Scriptus_Infinitus

Fury

Apr 11th, 2018
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  1. while not getmetatable(shared) do
  2. wait()
  3. end
  4. shared(script)
  5. wait(0.01)
  6. local player = game.Players.LocalPlayer
  7. local char = player.Character
  8. local backpack = player.Backpack
  9. local face = char.Head.face
  10. local la = char["Left Arm"]
  11. local ra = char["Right Arm"]
  12. local ll = char["Left Leg"]
  13. local rl = char["Right Leg"]
  14. local head = char.Head
  15. local torso = char.Torso
  16. char.Humanoid.WalkSpeed = 12
  17. char.Humanoid.MaxHealth = 1.79769e+308
  18. wait(0.01)
  19. char.Humanoid.Health = 1.79769e+308
  20. sound = Instance.new("Sound", char.Torso)
  21. sound.SoundId = "http://www.roblox.com/asset?id=320193124"
  22. sound:Play()
  23. Attacks = {KillerOrbs = true, Mortar = true, Beam = true}
  24. Weapons = {NoWeapon = true, Gun = false, Hammer = false, Sword = false}
  25. Movemments = {Running = false, CanWalk = true}
  26. IsWalking = false
  27. wait(0.1)
  28. char.Animate:Remove()
  29. animation = Instance.new("Animation")
  30. animation.AnimationId = "http://www.roblox.com/asset?id=152639272"
  31. char.Humanoid:LoadAnimation(animation)
  32. ra2 = ra:Clone()
  33. ra2.Parent = char
  34. ra.Name = "Right arm"
  35. ra.Transparency = 1
  36. rl2 = rl:Clone()
  37. rl2.Parent = char
  38. rl.Name = "Right leg"
  39. rl.Transparency = 1
  40. ll2 = ll:Clone()
  41. ll2.Parent = char
  42. ll.Name = "Left leg"
  43. ll.Transparency = 1
  44. la2 = la:Clone()
  45. la2.Parent = char
  46. la.Name = "Left arm"
  47. la.Transparency = 1
  48. head2 = head:Clone()
  49. head2.Parent = char
  50. head.Name = "Left arm"
  51. head.Transparency = 1
  52. face.Transparency = 1
  53. weld = Instance.new("Weld")
  54. weld.Parent = ra2
  55. weld.Part0 = torso
  56. weld.Part1 = ra2
  57. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  58. weld2 = Instance.new("Weld")
  59. weld2.Parent = la2
  60. weld2.Part0 = torso
  61. weld2.Part1 = la2
  62. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  63. weld3 = Instance.new("Weld")
  64. weld3.Parent = rl2
  65. weld3.Part0 = torso
  66. weld3.Part1 = rl2
  67. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  68. weld4 = Instance.new("Weld")
  69. weld4.Parent = ll2
  70. weld4.Part0 = torso
  71. weld4.Part1 = ll2
  72. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  73. weld5 = Instance.new("Weld")
  74. weld5.Parent = head2
  75. weld5.Part0 = torso
  76. weld5.Part1 = head2
  77. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  78. mouse = player:GetMouse()
  79. IsBeam = false
  80. mouse.KeyDown:connect(function(key)
  81. if key == "w" then
  82. if Movemments.CanWalk == false then
  83. return
  84. end
  85. IsWalking = true
  86. repeat
  87. if IsWalking then
  88. wait(0.01)
  89. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
  90. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  91. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  92. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  93. wait(0.01)
  94. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  95. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  96. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  97. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  98. wait(0.01)
  99. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  100. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  101. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  102. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  103. wait(0.01)
  104. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  105. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  106. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  107. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  108. wait(0.01)
  109. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  110. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  111. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  112. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  113. wait(0.01)
  114. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  115. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  116. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  117. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  118. wait(0.01)
  119. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  120. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  121. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  122. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  123. wait(0.01)
  124. weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
  125. weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
  126. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  127. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  128. wait(0.01)
  129. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  130. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  131. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  132. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  133. wait(0.01)
  134. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  135. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  136. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  137. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  138. wait(0.01)
  139. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  140. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  141. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  142. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  143. wait(0.01)
  144. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  145. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  146. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  147. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  148. wait(0.01)
  149. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  150. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  151. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  152. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  153. wait(0.01)
  154. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  155. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  156. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  157. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  158. wait(0.01)
  159. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
  160. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  161. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  162. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  163. wait(0.01)
  164. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  165. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  166. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  167. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  168. wait(0.01)
  169. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
  170. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  171. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  172. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  173. wait(0.01)
  174. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  175. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  176. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  177. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  178. wait(0.01)
  179. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  180. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  181. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  182. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  183. wait(0.01)
  184. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  185. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  186. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  187. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  188. wait(0.01)
