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-1,0)).p,theray) tehpos=bpos
  2925.  
  2926.  
  2927. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 24 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,8,0) *ca(rd(minusz),0,0) end
  2928.  
  2929.  
  2930. w() until bullethit or spi.Position.y < -300 or tyms > 120 rtab(sTrail,spi) game:service'Debris':AddItem(spi,4)
  2931.  
  2932.  
  2933. if bullethit then -- bhit
  2934.  
  2935.  
  2936. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  2937.  
  2938.  
  2939. if bullethit.Anchored then Sound(Sounds.Punch,1,1,spi) spi.Anchored=true else local cfz=spi.CFrame *cf(0,-0*sc,0)
  2940.  
  2941.  
  2942. spi.Size=v3(0,0,0) spi.CFrame=cfz spi.Anchored=false
  2943.  
  2944.  
  2945. if findhum(bullethit.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  2946.  
  2947.  
  2948. local aihu=findhum(bullethit.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  2949.  
  2950.  
  2951. elseif findhum(bullethit.Parent.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  2952.  
  2953.  
  2954. local aihu=findhum(bullethit.Parent.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  2955.  
  2956.  
  2957. elseif bullethit:GetMass() < 500 and findhum(bullethit.Parent)==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  2958.  
  2959.  
  2960. stick(spi,bullethit) Sound(Sounds.Punch,1,1,spi) if findclass(bullethit,"Weld") < 1 and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then bullethit.Velocity=(spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
  2961.  
  2962.  
  2963. end
  2964.  
  2965.  
  2966. end
  2967.  
  2968.  
  2969. else
  2970.  
  2971.  
  2972. spi.Parent=nil
  2973.  
  2974.  
  2975. end
  2976.  
  2977.  
  2978. end)
  2979.  
  2980.  
  2981. end
  2982.  
  2983.  
  2984. function NormalPose(inc) cw(function() c1(tw,inc,3,0,0,0,0,0,0) end) cw(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end)
  2985.  
  2986.  
  2987. cw(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,inc,3,-1.5,1,0,0,0,0) end) c1(raw,inc,3,1.5,1,0,0,0,0) end
  2988.  
  2989.  
  2990. a.Act=function(k,ccz)
  2991.  
  2992.  
  2993. if ccz then
  2994.  
  2995.  
  2996. if k=="x" then a.c=false
  2997.  
  2998.  
  2999. a.a="Spikes"
  3000.  
  3001.  
  3002. for i=1,18 do
  3003.  
  3004.  
  3005. local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3006.  
  3007.  
  3008. local spiw=weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-30,30)))
  3009.  
  3010.  
  3011. cw(function() for i=0,1,0.1 do if rn(1,21)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end)
  3012.  
  3013.  
  3014. end
  3015.  
  3016.  
  3017. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3018.  
  3019.  
  3020. local spiw=weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  3021.  
  3022.  
  3023. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(-120))
  3024.  
  3025.  
  3026. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  3027.  
  3028.  
  3029. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3030.  
  3031.  
  3032. local spiw=weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  3033.  
  3034.  
  3035. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-0.3,0,rd(-50),rd(-70))
  3036.  
  3037.  
  3038. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  3039.  
  3040.  
  3041. elseif k=="c" and a.a=="None" and a.c and a.b=="None" then a.c=false a.a="Champion"
  3042.  
  3043.  
  3044. Armz(false) hu.WalkSpeed=ns*1.2
  3045.  
  3046.  
  3047. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18)
  3048.  
  3049.  
  3050. cw(function() Sound(Sounds.Abscond,0.9,1) local spi=pa(m,"","Block",0,0,0,false,false,0.2,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  3051.  
  3052.  
  3053. spim.Scale=v3(4,5,4) spi.CFrame=t.CFrame *cf(0,-2,0) for i=1,30 do spim.Scale=v3(4+(i/3),5-(i/12),4+(i/3)) spi.Transparency=0.2+((0.8/30)*i)spi.CFrame=spi.CFrame *ca(0,rd(25),0) w() end spi:Remove''
  3054.  
  3055.  
  3056. end)
  3057.  
  3058.  
  3059. a.c=true Legb2=true Legz(false) Legb=true
  3060.  
  3061.  
  3062. elseif k=="v" and a.a=="None" and a.c and a.b=="None" then a.c=false
  3063.  
  3064.  
  3065. Armz(false) hu.WalkSpeed=ns*0.75 Misc[k]=it("Model",m)
  3066.  
  3067.  
  3068. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  3069.  
  3070.  
  3071. CreateLance() a.c=true Legb2=true Legz(false) Legb=true a.a="Lance"
  3072.  
  3073.  
  3074. a.s.Lance(true) cw(function() repeat if a.b=="None" and mp > 10 then mp=mp-0.05 end w() until a.a~="Lance" end)
  3075.  
  3076.  
  3077. end
  3078.  
  3079.  
  3080. else
  3081.  
  3082.  
  3083. if k=="x" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.a="None"
  3084.  
  3085.  
  3086. for zi,v in pairs(Misc[k]:children()) do
  3087.  
  3088.  
  3089. cw(function()
  3090.  
  3091.  
  3092. for i=1,0,-0.1 do if rn(1,35)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end
  3093.  
  3094.  
  3095. v.Weld.C0=v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale=v3(0.1,i*4,0.1)
  3096.  
  3097.  
  3098. w()
  3099.  
  3100.  
  3101. end v:Remove'' a.c=true end)
  3102.  
  3103.  
  3104. end
  3105.  
  3106.  
  3107. elseif k=="c" and a.a=="Champion" and a.b=="None" and a.c then a.c=false a.a="None"
  3108.  
  3109.  
  3110. Legz(false) Armz(false) hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  3111.  
  3112.  
  3113. elseif k=="v" and a.a=="Lance" and a.b=="None" and a.c then a.c=false a.a="None"
  3114.  
  3115.  
  3116. Legz(false) Armz(false) local rr=false a.s.Lance(false) local k="v"
  3117.  
  3118.  
  3119. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.03,3,1.5,0.5,-0.2,-100,-30,0) end)
  3120.  
  3121.  
  3122. cw(function() for i,v in pairs(Misc[k]:children()) do if v.Name=="spiek" then cw(function() local maxc=v.Mesh.Scale maxcc=v.Weld.C1.y for i=1,0,-0.1 do v.Weld.C1=v.Weld.C1 * cf(0,maxcc*0.1,0) v.Mesh.Scale=v3(maxc.x*i,maxc.y*i,maxc.z*i) w() end v:Remove'' end) end end end)
  3123.  
  3124.  
  3125. cw(function() local smc=Misc[k].shield.Mesh.Scale for xi=1,0,-0.1 do Misc[k].shield.Mesh.Scale=smc*xi w() end Misc[k].shield:Remove'' end)
  3126.  
  3127.  
  3128. cw(function() Sound(Sounds.Unsheath,1.4,1) local smc=Misc[k].spiketip.Mesh.Scale for xi=1,0,-0.2 do Misc[k].spiketip.Mesh.Scale=smc*xi Misc[k].spiketip.Weld.C1=cf(0,-4*xi,0) w() end Misc[k].spiketip:Remove''
  3129.  
  3130.  
  3131. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].spike.Mesh.Scale for xi=1,0,-0.1 do Misc[k].spike.Mesh.Scale=smc*xi Misc[k].spike.Weld.C1=cf(0,-5.2*xi,0) w() end Misc[k].spike:Remove''
  3132.  
  3133.  
  3134. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han2.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han2.Mesh.Scale=smc*xi Misc[k].han2.Weld.C0=cf(0,-1.5*xi,0) w() end Misc[k].han2:Remove''
  3135.  
  3136.  
  3137. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han.Mesh.Scale=smc*xi w() end Misc[k].han:Remove'' rr=true end)
  3138.  
  3139.  
  3140. local hanw=Misc[k].han.Weld Sound(Sounds.Slash,0.35,1) for i=1,0,-0.05 do hanw.C1=cf(0,0.3+(0.5*i),0) *ca(rd(180*i),0,rd(45*i)) w() end
  3141.  
  3142.  
  3143. repeat w() until rr Misc[k]:Remove''
  3144.  
  3145.  
  3146. hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  3147.  
  3148.  
  3149. elseif mp >= 50 and k=="e" and a.a=="Spikes" and a.b=="None" then a.b="SideSlash" a.c=false mp=mp - 50
  3150.  
  3151.  
  3152. Armz(false)
  3153.  
  3154.  
  3155. cw(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end)
  3156.  
  3157.  
  3158. cw(function() c1(tw,0.1,0,0,0,0,0,-40,0) end)
  3159.  
  3160.  
  3161. c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
  3162.  
  3163.  
  3164. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3165.  
  3166.  
  3167. spim.Scale=v3(0.2,6,0.2)
  3168.  
  3169.  
  3170. local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  3171.  
  3172.  
  3173. c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
  3174.  
  3175.  
  3176. rayHit(1.2,1,ra,ca(rd(-90),0,0),3.2,15,35)
  3177.  
  3178.  
  3179. cw(function() Trail(spi,8,0.04,"Dark green",0.6,cf(0,3,0)) end)
  3180.  
  3181.  
  3182. cw(function() c1(tw,0.08,0,0,0,0,0,45,0) end)
  3183.  
  3184.  
  3185. cw(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end)
  3186.  
  3187.  
  3188. c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-80)
  3189.  
  3190.  
  3191. cw(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end)
  3192.  
  3193.  
  3194. c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove'' c1(raw,0.16,3,1.5,1,0,0,0,0)
  3195.  
  3196.  
  3197. Armz(true)
  3198.  
  3199.  
  3200. a.b="None" a.c=true
  3201.  
  3202.  
  3203. elseif k=="c" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false
  3204.  
  3205.  
  3206. Legz(false) Armz(false)
  3207.  
  3208.  
  3209. cw(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end)
  3210.  
  3211.  
  3212. cw(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end)
  3213.  
  3214.  
  3215. cw(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end)
  3216.  
  3217.  
  3218. cw(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end)
  3219.  
  3220.  
  3221. c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
  3222.  
  3223.  
  3224. a.c=true a.b="Sit" hu.WalkSpeed=0
  3225.  
  3226.  
  3227. elseif k=="c" and a.a=="Spikes" and a.b=="Sit" and a.c then a.c=false hu.WalkSpeed=ns NormalPose(0.08) Legz(true) Armz(true) a.c=true a.b="None"
  3228.  
  3229.  
