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Fe WHAT ANOTHER ONE??? Credit . smallalex2005

Sep 20th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!"%"$%"$%"$%"$"/$"/%%?$&?3734757--
  3. -------------------------------------------------------
  4.  
  5. --Edited By smallalex2005 Press x For Deadlocked
  6.  
  7.  
  8.  
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27.  
  28. wait()
  29. --https://github.com/Mokiros/roblox-FE-compatibility
  30. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  31. local Player,game,owner = owner,game
  32. local RealPlayer = Player
  33. do
  34. print("FE Compatibility code by Mokiros")
  35. local rp = RealPlayer
  36. script.Parent = rp.Character
  37.  
  38. --RemoteEvent for communicating
  39. local Event = Instance.new("RemoteEvent")
  40. Event.Name = "UserInput_Event"
  41.  
  42. --Fake event to make stuff like Mouse.KeyDown work
  43. local function fakeEvent()
  44. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  45. t.connect = t.Connect
  46. return t
  47. end
  48.  
  49. --Creating fake input objects with fake variables
  50. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  51. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  52. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  53. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  54. end}
  55. --Merged 2 functions into one by checking amount of arguments
  56. CAS.UnbindAction = CAS.BindAction
  57.  
  58. --This function will trigger the events that have been :Connect()'ed
  59. local function te(self,ev,...)
  60. local t = m[ev]
  61. if t and t._fakeEvent then
  62. for _,f in pairs(t.Functions) do
  63. f(...)
  64. end
  65. end
  66. end
  67. m.TrigEvent = te
  68. UIS.TrigEvent = te
  69.  
  70. Event.OnServerEvent:Connect(function(plr,io)
  71. if plr~=rp then return end
  72. m.Target = io.Target
  73. m.Hit = io.Hit
  74. if not io.isMouse then
  75. local b = io.UserInputState == Enum.UserInputState.Begin
  76. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  77. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  78. end
  79. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  80. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  81. end
  82. for _,t in pairs(CAS.Actions) do
  83. for _,k in pairs(t.Keys) do
  84. if k==io.KeyCode then
  85. t.Function(t.Name,io.UserInputState,io)
  86. end
  87. end
  88. end
  89. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  90. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  91. end
  92. end)
  93. Event.Parent = NLS([==[
  94. local Player = game:GetService("Players").LocalPlayer
  95. local Event = script:WaitForChild("UserInput_Event")
  96.  
  97. local Mouse = Player:GetMouse()
  98. local UIS = game:GetService("UserInputService")
  99. local input = function(io,a)
  100. if a then return end
  101. --Since InputObject is a client-side instance, we create and pass table instead
  102. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  103. end
  104. UIS.InputBegan:Connect(input)
  105. UIS.InputEnded:Connect(input)
  106.  
  107. local h,t
  108. --Give the server mouse data 30 times every second, but only if the values changed
  109. --If player is not moving their mouse, client won't fire events
  110. while wait(1/30) do
  111. if h~=Mouse.Hit or t~=Mouse.Target then
  112. h,t=Mouse.Hit,Mouse.Target
  113. Event:FireServer({isMouse=true,Target=t,Hit=h})
  114. end
  115. end]==],Player.Character)
  116.  
  117. ----Sandboxed game object that allows the usage of client-side methods and services
  118. --Real game object
  119. local _rg = game
  120.  
  121. --Metatable for fake service
  122. local fsmt = {
  123. __index = function(self,k)
  124. local s = rawget(self,"_RealService")
  125. if s then
  126. return typeof(s[k])=="function"
  127. and function(_,...)return s[k](s,...)end or s[k]
  128. end
  129. end,
  130. __newindex = function(self,k,v)
  131. local s = rawget(self,"_RealService")
  132. if s then s[k]=v end
  133. end
  134. }
  135. local function FakeService(t,RealService)
  136. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  137. return setmetatable(t,fsmt)
  138. end
  139.  
  140. --Fake game object
  141. local g = {
  142. GetService = function(self,s)
  143. return rawget(self,s) or _rg:GetService(s)
  144. end,
  145. Players = FakeService({
  146. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  147. },"Players"),
  148. UserInputService = FakeService(UIS,"UserInputService"),
  149. ContextActionService = FakeService(CAS,"ContextActionService"),
  150. RunService = FakeService({
  151. _btrs = {},
  152. RenderStepped = _rg:GetService("RunService").Heartbeat,
  153. BindToRenderStep = function(self,name,_,fun)
  154. self._btrs[name] = self.Heartbeat:Connect(fun)
  155. end,
  156. UnbindFromRenderStep = function(self,name)
  157. self._btrs[name]:Disconnect()
  158. end,
  159. },"RunService")
  160. }
  161. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  162. g.service = g.GetService
  163. FakeService(g,game)
  164. --Changing owner to fake player object to support owner:GetMouse()
  165. game,owner = g,g.Players.LocalPlayer
  166. end
  167.  
  168. local Player = game.Players.localPlayer
  169. local Character = Player.Character
  170. local plr = game:service'Players'.LocalPlayer
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local ra = char["Right Arm"]
  174. local la= char["Left Arm"]
  175. local rl= char["Right Leg"]
  176. local ll = char["Left Leg"]
  177. local hed = char.Head
  178. local root = char.HumanoidRootPart
  179. local rootj = root.RootJoint
  180. local tors = char.Torso
  181. local mouse = plr:GetMouse()
  182. local LeftArm = Character["Left Arm"]
  183. local RightArm = Character["Right Arm"]
  184. local LeftLeg = Character["Left Leg"]
  185. local RightLeg = Character["Right Leg"]
  186. local Head = Character.Head
  187. local Torso = Character.Torso
  188. local cam = game.Workspace.CurrentCamera
  189. local RootPart = Character.HumanoidRootPart
  190. local RootJoint = RootPart.RootJoint
  191. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  192. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  193. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  194. local EdgyMode = false
  195. local Divinity = false
  196. local Fighter = false
  197. local Purity = false
  198. local Destruction = false
  199. local helpme = false
  200. local Planetary = false
  201. local Solar = false
  202. local Lunar = false
  203. local Frost = false
  204. local Ashes = false
  205. local notmenacing = true
  206. local maincolor = BrickColor.new("Institutional white")
  207.  
  208. --do a die
  209.  
  210. -------------------------------------------------------
  211. --Start Good Stuff--
  212. -------------------------------------------------------
  213. CF = CFrame.new
  214. VT = Vector3.new
  215. angles = CFrame.Angles
  216. attack = false
  217. Euler = CFrame.fromEulerAnglesXYZ
  218. Rad = math.rad
  219. IT = Instance.new
  220. BrickC = BrickColor.new
  221. Cos = math.cos
  222. Acos = math.acos
  223. Sin = math.sin
  224. Asin = math.asin
  225. Abs = math.abs
  226. Mrandom = math.random
  227. Floor = math.floor
  228. local cn = CFrame.new
  229. local mr = math.rad
  230. local angles = CFrame.Angles
  231. local ud = UDim2.new
  232. local c3 = Color3.new
  233. -------------------------------------------------------
  234. --End Good Stuff--
  235. -------------------------------------------------------
  236. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  237. RSH, LSH = nil, nil
  238. RW = Instance.new("Weld")
  239. LW = Instance.new("Weld")
  240. RH = tors["Right Hip"]
  241. LH = tors["Left Hip"]
  242. RSH = tors["Right Shoulder"]
  243. LSH = tors["Left Shoulder"]
  244. RSH.Parent = nil
  245. LSH.Parent = nil
  246. RW.Name = "RW"
  247. RW.Part0 = tors
  248. RW.C0 = CF(1.5, 0.5, 0)
  249. RW.C1 = CF(0, 0.5, 0)
  250. RW.Part1 = ra
  251. RW.Parent = tors
  252. LW.Name = "LW"
  253. LW.Part0 = tors
  254. LW.C0 = CF(-1.5, 0.5, 0)
  255. LW.C1 = CF(0, 0.5, 0)
  256. LW.Part1 = la
  257. LW.Parent = tors
  258. Effects = {}
  259.  
  260. -------------------------------------------------------
  261. --Start HeartBeat--
  262. -------------------------------------------------------
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "Heartbeat"
  265. script:WaitForChild("Heartbeat")
  266.  
  267. frame = 1 / 60
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271.  
  272.  
  273. lastframe = tick()
  274. script.Heartbeat:Fire()
  275.  
  276.  
  277. game:GetService("RunService").Heartbeat:connect(function(s, p)
  278. tf = tf + s
  279. if tf >= frame then
  280. if allowframeloss then
  281. script.Heartbeat:Fire()
  282. lastframe = tick()
  283. else
  284. for i = 1, math.floor(tf / frame) do
  285. script.Heartbeat:Fire()
  286. end
  287. lastframe = tick()
  288. end
  289. if tossremainder then
  290. tf = 0
  291. else
  292. tf = tf - frame * math.floor(tf / frame)
  293. end
  294. end
  295. end)
  296.  
  297. -------------------------------------------------------
  298. --End HeartBeat--
  299. -------------------------------------------------------
  300.  
  301. local insanity={"Glitchy"} --why
  302.  
  303. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  304.  
  305. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  306.  
  307. -------------------------------------------------------
  308. --Start Important Functions--
  309. -------------------------------------------------------
  310. function swait(num)
  311. if num == 0 or num == nil then
  312. game:service("RunService").Stepped:wait(0)
  313. else
  314. for i = 0, num do
  315. game:service("RunService").Stepped:wait(0)
  316. end
  317. end
  318. end
  319. function thread(f)
  320. coroutine.resume(coroutine.create(f))
  321. end
  322. function clerp(a, b, t)
  323. local qa = {
  324. QuaternionFromCFrame(a)
  325. }
  326. local qb = {
  327. QuaternionFromCFrame(b)
  328. }
  329. local ax, ay, az = a.x, a.y, a.z
  330. local bx, by, bz = b.x, b.y, b.z
  331. local _t = 1 - t
  332. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334. function QuaternionFromCFrame(cf)
  335. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  336. local trace = m00 + m11 + m22
  337. if trace > 0 then
  338. local s = math.sqrt(1 + trace)
  339. local recip = 0.5 / s
  340. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  341. else
  342. local i = 0
  343. if m00 < m11 then
  344. i = 1
  345. end
  346. if m22 > (i == 0 and m00 or m11) then
  347. i = 2
  348. end
  349. if i == 0 then
  350. local s = math.sqrt(m00 - m11 - m22 + 1)
  351. local recip = 0.5 / s
  352. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  353. elseif i == 1 then
  354. local s = math.sqrt(m11 - m22 - m00 + 1)
  355. local recip = 0.5 / s
  356. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  357. elseif i == 2 then
  358. local s = math.sqrt(m22 - m00 - m11 + 1)
  359. local recip = 0.5 / s
  360. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  361. end
  362. end
  363. end
  364. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  365. local xs, ys, zs = x + x, y + y, z + z
  366. local wx, wy, wz = w * xs, w * ys, w * zs
  367. local xx = x * xs
  368. local xy = x * ys
  369. local xz = x * zs
  370. local yy = y * ys
  371. local yz = y * zs
  372. local zz = z * zs
  373. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  374. end
  375. function QuaternionSlerp(a, b, t)
  376. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  377. local startInterp, finishInterp
  378. if cosTheta >= 1.0E-4 then
  379. if 1 - cosTheta > 1.0E-4 then
  380. local theta = math.acos(cosTheta)
  381. local invSinTheta = 1 / Sin(theta)
  382. startInterp = Sin((1 - t) * theta) * invSinTheta
  383. finishInterp = Sin(t * theta) * invSinTheta
  384. else
  385. startInterp = 1 - t
  386. finishInterp = t
  387. end
  388. elseif 1 + cosTheta > 1.0E-4 then
  389. local theta = math.acos(-cosTheta)
  390. local invSinTheta = 1 / Sin(theta)
  391. startInterp = Sin((t - 1) * theta) * invSinTheta
  392. finishInterp = Sin(t * theta) * invSinTheta
  393. else
  394. startInterp = t - 1
  395. finishInterp = t
  396. end
  397. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  398. end
  399. function rayCast(Position, Direction, Range, Ignore)
  400. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  401. end
  402. local RbxUtility = LoadLibrary("RbxUtility")
  403. local Create = RbxUtility.Create
  404.  
  405. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  406.  
  407. warn("")
  408.  
  409. warn("")
  410.  
  411. shirt = Instance.new("Shirt", char)
  412. shirt.Name = "Shirt"
  413. pants = Instance.new("Pants", char)
  414. pants.Name = "Pants"
  415. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=158854079"
  416. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=158854079"
  417.  