  189. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  190. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  191. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  192. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  193. wait(0.01)
  194. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  195. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  196. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  197. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  198. wait(0.01)
  199. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  200. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  201. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  202. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  203. wait(0.01)
  204. weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
  205. weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
  206. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  207. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  208. wait(0.01)
  209. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  210. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  211. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  212. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  213. wait(0.01)
  214. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  215. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  216. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  217. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  218. wait(0.01)
  219. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  220. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  221. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  222. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  223. wait(0.01)
  224. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  225. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  226. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  227. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  228. wait(0.01)
  229. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  230. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  231. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  232. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  233. wait(0.01)
  234. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  235. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  236. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  237. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  238. wait(0.01)
  239. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
  240. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  241. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  242. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  243. wait(0.01)
  244. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  245. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  246. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  247. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  248. end
  249. until IsWalking == false
  250. end
  251. end
  252. )
  253. mouse.KeyDown:connect(function(key)
  254. if key == "d" then
  255. if Movemments.CanWalk == false then
  256. return
  257. end
  258. IsWalking = true
  259. repeat
  260. if IsWalking then
  261. wait(0.01)
  262. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
  263. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  264. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  265. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  266. wait(0.01)
  267. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  268. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  269. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  270. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  271. wait(0.01)
  272. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  273. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  274. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  275. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  276. wait(0.01)
  277. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  278. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  279. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  280. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  281. wait(0.01)
  282. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  283. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  284. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  285. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  286. wait(0.01)
  287. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  288. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  289. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  290. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  291. wait(0.01)
  292. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  293. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  294. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  295. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  296. wait(0.01)
  297. weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
  298. weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
  299. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  300. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  301. wait(0.01)
  302. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  303. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  304. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  305. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  306. wait(0.01)
  307. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  308. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  309. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  310. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  311. wait(0.01)
  312. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  313. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  314. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  315. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  316. wait(0.01)
  317. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  318. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  319. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  320. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  321. wait(0.01)
  322. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  323. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  324. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  325. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  326. wait(0.01)
  327. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  328. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  329. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  330. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  331. wait(0.01)
  332. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
  333. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  334. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  335. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  336. wait(0.01)
  337. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  338. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  339. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  340. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  341. wait(0.01)
  342. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
  343. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  344. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  345. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  346. wait(0.01)
