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- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- wait(0.01)
- local player = game.Players.LocalPlayer
- local char = player.Character
- local backpack = player.Backpack
- local face = char.Head.face
- local la = char["Left Arm"]
- local ra = char["Right Arm"]
- local ll = char["Left Leg"]
- local rl = char["Right Leg"]
- local head = char.Head
- local torso = char.Torso
- char.Humanoid.WalkSpeed = 12
- char.Humanoid.MaxHealth = 1.79769e+308
- wait(0.01)
- char.Humanoid.Health = 1.79769e+308
- sound = Instance.new("Sound", char.Torso)
- sound.SoundId = "http://www.roblox.com/asset?id=320193124"
- sound:Play()
- Attacks = {KillerOrbs = true, Mortar = true, Beam = true}
- Weapons = {NoWeapon = true, Gun = false, Hammer = false, Sword = false}
- Movemments = {Running = false, CanWalk = true}
- IsWalking = false
- wait(0.1)
- char.Animate:Remove()
- animation = Instance.new("Animation")
- animation.AnimationId = "http://www.roblox.com/asset?id=152639272"
- char.Humanoid:LoadAnimation(animation)
- ra2 = ra:Clone()
- ra2.Parent = char
- ra.Name = "Right arm"
- ra.Transparency = 1
- rl2 = rl:Clone()
- rl2.Parent = char
- rl.Name = "Right leg"
- rl.Transparency = 1
- ll2 = ll:Clone()
- ll2.Parent = char
- ll.Name = "Left leg"
- ll.Transparency = 1
- la2 = la:Clone()
- la2.Parent = char
- la.Name = "Left arm"
- la.Transparency = 1
- head2 = head:Clone()
- head2.Parent = char
- head.Name = "Left arm"
- head.Transparency = 1
- face.Transparency = 1
- weld = Instance.new("Weld")
- weld.Parent = ra2
- weld.Part0 = torso
- weld.Part1 = ra2
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2 = Instance.new("Weld")
- weld2.Parent = la2
- weld2.Part0 = torso
- weld2.Part1 = la2
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3 = Instance.new("Weld")
- weld3.Parent = rl2
- weld3.Part0 = torso
- weld3.Part1 = rl2
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4 = Instance.new("Weld")
- weld4.Parent = ll2
- weld4.Part0 = torso
- weld4.Part1 = ll2
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5 = Instance.new("Weld")
- weld5.Parent = head2
- weld5.Part0 = torso
- weld5.Part1 = head2
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- mouse = player:GetMouse()
- IsBeam = false
- mouse.KeyDown:connect(function(key)
- if key == "w" then
- if Movemments.CanWalk == false then
- return
- end
- IsWalking = true
- repeat
- if IsWalking then
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- end
- until IsWalking == false
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "d" then
- if Movemments.CanWalk == false then
- return
- end
- IsWalking = true
- repeat
- if IsWalking then
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- end
- until IsWalking == false
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "s" then
- if Movemments.CanWalk == false then
- return
- end
- IsWalking = true
- repeat
- if IsWalking then
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- end
- until IsWalking == false
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "a" then
- if Movemments.CanWalk == false then
- return
- end
- IsWalking = true
- repeat
- if IsWalking then
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
- wait(0.01)
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
- weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- end
- until IsWalking == false
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "w" then
- if IsBeam then
- return
- end
- IsWalking = false
- wait(0.5)
- if IsWalking then
- return
- end
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "a" then
- if IsBeam then
- return
- end
- IsWalking = false
- wait(0.5)