  418. local BC = char["Body Colors"]
  419. BC.HeadColor = BrickColor.new("Fossil")
  420. BC.LeftArmColor = BrickColor.new("Fossil")
  421. BC.LeftLegColor = BrickColor.new("Fossil")
  422. BC.RightArmColor = BrickColor.new("Smoky grey")
  423. BC.RightLegColor = BrickColor.new("Fossil")
  424. BC.TorsoColor = BrickColor.new("Fossil")
  425. -------------------------------------------------------
  426. --Start Damage Function--
  427. -------------------------------------------------------
  428. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  429. if hit.Parent == nil then
  430. return
  431. end
  432. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  433. for _, v in pairs(hit.Parent:children()) do
  434. if v:IsA("Humanoid") then
  435. h = v
  436. end
  437. end
  438. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  439.  
  440. hit.Parent:FindFirstChild("Head"):BreakJoints()
  441. end
  442.  
  443. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  444. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  445. if hit.Parent.DebounceHit.Value == true then
  446. return
  447. end
  448. end
  449. if insta == true then
  450. hit.Parent:FindFirstChild("Head"):BreakJoints()
  451. end
  452. local c = Create("ObjectValue"){
  453. Name = "creator",
  454. Value = game:service("Players").LocalPlayer,
  455. Parent = h,
  456. }
  457. game:GetService("Debris"):AddItem(c, .5)
  458. if HitSound ~= nil and HitPitch ~= nil then
  459. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  460. end
  461. local Damage = math.random(minim, maxim)
  462. local blocked = false
  463. local block = hit.Parent:findFirstChild("Block")
  464. if block ~= nil then
  465. if block.className == "IntValue" then
  466. if block.Value > 0 then
  467. blocked = true
  468. block.Value = block.Value - 1
  469. print(block.Value)
  470. end
  471. end
  472. end
  473. if blocked == false then
  474. h.Health = h.Health - Damage
  475. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  476. else
  477. h.Health = h.Health - (Damage / 2)
  478. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  479. end
  480. if Type == "Knockdown" then
  481. local hum = hit.Parent.Humanoid
  482. hum.PlatformStand = true
  483. coroutine.resume(coroutine.create(function(HHumanoid)
  484. swait(1)
  485. HHumanoid.PlatformStand = false
  486. end), hum)
  487. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  488. local bodvol = Create("BodyVelocity"){
  489. velocity = angle * knockback,
  490. P = 5000,
  491. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  492. Parent = hit,
  493. }
  494. local rl = Create("BodyAngularVelocity"){
  495. P = 3000,
  496. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  497. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  498. Parent = hit,
  499. }
  500. game:GetService("Debris"):AddItem(bodvol, .5)
  501. game:GetService("Debris"):AddItem(rl, .5)
  502. elseif Type == "Normal" then
  503. local vp = Create("BodyVelocity"){
  504. P = 500,
  505. maxForce = Vector3.new(math.huge, 0, math.huge),
  506. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  507. }
  508. if knockback > 0 then
  509. vp.Parent = hit.Parent.Torso
  510. end
  511. game:GetService("Debris"):AddItem(vp, .5)
  512. elseif Type == "Up" then
  513. local bodyVelocity = Create("BodyVelocity"){
  514. velocity = Vector3.new(0, 20, 0),
  515. P = 5000,
  516. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  517. Parent = hit,
  518. }
  519. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  520. elseif Type == "DarkUp" then
  521. coroutine.resume(coroutine.create(function()
  522. for i = 0, 1, 0.1 do
  523. swait()
  524. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  525. end
  526. end))
  527. local bodyVelocity = Create("BodyVelocity"){
  528. velocity = Vector3.new(0, 20, 0),
  529. P = 5000,
  530. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  531. Parent = hit,
  532. }
  533. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  534. elseif Type == "Snare" then
  535. local bp = Create("BodyPosition"){
  536. P = 2000,
  537. D = 100,
  538. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  539. position = hit.Parent.Torso.Position,
  540. Parent = hit.Parent.Torso,
  541. }
  542. game:GetService("Debris"):AddItem(bp, 1)
  543. elseif Type == "Freeze" then
  544. local BodPos = Create("BodyPosition"){
  545. P = 50000,
  546. D = 1000,
  547. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  548. position = hit.Parent.Torso.Position,
  549. Parent = hit.Parent.Torso,
  550. }
  551. local BodGy = Create("BodyGyro") {
  552. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  553. P = 20e+003,
  554. Parent = hit.Parent.Torso,
  555. cframe = hit.Parent.Torso.CFrame,
  556. }
  557. hit.Parent.Torso.Anchored = true
  558. coroutine.resume(coroutine.create(function(Part)
  559. swait(1.5)
  560. Part.Anchored = false
  561. end), hit.Parent.Torso)
  562. game:GetService("Debris"):AddItem(BodPos, 3)
  563. game:GetService("Debris"):AddItem(BodGy, 3)
  564. end
  565. local debounce = Create("BoolValue"){
  566. Name = "DebounceHit",
  567. Parent = hit.Parent,
  568. Value = true,
  569. }
  570. game:GetService("Debris"):AddItem(debounce, Delay)
  571. c = Create("ObjectValue"){
  572. Name = "creator",
  573. Value = Player,
  574. Parent = h,
  575. }
  576. game:GetService("Debris"):AddItem(c, .5)
  577. end
  578. end
  579. -------------------------------------------------------
  580. --End Damage Function--
  581. -------------------------------------------------------
  582. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  583. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  584. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  585. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  586. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  587. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  588. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  589. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  590. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  591. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  592. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  593. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  594. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  595. DTrail2.Enabled = false
  596. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  597. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  598. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  599. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  600. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  601. DTrail3.Enabled = false
  602. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  603. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  604. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  605. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  606. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  607. DTrail4.Enabled = false
  608. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  609. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  610. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  611. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  612. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  613. DTrail5.Enabled = false
  614. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  615. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  616. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  617. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  618. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  619. DTrail.Enabled = false
  620. -------------------------------------------------------
  621. --Start Damage Function Customization--
  622. -------------------------------------------------------
  623. function ShowDamage(Pos, Text, Time, Color)
  624. local Rate = (1 / 30)
  625. local Pos = (Pos or Vector3.new(0, 0, 0))
  626. local Text = (Text or "")
  627. local Time = (Time or 2)
  628. local Color = (Color or Color3.new(1, 0, 1))
  629. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  630. EffectPart.Anchored = true
  631. local BillboardGui = Create("BillboardGui"){
  632. Size = UDim2.new(3, 0, 3, 0),
  633. Adornee = EffectPart,
  634. Parent = EffectPart,
  635. }
  636. local TextLabel = Create("TextLabel"){
  637. BackgroundTransparency = 1,
  638. Size = UDim2.new(1, 0, 1, 0),
  639. Text = Text,
  640. Font = "Highway",
  641. TextColor3 = Color,
  642. TextScaled = true,
  643. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  644. Parent = BillboardGui,
  645. }
  646. game.Debris:AddItem(EffectPart, (Time))
  647. EffectPart.Parent = game:GetService("Workspace")
  648. delay(0, function()
  649. local Frames = (Time / Rate)
  650. for Frame = 1, Frames do
  651. wait(Rate)
  652. local Percent = (Frame / Frames)
  653. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  654. TextLabel.TextTransparency = Percent
  655. end
  656. if EffectPart and EffectPart.Parent then
  657. EffectPart:Destroy()
  658. end
  659. end)
  660. end
  661. -------------------------------------------------------
  662. --End Damage Function Customization--
  663. -------------------------------------------------------
  664.  
  665. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  666. for _, c in pairs(workspace:children()) do
  667. local hum = c:findFirstChild("Humanoid")
  668. if hum ~= nil then
  669. local head = c:findFirstChild("Head")
  670. if head ~= nil then
  671. local targ = head.Position - Part.Position
  672. local mag = targ.magnitude
  673. if magni >= mag and c.Name ~= plr.Name then
  674. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  675. end
  676. end
  677. end
  678. end
  679. end
  680.  
  681. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  682. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  683. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  684. RW.C0 = clerp(RW.C0, table[3], speed)
  685. LW.C0 = clerp(LW.C0, table[4], speed)
  686. RH.C0 = clerp(RH.C0, table[5], speed)
  687. LH.C0 = clerp(LH.C0, table[6], speed)
  688. if bool == true then
  689. if resetc1 == false then
  690. resetc1 = true
  691. RootJoint.C1 = RootJoint.C1
  692. Torso.Neck.C1 = Torso.Neck.C1
  693. RW.C1 = rarmc1
  694. LW.C1 = larmc1
  695. RH.C1 = rlegc1
  696. LH.C1 = llegc1
  697. end
  698. end
  699. end
  700.  
  701. CFuncs = {
  702. Part = {
  703. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  704. local Part = Create("Part")({
  705. Parent = Parent,
  706. Reflectance = Reflectance,
  707. Transparency = Transparency,
  708. CanCollide = false,
  709. Locked = true,
  710. BrickColor = BrickColor.new(tostring(BColor)),
  711. Name = Name,
  712. Size = Size,
  713. Material = Material
  714. })
  715. RemoveOutlines(Part)
  716. return Part
  717. end
  718. },
  719. Mesh = {
  720. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  721. local Msh = Create(Mesh)({
  722. Parent = Part,
  723. Offset = OffSet,
  724. Scale = Scale
  725. })
  726. if Mesh == "SpecialMesh" then
  727. Msh.MeshType = MeshType
  728. Msh.MeshId = MeshId
  729. end
  730. return Msh
  731. end
  732. },
  733. Mesh = {
  734. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. },
  747. Weld = {
  748. Create = function(Parent, Part0, Part1, C0, C1)
  749. local Weld = Create("Weld")({
  750. Parent = Parent,
  751. Part0 = Part0,
  752. Part1 = Part1,
  753. C0 = C0,
  754. C1 = C1
  755. })
  756. return Weld
  757. end
  758. },
  759. Sound = {
  760. Create = function(id, par, vol, pit)
  761. coroutine.resume(coroutine.create(function()
  762. local S = Create("Sound")({
  763. Volume = vol,
  764. Pitch = pit or 1,
  765. SoundId = id,
  766. Parent = par or workspace
  767. })
  768. wait()
  769. S:play()
  770. game:GetService("Debris"):AddItem(S, 6)
  771. end))
  772. end
  773. },
  774. ParticleEmitter = {
  775. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  776. local fp = Create("ParticleEmitter")({
  777. Parent = Parent,
  778. Color = ColorSequence.new(Color1, Color2),
  779. LightEmission = LightEmission,
  780. Size = Size,
  781. Texture = Texture,
  782. Transparency = Transparency,
  783. ZOffset = ZOffset,
  784. Acceleration = Accel,
  785. Drag = Drag,
  786. LockedToPart = LockedToPart,
  787. VelocityInheritance = VelocityInheritance,
  788. EmissionDirection = EmissionDirection,
  789. Enabled = Enabled,
  790. Lifetime = LifeTime,
  791. Rate = Rate,
  792. Rotation = Rotation,
  793. RotSpeed = RotSpeed,
  794. Speed = Speed,
  795. VelocitySpread = VelocitySpread
  796. })
  797. return fp
  798. end
  799. }
  800. }
  801. function RemoveOutlines(part)
  802. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  803. end
  804. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  805. local Part = Create("Part")({
  806. formFactor = FormFactor,
  807. Parent = Parent,
  808. Reflectance = Reflectance,
  809. Transparency = Transparency,
  810. CanCollide = false,
  811. Locked = true,
  812. BrickColor = BrickColor.new(tostring(BColor)),
  813. Name = Name,
  814. Size = Size,
  815. Material = Material
  816. })
  817. RemoveOutlines(Part)
  818. return Part
  819. end
  820. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  821. local Msh = Create(Mesh)({
  822. Parent = Part,
  823. Offset = OffSet,
  824. Scale = Scale
  825. })
  826. if Mesh == "SpecialMesh" then
  827. Msh.MeshType = MeshType
  828. Msh.MeshId = MeshId
  829. end
  830. return Msh
  831. end
  832. function CreateWeld(Parent, Part0, Part1, C0, C1)
  833. local Weld = Create("Weld")({
  834. Parent = Parent,
  835. Part0 = Part0,
  836. Part1 = Part1,
  837. C0 = C0,
  838. C1 = C1
  839. })
  840. return Weld
  841. end
  842.  
  843.  