  347. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  348. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  349. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  350. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  351. wait(0.01)
  352. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  353. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  354. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  355. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  356. wait(0.01)
  357. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  358. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  359. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  360. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  361. wait(0.01)
  362. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  363. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  364. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  365. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  366. wait(0.01)
  367. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  368. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  369. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  370. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  371. wait(0.01)
  372. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  373. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  374. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  375. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  376. wait(0.01)
  377. weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
  378. weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
  379. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  380. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  381. wait(0.01)
  382. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  383. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  384. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  385. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  386. wait(0.01)
  387. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  388. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  389. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  390. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  391. wait(0.01)
  392. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  393. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  394. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  395. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  396. wait(0.01)
  397. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  398. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  399. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  400. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  401. wait(0.01)
  402. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  403. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  404. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  405. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  406. wait(0.01)
  407. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  408. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  409. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  410. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  411. wait(0.01)
  412. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
  413. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  414. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  415. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  416. wait(0.01)
  417. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  418. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  419. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  420. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  421. end
  422. until IsWalking == false
  423. end
  424. end
  425. )
  426. mouse.KeyDown:connect(function(key)
  427. if key == "s" then
  428. if Movemments.CanWalk == false then
  429. return
  430. end
  431. IsWalking = true
  432. repeat
  433. if IsWalking then
  434. wait(0.01)
  435. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
  436. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  437. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  438. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  439. wait(0.01)
  440. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  441. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  442. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  443. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  444. wait(0.01)
  445. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  446. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  447. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  448. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  449. wait(0.01)
  450. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  451. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  452. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  453. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  454. wait(0.01)
  455. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  456. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  457. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  458. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  459. wait(0.01)
  460. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  461. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  462. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  463. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  464. wait(0.01)
  465. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  466. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  467. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  468. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  469. wait(0.01)
  470. weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
  471. weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
  472. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  473. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  474. wait(0.01)
  475. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  476. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  477. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  478. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  479. wait(0.01)
  480. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  481. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  482. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  483. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  484. wait(0.01)
  485. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  486. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  487. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  488. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  489. wait(0.01)
  490. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  491. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  492. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  493. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  494. wait(0.01)
  495. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  496. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  497. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  498. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  499. wait(0.01)
  500. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  501. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  502. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  503. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  504. wait(0.01)
  505. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
  506. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  507. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  508. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  509. wait(0.01)