  3230. elseif mp >= 6 and k=="f" and a.a=="Spikes" and a.b=="None" then a.b="SpikeShoot" a.c=false
  3231.  
  3232.  
  3233. Armz(false)
  3234.  
  3235.  
  3236. cw(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end) c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
  3237.  
  3238.  
  3239. cw(function() Trail2(9999,la,0.1,la.BrickColor.Name,0.4,cf(0,-5,0)) Trail2(9999,ra,0.1,ra.BrickColor.Name,0.4,cf(0,-5,0)) repeat w(0.04) if rn(1,3)==2 then Sound(Sounds.Slash,1.2,1) end c1(law,1,3,-1.1,0.55,0,-85+rn(-55,55),20+rn(-15,15),0) c1(raw,1,3,1.1,0.55,0,-85+rn(-55,55),-20+rn(-15,15),0) until mp < 6 or ky=="f" rtab(sTrail,la) rtab(sTrail,ra) end)
  3240.  
  3241.  
  3242. repeat mp=mp - 6 ShootSpike(15,nil,"Dark green",1,rn(8,24)/10,ca(0,0,0),true,1,t) w(0.3) until mp < 6 or ky=="f"
  3243.  
  3244.  
  3245. cw(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end) c1(raw,0.1,3,1.5,1,0,0,0,0)
  3246.  
  3247.  
  3248. Armz(true) a.b="None" a.c=true
  3249.  
  3250.  
  3251. elseif mp >= 30 and k=="q" and a.a=="Spikes" and a.b=="None" then a.b="Flip" a.c=false
  3252.  
  3253.  
  3254. Legz(false) Armz(false) mp=mp - 30
  3255.  
  3256.  
  3257. cw(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end)
  3258.  
  3259.  
  3260. cw(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end)
  3261.  
  3262.  
  3263. cw(function() c1(law,0.1,3,-1.3,1,-0.2,60,0,15) end)
  3264.  
  3265.  
  3266. cw(function() c1(raw,0.1,3,1.3,1,-0.2,60,0,-15) end) c1(tw,0.1,3,0,-0.8,0,-30,0,0) hu.WalkSpeed=ns*1.75
  3267.  
  3268.  
  3269. cw(function() c1(tw,0.036,3,0,0,0,360,0,0) cleanweld(tw,"a1") end)
  3270.  
  3271.  
  3272. local bf=it("BodyForce",t) bf.force=v3(0,10000,0) game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
  3273.  
  3274.  
  3275. w(0.1) if Button and mp >= 70 then mp=mp - 70 cw(function() c1(law,0.2,3,-1.3,1,-0.2,-170,0,-15) end)
  3276.  
  3277.  
  3278. cw(function() c1(raw,0.2,3,1.3,1,-0.2,-170,0,15) end) for zx=1,6 do ShootSpike(15,nil,"Navy blue",1,2,to.CFrame*ca(rd(-80),0,0),true,3,t) w(0.06) end else w(0.08*6) end hu.WalkSpeed= ns
  3279.  
  3280.  
  3281. cw(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end)
  3282.  
  3283.  
  3284. cw(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end)
  3285.  
  3286.  
  3287. cw(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end) c1(raw,0.2,3,1.5,1,0,0,0,0)
  3288.  
  3289.  
  3290. Legz(true) Armz(true) a.b="None" a.c=true
  3291.  
  3292.  
  3293. elseif mp < maxmp and k=="z" and a.a=="Spikes" and a.b=="None" then a.b="Charge" a.c=false
  3294.  
  3295.  
  3296. hu.WalkSpeed=0 Armz(false)
  3297.  
  3298.  
  3299. local mz=it("Model",m)
  3300.  
  3301.  
  3302. for xi=1,360,360/8 do
  3303.  
  3304.  
  3305. local spi=pa(mz,"","Block",1,6,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3306.  
  3307.  
  3308. spim.Scale=v3(1,6,1) spi.CFrame=t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
  3309.  
  3310.  
  3311. cw(function() for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  3312.  
  3313.  
  3314. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,-0.5,0) w() end mz:Remove'' end)
  3315.  
  3316.  
  3317. end
  3318.  
  3319.  
  3320. for xi=-1,1,2 do
  3321.  
  3322.  
  3323. local spi=pa(mz,"","Block",1,10,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3324.  
  3325.  
  3326. spim.Scale=v3(1.2,10,1.2) spi.CFrame=t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
  3327.  
  3328.  
  3329. cw(function() for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  3330.  
  3331.  
  3332. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,-0.25,0) w() end mz:Remove'' end)
  3333.  
  3334.  
  3335. end
  3336.  
  3337.  
  3338. local spi=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  3339.  
  3340.  
  3341. spim.Scale=v3(8,3,8) spi.CFrame=t.CFrame *cf(0,-2,0) local spi2=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi2.Anchored=true local spi2m=it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Crown
  3342.  
  3343.  
  3344. spi2m.Scale=v3(16,6,16) spi.CFrame=t.CFrame *cf(0,-2,0) spi2.CFrame=spi.CFrame Sound(Sounds.Cast,0.7,1)
  3345.  
  3346.  
  3347. cw(function() cw(function() for i=1,0.5,-0.05 do spi.Transparency=i spi2.Transparency=i w() end end) repeat w() spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) until ky=="z" or mp >= maxmp Sound(Sounds.ElectricalCharge,0.8,4) for i=0.5,1,0.05 do spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) spi.Transparency=i spi2.Transparency=i w() end spi2:Remove'' spi:Remove'' end)
  3348.  
  3349.  
  3350. cw(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end) c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
  3351.  
  3352.  
  3353. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) until ky=="z" or mp >= maxmp
  3354.  
  3355.  
  3356. cw(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end) c1(law,0.1,3,-1.5,1,0,0,0,0)
  3357.  
  3358.  
  3359. Armz(true) a.c=true a.b="None" hu.WalkSpeed=ns
  3360.  
  3361.  
  3362. elseif mp >= 150 and k=="t" and a.a=="Spikes" and a.b=="None" then a.b="SpinSlash" a.c=false
  3363.  
  3364.  
  3365. Armz(false) mp=mp - 150 hu.WalkSpeed=ns*1.5
  3366.  
  3367.  
  3368. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  3369.  
  3370.  
  3371. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  3372.  
  3373.  
  3374. local spi1=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi1) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spi1w=weld(spi1,la,spi1,0,-2,2,rd(90),0,0)
  3375.  
  3376.  
  3377. cw(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end) cw(function() c1(spi1w,0.07,0,0,-4,0,190,0,0) end)
  3378.  
  3379.  
  3380. cw(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end) c1(raw,0.07,3,1,0.6,0,0,0,-95) w(0.2) DmgHit(99,spi,10,14,2) DmgHit(99,spi1,10,14,2) cw(function() Trail(spi,24,0.05,"Dark green",0.35,cf(0,3,0)) end) cw(function() Trail(spi1,24,0.05,"Dark green",0.35,cf(0,3,0)) end)
  3381.  
  3382.  
  3383. local tru=true local wnd=pa(m,"","Block",14,0,14,false,false,0.3,0,"Dark green") wnd.Anchored=true it("CylinderMesh",wnd).Scale=v3(1,0.1,1) cw(function() repeat w() wnd.CFrame=t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if rn(1,4)==2 then Sound(Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end) c1(tw,0.02,3,0,0,0,0,-360*5,0) tru=false tw.C1=ca(0,0,0)
  3384.  
  3385.  
  3386. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) hu.WalkSpeed=ns c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove'' spi1:Remove''
  3387.  
  3388.  
  3389. cw(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end) c1(raw,0.16,3,1.5,1,0,0,0,0)
  3390.  
  3391.  
  3392. a.c=true Armz(true) a.b="None" cleanweld(tw,"a1")
  3393.  
  3394.  
  3395. elseif mp >= 10 and k=="v" and a.a=="Spikes" and a.b=="None" then a.b="Hoverboard" a.c=false
  3396.  
  3397.  
  3398. Armz(false) Legz(false)
  3399.  
  3400.  
  3401. local spi=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(1.2,10,0.8) local spiw=weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
  3402.  
  3403.  
  3404. local spi1=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spi1m=it("SpecialMesh",spi1) spi1m.MeshType="FileMesh" spi1m.MeshId=asset .. Decs.Spike spi1m.Scale=v3(1.2,10,0.8) local spi1w=weld(spi1,to,spi1,0.65,-3,0,rd(-80),0,0)
  3405.  
  3406.  
  3407. local spi2=pa(m,"","Block",0,0,0,false,false,0,0,"Navy blue") local spi2m=it("SpecialMesh",spi2) spi1m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Spike spi2m.Scale=v3(0.6,6,0.6) local spi2w=weld(spi2,to,spi2,0,-3.5,-1.5,rd(-96),0,0)
  3408.  
  3409.  
  3410. local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310
  3411.  
  3412.  
  3413. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250 hu.PlatformStand=true
  3414.  
  3415.  
  3416. cw(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end) cw(function() c1(raw,0.07,3,1,0.5,0,0,0,-97) end)
  3417.  
  3418.  
  3419. cw(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end)
  3420.  
  3421.  
  3422. c1(tw,0.07,3,0,0,0,15,90,0) Trail2(9999,spi,0.15,"Dark green",1.8,cf(0.6,-5,0))
  3423.  
  3424.  
  3425. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end
  3426.  
  3427.  
  3428. bpt.position=(to.CFrame *cf(0,0,-3+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp - 0.5 w() until ky=="v" or mp < 1
  3429.  
  3430.  
  3431. bpt:Remove'' bgt:Remove'' hu.PlatformStand=false rtab(sTrail,spi) local spisc=spim.Scale local spisc2=spi2m.Scale
  3432.  
  3433.  
  3434. for i=1,0,-0.1 do spim.Scale=spisc*i spi1m.Scale=spisc*i spi2m.Scale=spisc2*i w() end
  3435.  
  3436.  
  3437. spi:Remove'' spi1:Remove'' spi2:Remove'' a.c=true NormalPose(0.08) Armz(true) Legz(true) a.b="None"
  3438.  
  3439.  
  3440. elseif mp >= 60 and k=="u" and a.a=="Spikes" and a.b=="None" then a.b="SpikeWall" a.c=false
  3441.  
  3442.  
  3443. Armz(false) Legz(false) mp=mp - 60 hu.WalkSpeed=0 Sound(Sounds.Cast,1.5,1) w(0.25)
  3444.  
  3445.  
  3446. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  3447.  
  3448.  
  3449. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  3450.  
  3451.  
  3452. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  3453.  
  3454.  
  3455. for i=-12,12,2 do w()
  3456.  