  844. -------------------------------------------------------
  845. --Start Effect Function--
  846. -------------------------------------------------------
  847. EffectModel = Instance.new("Model", char)
  848. Effects = {
  849. Block = {
  850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  851. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 10)
  856. if Type == 1 or Type == nil then
  857. table.insert(Effects, {
  858. prt,
  859. "Block1",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. elseif Type == 2 then
  867. table.insert(Effects, {
  868. prt,
  869. "Block2",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. else
  877. table.insert(Effects, {
  878. prt,
  879. "Block3",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. end
  887. end
  888. },
  889. Sphere = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Cylinder = {
  908. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  909. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Cylinder",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. end
  924. },
  925. Wave = {
  926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  928. prt.Anchored = true
  929. prt.CFrame = cframe
  930. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Cylinder",
  935. delay,
  936. x3 / 60,
  937. y3 / 60,
  938. z3 / 60,
  939. msh
  940. })
  941. end
  942. },
  943. Ring = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Cylinder",
  953. delay,
  954. x3,
  955. y3,
  956. z3,
  957. msh
  958. })
  959. end
  960. },
  961. Break = {
  962. Create = function(brickcolor, cframe, x1, y1, z1)
  963. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  964. prt.Anchored = true
  965. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  966. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  967. local num = math.random(10, 50) / 1000
  968. game:GetService("Debris"):AddItem(prt, 10)
  969. table.insert(Effects, {
  970. prt,
  971. "Shatter",
  972. num,
  973. prt.CFrame,
  974. math.random() - math.random(),
  975. 0,
  976. math.random(50, 100) / 100
  977. })
  978. end
  979. },
  980. Spiral = {
  981. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. table.insert(Effects, {
  988. prt,
  989. "Cylinder",
  990. delay,
  991. x3,
  992. y3,
  993. z3,
  994. msh
  995. })
  996. end
  997. },
  998. Push = {
  999. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1000. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe
  1003. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. game:GetService("Debris"):AddItem(prt, 10)
  1005. table.insert(Effects, {
  1006. prt,
  1007. "Cylinder",
  1008. delay,
  1009. x3,
  1010. y3,
  1011. z3,
  1012. msh
  1013. })
  1014. end
  1015. }
  1016. }
  1017. -------------------------------------------------------
  1018. --End Effect Function--
  1019. -------------------------------------------------------
  1020.  
  1021. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1022. local NSound = nil
  1023. coroutine.resume(coroutine.create(function()
  1024. NSound = Instance.new("Sound", PARENT)
  1025. NSound.Volume = VOLUME
  1026. NSound.Pitch = PITCH
  1027. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1028. swait()
  1029. NSound:play()
  1030. game:GetService("Debris"):AddItem(NSound, 10)
  1031. end))
  1032. return NSound
  1033. end
  1034.  
  1035. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1036. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1037. prt.Anchored = true
  1038. prt.CFrame = cframe
  1039. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1040. game:GetService("Debris"):AddItem(prt, 10)
  1041. if Type == 1 or Type == nil then
  1042. table.insert(Effects, {
  1043. prt,
  1044. "Block1",
  1045. delay,
  1046. x3,
  1047. y3,
  1048. z3,
  1049. msh
  1050. })
  1051. elseif Type == 2 then
  1052. table.insert(Effects, {
  1053. prt,
  1054. "Block2",
  1055. delay,
  1056. x3,
  1057. y3,
  1058. z3,
  1059. msh
  1060. })
  1061. elseif Type == 3 then
  1062. table.insert(Effects, {
  1063. prt,
  1064. "Block3",
  1065. delay,
  1066. x3,
  1067. y3,
  1068. z3,
  1069. msh
  1070. })
  1071. end
  1072. end
  1073.  
  1074. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1075. local fp=Instance.new("Part")
  1076. fp.formFactor=formfactor
  1077. fp.Parent=parent
  1078. fp.Reflectance=reflectance
  1079. fp.Transparency=transparency
  1080. fp.CanCollide=false
  1081. fp.Locked=true
  1082. fp.BrickColor=brickcolor
  1083. fp.Name=name
  1084. fp.Size=size
  1085. fp.Position=tors.Position
  1086. RemoveOutlines(fp)
  1087. fp.Material="SmoothPlastic"
  1088. fp:BreakJoints()
  1089. return fp
  1090. end
  1091.  
  1092. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1093. local mesh=Instance.new(Mesh)
  1094. mesh.Parent=part
  1095. if Mesh=="SpecialMesh" then
  1096. mesh.MeshType=meshtype
  1097. if meshid~="nil" then
  1098. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1099. end
  1100. end
  1101. mesh.Offset=offset
  1102. mesh.Scale=scale
  1103. return mesh
  1104. end
  1105.  
  1106. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1107. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1108. prt.Anchored = true
  1109. prt.Material = "Neon"
  1110. prt.CFrame = cframe
  1111. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1112. game:GetService("Debris"):AddItem(prt, 5)
  1113. coroutine.resume(coroutine.create(function(Part, Mesh)
  1114. local rtype = rottype
  1115. for i = 0, 1, delay do
  1116. swait()
  1117. if rtype == 1 then
  1118. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1119. elseif rtype == 2 then
  1120. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1121. end
  1122. prt.Transparency = i
  1123. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1124. end
  1125. Part.Parent = nil
  1126. end), prt, msh)
  1127. end
  1128.  
  1129.  
  1130. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1132. prt.Anchored = true
  1133. prt.Material = "Neon"
  1134. prt.CFrame = cframe
  1135. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1136. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1137. game:GetService("Debris"):AddItem(prt, 5)
  1138. coroutine.resume(coroutine.create(function(Part, Mesh)
  1139. for i = 0, 1, delay do
  1140. swait()
  1141. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1142. Part.Transparency = i
  1143. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1144. end
  1145. Part.Parent = nil
  1146. end), prt, msh)
  1147. end
  1148.  
  1149.  
  1150. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1151. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1152. prt.Anchored = true
  1153. prt.Material = "Neon"
  1154. prt.CFrame = cframe
  1155. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1156. game:GetService("Debris"):AddItem(prt, 5)
  1157. coroutine.resume(coroutine.create(function(Part, Mesh)
  1158. local rtype = rottype
  1159. for i = 0, 1, delay do
  1160. swait()
  1161. if rtype == 1 then
  1162. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1163. elseif rtype == 2 then
  1164. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1165. end
  1166. prt.Transparency = i
  1167. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1168. end
  1169. Part.Parent = nil
  1170. end), prt, msh)
  1171. end
  1172.  
  1173. function Eviscerate(dude)
  1174. if dude.Name ~= char then
  1175. local bgf = IT("BodyGyro", dude.Head)
  1176. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1177. local val = IT("BoolValue", dude)
  1178. val.Name = "IsHit"
  1179. local ds = coroutine.wrap(function()
  1180. dude:WaitForChild("Head"):BreakJoints()
  1181. wait(0.5)
  1182. target = nil
  1183. coroutine.resume(coroutine.create(function()
  1184. for i, v in pairs(dude:GetChildren()) do
  1185. if v:IsA("Accessory") then
  1186. v:Destroy()
  1187. end
  1188. if v:IsA("Humanoid") then
  1189. v:Destroy()
  1190. end
  1191. if v:IsA("CharacterMesh") then
  1192. v:Destroy()
  1193. end
  1194. if v:IsA("Model") then
  1195. v:Destroy()
  1196. end
  1197. if v:IsA("Part") or v:IsA("MeshPart") then
  1198. for x, o in pairs(v:GetChildren()) do
  1199. if o:IsA("Decal") then
  1200. o:Destroy()
  1201. end
  1202. end
  1203. coroutine.resume(coroutine.create(function()
  1204. v.Material = "Neon"
  1205. v.CanCollide = false
  1206. local PartEmmit1 = IT("ParticleEmitter", v)
  1207. PartEmmit1.LightEmission = 1
  1208. PartEmmit1.Texture = "rbxassetid://284205403"
  1209. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1210. PartEmmit1.Rate = 150
  1211. PartEmmit1.Lifetime = NumberRange.new(1)
  1212. PartEmmit1.Size = NumberSequence.new({
  1213. NumberSequenceKeypoint.new(0, 0.75, 0),
  1214. NumberSequenceKeypoint.new(1, 0, 0)
  1215. })
  1216. PartEmmit1.Transparency = NumberSequence.new({
  1217. NumberSequenceKeypoint.new(0, 0, 0),
  1218. NumberSequenceKeypoint.new(1, 1, 0)
  1219. })
  1220. PartEmmit1.Speed = NumberRange.new(0, 0)
  1221. PartEmmit1.VelocitySpread = 30000
  1222. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1223. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1224. local BodPoss = IT("BodyPosition", v)
  1225. BodPoss.P = 3000
  1226. BodPoss.D = 1000
  1227. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1228. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1229. v.Color = maincolor.Color
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 0, 49 do
  1232. swait(1)
  1233. v.Transparency = v.Transparency + 0.08
  1234. end
  1235. wait(0.5)
  1236. PartEmmit1.Enabled = false
  1237. wait(3)
  1238. v:Destroy()
  1239. dude:Destroy()
  1240. end))
  1241. end))
  1242. end
  1243. end
  1244. end))
  1245. end)
  1246. ds()
  1247. end
  1248. end
  1249. function FindNearestHead(Position, Distance, SinglePlayer)
  1250. if SinglePlayer then
  1251. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1252. end
  1253. local List = {}
  1254. for i, v in pairs(workspace:GetChildren()) do
  1255. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1256. table.insert(List, v)
  1257. end
  1258. end
  1259. return List
  1260. end
  1261. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1262. local type = type
  1263. local rng = Instance.new("Part", char)
  1264. rng.Anchored = true
  1265. rng.BrickColor = color
  1266. rng.CanCollide = false
  1267. rng.FormFactor = 3
  1268. rng.Name = "Ring"
  1269. rng.Material = "Neon"
  1270. rng.Size = Vector3.new(1, 1, 1)
  1271. rng.Transparency = 0
  1272. rng.TopSurface = 0
  1273. rng.BottomSurface = 0
  1274. rng.CFrame = pos
  1275. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1276. local rngm = Instance.new("SpecialMesh", rng)
  1277. rngm.MeshType = "Sphere"
  1278. rngm.Scale = Vector3.new(x1, y1, z1)
  1279. local scaler2 = 1
  1280. local speeder = FastSpeed
  1281. if type == "Add" then
  1282. scaler2 = 1 * value
  1283. elseif type == "Divide" then
  1284. scaler2 = 1 / value
  1285. end
  1286. coroutine.resume(coroutine.create(function()
  1287. for i = 0, 10 / bonuspeed, 0.1 do
  1288. swait()
  1289. if type == "Add" then
  1290. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1291. elseif type == "Divide" then
  1292. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1293. end
  1294. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1295. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1296. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1297. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1298. end
  1299. rng:Destroy()
  1300. end))
  1301. end
  1302. -------------------------------------------------------
  1303. --End Important Functions--
  1304. -------------------------------------------------------
  1305.  
  1306. --[[
  1307. Thanks for using Build-To-Lua by jarredbcv.
  1308. ]]--
  1309.  
  1310. New = function(Object, Parent, Name, Data)
  1311. local Object = Instance.new(Object)
  1312. for Index, Value in pairs(Data or {}) do
  1313. Object[Index] = Value
  1314. end
  1315. Object.Parent = Parent
  1316. Object.Name = Name
  1317. return Object
  1318. end
  1319.  
  1320. NewInstance = function(instance,parent,properties)
  1321. local inst = Instance.new(instance,parent)
  1322. if(properties)then
  1323. for i,v in next, properties do
  1324. pcall(function() inst[i] = v end)
  1325. end
  1326. end
  1327. return inst;
  1328. end
  1329.  
  1330. Gunty = New("Model",char,"Gunty",{})
  1331. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1332. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1333. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1334. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1335. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1336. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1337. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1338. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1339. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1340. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1341. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1342. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1343. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1344. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1345. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1346. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1347. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1348. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1349. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1350. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1351. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1352. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1353. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1354. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1355. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1356. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1357. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1358. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1359. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1360. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1361. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1362. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1363. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1364. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1365. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1366. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1367. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1368. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1369. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1370. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1371. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1372. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1373. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1374. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1375. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1376. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1377. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1378. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1381. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1382. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1383. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1384. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1385. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1386. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1387. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1388. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1392.  
  1393. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1394.  
  1395. for _,v in next, Gunty:children() do
  1396. v.CanCollide = false
  1397. end
  1398.  