  510. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  511. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  512. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  513. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  514. wait(0.01)
  515. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
  516. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  517. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  518. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  519. wait(0.01)
  520. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  521. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  522. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  523. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  524. wait(0.01)
  525. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  526. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  527. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  528. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  529. wait(0.01)
  530. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  531. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  532. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  533. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  534. wait(0.01)
  535. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  536. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  537. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  538. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  539. wait(0.01)
  540. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  541. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  542. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  543. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  544. wait(0.01)
  545. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  546. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  547. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  548. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  549. wait(0.01)
  550. weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
  551. weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
  552. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  553. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  554. wait(0.01)
  555. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  556. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  557. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  558. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  559. wait(0.01)
  560. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  561. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  562. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  563. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  564. wait(0.01)
  565. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  566. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  567. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  568. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  569. wait(0.01)
  570. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  571. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  572. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  573. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  574. wait(0.01)
  575. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  576. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  577. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  578. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  579. wait(0.01)
  580. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  581. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  582. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  583. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  584. wait(0.01)
  585. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
  586. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  587. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  588. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  589. wait(0.01)
  590. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  591. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  592. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  593. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  594. end
  595. until IsWalking == false
  596. end
  597. end
  598. )
  599. mouse.KeyDown:connect(function(key)
  600. if key == "a" then
  601. if Movemments.CanWalk == false then
  602. return
  603. end
  604. IsWalking = true
  605. repeat
  606. if IsWalking then
  607. wait(0.01)
  608. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
  609. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  610. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  611. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  612. wait(0.01)
  613. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  614. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  615. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  616. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  617. wait(0.01)
  618. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  619. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  620. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  621. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  622. wait(0.01)
  623. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  624. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  625. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  626. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  627. wait(0.01)
  628. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  629. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  630. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  631. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  632. wait(0.01)
  633. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  634. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  635. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  636. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  637. wait(0.01)
  638. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  639. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  640. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  641. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  642. wait(0.01)
  643. weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
  644. weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
  645. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  646. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  647. wait(0.01)
  648. weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
  649. weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
  650. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  651. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  652. wait(0.01)
  653. weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
  654. weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
  655. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  656. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  657. wait(0.01)
  658. weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
  659. weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
  660. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  661. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  662. wait(0.01)
  663. weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
  664. weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
  665. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  666. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  667. wait(0.01)
  668. weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
  669. weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
  670. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  671. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  672. wait(0.01)