  3457.  
  3458. local spi=pa(workspace,"","Block",3,20,3,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(2,29,2)
  3459.  
  3460.  
  3461. SplashDmg(false,(to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,8,8,30) spi.CFrame=to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cw(function() for i=1,20 do spi.CFrame =spi.CFrame *cf(0,1,0) w() end end) game:service'Debris':AddItem(spi,32)
  3462.  
  3463.  
  3464. end
  3465.  
  3466.  
  3467. hu.WalkSpeed=ns NormalPose(0.08)
  3468.  
  3469.  
  3470. Armz(true) Legz(true) a.b="None" a.c=true
  3471.  
  3472.  
  3473. elseif mp >= 8 and k=="g" and a.a=="Spikes" and a.b=="None" then a.b="SpikeCannon" a.c=false
  3474.  
  3475.  
  3476. Armz(false) Legz(false)
  3477.  
  3478.  
  3479. cw(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end) cw(function() c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end)
  3480.  
  3481.  
  3482. cw(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end)
  3483.  
  3484.  
  3485. c1(tw,0.06,3,0,-0.3,0,10,0,0)
  3486.  
  3487.  
  3488. repeat
  3489.  
  3490.  
  3491. w(0.2) ShootSpike(15,nil,"Dark green",1,rn(10,28)/10,cf(rn(-22,22)/10,rn(-22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp=mp - 8 until not ky=="g" or mp < 1
  3492.  
  3493.  
  3494. NormalPose(0.08)
  3495.  
  3496.  
  3497. Armz(true) Legz(true) a.b="None" a.c=true
  3498.  
  3499.  
  3500. elseif mp >= 600 and k=="b" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRoll" a.c=false
  3501.  
  3502.  
  3503. Armz(false) Legz(false) hu.WalkSpeed=ns*3.5 mp=mp - 600 local spiks={}
  3504.  
  3505.  
  3506. for i=1,30 do
  3507.  
  3508.  
  3509. local spi=pa(m,"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3510.  
  3511.  
  3512. spim.Scale=v3(0,0,0)
  3513.  
  3514.  
  3515. local spiw=weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-360,360)),0,rd(rn(-360,360)))
  3516.  
  3517.  
  3518. table.insert(spiks,spiw) cw(function() for i=0,2,0.1 do spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.5,i*4,0.5) w() end end)
  3519.  
  3520.  
  3521. end
  3522.  
  3523.  
  3524. cw(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end)
  3525.  
  3526.  
  3527. cw(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end)
  3528.  
  3529.  
  3530. cw(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end)
  3531.  
  3532.  
  3533. cw(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end) c1(tw,0.1,3,0,-2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,zazaz,false,2,to) end
  3534.  
  3535.  
  3536. cw(function() for i=0,1,0.005 do if rn(1,7)==5 then hu:MoveTo((to.CFrame *cf(0,0,-6)).p,to) end local rndz=rn(1,20) if rndz==4 then funnyfiur(ca(0,rd(rn(-360,360)),0)*ca(rd(2),0,0)) elseif rndz==3 then funnyfiur(ca(rd(2),0,0)) elseif rndz==1 then ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,"random",false,2,to) end w() end end) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
  3537.  
  3538.  
  3539. NormalPose(0.07)
  3540.  
  3541.  
  3542. for xi=1,#spiks do local spiw=spiks[xi] cw(function() for i=2,0,-0.1 do spiw.C0=spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale=v3(0.5,i*4,0.5) w() end spiw.Part1:Remove'' end) end w(0.5)
  3543.  
  3544.  
  3545. Armz(true) Legz(true) a.b="None" a.c=true hu.WalkSpeed=ns cleanweld(tw,"a1")
  3546.  
  3547.  
  3548. elseif mp >= 120 and k=="n" and a.a=="Spikes" and a.b=="None" then a.b="SpikeTurret" a.c=false
  3549.  
  3550.  
  3551. Armz(false) Legz(false) hu.WalkSpeed=0 mp=mp -120 Sound(Sounds.Cast,1.3,1)
  3552.  
  3553.  
  3554. cw(function() c1(law,0.06,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-50,0,25) end)
  3555.  
  3556.  
  3557. cw(function() c1(llw,0.06,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.9,0,50,0,-10) end)
  3558.  
  3559.  
  3560. c1(tw,0.06,3,0,-1.3,0,30,0,0) w(0.25) if not Button then SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,1) else SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,-1) end w(0.1)
  3561.  
  3562.  
  3563. cw(function() c1(law,0.06,3,-1.2,0.5,0,-160,0,-15) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-160,0,15) end)
  3564.  
  3565.  
  3566. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  3567.  
  3568.  
  3569. c1(tw,0.06,3,0,0,0,0,0,0) hu.WalkSpeed=ns w(0.5)
  3570.  
  3571.  
  3572. NormalPose(0.1)
  3573.  
  3574.  
  3575. Armz(true) Legz(true) a.b="None" a.c=true
  3576.  
  3577.  
  3578. elseif mp >= 75 and k=="y" and a.a=="Spikes" and a.b=="None" then a.b="SpikeDisc" a.c=false
  3579.  
  3580.  
  3581. Armz(false)
  3582.  
  3583.  
  3584. repeat mp=mp - 75
  3585.  
  3586.  
  3587. cw(function() c1(law,0.1,3,-1.2,1,-0.2,-40,0,30) end) c1(raw,0.1,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  3588.  
  3589.  
  3590. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-4,0,rd(180),0,0)
  3591.  
  3592.  
  3593. cw(function() c1(law,0.1,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.2,3,1,0.6,-0.3,-80,65,0) c1(raw,0.2,3,1,0.6,-0.3,-100,10,0) FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p)) spiw.Part0=la Sound(Sounds.Unsheath,1.2,1)
  3594.  
  3595.  
  3596. cw(function() c1(raw,0.1,3,1.2,1,-0.2,40,0,-30) end) c1(law,0.2,3,-1,0.6,-0.3,-80,-65,0) c1(law,0.2,3,-1,0.6,-0.3,-100,-10,0) spi:Remove'' FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p))
  3597.  
  3598.  
  3599. until ky=="y" or mp < 75
  3600.  
  3601.  
  3602. cw(function() c1(law,0.15,3,-1.5,1,0,40,0,0) end) c1(raw,0.15,3,1.5,1,0,0,0,0)
  3603.  
  3604.  
  3605. Armz(true) a.b="None" a.c=true
  3606.  
  3607.  
  3608. elseif mp >= 35 and k=="f" and a.a=="Spikes" and a.b=="Hoverboard" then mp=mp-35 ShootSpike(15,nil,"Navy blue",1,2,cf((to.CFrame *cf(0,-4,-2)).p,mou.Hit.p)*cf(0,0,-4),true,3,nil)
  3609.  
  3610.  
  3611. elseif mp >= maxmp*0.9 and k=="h" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRage" a.c=false
  3612.  
  3613.  
  3614. Armz(false) Legz(false) mp=rn(1,maxmp/10) hu.WalkSpeed=0 Sound(Sounds.Cast,0.7,2) w(0.5)
  3615.  
  3616.  
  3617. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  3618.  
  3619.  
  3620. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  3621.  
  3622.  
  3623. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  3624.  
  3625.  
  3626. for i=0,360,360/8 do w() cw(function()
  3627.  
  3628.  
  3629. for ii=1,5 do if rn(1,3)==1 then Sound(Sounds.Unsheath,0.9,1) end
  3630.  
  3631.  
  3632. local spi=pa(workspace,"","Block",8,20,8,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(3+(ii),25+(ii*1.5),3+(ii))
  3633.  
  3634.  
  3635. local spawncf=to.CFrame *ca(0,rd(i+(ii*12)),0) *cf(0,0,8+(ii*12)) *ca(rd(20),0,0) spi.CFrame=spawncf *cf(0,-17,0) cw(function() for i=1,14 do spi.CFrame =spi.CFrame *cf(0,1.5,0) w() end w(3) for i=1,20 do spi.CFrame =spi.CFrame *cf(0,-1.5,0) w() end spi:Remove'' end)
  3636.  
  3637.  
  3638. w(0.05) end end) end SplashDmg(true,to.Position,105,120,80)
  3639.  
  3640.  
  3641. hu.WalkSpeed=ns NormalPose(0.08)
  3642.  
  3643.  
  3644. Armz(true) Legz(true) a.b="None" a.c=true
  3645.  
  3646.  
  3647. elseif mp >= 50 and k=="r" and a.a=="Spikes" and a.b=="None" then a.b="SpikeBlock" a.c=false
  3648.  
  3649.  
  3650. Armz(false) mp=mp - 50 hu.WalkSpeed=ns/2 Block.Value=true
  3651.  
  3652.  
  3653. cw(function() c1(hw,0.15,3,0,1.5,0,0,35,0) end) cw(function() c1(tw,0.15,3,0,0,1.8,0,-35,0) end) cw(function() c1(law,0.15,3,-1,0.55,-0.9,-90,55,0) end) c1(raw,0.15,3,1.2,0.55,0.6,-90,10,0)
  3654.  
  3655.  
  3656. local spis={} for xi=0,360,360/16 do local xzx=5.5 if xi%((360/16)*2)==0 then xzx=4.1 w() end
  3657.  
  3658.  
  3659. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3660.  
  3661.  
  3662. local spiw=weld(spi,to,spi,0,0.65,-0.8,0,0,rd(xi)) spiw.C0=spiw.C0 *ca(rd(15),0,0)
  3663.  
  3664.  
  3665. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end end)
  3666.  
  3667.  
  3668. ti(spis,spi) end
  3669.  
  3670.  
  3671. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  3672.  
  3673.  
  3674. local spiw=weld(spi,to,spi,0,0.65,-0.8,rd(-90),0,0)
  3675.  
  3676.  
  3677. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*4.7,0.6*i) w() end end)
  3678.  
  3679.  
  3680. ti(spis,spi) w(1)
  3681.  
  3682.  
  3683. repeat w() mp=mp - 0.1 until mp < 0.5 or ky=="r"
  3684.  
  3685.  
  3686. for xi=1,#spis do local spi=spis[xi] local spiw=spi.Weld local spim=spi.Mesh
  3687.  
  3688.  
  3689. local xzx=spim.Scale.y cw(function() for i=1,0,-0.1 do if rn(1,15)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,-0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end spi:Remove'' end)
  3690.  
  3691.  
  3692. end Block.Value=false hu.WalkSpeed=ns
  3693.  
  3694.  