  1399. local all, last = {}, nil
  1400. ArmourParts = {}
  1401. ArmourParts2 = {}
  1402. NeonParts = {}
  1403. function scan(p)
  1404. for _, v in pairs(p:GetChildren()) do
  1405. if v:IsA("BasePart") then
  1406. if v.BrickColor == BrickColor.new("Smoky grey") then
  1407. table.insert(ArmourParts, v)
  1408. end
  1409. if v.BrickColor == BrickColor.new("Fossil") then
  1410. table.insert(ArmourParts2, v)
  1411. end
  1412. if v.BrickColor == BrickColor.new("Institutional white") then
  1413. table.insert(NeonParts, v)
  1414. end
  1415. if last then
  1416. local w = Instance.new("Weld")
  1417. w.Part0, w.Part1 = last, v
  1418. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1419. w.Parent = last
  1420. end
  1421. table.insert(all, v)
  1422. last = v
  1423. end
  1424. scan(v)
  1425. end
  1426. end
  1427. scan(Gunty)
  1428. for _, v in pairs(all) do
  1429. v.Anchored = false
  1430. v.CanCollide = false
  1431. end
  1432. function resetmode()
  1433. for i, v in pairs(ArmourParts) do
  1434. v.BrickColor = BrickColor.new("Smoky grey")
  1435. end
  1436. for i, v in pairs(ArmourParts2) do
  1437. v.BrickColor = BrickColor.new("Fossil")
  1438. end
  1439. for i, v in pairs(NeonParts) do
  1440. v.BrickColor = BrickColor.new("Institutional white")
  1441. end
  1442. maincolor = BrickColor.new("Institutional white")
  1443. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1444. end
  1445. -------------------------------------------------------
  1446. --Start Music Option--
  1447. -------------------------------------------------------
  1448. local Music = Instance.new("Sound",tors)
  1449. Music.Volume = 7.5
  1450. Music.SoundId = "rbxassetid://1117396305"
  1451. Music.Looped = true
  1452. Music.Pitch = 1 --Pitcher
  1453. Music:Play()
  1454. -------------------------------------------------------
  1455. --End Music Option--
  1456. -------------------------------------------------------
  1457.  
  1458. local naeeym2 = Instance.new("BillboardGui",char)
  1459. naeeym2.AlwaysOnTop = true
  1460. naeeym2.Size = UDim2.new(5,35,2,35)
  1461. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1462. naeeym2.Adornee = hed
  1463. naeeym2.Name = "Name"
  1464.  
  1465. local tecks2 = Instance.new("TextLabel",naeeym2)
  1466. tecks2.BackgroundTransparency = 1
  1467. tecks2.TextScaled = true
  1468. tecks2.BorderSizePixel = 0
  1469. tecks2.Text = "Normal"
  1470. tecks2.Font = "Arcade"
  1471. tecks2.TextSize = 30
  1472. tecks2.TextStrokeTransparency = 0
  1473. tecks2.TextColor3 = Color3.new(0,0,0)
  1474. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1475. tecks2.Size = UDim2.new(1,0,0.5,0)
  1476. tecks2.Rotation = 0
  1477. tecks2.Parent = naeeym2
  1478.  
  1479. -------------------------------------------------------
  1480. --Start Attacks N Stuff--
  1481. -------------------------------------------------------
  1482. local sine=0
  1483. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1484. local Hitboxpart = Instance.new("Part", EffectModel)
  1485. RemoveOutlines(Hitboxpart)
  1486. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1487. Hitboxpart.CanCollide = false
  1488. Hitboxpart.Transparency = 1
  1489. Hitboxpart.Anchored = true
  1490. Hitboxpart.CFrame = Pose
  1491. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1492. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1493. end
  1494. wait2 = false
  1495. combo = 1
  1496. mouse.Button1Down:connect(function(key)
  1497. if attack == false then
  1498. attack = true
  1499. hum.WalkSpeed = 3.01
  1500. if combo == 1 and wait2 == false then
  1501. wait2 = true
  1502. for i = 0, 1.2, 0.1 do
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1506. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1508. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1509. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1510. end
  1511. CreateSound("138097048", ra, 3, .8)
  1512. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1513. for i = 0, 1.2, 0.1 do
  1514. swait()
  1515. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1516. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1519. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1520. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1521. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1522. end
  1523. combo = 2
  1524. end
  1525. if combo == 2 and wait2 == false then
  1526. wait2 = true
  1527. for i = 0, 1.2, 0.1 do
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1533. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1534. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1535. end
  1536. CreateSound("138097048", rl, 3, 1)
  1537. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1538. for i = 0, 1.6, 0.1 do
  1539. swait()
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1542. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1545. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1546. end
  1547. combo = 3
  1548. end
  1549. if combo == 3 and wait2 == false then
  1550. for i = 0, 1.2, 0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1557. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1558. end
  1559. CreateSound("138097048", ra, 3, .8)
  1560. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1561. for i = 0, 1.2, 0.1 do
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1568. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1569. end
  1570. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1571. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1572. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1573. for i = 0, 1.2, 0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1577. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1579. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1580. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1581. end
  1582. combo = 1
  1583. end
  1584. hum.WalkSpeed = 8
  1585. wait2 = false
  1586. attack = false
  1587. end
  1588. end)
  1589. function Decapitate()
  1590. local target = nil
  1591. local targettorso = nil
  1592. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1593. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1594. target = mouse.Target.Parent.Humanoid
  1595. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1596. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1597. end
  1598. end
  1599. if target ~= nil then
  1600. targettorso.Anchored = true
  1601. attack = true
  1602. hum.WalkSpeed = 0
  1603. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1604. for i = 0,4.2,0.1 do
  1605. swait()
  1606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1609. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1612. end
  1613. local ModelHead01 = New("Model", char, "", {})
  1614. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1615. local Head01 = targethead:Clone()
  1616. targethead.Transparency = 1
  1617. Head01.Parent = ModelHead01
  1618. local weldHead01 = Instance.new("Weld")
  1619. weldHead01.Parent = Head01
  1620. weldHead01.Part0 = targethead
  1621. weldHead01.Part1 = Head01
  1622. weldHead01.C1 = CFrame.new(0, 0, 0)
  1623. targethead.face:Remove()
  1624. weldHead01.Part0 = ra
  1625. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1626. targettorso:BreakJoints()
  1627. CreateSound("314390675", targettorso, 5, .7)
  1628. for i = 0,3.2,0.1 do
  1629. swait()
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1636. end
  1637. for i = 0,4.2,0.1 do
  1638. swait()
  1639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1643. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1645. end
  1646. CreateSound("541909763", targettorso, 5, .8)
  1647. weldHead01:Destroy()
  1648. Head01.CanCollide = true
  1649. local bodyVelocity2 = Create("BodyVelocity")({
  1650. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1651. P = 5000,
  1652. maxForce = Vector3.new(8000, 8000, 8000),
  1653. Parent = Head01
  1654. })
  1655. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1656. for i = 0,6.2,0.1 do
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1664. end
  1665. targettorso.Anchored = false
  1666. attack = false
  1667. hum.WalkSpeed = 8
  1668. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1669. end
  1670. end
  1671. function Laugh()
  1672. attack = true
  1673. hum.WalkSpeed = 0
  1674. CreateSound("300208779", hed, 10, 1)
  1675. for i = 0,9,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1679. if Mrandom(1,15) == 1 then
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1681. end
  1682. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1686. end
  1687. attack = false
  1688. hum.WalkSpeed = 10
  1689. end
  1690. function Flying_Kick()
  1691. attack = true
  1692. hum.WalkSpeed = 0
  1693. for i = 0,2.7,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1701. end
  1702. local bodyVelocity = Create("BodyVelocity")({
  1703. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1704. P = 5000,
  1705. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1706. Parent = root
  1707. })
  1708. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1709. CreateSound("138097048", rl, 3, 1)
  1710. for i = 0,2.1,0.1 do
  1711. swait()
  1712. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1719. end
  1720. attack = false
  1721. hum.WalkSpeed = 8
  1722. end
  1723. function UpperCut()
  1724. attack = true
  1725. hum.WalkSpeed = 0
  1726. for i = 0,2.3,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1734. end
  1735. CreateSound("138097048", ra, 3, .8)
  1736. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1737. for i = 0,2.8,0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1745. end
  1746. attack = false
  1747. hum.WalkSpeed = 8
  1748. end
  1749. function Spinning_Kick()
  1750. attack = true
  1751. hum.WalkSpeed = 3.01
  1752. for i = 0, 1.2, 0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1756. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1759. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1760. end
  1761. for i = 0, 4.6, 0.1 do
  1762. swait()
  1763. CreateSound("138097048", rl, 3, 1)
  1764. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1767. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1770. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1771. end
  1772. attack = false
  1773. hum.WalkSpeed = 8
  1774. end
  1775. function Beam_Of_Light()
  1776.  
  1777. end
  1778. function Blast_Of_God()
  1779. attack = true
  1780. hum.WalkSpeed = 3.01
  1781. for i = 0,6.3,0.1 do
  1782. swait()
  1783. Effects.Sphere.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1790. end
  1791. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1792. Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1793. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1794. Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1795. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1796. Effects.Ring.Create(BrickC("White"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1797. CreateSound("142070127", tors, 10, 1)
  1798. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1799. for i = 0,2.6,0.1 do
  1800. swait()
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1807. end
  1808. attack = false
  1809. hum.WalkSpeed = 8
  1810. end
  1811. function Diablo_Explosion()
  1812. attack = true
  1813. hum.WalkSpeed = 3.01
  1814. for i = 0,6.3,0.1 do
  1815. swait()
  1816. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1817. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1820. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1824. end
  1825. Effects.Sphere.Create(BrickC("Bright green"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1826. Effects.Sphere.Create(BrickC("White"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1827. Effects.Sphere.Create(BrickC("Bright green"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1828. Effects.Sphere.Create(BrickC("White"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1829. Effects.Sphere.Create(BrickC("Bright green"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1830. Effects.Ring.Create(BrickC("White"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1831. CreateSound("142070127", tors, 10, 1)
  1832. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1833. for i = 0,4.6,0.1 do
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1840. end
  1841. wait(.6)
  1842. attack = false
  1843. hum.WalkSpeed = 8
  1844. end
  1845. function Multi_Bombs()
  1846. attack = true
  1847. hum.WalkSpeed = 3.01
  1848. for i = 0,3,0.1 do
  1849. swait()
  1850. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1851. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1858. end
  1859. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1860. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1861. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1862. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1863. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1864. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1865. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1866. CreateSound("142070127", tors, 10, 1)
  1867. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1868. for i = 0,1,0.1 do
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1875. end
  1876. for i = 0,2,0.1 do
  1877. swait()
  1878. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1879. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1886. end
  1887. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1888. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1889. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1890. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1891. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1892. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1893. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1894. CreateSound("142070127", tors, 10, 1)
  1895. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1896. for i = 0,1,0.1 do
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1903. end
  1904. for i = 0,2,0.1 do
  1905. swait()
  1906. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1907. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1910. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1914. end
  1915. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1916. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1917. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1918. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1919. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1920. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1921. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1922. CreateSound("142070127", tors, 10, 1)
  1923. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1924. for i = 0,1,0.1 do
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1927. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1929. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1930. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1931. end
  1932. wait(.6)
  1933. attack = false
  1934. hum.WalkSpeed = 8
  1935. end
  1936. function Hell_From_Above()
  1937. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1938. attack = true
  1939. hum.WalkSpeed = 3.01
  1940. for i = 0,6.3,0.1 do
  1941. swait()
  1942. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1949. end
  1950. CreateSound("142070127", tors, 10, 1)
  1951. Effects.Sphere.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1952. Effects.Sphere.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1953. Effects.Sphere.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1954. Effects.Sphere.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1955. for i = 0,3.8,0.1 do
  1956. swait()
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1963. end
  1964. CreateSound("224339201", tors, 10, 0.5)
  1965. for i = 1, 3 do
  1966. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1967. UhhhhThing.CFrame = mouse.Hit
  1968. Effects.Cylinder.Create(BrickColor.new("Bright green"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1969. Effects.Block.Create(BrickColor.new("White"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1970. end
  1971. UhhhhThing:Destroy()
  1972. attack = false
  1973. hum.WalkSpeed = 8
  1974. end
  1975. function Spinning_Below()
  1976. attack = true
  1977. hum.WalkSpeed = 3.01
  1978. CreateSound("649634100", tors, 10, 0.5)
  1979. for i = 0,6.3,0.1 do
  1980. swait()
  1981. Effects.Block.Create(BrickC("Bright green"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1982. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1989. end
  1990. attack = false
  1991. hum.WalkSpeed = 8
  1992. end
  1993. function Blizzard()
  1994. attack = true
  1995. hum.WalkSpeed = 2
  1996. hum.JumpPower = 0
  1997. for i = 0,70,0.1 do
  1998. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1999. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2000. swait()
  2001. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2008. end
  2009. hum.WalkSpeed = 16
  2010. hum.JumpPower = 50
  2011. attack = false
  2012. end
  2013.  