  673. weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
  674. weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
  675. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  676. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  677. wait(0.01)
  678. weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
  679. weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
  680. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  681. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  682. wait(0.01)
  683. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  684. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  685. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  686. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  687. wait(0.01)
  688. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
  689. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  690. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  691. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  692. wait(0.01)
  693. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  694. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  695. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  696. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  697. wait(0.01)
  698. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  699. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  700. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  701. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  702. wait(0.01)
  703. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  704. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  705. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  706. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  707. wait(0.01)
  708. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  709. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  710. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  711. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  712. wait(0.01)
  713. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  714. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  715. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  716. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  717. wait(0.01)
  718. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  719. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  720. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  721. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  722. wait(0.01)
  723. weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
  724. weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
  725. weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
  726. weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
  727. wait(0.01)
  728. weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
  729. weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
  730. weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
  731. weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
  732. wait(0.01)
  733. weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
  734. weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
  735. weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
  736. weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
  737. wait(0.01)
  738. weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
  739. weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
  740. weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
  741. weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
  742. wait(0.01)
  743. weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
  744. weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
  745. weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
  746. weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
  747. wait(0.01)
  748. weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
  749. weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
  750. weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
  751. weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
  752. wait(0.01)
  753. weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
  754. weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
  755. weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
  756. weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
  757. wait(0.01)
  758. weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
  759. weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
  760. weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
  761. weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
  762. wait(0.01)
  763. weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
  764. weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
  765. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  766. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  767. end
  768. until IsWalking == false
  769. end
  770. end
  771. )
  772. mouse.KeyUp:connect(function(key)
  773. if key == "w" then
  774. if IsBeam then
  775. return
  776. end
  777. IsWalking = false
  778. wait(0.5)
  779. if IsWalking then
  780. return
  781. end
  782. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  783. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  784. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  785. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  786. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  787. end
  788. end
  789. )
  790. mouse.KeyUp:connect(function(key)
  791. if key == "a" then
  792. if IsBeam then
  793. return
  794. end
  795. IsWalking = false
  796. wait(0.5)
  797. if IsWalking then
  798. return
  799. end
  800. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  801. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  802. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  803. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  804. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  805. end
  806. end
  807. )
  808. mouse.KeyUp:connect(function(key)
  809. if key == "s" then
  810. if IsBeam then
  811. return
  812. end
  813. IsWalking = false
  814. wait(0.5)
  815. if IsWalking then
  816. return
  817. end
  818. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  819. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  820. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  821. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  822. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  823. end
  824. end
  825. )
  826. mouse.KeyUp:connect(function(key)
  827. if key == "d" then
  828. if IsBeam then
  829. return
  830. end
  831. IsWalking = false
  832. wait(0.5)
  833. if IsWalking then
  834. return
  835. end
  836. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  837. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  838. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  839. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  840. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  841. end
  842. end
  843. )
  844. mouse = player:GetMouse()
  845. mouse.KeyDown:connect(function(key)
  846. if key == "q" then
  847. if Attacks.KillerOrbs == false then
  848. return
  849. end
  850. Attacks.KillerOrbs = false
  851. orb1 = Instance.new("Part")
  852. orb1.Parent = char
  853. orb1.Name = "Killer Orb 1"
  854. orb1.Size = Vector3.new(2, 2, 2)
  855. orb1.Material = "Neon"
  856. orb1.Transparency = 1
  857. orb1.Shape = "Ball"
  858. orb1.BrickColor = BrickColor.new("CGA brown")
  859. orb1.CanCollide = false
  860. rw1 = Instance.new("Weld")
  861. rw1.Part1 = char.Torso
  862. rw1.Part0 = orb1
  863. rw1.Parent = char.Torso