  3695. w(0.25) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.5,1,0,0,0,0) end) c1(raw,0.06,3,1.5,1,0,0,0,0)
  3696.  
  3697.  
  3698. Armz(true) a.c=true a.b="None"
  3699.  
  3700.  
  3701. elseif mp >= 45 and k=="e" and a.a=="Champion" and a.b=="None" then a.b="Jab" a.c=false
  3702.  
  3703.  
  3704. Legz(true) mp=mp - 45 hu.WalkSpeed=ns*1.5 Sound(Sounds.Slash,0.9,1) Trail2(9999,ra,0.08,ts(ra.BrickColor),0.7,cf(0,-2.5,0)) rayHit(0.75,5,ra,ca(rd(-90),0,0),3.2,15,35)
  3705.  
  3706.  
  3707. cw(function() c1(hw,0.15,3,0,1.5,0,-10,60,0) end) cw(function() c1(law,0.12,3,-1.3,1,-0.2,45,0,1) end) cw(function() c1(tw,0.12,3,0,0,-4,0,-60,0) end) c1(raw,0.12,3,1,0.75,-0.5,-92,60,0)
  3708.  
  3709.  
  3710. rtab(sTrail,ra) w(0.2) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  3711.  
  3712.  
  3713. elseif mp < maxmp and k=="z" and a.a=="Champion" and a.b=="None" then a.b="Charge" a.c=false
  3714.  
  3715.  
  3716. Armz(false) Legz(false) hu.WalkSpeed=ns/5
  3717.  
  3718.  
  3719. cw(function() c1(llw,0.07,3,-0.5,-1,0,-15,0,20) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-15,0,-20) end)
  3720.  
  3721.  
  3722. cw(function() c1(law,0.07,3,-1.3,0.1,-0.3,-140,-25,0) end) c1(raw,0.07,3,1.3,0.1,-0.3,-140,25,0) Sound(Sounds.Cast,1,1)
  3723.  
  3724.  
  3725. local crwns={}
  3726.  
  3727.  
  3728. for i=1,5 do
  3729.  
  3730.  
  3731. local spi=pa(m,"","Block",0,0,0,false,false,1,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  3732.  
  3733.  
  3734. spim.Scale=v3(i*3,15-(i*1.6),i*3) cw(function() for i=1,0.4,-0.05 do spi.Transparency=i w() end end) ti(crwns,spi) end
  3735.  
  3736.  
  3737. cw(function() local ysp=0 repeat ysp=ysp + 15 for ix,spi in pairs(crwns) do local ysp2=1 if ix%2==0 then ysp2=-1 end spi.CFrame=to.CFrame *cf(0,-2,0) *ca(0,rd(ysp*ysp2),0) end w() until a.c end)
  3738.  
  3739.  
  3740. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) if rn(1,3)==1 then RaiseBubble(to.CFrame *cf(0,-2,0),rn(8,13)/10,90,raigcol) end until mp >= maxmp or ky=="z" Sound(Sounds.ElectricalCharge,0.8,4)
  3741.  
  3742.  
  3743. cw(function() for ix,spi in pairs(crwns) do cw(function() for xi=0.4,1,0.05 do spi.Transparency=xi w() end spi:Remove'' end) end end)
  3744.  
  3745.  
  3746. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  3747.  
  3748.  
  3749. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*1.2 a.c=true a.b="None"
  3750.  
  3751.  
  3752. elseif mp >= 60 and k=="g" and a.a=="Champion" and a.b=="None" then a.b="FlipKick" a.c=false
  3753.  
  3754.  
  3755. Legz(false) hu.WalkSpeed=ns*1.5 mp=mp - 60 FacePos(to,to.Position,mou.Hit.p,500,v3(0,1/0,0),ca(0,rd(12),0),0.5)
  3756.  
  3757.  
  3758. cw(function() c1(law,0.08,3,-1.3,0.8,0,60,0,18) end) cw(function() c1(raw,0.08,3,1.3,0.8,0,60,0,-18) end)
  3759.  
  3760.  
  3761. Sound(Sounds.Slash,1.2,1) BlastMesh(raigcol2,to,cf(0,-2,0),3.5) cw(function() c1(tw,0.16,3,0,-0.5,0,10,0,0) c1(tw,0.16,3,0,1.5,2,30,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-0.6,0,70,0,0) end) c1(rlw,0.08,3,0.5,0,-1,15,0,0) w() Trail2(9999,rl,0.045,ts(rl.BrickColor),0.9,cf(0,-2.8,0)) rayHit(2.5,5,rl,ca(rd(-90),0,0),6,20,38)
  3762.  
  3763.  
  3764. cw(function() c1(tw,0.08,1,0,4.5,0,0,0,0) c1(tw,0.062,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.04,0,0,0,0,360,360,0) cleanweld(tw,"a0") end) cw(function() c1(llw,0.2,3,-0.5,-1,0,160,0,0) end) c1(rlw,0.2,3,0.5,-1,0,-15,0,0) cw(function() w(0.5) rtab(sTrail,rl) end)
  3765.  
  3766.  
  3767. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  3768.  
  3769.  
  3770. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) hu.WalkSpeed=ns*1.2 Legz(true) a.c=true a.b="None"
  3771.  
  3772.  
  3773. elseif mp >= 40 and k=="x" and a.a=="Champion" and a.b=="None" then a.b="Roundhouse" a.c=false
  3774.  
  3775.  
  3776. Legz(false) mp=mp - 40 cw(function() c1(law,0.15,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,0.15,3,0.8,0,-0.5,-170,0,-5) end) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.5,cf(0,-2.8,0)) rayHit(2.5,5,ll,ca(rd(-90),0,0),6,20,38) Sound(Sounds.Slash,1.2,1)
  3777.  
  3778.  
  3779. cw(function() c1(tw,0.06,1,0,0,0,0,0,100) c1(tw,0.08,1,0,0,0,0,0,0) end) cw(function() c1(llw,0.12,3,-0.5,-1,0,0,0,50) w(0.1) c1(llw,0.2,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-100) c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) c1(tw,0.06,0,0,0,-2.5,0,360,0) cw(function() w(0.4) rtab(sTrail,ll) end)
  3780.  
  3781.  
  3782. cleanweld(tw,"a0") cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end) cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None"
  3783.  
  3784.  
  3785. elseif mp >= 30 and k=="r" and a.a=="Champion" and a.b=="None" then a.b="Block" a.c=false hu.WalkSpeed=ns/2 mp=mp - 30 Legz(true)
  3786.  
  3787.  
  3788. Sound(Sounds.Cast,1.2,1) cw(function() c1(hw,0.06,3,0,1.5,0,0,45,0) end) cw(function() c1(tw,0.06,3,0,0,2.5,0,-45,0) end) cw(function() c1(law,0.07,3,-1.3,1,0,0,0,30) end) c1(raw,0.07,3,1.5,-0.2,-0.2,-170,0,10)
  3789.  
  3790.  
  3791. Sound(Sounds.SaberLightUp,1.4,1) local tyms=0 Block.Value=true repeat tyms=tyms + 1 if tyms%15==0 then Sound(Sounds.SaberLightUp,1.55,0.5) end if tyms%8==0 then GlowMesh(true,asset .. Decs.Shield1,to,v3(5,15,4),raigcol2,cf(0.5,1,0.5)*ca(rd(-90),0,0)) GlowMesh(true,asset .. Decs.Crown,to,v3(7,0.5,7),raigcol2,cf(0,-2.5,2.5)*ca(0,rd(tyms*3),0)) end w() mp=mp - 0.5 until mp <= 0 or ky=="r" Block.Value=false
  3792.  
  3793.  
  3794. cw(function() c1(hw,0.06,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legb=true a.c=true a.b="None"
  3795.  
  3796.  
  3797. elseif mp >= 70 and k=="t" and a.a=="Champion" and a.b=="None" then a.b="WhirlKick" a.c=false hu.WalkSpeed=ns*1.5 mp=mp - 70 Legz(false)
  3798.  
  3799.  
  3800. cw(function() c1(law,0.1,3,-1.2,1,0,-175,0,10) end) cw(function() c1(raw,0.1,3,1.2,1,0,-185,0,-10) end) cw(function() c1(llw,0.1,3,-0.9,-1,0,0,0,85) end) cw(function() c1(rlw,0.1,3,0.9,-1,0,0,0,-95) end) c1(tw,0.08,0,0.07,0,0,170,0,0) Trail2(9999,rl,0.045,ts(rl.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,rl,ca(rd(-90),0,0),6,20,38) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,ll,ca(rd(-90),0,0),6,20,38) cw(function() Sound(Sounds.Spin,1,1) for i=0,0.5,0.02 do w() end w() Sound(Sounds.Spin,1,1) end) c1(tw,0.02,1,0,0,0,0,360*3,0) cleanweld(tw,"a1")
  3801.  
  3802.  
  3803. cw(function() w(0.4) rtab(sTrail,ll) rtab(sTrail,rl) end) cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end)cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) w(0.25) Legz(true) a.c=true a.b="None"
  3804.  
  3805.  
  3806. elseif mp >= 50 and k=="q" and a.a=="Champion" and a.b=="None" then a.b="360Uppercut" a.c=false mp=mp - 50
  3807.  
  3808.  
  3809. cw(function() c1(law,0.06,3,-1.5,0.5,-0.5,-140,0,18) end) cw(function() c1(raw,0.06,3,1.3,1,-0.2,40,0,-25) end) Trail2(9999,la,0.045,raigcol3,0.8,cf(0,-2.8,0)) rayHit(1.5,5,t,ca(0,0,0),6,20,42)
  3810.  
  3811.  
  3812. cw(function() local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.2) Sound(Sounds.Slash,1.2,1) end) c1(tw,0.055,3,0,0,-1,0,360,0)
  3813.  
  3814.  
  3815. rtab(sTrail,la) cleanweld(tw,"a1") cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) a.c=false a.b="None" Legz(true)
  3816.  
  3817.  
  3818. elseif mp >= 20 and k=="v" and a.a=="Champion" and a.b=="None" then a.b="Booster" a.c=false mp=mp - 10 Legz(false)
  3819.  
  3820.  
  3821. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,-10) end)
  3822.  
  3823.  
  3824. cw(function() c1(hw,0.14,3,0,1.5,0,-45,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,60,0,0) end) local tyms=0 local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310 local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250
  3825.  
  3826.  
  3827. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end bpt.position=(to.CFrame *cf(0,0,-2+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp -1.25 tyms=tyms + 1 if tyms%8==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(5,7,5),raigcol2,cf(0,0.5,0)*ca(rd(180),rd(tyms*3),0)) end w() until mp <= 0 or ky=="v"
  3828.  