  2014. function Cryo_Freeze()
  2015. attack = true
  2016. for i = 0,5.2,0.03 do
  2017. swait()
  2018. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2019. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2026. end
  2027. CreateSound("331666100", tors, 10, 1)
  2028. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2029. for i = 1,3,0.1 do
  2030. hum.WalkSpeed = 0.10
  2031. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2038. end
  2039. for i = 1,10,0.1 do
  2040. swait(10)
  2041. hum.WalkSpeed = 0.10
  2042. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2043. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2046. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2047. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2048. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2050. end
  2051. wait(.6)
  2052. attack = false
  2053. end
  2054. function Menacing_Aura()
  2055. attack = true
  2056. notmenacing = false
  2057. for i = 0,2,0.1 do
  2058. swait()
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2065. end
  2066. CreateSound("331666100", tors, 10, 1)
  2067. coroutine.resume(coroutine.create(function()
  2068. for i = 0,25,0.1 do
  2069. swait(10)
  2070. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2071. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2072. end
  2073. notmenacing = true
  2074. end))
  2075. wait(.6)
  2076. attack = false
  2077. end
  2078. local alternatecooldownbecausewhynotdood = false
  2079. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2080. attack = true
  2081. alternatecooldownbecausewhynotdood = true
  2082. for i = 0,2,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2090. end
  2091. Effects.Block.Create(BrickColor.new("Bright green"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2092. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2093. coroutine.resume(coroutine.create(function()
  2094. for i = 1,150,0.1 do
  2095. swait()
  2096. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2097. Effects.Block.Create(BrickColor.new("Bright green"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2098. Effects.Block.Create(BrickColor.new("White"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2099. Effects.Block.Create(BrickColor.new("Bright green"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2100. end
  2101. swait(50)
  2102. alternatecooldownbecausewhynotdood = false
  2103. ref:Remove() -- still lazy to use debris
  2104. end))
  2105. attack = false
  2106. end
  2107. function Eruption()
  2108. attack = true
  2109. hum.WalkSpeed = 2
  2110. hum.JumpPower = 0
  2111. for i = 0,7,0.1 do
  2112. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2113. swait()
  2114. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2115. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2122. end
  2123. CreateSound("144699494", tors, 10, 1)
  2124. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2125. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2126. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2127. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2128. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2129. coroutine.resume(coroutine.create(function()
  2130. for i = 0,1.8,0.1 do
  2131. swait()
  2132. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2133. end
  2134. for i = 0,1.8,0.1 do
  2135. swait()
  2136. hum.CameraOffset = Vector3.new(0,0,0)
  2137. end
  2138. end))
  2139. local vel2 = Instance.new("BodyVelocity",tors)
  2140. vel2.Velocity = Vector3.new(0,55,0)
  2141. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2142. for i = 0,4,0.1 do
  2143. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2144. swait()
  2145. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2146. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2153. end
  2154. hum.WalkSpeed = 16
  2155. vel2:Destroy()
  2156. hum.JumpPower = 50
  2157. attack = false
  2158. end
  2159. function Solar_Flare()
  2160. attack = true
  2161. hum.WalkSpeed = 2
  2162. hum.JumpPower = 75
  2163. hum.Jump = true
  2164. wait(0.4)
  2165. CreateSound("144699494", tors, 10, 1)
  2166. hum.JumpPower = 0
  2167. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2168. Effects.Ring.Create(BrickC("Fossil"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2169. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2170. for i = 0,20,0.1 do
  2171. root.Velocity = root.CFrame.lookVector * 60
  2172. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2173. swait()
  2174. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2175. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2182. end
  2183. hum.WalkSpeed = 16
  2184. hum.JumpPower = 50
  2185. attack = false
  2186. end
  2187. function ShadowWarp()
  2188. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2189. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2190. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2191. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2192. local pos = root.Position
  2193. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2194. CreateSound("769380905", tors, 10, 1)
  2195. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2196. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2197. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2198. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2199. end
  2200. function Shade()
  2201. hum.WalkSpeed = 3
  2202. attack = true
  2203. for i = 0,2,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2211. end
  2212. hum.WalkSpeed = 3
  2213. CreateSound("588736969", tors, 10, 1)
  2214. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2215. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2216. for i = 0,3,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2224. end
  2225. hum.WalkSpeed = 3
  2226. CreateSound("588736969", tors, 10, 1)
  2227. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2228. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2229. for i = 0,3,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2237. end
  2238. CreateSound("588736969", tors, 10, 1)
  2239. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2240. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2241. hum.WalkSpeed = 3
  2242. wait(.6)
  2243. hum.WalkSpeed = 16
  2244. attack = false
  2245. end
  2246. function Purity_Slam()
  2247. attack = true
  2248. for i = 0,5.2,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2256. end
  2257. CreateSound("331666100", tors, 10, 1)
  2258. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2259. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2260. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2261. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2262. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2263. coroutine.resume(coroutine.create(function()
  2264. for i = 0,1.8,0.1 do
  2265. swait()
  2266. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2267. end
  2268. for i = 0,1.8,0.1 do
  2269. swait()
  2270. hum.CameraOffset = Vector3.new(0,0,0)
  2271. end
  2272. end))
  2273. for i = 1,4.7,0.1 do
  2274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2276. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2277. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2278. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2279. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2280. end
  2281. wait(.6)
  2282. attack = false
  2283. end
  2284. function Universal_Crush()
  2285. attack = true
  2286. for i = 0,5.2,0.05 do
  2287. swait()
  2288. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2289. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2296. end
  2297. CreateSound("331666100", tors, 10, 1)
  2298. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2299. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2300. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2301. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2302. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2303. coroutine.resume(coroutine.create(function()
  2304. for i = 0,1.8,0.1 do
  2305. swait()
  2306. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2307. end
  2308. for i = 0,1.8,0.1 do
  2309. swait()
  2310. hum.CameraOffset = Vector3.new(0,0,0)
  2311. end
  2312. end))
  2313. for i = 1,4.7,0.1 do
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2320. end
  2321. wait(.6)
  2322. attack = false
  2323. end
  2324. function Painful_Stomp()
  2325. attack = true
  2326. for i = 0,5.2,0.1 do
  2327. swait()
  2328. tecks2.Rotation = math.random(-20, 20)
  2329. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2336. end
  2337. CreateSound("331666100", char, 10, 1)
  2338. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2339. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2340. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2341. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2342. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2343. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2344. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2345. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2346. if v:FindFirstChild("Head") then
  2347. Eviscerate(v)
  2348. end
  2349. end
  2350. coroutine.resume(coroutine.create(function()
  2351. for i = 0,2.8,0.1 do
  2352. swait()
  2353. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2354. end
  2355. for i = 0,1.8,0.1 do
  2356. swait()
  2357. hum.CameraOffset = Vector3.new(0,0,0)
  2358. end
  2359. end))
  2360. for i = 0,3.7,0.1 do
  2361. tecks2.Rotation = math.random(-20, 20)
  2362. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2369. end
  2370. wait(.6)
  2371. attack = false
  2372. end
  2373. function Ending()
  2374. local target = nil
  2375. local targettorso = nil
  2376. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2377. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2378. targetT = mouse.Target.Parent
  2379. target = mouse.Target.Parent.Humanoid
  2380. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2381. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2382. end
  2383. end
  2384. if target ~= nil then
  2385. targettorso.Anchored = true
  2386. attack = true
  2387. hum.WalkSpeed = 0
  2388. local originalpos = root.CFrame
  2389. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2390. for i = 0,1.8,0.1 do
  2391. tecks2.Rotation = math.random(-20, 20)
  2392. swait()
  2393. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2400. end
  2401. Eviscerate(targetT)
  2402. CreateSound("331666100", ra, 4, 1)
  2403. CreateSound("180083286", targettorso, 10, 1)
  2404. coroutine.resume(coroutine.create(function()
  2405. for i = 0,1.8,0.1 do
  2406. swait()
  2407. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2408. end
  2409. for i = 0,1.8,0.1 do
  2410. swait()
  2411. hum.CameraOffset = Vector3.new(0,0,0)
  2412. end
  2413. end))
  2414. for i = 0,4.6,0.1 do
  2415. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2422. end
  2423. wait(.6)
  2424. root.CFrame = originalpos
  2425. attack = false
  2426. hum.WalkSpeed = 8
  2427. end
  2428. end
  2429.  
  2430. --[[I don't take ANY credit for this attack,
  2431. this was all nooby's hard work and the only reason i uhhh "used" it
  2432. is cause I i didn't have attack ideas at the time so yeah,
  2433. 100% nooby's credit <3]]
  2434. function Ende_der_Weld()
  2435. attack = true
  2436. hum.WalkSpeed = 0
  2437. for i = 0,4.6,0.1 do
  2438. swait()
  2439. tecks2.Rotation = math.random(-20, 20)
  2440. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2447. end
  2448. local a = Instance.new("Part",char)
  2449. a.BrickColor = BrickColor.random()
  2450. a.Name = "Lazer"
  2451. a.Anchored = true
  2452. a.Material = "Neon"
  2453. a.Transparency = 1
  2454. a.CanCollide = false
  2455. local hitbox = Instance.new("Part",char)
  2456. hitbox.Size = Vector3.new(5,5,5)
  2457. hitbox.CFrame = mouse.hit
  2458. hitbox.Anchored = true
  2459. hitbox.Transparency = 1
  2460. hitbox.CanCollide = false
  2461. local ray = Ray.new(
  2462. ra.CFrame.p, -- origin
  2463. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2464. )
  2465. local ignore = char
  2466. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2467. if hit then
  2468. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2469.  