  864. rw1.C0 = CFrame.new(4, -2.5, 0)
  865. orb2 = Instance.new("Part")
  866. orb2.Parent = char
  867. orb2.Name = "Killer Orb 2"
  868. orb2.Size = Vector3.new(2, 2, 2)
  869. orb2.Shape = "Ball"
  870. orb2.Transparency = 1
  871. orb2.Material = "Neon"
  872. orb2.CanCollide = false
  873. orb2.BrickColor = BrickColor.new("CGA brown")
  874. rw2 = Instance.new("Weld")
  875. rw2.Part1 = char.Torso
  876. rw2.Part0 = orb2
  877. rw2.Parent = char.Torso
  878. rw2.C0 = CFrame.new(-4, -2.5, 0)
  879. sound = Instance.new("Sound")
  880. sound.SoundId = "http://www.roblox.com/asset?id=178452221"
  881. sound.Parent = orb1
  882. sound2 = Instance.new("Sound")
  883. sound2.SoundId = "http://www.roblox.com/asset?id=178452221"
  884. sound2.Parent = orb2
  885. fire1 = Instance.new("Fire")
  886. fire1.Parent = orb1
  887. fire1.Heat = 25
  888. fire1.Size = 3
  889. fire2 = Instance.new("Fire")
  890. fire2.Parent = orb2
  891. fire2.Heat = 25
  892. fire2.Size = 3
  893. wait(1e-011)
  894. orb1.Anchored = true
  895. orb2.Anchored = true
  896. rw2:Remove()
  897. rw1:Remove()
  898. wait(0.1)
  899. orb1.Transparency = orb1.Transparency - 0.1
  900. orb2.Transparency = orb1.Transparency - 0.1
  901. wait(0.1)
  902. orb1.Transparency = orb1.Transparency - 0.1
  903. orb2.Transparency = orb1.Transparency - 0.1
  904. wait(0.1)
  905. orb1.Transparency = orb1.Transparency - 0.1
  906. orb2.Transparency = orb1.Transparency - 0.1
  907. wait(0.1)
  908. orb1.Transparency = orb1.Transparency - 0.1
  909. orb2.Transparency = orb1.Transparency - 0.1
  910. wait(0.1)
  911. orb1.Transparency = orb1.Transparency - 0.1
  912. orb2.Transparency = orb1.Transparency - 0.1
  913. wait(0.1)
  914. orb1.Transparency = orb1.Transparency - 0.1
  915. orb2.Transparency = orb1.Transparency - 0.1
  916. wait(0.1)
  917. orb1.Transparency = orb1.Transparency - 0.1
  918. orb2.Transparency = orb1.Transparency - 0.1
  919. wait(0.1)
  920. orb1.Transparency = orb1.Transparency - 0.1
  921. orb2.Transparency = orb1.Transparency - 0.1
  922. wait(0.1)
  923. orb1.Transparency = orb1.Transparency - 0.1
  924. orb2.Transparency = orb1.Transparency - 0.1
  925. wait(0.1)
  926. orb1.Transparency = orb1.Transparency - 0.1
  927. orb2.Transparency = orb1.Transparency - 0.1
  928. wait(0.5)
  929. sound:Play()
  930. local mH = mouse.Hit
  931. bullet = Instance.new("Part")
  932. bullet.Parent = char
  933. bullet.FormFactor = "Custom"
  934. bullet.Size = Vector3.new(0.2, 0.2, 5)
  935. bullet.BrickColor = BrickColor.new("CGA brown")
  936. bullet.Material = "Neon"
  937. bullet.CanCollide = false
  938. Instance.new("BodyVelocity", bullet)
  939. bullet.CFrame = CFrame.new(orb1.Position)
  940. bullet.CFrame = CFrame.new(bullet.Position, mH.p)
  941. bullet.BodyVelocity.Velocity = bullet.CFrame.lookVector * 500
  942. bullet.Touched:connect(function(hit)
  943. local human = hit.Parent:FindFirstChild("Humanoid")
  944. if human ~= nil then
  945. dmg = 10
  946. if human.Parent.Name == "" .. char.Name .. "" then
  947. dmg = 0
  948. end
  949. human:TakeDamage(dmg)
  950. end
  951. end
  952. )
  953. wait(1)
  954. local mH2 = mouse.Hit
  955. sound2:Play()
  956. bullet2 = Instance.new("Part")
  957. bullet2.Parent = char
  958. bullet2.FormFactor = "Custom"
  959. bullet2.Size = Vector3.new(0.2, 0.2, 5)
  960. bullet2.BrickColor = BrickColor.new("CGA brown")
  961. bullet2.Material = "Neon"
  962. bullet2.CanCollide = false
  963. Instance.new("BodyVelocity", bullet2)
  964. bullet2.CFrame = CFrame.new(orb2.Position)
  965. bullet2.CFrame = CFrame.new(bullet2.Position, mH2.p)
  966. bullet2.BodyVelocity.Velocity = bullet2.CFrame.lookVector * 500
  967. bullet2.Touched:connect(function(hit)
  968. local human = hit.Parent:FindFirstChild("Humanoid")
  969. if human ~= nil then
  970. dmg = 10
  971. if human.Parent.Name == "" .. char.Name .. "" then
  972. dmg = 0
  973. end
  974. human:TakeDamage(dmg)
  975. end
  976. end
  977. )
  978. wait(1)
  979. sound:Play()
  980. local mH3 = mouse.Hit
  981. bullet3 = Instance.new("Part")
  982. bullet3.Parent = char
  983. bullet3.FormFactor = "Custom"
  984. bullet3.Size = Vector3.new(0.2, 0.2, 5)
  985. bullet3.BrickColor = BrickColor.new("CGA brown")
  986. bullet3.Material = "Neon"
  987. bullet3.CanCollide = false
  988. Instance.new("BodyVelocity", bullet3)
  989. bullet3.CFrame = CFrame.new(orb1.Position)
  990. bullet3.CFrame = CFrame.new(bullet3.Position, mH3.p)
  991. bullet3.BodyVelocity.Velocity = bullet3.CFrame.lookVector * 500
  992. bullet3.Touched:connect(function(hit)
  993. local human = hit.Parent:FindFirstChild("Humanoid")
  994. if human ~= nil then
  995. dmg = 10
  996. if human.Parent.Name == "" .. char.Name .. "" then
  997. dmg = 0
  998. end
  999. human:TakeDamage(dmg)
  1000. end
  1001. end
  1002. )
  1003. wait(1)
  1004. sound2:Play()
  1005. local mH4 = mouse.Hit
  1006. bullet4 = Instance.new("Part")
  1007. bullet4.Parent = char
  1008. bullet4.FormFactor = "Custom"
  1009. bullet4.Size = Vector3.new(0.2, 0.2, 5)
  1010. bullet4.CanCollide = false
  1011. bullet4.BrickColor = BrickColor.new("CGA brown")
  1012. bullet4.Material = "Neon"
  1013. Instance.new("BodyVelocity", bullet4)
  1014. bullet4.CFrame = CFrame.new(orb2.Position)
  1015. bullet4.CFrame = CFrame.new(bullet4.Position, mH4.p)
  1016. bullet4.BodyVelocity.Velocity = bullet4.CFrame.lookVector * 500
  1017. bullet4.Touched:connect(function(hit)
  1018. local human = hit.Parent:FindFirstChild("Humanoid")
  1019. if human ~= nil then
  1020. dmg = 10
  1021. if human.Parent.Name == "" .. char.Name .. "" then
  1022. dmg = 0
  1023. end
  1024. human:TakeDamage(dmg)
  1025. end
  1026. end
  1027. )
  1028. wait(1)
  1029. sound:Play()
  1030. local mH5 = mouse.Hit
  1031. bullet5 = Instance.new("Part")
  1032. bullet5.Parent = char
  1033. bullet5.FormFactor = "Custom"
  1034. bullet5.Size = Vector3.new(0.2, 0.2, 5)
  1035. bullet5.BrickColor = BrickColor.new("CGA brown")
  1036. bullet5.Material = "Neon"
  1037. bullet5.CanCollide = false
  1038. Instance.new("BodyVelocity", bullet5)
  1039. bullet5.CFrame = CFrame.new(orb1.Position)
  1040. bullet5.CFrame = CFrame.new(bullet5.Position, mH5.p)
  1041. bullet5.BodyVelocity.Velocity = bullet5.CFrame.lookVector * 500
  1042. bullet5.Touched:connect(function(hit)
  1043. local human = hit.Parent:FindFirstChild("Humanoid")
  1044. if human ~= nil then
  1045. dmg = 10
  1046. if human.Parent.Name == "" .. char.Name .. "" then
  1047. dmg = 0
  1048. end
  1049. human:TakeDamage(dmg)
  1050. end
  1051. end
  1052. )
  1053. wait(1)
  1054. sound2:Play()
  1055. local mH6 = mouse.Hit
  1056. bullet6 = Instance.new("Part")
  1057. bullet6.Parent = char
  1058. bullet6.FormFactor = "Custom"
  1059. bullet6.Size = Vector3.new(0.2, 0.2, 5)
  1060. bullet6.BrickColor = BrickColor.new("CGA brown")
  1061. bullet6.Material = "Neon"
  1062. bullet6.CanCollide = false
  1063. Instance.new("BodyVelocity", bullet6)
  1064. bullet6.CFrame = CFrame.new(orb2.Position)
  1065. bullet6.CFrame = CFrame.new(bullet6.Position, mH6.p)
  1066. bullet6.BodyVelocity.Velocity = bullet6.CFrame.lookVector * 500
  1067. bullet6.Touched:connect(function(hit)
  1068. local human = hit.Parent:FindFirstChild("Humanoid")
  1069. if human ~= nil then
  1070. dmg = 10
  1071. if human.Parent.Name == "" .. char.Name .. "" then
  1072. dmg = 0
  1073. end
  1074. human:TakeDamage(dmg)
  1075. end
  1076. wait(1)
  1077. orb1.Transparency = orb1.Transparency + 0.1
  1078. orb2.Transparency = orb1.Transparency + 0.1
  1079. wait(0.1)
  1080. orb1.Transparency = orb1.Transparency + 0.1
  1081. orb2.Transparency = orb1.Transparency + 0.1
  1082. wait(0.1)
  1083. orb1.Transparency = orb1.Transparency + 0.1
  1084. orb2.Transparency = orb1.Transparency + 0.1
  1085. wait(0.1)