  3829.  
  3830. bpt:Remove'' bgt:Remove'' w(0.5) cw(function() c1(hw,0.14,3,0,1.5,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None" Legb2=true
  3831.  
  3832.  
  3833. elseif mp >= 120 and k=="b" and a.a=="Champion" and a.b=="None" then a.b="Combo" a.c=false mp=mp - 120 local aspi=0.07 tw.C1=cf(0,0,0) *ca(0,0,0)
  3834.  
  3835.  
  3836. Sound(Sounds.Slash,1.2,1) Trail2(9999,la,0.045,ts(la.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,la,ca(rd(-90),0,0),6,12,15) cw(function() c1(hw,aspi,3,0,1.5,0,0,-80,0) end) cw(function() c1(law,aspi,3,-1.3,0.5,-0.2,0,0,85) end) cw(function() c1(raw,aspi,3,1.3,1,-0.2,30,0,-45) end) c1(tw,aspi,0,0,0,0,0,-90,0) rtab(sTrail,la) w(0.1)
  3837.  
  3838.  
  3839. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ra,ca(rd(-90),0,0),6,13,18) cw(function() c1(hw,aspi,3,0,1.5,0,0,80,0) end) cw(function() c1(law,aspi,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,aspi,3,1.1,0.5,-0.2,0,20,-85) end) c1(tw,aspi,0,0,0,0,0,-270,0) rtab(sTrail,ra) w(0.1) cw(function() c1(raw,aspi,3,0.8,0,-0.5,-170,0,-5) end)
  3840.  
  3841.  
  3842. Sound(Sounds.Slash,1.2,1) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ll,ca(rd(-90),0,0),6,15,21) cw(function() c1(hw,aspi,3,0,1.5,0,0,0,0) end) Legz(false) cw(function() c1(llw,aspi,3,-0.5,-1,0,0,0,40) end) cw(function() c1(rlw,aspi,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,aspi,1,0,0,0,0,0,75) end) w(0.1) c1(tw,aspi,0,0,0,0,0,-490,0) rtab(sTrail,ll) w()
  3843.  
  3844.  
  3845. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.08,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.14,0,0,0,0,0,-360,0) end) cw(function() c1(tw,0.14,1,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) w(0.25) a.b="None" a.c=true Legz(true) cleanweld(tw,"a0") cleanweld(tw,"a1")
  3846.  
  3847.  
  3848. elseif mp >= 50 and k=="f" and a.a=="Champion" and a.b=="None" then a.b="RapidPunch" a.c=false tw.C1=cf(0,0,0) *ca(0,0,0)
  3849.  
  3850.  
  3851. cw(function() c1(law,0.08,3,-1.3,0.5,-0.2,-100,0,0) end) c1(raw,0.08,3,1.3,0.5,-0.2,-100,0,0) Trail2(9999,la,0.06,ts(la.BrickColor),0.4,cf(0,-3.5,0)) Trail2(9999,ra,0.06,ts(ra.BrickColor),0.25,cf(0,-3.5,0))
  3852.  
  3853.  
  3854. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local tyms=0 repeat tyms=tyms + 1 bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) if (tyms+15)%30==0 then rayHit(0.4,5,ra,ca(rd(-90),0,0),4,8,12) end if tyms%30==0 then rayHit(0.4,5,la,ca(rd(-90),0,0),4,8,12) end if tyms%6==0 then Sound(Sounds.Slash,1.2,1) end if tyms%2==0 then c1(law,1,3,-1.3,0.5,0-(rn(-2,5)/10),-100+rn(-40,40),rn(-10,35),0) end if (tyms+1)%2==0 then c1(raw,1,3,1.3,0.5,0-(rn(-2,5)/10),-100+rn(-50,50),rn(-35,10),0) end w() mp=mp - 1.5 until mp < 3 or ky=="f"
  3855.  
  3856.  
  3857. bgt:Remove'' rtab(sTrail,la) rtab(sTrail,ra) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  3858.  
  3859.  
  3860. elseif mp >= 80 and k=="y" and a.a=="Champion" and a.b=="None" then a.b="Combo2" a.c=false mp=mp - 80
  3861.  
  3862.  
  3863. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(hw,0.06,0,0,1.5,0,0,-105,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,105,0) end) c1(raw,0.08,3,1,0.5,0,10,0,-90) local rhit,aihu=rayHit2(ra,ca(rd(-90),0,0),5) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,2.5,0) c1(raw,0.1,3,1.5,0.3,0,-10,0,-180)
  3864.  
  3865.  
  3866. rtab(sTrail,ra) w(0.25) Legz(false) Sound(Sounds.Slash,1.2,1) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,50) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,80) end) cw(function() c1(tw,0.06,0,0,0,0,0,-140,0) end) cw(function() for i=0,1,0.084 do w() end aibp.position=(to.CFrame *cf(12,8,-3)).p w() aibp:Remove'' w(1) aihu.PlatformStand=false end) rayHit(2,5,ll,ca(rd(-90),0,0),6,15,21) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(raw,0.06,3,0.9,0,-0.5,-170,0,-5) end) cw(function() c1(hw,0.06,0,0,1.5,0,0,0,0) end) c1(law,0.06,3,-0.9,0,-0.5,-170,0,5)
  3867.  
  3868.  
  3869. w(0.1) rtab(sTrail,ll) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  3870.  
  3871.  
  3872. else rtab(sTrail,ra) w(0.5) end
  3873.  
  3874.  
  3875. cw(function() c1(hw,0.1,0,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,0,0) end)
  3876.  
  3877.  
  3878. hu.WalkSpeed=ns*1.2 Legz(true) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) w(0.1) Legz(true) a.c=true a.b="None"
  3879.  
  3880.  
  3881. elseif mp >= maxmp*0.4 and k=="h" and a.a=="Champion" and a.b=="None" then a.b="Beam" a.c=false hu.WalkSpeed=ns/2 mp=mp -50
  3882.  
  3883.  
  3884. cw(function() c1(law,0.06,3,-1.3,0.55,-0.2,-90,5,0) end) c1(raw,0.06,3,1.3,0.55,-0.2,-90,-5,0)
  3885.  
  3886.  
  3887. for i=1,10 do if i%3==0 then Sound(Sounds.Cast,0.5,1) end GlowMesh(true,"Sphere",to,v3(i/1.2,i/1.2,i/1.2),raigcol,cf(0,1.5,-4.5)) w(0.2) end
  3888.  
  3889.  
  3890. Legz(false) cw(function() c1(llw,0.06,3,-0.5,-1,0,-30,0,20) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,-30,0,-20) end)
  3891.  
  3892.  
  3893. local b1=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b1.Anchored=true
  3894.  
  3895.  
  3896. local b2=pa(m,"","Block",8,1,8,false,false,0.1,0,raigcol) b2.Anchored=true local b2m=it("CylinderMesh",b2)
  3897.  
  3898.  
  3899. local b3=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b3.Anchored=true local circs={}
  3900.  
  3901.  
  3902. for i=1,5 do
  3903.  
  3904.  
  3905. local b5=pa(m,"","Block",0,0,0,false,false,0.1,0,raigcol) b5.Anchored=true local b5m=it("SpecialMesh",b5) b5m.MeshType="FileMesh" b5m.MeshId=asset .. Decs.Ring
  3906.  
  3907.  
  3908. b5m.Scale=v3(10,10,10) ti(circs,b5)
  3909.  
  3910.  
  3911. end
  3912.  
  3913.  
  3914. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1300 local tyms=0 repeat tyms=tyms + 1 local tcf=t.CFrame*cf(0,-1.5,0) local bhit,bpos=ray(tcf.p,tcf.p - (tcf *cf(0,0,2)).p) b1.CFrame=tcf*cf(rn(-10,10)/10,(rn(-10,10)/10)+2,(rn(-10,10)/10)-5) for xx=1,#circs do circs[xx].CFrame=b1.CFrame*cf(0,0,-2-(xx*4))*ca(0,0,0) end b3.CFrame=cf(bpos+v3(rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10)) b2.CFrame=cf(b1.Position,b3.Position) local bmag=(b1.Position - b3.Position).magnitude b2.CFrame=b2.CFrame *cf(0,0,-bmag/2)*ca(rd(-90),0,0) b2m.Scale=v3(1,bmag,1) if tyms%7==0 and bhit then Explode(b2.CFrame*cf(0,bmag/2,0),15,raigcol2,20) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) w() mp=mp -2.5 until mp < 3 or ky=="h"
  3915.  
  3916.  
  3917. bgt:Remove'' fade(b1,0.1) fade(b2,0.1) fade(b3,0.1) for i=1,#circs do fade(circs[i],0.1) end
  3918.  
  3919.  
  3920. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  3921.  
  3922.  
  3923. elseif mp >= 80 and k=="n" and a.a=="Champion" and a.b=="None" then a.b="KillZone" a.c=false mp=mp -80 Legz(false)
  3924.  
  3925.  
  3926. Sound(Sounds.Cast,1.4,1) cw(function() c1(law,0.08,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.08,3,1.2,0.5,0,-50,0,25) end)
  3927.  
  3928.  
  3929. cw(function() c1(llw,0.08,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-0.9,0,50,0,-10) end)
  3930.  
  3931.  
  3932. c1(tw,0.08,3,0,-1.3,0,30,0,0) w(0.25) cw(function() c1(tw,0.08,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) SpawnKillZone(to.CFrame*cf(0,-2,-4.5),rn(10,13)/10,20,raigcol3)
  3933.  
  3934.  
  3935. cw(function() c1(law,0.06,3,-1.3,1,-0.2,-160,0,20) end) c1(raw,0.06,3,1.3,1,-0.2,-160,0,-20)
  3936.  
  3937.  
  3938. w(0.5) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c= true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  3939.  
  3940.  
  3941. elseif mp >= 45 and k=="e" and a.a=="Lance" and a.b=="None" then a.b="Slash" a.c=false mp=mp -45
  3942.  
  3943.  
  3944. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,14,20)
  3945.  
  3946.  
  3947. cw(function() c1(hw,0.035,3,0,1.5,0,20,80,0) end) cw(function() c1(tw,0.035,3,0,0,0,0,-80,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  3948.  
  3949.  
  3950. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-50,0,-85)
  3951.  
  3952.  
  3953. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  3954.  
  3955.  
  3956. cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  3957.  
  3958.  
  3959. elseif mp >= 80 and k=="t" and a.a=="Lance" and a.b=="None" then a.b="Spin" a.c=false mp=mp -80
  3960.  