- if IsWalking then
- return
- end
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "s" then
- if IsBeam then
- return
- end
- IsWalking = false
- wait(0.5)
- if IsWalking then
- return
- end
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "d" then
- if IsBeam then
- return
- end
- IsWalking = false
- wait(0.5)
- if IsWalking then
- return
- end
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- end
- end
- )
- mouse = player:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Attacks.KillerOrbs == false then
- return
- end
- Attacks.KillerOrbs = false
- orb1 = Instance.new("Part")
- orb1.Parent = char
- orb1.Name = "Killer Orb 1"
- orb1.Size = Vector3.new(2, 2, 2)
- orb1.Material = "Neon"
- orb1.Transparency = 1
- orb1.Shape = "Ball"
- orb1.BrickColor = BrickColor.new("CGA brown")
- orb1.CanCollide = false
- rw1 = Instance.new("Weld")
- rw1.Part1 = char.Torso
- rw1.Part0 = orb1
- rw1.Parent = char.Torso
- rw1.C0 = CFrame.new(4, -2.5, 0)
- orb2 = Instance.new("Part")
- orb2.Parent = char
- orb2.Name = "Killer Orb 2"
- orb2.Size = Vector3.new(2, 2, 2)
- orb2.Shape = "Ball"
- orb2.Transparency = 1
- orb2.Material = "Neon"
- orb2.CanCollide = false
- orb2.BrickColor = BrickColor.new("CGA brown")
- rw2 = Instance.new("Weld")
- rw2.Part1 = char.Torso
- rw2.Part0 = orb2
- rw2.Parent = char.Torso
- rw2.C0 = CFrame.new(-4, -2.5, 0)
- sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset?id=178452221"
- sound.Parent = orb1
- sound2 = Instance.new("Sound")
- sound2.SoundId = "http://www.roblox.com/asset?id=178452221"
- sound2.Parent = orb2
- fire1 = Instance.new("Fire")
- fire1.Parent = orb1
- fire1.Heat = 25
- fire1.Size = 3
- fire2 = Instance.new("Fire")
- fire2.Parent = orb2
- fire2.Heat = 25
- fire2.Size = 3
- wait(1e-011)
- orb1.Anchored = true
- orb2.Anchored = true
- rw2:Remove()
- rw1:Remove()
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency - 0.1
- orb2.Transparency = orb1.Transparency - 0.1
- wait(0.5)
- sound:Play()
- local mH = mouse.Hit
- bullet = Instance.new("Part")
- bullet.Parent = char
- bullet.FormFactor = "Custom"
- bullet.Size = Vector3.new(0.2, 0.2, 5)
- bullet.BrickColor = BrickColor.new("CGA brown")
- bullet.Material = "Neon"
- bullet.CanCollide = false
- Instance.new("BodyVelocity", bullet)
- bullet.CFrame = CFrame.new(orb1.Position)
- bullet.CFrame = CFrame.new(bullet.Position, mH.p)
- bullet.BodyVelocity.Velocity = bullet.CFrame.lookVector * 500
- bullet.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(1)
- local mH2 = mouse.Hit
- sound2:Play()
- bullet2 = Instance.new("Part")
- bullet2.Parent = char
- bullet2.FormFactor = "Custom"
- bullet2.Size = Vector3.new(0.2, 0.2, 5)
- bullet2.BrickColor = BrickColor.new("CGA brown")
- bullet2.Material = "Neon"
- bullet2.CanCollide = false
- Instance.new("BodyVelocity", bullet2)
- bullet2.CFrame = CFrame.new(orb2.Position)
- bullet2.CFrame = CFrame.new(bullet2.Position, mH2.p)
- bullet2.BodyVelocity.Velocity = bullet2.CFrame.lookVector * 500
- bullet2.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(1)
- sound:Play()
- local mH3 = mouse.Hit
- bullet3 = Instance.new("Part")
- bullet3.Parent = char
- bullet3.FormFactor = "Custom"
- bullet3.Size = Vector3.new(0.2, 0.2, 5)
- bullet3.BrickColor = BrickColor.new("CGA brown")
- bullet3.Material = "Neon"
- bullet3.CanCollide = false
- Instance.new("BodyVelocity", bullet3)
- bullet3.CFrame = CFrame.new(orb1.Position)
- bullet3.CFrame = CFrame.new(bullet3.Position, mH3.p)
- bullet3.BodyVelocity.Velocity = bullet3.CFrame.lookVector * 500
- bullet3.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(1)
- sound2:Play()
- local mH4 = mouse.Hit
- bullet4 = Instance.new("Part")
- bullet4.Parent = char
- bullet4.FormFactor = "Custom"
- bullet4.Size = Vector3.new(0.2, 0.2, 5)
- bullet4.CanCollide = false
- bullet4.BrickColor = BrickColor.new("CGA brown")
- bullet4.Material = "Neon"
- Instance.new("BodyVelocity", bullet4)
- bullet4.CFrame = CFrame.new(orb2.Position)
- bullet4.CFrame = CFrame.new(bullet4.Position, mH4.p)
- bullet4.BodyVelocity.Velocity = bullet4.CFrame.lookVector * 500
- bullet4.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(1)
- sound:Play()
- local mH5 = mouse.Hit
- bullet5 = Instance.new("Part")
- bullet5.Parent = char
- bullet5.FormFactor = "Custom"
- bullet5.Size = Vector3.new(0.2, 0.2, 5)
- bullet5.BrickColor = BrickColor.new("CGA brown")
- bullet5.Material = "Neon"
- bullet5.CanCollide = false
- Instance.new("BodyVelocity", bullet5)
- bullet5.CFrame = CFrame.new(orb1.Position)
- bullet5.CFrame = CFrame.new(bullet5.Position, mH5.p)
- bullet5.BodyVelocity.Velocity = bullet5.CFrame.lookVector * 500
- bullet5.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(1)
- sound2:Play()
- local mH6 = mouse.Hit
- bullet6 = Instance.new("Part")
- bullet6.Parent = char
- bullet6.FormFactor = "Custom"
- bullet6.Size = Vector3.new(0.2, 0.2, 5)
- bullet6.BrickColor = BrickColor.new("CGA brown")
- bullet6.Material = "Neon"
- bullet6.CanCollide = false
- Instance.new("BodyVelocity", bullet6)
- bullet6.CFrame = CFrame.new(orb2.Position)
- bullet6.CFrame = CFrame.new(bullet6.Position, mH6.p)
- bullet6.BodyVelocity.Velocity = bullet6.CFrame.lookVector * 500
- bullet6.Touched:connect(function(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- dmg = 10
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- wait(1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1.Transparency = orb1.Transparency + 0.1
- orb2.Transparency = orb1.Transparency + 0.1
- wait(0.1)
- orb1:Remove()
- orb2:Remove()
- wait(3)
- Attacks.KillerOrbs = true
- end
- )
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Attacks.Beam == false then
- return
- end
- Attacks.Beam = false
- Movemments.CanWalk = false
- local Orb1 = Instance.new("Part")
- Orb1.Shape = "Ball"
- Orb1.BrickColor = BrickColor.new("CGA brown")
- Orb1.Parent = char
- Orb1.Name = "Beam Orb"
- Orb1.Size = Vector3.new(2, 2, 2)
- Orb1.Material = "Neon"
- Orb1.CanCollide = false
- local Orb1Weld = Instance.new("Weld")
- Orb1Weld.Parent = Orb1
- Orb1Weld.Part0 = Orb1
- Orb1Weld.Part1 = la2
- Orb1Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
- local Orb2 = Instance.new("Part")
- Orb2.Shape = "Ball"
- Orb2.BrickColor = BrickColor.new("CGA brown")
- Orb2.Parent = char
- Orb2.Name = "Beam Orb"
- Orb2.Size = Vector3.new(2, 2, 2)
- Orb2.Material = "Neon"
- Orb2.CanCollide = false
- local Orb2Weld = Instance.new("Weld")
- Orb2Weld.Parent = Orb2
- Orb2Weld.Part0 = Orb2
- Orb2Weld.Part1 = ra2
- Orb2Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
- IsBeam = true
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.3)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.3)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.4)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.4)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.5)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.5)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.6)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.7)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.7)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.8)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.8)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.9)
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.9)
- wait(0.01)
- weld2.C0 = CFrame.new(1.6, 0.2, 0) * CFrame.Angles(0, 0, 1)
- weld.C0 = CFrame.new(-1.6, 0.2, 0) * CFrame.Angles(0, 0, -1)
- wait(0.01)
- weld2.C0 = CFrame.new(1.7, 0.3, 0) * CFrame.Angles(0, 0, 1.1)
- weld.C0 = CFrame.new(-1.7, 0.3, 0) * CFrame.Angles(0, 0, -1.1)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.4, 0) * CFrame.Angles(0, 0, 1.2)
- weld.C0 = CFrame.new(-1.8, 0.4, 0) * CFrame.Angles(0, 0, -1.2)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.3)
- weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.3)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.4)
- weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.4)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.5)
- weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.5)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.6)
- weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.8, 0.5, -0.1) * CFrame.Angles(0, 0.1, 1.6)
- weld.C0 = CFrame.new(-1.8, 0.5, -0.1) * CFrame.Angles(0, -0.1, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.7, 0.5, -0.2) * CFrame.Angles(0, 0.2, 1.6)
- weld.C0 = CFrame.new(-1.7, 0.5, -0.2) * CFrame.Angles(0, -0.2, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.6, 0.5, -0.3) * CFrame.Angles(0, 0.3, 1.6)
- weld.C0 = CFrame.new(-1.6, 0.5, -0.3) * CFrame.Angles(0, -0.3, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.5, 0.5, -0.4) * CFrame.Angles(0, 0.4, 1.6)
- weld.C0 = CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(0, -0.4, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.4, 0.5, -0.5) * CFrame.Angles(0, 0.5, 1.6)
- weld.C0 = CFrame.new(-1.4, 0.5, -0.5) * CFrame.Angles(0, -0.5, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.3, 0.5, -0.6) * CFrame.Angles(0, 0.6, 1.6)
- weld.C0 = CFrame.new(-1.3, 0.5, -0.6) * CFrame.Angles(0, -0.6, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.7, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.7, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.8, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.8, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.9, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.9, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.1, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.1, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.2, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.2, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.3, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.3, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.4, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.4, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.5, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.5, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.6, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.6, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.7, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.7, -1.6)
- wait(0.01)
- weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.8, 1.6)
- weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.8, -1.6)
- Orb2:Remove()
- Orb1.Size = Vector3.new(4, 4, 4)
- local Orb1Weld = Instance.new("Weld")
- Orb1Weld.Parent = Orb1
- Orb1Weld.Part0 = Orb1
- Orb1Weld.Part1 = la2
- Orb1Weld.C0 = CFrame.new(0, -1.1, 2.4) * CFrame.Angles(1.8, 0, 0)
- local Beam = Instance.new("Part")
- Beam.Shape = "Cylinder"
- Beam.BrickColor = BrickColor.new("CGA brown")
- Beam.Parent = char
- Beam.Name = "Beam"
- Beam.Size = Vector3.new(912, 4, 4)
- Beam.Material = "Neon"
- Beam.CanCollide = false
- local BeamWeld = Instance.new("Weld")
- BeamWeld.Parent = Beam
- BeamWeld.Part0 = Beam
- BeamWeld.Part1 = Orb1
- BeamWeld.C0 = CFrame.new(456, 0, 0) * CFrame.Angles(0, 1.5, 0)
- torso.Anchored = true