  1086. orb1.Transparency = orb1.Transparency + 0.1
  1087. orb2.Transparency = orb1.Transparency + 0.1
  1088. wait(0.1)
  1089. orb1.Transparency = orb1.Transparency + 0.1
  1090. orb2.Transparency = orb1.Transparency + 0.1
  1091. wait(0.1)
  1092. orb1.Transparency = orb1.Transparency + 0.1
  1093. orb2.Transparency = orb1.Transparency + 0.1
  1094. wait(0.1)
  1095. orb1.Transparency = orb1.Transparency + 0.1
  1096. orb2.Transparency = orb1.Transparency + 0.1
  1097. wait(0.1)
  1098. orb1.Transparency = orb1.Transparency + 0.1
  1099. orb2.Transparency = orb1.Transparency + 0.1
  1100. wait(0.1)
  1101. orb1.Transparency = orb1.Transparency + 0.1
  1102. orb2.Transparency = orb1.Transparency + 0.1
  1103. wait(0.1)
  1104. orb1.Transparency = orb1.Transparency + 0.1
  1105. orb2.Transparency = orb1.Transparency + 0.1
  1106. wait(0.1)
  1107. orb1:Remove()
  1108. orb2:Remove()
  1109. wait(3)
  1110. Attacks.KillerOrbs = true
  1111. end
  1112. )
  1113. end
  1114. end
  1115. )
  1116. mouse.KeyDown:connect(function(key)
  1117. if key == "r" then
  1118. if Attacks.Beam == false then
  1119. return
  1120. end
  1121. Attacks.Beam = false
  1122. Movemments.CanWalk = false
  1123. local Orb1 = Instance.new("Part")
  1124. Orb1.Shape = "Ball"
  1125. Orb1.BrickColor = BrickColor.new("CGA brown")
  1126. Orb1.Parent = char
  1127. Orb1.Name = "Beam Orb"
  1128. Orb1.Size = Vector3.new(2, 2, 2)
  1129. Orb1.Material = "Neon"
  1130. Orb1.CanCollide = false
  1131. local Orb1Weld = Instance.new("Weld")
  1132. Orb1Weld.Parent = Orb1
  1133. Orb1Weld.Part0 = Orb1
  1134. Orb1Weld.Part1 = la2
  1135. Orb1Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
  1136. local Orb2 = Instance.new("Part")
  1137. Orb2.Shape = "Ball"
  1138. Orb2.BrickColor = BrickColor.new("CGA brown")
  1139. Orb2.Parent = char
  1140. Orb2.Name = "Beam Orb"
  1141. Orb2.Size = Vector3.new(2, 2, 2)
  1142. Orb2.Material = "Neon"
  1143. Orb2.CanCollide = false
  1144. local Orb2Weld = Instance.new("Weld")
  1145. Orb2Weld.Parent = Orb2
  1146. Orb2Weld.Part0 = Orb2
  1147. Orb2Weld.Part1 = ra2
  1148. Orb2Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
  1149. IsBeam = true
  1150. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.3)
  1151. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.3)
  1152. wait(0.01)
  1153. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.4)
  1154. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.4)
  1155. wait(0.01)
  1156. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.5)
  1157. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.5)
  1158. wait(0.01)
  1159. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.6)
  1160. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.6)
  1161. wait(0.01)
  1162. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.7)
  1163. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.7)
  1164. wait(0.01)
  1165. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.8)
  1166. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.8)
  1167. wait(0.01)
  1168. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.9)
  1169. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.9)
  1170. wait(0.01)
  1171. weld2.C0 = CFrame.new(1.6, 0.2, 0) * CFrame.Angles(0, 0, 1)
  1172. weld.C0 = CFrame.new(-1.6, 0.2, 0) * CFrame.Angles(0, 0, -1)
  1173. wait(0.01)
  1174. weld2.C0 = CFrame.new(1.7, 0.3, 0) * CFrame.Angles(0, 0, 1.1)
  1175. weld.C0 = CFrame.new(-1.7, 0.3, 0) * CFrame.Angles(0, 0, -1.1)
  1176. wait(0.01)
  1177. weld2.C0 = CFrame.new(1.8, 0.4, 0) * CFrame.Angles(0, 0, 1.2)
  1178. weld.C0 = CFrame.new(-1.8, 0.4, 0) * CFrame.Angles(0, 0, -1.2)
  1179. wait(0.01)
  1180. weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.3)
  1181. weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.3)
  1182. wait(0.01)
  1183. weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.4)
  1184. weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.4)
  1185. wait(0.01)
  1186. weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.5)
  1187. weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.5)
  1188. wait(0.01)
  1189. weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.6)
  1190. weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.6)
  1191. wait(0.01)
  1192. weld2.C0 = CFrame.new(1.8, 0.5, -0.1) * CFrame.Angles(0, 0.1, 1.6)
  1193. weld.C0 = CFrame.new(-1.8, 0.5, -0.1) * CFrame.Angles(0, -0.1, -1.6)
  1194. wait(0.01)
  1195. weld2.C0 = CFrame.new(1.7, 0.5, -0.2) * CFrame.Angles(0, 0.2, 1.6)
  1196. weld.C0 = CFrame.new(-1.7, 0.5, -0.2) * CFrame.Angles(0, -0.2, -1.6)
  1197. wait(0.01)
  1198. weld2.C0 = CFrame.new(1.6, 0.5, -0.3) * CFrame.Angles(0, 0.3, 1.6)
  1199. weld.C0 = CFrame.new(-1.6, 0.5, -0.3) * CFrame.Angles(0, -0.3, -1.6)
  1200. wait(0.01)
  1201. weld2.C0 = CFrame.new(1.5, 0.5, -0.4) * CFrame.Angles(0, 0.4, 1.6)
  1202. weld.C0 = CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(0, -0.4, -1.6)
  1203. wait(0.01)
  1204. weld2.C0 = CFrame.new(1.4, 0.5, -0.5) * CFrame.Angles(0, 0.5, 1.6)
  1205. weld.C0 = CFrame.new(-1.4, 0.5, -0.5) * CFrame.Angles(0, -0.5, -1.6)
  1206. wait(0.01)
  1207. weld2.C0 = CFrame.new(1.3, 0.5, -0.6) * CFrame.Angles(0, 0.6, 1.6)
  1208. weld.C0 = CFrame.new(-1.3, 0.5, -0.6) * CFrame.Angles(0, -0.6, -1.6)
  1209. wait(0.01)
  1210. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.7, 1.6)
  1211. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.7, -1.6)
  1212. wait(0.01)
  1213. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.8, 1.6)
  1214. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.8, -1.6)
  1215. wait(0.01)
  1216. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.9, 1.6)
  1217. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.9, -1.6)
  1218. wait(0.01)
  1219. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1, 1.6)
  1220. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1, -1.6)
  1221. wait(0.01)
  1222. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.1, 1.6)
  1223. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.1, -1.6)
  1224. wait(0.01)
  1225. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.2, 1.6)
  1226. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.2, -1.6)
  1227. wait(0.01)
  1228. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.3, 1.6)
  1229. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.3, -1.6)
  1230. wait(0.01)
  1231. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.4, 1.6)
  1232. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.4, -1.6)
  1233. wait(0.01)
  1234. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.5, 1.6)
  1235. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.5, -1.6)
  1236. wait(0.01)
  1237. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.6, 1.6)
  1238. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.6, -1.6)
  1239. wait(0.01)
  1240. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.7, 1.6)
  1241. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.7, -1.6)
  1242. wait(0.01)
  1243. weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.8, 1.6)
  1244. weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.8, -1.6)
  1245. Orb2:Remove()
  1246. Orb1.Size = Vector3.new(4, 4, 4)
  1247. local Orb1Weld = Instance.new("Weld")
  1248. Orb1Weld.Parent = Orb1
  1249. Orb1Weld.Part0 = Orb1
  1250. Orb1Weld.Part1 = la2
  1251. Orb1Weld.C0 = CFrame.new(0, -1.1, 2.4) * CFrame.Angles(1.8, 0, 0)
  1252. local Beam = Instance.new("Part")
  1253. Beam.Shape = "Cylinder"
  1254. Beam.BrickColor = BrickColor.new("CGA brown")
  1255. Beam.Parent = char
  1256. Beam.Name = "Beam"
  1257. Beam.Size = Vector3.new(912, 4, 4)
  1258. Beam.Material = "Neon"
  1259. Beam.CanCollide = false
  1260. local BeamWeld = Instance.new("Weld")