  3961.  
  3962. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
  3963.  
  3964.  
  3965. cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0) w(0.15)
  3966.  
  3967.  
  3968. cw(function() for i=1,3 do rayHit(1,5,Misc["v"].han2,ca(rd(-90),0,0),6,14,20) w(4/3) end end) c1(tw,0.015,3,0,0,0,0,-360*3,0) cleanweld(tw,"a1")
  3969.  
  3970.  
  3971. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  3972.  
  3973.  
  3974. cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  3975.  
  3976.  
  3977. elseif mp >= 10 and k=="r" and a.a=="Lance" and a.b=="None" then a.b="Block" a.c=false mp=mp -10
  3978.  
  3979.  
  3980. Sound(Sounds.Slash,1.4,1) Block.Value=true c1(law,0.05,3,-1.1,0.5,-0.9,-90,85,0)
  3981.  
  3982.  
  3983. hu.WalkSpeed=ns*0.3 Sound(Sounds.Block,1,1) local b1=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b1m=it("SpecialMesh",b1) b1m.MeshType="Wedge" b1m.Scale=v3(0.2,3,2.5) b1:BreakJoints() b1w=weld(b1,Misc["v"].shield,b1,0,0,0,0,0,rd(90))
  3984.  
  3985.  
  3986. local b2=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b2m=it("SpecialMesh",b2) b2m.MeshType="Wedge" b2m.Scale=v3(0.2,3,2.5) b2:BreakJoints() b2w=weld(b2,Misc["v"].shield,b2,0,0,0,rd(180),0,rd(-90))
  3987.  
  3988.  
  3989. b1m.Scale=b1m.Scale*5 b2m.Scale=b2m.Scale*5 Sound(Sounds.Unsheath,1.5,1) for i=0,1,0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  3990.  
  3991.  
  3992. repeat w() mp=mp - 0.5 until mp < 1 or ky=="r"
  3993.  
  3994.  
  3995. Sound(Sounds.Unsheath,1.5,1) for i=1,0,-0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  3996.  
  3997.  
  3998. b1:Remove'' b2:Remove'' hu.WalkSpeed=ns*0.75
  3999.  
  4000.  
  4001. Block.Value=false c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) a.c=true a.b="None"
  4002.  
  4003.  
  4004. elseif mp >= 25 and k=="f" and a.a=="Lance" and a.b=="None" then a.b="Rapid" a.c=false mp=mp -25 hu.WalkSpeed=ns*0.5
  4005.  
  4006.  
  4007. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  4008.  
  4009.  
  4010. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,0,0,-90)
  4011.  
  4012.  
  4013. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local fenci=-0.5 local tyms=0 repeat tyms=tyms + 1 if tyms%5 == 0 then Sound(Sounds.Slash,1.1,1) end if tyms%2 == 0 then if fenci == -0.5 then fenci=1.8 else fenci=-0.5 end c1(raw,1,3,1+fenci,0.5,0,rn(-6,6),0,-90+rn(-11,11)) end if tyms%8==0 then rayHit(0.5,1,ra,ca(rd(-90),0,0),13,5,8) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) mp=mp -2 w() until mp < 2 or ky=="f"
  4014.  
  4015.  
  4016. bgt:Remove'' w(0.1) rtab(sTrail,Misc["v"].spiketip)
  4017.  
  4018.  
  4019. hu.WalkSpeed=ns*0.75 cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4020.  
  4021.  
  4022. elseif k=="c" and a.a=="Lance" and a.b=="None" then a.b="Sit" a.c=false
  4023.  
  4024.  
  4025. Legz(false) cw(function() c1(tw,0.05,3,0,-1.5,0,-10,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,-80,-28,0) end) c1(rlw,0.1,3,0.5,-1,0,-80,28,0) hu.WalkSpeed=0 cw(function() while a.b == "Sit" do addmp(2) w() end end) a.c=true
  4026.  
  4027.  
  4028. elseif k=="c" and a.a=="Lance" and a.b=="Sit" and a.c then
  4029.  
  4030.  
  4031. cw(function() c1(tw,0.1,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.1,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*0.75 a.b="None"
  4032.  
  4033.  
  4034. elseif mp > 50 and k=="q" and a.a=="Lance" and a.b=="None" then a.b="GroundSmash" a.c=false Legz(false) mp=mp-50 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,10) end)
  4035.  
  4036.  
  4037. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) cw(function() c1(raw,0.07,3,1,1,0.3,60,0,-200) end)
  4038.  
  4039.  
  4040. cw(function() c1(llw,0.07,3,-0.5,0,-0.6,10,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-0.8,0,80,0,0) end)
  4041.  
  4042.  
  4043. c1(tw,0.05,3,0,-1.2,-0.6,-10,0,0)
  4044.  
  4045.  
  4046. w(0.1) GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
  4047.  
  4048.  
  4049. rayHit(2.5,5,Misc["v"].han2,ca(rd(-90),0,0),7,25,30)
  4050.  
  4051.  
  4052. hu.WalkSpeed=ns*0.4 local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.3)
  4053.  
  4054.  
  4055. hu.WalkSpeed=ns*2 cw(function() c1(rlw,0.07,3,0.5,0,-0.6,10,0,0) end) cw(function() c1(llw,0.07,3,-0.5,-0.8,0,80,0,0) end) c1(tw,0.045,3,0,-1.2,-0.6,360,0,0) cleanweld(tw,"a1")
  4056.  
  4057.  
  4058. cw(function() c1(law,0.1,3,-1,1,0.3,-100,0,200) end) c1(raw,0.1,3,1,1,0.3,-100,0,-200)
  4059.  
  4060.  
  4061. hu.WalkSpeed=ns*0.75 GlowMesh(false,asset .. Decs.Crown,to,v3(8,5,10),raigcol2,cf(0,-2,-11)) Sound(Sounds.Smash,0.7,1) SplashDmg(false,Misc["v"].spiketip.Position,25,10,65) w(0.25)
  4062.  
  4063.  
  4064. rtab(sTrail,Misc["v"].spiketip)
  4065.  
  4066.  
  4067. cw(function()c1(tw,0.05,3,0,0,0,0,0,0)end) cw(function() c1(llw,0.05,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) Legz(true) a.b="None" a.c=true
  4068.  
  4069.  
  4070. elseif mp > 210 and k=="n" and a.a=="Lance" and a.b=="None" then a.b="LanceThrow" a.c=false mp=mp-20 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,55) end)
  4071.  
  4072.  
  4073. Sound(Sounds.Slash,0.35,2) cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0)
  4074.  
  4075.  
  4076. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) c1(tw,0.08,1,0,0,0,0,-360,0) cleanweld(tw,"a1") rtab(sTrail,Misc["v"].spiketip) a.s.Lance(false) ThrowLance(Misc["v"])
  4077.  
  4078.  
  4079. cw(function() c1(law,0.05,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,-30,0,20) Misc["v"]=it("Model",m) mp=mp-180
  4080.  
  4081.  
  4082. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  4083.  
  4084.  
  4085. local han=pa(Misc[k],"han","Block",0.75,1.75,0.75,false,false,0,0,"Dark stone grey") it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  4086.  
  4087.  
  4088. CreateLance() a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4089.  
  4090.  
  4091. elseif mp > 100 and k=="x" and a.a=="Lance" and a.b=="None" then a.s.Lance(false) a.b="Kick" a.c=false mp=mp-100 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,30) end)
  4092.  
  4093.  
  4094. cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) c1(raw,0.07,3,1,1,0.3,60,0,-200) w(0.3) cw(function() c1(law,0.07,3,-1,0.5,-0.4,-90,0,200) end) cw(function() c1(raw,0.07,3,1,0.5,-0.4,-90,0,-200) end) c1(tw,0.07,0,0,2,0,0,0,0) w(0.2)
  4095.  
  4096.  
  4097. cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,-90) end) hu.WalkSpeed=0 cw(function() c1(tw,0.07,1,0,3,0,0,0,0) end) cw(function() c1(tw,0.07,0,0,2,0,0,0,-90) end) cw(function() c1(law,0.07,3,-1,1,0,0,0,205) end) c1(raw,0.07,3,1,1,0,0,0,-180)
  4098.  
  4099.  
  4100. rayHit(3,3,rl,cf(0.7,0,0)*ca(rd(-90),0,0),6,12,18) Trail2(9999,rl,0.04,"",0.4,cf(0,-2.25,0)) c1(tw,0.02,1,0,3,0,-360*2,0,0) cleanweld(tw,"a1") w(0.2) rtab(sTrail,rl)
  4101.  
  4102.  
  4103. w(0.25) c1(tw,0.08,0,0,10,0,0,0,-90) cw(function() c1(tw,0.1,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.05,0,0,0,0,0,0,0) end) hu.WalkSpeed=ns*0.75 a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4104.  
  4105.  
  4106. elseif mp >= 70 and k=="y" and a.a=="Lance" and a.b=="None" then a.b="Combo2" a.c=false mp=mp -70
  4107.  
  4108.  
  4109. Sound(Sounds.Slash,1.4,2) Trail2(9999,la,0.04,ts(la.BrickColor),0.5,cf(0,-2.25,0)) cw(function() c1(hw,0.08,3,0,1.5,0,-20,-90,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,90,0) end) c1(law,0.08,3,-1,0.5,0,0,0,90)
  4110.  
  4111.  
  4112. local rhit,aihu=rayHit2(la,ca(rd(-90),0,0),6) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,7,0) + ((to.CFrame*cf(0,0,-4)).p - to.Position)
  4113.  
  4114.  
  4115. rtab(sTrail,la) c1(law,0.065,3,-0.7,0,0,-160,0,40)
  4116.  
  4117.  
  4118. cw(function() c1(Misc["v"].han.Weld,0.2,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.2,0,0,-2.25,0,0,0,0) end)
  4119.  
  4120.  
  4121. cw(function() c1(hw,0.08,3,0,1.5,0,-40,80,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,-80,0) end) cw(function() c1(raw,0.08,3,1,0.5,0,20,45,-100) c1(raw,0.08,3,1,0.5,-0.5,-150,45,-100) end)
  4122.  
  4123.  
  4124. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) Sound(Sounds.Slash,0.35,2) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,24,28) w(0.1)
  4125.  
  4126.  
  4127. cw(function() w(0.5) aibp:Remove'' w() vto.Velocity=(cf(to.Position,vto.Position)*ca(0,rd(15),0)).lookVector*60 w(0.5) aihu.PlatformStand=false end) c1(law,0.04,3,-1,0.5,-0.5,-120,-60,0) w(0.1) rtab(sTrail,Misc["v"].spiketip)
  4128.  