  2470. if not humanoid then
  2471. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2472. end
  2473. if humanoid then
  2474. if humanoid.Parent:IsA"Model" then
  2475. end
  2476. end
  2477. end
  2478. a.BottomSurface = 10
  2479. a.TopSurface = 10
  2480. local distance = (ra.CFrame.p - position).magnitude
  2481. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2482. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2483. game:GetService("Debris"):AddItem(a, 5)
  2484. game:GetService("Debris"):AddItem(hitbox, 1)
  2485. local newmesh = Instance.new("BlockMesh",a)
  2486. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2487. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2488. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2489. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2490. local lbs = Instance.new("Part")
  2491. lbs.Parent = char
  2492. CreateSound("929619479", lbs, 10, 1)
  2493. lbs.Material = "Neon"
  2494. lbs.Color = BrickColor.Random().Color
  2495. lbs.CanCollide = false
  2496. lbs.Shape = "Ball"
  2497. lbs.Anchored = true
  2498. lbs.Transparency = 0
  2499. lbs.Size = Vector3.new(20,20,20)
  2500. lbs.CFrame = a.CFrame
  2501. local thing = Instance.new("SpecialMesh",lbs)
  2502. thing.MeshType = "Sphere"
  2503. lbs.Anchored = false
  2504. local bvs = Instance.new("BodyVelocity")
  2505. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2506. bvs.velocity = a.CFrame.lookVector*75
  2507. bvs.Parent = lbs
  2508. lbs.Touched:connect(function(hit)
  2509. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2510. end)
  2511. attack = false
  2512. game:GetService("Debris"):AddItem(lbs, 10)
  2513. for x = 0, 4 do
  2514. local bulletgos = IT("Model",char)
  2515. local bulletgos2 = IT("Model",char)
  2516. for z = 0, 24 do
  2517. local lb = Instance.new("Part")
  2518. lb.Parent = bulletgos
  2519. lb.Material = "Neon"
  2520. lb.Color = BrickColor.Random().Color
  2521. lb.CanCollide = false
  2522. lb.Anchored = true
  2523. lb.Transparency = 0
  2524. lb.Size = Vector3.new(2,2,2)
  2525. local thing = Instance.new("SpecialMesh",lb)
  2526. thing.MeshType = "Sphere"
  2527. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2528. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2529. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2530. local lb2 = Instance.new("Part")
  2531. lb2.Parent = bulletgos2
  2532. lb2.Material = "Neon"
  2533. lb2.Color = lb.Color
  2534. lb2.CanCollide = false
  2535. lb2.Anchored = true
  2536. lb2.Transparency = 0
  2537. lb2.Size = Vector3.new(2,2,2)
  2538. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2539. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2540. local thing2 = Instance.new("SpecialMesh",lb2)
  2541. thing2.MeshType = "Sphere"
  2542. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2543. lb.Touched:connect(function(hit)
  2544. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2545. end)
  2546. lb2.Touched:connect(function(hit)
  2547. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2548. end)
  2549. end
  2550. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2551. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2552. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2553. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2554. CreateSound("925629856", lbs, 5, 1)
  2555. game:GetService("Debris"):AddItem(bulletgos, 7)
  2556. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2557. for i,v in pairs(bulletgos:children()) do
  2558. if v:IsA("Part") then
  2559. v.Anchored = false
  2560. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2561. local bv = Instance.new("BodyVelocity")
  2562. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2563. bv.velocity = v.CFrame.lookVector*25
  2564. bv.Parent = v
  2565. game:GetService("Debris"):AddItem(v, 5)
  2566. end
  2567. end
  2568. for i,v in pairs(bulletgos2:children()) do
  2569. if v:IsA("Part") then
  2570. v.Anchored = false
  2571. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2572. local bv = Instance.new("BodyVelocity")
  2573. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2574. bv.velocity = v.CFrame.lookVector*-25
  2575. bv.Parent = v
  2576. game:GetService("Debris"):AddItem(v, 5)
  2577. end
  2578. end
  2579. wait(1)
  2580. end
  2581. attack = false
  2582. hum.WalkSpeed = 8
  2583. end
  2584. -------------------------------------------------------
  2585. --End Attacks N Stuff--
  2586. -------------------------------------------------------
  2587. mouse.KeyDown:connect(function(key)
  2588. if string.byte(key) == 48 then
  2589. Swing = 2
  2590. hum.WalkSpeed = 38.82
  2591. end
  2592. end)
  2593. mouse.KeyUp:connect(function(key)
  2594. if string.byte(key) == 48 then
  2595. Swing = 1
  2596. hum.WalkSpeed = 8
  2597. end
  2598. end)
  2599. mouse.KeyDown:connect(function(key)
  2600. if attack == false then
  2601. if key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2602. DTrail5.Enabled = false
  2603. DTrail4.Enabled = true
  2604. DTrail3.Enabled = false
  2605. DTrail2.Enabled = true
  2606. DTrail.Enabled = false
  2607. EdgyMode = true
  2608. tecks2.Text = "BloodBath"
  2609. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2610. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 0, 0)
  2611. for i, v in pairs(ArmourParts) do
  2612. v.BrickColor = BrickColor.new("Black")
  2613. end
  2614. for i, v in pairs(ArmourParts2) do
  2615. v.BrickColor = BrickColor.new("Really black")
  2616. end
  2617. for i, v in pairs(NeonParts) do
  2618. v.BrickColor = BrickColor.new("Bright red")
  2619. end
  2620. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2621. maincolor = BrickColor.new("Bright red")
  2622. BC.HeadColor = BrickColor.new("Black")
  2623. BC.LeftArmColor = BrickColor.new("Black")
  2624. BC.LeftLegColor = BrickColor.new("Bright red")
  2625. BC.RightArmColor = BrickColor.new("Bright red")
  2626. BC.RightLegColor = BrickColor.new("Black")
  2627. BC.TorsoColor = BrickColor.new("Black")
  2628. Music.TimePosition = 0
  2629. Music.SoundId = "rbxassetid://229141250"
  2630. Music.Parent = tors
  2631. Music:Play()
  2632. elseif key == 'c' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2633. DTrail5.Enabled = false
  2634. DTrail4.Enabled = false
  2635. DTrail3.Enabled = false
  2636. DTrail2.Enabled = false
  2637. DTrail.Enabled = false
  2638. EdgyMode = false
  2639. tecks2.Text = "Normal"
  2640. tecks2.Rotation = 0
  2641. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2642. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2643. resetmode()
  2644. Music.TimePosition = 0
  2645. Music.SoundId = "rbxassetid://1117396305"
  2646. Music.Parent = tors
  2647. Music:Play()
  2648. BC.HeadColor = BrickColor.new("Fossil")
  2649. BC.LeftArmColor = BrickColor.new("Fossil")
  2650. BC.LeftLegColor = BrickColor.new("Fossil")
  2651. BC.RightArmColor = BrickColor.new("Smoky grey")
  2652. BC.RightLegColor = BrickColor.new("Fossil")
  2653. BC.TorsoColor = BrickColor.new("Fossil")
  2654. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2655. DTrail5.Enabled = false
  2656. DTrail4.Enabled = false
  2657. DTrail3.Enabled = false
  2658. DTrail2.Enabled = false
  2659. DTrail.Enabled = false
  2660. Divinity = true
  2661. tecks2.Text = "Theory Of Everything"
  2662. tecks2.Rotation = 0
  2663. tecks2.TextColor3 = Color3.new(10, 0, 5)
  2664. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2665. for i, v in pairs(ArmourParts) do
  2666. v.BrickColor = BrickColor.new("Royal purple")
  2667. end
  2668. for i, v in pairs(ArmourParts2) do
  2669. v.BrickColor = BrickColor.new("Eggplant")
  2670. end
  2671. for i, v in pairs(NeonParts) do
  2672. v.BrickColor = BrickColor.new("Really blue")
  2673. end
  2674. maincolor = BrickColor.new("Really Blue")
  2675. BC.HeadColor = BrickColor.new("Eggplant")
  2676. BC.LeftArmColor = BrickColor.new("Eggplant")
  2677. BC.LeftLegColor = BrickColor.new("Eggplant")
  2678. BC.RightArmColor = BrickColor.new("Eggplant")
  2679. BC.RightLegColor = BrickColor.new("Eggplant")
  2680. BC.TorsoColor = BrickColor.new("Really blue")
  2681. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2682. Music.TimePosition = 0
  2683. Music.SoundId = "rbxassetid://582364220"
  2684. Music.Parent = tors
  2685. Music:Play()
  2686. elseif key == 'b' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2687. DTrail5.Enabled = false
  2688. DTrail4.Enabled = false
  2689. DTrail3.Enabled = false
  2690. DTrail2.Enabled = false
  2691. DTrail.Enabled = false
  2692. Divinity = false
  2693. tecks2.Text = "Normal"
  2694. tecks2.Rotation = 0
  2695. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2696. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2697. resetmode()
  2698. BC.HeadColor = BrickColor.new("Fossil")
  2699. BC.LeftArmColor = BrickColor.new("Fossil")
  2700. BC.LeftLegColor = BrickColor.new("Fossil")
  2701. BC.RightArmColor = BrickColor.new("Smoky grey")
  2702. BC.RightLegColor = BrickColor.new("Fossil")
  2703. BC.TorsoColor = BrickColor.new("Fossil")
  2704. Music.TimePosition = 0
  2705. Music.SoundId = "rbxassetid://1117396305"
  2706. Music.Parent = tors
  2707. Music:Play()
  2708. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2709. DTrail5.Enabled = false
  2710. DTrail4.Enabled = false
  2711. DTrail3.Enabled = false
  2712. DTrail2.Enabled = false
  2713. DTrail.Enabled = false
  2714. Fighter = true
  2715. tecks2.Text = "Galaxy Collapse"
  2716. tecks2.Rotation = 0
  2717. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2718. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2719. for i, v in pairs(ArmourParts) do
  2720. v.BrickColor = BrickColor.new("Pastel Blue")
  2721. end
  2722. for i, v in pairs(ArmourParts2) do
  2723. v.BrickColor = BrickColor.new("Really blue")
  2724. end
  2725. for i, v in pairs(NeonParts) do
  2726. v.BrickColor = BrickColor.new("Institutional white")
  2727. end
  2728. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2729. maincolor = BrickColor.new("Institutional white")
  2730. BC.HeadColor = BrickColor.new("Bright blue")
  2731. BC.LeftArmColor = BrickColor.new("Bright blue")
  2732. BC.LeftLegColor = BrickColor.new("Bright blue")
  2733. BC.RightArmColor = BrickColor.new("Pastel Blue")
  2734. BC.RightLegColor = BrickColor.new("Bright blue")
  2735. BC.TorsoColor = BrickColor.new("Bright blue")
  2736. Music.SoundId = "rbxassetid://582476855"
  2737. Music.Parent = tors
  2738. Music.TimePosition = 178
  2739. Music:Play()
  2740. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2741. DTrail5.Enabled = false
  2742. DTrail4.Enabled = false
  2743. DTrail3.Enabled = false
  2744. DTrail2.Enabled = false
  2745. DTrail.Enabled = false
  2746. Fighter = false
  2747. tecks2.Text = "Normal"
  2748. tecks2.Rotation = 0
  2749. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2750. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2751. resetmode()
  2752. BC.HeadColor = BrickColor.new("Fossil")
  2753. BC.LeftArmColor = BrickColor.new("Fossil")
  2754. BC.LeftLegColor = BrickColor.new("Fossil")
  2755. BC.RightArmColor = BrickColor.new("Smoky grey")
  2756. BC.RightLegColor = BrickColor.new("Fossil")
  2757. BC.TorsoColor = BrickColor.new("Fossil")
  2758. Music.TimePosition = 0
  2759. Music.SoundId = "rbxassetid://1117396305"
  2760. Music.Parent = tors
  2761. Music:Play()
  2762. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2763. DTrail5.Enabled = false
  2764. DTrail4.Enabled = false
  2765. DTrail3.Enabled = false
  2766. DTrail2.Enabled = false
  2767. DTrail.Enabled = false
  2768. Purity = true
  2769. tecks2.Text = "Voxel"
  2770. tecks2.Rotation = 0
  2771. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2772. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2773. for i, v in pairs(ArmourParts) do
  2774. v.BrickColor = BrickColor.new("Institutional white")
  2775. end
  2776. for i, v in pairs(ArmourParts2) do
  2777. v.BrickColor = BrickColor.new("White")
  2778. end
  2779. for i, v in pairs(NeonParts) do
  2780. v.BrickColor = BrickColor.new("Deep orange")
  2781. end
  2782. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2783. maincolor = BrickColor.new("Deep orange")
  2784. BC.HeadColor = BrickColor.new("Institutional white")
  2785. BC.LeftArmColor = BrickColor.new("Deep orange")
  2786. BC.LeftLegColor = BrickColor.new("Institutional white")
  2787. BC.RightArmColor = BrickColor.new("Deep orange")
  2788. BC.RightLegColor = BrickColor.new("Institutional white")
  2789. BC.TorsoColor = BrickColor.new("Institutional white")
  2790. Music.TimePosition = 20
  2791. Music.SoundId = "rbxassetid://1276168601"
  2792. Music.Parent = tors
  2793. Music:Play()
  2794. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2795. DTrail5.Enabled = false
  2796. DTrail4.Enabled = false
  2797. DTrail3.Enabled = false
  2798. DTrail2.Enabled = false
  2799. DTrail.Enabled = false
  2800. Purity = false
  2801. tecks2.Text = "Normal"
  2802. tecks2.Rotation = 0
  2803. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2804. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2805. resetmode()
  2806. Music.TimePosition = 0
  2807. Music.SoundId = "rbxassetid://1117396305"
  2808. Music.Parent = tors
  2809. Music:Play()
  2810. BC.HeadColor = BrickColor.new("Fossil")
  2811. BC.LeftArmColor = BrickColor.new("Fossil")
  2812. BC.LeftLegColor = BrickColor.new("Fossil")
  2813. BC.RightArmColor = BrickColor.new("Smoky grey")
  2814. BC.RightLegColor = BrickColor.new("Fossil")
  2815. BC.TorsoColor = BrickColor.new("Fossil")
  2816. elseif key == 'x' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2817. DTrail5.Enabled = true
  2818. DTrail4.Enabled = true
  2819. DTrail3.Enabled = true
  2820. DTrail2.Enabled = true
  2821. DTrail.Enabled = true
  2822. Solar = true
  2823. tecks2.Text = "DeadLocked"
  2824. tecks2.Rotation = 0
  2825. tecks2.TextColor3 = Color3.new(255, 0, 0)
  2826. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2827. for i, v in pairs(ArmourParts) do
  2828. v.BrickColor = BrickColor.new("Really red")
  2829. end
  2830. for i, v in pairs(ArmourParts2) do
  2831. v.BrickColor = BrickColor.new("Crimson")
  2832. end
  2833. for i, v in pairs(NeonParts) do
  2834. v.BrickColor = BrickColor.new("Really black")
  2835. end
  2836. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2837. maincolor = BrickColor.new("Really black")
  2838. BC.HeadColor = BrickColor.new("Really black")
  2839. BC.LeftArmColor = BrickColor.new("Really black")
  2840. BC.LeftLegColor = BrickColor.new("Bright red")
  2841. BC.RightArmColor = BrickColor.new("Bright red")
  2842. BC.RightLegColor = BrickColor.new("Really black")
  2843. BC.TorsoColor = BrickColor.new("Really black")
  2844. Music.TimePosition = 0
  2845. Music.SoundId = "rbxassetid://328573277"
  2846. Music.Parent = tors
  2847. Music:Play()
  2848. elseif key == 'x' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2849. DTrail5.Enabled = false
  2850. DTrail4.Enabled = false
  2851. DTrail3.Enabled = false
  2852. DTrail2.Enabled = false
  2853. DTrail.Enabled = false
  2854. Solar = false
  2855. tecks2.Text = "Normal"
  2856. tecks2.Rotation = 0
  2857. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2858. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2859. resetmode()
  2860. Music.TimePosition = 0
  2861. Music.SoundId = "rbxassetid://1117396305"
  2862. Music.Parent = tors
  2863. Music:Play()
  2864. BC.HeadColor = BrickColor.new("Fossil")
  2865. BC.LeftArmColor = BrickColor.new("Fossil")
  2866. BC.LeftLegColor = BrickColor.new("Fossil")
  2867. BC.RightArmColor = BrickColor.new("Smoky grey")
  2868. BC.RightLegColor = BrickColor.new("Fossil")
  2869. BC.TorsoColor = BrickColor.new("Fossil")
  2870. elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2871. DTrail5.Enabled = false
  2872. DTrail4.Enabled = false
  2873. DTrail3.Enabled = false
  2874. DTrail2.Enabled = false
  2875. DTrail.Enabled = false
  2876. Lunar = true
  2877. tecks2.Text = "StereoMadness"
  2878. tecks2.Rotation = 0
  2879. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2880. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2881. for i, v in pairs(ArmourParts) do
  2882. v.BrickColor = BrickColor.new("Dark blue")
  2883. end
  2884. for i, v in pairs(ArmourParts2) do
  2885. v.BrickColor = BrickColor.new("Cyan")
  2886. end
  2887. for i, v in pairs(NeonParts) do
  2888. v.BrickColor = BrickColor.new("Steel blue")
  2889. end
  2890. char.Head.face.Texture = "http://www.roblox.com/asset/?id=171384029"
  2891. maincolor = BrickColor.new("Steel blue")
  2892. BC.HeadColor = BrickColor.new("Dark blue")
  2893. BC.LeftArmColor = BrickColor.new("Dark blue")
  2894. BC.LeftLegColor = BrickColor.new("Dark blue")
  2895. BC.RightArmColor = BrickColor.new("Dark blue")
  2896. BC.RightLegColor = BrickColor.new("Dark blue")
  2897. BC.TorsoColor = BrickColor.new("Dark blue")
  2898. Music.TimePosition = 0.0
  2899. Music.SoundId = "rbxassetid://163470267"
  2900. Music.Parent = tors
  2901. Music:Play()
  2902. elseif key == 'v' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2903. DTrail5.Enabled = false
  2904. DTrail4.Enabled = false
  2905. DTrail3.Enabled = false
  2906. DTrail2.Enabled = false
  2907. DTrail.Enabled = false
  2908. Lunar = false
  2909. tecks2.Text = "Normal"
  2910. tecks2.Rotation = 0
  2911. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2912. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2913. resetmode()
  2914. Music.TimePosition = 0
  2915. Music.SoundId = "rbxassetid://1117396305"
  2916. Music.Parent = tors
  2917. Music:Play()
  2918. BC.HeadColor = BrickColor.new("Fossil")
  2919. BC.LeftArmColor = BrickColor.new("Fossil")
  2920. BC.LeftLegColor = BrickColor.new("Fossil")
  2921. BC.RightArmColor = BrickColor.new("Smoky grey")
  2922. BC.RightLegColor = BrickColor.new("Fossil")
  2923. BC.TorsoColor = BrickColor.new("Fossil")
  2924. elseif key == 'z' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2925. Destruction = true
  2926. tecks2.Text = "Greeness"
  2927. tecks2.Rotation = 0
  2928. tecks2.TextColor3 = Color3.new(0, 1, 0)
  2929. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2930. for i, v in pairs(ArmourParts) do
  2931. v.BrickColor = BrickColor.new("Dark green")
  2932. end
  2933. for i, v in pairs(ArmourParts2) do
  2934. v.BrickColor = BrickColor.new("White")
  2935. end
  2936. for i, v in pairs(NeonParts) do
  2937. v.BrickColor = BrickColor.new("Institutional white")
  2938. end
  2939. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2940. DTrail5.Enabled = false
  2941. DTrail4.Enabled = false
  2942. DTrail3.Enabled = false
  2943. DTrail2.Enabled = false
  2944. DTrail.Enabled = false
  2945. maincolor = BrickColor.new("Bright green")
  2946. BC.HeadColor = BrickColor.new("White")
  2947. BC.LeftArmColor = BrickColor.new("Bright grenn")
  2948. BC.LeftLegColor = BrickColor.new("White")
  2949. BC.RightArmColor = BrickColor.new("Bright green")
  2950. BC.RightLegColor = BrickColor.new("White")
  2951. BC.TorsoColor = BrickColor.new("Institutional white")
  2952. Music.TimePosition = 71
  2953. Music.SoundId = "rbxassetid://1047897116"
  2954. Music.Parent = tors
  2955. Music:Play()
  2956. elseif key == 'z' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2957. DTrail5.Enabled = false
  2958. DTrail4.Enabled = false
  2959. DTrail3.Enabled = false
  2960. DTrail2.Enabled = false
  2961. DTrail.Enabled = false
  2962. Destruction = false
  2963. tecks2.Text = "Normal"
  2964. tecks2.Rotation = 0
  2965. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2966. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2967. resetmode()
  2968. Music.TimePosition = 0
  2969. Music.SoundId = "rbxassetid://1117396305"
  2970. Music.Parent = tors
  2971. Music:Play()
  2972. BC.HeadColor = BrickColor.new("Fossil")
  2973. BC.LeftArmColor = BrickColor.new("Fossil")
  2974. BC.LeftLegColor = BrickColor.new("Fossil")
  2975. BC.RightArmColor = BrickColor.new("Smoky grey")
  2976. BC.RightLegColor = BrickColor.new("Fossil")
  2977. BC.TorsoColor = BrickColor.new("Fossil")
  2978. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2979. helpme = true
  2980. DTrail5.Enabled = false
  2981. DTrail4.Enabled = false
  2982. DTrail3.Enabled = false
  2983. DTrail2.Enabled = false
  2984. DTrail.Enabled = false
  2985. Music.TimePosition = 1
  2986. tecks2.Text = "Glitchy"
  2987. Music.SoundId = "rbxassetid://943961217"
  2988. Music.Parent = tors
  2989. Music:Play()
  2990. BC.HeadColor = BrickColor.random()
  2991. BC.LeftArmColor = BrickColor.random()
  2992. BC.LeftLegColor = BrickColor.random()
  2993. BC.RightArmColor = BrickColor.random()
  2994. BC.RightLegColor = BrickColor.random()
  2995. BC.TorsoColor = BrickColor.random()
  2996. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2997. DTrail5.Enabled = false
  2998. DTrail4.Enabled = false
  2999. DTrail3.Enabled = false
  3000. DTrail2.Enabled = false
  3001. DTrail.Enabled = false
  3002. helpme = false
  3003. tecks2.Text = "Normal"
  3004. tecks2.Rotation = 0
  3005. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3006. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3007. resetmode()
  3008. Music.TimePosition = 0
  3009. Music.SoundId = "rbxassetid://1117396305"
  3010. Music.Parent = tors
  3011. Music:Play()
  3012. BC.HeadColor = BrickColor.new("Fossil")
  3013. BC.LeftArmColor = BrickColor.new("Fossil")
  3014. BC.LeftLegColor = BrickColor.new("Fossil")
  3015. BC.RightArmColor = BrickColor.new("Smoky grey")
  3016. BC.RightLegColor = BrickColor.new("Fossil")
  3017. BC.TorsoColor = BrickColor.new("Fossil")
  3018. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3019. Frost = true
  3020. DTrail5.Enabled = false
  3021. DTrail4.Enabled = false
  3022. DTrail3.Enabled = false
  3023. DTrail2.Enabled = false
  3024. DTrail.Enabled = false
  3025. tecks2.Text = "Jumper"
  3026. tecks2.Rotation = 0
  3027. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3028. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3029. for i, v in pairs(ArmourParts) do
  3030. v.BrickColor = BrickColor.new("Bright green")
  3031. end
  3032. for i, v in pairs(ArmourParts2) do
  3033. v.BrickColor = BrickColor.new("Pastel green")
  3034. end
  3035. for i, v in pairs(NeonParts) do
  3036. v.BrickColor = BrickColor.new("Bright blue")
  3037. end
  3038. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3039. maincolor = BrickColor.new("Bright green")
  3040. BC.HeadColor = BrickColor.new("Bright green")
  3041. BC.LeftArmColor = BrickColor.new("Bright green")
  3042. BC.LeftLegColor = BrickColor.new("Pastel green")
  3043. BC.RightArmColor = BrickColor.new("Pastel green")
  3044. BC.RightLegColor = BrickColor.new("Bright green")
  3045. BC.TorsoColor = BrickColor.new("Pastel green")
  3046. Music.TimePosition = 5
  3047. Music.SoundId = "rbxassetid://270993068"
  3048. Music.Parent = tors
  3049. Music:Play()
  3050. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3051. DTrail5.Enabled = false
  3052. DTrail4.Enabled = false
  3053. DTrail3.Enabled = false
  3054. DTrail2.Enabled = false
  3055. DTrail.Enabled = false
  3056. Frost = false
  3057. tecks2.Text = "Normal"
  3058. tecks2.Rotation = 0
  3059. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3060. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3061. resetmode()
  3062. Music.TimePosition = 0
  3063. Music.SoundId = "rbxassetid://1117396305"
  3064. Music.Parent = tors
  3065. Music:Play()
  3066. BC.HeadColor = BrickColor.new("Fossil")
  3067. BC.LeftArmColor = BrickColor.new("Fossil")
  3068. BC.LeftLegColor = BrickColor.new("Fossil")
  3069. BC.RightArmColor = BrickColor.new("Smoky grey")
  3070. BC.RightLegColor = BrickColor.new("Fossil")
  3071. BC.TorsoColor = BrickColor.new("Fossil")
  3072. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3073. Ashes = true
  3074. DTrail5.Enabled = false
  3075. DTrail4.Enabled = false
  3076. DTrail3.Enabled = false
  3077. DTrail2.Enabled = false
  3078. DTrail.Enabled = false
  3079. tecks2.Text = "Space Battle"
  3080. tecks2.Rotation = 0
  3081. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3082. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3083. for i, v in pairs(ArmourParts) do
  3084. v.BrickColor = BrickColor.new("Eggplant")
  3085. end
  3086. for i, v in pairs(ArmourParts2) do
  3087. v.BrickColor = BrickColor.new("Pastel violet")
  3088. end
  3089. for i, v in pairs(NeonParts) do
  3090. v.BrickColor = BrickColor.new("Really black")
  3091. end
  3092. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3093. maincolor = BrickColor.new("Eggplant")
  3094. BC.HeadColor = BrickColor.new("Smoky grey")
  3095. BC.LeftArmColor = BrickColor.new("Eggplant")
  3096. BC.LeftLegColor = BrickColor.new("Eggplant")
  3097. BC.RightArmColor = BrickColor.new("Eggplant")
  3098. BC.RightLegColor = BrickColor.new("Smoky grey")
  3099. BC.TorsoColor = BrickColor.new("Smoky grey")
  3100. Music.TimePosition = 0
  3101. Music.SoundId = "rbxassetid://426251898"
  3102. Music.Parent = tors
  3103. Music:Play()
  3104. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3105. DTrail5.Enabled = false
  3106. DTrail4.Enabled = false
  3107. DTrail3.Enabled = false
  3108. DTrail2.Enabled = false
  3109. DTrail.Enabled = false
  3110. Ashes = false
  3111. tecks2.Text = "Normal"
  3112. tecks2.Rotation = 0
  3113. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3114. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3115. resetmode()
  3116. Music.TimePosition = 0
  3117. Music.SoundId = "rbxassetid://1117396305"
  3118. Music.Parent = tors
  3119. Music:Play()
  3120. BC.HeadColor = BrickColor.new("Fossil")
  3121. BC.LeftArmColor = BrickColor.new("Fossil")
  3122. BC.LeftLegColor = BrickColor.new("Fossil")
  3123. BC.RightArmColor = BrickColor.new("Smoky grey")
  3124. BC.RightLegColor = BrickColor.new("Fossil")
  3125. BC.TorsoColor = BrickColor.new("Fossil")
  3126. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3127. tecks2.TextTransparency = 0
  3128. tecks2.TextStrokeTransparency = 0
  3129. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3130. tecks2.TextTransparency = 1
  3131. tecks2.TextStrokeTransparency = 1
  3132. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3133. DTrail5.Enabled = false
  3134. DTrail4.Enabled = false
  3135. DTrail3.Enabled = false
  3136. DTrail2.Enabled = false
  3137. DTrail.Enabled = false
  3138. Planetary = true
  3139. tecks2.Text = "Nine Circles"
  3140. tecks2.Rotation = 0
  3141. tecks2.TextColor3 = Color3.fromRGB(0, 50, 0)
  3142. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 0)
  3143. for i, v in pairs(ArmourParts) do
  3144. v.BrickColor = BrickColor.new("Pastel green")
  3145. end
  3146. for i, v in pairs(ArmourParts2) do
  3147. v.BrickColor = BrickColor.new("Bright green")
  3148. end
  3149. for i, v in pairs(NeonParts) do
  3150. v.BrickColor = BrickColor.new("White")
  3151. end
  3152. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3153. maincolor = BrickColor.new("Pastel green")
  3154. BC.HeadColor = BrickColor.new("Pastel green")
  3155. BC.LeftArmColor = BrickColor.new("Bright green")
  3156. BC.LeftLegColor = BrickColor.new("Pastel green")
  3157. BC.RightArmColor = BrickColor.new("Pastel green")
  3158. BC.RightLegColor = BrickColor.new("Bright green")
  3159. BC.TorsoColor = BrickColor.new("Bright green")
  3160. Music.TimePosition = 0
  3161. Music.SoundId = "rbxassetid://324993132"
  3162. Music.Parent = tors
  3163. Music:Play()
  3164. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3165. Planetary = false
  3166. DTrail5.Enabled = false
  3167. DTrail4.Enabled = false
  3168. DTrail3.Enabled = false
  3169. DTrail2.Enabled = false
  3170. DTrail.Enabled = false
  3171. tecks2.Text = "Normal"
  3172. tecks2.Rotation = 0
  3173. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3174. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3175. resetmode()
  3176. Music.TimePosition = 0
  3177. Music.SoundId = "rbxassetid://1117396305"
  3178. Music.Parent = tors
  3179. Music:Play()
  3180. BC.HeadColor = BrickColor.new("Fossil")
  3181. BC.LeftArmColor = BrickColor.new("Fossil")
  3182. BC.LeftLegColor = BrickColor.new("Fossil")
  3183. BC.RightArmColor = BrickColor.new("Smoky grey")
  3184. BC.RightLegColor = BrickColor.new("Fossil")
  3185. BC.TorsoColor = BrickColor.new("Fossil")
  3186. end
  3187. end
  3188. end)
  3189. mouse.KeyDown:connect(function(key)
  3190. if attack == false then
  3191. if EdgyMode == true then
  3192. if key == 'r' then
  3193. Decapitate()
  3194. elseif key == 'e' then
  3195. Laugh()
  3196. end
  3197. end
  3198. if Divinity == true then
  3199. if key == 'r' then
  3200. Beam_Of_Light()
  3201. elseif key == 'f' then
  3202. Blast_Of_God()
  3203. end
  3204. end
  3205. if Fighter == true then
  3206. if key == 'e' then
  3207. Flying_Kick()
  3208. elseif key == 'f' then
  3209. UpperCut()
  3210. elseif key == 't' then
  3211. Spinning_Kick()
  3212. end
  3213. end
  3214. if Purity == true then
  3215. if key == 'r' then
  3216. Purity_Slam()
  3217. end
  3218. end
  3219. if Solar == true then
  3220. if key == 'r' then
  3221. Eruption()
  3222. elseif key == 't' then
  3223. Solar_Flare()
  3224. end
  3225. end
  3226. if Frost == true then
  3227. if key == 'r' then
  3228. Blizzard()
  3229. elseif key == 't' then
  3230. Cryo_Freeze()
  3231. end
  3232. end
  3233. if Ashes == true then
  3234. if key == 't' and notmenacing then
  3235. Menacing_Aura()
  3236. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3237. Heat_Stroke()
  3238. end
  3239. end
  3240. if Lunar == true then
  3241. if key == 't' then
  3242. ShadowWarp()
  3243. elseif key == 'r' then
  3244. Shade()
  3245. end
  3246. end
  3247. if Destruction == true then
  3248. if key == 'r' then
  3249. Diablo_Explosion()
  3250. elseif key == 'f' then
  3251. Hell_From_Above()
  3252. elseif key == 't' then
  3253. Spinning_Below()
  3254. end
  3255. end
  3256. if Planetary == true then
  3257. if key == 'r' then
  3258. Multi_Bombs()
  3259. elseif key == 't' then
  3260. Universal_Crush()
  3261. end
  3262. end
  3263. if helpme == true then
  3264. if key == 'r' then
  3265. Painful_Stomp()
  3266. elseif key == 'f' then
  3267. Ending()
  3268. elseif key == 't' then
  3269. Ende_der_Weld()
  3270. end
  3271. end
  3272. end
  3273. end)
  3274.  
  3275.  
  3276. coroutine.resume(coroutine.create(function()
  3277. while true do
  3278. swait(8)
  3279. if Solar == true then
  3280. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3281. end
  3282. end
  3283. end))
  3284. coroutine.resume(coroutine.create(function()
  3285. while true do
  3286. swait(4)
  3287. if Frost == true then
  3288. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3289. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3290. end
  3291. end
  3292. end))
  3293. coroutine.resume(coroutine.create(function()
  3294. while true do
  3295. swait(4)
  3296. if Lunar == true then
  3297. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3298. end
  3299. end
  3300. end))
  3301.  
  3302.  
  3303.  
  3304. -------------------------------------------------------
  3305. --Start Animations--
  3306. -------------------------------------------------------
  3307. local equipped = false
  3308. local idle = 0
  3309. local change = 1
  3310. local val = 0
  3311. local toim = 0
  3312. local idleanim = 0.4
  3313. hum.WalkSpeed = 8
  3314. hum.Animator.Parent = nil
  3315. while true do
  3316. swait()
  3317. Music.Parent = tors
  3318. if helpme == true then
  3319. for i, v in pairs(ArmourParts) do
  3320. v.BrickColor = BrickColor.random()
  3321. end
  3322. for i, v in pairs(ArmourParts2) do
  3323. v.BrickColor = BrickColor.random()
  3324. end
  3325. for i, v in pairs(NeonParts) do
  3326. v.BrickColor = BrickColor.random()
  3327. end
  3328. maincolor = BrickColor.random()
  3329. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3330. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3331. tecks2.TextColor3 = maincolor.Color
  3332. tecks2.TextStrokeColor3 = maincolor.Color
  3333. tecks2.Rotation = math.random(-11, 11)
  3334. BC.HeadColor = BrickColor.random()
  3335. BC.LeftArmColor = BrickColor.random()
  3336. BC.LeftLegColor = BrickColor.random()
  3337. BC.RightArmColor = BrickColor.random()
  3338. BC.RightLegColor = BrickColor.random()
  3339. BC.TorsoColor = BrickColor.random()
  3340. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3341. end
  3342. if EdgyMode == true then
  3343. tecks2.Rotation = math.random(-2, 2)
  3344. end
  3345. if Planetary == true then
  3346. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3347. tecks2.Rotation = math.random(-4, 4)
  3348. end
  3349. sine = sine + change
  3350. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3351. local velderp = root.Velocity.y
  3352. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3353. if equipped == true or equipped == false then
  3354. if attack == false then
  3355. idle = idle + 1
  3356. else
  3357. idle = 0
  3358. end
  3359. if 1 < root.Velocity.y and hitfloor == nil then
  3360. Anim = "Jump"
  3361. change = 1
  3362. if attack == false then
  3363. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3367. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3368. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3369. end
  3370. elseif -1 > root.Velocity.y and hitfloor == nil then
  3371. Anim = "Fall"
  3372. change = 1
  3373. if attack == false then
  3374. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3378. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3379. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3380. end
  3381. elseif torvel < 1 and hitfloor ~= nil then
  3382. Anim = "Idle"
  3383. change = 1
  3384. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3391. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3394. if Mrandom(1,15) == 1 then
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3396. end
  3397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3399. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3400. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3401. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3406. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3407. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3408. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3411. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3415. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3422. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3427. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3428. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3429. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3430. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3432. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3433. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3434. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3435. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3436. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3441. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3442. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3443. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3446. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3450. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3453. if math.random(1,1) == 1 then
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3460. end
  3461. for i, v in pairs(ArmourParts) do
  3462. v.BrickColor = BrickColor.random()
  3463. end
  3464. for i, v in pairs(ArmourParts2) do
  3465. v.BrickColor = BrickColor.random()
  3466. end
  3467. for i, v in pairs(NeonParts) do
  3468. v.BrickColor = BrickColor.random()
  3469. end
  3470. maincolor = BrickColor.random()
  3471. tecks2.TextColor3 = maincolor.Color
  3472. tecks2.TextStrokeColor3 = maincolor.Color
  3473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3477. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3480. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3482. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3483. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3484. end
  3485. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3486. Anim = "Walk"
  3487. change = .6
  3488. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3491. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3492. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3495. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3498. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3502. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3509. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3516. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3519. if math.random(1,1) == 1 then
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3526. end
  3527. for i, v in pairs(ArmourParts) do
  3528. v.BrickColor = BrickColor.random()
  3529. end
  3530. for i, v in pairs(ArmourParts2) do
  3531. v.BrickColor = BrickColor.random()
  3532. end
  3533. for i, v in pairs(NeonParts) do
  3534. v.BrickColor = BrickColor.random()
  3535. end
  3536. maincolor = BrickColor.random()
  3537. tecks2.TextColor3 = maincolor.Color
  3538. tecks2.TextStrokeColor3 = maincolor.Color
  3539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3543. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3546. if Mrandom(1,15) == 1 then
  3547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3548. end
  3549. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3550. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3551. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3552. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3553. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3556. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3560. end
  3561. elseif torvel >= 25 and hitfloor ~= nil then
  3562. Anim = "Sprint"
  3563. change = 1.35
  3564. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3567. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3568. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3571. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3574. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3578. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3581. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3585. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3588. if math.random(1,1) == 1 then
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3595. end
  3596. for i, v in pairs(ArmourParts) do
  3597. v.BrickColor = BrickColor.random()
  3598. end
  3599. for i, v in pairs(ArmourParts2) do
  3600. v.BrickColor = BrickColor.random()
  3601. end
  3602. for i, v in pairs(NeonParts) do
  3603. v.BrickColor = BrickColor.random()
  3604. end
  3605. maincolor = BrickColor.random()
  3606. tecks2.TextColor3 = maincolor.Color
  3607. tecks2.TextStrokeColor3 = maincolor.Color
  3608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3612. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3615. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3619. end
  3620. end
  3621. end
  3622. if 0 < #Effects then
  3623. for e = 1, #Effects do
  3624. if Effects[e] ~= nil then
  3625. local Thing = Effects[e]
  3626. if Thing ~= nil then
  3627. local Part = Thing[1]
  3628. local Mode = Thing[2]
  3629. local Delay = Thing[3]
  3630. local IncX = Thing[4]
  3631. local IncY = Thing[5]
  3632. local IncZ = Thing[6]
  3633. if 1 >= Thing[1].Transparency then
  3634. if Thing[2] == "Block1" then
  3635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3636. local Mesh = Thing[1].Mesh
  3637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3639. elseif Thing[2] == "Block2" then
  3640. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3641. local Mesh = Thing[7]
  3642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3644. elseif Thing[2] == "Block3" then
  3645. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3646. local Mesh = Thing[7]
  3647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3649. elseif Thing[2] == "Cylinder" then
  3650. local Mesh = Thing[1].Mesh
  3651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3653. elseif Thing[2] == "Blood" then
  3654. local Mesh = Thing[7]
  3655. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3656. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3657. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3658. elseif Thing[2] == "Elec" then
  3659. local Mesh = Thing[1].Mesh
  3660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3662. elseif Thing[2] == "Disappear" then
  3663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3664. elseif Thing[2] == "Shatter" then
  3665. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3666. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3667. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3668. Thing[6] = Thing[6] + Thing[5]
  3669. end
  3670. else
  3671. Part.Parent = nil
  3672. table.remove(Effects, e)
  3673. end
  3674. end
  3675. end
  3676. end
  3677. end
  3678. end
  3679. -------------------------------------------------------
  3680. --End Animations And Script--
  3681. -------------------------------------------------------
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