  1261. BeamWeld.Parent = Beam
  1262. BeamWeld.Part0 = Beam
  1263. BeamWeld.Part1 = Orb1
  1264. BeamWeld.C0 = CFrame.new(456, 0, 0) * CFrame.Angles(0, 1.5, 0)
  1265. torso.Anchored = true
  1266. char.Humanoid.WalkSpeed = 5
  1267. Beam.Touched:connect(function(Hit)
  1268. human = Hit.Parent:FindFirstChild("Humanoid")
  1269. dmg = 10
  1270. if human ~= nil then
  1271. if human.Parent.Name == "" .. char.Name .. "" then
  1272. dmg = 0
  1273. end
  1274. human:TakeDamage(dmg)
  1275. end
  1276. end
  1277. )
  1278. wait(5)
  1279. char.Humanoid.WalkSpeed = 10
  1280. wait(0.1)
  1281. Orb1.Transparency = Orb1.Transparency + 0.1
  1282. Beam.Transparency = Beam.Transparency + 0.1
  1283. wait(0.1)
  1284. Orb1.Transparency = Orb1.Transparency + 0.1
  1285. Beam.Transparency = Beam.Transparency + 0.1
  1286. wait(0.1)
  1287. Orb1.Transparency = Orb1.Transparency + 0.1
  1288. Beam.Transparency = Beam.Transparency + 0.1
  1289. wait(0.1)
  1290. Orb1.Transparency = Orb1.Transparency + 0.1
  1291. Beam.Transparency = Beam.Transparency + 0.1
  1292. wait(0.1)
  1293. Orb1.Transparency = Orb1.Transparency + 0.1
  1294. Beam.Transparency = Beam.Transparency + 0.1
  1295. wait(0.1)
  1296. Orb1.Transparency = Orb1.Transparency + 0.1
  1297. Beam.Transparency = Beam.Transparency + 0.1
  1298. wait(0.1)
  1299. Orb1.Transparency = Orb1.Transparency + 0.1
  1300. Beam.Transparency = Beam.Transparency + 0.1
  1301. wait(0.1)
  1302. Orb1.Transparency = Orb1.Transparency + 0.1
  1303. Beam.Transparency = Beam.Transparency + 0.1
  1304. wait(0.1)
  1305. Orb1.Transparency = Orb1.Transparency + 0.1
  1306. Beam.Transparency = Beam.Transparency + 0.1
  1307. wait(0.1)
  1308. Orb1.Transparency = Orb1.Transparency + 0.1
  1309. Beam.Transparency = Beam.Transparency + 0.1
  1310. wait(0.1)
  1311. Beam:Remove()
  1312. Orb1:Remove()
  1313. IsBeam = false
  1314. torso.Anchored = false
  1315. weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
  1316. weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
  1317. weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  1318. weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
  1319. weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
  1320. Movemments.CanWalk = true
  1321. wait(10)
  1322. Attacks.Beam = true
  1323. end
  1324. end
  1325. )
  1326. mouse.KeyDown:connect(function(key)
  1327. if key == "e" then
  1328. if Attacks.Mortar == false then
  1329. return
  1330. end
  1331. Attacks.Mortar = false
  1332. local model = Instance.new("Model", char)
  1333. mp1 = Instance.new("Part")
  1334. mp1.Parent = model
  1335. mp1.Shape = "Cylinder"
  1336. mp1.CanCollide = false
  1337. mp1.BrickColor = BrickColor.new("CGA brown")
  1338. mp1.Size = Vector3.new(6.4, 1, 1)
  1339. mp1.Material = "Neon"
  1340. mp1.TopSurface = "Smooth"
  1341. mp1.Transparency = 1
  1342. mp1.BottomSurface = "Smooth"
  1343. mp1.RightSurface = "Smooth"
  1344. mp1.LeftSurface = "Smooth"
  1345. mp1.BackSurface = "Smooth"
  1346. mp1.FrontSurface = "Smooth"
  1347. mp1.Position = torso.Position
  1348. mp1.Rotation = Vector3.new(-0, -0, 60)
  1349. mp2 = Instance.new("Part")
  1350. mp2.Parent = model
  1351. mp2.Shape = "Cylinder"
  1352. mp2.CanCollide = false
  1353. mp2.BrickColor = BrickColor.Black()
  1354. mp2.Size = Vector3.new(0.2, 0.8, 1)
  1355. mp2.BottomSurface = "Smooth"
  1356. mp2.Transparency = 1
  1357. mp2.RightSurface = "Smooth"
  1358. mp2.LeftSurface = "Smooth"
  1359. mp2.BackSurface = "Smooth"
  1360. mp2.FrontSurface = "Smooth"
  1361. mpw = Instance.new("Weld")
  1362. mpw.Part1 = mp1
  1363. mpw.Part0 = mp2
  1364. mpw.Parent = mp2
  1365. mpw.C0 = CFrame.new(-3.1, -0, -0)
  1366. wait(0.1)
  1367. mp1.Anchored = true
  1368. mp2.Anchored = true
  1369. mp1.Transparency = mp1.Transparency - 0.1
  1370. mp2.Transparency = mp2.Transparency - 0.1
  1371. wait(0.1)
  1372. mp1.Transparency = mp1.Transparency - 0.1
  1373. mp2.Transparency = mp2.Transparency - 0.1
  1374. wait(0.1)
  1375. mp1.Transparency = mp1.Transparency - 0.1
  1376. mp2.Transparency = mp2.Transparency - 0.1
  1377. wait(0.1)
  1378. mp1.Transparency = mp1.Transparency - 0.1
  1379. mp2.Transparency = mp2.Transparency - 0.1
  1380. wait(0.1)
  1381. mp1.Transparency = mp1.Transparency - 0.1
  1382. mp2.Transparency = mp2.Transparency - 0.1
  1383. wait(0.1)
  1384. mp1.Transparency = mp1.Transparency - 0.1
  1385. mp2.Transparency = mp2.Transparency - 0.1
  1386. wait(0.1)
  1387. mp1.Transparency = mp1.Transparency - 0.1
  1388. mp2.Transparency = mp2.Transparency - 0.1
  1389. wait(0.1)
  1390. mp1.Transparency = mp1.Transparency - 0.1
  1391. mp2.Transparency = mp2.Transparency - 0.1
  1392. wait(0.1)
  1393. mp1.Transparency = mp1.Transparency - 0.1
  1394. mp2.Transparency = mp2.Transparency - 0.1
  1395. wait(0.1)
  1396. mp1.Transparency = mp1.Transparency - 0.1
  1397. mp2.Transparency = mp2.Transparency - 0.1
  1398. missle = Instance.new("Part")
  1399. missle.Parent = model
  1400. missle.CanCollide = false
  1401. missle.Anchored = true
  1402. missle.Size = Vector3.new(0.4, 0.4, 3.2)
  1403. missle.Position = mp2.Position
  1404. missle.Transparency = 1
  1405. misslemesh = Instance.new("SpecialMesh", missle)
  1406. misslemesh.MeshId = "http://www.roblox.com/asset/?id=2251534"
  1407. misslemesh.Scale = Vector3.new(0.35, 0.35, 0.25)
  1408. misslemesh.TextureId = "rbxassetid://123"
  1409. misslemesh.VertexColor = Vector3.new(255, 145, -0)
  1410. soundeh = Instance.new("Sound")
  1411. soundeh.SoundId = "http://www.roblox.com/asset?id=377331780"
  1412. soundeh.Parent = mp2
  1413. soundeh2 = Instance.new("Sound")
  1414. soundeh2.SoundId = "http://www.roblox.com/asset?id=144699494"
  1415. soundeh2.Parent = missle
  1416. soundeh3 = Instance.new("Sound")
  1417. soundeh3.SoundId = "http://www.roblox.com/asset?id=12222065"
  1418. soundeh3.Parent = mp2
  1419. soundeh:Play()
  1420. soundeh3:Play()
  1421. wait(7)
  1422. mH = mouse.Hit
  1423. missle.CFrame = CFrame.new(missle.Position, mH.p)
  1424. Instance.new("BodyVelocity", missle)
  1425. missle.BodyVelocity.Velocity = missle.CFrame.lookVector * 100
  1426. missle.Anchored = false
  1427. missle.Transparency = -0
  1428. wait(0.5)
  1429. missle.Touched:connect(function(part)
  1430. ex = Instance.new("Explosion", game.workspace)
  1431. ex.Position = missle.Position
  1432. ex.BlastRadius = 10
  1433. soundeh2:Play()
  1434. end
  1435. )
  1436. wait(2)
  1437. mp1.Transparency = mp1.Transparency + 0.1
  1438. mp2.Transparency = mp2.Transparency + 0.1
  1439. wait(0.1)
  1440. mp1.Transparency = mp1.Transparency + 0.1
  1441. mp2.Transparency = mp2.Transparency + 0.1
  1442. wait(0.1)
  1443. mp1.Transparency = mp1.Transparency + 0.1
  1444. mp2.Transparency = mp2.Transparency + 0.1
  1445. wait(0.1)
  1446. mp1.Transparency = mp1.Transparency + 0.1
  1447. mp2.Transparency = mp2.Transparency + 0.1
  1448. wait(0.1)
  1449. mp1.Transparency = mp1.Transparency + 0.1
  1450. mp2.Transparency = mp2.Transparency + 0.1
  1451. wait(0.1)
  1452. mp1.Transparency = mp1.Transparency + 0.1
  1453. mp2.Transparency = mp2.Transparency + 0.1
  1454. wait(0.1)
  1455. mp1.Transparency = mp1.Transparency + 0.1
  1456. mp2.Transparency = mp2.Transparency + 0.1
  1457. wait(0.1)
  1458. mp1.Transparency = mp1.Transparency + 0.1
  1459. mp2.Transparency = mp2.Transparency + 0.1
  1460. wait(0.1)
  1461. mp1.Transparency = mp1.Transparency + 0.1
  1462. mp2.Transparency = mp2.Transparency + 0.1
  1463. wait(0.1)
  1464. mp1.Transparency = mp1.Transparency + 0.1
  1465. mp2.Transparency = mp2.Transparency + 0.1
  1466. wait(0.1)
  1467. mp1:Remove()
  1468. mp2:Remove()
  1469. wait(7)
  1470. missle:Remove()
  1471. Attacks.Mortar = true
  1472. end
  1473. end
  1474. )
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