  4129.  
  4130. else w(0.8) rtab(sTrail,la) end
  4131.  
  4132.  
  4133. hu.WalkSpeed=ns*0.75 cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4134.  
  4135.  
  4136. elseif mp >= 90 and k=="g" and a.a=="Lance" and a.b=="None" then a.b="Gun" a.c=false mp=mp -90
  4137.  
  4138.  
  4139. a.s.Lance(false) Misc["v"].han2.Weld.C0=cf(0,-1.25,0) Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-60,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,60,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,0,0,75) end)
  4140.  
  4141.  
  4142. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-30,0,-95)
  4143.  
  4144.  
  4145. rtab(sTrail,Misc["v"].spiketip) w(0.2) for i=0,1,0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end w(0.1) for i=1,3 do GlowMesh(true,"Sphere",Misc["v"].spike,v3(9,9,9),raigcol2,cf(rn(-15,15)/10,6+rn(-10,10)/10,rn(-15,15)/10)) end rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rtw=weld(rt,Misc["v"].spike,rt,0,5.5,0,0,0,0)
  4146.  
  4147.  
  4148. ShootLanceBullet(rt,1,35) local smok=it("Smoke",rt) smok.RiseVelocity=15 smok.Size=9 smok.Opacity=0.7 smok.Color=bc("Really black").Color cw(function() c1(hw,0.2,3,0,1.5,0,-20,90,0) end) c1(raw,0.2,3,1,0.5,0,-30,0,-120) c1(raw,0.35,3,1,0.5,0,-30,0,-103)
  4149.  
  4150.  
  4151. w(0.8) smok.Enabled=false w(0.2) for i=1,0,-0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end game:service'Debris':AddItem(rt,2) a.s.Lance(true) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4152.  
  4153.  
  4154. elseif mp >= 100 and k=="z" and a.a=="Lance" and a.b=="None" then a.b="SummonLance" a.c=false mp=mp -100
  4155.  
  4156.  
  4157. cw(function() c1(tw,0.07,3,0,0,0,0,65,0) end) cw(function() c1(hw,0.07,3,0,1.5,0,-15,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-70,-65,0) w(0.2) cw(function() Sound(Sounds.Ghost,0.9,2) for i=1,5 do SummonProjectile(to,cf(0,-2.5,-2.5+(-i*6)),1+(i/8),asset .. Decs.Spike,15,"Really black",v3(0.8,7.5,0.8)) w(0.1) end end) cw(function() c1(hw,0.07,3,0,1.5,0,-50,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-160,-65,0) w(1)
  4158.  
  4159.  
  4160. Sound(Sounds.Imbue,1.5,2) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  4161.  
  4162.  
  4163. elseif mp >= 300 and k=="b" and a.a=="Lance" and a.b=="None" then a.b="LanceBarrage" a.c=false mp=mp -300
  4164.  
  4165.  
  4166. GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0)) Legz(false) cw(function() c1(llw,0.05,3,-0.5,-1,0,-50,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-50,0,0) end) cw(function() c1(tw,0.05,3,0,10,0,0,-90,-50) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  4167.  
  4168.  
  4169. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) Misc["v"].han.Weld.Part0 = ll Misc["v"].han.Weld.C0 = cf(0.5,-1,0)*ca(0,0,rd(10)) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,-10) end) cw(function() c1(tw,0.07,3,0,11,0,1,-90,0) end)
  4170.  
  4171.  
  4172. hu.WalkSpeed = ns*2 cw(function() c1(law,0.07,3,-1,0.6,0,0,0,110) end) c1(raw,0.07,3,1,0.5,0,0,0,-70) local spining = true
  4173.  
  4174.  
  4175. local rt = pa(m,"","Block",0,0,0,false,false,0,1,"") local rtw = weld(rt,t,rt,0,0.5,0,0,0,rd(-20)) rtw.C1 = ca(0,rd(90),0)
  4176.  
  4177.  
  4178. local mzs = it("Model",m) local chim = 0 for i=0,360,30 do chim = chim+1 local shs = pa(mzs,"han" ..chim,"Block",0,0,0,false,false,0.2,0,"White") it("CylinderMesh",shs).Scale = v3(1,2,1)*5
  4179.  
  4180.  
  4181. local sh2 = pa(shs,"spi","Block",0,0,0,false,false,0.2,0,"White") local sh2m = it("SpecialMesh",sh2) sh2m.MeshType = "FileMesh" sh2m.MeshId = asset .. Decs.Spike sh2m.Scale = v3(1.2,10,1.2)
  4182.  
  4183.  
  4184. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,-11,0)*ca(rd(-90),0,0) local shs4 = weld(sh2,shs,sh2,0,4.6,0,0,0,0)
  4185.  
  4186.  
  4187. end cw(function() local ty = 0 repeat ty = ty + 1 if ty%5 == 0 then GlowMesh(true,asset .. Decs.Crown,Misc["v"].spiketip,v3(6,1.25,6),raigcol2,cf(0,0,0)*ca(rd(180),rd(ty*3),0)) end rtw.C0 = rtw.C0 *ca(0,rd(10),0) w() until not spining end)
  4188.  
  4189.  
  4190. for si=1,24 do local xi = si if xi > 12 then xi = xi - 12 end mzs["han" ..xi].spi.Transparency = 1 cw(function() w(0.08) for ii=1,0.2,-0.05 do mzs["han" ..xi].spi.Transparency = ii w() end end)
  4191.  
  4192.  
  4193. ShootSpike(9999999,nil,"White",1,7.5,cf(mzs["han" ..xi].spi.Position,mou.hit.p),false,3,t) w() Sound(Sounds.Unsheath,1.6,1) w(0.17) end for i,v in pairs(mzs:children()) do cw(function() for xi=0.2,1,0.1 do v.Transparency = xi v.spi.Transparency = xi w() end end) w(0.05) end w(0.6) spining = false
  4194.  
  4195.  
  4196. cw(function() c1(llw,0.05,3,-0.5,-1,0,-90,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-90,0,0) end) cw(function() c1(tw,0.05,3,0,8.5,0,0,-90,-50) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  4197.  
  4198.  
  4199. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) hu.WalkSpeed=ns*0.75 c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true) mzs:Remove''
  4200.  
  4201.  
  4202. elseif mp >= 500 and k=="u" and a.a=="Lance" and a.b=="None" then a.b="Swords" a.c=false mp=mp-500
  4203.  
  4204.  
  4205. local cr1 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr1w = weld(cr1,to,cr1,0,0,-46,0,rd(135),0) local cr2 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr2w = weld(cr2,to,cr2,0,0,-46,0,rd(45),0)
  4206.  
  4207.  
  4208. cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90)
  4209.  
  4210.  
  4211. Misc["v"].han.Weld.Part0 = to c1(Misc["v"].han.Weld,1,3,0,0.5,-3,-90,0,0) cw(function() c1(law,0.05,3,-1,0.5,0,45,0,135) end) cw(function() c1(raw,0.05,3,1,0.5,0,45,0,-135) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) c1(hw,0.05,3,0,1.5,0,0,0,0)
  4212.  
  4213.  
  4214. local spinin = true local rt = pa(m,"","Block",0,0,0,false,false,1,0,"") local rtw = weld(rt,ra,rt,0,-15,-1,0,0,0)
  4215.  
  4216.  
  4217. local rmzs = it("Model",m) local chim = 0 for i=0,360,360/12 do chim = chim+1 local shs = pa(rmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  4218.  
  4219.  
  4220. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-8)*ca(rd(0),0,0)
  4221.  
  4222.  
  4223. end local lt = pa(m,"","Block",0,0,0,false,false,1,0,"") local ltw = weld(lt,la,lt,0,-22,-1,0,0,0)
  4224.  
  4225.  
  4226. local lmzs = it("Model",m) local chim = 0 for i=0,360,360/8 do chim = chim+1 local shs = pa(lmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  4227.  
  4228.  
  4229. local shs3 = weld(shs,lt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-6)*ca(rd(0),0,0)
  4230.  
  4231.  
  4232. end cw(function() cw(function() for x,v in pairs(lmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end
  4233.  
  4234.  
  4235. end) cw(function() for x,v in pairs(rmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end end) repeat rtw.C0 = rtw.C0 *ca(0,rd(8),0) ltw.C0 = ltw.C0 *ca(0,rd(-8),0) w() until not spinin end)
  4236.  
  4237.  
  4238. w(0.5) cw(function() c1(law,0.025,3,-1,0.5,0,-90,0,90) end) cw(function() c1(raw,0.025,3,1,0.5,0,-90,0,-90) end)
  4239.  
  4240.  
  4241. w(2.5) for i=0,1,0.1 do for x,v in pairs(lmzs:children()) do v.Weld.C1 = cf(0,-3*i,-6+(13*i))*ca(rd(-120*i),0,0) end for x,v in pairs(rmzs:children()) do v.Weld.C1 = cf(0,-5*i,-8+(19*i))*ca(rd(-120*i),0,0) end w() end for i=1,#lmzs:children() do local v = lmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end for i=1,#rmzs:children() do local v = rmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end fade(cr1,0.1) fade(cr2,0.1) w(0.25)
  4242.  
  4243.  
  4244. rayHit(2,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,25,30) Trail2(9999,Misc["v"].spiketip,0,"Black",0.8,cf(-2,0,0)) Trail2(9999,Misc["v"].spike,0,"White",0.8,cf(2,5,0)) Trail2(9999,Misc["v"].han,0,a.s.Lancet,0.5,cf(0,1,0))
  4245.  
  4246.  
  4247. cw(function() for x=3,100,3 do if x%6 == 0 then local hax = true if x%12 == 0 then hax = false end GlowMesh(hax,asset .. Decs.Spike,Misc["v"].spike,v3(3,20,3),raigcol2,cf(0,0,0)) end w() end end) Sound(Sounds.Ghost,0.8,1.5) c1(Misc["v"].han.Weld,0.03,3,0,0.5,-45,-90,0,0) GlowMesh(false,asset .. Decs.Ring,to,v3(20,20,10),raigcol2,cf(0,0,-57)*ca(0,0,0)) Sound(Sounds.Imbue,0.8,1.5)
  4248.  
  4249.  
  4250. rtab(sTrail,Misc["v"].spiketip) rtab(sTrail,Misc["v"].spike) rtab(sTrail,Misc["v"].han) w(0.5) cw(function() c1(Misc["v"].han.Weld,0.05,3,0,0.5,-3,-90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90) w(0.5) c1(Misc["v"].han.Weld,1,3,0,-2.25,0,0,0,0)
  4251.  