- char.Humanoid.WalkSpeed = 5
- Beam.Touched:connect(function(Hit)
- human = Hit.Parent:FindFirstChild("Humanoid")
- dmg = 10
- if human ~= nil then
- if human.Parent.Name == "" .. char.Name .. "" then
- dmg = 0
- end
- human:TakeDamage(dmg)
- end
- end
- )
- wait(5)
- char.Humanoid.WalkSpeed = 10
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Orb1.Transparency = Orb1.Transparency + 0.1
- Beam.Transparency = Beam.Transparency + 0.1
- wait(0.1)
- Beam:Remove()
- Orb1:Remove()
- IsBeam = false
- torso.Anchored = false
- weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
- weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
- weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
- weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
- Movemments.CanWalk = true
- wait(10)
- Attacks.Beam = true
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Attacks.Mortar == false then
- return
- end
- Attacks.Mortar = false
- local model = Instance.new("Model", char)
- mp1 = Instance.new("Part")
- mp1.Parent = model
- mp1.Shape = "Cylinder"
- mp1.CanCollide = false
- mp1.BrickColor = BrickColor.new("CGA brown")
- mp1.Size = Vector3.new(6.4, 1, 1)
- mp1.Material = "Neon"
- mp1.TopSurface = "Smooth"
- mp1.Transparency = 1
- mp1.BottomSurface = "Smooth"
- mp1.RightSurface = "Smooth"
- mp1.LeftSurface = "Smooth"
- mp1.BackSurface = "Smooth"
- mp1.FrontSurface = "Smooth"
- mp1.Position = torso.Position
- mp1.Rotation = Vector3.new(-0, -0, 60)
- mp2 = Instance.new("Part")
- mp2.Parent = model
- mp2.Shape = "Cylinder"
- mp2.CanCollide = false
- mp2.BrickColor = BrickColor.Black()
- mp2.Size = Vector3.new(0.2, 0.8, 1)
- mp2.BottomSurface = "Smooth"
- mp2.Transparency = 1
- mp2.RightSurface = "Smooth"
- mp2.LeftSurface = "Smooth"
- mp2.BackSurface = "Smooth"
- mp2.FrontSurface = "Smooth"
- mpw = Instance.new("Weld")
- mpw.Part1 = mp1
- mpw.Part0 = mp2
- mpw.Parent = mp2
- mpw.C0 = CFrame.new(-3.1, -0, -0)
- wait(0.1)
- mp1.Anchored = true
- mp2.Anchored = true
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency - 0.1
- mp2.Transparency = mp2.Transparency - 0.1
- missle = Instance.new("Part")
- missle.Parent = model
- missle.CanCollide = false
- missle.Anchored = true
- missle.Size = Vector3.new(0.4, 0.4, 3.2)
- missle.Position = mp2.Position
- missle.Transparency = 1
- misslemesh = Instance.new("SpecialMesh", missle)
- misslemesh.MeshId = "http://www.roblox.com/asset/?id=2251534"
- misslemesh.Scale = Vector3.new(0.35, 0.35, 0.25)
- misslemesh.TextureId = "rbxassetid://123"
- misslemesh.VertexColor = Vector3.new(255, 145, -0)
- soundeh = Instance.new("Sound")
- soundeh.SoundId = "http://www.roblox.com/asset?id=377331780"
- soundeh.Parent = mp2
- soundeh2 = Instance.new("Sound")
- soundeh2.SoundId = "http://www.roblox.com/asset?id=144699494"
- soundeh2.Parent = missle
- soundeh3 = Instance.new("Sound")
- soundeh3.SoundId = "http://www.roblox.com/asset?id=12222065"
- soundeh3.Parent = mp2
- soundeh:Play()
- soundeh3:Play()
- wait(7)
- mH = mouse.Hit
- missle.CFrame = CFrame.new(missle.Position, mH.p)
- Instance.new("BodyVelocity", missle)
- missle.BodyVelocity.Velocity = missle.CFrame.lookVector * 100
- missle.Anchored = false
- missle.Transparency = -0
- wait(0.5)
- missle.Touched:connect(function(part)
- ex = Instance.new("Explosion", game.workspace)
- ex.Position = missle.Position
- ex.BlastRadius = 10
- soundeh2:Play()
- end
- )
- wait(2)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1.Transparency = mp1.Transparency + 0.1
- mp2.Transparency = mp2.Transparency + 0.1
- wait(0.1)
- mp1:Remove()
- mp2:Remove()
- wait(7)
- missle:Remove()
- Attacks.Mortar = true
- end
- end
- )
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