  4252.  
  4253. lt:Remove'' rt:Remove'' Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true)
  4254.  
  4255.  
  4256. elseif mp >= maxmp*0.8 and k=="h" and a.a=="Lance" and a.b=="None" then a.b="RushCharge" a.c=false mp=rn(1,maxmp*0.2)
  4257.  
  4258.  
  4259. cw(function() c1(law,0.05,3,-1.5,0.5,-0.5,-90,15,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,-30,0,0) end) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-2.5,2.75,2.5,0,25,80) end) c1(raw,0.05,3,1,0.5,-0.5,-120,0,-90)
  4260.  
  4261.  
  4262. Sound(Sounds.Abscond,0.9,1) local at = Misc["v"].shield local shieldz = {} local spaiks = {} local shieldin = true
  4263.  
  4264.  
  4265. for yy=1,8 do Sound(Sounds.Unsheath,1.6,1) local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0)
  4266.  
  4267.  
  4268. ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(0,-0.5*ii,-2.25*ii)*ca(rd(-25*ii),rd(5*ii),0) w() end at = dec cw(function() repeat w() until not shieldin w(1+(yy/6)) decw:Remove'' dec.CanCollide = true w(3) fade(dec,0.1) end)
  4269.  
  4270.  
  4271. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end Sound(Sounds.Unsheath,1.6,1) repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  4272.  
  4273.  
  4274. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  4275.  
  4276.  
  4277. end for i,v in pairs(shieldz) do w() local dec = at:Clone() dec.Name = "spaik" dec.BrickColor = bc("Black") dec.Mesh:Remove() dec.Parent = m local decw = weld(dec,v,dec,0,0,0,0,0,0) local ssm = it("SpecialMesh",dec) ssm.MeshType = "FileMesh" ssm.MeshId = asset .. Decs.Spike
  4278.  
  4279.  
  4280. cw(function() for ii=0,1,0.1 do decw.C0 = cf(0,1.25*ii,0) ssm.Scale = v3(0.5,3.3,0.5)*ii w() end ti(spaiks,dec) Sound(Sounds.Unsheath,1.4,1) end) end
  4281.  
  4282.  
  4283. local fi = at:Clone() fi.Parent = m fi.Mesh:Remove() fi.Transparency = 1 fiw = weld(fi,t,fi,0,0,6,-90,0,0) local fia = it("Fire",fi) fia.Heat = -25 fia.Size = 22 fia.Color = bc("Really blue").Color fia.SecondaryColor = bc("White").Color
  4284.  
  4285.  
  4286. Sound(Sounds.Abscond,1.2,2) hu.WalkSpeed = ns*3 local zemagiks = false
  4287.  
  4288.  
  4289. for tx=1,500 do if tx%4==0 then GlowMesh(false,"Block",Misc["v"].spike,v3(rn(25,50)/10,rn(25,50)/10,rn(25,50)/10),raigcol3,cf(rn(-10,10),rn(-1,10),rn(-10,10))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360)))) end if tx%3 ==0 then hu:MoveTo((to.CFrame*cf(0,0,-5)).p,to) end
  4290.  
  4291.  
  4292. if tx%12==0 then SplashDmg(false,to.Position,12,18,100) GlowMesh(false,asset .. Decs.Crown,Misc["v"].spike,v3(10,20,10),raigcol3,cf(0,8,0)*ca(rd(180),rd(tx*5),0)) end if tx%7 == 0 then rayHit(0.4,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,5,5) end if tx%2==0 then if zemagiks then zemagiks = false else zemagiks = true end GlowMesh(zemagiks,asset .. Decs.Spike,Misc["v"].spike,v3(4.4,27,4.4),raigcol3,cf(0,0,0)) end w() end
  4293.  
  4294.  
  4295. hu.WalkSpeed = ns*0.75 for i,v in pairs(spaiks) do w() cw(function() for ii=1,0,-0.1 do v.Weld.C0 = cf(0,1.25*ii,0) v.Mesh.Scale = v3(0.5,3.3,0.5)*ii w() end Sound(Sounds.Unsheath,1.4,1) shieldin = false v:Remove() end) end
  4296.  
  4297.  
  4298. for ix=22,0,-0.5 do fia.Size = ix w() end fi:Remove() w(1) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-0.6,-1.25,0,55,0,90) end) cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.04,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.b="None" a.c=true
  4299.  
  4300.  
  4301. end -- key
  4302.  
  4303.  
  4304. end -- bool
  4305.  
  4306.  
  4307. end -- func end
  4308.  
  4309.  
  4310. loltewlnaem = "blockof"
  4311.  
  4312.  
  4313. re(bp,loltewlnaem)
  4314.  
  4315.  
  4316. bin=it("HopperBin",bp) bin.Name=loltewlnaem
  4317.  
  4318.  
  4319. script.Parent=bin
  4320.  
  4321.  
  4322. bin.Selected:connect(function(mouse) mou = mouse
  4323.  
  4324.  
  4325. mouse.Button1Down:connect(function() Button = true cw(function() repeat w(0.1) a.clickHold = a.clickHold + 0.1 until not Button end)()
  4326.  
  4327.  
  4328. end)
  4329.  
  4330.  
  4331. mouse.Button1Up:connect(function() Button = false
  4332.  
  4333.  
  4334. end)
  4335.  
  4336.  
  4337. mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true
  4338.  
  4339.  
  4340. ky = ""
  4341.  
  4342.  
  4343. --[[if k == "p" then --Sound(asset .. Sounds.Cast,2,1)
  4344.  
  4345.  
  4346. end ]]
  4347.  
  4348.  
  4349. if a.a == "None" then
  4350.  
  4351.  
  4352. a.Act(k,true)
  4353.  
  4354.  
  4355. else
  4356.  
  4357.  
  4358. a.Act(k,false)
  4359.  
  4360.  
  4361. end -- a ab end
  4362.  
  4363.  
  4364. end)
  4365.  
  4366.  
  4367. mouse.KeyUp:connect(function(k2)
  4368.  
  4369.  
  4370. pcall(function()
  4371.  
  4372.  
  4373. ky = ""..k2:lower()
  4374.  
  4375.  
  4376. --local ky = false
  4377.  
  4378.  
  4379. end)
  4380.  
  4381.  
  4382. Key = false end)
  4383.  
  4384.  
  4385. end)
  4386.  
  4387.  
  4388. bin.Deselected:connect(function(mouse)
  4389.  
  4390.  
  4391.  
  4392.  
  4393. end)
  4394.  
  4395.  
  4396. --loadstring(game.Lighting.BootSeks.Value)()
  4397.  
  4398.  
  4399. re(pg,loltewlnaem) raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue" raigcol4="Bright red"
  4400.  
  4401.  
  4402. Gui=it("ScreenGui",pg) Gui.Name=loltewlnaem
  4403.  
  4404.  
  4405. fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false fr.BackgroundTransparency=1
  4406.  
  4407.  
  4408. mptray=it("TextLabel",fr) mptray.BackgroundColor3=bc("Black").Color
  4409.  
  4410.  
  4411. mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0 mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
  4412.  
  4413.  
  4414. mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1 mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0) mptext.TextColor3=bc("White").Color
  4415.  
  4416.  
  4417. mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2 mptext.Text="Mp P" .. "ower"
  4418.  
  4419.  
  4420. mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1 mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0) mptext2.TextColor3=bc("White").Color
  4421.  
  4422.  
  4423. mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2 mptext2.Text="/"
  4424.  
  4425.  
  4426. mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bc(raigcol).Color mpfill.Image=asset .. Decs.Shine mpfill.Size=ud(0.97,0,0.90,0) mpfill.Position=ud(0.015,0,0.05,0)
  4427.  
  4428.  
  4429. sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bc("Black").Color
  4430.  
  4431.  
  4432. sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0 sttray.Position=ud(0.043,0,0.94,0) sttray.Image=asset .. Decs.Shine
  4433.  
  4434.  
  4435. sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
  4436.  
  4437.  
  4438. sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2 sttext.Position=ud(0.043,0,0.94,0)
  4439.  
  4440.  
  4441. sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.Text="Mode:" sttext.TextColor3=bc("White").Color
  4442.  
  4443.  
  4444. cw(function() while w() do mptext2.Text = ts(mf(mp)).. "/" ..ts(mf(maxmp)) sttext.Text=" " ..a.a.. " [" ..a.b.. "] " mpfill.Size=ud((0.97/maxmp)*mp,0,0.9,0) end end)
  4445.  
  4446.  
  4447. cw(function() while w() do if mp >= maxmp then local raigcolz=bc(raigcol).Color local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b for xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end
  4448.  
  4449.  
  4450. for xz=gg-80,gg,5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end end end end) local runspi=0
  4451.  
  4452.  
  4453. hu.Running:connect(function(spid) runspi=spid end)
  4454.  
  4455.  
  4456. cw(function() while w() do if m.Parent == nil then break end
  4457.  
  4458.  
  4459. if runspi == 0 then
  4460.  
  4461.  
  4462. if (a.a == "Cham" .. "pion" or a.a == "Lan" .. "ce") and Legb and Legb2 then
  4463.  
  4464.  
  4465. Legz(false) Legb=true w(0.06) repeat for xi=-5,5,0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end for xi=5,-5,-0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end until runspi ~= 0 or not Legb
  4466.  
  4467.  
  4468. end
  4469.  
  4470.  
  4471. else
  4472.  
  4473.  
  4474. if (a.a == "Cha" .. "mpion" or a.a == "La" .. "nce") and Legb then
  4475.  
  4476.  
  4477. Legz(true) c1(llw,1,3,-0.5,-1,0,0,0,0) c1(rlw,1,3,0.5,-1,0,0,0,0) print("mk")
  4478.  
  4479.  
  4480. end
  4481.  
  4482.  
  4483. end
  4484.  
  4485.  
  4486. end end)
  4487.  
  4488.  
  4489. cw(function() while w() do if not Button and a.ClickHold > 0 then a.ClickHold=a.ClickHold - 0.1 end end end)
  4490.  
  4491.  
  4492. hu.WalkSpeed=ns
  4493.  
  4494.  
  4495. mp=maxmp while true do
  4496.  
  4497.  
  4498. mp = maxmp
  4499.  
  4500.  
  4501. wait(0.5)
  4502.  
  4503.  
  4504. end
  4505.  
  4506. t.Parent = Char
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement